@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (490) hide show
  1. package/dist/index.esm.js +79094 -9
  2. package/dist/index.umd.js +54 -54
  3. package/package.json +2 -3
  4. package/dist/lib/assetCache.esm.js +0 -21
  5. package/dist/lib/configuration.esm.js +0 -98
  6. package/dist/lib/core.esm.js +0 -417
  7. package/dist/lib/dynamicTexture.esm.js +0 -51
  8. package/dist/lib/glbLoaderExtensions.esm.js +0 -137
  9. package/dist/lib/glowLayerManager.esm.js +0 -19
  10. package/dist/lib/guid.esm.js +0 -7
  11. package/dist/lib/material.esm.js +0 -50
  12. package/dist/lib/modelContainer.esm.js +0 -351
  13. package/dist/lib/productAnimations.esm.js +0 -123
  14. package/dist/lib/productCamera.esm.js +0 -113
  15. package/dist/lib/renderConstants.esm.js +0 -103
  16. package/dist/lib/renderingPipeline.esm.js +0 -99
  17. package/dist/lib/types.esm.js +0 -5
  18. package/dist/lib/variants.esm.js +0 -112
  19. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
  20. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
  21. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
  22. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
  23. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
  24. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
  25. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
  26. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
  27. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
  28. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
  29. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
  30. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
  31. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
  32. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
  33. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
  34. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
  35. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
  36. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
  37. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
  38. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
  39. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
  40. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
  41. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
  48. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
  49. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
  50. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
  51. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
  52. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
  53. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
  54. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
  55. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
  56. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
  57. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
  58. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
  59. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
  60. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
  61. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
  62. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
  63. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
  64. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
  69. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
  70. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
  71. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
  80. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
  81. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
  82. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
  90. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
  91. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
  92. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
  95. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
  96. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
  97. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
  98. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
  99. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
  100. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
  101. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
  102. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
  103. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
  104. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
  105. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
  106. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
  107. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
  108. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
  109. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
  110. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
  111. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
  112. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
  113. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
  114. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
  115. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
  116. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
  117. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
  118. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
  119. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
  120. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
  121. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
  122. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
  123. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
  129. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
  130. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
  131. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
  150. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
  151. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
  152. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
  153. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
  154. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
  155. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
  156. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
  157. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
  158. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
  159. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
  160. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
  161. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
  162. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
  163. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
  164. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
  165. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
  166. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
  167. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +0 -212
  168. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
  169. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
  170. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
  171. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
  172. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
  173. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +0 -838
  174. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
  175. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
  176. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +0 -19
  177. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +0 -903
  178. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +0 -6
  179. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +0 -91
  180. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +0 -43
  181. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +0 -9
  182. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +0 -145
  183. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +0 -284
  184. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +0 -124
  185. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +0 -4915
  186. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +0 -41
  187. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +0 -177
  188. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +0 -260
  189. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +0 -233
  190. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +0 -47
  191. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +0 -12
  192. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +0 -1448
  193. package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +0 -729
  194. package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +0 -455
  195. package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +0 -2526
  196. package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +0 -865
  197. package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +0 -13
  198. package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +0 -422
  199. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +0 -129
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  201. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
  202. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
  203. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
  204. package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +0 -41
  205. package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +0 -52
  206. package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +0 -561
  207. package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +0 -31
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  209. package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +0 -53
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  219. package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +0 -40
  220. package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +0 -339
  221. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +0 -6
  222. package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +0 -9
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  490. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +0 -81
@@ -1,568 +0,0 @@
1
- import { Tools as P } from "../Misc/tools.esm.js";
2
- import { Observable as A } from "../Misc/observable.esm.js";
3
- import { Vector3 as y } from "../Maths/math.vector.esm.js";
4
- import { Engine as t } from "../Engines/engine.esm.js";
5
- import { Logger as g } from "../Misc/logger.esm.js";
6
- import { _WarnImport as T } from "../Misc/devTools.esm.js";
7
- import { EngineStore as b } from "../Engines/engineStore.esm.js";
8
- class p {
9
- /**
10
- * Does the sound loop after it finishes playing once.
11
- */
12
- get loop() {
13
- return this._loop;
14
- }
15
- set loop(i) {
16
- i !== this._loop && (this._loop = i, this.updateOptions({ loop: i }));
17
- }
18
- /**
19
- * Gets the current time for the sound.
20
- */
21
- get currentTime() {
22
- var i;
23
- if (this._htmlAudioElement)
24
- return this._htmlAudioElement.currentTime;
25
- if (!((i = t.audioEngine) === null || i === void 0) && i.audioContext && (this.isPlaying || this.isPaused)) {
26
- const e = this.isPaused ? 0 : t.audioEngine.audioContext.currentTime - this._startTime;
27
- return this._currentTime + e;
28
- }
29
- return 0;
30
- }
31
- /**
32
- * Does this sound enables spatial sound.
33
- * @see https://doc.babylonjs.com/features/featuresDeepDive/audio/playingSoundsMusic#creating-a-spatial-3d-sound
34
- */
35
- get spatialSound() {
36
- return this._spatialSound;
37
- }
38
- /**
39
- * Does this sound enables spatial sound.
