@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.esm.js +79094 -9
- package/dist/index.umd.js +54 -54
- package/package.json +2 -3
- package/dist/lib/assetCache.esm.js +0 -21
- package/dist/lib/configuration.esm.js +0 -98
- package/dist/lib/core.esm.js +0 -417
- package/dist/lib/dynamicTexture.esm.js +0 -51
- package/dist/lib/glbLoaderExtensions.esm.js +0 -137
- package/dist/lib/glowLayerManager.esm.js +0 -19
- package/dist/lib/guid.esm.js +0 -7
- package/dist/lib/material.esm.js +0 -50
- package/dist/lib/modelContainer.esm.js +0 -351
- package/dist/lib/productAnimations.esm.js +0 -123
- package/dist/lib/productCamera.esm.js +0 -113
- package/dist/lib/renderConstants.esm.js +0 -103
- package/dist/lib/renderingPipeline.esm.js +0 -99
- package/dist/lib/types.esm.js +0 -5
- package/dist/lib/variants.esm.js +0 -112
- package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
- package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
- package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
- package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
- package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
- package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
- package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
- package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
- package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
- package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
- package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
- package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
- package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
- package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
- package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
- package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
- package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
- package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
- package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
- package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
- package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
- package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
- package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
- package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
- package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
- package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
- package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
- package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
- package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
- package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
- package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
- package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
- package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
- package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
- package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
- package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
- package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
- package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
- package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
- package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
- package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
- package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
- package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
- package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
- package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
- package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
- package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
- package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
- package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
- package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
- package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
- package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
- package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
- package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
- package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
- package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
- package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
- package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
- package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
- package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
- package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
- package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
- package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
- package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
- package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
- package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
- package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
- package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
- package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
- package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
- package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
- package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
- package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
- package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
- package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
- package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
- package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
- package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
- package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
- package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
- package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +0 -212
- package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
- package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
- package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
- package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
- package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
- package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +0 -838
- package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
- package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
- package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +0 -19
- package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +0 -903
- package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +0 -91
- package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +0 -43
- package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +0 -145
- package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +0 -284
- package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +0 -124
- package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +0 -4915
- package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +0 -41
- package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +0 -177
- package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +0 -260
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +0 -233
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +0 -47
- package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +0 -12
- package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +0 -1448
- package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +0 -729
- package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +0 -455
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +0 -2526
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +0 -865
- package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +0 -422
- package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +0 -129
- package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +0 -796
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
- package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +0 -41
- package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +0 -52
- package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +0 -561
- package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +0 -31
- package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +0 -44
- package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +0 -53
- package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +0 -55
- package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +0 -329
- package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +0 -332
- package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +0 -52
- package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +0 -25
- package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +0 -21
- package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +0 -117
- package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +0 -187
- package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +0 -40
- package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +0 -339
- package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +0 -26
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +0 -79
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +0 -281
- package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +0 -77
- package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +0 -231
- package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +0 -99
- package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +0 -144
- package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +0 -12
- package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +0 -14
- package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +0 -51
- package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +0 -92
- package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +0 -118
- package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +0 -129
- package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +0 -26
- package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +0 -97
- package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +0 -41
- package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +0 -929
- package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +0 -11
- package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +0 -135
- package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +0 -80
- package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +0 -187
- package/dist/node_modules/@babylonjs/core/Morph/morphTargetManager.esm.js +0 -249
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js +0 -349
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js +0 -306
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- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +0 -41
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +0 -41
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +0 -136
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +0 -37
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +0 -178
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +0 -40
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +0 -17
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +0 -29
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +0 -29
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +0 -31
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +0 -149
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +0 -170
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +0 -29
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +0 -29
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +0 -1562
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +0 -66
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +0 -462
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +0 -81
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import { __decorate as r } from "../../../tslib.es6.esm.js";
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import { serialize as a, SerializationHelper as d } from "../../../Misc/decorators.esm.js";
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import { Observable as p } from "../../../Misc/observable.esm.js";
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import { Logger as u } from "../../../Misc/logger.esm.js";
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import { Texture as h } from "../../../Materials/Textures/texture.esm.js";
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import { GlowLayer as b } from "../../../Layers/glowLayer.esm.js";
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import { SharpenPostProcess as g } from "../../sharpenPostProcess.esm.js";
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import { ImageProcessingPostProcess as P } from "../../imageProcessingPostProcess.esm.js";
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import { ChromaticAberrationPostProcess as E } from "../../chromaticAberrationPostProcess.esm.js";
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import { GrainPostProcess as v } from "../../grainPostProcess.esm.js";
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import { FxaaPostProcess as O } from "../../fxaaPostProcess.esm.js";
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import { PostProcessRenderPipeline as A } from "../postProcessRenderPipeline.esm.js";
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import { PostProcessRenderEffect as n } from "../postProcessRenderEffect.esm.js";
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import { DepthOfFieldEffect as c, DepthOfFieldEffectBlurLevel as C } from "../../depthOfFieldEffect.esm.js";
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import { BloomEffect as f } from "../../bloomEffect.esm.js";
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import { RegisterClass as y } from "../../../Misc/typeStore.esm.js";
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import { EngineStore as w } from "../../../Engines/engineStore.esm.js";
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import { Tools as T } from "../../../Misc/tools.esm.js";
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import "../postProcessRenderPipelineManagerSceneComponent.esm.js";
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class i extends A {
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/**
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* Enable or disable automatic building of the pipeline when effects are enabled and disabled.
