@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (490) hide show
  1. package/dist/index.esm.js +79094 -9
  2. package/dist/index.umd.js +54 -54
  3. package/package.json +2 -3
  4. package/dist/lib/assetCache.esm.js +0 -21
  5. package/dist/lib/configuration.esm.js +0 -98
  6. package/dist/lib/core.esm.js +0 -417
  7. package/dist/lib/dynamicTexture.esm.js +0 -51
  8. package/dist/lib/glbLoaderExtensions.esm.js +0 -137
  9. package/dist/lib/glowLayerManager.esm.js +0 -19
  10. package/dist/lib/guid.esm.js +0 -7
  11. package/dist/lib/material.esm.js +0 -50
  12. package/dist/lib/modelContainer.esm.js +0 -351
  13. package/dist/lib/productAnimations.esm.js +0 -123
  14. package/dist/lib/productCamera.esm.js +0 -113
  15. package/dist/lib/renderConstants.esm.js +0 -103
  16. package/dist/lib/renderingPipeline.esm.js +0 -99
  17. package/dist/lib/types.esm.js +0 -5
  18. package/dist/lib/variants.esm.js +0 -112
  19. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
  20. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
  21. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
  22. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
  23. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
  24. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
  25. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
  26. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
  27. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
  28. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
  29. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
  30. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
  31. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
  32. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
  33. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
  34. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
  35. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
  36. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
  37. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
  38. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
  39. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
  40. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
  41. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
  48. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
  49. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
  50. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
  51. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
  52. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
  53. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
  54. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
  55. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
  56. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
  57. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
  58. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
  59. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
  60. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
  61. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
  62. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
  63. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
  64. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
  69. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
  70. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
  71. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
  80. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
  81. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
  82. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
  90. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
  91. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
  92. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
  95. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
  96. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
  97. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
  98. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
  99. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
  100. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
  101. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
  102. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
  103. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
  104. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
  105. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
  106. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
  107. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
  108. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
  109. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
  110. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
  111. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
  112. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
  113. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
  114. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
  115. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
  116. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
  117. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
  118. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
  119. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
  120. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
  121. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
  122. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
  123. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
  129. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
  130. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
  131. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
  150. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
  151. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
  152. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
  153. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
  154. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
  155. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
  156. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
  157. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
  158. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
  159. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
  160. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
  161. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
  162. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
  163. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
  164. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
  165. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
  166. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
  167. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +0 -212
  168. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
  169. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
  170. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
  171. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
  172. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
  173. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +0 -838
  174. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
  175. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
  176. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +0 -19
  177. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +0 -903
  178. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +0 -6
  179. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +0 -91
  180. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +0 -43
  181. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +0 -9
  182. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +0 -145
  183. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +0 -284
  184. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +0 -124
  185. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +0 -4915
  186. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +0 -41
  187. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +0 -177
  188. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +0 -260
  189. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +0 -233
  190. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +0 -47
  191. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +0 -12
  192. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +0 -1448
  193. package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +0 -729
  194. package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +0 -455
  195. package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +0 -2526
  196. package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +0 -865
  197. package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +0 -13
  198. package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +0 -422
  199. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +0 -129
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  201. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
  202. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
  203. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
  204. package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +0 -41
  205. package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +0 -52
  206. package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +0 -561
  207. package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +0 -31
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  209. package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +0 -53
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  219. package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +0 -40
  220. package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +0 -339
  221. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +0 -6
  222. package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +0 -9
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  490. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +0 -81
@@ -1,1120 +0,0 @@
1
- import { Observable as c } from "../Misc/observable.esm.js";
2
- import { InternalTexture as g, InternalTextureSource as f } from "../Materials/Textures/internalTexture.esm.js";
3
- import { IsDocumentAvailable as d, IsWindowObjectExist as T } from "../Misc/domManagement.esm.js";
4
- import { EngineStore as h } from "./engineStore.esm.js";
5
- import { _WarnImport as R } from "../Misc/devTools.esm.js";
6
- import { ThinEngine as E } from "./thinEngine.esm.js";
7
- import { PerformanceMonitor as m } from "../Misc/performanceMonitor.esm.js";
8
- import { PerfCounter as p } from "../Misc/perfCounter.esm.js";
9
- import { WebGLDataBuffer as S } from "../Meshes/WebGL/webGLDataBuffer.esm.js";
10
- import { Logger as A } from "../Misc/logger.esm.js";
11
- import { WebGLHardwareTexture as P } from "./WebGL/webGLHardwareTexture.esm.js";
12
- import "./Extensions/engine.alpha.esm.js";
13
- import "./Extensions/engine.readTexture.esm.js";
14
- import "./Extensions/engine.dynamicBuffer.esm.js";
15
- class t extends E {
16
- /**
17
- * Returns the current npm package of the sdk
18
- */
19
- // Not mixed with Version for tooling purpose.
20
- static get NpmPackage() {
21
- return E.NpmPackage;
22
- }
23
- /**
24
- * Returns the current version of the framework
25
- */
26
- static get Version() {
27
- return E.Version;
28
- }
29
- /** Gets the list of created engines */
30
- static get Instances() {
31
- return h.Instances;
32
- }
33
- /**
34
- * Gets the latest created engine
35
- */
36
- static get LastCreatedEngine() {
37
- return h.LastCreatedEngine;
38
- }
39
- /**
40
- * Gets the latest created scene
41
- */
42
- static get LastCreatedScene() {
43
- return h.LastCreatedScene;
44
- }
45
- /** @internal */
46
- /**
47
- * Engine abstraction for loading and creating an image bitmap from a given source string.
48
- * @param imageSource source to load the image from.
49
- * @param options An object that sets options for the image's extraction.
50
- * @returns ImageBitmap.
51
- */
52
- _createImageBitmapFromSource(e, s) {
53
- return new Promise((r, n) => {
54
- const a = new Image();
55
- a.onload = () => {
56
- a.decode().then(() => {
57
- this.createImageBitmap(a, s).then((l) => {
58
- r(l);
59
- });
60
- });
61
- }, a.onerror = () => {
62
- n(`Error loading image ${a.src}`);
63
- }, a.src = e;
64
- });
65
- }
66
- /**
67
- * Engine abstraction for createImageBitmap
68
- * @param image source for image
69
- * @param options An object that sets options for the image's extraction.
70
- * @returns ImageBitmap
71
- */
72
- createImageBitmap(e, s) {
73
- return createImageBitmap(e, s);
74
- }
75
- /**
76
- * Resize an image and returns the image data as an uint8array
77
- * @param image image to resize
78
- * @param bufferWidth destination buffer width
79
- * @param bufferHeight destination buffer height
80
- * @returns an uint8array containing RGBA values of bufferWidth * bufferHeight size
81
- */
82
- resizeImageBitmap(e, s, i) {
83
- const n = this.createCanvas(s, i).getContext("2d");
84
- if (!n)
85
- throw new Error("Unable to get 2d context for resizeImageBitmap");
86
- return n.drawImage(e, 0, 0), n.getImageData(0, 0, s, i).data;
87
- }
88
- /**
89
- * Will flag all materials in all scenes in all engines as dirty to trigger new shader compilation
90
- * @param flag defines which part of the materials must be marked as dirty
91
- * @param predicate defines a predicate used to filter which materials should be affected
92
- */
93
- static MarkAllMaterialsAsDirty(e, s) {
94
- for (let i = 0; i < t.Instances.length; i++) {
95
- const r = t.Instances[i];
96
- for (let n = 0; n < r.scenes.length; n++)
97
- r.scenes[n].markAllMaterialsAsDirty(e, s);
98
- }
99
- }
100
- /**
101
- * Method called to create the default loading screen.
