@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (490) hide show
  1. package/dist/index.esm.js +79094 -9
  2. package/dist/index.umd.js +54 -54
  3. package/package.json +2 -3
  4. package/dist/lib/assetCache.esm.js +0 -21
  5. package/dist/lib/configuration.esm.js +0 -98
  6. package/dist/lib/core.esm.js +0 -417
  7. package/dist/lib/dynamicTexture.esm.js +0 -51
  8. package/dist/lib/glbLoaderExtensions.esm.js +0 -137
  9. package/dist/lib/glowLayerManager.esm.js +0 -19
  10. package/dist/lib/guid.esm.js +0 -7
  11. package/dist/lib/material.esm.js +0 -50
  12. package/dist/lib/modelContainer.esm.js +0 -351
  13. package/dist/lib/productAnimations.esm.js +0 -123
  14. package/dist/lib/productCamera.esm.js +0 -113
  15. package/dist/lib/renderConstants.esm.js +0 -103
  16. package/dist/lib/renderingPipeline.esm.js +0 -99
  17. package/dist/lib/types.esm.js +0 -5
  18. package/dist/lib/variants.esm.js +0 -112
  19. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
  20. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
  21. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
  22. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
  23. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
  24. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
  25. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
  26. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
  27. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
  28. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
  29. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
  30. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
  31. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
  32. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
  33. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
  34. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
  35. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
  36. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
  37. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
  38. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
  39. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
  40. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
  41. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
  48. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
  49. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
  50. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
  51. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
  52. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
  53. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
  54. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
  55. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
  56. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
  57. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
  58. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
  59. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
  60. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
  61. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
  62. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
  63. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
  64. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
  69. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
  70. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
  71. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
  80. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
  81. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
  82. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
  90. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
  91. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
  92. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
  95. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
  96. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
  97. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
  98. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
  99. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
  100. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
  101. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
  102. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
  103. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
  104. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
  105. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
  106. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
  107. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
  108. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
  109. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
  110. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
  111. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
  112. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
  113. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
  114. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
  115. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
  116. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
  117. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
  118. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
  119. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
  120. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
  121. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
  122. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
  123. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
  129. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
  130. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
  131. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
  150. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
  151. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
  152. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
  153. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
  154. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
  155. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