40
- * @see https://doc.babylonjs.com/features/featuresDeepDive/audio/playingSoundsMusic#creating-a-spatial-3d-sound
41
- */
42
- set spatialSound(i) {
43
- if (i == this._spatialSound)
44
- return;
45
- const e = this.isPlaying;
46
- this.pause(), i ? (this._spatialSound = i, this._updateSpatialParameters()) : this._disableSpatialSound(), e && this.play();
47
- }
48
- /**
49
- * Create a sound and attach it to a scene
50
- * @param name Name of your sound
51
- * @param urlOrArrayBuffer Url to the sound to load async or ArrayBuffer, it also works with MediaStreams and AudioBuffers
52
- * @param scene defines the scene the sound belongs to
53
- * @param readyToPlayCallback Provide a callback function if you'd like to load your code once the sound is ready to be played
54
- * @param options Objects to provide with the current available options: autoplay, loop, volume, spatialSound, maxDistance, rolloffFactor, refDistance, distanceModel, panningModel, streaming
55
- */
56
- constructor(i, e, n, h = null, o) {
57
- var c, f, s, a, l;
58
- if (this.autoplay = !1, this._loop = !1, this.useCustomAttenuation = !1, this.isPlaying = !1, this.isPaused = !1, this.refDistance = 1, this.rolloffFactor = 1, this.maxDistance = 100, this.distanceModel = "linear", this.metadata = null, this.onEndedObservable = new A(), this._spatialSound = !1, this._panningModel = "equalpower", this._playbackRate = 1, this._streaming = !1, this._startTime = 0, this._currentTime = 0, this._position = y.Zero(), this._localDirection = new y(1, 0, 0), this._volume = 1, this._isReadyToPlay = !1, this._isDirectional = !1, this._coneInnerAngle = 360, this._coneOuterAngle = 360, this._coneOuterGain = 0, this._isOutputConnected = !1, this._urlType = "Unknown", this.name = i, n = n || b.LastCreatedScene, !!n)
59
- if (this._scene = n, p._SceneComponentInitialization(n), this._readyToPlayCallback = h, this._customAttenuationFunction = (r, u, _, m, d) => u < _ ? r * (1 - u / _) : 0, o && (this.autoplay = o.autoplay || !1, this._loop = o.loop || !1, o.volume !== void 0 && (this._volume = o.volume), this._spatialSound = (c = o.spatialSound) !== null && c !== void 0 ? c : !1, this.maxDistance = (f = o.maxDistance) !== null && f !== void 0 ? f : 100, this.useCustomAttenuation = (s = o.useCustomAttenuation) !== null && s !== void 0 ? s : !1, this.rolloffFactor = o.rolloffFactor || 1, this.refDistance = o.refDistance || 1, this.distanceModel = o.distanceModel || "linear", this._playbackRate = o.playbackRate || 1, this._streaming = (a = o.streaming) !== null && a !== void 0 ? a : !1, this._length = o.length, this._offset = o.offset), !((l = t.audioEngine) === null || l === void 0) && l.canUseWebAudio && t.audioEngine.audioContext) {
60
- this._soundGain = t.audioEngine.audioContext.createGain(), this._soundGain.gain.value = this._volume, this._inputAudioNode = this._soundGain, this._outputAudioNode = this._soundGain, this._spatialSound && this._createSpatialParameters(), this._scene.mainSoundTrack.addSound(this);
61
- let r = !0;
62
- if (e)
63
- try {
64
- typeof e == "string" ? this._urlType = "String" : e instanceof ArrayBuffer ? this._urlType = "ArrayBuffer" : e instanceof HTMLMediaElement ? this._urlType = "MediaElement" : e instanceof MediaStream ? this._urlType = "MediaStream" : e instanceof AudioBuffer ? this._urlType = "AudioBuffer" : Array.isArray(e) && (this._urlType = "Array");
65
- let u = [], _ = !1;
66
- switch (this._urlType) {
67
- case "MediaElement":
68
- this._streaming = !0, this._isReadyToPlay = !0, this._streamingSource = t.audioEngine.audioContext.createMediaElementSource(e), this.autoplay && this.play(0, this._offset, this._length), this._readyToPlayCallback && this._readyToPlayCallback();
69
- break;
70
- case "MediaStream":
71
- this._streaming = !0, this._isReadyToPlay = !0, this._streamingSource = t.audioEngine.audioContext.createMediaStreamSource(e), this.autoplay && this.play(0, this._offset, this._length), this._readyToPlayCallback && this._readyToPlayCallback();
72
- break;
73
- case "ArrayBuffer":
74
- e.byteLength > 0 && (_ = !0, this._soundLoaded(e));
75
- break;
76
- case "AudioBuffer":
77
- this._audioBufferLoaded(e);
78
- break;
79
- case "String":
80
- u.push(e);
81
- case "Array":
82
- u.length === 0 && (u = e);
83
- for (let m = 0; m < u.length; m++) {
84
- const d = u[m];
85