102
- * This can be overridden in your own app.
103
- * @param canvas The rendering canvas element
104
- * @returns The loading screen
105
- */
106
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
107
- static DefaultLoadingScreenFactory(e) {
108
- throw R("LoadingScreen");
109
- }
110
- get _supportsHardwareTextureRescaling() {
111
- return !!t._RescalePostProcessFactory;
112
- }
113
- /**
114
- * Gets the performance monitor attached to this engine
115
- * @see https://doc.babylonjs.com/features/featuresDeepDive/scene/optimize_your_scene#engineinstrumentation
116
- */
117
- get performanceMonitor() {
118
- return this._performanceMonitor;
119
- }
120
- /**
121
- * (WebGPU only) True (default) to be in compatibility mode, meaning rendering all existing scenes without artifacts (same rendering than WebGL).
122
- * Setting the property to false will improve performances but may not work in some scenes if some precautions are not taken.
123
- * See https://doc.babylonjs.com/setup/support/webGPU/webGPUOptimization/webGPUNonCompatibilityMode for more details
124
- */
125
- get compatibilityMode() {
126
- return this._compatibilityMode;
127
- }
128
- set compatibilityMode(e) {
129
- this._compatibilityMode = !0;
130
- }
131
- // Events
132
- /**
133
- * Gets the HTML element used to attach event listeners
134
- * @returns a HTML element
135
- */
136
- getInputElement() {
137
- return this._renderingCanvas;
138
- }
139
- /**
140
- * Creates a new engine
141
- * @param canvasOrContext defines the canvas or WebGL context to use for rendering. If you provide a WebGL context, Babylon.js will not hook events on the canvas (like pointers, keyboards, etc...) so no event observables will be available. This is mostly used when Babylon.js is used as a plugin on a system which already used the WebGL context
142
- * @param antialias defines enable antialiasing (default: false)
143
- * @param options defines further options to be sent to the getContext() function
144
- * @param adaptToDeviceRatio defines whether to adapt to the device's viewport characteristics (default: false)
145
- */
146
- constructor(e, s, i, r = !1) {
147
- if (super(e, s, i, r), this.enableOfflineSupport = !1, this.disableManifestCheck = !1, this.disableContextMenu = !0, this.scenes = new Array(), this._virtualScenes = new Array(), this.onNewSceneAddedObservable = new c(), this.postProcesses = new Array(), this.isPointerLock = !1, this.onResizeObservable = new c(), this.onCanvasBlurObservable = new c(), this.onCanvasFocusObservable = new c(), this.onCanvasPointerOutObservable = new c(), this.onBeginFrameObservable = new c(), this.customAnimationFrameRequester = null, this.onEndFrameObservable = new c(), this.onBeforeShaderCompilationObservable = new c(), this.onAfterShaderCompilationObservable = new c(), this._deterministicLockstep = !1, this._lockstepMaxSteps = 4, this._timeStep = 1 / 60, this._fps = 60, this._deltaTime = 0, this._drawCalls = new p(), this.canvasTabIndex = 1, this.disablePerformanceMonitorInBackground = !1, this._performanceMonitor = new m(), this._compatibilityMode = !0, this.currentRenderPassId = 0, this._renderPassNames = ["main"], t.Instances.push(this), !!e) {
148
- if (this._features.supportRenderPasses = !0, i = this._creationOptions, e.getContext) {
149
- const n = e;
150
- this._sharedInit(n), this._connectVREvents();
151
- }
152
- this._prepareVRComponent(), i.autoEnableWebVR && this.initWebVR();
153
- }
154
- }
155
- _initGLContext() {
156
- super._initGLContext(), this._rescalePostProcess = null;
157
- }
158
- /**
159
- * Shared initialization across engines types.
160
- * @param canvas The canvas associated with this instance of the engine.
161
- */
162
- _sharedInit(e) {
163
- super._sharedInit(e), this._onCanvasFocus = () => {
164
- this.onCanvasFocusObservable.notifyObservers(this);
165
- }, this._onCanvasBlur = () => {
166
- this.onCanvasBlurObservable.notifyObservers(this);
167
- }, this._onCanvasContextMenu = (i) => {
168
- this.disableContextMenu && i.preventDefault();
169
- }, e.addEventListener("focus", this._onCanvasFocus), e.addEventListener("blur", this._onCanvasBlur), e.addEventListener("contextmenu", this._onCanvasContextMenu), this._onBlur = () => {
170
- this.disablePerformanceMonitorInBackground && this._performanceMonitor.disable(), this._windowIsBackground = !0;
171
- }, this._onFocus = () => {
172
- this.disablePerformanceMonitorInBackground && this._performanceMonitor.enable(), this._windowIsBackground = !1;
173
- }, this._onCanvasPointerOut = (i) => {
174
- document.elementFromPoint(i.clientX, i.clientY) !== e && this.onCanvasPointerOutObservable.notifyObservers(i);
175
- };
176
- const s = this.getHostWindow();
177
- s && typeof s.addEventListener == "function" && (s.addEventListener("blur", this._onBlur), s.addEventListener("focus", this._onFocus)), e.addEventListener("pointerout", this._onCanvasPointerOut), this._creationOptions.doNotHandleTouchAction || this._disableTouchAction(), !t.audioEngine && this._creationOptions.audioEngine && t.AudioEngineFactory && (t.audioEngine = t.AudioEngineFactory(this.getRenderingCanvas(), this.getAudioContext(), this.getAudioDestination())), d() && (this._onFullscreenChange = () => {
178
- this.isFullscreen = !!document.fullscreenElement, this.isFullscreen && this._pointerLockRequested && e && t._RequestPointerlock(e);
179
- }, document.addEventListener("fullscreenchange", this._onFullscreenChange, !1), document.addEventListener("webkitfullscreenchange", this._onFullscreenChange, !1), this._onPointerLockChange = () => {
180
- this.isPointerLock = document.pointerLockElement === e;
181
- }, document.addEventListener("pointerlockchange", this._onPointerLockChange, !1), document.addEventListener("webkitpointerlockchange", this._onPointerLockChange, !1)), this.enableOfflineSupport = t.OfflineProviderFactory !== void 0, this._deterministicLockstep = !!this._creationOptions.deterministicLockstep, this._lockstepMaxSteps = this._creationOptions.lockstepMaxSteps || 0, this._timeStep = this._creationOptions.timeStep || 1 / 60;
182
- }
183
- /** @internal */
184
- _verifyPointerLock() {
185
- var e;
186
- (e = this._onPointerLockChange) === null || e === void 0 || e.call(this);
187
- }
188
- /**
189
- * Gets current aspect ratio
190
- * @param viewportOwner defines the camera to use to get the aspect ratio
191
- * @param useScreen defines if screen size must be used (or the current render target if any)
192
- * @returns a number defining the aspect ratio
193
- */
194
- getAspectRatio(e, s = !1) {
195
- const i = e.viewport;
196
- return this.getRenderWidth(s) * i.width / (this.getRenderHeight(s) * i.height);
197
- }
198
- /**
199
- * Gets current screen aspect ratio
200
- * @returns a number defining the aspect ratio
201
- */
202
- getScreenAspectRatio() {
203
- return this.getRenderWidth(!0) / this.getRenderHeight(!0);
204
- }
205
- /**
206
- * Gets the client rect of the HTML canvas attached with the current webGL context
207
- * @returns a client rectangle
208
- */
209
- getRenderingCanvasClientRect() {
210
- return this._renderingCanvas ? this._renderingCanvas.getBoundingClientRect() : null;
211
- }
212
- /**
213
- * Gets the client rect of the HTML element used for events
214
- * @returns a client rectangle
215
- */
216
- getInputElementClientRect() {
217
- return this._renderingCanvas ? this.getInputElement().getBoundingClientRect() : null;
218
- }
219
- /**
220
- * Gets a boolean indicating that the engine is running in deterministic lock step mode
221
- * @see https://doc.babylonjs.com/features/featuresDeepDive/animation/advanced_animations#deterministic-lockstep
222
- * @returns true if engine is in deterministic lock step mode
223
- */
224
- isDeterministicLockStep() {
225
- return this._deterministicLockstep;
226
- }
227
- /**
228
- * Gets the max steps when engine is running in deterministic lock step
229
- * @see https://doc.babylonjs.com/features/featuresDeepDive/animation/advanced_animations#deterministic-lockstep
230
- * @returns the max steps
231
- */
232
- getLockstepMaxSteps() {
233
- return this._lockstepMaxSteps;
234
- }
235
- /**
236
- * Returns the time in ms between steps when using deterministic lock step.
