@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (490) hide show
  1. package/dist/index.esm.js +79094 -9
  2. package/dist/index.umd.js +54 -54
  3. package/package.json +2 -3
  4. package/dist/lib/assetCache.esm.js +0 -21
  5. package/dist/lib/configuration.esm.js +0 -98
  6. package/dist/lib/core.esm.js +0 -417
  7. package/dist/lib/dynamicTexture.esm.js +0 -51
  8. package/dist/lib/glbLoaderExtensions.esm.js +0 -137
  9. package/dist/lib/glowLayerManager.esm.js +0 -19
  10. package/dist/lib/guid.esm.js +0 -7
  11. package/dist/lib/material.esm.js +0 -50
  12. package/dist/lib/modelContainer.esm.js +0 -351
  13. package/dist/lib/productAnimations.esm.js +0 -123
  14. package/dist/lib/productCamera.esm.js +0 -113
  15. package/dist/lib/renderConstants.esm.js +0 -103
  16. package/dist/lib/renderingPipeline.esm.js +0 -99
  17. package/dist/lib/types.esm.js +0 -5
  18. package/dist/lib/variants.esm.js +0 -112
  19. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
  20. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
  21. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
  22. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
  23. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
  24. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
  25. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
  26. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
  27. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
  28. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
  29. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
  30. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
  31. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
  32. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
  33. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
  34. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
  35. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
  36. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
  37. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
  38. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
  39. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
  40. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
  41. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
  48. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
  49. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
  50. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
  51. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
  52. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
  53. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
  54. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
  55. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
  56. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
  57. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
  58. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
  59. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
  60. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
  61. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
  62. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
  63. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
  64. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
  69. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
  70. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
  71. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
  80. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
  81. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
  82. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
  90. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
  91. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
  92. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
  95. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
  96. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
  97. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
  98. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
  99. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
  100. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
  101. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
  102. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
  103. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
  104. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
  105. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
  106. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
  107. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
  108. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
  109. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
  110. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
  111. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
  112. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
  113. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
  114. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
  115. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
  116. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
  117. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
  118. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
  119. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
  120. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
  121. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
  122. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
  123. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
  129. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
  130. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
  131. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
  150. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
  151. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
  152. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
  153. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
  154. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
  155. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
  156. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
  157. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
  158. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
  159. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
