@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.esm.js +79094 -9
- package/dist/index.umd.js +54 -54
- package/package.json +2 -3
- package/dist/lib/assetCache.esm.js +0 -21
- package/dist/lib/configuration.esm.js +0 -98
- package/dist/lib/core.esm.js +0 -417
- package/dist/lib/dynamicTexture.esm.js +0 -51
- package/dist/lib/glbLoaderExtensions.esm.js +0 -137
- package/dist/lib/glowLayerManager.esm.js +0 -19
- package/dist/lib/guid.esm.js +0 -7
- package/dist/lib/material.esm.js +0 -50
- package/dist/lib/modelContainer.esm.js +0 -351
- package/dist/lib/productAnimations.esm.js +0 -123
- package/dist/lib/productCamera.esm.js +0 -113
- package/dist/lib/renderConstants.esm.js +0 -103
- package/dist/lib/renderingPipeline.esm.js +0 -99
- package/dist/lib/types.esm.js +0 -5
- package/dist/lib/variants.esm.js +0 -112
- package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
- package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
- package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
- package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
- package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
- package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
- package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
- package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
- package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
- package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
- package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
- package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
- package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
- package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
- package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
- package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
- package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
- package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
- package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
- package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
- package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
- package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
- package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
- package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
- package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
- package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
- package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
- package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
- package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
- package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
- package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
- package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
- package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
- package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
- package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
- package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
- package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
- package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
- package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
- package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
- package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
- package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
- package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
- package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
- package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
- package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
- package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
- package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
- package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
- package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
- package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
- package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
- package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
- package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
- package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
- package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
- package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
- package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
- package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
- package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
- package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
- package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
- package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
- package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
- package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
- package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
- package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
- package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
- package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
- package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
- package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
- package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
- package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
- package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
- package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
- package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
- package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
- package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
- package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
- package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
- package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
- package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
- package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
- package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
- package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
- package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
- package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
- package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
- package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
- package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
- package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
- package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
- package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +0 -212
- package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
- package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
- package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
- package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
- package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
- package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +0 -838
- package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
- package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
- package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +0 -19
- package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +0 -903
- package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +0 -91
- package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +0 -43
- package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +0 -145
- package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +0 -284
- package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +0 -124