237
- * @returns time step in (ms)
238
- */
239
- getTimeStep() {
240
- return this._timeStep * 1e3;
241
- }
242
- /**
243
- * Force the mipmap generation for the given render target texture
244
- * @param texture defines the render target texture to use
245
- * @param unbind defines whether or not to unbind the texture after generation. Defaults to true.
246
- */
247
- generateMipMapsForCubemap(e, s = !0) {
248
- if (e.generateMipMaps) {
249
- const i = this._gl;
250
- this._bindTextureDirectly(i.TEXTURE_CUBE_MAP, e, !0), i.generateMipmap(i.TEXTURE_CUBE_MAP), s && this._bindTextureDirectly(i.TEXTURE_CUBE_MAP, null);
251
- }
252
- }
253
- /** States */
254
- /**
255
- * Gets a boolean indicating if depth writing is enabled
256
- * @returns the current depth writing state
257
- */
258
- getDepthWrite() {
259
- return this._depthCullingState.depthMask;
260
- }
261
- /**
262
- * Enable or disable depth writing
263
- * @param enable defines the state to set
264
- */
265
- setDepthWrite(e) {
266
- this._depthCullingState.depthMask = e;
267
- }
268
- /**
269
- * Gets a boolean indicating if stencil buffer is enabled
270
- * @returns the current stencil buffer state
271
- */
272
- getStencilBuffer() {
273
- return this._stencilState.stencilTest;
274
- }
275
- /**
276
- * Enable or disable the stencil buffer
277
- * @param enable defines if the stencil buffer must be enabled or disabled
278
- */
279
- setStencilBuffer(e) {
280
- this._stencilState.stencilTest = e;
281
- }
282
- /**
283
- * Gets the current stencil mask
284
- * @returns a number defining the new stencil mask to use
285
- */
286
- getStencilMask() {
287
- return this._stencilState.stencilMask;
288
- }
289
- /**
290
- * Sets the current stencil mask
291
- * @param mask defines the new stencil mask to use
292
- */
293
- setStencilMask(e) {
294
- this._stencilState.stencilMask = e;
295
- }
296
- /**
297
- * Gets the current stencil function
298
- * @returns a number defining the stencil function to use
299
- */
300
- getStencilFunction() {
301
- return this._stencilState.stencilFunc;
302
- }
303
- /**
304
- * Gets the current stencil reference value
305
- * @returns a number defining the stencil reference value to use
306
- */
307
- getStencilFunctionReference() {
308
- return this._stencilState.stencilFuncRef;
309
- }
310
- /**
311
- * Gets the current stencil mask
312
- * @returns a number defining the stencil mask to use
313
- */
314
- getStencilFunctionMask() {
315
- return this._stencilState.stencilFuncMask;
316
- }
317
- /**
318
- * Sets the current stencil function
319
- * @param stencilFunc defines the new stencil function to use
320
- */
321
- setStencilFunction(e) {
322
- this._stencilState.stencilFunc = e;
323
- }
324
- /**
325
- * Sets the current stencil reference
326
- * @param reference defines the new stencil reference to use
327
- */
328
- setStencilFunctionReference(e) {
329
- this._stencilState.stencilFuncRef = e;
330
- }
331
- /**
332
- * Sets the current stencil mask
333
- * @param mask defines the new stencil mask to use
334
- */
335
- setStencilFunctionMask(e) {
336
- this._stencilState.stencilFuncMask = e;
337
- }
338
- /**
339
- * Gets the current stencil operation when stencil fails
340
- * @returns a number defining stencil operation to use when stencil fails
341
- */
342
- getStencilOperationFail() {
343
- return this._stencilState.stencilOpStencilFail;
344
- }
345
- /**
346
- * Gets the current stencil operation when depth fails
347
- * @returns a number defining stencil operation to use when depth fails
348
- */
349
- getStencilOperationDepthFail() {
350
- return this._stencilState.stencilOpDepthFail;
351
- }
352
- /**
353
- * Gets the current stencil operation when stencil passes
354
- * @returns a number defining stencil operation to use when stencil passes
355
- */
356
- getStencilOperationPass() {
357
- return this._stencilState.stencilOpStencilDepthPass;
358
- }
359
- /**
360
- * Sets the stencil operation to use when stencil fails
361
- * @param operation defines the stencil operation to use when stencil fails
362
- */
363
- setStencilOperationFail(e) {
364
- this._stencilState.stencilOpStencilFail = e;
365
- }
366
- /**
367
- * Sets the stencil operation to use when depth fails
368
- * @param operation defines the stencil operation to use when depth fails
369
- */
370
- setStencilOperationDepthFail(e) {
371
- this._stencilState.stencilOpDepthFail = e;
372
- }
373
- /**
374
- * Sets the stencil operation to use when stencil passes
375
- * @param operation defines the stencil operation to use when stencil passes
376
- */
377
- setStencilOperationPass(e) {
378
- this._stencilState.stencilOpStencilDepthPass = e;
379
- }
380
- /**
381
- * Sets a boolean indicating if the dithering state is enabled or disabled
382
- * @param value defines the dithering state
383
- */
384
- setDitheringState(e) {
385
- e ? this._gl.enable(this._gl.DITHER) : this._gl.disable(this._gl.DITHER);
386
- }
387
- /**
388
- * Sets a boolean indicating if the rasterizer state is enabled or disabled
389
- * @param value defines the rasterizer state
390
- */
391
- setRasterizerState(e) {
392
- e ? this._gl.disable(this._gl.RASTERIZER_DISCARD) : this._gl.enable(this._gl.RASTERIZER_DISCARD);
393
- }
394
- /**
395
- * Gets the current depth function
396
- * @returns a number defining the depth function
397
- */
398
- getDepthFunction() {
399
- return this._depthCullingState.depthFunc;
400
- }
401
- /**
402
- * Sets the current depth function
403
- * @param depthFunc defines the function to use
404
- */
405
- setDepthFunction(e) {
406
- this._depthCullingState.depthFunc = e;
407
- }
408
- /**
409
- * Sets the current depth function to GREATER
410
- */
411
- setDepthFunctionToGreater() {
412
- this.setDepthFunction(516);
413
- }
414
