@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (490) hide show
  1. package/dist/index.esm.js +79094 -9
  2. package/dist/index.umd.js +54 -54
  3. package/package.json +2 -3
  4. package/dist/lib/assetCache.esm.js +0 -21
  5. package/dist/lib/configuration.esm.js +0 -98
  6. package/dist/lib/core.esm.js +0 -417
  7. package/dist/lib/dynamicTexture.esm.js +0 -51
  8. package/dist/lib/glbLoaderExtensions.esm.js +0 -137
  9. package/dist/lib/glowLayerManager.esm.js +0 -19
  10. package/dist/lib/guid.esm.js +0 -7
  11. package/dist/lib/material.esm.js +0 -50
  12. package/dist/lib/modelContainer.esm.js +0 -351
  13. package/dist/lib/productAnimations.esm.js +0 -123
  14. package/dist/lib/productCamera.esm.js +0 -113
  15. package/dist/lib/renderConstants.esm.js +0 -103
  16. package/dist/lib/renderingPipeline.esm.js +0 -99
  17. package/dist/lib/types.esm.js +0 -5
  18. package/dist/lib/variants.esm.js +0 -112
  19. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
  20. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
  21. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
  22. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
  23. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
  24. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
  25. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
  26. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
  27. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
  28. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
  29. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
  30. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
  31. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
  32. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
  33. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
  34. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
  35. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
  36. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
  37. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
  38. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
  39. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
  40. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
  41. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
  48. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
  49. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
  50. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
  51. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
  52. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
  53. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
  54. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
  55. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
  56. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
  57. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
  58. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
  59. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
  60. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
  61. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
  62. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
  63. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
  64. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
  69. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
  70. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
  71. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
  80. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
  81. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
  82. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
  90. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
  91. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
  92. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
  95. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
  96. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
  97. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
  98. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
  99. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
  100. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
  101. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
  102. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
  103. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
  104. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
  105. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
  106. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
  107. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
  108. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
  109. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
  110. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
  111. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
  112. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
  113. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
  114. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
  115. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
  116. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
  117. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
  118. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
  119. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
  120. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
  121. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
  122. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
  123. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
  129. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
  130. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
  131. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
  150. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
  151. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
  152. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
  153. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
  154. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
  155. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
  156. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
  157. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
  158. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
  159. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
  160. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
  161. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
  162. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
  163. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
  164. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
  165. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
  166. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
  167. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +0 -212
  168. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
  169. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
  170. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
  171. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
  172. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
  173. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +0 -838
  174. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
  175. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
  176. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +0 -19
  177. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +0 -903
  178. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +0 -6
  179. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +0 -91
  180. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +0 -43
  181. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +0 -9
  182. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +0 -145
  183. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +0 -284
  184. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +0 -124
  185. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +0 -4915
  186. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +0 -41
  187. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +0 -177
  188. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +0 -260
  189. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +0 -233
  190. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +0 -47
  191. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +0 -12
  192. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +0 -1448
  193. package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +0 -729
  194. package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +0 -455
  195. package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +0 -2526
  196. package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +0 -865
  197. package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +0 -13
  198. package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +0 -422
  199. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +0 -129
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  201. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
  202. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
  203. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
  204. package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +0 -41
  205. package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +0 -52
  206. package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +0 -561
  207. package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +0 -31
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  209. package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +0 -53
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  219. package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +0 -40