- if (_ = o && o.skipCodecCheck || d.indexOf(".mp3", d.length - 4) !== -1 && t.audioEngine.isMP3supported || d.indexOf(".ogg", d.length - 4) !== -1 && t.audioEngine.isOGGsupported || d.indexOf(".wav", d.length - 4) !== -1 || d.indexOf(".m4a", d.length - 4) !== -1 || d.indexOf(".mp4", d.length - 4) !== -1 || d.indexOf("blob:") !== -1, _) {
86
- this._streaming ? (this._htmlAudioElement = new Audio(d), this._htmlAudioElement.controls = !1, this._htmlAudioElement.loop = this.loop, P.SetCorsBehavior(d, this._htmlAudioElement), this._htmlAudioElement.preload = "auto", this._htmlAudioElement.addEventListener("canplaythrough", () => {
87
- this._isReadyToPlay = !0, this.autoplay && this.play(0, this._offset, this._length), this._readyToPlayCallback && this._readyToPlayCallback();
88
- }), document.body.appendChild(this._htmlAudioElement), this._htmlAudioElement.load()) : this._scene._loadFile(d, (v) => {
89
- this._soundLoaded(v);
90
- }, void 0, !0, !0, (v) => {
91
- v && g.Error("XHR " + v.status + " error on: " + d + "."), g.Error("Sound creation aborted."), this._scene.mainSoundTrack.removeSound(this);
92
- });
93
- break;
94
- }
95
- }
96
- break;
97
- default:
98
- r = !1;
99
- break;
100
- }
101
- r ? _ || (this._isReadyToPlay = !0, this._readyToPlayCallback && setTimeout(() => {
102
- this._readyToPlayCallback && this._readyToPlayCallback();
103
- }, 1e3)) : g.Error("Parameter must be a URL to the sound, an Array of URLs (.mp3 & .ogg) or an ArrayBuffer of the sound.");
104
- } catch {
105
- g.Error("Unexpected error. Sound creation aborted."), this._scene.mainSoundTrack.removeSound(this);
106
- }
107
- } else
108
- this._scene.mainSoundTrack.addSound(this), t.audioEngine && !t.audioEngine.WarnedWebAudioUnsupported && (g.Error("Web Audio is not supported by your browser."), t.audioEngine.WarnedWebAudioUnsupported = !0), this._readyToPlayCallback && setTimeout(() => {
109
- this._readyToPlayCallback && this._readyToPlayCallback();
110
- }, 1e3);
111
- }
112
- /**
113
- * Release the sound and its associated resources
114
- */
115
- dispose() {
116
- var i;
117
- !((i = t.audioEngine) === null || i === void 0) && i.canUseWebAudio && (this.isPlaying && this.stop(), this._isReadyToPlay = !1, this.soundTrackId === -1 ? this._scene.mainSoundTrack.removeSound(this) : this._scene.soundTracks && this._scene.soundTracks[this.soundTrackId].removeSound(this), this._soundGain && (this._soundGain.disconnect(), this._soundGain = null), this._soundPanner && (this._soundPanner.disconnect(), this._soundPanner = null), this._soundSource && (this._soundSource.disconnect(), this._soundSource = null), this._audioBuffer = null, this._htmlAudioElement && (this._htmlAudioElement.pause(), this._htmlAudioElement.src = "", document.body.removeChild(this._htmlAudioElement)), this._streamingSource && this._streamingSource.disconnect(), this._connectedTransformNode && this._registerFunc && (this._connectedTransformNode.unregisterAfterWorldMatrixUpdate(this._registerFunc), this._connectedTransformNode = null), this._clearTimeoutsAndObservers());
118
- }
119
- /**
120
- * Gets if the sounds is ready to be played or not.
121
- * @returns true if ready, otherwise false
122
- */
123
- isReady() {
124
- return this._isReadyToPlay;
125
- }
126
- /**
127
- * Get the current class name.
128
- * @returns current class name
129
- */
130
- getClassName() {
131
- return "Sound";
132
- }
133
- _audioBufferLoaded(i) {
134
- var e;
135
- !((e = t.audioEngine) === null || e === void 0) && e.audioContext && (this._audioBuffer = i, this._isReadyToPlay = !0, this.autoplay && this.play(0, this._offset, this._length), this._readyToPlayCallback && this._readyToPlayCallback());
136
- }
137
- _soundLoaded(i) {
138
- var e;
139
- !((e = t.audioEngine) === null || e === void 0) && e.audioContext && t.audioEngine.audioContext.decodeAudioData(i, (n) => {
140
- this._audioBufferLoaded(n);
141
- }, (n) => {
142
- g.Error("Error while decoding audio data for: " + this.name + " / Error: " + n);
143
- });
144
- }
145
- /**
146
- * Sets the data of the sound from an audiobuffer
147
- * @param audioBuffer The audioBuffer containing the data
148
- */
149
- setAudioBuffer(i) {
150
- var e;
151
- !((e = t.audioEngine) === null || e === void 0) && e.canUseWebAudio && (this._audioBuffer = i, this._isReadyToPlay = !0);
152
- }
153
- /**
154
- * Updates the current sounds options such as maxdistance, loop...