- /**
415
- * Sets the current depth function to GEQUAL
416
- */
417
- setDepthFunctionToGreaterOrEqual() {
418
- this.setDepthFunction(518);
419
- }
420
- /**
421
- * Sets the current depth function to LESS
422
- */
423
- setDepthFunctionToLess() {
424
- this.setDepthFunction(513);
425
- }
426
- /**
427
- * Sets the current depth function to LEQUAL
428
- */
429
- setDepthFunctionToLessOrEqual() {
430
- this.setDepthFunction(515);
431
- }
432
- /**
433
- * Caches the the state of the stencil buffer
434
- */
435
- cacheStencilState() {
436
- this._cachedStencilBuffer = this.getStencilBuffer(), this._cachedStencilFunction = this.getStencilFunction(), this._cachedStencilMask = this.getStencilMask(), this._cachedStencilOperationPass = this.getStencilOperationPass(), this._cachedStencilOperationFail = this.getStencilOperationFail(), this._cachedStencilOperationDepthFail = this.getStencilOperationDepthFail(), this._cachedStencilReference = this.getStencilFunctionReference();
437
- }
438
- /**
439
- * Restores the state of the stencil buffer
440
- */
441
- restoreStencilState() {
442
- this.setStencilFunction(this._cachedStencilFunction), this.setStencilMask(this._cachedStencilMask), this.setStencilBuffer(this._cachedStencilBuffer), this.setStencilOperationPass(this._cachedStencilOperationPass), this.setStencilOperationFail(this._cachedStencilOperationFail), this.setStencilOperationDepthFail(this._cachedStencilOperationDepthFail), this.setStencilFunctionReference(this._cachedStencilReference);
443
- }
444
- /**
445
- * Directly set the WebGL Viewport
446
- * @param x defines the x coordinate of the viewport (in screen space)
447
- * @param y defines the y coordinate of the viewport (in screen space)
448
- * @param width defines the width of the viewport (in screen space)
449
- * @param height defines the height of the viewport (in screen space)
450
- * @returns the current viewport Object (if any) that is being replaced by this call. You can restore this viewport later on to go back to the original state
451
- */
452
- setDirectViewport(e, s, i, r) {
453
- const n = this._cachedViewport;
454
- return this._cachedViewport = null, this._viewport(e, s, i, r), n;
455
- }
456
- /**
457
- * Executes a scissor clear (ie. a clear on a specific portion of the screen)
458
- * @param x defines the x-coordinate of the bottom left corner of the clear rectangle
459
- * @param y defines the y-coordinate of the corner of the clear rectangle
460
- * @param width defines the width of the clear rectangle
461
- * @param height defines the height of the clear rectangle
462
- * @param clearColor defines the clear color
463
- */
464
- scissorClear(e, s, i, r, n) {
465
- this.enableScissor(e, s, i, r), this.clear(n, !0, !0, !0), this.disableScissor();
466
- }
467
- /**
468
- * Enable scissor test on a specific rectangle (ie. render will only be executed on a specific portion of the screen)
469
- * @param x defines the x-coordinate of the bottom left corner of the clear rectangle
470
- * @param y defines the y-coordinate of the corner of the clear rectangle
471
- * @param width defines the width of the clear rectangle
472
- * @param height defines the height of the clear rectangle
473
- */
474
- enableScissor(e, s, i, r) {
475
- const n = this._gl;
476
- n.enable(n.SCISSOR_TEST), n.scissor(e, s, i, r);
477
- }
478
- /**
479
- * Disable previously set scissor test rectangle
480
- */
481
- disableScissor() {
482
- const e = this._gl;
483
- e.disable(e.SCISSOR_TEST);
484
- }
485
- /**
486
- * @internal
487
- */
488
- _reportDrawCall(e = 1) {
489
- this._drawCalls.addCount(e, !1);
490
- }
491
- /**
492
- * Initializes a webVR display and starts listening to display change events
493
- * The onVRDisplayChangedObservable will be notified upon these changes
494
- * @returns The onVRDisplayChangedObservable
495
- */
496
- initWebVR() {
497
- throw R("WebVRCamera");
498
- }
499
- /** @internal */
500
- _prepareVRComponent() {
501
- }
502
- /**
503
- * @internal
504
- */
505
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
506
- _connectVREvents(e, s) {
507
- }
508
- /** @internal */
509
- _submitVRFrame() {
510
- }
511
- /**
512
- * Call this function to leave webVR mode
513
- * Will do nothing if webVR is not supported or if there is no webVR device
514
- * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/webVRCamera
515
- */
516
- disableVR() {
517
- }
518
- /**
519
- * Gets a boolean indicating that the system is in VR mode and is presenting
520
- * @returns true if VR mode is engaged
521
- */
522
- isVRPresenting() {
523
- return !1;
524
- }
525
- /** @internal */
526
- _requestVRFrame() {
527
- }
528
- /**
529
- * @internal
530
- */
531
- _loadFileAsync(e, s, i) {
532
- return new Promise((r, n) => {
533
- this._loadFile(e, (a) => {
534
- r(a);
535
- }, void 0, s, i, (a, l) => {
536
- n(l);
537
- });
538
- });
539
- }
540
- /**
541
- * Gets the source code of the vertex shader associated with a specific webGL program
542
- * @param program defines the program to use
543
- * @returns a string containing the source code of the vertex shader associated with the program
544
- */
545
- getVertexShaderSource(e) {
546
- const s = this._gl.getAttachedShaders(e);
547
- return s ? this._gl.getShaderSource(s[0]) : null;
548
- }
549
- /**
550
- * Gets the source code of the fragment shader associated with a specific webGL program
551
- * @param program defines the program to use
552
- * @returns a string containing the source code of the fragment shader associated with the program
553
- */
554
- getFragmentShaderSource(e) {
555
- const s = this._gl.getAttachedShaders(e);
556
- return s ? this._gl.getShaderSource(s[1]) : null;
557
- }
558
- /**
559
- * Sets a depth stencil texture from a render target to the according uniform.