  160. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
  161. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
  162. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
  163. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
  164. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
  165. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
  166. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
  167. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +0 -212
  168. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
  169. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
  170. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
  171. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
  172. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
  173. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +0 -838
  174. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
  175. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
  176. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +0 -19
  177. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +0 -903
  178. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +0 -6
  179. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +0 -91
  180. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +0 -43
  181. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +0 -9
  182. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +0 -145
  183. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +0 -284
  184. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +0 -124
  185. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +0 -4915
  186. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +0 -41
  187. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +0 -177
  188. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +0 -260
  189. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +0 -233
  190. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +0 -47
  191. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +0 -12
  192. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +0 -1448
  193. package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +0 -729
  194. package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +0 -455
  195. package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +0 -2526
  196. package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +0 -865
  197. package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +0 -13
  198. package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +0 -422
  199. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +0 -129
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  201. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
  202. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
  203. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
  204. package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +0 -41
  205. package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +0 -52
  206. package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +0 -561
  207. package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +0 -31
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  209. package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +0 -53
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  219. package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +0 -40
  220. package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +0 -339
  221. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +0 -6
  222. package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +0 -9
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  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +0 -77
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +0 -53
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  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +0 -41
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +0 -41
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@@ -1,106 +0,0 @@
1
- import { DeviceType as r } from "./deviceEnums.esm.js";
2
- import { Observable as c } from "../../Misc/observable.esm.js";
3
- import { InternalDeviceSourceManager as o } from "../internalDeviceSourceManager.esm.js";
4
- class d {
5
- // Public Functions
6
- /**
7
- * Gets a DeviceSource, given a type and slot
8
- * @param deviceType - Type of Device
9
- * @param deviceSlot - Slot or ID of device
10
- * @returns DeviceSource
11
- */
12
- getDeviceSource(e, i) {
13
- if (i === void 0) {
14
- if (this._firstDevice[e] === void 0)
15
- return null;
16
- i = this._firstDevice[e];
17
- }
18
- return !this._devices[e] || this._devices[e][i] === void 0 ? null : this._devices[e][i];
19
- }
20
- /**
21
- * Gets an array of DeviceSource objects for a given device type
22
- * @param deviceType - Type of Device
23
- * @returns All available DeviceSources of a given type
24
- */
25
- getDeviceSources(e) {
26
- return this._devices[e] ? this._devices[e].filter((i) => !!i) : [];
27
- }
28
- /**
29
- * Default constructor
30
- * @param engine - Used to get canvas (if applicable)
31
- */
32
- constructor(e) {
33
- const i = Object.keys(r).length / 2;
34
- this._devices = new Array(i), this._firstDevice = new Array(i), this._engine = e, this._engine._deviceSourceManager || (this._engine._deviceSourceManager = new o(e)), this._engine._deviceSourceManager._refCount++, this.onDeviceConnectedObservable = new c((s) => {
35
- for (const n of this._devices)
36
- if (n)
37
- for (const t of n)
38
- t && this.onDeviceConnectedObservable.notifyObserver(s, t);
39
- }), this.onDeviceDisconnectedObservable = new c(), this._engine._deviceSourceManager.registerManager(this), this._onDisposeObserver = e.onDisposeObservable.add(() => {
40
- this.dispose();
41
- });
42
- }
43
- /**
44
- * Dispose of DeviceSourceManager
45
- */
46
- dispose() {
47
- this.onDeviceConnectedObservable.clear(), this.onDeviceDisconnectedObservable.clear(), this._engine._deviceSourceManager && (this._engine._deviceSourceManager.unregisterManager(this), --this._engine._deviceSourceManager._refCount < 1 && (this._engine._deviceSourceManager.dispose(), delete this._engine._deviceSourceManager)), this._engine.onDisposeObservable.remove(this._onDisposeObserver);
48
- }
49
- // Hidden Functions
50
- /**
51
- * @param deviceSource - Source to add