  220. package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +0 -339
  221. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +0 -6
  222. package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +0 -9
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  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.esm.js +0 -37
  453. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.esm.js +0 -902
  454. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +0 -42
  455. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +0 -195
  456. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +0 -75
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +0 -77
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +0 -53
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +0 -31
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +0 -29
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +0 -47
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +0 -173
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +0 -82
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +0 -68
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +0 -60
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +0 -39
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +0 -42
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +0 -32
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +0 -35
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +0 -41
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +0 -41
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +0 -41
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +0 -41
  474. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_translucency.esm.js +0 -41
  475. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_transmission.esm.js +0 -136
  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +0 -37
  477. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_variants.esm.js +0 -178
  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +0 -40
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +0 -17
  480. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_basisu.esm.js +0 -29
  481. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_texture_transform.esm.js +0 -29
  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +0 -31
  483. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_audio_emitter.esm.js +0 -149
  484. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_lod.esm.js +0 -170
  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +0 -29
  486. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +0 -29
  487. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +0 -1562
  488. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +0 -66
  489. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +0 -462
  490. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +0 -81
@@ -1,729 +0,0 @@
1
- import { Vector3 as D } from "../Maths/math.vector.esm.js";
2
- import { Color4 as y } from "../Maths/math.color.esm.js";
3
- import { VertexData as V } from "./mesh.vertexData.esm.js";
4
- import { VertexBuffer as n } from "../Buffers/buffer.esm.js";
5
- import { SubMesh as A } from "./subMesh.esm.js";
6
- import { SceneLoaderFlags as p } from "../Loading/sceneLoaderFlags.esm.js";
7
- import { BoundingInfo as v } from "../Culling/boundingInfo.esm.js";
8
- import { Tools as m } from "../Misc/tools.esm.js";
9
- import { Tags as b } from "../Misc/tags.esm.js";
10
- import { extractMinAndMax as B } from "../Maths/math.functions.esm.js";
11
- import { EngineStore as U } from "../Engines/engineStore.esm.js";
12
- import { CompatibilityOptions as x } from "../Compat/compatibilityOptions.esm.js";
13
- class I {
14
- /**
15
- * Gets or sets the Bias Vector to apply on the bounding elements (box/sphere), the max extend is computed as v += v * bias.x + bias.y, the min is computed as v -= v * bias.x + bias.y
16
- */
17
- get boundingBias() {
18
- return this._boundingBias;
19
- }
20
- /**
21
- * Gets or sets the Bias Vector to apply on the bounding elements (box/sphere), the max extend is computed as v += v * bias.x + bias.y, the min is computed as v -= v * bias.x + bias.y
22
- */
23
- set boundingBias(t) {
24
- this._boundingBias ? this._boundingBias.copyFrom(t) : this._boundingBias = t.clone(), this._updateBoundingInfo(!0, null);
25
- }
26
- /**
27
- * Static function used to attach a new empty geometry to a mesh
28
- * @param mesh defines the mesh to attach the geometry to
29
- * @returns the new Geometry
30
- */
31
- static CreateGeometryForMesh(t) {
32
- const e = new I(I.RandomId(), t.getScene());
33
- return e.applyToMesh(t), e;
34
- }
35
- /** Get the list of meshes using this geometry */
36
- get meshes() {
37
- return this._meshes;
38
- }
39
- /**
40
- * Creates a new geometry
41
- * @param id defines the unique ID
42
- * @param scene defines the hosting scene
43
- * @param vertexData defines the VertexData used to get geometry data
44
- * @param updatable defines if geometry must be updatable (false by default)
45
- * @param mesh defines the mesh that will be associated with the geometry
46
- */
47
- constructor(t, e, a, s = !1, c = null) {
48
- this.delayLoadState = 0, this._totalVertices = 0, this._isDisposed = !1, this._indexBufferIsUpdatable = !1, this._positionsCache = [], this._parentContainer = null, this.useBoundingInfoFromGeometry = !1, this._scene = e || U.LastCreatedScene, this._scene && (this.id = t, this.uniqueId = this._scene.getUniqueId(), this._engine = this._scene.getEngine(), this._meshes = [], this._vertexBuffers = {}, this._indices = [], this._updatable = s, a ? this.setAllVerticesData(a, s) : this._totalVertices = 0, this._engine.getCaps().vertexArrayObject && (this._vertexArrayObjects = {}), c && (this.applyToMesh(c), c.computeWorldMatrix(!0)));
49
- }
50
- /**
51
- * Gets the current extend of the geometry
52
- */
53
- get extend() {
54
- return this._extend;
55
- }
56
- /**
57
- * Gets the hosting scene
58
- * @returns the hosting Scene
59
- */
60
- getScene() {
61
- return this._scene;
62
- }
63
- /**
64
- * Gets the hosting engine
65
- * @returns the hosting Engine
66
- */
67
- getEngine() {
68
- return this._engine;
69
- }
70
- /**
71
- * Defines if the geometry is ready to use
72
- * @returns true if the geometry is ready to be used
73
- */
74
- isReady() {
75
- return this.delayLoadState === 1 || this.delayLoadState === 0;
76
- }
77
- /**
78
- * Gets a value indicating that the geometry should not be serialized
79
- */
80
- get doNotSerialize() {
81
- for (let t = 0; t < this._meshes.length; t++)
82
- if (!this._meshes[t].doNotSerialize)
83
- return !1;
84
- return !0;
85
- }
86
- /** @internal */
87
- _rebuild() {
88
- this._vertexArrayObjects && (this._vertexArrayObjects = {}), this._meshes.length !== 0 && this._indices && (this._indexBuffer = this._engine.createIndexBuffer(this._indices, this._updatable));
89
- for (const t in this._vertexBuffers)
90
- this._vertexBuffers[t]._rebuild();
91
- }
92
- /**
93
- * Affects all geometry data in one call
94
- * @param vertexData defines the geometry data
95
- * @param updatable defines if the geometry must be flagged as updatable (false as default)
96
- */
97
- setAllVerticesData(t, e) {
98
- t.applyToGeometry(this, e), this._notifyUpdate();
99
- }
100
- /**
101
- * Set specific vertex data
102
- * @param kind defines the data kind (Position, normal, etc...)
103
- * @param data defines the vertex data to use
104
- * @param updatable defines if the vertex must be flagged as updatable (false as default)
105
- * @param stride defines the stride to use (0 by default). This value is deduced from the kind value if not specified
106
- */
107
- setVerticesData(t, e, a = !1, s) {
108
- a && Array.isArray(e) && (e = new Float32Array(e));
109
- const c = new n(this._engine, e, t, a, this._meshes.length === 0, s);
110
- this.setVerticesBuffer(c);
111
- }
112
- /**
113
- * Removes a specific vertex data
114
- * @param kind defines the data kind (Position, normal, etc...)
115
- */
116
- removeVerticesData(t) {
117
- this._vertexBuffers[t] && (this._vertexBuffers[t].dispose(), delete this._vertexBuffers[t]), this._vertexArrayObjects && this._disposeVertexArrayObjects();
118
- }
119
- /**
120
- * Affect a vertex buffer to the geometry. the vertexBuffer.getKind() function is used to determine where to store the data
121
- * @param buffer defines the vertex buffer to use
122
- * @param totalVertices defines the total number of vertices for position kind (could be null)
123
- * @param disposeExistingBuffer disposes the existing buffer, if any (default: true)
124
- */
125
- setVerticesBuffer(t, e = null, a = !0) {
126
- const s = t.getKind();
127
- this._vertexBuffers[s] && a && this._vertexBuffers[s].dispose(), t._buffer && t._buffer._increaseReferences(), this._vertexBuffers[s] = t;
128
- const c = this._meshes, i = c.length;
129
- if (s === n.PositionKind) {
130
- const r = t.getData();
131
- e != null ? this._totalVertices = e : r != null && (this._totalVertices = r.length / (t.type === n.BYTE ? t.byteStride : t.byteStride / 4)), this._updateExtend(r), this._resetPointsArrayCache();
132
- for (let o = 0; o < i; o++) {
133
- const f = c[o];
134
- f.buildBoundingInfo(this._extend.minimum, this._extend.maximum), f._createGlobalSubMesh(f.isUnIndexed), f.computeWorldMatrix(!0), f.synchronizeInstances();
135
- }
136
- }
137
- this._notifyUpdate(s);
138
- }
139
- /**
140
- * Update a specific vertex buffer
141
- * This function will directly update the underlying DataBuffer according to the passed numeric array or Float32Array
142
- * It will do nothing if the buffer is not updatable
143
- * @param kind defines the data kind (Position, normal, etc...)
