@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (490) hide show
  1. package/dist/index.esm.js +79094 -9
  2. package/dist/index.umd.js +54 -54
  3. package/package.json +2 -3
  4. package/dist/lib/assetCache.esm.js +0 -21
  5. package/dist/lib/configuration.esm.js +0 -98
  6. package/dist/lib/core.esm.js +0 -417
  7. package/dist/lib/dynamicTexture.esm.js +0 -51
  8. package/dist/lib/glbLoaderExtensions.esm.js +0 -137
  9. package/dist/lib/glowLayerManager.esm.js +0 -19
  10. package/dist/lib/guid.esm.js +0 -7
  11. package/dist/lib/material.esm.js +0 -50
  12. package/dist/lib/modelContainer.esm.js +0 -351
  13. package/dist/lib/productAnimations.esm.js +0 -123
  14. package/dist/lib/productCamera.esm.js +0 -113
  15. package/dist/lib/renderConstants.esm.js +0 -103
  16. package/dist/lib/renderingPipeline.esm.js +0 -99
  17. package/dist/lib/types.esm.js +0 -5
  18. package/dist/lib/variants.esm.js +0 -112
  19. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
  20. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
  21. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
  22. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
  23. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
  24. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
  25. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
  26. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
  27. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
  28. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
  29. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
  30. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
  31. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
  32. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
  33. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
  34. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
  35. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
  36. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
  37. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
  38. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
  39. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
  40. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
  41. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
  48. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
  49. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
  50. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
  51. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
  52. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
  53. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
  54. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
  55. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
  56. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
  57. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
  58. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
  59. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
  60. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
  61. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
  62. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
  63. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
  64. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
  69. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
  70. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
  71. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
  80. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
  81. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
  82. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
  90. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
  91. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
  92. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
  95. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
  96. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
  97. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
  98. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
  99. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
  100. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
  101. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
  102. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
  103. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
  104. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
  105. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
  106. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
  107. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
  108. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
  109. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
  110. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
  111. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
  112. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
  113. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
  114. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
  115. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
  116. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
  117. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
  118. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
  119. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
  120. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
  121. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
  122. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
  123. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
  129. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
  130. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
  131. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
  150. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
  151. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
  152. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
  153. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
  154. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
  155. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
  156. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
  157. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
  158. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
  159. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
  160. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
  161. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
  162. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
  163. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
  164. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
  165. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
  166. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
  167. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +0 -212
  168. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
  169. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
  170. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
  171. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
