@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (490) hide show
  1. package/dist/index.esm.js +79094 -9
  2. package/dist/index.umd.js +54 -54
  3. package/package.json +2 -3
  4. package/dist/lib/assetCache.esm.js +0 -21
  5. package/dist/lib/configuration.esm.js +0 -98
  6. package/dist/lib/core.esm.js +0 -417
  7. package/dist/lib/dynamicTexture.esm.js +0 -51
  8. package/dist/lib/glbLoaderExtensions.esm.js +0 -137
  9. package/dist/lib/glowLayerManager.esm.js +0 -19
  10. package/dist/lib/guid.esm.js +0 -7
  11. package/dist/lib/material.esm.js +0 -50
  12. package/dist/lib/modelContainer.esm.js +0 -351
  13. package/dist/lib/productAnimations.esm.js +0 -123
  14. package/dist/lib/productCamera.esm.js +0 -113
  15. package/dist/lib/renderConstants.esm.js +0 -103
  16. package/dist/lib/renderingPipeline.esm.js +0 -99
  17. package/dist/lib/types.esm.js +0 -5
  18. package/dist/lib/variants.esm.js +0 -112
  19. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
  20. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
  21. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
  22. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
  23. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
  24. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
  25. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
  26. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
  27. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
  28. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
  29. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
  30. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
  31. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
  32. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
  33. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
  34. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
  35. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
  36. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
  37. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
  38. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
  39. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
  40. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
  41. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
  48. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
  49. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
  50. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
  51. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
  52. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
  53. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
  54. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
  55. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
  56. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
  57. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
  58. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
  59. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
  60. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
  61. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
  62. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
  63. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
  64. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
  69. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
  70. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
  71. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
  80. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
  81. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
  82. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
  90. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
  91. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
  92. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
  95. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
  96. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
  97. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
  98. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
  99. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
  100. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
  101. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
  102. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
  103. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
  104. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
  105. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
  106. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
  107. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
  108. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
  109. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
  110. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
  111. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
  112. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
  113. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
  114. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
  115. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
  116. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
  117. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
  118. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
  119. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
  120. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
  121. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
  122. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
  123. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
  129. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
  130. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
  131. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
  150. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
  151. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
  152. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
  153. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
  154. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
  155. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
  156. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
  157. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
  158. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
  159. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
  160. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
  161. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
  162. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
  163. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
  164. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
  165. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
  166. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
  167. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +0 -212
  168. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
  169. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
  170. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
  171. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
  172. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
  173. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +0 -838
  174. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
  175. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
  176. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +0 -19
  177. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +0 -903
  178. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +0 -6
  179. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +0 -91
  180. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +0 -43
  181. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +0 -9
  182. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +0 -145
  183. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +0 -284
  184. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +0 -124
  185. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +0 -4915
  186. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +0 -41
  187. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +0 -177
  188. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +0 -260
  189. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +0 -233
  190. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +0 -47
  191. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +0 -12
  192. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +0 -1448
  193. package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +0 -729
  194. package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +0 -455
  195. package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +0 -2526
  196. package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +0 -865
  197. package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +0 -13
  198. package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +0 -422
  199. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +0 -129
  200. package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +0 -796
  201. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
  202. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
  203. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
  204. package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +0 -41
  205. package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +0 -52
  206. package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +0 -561
  207. package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +0 -31
  208. package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +0 -44
  209. package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +0 -53
  210. package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +0 -55
  211. package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +0 -329
  212. package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +0 -332
  213. package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +0 -52
  214. package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +0 -25
  215. package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +0 -6
  216. package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +0 -21
  217. package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +0 -117
  218. package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +0 -187
  219. package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +0 -40
  220. package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +0 -339
  221. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +0 -6
  222. package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +0 -9
  223. package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +0 -26
  224. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +0 -79
  225. package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +0 -281
  226. package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +0 -77
  227. package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +0 -231
  228. package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +0 -99
  229. package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +0 -144
  230. package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +0 -12
  231. package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +0 -14
  232. package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +0 -51
  233. package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +0 -92
  234. package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +0 -118
  235. package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +0 -129