144
- * @param data defines the data to use
145
- * @param offset defines the offset in the target buffer where to store the data
146
- * @param useBytes set to true if the offset is in bytes
147
- */
148
- updateVerticesDataDirectly(t, e, a, s = !1) {
149
- const c = this.getVertexBuffer(t);
150
- c && (c.updateDirectly(e, a, s), this._notifyUpdate(t));
151
- }
152
- /**
153
- * Update a specific vertex buffer
154
- * This function will create a new buffer if the current one is not updatable
155
- * @param kind defines the data kind (Position, normal, etc...)
156
- * @param data defines the data to use
157
- * @param updateExtends defines if the geometry extends must be recomputed (false by default)
158
- */
159
- updateVerticesData(t, e, a = !1) {
160
- const s = this.getVertexBuffer(t);
161
- s && (s.update(e), t === n.PositionKind && this._updateBoundingInfo(a, e), this._notifyUpdate(t));
162
- }
163
- _updateBoundingInfo(t, e) {
164
- if (t && this._updateExtend(e), this._resetPointsArrayCache(), t) {
165
- const a = this._meshes;
166
- for (const s of a) {
167
- s.hasBoundingInfo ? s.getBoundingInfo().reConstruct(this._extend.minimum, this._extend.maximum) : s.buildBoundingInfo(this._extend.minimum, this._extend.maximum);
168
- const c = s.subMeshes;
169
- for (const i of c)
170
- i.refreshBoundingInfo();
171
- }
172
- }
173
- }
174
- /**
175
- * @internal
176
- */
177
- _bind(t, e, a, s) {
178
- if (!t)
179
- return;
180
- e === void 0 && (e = this._indexBuffer);
181
- const c = this.getVertexBuffers();
182
- if (!c)
183
- return;
184
- if (e != this._indexBuffer || !this._vertexArrayObjects && !s) {
185
- this._engine.bindBuffers(c, e, t, a);
186
- return;
187
- }
188
- const i = s || this._vertexArrayObjects;
189
- i[t.key] || (i[t.key] = this._engine.recordVertexArrayObject(c, e, t, a)), this._engine.bindVertexArrayObject(i[t.key], e);
190
- }
191
- /**
192
- * Gets total number of vertices
193
- * @returns the total number of vertices
194
- */
195
- getTotalVertices() {
196
- return this.isReady() ? this._totalVertices : 0;
197
- }
198
- /**
199
- * Gets a specific vertex data attached to this geometry. Float data is constructed if the vertex buffer data cannot be returned directly.
200
- * @param kind defines the data kind (Position, normal, etc...)
201
- * @param copyWhenShared defines if the returned array must be cloned upon returning it if the current geometry is shared between multiple meshes
202
- * @param forceCopy defines a boolean indicating that the returned array must be cloned upon returning it
203
- * @returns a float array containing vertex data
204
- */
205
- getVerticesData(t, e, a) {
206
- const s = this.getVertexBuffer(t);
207
- return s ? s.getFloatData(this._totalVertices, a || e && this._meshes.length !== 1) : null;
208
- }
209
- /**
210
- * Returns a boolean defining if the vertex data for the requested `kind` is updatable
211
- * @param kind defines the data kind (Position, normal, etc...)
212
- * @returns true if the vertex buffer with the specified kind is updatable
213
- */
214
- isVertexBufferUpdatable(t) {
215
- const e = this._vertexBuffers[t];
216
- return e ? e.isUpdatable() : !1;
217
- }
218
- /**
219
- * Gets a specific vertex buffer
220
- * @param kind defines the data kind (Position, normal, etc...)
221
- * @returns a VertexBuffer
222
- */
223
- getVertexBuffer(t) {
224
- return this.isReady() ? this._vertexBuffers[t] : null;
225
- }
226
- /**
227
- * Returns all vertex buffers
228
- * @returns an object holding all vertex buffers indexed by kind
229
- */
230
- getVertexBuffers() {
231
- return this.isReady() ? this._vertexBuffers : null;
232
- }
233
- /**
234
- * Gets a boolean indicating if specific vertex buffer is present
235
- * @param kind defines the data kind (Position, normal, etc...)
236
- * @returns true if data is present
237
- */
238
- isVerticesDataPresent(t) {
239
- return this._vertexBuffers ? this._vertexBuffers[t] !== void 0 : this._delayInfo ? this._delayInfo.indexOf(t) !== -1 : !1;
240
- }
241
- /**
242
- * Gets a list of all attached data kinds (Position, normal, etc...)
