@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (490) hide show
  1. package/dist/index.esm.js +79094 -9
  2. package/dist/index.umd.js +54 -54
  3. package/package.json +2 -3
  4. package/dist/lib/assetCache.esm.js +0 -21
  5. package/dist/lib/configuration.esm.js +0 -98
  6. package/dist/lib/core.esm.js +0 -417
  7. package/dist/lib/dynamicTexture.esm.js +0 -51
  8. package/dist/lib/glbLoaderExtensions.esm.js +0 -137
  9. package/dist/lib/glowLayerManager.esm.js +0 -19
  10. package/dist/lib/guid.esm.js +0 -7
  11. package/dist/lib/material.esm.js +0 -50
  12. package/dist/lib/modelContainer.esm.js +0 -351
  13. package/dist/lib/productAnimations.esm.js +0 -123
  14. package/dist/lib/productCamera.esm.js +0 -113
  15. package/dist/lib/renderConstants.esm.js +0 -103
  16. package/dist/lib/renderingPipeline.esm.js +0 -99
  17. package/dist/lib/types.esm.js +0 -5
  18. package/dist/lib/variants.esm.js +0 -112
  19. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
  20. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
  21. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
  22. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
  23. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
  24. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
  25. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
  26. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
  27. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
  28. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
  29. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
  30. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
  31. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
  32. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
  33. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
  34. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
  35. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
  36. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
  37. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
  38. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
  39. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
  40. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
  41. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
  48. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
  49. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
  50. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
  51. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
  52. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
  53. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
  54. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
  55. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
  56. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
  57. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
  58. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
  59. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
  60. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
  61. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
  62. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
  63. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
  64. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
  69. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
  70. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
  71. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
  80. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
  81. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
  82. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
  90. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
  91. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
  92. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
  95. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
  96. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
  97. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
  98. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
  99. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
  100. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
  101. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
  102. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
  103. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
  104. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
  105. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
  106. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
  107. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
  108. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
  109. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
  110. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
  111. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
  112. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
  113. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
  114. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
  115. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
  116. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
  117. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
  118. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
  119. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
  120. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
  121. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
  122. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
  123. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
  129. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
  130. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
  131. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
  150. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
  151. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
  152. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
  153. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
  154. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
  155. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
  156. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
  157. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
  158. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
  159. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
  160. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
  161. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
  162. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
  163. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
  164. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
  165. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
  166. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
  167. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +0 -212
  168. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
  169. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
  170. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
  171. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
  172. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
  173. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +0 -838
  174. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
  175. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
  176. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +0 -19
  177. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +0 -903
  178. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +0 -6
  179. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +0 -91
  180. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +0 -43
  181. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +0 -9
  182. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +0 -145
  183. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +0 -284
  184. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +0 -124
  185. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +0 -4915
  186. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +0 -41
  187. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +0 -177
  188. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +0 -260
  189. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +0 -233
  190. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +0 -47
  191. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +0 -12
  192. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +0 -1448
  193. package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +0 -729
  194. package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +0 -455
  195. package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +0 -2526
  196. package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +0 -865
  197. package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +0 -13
  198. package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +0 -422
  199. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +0 -129
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  201. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
  202. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
  203. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
  204. package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +0 -41
  205. package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +0 -52
  206. package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +0 -561
  207. package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +0 -31
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  209. package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +0 -53
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  219. package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +0 -40
  220. package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +0 -339
  221. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +0 -6
  222. package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +0 -9
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  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.esm.js +0 -37
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  454. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +0 -42
  455. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +0 -195
  456. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +0 -75
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +0 -77
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +0 -53
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +0 -31
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +0 -29
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +0 -47
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +0 -173
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +0 -82
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +0 -68
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +0 -60
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  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +0 -42
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +0 -32
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  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +0 -41
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +0 -41
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +0 -41
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  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +0 -37
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  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +0 -40
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +0 -17
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  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +0 -29
  486. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +0 -29
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  489. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +0 -462
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@@ -1,117 +0,0 @@
1
- import { Logger as r } from "../Misc/logger.esm.js";
2
- class u {
3
- /**
4
- * Creates a new WeightedSound from the list of sounds given.
5
- * @param loop When true a Sound will be selected and played when the current playing Sound completes.
6
- * @param sounds Array of Sounds that will be selected from.