155
- * @param options A JSON object containing values named as the object properties
156
- */
157
- updateOptions(i) {
158
- var e, n, h, o, c, f, s, a, l, r, u;
159
- i && (this.loop = (e = i.loop) !== null && e !== void 0 ? e : this.loop, this.maxDistance = (n = i.maxDistance) !== null && n !== void 0 ? n : this.maxDistance, this.useCustomAttenuation = (h = i.useCustomAttenuation) !== null && h !== void 0 ? h : this.useCustomAttenuation, this.rolloffFactor = (o = i.rolloffFactor) !== null && o !== void 0 ? o : this.rolloffFactor, this.refDistance = (c = i.refDistance) !== null && c !== void 0 ? c : this.refDistance, this.distanceModel = (f = i.distanceModel) !== null && f !== void 0 ? f : this.distanceModel, this._playbackRate = (s = i.playbackRate) !== null && s !== void 0 ? s : this._playbackRate, this._length = (a = i.length) !== null && a !== void 0 ? a : void 0, this.spatialSound = (l = i.spatialSound) !== null && l !== void 0 ? l : this._spatialSound, this._setOffset((r = i.offset) !== null && r !== void 0 ? r : void 0), this.setVolume((u = i.volume) !== null && u !== void 0 ? u : this._volume), this._updateSpatialParameters(), this.isPlaying && (this._streaming && this._htmlAudioElement ? (this._htmlAudioElement.playbackRate = this._playbackRate, this._htmlAudioElement.loop !== this.loop && (this._htmlAudioElement.loop = this.loop)) : this._soundSource && (this._soundSource.playbackRate.value = this._playbackRate, this._soundSource.loop !== this.loop && (this._soundSource.loop = this.loop), this._offset !== void 0 && this._soundSource.loopStart !== this._offset && (this._soundSource.loopStart = this._offset), this._length !== void 0 && this._length !== this._soundSource.loopEnd && (this._soundSource.loopEnd = (this._offset | 0) + this._length))));
160
- }
161
- _createSpatialParameters() {
162
- var i, e;
163
- !((i = t.audioEngine) === null || i === void 0) && i.canUseWebAudio && t.audioEngine.audioContext && (this._scene.headphone && (this._panningModel = "HRTF"), this._soundPanner = (e = this._soundPanner) !== null && e !== void 0 ? e : t.audioEngine.audioContext.createPanner(), this._soundPanner && this._outputAudioNode && (this._updateSpatialParameters(), this._soundPanner.connect(this._outputAudioNode), this._inputAudioNode = this._soundPanner));
164
- }
165
- _disableSpatialSound() {
166
- var i;
167
- this._spatialSound && (this._inputAudioNode = this._soundGain, (i = this._soundPanner) === null || i === void 0 || i.disconnect(), this._soundPanner = null, this._spatialSound = !1);
168
- }
169
- _updateSpatialParameters() {
170
- this._spatialSound && (this._soundPanner ? this.useCustomAttenuation ? (this._soundPanner.distanceModel = "linear", this._soundPanner.maxDistance = Number.MAX_VALUE, this._soundPanner.refDistance = 1, this._soundPanner.rolloffFactor = 1, this._soundPanner.panningModel = this._panningModel) : (this._soundPanner.distanceModel = this.distanceModel, this._soundPanner.maxDistance = this.maxDistance, this._soundPanner.refDistance = this.refDistance, this._soundPanner.rolloffFactor = this.rolloffFactor, this._soundPanner.panningModel = this._panningModel) : this._createSpatialParameters());
171
- }
172
- /**
173
- * Switch the panning model to HRTF:
174
- * Renders a stereo output of higher quality than equalpower — it uses a convolution with measured impulse responses from human subjects.
175
- * @see https://doc.babylonjs.com/features/featuresDeepDive/audio/playingSoundsMusic#creating-a-spatial-3d-sound
176
- */
177
- switchPanningModelToHRTF() {
178
- this._panningModel = "HRTF", this._switchPanningModel();
179
- }
180
- /**
181
- * Switch the panning model to Equal Power:
182
- * Represents the equal-power panning algorithm, generally regarded as simple and efficient. equalpower is the default value.
183
- * @see https://doc.babylonjs.com/features/featuresDeepDive/audio/playingSoundsMusic#creating-a-spatial-3d-sound
184
- */
185
- switchPanningModelToEqualPower() {
186
- this._panningModel = "equalpower", this._switchPanningModel();
187
- }
188
- _switchPanningModel() {
189
- var i;
190
- !((i = t.audioEngine) === null || i === void 0) && i.canUseWebAudio && this._spatialSound && this._soundPanner && (this._soundPanner.panningModel = this._panningModel);
191
- }
192
- /**
193
- * Connect this sound to a sound track audio node like gain...
194
- * @param soundTrackAudioNode the sound track audio node to connect to
195
- */
196
- connectToSoundTrackAudioNode(i) {
197
- var e;
198
- !((e = t.audioEngine) === null || e === void 0) && e.canUseWebAudio && this._outputAudioNode && (this._isOutputConnected && this._outputAudioNode.disconnect(), this._outputAudioNode.connect(i), this._isOutputConnected = !0);
199
- }
200
- /**
201
- * Transform this sound into a directional source
202
- * @param coneInnerAngle Size of the inner cone in degree
203
- * @param coneOuterAngle Size of the outer cone in degree
204
- * @param coneOuterGain Volume of the sound outside the outer cone (between 0.0 and 1.0)
205
- */
206
- setDirectionalCone(i, e, n) {
207
- if (e < i) {
208
- g.Error("setDirectionalCone(): outer angle of the cone must be superior or equal to the inner angle.");
209
- return;
210
- }
211
- this._coneInnerAngle = i, this._coneOuterAngle = e, this._coneOuterGain = n, this._isDirectional = !0, this.isPlaying && this.loop && (this.stop(), this.play(0, this._offset, this._length));
212
- }
213
- /**
214
- * Gets or sets the inner angle for the directional cone.