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* If false, you will have to manually call prepare() to update the pipeline.
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*/
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get automaticBuild() {
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return this._buildAllowed;
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}
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set automaticBuild(e) {
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this._buildAllowed = e;
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}
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/**
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* Gets active scene
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*/
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get scene() {
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return this._scene;
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}
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/**
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* Enable or disable the sharpen process from the pipeline
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*/
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set sharpenEnabled(e) {
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this._sharpenEnabled !== e && (this._sharpenEnabled = e, this._buildPipeline());
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}
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get sharpenEnabled() {
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return this._sharpenEnabled;
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}
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/**
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* Specifies the size of the bloom blur kernel, relative to the final output size
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*/
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get bloomKernel() {
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return this._bloomKernel;
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}
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set bloomKernel(e) {
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this._bloomKernel = e, this.bloom.kernel = e / this._hardwareScaleLevel;
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}
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/**
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* The strength of the bloom.
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*/
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set bloomWeight(e) {
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this._bloomWeight !== e && (this.bloom.weight = e, this._bloomWeight = e);
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}
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get bloomWeight() {
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return this._bloomWeight;
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}
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/**
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* The luminance threshold to find bright areas of the image to bloom.
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*/
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set bloomThreshold(e) {
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this._bloomThreshold !== e && (this.bloom.threshold = e, this._bloomThreshold = e);
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}
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get bloomThreshold() {
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return this._bloomThreshold;
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}
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/**
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* The scale of the bloom, lower value will provide better performance.
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*/
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set bloomScale(e) {
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this._bloomScale !== e && (this._bloomScale = e, this._rebuildBloom(), this._buildPipeline());
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}
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get bloomScale() {
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return this._bloomScale;
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}
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/**
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* Enable or disable the bloom from the pipeline
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*/
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set bloomEnabled(e) {
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this._bloomEnabled !== e && (this._bloomEnabled = e, this._buildPipeline());
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}
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get bloomEnabled() {
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return this._bloomEnabled;
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}
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_rebuildBloom() {
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const e = this.bloom;
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this.bloom = new f(this._scene, this.bloomScale, this._bloomWeight, this.bloomKernel / this._hardwareScaleLevel, this._defaultPipelineTextureType, !1), this.bloom.threshold = e.threshold;
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for (let t = 0; t < this._cameras.length; t++)
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e.disposeEffects(this._cameras[t]);
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}
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/**
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* If the depth of field is enabled.
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*/
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get depthOfFieldEnabled() {
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return this._depthOfFieldEnabled;
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}
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set depthOfFieldEnabled(e) {
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this._depthOfFieldEnabled !== e && (this._depthOfFieldEnabled = e, this._buildPipeline());
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}
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/**
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* Blur level of the depth of field effect. (Higher blur will effect performance)
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*/
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get depthOfFieldBlurLevel() {
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return this._depthOfFieldBlurLevel;
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}
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set depthOfFieldBlurLevel(e) {
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if (this._depthOfFieldBlurLevel === e)
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return;
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this._depthOfFieldBlurLevel = e;
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const t = this.depthOfField;
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this.depthOfField = new c(this._scene, null, this._depthOfFieldBlurLevel, this._defaultPipelineTextureType, !1), this.depthOfField.focalLength = t.focalLength, this.depthOfField.focusDistance = t.focusDistance, this.depthOfField.fStop = t.fStop, this.depthOfField.lensSize = t.lensSize;
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for (let s = 0; s < this._cameras.length; s++)
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t.disposeEffects(this._cameras[s]);
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this._buildPipeline();
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}
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/**
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* If the anti aliasing is enabled.
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*/
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set fxaaEnabled(e) {
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this._fxaaEnabled !== e && (this._fxaaEnabled = e, this._buildPipeline());
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}
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get fxaaEnabled() {
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return this._fxaaEnabled;
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}
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/**
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* MSAA sample count, setting this to 4 will provide 4x anti aliasing. (default: 1)
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*/
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set samples(e) {
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this._samples !== e && (this._samples = e, this._buildPipeline());
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}
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get samples() {
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return this._samples;
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}
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/**
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* If image processing is enabled.
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*/
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set imageProcessingEnabled(e) {
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this._imageProcessingEnabled !== e && (this._scene.imageProcessingConfiguration.isEnabled = e);
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}
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get imageProcessingEnabled() {
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return this._imageProcessingEnabled;
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}
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/**
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* If glow layer is enabled. (Adds a glow effect to emmissive materials)
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*/
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set glowLayerEnabled(e) {
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e && !this._glowLayer ? this._glowLayer = new b("", this._scene) : !e && this._glowLayer && (this._glowLayer.dispose(), this._glowLayer = null);
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}
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get glowLayerEnabled() {
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return this._glowLayer != null;
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}
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/**
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* Gets the glow layer (or null if not defined)
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*/
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get glowLayer() {
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return this._glowLayer;
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}
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/**
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* Enable or disable the chromaticAberration process from the pipeline
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*/
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set chromaticAberrationEnabled(e) {
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this._chromaticAberrationEnabled !== e && (this._chromaticAberrationEnabled = e, this._buildPipeline());
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}
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get chromaticAberrationEnabled() {
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return this._chromaticAberrationEnabled;
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}
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/**
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* Enable or disable the grain process from the pipeline
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*/
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set grainEnabled(e) {
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this._grainEnabled !== e && (this._grainEnabled = e, this._buildPipeline());
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}
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get grainEnabled() {
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return this._grainEnabled;
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}
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/**
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* Instantiates a DefaultRenderingPipeline.
