@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.esm.js +79094 -9
- package/dist/index.umd.js +54 -54
- package/package.json +2 -3
- package/dist/lib/assetCache.esm.js +0 -21
- package/dist/lib/configuration.esm.js +0 -98
- package/dist/lib/core.esm.js +0 -417
- package/dist/lib/dynamicTexture.esm.js +0 -51
- package/dist/lib/glbLoaderExtensions.esm.js +0 -137
- package/dist/lib/glowLayerManager.esm.js +0 -19
- package/dist/lib/guid.esm.js +0 -7
- package/dist/lib/material.esm.js +0 -50
- package/dist/lib/modelContainer.esm.js +0 -351
- package/dist/lib/productAnimations.esm.js +0 -123
- package/dist/lib/productCamera.esm.js +0 -113
- package/dist/lib/renderConstants.esm.js +0 -103
- package/dist/lib/renderingPipeline.esm.js +0 -99
- package/dist/lib/types.esm.js +0 -5
- package/dist/lib/variants.esm.js +0 -112
- package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
- package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
- package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
- package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
- package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
- package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
- package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
- package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
- package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
- package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
- package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
- package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
- package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
- package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
- package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
- package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
- package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
- package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
- package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
- package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
- package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
- package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
- package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
- package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
- package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
- package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
- package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
- package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
- package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
- package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
- package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
- package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
- package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
- package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
- package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
- package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
- package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
- package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
- package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
- package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
- package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
- package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
- package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
- package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
- package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
- package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
- package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
- package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
- package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
- package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
- package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
- package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
- package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
- package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
- package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
- package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
- package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
- package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
- package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
- package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
- package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
- package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
- package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
- package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
- package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
- package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
- package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
- package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
- package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
- package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
- package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
- package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
- package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
- package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
- package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
- package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
- package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
- package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
- package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
- package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
- package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +0 -212
- package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
- package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
- package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
- package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
- package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
- package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +0 -838
- package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
- package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
- package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +0 -19
- package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +0 -903
- package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +0 -91
- package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +0 -43
- package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +0 -145
- package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +0 -284
- package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +0 -124
- package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +0 -4915
- package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +0 -41
- package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +0 -177
- package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +0 -260
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +0 -233
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +0 -47
- package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +0 -12
- package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +0 -1448
- package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +0 -729
- package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +0 -455
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +0 -2526
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +0 -865
- package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +0 -422
- package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +0 -129
- package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +0 -796
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
- package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +0 -41
- package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +0 -52
- package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +0 -561
- package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +0 -31
- package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +0 -44
- package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +0 -53
- package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +0 -55
- package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +0 -329
- package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +0 -332
- package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +0 -52
- package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +0 -25
- package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +0 -21
- package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +0 -117
- package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +0 -187
- package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +0 -40
- package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +0 -339
- package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +0 -26
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +0 -79
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +0 -281
- package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +0 -77
- package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +0 -231
- package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +0 -99
- package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +0 -144
- package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +0 -12
- package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +0 -14
- package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +0 -51
- package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +0 -92
- package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +0 -118
- package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +0 -129
- package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +0 -26
- package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +0 -97
- package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +0 -41
- package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +0 -929
- package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +0 -11
- package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +0 -135
- package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +0 -80
- package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +0 -187
- package/dist/node_modules/@babylonjs/core/Morph/morphTargetManager.esm.js +0 -249
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js +0 -349
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js +0 -306
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- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +0 -41
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +0 -41
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +0 -136
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +0 -37
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +0 -178
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +0 -40
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +0 -17
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +0 -29
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +0 -29
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +0 -31
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +0 -149
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +0 -170
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +0 -29
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +0 -29
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +0 -1562
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +0 -66
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +0 -462
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +0 -81
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import { Observable as c } from "../Misc/observable.esm.js";
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import { InternalTexture as g, InternalTextureSource as f } from "../Materials/Textures/internalTexture.esm.js";
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import { IsDocumentAvailable as d, IsWindowObjectExist as T } from "../Misc/domManagement.esm.js";
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import { EngineStore as h } from "./engineStore.esm.js";
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import { _WarnImport as R } from "../Misc/devTools.esm.js";
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import { ThinEngine as E } from "./thinEngine.esm.js";
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import { PerformanceMonitor as m } from "../Misc/performanceMonitor.esm.js";
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import { PerfCounter as p } from "../Misc/perfCounter.esm.js";
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import { WebGLDataBuffer as S } from "../Meshes/WebGL/webGLDataBuffer.esm.js";
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import { Logger as A } from "../Misc/logger.esm.js";
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import { WebGLHardwareTexture as P } from "./WebGL/webGLHardwareTexture.esm.js";
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import "./Extensions/engine.alpha.esm.js";
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import "./Extensions/engine.readTexture.esm.js";
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import "./Extensions/engine.dynamicBuffer.esm.js";
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class t extends E {
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/**
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* Returns the current npm package of the sdk
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*/
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// Not mixed with Version for tooling purpose.
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static get NpmPackage() {
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return E.NpmPackage;
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}
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/**
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* Returns the current version of the framework
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*/
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static get Version() {
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return E.Version;
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}
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/** Gets the list of created engines */
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static get Instances() {
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return h.Instances;
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}
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/**
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* Gets the latest created engine
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*/
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static get LastCreatedEngine() {
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return h.LastCreatedEngine;
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}
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/**
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* Gets the latest created scene
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*/
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static get LastCreatedScene() {
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return h.LastCreatedScene;
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}
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/** @internal */
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/**
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* Engine abstraction for loading and creating an image bitmap from a given source string.
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* @param imageSource source to load the image from.
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* @param options An object that sets options for the image's extraction.
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* @returns ImageBitmap.
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*/
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_createImageBitmapFromSource(e, s) {
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return new Promise((r, n) => {
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const a = new Image();
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a.onload = () => {
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a.decode().then(() => {
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this.createImageBitmap(a, s).then((l) => {
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r(l);
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});
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});
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}, a.onerror = () => {
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n(`Error loading image ${a.src}`);
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}, a.src = e;
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});
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}
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/**
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* Engine abstraction for createImageBitmap
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* @param image source for image
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* @param options An object that sets options for the image's extraction.
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* @returns ImageBitmap
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*/
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createImageBitmap(e, s) {
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return createImageBitmap(e, s);
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}
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/**
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* Resize an image and returns the image data as an uint8array
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* @param image image to resize
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* @param bufferWidth destination buffer width
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* @param bufferHeight destination buffer height
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* @returns an uint8array containing RGBA values of bufferWidth * bufferHeight size
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*/
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resizeImageBitmap(e, s, i) {
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const n = this.createCanvas(s, i).getContext("2d");
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if (!n)
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throw new Error("Unable to get 2d context for resizeImageBitmap");
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return n.drawImage(e, 0, 0), n.getImageData(0, 0, s, i).data;
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}
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/**
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* Will flag all materials in all scenes in all engines as dirty to trigger new shader compilation
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* @param flag defines which part of the materials must be marked as dirty
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* @param predicate defines a predicate used to filter which materials should be affected
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*/
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static MarkAllMaterialsAsDirty(e, s) {
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for (let i = 0; i < t.Instances.length; i++) {
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const r = t.Instances[i];
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for (let n = 0; n < r.scenes.length; n++)
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r.scenes[n].markAllMaterialsAsDirty(e, s);
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}
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}
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/**
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* Method called to create the default loading screen.
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* This can be overridden in your own app.
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* @param canvas The rendering canvas element
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* @returns The loading screen
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*/
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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static DefaultLoadingScreenFactory(e) {
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throw R("LoadingScreen");
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}
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get _supportsHardwareTextureRescaling() {
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return !!t._RescalePostProcessFactory;
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}
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/**
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* Gets the performance monitor attached to this engine
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* @see https://doc.babylonjs.com/features/featuresDeepDive/scene/optimize_your_scene#engineinstrumentation
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*/
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get performanceMonitor() {
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return this._performanceMonitor;
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}
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/**
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* (WebGPU only) True (default) to be in compatibility mode, meaning rendering all existing scenes without artifacts (same rendering than WebGL).
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* Setting the property to false will improve performances but may not work in some scenes if some precautions are not taken.