  156. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
  157. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
  158. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
  159. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
  160. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
  161. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
  162. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
  163. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
  164. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
  165. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
  166. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
  167. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +0 -212
  168. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
  169. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
  170. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
  171. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
  172. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
  173. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +0 -838
  174. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
  175. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
  176. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +0 -19
  177. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +0 -903
  178. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +0 -6
  179. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +0 -91
  180. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +0 -43
  181. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +0 -9
  182. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +0 -145
  183. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +0 -284
  184. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +0 -124
  185. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +0 -4915
  186. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +0 -41
  187. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +0 -177
  188. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +0 -260
  189. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +0 -233
  190. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +0 -47
  191. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +0 -12
  192. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +0 -1448
  193. package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +0 -729
  194. package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +0 -455
  195. package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +0 -2526
  196. package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +0 -865
  197. package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +0 -13
  198. package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +0 -422
  199. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +0 -129
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  201. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
  202. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
  203. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
  204. package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +0 -41
  205. package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +0 -52
  206. package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +0 -561
  207. package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +0 -31
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  209. package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +0 -53
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  219. package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +0 -40
  220. package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +0 -339
  221. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +0 -6
  222. package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +0 -9
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  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.esm.js +0 -37
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +0 -902
  454. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +0 -42
  455. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +0 -195
  456. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +0 -75
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +0 -77
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +0 -53
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +0 -31
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +0 -29
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +0 -47
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +0 -173
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +0 -82
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +0 -68
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +0 -60
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +0 -39
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +0 -42
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +0 -32
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +0 -35
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +0 -41
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +0 -41
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +0 -41
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +0 -41
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +0 -41
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +0 -136
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +0 -37
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +0 -178
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +0 -40
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +0 -17
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +0 -29
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +0 -29
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +0 -31
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +0 -149
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +0 -170
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +0 -29
  486. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +0 -29