  236. package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +0 -26
  237. package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +0 -97
  238. package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +0 -41
  239. package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +0 -13
  240. package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +0 -929
  241. package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +0 -11
  242. package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +0 -13
  243. package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +0 -135
  244. package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +0 -80
  245. package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +0 -187
  246. package/dist/node_modules/@babylonjs/core/Morph/morphTargetManager.esm.js +0 -249
  247. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js +0 -349
  248. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js +0 -306
  249. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.esm.js +0 -161
  250. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.esm.js +0 -589
  251. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.esm.js +0 -512
  252. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderEffect.esm.js +0 -114
  253. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipeline.esm.js +0 -139
  254. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.esm.js +0 -99
  255. package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.esm.js +0 -48
  256. package/dist/node_modules/@babylonjs/core/PostProcesses/bloomEffect.esm.js +0 -76
  257. package/dist/node_modules/@babylonjs/core/PostProcesses/bloomMergePostProcess.esm.js +0 -40
  258. package/dist/node_modules/@babylonjs/core/PostProcesses/blurPostProcess.esm.js +0 -165
  259. package/dist/node_modules/@babylonjs/core/PostProcesses/chromaticAberrationPostProcess.esm.js +0 -61
  260. package/dist/node_modules/@babylonjs/core/PostProcesses/circleOfConfusionPostProcess.esm.js +0 -62
  261. package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldBlurPostProcess.esm.js +0 -58
  262. package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldEffect.esm.js +0 -131
  263. package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldMergePostProcess.esm.js +0 -48
  264. package/dist/node_modules/@babylonjs/core/PostProcesses/extractHighlightsPostProcess.esm.js +0 -27
  265. package/dist/node_modules/@babylonjs/core/PostProcesses/fxaaPostProcess.esm.js +0 -41
  266. package/dist/node_modules/@babylonjs/core/PostProcesses/grainPostProcess.esm.js +0 -46
  267. package/dist/node_modules/@babylonjs/core/PostProcesses/imageProcessingPostProcess.esm.js +0 -359
  268. package/dist/node_modules/@babylonjs/core/PostProcesses/motionBlurPostProcess.esm.js +0 -178
  269. package/dist/node_modules/@babylonjs/core/PostProcesses/passPostProcess.esm.js +0 -40
  270. package/dist/node_modules/@babylonjs/core/PostProcesses/postProcess.esm.js +0 -457
  271. package/dist/node_modules/@babylonjs/core/PostProcesses/postProcessManager.esm.js +0 -94
  272. package/dist/node_modules/@babylonjs/core/PostProcesses/screenSpaceReflectionPostProcess.esm.js +0 -147
  273. package/dist/node_modules/@babylonjs/core/PostProcesses/sharpenPostProcess.esm.js +0 -46
  274. package/dist/node_modules/@babylonjs/core/Probes/reflectionProbe.esm.js +0 -184
  275. package/dist/node_modules/@babylonjs/core/Rendering/boundingBoxRenderer.esm.js +0 -170
  276. package/dist/node_modules/@babylonjs/core/Rendering/depthRenderer.esm.js +0 -185
  277. package/dist/node_modules/@babylonjs/core/Rendering/depthRendererSceneComponent.esm.js +0 -65
  278. package/dist/node_modules/@babylonjs/core/Rendering/geometryBufferRenderer.esm.js +0 -353
  279. package/dist/node_modules/@babylonjs/core/Rendering/geometryBufferRendererSceneComponent.esm.js +0 -55
  280. package/dist/node_modules/@babylonjs/core/Rendering/motionBlurConfiguration.esm.js +0 -8
  281. package/dist/node_modules/@babylonjs/core/Rendering/renderingGroup.esm.js +0 -223
  282. package/dist/node_modules/@babylonjs/core/Rendering/renderingManager.esm.js +0 -185
  283. package/dist/node_modules/@babylonjs/core/Rendering/screenSpaceReflections2Configuration.esm.js +0 -8
  284. package/dist/node_modules/@babylonjs/core/Rendering/screenSpaceReflectionsConfiguration.esm.js +0 -8
  285. package/dist/node_modules/@babylonjs/core/Rendering/ssao2Configuration.esm.js +0 -8
  286. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimation.esm.js +0 -48
  287. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.esm.js +0 -24
  288. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bonesDeclaration.esm.js +0 -35
  289. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bonesVertex.esm.js +0 -56
  290. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.esm.js +0 -4
  291. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.esm.js +0 -19
  292. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.esm.js +0 -8
  293. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragment.esm.js +0 -67
  294. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragmentFunctions.esm.js +0 -58
  295. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragmentMainFunctions.esm.js +0 -93
  296. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpVertex.esm.js +0 -11
  297. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpVertexDeclaration.esm.js +0 -8
  298. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment.esm.js +0 -42
  299. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.esm.js +0 -21
  300. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex.esm.js +0 -21
  301. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration.esm.js +0 -27
  302. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalFragment.esm.js +0 -12
  303. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalFragmentDeclaration.esm.js +0 -6
  304. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalVertexDeclaration.esm.js +0 -7
  305. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultFragmentDeclaration.esm.js +0 -86
  306. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultUboDeclaration.esm.js +0 -50
  307. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultVertexDeclaration.esm.js +0 -46
  308. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/depthPrePass.esm.js +0 -7
  309. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogFragment.esm.js +0 -10
  310. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration.esm.js +0 -34
  311. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogVertex.esm.js +0 -6
  312. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogVertexDeclaration.esm.js +0 -6
  313. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fresnelFunction.esm.js +0 -10
  314. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/geometryUboDeclaration.esm.js +0 -5
  315. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/geometryVertexDeclaration.esm.js +0 -4
  316. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/harmonicsFunctions.esm.js +0 -42
  317. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/hdrFilteringFunctions.esm.js +0 -139
  318. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/helperFunctions.esm.js +0 -166
  319. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/imageProcessingDeclaration.esm.js +0 -32
  320. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/imageProcessingFunctions.esm.js +0 -129
  321. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/importanceSampling.esm.js +0 -22
  322. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/instancesDeclaration.esm.js +0 -31
  323. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/instancesVertex.esm.js +0 -20
  324. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurFragment.esm.js +0 -15
  325. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurFragment2.esm.js +0 -15
  326. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.esm.js +0 -3
  327. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurVertex.esm.js +0 -3
  328. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightFragment.esm.js +0 -278
  329. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.esm.js +0 -82
  330. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration.esm.js +0 -81
  331. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightVxFragmentDeclaration.esm.js +0 -35
  332. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightVxUboDeclaration.esm.js +0 -34
  333. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightsFragmentFunctions.esm.js +0 -93
  334. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthDeclaration.esm.js +0 -7
  335. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthFragment.esm.js +0 -6
  336. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthVertex.esm.js +0 -7
  337. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/mainUVVaryingDeclaration.esm.js +0 -6
  338. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/meshUboDeclaration.esm.js +0 -15
  339. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertex.esm.js +0 -32
  340. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexDeclaration.esm.js +0 -17
  341. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexGlobal.esm.js +0 -8
  342. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.esm.js +0 -19
  343. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/mrtFragmentDeclaration.esm.js +0 -6
  344. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/oitDeclaration.esm.js +0 -13
  345. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/oitFragment.esm.js +0 -40
  346. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/packingFunctions.esm.js +0 -15
  347. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBRDFFunctions.esm.js +0 -268
  348. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.esm.js +0 -83
  349. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAlphaFresnel.esm.js +0 -37
  350. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.esm.js +0 -32
  351. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAnisotropic.esm.js +0 -50
  352. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockClearcoat.esm.js +0 -276
  353. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockDirectLighting.esm.js +0 -19
  354. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalColorComposition.esm.js +0 -45
  355. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalLitComponents.esm.js +0 -100
  356. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.esm.js +0 -27
  357. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockGeometryInfo.esm.js +0 -30
  358. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockImageProcessing.esm.js +0 -14
  359. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockIridescence.esm.js +0 -63
  360. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockLightmapInit.esm.js +0 -13
  361. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockNormalFinal.esm.js +0 -13
  362. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockNormalGeometric.esm.js +0 -13
  363. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectance.esm.js +0 -24
  364. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectance0.esm.js +0 -14
  365. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflection.esm.js +0 -270
  366. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectivity.esm.js +0 -131
  367. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockSheen.esm.js +0 -197
  368. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockSubSurface.esm.js +0 -337