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* See https://doc.babylonjs.com/setup/support/webGPU/webGPUOptimization/webGPUNonCompatibilityMode for more details
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*/
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get compatibilityMode() {
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return this._compatibilityMode;
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}
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set compatibilityMode(e) {
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this._compatibilityMode = !0;
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}
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// Events
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/**
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* Gets the HTML element used to attach event listeners
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* @returns a HTML element
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*/
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getInputElement() {
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return this._renderingCanvas;
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}
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/**
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* Creates a new engine
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* @param canvasOrContext defines the canvas or WebGL context to use for rendering. If you provide a WebGL context, Babylon.js will not hook events on the canvas (like pointers, keyboards, etc...) so no event observables will be available. This is mostly used when Babylon.js is used as a plugin on a system which already used the WebGL context
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* @param antialias defines enable antialiasing (default: false)
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* @param options defines further options to be sent to the getContext() function
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* @param adaptToDeviceRatio defines whether to adapt to the device's viewport characteristics (default: false)
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*/
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constructor(e, s, i, r = !1) {
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if (super(e, s, i, r), this.enableOfflineSupport = !1, this.disableManifestCheck = !1, this.disableContextMenu = !0, this.scenes = new Array(), this._virtualScenes = new Array(), this.onNewSceneAddedObservable = new c(), this.postProcesses = new Array(), this.isPointerLock = !1, this.onResizeObservable = new c(), this.onCanvasBlurObservable = new c(), this.onCanvasFocusObservable = new c(), this.onCanvasPointerOutObservable = new c(), this.onBeginFrameObservable = new c(), this.customAnimationFrameRequester = null, this.onEndFrameObservable = new c(), this.onBeforeShaderCompilationObservable = new c(), this.onAfterShaderCompilationObservable = new c(), this._deterministicLockstep = !1, this._lockstepMaxSteps = 4, this._timeStep = 1 / 60, this._fps = 60, this._deltaTime = 0, this._drawCalls = new p(), this.canvasTabIndex = 1, this.disablePerformanceMonitorInBackground = !1, this._performanceMonitor = new m(), this._compatibilityMode = !0, this.currentRenderPassId = 0, this._renderPassNames = ["main"], t.Instances.push(this), !!e) {
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if (this._features.supportRenderPasses = !0, i = this._creationOptions, e.getContext) {
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const n = e;
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this._sharedInit(n), this._connectVREvents();
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}
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this._prepareVRComponent(), i.autoEnableWebVR && this.initWebVR();
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}
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}
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_initGLContext() {
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super._initGLContext(), this._rescalePostProcess = null;
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}
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/**
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* Shared initialization across engines types.
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* @param canvas The canvas associated with this instance of the engine.
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*/
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_sharedInit(e) {
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super._sharedInit(e), this._onCanvasFocus = () => {
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this.onCanvasFocusObservable.notifyObservers(this);
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}, this._onCanvasBlur = () => {
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this.onCanvasBlurObservable.notifyObservers(this);
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}, this._onCanvasContextMenu = (i) => {
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this.disableContextMenu && i.preventDefault();
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}, e.addEventListener("focus", this._onCanvasFocus), e.addEventListener("blur", this._onCanvasBlur), e.addEventListener("contextmenu", this._onCanvasContextMenu), this._onBlur = () => {
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this.disablePerformanceMonitorInBackground && this._performanceMonitor.disable(), this._windowIsBackground = !0;
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}, this._onFocus = () => {
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this.disablePerformanceMonitorInBackground && this._performanceMonitor.enable(), this._windowIsBackground = !1;
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}, this._onCanvasPointerOut = (i) => {
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document.elementFromPoint(i.clientX, i.clientY) !== e && this.onCanvasPointerOutObservable.notifyObservers(i);
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};
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const s = this.getHostWindow();
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s && typeof s.addEventListener == "function" && (s.addEventListener("blur", this._onBlur), s.addEventListener("focus", this._onFocus)), e.addEventListener("pointerout", this._onCanvasPointerOut), this._creationOptions.doNotHandleTouchAction || this._disableTouchAction(), !t.audioEngine && this._creationOptions.audioEngine && t.AudioEngineFactory && (t.audioEngine = t.AudioEngineFactory(this.getRenderingCanvas(), this.getAudioContext(), this.getAudioDestination())), d() && (this._onFullscreenChange = () => {
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this.isFullscreen = !!document.fullscreenElement, this.isFullscreen && this._pointerLockRequested && e && t._RequestPointerlock(e);
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}, document.addEventListener("fullscreenchange", this._onFullscreenChange, !1), document.addEventListener("webkitfullscreenchange", this._onFullscreenChange, !1), this._onPointerLockChange = () => {
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this.isPointerLock = document.pointerLockElement === e;
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}, document.addEventListener("pointerlockchange", this._onPointerLockChange, !1), document.addEventListener("webkitpointerlockchange", this._onPointerLockChange, !1)), this.enableOfflineSupport = t.OfflineProviderFactory !== void 0, this._deterministicLockstep = !!this._creationOptions.deterministicLockstep, this._lockstepMaxSteps = this._creationOptions.lockstepMaxSteps || 0, this._timeStep = this._creationOptions.timeStep || 1 / 60;
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}
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/** @internal */
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_verifyPointerLock() {
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var e;
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(e = this._onPointerLockChange) === null || e === void 0 || e.call(this);
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}
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/**
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* Gets current aspect ratio
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* @param viewportOwner defines the camera to use to get the aspect ratio
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* @param useScreen defines if screen size must be used (or the current render target if any)
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* @returns a number defining the aspect ratio
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*/
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getAspectRatio(e, s = !1) {
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const i = e.viewport;
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return this.getRenderWidth(s) * i.width / (this.getRenderHeight(s) * i.height);
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}
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/**
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* Gets current screen aspect ratio
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* @returns a number defining the aspect ratio
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*/
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getScreenAspectRatio() {
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return this.getRenderWidth(!0) / this.getRenderHeight(!0);
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}
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/**
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* Gets the client rect of the HTML canvas attached with the current webGL context
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* @returns a client rectangle
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*/
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getRenderingCanvasClientRect() {
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return this._renderingCanvas ? this._renderingCanvas.getBoundingClientRect() : null;
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}
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/**
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* Gets the client rect of the HTML element used for events
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* @returns a client rectangle
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*/
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getInputElementClientRect() {
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return this._renderingCanvas ? this.getInputElement().getBoundingClientRect() : null;
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}
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/**
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* Gets a boolean indicating that the engine is running in deterministic lock step mode
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* @see https://doc.babylonjs.com/features/featuresDeepDive/animation/advanced_animations#deterministic-lockstep
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* @returns true if engine is in deterministic lock step mode
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*/
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isDeterministicLockStep() {
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return this._deterministicLockstep;
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}
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/**
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* Gets the max steps when engine is running in deterministic lock step
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* @see https://doc.babylonjs.com/features/featuresDeepDive/animation/advanced_animations#deterministic-lockstep
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* @returns the max steps
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*/
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getLockstepMaxSteps() {
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return this._lockstepMaxSteps;
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}
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/**
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* Returns the time in ms between steps when using deterministic lock step.
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* @returns time step in (ms)
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*/
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getTimeStep() {
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return this._timeStep * 1e3;
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}
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/**
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* Force the mipmap generation for the given render target texture
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* @param texture defines the render target texture to use
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* @param unbind defines whether or not to unbind the texture after generation. Defaults to true.