  487. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +0 -1562
  488. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +0 -66
  489. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +0 -462
  490. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +0 -81
@@ -1,902 +0,0 @@
1
- import { ETextureFilterType as Q, EParameterType as j, ECullingType as ue, EBlendingFunction as N, EShaderType as me } from "./glTFLoaderInterfaces.esm.js";
2
- import { Quaternion as w, Vector3 as C, Matrix as J } from "../../../core/Maths/math.vector.esm.js";
3
- import { Color3 as H } from "../../../core/Maths/math.color.esm.js";
4
- import { Tools as T } from "../../../core/Misc/tools.esm.js";
5
- import { Camera as de } from "../../../core/Cameras/camera.esm.js";
6
- import { FreeCamera as D } from "../../../core/Cameras/freeCamera.esm.js";
7
- import { Animation as W } from "../../../core/Animations/animation.esm.js";
8
- import { Bone as z } from "../../../core/Bones/bone.esm.js";
9
- import { Skeleton as ae } from "../../../core/Bones/skeleton.esm.js";
10
- import { Effect as Z } from "../../../core/Materials/effect.esm.js";
11
- import { Material as R } from "../../../core/Materials/material.esm.js";
12
- import { MultiMaterial as pe } from "../../../core/Materials/multiMaterial.esm.js";
13
- import { StandardMaterial as ce } from "../../../core/Materials/standardMaterial.esm.js";
14
- import { ShaderMaterial as ye } from "../../../core/Materials/shaderMaterial.esm.js";
15
- import { Texture as ee } from "../../../core/Materials/Textures/texture.esm.js";
16
- import { VertexData as Ae } from "../../../core/Meshes/mesh.vertexData.esm.js";
17
- import { VertexBuffer as be } from "../../../core/Buffers/buffer.esm.js";
18
- import { Geometry as Ne } from "../../../core/Meshes/geometry.esm.js";
19
- import { SubMesh as Ee } from "../../../core/Meshes/subMesh.esm.js";
20
- import { AbstractMesh as xe } from "../../../core/Meshes/abstractMesh.esm.js";
21
- import { Mesh as X } from "../../../core/Meshes/mesh.esm.js";
22
- import { HemisphericLight as Oe } from "../../../core/Lights/hemisphericLight.esm.js";
23
- import { DirectionalLight as _e } from "../../../core/Lights/directionalLight.esm.js";
24
- import { PointLight as Ce } from "../../../core/Lights/pointLight.esm.js";
25
- import { SpotLight as Te } from "../../../core/Lights/spotLight.esm.js";
26
- import { GLTFUtils as g } from "./glTFLoaderUtils.esm.js";
27
- import { GLTFFileLoader as V } from "../glTFFileLoader.esm.js";
28
- import { Constants as v } from "../../../core/Engines/constants.esm.js";
29
- var F;
30
- (function(s) {
31
- s[s.IDENTIFIER = 1] = "IDENTIFIER", s[s.UNKNOWN = 2] = "UNKNOWN", s[s.END_OF_INPUT = 3] = "END_OF_INPUT";
32
- })(F || (F = {}));
33
- class ne {
34
- constructor(e) {
35
- this._pos = 0, this.currentToken = F.UNKNOWN, this.currentIdentifier = "", this.currentString = "", this.isLetterOrDigitPattern = /^[a-zA-Z0-9]+$/, this._toParse = e, this._maxPos = e.length;
36
- }
37
- getNextToken() {
38
- if (this.isEnd())
39
- return F.END_OF_INPUT;
40
- if (this.currentString = this.read(), this.currentToken = F.UNKNOWN, this.currentString === "_" || this.isLetterOrDigitPattern.test(this.currentString))
41
- for (this.currentToken = F.IDENTIFIER, this.currentIdentifier = this.currentString; !this.isEnd() && (this.isLetterOrDigitPattern.test(this.currentString = this.peek()) || this.currentString === "_"); )
42
- this.currentIdentifier += this.currentString, this.forward();
43
- return this.currentToken;
44
- }
45
- peek() {
46
- return this._toParse[this._pos];
47
- }
48
- read() {
49
- return this._toParse[this._pos++];
50
- }
51
- forward() {
52
- this._pos++;
53
- }
54
- isEnd() {
55
- return this._pos >= this._maxPos;
56
- }
57
- }
58
- const le = ["MODEL", "VIEW", "PROJECTION", "MODELVIEW", "MODELVIEWPROJECTION", "JOINTMATRIX"], fe = ["world", "view", "projection", "worldView", "worldViewProjection", "mBones"], Ie = ["translation", "rotation", "scale"], Se = ["position", "rotationQuaternion", "scaling"], Me = (s, e) => {
59
- for (const o in s) {
60
- const t = s[o];
61
- e.buffers[o] = t, e.buffersCount++;
62
- }
63
- }, Le = (s, e) => {
64
- for (const o in s) {
65
- const t = s[o];
66
- e.shaders[o] = t, e.shaderscount++;
67
- }
68
- }, M = (s, e, o) => {
69
- for (const t in s) {
70
- const n = s[t];
71
- o[e][t] = n;
72
- }
73
- }, Be = (s) => {
74
- if (s)
75
- for (let e = 0; e < s.length / 2; e++)
76
- s[e * 2 + 1] = 1 - s[e * 2 + 1];
77
- }, te = (s) => {
78
- if (s.semantic === "NORMAL")
79
- return "normal";
80
- if (s.semantic === "POSITION")
81
- return "position";
82
- if (s.semantic === "JOINT")
83
- return "matricesIndices";
84
- if (s.semantic === "WEIGHT")
85
- return "matricesWeights";
86
- if (s.semantic === "COLOR")
87
- return "color";
88
- if (s.semantic && s.semantic.indexOf("TEXCOORD_") !== -1) {
89
- const e = Number(s.semantic.split("_")[1]);
90
- return "uv" + (e === 0 ? "" : e + 1);
91
- }
92
- return null;
93
- }, ge = (s) => {
94
- for (const e in s.animations) {
95
- const o = s.animations[e];
96
- if (!o.channels || !o.samplers)
97
- continue;
98
- let t = null;
99
- for (let n = 0; n < o.channels.length; n++) {
100
- const r = o.channels[n], i = o.samplers[r.sampler];
101
- if (!i)
102
- continue;
103
- let a = null, l = null;
104
- o.parameters ? (a = o.parameters[i.input], l = o.parameters[i.output]) : (a = i.input, l = i.output);
105
- const c = g.GetBufferFromAccessor(s, s.accessors[a]), h = g.GetBufferFromAccessor(s, s.accessors[l]), d = r.target.id;
106
- let u = s.scene.getNodeById(d);
107
- if (u === null && (u = s.scene.getNodeByName(d)), u === null) {
108
- T.Warn("Creating animation named " + e + ". But cannot find node named " + d + " to attach to");
109
- continue;
110
- }
111
- const y = u instanceof z;
112
- let x = r.target.path;
113
- const O = Ie.indexOf(x);
114
- O !== -1 && (x = Se[O]);
115
- let E = W.ANIMATIONTYPE_MATRIX;
116
- y || (x === "rotationQuaternion" ? (E = W.ANIMATIONTYPE_QUATERNION, u.rotationQuaternion = new w()) : E = W.ANIMATIONTYPE_VECTOR3);