560
- * @param channel The texture channel
561
- * @param uniform The uniform to set
562
- * @param texture The render target texture containing the depth stencil texture to apply
563
- * @param name The texture name
564
- */
565
- setDepthStencilTexture(e, s, i, r) {
566
- e !== void 0 && (s && (this._boundUniforms[e] = s), !i || !i.depthStencilTexture ? this._setTexture(e, null, void 0, void 0, r) : this._setTexture(e, i, !1, !0, r));
567
- }
568
- /**
569
- * Sets a texture to the webGL context from a postprocess
570
- * @param channel defines the channel to use
571
- * @param postProcess defines the source postprocess
572
- * @param name name of the channel
573
- */
574
- setTextureFromPostProcess(e, s, i) {
575
- var r;
576
- let n = null;
577
- s && (s._forcedOutputTexture ? n = s._forcedOutputTexture : s._textures.data[s._currentRenderTextureInd] && (n = s._textures.data[s._currentRenderTextureInd])), this._bindTexture(e, (r = n == null ? void 0 : n.texture) !== null && r !== void 0 ? r : null, i);
578
- }
579
- /**
580
- * Binds the output of the passed in post process to the texture channel specified
581
- * @param channel The channel the texture should be bound to
582
- * @param postProcess The post process which's output should be bound
583
- * @param name name of the channel
584
- */
585
- setTextureFromPostProcessOutput(e, s, i) {
586
- var r, n;
587
- this._bindTexture(e, (n = (r = s == null ? void 0 : s._outputTexture) === null || r === void 0 ? void 0 : r.texture) !== null && n !== void 0 ? n : null, i);
588
- }
589
- _rebuildBuffers() {
590
- for (const e of this.scenes)
591
- e.resetCachedMaterial(), e._rebuildGeometries(), e._rebuildTextures();
592
- for (const e of this._virtualScenes)
593
- e.resetCachedMaterial(), e._rebuildGeometries(), e._rebuildTextures();
594
- super._rebuildBuffers();
595
- }
596
- /** @internal */
597
- _renderFrame() {
598
- for (let e = 0; e < this._activeRenderLoops.length; e++) {
599
- const s = this._activeRenderLoops[e];
600
- s();
601
- }
602
- }
603
- _renderLoop() {
604
- if (!this._contextWasLost) {
605
- let e = !0;
606
- (this.isDisposed || !this.renderEvenInBackground && this._windowIsBackground) && (e = !1), e && (this.beginFrame(), this._renderViews() || this._renderFrame(), this.endFrame());
607
- }
608
- this._activeRenderLoops.length > 0 ? this.customAnimationFrameRequester ? (this.customAnimationFrameRequester.requestID = this._queueNewFrame(this.customAnimationFrameRequester.renderFunction || this._boundRenderFunction, this.customAnimationFrameRequester), this._frameHandler = this.customAnimationFrameRequester.requestID) : this.isVRPresenting() ? this._requestVRFrame() : this._frameHandler = this._queueNewFrame(this._boundRenderFunction, this.getHostWindow()) : this._renderingQueueLaunched = !1;
609
- }
610
- /** @internal */
611
- _renderViews() {
612
- return !1;
613
- }
614
- /**
615
- * Toggle full screen mode
616
- * @param requestPointerLock defines if a pointer lock should be requested from the user
617
- */
618
- switchFullscreen(e) {
619
- this.isFullscreen ? this.exitFullscreen() : this.enterFullscreen(e);
620
- }
621
- /**
622
- * Enters full screen mode
623
- * @param requestPointerLock defines if a pointer lock should be requested from the user
624
- */
625
- enterFullscreen(e) {
626
- this.isFullscreen || (this._pointerLockRequested = e, this._renderingCanvas && t._RequestFullscreen(this._renderingCanvas));
627
- }
628
- /**
629
- * Exits full screen mode
630
- */
631
- exitFullscreen() {
632
- this.isFullscreen && t._ExitFullscreen();
633
- }
634
- /**
635
- * Enters Pointerlock mode
636
- */
637
- enterPointerlock() {
638
- this._renderingCanvas && t._RequestPointerlock(this._renderingCanvas);
639
- }
640
- /**
641
- * Exits Pointerlock mode
642
- */
643
- exitPointerlock() {
644
- t._ExitPointerlock();
645
- }
646
- /**
647
- * Begin a new frame
648
- */
649
- beginFrame() {
650
- this._measureFps(), this.onBeginFrameObservable.notifyObservers(this), super.beginFrame();
651
- }
652
- /**
653
- * End the current frame
654
- */
655
- endFrame() {
656
- super.endFrame(), this._submitVRFrame(), this.onEndFrameObservable.notifyObservers(this);
657
- }
658
- /**
659
- * Resize the view according to the canvas' size
660
- * @param forceSetSize true to force setting the sizes of the underlying canvas
661
- */
662
- resize(e = !1) {
663
- this.isVRPresenting() || super.resize(e);
664
- }
665
- /**
666
- * Force a specific size of the canvas
667
- * @param width defines the new canvas' width
668
- * @param height defines the new canvas' height
669
- * @param forceSetSize true to force setting the sizes of the underlying canvas
670
- * @returns true if the size was changed
671
- */
672
- setSize(e, s, i = !1) {
673
- if (!this._renderingCanvas || !super.setSize(e, s, i))
674
- return !1;
675
- if (this.scenes) {
676
- for (let r = 0; r < this.scenes.length; r++) {
677
- const n = this.scenes[r];
678
- for (let a = 0; a < n.cameras.length; a++) {
679
- const l = n.cameras[a];
680
- l._currentRenderId = 0;
681
- }
682
- }
683
- this.onResizeObservable.hasObservers() && this.onResizeObservable.notifyObservers(this);
684
- }
685
- return !0;
686
- }
687
- _deletePipelineContext(e) {
688
- const s = e;
689
- s && s.program && s.transformFeedback && (this.deleteTransformFeedback(s.transformFeedback), s.transformFeedback = null), super._deletePipelineContext(e);
690
- }
691
- createShaderProgram(e, s, i, r, n, a = null) {
692
- n = n || this._gl, this.onBeforeShaderCompilationObservable.notifyObservers(this);
693
- const l = super.createShaderProgram(e, s, i, r, n, a);
694
- return this.onAfterShaderCompilationObservable.notifyObservers(this), l;
695
- }
696
- _createShaderProgram(e, s, i, r, n = null) {
697
- const a = r.createProgram();
698
- if (e.program = a, !a)
699
- throw new Error("Unable to create program");
700
- if (r.attachShader(a, s), r.attachShader(a, i), this.webGLVersion > 1 && n) {
701
- const l = this.createTransformFeedback();
702
- this.bindTransformFeedback(l), this.setTranformFeedbackVaryings(a, n), e.transformFeedback = l;
703
- }
704