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*/
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generateMipMapsForCubemap(e, s = !0) {
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if (e.generateMipMaps) {
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const i = this._gl;
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this._bindTextureDirectly(i.TEXTURE_CUBE_MAP, e, !0), i.generateMipmap(i.TEXTURE_CUBE_MAP), s && this._bindTextureDirectly(i.TEXTURE_CUBE_MAP, null);
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}
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}
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/** States */
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/**
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* Gets a boolean indicating if depth writing is enabled
|
|
256
|
-
* @returns the current depth writing state
|
|
257
|
-
*/
|
|
258
|
-
getDepthWrite() {
|
|
259
|
-
return this._depthCullingState.depthMask;
|
|
260
|
-
}
|
|
261
|
-
/**
|
|
262
|
-
* Enable or disable depth writing
|
|
263
|
-
* @param enable defines the state to set
|
|
264
|
-
*/
|
|
265
|
-
setDepthWrite(e) {
|
|
266
|
-
this._depthCullingState.depthMask = e;
|
|
267
|
-
}
|
|
268
|
-
/**
|
|
269
|
-
* Gets a boolean indicating if stencil buffer is enabled
|
|
270
|
-
* @returns the current stencil buffer state
|
|
271
|
-
*/
|
|
272
|
-
getStencilBuffer() {
|
|
273
|
-
return this._stencilState.stencilTest;
|
|
274
|
-
}
|
|
275
|
-
/**
|
|
276
|
-
* Enable or disable the stencil buffer
|
|
277
|
-
* @param enable defines if the stencil buffer must be enabled or disabled
|
|
278
|
-
*/
|
|
279
|
-
setStencilBuffer(e) {
|
|
280
|
-
this._stencilState.stencilTest = e;
|
|
281
|
-
}
|
|
282
|
-
/**
|
|
283
|
-
* Gets the current stencil mask
|
|
284
|
-
* @returns a number defining the new stencil mask to use
|
|
285
|
-
*/
|
|
286
|
-
getStencilMask() {
|
|
287
|
-
return this._stencilState.stencilMask;
|
|
288
|
-
}
|
|
289
|
-
/**
|
|
290
|
-
* Sets the current stencil mask
|
|
291
|
-
* @param mask defines the new stencil mask to use
|
|
292
|
-
*/
|
|
293
|
-
setStencilMask(e) {
|
|
294
|
-
this._stencilState.stencilMask = e;
|
|
295
|
-
}
|
|
296
|
-
/**
|
|
297
|
-
* Gets the current stencil function
|
|
298
|
-
* @returns a number defining the stencil function to use
|
|
299
|
-
*/
|
|
300
|
-
getStencilFunction() {
|
|
301
|
-
return this._stencilState.stencilFunc;
|
|
302
|
-
}
|
|
303
|
-
/**
|
|
304
|
-
* Gets the current stencil reference value
|
|
305
|
-
* @returns a number defining the stencil reference value to use
|
|
306
|
-
*/
|
|
307
|
-
getStencilFunctionReference() {
|
|
308
|
-
return this._stencilState.stencilFuncRef;
|
|
309
|
-
}
|
|
310
|
-
/**
|
|
311
|
-
* Gets the current stencil mask
|
|
312
|
-
* @returns a number defining the stencil mask to use
|
|
313
|
-
*/
|
|
314
|
-
getStencilFunctionMask() {
|
|
315
|
-
return this._stencilState.stencilFuncMask;
|
|
316
|
-
}
|
|
317
|
-
/**
|
|
318
|
-
* Sets the current stencil function
|
|
319
|
-
* @param stencilFunc defines the new stencil function to use
|
|
320
|
-
*/
|
|
321
|
-
setStencilFunction(e) {
|
|
322
|
-
this._stencilState.stencilFunc = e;
|
|
323
|
-
}
|
|
324
|
-
/**
|
|
325
|
-
* Sets the current stencil reference
|
|
326
|
-
* @param reference defines the new stencil reference to use
|
|
327
|
-
*/
|
|
328
|
-
setStencilFunctionReference(e) {
|
|
329
|
-
this._stencilState.stencilFuncRef = e;
|
|
330
|
-
}
|
|
331
|
-
/**
|
|
332
|
-
* Sets the current stencil mask
|
|
333
|
-
* @param mask defines the new stencil mask to use
|
|
334
|
-
*/
|
|
335
|
-
setStencilFunctionMask(e) {
|
|
336
|
-
this._stencilState.stencilFuncMask = e;
|
|
337
|
-
}
|
|
338
|
-
/**
|
|
339
|
-
* Gets the current stencil operation when stencil fails
|
|
340
|
-
* @returns a number defining stencil operation to use when stencil fails
|
|
341
|
-
*/
|
|
342
|
-
getStencilOperationFail() {
|
|
343
|
-
return this._stencilState.stencilOpStencilFail;
|
|
344
|
-
}
|
|
345
|
-
/**
|
|
346
|
-
* Gets the current stencil operation when depth fails
|
|
347
|
-
* @returns a number defining stencil operation to use when depth fails
|
|
348
|
-
*/
|
|
349
|
-
getStencilOperationDepthFail() {
|
|
350
|
-
return this._stencilState.stencilOpDepthFail;
|
|
351
|
-
}
|
|
352
|
-
/**
|
|
353
|
-
* Gets the current stencil operation when stencil passes
|
|
354
|
-
* @returns a number defining stencil operation to use when stencil passes
|
|
355
|
-
*/
|
|
356
|
-
getStencilOperationPass() {
|
|
357
|
-
return this._stencilState.stencilOpStencilDepthPass;
|
|
358
|
-
}
|
|
359
|
-
/**
|
|
360
|
-
* Sets the stencil operation to use when stencil fails
|
|
361
|
-
* @param operation defines the stencil operation to use when stencil fails
|
|
362
|
-
*/
|
|
363
|
-
setStencilOperationFail(e) {
|
|
364
|
-
this._stencilState.stencilOpStencilFail = e;
|
|
365
|
-
}
|
|
366
|
-
/**
|
|
367
|
-
* Sets the stencil operation to use when depth fails
|
|
368
|
-
* @param operation defines the stencil operation to use when depth fails
|
|
369
|
-
*/
|
|
370
|
-
setStencilOperationDepthFail(e) {
|
|
371
|
-
this._stencilState.stencilOpDepthFail = e;
|
|
372
|
-
}
|
|
373
|
-
/**
|
|
374
|
-
* Sets the stencil operation to use when stencil passes
|
|
375
|
-
* @param operation defines the stencil operation to use when stencil passes
|
|
376
|
-
*/
|
|
377
|
-
setStencilOperationPass(e) {
|
|
378
|
-
this._stencilState.stencilOpStencilDepthPass = e;
|
|
379
|
-
}
|
|
380
|
-
/**
|
|
381
|
-
* Sets a boolean indicating if the dithering state is enabled or disabled
|
|
382
|
-
* @param value defines the dithering state
|
|
383
|
-
*/
|
|
384
|
-
setDitheringState(e) {
|
|
385
|
-
e ? this._gl.enable(this._gl.DITHER) : this._gl.disable(this._gl.DITHER);
|
|
386
|
-
}
|
|
387
|
-
/**
|
|
388
|
-
* Sets a boolean indicating if the rasterizer state is enabled or disabled
|
|
389
|
-
* @param value defines the rasterizer state
|
|
390
|
-
*/
|
|
391
|
-
setRasterizerState(e) {
|
|
392
|
-
e ? this._gl.disable(this._gl.RASTERIZER_DISCARD) : this._gl.enable(this._gl.RASTERIZER_DISCARD);
|
|
393
|
-
}
|
|
394
|
-
/**
|
|
395
|
-
* Gets the current depth function
|
|
396
|
-
* @returns a number defining the depth function
|
|
397
|
-
*/
|
|
398
|
-
getDepthFunction() {
|
|
399
|
-
return this._depthCullingState.depthFunc;
|
|
400
|
-
}
|
|
401
|
-
/**
|
|
402
|
-
* Sets the current depth function
|
|
403
|
-
* @param depthFunc defines the function to use
|
|
404
|
-
*/
|
|
405
|
-
setDepthFunction(e) {
|
|
406
|
-
this._depthCullingState.depthFunc = e;
|
|
407
|
-
}
|
|
408
|
-
/**
|
|
409
|
-
* Sets the current depth function to GREATER
|
|
410
|
-
*/
|
|
411
|
-
setDepthFunctionToGreater() {
|
|
412
|
-
this.setDepthFunction(516);
|
|
413
|
-
}
|
|
414
|
-
/**
|
|
415
|
-
* Sets the current depth function to GEQUAL
|
|
416
|
-
*/
|