117
- let p = null;
118
- const L = [];
119
- let _ = 0, I = !1;
120
- y && t && t.getKeys().length === c.length && (p = t, I = !0), I || (s.scene._blockEntityCollection = !!s.assetContainer, p = new W(e, y ? "_matrix" : x, 1, E, W.ANIMATIONLOOPMODE_CYCLE), s.scene._blockEntityCollection = !1);
121
- for (let m = 0; m < c.length; m++) {
122
- let b = null;
123
- if (x === "rotationQuaternion" ? (b = w.FromArray([h[_], h[_ + 1], h[_ + 2], h[_ + 3]]), _ += 4) : (b = C.FromArray([h[_], h[_ + 1], h[_ + 2]]), _ += 3), y) {
124
- const f = u;
125
- let A = C.Zero(), B = new w(), P = C.Zero(), q = f.getBaseMatrix();
126
- I && t && (q = t.getKeys()[m].value), q.decompose(P, B, A), x === "position" ? A = b : x === "rotationQuaternion" ? B = b : P = b, b = J.Compose(P, B, A);
127
- }
128
- I ? t && (t.getKeys()[m].value = b) : L.push({
129
- frame: c[m],
130
- value: b
131
- });
132
- }
133
- !I && p && (p.setKeys(L), u.animations.push(p)), t = p, s.scene.stopAnimation(u), s.scene.beginAnimation(u, 0, c[c.length - 1], !0, 1);
134
- }
135
- }
136
- }, $ = (s) => {
137
- let e = null;
138
- if (s.translation || s.rotation || s.scale) {
139
- const o = C.FromArray(s.scale || [1, 1, 1]), t = w.FromArray(s.rotation || [0, 0, 0, 1]), n = C.FromArray(s.translation || [0, 0, 0]);
140
- e = J.Compose(o, t, n);
141
- } else
142
- e = J.FromArray(s.matrix);
143
- return e;
144
- }, he = (s, e, o, t) => {
145
- for (let r = 0; r < t.bones.length; r++)
146
- if (t.bones[r].name === o)
147
- return t.bones[r];
148
- const n = s.nodes;
149
- for (const r in n) {
150
- const i = n[r];
151
- if (!i.jointName)
152
- continue;
153
- const a = i.children;
154
- for (let l = 0; l < a.length; l++) {
155
- const c = s.nodes[a[l]];
156
- if (c.jointName && c.jointName === o) {
157
- const h = $(i), d = new z(i.name || "", t, he(s, e, i.jointName, t), h);
158
- return d.id = r, d;
159
- }
160
- }
161
- }
162
- return null;
163
- }, Pe = (s, e) => {
164
- for (let o = 0; o < s.length; o++) {
165
- const t = s[o];
166
- for (let n = 0; n < t.node.children.length; n++)
167
- if (t.node.children[n] === e)
168
- return t.bone;
169
- }
170
- return null;
171
- }, G = (s, e) => {
172
- const o = s.nodes;
173
- let t = o[e];
174
- if (t)
175
- return {
176
- node: t,
177
- id: e
178
- };
179
- for (const n in o)
180
- if (t = o[n], t.jointName === e)
181
- return {
182
- node: t,
183
- id: n
184
- };
185
- return null;
186
- }, Fe = (s, e) => {
187
- for (let o = 0; o < s.jointNames.length; o++)
188
- if (s.jointNames[o] === e)
189
- return !0;
190
- return !1;
191
- }, we = (s, e, o, t) => {
192
- for (const n in s.nodes) {
193
- const r = s.nodes[n], i = n;
194
- if (!r.jointName || Fe(o, r.jointName))
195
- continue;
196
- const a = $(r), l = new z(r.name || "", e, null, a);
197
- l.id = i, t.push({ bone: l, node: r, id: i });
198
- }
199
- for (let n = 0; n < t.length; n++) {
200
- const r = t[n], i = r.node.children;
201
- for (let a = 0; a < i.length; a++) {
202
- let l = null;
203
- for (let c = 0; c < t.length; c++)
204
- if (t[c].id === i[a]) {
205
- l = t[c];
206
- break;
207
- }
208
- l && (l.bone._parent = r.bone, r.bone.children.push(l.bone));
209
- }
210
- }
211
- }, ke = (s, e, o, t) => {
212
- if (t || (t = new ae(e.name || "", "", s.scene)), !e.babylonSkeleton)
213
- return t;
214
- const n = [], r = [];
215
- we(s, t, e, n), t.bones = [];
216
- for (let a = 0; a < e.jointNames.length; a++) {
217
- const l = G(s, e.jointNames[a]);
218
- if (!l)
219
- continue;
220
- const c = l.node;
221
- if (!c) {
222
- T.Warn("Joint named " + e.jointNames[a] + " does not exist");
223
- continue;
224
- }
225
- const h = l.id, d = s.scene.getBoneById(h);
226
- if (d) {
227
- t.bones.push(d);
228
- continue;
229
- }
230
- let u = !1, y = null;
231
- for (let E = 0; E < a; E++) {
232
- const p = G(s, e.jointNames[E]);
233
- if (!p)
234
- continue;
235
- const L = p.node;
236
- if (!L) {
237
- T.Warn("Joint named " + e.jointNames[E] + " does not exist when looking for parent");
238
- continue;
239
- }
240
- const _ = L.children;
241
- if (_) {
242
- u = !1;
243
- for (let I = 0; I < _.length; I++)
244
- if (_[I] === h) {
245
- y = he(s, e, e.jointNames[E], t), u = !0;
246
- break;
247
- }
248
- if (u)
249
- break;
250
- }
251
- }
252
- const x = $(c);
253
- !y && n.length > 0 && (y = Pe(n, h), y && r.indexOf(y) === -1 && r.push(y));
254
- const O = new z(c.jointName || "", t, y, x);
255
- O.id = h;
256
- }
257
- const i = t.bones;
258
- t.bones = [];
259
- for (let a = 0; a < e.jointNames.length; a++) {
260
- const l = G(s, e.jointNames[a]);
261
- if (l) {
262
- for (let c = 0; c < i.length; c++)
263
- if (i[c].id === l.id) {
264
- t.bones.push(i[c]);
265
- break;
266
- }
267
- }
268
- }
269
- t.prepare();
270
- for (let a = 0; a < r.length; a++)
271
- t.bones.push(r[a]);
272
- return t;
273
- }, se = (s, e, o, t, n) => {
274
- if (n || (s.scene._blockEntityCollection = !!s.assetContainer, n = new X(e.name || "", s.scene), n._parentContainer = s.assetContainer, s.scene._blockEntityCollection = !1, n.id = t), !e.babylonNode)
275
- return n;
276
- const r = [];
277
- let i = null;
278
- const a = new Array(), l = new Array(), c = new Array(), h = new Array();
279
- for (let y = 0; y < o.length; y++) {
280
- const x = o[y], O = s.meshes[x];
281
- if (O)
282
- for (let E = 0; E < O.primitives.length; E++) {
283
- const p = new Ae(), L = O.primitives[E];
284
- L.mode;
285
- const _ = L.attributes;
286
- let I = null, m = null;
287
- for (const f in _)
288
- if (I = s.accessors[_[f]], m = g.GetBufferFromAccessor(s, I), f === "NORMAL")
289
- p.normals = new Float32Array(m.length), p.normals.set(m);
290
- else if (f === "POSITION") {
291
- if (V.HomogeneousCoordinates) {
292
- p.positions = new Float32Array(m.length - m.length / 4);
293
- for (let A = 0; A < m.length; A += 4)
294
- p.positions[A] = m[A], p.positions[A + 1] = m[A + 1], p.positions[A + 2] = m[A + 2];
295
- } else
296
- p.positions = new Float32Array(m.length), p.positions.set(m);
297
- l.push(p.positions.length);
298
- } else if (f.indexOf("TEXCOORD_") !== -1) {