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* @param name The rendering pipeline name (default: "")
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* @param hdr If high dynamic range textures should be used (default: true)
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* @param scene The scene linked to this pipeline (default: the last created scene)
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* @param cameras The array of cameras that the rendering pipeline will be attached to (default: scene.cameras)
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* @param automaticBuild If false, you will have to manually call prepare() to update the pipeline (default: true)
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*/
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constructor(e = "", t = !0, s = w.LastCreatedScene, _, m = !0) {
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super(s.getEngine(), e), this._camerasToBeAttached = [], this.SharpenPostProcessId = "SharpenPostProcessEffect", this.ImageProcessingPostProcessId = "ImageProcessingPostProcessEffect", this.FxaaPostProcessId = "FxaaPostProcessEffect", this.ChromaticAberrationPostProcessId = "ChromaticAberrationPostProcessEffect", this.GrainPostProcessId = "GrainPostProcessEffect", this._glowLayer = null, this.animations = [], this._imageProcessingConfigurationObserver = null, this._sharpenEnabled = !1, this._bloomEnabled = !1, this._depthOfFieldEnabled = !1, this._depthOfFieldBlurLevel = C.Low, this._fxaaEnabled = !1, this._imageProcessingEnabled = !0, this._bloomScale = 0.5, this._chromaticAberrationEnabled = !1, this._grainEnabled = !1, this._buildAllowed = !0, this.onBuildObservable = new p(), this._resizeObserver = null, this._hardwareScaleLevel = 1, this._bloomKernel = 64, this._bloomWeight = 0.15, this._bloomThreshold = 0.9, this._samples = 1, this._hasCleared = !1, this._prevPostProcess = null, this._prevPrevPostProcess = null, this._depthOfFieldSceneObserver = null, this._activeCameraChangedObserver = null, this._activeCamerasChangedObserver = null, this._cameras = _ || s.cameras, this._cameras = this._cameras.slice(), this._camerasToBeAttached = this._cameras.slice(), this._buildAllowed = m, this._scene = s;
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const o = this._scene.getEngine().getCaps();
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this._hdr = t && (o.textureHalfFloatRender || o.textureFloatRender), this._hdr ? o.textureHalfFloatRender ? this._defaultPipelineTextureType = 2 : o.textureFloatRender && (this._defaultPipelineTextureType = 1) : this._defaultPipelineTextureType = 0, s.postProcessRenderPipelineManager.addPipeline(this);
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const l = this._scene.getEngine();
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this.sharpen = new g("sharpen", 1, null, h.BILINEAR_SAMPLINGMODE, l, !1, this._defaultPipelineTextureType, !0), this._sharpenEffect = new n(l, this.SharpenPostProcessId, () => this.sharpen, !0), this.depthOfField = new c(this._scene, null, this._depthOfFieldBlurLevel, this._defaultPipelineTextureType, !0), this._hardwareScaleLevel = l.getHardwareScalingLevel(), this._resizeObserver = l.onResizeObservable.add(() => {
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this._hardwareScaleLevel = l.getHardwareScalingLevel(), this.bloomKernel = this._bloomKernel;
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}), this.bloom = new f(this._scene, this._bloomScale, this._bloomWeight, this.bloomKernel / this._hardwareScaleLevel, this._defaultPipelineTextureType, !0), this.chromaticAberration = new E("ChromaticAberration", l.getRenderWidth(), l.getRenderHeight(), 1, null, h.BILINEAR_SAMPLINGMODE, l, !1, this._defaultPipelineTextureType, !0), this._chromaticAberrationEffect = new n(l, this.ChromaticAberrationPostProcessId, () => this.chromaticAberration, !0), this.grain = new v("Grain", 1, null, h.BILINEAR_SAMPLINGMODE, l, !1, this._defaultPipelineTextureType, !0), this._grainEffect = new n(l, this.GrainPostProcessId, () => this.grain, !0), this._imageProcessingConfigurationObserver = this._scene.imageProcessingConfiguration.onUpdateParameters.add(() => {
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this.bloom._downscale._exposure = this._scene.imageProcessingConfiguration.exposure, this.imageProcessingEnabled !== this._scene.imageProcessingConfiguration.isEnabled && (this._imageProcessingEnabled = this._scene.imageProcessingConfiguration.isEnabled, T.SetImmediate(() => {
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this._buildPipeline();
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}));
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}), this._buildPipeline();
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}
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/**
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* Get the class name
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* @returns "DefaultRenderingPipeline"
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*/
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getClassName() {
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return "DefaultRenderingPipeline";
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}
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/**
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* Force the compilation of the entire pipeline.