  172. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
  173. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +0 -838
  174. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
  175. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
  176. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +0 -19
  177. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +0 -903
  178. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +0 -6
  179. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +0 -91
  180. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +0 -43
  181. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +0 -9
  182. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +0 -145
  183. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +0 -284
  184. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +0 -124
  185. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +0 -4915
  186. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +0 -41
  187. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +0 -177
  188. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +0 -260
  189. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +0 -233
  190. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +0 -47
  191. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +0 -12
  192. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +0 -1448
  193. package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +0 -729
  194. package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +0 -455
  195. package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +0 -2526
  196. package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +0 -865
  197. package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +0 -13
  198. package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +0 -422
  199. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +0 -129
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  201. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
  202. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
  203. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
  204. package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +0 -41
  205. package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +0 -52
  206. package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +0 -561
  207. package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +0 -31
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  209. package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +0 -53
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  219. package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +0 -40
  220. package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +0 -339
  221. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +0 -6
  222. package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +0 -9
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  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +0 -41
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +0 -41
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +0 -41
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  486. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +0 -29
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  490. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +0 -81
@@ -1,139 +0,0 @@
1
- import { __decorate as i } from "../../tslib.es6.esm.js";
2
- import { Tools as f } from "../../Misc/tools.esm.js";
3
- import { serialize as c } from "../../Misc/decorators.esm.js";
4
- class o {
5
- /**
6
- * Gets pipeline name
7
- */
8
- get name() {
9
- return this._name;
10
- }
11
- /** Gets the list of attached cameras */
12
- get cameras() {
13
- return this._cameras;
14
- }
15
- /**
16
- * Initializes a PostProcessRenderPipeline
17
- * @param _engine engine to add the pipeline to
18
- * @param name name of the pipeline
19
- */
20
- constructor(e, s) {
21
- this._engine = e, this._name = s, this._renderEffects = {}, this._renderEffectsForIsolatedPass = new Array(), this._cameras = [];
22
- }
23
- /**
24
- * Gets the class name
25
- * @returns "PostProcessRenderPipeline"
26
- */
27
- getClassName() {
28
- return "PostProcessRenderPipeline";
29
- }
30
- /**
31
- * If all the render effects in the pipeline are supported
32
- */
33
- get isSupported() {
34
- for (const e in this._renderEffects)
35
- if (Object.prototype.hasOwnProperty.call(this._renderEffects, e) && !this._renderEffects[e].isSupported)
36
- return !1;
37
- return !0;
38
- }
39
- /**
40
- * Adds an effect to the pipeline
41
- * @param renderEffect the effect to add
42
- */
43
- addEffect(e) {
44
- this._renderEffects[e._name] = e;
45
- }
46
- // private
47
- /** @internal */
48
- _rebuild() {
49
- }
50
- /**
51
- * @internal
52
- */
53
- _enableEffect(e, s) {
54
- const r = this._renderEffects[e];
55
- r && r._enable(f.MakeArray(s || this._cameras));
56
- }
57
- /**
58
- * @internal
59
- */
60
- _disableEffect(e, s) {
61
- const r = this._renderEffects[e];
62
- r && r._disable(f.MakeArray(s || this._cameras));
63
- }
64
- /**
65
- * @internal
66
- */
67
- _attachCameras(e, s) {
68
- const r = f.MakeArray(e || this._cameras);
69
- if (!r)
70
- return;
71
- const n = [];
72
- let t;
73
- for (t = 0; t < r.length; t++) {
74
- const a = r[t];
75
- a && (this._cameras.indexOf(a) === -1 ? this._cameras.push(a) : s && n.push(t));
76
- }
77
- for (t = 0; t < n.length; t++)
78
- r.splice(n[t], 1);
79
- for (const a in this._renderEffects)
80
- Object.prototype.hasOwnProperty.call(this._renderEffects, a) && this._renderEffects[a]._attachCameras(r);
81
- }
82
- /**
83
- * @internal
84
- */
85
- _detachCameras(e) {
86
- const s = f.MakeArray(e || this._cameras);
87
- if (s) {
88
- for (const r in this._renderEffects)
89
- Object.prototype.hasOwnProperty.call(this._renderEffects, r) && this._renderEffects[r]._detachCameras(s);
90
- for (let r = 0; r < s.length; r++)
91
- this._cameras.splice(this._cameras.indexOf(s[r]), 1);
92
- }
93
- }
94
- /** @internal */
95
- _update() {
96
- for (const e in this._renderEffects)
97
- Object.prototype.hasOwnProperty.call(this._renderEffects, e) && this._renderEffects[e]._update();
98
- for (let e = 0; e < this._cameras.length; e++) {
99
- if (!this._cameras[e])
100
- continue;
101
- const s = this._cameras[e].name;
102
- this._renderEffectsForIsolatedPass[s] && this._renderEffectsForIsolatedPass[s]._update();
103
- }
104
- }
105
- /** @internal */
106
- _reset() {
107
- this._renderEffects = {}, this._renderEffectsForIsolatedPass = new Array();
108
- }
109
- _enableMSAAOnFirstPostProcess(e) {
110
- if (!this._engine._features.supportMSAA)
111
- return !1;
112
- const s = Object.keys(this._renderEffects);
113
- if (s.length > 0) {
114
- const r = this._renderEffects[s[0]].getPostProcesses();
115
- r && (r[0].samples = e);
116
- }
117
- return !0;
118
- }
119
- /**
120
- * Sets the required values to the prepass renderer.
121
- * @param prePassRenderer defines the prepass renderer to setup.
122
- * @returns true if the pre pass is needed.