243
- * @returns a list of string containing all kinds
244
- */
245
- getVerticesDataKinds() {
246
- const t = [];
247
- let e;
248
- if (!this._vertexBuffers && this._delayInfo)
249
- for (e in this._delayInfo)
250
- t.push(e);
251
- else
252
- for (e in this._vertexBuffers)
253
- t.push(e);
254
- return t;
255
- }
256
- /**
257
- * Update index buffer
258
- * @param indices defines the indices to store in the index buffer
259
- * @param offset defines the offset in the target buffer where to store the data
260
- * @param gpuMemoryOnly defines a boolean indicating that only the GPU memory must be updated leaving the CPU version of the indices unchanged (false by default)
261
- */
262
- updateIndices(t, e, a = !1) {
263
- if (this._indexBuffer)
264
- if (!this._indexBufferIsUpdatable)
265
- this.setIndices(t, null, !0);
266
- else {
267
- const s = t.length !== this._indices.length;
268
- if (a || (this._indices = t.slice()), this._engine.updateDynamicIndexBuffer(this._indexBuffer, t, e), s)
269
- for (const c of this._meshes)
270
- c._createGlobalSubMesh(!0);
271
- }
272
- }
273
- /**
274
- * Creates a new index buffer
275
- * @param indices defines the indices to store in the index buffer
276
- * @param totalVertices defines the total number of vertices (could be null)
277
- * @param updatable defines if the index buffer must be flagged as updatable (false by default)
278
- */
279
- setIndices(t, e = null, a = !1) {
280
- this._indexBuffer && this._engine._releaseBuffer(this._indexBuffer), this._indices = t, this._indexBufferIsUpdatable = a, this._meshes.length !== 0 && this._indices && (this._indexBuffer = this._engine.createIndexBuffer(this._indices, a)), e != null && (this._totalVertices = e);
281
- for (const s of this._meshes)
282
- s._createGlobalSubMesh(!0), s.synchronizeInstances();
283
- this._notifyUpdate();
284
- }
285
- /**
286
- * Return the total number of indices
287
- * @returns the total number of indices
288
- */
289
- getTotalIndices() {
290
- return this.isReady() ? this._indices.length : 0;
291
- }
292
- /**
293
- * Gets the index buffer array
294
- * @param copyWhenShared defines if the returned array must be cloned upon returning it if the current geometry is shared between multiple meshes
295
- * @param forceCopy defines a boolean indicating that the returned array must be cloned upon returning it
296
- * @returns the index buffer array
297
- */
298
- getIndices(t, e) {
299
- if (!this.isReady())
300
- return null;
301
- const a = this._indices;
302
- return !e && (!t || this._meshes.length === 1) ? a : a.slice();
303
- }
304
- /**
305
- * Gets the index buffer
306
- * @returns the index buffer
307
- */
308
- getIndexBuffer() {
309
- return this.isReady() ? this._indexBuffer : null;
310
- }
311
- /**
312
- * @internal
313
- */
314
- _releaseVertexArrayObject(t = null) {
315
- !t || !this._vertexArrayObjects || this._vertexArrayObjects[t.key] && (this._engine.releaseVertexArrayObject(this._vertexArrayObjects[t.key]), delete this._vertexArrayObjects[t.key]);
316
- }
317
- /**
318
- * Release the associated resources for a specific mesh
319
- * @param mesh defines the source mesh
320
- * @param shouldDispose defines if the geometry must be disposed if there is no more mesh pointing to it
321
- */
322
- releaseForMesh(t, e) {
323
- const a = this._meshes, s = a.indexOf(t);
324
- s !== -1 && (a.splice(s, 1), this._vertexArrayObjects && t._invalidateInstanceVertexArrayObject(), t._geometry = null, a.length === 0 && e && this.dispose());
325
- }
326
- /**
327
- * Apply current geometry to a given mesh
328
- * @param mesh defines the mesh to apply geometry to
329
- */
330
- applyToMesh(t) {
331
- if (t._geometry === this)
332
- return;
333
- const e = t._geometry;
334
- e && e.releaseForMesh(t), this._vertexArrayObjects && t._invalidateInstanceVertexArrayObject();
335
- const a = this._meshes;
336
- t._geometry = this, t._internalAbstractMeshDataInfo._positions = null, this._scene.pushGeometry(this), a.push(t), this.isReady() ? this._applyToMesh(t) : this._boundingInfo && t.setBoundingInfo(this._boundingInfo);
337
- }
338
- _updateExtend(t = null) {
339
- if (this.useBoundingInfoFromGeometry && this._boundingInfo)
340
- this._extend = {
341
- minimum: this._boundingInfo.minimum.clone(),
342
- maximum: this._boundingInfo.maximum.clone()
343
- };
344
- else {
345
- if (!t && (t = this.getVerticesData(n.PositionKind), !t))
346
- return;
347
- this._extend = B(t, 0, this._totalVertices, this.boundingBias, 3);
348
- }
349
- }
350
- _applyToMesh(t) {
351
- const e = this._meshes.length;
352
- for (const a in this._vertexBuffers)
353
- e === 1 && this._vertexBuffers[a].create(), a === n.PositionKind && (this._extend || this._updateExtend(), t.buildBoundingInfo(this._extend.minimum, this._extend.maximum), t._createGlobalSubMesh(t.isUnIndexed), t._updateBoundingInfo());
354
- e === 1 && this._indices && this._indices.length > 0 && (this._indexBuffer = this._engine.createIndexBuffer(this._indices, this._updatable)), t._syncGeometryWithMorphTargetManager(), t.synchronizeInstances();
355
- }
356
- _notifyUpdate(t) {
357
- this.onGeometryUpdated && this.onGeometryUpdated(this, t), this._vertexArrayObjects && this._disposeVertexArrayObjects();
358
- for (const e of this._meshes)
359
- e._markSubMeshesAsAttributesDirty();
360
- }
361
- /**
362
- * Load the geometry if it was flagged as delay loaded
363
- * @param scene defines the hosting scene
364
- * @param onLoaded defines a callback called when the geometry is loaded
365
- */
366
- load(t, e) {
367
- if (this.delayLoadState !== 2) {
368
- if (this.isReady()) {
369
- e && e();
370
- return;
371
- }
372
- this.delayLoadState = 2, this._queueLoad(t, e);
373
- }
374
- }
375
- _queueLoad(t, e) {
376
- this.delayLoadingFile && (t.addPendingData(this), t._loadFile(this.delayLoadingFile, (a) => {
377
- if (!this._delayLoadingFunction)
378
- return;
379
- this._delayLoadingFunction(JSON.parse(a), this), this.delayLoadState = 1, this._delayInfo = [], t.removePendingData(this);
380
- const s = this._meshes, c = s.length;
381
- for (let i = 0; i < c; i++)
382
- this._applyToMesh(s[i]);
383
- e && e();
384
- }, void 0, !0));
385
- }
386
- /**
387
- * Invert the geometry to move from a right handed system to a left handed one.