299
- const A = Number(f.split("_")[1]), B = be.UVKind + (A === 0 ? "" : A + 1), P = new Float32Array(m.length);
300
- P.set(m), Be(P), p.set(P, B);
301
- } else
302
- f === "JOINT" ? (p.matricesIndices = new Float32Array(m.length), p.matricesIndices.set(m)) : f === "WEIGHT" ? (p.matricesWeights = new Float32Array(m.length), p.matricesWeights.set(m)) : f === "COLOR" && (p.colors = new Float32Array(m.length), p.colors.set(m));
303
- if (I = s.accessors[L.indices], I)
304
- m = g.GetBufferFromAccessor(s, I), p.indices = new Int32Array(m.length), p.indices.set(m), h.push(p.indices.length);
305
- else {
306
- const f = [];
307
- for (let A = 0; A < p.positions.length / 3; A++)
308
- f.push(A);
309
- p.indices = new Int32Array(f), h.push(p.indices.length);
310
- }
311
- i ? i.merge(p) : i = p;
312
- const b = s.scene.getMaterialById(L.material);
313
- r.push(b === null ? g.GetDefaultMaterial(s.scene) : b), a.push(a.length === 0 ? 0 : a[a.length - 1] + l[l.length - 2]), c.push(c.length === 0 ? 0 : c[c.length - 1] + h[h.length - 2]);
314
- }
315
- }
316
- let d;
317
- s.scene._blockEntityCollection = !!s.assetContainer, r.length > 1 ? (d = new pe("multimat" + t, s.scene), d.subMaterials = r) : d = new ce("multimat" + t, s.scene), r.length === 1 && (d = r[0]), d._parentContainer = s.assetContainer, n.material || (n.material = d), new Ne(t, s.scene, i, !1, n), n.computeWorldMatrix(!0), s.scene._blockEntityCollection = !1, n.subMeshes = [];
318
- let u = 0;
319
- for (let y = 0; y < o.length; y++) {
320
- const x = o[y], O = s.meshes[x];
321
- if (O)
322
- for (let E = 0; E < O.primitives.length; E++)
323
- O.primitives[E].mode, Ee.AddToMesh(u, a[u], l[u], c[u], h[u], n, n, !0), u++;
324
- }
325
- return n;
326
- }, Y = (s, e, o, t) => {
327
- s.position && (s.position = e), (s.rotationQuaternion || s.rotation) && (s.rotationQuaternion = o), s.scaling && (s.scaling = t);
328
- }, ve = (s, e) => {
329
- if (e.matrix) {
330
- const o = new C(0, 0, 0), t = new w(), n = new C(0, 0, 0);
331
- J.FromArray(e.matrix).decompose(n, t, o), Y(s, o, t, n);
332
- } else
333
- e.translation && e.rotation && e.scale && Y(s, C.FromArray(e.translation), w.FromArray(e.rotation), C.FromArray(e.scale));
334
- s.computeWorldMatrix(!0);
335
- }, Ue = (s, e, o) => {
336
- let t = null;
337
- if (s.importOnlyMeshes && (e.skin || e.meshes) && s.importMeshesNames && s.importMeshesNames.length > 0 && s.importMeshesNames.indexOf(e.name || "") === -1)
338
- return null;
339
- if (e.skin) {
340
- if (e.meshes) {
341
- const n = s.skins[e.skin], r = se(s, e, e.meshes, o, e.babylonNode);
342
- r.skeleton = s.scene.getLastSkeletonById(e.skin), r.skeleton === null && (r.skeleton = ke(s, n, r, n.babylonSkeleton), n.babylonSkeleton || (n.babylonSkeleton = r.skeleton)), t = r;
343
- }
344
- } else if (e.meshes)
345
- t = se(s, e, e.mesh ? [e.mesh] : e.meshes, o, e.babylonNode);
346
- else if (e.light && !e.babylonNode && !s.importOnlyMeshes) {
347
- const n = s.lights[e.light];
348
- if (n) {
349
- if (n.type === "ambient") {
350
- const r = n[n.type], i = new Oe(e.light, C.Zero(), s.scene);
351
- i.name = e.name || "", r.color && (i.diffuse = H.FromArray(r.color)), t = i;
352
- } else if (n.type === "directional") {
353
- const r = n[n.type], i = new _e(e.light, C.Zero(), s.scene);
354
- i.name = e.name || "", r.color && (i.diffuse = H.FromArray(r.color)), t = i;
355
- } else if (n.type === "point") {
356
- const r = n[n.type], i = new Ce(e.light, C.Zero(), s.scene);
357
- i.name = e.name || "", r.color && (i.diffuse = H.FromArray(r.color)), t = i;
358
- } else if (n.type === "spot") {
359
- const r = n[n.type], i = new Te(e.light, C.Zero(), C.Zero(), 0, 0, s.scene);
360
- i.name = e.name || "", r.color && (i.diffuse = H.FromArray(r.color)), r.fallOfAngle && (i.angle = r.fallOfAngle), r.fallOffExponent && (i.exponent = r.fallOffExponent), t = i;
361
- }
362
- }
363
- } else if (e.camera && !e.babylonNode && !s.importOnlyMeshes) {
364
- const n = s.cameras[e.camera];
365
- if (n) {
366
- if (s.scene._blockEntityCollection = !!s.assetContainer, n.type === "orthographic") {
367
- const r = new D(e.camera, C.Zero(), s.scene, !1);
368
- r.name = e.name || "", r.mode = de.ORTHOGRAPHIC_CAMERA, r.attachControl(), t = r, r._parentContainer = s.assetContainer;
369
- } else if (n.type === "perspective") {
370
- const r = n[n.type], i = new D(e.camera, C.Zero(), s.scene, !1);
371
- i.name = e.name || "", i.attachControl(), r.aspectRatio || (r.aspectRatio = s.scene.getEngine().getRenderWidth() / s.scene.getEngine().getRenderHeight()), r.znear && r.zfar && (i.maxZ = r.zfar, i.minZ = r.znear), t = i, i._parentContainer = s.assetContainer;
372
- }
373
- s.scene._blockEntityCollection = !1;
374
- }
375
- }
376
- if (!e.jointName) {
377
- if (e.babylonNode)
378
- return e.babylonNode;
379
- if (t === null) {
380
- s.scene._blockEntityCollection = !!s.assetContainer;
381
- const n = new X(e.name || "", s.scene);
382
- n._parentContainer = s.assetContainer, s.scene._blockEntityCollection = !1, e.babylonNode = n, t = n;
383
- }
384
- }
385
- if (t !== null) {
386
- if (e.matrix && t instanceof X)
387
- ve(t, e);
388
- else {
389
- const n = e.translation || [0, 0, 0], r = e.rotation || [0, 0, 0, 1], i = e.scale || [1, 1, 1];
390
- Y(t, C.FromArray(n), w.FromArray(r), C.FromArray(i));
391
- }
392
- t.updateCache(!0), e.babylonNode = t;
393
- }
394
- return t;
395
- }, K = (s, e, o, t = !1) => {
396
- const n = s.nodes[e];
397
- let r = null;
398
- if (s.importOnlyMeshes && !t && s.importMeshesNames ? s.importMeshesNames.indexOf(n.name || "") !== -1 || s.importMeshesNames.length === 0 ? t = !0 : t = !1 : t = !0, !n.jointName && t && (r = Ue(s, n, e), r !== null && (r.id = e, r.parent = o)), n.children)
399
- for (let i = 0; i < n.children.length; i++)
400
- K(s, n.children[i], r, t);
401
- }, re = (s) => {
402
- let e = s.currentScene;
403
- if (e)
404
- for (let o = 0; o < e.nodes.length; o++)
405
- K(s, e.nodes[o], null);
406
- else
407
- for (const o in s.scenes) {
408
- e = s.scenes[o];
409
- for (let t = 0; t < e.nodes.length; t++)