7
- * @param weights Array of number values for selection weights; length must equal sounds, values will be normalized to 1
8
- */
9
- constructor(e, n, o) {
10
- if (this.loop = !1, this._coneInnerAngle = 360, this._coneOuterAngle = 360, this._volume = 1, this.isPlaying = !1, this.isPaused = !1, this._sounds = [], this._weights = [], n.length !== o.length)
11
- throw new Error("Sounds length does not equal weights length");
12
- this.loop = e, this._weights = o;
13
- let s = 0;
14
- for (const t of o)
15
- s += t;
16
- const i = s > 0 ? 1 / s : 0;
17
- for (let t = 0; t < this._weights.length; t++)
18
- this._weights[t] *= i;
19
- this._sounds = n;
20
- for (const t of this._sounds)
21
- t.onEndedObservable.add(() => {
22
- this._onended();
23
- });
24
- }
25
- /**
26
- * The size of cone in degrees for a directional sound in which there will be no attenuation.
27
- */
28
- get directionalConeInnerAngle() {
29
- return this._coneInnerAngle;
30
- }
31
- /**
32
- * The size of cone in degrees for a directional sound in which there will be no attenuation.
33
- */
34
- set directionalConeInnerAngle(e) {
35
- if (e !== this._coneInnerAngle) {
36
- if (this._coneOuterAngle < e) {
37
- r.Error("directionalConeInnerAngle: outer angle of the cone must be superior or equal to the inner angle.");
38
- return;
39
- }
40
- this._coneInnerAngle = e;
41
- for (const n of this._sounds)
42
- n.directionalConeInnerAngle = e;
43
- }
44
- }
45
- /**
46
- * Size of cone in degrees for a directional sound outside of which there will be no sound.
47
- * Listener angles between innerAngle and outerAngle will falloff linearly.
48
- */
49
- get directionalConeOuterAngle() {
50
- return this._coneOuterAngle;
51
- }
52
- /**
53
- * Size of cone in degrees for a directional sound outside of which there will be no sound.
54
- * Listener angles between innerAngle and outerAngle will falloff linearly.
55
- */
56
- set directionalConeOuterAngle(e) {
57
- if (e !== this._coneOuterAngle) {
58
- if (e < this._coneInnerAngle) {
59
- r.Error("directionalConeOuterAngle: outer angle of the cone must be superior or equal to the inner angle.");
60
- return;
61
- }
62
- this._coneOuterAngle = e;
63
- for (const n of this._sounds)
64
- n.directionalConeOuterAngle = e;
65
- }
66
- }
67
- /**
68
- * Playback volume.
69
- */
70
- get volume() {
71
- return this._volume;
72
- }
73
- /**
74
- * Playback volume.
75
- */
76
- set volume(e) {
77
- if (e !== this._volume)
78
- for (const n of this._sounds)
79
- n.setVolume(e);
80
- }
81
- _onended() {
82
- this._currentIndex !== void 0 && (this._sounds[this._currentIndex].autoplay = !1), this.loop && this.isPlaying ? this.play() : this.isPlaying = !1;
83
- }
84
- /**
85
- * Suspend playback
86
- */
87
- pause() {
88
- this.isPaused = !0, this._currentIndex !== void 0 && this._sounds[this._currentIndex].pause();
89
- }
90
- /**
91
- * Stop playback
92
- */
93
- stop() {
94
- this.isPlaying = !1, this._currentIndex !== void 0 && this._sounds[this._currentIndex].stop();
95
- }
96
- /**
97
- * Start playback.
98
- * @param startOffset Position the clip head at a specific time in seconds.
99
- */
100
- play(e) {
101
- if (!this.isPaused) {
102
- this.stop();
103
- const o = Math.random();
104
- let s = 0;
105
- for (let i = 0; i < this._weights.length; i++)
106
- if (s += this._weights[i], o <= s) {
107
- this._currentIndex = i;
108
- break;
109
- }
110
- }
111
- const n = this._sounds[this._currentIndex];
112
- n.isReady() ? n.play(0, this.isPaused ? void 0 : e) : n.autoplay = !0, this.isPlaying = !0, this.isPaused = !1;
113
- }
114
- }
115
- export {
116
- u as WeightedSound
117
- };
@@ -1,145 +0,0 @@
1
- import { PointerEventTypes as s } from "../../Events/pointerEvents.esm.js";
2
- import { PrecisionDate as i } from "../../Misc/precisionDate.esm.js";
3
- import { Epsilon as h } from "../../Maths/math.constants.esm.js";
4
- class c {
5
- constructor() {
6
- this._zoomStopsAnimation = !1, this._idleRotationSpeed = 0.05, this._idleRotationWaitTime = 2e3, this._idleRotationSpinupTime = 2e3, this.targetAlpha = null, this._isPointerDown = !1, this._lastFrameTime = null, this._lastInteractionTime = -1 / 0, this._cameraRotationSpeed = 0, this._lastFrameRadius = 0;
7
- }
8
- /**
9
- * Gets the name of the behavior.