52
- * @internal
53
- */
54
- _addDevice(e) {
55
- this._devices[e.deviceType] || (this._devices[e.deviceType] = new Array()), this._devices[e.deviceType][e.deviceSlot] || (this._devices[e.deviceType][e.deviceSlot] = e, this._updateFirstDevices(e.deviceType)), this.onDeviceConnectedObservable.notifyObservers(e);
56
- }
57
- /**
58
- * @param deviceType - DeviceType
59
- * @param deviceSlot - DeviceSlot
60
- * @internal
61
- */
62
- _removeDevice(e, i) {
63
- var s, n;
64
- const t = (s = this._devices[e]) === null || s === void 0 ? void 0 : s[i];
65
- this.onDeviceDisconnectedObservable.notifyObservers(t), !((n = this._devices[e]) === null || n === void 0) && n[i] && delete this._devices[e][i], this._updateFirstDevices(e);
66
- }
67
- /**
68
- * @param deviceType - DeviceType
69
- * @param deviceSlot - DeviceSlot
70
- * @param eventData - Event
71
- * @internal
72
- */
73
- _onInputChanged(e, i, s) {
74
- var n, t;
75
- (t = (n = this._devices[e]) === null || n === void 0 ? void 0 : n[i]) === null || t === void 0 || t.onInputChangedObservable.notifyObservers(s);
76
- }
77
- // Private Functions
78
- _updateFirstDevices(e) {
79
- switch (e) {
80
- case r.Keyboard:
81
- case r.Mouse:
82
- this._firstDevice[e] = 0;
83
- break;
84
- case r.Touch:
85
- case r.DualSense:
86
- case r.DualShock:
87
- case r.Xbox:
88
- case r.Switch:
89
- case r.Generic: {
90
- delete this._firstDevice[e];
91
- const i = this._devices[e];
92
- if (i) {
93
- for (let s = 0; s < i.length; s++)
94
- if (i[s]) {
95
- this._firstDevice[e] = s;
96
- break;
97
- }
98
- }
99
- break;
100
- }
101
- }
102
- }
103
- }
104
- export {
105
- d as DeviceSourceManager
106
- };
@@ -1,118 +0,0 @@
1
- import { EventConstants as K } from "../Events/deviceInputEvents.esm.js";
2
- import { DeviceType as s, PointerInput as i, NativePointerInput as f } from "./InputDevices/deviceEnums.esm.js";
3
- class p {
4
- /**
5
- * Create device input events based on provided type and slot
6
- *
7
- * @param deviceType Type of device
8
- * @param deviceSlot "Slot" or index that device is referenced in
9
- * @param inputIndex Id of input to be checked
10
- * @param currentState Current value for given input
11
- * @param deviceInputSystem Reference to DeviceInputSystem
12
- * @param elementToAttachTo HTMLElement to reference as target for inputs
13
- * @returns IUIEvent object
14
- */
15
- static CreateDeviceEvent(o, t, a, l, r, n, e) {
16
- switch (o) {
17
- case s.Keyboard:
18
- return this._CreateKeyboardEvent(a, l, r, n);
19
- case s.Mouse:
20
- if (a === i.MouseWheelX || a === i.MouseWheelY || a === i.MouseWheelZ)
21
- return this._CreateWheelEvent(o, t, a, l, r, n);
22
- case s.Touch:
23
- return this._CreatePointerEvent(o, t, a, l, r, n, e);
24
- default:
25
- throw `Unable to generate event for device ${s[o]}`;
26
- }
27
- }
28
- /**
29
- * Creates pointer event
30
- *
31
- * @param deviceType Type of device
32
- * @param deviceSlot "Slot" or index that device is referenced in
33
- * @param inputIndex Id of input to be checked
34
- * @param currentState Current value for given input
35
- * @param deviceInputSystem Reference to DeviceInputSystem
36
- * @param elementToAttachTo HTMLElement to reference as target for inputs
37
- * @returns IUIEvent object (Pointer)
38
- */
39
- static _CreatePointerEvent(o, t, a, l, r, n, e) {
40
- const h = this._CreateMouseEvent(o, t, a, l, r, n);
41
- o === s.Mouse ? (h.deviceType = s.Mouse, h.pointerId = 1, h.pointerType = "mouse") : (h.deviceType = s.Touch, h.pointerId = e ?? t, h.pointerType = "touch");
42
- let C = 0;
43
- return C += r.pollInput(o, t, i.LeftClick), C += r.pollInput(o, t, i.RightClick) * 2, C += r.pollInput(o, t, i.MiddleClick) * 4, h.buttons = C, a === i.Move ? h.type = "pointermove" : a >= i.LeftClick && a <= i.RightClick && (h.type = l === 1 ? "pointerdown" : "pointerup", h.button = a - 2), h;
44
- }
45
- /**
46
- * Create Mouse Wheel Event
47
- * @param deviceType Type of device
48
- * @param deviceSlot "Slot" or index that device is referenced in
49
- * @param inputIndex Id of input to be checked
50
- * @param currentState Current value for given input
51
- * @param deviceInputSystem Reference to DeviceInputSystem
52
- * @param elementToAttachTo HTMLElement to reference as target for inputs
53
- * @returns IUIEvent object (Wheel)
54
- */
55
- static _CreateWheelEvent(o, t, a, l, r, n) {
56
- const e = this._CreateMouseEvent(o, t, a, l, r, n);
57
- switch (e.pointerId = 1, e.type = "wheel", e.deltaMode = K.DOM_DELTA_PIXEL, e.deltaX = 0, e.deltaY = 0, e.deltaZ = 0, a) {
58
- case i.MouseWheelX:
59
- e.deltaX = l;
60
- break;
61
- case i.MouseWheelY:
62
- e.deltaY = l;
63
- break;
64
- case i.MouseWheelZ:
65
- e.deltaZ = l;
66
- break;
67
- }
68
- return e;
69
- }
70
- /**
71
- * Create Mouse Event
72
- * @param deviceType Type of device
73
- * @param deviceSlot "Slot" or index that device is referenced in
74
- * @param inputIndex Id of input to be checked
75
- * @param currentState Current value for given input
76
- * @param deviceInputSystem Reference to DeviceInputSystem
77
- * @param elementToAttachTo HTMLElement to reference as target for inputs
78
- * @returns IUIEvent object (Mouse)
79
- */
80
- static _CreateMouseEvent(o, t, a, l, r, n) {
81
- const e = this._CreateEvent(n), h = r.pollInput(o, t, i.Horizontal), C = r.pollInput(o, t, i.Vertical);
82
- return n ? (e.movementX = 0, e.movementY = 0, e.offsetX = e.movementX - n.getBoundingClientRect().x, e.offsetY = e.movementY - n.getBoundingClientRect().y) : (e.movementX = r.pollInput(o, t, f.DeltaHorizontal), e.movementY = r.pollInput(o, t, f.DeltaVertical), e.offsetX = 0, e.offsetY = 0), this._CheckNonCharacterKeys(e, r), e.clientX = h, e.clientY = C, e.x = h, e.y = C, e.deviceType = o, e.deviceSlot = t, e.inputIndex = a, e;
83
- }
84
- /**
85
- * Create Keyboard Event
86
- * @param inputIndex Id of input to be checked
87
- * @param currentState Current value for given input
88
- * @param deviceInputSystem Reference to DeviceInputSystem
89
- * @param elementToAttachTo HTMLElement to reference as target for inputs
90
- * @returns IEvent object (Keyboard)
91
- */
92
- static _CreateKeyboardEvent(o, t, a, l) {
93
- const r = this._CreateEvent(l);
94