- package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +0 -4915
- package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +0 -41
- package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +0 -177
- package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +0 -260
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +0 -233
- package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +0 -47
- package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +0 -12
- package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +0 -1448
- package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +0 -729
- package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +0 -455
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +0 -2526
- package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +0 -865
- package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +0 -422
- package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +0 -129
- package/dist/node_modules/@babylonjs/core/Meshes/transformNode.esm.js +0 -796
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
- package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
- package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +0 -41
- package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +0 -52
- package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +0 -561
- package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +0 -31
- package/dist/node_modules/@babylonjs/core/Misc/copyTools.esm.js +0 -44
- package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +0 -53
- package/dist/node_modules/@babylonjs/core/Misc/dataReader.esm.js +0 -55
- package/dist/node_modules/@babylonjs/core/Misc/dds.esm.js +0 -329
- package/dist/node_modules/@babylonjs/core/Misc/decorators.esm.js +0 -332
- package/dist/node_modules/@babylonjs/core/Misc/deepCopier.esm.js +0 -52
- package/dist/node_modules/@babylonjs/core/Misc/deferred.esm.js +0 -25
- package/dist/node_modules/@babylonjs/core/Misc/devTools.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Misc/domManagement.esm.js +0 -21
- package/dist/node_modules/@babylonjs/core/Misc/dumpTools.esm.js +0 -117
- package/dist/node_modules/@babylonjs/core/Misc/environmentTextureTools.esm.js +0 -187
- package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +0 -40
- package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +0 -339
- package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Misc/instantiationTools.esm.js +0 -26
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer.esm.js +0 -79
- package/dist/node_modules/@babylonjs/core/Misc/khronosTextureContainer2.esm.js +0 -281
- package/dist/node_modules/@babylonjs/core/Misc/logger.esm.js +0 -77
- package/dist/node_modules/@babylonjs/core/Misc/observable.esm.js +0 -231
- package/dist/node_modules/@babylonjs/core/Misc/perfCounter.esm.js +0 -99
- package/dist/node_modules/@babylonjs/core/Misc/performanceMonitor.esm.js +0 -144
- package/dist/node_modules/@babylonjs/core/Misc/precisionDate.esm.js +0 -12
- package/dist/node_modules/@babylonjs/core/Misc/retryStrategy.esm.js +0 -14
- package/dist/node_modules/@babylonjs/core/Misc/rgbdTextureTools.esm.js +0 -51
- package/dist/node_modules/@babylonjs/core/Misc/screenshotTools.esm.js +0 -92
- package/dist/node_modules/@babylonjs/core/Misc/smartArray.esm.js +0 -118
- package/dist/node_modules/@babylonjs/core/Misc/stringDictionary.esm.js +0 -129
- package/dist/node_modules/@babylonjs/core/Misc/stringTools.esm.js +0 -26
- package/dist/node_modules/@babylonjs/core/Misc/tags.esm.js +0 -97
- package/dist/node_modules/@babylonjs/core/Misc/textureTools.esm.js +0 -41
- package/dist/node_modules/@babylonjs/core/Misc/timingTools.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Misc/tools.esm.js +0 -929
- package/dist/node_modules/@babylonjs/core/Misc/typeStore.esm.js +0 -11
- package/dist/node_modules/@babylonjs/core/Misc/uniqueIdGenerator.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Misc/webRequest.esm.js +0 -135
- package/dist/node_modules/@babylonjs/core/Misc/workerPool.esm.js +0 -80
- package/dist/node_modules/@babylonjs/core/Morph/morphTarget.esm.js +0 -187
- package/dist/node_modules/@babylonjs/core/Morph/morphTargetManager.esm.js +0 -249
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.esm.js +0 -349
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.esm.js +0 -306
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.esm.js +0 -161
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.esm.js +0 -589
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.esm.js +0 -512
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderEffect.esm.js +0 -114
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipeline.esm.js +0 -139
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.esm.js +0 -99
- package/dist/node_modules/@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.esm.js +0 -48
- package/dist/node_modules/@babylonjs/core/PostProcesses/bloomEffect.esm.js +0 -76
- package/dist/node_modules/@babylonjs/core/PostProcesses/bloomMergePostProcess.esm.js +0 -40
- package/dist/node_modules/@babylonjs/core/PostProcesses/blurPostProcess.esm.js +0 -165
- package/dist/node_modules/@babylonjs/core/PostProcesses/chromaticAberrationPostProcess.esm.js +0 -61
- package/dist/node_modules/@babylonjs/core/PostProcesses/circleOfConfusionPostProcess.esm.js +0 -62
- package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldBlurPostProcess.esm.js +0 -58
- package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldEffect.esm.js +0 -131
- package/dist/node_modules/@babylonjs/core/PostProcesses/depthOfFieldMergePostProcess.esm.js +0 -48
- package/dist/node_modules/@babylonjs/core/PostProcesses/extractHighlightsPostProcess.esm.js +0 -27
- package/dist/node_modules/@babylonjs/core/PostProcesses/fxaaPostProcess.esm.js +0 -41
- package/dist/node_modules/@babylonjs/core/PostProcesses/grainPostProcess.esm.js +0 -46
- package/dist/node_modules/@babylonjs/core/PostProcesses/imageProcessingPostProcess.esm.js +0 -359
- package/dist/node_modules/@babylonjs/core/PostProcesses/motionBlurPostProcess.esm.js +0 -178
- package/dist/node_modules/@babylonjs/core/PostProcesses/passPostProcess.esm.js +0 -40
- package/dist/node_modules/@babylonjs/core/PostProcesses/postProcess.esm.js +0 -457
- package/dist/node_modules/@babylonjs/core/PostProcesses/postProcessManager.esm.js +0 -94
- package/dist/node_modules/@babylonjs/core/PostProcesses/screenSpaceReflectionPostProcess.esm.js +0 -147
- package/dist/node_modules/@babylonjs/core/PostProcesses/sharpenPostProcess.esm.js +0 -46
- package/dist/node_modules/@babylonjs/core/Probes/reflectionProbe.esm.js +0 -184
- package/dist/node_modules/@babylonjs/core/Rendering/boundingBoxRenderer.esm.js +0 -170
- package/dist/node_modules/@babylonjs/core/Rendering/depthRenderer.esm.js +0 -185
- package/dist/node_modules/@babylonjs/core/Rendering/depthRendererSceneComponent.esm.js +0 -65
- package/dist/node_modules/@babylonjs/core/Rendering/geometryBufferRenderer.esm.js +0 -353
- package/dist/node_modules/@babylonjs/core/Rendering/geometryBufferRendererSceneComponent.esm.js +0 -55
- package/dist/node_modules/@babylonjs/core/Rendering/motionBlurConfiguration.esm.js +0 -8
- package/dist/node_modules/@babylonjs/core/Rendering/renderingGroup.esm.js +0 -223
- package/dist/node_modules/@babylonjs/core/Rendering/renderingManager.esm.js +0 -185
- package/dist/node_modules/@babylonjs/core/Rendering/screenSpaceReflections2Configuration.esm.js +0 -8
- package/dist/node_modules/@babylonjs/core/Rendering/screenSpaceReflectionsConfiguration.esm.js +0 -8
- package/dist/node_modules/@babylonjs/core/Rendering/ssao2Configuration.esm.js +0 -8