10
- */
11
- get name() {
12
- return "AutoRotation";
13
- }
14
- /**
15
- * Sets the flag that indicates if user zooming should stop animation.
16
- */
17
- set zoomStopsAnimation(t) {
18
- this._zoomStopsAnimation = t;
19
- }
20
- /**
21
- * Gets the flag that indicates if user zooming should stop animation.
22
- */
23
- get zoomStopsAnimation() {
24
- return this._zoomStopsAnimation;
25
- }
26
- /**
27
- * Sets the default speed at which the camera rotates around the model.
28
- */
29
- set idleRotationSpeed(t) {
30
- this._idleRotationSpeed = t;
31
- }
32
- /**
33
- * Gets the default speed at which the camera rotates around the model.
34
- */
35
- get idleRotationSpeed() {
36
- return this._idleRotationSpeed;
37
- }
38
- /**
39
- * Sets the time (in milliseconds) to wait after user interaction before the camera starts rotating.
40
- */
41
- set idleRotationWaitTime(t) {
42
- this._idleRotationWaitTime = t;
43
- }
44
- /**
45
- * Gets the time (milliseconds) to wait after user interaction before the camera starts rotating.
46
- */
47
- get idleRotationWaitTime() {
48
- return this._idleRotationWaitTime;
49
- }
50
- /**
51
- * Sets the time (milliseconds) to take to spin up to the full idle rotation speed.
52
- */
53
- set idleRotationSpinupTime(t) {
54
- this._idleRotationSpinupTime = t;
55
- }
56
- /**
57
- * Gets the time (milliseconds) to take to spin up to the full idle rotation speed.
58
- */
59
- get idleRotationSpinupTime() {
60
- return this._idleRotationSpinupTime;
61
- }
62
- /**
63
- * Gets a value indicating if the camera is currently rotating because of this behavior
64
- */
65
- get rotationInProgress() {
66
- return Math.abs(this._cameraRotationSpeed) > 0;
67
- }
68
- /**
69
- * Initializes the behavior.
70
- */
71
- init() {
72
- }
73
- /**
74
- * Attaches the behavior to its arc rotate camera.
75
- * @param camera Defines the camera to attach the behavior to
76
- */
77
- attach(t) {
78
- this._attachedCamera = t;
79
- const r = this._attachedCamera.getScene();
80
- this._onPrePointerObservableObserver = r.onPrePointerObservable.add((e) => {
81
- if (e.type === s.POINTERDOWN) {
82
- this._isPointerDown = !0;
83
- return;
84
- }
85
- e.type === s.POINTERUP && (this._isPointerDown = !1);
86
- }), this._onAfterCheckInputsObserver = t.onAfterCheckInputsObservable.add(() => {
87
- if (this._reachTargetAlpha())
88
- return;
89
- const e = i.Now;
90
- let a = 0;
91
- this._lastFrameTime != null && (a = e - this._lastFrameTime), this._lastFrameTime = e, this._applyUserInteraction();
92
- const n = e - this._lastInteractionTime - this._idleRotationWaitTime, o = Math.max(Math.min(n / this._idleRotationSpinupTime, 1), 0);
93
- this._cameraRotationSpeed = this._idleRotationSpeed * o, this._attachedCamera && (this._attachedCamera.alpha -= this._cameraRotationSpeed * (a / 1e3));
94
- });
95
- }
96
- /**
97
- * Detaches the behavior from its current arc rotate camera.
98
- */
99
- detach() {
100
- if (!this._attachedCamera)
101
- return;
102
- const t = this._attachedCamera.getScene();
103
- this._onPrePointerObservableObserver && t.onPrePointerObservable.remove(this._onPrePointerObservableObserver), this._attachedCamera.onAfterCheckInputsObservable.remove(this._onAfterCheckInputsObserver), this._attachedCamera = null;
104
- }
105
- /**
106
- * Force-reset the last interaction time
107
- * @param customTime an optional time that will be used instead of the current last interaction time. For example `Date.now()`
108
- */
109
- resetLastInteractionTime(t) {
110
- this._lastInteractionTime = t ?? i.Now;
111
- }
112
- /**
113
- * Returns true if camera alpha reaches the target alpha
114
- * @returns true if camera alpha reaches the target alpha
115
- */
116
- _reachTargetAlpha() {
117
- return this._attachedCamera && this.targetAlpha ? Math.abs(this._attachedCamera.alpha - this.targetAlpha) < h : !1;
118
- }
119
- /**
120
- * Returns true if user is scrolling.