- return this._CheckNonCharacterKeys(r, a), r.deviceType = s.Keyboard, r.deviceSlot = 0, r.inputIndex = o, r.type = t === 1 ? "keydown" : "keyup", r.key = String.fromCharCode(o), r.keyCode = o, r;
95
- }
96
- /**
97
- * Add parameters for non-character keys (Ctrl, Alt, Meta, Shift)
98
- * @param evt Event object to add parameters to
99
- * @param deviceInputSystem DeviceInputSystem to pull values from
100
- */
101
- static _CheckNonCharacterKeys(o, t) {
102
- const a = t.isDeviceAvailable(s.Keyboard), l = a && t.pollInput(s.Keyboard, 0, 18) === 1, r = a && t.pollInput(s.Keyboard, 0, 17) === 1, n = a && (t.pollInput(s.Keyboard, 0, 91) === 1 || t.pollInput(s.Keyboard, 0, 92) === 1 || t.pollInput(s.Keyboard, 0, 93) === 1), e = a && t.pollInput(s.Keyboard, 0, 16) === 1;
103
- o.altKey = l, o.ctrlKey = r, o.metaKey = n, o.shiftKey = e;
104
- }
105
- /**
106
- * Create base event object
107
- * @param elementToAttachTo Value to use as event target
108
- * @returns
109
- */
110
- static _CreateEvent(o) {
111
- const t = {};
112
- return t.preventDefault = () => {
113
- }, t.target = o, t;
114
- }
115
- }
116
- export {
117
- p as DeviceEventFactory
118
- };
@@ -1,46 +0,0 @@
1
- import { DeviceType as _ } from "./InputDevices/deviceEnums.esm.js";
2
- import { NativeDeviceInputSystem as g } from "./nativeDeviceInputSystem.esm.js";
3
- import { WebDeviceInputSystem as v } from "./webDeviceInputSystem.esm.js";
4
- import { DeviceSource as c } from "./InputDevices/deviceSource.esm.js";
5
- class y {
6
- constructor(a) {
7
- this._registeredManagers = new Array(), this._refCount = 0, this.registerManager = (s) => {
8
- for (let e = 0; e < this._devices.length; e++) {
9
- const t = this._devices[e];
10
- for (const i in t) {
11
- const h = +i;
12
- s._addDevice(new c(this._deviceInputSystem, e, h));
13
- }
14
- }
15
- this._registeredManagers.push(s);
16
- }, this.unregisterManager = (s) => {
17
- const e = this._registeredManagers.indexOf(s);
18
- e > -1 && this._registeredManagers.splice(e, 1);
19
- };
20
- const d = Object.keys(_).length / 2;
21
- this._devices = new Array(d);
22
- const n = (s, e) => {
23
- this._devices[s] || (this._devices[s] = new Array()), this._devices[s][e] || (this._devices[s][e] = e);
24
- for (const t of this._registeredManagers) {
25
- const i = new c(this._deviceInputSystem, s, e);
26
- t._addDevice(i);
27
- }
28
- }, r = (s, e) => {
29
- var t;
30
- !((t = this._devices[s]) === null || t === void 0) && t[e] && delete this._devices[s][e];
31
- for (const i of this._registeredManagers)
32
- i._removeDevice(s, e);
33
- }, o = (s, e, t) => {
34
- if (t)
35
- for (const i of this._registeredManagers)
36
- i._onInputChanged(s, e, t);
37
- };
38
- typeof _native < "u" ? this._deviceInputSystem = new g(n, r, o) : this._deviceInputSystem = new v(a, n, r, o);
39
- }
40
- dispose() {
41
- this._deviceInputSystem.dispose();
42
- }
43
- }
44
- export {
45
- y as InternalDeviceSourceManager
46
- };
@@ -1,50 +0,0 @@
1
- import { DeviceEventFactory as v } from "./eventFactory.esm.js";
2
- import { DeviceType as u } from "./InputDevices/deviceEnums.esm.js";
3
- class l {
4
- constructor(t, e, n) {
5
- this._nativeInput = _native.DeviceInputSystem ? new _native.DeviceInputSystem(t, e, (i, s, p, r) => {
6
- const a = v.CreateDeviceEvent(i, s, p, r, this);
7
- n(i, s, a);
8
- }) : this._createDummyNativeInput();
9
- }
10
- // Public functions
11
- /**
12
- * Checks for current device input value, given an id and input index. Throws exception if requested device not initialized.
13
- * @param deviceType Enum specifying device type
14
- * @param deviceSlot "Slot" or index that device is referenced in
15
- * @param inputIndex Id of input to be checked
16
- * @returns Current value of input
17
- */
18
- pollInput(t, e, n) {
19
- return this._nativeInput.pollInput(t, e, n);
20
- }
21
- /**
22
- * Check for a specific device in the DeviceInputSystem
23
- * @param deviceType Type of device to check for
24
- * @returns bool with status of device's existence
25
- */
26
- isDeviceAvailable(t) {
27
- return t === u.Mouse || t === u.Touch;
28
- }
29
- /**
30
- * Dispose of all the observables
31
- */
32
- dispose() {
33
- this._nativeInput.dispose();
34
- }
35
- /**
36
- * For versions of BabylonNative that don't have the NativeInput plugin initialized, create a dummy version
37
- * @returns Object with dummy functions
38
- */
39
- _createDummyNativeInput() {
40
- return {
41
- pollInput: () => 0,
42
- isDeviceAvailable: () => !1,
43
- dispose: () => {
44
- }
45
- };
46
- }
47
- }
48
- export {
49
- l as NativeDeviceInputSystem
50
- };
@@ -1,354 +0,0 @@
1
- import { IsNavigatorAvailable as f } from "../Misc/domManagement.esm.js";
2
- import { Tools as v } from "../Misc/tools.esm.js";
3
- import { DeviceEventFactory as l } from "./eventFactory.esm.js";
4
- import { PointerInput as a, DeviceType as o } from "./InputDevices/deviceEnums.esm.js";
5
- const m = 255, T = Object.keys(a).length / 2;
6
- class D {
7
- constructor(t, s, e, i) {
8
- this._inputs = [], this._keyboardActive = !1, this._pointerActive = !1, this._usingSafari = v.IsSafari(), this._usingMacOS = f() && /(Mac|iPhone|iPod|iPad)/i.test(navigator.platform), this._keyboardDownEvent = (n) => {
9
- }, this._keyboardUpEvent = (n) => {
10
- }, this._keyboardBlurEvent = (n) => {
11
- }, this._pointerMoveEvent = (n) => {
12
- }, this._pointerDownEvent = (n) => {
13
- }, this._pointerUpEvent = (n) => {
14
- }, this._pointerCancelEvent = (n) => {
15
- }, this._pointerWheelEvent = (n) => {
16
- }, this._pointerBlurEvent = (n) => {
17
- }, this._eventsAttached = !1, this._mouseId = -1, this._isUsingFirefox = f() && navigator.userAgent && navigator.userAgent.indexOf("Firefox") !== -1, this._maxTouchPoints = 0, this._pointerInputClearObserver = null, this._gamepadConnectedEvent = (n) => {
18
- }, this._gamepadDisconnectedEvent = (n) => {
19
- }, this._eventPrefix = v.GetPointerPrefix(t), this._engine = t, this._onDeviceConnected = s, this._onDeviceDisconnected = e, this._onInputChanged = i, this._mouseId = this._isUsingFirefox ? 0 : 1, this._enableEvents(), this._usingMacOS && (this._metaKeys = []), this._engine._onEngineViewChanged || (this._engine._onEngineViewChanged = () => {
20
- this._enableEvents();
21
- });
22
- }
23
- // Public functions
24
- /**
25
- * Checks for current device input value, given an id and input index. Throws exception if requested device not initialized.