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimation.esm.js +0 -48
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.esm.js +0 -24
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bonesDeclaration.esm.js +0 -35
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bonesVertex.esm.js +0 -56
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.esm.js +0 -4
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.esm.js +0 -19
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.esm.js +0 -8
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragment.esm.js +0 -67
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragmentFunctions.esm.js +0 -58
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpFragmentMainFunctions.esm.js +0 -93
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpVertex.esm.js +0 -11
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/bumpVertexDeclaration.esm.js +0 -8
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment.esm.js +0 -42
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.esm.js +0 -21
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex.esm.js +0 -21
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration.esm.js +0 -27
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalFragment.esm.js +0 -12
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalFragmentDeclaration.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/decalVertexDeclaration.esm.js +0 -7
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultFragmentDeclaration.esm.js +0 -86
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultUboDeclaration.esm.js +0 -50
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/defaultVertexDeclaration.esm.js +0 -46
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/depthPrePass.esm.js +0 -7
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogFragment.esm.js +0 -10
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration.esm.js +0 -34
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogVertex.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fogVertexDeclaration.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/fresnelFunction.esm.js +0 -10
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/geometryUboDeclaration.esm.js +0 -5
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/geometryVertexDeclaration.esm.js +0 -4
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/harmonicsFunctions.esm.js +0 -42
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/hdrFilteringFunctions.esm.js +0 -139
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/helperFunctions.esm.js +0 -166
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/imageProcessingDeclaration.esm.js +0 -32
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/imageProcessingFunctions.esm.js +0 -129
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/importanceSampling.esm.js +0 -22
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/instancesDeclaration.esm.js +0 -31
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/instancesVertex.esm.js +0 -20
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurFragment.esm.js +0 -15
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurFragment2.esm.js +0 -15
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.esm.js +0 -3
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/kernelBlurVertex.esm.js +0 -3
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightFragment.esm.js +0 -278
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.esm.js +0 -82
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration.esm.js +0 -81
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightVxFragmentDeclaration.esm.js +0 -35
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightVxUboDeclaration.esm.js +0 -34
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/lightsFragmentFunctions.esm.js +0 -93
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthDeclaration.esm.js +0 -7
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthFragment.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/logDepthVertex.esm.js +0 -7
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/mainUVVaryingDeclaration.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/meshUboDeclaration.esm.js +0 -15
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertex.esm.js +0 -32
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexDeclaration.esm.js +0 -17
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexGlobal.esm.js +0 -8
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.esm.js +0 -19
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/mrtFragmentDeclaration.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/oitDeclaration.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/oitFragment.esm.js +0 -40
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/packingFunctions.esm.js +0 -15
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBRDFFunctions.esm.js +0 -268
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.esm.js +0 -83
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAlphaFresnel.esm.js +0 -37
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.esm.js +0 -32
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockAnisotropic.esm.js +0 -50
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockClearcoat.esm.js +0 -276
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockDirectLighting.esm.js +0 -19
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalColorComposition.esm.js +0 -45
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalLitComponents.esm.js +0 -100
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.esm.js +0 -27
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockGeometryInfo.esm.js +0 -30
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockImageProcessing.esm.js +0 -14
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockIridescence.esm.js +0 -63
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockLightmapInit.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockNormalFinal.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockNormalGeometric.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectance.esm.js +0 -24
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectance0.esm.js +0 -14
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflection.esm.js +0 -270
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockReflectivity.esm.js +0 -131
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockSheen.esm.js +0 -197
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrBlockSubSurface.esm.js +0 -337
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDebug.esm.js +0 -176
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.esm.js +0 -64
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingFunctions.esm.js +0 -130
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.esm.js +0 -53
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentDeclaration.esm.js +0 -179
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.esm.js +0 -18
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.esm.js +0 -101
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrHelperFunctions.esm.js +0 -83
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrIBLFunctions.esm.js +0 -35
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrUboDeclaration.esm.js +0 -65
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pbrVertexDeclaration.esm.js +0 -151
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/pointCloudVertex.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassDeclaration.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassVertex.esm.js +0 -37
