@spiffcommerce/preview 3.6.2-rc.5 → 3.6.2-rc.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (490) hide show
  1. package/dist/index.esm.js +79094 -9
  2. package/dist/index.umd.js +54 -54
  3. package/package.json +2 -3
  4. package/dist/lib/assetCache.esm.js +0 -21
  5. package/dist/lib/configuration.esm.js +0 -98
  6. package/dist/lib/core.esm.js +0 -417
  7. package/dist/lib/dynamicTexture.esm.js +0 -51
  8. package/dist/lib/glbLoaderExtensions.esm.js +0 -137
  9. package/dist/lib/glowLayerManager.esm.js +0 -19
  10. package/dist/lib/guid.esm.js +0 -7
  11. package/dist/lib/material.esm.js +0 -50
  12. package/dist/lib/modelContainer.esm.js +0 -351
  13. package/dist/lib/productAnimations.esm.js +0 -123
  14. package/dist/lib/productCamera.esm.js +0 -113
  15. package/dist/lib/renderConstants.esm.js +0 -103
  16. package/dist/lib/renderingPipeline.esm.js +0 -99
  17. package/dist/lib/types.esm.js +0 -5
  18. package/dist/lib/variants.esm.js +0 -112
  19. package/dist/node_modules/@babylonjs/core/Actions/abstractActionManager.esm.js +0 -41
  20. package/dist/node_modules/@babylonjs/core/Actions/action.esm.js +0 -122
  21. package/dist/node_modules/@babylonjs/core/Actions/actionEvent.esm.js +0 -59
  22. package/dist/node_modules/@babylonjs/core/Actions/actionManager.esm.js +0 -335
  23. package/dist/node_modules/@babylonjs/core/Actions/condition.esm.js +0 -193
  24. package/dist/node_modules/@babylonjs/core/Actions/directActions.esm.js +0 -354
  25. package/dist/node_modules/@babylonjs/core/Animations/animatable.esm.js +0 -478
  26. package/dist/node_modules/@babylonjs/core/Animations/animation.esm.js +0 -866
  27. package/dist/node_modules/@babylonjs/core/Animations/animationEvent.esm.js +0 -18
  28. package/dist/node_modules/@babylonjs/core/Animations/animationGroup.esm.js +0 -470
  29. package/dist/node_modules/@babylonjs/core/Animations/animationKey.esm.js +0 -7
  30. package/dist/node_modules/@babylonjs/core/Animations/animationRange.esm.js +0 -21
  31. package/dist/node_modules/@babylonjs/core/Animations/easing.esm.js +0 -93
  32. package/dist/node_modules/@babylonjs/core/Animations/runtimeAnimation.esm.js +0 -281
  33. package/dist/node_modules/@babylonjs/core/Audio/sound.esm.js +0 -568
  34. package/dist/node_modules/@babylonjs/core/Audio/weightedsound.esm.js +0 -117
  35. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/autoRotationBehavior.esm.js +0 -145
  36. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/bouncingBehavior.esm.js +0 -93
  37. package/dist/node_modules/@babylonjs/core/Behaviors/Cameras/framingBehavior.esm.js +0 -295
  38. package/dist/node_modules/@babylonjs/core/Bones/bone.esm.js +0 -701
  39. package/dist/node_modules/@babylonjs/core/Bones/skeleton.esm.js +0 -478
  40. package/dist/node_modules/@babylonjs/core/Buffers/buffer.esm.js +0 -433
  41. package/dist/node_modules/@babylonjs/core/Buffers/dataBuffer.esm.js +0 -18
  42. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraMouseWheelInput.esm.js +0 -67
  43. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/BaseCameraPointersInput.esm.js +0 -191
  44. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.esm.js +0 -93
  45. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraMouseWheelInput.esm.js +0 -119
  46. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/arcRotateCameraPointersInput.esm.js +0 -119
  47. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraKeyboardMoveInput.esm.js +0 -108
  48. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseInput.esm.js +0 -114
  49. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraMouseWheelInput.esm.js +0 -249
  50. package/dist/node_modules/@babylonjs/core/Cameras/Inputs/freeCameraTouchInput.esm.js +0 -103
  51. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCamera.esm.js +0 -589
  52. package/dist/node_modules/@babylonjs/core/Cameras/arcRotateCameraInputsManager.esm.js +0 -37
  53. package/dist/node_modules/@babylonjs/core/Cameras/camera.esm.js +0 -686
  54. package/dist/node_modules/@babylonjs/core/Cameras/cameraInputsManager.esm.js +0 -147
  55. package/dist/node_modules/@babylonjs/core/Cameras/freeCamera.esm.js +0 -236
  56. package/dist/node_modules/@babylonjs/core/Cameras/freeCameraInputsManager.esm.js +0 -66
  57. package/dist/node_modules/@babylonjs/core/Cameras/targetCamera.esm.js +0 -214
  58. package/dist/node_modules/@babylonjs/core/Collisions/intersectionInfo.esm.js +0 -8