- return r.linkProgram(a), this.webGLVersion > 1 && n && this.bindTransformFeedback(null), e.context = r, e.vertexShader = s, e.fragmentShader = i, e.isParallelCompiled || this._finalizePipelineContext(e), a;
705
- }
706
- /**
707
- * @internal
708
- */
709
- _releaseTexture(e) {
710
- super._releaseTexture(e);
711
- }
712
- /**
713
- * @internal
714
- */
715
- _releaseRenderTargetWrapper(e) {
716
- super._releaseRenderTargetWrapper(e), this.scenes.forEach((s) => {
717
- s.postProcesses.forEach((i) => {
718
- i._outputTexture === e && (i._outputTexture = null);
719
- }), s.cameras.forEach((i) => {
720
- i._postProcesses.forEach((r) => {
721
- r && r._outputTexture === e && (r._outputTexture = null);
722
- });
723
- });
724
- });
725
- }
726
- /**
727
- * Gets the names of the render passes that are currently created
728
- * @returns list of the render pass names
729
- */
730
- getRenderPassNames() {
731
- return this._renderPassNames;
732
- }
733
- /**
734
- * Gets the name of the current render pass
735
- * @returns name of the current render pass
736
- */
737
- getCurrentRenderPassName() {
738
- return this._renderPassNames[this.currentRenderPassId];
739
- }
740
- /**
741
- * Creates a render pass id
742
- * @param name Name of the render pass (for debug purpose only)
743
- * @returns the id of the new render pass
744
- */
745
- createRenderPassId(e) {
746
- const s = ++t._RenderPassIdCounter;
747
- return this._renderPassNames[s] = e ?? "NONAME", s;
748
- }
749
- /**
750
- * Releases a render pass id
751
- * @param id id of the render pass to release
752
- */
753
- releaseRenderPassId(e) {
754
- this._renderPassNames[e] = void 0;
755
- for (let s = 0; s < this.scenes.length; ++s) {
756
- const i = this.scenes[s];
757
- for (let r = 0; r < i.meshes.length; ++r) {
758
- const n = i.meshes[r];
759
- if (n.subMeshes)
760
- for (let a = 0; a < n.subMeshes.length; ++a)
761
- n.subMeshes[a]._removeDrawWrapper(e);
762
- }
763
- }
764
- }
765
- /**
766
- * @internal
767
- * Rescales a texture
768
- * @param source input texture
769
- * @param destination destination texture
770
- * @param scene scene to use to render the resize
771
- * @param internalFormat format to use when resizing
772
- * @param onComplete callback to be called when resize has completed
773
- */
774
- _rescaleTexture(e, s, i, r, n) {
775
- this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MAG_FILTER, this._gl.LINEAR), this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MIN_FILTER, this._gl.LINEAR), this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.CLAMP_TO_EDGE), this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.CLAMP_TO_EDGE);
776
- const a = this.createRenderTargetTexture({
777
- width: s.width,
778
- height: s.height
779
- }, {
780
- generateMipMaps: !1,
781
- type: 0,
782
- samplingMode: 2,
783
- generateDepthBuffer: !1,
784
- generateStencilBuffer: !1
785
- });
786
- !this._rescalePostProcess && t._RescalePostProcessFactory && (this._rescalePostProcess = t._RescalePostProcessFactory(this)), this._rescalePostProcess && (this._rescalePostProcess.externalTextureSamplerBinding = !0, this._rescalePostProcess.getEffect().executeWhenCompiled(() => {
787
- this._rescalePostProcess.onApply = function(o) {
788
- o._bindTexture("textureSampler", e);
789
- };
790
- let l = i;
791
- l || (l = this.scenes[this.scenes.length - 1]), l.postProcessManager.directRender([this._rescalePostProcess], a, !0), this._bindTextureDirectly(this._gl.TEXTURE_2D, s, !0), this._gl.copyTexImage2D(this._gl.TEXTURE_2D, 0, r, 0, 0, s.width, s.height, 0), this.unBindFramebuffer(a), a.dispose(), n && n();
792
- }));
793
- }
794
- // FPS
795
- /**
796
- * Gets the current framerate
797
- * @returns a number representing the framerate
798
- */
799
- getFps() {
800
- return this._fps;
801
- }
802
- /**
803
- * Gets the time spent between current and previous frame
804
- * @returns a number representing the delta time in ms
805
- */
806
- getDeltaTime() {
807
- return this._deltaTime;
808
- }
809
- _measureFps() {
810
- this._performanceMonitor.sampleFrame(), this._fps = this._performanceMonitor.averageFPS, this._deltaTime = this._performanceMonitor.instantaneousFrameTime || 0;
811
- }
812
- /**
813
- * Wraps an external web gl texture in a Babylon texture.
814
- * @param texture defines the external texture
815
- * @param hasMipMaps defines whether the external texture has mip maps (default: false)
816
- * @param samplingMode defines the sampling mode for the external texture (default: 3)
817
- * @returns the babylon internal texture
818
- */
819
- wrapWebGLTexture(e, s = !1, i = 3) {
820
- const r = new P(e, this._gl), n = new g(this, f.Unknown, !0);
821
- return n._hardwareTexture = r, n.isReady = !0, n.useMipMaps = s, this.updateTextureSamplingMode(i, n), n;
822
- }
823
- /**
824
- * @internal
825
- */
826
- _uploadImageToTexture(e, s, i = 0, r = 0) {
827
- const n = this._gl, a = this._getWebGLTextureType(e.type), l = this._getInternalFormat(e.format), o = this._getRGBABufferInternalSizedFormat(e.type, l), _ = e.isCube ? n.TEXTURE_CUBE_MAP : n.TEXTURE_2D;
828
- this._bindTextureDirectly(_, e, !0), this._unpackFlipY(e.invertY);
829
- let u = n.TEXTURE_2D;
830
- e.isCube && (u = n.TEXTURE_CUBE_MAP_POSITIVE_X + i), n.texImage2D(u, r, o, l, a, s), this._bindTextureDirectly(_, null, !0);
831
- }
832
- /**
833
- * Updates a depth texture Comparison Mode and Function.
834
- * If the comparison Function is equal to 0, the mode will be set to none.
835
- * Otherwise, this only works in webgl 2 and requires a shadow sampler in the shader.
836
- * @param texture The texture to set the comparison function for
837
- * @param comparisonFunction The comparison function to set, 0 if no comparison required
838
- */
839
- updateTextureComparisonFunction(e, s) {
840
- if (this.webGLVersion === 1) {
841
- A.Error("WebGL 1 does not support texture comparison.");
842
- return;
843
- }
844
- const i = this._gl;
845