|
417
|
-
setDepthFunctionToGreaterOrEqual() {
|
|
418
|
-
this.setDepthFunction(518);
|
|
419
|
-
}
|
|
420
|
-
/**
|
|
421
|
-
* Sets the current depth function to LESS
|
|
422
|
-
*/
|
|
423
|
-
setDepthFunctionToLess() {
|
|
424
|
-
this.setDepthFunction(513);
|
|
425
|
-
}
|
|
426
|
-
/**
|
|
427
|
-
* Sets the current depth function to LEQUAL
|
|
428
|
-
*/
|
|
429
|
-
setDepthFunctionToLessOrEqual() {
|
|
430
|
-
this.setDepthFunction(515);
|
|
431
|
-
}
|
|
432
|
-
/**
|
|
433
|
-
* Caches the the state of the stencil buffer
|
|
434
|
-
*/
|
|
435
|
-
cacheStencilState() {
|
|
436
|
-
this._cachedStencilBuffer = this.getStencilBuffer(), this._cachedStencilFunction = this.getStencilFunction(), this._cachedStencilMask = this.getStencilMask(), this._cachedStencilOperationPass = this.getStencilOperationPass(), this._cachedStencilOperationFail = this.getStencilOperationFail(), this._cachedStencilOperationDepthFail = this.getStencilOperationDepthFail(), this._cachedStencilReference = this.getStencilFunctionReference();
|
|
437
|
-
}
|
|
438
|
-
/**
|
|
439
|
-
* Restores the state of the stencil buffer
|
|
440
|
-
*/
|
|
441
|
-
restoreStencilState() {
|
|
442
|
-
this.setStencilFunction(this._cachedStencilFunction), this.setStencilMask(this._cachedStencilMask), this.setStencilBuffer(this._cachedStencilBuffer), this.setStencilOperationPass(this._cachedStencilOperationPass), this.setStencilOperationFail(this._cachedStencilOperationFail), this.setStencilOperationDepthFail(this._cachedStencilOperationDepthFail), this.setStencilFunctionReference(this._cachedStencilReference);
|
|
443
|
-
}
|
|
444
|
-
/**
|
|
445
|
-
* Directly set the WebGL Viewport
|
|
446
|
-
* @param x defines the x coordinate of the viewport (in screen space)
|
|
447
|
-
* @param y defines the y coordinate of the viewport (in screen space)
|
|
448
|
-
* @param width defines the width of the viewport (in screen space)
|
|
449
|
-
* @param height defines the height of the viewport (in screen space)
|
|
450
|
-
* @returns the current viewport Object (if any) that is being replaced by this call. You can restore this viewport later on to go back to the original state
|
|
451
|
-
*/
|
|
452
|
-
setDirectViewport(e, s, i, r) {
|
|
453
|
-
const n = this._cachedViewport;
|
|
454
|
-
return this._cachedViewport = null, this._viewport(e, s, i, r), n;
|
|
455
|
-
}
|
|
456
|
-
/**
|
|
457
|
-
* Executes a scissor clear (ie. a clear on a specific portion of the screen)
|
|
458
|
-
* @param x defines the x-coordinate of the bottom left corner of the clear rectangle
|
|
459
|
-
* @param y defines the y-coordinate of the corner of the clear rectangle
|
|
460
|
-
* @param width defines the width of the clear rectangle
|
|
461
|
-
* @param height defines the height of the clear rectangle
|
|
462
|
-
* @param clearColor defines the clear color
|
|
463
|
-
*/
|
|
464
|
-
scissorClear(e, s, i, r, n) {
|
|
465
|
-
this.enableScissor(e, s, i, r), this.clear(n, !0, !0, !0), this.disableScissor();
|
|
466
|
-
}
|
|
467
|
-
/**
|
|
468
|
-
* Enable scissor test on a specific rectangle (ie. render will only be executed on a specific portion of the screen)
|
|
469
|
-
* @param x defines the x-coordinate of the bottom left corner of the clear rectangle
|
|
470
|
-
* @param y defines the y-coordinate of the corner of the clear rectangle
|
|
471
|
-
* @param width defines the width of the clear rectangle
|
|
472
|
-
* @param height defines the height of the clear rectangle
|
|
473
|
-
*/
|
|
474
|
-
enableScissor(e, s, i, r) {
|
|
475
|
-
const n = this._gl;
|
|
476
|
-
n.enable(n.SCISSOR_TEST), n.scissor(e, s, i, r);
|
|
477
|
-
}
|
|
478
|
-
/**
|
|
479
|
-
* Disable previously set scissor test rectangle
|
|
480
|
-
*/
|
|
481
|
-
disableScissor() {
|
|
482
|
-
const e = this._gl;
|
|
483
|
-
e.disable(e.SCISSOR_TEST);
|
|
484
|
-
}
|
|
485
|
-
/**
|
|
486
|
-
* @internal
|
|
487
|
-
*/
|
|
488
|
-
_reportDrawCall(e = 1) {
|
|
489
|
-
this._drawCalls.addCount(e, !1);
|
|
490
|
-
}
|
|
491
|
-
/**
|
|
492
|
-
* Initializes a webVR display and starts listening to display change events
|
|
493
|
-
* The onVRDisplayChangedObservable will be notified upon these changes
|
|
494
|
-
* @returns The onVRDisplayChangedObservable
|
|
495
|
-
*/
|
|
496
|
-
initWebVR() {
|
|
497
|
-
throw R("WebVRCamera");
|
|
498
|
-
}
|
|
499
|
-
/** @internal */
|
|
500
|
-
_prepareVRComponent() {
|
|
501
|
-
}
|
|
502
|
-
/**
|
|
503
|
-
* @internal
|
|
504
|
-
*/
|
|
505
|
-
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
|
506
|
-
_connectVREvents(e, s) {
|
|
507
|
-
}
|
|
508
|
-
/** @internal */
|
|
509
|
-
_submitVRFrame() {
|
|
510
|
-
}
|
|
511
|
-
/**
|
|
512
|
-
* Call this function to leave webVR mode
|
|
513
|
-
* Will do nothing if webVR is not supported or if there is no webVR device
|
|
514
|
-
* @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/webVRCamera
|
|
515
|
-
*/
|
|
516
|
-
disableVR() {
|
|
517
|
-
}
|
|
518
|
-
/**
|
|
519
|
-
* Gets a boolean indicating that the system is in VR mode and is presenting
|
|
520
|
-
* @returns true if VR mode is engaged
|
|
521
|
-
*/
|
|
522
|
-
isVRPresenting() {
|
|
523
|
-
return !1;
|
|
524
|
-
}
|
|
525
|
-
/** @internal */
|
|
526
|
-
_requestVRFrame() {
|
|
527
|
-
}
|
|
528
|
-
/**
|
|
529
|
-
* @internal
|
|
530
|
-
*/
|
|
531
|
-
_loadFileAsync(e, s, i) {
|
|
532
|
-
return new Promise((r, n) => {
|
|
533
|
-
this._loadFile(e, (a) => {
|
|
534
|
-
r(a);
|
|
535
|
-
}, void 0, s, i, (a, l) => {
|
|
536
|
-
n(l);
|
|
537
|
-
});
|
|
538
|
-
});
|
|
539
|
-
}
|
|
540
|
-
/**
|
|
541
|
-
* Gets the source code of the vertex shader associated with a specific webGL program
|
|
542
|
-
* @param program defines the program to use
|
|
543
|
-
* @returns a string containing the source code of the vertex shader associated with the program
|
|
544
|
-
*/
|
|
545
|
-
getVertexShaderSource(e) {
|
|
546
|
-
const s = this._gl.getAttachedShaders(e);
|
|
547
|
-
return s ? this._gl.getShaderSource(s[0]) : null;
|
|
548
|
-
}
|
|
549
|
-
/**
|
|
550
|
-
* Gets the source code of the fragment shader associated with a specific webGL program
|
|
551
|
-
* @param program defines the program to use
|
|
552
|
-
* @returns a string containing the source code of the fragment shader associated with the program
|
|
553
|
-
*/
|
|
554
|
-
getFragmentShaderSource(e) {
|
|
555
|
-
const s = this._gl.getAttachedShaders(e);
|
|
556
|
-
return s ? this._gl.getShaderSource(s[1]) : null;
|
|
557
|
-
}
|
|
558
|
-
/**
|
|
559
|
-
* Sets a depth stencil texture from a render target to the according uniform.
|
|
560
|
-
* @param channel The texture channel
|
|
561
|
-
* @param uniform The uniform to set
|
|
562
|
-
* @param texture The render target texture containing the depth stencil texture to apply
|
|
563
|
-
* @param name The texture name
|
|
564
|
-
*/
|
|
565
|
-
setDepthStencilTexture(e, s, i, r) {
|
|
566
|
-