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*/
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prepare() {
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const e = this._buildAllowed;
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this._buildAllowed = !0, this._buildPipeline(), this._buildAllowed = e;
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}
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_setAutoClearAndTextureSharing(e, t = !1) {
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this._hasCleared ? e.autoClear = !1 : (e.autoClear = !0, this._scene.autoClear = !1, this._hasCleared = !0), t || (this._prevPrevPostProcess ? e.shareOutputWith(this._prevPrevPostProcess) : e.useOwnOutput(), this._prevPostProcess && (this._prevPrevPostProcess = this._prevPostProcess), this._prevPostProcess = e);
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}
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_buildPipeline() {
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if (!this._buildAllowed)
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return;
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this._scene.autoClear = !0;
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const e = this._scene.getEngine();
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if (this._disposePostProcesses(), this._cameras !== null && (this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._cameras), this._cameras = this._camerasToBeAttached.slice()), this._reset(), this._prevPostProcess = null, this._prevPrevPostProcess = null, this._hasCleared = !1, this.depthOfFieldEnabled) {
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if (this._cameras.length > 1) {
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for (const t of this._cameras) {
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const s = this._scene.enableDepthRenderer(t);
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s.useOnlyInActiveCamera = !0;
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}
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this._depthOfFieldSceneObserver = this._scene.onAfterRenderTargetsRenderObservable.add((t) => {
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this._cameras.indexOf(t.activeCamera) > -1 && (this.depthOfField.depthTexture = t.enableDepthRenderer(t.activeCamera).getDepthMap());
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});
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} else {
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this._scene.onAfterRenderTargetsRenderObservable.remove(this._depthOfFieldSceneObserver);
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const t = this._scene.enableDepthRenderer(this._cameras[0]);
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@@ -1,306 +0,0 @@
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import { __decorate as a } from "../../../tslib.es6.esm.js";
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import { Logger as b } from "../../../Misc/logger.esm.js";
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import { serialize as n, SerializationHelper as P } from "../../../Misc/decorators.esm.js";
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import { Vector3 as S, TmpVectors as B } from "../../../Maths/math.vector.esm.js";
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import { Camera as y } from "../../../Cameras/camera.esm.js";
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import { Texture as _ } from "../../../Materials/Textures/texture.esm.js";
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import { DynamicTexture as C } from "../../../Materials/Textures/dynamicTexture.esm.js";
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import { PostProcess as d } from "../../postProcess.esm.js";
|
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|
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import { PostProcessRenderPipeline as A } from "../postProcessRenderPipeline.esm.js";
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|
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import { PostProcessRenderEffect as m } from "../postProcessRenderEffect.esm.js";
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import { PassPostProcess as O } from "../../passPostProcess.esm.js";
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|
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import { RegisterClass as v } from "../../../Misc/typeStore.esm.js";
|
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|
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import { EngineStore as T } from "../../../Engines/engineStore.esm.js";
|
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|
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import { SSAO2Configuration as F } from "../../../Rendering/ssao2Configuration.esm.js";
|
|
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|
-
import "../postProcessRenderPipelineManagerSceneComponent.esm.js";
|
|
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|
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import "../../../Shaders/ssao2.fragment.esm.js";
|
|
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|
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import "../../../Shaders/ssaoCombine.fragment.esm.js";
|
|
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|
-
class o extends A {
|
|
19
|
-
/**
|
|
20
|
-
* Used in SSAO calculations to compensate for accuracy issues with depth values. Default 0.02.
|
|
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|
-
*
|
|
22
|
-
* Normally you do not need to change this value, but you can experiment with it if you get a lot of in false self-occlusion on flat surfaces when using fewer than 16 samples. Useful range is normally [0..0.1] but higher values is allowed.
|
|
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|
-
*/
|
|
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|
-
set epsilon(e) {
|
|
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|
-
this._epsilon = e, this._ssaoPostProcess.updateEffect(this._getDefinesForSSAO());
|
|
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|
-
}
|
|
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|
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get epsilon() {
|
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|
-
return this._epsilon;
|
|
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|
-
}
|
|
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|
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/**
|
|
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|
-
* Number of samples used for the SSAO calculations. Default value is 8.
|
|
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|
-
*/
|
|
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|
-
set samples(e) {
|
|
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|
-
this._samples = e, this._ssaoPostProcess.updateEffect(this._getDefinesForSSAO()), this._sampleSphere = this._generateHemisphere();
|
|
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|
-
}
|
|
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|
-
get samples() {
|
|
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|
-
return this._samples;
|
|
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|
-
}
|
|
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|
-
/**
|
|
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|
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* Number of samples to use for antialiasing.
|
|
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|
-
*/
|
|
42
|
-
set textureSamples(e) {
|
|
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|
-
this._textureSamples = e, this._prePassRenderer ? this._prePassRenderer.samples = e : this._originalColorPostProcess.samples = e;
|
|
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|
-
}
|
|
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|
-
get textureSamples() {
|
|
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|
-
return this._textureSamples;
|
|
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|
-
}
|
|
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|
-
get _geometryBufferRenderer() {
|
|
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|
-
return this._forceGeometryBuffer ? this._scene.geometryBufferRenderer : null;
|
|
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|
-
}
|
|
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|
-
get _prePassRenderer() {
|
|
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|
-
return this._forceGeometryBuffer ? null : this._scene.prePassRenderer;
|
|
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|
-
}
|
|
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|
-
/**
|
|
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|
-
* Skips the denoising (blur) stage of the SSAO calculations.