123
- */
124
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
125
- setPrePassRenderer(e) {
126
- return !1;
127
- }
128
- /**
129
- * Disposes of the pipeline
130
- */
131
- dispose() {
132
- }
133
- }
134
- i([
135
- c()
136
- ], o.prototype, "_name", void 0);
137
- export {
138
- o as PostProcessRenderPipeline
139
- };
@@ -1,99 +0,0 @@
1
- class t {
2
- /**
3
- * Initializes a PostProcessRenderPipelineManager
4
- * @see https://doc.babylonjs.com/features/featuresDeepDive/postProcesses/postProcessRenderPipeline
5
- */
6
- constructor() {
7
- this._renderPipelines = {};
8
- }
9
- /**
10
- * Gets the list of supported render pipelines
11
- */
12
- get supportedPipelines() {
13
- const e = [];
14
- for (const i in this._renderPipelines)
15
- if (Object.prototype.hasOwnProperty.call(this._renderPipelines, i)) {
16
- const n = this._renderPipelines[i];
17
- n.isSupported && e.push(n);
18
- }
19
- return e;
20
- }
21
- /**
22
- * Adds a pipeline to the manager
23
- * @param renderPipeline The pipeline to add
24
- */
25
- addPipeline(e) {
26
- this._renderPipelines[e._name] = e;
27
- }
28
- /**
29
- * Remove the pipeline from the manager
30
- * @param renderPipelineName the name of the pipeline to remove
31
- */
32
- removePipeline(e) {
33
- delete this._renderPipelines[e];
34
- }
35
- /**
36
- * Attaches a camera to the pipeline
37
- * @param renderPipelineName The name of the pipeline to attach to
38
- * @param cameras the camera to attach
39
- * @param unique if the camera can be attached multiple times to the pipeline
40
- */
41
- attachCamerasToRenderPipeline(e, i, n = !1) {
42
- const r = this._renderPipelines[e];
43
- r && r._attachCameras(i, n);
44
- }
45
- /**
46
- * Detaches a camera from the pipeline
47
- * @param renderPipelineName The name of the pipeline to detach from
48
- * @param cameras the camera to detach
49
- */
50
- detachCamerasFromRenderPipeline(e, i) {
51
- const n = this._renderPipelines[e];
52
- n && n._detachCameras(i);
53
- }
54
- /**
55
- * Enables an effect by name on a pipeline
56
- * @param renderPipelineName the name of the pipeline to enable the effect in
57
- * @param renderEffectName the name of the effect to enable
58
- * @param cameras the cameras that the effect should be enabled on
59
- */
60
- enableEffectInPipeline(e, i, n) {
61
- const r = this._renderPipelines[e];
62
- r && r._enableEffect(i, n);
63
- }
64
- /**
65
- * Disables an effect by name on a pipeline
66
- * @param renderPipelineName the name of the pipeline to disable the effect in
67
- * @param renderEffectName the name of the effect to disable
68
- * @param cameras the cameras that the effect should be disabled on
69
- */
70
- disableEffectInPipeline(e, i, n) {
71
- const r = this._renderPipelines[e];
72
- r && r._disableEffect(i, n);
73
- }
74
- /**
75
- * Updates the state of all contained render pipelines and disposes of any non supported pipelines
76
- */
77
- update() {
78
- for (const e in this._renderPipelines)
79
- if (Object.prototype.hasOwnProperty.call(this._renderPipelines, e)) {
80
- const i = this._renderPipelines[e];
81
- i.isSupported ? i._update() : (i.dispose(), delete this._renderPipelines[e]);
82
- }
83
- }
84
- /** @internal */
85
- _rebuild() {
86
- for (const e in this._renderPipelines)
87
- Object.prototype.hasOwnProperty.call(this._renderPipelines, e) && this._renderPipelines[e]._rebuild();
88
- }
89
- /**
90
- * Disposes of the manager and pipelines
91
- */
92
- dispose() {
93
- for (const e in this._renderPipelines)
94
- Object.prototype.hasOwnProperty.call(this._renderPipelines, e) && this._renderPipelines[e].dispose();
95
- }
96
- }
97