26
- * @param deviceType Enum specifying device type
27
- * @param deviceSlot "Slot" or index that device is referenced in
28
- * @param inputIndex Id of input to be checked
29
- * @returns Current value of input
30
- */
31
- pollInput(t, s, e) {
32
- const i = this._inputs[t][s];
33
- if (!i)
34
- throw `Unable to find device ${o[t]}`;
35
- t >= o.DualShock && t <= o.DualSense && this._updateDevice(t, s, e);
36
- const n = i[e];
37
- if (n === void 0)
38
- throw `Unable to find input ${e} for device ${o[t]} in slot ${s}`;
39
- return e === a.Move && v.Warn("Unable to provide information for PointerInput.Move. Try using PointerInput.Horizontal or PointerInput.Vertical for move data."), n;
40
- }
41
- /**
42
- * Check for a specific device in the DeviceInputSystem
43
- * @param deviceType Type of device to check for
44
- * @returns bool with status of device's existence
45
- */
46
- isDeviceAvailable(t) {
47
- return this._inputs[t] !== void 0;
48
- }
49
- /**
50
- * Dispose of all the eventlisteners
51
- */
52
- dispose() {
53
- this._onDeviceConnected = () => {
54
- }, this._onDeviceDisconnected = () => {
55
- }, this._onInputChanged = () => {
56
- }, delete this._engine._onEngineViewChanged, this._elementToAttachTo && this._disableEvents();
57
- }
58
- /**
59
- * Enable listening for user input events
60
- */
61
- _enableEvents() {
62
- const t = this === null || this === void 0 ? void 0 : this._engine.getInputElement();
63
- if (t && (!this._eventsAttached || this._elementToAttachTo !== t)) {
64
- if (this._disableEvents(), this._inputs) {
65
- for (const s of this._inputs)
66
- if (s)
67
- for (const e in s) {
68
- const i = +e, n = s[i];
69
- if (n)
70
- for (let r = 0; r < n.length; r++)
71
- n[r] = 0;
72
- }
73
- }
74
- this._elementToAttachTo = t, this._elementToAttachTo.tabIndex = this._elementToAttachTo.tabIndex !== -1 ? this._elementToAttachTo.tabIndex : this._engine.canvasTabIndex, this._handleKeyActions(), this._handlePointerActions(), this._handleGamepadActions(), this._eventsAttached = !0, this._checkForConnectedDevices();
75
- }
76
- }
77
- /**
78
- * Disable listening for user input events
79
- */
80
- _disableEvents() {
81
- this._elementToAttachTo && (this._elementToAttachTo.removeEventListener("blur", this._keyboardBlurEvent), this._elementToAttachTo.removeEventListener("blur", this._pointerBlurEvent), this._elementToAttachTo.removeEventListener("keydown", this._keyboardDownEvent), this._elementToAttachTo.removeEventListener("keyup", this._keyboardUpEvent), this._elementToAttachTo.removeEventListener(this._eventPrefix + "move", this._pointerMoveEvent), this._elementToAttachTo.removeEventListener(this._eventPrefix + "down", this._pointerDownEvent), this._elementToAttachTo.removeEventListener(this._eventPrefix + "up", this._pointerUpEvent), this._elementToAttachTo.removeEventListener(this._eventPrefix + "cancel", this._pointerCancelEvent), this._elementToAttachTo.removeEventListener(this._wheelEventName, this._pointerWheelEvent), window.removeEventListener("gamepadconnected", this._gamepadConnectedEvent), window.removeEventListener("gamepaddisconnected", this._gamepadDisconnectedEvent)), this._pointerInputClearObserver && this._engine.onEndFrameObservable.remove(this._pointerInputClearObserver), this._eventsAttached = !1;
82
- }
83
- /**
84
- * Checks for existing connections to devices and register them, if necessary
85
- * Currently handles gamepads and mouse
86
- */
87
- _checkForConnectedDevices() {
88
- if (navigator.getGamepads) {
89
- const t = navigator.getGamepads();
90
- for (const s of t)
91
- s && this._addGamePad(s);
92
- }
93
- typeof matchMedia == "function" && matchMedia("(pointer:fine)").matches && this._addPointerDevice(o.Mouse, 0, 0, 0);
94
- }
95
- // Private functions
96
- /**
97
- * Add a gamepad to the DeviceInputSystem
98
- * @param gamepad A single DOM Gamepad object
99
- */
100
- _addGamePad(t) {
101
- const s = this._getGamepadDeviceType(t.id), e = t.index;
102
- this._gamepads = this._gamepads || new Array(t.index + 1), this._registerDevice(s, e, t.buttons.length + t.axes.length), this._gamepads[e] = s;
103
- }
104
- /**
105
- * Add pointer device to DeviceInputSystem
106
- * @param deviceType Type of Pointer to add
107
- * @param deviceSlot Pointer ID (0 for mouse, pointerId for Touch)
108
- * @param currentX Current X at point of adding
109