  369. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDebug.esm.js +0 -176
  370. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.esm.js +0 -64
  371. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingFunctions.esm.js +0 -130
  372. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.esm.js +0 -53
  373. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentDeclaration.esm.js +0 -179
  374. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.esm.js +0 -18
  375. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.esm.js +0 -101
  376. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrHelperFunctions.esm.js +0 -83
  377. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrIBLFunctions.esm.js +0 -35
  378. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrUboDeclaration.esm.js +0 -65
  379. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrVertexDeclaration.esm.js +0 -151
  380. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pointCloudVertex.esm.js +0 -6
  381. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassDeclaration.esm.js +0 -13
  382. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassVertex.esm.js +0 -37
  383. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassVertexDeclaration.esm.js +0 -13
  384. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/reflectionFunction.esm.js +0 -116
  385. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.esm.js +0 -20
  386. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerFragmentDeclaration.esm.js +0 -21
  387. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerVertexDeclaration.esm.js +0 -6
  388. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerVertexImplementation.esm.js +0 -39
  389. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/sceneUboDeclaration.esm.js +0 -13
  390. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/screenSpaceRayTrace.esm.js +0 -208
  391. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowsFragmentFunctions.esm.js +0 -614
  392. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowsVertex.esm.js +0 -23
  393. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/subSurfaceScatteringFunctions.esm.js +0 -6
  394. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/uvAttributeDeclaration.esm.js +0 -6
  395. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/uvVariableDeclaration.esm.js +0 -9
  396. package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/vertexColorMixing.esm.js +0 -16
  397. package/dist/node_modules/@babylonjs/core/Shaders/bloomMerge.fragment.esm.js +0 -14
  398. package/dist/node_modules/@babylonjs/core/Shaders/boundingBoxRenderer.fragment.esm.js +0 -11
  399. package/dist/node_modules/@babylonjs/core/Shaders/boundingBoxRenderer.vertex.esm.js +0 -22
  400. package/dist/node_modules/@babylonjs/core/Shaders/chromaticAberration.fragment.esm.js +0 -34
  401. package/dist/node_modules/@babylonjs/core/Shaders/circleOfConfusion.fragment.esm.js +0 -19
  402. package/dist/node_modules/@babylonjs/core/Shaders/default.fragment.esm.js +0 -387
  403. package/dist/node_modules/@babylonjs/core/Shaders/default.vertex.esm.js +0 -171
  404. package/dist/node_modules/@babylonjs/core/Shaders/depth.fragment.esm.js +0 -47
  405. package/dist/node_modules/@babylonjs/core/Shaders/depth.vertex.esm.js +0 -72
  406. package/dist/node_modules/@babylonjs/core/Shaders/depthOfField.fragment.esm.js +0 -137
  407. package/dist/node_modules/@babylonjs/core/Shaders/depthOfFieldMerge.fragment.esm.js +0 -54
  408. package/dist/node_modules/@babylonjs/core/Shaders/extractHighlights.fragment.esm.js +0 -15
  409. package/dist/node_modules/@babylonjs/core/Shaders/fxaa.fragment.esm.js +0 -211
  410. package/dist/node_modules/@babylonjs/core/Shaders/fxaa.vertex.esm.js +0 -29
  411. package/dist/node_modules/@babylonjs/core/Shaders/geometry.fragment.esm.js +0 -147
  412. package/dist/node_modules/@babylonjs/core/Shaders/geometry.vertex.esm.js +0 -164
  413. package/dist/node_modules/@babylonjs/core/Shaders/glowBlurPostProcess.fragment.esm.js +0 -39
  414. package/dist/node_modules/@babylonjs/core/Shaders/glowMapGeneration.fragment.esm.js +0 -73
  415. package/dist/node_modules/@babylonjs/core/Shaders/glowMapGeneration.vertex.esm.js +0 -94
  416. package/dist/node_modules/@babylonjs/core/Shaders/glowMapMerge.fragment.esm.js +0 -29
  417. package/dist/node_modules/@babylonjs/core/Shaders/glowMapMerge.vertex.esm.js +0 -12
  418. package/dist/node_modules/@babylonjs/core/Shaders/grain.fragment.esm.js +0 -19
  419. package/dist/node_modules/@babylonjs/core/Shaders/hdrFiltering.fragment.esm.js +0 -19
  420. package/dist/node_modules/@babylonjs/core/Shaders/hdrFiltering.vertex.esm.js +0 -15
  421. package/dist/node_modules/@babylonjs/core/Shaders/imageProcessing.fragment.esm.js +0 -26
  422. package/dist/node_modules/@babylonjs/core/Shaders/kernelBlur.fragment.esm.js +0 -49
  423. package/dist/node_modules/@babylonjs/core/Shaders/kernelBlur.vertex.esm.js +0 -17
  424. package/dist/node_modules/@babylonjs/core/Shaders/lensHighlights.fragment.esm.js +0 -115
  425. package/dist/node_modules/@babylonjs/core/Shaders/motionBlur.fragment.esm.js +0 -74
  426. package/dist/node_modules/@babylonjs/core/Shaders/pass.fragment.esm.js +0 -13
  427. package/dist/node_modules/@babylonjs/core/Shaders/passCube.fragment.esm.js +0 -27
  428. package/dist/node_modules/@babylonjs/core/Shaders/pbr.fragment.esm.js +0 -648
  429. package/dist/node_modules/@babylonjs/core/Shaders/pbr.vertex.esm.js +0 -236
  430. package/dist/node_modules/@babylonjs/core/Shaders/postprocess.vertex.esm.js +0 -13
  431. package/dist/node_modules/@babylonjs/core/Shaders/rgbdDecode.fragment.esm.js +0 -11
  432. package/dist/node_modules/@babylonjs/core/Shaders/rgbdEncode.fragment.esm.js +0 -11
  433. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection.fragment.esm.js +0 -136
  434. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2.fragment.esm.js +0 -215
  435. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2Blur.fragment.esm.js +0 -52
  436. package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2BlurCombiner.fragment.esm.js +0 -59
  437. package/dist/node_modules/@babylonjs/core/Shaders/sharpen.fragment.esm.js +0 -18
  438. package/dist/node_modules/@babylonjs/core/Shaders/ssao.fragment.esm.js +0 -55
  439. package/dist/node_modules/@babylonjs/core/Shaders/ssao2.fragment.esm.js +0 -165
  440. package/dist/node_modules/@babylonjs/core/Shaders/ssaoCombine.fragment.esm.js +0 -15
  441. package/dist/node_modules/@babylonjs/core/Shaders/standard.fragment.esm.js +0 -339
  442. package/dist/node_modules/@babylonjs/core/States/alphaCullingState.esm.js +0 -35
  443. package/dist/node_modules/@babylonjs/core/States/depthCullingState.esm.js +0 -69
  444. package/dist/node_modules/@babylonjs/core/States/stencilState.esm.js +0 -62
  445. package/dist/node_modules/@babylonjs/core/States/stencilStateComposer.esm.js +0 -70
  446. package/dist/node_modules/@babylonjs/core/abstractScene.esm.js +0 -71
  447. package/dist/node_modules/@babylonjs/core/assetContainer.esm.js +0 -425
  448. package/dist/node_modules/@babylonjs/core/node.esm.js +0 -536
  449. package/dist/node_modules/@babylonjs/core/scene.esm.js +0 -2809
  450. package/dist/node_modules/@babylonjs/core/sceneComponent.esm.js +0 -102
  451. package/dist/node_modules/@babylonjs/core/tslib.es6.esm.js +0 -12
  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.esm.js +0 -37
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +0 -902
  454. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +0 -42
  455. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +0 -195
  456. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +0 -75
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +0 -77
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +0 -53
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +0 -31
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +0 -29
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +0 -47
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +0 -173
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +0 -82
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +0 -68
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +0 -60
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +0 -39
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +0 -42
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +0 -32
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +0 -35
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +0 -41
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +0 -41
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +0 -41
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +0 -41
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +0 -41
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +0 -136
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +0 -37
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +0 -178
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +0 -40
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +0 -17
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +0 -29
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +0 -29
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +0 -31
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +0 -149
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +0 -170
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +0 -29
  486. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +0 -29
  487. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +0 -1562
  488. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +0 -66
  489. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +0 -462
  490. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +0 -81
@@ -1,589 +0,0 @@
1
- import { __decorate as n } from "../../../tslib.es6.esm.js";
2
- import { serialize as a, SerializationHelper as T } from "../../../Misc/decorators.esm.js";
3
- import { Matrix as S, Vector3 as m, Quaternion as g, TmpVectors as c } from "../../../Maths/math.vector.esm.js";
4
- import { PostProcess as d } from "../../postProcess.esm.js";
5
- import { PostProcessRenderPipeline as x } from "../postProcessRenderPipeline.esm.js";
6
- import { PostProcessRenderEffect as f } from "../postProcessRenderEffect.esm.js";
7
- import { RegisterClass as b } from "../../../Misc/typeStore.esm.js";
8
- import { ScreenSpaceReflections2Configuration as E } from "../../../Rendering/screenSpaceReflections2Configuration.esm.js";
9
- import { GeometryBufferRenderer as R } from "../../../Rendering/geometryBufferRenderer.esm.js";
10
- import { DepthRenderer as v } from "../../../Rendering/depthRenderer.esm.js";
11
- import "../postProcessRenderPipelineManagerSceneComponent.esm.js";
12
- import "../../../Shaders/screenSpaceReflection2.fragment.esm.js";
13
- import "../../../Shaders/screenSpaceReflection2Blur.fragment.esm.js";
14
- import "../../../Shaders/screenSpaceReflection2BlurCombiner.fragment.esm.js";
15
- const D = S.Compose(new m(0.5, 0.5, 0.5), g.Identity(), new m(0.5, 0.5, 0.5)), I = S.Compose(new m(0.5, 0.5, 1), g.Identity(), new m(0.5, 0.5, 0));
16
- class s extends x {
17
- /**
18
- * MSAA sample count, setting this to 4 will provide 4x anti aliasing. (default: 1)
19
- */
20
- set samples(e) {
21
- this._samples !== e && (this._samples = e, this._buildPipeline());
22
- }
23
- get samples() {
24
- return this._samples;
25
- }
26
- /**
27
- * Gets or sets the minimum value for one of the reflectivity component of the material to consider it for SSR (default: 0.04).