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/prePassVertexDeclaration.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/reflectionFunction.esm.js +0 -116
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.esm.js +0 -20
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerFragmentDeclaration.esm.js +0 -21
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerVertexDeclaration.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/samplerVertexImplementation.esm.js +0 -39
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/sceneUboDeclaration.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/screenSpaceRayTrace.esm.js +0 -208
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowsFragmentFunctions.esm.js +0 -614
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/shadowsVertex.esm.js +0 -23
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/subSurfaceScatteringFunctions.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/uvAttributeDeclaration.esm.js +0 -6
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/uvVariableDeclaration.esm.js +0 -9
- package/dist/node_modules/@babylonjs/core/Shaders/ShadersInclude/vertexColorMixing.esm.js +0 -16
- package/dist/node_modules/@babylonjs/core/Shaders/bloomMerge.fragment.esm.js +0 -14
- package/dist/node_modules/@babylonjs/core/Shaders/boundingBoxRenderer.fragment.esm.js +0 -11
- package/dist/node_modules/@babylonjs/core/Shaders/boundingBoxRenderer.vertex.esm.js +0 -22
- package/dist/node_modules/@babylonjs/core/Shaders/chromaticAberration.fragment.esm.js +0 -34
- package/dist/node_modules/@babylonjs/core/Shaders/circleOfConfusion.fragment.esm.js +0 -19
- package/dist/node_modules/@babylonjs/core/Shaders/default.fragment.esm.js +0 -387
- package/dist/node_modules/@babylonjs/core/Shaders/default.vertex.esm.js +0 -171
- package/dist/node_modules/@babylonjs/core/Shaders/depth.fragment.esm.js +0 -47
- package/dist/node_modules/@babylonjs/core/Shaders/depth.vertex.esm.js +0 -72
- package/dist/node_modules/@babylonjs/core/Shaders/depthOfField.fragment.esm.js +0 -137
- package/dist/node_modules/@babylonjs/core/Shaders/depthOfFieldMerge.fragment.esm.js +0 -54
- package/dist/node_modules/@babylonjs/core/Shaders/extractHighlights.fragment.esm.js +0 -15
- package/dist/node_modules/@babylonjs/core/Shaders/fxaa.fragment.esm.js +0 -211
- package/dist/node_modules/@babylonjs/core/Shaders/fxaa.vertex.esm.js +0 -29
- package/dist/node_modules/@babylonjs/core/Shaders/geometry.fragment.esm.js +0 -147
- package/dist/node_modules/@babylonjs/core/Shaders/geometry.vertex.esm.js +0 -164
- package/dist/node_modules/@babylonjs/core/Shaders/glowBlurPostProcess.fragment.esm.js +0 -39
- package/dist/node_modules/@babylonjs/core/Shaders/glowMapGeneration.fragment.esm.js +0 -73
- package/dist/node_modules/@babylonjs/core/Shaders/glowMapGeneration.vertex.esm.js +0 -94
- package/dist/node_modules/@babylonjs/core/Shaders/glowMapMerge.fragment.esm.js +0 -29
- package/dist/node_modules/@babylonjs/core/Shaders/glowMapMerge.vertex.esm.js +0 -12
- package/dist/node_modules/@babylonjs/core/Shaders/grain.fragment.esm.js +0 -19
- package/dist/node_modules/@babylonjs/core/Shaders/hdrFiltering.fragment.esm.js +0 -19
- package/dist/node_modules/@babylonjs/core/Shaders/hdrFiltering.vertex.esm.js +0 -15
- package/dist/node_modules/@babylonjs/core/Shaders/imageProcessing.fragment.esm.js +0 -26
- package/dist/node_modules/@babylonjs/core/Shaders/kernelBlur.fragment.esm.js +0 -49
- package/dist/node_modules/@babylonjs/core/Shaders/kernelBlur.vertex.esm.js +0 -17
- package/dist/node_modules/@babylonjs/core/Shaders/lensHighlights.fragment.esm.js +0 -115
- package/dist/node_modules/@babylonjs/core/Shaders/motionBlur.fragment.esm.js +0 -74
- package/dist/node_modules/@babylonjs/core/Shaders/pass.fragment.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Shaders/passCube.fragment.esm.js +0 -27
- package/dist/node_modules/@babylonjs/core/Shaders/pbr.fragment.esm.js +0 -648
- package/dist/node_modules/@babylonjs/core/Shaders/pbr.vertex.esm.js +0 -236
- package/dist/node_modules/@babylonjs/core/Shaders/postprocess.vertex.esm.js +0 -13
- package/dist/node_modules/@babylonjs/core/Shaders/rgbdDecode.fragment.esm.js +0 -11
- package/dist/node_modules/@babylonjs/core/Shaders/rgbdEncode.fragment.esm.js +0 -11
- package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection.fragment.esm.js +0 -136
- package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2.fragment.esm.js +0 -215
- package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2Blur.fragment.esm.js +0 -52
- package/dist/node_modules/@babylonjs/core/Shaders/screenSpaceReflection2BlurCombiner.fragment.esm.js +0 -59
- package/dist/node_modules/@babylonjs/core/Shaders/sharpen.fragment.esm.js +0 -18
- package/dist/node_modules/@babylonjs/core/Shaders/ssao.fragment.esm.js +0 -55
- package/dist/node_modules/@babylonjs/core/Shaders/ssao2.fragment.esm.js +0 -165
- package/dist/node_modules/@babylonjs/core/Shaders/ssaoCombine.fragment.esm.js +0 -15
- package/dist/node_modules/@babylonjs/core/Shaders/standard.fragment.esm.js +0 -339
- package/dist/node_modules/@babylonjs/core/States/alphaCullingState.esm.js +0 -35
- package/dist/node_modules/@babylonjs/core/States/depthCullingState.esm.js +0 -69
- package/dist/node_modules/@babylonjs/core/States/stencilState.esm.js +0 -62
- package/dist/node_modules/@babylonjs/core/States/stencilStateComposer.esm.js +0 -70
- package/dist/node_modules/@babylonjs/core/abstractScene.esm.js +0 -71
- package/dist/node_modules/@babylonjs/core/assetContainer.esm.js +0 -425
- package/dist/node_modules/@babylonjs/core/node.esm.js +0 -536
- package/dist/node_modules/@babylonjs/core/scene.esm.js +0 -2809
- package/dist/node_modules/@babylonjs/core/sceneComponent.esm.js +0 -102
- package/dist/node_modules/@babylonjs/core/tslib.es6.esm.js +0 -12
- package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.esm.js +0 -37
- package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +0 -902
- package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +0 -42
- package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +0 -195
- package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +0 -75
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +0 -77
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +0 -53
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +0 -31
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +0 -29
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +0 -47
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +0 -173
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +0 -82
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +0 -68
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +0 -60
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +0 -39
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +0 -42
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +0 -32
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +0 -35
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +0 -41
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +0 -41
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +0 -41
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +0 -41
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +0 -41
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +0 -136
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +0 -37
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +0 -178
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +0 -40
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +0 -17
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +0 -29