- export {
98
- t as PostProcessRenderPipelineManager
99
- };
@@ -1,48 +0,0 @@
1
- import { SceneComponentConstants as s } from "../../sceneComponent.esm.js";
2
- import { PostProcessRenderPipelineManager as r } from "./postProcessRenderPipelineManager.esm.js";
3
- import { Scene as t } from "../../scene.esm.js";
4
- Object.defineProperty(t.prototype, "postProcessRenderPipelineManager", {
5
- get: function() {
6
- if (!this._postProcessRenderPipelineManager) {
7
- let e = this._getComponent(s.NAME_POSTPROCESSRENDERPIPELINEMANAGER);
8
- e || (e = new i(this), this._addComponent(e)), this._postProcessRenderPipelineManager = new r();
9
- }
10
- return this._postProcessRenderPipelineManager;
11
- },
12
- enumerable: !0,
13
- configurable: !0
14
- });
15
- class i {
16
- /**
17
- * Creates a new instance of the component for the given scene
18
- * @param scene Defines the scene to register the component in
19
- */
20
- constructor(n) {
21
- this.name = s.NAME_POSTPROCESSRENDERPIPELINEMANAGER, this.scene = n;
22
- }
23
- /**
24
- * Registers the component in a given scene
25
- */
26
- register() {
27
- this.scene._gatherRenderTargetsStage.registerStep(s.STEP_GATHERRENDERTARGETS_POSTPROCESSRENDERPIPELINEMANAGER, this, this._gatherRenderTargets);
28
- }
29
- /**
30
- * Rebuilds the elements related to this component in case of
31
- * context lost for instance.
32
- */
33
- rebuild() {
34
- this.scene._postProcessRenderPipelineManager && this.scene._postProcessRenderPipelineManager._rebuild();
35
- }
36
- /**
37
- * Disposes the component and the associated resources
38
- */
39
- dispose() {
40
- this.scene._postProcessRenderPipelineManager && this.scene._postProcessRenderPipelineManager.dispose();
41
- }
42
- _gatherRenderTargets() {
43
- this.scene._postProcessRenderPipelineManager && this.scene._postProcessRenderPipelineManager.update();
44
- }
45
- }
46
- export {
47
- i as PostProcessRenderPipelineManagerSceneComponent
48
- };
@@ -1,76 +0,0 @@
1
- import { PostProcessRenderEffect as n } from "./RenderPipeline/postProcessRenderEffect.esm.js";
2
- import { ExtractHighlightsPostProcess as _ } from "./extractHighlightsPostProcess.esm.js";
3
- import { BlurPostProcess as l } from "./blurPostProcess.esm.js";
4
- import { BloomMergePostProcess as u } from "./bloomMergePostProcess.esm.js";
5
- import { Vector2 as f } from "../Maths/math.vector.esm.js";
6
- import { Texture as h } from "../Materials/Textures/texture.esm.js";
7
- class I extends n {
8
- /**
9
- * The luminance threshold to find bright areas of the image to bloom.
10
- */
11
- get threshold() {
12
- return this._downscale.threshold;
13
- }
14
- set threshold(e) {
15
- this._downscale.threshold = e;
16
- }
17
- /**
18
- * The strength of the bloom.
19
- */
20
- get weight() {
21
- return this._merge.weight;
22
- }
23
- set weight(e) {
24
- this._merge.weight = e;
25
- }
26
- /**
27
- * Specifies the size of the bloom blur kernel, relative to the final output size
28
- */
29
- get kernel() {
30
- return this._blurX.kernel / this._bloomScale;
31
- }
32
- set kernel(e) {
33
- this._blurX.kernel = e * this._bloomScale, this._blurY.kernel = e * this._bloomScale;
34
- }
35
- /**
36
- * Creates a new instance of @see BloomEffect
37
- * @param scene The scene the effect belongs to.
38
- * @param _bloomScale The ratio of the blur texture to the input texture that should be used to compute the bloom.
39
- * @param bloomWeight The the strength of bloom.
40
- * @param bloomKernel The size of the kernel to be used when applying the blur.
41
- * @param pipelineTextureType The type of texture to be used when performing the post processing.