e !== void 0 && (s && (this._boundUniforms[e] = s), !i || !i.depthStencilTexture ? this._setTexture(e, null, void 0, void 0, r) : this._setTexture(e, i, !1, !0, r));
|
|
567
|
-
}
|
|
568
|
-
/**
|
|
569
|
-
* Sets a texture to the webGL context from a postprocess
|
|
570
|
-
* @param channel defines the channel to use
|
|
571
|
-
* @param postProcess defines the source postprocess
|
|
572
|
-
* @param name name of the channel
|
|
573
|
-
*/
|
|
574
|
-
setTextureFromPostProcess(e, s, i) {
|
|
575
|
-
var r;
|
|
576
|
-
let n = null;
|
|
577
|
-
s && (s._forcedOutputTexture ? n = s._forcedOutputTexture : s._textures.data[s._currentRenderTextureInd] && (n = s._textures.data[s._currentRenderTextureInd])), this._bindTexture(e, (r = n == null ? void 0 : n.texture) !== null && r !== void 0 ? r : null, i);
|
|
578
|
-
}
|
|
579
|
-
/**
|
|
580
|
-
* Binds the output of the passed in post process to the texture channel specified
|
|
581
|
-
* @param channel The channel the texture should be bound to
|
|
582
|
-
* @param postProcess The post process which's output should be bound
|
|
583
|
-
* @param name name of the channel
|
|
584
|
-
*/
|
|
585
|
-
setTextureFromPostProcessOutput(e, s, i) {
|
|
586
|
-
var r, n;
|
|
587
|
-
this._bindTexture(e, (n = (r = s == null ? void 0 : s._outputTexture) === null || r === void 0 ? void 0 : r.texture) !== null && n !== void 0 ? n : null, i);
|
|
588
|
-
}
|
|
589
|
-
_rebuildBuffers() {
|
|
590
|
-
for (const e of this.scenes)
|
|
591
|
-
e.resetCachedMaterial(), e._rebuildGeometries(), e._rebuildTextures();
|
|
592
|
-
for (const e of this._virtualScenes)
|
|
593
|
-
e.resetCachedMaterial(), e._rebuildGeometries(), e._rebuildTextures();
|
|
594
|
-
super._rebuildBuffers();
|
|
595
|
-
}
|
|
596
|
-
/** @internal */
|
|
597
|
-
_renderFrame() {
|
|
598
|
-
for (let e = 0; e < this._activeRenderLoops.length; e++) {
|
|
599
|
-
const s = this._activeRenderLoops[e];
|
|
600
|
-
s();
|
|
601
|
-
}
|
|
602
|
-
}
|
|
603
|
-
_renderLoop() {
|
|
604
|
-
if (!this._contextWasLost) {
|
|
605
|
-
let e = !0;
|
|
606
|
-
(this.isDisposed || !this.renderEvenInBackground && this._windowIsBackground) && (e = !1), e && (this.beginFrame(), this._renderViews() || this._renderFrame(), this.endFrame());
|
|
607
|
-
}
|
|
608
|
-
this._activeRenderLoops.length > 0 ? this.customAnimationFrameRequester ? (this.customAnimationFrameRequester.requestID = this._queueNewFrame(this.customAnimationFrameRequester.renderFunction || this._boundRenderFunction, this.customAnimationFrameRequester), this._frameHandler = this.customAnimationFrameRequester.requestID) : this.isVRPresenting() ? this._requestVRFrame() : this._frameHandler = this._queueNewFrame(this._boundRenderFunction, this.getHostWindow()) : this._renderingQueueLaunched = !1;
|
|
609
|
-
}
|
|
610
|
-
/** @internal */
|
|
611
|
-
_renderViews() {
|
|
612
|
-
return !1;
|
|
613
|
-
}
|
|
614
|
-
/**
|
|
615
|
-
* Toggle full screen mode
|
|
616
|
-
* @param requestPointerLock defines if a pointer lock should be requested from the user
|
|
617
|
-
*/
|
|
618
|
-
switchFullscreen(e) {
|
|
619
|
-
this.isFullscreen ? this.exitFullscreen() : this.enterFullscreen(e);
|
|
620
|
-
}
|
|
621
|
-
/**
|
|
622
|
-
* Enters full screen mode
|
|
623
|
-
* @param requestPointerLock defines if a pointer lock should be requested from the user
|
|
624
|
-
*/
|
|
625
|
-
enterFullscreen(e) {
|
|
626
|
-
this.isFullscreen || (this._pointerLockRequested = e, this._renderingCanvas && t._RequestFullscreen(this._renderingCanvas));
|
|
627
|
-
}
|
|
628
|
-
/**
|
|
629
|
-
* Exits full screen mode
|
|
630
|
-
*/
|
|
631
|
-
exitFullscreen() {
|
|
632
|
-
this.isFullscreen && t._ExitFullscreen();
|
|
633
|
-
}
|
|
634
|
-
/**
|
|
635
|
-
* Enters Pointerlock mode
|
|
636
|
-
*/
|
|
637
|
-
enterPointerlock() {
|
|
638
|
-
this._renderingCanvas && t._RequestPointerlock(this._renderingCanvas);
|
|
639
|
-
}
|
|
640
|
-
/**
|
|
641
|
-
* Exits Pointerlock mode
|
|
642
|
-
*/
|
|
643
|
-
exitPointerlock() {
|
|
644
|
-
t._ExitPointerlock();
|
|
645
|
-
}
|
|
646
|
-
/**
|
|
647
|
-
* Begin a new frame
|
|
648
|
-
*/
|
|
649
|
-
beginFrame() {
|
|
650
|
-
this._measureFps(), this.onBeginFrameObservable.notifyObservers(this), super.beginFrame();
|
|
651
|
-
}
|
|
652
|
-
/**
|
|
653
|
-
* End the current frame
|
|
654
|
-
*/
|
|
655
|
-
endFrame() {
|
|
656
|
-
super.endFrame(), this._submitVRFrame(), this.onEndFrameObservable.notifyObservers(this);
|
|
657
|
-
}
|
|
658
|
-
/**
|
|
659
|
-
* Resize the view according to the canvas' size
|
|
660
|
-
* @param forceSetSize true to force setting the sizes of the underlying canvas
|
|
661
|
-
*/
|
|
662
|
-
resize(e = !1) {
|
|
663
|
-
this.isVRPresenting() || super.resize(e);
|
|
664
|
-
}
|
|
665
|
-
/**
|
|
666
|
-
* Force a specific size of the canvas
|
|
667
|
-
* @param width defines the new canvas' width
|
|
668
|
-
* @param height defines the new canvas' height
|
|
669
|
-
* @param forceSetSize true to force setting the sizes of the underlying canvas
|
|
670
|
-
* @returns true if the size was changed
|
|
671
|
-
*/
|
|
672
|
-
setSize(e, s, i = !1) {
|
|
673
|
-
if (!this._renderingCanvas || !super.setSize(e, s, i))
|
|
674
|
-
return !1;
|
|
675
|
-
if (this.scenes) {
|
|
676
|
-
for (let r = 0; r < this.scenes.length; r++) {
|
|
677
|
-
const n = this.scenes[r];
|
|
678
|
-
for (let a = 0; a < n.cameras.length; a++) {
|
|
679
|
-
const l = n.cameras[a];
|
|
680
|
-
l._currentRenderId = 0;
|
|
681
|
-
}
|
|
682
|
-
}
|
|
683
|
-
this.onResizeObservable.hasObservers() && this.onResizeObservable.notifyObservers(this);
|
|
684
|
-
}
|
|
685
|
-
return !0;
|
|
686
|
-
}
|
|
687
|
-
_deletePipelineContext(e) {
|
|
688
|
-
const s = e;
|
|
689
|
-
s && s.program && s.transformFeedback && (this.deleteTransformFeedback(s.transformFeedback), s.transformFeedback = null), super._deletePipelineContext(e);
|
|
690
|
-
}
|
|
691
|
-
createShaderProgram(e, s, i, r, n, a = null) {
|
|
692
|
-
n = n || this._gl, this.onBeforeShaderCompilationObservable.notifyObservers(this);
|
|
693
|
-
const l = super.createShaderProgram(e, s, i, r, n, a);
|
|
694
|
-
return this.onAfterShaderCompilationObservable.notifyObservers(this), l;
|
|
695
|
-
}
|
|
696
|
-
_createShaderProgram(e, s, i, r, n = null) {
|
|
697
|
-
const a = r.createProgram();
|
|
698
|
-
if (e.program = a, !a)
|
|
699
|
-
throw new Error("Unable to create program");
|
|
700
|
-
if (r.attachShader(a, s), r.attachShader(a, i), this.webGLVersion > 1 && n) {
|
|
701
|
-
const l = this.createTransformFeedback();
|
|
702
|
-
this.bindTransformFeedback(l), this.setTranformFeedbackVaryings(a, n), e.transformFeedback = l;
|
|
703
|
-
}
|
|
704
|
-
return r.linkProgram(a), this.webGLVersion > 1 && n && this.bindTransformFeedback(null), e.context = r, e.vertexShader = s, e.fragmentShader = i, e.isParallelCompiled || this._finalizePipelineContext(e), a;
|
|
705
|
-
}
|
|
706
|
-
/**
|
|
707
|
-
* @internal
|
|
708
|
-
*/