388
- */
389
- toLeftHanded() {
390
- const t = this.getIndices(!1);
391
- if (t != null && t.length > 0) {
392
- for (let s = 0; s < t.length; s += 3) {
393
- const c = t[s + 0];
394
- t[s + 0] = t[s + 2], t[s + 2] = c;
395
- }
396
- this.setIndices(t);
397
- }
398
- const e = this.getVerticesData(n.PositionKind, !1);
399
- if (e != null && e.length > 0) {
400
- for (let s = 0; s < e.length; s += 3)
401
- e[s + 2] = -e[s + 2];
402
- this.setVerticesData(n.PositionKind, e, !1);
403
- }
404
- const a = this.getVerticesData(n.NormalKind, !1);
405
- if (a != null && a.length > 0) {
406
- for (let s = 0; s < a.length; s += 3)
407
- a[s + 2] = -a[s + 2];
408
- this.setVerticesData(n.NormalKind, a, !1);
409
- }
410
- }
411
- // Cache
412
- /** @internal */
413
- _resetPointsArrayCache() {
414
- this._positions = null;
415
- }
416
- /** @internal */
417
- _generatePointsArray() {
418
- if (this._positions)
419
- return !0;
420
- const t = this.getVerticesData(n.PositionKind);
421
- if (!t || t.length === 0)
422
- return !1;
423
- for (let e = this._positionsCache.length * 3, a = this._positionsCache.length; e < t.length; e += 3, ++a)
424
- this._positionsCache[a] = D.FromArray(t, e);
425
- for (let e = 0, a = 0; e < t.length; e += 3, ++a)
426
- this._positionsCache[a].set(t[0 + e], t[1 + e], t[2 + e]);
427
- return this._positionsCache.length = t.length / 3, this._positions = this._positionsCache, !0;
428
- }
429
- /**
430
- * Gets a value indicating if the geometry is disposed
431
- * @returns true if the geometry was disposed
432
- */
433
- isDisposed() {
434
- return this._isDisposed;
435
- }
436
- _disposeVertexArrayObjects() {
437
- if (this._vertexArrayObjects) {
438
- for (const a in this._vertexArrayObjects)
439
- this._engine.releaseVertexArrayObject(this._vertexArrayObjects[a]);
440
- this._vertexArrayObjects = {};
441
- const t = this._meshes, e = t.length;
442
- for (let a = 0; a < e; a++)
443
- t[a]._invalidateInstanceVertexArrayObject();
444
- }
445
- }
446
- /**
447
- * Free all associated resources
448
- */
449
- dispose() {
450
- const t = this._meshes, e = t.length;
451
- let a;
452
- for (a = 0; a < e; a++)
453
- this.releaseForMesh(t[a]);
454
- this._meshes.length = 0, this._disposeVertexArrayObjects();
455
- for (const s in this._vertexBuffers)
456
- this._vertexBuffers[s].dispose();
457
- if (this._vertexBuffers = {}, this._totalVertices = 0, this._indexBuffer && this._engine._releaseBuffer(this._indexBuffer), this._indexBuffer = null, this._indices = [], this.delayLoadState = 0, this.delayLoadingFile = null, this._delayLoadingFunction = null, this._delayInfo = [], this._boundingInfo = null, this._scene.removeGeometry(this), this._parentContainer) {
458
- const s = this._parentContainer.geometries.indexOf(this);
459
- s > -1 && this._parentContainer.geometries.splice(s, 1), this._parentContainer = null;
460
- }
461
- this._isDisposed = !0;
462
- }
463
- /**
464
- * Clone the current geometry into a new geometry
465
- * @param id defines the unique ID of the new geometry
466
- * @returns a new geometry object
467
- */
468
- copy(t) {
469
- const e = new V();
470
- e.indices = [];
471
- const a = this.getIndices();
472
- if (a)
473
- for (let o = 0; o < a.length; o++)
474
- e.indices.push(a[o]);
475
- let s = !1, c = !1, i;
476
- for (i in this._vertexBuffers) {
477
- const o = this.getVerticesData(i);
478
- if (o && (o instanceof Float32Array ? e.set(new Float32Array(o), i) : e.set(o.slice(0), i), !c)) {
479
- const f = this.getVertexBuffer(i);
480
- f && (s = f.isUpdatable(), c = !s);
481
- }
482
- }
483
- const r = new I(t, this._scene, e, s);
484
- r.delayLoadState = this.delayLoadState, r.delayLoadingFile = this.delayLoadingFile, r._delayLoadingFunction = this._delayLoadingFunction;
485
- for (i in this._delayInfo)
486
- r._delayInfo = r._delayInfo || [], r._delayInfo.push(i);
487
- return r._boundingInfo = new v(this._extend.minimum, this._extend.maximum), r;
488
- }
489
- /**
490
- * Serialize the current geometry info (and not the vertices data) into a JSON object
491
- * @returns a JSON representation of the current geometry data (without the vertices data)
492
- */
493
- serialize() {
494
- const t = {};
495
- return t.id = this.id, t.uniqueId = this.uniqueId, t.updatable = this._updatable, b && b.HasTags(this) && (t.tags = b.GetTags(this)), t;
496
- }
497
- _toNumberArray(t) {
498
- return Array.isArray(t) ? t : Array.prototype.slice.call(t);
499
- }
500
- /**
501
- * Release any memory retained by the cached data on the Geometry.
502
- *
503
- * Call this function to reduce memory footprint of the mesh.