42
- * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
43
- */
44
- constructor(e, t, i, o, s = 0, r = !1) {
45
- super(e.getEngine(), "bloom", () => this._effects, !0), this._bloomScale = t, this._effects = [], this._downscale = new _("highlights", 1, null, h.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, s, r), this._blurX = new l("horizontal blur", new f(1, 0), 10, t, null, h.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, s, void 0, r), this._blurX.alwaysForcePOT = !0, this._blurX.autoClear = !1, this._blurY = new l("vertical blur", new f(0, 1), 10, t, null, h.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, s, void 0, r), this._blurY.alwaysForcePOT = !0, this._blurY.autoClear = !1, this.kernel = o, this._effects = [this._downscale, this._blurX, this._blurY], this._merge = new u("bloomMerge", this._downscale, this._blurY, i, t, null, h.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, s, r), this._merge.autoClear = !1, this._effects.push(this._merge);
46
- }
47
- /**
48
- * Disposes each of the internal effects for a given camera.
49
- * @param camera The camera to dispose the effect on.
50
- */
51
- disposeEffects(e) {
52
- for (let t = 0; t < this._effects.length; t++)
53
- this._effects[t].dispose(e);
54
- }
55
- /**
56
- * @internal Internal
57
- */
58
- _updateEffects() {
59
- for (let e = 0; e < this._effects.length; e++)
60
- this._effects[e].updateEffect();
61
- }
62
- /**
63
- * Internal
64
- * @returns if all the contained post processes are ready.
65
- * @internal
66
- */
67
- _isReady() {
68
- for (let e = 0; e < this._effects.length; e++)
69
- if (!this._effects[e].isReady())
70
- return !1;
71
- return !0;
72
- }
73
- }
74
- export {
75
- I as BloomEffect
76
- };
@@ -1,40 +0,0 @@
1
- import { __decorate as P } from "../tslib.es6.esm.js";
2
- import { PostProcess as n } from "./postProcess.esm.js";
3
- import "../Shaders/bloomMerge.fragment.esm.js";
4
- import { RegisterClass as c } from "../Misc/typeStore.esm.js";
5
- import { serialize as d } from "../Misc/decorators.esm.js";
6
- class o extends n {
7
- /**
8
- * Gets a string identifying the name of the class
9
- * @returns "BloomMergePostProcess" string
10
- */
11
- getClassName() {
12
- return "BloomMergePostProcess";
13
- }
14
- /**
15
- * Creates a new instance of @see BloomMergePostProcess
16
- * @param name The name of the effect.
17
- * @param originalFromInput Post process which's input will be used for the merge.
18
- * @param blurred Blurred highlights post process which's output will be used.
19
- * @param weight Weight of the bloom to be added to the original input.
20
- * @param options The required width/height ratio to downsize to before computing the render pass.
21
- * @param camera The camera to apply the render pass to.
22
- * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
23
- * @param engine The engine which the post process will be applied. (default: current engine)
24
- * @param reusable If the post process can be reused on the same frame. (default: false)
25
- * @param textureType Type of textures used when performing the post process. (default: 0)
26
- * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
27
- */
28
- constructor(t, r, s, i, l, m, u, p, a, g = 0, h = !1) {
29
- super(t, "bloomMerge", ["bloomWeight"], ["bloomBlur"], l, m, u, p, a, null, g, void 0, null, !0), this.weight = 1, this.weight = i, this.externalTextureSamplerBinding = !0, this.onApplyObservable.add((e) => {
30
- e.setTextureFromPostProcess("textureSampler", r), e.setTextureFromPostProcessOutput("bloomBlur", s), e.setFloat("bloomWeight", this.weight);
31
- }), h || this.updateEffect();
32
- }
33
- }
34
- P([
35
- d()
36
- ], o.prototype, "weight", void 0);
37
- c("BABYLON.BloomMergePostProcess", o);
38
- export {
39
- o as BloomMergePostProcess
40
- };
@@ -1,165 +0,0 @@
1
- import { __decorate as F } from "../tslib.es6.esm.js";
2