|
|
709
|
-
_releaseTexture(e) {
|
|
710
|
-
super._releaseTexture(e);
|
|
711
|
-
}
|
|
712
|
-
/**
|
|
713
|
-
* @internal
|
|
714
|
-
*/
|
|
715
|
-
_releaseRenderTargetWrapper(e) {
|
|
716
|
-
super._releaseRenderTargetWrapper(e), this.scenes.forEach((s) => {
|
|
717
|
-
s.postProcesses.forEach((i) => {
|
|
718
|
-
i._outputTexture === e && (i._outputTexture = null);
|
|
719
|
-
}), s.cameras.forEach((i) => {
|
|
720
|
-
i._postProcesses.forEach((r) => {
|
|
721
|
-
r && r._outputTexture === e && (r._outputTexture = null);
|
|
722
|
-
});
|
|
723
|
-
});
|
|
724
|
-
});
|
|
725
|
-
}
|
|
726
|
-
/**
|
|
727
|
-
* Gets the names of the render passes that are currently created
|
|
728
|
-
* @returns list of the render pass names
|
|
729
|
-
*/
|
|
730
|
-
getRenderPassNames() {
|
|
731
|
-
return this._renderPassNames;
|
|
732
|
-
}
|
|
733
|
-
/**
|
|
734
|
-
* Gets the name of the current render pass
|
|
735
|
-
* @returns name of the current render pass
|
|
736
|
-
*/
|
|
737
|
-
getCurrentRenderPassName() {
|
|
738
|
-
return this._renderPassNames[this.currentRenderPassId];
|
|
739
|
-
}
|
|
740
|
-
/**
|
|
741
|
-
* Creates a render pass id
|
|
742
|
-
* @param name Name of the render pass (for debug purpose only)
|
|
743
|
-
* @returns the id of the new render pass
|
|
744
|
-
*/
|
|
745
|
-
createRenderPassId(e) {
|
|
746
|
-
const s = ++t._RenderPassIdCounter;
|
|
747
|
-
return this._renderPassNames[s] = e ?? "NONAME", s;
|
|
748
|
-
}
|
|
749
|
-
/**
|
|
750
|
-
* Releases a render pass id
|
|
751
|
-
* @param id id of the render pass to release
|
|
752
|
-
*/
|
|
753
|
-
releaseRenderPassId(e) {
|
|
754
|
-
this._renderPassNames[e] = void 0;
|
|
755
|
-
for (let s = 0; s < this.scenes.length; ++s) {
|
|
756
|
-
const i = this.scenes[s];
|
|
757
|
-
for (let r = 0; r < i.meshes.length; ++r) {
|
|
758
|
-
const n = i.meshes[r];
|
|
759
|
-
if (n.subMeshes)
|
|
760
|
-
for (let a = 0; a < n.subMeshes.length; ++a)
|
|
761
|
-
n.subMeshes[a]._removeDrawWrapper(e);
|
|
762
|
-
}
|
|
763
|
-
}
|
|
764
|
-
}
|
|
765
|
-
/**
|
|
766
|
-
* @internal
|
|
767
|
-
* Rescales a texture
|
|
768
|
-
* @param source input texture
|
|
769
|
-
* @param destination destination texture
|
|
770
|
-
* @param scene scene to use to render the resize
|
|
771
|
-
* @param internalFormat format to use when resizing
|
|
772
|
-
* @param onComplete callback to be called when resize has completed
|
|
773
|
-
*/
|
|
774
|
-
_rescaleTexture(e, s, i, r, n) {
|
|
775
|
-
this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MAG_FILTER, this._gl.LINEAR), this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MIN_FILTER, this._gl.LINEAR), this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.CLAMP_TO_EDGE), this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.CLAMP_TO_EDGE);
|
|
776
|
-
const a = this.createRenderTargetTexture({
|
|
777
|
-
width: s.width,
|
|
778
|
-
height: s.height
|
|
779
|
-
}, {
|
|
780
|
-
generateMipMaps: !1,
|
|
781
|
-
type: 0,
|
|
782
|
-
samplingMode: 2,
|
|
783
|
-
generateDepthBuffer: !1,
|
|
784
|
-
generateStencilBuffer: !1
|
|
785
|
-
});
|
|
786
|
-
!this._rescalePostProcess && t._RescalePostProcessFactory && (this._rescalePostProcess = t._RescalePostProcessFactory(this)), this._rescalePostProcess && (this._rescalePostProcess.externalTextureSamplerBinding = !0, this._rescalePostProcess.getEffect().executeWhenCompiled(() => {
|
|
787
|
-
this._rescalePostProcess.onApply = function(o) {
|
|
788
|
-
o._bindTexture("textureSampler", e);
|
|
789
|
-
};
|
|
790
|
-
let l = i;
|
|
791
|
-
l || (l = this.scenes[this.scenes.length - 1]), l.postProcessManager.directRender([this._rescalePostProcess], a, !0), this._bindTextureDirectly(this._gl.TEXTURE_2D, s, !0), this._gl.copyTexImage2D(this._gl.TEXTURE_2D, 0, r, 0, 0, s.width, s.height, 0), this.unBindFramebuffer(a), a.dispose(), n && n();
|
|
792
|
-
}));
|
|
793
|
-
}
|
|
794
|
-
// FPS
|
|
795
|
-
/**
|
|
796
|
-
* Gets the current framerate
|
|
797
|
-
* @returns a number representing the framerate
|
|
798
|
-
*/
|
|
799
|
-
getFps() {
|
|
800
|
-
return this._fps;
|
|
801
|
-
}
|
|
802
|
-
/**
|
|
803
|
-
* Gets the time spent between current and previous frame
|
|
804
|
-
* @returns a number representing the delta time in ms
|
|
805
|
-
*/
|
|
806
|
-
getDeltaTime() {
|
|
807
|
-
return this._deltaTime;
|
|
808
|
-
}
|
|
809
|
-
_measureFps() {
|
|
810
|
-
this._performanceMonitor.sampleFrame(), this._fps = this._performanceMonitor.averageFPS, this._deltaTime = this._performanceMonitor.instantaneousFrameTime || 0;
|
|
811
|
-
}
|
|
812
|
-
/**
|
|
813
|
-
* Wraps an external web gl texture in a Babylon texture.
|
|
814
|
-
* @param texture defines the external texture
|
|
815
|
-
* @param hasMipMaps defines whether the external texture has mip maps (default: false)
|
|
816
|
-
* @param samplingMode defines the sampling mode for the external texture (default: 3)
|
|
817
|
-
* @returns the babylon internal texture
|
|
818
|
-
*/
|
|
819
|
-
wrapWebGLTexture(e, s = !1, i = 3) {
|
|
820
|
-
const r = new P(e, this._gl), n = new g(this, f.Unknown, !0);
|
|
821
|
-
return n._hardwareTexture = r, n.isReady = !0, n.useMipMaps = s, this.updateTextureSamplingMode(i, n), n;
|
|
822
|
-
}
|
|
823
|
-
/**
|
|
824
|
-
* @internal
|
|
825
|
-
*/
|
|
826
|
-
_uploadImageToTexture(e, s, i = 0, r = 0) {
|
|
827
|
-
const n = this._gl, a = this._getWebGLTextureType(e.type), l = this._getInternalFormat(e.format), o = this._getRGBABufferInternalSizedFormat(e.type, l), _ = e.isCube ? n.TEXTURE_CUBE_MAP : n.TEXTURE_2D;
|
|
828
|
-
this._bindTextureDirectly(_, e, !0), this._unpackFlipY(e.invertY);
|
|
829
|
-
let u = n.TEXTURE_2D;
|
|
830
|
-
e.isCube && (u = n.TEXTURE_CUBE_MAP_POSITIVE_X + i), n.texImage2D(u, r, o, l, a, s), this._bindTextureDirectly(_, null, !0);
|
|
831
|
-
}
|
|
832
|
-
/**
|
|
833
|
-
* Updates a depth texture Comparison Mode and Function.
|
|
834
|
-
* If the comparison Function is equal to 0, the mode will be set to none.
|
|
835
|
-
* Otherwise, this only works in webgl 2 and requires a shadow sampler in the shader.
|
|
836
|
-
* @param texture The texture to set the comparison function for
|
|
837
|
-
* @param comparisonFunction The comparison function to set, 0 if no comparison required
|
|
838
|
-
*/
|
|
839
|
-
updateTextureComparisonFunction(e, s) {
|
|
840
|
-
if (this.webGLVersion === 1) {
|
|
841
|
-
A.Error("WebGL 1 does not support texture comparison.");
|
|
842
|
-
return;
|
|
843
|
-
}
|
|
844
|
-
const i = this._gl;
|
|
845
|
-