215
- */
216
- get directionalConeInnerAngle() {
217
- return this._coneInnerAngle;
218
- }
219
- /**
220
- * Gets or sets the inner angle for the directional cone.
221
- */
222
- set directionalConeInnerAngle(i) {
223
- var e;
224
- if (i != this._coneInnerAngle) {
225
- if (this._coneOuterAngle < i) {
226
- g.Error("directionalConeInnerAngle: outer angle of the cone must be superior or equal to the inner angle.");
227
- return;
228
- }
229
- this._coneInnerAngle = i, !((e = t.audioEngine) === null || e === void 0) && e.canUseWebAudio && this._spatialSound && this._soundPanner && (this._soundPanner.coneInnerAngle = this._coneInnerAngle);
230
- }
231
- }
232
- /**
233
- * Gets or sets the outer angle for the directional cone.
234
- */
235
- get directionalConeOuterAngle() {
236
- return this._coneOuterAngle;
237
- }
238
- /**
239
- * Gets or sets the outer angle for the directional cone.
240
- */
241
- set directionalConeOuterAngle(i) {
242
- var e;
243
- if (i != this._coneOuterAngle) {
244
- if (i < this._coneInnerAngle) {
245
- g.Error("directionalConeOuterAngle: outer angle of the cone must be superior or equal to the inner angle.");
246
- return;
247
- }
248
- this._coneOuterAngle = i, !((e = t.audioEngine) === null || e === void 0) && e.canUseWebAudio && this._spatialSound && this._soundPanner && (this._soundPanner.coneOuterAngle = this._coneOuterAngle);
249
- }
250
- }
251
- /**
252
- * Sets the position of the emitter if spatial sound is enabled
253
- * @param newPosition Defines the new position
254
- */
255
- setPosition(i) {
256
- var e;
257
- i.equals(this._position) || (this._position.copyFrom(i), !((e = t.audioEngine) === null || e === void 0) && e.canUseWebAudio && this._spatialSound && this._soundPanner && !isNaN(this._position.x) && !isNaN(this._position.y) && !isNaN(this._position.z) && (this._soundPanner.positionX.value = this._position.x, this._soundPanner.positionY.value = this._position.y, this._soundPanner.positionZ.value = this._position.z));
258
- }
259
- /**
260
- * Sets the local direction of the emitter if spatial sound is enabled
261
- * @param newLocalDirection Defines the new local direction
262
- */
263
- setLocalDirectionToMesh(i) {
264
- var e;
265
- this._localDirection = i, !((e = t.audioEngine) === null || e === void 0) && e.canUseWebAudio && this._connectedTransformNode && this.isPlaying && this._updateDirection();
266
- }
267
- _updateDirection() {
268
- if (!this._connectedTransformNode || !this._soundPanner)
269
- return;
270
- const i = this._connectedTransformNode.getWorldMatrix(), e = y.TransformNormal(this._localDirection, i);
271
- e.normalize(), this._soundPanner.orientationX.value = e.x, this._soundPanner.orientationY.value = e.y, this._soundPanner.orientationZ.value = e.z;
272
- }
273
- /** @internal */
274
- updateDistanceFromListener() {
275
- var i;
276
- if (!((i = t.audioEngine) === null || i === void 0) && i.canUseWebAudio && this._connectedTransformNode && this.useCustomAttenuation && this._soundGain && this._scene.activeCamera) {
277
- const e = this._scene.audioListenerPositionProvider ? this._connectedTransformNode.position.subtract(this._scene.audioListenerPositionProvider()).length() : this._connectedTransformNode.getDistanceToCamera(this._scene.activeCamera);
278
- this._soundGain.gain.value = this._customAttenuationFunction(this._volume, e, this.maxDistance, this.refDistance, this.rolloffFactor);
279
- }
280
- }
281
- /**
282
- * Sets a new custom attenuation function for the sound.
283
- * @param callback Defines the function used for the attenuation
284
- * @see https://doc.babylonjs.com/features/featuresDeepDive/audio/playingSoundsMusic#creating-your-own-custom-attenuation-function
285
- */
286
- setAttenuationFunction(i) {
287
- this._customAttenuationFunction = i;
288
- }
289
- /**
290
- * Play the sound
291
- * @param time (optional) Start the sound after X seconds. Start immediately (0) by default.