28
- * If all r/g/b components of the reflectivity is below or equal this value, the pixel will not be considered reflective and SSR won't be applied.
29
- */
30
- get reflectivityThreshold() {
31
- return this._reflectivityThreshold;
32
- }
33
- set reflectivityThreshold(e) {
34
- e !== this._reflectivityThreshold && (e === 0 && this._reflectivityThreshold !== 0 || e !== 0 && this._reflectivityThreshold === 0 ? (this._reflectivityThreshold = e, this._buildPipeline()) : this._reflectivityThreshold = e);
35
- }
36
- /**
37
- * Gets or sets the downsample factor used to reduce the size of the texture used to compute the SSR contribution (default: 0).
38
- * Use 0 to render the SSR contribution at full resolution, 1 to render at half resolution, 2 to render at 1/3 resolution, etc.
39
- * Note that it is used only when blurring is enabled (blurDispersionStrength \> 0), because in that mode the SSR contribution is generated in a separate texture.
40
- */
41
- get ssrDownsample() {
42
- return this._ssrDownsample;
43
- }
44
- set ssrDownsample(e) {
45
- e !== this._ssrDownsample && (this._ssrDownsample = e, this._buildPipeline());
46
- }
47
- /**
48
- * Gets or sets the blur dispersion strength. Set this value to 0 to disable blurring (default: 0.05)
49
- * The reflections are blurred based on the roughness of the surface and the distance between the pixel shaded and the reflected pixel: the higher the distance the more blurry the reflection is.
50
- * blurDispersionStrength allows to increase or decrease this effect.
51
- */
52
- get blurDispersionStrength() {
53
- return this._blurDispersionStrength;
54
- }
55
- set blurDispersionStrength(e) {
56
- if (e === this._blurDispersionStrength)
57
- return;
58
- const t = e === 0 && this._blurDispersionStrength !== 0 || e !== 0 && this._blurDispersionStrength === 0;
59
- this._blurDispersionStrength = e, t && this._buildPipeline();
60
- }
61
- _useBlur() {
62
- return this._blurDispersionStrength > 0;
63
- }
64
- /**
65
- * Gets or sets the downsample factor used to reduce the size of the textures used to blur the reflection effect (default: 0).
66
- * Use 0 to blur at full resolution, 1 to render at half resolution, 2 to render at 1/3 resolution, etc.
67
- */
68
- get blurDownsample() {
69
- return this._blurDownsample;
70
- }
71
- set blurDownsample(e) {
72
- e !== this._blurDownsample && (this._blurDownsample = e, this._buildPipeline());
73
- }
74
- /**
75
- * Gets or sets whether or not smoothing reflections is enabled (default: false)
76
- * Enabling smoothing will require more GPU power.
77
- * Note that this setting has no effect if step = 1: it's only used if step \> 1.
78
- */
79
- get enableSmoothReflections() {
80
- return this._enableSmoothReflections;
81
- }
82
- set enableSmoothReflections(e) {
83
- e !== this._enableSmoothReflections && (this._enableSmoothReflections = e, this._updateEffectDefines());
84
- }
85
- /**
86
- * Gets or sets the environment cube texture used to define the reflection when the reflected rays of SSR leave the view space or when the maxDistance/maxSteps is reached.
87
- */
88
- get environmentTexture() {
89
- return this._environmentTexture;
90
- }
91
- set environmentTexture(e) {
92
- this._environmentTexture = e, this._updateEffectDefines();
93
- }
94
- /**
95
- * Gets or sets the boolean defining if the environment texture is a standard cubemap (false) or a probe (true). Default value is false.
96
- * Note: a probe cube texture is treated differently than an ordinary cube texture because the Y axis is reversed.
97
- */
98
- get environmentTextureIsProbe() {
99
- return this._environmentTextureIsProbe;
100
- }
101
- set environmentTextureIsProbe(e) {
102
- this._environmentTextureIsProbe = e, this._updateEffectDefines();
103
- }
104
- /**
105
- * Gets or sets a boolean indicating if the reflections should be attenuated at the screen borders (default: true).
106
- */
107
- get attenuateScreenBorders() {
108
- return this._attenuateScreenBorders;
109
- }
110
- set attenuateScreenBorders(e) {
111
- this._attenuateScreenBorders !== e && (this._attenuateScreenBorders = e, this._updateEffectDefines());
112
- }
113
- /**
114
- * Gets or sets a boolean indicating if the reflections should be attenuated according to the distance of the intersection (default: true).
115
- */
116
- get attenuateIntersectionDistance() {
117
- return this._attenuateIntersectionDistance;
118
- }
119
- set attenuateIntersectionDistance(e) {
120
- this._attenuateIntersectionDistance !== e && (this._attenuateIntersectionDistance = e, this._updateEffectDefines());
121
- }
122
- /**
123
- * Gets or sets a boolean indicating if the reflections should be attenuated according to the number of iterations performed to find the intersection (default: true).
124
- */
125
- get attenuateIntersectionIterations() {
126
- return this._attenuateIntersectionIterations;
127
- }
128
- set attenuateIntersectionIterations(e) {
129
- this._attenuateIntersectionIterations !== e && (this._attenuateIntersectionIterations = e, this._updateEffectDefines());
130
- }
131
- /**
132
- * Gets or sets a boolean indicating if the reflections should be attenuated when the reflection ray is facing the camera (the view direction) (default: false).
133
- */
134
- get attenuateFacingCamera() {
135
- return this._attenuateFacingCamera;
136
- }
137
- set attenuateFacingCamera(e) {
138
- this._attenuateFacingCamera !== e && (this._attenuateFacingCamera = e, this._updateEffectDefines());
139
- }
140
- /**
141
- * Gets or sets a boolean indicating if the backface reflections should be attenuated (default: false).
142
- */
143
- get attenuateBackfaceReflection() {
144
- return this._attenuateBackfaceReflection;
145
- }
146
- set attenuateBackfaceReflection(e) {
147
- this._attenuateBackfaceReflection !== e && (this._attenuateBackfaceReflection = e, this._updateEffectDefines());
148
- }
149
- /**
150
- * Gets or sets a boolean indicating if the ray should be clipped to the frustum (default: true).
151
- * You can try to set this parameter to false to save some performances: it may produce some artefacts in some cases, but generally they won't really be visible
152
- */
153
- get clipToFrustum() {
154
- return this._clipToFrustum;
155
- }
156
- set clipToFrustum(e) {
157
- this._clipToFrustum !== e && (this._clipToFrustum = e, this._updateEffectDefines());
158
- }
159
- /**
160
- * Gets or sets a boolean indicating whether the blending between the current color pixel and the reflection color should be done with a Fresnel coefficient (default: false).