121
- * @returns true if user is scrolling.
122
- */
123
- _userIsZooming() {
124
- return this._attachedCamera ? this._attachedCamera.inertialRadiusOffset !== 0 : !1;
125
- }
126
- _shouldAnimationStopForInteraction() {
127
- if (!this._attachedCamera)
128
- return !1;
129
- let t = !1;
130
- return this._lastFrameRadius === this._attachedCamera.radius && this._attachedCamera.inertialRadiusOffset !== 0 && (t = !0), this._lastFrameRadius = this._attachedCamera.radius, this._zoomStopsAnimation ? t : this._userIsZooming();
131
- }
132
- /**
133
- * Applies any current user interaction to the camera. Takes into account maximum alpha rotation.
134
- */
135
- _applyUserInteraction() {
136
- this._userIsMoving() && !this._shouldAnimationStopForInteraction() && (this._lastInteractionTime = i.Now);
137
- }
138
- // Tools
139
- _userIsMoving() {
140
- return this._attachedCamera ? this._attachedCamera.inertialAlphaOffset !== 0 || this._attachedCamera.inertialBetaOffset !== 0 || this._attachedCamera.inertialRadiusOffset !== 0 || this._attachedCamera.inertialPanningX !== 0 || this._attachedCamera.inertialPanningY !== 0 || this._isPointerDown : !1;
141
- }
142
- }
143
- export {
144
- c as AutoRotationBehavior
145
- };
@@ -1,93 +0,0 @@
1
- import { BackEase as r, EasingFunction as h } from "../../Animations/easing.esm.js";
2
- import { Animation as s } from "../../Animations/animation.esm.js";
3
- class i {
4
- constructor() {
5
- this.transitionDuration = 450, this.lowerRadiusTransitionRange = 2, this.upperRadiusTransitionRange = -2, this._autoTransitionRange = !1, this._radiusIsAnimating = !1, this._radiusBounceTransition = null, this._animatables = new Array();
6
- }
7
- /**
8
- * Gets the name of the behavior.
9
- */
10
- get name() {
11
- return "Bouncing";
12
- }
13
- /**
14
- * Gets a value indicating if the lowerRadiusTransitionRange and upperRadiusTransitionRange are defined automatically
15
- */
16
- get autoTransitionRange() {
17
- return this._autoTransitionRange;
18
- }
19
- /**
20
- * Sets a value indicating if the lowerRadiusTransitionRange and upperRadiusTransitionRange are defined automatically
21
- * Transition ranges will be set to 5% of the bounding box diagonal in world space
22
- */
23
- set autoTransitionRange(a) {
24
- if (this._autoTransitionRange === a)
25
- return;
26
- this._autoTransitionRange = a;
27
- const t = this._attachedCamera;
28
- t && (a ? this._onMeshTargetChangedObserver = t.onMeshTargetChangedObservable.add((e) => {
29
- if (!e)
30
- return;
31
- e.computeWorldMatrix(!0);
32
- const n = e.getBoundingInfo().diagonalLength;
33
- this.lowerRadiusTransitionRange = n * 0.05, this.upperRadiusTransitionRange = n * 0.05;
34
- }) : this._onMeshTargetChangedObserver && t.onMeshTargetChangedObservable.remove(this._onMeshTargetChangedObserver));
35
- }
36
- /**
37
- * Initializes the behavior.
38
- */
39
- init() {
40
- }
41
- /**
42
- * Attaches the behavior to its arc rotate camera.
43
- * @param camera Defines the camera to attach the behavior to
44
- */
45
- attach(a) {
46
- this._attachedCamera = a, this._onAfterCheckInputsObserver = a.onAfterCheckInputsObservable.add(() => {
47
- this._attachedCamera && (this._isRadiusAtLimit(this._attachedCamera.lowerRadiusLimit) && this._applyBoundRadiusAnimation(this.lowerRadiusTransitionRange), this._isRadiusAtLimit(this._attachedCamera.upperRadiusLimit) && this._applyBoundRadiusAnimation(this.upperRadiusTransitionRange));
48
- });
49
- }
50
- /**
51
- * Detaches the behavior from its current arc rotate camera.