- e.isCube ? (this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP, e, !0), s === 0 ? (i.texParameteri(i.TEXTURE_CUBE_MAP, i.TEXTURE_COMPARE_FUNC, 515), i.texParameteri(i.TEXTURE_CUBE_MAP, i.TEXTURE_COMPARE_MODE, i.NONE)) : (i.texParameteri(i.TEXTURE_CUBE_MAP, i.TEXTURE_COMPARE_FUNC, s), i.texParameteri(i.TEXTURE_CUBE_MAP, i.TEXTURE_COMPARE_MODE, i.COMPARE_REF_TO_TEXTURE)), this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP, null)) : (this._bindTextureDirectly(this._gl.TEXTURE_2D, e, !0), s === 0 ? (i.texParameteri(i.TEXTURE_2D, i.TEXTURE_COMPARE_FUNC, 515), i.texParameteri(i.TEXTURE_2D, i.TEXTURE_COMPARE_MODE, i.NONE)) : (i.texParameteri(i.TEXTURE_2D, i.TEXTURE_COMPARE_FUNC, s), i.texParameteri(i.TEXTURE_2D, i.TEXTURE_COMPARE_MODE, i.COMPARE_REF_TO_TEXTURE)), this._bindTextureDirectly(this._gl.TEXTURE_2D, null)), e._comparisonFunction = s;
846
- }
847
- /**
848
- * Creates a webGL buffer to use with instantiation
849
- * @param capacity defines the size of the buffer
850
- * @returns the webGL buffer
851
- */
852
- createInstancesBuffer(e) {
853
- const s = this._gl.createBuffer();
854
- if (!s)
855
- throw new Error("Unable to create instance buffer");
856
- const i = new S(s);
857
- return i.capacity = e, this.bindArrayBuffer(i), this._gl.bufferData(this._gl.ARRAY_BUFFER, e, this._gl.DYNAMIC_DRAW), i.references = 1, i;
858
- }
859
- /**
860
- * Delete a webGL buffer used with instantiation
861
- * @param buffer defines the webGL buffer to delete
862
- */
863
- deleteInstancesBuffer(e) {
864
- this._gl.deleteBuffer(e);
865
- }
866
- _clientWaitAsync(e, s = 0, i = 10) {
867
- const r = this._gl;
868
- return new Promise((n, a) => {
869
- const l = () => {
870
- const o = r.clientWaitSync(e, s, 0);
871
- if (o == r.WAIT_FAILED) {
872
- a();
873
- return;
874
- }
875
- if (o == r.TIMEOUT_EXPIRED) {
876
- setTimeout(l, i);
877
- return;
878
- }
879
- n();
880
- };
881
- l();
882
- });
883
- }
884
- /**
885
- * @internal
886
- */
887
- _readPixelsAsync(e, s, i, r, n, a, l) {
888
- if (this._webGLVersion < 2)
889
- throw new Error("_readPixelsAsync only work on WebGL2+");
890
- const o = this._gl, _ = o.createBuffer();
891
- o.bindBuffer(o.PIXEL_PACK_BUFFER, _), o.bufferData(o.PIXEL_PACK_BUFFER, l.byteLength, o.STREAM_READ), o.readPixels(e, s, i, r, n, a, 0), o.bindBuffer(o.PIXEL_PACK_BUFFER, null);
892
- const u = o.fenceSync(o.SYNC_GPU_COMMANDS_COMPLETE, 0);
893
- return u ? (o.flush(), this._clientWaitAsync(u, 0, 10).then(() => (o.deleteSync(u), o.bindBuffer(o.PIXEL_PACK_BUFFER, _), o.getBufferSubData(o.PIXEL_PACK_BUFFER, 0, l), o.bindBuffer(o.PIXEL_PACK_BUFFER, null), o.deleteBuffer(_), l))) : null;
894
- }
895
- dispose() {
896
- for (this.hideLoadingUI(), this.onNewSceneAddedObservable.clear(); this.postProcesses.length; )
897
- this.postProcesses[0].dispose();
898
- for (this._rescalePostProcess && this._rescalePostProcess.dispose(); this.scenes.length; )
899
- this.scenes[0].dispose();
900
- for (; this._virtualScenes.length; )
901
- this._virtualScenes[0].dispose();
902
- h.Instances.length === 1 && t.audioEngine && (t.audioEngine.dispose(), t.audioEngine = null), this.disableVR();
903
- const e = this.getHostWindow();
904
- e && typeof e.removeEventListener == "function" && (e.removeEventListener("blur", this._onBlur), e.removeEventListener("focus", this._onFocus)), this._renderingCanvas && (this._renderingCanvas.removeEventListener("focus", this._onCanvasFocus), this._renderingCanvas.removeEventListener("blur", this._onCanvasBlur), this._renderingCanvas.removeEventListener("pointerout", this._onCanvasPointerOut), this._renderingCanvas.removeEventListener("contextmenu", this._onCanvasContextMenu)), d() && (document.removeEventListener("fullscreenchange", this._onFullscreenChange), document.removeEventListener("mozfullscreenchange", this._onFullscreenChange), document.removeEventListener("webkitfullscreenchange", this._onFullscreenChange), document.removeEventListener("msfullscreenchange", this._onFullscreenChange), document.removeEventListener("pointerlockchange", this._onPointerLockChange), document.removeEventListener("mspointerlockchange", this._onPointerLockChange), document.removeEventListener("mozpointerlockchange", this._onPointerLockChange), document.removeEventListener("webkitpointerlockchange", this._onPointerLockChange)), super.dispose();
905
- const s = h.Instances.indexOf(this);
906
- s >= 0 && h.Instances.splice(s, 1), t.Instances.length || h.OnEnginesDisposedObservable.notifyObservers(this), this.onResizeObservable.clear(), this.onCanvasBlurObservable.clear(), this.onCanvasFocusObservable.clear(), this.onCanvasPointerOutObservable.clear(), this.onBeginFrameObservable.clear(), this.onEndFrameObservable.clear();
907
- }
908
- _disableTouchAction() {
909
- !this._renderingCanvas || !this._renderingCanvas.setAttribute || (this._renderingCanvas.setAttribute("touch-action", "none"), this._renderingCanvas.style.touchAction = "none", this._renderingCanvas.style.webkitTapHighlightColor = "transparent");
910
- }
911
- // Loading screen
912
- /**
913
- * Display the loading screen
914
- * @see https://doc.babylonjs.com/features/featuresDeepDive/scene/customLoadingScreen
915
- */
916
- displayLoadingUI() {
917
- if (!T())
918
- return;
919
- const e = this.loadingScreen;
920
- e && e.displayLoadingUI();
921
- }
922
- /**
923
- * Hide the loading screen
924
- * @see https://doc.babylonjs.com/features/featuresDeepDive/scene/customLoadingScreen
925
- */
926
- hideLoadingUI() {
927
- if (!T())
928
- return;
929
- const e = this._loadingScreen;
930
- e && e.hideLoadingUI();
931
- }
932
- /**
933
- * Gets the current loading screen object
934
- * @see https://doc.babylonjs.com/features/featuresDeepDive/scene/customLoadingScreen
935
- */
936
- get loadingScreen() {
937
- return !this._loadingScreen && this._renderingCanvas && (this._loadingScreen = t.DefaultLoadingScreenFactory(this._renderingCanvas)), this._loadingScreen;
938
- }
939
- /**
940
- * Sets the current loading screen object
941
- * @see https://doc.babylonjs.com/features/featuresDeepDive/scene/customLoadingScreen
942
- */
943
- set loadingScreen(e) {
944
- this._loadingScreen = e;
945
- }
946
- /**
947
- * Sets the current loading screen text
948
- * @see https://doc.babylonjs.com/features/featuresDeepDive/scene/customLoadingScreen
949
- */
950
- set loadingUIText(e) {
951
- this.loadingScreen.loadingUIText = e;
952
- }
953
- /**
954