504
- * Vertex buffers will not store CPU data anymore (this will prevent picking, collisions or physics to work correctly)
505
- */
506
- clearCachedData() {
507
- this._indices = [], this._resetPointsArrayCache();
508
- for (const t in this._vertexBuffers)
509
- Object.prototype.hasOwnProperty.call(this._vertexBuffers, t) && (this._vertexBuffers[t]._buffer._data = null);
510
- }
511
- /**
512
- * Serialize all vertices data into a JSON object
513
- * @returns a JSON representation of the current geometry data
514
- */
515
- serializeVerticeData() {
516
- const t = this.serialize();
517
- return this.isVerticesDataPresent(n.PositionKind) && (t.positions = this._toNumberArray(this.getVerticesData(n.PositionKind)), this.isVertexBufferUpdatable(n.PositionKind) && (t.positions._updatable = !0)), this.isVerticesDataPresent(n.NormalKind) && (t.normals = this._toNumberArray(this.getVerticesData(n.NormalKind)), this.isVertexBufferUpdatable(n.NormalKind) && (t.normals._updatable = !0)), this.isVerticesDataPresent(n.TangentKind) && (t.tangents = this._toNumberArray(this.getVerticesData(n.TangentKind)), this.isVertexBufferUpdatable(n.TangentKind) && (t.tangents._updatable = !0)), this.isVerticesDataPresent(n.UVKind) && (t.uvs = this._toNumberArray(this.getVerticesData(n.UVKind)), this.isVertexBufferUpdatable(n.UVKind) && (t.uvs._updatable = !0)), this.isVerticesDataPresent(n.UV2Kind) && (t.uv2s = this._toNumberArray(this.getVerticesData(n.UV2Kind)), this.isVertexBufferUpdatable(n.UV2Kind) && (t.uv2s._updatable = !0)), this.isVerticesDataPresent(n.UV3Kind) && (t.uv3s = this._toNumberArray(this.getVerticesData(n.UV3Kind)), this.isVertexBufferUpdatable(n.UV3Kind) && (t.uv3s._updatable = !0)), this.isVerticesDataPresent(n.UV4Kind) && (t.uv4s = this._toNumberArray(this.getVerticesData(n.UV4Kind)), this.isVertexBufferUpdatable(n.UV4Kind) && (t.uv4s._updatable = !0)), this.isVerticesDataPresent(n.UV5Kind) && (t.uv5s = this._toNumberArray(this.getVerticesData(n.UV5Kind)), this.isVertexBufferUpdatable(n.UV5Kind) && (t.uv5s._updatable = !0)), this.isVerticesDataPresent(n.UV6Kind) && (t.uv6s = this._toNumberArray(this.getVerticesData(n.UV6Kind)), this.isVertexBufferUpdatable(n.UV6Kind) && (t.uv6s._updatable = !0)), this.isVerticesDataPresent(n.ColorKind) && (t.colors = this._toNumberArray(this.getVerticesData(n.ColorKind)), this.isVertexBufferUpdatable(n.ColorKind) && (t.colors._updatable = !0)), this.isVerticesDataPresent(n.MatricesIndicesKind) && (t.matricesIndices = this._toNumberArray(this.getVerticesData(n.MatricesIndicesKind)), t.matricesIndices._isExpanded = !0, this.isVertexBufferUpdatable(n.MatricesIndicesKind) && (t.matricesIndices._updatable = !0)), this.isVerticesDataPresent(n.MatricesWeightsKind) && (t.matricesWeights = this._toNumberArray(this.getVerticesData(n.MatricesWeightsKind)), this.isVertexBufferUpdatable(n.MatricesWeightsKind) && (t.matricesWeights._updatable = !0)), t.indices = this._toNumberArray(this.getIndices()), t;
518
- }
519
- // Statics
520
- /**
521
- * Extracts a clone of a mesh geometry
522
- * @param mesh defines the source mesh
523
- * @param id defines the unique ID of the new geometry object
524
- * @returns the new geometry object
525
- */
526
- static ExtractFromMesh(t, e) {
527
- const a = t._geometry;
528
- return a ? a.copy(e) : null;
529
- }
530
- /**
531
- * You should now use Tools.RandomId(), this method is still here for legacy reasons.
532
- * Implementation from http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/2117523#answer-2117523
533
- * Be aware Math.random() could cause collisions, but:
534
- * "All but 6 of the 128 bits of the ID are randomly generated, which means that for any two ids, there's a 1 in 2^^122 (or 5.3x10^^36) chance they'll collide"
535
- * @returns a string containing a new GUID
536
- */
537
- static RandomId() {
538
- return m.RandomId();
539
- }
540
- static _GetGeometryByLoadedUniqueId(t, e) {
541
- for (let a = 0; a < e.geometries.length; a++)
542
- if (e.geometries[a]._loadedUniqueId === t)
543
- return e.geometries[a];
544
- return null;
545
- }
546
- /**
547
- * @internal
548
- */
549
- static _ImportGeometry(t, e) {
550
- const a = e.getScene(), s = t.geometryUniqueId, c = t.geometryId;
551
- if (s || c) {
552
- const i = s ? this._GetGeometryByLoadedUniqueId(s, a) : a.getGeometryById(c);
553
- i && i.applyToMesh(e);
554
- } else if (t instanceof ArrayBuffer) {
555
- const i = e._binaryInfo;
556
- if (i.positionsAttrDesc && i.positionsAttrDesc.count > 0) {
557
- const r = new Float32Array(t, i.positionsAttrDesc.offset, i.positionsAttrDesc.count);
558
- e.setVerticesData(n.PositionKind, r, !1);
559