|
|
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|
-
*
|
|
57
|
-
* Useful to temporarily set while experimenting with the other SSAO2 settings.
|
|
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|
-
*/
|
|
59
|
-
set bypassBlur(e) {
|
|
60
|
-
const t = this._getDefinesForBlur(this.expensiveBlur, e), r = this._getSamplersForBlur(e);
|
|
61
|
-
this._blurHPostProcess.updateEffect(t.h, null, r), this._blurVPostProcess.updateEffect(t.v, null, r), this._bypassBlur = e;
|
|
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|
-
}
|
|
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|
-
get bypassBlur() {
|
|
64
|
-
return this._bypassBlur;
|
|
65
|
-
}
|
|
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|
-
/**
|
|
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|
-
* Enables the configurable bilateral denoising (blurring) filter. Default is true.
|
|
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|
-
* Set to false to instead use a legacy bilateral filter that can't be configured.
|
|
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|
-
*
|
|
70
|
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* The denoising filter runs after the SSAO calculations and is a very important step. Both options results in a so called bilateral being used, but the "expensive" one can be
|
|
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|
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* configured in several ways to fit your scene.
|
|
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|
-
*/
|
|
73
|
-
set expensiveBlur(e) {
|
|
74
|
-
const t = this._getDefinesForBlur(e, this._bypassBlur);
|
|
75
|
-
this._blurHPostProcess.updateEffect(t.h), this._blurVPostProcess.updateEffect(t.v), this._expensiveBlur = e;
|
|
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|
-
}
|
|
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|
-
get expensiveBlur() {
|
|
78
|
-
return this._expensiveBlur;
|
|
79
|
-
}
|
|
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|
-
/**
|
|
81
|
-
* Support test.
|
|
82
|
-
*/
|
|
83
|
-
static get IsSupported() {
|
|
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|
-
const e = T.LastCreatedEngine;
|
|
85
|
-
return e ? e._features.supportSSAO2 : !1;
|
|
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|
-
}
|
|
87
|
-
/**
|
|
88
|
-
* Gets active scene
|
|
89
|
-
*/
|
|
90
|
-
get scene() {
|
|
91
|
-
return this._scene;
|
|
92
|
-
}
|
|
93
|
-
/**
|
|
94
|
-
* @constructor
|
|
95
|
-
* @param name The rendering pipeline name
|
|
96
|
-
* @param scene The scene linked to this pipeline
|
|
97
|
-
* @param ratio The size of the postprocesses. Can be a number shared between passes or an object for more precision: { ssaoRatio: 0.5, blurRatio: 1.0 }
|
|
98
|
-
* @param cameras The array of cameras that the rendering pipeline will be attached to
|
|
99
|
-
* @param forceGeometryBuffer Set to true if you want to use the legacy geometry buffer renderer
|
|
100
|
-
* @param textureType The texture type used by the different post processes created by SSAO (default: 0)
|
|
101
|
-
*/
|
|
102
|
-
constructor(e, t, r, i, s = !1, l = 0) {
|
|
103
|
-
if (super(t.getEngine(), e), this.SSAOOriginalSceneColorEffect = "SSAOOriginalSceneColorEffect", this.SSAORenderEffect = "SSAORenderEffect", this.SSAOBlurHRenderEffect = "SSAOBlurHRenderEffect", this.SSAOBlurVRenderEffect = "SSAOBlurVRenderEffect", this.SSAOCombineRenderEffect = "SSAOCombineRenderEffect", this.totalStrength = 1, this.maxZ = 100, this.minZAspect = 0.2, this._epsilon = 0.02, this._samples = 8, this._textureSamples = 1, this._forceGeometryBuffer = !1, this.radius = 2, this.base = 0, this._bypassBlur = !1, this._expensiveBlur = !0, this.bilateralSamples = 16, this.bilateralSoften = 0, this.bilateralTolerance = 0, this._bits = new Uint32Array(1), this._scene = t, this._ratio = r, this._textureType = l, this._forceGeometryBuffer = s, !this.isSupported) {
|
|
104
|
-
b.Error("The current engine does not support SSAO 2.");
|
|
105
|
-
return;
|
|
106
|
-
}
|
|
107
|
-
const p = this._ratio.ssaoRatio || r, h = this._ratio.blurRatio || r;
|
|
108
|
-
this._forceGeometryBuffer ? t.enableGeometryBufferRenderer() : t.enablePrePassRenderer(), this._createRandomTexture(), this._originalColorPostProcess = new O("SSAOOriginalSceneColor", 1, null, _.BILINEAR_SAMPLINGMODE, t.getEngine(), void 0, this._textureType), this._originalColorPostProcess.samples = this.textureSamples, this._createSSAOPostProcess(1, l), this._createBlurPostProcess(p, h, this._textureType), this._createSSAOCombinePostProcess(h, this._textureType), this.addEffect(new m(t.getEngine(), this.SSAOOriginalSceneColorEffect, () => this._originalColorPostProcess, !0)), this.addEffect(new m(t.getEngine(), this.SSAORenderEffect, () => this._ssaoPostProcess, !0)), this.addEffect(new m(t.getEngine(), this.SSAOBlurHRenderEffect, () => this._blurHPostProcess, !0)), this.addEffect(new m(t.getEngine(), this.SSAOBlurVRenderEffect, () => this._blurVPostProcess, !0)), this.addEffect(new m(t.getEngine(), this.SSAOCombineRenderEffect, () => this._ssaoCombinePostProcess, !0)), t.postProcessRenderPipelineManager.addPipeline(this), i && t.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(e, i);