52
- */
53
- detach() {
54
- this._attachedCamera && (this._onAfterCheckInputsObserver && this._attachedCamera.onAfterCheckInputsObservable.remove(this._onAfterCheckInputsObserver), this._onMeshTargetChangedObserver && this._attachedCamera.onMeshTargetChangedObservable.remove(this._onMeshTargetChangedObserver), this._attachedCamera = null);
55
- }
56
- /**
57
- * Checks if the camera radius is at the specified limit. Takes into account animation locks.
58
- * @param radiusLimit The limit to check against.
59
- * @returns Bool to indicate if at limit.
60
- */
61
- _isRadiusAtLimit(a) {
62
- return this._attachedCamera ? this._attachedCamera.radius === a && !this._radiusIsAnimating : !1;
63
- }
64
- /**
65
- * Applies an animation to the radius of the camera, extending by the radiusDelta.
66
- * @param radiusDelta The delta by which to animate to. Can be negative.
67
- */
68
- _applyBoundRadiusAnimation(a) {
69
- if (!this._attachedCamera)
70
- return;
71
- this._radiusBounceTransition || (i.EasingFunction.setEasingMode(i.EasingMode), this._radiusBounceTransition = s.CreateAnimation("radius", s.ANIMATIONTYPE_FLOAT, 60, i.EasingFunction)), this._cachedWheelPrecision = this._attachedCamera.wheelPrecision, this._attachedCamera.wheelPrecision = 1 / 0, this._attachedCamera.inertialRadiusOffset = 0, this.stopAllAnimations(), this._radiusIsAnimating = !0;
72
- const t = s.TransitionTo("radius", this._attachedCamera.radius + a, this._attachedCamera, this._attachedCamera.getScene(), 60, this._radiusBounceTransition, this.transitionDuration, () => this._clearAnimationLocks());
73
- t && this._animatables.push(t);
74
- }
75
- /**
76
- * Removes all animation locks. Allows new animations to be added to any of the camera properties.
77
- */
78
- _clearAnimationLocks() {
79
- this._radiusIsAnimating = !1, this._attachedCamera && (this._attachedCamera.wheelPrecision = this._cachedWheelPrecision);
80
- }
81
- /**
82
- * Stops and removes all animations that have been applied to the camera
83
- */
84
- stopAllAnimations() {
85
- for (this._attachedCamera && (this._attachedCamera.animations = []); this._animatables.length; )
86
- this._animatables[0].onAnimationEnd = null, this._animatables[0].stop(), this._animatables.shift();
87
- }
88
- }
89
- i.EasingFunction = new r(0.3);
90
- i.EasingMode = h.EASINGMODE_EASEOUT;
91
- export {
92
- i as BouncingBehavior
93
- };
@@ -1,295 +0,0 @@
1
- import { ExponentialEase as A, EasingFunction as p } from "../../Animations/easing.esm.js";
2
- import { Observable as C } from "../../Misc/observable.esm.js";
3
- import { PointerEventTypes as g } from "../../Events/pointerEvents.esm.js";
4
- import { PrecisionDate as f } from "../../Misc/precisionDate.esm.js";
5
- import { Vector3 as l, Vector2 as b } from "../../Maths/math.vector.esm.js";
6
- import { Animation as h } from "../../Animations/animation.esm.js";
7
- class s {
8
- constructor() {
9
- this.onTargetFramingAnimationEndObservable = new C(), this._mode = s.FitFrustumSidesMode, this._radiusScale = 1, this._positionScale = 0.5, this._defaultElevation = 0.3, this._elevationReturnTime = 1500, this._elevationReturnWaitTime = 1e3, this._zoomStopsAnimation = !1, this._framingTime = 1500, this.autoCorrectCameraLimitsAndSensibility = !0, this._isPointerDown = !1, this._lastInteractionTime = -1 / 0, this._animatables = new Array(), this._betaIsAnimating = !1;
10
- }
11
- /**
12
- * Gets the name of the behavior.
13
- */
14
- get name() {
15
- return "Framing";
16
- }
17
- /**
18
- * Sets the current mode used by the behavior
19
- */
20
- set mode(t) {
21
- this._mode = t;
22
- }
23
- /**
24
- * Gets current mode used by the behavior.
25
- */
26
- get mode() {
27
- return this._mode;
28
- }
29
- /**
30
- * Sets the scale applied to the radius (1 by default)
31
- */
32
- set radiusScale(t) {
33
- this._radiusScale = t;
34
- }
35
- /**
36
- * Gets the scale applied to the radius
37
- */
38
- get radiusScale() {
39
- return this._radiusScale;
40
- }
41
- /**
42
- * Sets the scale to apply on Y axis to position camera focus. 0.5 by default which means the center of the bounding box.