- }
560
- if (i.normalsAttrDesc && i.normalsAttrDesc.count > 0) {
561
- const r = new Float32Array(t, i.normalsAttrDesc.offset, i.normalsAttrDesc.count);
562
- e.setVerticesData(n.NormalKind, r, !1);
563
- }
564
- if (i.tangetsAttrDesc && i.tangetsAttrDesc.count > 0) {
565
- const r = new Float32Array(t, i.tangetsAttrDesc.offset, i.tangetsAttrDesc.count);
566
- e.setVerticesData(n.TangentKind, r, !1);
567
- }
568
- if (i.uvsAttrDesc && i.uvsAttrDesc.count > 0) {
569
- const r = new Float32Array(t, i.uvsAttrDesc.offset, i.uvsAttrDesc.count);
570
- if (x.UseOpenGLOrientationForUV)
571
- for (let o = 1; o < r.length; o += 2)
572
- r[o] = 1 - r[o];
573
- e.setVerticesData(n.UVKind, r, !1);
574
- }
575
- if (i.uvs2AttrDesc && i.uvs2AttrDesc.count > 0) {
576
- const r = new Float32Array(t, i.uvs2AttrDesc.offset, i.uvs2AttrDesc.count);
577
- if (x.UseOpenGLOrientationForUV)
578
- for (let o = 1; o < r.length; o += 2)
579
- r[o] = 1 - r[o];
580
- e.setVerticesData(n.UV2Kind, r, !1);
581
- }
582
- if (i.uvs3AttrDesc && i.uvs3AttrDesc.count > 0) {
583
- const r = new Float32Array(t, i.uvs3AttrDesc.offset, i.uvs3AttrDesc.count);
584
- if (x.UseOpenGLOrientationForUV)
585
- for (let o = 1; o < r.length; o += 2)
586
- r[o] = 1 - r[o];
587
- e.setVerticesData(n.UV3Kind, r, !1);
588
- }
589
- if (i.uvs4AttrDesc && i.uvs4AttrDesc.count > 0) {
590
- const r = new Float32Array(t, i.uvs4AttrDesc.offset, i.uvs4AttrDesc.count);
591
- if (x.UseOpenGLOrientationForUV)
592
- for (let o = 1; o < r.length; o += 2)
593
- r[o] = 1 - r[o];
594
- e.setVerticesData(n.UV4Kind, r, !1);
595
- }
596
- if (i.uvs5AttrDesc && i.uvs5AttrDesc.count > 0) {
597
- const r = new Float32Array(t, i.uvs5AttrDesc.offset, i.uvs5AttrDesc.count);
598
- if (x.UseOpenGLOrientationForUV)
599
- for (let o = 1; o < r.length; o += 2)
600
- r[o] = 1 - r[o];
601
- e.setVerticesData(n.UV5Kind, r, !1);
602
- }
603
- if (i.uvs6AttrDesc && i.uvs6AttrDesc.count > 0) {
604
- const r = new Float32Array(t, i.uvs6AttrDesc.offset, i.uvs6AttrDesc.count);
605
- if (x.UseOpenGLOrientationForUV)
606
- for (let o = 1; o < r.length; o += 2)
607
- r[o] = 1 - r[o];
608
- e.setVerticesData(n.UV6Kind, r, !1);
609
- }
610
- if (i.colorsAttrDesc && i.colorsAttrDesc.count > 0) {
611
- const r = new Float32Array(t, i.colorsAttrDesc.offset, i.colorsAttrDesc.count);
612
- e.setVerticesData(n.ColorKind, r, !1, i.colorsAttrDesc.stride);
613
- }
614
- if (i.matricesIndicesAttrDesc && i.matricesIndicesAttrDesc.count > 0) {
615
- const r = new Int32Array(t, i.matricesIndicesAttrDesc.offset, i.matricesIndicesAttrDesc.count), o = [];
616
- for (let f = 0; f < r.length; f++) {
617
- const l = r[f];
618
- o.push(l & 255), o.push((l & 65280) >> 8), o.push((l & 16711680) >> 16), o.push(l >> 24 & 255);
619
- }
620
- e.setVerticesData(n.MatricesIndicesKind, o, !1);
621
- }
622
- if (i.matricesIndicesExtraAttrDesc && i.matricesIndicesExtraAttrDesc.count > 0) {
623
- const r = new Int32Array(t, i.matricesIndicesExtraAttrDesc.offset, i.matricesIndicesExtraAttrDesc.count), o = [];
624
- for (let f = 0; f < r.length; f++) {
625
- const l = r[f];
626
- o.push(l & 255), o.push((l & 65280) >> 8), o.push((l & 16711680) >> 16), o.push(l >> 24 & 255);
627
- }
628
- e.setVerticesData(n.MatricesIndicesExtraKind, o, !1);
629
- }
630
- if (i.matricesWeightsAttrDesc && i.matricesWeightsAttrDesc.count > 0) {
631
- const r = new Float32Array(t, i.matricesWeightsAttrDesc.offset, i.matricesWeightsAttrDesc.count);
632
- e.setVerticesData(n.MatricesWeightsKind, r, !1);
633
- }
634
- if (i.indicesAttrDesc && i.indicesAttrDesc.count > 0) {
635
- const r = new Int32Array(t, i.indicesAttrDesc.offset, i.indicesAttrDesc.count);
636
- e.setIndices(r, null);
637
- }
638
- if (i.subMeshesAttrDesc && i.subMeshesAttrDesc.count > 0) {
639
- const r = new Int32Array(t, i.subMeshesAttrDesc.offset, i.subMeshesAttrDesc.count * 5);
640
- e.subMeshes = [];
641
- for (let o = 0; o < i.subMeshesAttrDesc.count; o++) {
642
- const f = r[o * 5 + 0], l = r[o * 5 + 1], u = r[o * 5 + 2], g = r[o * 5 + 3], h = r[o * 5 + 4];
643
- A.AddToMesh(f, l, u, g, h, e);
644
- }
645
- }
646
- } else if (t.positions && t.normals && t.indices) {
647
- if (e.setVerticesData(n.PositionKind, t.positions, t.positions._updatable), e.setVerticesData(n.NormalKind, t.normals, t.normals._updatable), t.tangents && e.setVerticesData(n.TangentKind, t.tangents, t.tangents._updatable), t.uvs && e.setVerticesData(n.UVKind, t.uvs, t.uvs._updatable), t.uvs2 && e.setVerticesData(n.UV2Kind, t.uvs2, t.uvs2._updatable), t.uvs3 && e.setVerticesData(n.UV3Kind, t.uvs3, t.uvs3._updatable), t.uvs4 && e.setVerticesData(n.UV4Kind, t.uvs4, t.uvs4._updatable), t.uvs5 && e.setVerticesData(n.UV5Kind, t.uvs5, t.uvs5._updatable), t.uvs6 && e.setVerticesData(n.UV6Kind, t.uvs6, t.uvs6._updatable), t.colors && e.setVerticesData(n.ColorKind, y.CheckColors4(t.colors, t.positions.length / 3), t.colors._updatable), t.matricesIndices)