|
|
109
|
-
}
|
|
110
|
-
// Public Methods
|
|
111
|
-
/**
|
|
112
|
-
* Get the class name
|
|
113
|
-
* @returns "SSAO2RenderingPipeline"
|
|
114
|
-
*/
|
|
115
|
-
getClassName() {
|
|
116
|
-
return "SSAO2RenderingPipeline";
|
|
117
|
-
}
|
|
118
|
-
/**
|
|
119
|
-
* Removes the internal pipeline assets and detaches the pipeline from the scene cameras
|
|
120
|
-
* @param disableGeometryBufferRenderer
|
|
121
|
-
*/
|
|
122
|
-
dispose(e = !1) {
|
|
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|
-
for (let t = 0; t < this._scene.cameras.length; t++) {
|
|
124
|
-
const r = this._scene.cameras[t];
|
|
125
|
-
this._originalColorPostProcess.dispose(r), this._ssaoPostProcess.dispose(r), this._blurHPostProcess.dispose(r), this._blurVPostProcess.dispose(r), this._ssaoCombinePostProcess.dispose(r);
|
|
126
|
-
}
|
|
127
|
-
this._randomTexture.dispose(), e && this._scene.disableGeometryBufferRenderer(), this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._scene.cameras), super.dispose();
|
|
128
|
-
}
|
|
129
|
-
// Private Methods
|
|
130
|
-
/** @internal */
|
|
131
|
-
_rebuild() {
|
|
132
|
-
super._rebuild();
|
|
133
|
-
}
|
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134
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_getSamplersForBlur(e) {
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return e ? ["textureSampler"] : ["textureSampler", "depthSampler"];
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}
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_getDefinesForBlur(e, t) {
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let r = `#define BLUR
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`;
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return t && (r += `#define BLUR_BYPASS
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`), e || (r += `#define BLUR_LEGACY
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`), { h: r + `#define BLUR_H
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`, v: r };
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}
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_createBlurPostProcess(e, t, r) {
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const i = this._getDefinesForBlur(this.expensiveBlur, this.bypassBlur), s = this._getSamplersForBlur(this.bypassBlur);
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this._blurHPostProcess = this._createBlurFilter("BlurH", s, e, i.h, r, !0), this._blurVPostProcess = this._createBlurFilter("BlurV", s, t, i.v, r, !1);
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}
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_createBlurFilter(e, t, r, i, s, l) {
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const p = new d(e, "ssao2", ["outSize", "samples", "soften", "tolerance"], t, r, null, _.BILINEAR_SAMPLINGMODE, this._scene.getEngine(), !1, i, s);
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return p.onApply = (h) => {
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if (!this._scene.activeCamera)
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return;
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const u = l ? this._ssaoCombinePostProcess.width : this._ssaoCombinePostProcess.height, c = l ? this._originalColorPostProcess.width : this._originalColorPostProcess.height;
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h.setFloat("outSize", u > 0 ? u : c), h.setInt("samples", this.bilateralSamples), h.setFloat("soften", this.bilateralSoften), h.setFloat("tolerance", this.bilateralTolerance), this._geometryBufferRenderer ? h.setTexture("depthSampler", this._geometryBufferRenderer.getGBuffer().textures[0]) : this._prePassRenderer && h.setTexture("depthSampler", this._prePassRenderer.getRenderTarget().textures[this._prePassRenderer.getIndex(5)]);
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156
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}, p.samples = this.textureSamples, p;
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157
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}
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158
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//Van der Corput radical inverse
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_radicalInverse_VdC(e) {