161
- * It is more physically accurate to use the Fresnel coefficient (otherwise it uses the reflectivity of the material for blending), but it is also more expensive when you use blur (when blurDispersionStrength \> 0).
162
- */
163
- get useFresnel() {
164
- return this._useFresnel;
165
- }
166
- set useFresnel(e) {
167
- this._useFresnel !== e && (this._useFresnel = e, this._buildPipeline());
168
- }
169
- /**
170
- * Gets or sets a boolean defining if geometry thickness should be computed automatically (default: false).
171
- * When enabled, a depth renderer is created which will render the back faces of the scene to a depth texture (meaning additional work for the GPU).
172
- * In that mode, the "thickness" property is still used as an offset to compute the ray intersection, but you can typically use a much lower
173
- * value than when enableAutomaticThicknessComputation is false (it's even possible to use a value of 0 when using low values for "step")
174
- * Note that for performance reasons, this option will only apply to the first camera to which the the rendering pipeline is attached!
175
- */
176
- get enableAutomaticThicknessComputation() {
177
- return this._enableAutomaticThicknessComputation;
178
- }
179
- set enableAutomaticThicknessComputation(e) {
180
- this._enableAutomaticThicknessComputation !== e && (this._enableAutomaticThicknessComputation = e, this._buildPipeline());
181
- }
182
- /**
183
- * Gets the depth renderer used to render the back faces of the scene to a depth texture.
184
- */
185
- get backfaceDepthRenderer() {
186
- return this._depthRenderer;
187
- }
188
- /**
189
- * Gets or sets the downsample factor (default: 0) used to create the backface depth texture - used only if enableAutomaticThicknessComputation = true.
190
- * Use 0 to render the depth at full resolution, 1 to render at half resolution, 2 to render at 1/4 resolution, etc.
191
- * Note that you will get rendering artefacts when using a value different from 0: it's a tradeoff between image quality and performances.
192
- */
193
- get backfaceDepthTextureDownsample() {
194
- return this._backfaceDepthTextureDownsample;
195
- }
196
- set backfaceDepthTextureDownsample(e) {
197
- this._backfaceDepthTextureDownsample !== e && (this._backfaceDepthTextureDownsample = e, this._resizeDepthRenderer());
198
- }
199
- /**
200
- * Gets or sets a boolean (default: true) indicating if the depth of transparent meshes should be written to the backface depth texture (when automatic thickness computation is enabled).
201
- */
202
- get backfaceForceDepthWriteTransparentMeshes() {
203
- return this._backfaceForceDepthWriteTransparentMeshes;
204
- }
205
- set backfaceForceDepthWriteTransparentMeshes(e) {
206
- this._backfaceForceDepthWriteTransparentMeshes !== e && (this._backfaceForceDepthWriteTransparentMeshes = e, this._depthRenderer && (this._depthRenderer.forceDepthWriteTransparentMeshes = e));
207
- }
208
- /**
209
- * Gets or sets a boolean indicating if the effect is enabled (default: true).
210
- */
211
- get isEnabled() {
212
- return this._isEnabled;
213
- }
214
- set isEnabled(e) {
215
- this._isEnabled !== e && (this._isEnabled = e, e ? e && (this._isDirty ? this._buildPipeline() : this._cameras !== null && this._scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(this._name, this._cameras)) : this._cameras !== null && (this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._cameras), this._cameras = this._camerasToBeAttached.slice()));
216
- }
217
- /**
218
- * Gets or sets a boolean defining if the input color texture is in gamma space (default: true)
219
- * The SSR effect works in linear space, so if the input texture is in gamma space, we must convert the texture to linear space before applying the effect
220
- */
221
- get inputTextureColorIsInGammaSpace() {
222
- return this._inputTextureColorIsInGammaSpace;
223
- }
224
- set inputTextureColorIsInGammaSpace(e) {
225
- this._inputTextureColorIsInGammaSpace !== e && (this._inputTextureColorIsInGammaSpace = e, this._buildPipeline());
226
- }
227
- /**
228
- * Gets or sets a boolean defining if the output color texture generated by the SSR pipeline should be in gamma space (default: true)
229
- * If you have a post-process that comes after the SSR and that post-process needs the input to be in a linear space, you must disable generateOutputInGammaSpace
230
- */
231
- get generateOutputInGammaSpace() {
232
- return this._generateOutputInGammaSpace;
233
- }
234
- set generateOutputInGammaSpace(e) {
235
- this._generateOutputInGammaSpace !== e && (this._generateOutputInGammaSpace = e, this._buildPipeline());
236
- }
237
- /**
238
- * Gets or sets a boolean indicating if the effect should be rendered in debug mode (default: false).
239
- * In this mode, colors have this meaning:
240
- * - blue: the ray hit the max distance (we reached maxDistance)
241
- * - red: the ray ran out of steps (we reached maxSteps)
242
- * - yellow: the ray went off screen
243
- * - green: the ray hit a surface. The brightness of the green color is proportional to the distance between the ray origin and the intersection point: A brighter green means more computation than a darker green.
244
- * In the first 3 cases, the final color is calculated by mixing the skybox color with the pixel color (if environmentTexture is defined), otherwise the pixel color is not modified
245
- * You should try to get as few blue/red/yellow pixels as possible, as this means that the ray has gone further than if it had hit a surface.
246
- */
247
- get debug() {
248
- return this._debug;
249
- }
250
- set debug(e) {
251
- this._debug !== e && (this._debug = e, this._buildPipeline());
252
- }
253
- /**
254
- * Gets the scene the effect belongs to.
255
- * @returns the scene the effect belongs to.