  59. package/dist/node_modules/@babylonjs/core/Collisions/meshCollisionData.esm.js +0 -9
  60. package/dist/node_modules/@babylonjs/core/Collisions/pickingInfo.esm.js +0 -59
  61. package/dist/node_modules/@babylonjs/core/Compat/compatibilityOptions.esm.js +0 -6
  62. package/dist/node_modules/@babylonjs/core/Culling/boundingBox.esm.js +0 -174
  63. package/dist/node_modules/@babylonjs/core/Culling/boundingInfo.esm.js +0 -159
  64. package/dist/node_modules/@babylonjs/core/Culling/boundingSphere.esm.js +0 -114
  65. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceEnums.esm.js +0 -37
  66. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSource.esm.js +0 -23
  67. package/dist/node_modules/@babylonjs/core/DeviceInput/InputDevices/deviceSourceManager.esm.js +0 -106
  68. package/dist/node_modules/@babylonjs/core/DeviceInput/eventFactory.esm.js +0 -118
  69. package/dist/node_modules/@babylonjs/core/DeviceInput/internalDeviceSourceManager.esm.js +0 -46
  70. package/dist/node_modules/@babylonjs/core/DeviceInput/nativeDeviceInputSystem.esm.js +0 -50
  71. package/dist/node_modules/@babylonjs/core/DeviceInput/webDeviceInputSystem.esm.js +0 -354
  72. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.alpha.esm.js +0 -101
  73. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.cubeTexture.esm.js +0 -103
  74. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicBuffer.esm.js +0 -11
  75. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.dynamicTexture.esm.js +0 -14
  76. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.multiRender.esm.js +0 -111
  77. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.rawTexture.esm.js +0 -109
  78. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.readTexture.esm.js +0 -76
  79. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTarget.esm.js +0 -69
  80. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.renderTargetCube.esm.js +0 -15
  81. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.uniformBuffer.esm.js +0 -29
  82. package/dist/node_modules/@babylonjs/core/Engines/Extensions/engine.views.esm.js +0 -85
  83. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.esm.js +0 -9
  84. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.esm.js +0 -36
  85. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.esm.js +0 -13
  86. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.esm.js +0 -9
  87. package/dist/node_modules/@babylonjs/core/Engines/Processors/Expressions/shaderDefineExpression.esm.js +0 -88
  88. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeConditionNode.esm.js +0 -14
  89. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeCursor.esm.js +0 -44
  90. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeNode.esm.js +0 -31
  91. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderCodeTestNode.esm.js +0 -9
  92. package/dist/node_modules/@babylonjs/core/Engines/Processors/shaderProcessor.esm.js +0 -230
  93. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGL2ShaderProcessors.esm.js +0 -30
  94. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLHardwareTexture.esm.js +0 -34
  95. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLPipelineContext.esm.js +0 -388
  96. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLRenderTargetWrapper.esm.js +0 -87
  97. package/dist/node_modules/@babylonjs/core/Engines/WebGL/webGLShaderProcessors.esm.js +0 -16
  98. package/dist/node_modules/@babylonjs/core/Engines/constants.esm.js +0 -254
  99. package/dist/node_modules/@babylonjs/core/Engines/engine.esm.js +0 -1120
  100. package/dist/node_modules/@babylonjs/core/Engines/engineStore.esm.js +0 -23
  101. package/dist/node_modules/@babylonjs/core/Engines/nullEngine.esm.js +0 -697
  102. package/dist/node_modules/@babylonjs/core/Engines/performanceConfigurator.esm.js +0 -22
  103. package/dist/node_modules/@babylonjs/core/Engines/renderTargetWrapper.esm.js +0 -273
  104. package/dist/node_modules/@babylonjs/core/Engines/shaderStore.esm.js +0 -36
  105. package/dist/node_modules/@babylonjs/core/Engines/thinEngine.esm.js +0 -2921
  106. package/dist/node_modules/@babylonjs/core/Events/deviceInputEvents.esm.js +0 -13
  107. package/dist/node_modules/@babylonjs/core/Events/keyboardEvents.esm.js +0 -41
  108. package/dist/node_modules/@babylonjs/core/Events/pointerEvents.esm.js +0 -63
  109. package/dist/node_modules/@babylonjs/core/Inputs/pointerPickingConfiguration.esm.js +0 -8
  110. package/dist/node_modules/@babylonjs/core/Inputs/scene.inputManager.esm.js +0 -418