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return this._bits[0] = e, this._bits[0] = (this._bits[0] << 16 | this._bits[0] >> 16) >>> 0, this._bits[0] = (this._bits[0] & 1431655765) << 1 | (this._bits[0] & 2863311530) >>> 1 >>> 0, this._bits[0] = (this._bits[0] & 858993459) << 2 | (this._bits[0] & 3435973836) >>> 2 >>> 0, this._bits[0] = (this._bits[0] & 252645135) << 4 | (this._bits[0] & 4042322160) >>> 4 >>> 0, this._bits[0] = (this._bits[0] & 16711935) << 8 | (this._bits[0] & 4278255360) >>> 8 >>> 0, this._bits[0] * 23283064365386963e-26;
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}
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_hammersley(e, t) {
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return [e / t, this._radicalInverse_VdC(e)];
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}
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_hemisphereSample_uniform(e, t) {
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const r = t * 2 * Math.PI, i = 1 - e * 0.85, s = Math.sqrt(1 - i * i);
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return new S(Math.cos(r) * s, Math.sin(r) * s, i);
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}
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_generateHemisphere() {
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const e = this.samples, t = [];
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let r, i = 0;
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for (; i < e; ) {
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if (e < 16)
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r = this._hemisphereSample_uniform(Math.random(), Math.random());
|
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175
|
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else {
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176
|
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const s = this._hammersley(i, e);
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|
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r = this._hemisphereSample_uniform(s[0], s[1]);
|
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}
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179
|
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t.push(r.x, r.y, r.z), i++;
|
|
180
|
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}
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181
|
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return t;
|
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182
|
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}
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|
183
|
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_getDefinesForSSAO() {
|
|
184
|
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return `#define SSAO
|
|
185
|
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#define SAMPLES ${this.samples}
|
|
186
|
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#define EPSILON ${this.epsilon.toFixed(4)}`;
|
|
187
|
-
}
|
|
188
|
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_createSSAOPostProcess(e, t) {
|
|
189
|
-
this._sampleSphere = this._generateHemisphere();
|
|
190
|
-
const r = this._getDefinesForSSAO(), i = ["randomSampler", "depthSampler", "normalSampler"];
|
|
191
|
-
this._ssaoPostProcess = new d("ssao2", "ssao2", [
|
|
192
|
-
"sampleSphere",
|
|
193
|
-
"samplesFactor",
|
|
194
|
-
"randTextureTiles",
|
|
195
|
-
"totalStrength",
|
|
196
|
-
"radius",
|
|
197
|
-
"base",
|
|
198
|
-
"range",
|
|
199
|
-
"projection",
|
|
200
|
-
"near",
|
|
201
|
-
"texelSize",
|
|
202
|
-
"xViewport",
|
|
203
|
-
"yViewport",
|
|
204
|
-
"maxZ",
|
|
205
|
-
"minZAspect",
|
|
206
|
-
"depthProjection"
|
|
207
|
-
], i, e, null, _.BILINEAR_SAMPLINGMODE, this._scene.getEngine(), !1, r, t), this._ssaoPostProcess.onApply = (s) => {
|
|
208
|
-
var l, p, h, u;
|
|
209
|
-
if (this._scene.activeCamera) {
|
|
210
|
-
if (s.setArray3("sampleSphere", this._sampleSphere), s.setFloat("randTextureTiles", 32), s.setFloat("samplesFactor", 1 / this.samples), s.setFloat("totalStrength", this.totalStrength), s.setFloat2("texelSize", 1 / this._ssaoPostProcess.width, 1 / this._ssaoPostProcess.height), s.setFloat("radius", this.radius), s.setFloat("maxZ", this.maxZ), s.setFloat("minZAspect", this.minZAspect), s.setFloat("base", this.base), s.setFloat("near", this._scene.activeCamera.minZ), this._scene.activeCamera.mode === y.PERSPECTIVE_CAMERA)
|
|
211
|
-
s.setMatrix3x3("depthProjection", o.PERSPECTIVE_DEPTH_PROJECTION), s.setFloat("xViewport", Math.tan(this._scene.activeCamera.fov / 2) * this._scene.getEngine().getAspectRatio(this._scene.activeCamera, !0)), s.setFloat("yViewport", Math.tan(this._scene.activeCamera.fov / 2));
|
|
212
|
-
else {
|
|
213
|
-
const c = this._scene.getEngine().getRenderWidth() / 2, f = this._scene.getEngine().getRenderHeight() / 2, g = (l = this._scene.activeCamera.orthoLeft) !== null && l !== void 0 ? l : -c, x = (p = this._scene.activeCamera.orthoRight) !== null && p !== void 0 ? p : c, R = (h = this._scene.activeCamera.orthoBottom) !== null && h !== void 0 ? h : -f, E = (u = this._scene.activeCamera.orthoTop) !== null && u !== void 0 ? u : f;