e.isCube ? (this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP, e, !0), s === 0 ? (i.texParameteri(i.TEXTURE_CUBE_MAP, i.TEXTURE_COMPARE_FUNC, 515), i.texParameteri(i.TEXTURE_CUBE_MAP, i.TEXTURE_COMPARE_MODE, i.NONE)) : (i.texParameteri(i.TEXTURE_CUBE_MAP, i.TEXTURE_COMPARE_FUNC, s), i.texParameteri(i.TEXTURE_CUBE_MAP, i.TEXTURE_COMPARE_MODE, i.COMPARE_REF_TO_TEXTURE)), this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP, null)) : (this._bindTextureDirectly(this._gl.TEXTURE_2D, e, !0), s === 0 ? (i.texParameteri(i.TEXTURE_2D, i.TEXTURE_COMPARE_FUNC, 515), i.texParameteri(i.TEXTURE_2D, i.TEXTURE_COMPARE_MODE, i.NONE)) : (i.texParameteri(i.TEXTURE_2D, i.TEXTURE_COMPARE_FUNC, s), i.texParameteri(i.TEXTURE_2D, i.TEXTURE_COMPARE_MODE, i.COMPARE_REF_TO_TEXTURE)), this._bindTextureDirectly(this._gl.TEXTURE_2D, null)), e._comparisonFunction = s;
|
|
846
|
-
}
|
|
847
|
-
/**
|
|
848
|
-
* Creates a webGL buffer to use with instantiation
|
|
849
|
-
* @param capacity defines the size of the buffer
|
|
850
|
-
* @returns the webGL buffer
|
|
851
|
-
*/
|
|
852
|
-
createInstancesBuffer(e) {
|
|
853
|
-
const s = this._gl.createBuffer();
|
|
854
|
-
if (!s)
|
|
855
|
-
throw new Error("Unable to create instance buffer");
|
|
856
|
-
const i = new S(s);
|
|
857
|
-
return i.capacity = e, this.bindArrayBuffer(i), this._gl.bufferData(this._gl.ARRAY_BUFFER, e, this._gl.DYNAMIC_DRAW), i.references = 1, i;
|
|
858
|
-
}
|
|
859
|
-
/**
|
|
860
|
-
* Delete a webGL buffer used with instantiation
|
|
861
|
-
* @param buffer defines the webGL buffer to delete
|
|
862
|
-
*/
|
|
863
|
-
deleteInstancesBuffer(e) {
|
|
864
|
-
this._gl.deleteBuffer(e);
|
|
865
|
-
}
|
|
866
|
-
_clientWaitAsync(e, s = 0, i = 10) {
|
|
867
|
-
const r = this._gl;
|
|
868
|
-
return new Promise((n, a) => {
|
|
869
|
-
const l = () => {
|
|
870
|
-
const o = r.clientWaitSync(e, s, 0);
|
|
871
|
-
if (o == r.WAIT_FAILED) {
|
|
872
|
-
a();
|
|
873
|
-
return;
|
|
874
|
-
}
|
|
875
|
-
if (o == r.TIMEOUT_EXPIRED) {
|
|
876
|
-
setTimeout(l, i);
|
|
877
|
-
return;
|
|
878
|
-
}
|
|
879
|
-
n();
|
|
880
|
-
};
|
|
881
|
-
l();
|
|
882
|
-
});
|
|
883
|
-
}
|
|
884
|
-
/**
|
|
885
|
-
* @internal
|
|
886
|
-
*/
|
|
887
|
-
_readPixelsAsync(e, s, i, r, n, a, l) {
|
|
888
|
-
if (this._webGLVersion < 2)
|
|
889
|
-
throw new Error("_readPixelsAsync only work on WebGL2+");
|
|
890
|
-
const o = this._gl, _ = o.createBuffer();
|
|
891
|
-
o.bindBuffer(o.PIXEL_PACK_BUFFER, _), o.bufferData(o.PIXEL_PACK_BUFFER, l.byteLength, o.STREAM_READ), o.readPixels(e, s, i, r, n, a, 0), o.bindBuffer(o.PIXEL_PACK_BUFFER, null);
|
|
892
|
-
const u = o.fenceSync(o.SYNC_GPU_COMMANDS_COMPLETE, 0);
|
|
893
|
-
return u ? (o.flush(), this._clientWaitAsync(u, 0, 10).then(() => (o.deleteSync(u), o.bindBuffer(o.PIXEL_PACK_BUFFER, _), o.getBufferSubData(o.PIXEL_PACK_BUFFER, 0, l), o.bindBuffer(o.PIXEL_PACK_BUFFER, null), o.deleteBuffer(_), l))) : null;
|
|
894
|
-
}
|
|
895
|
-
dispose() {
|
|
896
|
-
for (this.hideLoadingUI(), this.onNewSceneAddedObservable.clear(); this.postProcesses.length; )
|
|
897
|
-
this.postProcesses[0].dispose();
|
|
898
|
-
for (this._rescalePostProcess && this._rescalePostProcess.dispose(); this.scenes.length; )
|
|
899
|
-
this.scenes[0].dispose();
|
|
900
|
-
for (; this._virtualScenes.length; )
|
|
901
|
-
this._virtualScenes[0].dispose();
|
|
902
|
-
h.Instances.length === 1 && t.audioEngine && (t.audioEngine.dispose(), t.audioEngine = null), this.disableVR();
|
|
903
|
-
const e = this.getHostWindow();
|
|
904
|
-
e && typeof e.removeEventListener == "function" && (e.removeEventListener("blur", this._onBlur), e.removeEventListener("focus", this._onFocus)), this._renderingCanvas && (this._renderingCanvas.removeEventListener("focus", this._onCanvasFocus), this._renderingCanvas.removeEventListener("blur", this._onCanvasBlur), this._renderingCanvas.removeEventListener("pointerout", this._onCanvasPointerOut), this._renderingCanvas.removeEventListener("contextmenu", this._onCanvasContextMenu)), d() && (document.removeEventListener("fullscreenchange", this._onFullscreenChange), document.removeEventListener("mozfullscreenchange", this._onFullscreenChange), document.removeEventListener("webkitfullscreenchange", this._onFullscreenChange), document.removeEventListener("msfullscreenchange", this._onFullscreenChange), document.removeEventListener("pointerlockchange", this._onPointerLockChange), document.removeEventListener("mspointerlockchange", this._onPointerLockChange), document.removeEventListener("mozpointerlockchange", this._onPointerLockChange), document.removeEventListener("webkitpointerlockchange", this._onPointerLockChange)), super.dispose();
|
|
905
|
-
const s = h.Instances.indexOf(this);
|
|
906
|
-
s >= 0 && h.Instances.splice(s, 1), t.Instances.length || h.OnEnginesDisposedObservable.notifyObservers(this), this.onResizeObservable.clear(), this.onCanvasBlurObservable.clear(), this.onCanvasFocusObservable.clear(), this.onCanvasPointerOutObservable.clear(), this.onBeginFrameObservable.clear(), this.onEndFrameObservable.clear();
|
|
907
|
-
}
|
|
908
|
-
_disableTouchAction() {
|
|
909
|
-
!this._renderingCanvas || !this._renderingCanvas.setAttribute || (this._renderingCanvas.setAttribute("touch-action", "none"), this._renderingCanvas.style.touchAction = "none", this._renderingCanvas.style.webkitTapHighlightColor = "transparent");
|
|
910
|
-
}
|
|
911
|
-
// Loading screen
|
|
912
|
-
/**
|
|
913
|
-
* Display the loading screen
|
|
914
|
-
* @see https://doc.babylonjs.com/features/featuresDeepDive/scene/customLoadingScreen
|
|
915
|
-
*/
|
|
916
|
-
displayLoadingUI() {
|
|
917
|
-
if (!T())
|
|
918
|
-
return;
|
|
919
|
-
const e = this.loadingScreen;
|
|
920
|
-
e && e.displayLoadingUI();
|
|
921
|
-
}
|
|
922
|
-
/**
|
|
923
|
-
* Hide the loading screen
|
|
924
|
-
* @see https://doc.babylonjs.com/features/featuresDeepDive/scene/customLoadingScreen
|
|
925
|
-
*/
|
|
926
|
-
hideLoadingUI() {
|
|
927
|
-
if (!T())
|
|
928
|
-
return;
|
|
929
|
-
const e = this._loadingScreen;
|
|
930
|
-
e && e.hideLoadingUI();
|
|
931
|
-
}
|
|
932
|
-
/**
|
|
933
|
-
* Gets the current loading screen object
|
|
934
|
-
* @see https://doc.babylonjs.com/features/featuresDeepDive/scene/customLoadingScreen
|
|
935
|
-
*/
|
|
936
|
-
get loadingScreen() {
|
|
937
|
-
return !this._loadingScreen && this._renderingCanvas && (this._loadingScreen = t.DefaultLoadingScreenFactory(this._renderingCanvas)), this._loadingScreen;
|
|
938
|
-
}
|
|
939
|
-
/**
|
|
940
|
-
* Sets the current loading screen object
|
|
941
|
-
* @see https://doc.babylonjs.com/features/featuresDeepDive/scene/customLoadingScreen
|
|
942
|
-
*/
|
|
943
|
-
set loadingScreen(e) {
|
|
944
|
-
this._loadingScreen = e;
|
|
945
|
-
}
|
|
946
|
-
/**
|
|
947
|
-
* Sets the current loading screen text
|
|
948
|
-
* @see https://doc.babylonjs.com/features/featuresDeepDive/scene/customLoadingScreen
|
|
949
|
-
*/
|
|
950
|
-
set loadingUIText(e) {
|
|
951
|
-
this.loadingScreen.loadingUIText = e;
|
|
952
|
-
}
|
|
953
|
-
/**
|
|
954
|
-
* Sets the current loading screen background color
|
|
955
|
-
* @see https://doc.babylonjs.com/features/featuresDeepDive/scene/customLoadingScreen
|
|
956
|
-
*/
|
|
957
|
-
set loadingUIBackgroundColor(e) {
|
|
958
|
-
this.loadingScreen.loadingUIBackgroundColor = e;