410
- K(s, e.nodes[t], null);
411
- }
412
- ge(s);
413
- for (let o = 0; o < s.scene.skeletons.length; o++) {
414
- const t = s.scene.skeletons[o];
415
- s.scene.beginAnimation(t, 0, Number.MAX_VALUE, !0, 1);
416
- }
417
- }, je = (s, e, o, t, n, r, i) => {
418
- const a = r.values || n.parameters;
419
- for (const l in o) {
420
- const c = o[l], h = c.type;
421
- if (h === j.FLOAT_MAT2 || h === j.FLOAT_MAT3 || h === j.FLOAT_MAT4) {
422
- if (c.semantic && !c.source && !c.node)
423
- g.SetMatrix(e.scene, s, c, l, t.getEffect());
424
- else if (c.semantic && (c.source || c.node)) {
425
- let d = e.scene.getNodeByName(c.source || c.node || "");
426
- if (d === null && (d = e.scene.getNodeById(c.source || c.node || "")), d === null)
427
- continue;
428
- g.SetMatrix(e.scene, d, c, l, t.getEffect());
429
- }
430
- } else {
431
- const d = a[n.uniforms[l]];
432
- if (!d)
433
- continue;
434
- if (h === j.SAMPLER_2D) {
435
- const u = e.textures[r.values ? d : c.value].babylonTexture;
436
- if (u == null)
437
- continue;
438
- t.getEffect().setTexture(l, u);
439
- } else
440
- g.SetUniform(t.getEffect(), l, d, h);
441
- }
442
- }
443
- i(t);
444
- }, Ve = (s, e, o, t, n) => {
445
- const r = t.values || o.parameters, i = o.uniforms;
446
- for (const a in n) {
447
- const l = n[a], c = l.type;
448
- let h = r[i[a]];
449
- if (h === void 0 && (h = l.value), !h)
450
- continue;
451
- const d = (u) => (y) => {
452
- l.value && u && (e.setTexture(u, y), delete n[u]);
453
- };
454
- c === j.SAMPLER_2D ? S.LoadTextureAsync(s, t.values ? h : l.value, d(a), () => d(null)) : l.value && g.SetUniform(e, a, t.values ? h : l.value, c) && delete n[a];
455
- }
456
- }, We = (s, e, o) => (t, n) => {
457
- e.dispose(!0), o("Cannot compile program named " + s.name + ". Error: " + n + ". Default material will be applied");
458
- }, He = (s, e, o, t, n, r) => (i) => {
459
- Ve(s, e, o, t, n), e.onBind = (a) => {
460
- je(a, s, n, e, o, t, r);
461
- };
462
- }, oe = (s, e, o) => {
463
- for (const t in e.uniforms) {
464
- const n = e.uniforms[t], r = e.parameters[n];
465
- if (s.currentIdentifier === t && r.semantic && !r.source && !r.node) {
466
- const i = le.indexOf(r.semantic);
467
- if (i !== -1)
468
- return delete o[t], fe[i];
469
- }
470
- }
471
- return s.currentIdentifier;
472
- }, ie = (s) => {
473
- for (const e in s.materials)
474
- S.LoadMaterialAsync(s, e, () => {
475
- }, () => {
476
- });
477
- };
478
- class U {
479
- static CreateRuntime(e, o, t) {
480
- const n = {
481
- extensions: {},
482
- accessors: {},
483
- buffers: {},
484
- bufferViews: {},
485
- meshes: {},
486
- lights: {},
487
- cameras: {},
488
- nodes: {},
489
- images: {},
490
- textures: {},
491
- shaders: {},
492
- programs: {},
493
- samplers: {},
494
- techniques: {},
495
- materials: {},
496
- animations: {},
497
- skins: {},
498
- extensionsUsed: [],
499
- scenes: {},
500
- buffersCount: 0,
501
- shaderscount: 0,
502
- scene: o,
503
- rootUrl: t,
504
- loadedBufferCount: 0,
505
- loadedBufferViews: {},
506
- loadedShaderCount: 0,
507
- importOnlyMeshes: !1,
508
- dummyNodes: [],
509
- assetContainer: null
510
- };
511
- return e.extensions && M(e.extensions, "extensions", n), e.extensionsUsed && M(e.extensionsUsed, "extensionsUsed", n), e.buffers && Me(e.buffers, n), e.bufferViews && M(e.bufferViews, "bufferViews", n), e.accessors && M(e.accessors, "accessors", n), e.meshes && M(e.meshes, "meshes", n), e.lights && M(e.lights, "lights", n), e.cameras && M(e.cameras, "cameras", n), e.nodes && M(e.nodes, "nodes", n), e.images && M(e.images, "images", n), e.textures && M(e.textures, "textures", n), e.shaders && Le(e.shaders, n), e.programs && M(e.programs, "programs", n), e.samplers && M(e.samplers, "samplers", n), e.techniques && M(e.techniques, "techniques", n), e.materials && M(e.materials, "materials", n), e.animations && M(e.animations, "animations", n), e.skins && M(e.skins, "skins", n), e.scenes && (n.scenes = e.scenes), e.scene && e.scenes && (n.currentScene = e.scenes[e.scene]), n;
512
- }
513
- static LoadBufferAsync(e, o, t, n, r) {
514
- const i = e.buffers[o];
515
- T.IsBase64(i.uri) ? setTimeout(() => t(new Uint8Array(T.DecodeBase64(i.uri)))) : T.LoadFile(e.rootUrl + i.uri, (a) => t(new Uint8Array(a)), r, void 0, !0, (a) => {
516
- a && n(a.status + " " + a.statusText);
517
- });
518
- }
519
- static LoadTextureBufferAsync(e, o, t, n) {
520
- const r = e.textures[o];
521
- if (!r || !r.source) {
522
- n("");
523
- return;
524
- }
525
- if (r.babylonTexture) {
526
- t(null);
527
- return;
528
- }
529
- const i = e.images[r.source];
530
- T.IsBase64(i.uri) ? setTimeout(() => t(new Uint8Array(T.DecodeBase64(i.uri)))) : T.LoadFile(e.rootUrl + i.uri, (a) => t(new Uint8Array(a)), void 0, void 0, !0, (a) => {
531
- a && n(a.status + " " + a.statusText);
532
- });
533
- }
534
- static CreateTextureAsync(e, o, t, n) {
535
- const r = e.textures[o];
536
- if (r.babylonTexture) {
537
- n(r.babylonTexture);
538
- return;
539
- }
540
- const i = e.samplers[r.sampler], a = i.minFilter === Q.NEAREST_MIPMAP_NEAREST || i.minFilter === Q.NEAREST_MIPMAP_LINEAR || i.minFilter === Q.LINEAR_MIPMAP_NEAREST || i.minFilter === Q.LINEAR_MIPMAP_LINEAR, l = ee.BILINEAR_SAMPLINGMODE, c = t == null ? new Blob() : new Blob([t]), h = URL.createObjectURL(c), d = () => URL.revokeObjectURL(h), u = new ee(h, e.scene, !a, !0, l, d, d);
541
- i.wrapS !== void 0 && (u.wrapU = g.GetWrapMode(i.wrapS)), i.wrapT !== void 0 && (u.wrapV = g.GetWrapMode(i.wrapT)), u.name = o, r.babylonTexture = u, n(u);
542
- }
543
- static LoadShaderStringAsync(e, o, t, n) {
544
- const r = e.shaders[o];
545
- if (T.IsBase64(r.uri)) {
546
- const i = atob(r.uri.split(",")[1]);
547
- t && t(i);
548
- } else
549
- T.LoadFile(e.rootUrl + r.uri, t, void 0, void 0, !1, (i) => {
550
- i && n && n(i.status + " " + i.statusText);
551
- });
552
- }
553
- static LoadMaterialAsync(e, o, t, n) {
554
- const r = e.materials[o];
555
- if (!r.technique) {
556
- n && n("No technique found.");
557
- return;
558
- }
559
- const i = e.techniques[r.technique];