- * @param currentY Current Y at point of adding
110
- */
111
- _addPointerDevice(t, s, e, i) {
112
- this._pointerActive || (this._pointerActive = !0), this._registerDevice(t, s, T);
113
- const n = this._inputs[t][s];
114
- n[0] = e, n[1] = i;
115
- }
116
- /**
117
- * Add device and inputs to device array
118
- * @param deviceType Enum specifying device type
119
- * @param deviceSlot "Slot" or index that device is referenced in
120
- * @param numberOfInputs Number of input entries to create for given device
121
- */
122
- _registerDevice(t, s, e) {
123
- if (s === void 0)
124
- throw `Unable to register device ${o[t]} to undefined slot.`;
125
- if (this._inputs[t] || (this._inputs[t] = {}), !this._inputs[t][s]) {
126
- const i = new Array(e);
127
- i.fill(0), this._inputs[t][s] = i, this._onDeviceConnected(t, s);
128
- }
129
- }
130
- /**
131
- * Given a specific device name, remove that device from the device map
132
- * @param deviceType Enum specifying device type
133
- * @param deviceSlot "Slot" or index that device is referenced in
134
- */
135
- _unregisterDevice(t, s) {
136
- this._inputs[t][s] && (delete this._inputs[t][s], this._onDeviceDisconnected(t, s));
137
- }
138
- /**
139
- * Handle all actions that come from keyboard interaction
140
- */
141
- _handleKeyActions() {
142
- this._keyboardDownEvent = (t) => {
143
- this._keyboardActive || (this._keyboardActive = !0, this._registerDevice(o.Keyboard, 0, m));
144
- const s = this._inputs[o.Keyboard][0];
145
- if (s) {
146
- s[t.keyCode] = 1;
147
- const e = t;
148
- e.inputIndex = t.keyCode, this._usingMacOS && t.metaKey && t.key !== "Meta" && (this._metaKeys.includes(t.keyCode) || this._metaKeys.push(t.keyCode)), this._onInputChanged(o.Keyboard, 0, e);
149
- }
150
- }, this._keyboardUpEvent = (t) => {
151
- this._keyboardActive || (this._keyboardActive = !0, this._registerDevice(o.Keyboard, 0, m));
152
- const s = this._inputs[o.Keyboard][0];
153
- if (s) {
154
- s[t.keyCode] = 0;
155
- const e = t;
156
- if (e.inputIndex = t.keyCode, this._usingMacOS && t.key === "Meta" && this._metaKeys.length > 0) {
157
- for (const i of this._metaKeys) {
158
- const n = l.CreateDeviceEvent(o.Keyboard, 0, i, 0, this, this._elementToAttachTo);
159
- s[i] = 0, this._onInputChanged(o.Keyboard, 0, n);
160
- }
161
- this._metaKeys.splice(0, this._metaKeys.length);
162
- }
163
- this._onInputChanged(o.Keyboard, 0, e);
164
- }
165
- }, this._keyboardBlurEvent = () => {
166
- if (this._keyboardActive) {
167
- const t = this._inputs[o.Keyboard][0];
168
- for (let s = 0; s < t.length; s++)
169
- if (t[s] !== 0) {
170
- t[s] = 0;
171
- const e = l.CreateDeviceEvent(o.Keyboard, 0, s, 0, this, this._elementToAttachTo);
172
- this._onInputChanged(o.Keyboard, 0, e);
173
- }
174
- this._usingMacOS && this._metaKeys.splice(0, this._metaKeys.length);
175
- }
176
- }, this._elementToAttachTo.addEventListener("keydown", this._keyboardDownEvent), this._elementToAttachTo.addEventListener("keyup", this._keyboardUpEvent), this._elementToAttachTo.addEventListener("blur", this._keyboardBlurEvent);
177
- }
178
- /**
179
- * Handle all actions that come from pointer interaction
180
- */
181
- _handlePointerActions() {
182
- this._maxTouchPoints = f() && navigator.maxTouchPoints || 2, this._activeTouchIds || (this._activeTouchIds = new Array(this._maxTouchPoints));
183
- for (let e = 0; e < this._maxTouchPoints; e++)
184
- this._activeTouchIds[e] = -1;
185
- this._pointerMoveEvent = (e) => {
186
- const i = this._getPointerType(e), n = i === o.Mouse ? 0 : this._activeTouchIds.indexOf(e.pointerId);
187
- this._inputs[i] || (this._inputs[i] = {}), this._inputs[i][n] || this._addPointerDevice(i, n, e.clientX, e.clientY);
188
- const r = this._inputs[i][n];
189
- if (r) {
190
- const c = e;
191
- c.inputIndex = a.Move, r[a.Horizontal] = e.clientX, r[a.Vertical] = e.clientY, e.pointerId === void 0 && (e.pointerId = this._mouseId), this._onInputChanged(i, n, c), !this._usingSafari && e.button !== -1 && (c.inputIndex = e.button + 2, r[e.button + 2] = r[e.button + 2] ? 0 : 1, this._onInputChanged(i, n, c));
192
- }
193
- }, this._pointerDownEvent = (e) => {
194
- const i = this._getPointerType(e);
195
- let n = i === o.Mouse ? 0 : e.pointerId;
196
- if (i === o.Touch) {
197
- const c = this._activeTouchIds.indexOf(-1);
198
- if (c >= 0)
199
- n = c, this._activeTouchIds[c] = e.pointerId;