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +0 -29
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +0 -31
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +0 -149
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +0 -170
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +0 -29
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +0 -29
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +0 -1562
- package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +0 -66
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +0 -462
- package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +0 -81
|
@@ -1,164 +0,0 @@
|
|
|
1
|
-
import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
|
|
2
|
-
import "./ShadersInclude/bonesDeclaration.esm.js";
|
|
3
|
-
import "./ShadersInclude/bakedVertexAnimationDeclaration.esm.js";
|
|
4
|
-
import "./ShadersInclude/morphTargetsVertexGlobalDeclaration.esm.js";
|
|
5
|
-
import "./ShadersInclude/morphTargetsVertexDeclaration.esm.js";
|
|
6
|
-
import "./ShadersInclude/instancesDeclaration.esm.js";
|
|
7
|
-
import "./ShadersInclude/geometryVertexDeclaration.esm.js";
|
|
8
|
-
import "./ShadersInclude/geometryUboDeclaration.esm.js";
|
|
9
|
-
import "./ShadersInclude/clipPlaneVertexDeclaration.esm.js";
|
|
10
|
-
import "./ShadersInclude/morphTargetsVertexGlobal.esm.js";
|
|
11
|
-
import "./ShadersInclude/morphTargetsVertex.esm.js";
|
|
12
|
-
import "./ShadersInclude/instancesVertex.esm.js";
|
|
13
|
-
import "./ShadersInclude/bonesVertex.esm.js";
|
|
14
|
-
import "./ShadersInclude/bakedVertexAnimation.esm.js";
|
|
15
|
-
import "./ShadersInclude/clipPlaneVertex.esm.js";
|
|
16
|
-
import "./ShadersInclude/bumpVertex.esm.js";
|
|
17
|
-
const i = "geometryVertexShader", n = `precision highp float;
|
|
18
|
-
#include<bonesDeclaration>
|
|
19
|
-
#include<bakedVertexAnimationDeclaration>
|
|
20
|
-
#include<morphTargetsVertexGlobalDeclaration>
|
|
21
|
-
#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
|
|
22
|
-
#include<instancesDeclaration>
|
|
23
|
-
#include<__decl__geometryVertex>
|
|
24
|
-
#include<clipPlaneVertexDeclaration>
|
|
25
|
-
attribute vec3 position;
|
|
26
|
-
attribute vec3 normal;
|
|
27
|
-
#ifdef NEED_UV
|
|
28
|
-
varying vec2 vUV;
|
|
29
|
-
#ifdef ALPHATEST
|
|
30
|
-
uniform mat4 diffuseMatrix;
|
|
31
|
-
#endif
|
|
32
|
-
#ifdef BUMP
|
|
33
|
-
uniform mat4 bumpMatrix;
|
|
34
|
-
varying vec2 vBumpUV;
|
|
35
|
-
#endif
|
|
36
|
-
#ifdef REFLECTIVITY
|
|
37
|
-
uniform mat4 reflectivityMatrix;
|
|
38
|
-
uniform mat4 albedoMatrix;
|
|
39
|
-
varying vec2 vReflectivityUV;
|
|
40
|
-
varying vec2 vAlbedoUV;
|
|
41
|
-
#endif
|
|
42
|
-
#ifdef UV1
|
|
43
|
-
attribute vec2 uv;
|
|
44
|
-
#endif
|
|
45
|
-
#ifdef UV2
|
|
46
|
-
attribute vec2 uv2;
|
|
47
|
-
#endif
|
|
48
|
-
#endif
|
|
49
|
-
#ifdef BUMP
|
|
50
|
-
varying mat4 vWorldView;
|
|
51
|
-
#endif
|
|
52
|
-
#ifdef BUMP
|
|
53
|
-
varying vec3 vNormalW;
|
|
54
|
-
#else
|
|
55
|
-
varying vec3 vNormalV;
|
|
56
|
-
#endif
|
|
57
|
-
varying vec4 vViewPos;
|
|
58
|
-
#if defined(POSITION) || defined(BUMP)
|
|
59
|
-
varying vec3 vPositionW;
|
|
60
|
-
#endif
|
|
61
|
-
#ifdef VELOCITY
|
|
62
|
-
uniform mat4 previousViewProjection;
|
|
63
|
-
varying vec4 vCurrentPosition;
|
|
64
|
-
varying vec4 vPreviousPosition;
|
|
65
|
-
#endif
|
|
66
|
-
#define CUSTOM_VERTEX_DEFINITIONS
|
|
67
|
-
void main(void)
|
|
68
|
-
{
|
|
69
|
-
vec3 positionUpdated=position;
|
|
70
|
-
vec3 normalUpdated=normal;
|
|
71
|
-
#ifdef UV1
|
|
72
|
-
vec2 uvUpdated=uv;
|
|
73
|
-
#endif
|
|
74
|
-
#include<morphTargetsVertexGlobal>
|
|
75
|
-
#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
|
|
76
|
-
#include<instancesVertex>
|
|
77
|
-
#if defined(VELOCITY) && !defined(BONES_VELOCITY_ENABLED)
|
|
78
|
-
vCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);
|
|
79
|
-
vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
|
|
80
|
-
#endif
|
|
81
|
-
#include<bonesVertex>
|
|
82
|
-
#include<bakedVertexAnimation>
|
|
83
|
-
vec4 worldPos=vec4(finalWorld*vec4(positionUpdated,1.0));
|
|
84
|
-
#ifdef BUMP
|
|
85
|
-
vWorldView=view*finalWorld;
|
|
86
|
-
vNormalW=normalUpdated;
|
|
87
|
-
#else
|
|
88
|
-
vNormalV=normalize(vec3((view*finalWorld)*vec4(normalUpdated,0.0)));
|
|
89
|
-
#endif
|
|
90
|
-
vViewPos=view*worldPos;
|
|
91
|
-
#if defined(VELOCITY) && defined(BONES_VELOCITY_ENABLED)
|
|
92
|
-
vCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0);
|
|
93
|
-
#if NUM_BONE_INFLUENCERS>0
|
|
94
|
-
mat4 previousInfluence;
|
|
95
|
-
previousInfluence=mPreviousBones[int(matricesIndices[0])]*matricesWeights[0];
|
|
96
|
-
#if NUM_BONE_INFLUENCERS>1
|
|
97
|
-
previousInfluence+=mPreviousBones[int(matricesIndices[1])]*matricesWeights[1];
|
|
98
|
-
#endif
|
|
99
|
-
#if NUM_BONE_INFLUENCERS>2
|
|
100
|
-
previousInfluence+=mPreviousBones[int(matricesIndices[2])]*matricesWeights[2];
|
|
101
|
-
#endif
|
|
102
|
-
#if NUM_BONE_INFLUENCERS>3
|
|
103
|
-
previousInfluence+=mPreviousBones[int(matricesIndices[3])]*matricesWeights[3];
|
|
104
|
-
#endif
|
|
105
|
-
#if NUM_BONE_INFLUENCERS>4
|
|
106
|
-
previousInfluence+=mPreviousBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];
|
|
107
|
-
#endif
|
|
108
|
-
#if NUM_BONE_INFLUENCERS>5
|
|
109
|
-
previousInfluence+=mPreviousBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];
|
|
110
|
-
#endif
|
|
111
|
-
#if NUM_BONE_INFLUENCERS>6
|
|
112
|
-
previousInfluence+=mPreviousBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];
|
|
113
|
-
#endif
|
|
114
|
-
#if NUM_BONE_INFLUENCERS>7
|
|
115
|
-
previousInfluence+=mPreviousBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];
|
|
116
|
-
#endif
|
|
117
|
-
vPreviousPosition=previousViewProjection*finalPreviousWorld*previousInfluence*vec4(positionUpdated,1.0);
|
|
118
|
-
#else
|
|
119
|
-
vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
|
|
120
|
-
#endif
|
|
121
|
-
#endif
|
|
122
|
-
#if defined(POSITION) || defined(BUMP)
|
|
123
|
-
vPositionW=worldPos.xyz/worldPos.w;
|
|
124
|
-
#endif
|
|
125
|
-
gl_Position=viewProjection*finalWorld*vec4(positionUpdated,1.0);
|
|
126
|
-
#include<clipPlaneVertex>
|
|
127
|
-
#ifdef NEED_UV
|
|
128
|
-
#ifdef UV1
|
|
129
|
-
#if defined(ALPHATEST) && defined(ALPHATEST_UV1)
|
|
130
|
-
vUV=vec2(diffuseMatrix*vec4(uvUpdated,1.0,0.0));
|
|
131
|
-
#else
|
|
132
|
-
vUV=uv;
|
|
133
|
-
#endif
|
|
134
|
-
#ifdef BUMP_UV1
|
|
135
|
-
vBumpUV=vec2(bumpMatrix*vec4(uvUpdated,1.0,0.0));
|
|
136
|
-
#endif
|
|
137
|
-
#ifdef REFLECTIVITY_UV1
|
|
138
|
-
vReflectivityUV=vec2(reflectivityMatrix*vec4(uvUpdated,1.0,0.0));
|
|
139
|
-
#endif
|
|
140
|
-
#ifdef ALBEDO_UV1
|
|
141
|
-
vAlbedoUV=vec2(albedoMatrix*vec4(uvUpdated,1.0,0.0));
|
|
142
|
-
#endif
|
|
143
|
-
#endif
|
|
144
|
-
#ifdef UV2
|
|
145
|
-
#if defined(ALPHATEST) && defined(ALPHATEST_UV2)
|
|
146
|
-
vUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));
|
|
147
|
-
#else
|
|
148
|
-
vUV=uv2;
|
|
149
|
-
#endif
|
|
150
|
-
#ifdef BUMP_UV2
|
|
151
|
-
vBumpUV=vec2(bumpMatrix*vec4(uv2,1.0,0.0));
|
|
152
|
-
#endif
|
|
153
|
-
#ifdef REFLECTIVITY_UV2
|
|
154
|
-
vReflectivityUV=vec2(reflectivityMatrix*vec4(uv2,1.0,0.0));
|
|
155
|
-
#endif
|
|
156
|
-
#ifdef ALBEDO_UV2
|
|
157
|
-
vAlbedoUV=vec2(albedoMatrix*vec4(uv2,1.0,0.0));
|
|
158
|
-
#endif
|
|
159
|
-
#endif
|
|
160
|
-
#endif
|
|
161
|
-
#include<bumpVertex>
|
|
162
|
-
}
|
|
163
|
-
`;
|
|
164
|
-
e.ShadersStore[i] = n;
|
|
@@ -1,39 +0,0 @@
|
|
|
1
|
-
import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
|
|
2
|
-
const t = "glowBlurPostProcessPixelShader", r = `varying vec2 vUV;
|
|
3
|
-
uniform sampler2D textureSampler;
|
|
4