- import { PostProcess as w } from "./postProcess.esm.js";
3
- import { Texture as y } from "../Materials/Textures/texture.esm.js";
4
- import "../Shaders/kernelBlur.fragment.esm.js";
5
- import "../Shaders/kernelBlur.vertex.esm.js";
6
- import { RegisterClass as T } from "../Misc/typeStore.esm.js";
7
- import { SerializationHelper as S, serialize as C, serializeAsVector2 as K } from "../Misc/decorators.esm.js";
8
- class p extends w {
9
- /**
10
- * Sets the length in pixels of the blur sample region
11
- */
12
- set kernel(t) {
13
- this._idealKernel !== t && (t = Math.max(t, 1), this._idealKernel = t, this._kernel = this._nearestBestKernel(t), this._blockCompilation || this._updateParameters());
14
- }
15
- /**
16
- * Gets the length in pixels of the blur sample region
17
- */
18
- get kernel() {
19
- return this._idealKernel;
20
- }
21
- /**
22
- * Sets whether or not the blur needs to unpack/repack floats
23
- */
24
- set packedFloat(t) {
25
- this._packedFloat !== t && (this._packedFloat = t, this._blockCompilation || this._updateParameters());
26
- }
27
- /**
28
- * Gets whether or not the blur is unpacking/repacking floats
29
- */
30
- get packedFloat() {
31
- return this._packedFloat;
32
- }
33
- /**
34
- * Gets a string identifying the name of the class
35
- * @returns "BlurPostProcess" string
36
- */
37
- getClassName() {
38
- return "BlurPostProcess";
39
- }
40
- /**
41
- * Creates a new instance BlurPostProcess
42
- * @param name The name of the effect.
43
- * @param direction The direction in which to blur the image.
44
- * @param kernel The size of the kernel to be used when computing the blur. eg. Size of 3 will blur the center pixel by 2 pixels surrounding it.
45
- * @param options The required width/height ratio to downsize to before computing the render pass. (Use 1.0 for full size)
46
- * @param camera The camera to apply the render pass to.
47
- * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
48
- * @param engine The engine which the post process will be applied. (default: current engine)
49
- * @param reusable If the post process can be reused on the same frame. (default: false)
50
- * @param textureType Type of textures used when performing the post process. (default: 0)
51
- * @param defines
52
- * @param _blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
53
- * @param textureFormat Format of textures used when performing the post process. (default: TEXTUREFORMAT_RGBA)
54
- */
55
- constructor(t, i, r, s, l, n = y.BILINEAR_SAMPLINGMODE, f, c, d = 0, a = "", m = !1, _ = 5) {
56
- super(t, "kernelBlur", ["delta", "direction"], ["circleOfConfusionSampler"], s, l, n, f, c, null, d, "kernelBlur", { varyingCount: 0, depCount: 0 }, !0, _), this._blockCompilation = m, this._packedFloat = !1, this._staticDefines = "", this._staticDefines = a, this.direction = i, this.onApplyObservable.add((h) => {
57
- this._outputTexture ? h.setFloat2("delta", 1 / this._outputTexture.width * this.direction.x, 1 / this._outputTexture.height * this.direction.y) : h.setFloat2("delta", 1 / this.width * this.direction.x, 1 / this.height * this.direction.y);
58
- }), this.kernel = r;
59
- }
60
- /**
61
- * Updates the effect with the current post process compile time values and recompiles the shader.
62
- * @param defines Define statements that should be added at the beginning of the shader. (default: null)
63
- * @param uniforms Set of uniform variables that will be passed to the shader. (default: null)
64
- * @param samplers Set of Texture2D variables that will be passed to the shader. (default: null)
65
- * @param indexParameters The index parameters to be used for babylons include syntax "#include<kernelBlurVaryingDeclaration>[0..varyingCount]". (default: undefined) See usage in babylon.blurPostProcess.ts and kernelBlur.vertex.fx
66
- * @param onCompiled Called when the shader has been compiled.
67
- * @param onError Called if there is an error when compiling a shader.