256
- */
257
- getScene() {
258
- return this._scene;
259
- }
260
- get _geometryBufferRenderer() {
261
- return this._forceGeometryBuffer ? this._scene.geometryBufferRenderer : null;
262
- }
263
- get _prePassRenderer() {
264
- return this._forceGeometryBuffer ? null : this._scene.prePassRenderer;
265
- }
266
- /**
267
- * Gets active scene
268
- */
269
- get scene() {
270
- return this._scene;
271
- }
272
- /**
273
- * Returns true if SSR is supported by the running hardware
274
- */
275
- get isSupported() {
276
- const e = this._scene.getEngine().getCaps();
277
- return e.drawBuffersExtension && e.texelFetch;
278
- }
279
- /**
280
- * Constructor of the SSR rendering pipeline
281
- * @param name The rendering pipeline name
282
- * @param scene The scene linked to this pipeline
283
- * @param cameras The array of cameras that the rendering pipeline will be attached to (default: scene.cameras)
284
- * @param forceGeometryBuffer Set to true if you want to use the legacy geometry buffer renderer (default: false)
285
- * @param textureType The texture type used by the different post processes created by SSR (default: 0)
286
- */
287
- constructor(e, t, o, h = !1, i = 0) {
288
- if (super(t.getEngine(), e), this.SSRRenderEffect = "SSRRenderEffect", this.SSRBlurRenderEffect = "SSRBlurRenderEffect", this.SSRCombineRenderEffect = "SSRCombineRenderEffect", this._samples = 1, this.maxDistance = 1e3, this.step = 1, this.thickness = 0.5, this.strength = 1, this.reflectionSpecularFalloffExponent = 1, this.maxSteps = 1e3, this.roughnessFactor = 0.2, this.selfCollisionNumSkip = 1, this._reflectivityThreshold = 0.04, this._ssrDownsample = 0, this._blurDispersionStrength = 0.03, this._blurDownsample = 0, this._enableSmoothReflections = !1, this._environmentTextureIsProbe = !1, this._attenuateScreenBorders = !0, this._attenuateIntersectionDistance = !0, this._attenuateIntersectionIterations = !0, this._attenuateFacingCamera = !1, this._attenuateBackfaceReflection = !1, this._clipToFrustum = !0, this._useFresnel = !1, this._enableAutomaticThicknessComputation = !1, this._backfaceDepthTextureDownsample = 0, this._backfaceForceDepthWriteTransparentMeshes = !0, this._isEnabled = !0, this._inputTextureColorIsInGammaSpace = !0, this._generateOutputInGammaSpace = !0, this._debug = !1, this._forceGeometryBuffer = !1, this._isDirty = !1, this._camerasToBeAttached = [], this._cameras = o || t.cameras, this._cameras = this._cameras.slice(), this._camerasToBeAttached = this._cameras.slice(), this._scene = t, this._textureType = i, this._forceGeometryBuffer = h, this.isSupported) {
289
- if (t.postProcessRenderPipelineManager.addPipeline(this), this._forceGeometryBuffer) {
290
- const r = t.enableGeometryBufferRenderer();
291
- r && (r.enableReflectivity = !0, r.useSpecificClearForDepthTexture = !0);
292
- } else {
293
- const r = t.enablePrePassRenderer();
294
- r && (r.useSpecificClearForDepthTexture = !0, r.markAsDirty());
295
- }
296
- this._buildPipeline();
297
- }
298
- }
299
- /**
300
- * Get the class name
301
- * @returns "SSRRenderingPipeline"
302
- */
303
- getClassName() {
304
- return "SSRRenderingPipeline";
305
- }
306
- /**
307
- * Adds a camera to the pipeline
308
- * @param camera the camera to be added
309
- */
310
- addCamera(e) {
311
- this._camerasToBeAttached.push(e), this._buildPipeline();
312
- }
313
- /**
314
- * Removes a camera from the pipeline
315
- * @param camera the camera to remove
316
- */
317
- removeCamera(e) {
318
- const t = this._camerasToBeAttached.indexOf(e);
319
- this._camerasToBeAttached.splice(t, 1), this._buildPipeline();
320
- }
321
- /**
322
- * Removes the internal pipeline assets and detaches the pipeline from the scene cameras
323
- * @param disableGeometryBufferRenderer
324
- */
325
- dispose(e = !1) {
326
- this._disposeDepthRenderer(), this._disposePostProcesses(), e && this._scene.disableGeometryBufferRenderer(), this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._cameras), super.dispose();
327
- }
328
- _getTextureSize() {
329
- var e, t;
330
- const o = this._scene.getEngine(), h = this._prePassRenderer;
331
- let i = { width: o.getRenderWidth(), height: o.getRenderHeight() };
332
- if (h && ((e = this._scene.activeCamera) === null || e === void 0 ? void 0 : e._getFirstPostProcess()) === this._ssrPostProcess) {
333
- const r = h.getRenderTarget();
334
- r && r.textures && (i = r.textures[h.getIndex(4)].getSize());
335
- } else
336
- !((t = this._ssrPostProcess) === null || t === void 0) && t.inputTexture && (i.width = this._ssrPostProcess.inputTexture.width, i.height = this._ssrPostProcess.inputTexture.height);
337
- return i;
338
- }
339
- _updateEffectDefines() {
340
- var e;
341
- const t = [];
342
- (this._geometryBufferRenderer || this._prePassRenderer) && t.push("#define SSR_SUPPORTED"), this._enableSmoothReflections && t.push("#define SSRAYTRACE_ENABLE_REFINEMENT"), this._scene.useRightHandedSystem && t.push("#define SSRAYTRACE_RIGHT_HANDED_SCENE"), this._environmentTexture && (t.push("#define SSR_USE_ENVIRONMENT_CUBE"), this._environmentTexture.boundingBoxSize && t.push("#define SSR_USE_LOCAL_REFLECTIONMAP_CUBIC"), this._environmentTexture.gammaSpace && t.push("#define SSR_ENVIRONMENT_CUBE_IS_GAMMASPACE")), this._environmentTextureIsProbe && t.push("#define SSR_INVERTCUBICMAP"), this._enableAutomaticThicknessComputation && t.push("#define SSRAYTRACE_USE_BACK_DEPTHBUFFER"), this._attenuateScreenBorders && t.push("#define SSR_ATTENUATE_SCREEN_BORDERS"), this._attenuateIntersectionDistance && t.push("#define SSR_ATTENUATE_INTERSECTION_DISTANCE"), this._attenuateIntersectionIterations && t.push("#define SSR_ATTENUATE_INTERSECTION_NUMITERATIONS"), this._attenuateFacingCamera && t.push("#define SSR_ATTENUATE_FACING_CAMERA"), this._attenuateBackfaceReflection && t.push("#define SSR_ATTENUATE_BACKFACE_REFLECTION"), this._clipToFrustum && t.push("#define SSRAYTRACE_CLIP_TO_FRUSTUM"), this._useBlur() && t.push("#define SSR_USE_BLUR"), this._debug && t.push("#define SSRAYTRACE_DEBUG"), this._inputTextureColorIsInGammaSpace && t.push("#define SSR_INPUT_IS_GAMMA_SPACE"), this._generateOutputInGammaSpace && t.push("#define SSR_OUTPUT_IS_GAMMA_SPACE"), this._useFresnel && t.push("#define SSR_BLEND_WITH_FRESNEL"), this._reflectivityThreshold === 0 && t.push("#define SSR_DISABLE_REFLECTIVITY_TEST"), (e = this._ssrPostProcess) === null || e === void 0 || e.updateEffect(t.join(`
343
- `));
344
- }
345
- _buildPipeline() {
346
- var e;
347
- if (!this.isSupported)
348
- return;
349
- if (!this._isEnabled) {
350
- this._isDirty = !0;
351
- return;
352
- }
353
- this._isDirty = !1;
354
- const t = this._scene.getEngine();
355