|
-
uniform vec2 screenSize;
|
|
5
|
-
uniform vec2 direction;
|
|
6
|
-
uniform float blurWidth;
|
|
7
|
-
float getLuminance(vec3 color)
|
|
8
|
-
{
|
|
9
|
-
return dot(color,vec3(0.2126,0.7152,0.0722));
|
|
10
|
-
}
|
|
11
|
-
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
12
|
-
void main(void)
|
|
13
|
-
{
|
|
14
|
-
float weights[7];
|
|
15
|
-
weights[0]=0.05;
|
|
16
|
-
weights[1]=0.1;
|
|
17
|
-
weights[2]=0.2;
|
|
18
|
-
weights[3]=0.3;
|
|
19
|
-
weights[4]=0.2;
|
|
20
|
-
weights[5]=0.1;
|
|
21
|
-
weights[6]=0.05;
|
|
22
|
-
vec2 texelSize=vec2(1.0/screenSize.x,1.0/screenSize.y);
|
|
23
|
-
vec2 texelStep=texelSize*direction*blurWidth;
|
|
24
|
-
vec2 start=vUV-3.0*texelStep;
|
|
25
|
-
vec4 baseColor=vec4(0.,0.,0.,0.);
|
|
26
|
-
vec2 texelOffset=vec2(0.,0.);
|
|
27
|
-
for (int i=0; i<7; i++)
|
|
28
|
-
{
|
|
29
|
-
vec4 texel=texture2D(textureSampler,start+texelOffset);
|
|
30
|
-
baseColor.a+=texel.a*weights[i];
|
|
31
|
-
float luminance=getLuminance(baseColor.rgb);
|
|
32
|
-
float luminanceTexel=getLuminance(texel.rgb);
|
|
33
|
-
float choice=step(luminanceTexel,luminance);
|
|
34
|
-
baseColor.rgb=choice*baseColor.rgb+(1.0-choice)*texel.rgb;
|
|
35
|
-
texelOffset+=texelStep;
|
|
36
|
-
}
|
|
37
|
-
gl_FragColor=baseColor;
|
|
38
|
-
}`;
|
|
39
|
-
e.ShadersStore[t] = r;
|
|
@@ -1,73 +0,0 @@
|
|
|
1
|
-
import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
|
|
2
|
-
import "./ShadersInclude/helperFunctions.esm.js";
|
|
3
|
-
import "./ShadersInclude/clipPlaneFragmentDeclaration.esm.js";
|
|
4
|
-
import "./ShadersInclude/clipPlaneFragment.esm.js";
|
|
5
|
-
const i = "glowMapGenerationPixelShader", a = `#if defined(DIFFUSE_ISLINEAR) || defined(EMISSIVE_ISLINEAR)
|
|
6
|
-
#include<helperFunctions>
|
|
7
|
-
#endif
|
|
8
|
-
#ifdef DIFFUSE
|
|
9
|
-
varying vec2 vUVDiffuse;
|
|
10
|
-
uniform sampler2D diffuseSampler;
|
|
11
|
-
#endif
|
|
12
|
-
#ifdef OPACITY
|
|
13
|
-
varying vec2 vUVOpacity;
|
|
14
|
-
uniform sampler2D opacitySampler;
|
|
15
|
-
uniform float opacityIntensity;
|
|
16
|
-
#endif
|
|
17
|
-
#ifdef EMISSIVE
|
|
18
|
-
varying vec2 vUVEmissive;
|
|
19
|
-
uniform sampler2D emissiveSampler;
|
|
20
|
-
#endif
|
|
21
|
-
#ifdef VERTEXALPHA
|
|
22
|
-
varying vec4 vColor;
|
|
23
|
-
#endif
|
|
24
|
-
uniform vec4 glowColor;
|
|
25
|
-
uniform float glowIntensity;
|
|
26
|
-
#include<clipPlaneFragmentDeclaration>
|
|
27
|
-
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
28
|
-
void main(void)
|
|
29
|
-
{
|
|
30
|
-
#include<clipPlaneFragment>
|
|
31
|
-
vec4 finalColor=glowColor;
|
|
32
|
-
#ifdef DIFFUSE
|
|
33
|
-
vec4 albedoTexture=texture2D(diffuseSampler,vUVDiffuse);
|
|
34
|
-
#ifdef DIFFUSE_ISLINEAR
|
|
35
|
-
albedoTexture=toGammaSpace(albedoTexture);
|
|
36
|
-
#endif
|
|
37
|
-
#ifdef GLOW
|
|
38
|
-
finalColor.a*=albedoTexture.a;
|
|
39
|
-
#endif
|
|
40
|
-
#ifdef HIGHLIGHT
|
|
41
|
-
finalColor.a=albedoTexture.a;
|
|
42
|
-
#endif
|
|
43
|
-
#endif
|
|
44
|
-
#ifdef OPACITY
|
|
45
|
-
vec4 opacityMap=texture2D(opacitySampler,vUVOpacity);
|
|
46
|
-
#ifdef OPACITYRGB
|
|
47
|
-
finalColor.a*=getLuminance(opacityMap.rgb);
|
|
48
|
-
#else
|
|
49
|
-
finalColor.a*=opacityMap.a;
|
|
50
|
-
#endif
|
|
51
|
-
finalColor.a*=opacityIntensity;
|
|
52
|
-
#endif
|
|
53
|
-
#ifdef VERTEXALPHA
|
|
54
|
-
finalColor.a*=vColor.a;
|
|
55
|
-
#endif
|
|
56
|
-
#ifdef ALPHATEST
|
|
57
|
-
if (finalColor.a<ALPHATESTVALUE)
|
|
58
|
-
discard;
|
|
59
|
-
#endif
|
|
60
|
-
#ifdef EMISSIVE
|
|
61
|
-
vec4 emissive=texture2D(emissiveSampler,vUVEmissive);
|
|
62
|
-
#ifdef EMISSIVE_ISLINEAR
|
|
63
|
-
emissive=toGammaSpace(emissive);
|
|
64
|
-
#endif
|
|
65
|
-
gl_FragColor=emissive*finalColor*glowIntensity;
|
|
66
|
-
#else
|
|
67
|
-
gl_FragColor=finalColor*glowIntensity;
|
|
68
|
-
#endif
|
|
69
|
-
#ifdef HIGHLIGHT
|
|
70
|
-
gl_FragColor.a=glowColor.a;
|
|
71
|
-
#endif
|
|
72
|
-
}`;
|
|
73
|
-
e.ShadersStore[i] = a;
|
|
@@ -1,94 +0,0 @@
|
|
|
1
|
-
import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
|
|
2
|
-
import "./ShadersInclude/bonesDeclaration.esm.js";
|
|
3
|
-
import "./ShadersInclude/bakedVertexAnimationDeclaration.esm.js";
|
|
4
|
-
import "./ShadersInclude/morphTargetsVertexGlobalDeclaration.esm.js";
|
|
5
|
-
import "./ShadersInclude/morphTargetsVertexDeclaration.esm.js";
|
|
6
|
-
import "./ShadersInclude/clipPlaneVertexDeclaration.esm.js";
|
|
7
|
-
import "./ShadersInclude/instancesDeclaration.esm.js";
|
|
8
|
-
import "./ShadersInclude/morphTargetsVertexGlobal.esm.js";
|
|
9
|
-
import "./ShadersInclude/morphTargetsVertex.esm.js";
|
|
10
|
-
import "./ShadersInclude/instancesVertex.esm.js";
|
|
11
|
-
import "./ShadersInclude/bonesVertex.esm.js";
|
|
12
|
-
import "./ShadersInclude/bakedVertexAnimation.esm.js";
|
|
13
|
-
import "./ShadersInclude/clipPlaneVertex.esm.js";
|
|
14
|
-
const i = "glowMapGenerationVertexShader", t = `attribute vec3 position;
|
|
15
|
-
#include<bonesDeclaration>
|
|
16
|
-
#include<bakedVertexAnimationDeclaration>
|
|
17
|
-
#include<morphTargetsVertexGlobalDeclaration>
|
|
18
|
-
#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
|
|
19
|
-
#include<clipPlaneVertexDeclaration>
|
|
20
|
-
#include<instancesDeclaration>
|
|
21
|
-
uniform mat4 viewProjection;
|
|
22
|
-
varying vec4 vPosition;
|
|
23
|
-
#ifdef UV1
|
|
24
|
-
attribute vec2 uv;
|
|
25
|
-
#endif
|
|
26
|
-
#ifdef UV2
|
|
27
|
-
attribute vec2 uv2;
|
|
28
|
-
#endif
|
|
29
|
-
#ifdef DIFFUSE
|
|
30
|
-
varying vec2 vUVDiffuse;
|
|
31
|
-
uniform mat4 diffuseMatrix;
|
|
32
|
-
#endif
|
|
33
|
-
#ifdef OPACITY
|
|
34
|
-
varying vec2 vUVOpacity;
|
|
35
|
-
uniform mat4 opacityMatrix;
|
|
36
|
-
#endif
|
|
37
|
-
#ifdef EMISSIVE
|
|
38
|
-
varying vec2 vUVEmissive;
|
|
39
|
-
uniform mat4 emissiveMatrix;
|
|
40
|
-
#endif
|
|
41
|
-
#ifdef VERTEXALPHA
|
|
42
|
-
attribute vec4 color;
|
|
43
|
-
varying vec4 vColor;
|
|
44
|
-
#endif
|
|
45
|
-
#define CUSTOM_VERTEX_DEFINITIONS
|
|
46
|
-
void main(void)
|
|
47
|
-
{
|
|
48
|
-
vec3 positionUpdated=position;
|
|
49
|
-
#ifdef UV1
|
|
50
|
-
vec2 uvUpdated=uv;
|
|
51
|
-
#endif
|
|
52
|
-
#include<morphTargetsVertexGlobal>
|
|
53
|
-
#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
|
|
54
|
-
#include<instancesVertex>
|
|
55
|
-
#include<bonesVertex>
|
|
56
|
-
#include<bakedVertexAnimation>
|
|
57
|
-
vec4 worldPos=finalWorld*vec4(positionUpdated,1.0);
|
|
58
|
-
#ifdef CUBEMAP
|
|
59
|
-
vPosition=worldPos;
|
|
60
|
-
gl_Position=viewProjection*finalWorld*vec4(position,1.0);
|
|
61
|
-
#else
|
|
62
|
-
vPosition=viewProjection*worldPos;
|
|
63
|
-
gl_Position=vPosition;
|
|
64
|
-
#endif
|
|
65
|
-
#ifdef DIFFUSE
|
|
66
|
-
#ifdef DIFFUSEUV1
|
|
67
|
-
vUVDiffuse=vec2(diffuseMatrix*vec4(uvUpdated,1.0,0.0));
|
|
68
|
-
#endif
|
|
69
|
-
#ifdef DIFFUSEUV2
|
|
70
|
-
vUVDiffuse=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));
|
|
71
|
-
#endif
|
|
72
|
-
#endif
|
|
73
|
-
#ifdef OPACITY
|
|
74
|
-
#ifdef OPACITYUV1
|
|
75
|
-
vUVOpacity=vec2(opacityMatrix*vec4(uvUpdated,1.0,0.0));
|
|
76
|
-
#endif
|
|
77
|
-
#ifdef OPACITYUV2
|
|
78
|
-
vUVOpacity=vec2(opacityMatrix*vec4(uv2,1.0,0.0));
|
|
79
|
-
#endif
|
|
80
|
-
#endif
|
|
81
|
-
#ifdef EMISSIVE
|
|
82
|
-
#ifdef EMISSIVEUV1
|
|
83
|
-
vUVEmissive=vec2(emissiveMatrix*vec4(uvUpdated,1.0,0.0));
|
|
84
|
-
#endif
|
|
85
|
-
#ifdef EMISSIVEUV2
|
|
86
|
-
vUVEmissive=vec2(emissiveMatrix*vec4(uv2,1.0,0.0));
|
|
87
|
-
#endif
|
|
88
|
-
#endif
|
|
89
|
-
#ifdef VERTEXALPHA
|
|
90
|
-
vColor=color;
|
|
91
|
-
#endif
|
|
92
|
-
#include<clipPlaneVertex>
|
|
93
|
-
}`;
|
|
94
|
-
e.ShadersStore[i] = t;
|
|
@@ -1,29 +0,0 @@
|
|
|
1
|
-