- * Sets the current loading screen background color
955
- * @see https://doc.babylonjs.com/features/featuresDeepDive/scene/customLoadingScreen
956
- */
957
- set loadingUIBackgroundColor(e) {
958
- this.loadingScreen.loadingUIBackgroundColor = e;
959
- }
960
- /**
961
- * creates and returns a new video element
962
- * @param constraints video constraints
963
- * @returns video element
964
- */
965
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
966
- createVideoElement(e) {
967
- return document.createElement("video");
968
- }
969
- /** Pointerlock and fullscreen */
970
- /**
971
- * Ask the browser to promote the current element to pointerlock mode
972
- * @param element defines the DOM element to promote
973
- */
974
- static _RequestPointerlock(e) {
975
- if (e.requestPointerLock) {
976
- const s = e.requestPointerLock();
977
- s instanceof Promise ? s.then(() => {
978
- e.focus();
979
- }).catch(() => {
980
- }) : e.focus();
981
- }
982
- }
983
- /**
984
- * Asks the browser to exit pointerlock mode
985
- */
986
- static _ExitPointerlock() {
987
- document.exitPointerLock && document.exitPointerLock();
988
- }
989
- /**
990
- * Ask the browser to promote the current element to fullscreen rendering mode
991
- * @param element defines the DOM element to promote
992
- */
993
- static _RequestFullscreen(e) {
994
- const s = e.requestFullscreen || e.webkitRequestFullscreen;
995
- s && s.call(e);
996
- }
997
- /**
998
- * Asks the browser to exit fullscreen mode
999
- */
1000
- static _ExitFullscreen() {
1001
- const e = document;
1002
- document.exitFullscreen ? document.exitFullscreen() : e.webkitCancelFullScreen && e.webkitCancelFullScreen();
1003
- }
1004
- /**
1005
- * Get Font size information
1006
- * @param font font name
1007
- * @returns an object containing ascent, height and descent
1008
- */
1009
- getFontOffset(e) {
1010
- const s = document.createElement("span");
1011
- s.innerHTML = "Hg", s.setAttribute("style", `font: ${e} !important`);
1012
- const i = document.createElement("div");
1013
- i.style.display = "inline-block", i.style.width = "1px", i.style.height = "0px", i.style.verticalAlign = "bottom";
1014
- const r = document.createElement("div");
1015
- r.style.whiteSpace = "nowrap", r.appendChild(s), r.appendChild(i), document.body.appendChild(r);
1016
- let n = 0, a = 0;
1017
- try {
1018
- a = i.getBoundingClientRect().top - s.getBoundingClientRect().top, i.style.verticalAlign = "baseline", n = i.getBoundingClientRect().top - s.getBoundingClientRect().top;
1019
- } finally {
1020
- document.body.removeChild(r);
1021
- }
1022
- return { ascent: n, height: a, descent: a - n };
1023
- }
1024
- }
1025
- t.ALPHA_DISABLE = 0;
1026
- t.ALPHA_ADD = 1;
1027
- t.ALPHA_COMBINE = 2;
1028
- t.ALPHA_SUBTRACT = 3;
1029
- t.ALPHA_MULTIPLY = 4;
1030
- t.ALPHA_MAXIMIZED = 5;
1031
- t.ALPHA_ONEONE = 6;
1032
- t.ALPHA_PREMULTIPLIED = 7;
1033
- t.ALPHA_PREMULTIPLIED_PORTERDUFF = 8;
1034
- t.ALPHA_INTERPOLATE = 9;
1035
- t.ALPHA_SCREENMODE = 10;
1036
- t.DELAYLOADSTATE_NONE = 0;
1037
- t.DELAYLOADSTATE_LOADED = 1;
1038
- t.DELAYLOADSTATE_LOADING = 2;
1039
- t.DELAYLOADSTATE_NOTLOADED = 4;
1040
- t.NEVER = 512;
1041
- t.ALWAYS = 519;
1042
- t.LESS = 513;
1043
- t.EQUAL = 514;
1044
- t.LEQUAL = 515;
1045
- t.GREATER = 516;
1046
- t.GEQUAL = 518;
1047
- t.NOTEQUAL = 517;
1048
- t.KEEP = 7680;
1049
- t.REPLACE = 7681;
1050
- t.INCR = 7682;
1051
- t.DECR = 7683;
1052
- t.INVERT = 5386;
1053
- t.INCR_WRAP = 34055;
1054
- t.DECR_WRAP = 34056;
1055
- t.TEXTURE_CLAMP_ADDRESSMODE = 0;
1056
- t.TEXTURE_WRAP_ADDRESSMODE = 1;
1057
- t.TEXTURE_MIRROR_ADDRESSMODE = 2;
1058
- t.TEXTUREFORMAT_ALPHA = 0;
1059
- t.TEXTUREFORMAT_LUMINANCE = 1;
1060
- t.TEXTUREFORMAT_LUMINANCE_ALPHA = 2;
1061
- t.TEXTUREFORMAT_RGB = 4;
1062
- t.TEXTUREFORMAT_RGBA = 5;
1063
- t.TEXTUREFORMAT_RED = 6;
1064
- t.TEXTUREFORMAT_R = 6;
1065
- t.TEXTUREFORMAT_RG = 7;
1066
- t.TEXTUREFORMAT_RED_INTEGER = 8;
1067
- t.TEXTUREFORMAT_R_INTEGER = 8;
1068
- t.TEXTUREFORMAT_RG_INTEGER = 9;
1069
- t.TEXTUREFORMAT_RGB_INTEGER = 10;
1070
- t.TEXTUREFORMAT_RGBA_INTEGER = 11;
1071
- t.TEXTURETYPE_UNSIGNED_BYTE = 0;
1072
- t.TEXTURETYPE_UNSIGNED_INT = 0;
1073
- t.TEXTURETYPE_FLOAT = 1;
1074
- t.TEXTURETYPE_HALF_FLOAT = 2;
1075
- t.TEXTURETYPE_BYTE = 3;
1076
- t.TEXTURETYPE_SHORT = 4;
1077
- t.TEXTURETYPE_UNSIGNED_SHORT = 5;
1078
- t.TEXTURETYPE_INT = 6;
1079
- t.TEXTURETYPE_UNSIGNED_INTEGER = 7;
1080
- t.TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4 = 8;
1081
- t.TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1 = 9;
1082
- t.TEXTURETYPE_UNSIGNED_SHORT_5_6_5 = 10;
1083
- t.TEXTURETYPE_UNSIGNED_INT_2_10_10_10_REV = 11;
1084
- t.TEXTURETYPE_UNSIGNED_INT_24_8 = 12;
1085
- t.TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV = 13;
1086
- t.TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV = 14;
1087
- t.TEXTURETYPE_FLOAT_32_UNSIGNED_INT_24_8_REV = 15;
1088
- t.TEXTURE_NEAREST_SAMPLINGMODE = 1;
1089
- t.TEXTURE_BILINEAR_SAMPLINGMODE = 2;
1090
- t.TEXTURE_TRILINEAR_SAMPLINGMODE = 3;
1091
- t.TEXTURE_NEAREST_NEAREST_MIPLINEAR = 8;
1092
- t.TEXTURE_LINEAR_LINEAR_MIPNEAREST = 11;
1093
- t.TEXTURE_LINEAR_LINEAR_MIPLINEAR = 3;
1094
- t.TEXTURE_NEAREST_NEAREST_MIPNEAREST = 4;
1095
- t.TEXTURE_NEAREST_LINEAR_MIPNEAREST = 5;
1096
- t.TEXTURE_NEAREST_LINEAR_MIPLINEAR = 6;
1097
- t.TEXTURE_NEAREST_LINEAR = 7;
1098
- t.TEXTURE_NEAREST_NEAREST = 1;
1099
- t.TEXTURE_LINEAR_NEAREST_MIPNEAREST = 9;
1100
- t.TEXTURE_LINEAR_NEAREST_MIPLINEAR = 10;
1101
- t.TEXTURE_LINEAR_LINEAR = 2;
1102
- t.TEXTURE_LINEAR_NEAREST = 12;
1103
- t.TEXTURE_EXPLICIT_MODE = 0;
1104
- t.TEXTURE_SPHERICAL_MODE = 1;
1105
- t.TEXTURE_PLANAR_MODE = 2;
1106
- t.TEXTURE_CUBIC_MODE = 3;
1107
- t.TEXTURE_PROJECTION_MODE = 4;
1108
- t.TEXTURE_SKYBOX_MODE = 5;
1109
- t.TEXTURE_INVCUBIC_MODE = 6;
1110
- t.TEXTURE_EQUIRECTANGULAR_MODE = 7;
1111
- t.TEXTURE_FIXED_EQUIRECTANGULAR_MODE = 8;
1112
- t.TEXTURE_FIXED_EQUIRECTANGULAR_MIRRORED_MODE = 9;
1113
- t.SCALEMODE_FLOOR = 1;
1114
- t.SCALEMODE_NEAREST = 2;
1115
- t.SCALEMODE_CEILING = 3;
1116
- t._RescalePostProcessFactory = null;
1117
- t._RenderPassIdCounter = 0;
1118
- export {
1119
- t as Engine
1120
- };