292
- * @param offset (optional) Start the sound at a specific time in seconds
293
- * @param length (optional) Sound duration (in seconds)
294
- */
295
- play(i, e, n) {
296
- var h, o, c, f;
297
- if (this._isReadyToPlay && this._scene.audioEnabled && (!((h = t.audioEngine) === null || h === void 0) && h.audioContext))
298
- try {
299
- this._clearTimeoutsAndObservers();
300
- let s = i ? ((o = t.audioEngine) === null || o === void 0 ? void 0 : o.audioContext.currentTime) + i : (c = t.audioEngine) === null || c === void 0 ? void 0 : c.audioContext.currentTime;
301
- if ((!this._soundSource || !this._streamingSource) && this._spatialSound && this._soundPanner && (!isNaN(this._position.x) && !isNaN(this._position.y) && !isNaN(this._position.z) && (this._soundPanner.positionX.value = this._position.x, this._soundPanner.positionY.value = this._position.y, this._soundPanner.positionZ.value = this._position.z), this._isDirectional && (this._soundPanner.coneInnerAngle = this._coneInnerAngle, this._soundPanner.coneOuterAngle = this._coneOuterAngle, this._soundPanner.coneOuterGain = this._coneOuterGain, this._connectedTransformNode ? this._updateDirection() : this._soundPanner.setOrientation(this._localDirection.x, this._localDirection.y, this._localDirection.z))), this._streaming) {
302
- if (this._streamingSource || (this._streamingSource = t.audioEngine.audioContext.createMediaElementSource(this._htmlAudioElement), this._htmlAudioElement.onended = () => {
303
- this._onended();
304
- }, this._htmlAudioElement.playbackRate = this._playbackRate), this._streamingSource.disconnect(), this._inputAudioNode && this._streamingSource.connect(this._inputAudioNode), this._htmlAudioElement) {
305
- const a = () => {
306
- var l, r;
307
- if (!((l = t.audioEngine) === null || l === void 0) && l.unlocked) {
308
- const u = this._htmlAudioElement.play();
309
- u !== void 0 && u.catch(() => {
310
- var _, m;
311
- (_ = t.audioEngine) === null || _ === void 0 || _.lock(), (this.loop || this.autoplay) && (this._audioUnlockedObserver = (m = t.audioEngine) === null || m === void 0 ? void 0 : m.onAudioUnlockedObservable.addOnce(() => {
312
- a();
313
- }));
314
- });
315
- } else
316
- (this.loop || this.autoplay) && (this._audioUnlockedObserver = (r = t.audioEngine) === null || r === void 0 ? void 0 : r.onAudioUnlockedObservable.addOnce(() => {
317
- a();
318
- }));
319
- };
320
- a();
321
- }
322
- } else {
323
- const a = () => {
324
- var l, r, u, _;
325
- if (!((l = t.audioEngine) === null || l === void 0) && l.audioContext) {
326
- if (n = n || this._length, e !== void 0 && this._setOffset(e), this._soundSource) {
327
- const m = this._soundSource;
328
- m.onended = () => {
329
- m.disconnect();
330
- };
331
- }
332
- if (this._soundSource = (r = t.audioEngine) === null || r === void 0 ? void 0 : r.audioContext.createBufferSource(), this._soundSource && this._inputAudioNode) {
333
- this._soundSource.buffer = this._audioBuffer, this._soundSource.connect(this._inputAudioNode), this._soundSource.loop = this.loop, e !== void 0 && (this._soundSource.loopStart = e), n !== void 0 && (this._soundSource.loopEnd = (e | 0) + n), this._soundSource.playbackRate.value = this._playbackRate, this._soundSource.onended = () => {
334
- this._onended();
335
- }, s = i ? ((u = t.audioEngine) === null || u === void 0 ? void 0 : u.audioContext.currentTime) + i : t.audioEngine.audioContext.currentTime;
336
- const m = ((this.isPaused ? this.currentTime : 0) + ((_ = this._offset) !== null && _ !== void 0 ? _ : 0)) % this._soundSource.buffer.duration;
337
- this._soundSource.start(s, m, this.loop ? void 0 : n);
338
- }
339
- }
340
- };
341
- ((f = t.audioEngine) === null || f === void 0 ? void 0 : f.audioContext.state) === "suspended" ? this._tryToPlayTimeout = setTimeout(() => {
342
- var l;
343
- ((l = t.audioEngine) === null || l === void 0 ? void 0 : l.audioContext.state) === "suspended" ? (t.audioEngine.lock(), (this.loop || this.autoplay) && (this._audioUnlockedObserver = t.audioEngine.onAudioUnlockedObservable.addOnce(() => {
344
- a();
345
- }))) : a();
346
- }, 500) : a();
347
- }
348
- this._startTime = s, this.isPlaying = !0, this.isPaused = !1;
349
- } catch (s) {
350
- g.Error("Error while trying to play audio: " + this.name + ", " + s.message);
351
- }
352
- }
353
- _onended() {
354
- this.isPlaying = !1, this._startTime = 0, this._currentTime = 0, this.onended && this.onended(), this.onEndedObservable.notifyObservers(this);
355
- }
356
- /**
357
- * Stop the sound
358
- * @param time (optional) Stop the sound after X seconds. Stop immediately (0) by default.