- if (this._disposeDepthRenderer(), this._disposePostProcesses(), this._cameras !== null && (this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._cameras), this._cameras = this._camerasToBeAttached.slice()), this._reset(), this._enableAutomaticThicknessComputation) {
356
- const o = (e = this._cameras) === null || e === void 0 ? void 0 : e[0];
357
- o && (this._depthRendererCamera = o, this._depthRenderer = new v(this._scene, void 0, void 0, void 0, 1, !0, "SSRBackDepth"), this._depthRenderer.clearColor.r = 1e8, this._depthRenderer.reverseCulling = !0, this._depthRenderer.forceDepthWriteTransparentMeshes = this._backfaceForceDepthWriteTransparentMeshes, this._resizeDepthRenderer(), o.customRenderTargets.push(this._depthRenderer.getDepthMap()));
358
- }
359
- this._createSSRPostProcess(), this.addEffect(new f(t, this.SSRRenderEffect, () => this._ssrPostProcess, !0)), this._useBlur() && (this._createBlurAndCombinerPostProcesses(), this.addEffect(new f(t, this.SSRBlurRenderEffect, () => [this._blurPostProcessX, this._blurPostProcessY], !0)), this.addEffect(new f(t, this.SSRCombineRenderEffect, () => this._blurCombinerPostProcess, !0))), this._cameras !== null && this._scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(this._name, this._cameras);
360
- }
361
- _resizeDepthRenderer() {
362
- if (!this._depthRenderer)
363
- return;
364
- const e = this._getTextureSize(), t = this._depthRenderer.getDepthMap().getSize(), o = Math.floor(e.width / (this._backfaceDepthTextureDownsample + 1)), h = Math.floor(e.height / (this._backfaceDepthTextureDownsample + 1));
365
- (t.width !== o || t.height !== h) && this._depthRenderer.getDepthMap().resize({ width: o, height: h });
366
- }
367
- _disposeDepthRenderer() {
368
- var e;
369
- if (this._depthRenderer) {
370
- if (this._depthRendererCamera) {
371
- const t = (e = this._depthRendererCamera.customRenderTargets.indexOf(this._depthRenderer.getDepthMap())) !== null && e !== void 0 ? e : -1;
372
- t !== -1 && this._depthRendererCamera.customRenderTargets.splice(t, 1);
373
- }
374
- this._depthRendererCamera = null, this._depthRenderer.getDepthMap().dispose();
375
- }
376
- this._depthRenderer = null;
377
- }
378
- _disposePostProcesses() {
379
- var e, t, o, h;
380
- for (let i = 0; i < this._cameras.length; i++) {
381
- const r = this._cameras[i];
382
- (e = this._ssrPostProcess) === null || e === void 0 || e.dispose(r), (t = this._blurPostProcessX) === null || t === void 0 || t.dispose(r), (o = this._blurPostProcessY) === null || o === void 0 || o.dispose(r), (h = this._blurCombinerPostProcess) === null || h === void 0 || h.dispose(r);
383
- }
384
- this._ssrPostProcess = null, this._blurPostProcessX = null, this._blurPostProcessY = null, this._blurCombinerPostProcess = null;
385
- }
386
- _createSSRPostProcess() {
387
- this._ssrPostProcess = new d("ssr", "screenSpaceReflection2", [
388
- "projection",
389
- "invProjectionMatrix",
390
- "view",
391
- "invView",
392
- "thickness",
393
- "reflectionSpecularFalloffExponent",
394
- "strength",
395
- "stepSize",
396
- "maxSteps",
397
- "roughnessFactor",
398
- "projectionPixel",
399
- "nearPlaneZ",
400
- "maxDistance",
401
- "selfCollisionNumSkip",
402
- "vReflectionPosition",
403
- "vReflectionSize",
404
- "backSizeFactor",
405
- "reflectivityThreshold"
406
- ], ["textureSampler", "normalSampler", "reflectivitySampler", "depthSampler", "envCubeSampler", "backDepthSampler"], 1, null, this._textureType, this._scene.getEngine(), !1, "", this._textureType), this._updateEffectDefines(), this._ssrPostProcess.onApply = (e) => {
407
- this._resizeDepthRenderer();
408
- const t = this._geometryBufferRenderer, o = this._prePassRenderer;
409
- if (!o && !t)
410
- return;
411
- if (t) {
412
- const u = t.getTextureIndex(R.REFLECTIVITY_TEXTURE_TYPE);
413
- e.setTexture("normalSampler", t.getGBuffer().textures[1]), e.setTexture("reflectivitySampler", t.getGBuffer().textures[u]), e.setTexture("depthSampler", t.getGBuffer().textures[0]);
414
- } else if (o) {
415
- const u = o.getIndex(5), p = o.getIndex(3), _ = o.getIndex(6);
416
- e.setTexture("normalSampler", o.getRenderTarget().textures[_]), e.setTexture("depthSampler", o.getRenderTarget().textures[u]), e.setTexture("reflectivitySampler", o.getRenderTarget().textures[p]);
417
- }
418
- this._enableAutomaticThicknessComputation && this._depthRenderer && (e.setTexture("backDepthSampler", this._depthRenderer.getDepthMap()), e.setFloat("backSizeFactor", this._backfaceDepthTextureDownsample + 1));
419
- const h = this._scene.activeCamera;
420
- if (!h)
421
- return;
422
- const i = h.getViewMatrix(!0), r = h.getProjectionMatrix(!0);
423
- r.invertToRef(c.Matrix[0]), i.invertToRef(c.Matrix[1]), e.setMatrix("projection", r), e.setMatrix("view", i), e.setMatrix("invView", c.Matrix[1]), e.setMatrix("invProjectionMatrix", c.Matrix[0]), e.setFloat("thickness", this.thickness), e.setFloat("reflectionSpecularFalloffExponent", this.reflectionSpecularFalloffExponent), e.setFloat("strength", this.strength), e.setFloat("stepSize", this.step), e.setFloat("maxSteps", this.maxSteps), e.setFloat("roughnessFactor", this.roughnessFactor), e.setFloat("nearPlaneZ", h.minZ), e.setFloat("maxDistance", this.maxDistance), e.setFloat("selfCollisionNumSkip", this.selfCollisionNumSkip), e.setFloat("reflectivityThreshold", this._reflectivityThreshold);
424
- const l = this._getTextureSize();
425
- S.ScalingToRef(l.width, l.height, 1, c.Matrix[2]), r.multiplyToRef(this._scene.getEngine().isWebGPU ? I : D, c.Matrix[3]), c.Matrix[3].multiplyToRef(c.Matrix[2], c.Matrix[4]), e.setMatrix("projectionPixel", c.Matrix[4]), this._environmentTexture && (e.setTexture("envCubeSampler", this._environmentTexture), this._environmentTexture.boundingBoxSize && (e.setVector3("vReflectionPosition", this._environmentTexture.boundingBoxPosition), e.setVector3("vReflectionSize", this._environmentTexture.boundingBoxSize)));
426
- }, this._ssrPostProcess.samples = this.samples, this._forceGeometryBuffer || (this._ssrPostProcess._prePassEffectConfiguration = new E());
427
- }
428
- _createBlurAndCombinerPostProcesses() {
429
- const e = this._scene.getEngine();
430
- this._blurPostProcessX = new d("SSRblurX", "screenSpaceReflection2Blur", ["texelOffsetScale"], ["textureSampler"], this._useBlur() ? 1 / (this._ssrDownsample + 1) : 1, null, 2, e, !1, "", this._textureType), this._blurPostProcessX.autoClear = !1, this._blurPostProcessX.onApplyObservable.add((i) => {
431
- var r, l;
432
- const u = (l = (r = this._blurPostProcessX) === null || r === void 0 ? void 0 : r.inputTexture.width) !== null && l !== void 0 ? l : this._scene.getEngine().getRenderWidth();
433