200
- else {
201
- v.Warn(`Max number of touches exceeded. Ignoring touches in excess of ${this._maxTouchPoints}`);
202
- return;
203
- }
204
- }
205
- this._inputs[i] || (this._inputs[i] = {}), this._inputs[i][n] ? i === o.Touch && this._onDeviceConnected(i, n) : this._addPointerDevice(i, n, e.clientX, e.clientY);
206
- const r = this._inputs[i][n];
207
- if (r) {
208
- const c = r[a.Horizontal], d = r[a.Vertical];
209
- if (i === o.Mouse) {
210
- if (e.pointerId === void 0 && (e.pointerId = this._mouseId), !document.pointerLockElement)
211
- try {
212
- this._elementToAttachTo.setPointerCapture(this._mouseId);
213
- } catch {
214
- }
215
- } else if (e.pointerId && !document.pointerLockElement)
216
- try {
217
- this._elementToAttachTo.setPointerCapture(e.pointerId);
218
- } catch {
219
- }
220
- r[a.Horizontal] = e.clientX, r[a.Vertical] = e.clientY, r[e.button + 2] = 1;
221
- const h = e;
222
- h.inputIndex = e.button + 2, this._onInputChanged(i, n, h), (c !== e.clientX || d !== e.clientY) && (h.inputIndex = a.Move, this._onInputChanged(i, n, h));
223
- }
224
- }, this._pointerUpEvent = (e) => {
225
- var i, n, r, c, d;
226
- const h = this._getPointerType(e), _ = h === o.Mouse ? 0 : this._activeTouchIds.indexOf(e.pointerId);
227
- if (h === o.Touch) {
228
- if (_ === -1)
229
- return;
230
- this._activeTouchIds[_] = -1;
231
- }
232
- const u = (i = this._inputs[h]) === null || i === void 0 ? void 0 : i[_];
233
- if (u && u[e.button + 2] !== 0) {
234
- const E = u[a.Horizontal], g = u[a.Vertical];
235
- u[a.Horizontal] = e.clientX, u[a.Vertical] = e.clientY, u[e.button + 2] = 0;
236
- const p = e;
237
- e.pointerId === void 0 && (e.pointerId = this._mouseId), (E !== e.clientX || g !== e.clientY) && (p.inputIndex = a.Move, this._onInputChanged(h, _, p)), p.inputIndex = e.button + 2, h === o.Mouse && this._mouseId >= 0 && (!((r = (n = this._elementToAttachTo).hasPointerCapture) === null || r === void 0) && r.call(n, this._mouseId)) ? this._elementToAttachTo.releasePointerCapture(this._mouseId) : e.pointerId && (!((d = (c = this._elementToAttachTo).hasPointerCapture) === null || d === void 0) && d.call(c, e.pointerId)) && this._elementToAttachTo.releasePointerCapture(e.pointerId), this._onInputChanged(h, _, p), h === o.Touch && this._onDeviceDisconnected(h, _);
238
- }
239
- }, this._pointerCancelEvent = (e) => {
240
- var i, n, r, c;
241
- if (e.pointerType === "mouse") {
242
- const d = this._inputs[o.Mouse][0];
243
- this._mouseId >= 0 && (!((n = (i = this._elementToAttachTo).hasPointerCapture) === null || n === void 0) && n.call(i, this._mouseId)) && this._elementToAttachTo.releasePointerCapture(this._mouseId);
244
- for (let h = a.LeftClick; h <= a.BrowserForward; h++)
245
- if (d[h] === 1) {
246
- d[h] = 0;
247
- const _ = l.CreateDeviceEvent(o.Mouse, 0, h, 0, this, this._elementToAttachTo);
248
- this._onInputChanged(o.Mouse, 0, _);
249
- }
250
- } else {
251
- const d = this._activeTouchIds.indexOf(e.pointerId);
252
- !((c = (r = this._elementToAttachTo).hasPointerCapture) === null || c === void 0) && c.call(r, e.pointerId) && this._elementToAttachTo.releasePointerCapture(e.pointerId), this._inputs[o.Touch][d][a.LeftClick] = 0;
253
- const h = l.CreateDeviceEvent(o.Touch, d, a.LeftClick, 0, this, this._elementToAttachTo, e.pointerId);
254
- this._onInputChanged(o.Touch, d, h), this._activeTouchIds[d] = -1, this._onDeviceDisconnected(o.Touch, d);
255
- }
256
- }, this._wheelEventName = "onwheel" in document.createElement("div") ? "wheel" : document.onmousewheel !== void 0 ? "mousewheel" : "DOMMouseScroll";
257
- let t = !1;
258
- const s = function() {
259
- };
260
- try {
261
- const e = Object.defineProperty({}, "passive", {
262
- get: function() {
263
- t = !0;
264
- }
265
- });
266
- this._elementToAttachTo.addEventListener("test", s, e), this._elementToAttachTo.removeEventListener("test", s, e);
267
- } catch {
268
- }
269
- this._pointerBlurEvent = () => {
270
- var e, i, n, r, c;
271
- if (this.isDeviceAvailable(o.Mouse)) {
272
- const d = this._inputs[o.Mouse][0];
273
- this._mouseId >= 0 && (!((i = (e = this._elementToAttachTo).hasPointerCapture) === null || i === void 0) && i.call(e, this._mouseId)) && this._elementToAttachTo.releasePointerCapture(this._mouseId);
274
- for (let h = a.LeftClick; h <= a.BrowserForward; h++)
275
- if (d[h] === 1) {
276
- d[h] = 0;
277