359
- */
360
- stop(i) {
361
- var e;
362
- if (this.isPlaying)
363
- if (this._clearTimeoutsAndObservers(), this._streaming)
364
- this._htmlAudioElement ? (this._htmlAudioElement.pause(), this._htmlAudioElement.currentTime > 0 && (this._htmlAudioElement.currentTime = 0)) : this._streamingSource.disconnect(), this.isPlaying = !1;
365
- else if (!((e = t.audioEngine) === null || e === void 0) && e.audioContext && this._soundSource) {
366
- const n = i ? t.audioEngine.audioContext.currentTime + i : void 0;
367
- this._soundSource.onended = () => {
368
- this.isPlaying = !1, this.isPaused = !1, this._startTime = 0, this._currentTime = 0, this._soundSource && (this._soundSource.onended = () => {
369
- }), this._onended();
370
- }, this._soundSource.stop(n);
371
- } else
372
- this.isPlaying = !1;
373
- else
374
- this.isPaused && (this.isPaused = !1, this._startTime = 0, this._currentTime = 0);
375
- }
376
- /**
377
- * Put the sound in pause
378
- */
379
- pause() {
380
- var i;
381
- this.isPlaying && (this._clearTimeoutsAndObservers(), this._streaming ? (this._htmlAudioElement ? this._htmlAudioElement.pause() : this._streamingSource.disconnect(), this.isPlaying = !1, this.isPaused = !0) : !((i = t.audioEngine) === null || i === void 0) && i.audioContext && this._soundSource && (this._soundSource.onended = () => {
382
- }, this._soundSource.stop(), this.isPlaying = !1, this.isPaused = !0, this._currentTime += t.audioEngine.audioContext.currentTime - this._startTime));
383
- }
384
- /**
385
- * Sets a dedicated volume for this sounds
386
- * @param newVolume Define the new volume of the sound
387
- * @param time Define time for gradual change to new volume
388
- */
389
- setVolume(i, e) {
390
- var n;
391
- !((n = t.audioEngine) === null || n === void 0) && n.canUseWebAudio && this._soundGain && (e && t.audioEngine.audioContext ? (this._soundGain.gain.cancelScheduledValues(t.audioEngine.audioContext.currentTime), this._soundGain.gain.setValueAtTime(this._soundGain.gain.value, t.audioEngine.audioContext.currentTime), this._soundGain.gain.linearRampToValueAtTime(i, t.audioEngine.audioContext.currentTime + e)) : this._soundGain.gain.value = i), this._volume = i;
392
- }
393
- /**
394
- * Set the sound play back rate
395
- * @param newPlaybackRate Define the playback rate the sound should be played at
396
- */
397
- setPlaybackRate(i) {
398
- this._playbackRate = i, this.isPlaying && (this._streaming && this._htmlAudioElement ? this._htmlAudioElement.playbackRate = this._playbackRate : this._soundSource && (this._soundSource.playbackRate.value = this._playbackRate));
399
- }
400
- /**
401
- * Gets the sound play back rate.
402
- * @returns the play back rate of the sound
403
- */
404
- getPlaybackRate() {
405
- return this._playbackRate;
406
- }
407
- /**
408
- * Gets the volume of the sound.
409
- * @returns the volume of the sound
410
- */
411
- getVolume() {
412
- return this._volume;
413
- }
414
- /**
415
- * Attach the sound to a dedicated mesh
416
- * @param transformNode The transform node to connect the sound with
417
- * @see https://doc.babylonjs.com/features/featuresDeepDive/audio/playingSoundsMusic#attaching-a-sound-to-a-mesh
418
- */
419
- attachToMesh(i) {
420
- this._connectedTransformNode && this._registerFunc && (this._connectedTransformNode.unregisterAfterWorldMatrixUpdate(this._registerFunc), this._registerFunc = null), this._connectedTransformNode = i, this._spatialSound || (this._spatialSound = !0, this._createSpatialParameters(), this.isPlaying && this.loop && (this.stop(), this.play(0, this._offset, this._length))), this._onRegisterAfterWorldMatrixUpdate(this._connectedTransformNode), this._registerFunc = (e) => this._onRegisterAfterWorldMatrixUpdate(e), this._connectedTransformNode.registerAfterWorldMatrixUpdate(this._registerFunc);
421
- }
422
- /**
423
- * Detach the sound from the previously attached mesh
424
- * @see https://doc.babylonjs.com/features/featuresDeepDive/audio/playingSoundsMusic#attaching-a-sound-to-a-mesh
425
- */
426
- detachFromMesh() {
427
- this._connectedTransformNode && this._registerFunc && (this._connectedTransformNode.unregisterAfterWorldMatrixUpdate(this._registerFunc), this._registerFunc = null, this._connectedTransformNode = null);
428
- }
429
- _onRegisterAfterWorldMatrixUpdate(i) {
430
- var e;
431
- if (!i.getBoundingInfo)
432
- this.setPosition(i.absolutePosition);
433
- else {
434
- const h = i.getBoundingInfo();
435
- this.setPosition(h.boundingSphere.centerWorld);
436
- }
437
- !((e = t.audioEngine) === null || e === void 0) && e.canUseWebAudio && this._isDirectional && this.isPlaying && this._updateDirection();
438
- }
439
- /**
440
- * Clone the current sound in the scene.
441
- * @returns the new sound clone
442
- */
443
- clone() {
444
- if (this._streaming)
445
- return null;
446
- {
447
- const i = () => {
448
- this._isReadyToPlay ? (n._audioBuffer = this.getAudioBuffer(), n._isReadyToPlay = !0, n.autoplay && n.play(0, this._offset, this._length)) : setTimeout(i, 300);
449
- }, e = {
450
- autoplay: this.autoplay,
451
- loop: this.loop,
452
- volume: this._volume,
453
- spatialSound: this._spatialSound,
454
- maxDistance: this.maxDistance,
455
- useCustomAttenuation: this.useCustomAttenuation,
456
- rolloffFactor: this.rolloffFactor,
457
- refDistance: this.refDistance,
458
- distanceModel: this.distanceModel
459
- }, n = new p(this.name + "_cloned", new ArrayBuffer(0), this._scene, null, e);
460
- return this.useCustomAttenuation && n.setAttenuationFunction(this._customAttenuationFunction), n.setPosition(this._position), n.setPlaybackRate(this._playbackRate), i(), n;
461
- }
462
- }
463
- /**
464
- * Gets the current underlying audio buffer containing the data
465
- * @returns the audio buffer
466
- */
467
- getAudioBuffer() {
468
- return this._audioBuffer;
469
- }
470
- /**
471
- * Gets the WebAudio AudioBufferSourceNode, lets you keep track of and stop instances of this Sound.