- i.setFloat2("texelOffsetScale", this._blurDispersionStrength / u, 0);
434
- }), this._blurPostProcessY = new d("SSRblurY", "screenSpaceReflection2Blur", ["texelOffsetScale"], ["textureSampler"], this._useBlur() ? 1 / (this._blurDownsample + 1) : 1, null, 2, e, !1, "", this._textureType), this._blurPostProcessY.autoClear = !1, this._blurPostProcessY.onApplyObservable.add((i) => {
435
- var r, l;
436
- const u = (l = (r = this._blurPostProcessY) === null || r === void 0 ? void 0 : r.inputTexture.height) !== null && l !== void 0 ? l : this._scene.getEngine().getRenderHeight();
437
- i.setFloat2("texelOffsetScale", 0, this._blurDispersionStrength / u);
438
- });
439
- const t = ["strength", "reflectionSpecularFalloffExponent", "reflectivityThreshold"], o = ["textureSampler", "mainSampler", "reflectivitySampler"];
440
- let h = "";
441
- this._debug && (h += `#define SSRAYTRACE_DEBUG
442
- `), this._inputTextureColorIsInGammaSpace && (h += `#define SSR_INPUT_IS_GAMMA_SPACE
443
- `), this._generateOutputInGammaSpace && (h += `#define SSR_OUTPUT_IS_GAMMA_SPACE
444
- `), this.useFresnel && (h += `#define SSR_BLEND_WITH_FRESNEL
445
- `, t.push("projection", "invProjectionMatrix"), o.push("depthSampler", "normalSampler")), this._reflectivityThreshold === 0 && (h += "#define SSR_DISABLE_REFLECTIVITY_TEST"), this._blurCombinerPostProcess = new d("SSRblurCombiner", "screenSpaceReflection2BlurCombiner", t, o, this._useBlur() ? 1 / (this._blurDownsample + 1) : 1, null, 1, e, !1, h, this._textureType), this._blurCombinerPostProcess.autoClear = !1, this._blurCombinerPostProcess.onApplyObservable.add((i) => {
446
- var r;
447
- const l = this._geometryBufferRenderer, u = this._prePassRenderer;
448
- if (!(!u && !l)) {
449
- if (u && ((r = this._scene.activeCamera) === null || r === void 0 ? void 0 : r._getFirstPostProcess()) === this._ssrPostProcess) {
450
- const p = u.getRenderTarget();
451
- p && p.textures && i.setTexture("mainSampler", p.textures[u.getIndex(4)]);
452
- } else
453
- i.setTextureFromPostProcess("mainSampler", this._ssrPostProcess);
454
- if (l) {
455
- const p = l.getTextureIndex(R.REFLECTIVITY_TEXTURE_TYPE);
456
- i.setTexture("reflectivitySampler", l.getGBuffer().textures[p]), this.useFresnel && (i.setTexture("normalSampler", l.getGBuffer().textures[1]), i.setTexture("depthSampler", l.getGBuffer().textures[0]));
457
- } else if (u) {
458
- const p = u.getIndex(3);
459
- if (i.setTexture("reflectivitySampler", u.getRenderTarget().textures[p]), this.useFresnel) {
460
- const _ = u.getIndex(5), P = u.getIndex(6);
461
- i.setTexture("normalSampler", u.getRenderTarget().textures[P]), i.setTexture("depthSampler", u.getRenderTarget().textures[_]);
462
- }
463
- }
464
- if (i.setFloat("strength", this.strength), i.setFloat("reflectionSpecularFalloffExponent", this.reflectionSpecularFalloffExponent), i.setFloat("reflectivityThreshold", this._reflectivityThreshold), this.useFresnel) {
465
- const p = this._scene.activeCamera;
466
- if (p) {
467
- const _ = p.getProjectionMatrix();
468
- _.invertToRef(c.Matrix[0]), i.setMatrix("projection", _), i.setMatrix("invProjectionMatrix", c.Matrix[0]);
469
- }
470
- }
471
- }
472
- });
473
- }
474
- /**
475
- * Serializes the rendering pipeline (Used when exporting)
476
- * @returns the serialized object
477
- */
478
- serialize() {
479
- const e = T.Serialize(this);
480
- return e.customType = "SSRRenderingPipeline", e;
481
- }
482
- /**
483
- * Parse the serialized pipeline
484
- * @param source Source pipeline.
485
- * @param scene The scene to load the pipeline to.
486
- * @param rootUrl The URL of the serialized pipeline.
487
- * @returns An instantiated pipeline from the serialized object.
488
- */
489
- static Parse(e, t, o) {
490
- return T.Parse(() => new s(e._name, t, e._ratio), e, t, o);
491
- }
492
- }
493
- n([
494
- a()
495
- ], s.prototype, "samples", null);
496
- n([
497
- a()
498
- ], s.prototype, "maxDistance", void 0);
499
- n([
500
- a()
501
- ], s.prototype, "step", void 0);
502
- n([
503
- a()
504
- ], s.prototype, "thickness", void 0);
505
- n([
506
- a()
507
- ], s.prototype, "strength", void 0);
508
- n([
509
- a()
510
- ], s.prototype, "reflectionSpecularFalloffExponent", void 0);
511
- n([
512
- a()
513
- ], s.prototype, "maxSteps", void 0);
514
- n([
515
- a()
516
- ], s.prototype, "roughnessFactor", void 0);
517
- n([
518
- a()
519
- ], s.prototype, "selfCollisionNumSkip", void 0);
520
- n([
521
- a()
522
- ], s.prototype, "_reflectivityThreshold", void 0);
523
- n([
524
- a("_ssrDownsample")
525
- ], s.prototype, "_ssrDownsample", void 0);
526
- n([
527
- a()
528
- ], s.prototype, "ssrDownsample", null);
529
- n([
530
- a("blurDispersionStrength")
531
- ], s.prototype, "_blurDispersionStrength", void 0);
532
- n([
533
- a("blurDownsample")
534
- ], s.prototype, "_blurDownsample", void 0);
535
- n([
536
- a("enableSmoothReflections")
537
- ], s.prototype, "_enableSmoothReflections", void 0);
538
- n([
539
- a("environmentTexture")
540
- ], s.prototype, "_environmentTexture", void 0);
541
- n([
542
- a("environmentTextureIsProbe")
543
- ], s.prototype, "_environmentTextureIsProbe", void 0);
544
- n([
545
- a("attenuateScreenBorders")
546
- ], s.prototype, "_attenuateScreenBorders", void 0);
547
- n([
548
- a("attenuateIntersectionDistance")
549
- ], s.prototype, "_attenuateIntersectionDistance", void 0);
550
- n([
551
- a("attenuateIntersectionIterations")
552
- ], s.prototype, "_attenuateIntersectionIterations", void 0);
553
- n([
554
- a("attenuateFacingCamera")
555
- ], s.prototype, "_attenuateFacingCamera", void 0);
556
- n([
557
- a("attenuateBackfaceReflection")
558
- ], s.prototype, "_attenuateBackfaceReflection", void 0);
559
- n([
560
- a("clipToFrustum")
561
- ], s.prototype, "_clipToFrustum", void 0);
562
- n([
563
- a("useFresnel")
564
- ], s.prototype, "_useFresnel", void 0);
565
- n([
566
- a("enableAutomaticThicknessComputation")
567
- ], s.prototype, "_enableAutomaticThicknessComputation", void 0);
568
- n([
569
- a("backfaceDepthTextureDownsample")
570
- ], s.prototype, "_backfaceDepthTextureDownsample", void 0);
571
- n([
572
- a("backfaceForceDepthWriteTransparentMeshes")
573
- ], s.prototype, "_backfaceForceDepthWriteTransparentMeshes", void 0);
574
- n([
575
- a("isEnabled")
576
- ], s.prototype, "_isEnabled", void 0);
577
- n([
578
- a("inputTextureColorIsInGammaSpace")
579
- ], s.prototype, "_inputTextureColorIsInGammaSpace", void 0);
580
- n([
581
- a("generateOutputInGammaSpace")
582
- ], s.prototype, "_generateOutputInGammaSpace", void 0);
583
- n([
584
- a("debug")
585
- ], s.prototype, "_debug", void 0);
586
- b("BABYLON.SSRRenderingPipeline", s);
587
- export {
588
- s as SSRRenderingPipeline
589
- };