560
- if (!i) {
561
- e.scene._blockEntityCollection = !!e.assetContainer;
562
- const b = new ce(o, e.scene);
563
- b._parentContainer = e.assetContainer, e.scene._blockEntityCollection = !1, b.diffuseColor = new H(0.5, 0.5, 0.5), b.sideOrientation = R.CounterClockWiseSideOrientation, t(b);
564
- return;
565
- }
566
- const a = e.programs[i.program], l = i.states, c = Z.ShadersStore[a.vertexShader + "VertexShader"], h = Z.ShadersStore[a.fragmentShader + "PixelShader"];
567
- let d = "", u = "";
568
- const y = new ne(c), x = new ne(h), O = {}, E = [], p = [], L = [];
569
- for (const b in i.uniforms) {
570
- const f = i.uniforms[b], A = i.parameters[f];
571
- if (O[b] = A, A.semantic && !A.node && !A.source) {
572
- const B = le.indexOf(A.semantic);
573
- B !== -1 ? (E.push(fe[B]), delete O[b]) : E.push(b);
574
- } else
575
- A.type === j.SAMPLER_2D ? L.push(b) : E.push(b);
576
- }
577
- for (const b in i.attributes) {
578
- const f = i.attributes[b], A = i.parameters[f];
579
- if (A.semantic) {
580
- const B = te(A);
581
- B && p.push(B);
582
- }
583
- }
584
- for (; !y.isEnd() && y.getNextToken(); ) {
585
- if (y.currentToken !== F.IDENTIFIER) {
586
- d += y.currentString;
587
- continue;
588
- }
589
- let f = !1;
590
- for (const A in i.attributes) {
591
- const B = i.attributes[A], P = i.parameters[B];
592
- if (y.currentIdentifier === A && P.semantic) {
593
- d += te(P), f = !0;
594
- break;
595
- }
596
- }
597
- f || (d += oe(y, i, O));
598
- }
599
- for (; !x.isEnd() && x.getNextToken(); ) {
600
- if (x.currentToken !== F.IDENTIFIER) {
601
- u += x.currentString;
602
- continue;
603
- }
604
- u += oe(x, i, O);
605
- }
606
- const _ = {
607
- vertex: a.vertexShader + o,
608
- fragment: a.fragmentShader + o
609
- }, I = {
610
- attributes: p,
611
- uniforms: E,
612
- samplers: L,
613
- needAlphaBlending: l && l.enable && l.enable.indexOf(3042) !== -1
614
- };
615
- Z.ShadersStore[a.vertexShader + o + "VertexShader"] = d, Z.ShadersStore[a.fragmentShader + o + "PixelShader"] = u;
616
- const m = new ye(o, e.scene, _, I);
617
- if (m.onError = We(a, m, n), m.onCompiled = He(e, m, i, r, O, t), m.sideOrientation = R.CounterClockWiseSideOrientation, l && l.functions) {
618
- const b = l.functions;
619
- b.cullFace && b.cullFace[0] !== ue.BACK && (m.backFaceCulling = !1);
620
- const f = b.blendFuncSeparate;
621
- f && (f[0] === N.SRC_ALPHA && f[1] === N.ONE_MINUS_SRC_ALPHA && f[2] === N.ONE && f[3] === N.ONE ? m.alphaMode = v.ALPHA_COMBINE : f[0] === N.ONE && f[1] === N.ONE && f[2] === N.ZERO && f[3] === N.ONE ? m.alphaMode = v.ALPHA_ONEONE : f[0] === N.SRC_ALPHA && f[1] === N.ONE && f[2] === N.ZERO && f[3] === N.ONE ? m.alphaMode = v.ALPHA_ADD : f[0] === N.ZERO && f[1] === N.ONE_MINUS_SRC_COLOR && f[2] === N.ONE && f[3] === N.ONE ? m.alphaMode = v.ALPHA_SUBTRACT : f[0] === N.DST_COLOR && f[1] === N.ZERO && f[2] === N.ONE && f[3] === N.ONE ? m.alphaMode = v.ALPHA_MULTIPLY : f[0] === N.SRC_ALPHA && f[1] === N.ONE_MINUS_SRC_COLOR && f[2] === N.ONE && f[3] === N.ONE && (m.alphaMode = v.ALPHA_MAXIMIZED));
622
- }
623
- }
624
- }
625
- class k {
626
- static RegisterExtension(e) {
627
- if (k.Extensions[e.name]) {
628
- T.Error('Tool with the same name "' + e.name + '" already exists');
629
- return;
630
- }
631
- k.Extensions[e.name] = e;
632
- }
633
- dispose() {
634
- }
635
- _importMeshAsync(e, o, t, n, r, i, a, l) {
636
- return o.useRightHandedSystem = !0, S.LoadRuntimeAsync(o, t, n, (c) => {
637
- c.assetContainer = r, c.importOnlyMeshes = !0, e === "" ? c.importMeshesNames = [] : typeof e == "string" ? c.importMeshesNames = [e] : e && !(e instanceof Array) ? c.importMeshesNames = [e] : (c.importMeshesNames = [], T.Warn("Argument meshesNames must be of type string or string[]")), this._createNodes(c);
638
- const h = new Array(), d = new Array();
639
- for (const u in c.nodes) {
640
- const y = c.nodes[u];
641
- y.babylonNode instanceof xe && h.push(y.babylonNode);
642
- }
643
- for (const u in c.skins) {
644
- const y = c.skins[u];
645
- y.babylonSkeleton instanceof ae && d.push(y.babylonSkeleton);
646
- }
647
- this._loadBuffersAsync(c, () => {
648
- this._loadShadersAsync(c, () => {
649
- ie(c), re(c), !V.IncrementalLoading && i && i(h, d);
650
- });
651
- }), V.IncrementalLoading && i && i(h, d);
652
- }, l), !0;
653
- }
654
- /**
655
- * Imports one or more meshes from a loaded gltf file and adds them to the scene
656
- * @param meshesNames a string or array of strings of the mesh names that should be loaded from the file
657
- * @param scene the scene the meshes should be added to
658
- * @param assetContainer defines the asset container to use (can be null)
659
- * @param data gltf data containing information of the meshes in a loaded file
660
- * @param rootUrl root url to load from
661
- * @param onProgress event that fires when loading progress has occured
662
- * @returns a promise containg the loaded meshes, particles, skeletons and animations
663
- */
664
- importMeshAsync(e, o, t, n, r, i) {
665
- return new Promise((a, l) => {
666
- this._importMeshAsync(e, o, n, r, t, (c, h) => {
667
- a({
668
- meshes: c,
669
- particleSystems: [],
670
- skeletons: h,
671
- animationGroups: [],
672
- lights: [],
673
- transformNodes: [],
674
- geometries: []
675
- });
676
- }, i, (c) => {
677
- l(new Error(c));
678
- });
679
- });
680
- }
681
- _loadAsync(e, o, t, n, r, i) {
682
- e.useRightHandedSystem = !0, S.LoadRuntimeAsync(e, o, t, (a) => {
683
- S.LoadRuntimeExtensionsAsync(a, () => {
684
- this._createNodes(a), this._loadBuffersAsync(a, () => {
685
- this._loadShadersAsync(a, () => {
686
- ie(a), re(a), V.IncrementalLoading || n();
687
- });
688
- }), V.IncrementalLoading && n();
689
- }, i);
690
- }, i);
691
- }
692
- /**
693
- * Imports all objects from a loaded gltf file and adds them to the scene
694
- * @param scene the scene the objects should be added to
695
- * @param data gltf data containing information of the meshes in a loaded file
696
- * @param rootUrl root url to load from
697
- * @param onProgress event that fires when loading progress has occured