import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
|
|
2
|
-
const o = "glowMapMergePixelShader", a = `varying vec2 vUV;
|
|
3
|
-
uniform sampler2D textureSampler;
|
|
4
|
-
#ifdef EMISSIVE
|
|
5
|
-
uniform sampler2D textureSampler2;
|
|
6
|
-
#endif
|
|
7
|
-
uniform float offset;
|
|
8
|
-
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
9
|
-
void main(void) {
|
|
10
|
-
#define CUSTOM_FRAGMENT_MAIN_BEGIN
|
|
11
|
-
vec4 baseColor=texture2D(textureSampler,vUV);
|
|
12
|
-
#ifdef EMISSIVE
|
|
13
|
-
baseColor+=texture2D(textureSampler2,vUV);
|
|
14
|
-
baseColor*=offset;
|
|
15
|
-
#else
|
|
16
|
-
baseColor.a=abs(offset-baseColor.a);
|
|
17
|
-
#ifdef STROKE
|
|
18
|
-
float alpha=smoothstep(.0,.1,baseColor.a);
|
|
19
|
-
baseColor.a=alpha;
|
|
20
|
-
baseColor.rgb=baseColor.rgb*alpha;
|
|
21
|
-
#endif
|
|
22
|
-
#endif
|
|
23
|
-
#if LDR
|
|
24
|
-
baseColor=clamp(baseColor,0.,1.0);
|
|
25
|
-
#endif
|
|
26
|
-
gl_FragColor=baseColor;
|
|
27
|
-
#define CUSTOM_FRAGMENT_MAIN_END
|
|
28
|
-
}`;
|
|
29
|
-
e.ShadersStore[o] = a;
|
|
@@ -1,12 +0,0 @@
|
|
|
1
|
-
import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
|
|
2
|
-
const o = "glowMapMergeVertexShader", i = `attribute vec2 position;
|
|
3
|
-
varying vec2 vUV;
|
|
4
|
-
const vec2 madd=vec2(0.5,0.5);
|
|
5
|
-
#define CUSTOM_VERTEX_DEFINITIONS
|
|
6
|
-
void main(void) {
|
|
7
|
-
#define CUSTOM_VERTEX_MAIN_BEGIN
|
|
8
|
-
vUV=position*madd+madd;
|
|
9
|
-
gl_Position=vec4(position,0.0,1.0);
|
|
10
|
-
#define CUSTOM_VERTEX_MAIN_END
|
|
11
|
-
}`;
|
|
12
|
-
e.ShadersStore[o] = i;
|
|
@@ -1,19 +0,0 @@
|
|
|
1
|
-
import { ShaderStore as r } from "../Engines/shaderStore.esm.js";
|
|
2
|
-
import "./ShadersInclude/helperFunctions.esm.js";
|
|
3
|
-
const e = "grainPixelShader", a = `#include<helperFunctions>
|
|
4
|
-
uniform sampler2D textureSampler;
|
|
5
|
-
uniform float intensity;
|
|
6
|
-
uniform float animatedSeed;
|
|
7
|
-
varying vec2 vUV;
|
|
8
|
-
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
9
|
-
void main(void)
|
|
10
|
-
{
|
|
11
|
-
gl_FragColor=texture2D(textureSampler,vUV);
|
|
12
|
-
vec2 seed=vUV*(animatedSeed);
|
|
13
|
-
float grain=dither(seed,intensity);
|
|
14
|
-
float lum=getLuminance(gl_FragColor.rgb);
|
|
15
|
-
float grainAmount=(cos(-PI+(lum*PI*2.))+1.)/2.;
|
|
16
|
-
gl_FragColor.rgb+=grain*grainAmount;
|
|
17
|
-
gl_FragColor.rgb=max(gl_FragColor.rgb,0.0);
|
|
18
|
-
}`;
|
|
19
|
-
r.ShadersStore[e] = a;
|
|
@@ -1,19 +0,0 @@
|
|
|
1
|
-
import { ShaderStore as r } from "../Engines/shaderStore.esm.js";
|
|
2
|
-
import "./ShadersInclude/helperFunctions.esm.js";
|
|
3
|
-
import "./ShadersInclude/importanceSampling.esm.js";
|
|
4
|
-
import "./ShadersInclude/pbrBRDFFunctions.esm.js";
|
|
5
|
-
import "./ShadersInclude/hdrFilteringFunctions.esm.js";
|
|
6
|
-
const i = "hdrFilteringPixelShader", e = `#include<helperFunctions>
|
|
7
|
-
#include<importanceSampling>
|
|
8
|
-
#include<pbrBRDFFunctions>
|
|
9
|
-
#include<hdrFilteringFunctions>
|
|
10
|
-
uniform float alphaG;
|
|
11
|
-
uniform samplerCube inputTexture;
|
|
12
|
-
uniform vec2 vFilteringInfo;
|
|
13
|
-
uniform float hdrScale;
|
|
14
|
-
varying vec3 direction;
|
|
15
|
-
void main() {
|
|
16
|
-
vec3 color=radiance(alphaG,inputTexture,direction,vFilteringInfo);
|
|
17
|
-
gl_FragColor=vec4(color*hdrScale,1.0);
|
|
18
|
-
}`;
|
|
19
|
-
r.ShadersStore[i] = e;
|
|
@@ -1,15 +0,0 @@
|
|
|
1
|
-
import { ShaderStore as i } from "../Engines/shaderStore.esm.js";
|
|
2
|
-
const e = "hdrFilteringVertexShader", o = `attribute vec2 position;
|
|
3
|
-
varying vec3 direction;
|
|
4
|
-
uniform vec3 up;
|
|
5
|
-
uniform vec3 right;
|
|
6
|
-
uniform vec3 front;
|
|
7
|
-
#define CUSTOM_VERTEX_DEFINITIONS
|
|
8
|
-
void main(void) {
|
|
9
|
-
#define CUSTOM_VERTEX_MAIN_BEGIN
|
|
10
|
-
mat3 view=mat3(up,right,front);
|
|
11
|
-
direction=view*vec3(position,1.0);
|
|
12
|
-
gl_Position=vec4(position,0.0,1.0);
|
|
13
|
-
#define CUSTOM_VERTEX_MAIN_END
|
|
14
|
-
}`;
|
|
15
|
-
i.ShadersStore[e] = o;
|
|
@@ -1,26 +0,0 @@
|
|
|
1
|
-
import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
|
|
2
|
-
import "./ShadersInclude/imageProcessingDeclaration.esm.js";
|
|
3
|
-
import "./ShadersInclude/helperFunctions.esm.js";
|
|
4
|
-
import "./ShadersInclude/imageProcessingFunctions.esm.js";
|
|
5
|
-
const r = "imageProcessingPixelShader", i = `varying vec2 vUV;
|
|
6
|
-
uniform sampler2D textureSampler;
|
|
7
|
-
#include<imageProcessingDeclaration>
|
|
8
|
-
#include<helperFunctions>
|
|
9
|
-
#include<imageProcessingFunctions>
|
|
10
|
-
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
11
|
-
void main(void)
|
|
12
|
-
{
|
|
13
|
-
vec4 result=texture2D(textureSampler,vUV);
|
|
14
|
-
#ifdef IMAGEPROCESSING
|
|
15
|
-
#ifndef FROMLINEARSPACE
|
|
16
|
-
result.rgb=toLinearSpace(result.rgb);
|
|
17
|
-
#endif
|
|
18
|
-
result=applyImageProcessing(result);
|
|
19
|
-
#else
|
|
20
|
-
#ifdef FROMLINEARSPACE
|
|
21
|
-
result=applyImageProcessing(result);
|
|
22
|
-
#endif
|
|
23
|
-
#endif
|
|
24
|
-
gl_FragColor=result;
|
|
25
|
-
}`;
|
|
26
|
-
e.ShadersStore[r] = i;
|
|
@@ -1,49 +0,0 @@
|
|
|
1
|
-
import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
|
|
2
|
-
import "./ShadersInclude/kernelBlurVaryingDeclaration.esm.js";
|
|
3
|
-
import "./ShadersInclude/packingFunctions.esm.js";
|
|
4
|
-
import "./ShadersInclude/kernelBlurFragment.esm.js";
|
|
5
|
-
import "./ShadersInclude/kernelBlurFragment2.esm.js";
|
|
6
|
-
const r = "kernelBlurPixelShader", n = `uniform sampler2D textureSampler;
|
|
7
|
-
uniform vec2 delta;
|
|
8
|
-
varying vec2 sampleCenter;
|
|
9
|
-
#ifdef DOF
|
|
10
|
-
uniform sampler2D circleOfConfusionSampler;
|
|
11
|
-
float sampleCoC(in vec2 offset) {
|
|
12
|
-
float coc=texture2D(circleOfConfusionSampler,offset).r;
|
|
13
|
-
return coc;
|
|
14
|
-
}
|
|
15
|
-
#endif
|
|
16
|
-
#include<kernelBlurVaryingDeclaration>[0..varyingCount]
|
|
17
|
-
#ifdef PACKEDFLOAT
|
|
18
|
-
#include<packingFunctions>
|
|
19
|
-
#endif
|
|
20
|
-
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
21
|
-
void main(void)
|
|
22
|
-
{
|
|
23
|
-
float computedWeight=0.0;
|
|
24
|
-
#ifdef PACKEDFLOAT
|
|
25
|
-
float blend=0.;
|
|
26
|
-
#else
|
|
27
|
-
vec4 blend=vec4(0.);
|
|
28
|
-
#endif
|
|
29
|
-
#ifdef DOF
|
|
30
|
-
float sumOfWeights=CENTER_WEIGHT;
|
|
31
|
-
float factor=0.0;
|
|
32
|
-
#ifdef PACKEDFLOAT
|
|
33
|
-
blend+=unpack(texture2D(textureSampler,sampleCenter))*CENTER_WEIGHT;
|
|
34
|
-
#else
|
|
35
|
-
blend+=texture2D(textureSampler,sampleCenter)*CENTER_WEIGHT;
|
|
36
|
-
#endif
|
|
37
|
-
#endif
|
|
38
|
-
#include<kernelBlurFragment>[0..varyingCount]
|
|
39
|
-
#include<kernelBlurFragment2>[0..depCount]
|
|
40
|
-
#ifdef PACKEDFLOAT
|
|
41
|
-
gl_FragColor=pack(blend);
|
|
42
|
-
#else
|
|
43
|
-
gl_FragColor=blend;
|
|
44
|
-
#endif
|
|
45
|
-
#ifdef DOF
|
|
46
|
-
gl_FragColor/=sumOfWeights;
|
|
47
|
-
#endif
|
|
48
|
-
}`;
|
|
49
|
-
e.ShadersStore[r] = n;
|
|
@@ -1,17 +0,0 @@
|
|
|
1
|
-
import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
|
|
2
|
-
import "./ShadersInclude/kernelBlurVaryingDeclaration.esm.js";
|
|
3
|
-
import "./ShadersInclude/kernelBlurVertex.esm.js";
|
|
4
|
-
const n = "kernelBlurVertexShader", r = `attribute vec2 position;
|
|
5
|
-
uniform vec2 delta;
|
|
6
|
-
varying vec2 sampleCenter;
|
|
7
|
-
#include<kernelBlurVaryingDeclaration>[0..varyingCount]
|
|
8
|
-
const vec2 madd=vec2(0.5,0.5);
|
|
9
|
-
#define CUSTOM_VERTEX_DEFINITIONS
|
|
10
|
-
void main(void) {
|
|
11
|
-
#define CUSTOM_VERTEX_MAIN_BEGIN
|
|
12
|
-
sampleCenter=(position*madd+madd);
|
|
13
|
-
#include<kernelBlurVertex>[0..varyingCount]