- const _ = l.CreateDeviceEvent(o.Mouse, 0, h, 0, this, this._elementToAttachTo);
278
- this._onInputChanged(o.Mouse, 0, _);
279
- }
280
- }
281
- if (this.isDeviceAvailable(o.Touch)) {
282
- const d = this._inputs[o.Touch];
283
- for (let h = 0; h < this._activeTouchIds.length; h++) {
284
- const _ = this._activeTouchIds[h];
285
- if (!((r = (n = this._elementToAttachTo).hasPointerCapture) === null || r === void 0) && r.call(n, _) && this._elementToAttachTo.releasePointerCapture(_), _ !== -1 && ((c = d[h]) === null || c === void 0 ? void 0 : c[a.LeftClick]) === 1) {
286
- d[h][a.LeftClick] = 0;
287
- const u = l.CreateDeviceEvent(o.Touch, h, a.LeftClick, 0, this, this._elementToAttachTo, _);
288
- this._onInputChanged(o.Touch, h, u), this._activeTouchIds[h] = -1, this._onDeviceDisconnected(o.Touch, h);
289
- }
290
- }
291
- }
292
- }, this._pointerWheelEvent = (e) => {
293
- const i = o.Mouse, n = 0;
294
- this._inputs[i] || (this._inputs[i] = []), this._inputs[i][n] || (this._pointerActive = !0, this._registerDevice(i, n, T));
295
- const r = this._inputs[i][n];
296
- if (r) {
297
- r[a.MouseWheelX] = e.deltaX || 0, r[a.MouseWheelY] = e.deltaY || e.wheelDelta || 0, r[a.MouseWheelZ] = e.deltaZ || 0;
298
- const c = e;
299
- e.pointerId === void 0 && (e.pointerId = this._mouseId), r[a.MouseWheelX] !== 0 && (c.inputIndex = a.MouseWheelX, this._onInputChanged(i, n, c)), r[a.MouseWheelY] !== 0 && (c.inputIndex = a.MouseWheelY, this._onInputChanged(i, n, c)), r[a.MouseWheelZ] !== 0 && (c.inputIndex = a.MouseWheelZ, this._onInputChanged(i, n, c));
300
- }
301
- }, this._elementToAttachTo.addEventListener(this._eventPrefix + "move", this._pointerMoveEvent), this._elementToAttachTo.addEventListener(this._eventPrefix + "down", this._pointerDownEvent), this._elementToAttachTo.addEventListener(this._eventPrefix + "up", this._pointerUpEvent), this._elementToAttachTo.addEventListener(this._eventPrefix + "cancel", this._pointerCancelEvent), this._elementToAttachTo.addEventListener("blur", this._pointerBlurEvent), this._elementToAttachTo.addEventListener(this._wheelEventName, this._pointerWheelEvent, t ? { passive: !1 } : !1), this._pointerInputClearObserver = this._engine.onEndFrameObservable.add(() => {
302
- if (this.isDeviceAvailable(o.Mouse)) {
303
- const e = this._inputs[o.Mouse][0];
304
- e[a.MouseWheelX] = 0, e[a.MouseWheelY] = 0, e[a.MouseWheelZ] = 0;
305
- }
306
- });
307
- }
308
- /**
309
- * Handle all actions that come from gamepad interaction
310
- */
311
- _handleGamepadActions() {
312
- this._gamepadConnectedEvent = (t) => {
313
- this._addGamePad(t.gamepad);
314
- }, this._gamepadDisconnectedEvent = (t) => {
315
- if (this._gamepads) {
316
- const s = this._getGamepadDeviceType(t.gamepad.id), e = t.gamepad.index;
317
- this._unregisterDevice(s, e), delete this._gamepads[e];
318
- }
319
- }, window.addEventListener("gamepadconnected", this._gamepadConnectedEvent), window.addEventListener("gamepaddisconnected", this._gamepadDisconnectedEvent);
320
- }
321
- /**
322
- * Update all non-event based devices with each frame
323
- * @param deviceType Enum specifying device type
324
- * @param deviceSlot "Slot" or index that device is referenced in
325
- * @param inputIndex Id of input to be checked
326
- */
327
- _updateDevice(t, s, e) {
328
- const i = navigator.getGamepads()[s];
329
- if (i && t === this._gamepads[s]) {
330
- const n = this._inputs[t][s];
331
- e >= i.buttons.length ? n[e] = i.axes[e - i.buttons.length].valueOf() : n[e] = i.buttons[e].value;
332
- }
333
- }
334
- /**
335
- * Gets DeviceType from the device name
336
- * @param deviceName Name of Device from DeviceInputSystem
337
- * @returns DeviceType enum value
338
- */
339
- _getGamepadDeviceType(t) {
340
- return t.indexOf("054c") !== -1 ? t.indexOf("0ce6") !== -1 ? o.DualSense : o.DualShock : t.indexOf("Xbox One") !== -1 || t.search("Xbox 360") !== -1 || t.search("xinput") !== -1 ? o.Xbox : t.indexOf("057e") !== -1 ? o.Switch : o.Generic;
341
- }
342
- /**
343
- * Get DeviceType from a given pointer/mouse/touch event.
344
- * @param evt PointerEvent to evaluate
345
- * @returns DeviceType interpreted from event
346
- */
347
- _getPointerType(t) {
348
- let s = o.Mouse;
349
- return (t.pointerType === "touch" || t.pointerType === "pen" || t.touches) && (s = o.Touch), s;
350
- }
351
- }
352
- export {
353
- D as WebDeviceInputSystem
354
- };