43
- */
44
- set positionScale(t) {
45
- this._positionScale = t;
46
- }
47
- /**
48
- * Gets the scale to apply on Y axis to position camera focus. 0.5 by default which means the center of the bounding box.
49
- */
50
- get positionScale() {
51
- return this._positionScale;
52
- }
53
- /**
54
- * Sets the angle above/below the horizontal plane to return to when the return to default elevation idle
55
- * behaviour is triggered, in radians.
56
- */
57
- set defaultElevation(t) {
58
- this._defaultElevation = t;
59
- }
60
- /**
61
- * Gets the angle above/below the horizontal plane to return to when the return to default elevation idle
62
- * behaviour is triggered, in radians.
63
- */
64
- get defaultElevation() {
65
- return this._defaultElevation;
66
- }
67
- /**
68
- * Sets the time (in milliseconds) taken to return to the default beta position.
69
- * Negative value indicates camera should not return to default.
70
- */
71
- set elevationReturnTime(t) {
72
- this._elevationReturnTime = t;
73
- }
74
- /**
75
- * Gets the time (in milliseconds) taken to return to the default beta position.
76
- * Negative value indicates camera should not return to default.
77
- */
78
- get elevationReturnTime() {
79
- return this._elevationReturnTime;
80
- }
81
- /**
82
- * Sets the delay (in milliseconds) taken before the camera returns to the default beta position.
83
- */
84
- set elevationReturnWaitTime(t) {
85
- this._elevationReturnWaitTime = t;
86
- }
87
- /**
88
- * Gets the delay (in milliseconds) taken before the camera returns to the default beta position.
89
- */
90
- get elevationReturnWaitTime() {
91
- return this._elevationReturnWaitTime;
92
- }
93
- /**
94
- * Sets the flag that indicates if user zooming should stop animation.
95
- */
96
- set zoomStopsAnimation(t) {
97
- this._zoomStopsAnimation = t;
98
- }
99
- /**
100
- * Gets the flag that indicates if user zooming should stop animation.
101
- */
102
- get zoomStopsAnimation() {
103
- return this._zoomStopsAnimation;
104
- }
105
- /**
106
- * Sets the transition time when framing the mesh, in milliseconds
107
- */
108
- set framingTime(t) {
109
- this._framingTime = t;
110
- }
111
- /**
112
- * Gets the transition time when framing the mesh, in milliseconds
113
- */
114
- get framingTime() {
115
- return this._framingTime;
116
- }
117
- /**
118
- * Initializes the behavior.
119
- */
120
- init() {
121
- }
122
- /**
123
- * Attaches the behavior to its arc rotate camera.
124
- * @param camera Defines the camera to attach the behavior to
125
- */
126
- attach(t) {
127
- this._attachedCamera = t;
128
- const i = this._attachedCamera.getScene();
129
- s.EasingFunction.setEasingMode(s.EasingMode), this._onPrePointerObservableObserver = i.onPrePointerObservable.add((a) => {
130
- if (a.type === g.POINTERDOWN) {
131
- this._isPointerDown = !0;
132
- return;
133
- }
134
- a.type === g.POINTERUP && (this._isPointerDown = !1);
135
- }), this._onMeshTargetChangedObserver = t.onMeshTargetChangedObservable.add((a) => {
136
- a && this.zoomOnMesh(a, void 0, () => {
137
- this.onTargetFramingAnimationEndObservable.notifyObservers();
138
- });
139
- }), this._onAfterCheckInputsObserver = t.onAfterCheckInputsObservable.add(() => {
140
- this._applyUserInteraction(), this._maintainCameraAboveGround();
141
- });
142
- }
143
- /**
144
- * Detaches the behavior from its current arc rotate camera.
145
- */
146
- detach() {
147
- if (!this._attachedCamera)
148
- return;
149
- const t = this._attachedCamera.getScene();
150
- this._onPrePointerObservableObserver && t.onPrePointerObservable.remove(this._onPrePointerObservableObserver), this._onAfterCheckInputsObserver && this._attachedCamera.onAfterCheckInputsObservable.remove(this._onAfterCheckInputsObserver), this._onMeshTargetChangedObserver && this._attachedCamera.onMeshTargetChangedObservable.remove(this._onMeshTargetChangedObserver), this._attachedCamera = null;
151
- }
152
- /**
153
- * Targets the given mesh and updates zoom level accordingly.
154
- * @param mesh The mesh to target.