698
- * @returns a promise which completes when objects have been loaded to the scene
699
- */
700
- loadAsync(e, o, t, n) {
701
- return new Promise((r, i) => {
702
- this._loadAsync(e, o, t, () => {
703
- r();
704
- }, n, (a) => {
705
- i(new Error(a));
706
- });
707
- });
708
- }
709
- _loadShadersAsync(e, o) {
710
- let t = !1;
711
- const n = (r, i) => {
712
- S.LoadShaderStringAsync(e, r, (a) => {
713
- a instanceof ArrayBuffer || (e.loadedShaderCount++, a && (Z.ShadersStore[r + (i.type === me.VERTEX ? "VertexShader" : "PixelShader")] = a), e.loadedShaderCount === e.shaderscount && o());
714
- }, () => {
715
- T.Error("Error when loading shader program named " + r + " located at " + i.uri);
716
- });
717
- };
718
- for (const r in e.shaders) {
719
- t = !0;
720
- const i = e.shaders[r];
721
- i ? n.bind(this, r, i)() : T.Error("No shader named: " + r);
722
- }
723
- t || o();
724
- }
725
- _loadBuffersAsync(e, o) {
726
- let t = !1;
727
- const n = (r, i) => {
728
- S.LoadBufferAsync(e, r, (a) => {
729
- e.loadedBufferCount++, a && (a.byteLength != e.buffers[r].byteLength && T.Error("Buffer named " + r + " is length " + a.byteLength + ". Expected: " + i.byteLength), e.loadedBufferViews[r] = a), e.loadedBufferCount === e.buffersCount && o();
730
- }, () => {
731
- T.Error("Error when loading buffer named " + r + " located at " + i.uri);
732
- });
733
- };
734
- for (const r in e.buffers) {
735
- t = !0;
736
- const i = e.buffers[r];
737
- i ? n.bind(this, r, i)() : T.Error("No buffer named: " + r);
738
- }
739
- t || o();
740
- }
741
- _createNodes(e) {
742
- let o = e.currentScene;
743
- if (o)
744
- for (let t = 0; t < o.nodes.length; t++)
745
- K(e, o.nodes[t], null);
746
- else
747
- for (const t in e.scenes) {
748
- o = e.scenes[t];
749
- for (let n = 0; n < o.nodes.length; n++)
750
- K(e, o.nodes[n], null);
751
- }
752
- }
753
- }
754
- k.Extensions = {};
755
- class S {
756
- constructor(e) {
757
- this._name = e;
758
- }
759
- get name() {
760
- return this._name;
761
- }
762
- /**
763
- * Defines an override for loading the runtime
764
- * Return true to stop further extensions from loading the runtime
765
- * @param scene
766
- * @param data
767
- * @param rootUrl
768
- * @param onSuccess
769
- * @param onError
770
- */
771
- loadRuntimeAsync(e, o, t, n, r) {
772
- return !1;
773
- }
774
- /**
775
- * Defines an onverride for creating gltf runtime
776
- * Return true to stop further extensions from creating the runtime
777
- * @param gltfRuntime
778
- * @param onSuccess
779
- * @param onError
780
- */
781
- loadRuntimeExtensionsAsync(e, o, t) {
782
- return !1;
783
- }
784
- /**
785
- * Defines an override for loading buffers
786
- * Return true to stop further extensions from loading this buffer
787
- * @param gltfRuntime
788
- * @param id
789
- * @param onSuccess
790
- * @param onError
791
- * @param onProgress
792
- */
793
- loadBufferAsync(e, o, t, n, r) {
794
- return !1;
795
- }
796
- /**
797
- * Defines an override for loading texture buffers
798
- * Return true to stop further extensions from loading this texture data
799
- * @param gltfRuntime
800
- * @param id
801
- * @param onSuccess
802
- * @param onError
803
- */
804
- loadTextureBufferAsync(e, o, t, n) {
805
- return !1;
806
- }
807
- /**
808
- * Defines an override for creating textures
809
- * Return true to stop further extensions from loading this texture
810
- * @param gltfRuntime
811
- * @param id
812
- * @param buffer
813
- * @param onSuccess
814
- * @param onError
815
- */
816
- createTextureAsync(e, o, t, n, r) {
817
- return !1;
818
- }
819
- /**
820
- * Defines an override for loading shader strings
821
- * Return true to stop further extensions from loading this shader data
822
- * @param gltfRuntime
823
- * @param id
824
- * @param onSuccess
825
- * @param onError
826
- */
827
- loadShaderStringAsync(e, o, t, n) {
828
- return !1;
829
- }
830
- /**
831
- * Defines an override for loading materials
832
- * Return true to stop further extensions from loading this material
833
- * @param gltfRuntime
834
- * @param id
835
- * @param onSuccess
836
- * @param onError
837
- */
838
- loadMaterialAsync(e, o, t, n) {
839
- return !1;
840
- }
841
- // ---------
842
- // Utilities
843
- // ---------
844
- static LoadRuntimeAsync(e, o, t, n, r) {
845
- S._ApplyExtensions((i) => i.loadRuntimeAsync(e, o, t, n, r), () => {
846
- setTimeout(() => {
847
- n && n(U.CreateRuntime(o.json, e, t));
848
- });
849
- });
850
- }
851
- static LoadRuntimeExtensionsAsync(e, o, t) {
852
- S._ApplyExtensions((n) => n.loadRuntimeExtensionsAsync(e, o, t), () => {
853
- setTimeout(() => {
854
- o();
855
- });
856
- });
857
- }
858
- static LoadBufferAsync(e, o, t, n, r) {
859
- S._ApplyExtensions((i) => i.loadBufferAsync(e, o, t, n, r), () => {
860
- U.LoadBufferAsync(e, o, t, n, r);
861
- });
862
- }
863
- static LoadTextureAsync(e, o, t, n) {
864
- S._LoadTextureBufferAsync(e, o, (r) => {
865
- r && S._CreateTextureAsync(e, o, r, t, n);
866
- }, n);
867
- }
868
- static LoadShaderStringAsync(e, o, t, n) {
869
- S._ApplyExtensions((r) => r.loadShaderStringAsync(e, o, t, n), () => {
870
- U.LoadShaderStringAsync(e, o, t, n);
871
- });
872
- }
873
- static LoadMaterialAsync(e, o, t, n) {
874
- S._ApplyExtensions((r) => r.loadMaterialAsync(e, o, t, n), () => {
875
- U.LoadMaterialAsync(e, o, t, n);
876
- });
877
- }
878
- static _LoadTextureBufferAsync(e, o, t, n) {
879
- S._ApplyExtensions((r) => r.loadTextureBufferAsync(e, o, t, n), () => {
880
- U.LoadTextureBufferAsync(e, o, t, n);
881
- });
882
- }
883
- static _CreateTextureAsync(e, o, t, n, r) {
884
- S._ApplyExtensions((i) => i.createTextureAsync(e, o, t, n, r), () => {
885
- U.CreateTextureAsync(e, o, t, n);
886
- });
887
- }
888
- static _ApplyExtensions(e, o) {
889
- for (const t in k.Extensions) {
890
- const n = k.Extensions[t];
891
- if (e(n))
892
- return;
893
- }
894
- o();
895
- }
896
- }
897
- V._CreateGLTF1Loader = () => new k();
898
- export {
899
- k as GLTFLoader,
900
- U as GLTFLoaderBase,
901
- S as GLTFLoaderExtension
902
- };