68
- */
69
- updateEffect(t = null, i = null, r = null, s, l, n) {
70
- this._updateParameters(l, n);
71
- }
72
- _updateParameters(t, i) {
73
- const r = this._kernel, s = (r - 1) / 2;
74
- let l = [], n = [], f = 0;
75
- for (let e = 0; e < r; e++) {
76
- const u = e / (r - 1), k = this._gaussianWeight(u * 2 - 1);
77
- l[e] = e - s, n[e] = k, f += k;
78
- }
79
- for (let e = 0; e < n.length; e++)
80
- n[e] /= f;
81
- const c = [], d = [], a = [];
82
- for (let e = 0; e <= s; e += 2) {
83
- const u = Math.min(e + 1, Math.floor(s));
84
- if (e === u)
85
- a.push({ o: l[e], w: n[e] });
86
- else {
87
- const M = u === s, x = n[e] + n[u] * (M ? 0.5 : 1), E = l[e] + 1 / (1 + n[e] / n[u]);
88
- E === 0 ? (a.push({ o: l[e], w: n[e] }), a.push({ o: l[e + 1], w: n[e + 1] })) : (a.push({ o: E, w: x }), a.push({ o: -E, w: x }));
89
- }
90
- }
91
- for (let e = 0; e < a.length; e++)
92
- d[e] = a[e].o, c[e] = a[e].w;
93
- l = d, n = c;
94
- const m = this.getEngine().getCaps().maxVaryingVectors, _ = Math.max(m, 0) - 1;
95
- let h = Math.min(l.length, _), o = "";
96
- o += this._staticDefines, this._staticDefines.indexOf("DOF") != -1 && (o += `#define CENTER_WEIGHT ${this._glslFloat(n[h - 1])}\r
97
- `, h--);
98
- for (let e = 0; e < h; e++)
99
- o += `#define KERNEL_OFFSET${e} ${this._glslFloat(l[e])}\r
100
- `, o += `#define KERNEL_WEIGHT${e} ${this._glslFloat(n[e])}\r
101
- `;
102
- let g = 0;
103
- for (let e = _; e < l.length; e++)
104
- o += `#define KERNEL_DEP_OFFSET${g} ${this._glslFloat(l[e])}\r
105
- `, o += `#define KERNEL_DEP_WEIGHT${g} ${this._glslFloat(n[e])}\r
106
- `, g++;
107
- this.packedFloat && (o += "#define PACKEDFLOAT 1"), this._blockCompilation = !1, super.updateEffect(o, null, null, {
108
- varyingCount: h,
109
- depCount: g
110
- }, t, i);
111
- }
112
- /**
113
- * Best kernels are odd numbers that when divided by 2, their integer part is even, so 5, 9 or 13.
114
- * Other odd kernels optimize correctly but require proportionally more samples, even kernels are
115
- * possible but will produce minor visual artifacts. Since each new kernel requires a new shader we
116
- * want to minimize kernel changes, having gaps between physical kernels is helpful in that regard.
117
- * The gaps between physical kernels are compensated for in the weighting of the samples
118
- * @param idealKernel Ideal blur kernel.
119
- * @returns Nearest best kernel.
120
- */
121
- _nearestBestKernel(t) {
122
- const i = Math.round(t);
123
- for (const r of [i, i - 1, i + 1, i - 2, i + 2])
124
- if (r % 2 !== 0 && Math.floor(r / 2) % 2 === 0 && r > 0)
125
- return Math.max(r, 3);
126
- return Math.max(i, 3);
127
- }
128
- /**
129
- * Calculates the value of a Gaussian distribution with sigma 3 at a given point.
130
- * @param x The point on the Gaussian distribution to sample.
131
- * @returns the value of the Gaussian function at x.
132
- */
133
- _gaussianWeight(t) {
134
- const i = 0.3333333333333333, r = Math.sqrt(2 * Math.PI) * i, s = -(t * t / (2 * i * i));
135
- return 1 / r * Math.exp(s);
136
- }
137
- /**
138
- * Generates a string that can be used as a floating point number in GLSL.
139
- * @param x Value to print.
140
- * @param decimalFigures Number of decimal places to print the number to (excluding trailing 0s).
141
- * @returns GLSL float string.