155
- * @param focusOnOriginXZ Determines if the camera should focus on 0 in the X and Z axis instead of the mesh
156
- * @param onAnimationEnd Callback triggered at the end of the framing animation
157
- */
158
- zoomOnMesh(t, i = !1, a = null) {
159
- t.computeWorldMatrix(!0);
160
- const e = t.getBoundingInfo().boundingBox;
161
- this.zoomOnBoundingInfo(e.minimumWorld, e.maximumWorld, i, a);
162
- }
163
- /**
164
- * Targets the given mesh with its children and updates zoom level accordingly.
165
- * @param mesh The mesh to target.
166
- * @param focusOnOriginXZ Determines if the camera should focus on 0 in the X and Z axis instead of the mesh
167
- * @param onAnimationEnd Callback triggered at the end of the framing animation
168
- */
169
- zoomOnMeshHierarchy(t, i = !1, a = null) {
170
- t.computeWorldMatrix(!0);
171
- const e = t.getHierarchyBoundingVectors(!0);
172
- this.zoomOnBoundingInfo(e.min, e.max, i, a);
173
- }
174
- /**
175
- * Targets the given meshes with their children and updates zoom level accordingly.
176
- * @param meshes The mesh to target.
177
- * @param focusOnOriginXZ Determines if the camera should focus on 0 in the X and Z axis instead of the mesh
178
- * @param onAnimationEnd Callback triggered at the end of the framing animation
179
- */
180
- zoomOnMeshesHierarchy(t, i = !1, a = null) {
181
- const e = new l(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE), n = new l(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
182
- for (let m = 0; m < t.length; m++) {
183
- const u = t[m].getHierarchyBoundingVectors(!0);
184
- l.CheckExtends(u.min, e, n), l.CheckExtends(u.max, e, n);
185
- }
186
- this.zoomOnBoundingInfo(e, n, i, a);
187
- }
188
- /**
189
- * Targets the bounding box info defined by its extends and updates zoom level accordingly.
190
- * @param minimumWorld Determines the smaller position of the bounding box extend
191
- * @param maximumWorld Determines the bigger position of the bounding box extend
192
- * @param focusOnOriginXZ Determines if the camera should focus on 0 in the X and Z axis instead of the mesh
193
- * @param onAnimationEnd Callback triggered at the end of the framing animation
194
- */
195
- zoomOnBoundingInfo(t, i, a = !1, e = null) {
196
- let n;
197
- if (!this._attachedCamera)
198
- return;
199
- const m = t.y, u = i.y, d = m + (u - m) * this._positionScale, _ = i.subtract(t).scale(0.5);
200
- if (a)
201
- n = new l(0, d, 0);
202
- else {
203
- const c = t.add(_);
204
- n = new l(c.x, d, c.z);
205
- }
206
- this._vectorTransition || (this._vectorTransition = h.CreateAnimation("target", h.ANIMATIONTYPE_VECTOR3, 60, s.EasingFunction)), this._betaIsAnimating = !0;
207
- let o = h.TransitionTo("target", n, this._attachedCamera, this._attachedCamera.getScene(), 60, this._vectorTransition, this._framingTime);
208
- o && this._animatables.push(o);
209
- let r = 0;
210
- if (this._mode === s.FitFrustumSidesMode) {
211
- const c = this._calculateLowerRadiusFromModelBoundingSphere(t, i);
212
- this.autoCorrectCameraLimitsAndSensibility && (this._attachedCamera.lowerRadiusLimit = _.length() + this._attachedCamera.minZ), r = c;
213
- } else
214
- this._mode === s.IgnoreBoundsSizeMode && (r = this._calculateLowerRadiusFromModelBoundingSphere(t, i), this.autoCorrectCameraLimitsAndSensibility && this._attachedCamera.lowerRadiusLimit === null && (this._attachedCamera.lowerRadiusLimit = this._attachedCamera.minZ));
215
- if (this.autoCorrectCameraLimitsAndSensibility) {
216
- const c = i.subtract(t).length();
217
- this._attachedCamera.panningSensibility = 5e3 / c, this._attachedCamera.wheelPrecision = 100 / r;
218
- }
219
- this._radiusTransition || (this._radiusTransition = h.CreateAnimation("radius", h.ANIMATIONTYPE_FLOAT, 60, s.EasingFunction)), o = h.TransitionTo("radius", r, this._attachedCamera, this._attachedCamera.getScene(), 60, this._radiusTransition, this._framingTime, () => {
220
- this.stopAllAnimations(), e && e(), this._attachedCamera && this._attachedCamera.useInputToRestoreState && this._attachedCamera.storeState();
221
- }), o && this._animatables.push(o);
222
- }
223
- /**
224
- * Calculates the lowest radius for the camera based on the bounding box of the mesh.