|
|
959
|
-
}
|
|
960
|
-
/**
|
|
961
|
-
* creates and returns a new video element
|
|
962
|
-
* @param constraints video constraints
|
|
963
|
-
* @returns video element
|
|
964
|
-
*/
|
|
965
|
-
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
|
966
|
-
createVideoElement(e) {
|
|
967
|
-
return document.createElement("video");
|
|
968
|
-
}
|
|
969
|
-
/** Pointerlock and fullscreen */
|
|
970
|
-
/**
|
|
971
|
-
* Ask the browser to promote the current element to pointerlock mode
|
|
972
|
-
* @param element defines the DOM element to promote
|
|
973
|
-
*/
|
|
974
|
-
static _RequestPointerlock(e) {
|
|
975
|
-
if (e.requestPointerLock) {
|
|
976
|
-
const s = e.requestPointerLock();
|
|
977
|
-
s instanceof Promise ? s.then(() => {
|
|
978
|
-
e.focus();
|
|
979
|
-
}).catch(() => {
|
|
980
|
-
}) : e.focus();
|
|
981
|
-
}
|
|
982
|
-
}
|
|
983
|
-
/**
|
|
984
|
-
* Asks the browser to exit pointerlock mode
|
|
985
|
-
*/
|
|
986
|
-
static _ExitPointerlock() {
|
|
987
|
-
document.exitPointerLock && document.exitPointerLock();
|
|
988
|
-
}
|
|
989
|
-
/**
|
|
990
|
-
* Ask the browser to promote the current element to fullscreen rendering mode
|
|
991
|
-
* @param element defines the DOM element to promote
|
|
992
|
-
*/
|
|
993
|
-
static _RequestFullscreen(e) {
|
|
994
|
-
const s = e.requestFullscreen || e.webkitRequestFullscreen;
|
|
995
|
-
s && s.call(e);
|
|
996
|
-
}
|
|
997
|
-
/**
|
|
998
|
-
* Asks the browser to exit fullscreen mode
|
|
999
|
-
*/
|
|
1000
|
-
static _ExitFullscreen() {
|
|
1001
|
-
const e = document;
|
|
1002
|
-
document.exitFullscreen ? document.exitFullscreen() : e.webkitCancelFullScreen && e.webkitCancelFullScreen();
|
|
1003
|
-
}
|
|
1004
|
-
/**
|
|
1005
|
-
* Get Font size information
|
|
1006
|
-
* @param font font name
|
|
1007
|
-
* @returns an object containing ascent, height and descent
|
|
1008
|
-
*/
|
|
1009
|
-
getFontOffset(e) {
|
|
1010
|
-
const s = document.createElement("span");
|
|
1011
|
-
s.innerHTML = "Hg", s.setAttribute("style", `font: ${e} !important`);
|
|
1012
|
-
const i = document.createElement("div");
|
|
1013
|
-
i.style.display = "inline-block", i.style.width = "1px", i.style.height = "0px", i.style.verticalAlign = "bottom";
|
|
1014
|
-
const r = document.createElement("div");
|
|
1015
|
-
r.style.whiteSpace = "nowrap", r.appendChild(s), r.appendChild(i), document.body.appendChild(r);
|
|
1016
|
-
let n = 0, a = 0;
|
|
1017
|
-
try {
|
|
1018
|
-
a = i.getBoundingClientRect().top - s.getBoundingClientRect().top, i.style.verticalAlign = "baseline", n = i.getBoundingClientRect().top - s.getBoundingClientRect().top;
|
|
1019
|
-
} finally {
|
|
1020
|
-
document.body.removeChild(r);
|
|
1021
|
-
}
|
|
1022
|
-
return { ascent: n, height: a, descent: a - n };
|
|
1023
|
-
}
|
|
1024
|
-
}
|
|
1025
|
-
t.ALPHA_DISABLE = 0;
|
|
1026
|
-
t.ALPHA_ADD = 1;
|
|
1027
|
-
t.ALPHA_COMBINE = 2;
|
|
1028
|
-
t.ALPHA_SUBTRACT = 3;
|
|
1029
|
-
t.ALPHA_MULTIPLY = 4;
|
|
1030
|
-
t.ALPHA_MAXIMIZED = 5;
|
|
1031
|
-
t.ALPHA_ONEONE = 6;
|
|
1032
|
-
t.ALPHA_PREMULTIPLIED = 7;
|
|
1033
|
-
t.ALPHA_PREMULTIPLIED_PORTERDUFF = 8;
|
|
1034
|
-
t.ALPHA_INTERPOLATE = 9;
|
|
1035
|
-
t.ALPHA_SCREENMODE = 10;
|
|
1036
|
-
t.DELAYLOADSTATE_NONE = 0;
|
|
1037
|
-
t.DELAYLOADSTATE_LOADED = 1;
|
|
1038
|
-
t.DELAYLOADSTATE_LOADING = 2;
|
|
1039
|
-
t.DELAYLOADSTATE_NOTLOADED = 4;
|
|
1040
|
-
t.NEVER = 512;
|
|
1041
|
-
t.ALWAYS = 519;
|
|
1042
|
-
t.LESS = 513;
|
|
1043
|
-
t.EQUAL = 514;
|
|
1044
|
-
t.LEQUAL = 515;
|
|
1045
|
-
t.GREATER = 516;
|
|
1046
|
-
t.GEQUAL = 518;
|
|
1047
|
-
t.NOTEQUAL = 517;
|
|
1048
|
-
t.KEEP = 7680;
|
|
1049
|
-
t.REPLACE = 7681;
|
|
1050
|
-
t.INCR = 7682;
|
|
1051
|
-
t.DECR = 7683;
|
|
1052
|
-
t.INVERT = 5386;
|
|
1053
|
-
t.INCR_WRAP = 34055;
|
|
1054
|
-
t.DECR_WRAP = 34056;
|
|
1055
|
-
t.TEXTURE_CLAMP_ADDRESSMODE = 0;
|
|
1056
|
-
t.TEXTURE_WRAP_ADDRESSMODE = 1;
|
|
1057
|
-
t.TEXTURE_MIRROR_ADDRESSMODE = 2;
|
|
1058
|
-
t.TEXTUREFORMAT_ALPHA = 0;
|
|
1059
|
-
t.TEXTUREFORMAT_LUMINANCE = 1;
|
|
1060
|
-
t.TEXTUREFORMAT_LUMINANCE_ALPHA = 2;
|
|
1061
|
-
t.TEXTUREFORMAT_RGB = 4;
|
|
1062
|
-
t.TEXTUREFORMAT_RGBA = 5;
|
|
1063
|
-
t.TEXTUREFORMAT_RED = 6;
|
|
1064
|
-
t.TEXTUREFORMAT_R = 6;
|
|
1065
|
-
t.TEXTUREFORMAT_RG = 7;
|
|
1066
|
-
t.TEXTUREFORMAT_RED_INTEGER = 8;
|
|
1067
|
-
t.TEXTUREFORMAT_R_INTEGER = 8;
|
|
1068
|
-
t.TEXTUREFORMAT_RG_INTEGER = 9;
|
|
1069
|
-
t.TEXTUREFORMAT_RGB_INTEGER = 10;
|
|
1070
|
-
t.TEXTUREFORMAT_RGBA_INTEGER = 11;
|
|
1071
|
-
t.TEXTURETYPE_UNSIGNED_BYTE = 0;
|
|
1072
|
-
t.TEXTURETYPE_UNSIGNED_INT = 0;
|
|
1073
|
-
t.TEXTURETYPE_FLOAT = 1;
|
|
1074
|
-
t.TEXTURETYPE_HALF_FLOAT = 2;
|
|
1075
|
-
t.TEXTURETYPE_BYTE = 3;
|
|
1076
|
-
t.TEXTURETYPE_SHORT = 4;
|
|
1077
|
-
t.TEXTURETYPE_UNSIGNED_SHORT = 5;
|
|
1078
|
-
t.TEXTURETYPE_INT = 6;
|
|
1079
|
-
t.TEXTURETYPE_UNSIGNED_INTEGER = 7;
|
|
1080
|
-
t.TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4 = 8;
|
|
1081
|
-
t.TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1 = 9;
|
|
1082
|
-
t.TEXTURETYPE_UNSIGNED_SHORT_5_6_5 = 10;
|
|
1083
|
-
t.TEXTURETYPE_UNSIGNED_INT_2_10_10_10_REV = 11;
|
|
1084
|
-
t.TEXTURETYPE_UNSIGNED_INT_24_8 = 12;
|
|
1085
|
-
t.TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV = 13;
|
|
1086
|
-
t.TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV = 14;
|
|
1087
|
-
t.TEXTURETYPE_FLOAT_32_UNSIGNED_INT_24_8_REV = 15;
|
|
1088
|
-
t.TEXTURE_NEAREST_SAMPLINGMODE = 1;
|
|
1089
|
-
t.TEXTURE_BILINEAR_SAMPLINGMODE = 2;
|
|
1090
|
-
t.TEXTURE_TRILINEAR_SAMPLINGMODE = 3;
|
|
1091
|
-
t.TEXTURE_NEAREST_NEAREST_MIPLINEAR = 8;
|
|
1092
|
-
t.TEXTURE_LINEAR_LINEAR_MIPNEAREST = 11;
|
|
1093
|
-
t.TEXTURE_LINEAR_LINEAR_MIPLINEAR = 3;
|
|
1094
|
-
t.TEXTURE_NEAREST_NEAREST_MIPNEAREST = 4;
|
|
1095
|
-
t.TEXTURE_NEAREST_LINEAR_MIPNEAREST = 5;
|
|
1096
|
-
t.TEXTURE_NEAREST_LINEAR_MIPLINEAR = 6;
|
|
1097
|
-
t.TEXTURE_NEAREST_LINEAR = 7;
|
|
1098
|
-
t.TEXTURE_NEAREST_NEAREST = 1;
|
|
1099
|
-
t.TEXTURE_LINEAR_NEAREST_MIPNEAREST = 9;
|
|
1100
|
-
t.TEXTURE_LINEAR_NEAREST_MIPLINEAR = 10;
|
|
1101
|
-
t.TEXTURE_LINEAR_LINEAR = 2;
|
|
1102
|
-
t.TEXTURE_LINEAR_NEAREST = 12;
|
|
1103
|
-
t.TEXTURE_EXPLICIT_MODE = 0;
|
|
1104
|
-
t.TEXTURE_SPHERICAL_MODE = 1;
|
|
1105
|
-
t.TEXTURE_PLANAR_MODE = 2;
|
|
1106
|
-
t.TEXTURE_CUBIC_MODE = 3;
|
|
1107
|
-
t.TEXTURE_PROJECTION_MODE = 4;
|
|
1108
|
-
t.TEXTURE_SKYBOX_MODE = 5;
|
|
1109
|
-
t.TEXTURE_INVCUBIC_MODE = 6;
|
|
1110
|
-
t.TEXTURE_EQUIRECTANGULAR_MODE = 7;
|
|
1111
|
-
t.TEXTURE_FIXED_EQUIRECTANGULAR_MODE = 8;
|
|
1112
|
-
t.TEXTURE_FIXED_EQUIRECTANGULAR_MIRRORED_MODE = 9;
|
|
1113
|
-
t.SCALEMODE_FLOOR = 1;
|
|
1114
|
-
t.SCALEMODE_NEAREST = 2;
|
|
1115
|
-
t.SCALEMODE_CEILING = 3;
|
|
1116
|
-
t._RescalePostProcessFactory = null;
|
|
1117
|
-
t._RenderPassIdCounter = 0;
|
|
1118
|
-
export {
|
|
1119
|
-
t as Engine
|
|
1120
|
-
};
|