472
- * @returns the source node
473
- */
474
- getSoundSource() {
475
- return this._soundSource;
476
- }
477
- /**
478
- * Gets the WebAudio GainNode, gives you precise control over the gain of instances of this Sound.
479
- * @returns the gain node
480
- */
481
- getSoundGain() {
482
- return this._soundGain;
483
- }
484
- /**
485
- * Serializes the Sound in a JSON representation
486
- * @returns the JSON representation of the sound
487
- */
488
- serialize() {
489
- const i = {
490
- name: this.name,
491
- url: this.name,
492
- autoplay: this.autoplay,
493
- loop: this.loop,
494
- volume: this._volume,
495
- spatialSound: this._spatialSound,
496
- maxDistance: this.maxDistance,
497
- rolloffFactor: this.rolloffFactor,
498
- refDistance: this.refDistance,
499
- distanceModel: this.distanceModel,
500
- playbackRate: this._playbackRate,
501
- panningModel: this._panningModel,
502
- soundTrackId: this.soundTrackId,
503
- metadata: this.metadata
504
- };
505
- return this._spatialSound && (this._connectedTransformNode && (i.connectedMeshId = this._connectedTransformNode.id), i.position = this._position.asArray(), i.refDistance = this.refDistance, i.distanceModel = this.distanceModel, i.isDirectional = this._isDirectional, i.localDirectionToMesh = this._localDirection.asArray(), i.coneInnerAngle = this._coneInnerAngle, i.coneOuterAngle = this._coneOuterAngle, i.coneOuterGain = this._coneOuterGain), i;
506
- }
507
- /**
508
- * Parse a JSON representation of a sound to instantiate in a given scene
509
- * @param parsedSound Define the JSON representation of the sound (usually coming from the serialize method)
510
- * @param scene Define the scene the new parsed sound should be created in
511
- * @param rootUrl Define the rooturl of the load in case we need to fetch relative dependencies
512
- * @param sourceSound Define a sound place holder if do not need to instantiate a new one
513
- * @returns the newly parsed sound
514
- */
515
- static Parse(i, e, n, h) {
516
- const o = i.name;
517
- let c;
518
- i.url ? c = n + i.url : c = n + o;
519
- const f = {
520
- autoplay: i.autoplay,
521
- loop: i.loop,
522
- volume: i.volume,
523
- spatialSound: i.spatialSound,
524
- maxDistance: i.maxDistance,
525
- rolloffFactor: i.rolloffFactor,
526
- refDistance: i.refDistance,
527
- distanceModel: i.distanceModel,
528
- playbackRate: i.playbackRate
529
- };
530
- let s;
531
- if (!h)
532
- s = new p(o, c, e, () => {
533
- e.removePendingData(s);
534
- }, f), e.addPendingData(s);
535
- else {
536
- const a = () => {
537
- h._isReadyToPlay ? (s._audioBuffer = h.getAudioBuffer(), s._isReadyToPlay = !0, s.autoplay && s.play(0, s._offset, s._length)) : setTimeout(a, 300);
538
- };
539
- s = new p(o, new ArrayBuffer(0), e, null, f), a();
540
- }
541
- if (i.position) {
542
- const a = y.FromArray(i.position);
543
- s.setPosition(a);
544
- }
545
- if (i.isDirectional && (s.setDirectionalCone(i.coneInnerAngle || 360, i.coneOuterAngle || 360, i.coneOuterGain || 0), i.localDirectionToMesh)) {
546
- const a = y.FromArray(i.localDirectionToMesh);
547
- s.setLocalDirectionToMesh(a);
548
- }
549
- if (i.connectedMeshId) {
550
- const a = e.getMeshById(i.connectedMeshId);
551
- a && s.attachToMesh(a);
552
- }
553
- return i.metadata && (s.metadata = i.metadata), s;
554
- }
555
- _setOffset(i) {
556
- this._offset !== i && (this.isPaused && (this.stop(), this.isPaused = !1), this._offset = i);
557
- }
558
- _clearTimeoutsAndObservers() {
559
- var i;
560
- this._tryToPlayTimeout && (clearTimeout(this._tryToPlayTimeout), this._tryToPlayTimeout = null), this._audioUnlockedObserver && ((i = t.audioEngine) === null || i === void 0 || i.onAudioUnlockedObservable.remove(this._audioUnlockedObserver), this._audioUnlockedObserver = null);
561
- }
562
- }
563
- p._SceneComponentInitialization = (E) => {
564
- throw T("AudioSceneComponent");
565
- };
566
- export {
567
- p as Sound
568
- };