648
- if (t.matricesIndices._isExpanded)
649
- delete t.matricesIndices._isExpanded, e.setVerticesData(n.MatricesIndicesKind, t.matricesIndices, t.matricesIndices._updatable);
650
- else {
651
- const i = [];
652
- for (let r = 0; r < t.matricesIndices.length; r++) {
653
- const o = t.matricesIndices[r];
654
- i.push(o & 255), i.push((o & 65280) >> 8), i.push((o & 16711680) >> 16), i.push(o >> 24 & 255);
655
- }
656
- e.setVerticesData(n.MatricesIndicesKind, i, t.matricesIndices._updatable);
657
- }
658
- if (t.matricesIndicesExtra)
659
- if (t.matricesIndicesExtra._isExpanded)
660
- delete t.matricesIndices._isExpanded, e.setVerticesData(n.MatricesIndicesExtraKind, t.matricesIndicesExtra, t.matricesIndicesExtra._updatable);
661
- else {
662
- const i = [];
663
- for (let r = 0; r < t.matricesIndicesExtra.length; r++) {
664
- const o = t.matricesIndicesExtra[r];
665
- i.push(o & 255), i.push((o & 65280) >> 8), i.push((o & 16711680) >> 16), i.push(o >> 24 & 255);
666
- }
667
- e.setVerticesData(n.MatricesIndicesExtraKind, i, t.matricesIndicesExtra._updatable);
668
- }
669
- t.matricesWeights && (I._CleanMatricesWeights(t, e), e.setVerticesData(n.MatricesWeightsKind, t.matricesWeights, t.matricesWeights._updatable)), t.matricesWeightsExtra && e.setVerticesData(n.MatricesWeightsExtraKind, t.matricesWeightsExtra, t.matricesWeights._updatable), e.setIndices(t.indices, null);
670
- }
671
- if (t.subMeshes) {
672
- e.subMeshes = [];
673
- for (let i = 0; i < t.subMeshes.length; i++) {
674
- const r = t.subMeshes[i];
675
- A.AddToMesh(r.materialIndex, r.verticesStart, r.verticesCount, r.indexStart, r.indexCount, e);
676
- }
677
- }
678
- e._shouldGenerateFlatShading && (e.convertToFlatShadedMesh(), e._shouldGenerateFlatShading = !1), e.computeWorldMatrix(!0), a.onMeshImportedObservable.notifyObservers(e);
679
- }
680
- static _CleanMatricesWeights(t, e) {
681
- if (!p.CleanBoneMatrixWeights)
682
- return;
683
- let s = 0;
684
- if (t.skeletonId > -1) {
685
- const u = e.getScene().getLastSkeletonById(t.skeletonId);
686
- if (!u)
687
- return;
688
- s = u.bones.length;
689
- } else
690
- return;
691
- const c = e.getVerticesData(n.MatricesIndicesKind), i = e.getVerticesData(n.MatricesIndicesExtraKind), r = t.matricesWeights, o = t.matricesWeightsExtra, f = t.numBoneInfluencer, l = r.length;
692
- for (let u = 0; u < l; u += 4) {
693
- let g = 0, h = -1;
694
- for (let _ = 0; _ < 4; _++) {
695
- const d = r[u + _];
696
- g += d, d < 1e-3 && h < 0 && (h = _);
697
- }
698
- if (o)
699
- for (let _ = 0; _ < 4; _++) {
700
- const d = o[u + _];
701
- g += d, d < 1e-3 && h < 0 && (h = _ + 4);
702
- }
703
- if ((h < 0 || h > f - 1) && (h = f - 1), g > 1e-3) {
704
- const _ = 1 / g;
705
- for (let d = 0; d < 4; d++)
706
- r[u + d] *= _;
707
- if (o)
708
- for (let d = 0; d < 4; d++)
709
- o[u + d] *= _;
710
- } else
711
- h >= 4 ? (o[u + h - 4] = 1 - g, i[u + h - 4] = s) : (r[u + h] = 1 - g, c[u + h] = s);
712
- }
713
- e.setVerticesData(n.MatricesIndicesKind, c), t.matricesWeightsExtra && e.setVerticesData(n.MatricesIndicesExtraKind, i);
714
- }
715
- /**
716
- * Create a new geometry from persisted data (Using .babylon file format)
717
- * @param parsedVertexData defines the persisted data
718
- * @param scene defines the hosting scene
719
- * @param rootUrl defines the root url to use to load assets (like delayed data)
720
- * @returns the new geometry object
721
- */
722
- static Parse(t, e, a) {
723
- const s = new I(t.id, e, void 0, t.updatable);
724
- return s._loadedUniqueId = t.uniqueId, b && b.AddTagsTo(s, t.tags), t.delayLoadingFile ? (s.delayLoadState = 4, s.delayLoadingFile = a + t.delayLoadingFile, s._boundingInfo = new v(D.FromArray(t.boundingBoxMinimum), D.FromArray(t.boundingBoxMaximum)), s._delayInfo = [], t.hasUVs && s._delayInfo.push(n.UVKind), t.hasUVs2 && s._delayInfo.push(n.UV2Kind), t.hasUVs3 && s._delayInfo.push(n.UV3Kind), t.hasUVs4 && s._delayInfo.push(n.UV4Kind), t.hasUVs5 && s._delayInfo.push(n.UV5Kind), t.hasUVs6 && s._delayInfo.push(n.UV6Kind), t.hasColors && s._delayInfo.push(n.ColorKind), t.hasMatricesIndices && s._delayInfo.push(n.MatricesIndicesKind), t.hasMatricesWeights && s._delayInfo.push(n.MatricesWeightsKind), s._delayLoadingFunction = V.ImportVertexData) : V.ImportVertexData(t, s), e.pushGeometry(s, !0), s;
725
- }
726
- }
727
- export {
728
- I as Geometry
729
- };