|
|
14
|
-
gl_Position=vec4(position,0.0,1.0);
|
|
15
|
-
#define CUSTOM_VERTEX_MAIN_END
|
|
16
|
-
}`;
|
|
17
|
-
e.ShadersStore[n] = r;
|
|
@@ -1,115 +0,0 @@
|
|
|
1
|
-
import { ShaderStore as e } from "../Engines/shaderStore.esm.js";
|
|
2
|
-
const r = "lensHighlightsPixelShader", t = `uniform sampler2D textureSampler;
|
|
3
|
-
uniform float gain;
|
|
4
|
-
uniform float threshold;
|
|
5
|
-
uniform float screen_width;
|
|
6
|
-
uniform float screen_height;
|
|
7
|
-
varying vec2 vUV;
|
|
8
|
-
vec4 highlightColor(vec4 color) {
|
|
9
|
-
vec4 highlight=color;
|
|
10
|
-
float luminance=dot(highlight.rgb,vec3(0.2125,0.7154,0.0721));
|
|
11
|
-
float lum_threshold;
|
|
12
|
-
if (threshold>1.0) { lum_threshold=0.94+0.01*threshold; }
|
|
13
|
-
else { lum_threshold=0.5+0.44*threshold; }
|
|
14
|
-
luminance=clamp((luminance-lum_threshold)*(1.0/(1.0-lum_threshold)),0.0,1.0);
|
|
15
|
-
highlight*=luminance*gain;
|
|
16
|
-
highlight.a=1.0;
|
|
17
|
-
return highlight;
|
|
18
|
-
}
|
|
19
|
-
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
20
|
-
void main(void)
|
|
21
|
-
{
|
|
22
|
-
vec4 original=texture2D(textureSampler,vUV);
|
|
23
|
-
if (gain==-1.0) {
|
|
24
|
-
gl_FragColor=vec4(0.0,0.0,0.0,1.0);
|
|
25
|
-
return;
|
|
26
|
-
}
|
|
27
|
-
float w=2.0/screen_width;
|
|
28
|
-
float h=2.0/screen_height;
|
|
29
|
-
float weight=1.0;
|
|
30
|
-
vec4 blurred=vec4(0.0,0.0,0.0,0.0);
|
|
31
|
-
#ifdef PENTAGON
|
|
32
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.84*w,0.43*h)));
|
|
33
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.48*w,-1.29*h)));
|
|
34
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.61*w,1.51*h)));
|
|
35
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.55*w,-0.74*h)));
|
|
36
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.71*w,-0.52*h)));
|
|
37
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.94*w,1.59*h)));
|
|
38
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.40*w,-1.87*h)));
|
|
39
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.62*w,1.16*h)));
|
|
40
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.09*w,0.25*h)));
|
|
41
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.46*w,-1.71*h)));
|
|
42
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.08*w,2.42*h)));
|
|
43
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.85*w,-1.89*h)));
|
|
44
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.89*w,0.16*h)));
|
|
45
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.29*w,1.88*h)));
|
|
46
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.40*w,-2.81*h)));
|
|
47
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.54*w,2.26*h)));
|
|
48
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.60*w,-0.61*h)));
|
|
49
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.31*w,-1.30*h)));
|
|
50
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.83*w,2.53*h)));
|
|
51
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.12*w,-2.48*h)));
|
|
52
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.60*w,1.11*h)));
|
|
53
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.82*w,0.99*h)));
|
|
54
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.50*w,-2.81*h)));
|
|
55
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.85*w,3.33*h)));
|
|
56
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.94*w,-1.92*h)));
|
|
57
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.27*w,-0.53*h)));
|
|
58
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.95*w,2.48*h)));
|
|
59
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.23*w,-3.04*h)));
|
|
60
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.17*w,2.05*h)));
|
|
61
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.97*w,-0.04*h)));
|
|
62
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.25*w,-2.00*h)));
|
|
63
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.31*w,3.08*h)));
|
|
64
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.94*w,-2.59*h)));
|
|
65
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.37*w,0.64*h)));
|
|
66
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-3.13*w,1.93*h)));
|
|
67
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.03*w,-3.65*h)));
|
|
68
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.60*w,3.17*h)));
|
|
69
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-3.14*w,-1.19*h)));
|
|
70
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.00*w,-1.19*h)));
|
|
71
|
-
#else
|
|
72
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.85*w,0.36*h)));
|
|
73
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.52*w,-1.14*h)));
|
|
74
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.46*w,1.42*h)));
|
|
75
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.46*w,-0.83*h)));
|
|
76
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.79*w,-0.42*h)));
|
|
77
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.11*w,1.62*h)));
|
|
78
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.29*w,-2.07*h)));
|
|
79
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.69*w,1.39*h)));
|
|
80
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.28*w,0.12*h)));
|
|
81
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.65*w,-1.69*h)));
|
|
82
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.08*w,2.44*h)));
|
|
83
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.63*w,-1.90*h)));
|
|
84
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.55*w,0.31*h)));
|
|
85
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.13*w,1.52*h)));
|
|
86
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.56*w,-2.61*h)));
|
|
87
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.38*w,2.34*h)));
|
|
88
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.64*w,-0.81*h)));
|
|
89
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.53*w,-1.21*h)));
|
|
90
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.06*w,2.63*h)));
|
|
91
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.00*w,-2.69*h)));
|
|
92
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.59*w,1.32*h)));
|
|
93
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.82*w,0.78*h)));
|
|
94
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.57*w,-2.50*h)));
|
|
95
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.54*w,2.93*h)));
|
|
96
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.39*w,-1.81*h)));
|
|
97
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.01*w,-0.28*h)));
|
|
98
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.04*w,2.25*h)));
|
|
99
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.02*w,-3.05*h)));
|
|
100
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.09*w,2.25*h)));
|
|
101
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-3.07*w,-0.25*h)));
|
|
102
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.44*w,-1.90*h)));
|
|
103
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.52*w,3.05*h)));
|
|
104
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.68*w,-2.61*h)));
|
|
105
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.01*w,0.79*h)));
|
|
106
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.76*w,1.46*h)));
|
|
107
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.05*w,-2.94*h)));
|
|
108
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.21*w,2.88*h)));
|
|
109
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.84*w,-1.30*h)));
|
|
110
|
-
blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.98*w,-0.96*h)));
|
|
111
|
-
#endif
|
|
112
|
-
blurred/=39.0;
|
|
113
|
-
gl_FragColor=blurred;
|
|
114
|
-
}`;
|
|
115
|
-
e.ShadersStore[r] = t;
|