142
- */
143
- _glslFloat(t, i = 8) {
144
- return t.toFixed(i).replace(/0+$/, "");
145
- }
146
- /**
147
- * @internal
148
- */
149
- static _Parse(t, i, r, s) {
150
- return S.Parse(() => new p(t.name, t.direction, t.kernel, t.options, i, t.renderTargetSamplingMode, r.getEngine(), t.reusable, t.textureType, void 0, !1), t, r, s);
151
- }
152
- }
153
- F([
154
- C("kernel")
155
- ], p.prototype, "_kernel", void 0);
156
- F([
157
- C("packedFloat")
158
- ], p.prototype, "_packedFloat", void 0);
159
- F([
160
- K()
161
- ], p.prototype, "direction", void 0);
162
- T("BABYLON.BlurPostProcess", p);
163
- export {
164
- p as BlurPostProcess
165
- };
@@ -1,61 +0,0 @@
1
- import { __decorate as r } from "../tslib.es6.esm.js";
2
- import { Vector2 as h } from "../Maths/math.vector.esm.js";
3
- import { PostProcess as u } from "./postProcess.esm.js";
4
- import "../Shaders/chromaticAberration.fragment.esm.js";
5
- import { RegisterClass as b } from "../Misc/typeStore.esm.js";
6
- import { serialize as o, SerializationHelper as g } from "../Misc/decorators.esm.js";
7
- class i extends u {
8
- /**
9
- * Gets a string identifying the name of the class
10
- * @returns "ChromaticAberrationPostProcess" string
11
- */
12
- getClassName() {
13
- return "ChromaticAberrationPostProcess";
14
- }
15
- /**
16
- * Creates a new instance ChromaticAberrationPostProcess
17
- * @param name The name of the effect.
18
- * @param screenWidth The width of the screen to apply the effect on.
19
- * @param screenHeight The height of the screen to apply the effect on.
20
- * @param options The required width/height ratio to downsize to before computing the render pass.
21
- * @param camera The camera to apply the render pass to.
22
- * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
23
- * @param engine The engine which the post process will be applied. (default: current engine)
24
- * @param reusable If the post process can be reused on the same frame. (default: false)
25
- * @param textureType Type of textures used when performing the post process. (default: 0)
26
- * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
27
- */
28
- constructor(t, a, n, s, l, c, d, m, p = 0, y = !1) {
29
- super(t, "chromaticAberration", ["chromatic_aberration", "screen_width", "screen_height", "direction", "radialIntensity", "centerPosition"], [], s, l, c, d, m, null, p, void 0, null, y), this.aberrationAmount = 30, this.radialIntensity = 0, this.direction = new h(0.707, 0.707), this.centerPosition = new h(0.5, 0.5), this.screenWidth = a, this.screenHeight = n, this.onApplyObservable.add((e) => {
30
- e.setFloat("chromatic_aberration", this.aberrationAmount), e.setFloat("screen_width", a), e.setFloat("screen_height", n), e.setFloat("radialIntensity", this.radialIntensity), e.setFloat2("direction", this.direction.x, this.direction.y), e.setFloat2("centerPosition", this.centerPosition.x, this.centerPosition.y);
31
- });
32
- }
33
- /**
34
- * @internal
35
- */
36
- static _Parse(t, a, n, s) {
37
- return g.Parse(() => new i(t.name, t.screenWidth, t.screenHeight, t.options, a, t.renderTargetSamplingMode, n.getEngine(), t.reusable, t.textureType, !1), t, n, s);
38
- }
39
- }
40
- r([
41
- o()
42
- ], i.prototype, "aberrationAmount", void 0);
43
- r([
44
- o()
45
- ], i.prototype, "radialIntensity", void 0);
46
- r([
47
- o()
48
- ], i.prototype, "direction", void 0);
49
- r([
50
- o()
51
- ], i.prototype, "centerPosition", void 0);
52
- r([
53
- o()
54
- ], i.prototype, "screenWidth", void 0);
55
- r([
56
- o()
57
- ], i.prototype, "screenHeight", void 0);
58
- b("BABYLON.ChromaticAberrationPostProcess", i);
59
- export {
60
- i as ChromaticAberrationPostProcess
61
- };