225
- * @param minimumWorld
226
- * @param maximumWorld
227
- * @returns The minimum distance from the primary mesh's center point at which the camera must be kept in order
228
- * to fully enclose the mesh in the viewing frustum.
229
- */
230
- _calculateLowerRadiusFromModelBoundingSphere(t, i) {
231
- const e = i.subtract(t).length(), n = this._getFrustumSlope(), u = e * 0.5 * this._radiusScale, d = u * Math.sqrt(1 + 1 / (n.x * n.x)), _ = u * Math.sqrt(1 + 1 / (n.y * n.y));
232
- let o = Math.max(d, _);
233
- const r = this._attachedCamera;
234
- return r ? (r.lowerRadiusLimit && this._mode === s.IgnoreBoundsSizeMode && (o = o < r.lowerRadiusLimit ? r.lowerRadiusLimit : o), r.upperRadiusLimit && (o = o > r.upperRadiusLimit ? r.upperRadiusLimit : o), o) : 0;
235
- }
236
- /**
237
- * Keeps the camera above the ground plane. If the user pulls the camera below the ground plane, the camera
238
- * is automatically returned to its default position (expected to be above ground plane).
239
- */
240
- _maintainCameraAboveGround() {
241
- if (this._elevationReturnTime < 0)
242
- return;
243
- const t = f.Now - this._lastInteractionTime, i = Math.PI * 0.5 - this._defaultElevation, a = Math.PI * 0.5;
244
- if (this._attachedCamera && !this._betaIsAnimating && this._attachedCamera.beta > a && t >= this._elevationReturnWaitTime) {
245
- this._betaIsAnimating = !0, this.stopAllAnimations(), this._betaTransition || (this._betaTransition = h.CreateAnimation("beta", h.ANIMATIONTYPE_FLOAT, 60, s.EasingFunction));
246
- const e = h.TransitionTo("beta", i, this._attachedCamera, this._attachedCamera.getScene(), 60, this._betaTransition, this._elevationReturnTime, () => {
247
- this._clearAnimationLocks(), this.stopAllAnimations();
248
- });
249
- e && this._animatables.push(e);
250
- }
251
- }
252
- /**
253
- * Returns the frustum slope based on the canvas ratio and camera FOV
254
- * @returns The frustum slope represented as a Vector2 with X and Y slopes
255
- */
256
- _getFrustumSlope() {
257
- const t = this._attachedCamera;
258
- if (!t)
259
- return b.Zero();
260
- const a = t.getScene().getEngine().getAspectRatio(t), e = Math.tan(t.fov / 2), n = e * a;
261
- return new b(n, e);
262
- }
263
- /**
264
- * Removes all animation locks. Allows new animations to be added to any of the arcCamera properties.
265
- */
266
- _clearAnimationLocks() {
267
- this._betaIsAnimating = !1;
268
- }
269
- /**
270
- * Applies any current user interaction to the camera. Takes into account maximum alpha rotation.
271
- */
272
- _applyUserInteraction() {
273
- this.isUserIsMoving && (this._lastInteractionTime = f.Now, this.stopAllAnimations(), this._clearAnimationLocks());
274
- }
275
- /**
276
- * Stops and removes all animations that have been applied to the camera
277
- */
278
- stopAllAnimations() {
279
- for (this._attachedCamera && (this._attachedCamera.animations = []); this._animatables.length; )
280
- this._animatables[0] && (this._animatables[0].onAnimationEnd = null, this._animatables[0].stop()), this._animatables.shift();
281
- }
282
- /**
283
- * Gets a value indicating if the user is moving the camera
284
- */
285
- get isUserIsMoving() {
286
- return this._attachedCamera ? this._attachedCamera.inertialAlphaOffset !== 0 || this._attachedCamera.inertialBetaOffset !== 0 || this._attachedCamera.inertialRadiusOffset !== 0 || this._attachedCamera.inertialPanningX !== 0 || this._attachedCamera.inertialPanningY !== 0 || this._isPointerDown : !1;
287
- }
288
- }
289
- s.EasingFunction = new A();
290
- s.EasingMode = p.EASINGMODE_EASEINOUT;
291
- s.IgnoreBoundsSizeMode = 0;
292
- s.FitFrustumSidesMode = 1;
293
- export {
294
- s as FramingBehavior
295
- };