|
|
214
|
-
s.setMatrix3x3("depthProjection", o.ORTHO_DEPTH_PROJECTION), s.setFloat("xViewport", (x - g) * 0.5), s.setFloat("yViewport", (E - R) * 0.5);
|
|
215
|
-
}
|
|
216
|
-
s.setMatrix("projection", this._scene.getProjectionMatrix()), this._geometryBufferRenderer ? (s.setTexture("depthSampler", this._geometryBufferRenderer.getGBuffer().textures[0]), s.setTexture("normalSampler", this._geometryBufferRenderer.getGBuffer().textures[1])) : this._prePassRenderer && (s.setTexture("depthSampler", this._prePassRenderer.getRenderTarget().textures[this._prePassRenderer.getIndex(5)]), s.setTexture("normalSampler", this._prePassRenderer.getRenderTarget().textures[this._prePassRenderer.getIndex(6)])), s.setTexture("randomSampler", this._randomTexture);
|
|
217
|
-
}
|
|
218
|
-
}, this._ssaoPostProcess.samples = this.textureSamples, this._forceGeometryBuffer || (this._ssaoPostProcess._prePassEffectConfiguration = new F());
|
|
219
|
-
}
|
|
220
|
-
_createSSAOCombinePostProcess(e, t) {
|
|
221
|
-
this._ssaoCombinePostProcess = new d("ssaoCombine", "ssaoCombine", [], ["originalColor", "viewport"], e, null, _.BILINEAR_SAMPLINGMODE, this._scene.getEngine(), !1, void 0, t), this._ssaoCombinePostProcess.onApply = (r) => {
|
|
222
|
-
const i = this._scene.activeCamera.viewport;
|
|
223
|
-
r.setVector4("viewport", B.Vector4[0].copyFromFloats(i.x, i.y, i.width, i.height)), r.setTextureFromPostProcessOutput("originalColor", this._originalColorPostProcess);
|
|
224
|
-
}, this._ssaoCombinePostProcess.samples = this.textureSamples;
|
|
225
|
-
}
|
|
226
|
-
_createRandomTexture() {
|
|
227
|
-
this._randomTexture = new C("SSAORandomTexture", 128, this._scene, !1, _.BILINEAR_SAMPLINGMODE), this._randomTexture.wrapU = _.WRAP_ADDRESSMODE, this._randomTexture.wrapV = _.WRAP_ADDRESSMODE;
|
|
228
|
-
const t = this._randomTexture.getContext(), r = (s, l) => Math.random() * (l - s) + s, i = S.Zero();
|
|
229
|
-
for (let s = 0; s < 128; s++)
|
|
230
|
-
for (let l = 0; l < 128; l++)
|
|
231
|
-
i.x = r(0, 1), i.y = r(0, 1), i.z = 0, i.normalize(), i.scaleInPlace(255), i.x = Math.floor(i.x), i.y = Math.floor(i.y), t.fillStyle = "rgb(" + i.x + ", " + i.y + ", " + i.z + ")", t.fillRect(s, l, 1, 1);
|
|
232
|
-
this._randomTexture.update(!1);
|
|
233
|
-
}
|
|
234
|
-
/**
|
|
235
|
-
* Serialize the rendering pipeline (Used when exporting)
|
|
236
|
-
* @returns the serialized object
|
|
237
|
-
*/
|
|
238
|
-
serialize() {
|
|
239
|
-
const e = P.Serialize(this);
|
|
240
|
-
return e.customType = "SSAO2RenderingPipeline", e;
|
|
241
|
-
}
|
|
242
|
-
/**
|
|
243
|
-
* Parse the serialized pipeline
|
|
244
|
-
* @param source Source pipeline.
|
|
245
|
-
* @param scene The scene to load the pipeline to.
|
|
246
|
-
* @param rootUrl The URL of the serialized pipeline.
|
|
247
|
-
* @returns An instantiated pipeline from the serialized object.
|
|
248
|
-
*/
|
|
249
|
-
static Parse(e, t, r) {
|
|
250
|
-
return P.Parse(() => new o(e._name, t, e._ratio, void 0, e._forceGeometryBuffer, e._textureType), e, t, r);
|
|
251
|
-
}
|
|
252
|
-
}
|
|
253
|
-
o.ORTHO_DEPTH_PROJECTION = [1, 0, 0, 0, 1, 0, 0, 0, 1];
|
|
254
|
-
o.PERSPECTIVE_DEPTH_PROJECTION = [0, 0, 0, 0, 0, 0, 1, 1, 1];
|
|
255
|
-
a([
|
|
256
|
-
n()
|
|
257
|
-
], o.prototype, "totalStrength", void 0);
|
|
258
|
-
a([
|
|
259
|
-
n()
|
|
260
|
-
], o.prototype, "maxZ", void 0);
|
|
261
|
-
a([
|
|
262
|
-
n()
|
|
263
|
-
], o.prototype, "minZAspect", void 0);
|
|
264
|
-
a([
|
|
265
|
-
n("epsilon")
|
|
266
|
-
], o.prototype, "_epsilon", void 0);
|
|
267
|
-
a([
|
|
268
|
-
n("samples")
|
|
269
|
-
], o.prototype, "_samples", void 0);
|
|
270
|
-
a([
|
|
271
|
-
n("textureSamples")
|
|
272
|
-
], o.prototype, "_textureSamples", void 0);
|
|
273
|
-
a([
|
|
274
|
-
n()
|
|
275
|
-
], o.prototype, "_forceGeometryBuffer", void 0);
|
|
276
|
-
a([
|
|
277
|
-
n()
|
|
278
|
-
], o.prototype, "_ratio", void 0);
|
|
279
|
-
a([
|
|
280
|
-
n()
|
|
281
|
-
], o.prototype, "_textureType", void 0);
|
|
282
|
-
a([
|
|
283
|
-
n()
|
|
284
|
-
], o.prototype, "radius", void 0);
|
|
285
|
-
a([
|
|
286
|
-
n()
|
|
287
|
-
], o.prototype, "base", void 0);
|
|
288
|
-
a([
|
|
289
|
-
n("bypassBlur")
|
|
290
|
-
], o.prototype, "_bypassBlur", void 0);
|
|
291
|
-
a([
|
|
292
|
-
n("expensiveBlur")
|
|
293
|
-
], o.prototype, "_expensiveBlur", void 0);
|
|
294
|
-
a([
|
|
295
|
-
n()
|
|
296
|
-
], o.prototype, "bilateralSamples", void 0);
|
|
297
|
-
a([
|
|
298
|
-
n()
|
|
299
|
-
], o.prototype, "bilateralSoften", void 0);
|
|
300
|
-
a([
|
|
301
|
-
n()
|
|
302
|
-
], o.prototype, "bilateralTolerance", void 0);
|
|
303
|
-
v("BABYLON.SSAO2RenderingPipeline", o);
|
|
304
|
-
export {
|
|
305
|
-
o as SSAO2RenderingPipeline
|
|
306
|
-
};
|