  111. package/dist/node_modules/@babylonjs/core/Layers/effectLayer.esm.js +0 -437
  112. package/dist/node_modules/@babylonjs/core/Layers/effectLayerSceneComponent.esm.js +0 -141
  113. package/dist/node_modules/@babylonjs/core/Layers/glowLayer.esm.js +0 -343
  114. package/dist/node_modules/@babylonjs/core/Layers/highlightLayer.esm.js +0 -396
  115. package/dist/node_modules/@babylonjs/core/Lights/directionalLight.esm.js +0 -224
  116. package/dist/node_modules/@babylonjs/core/Lights/hemisphericLight.esm.js +0 -92
  117. package/dist/node_modules/@babylonjs/core/Lights/light.esm.js +0 -476
  118. package/dist/node_modules/@babylonjs/core/Lights/lightConstants.esm.js +0 -30
  119. package/dist/node_modules/@babylonjs/core/Lights/pointLight.esm.js +0 -153
  120. package/dist/node_modules/@babylonjs/core/Lights/shadowLight.esm.js +0 -196
  121. package/dist/node_modules/@babylonjs/core/Lights/spotLight.esm.js +0 -287
  122. package/dist/node_modules/@babylonjs/core/Loading/sceneLoader.esm.js +0 -551
  123. package/dist/node_modules/@babylonjs/core/Loading/sceneLoaderFlags.esm.js +0 -48
  124. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrAnisotropicConfiguration.esm.js +0 -112
  125. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBRDFConfiguration.esm.js +0 -48
  126. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrBaseMaterial.esm.js +0 -568
  127. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrClearCoatConfiguration.esm.js +0 -139
  128. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrIridescenceConfiguration.esm.js +0 -97
  129. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrMaterial.esm.js +0 -496
  130. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSheenConfiguration.esm.js +0 -106
  131. package/dist/node_modules/@babylonjs/core/Materials/PBR/pbrSubSurfaceConfiguration.esm.js +0 -270
  132. package/dist/node_modules/@babylonjs/core/Materials/Textures/Filtering/hdrFiltering.esm.js +0 -103
  133. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ddsTextureLoader.esm.js +0 -53
  134. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/envTextureLoader.esm.js +0 -51
  135. package/dist/node_modules/@babylonjs/core/Materials/Textures/Loaders/ktxTextureLoader.esm.js +0 -81
  136. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.esm.js +0 -542
  137. package/dist/node_modules/@babylonjs/core/Materials/Textures/baseTexture.polynomial.esm.js +0 -23
  138. package/dist/node_modules/@babylonjs/core/Materials/Textures/cubeTexture.esm.js +0 -244
  139. package/dist/node_modules/@babylonjs/core/Materials/Textures/dynamicTexture.esm.js +0 -134
  140. package/dist/node_modules/@babylonjs/core/Materials/Textures/equiRectangularCubeTexture.esm.js +0 -89
  141. package/dist/node_modules/@babylonjs/core/Materials/Textures/hdrCubeTexture.esm.js +0 -175
  142. package/dist/node_modules/@babylonjs/core/Materials/Textures/internalTexture.esm.js +0 -150
  143. package/dist/node_modules/@babylonjs/core/Materials/Textures/ktx2decoderTypes.esm.js +0 -17
  144. package/dist/node_modules/@babylonjs/core/Materials/Textures/mirrorTexture.esm.js +0 -138
  145. package/dist/node_modules/@babylonjs/core/Materials/Textures/multiRenderTarget.esm.js +0 -223
  146. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawCubeTexture.esm.js +0 -58
  147. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture.esm.js +0 -156
  148. package/dist/node_modules/@babylonjs/core/Materials/Textures/rawTexture2DArray.esm.js +0 -53
  149. package/dist/node_modules/@babylonjs/core/Materials/Textures/renderTargetTexture.esm.js +0 -605
  150. package/dist/node_modules/@babylonjs/core/Materials/Textures/texture.esm.js +0 -421
  151. package/dist/node_modules/@babylonjs/core/Materials/Textures/textureSampler.esm.js +0 -101
  152. package/dist/node_modules/@babylonjs/core/Materials/Textures/thinTexture.esm.js +0 -170
  153. package/dist/node_modules/@babylonjs/core/Materials/clipPlaneMaterialHelper.esm.js +0 -28
  154. package/dist/node_modules/@babylonjs/core/Materials/colorCurves.esm.js +0 -397
  155. package/dist/node_modules/@babylonjs/core/Materials/drawWrapper.esm.js +0 -22
  156. package/dist/node_modules/@babylonjs/core/Materials/effect.esm.js +0 -890
  157. package/dist/node_modules/@babylonjs/core/Materials/effectFallbacks.esm.js +0 -73
  158. package/dist/node_modules/@babylonjs/core/Materials/effectRenderer.esm.js +0 -132
  159. package/dist/node_modules/@babylonjs/core/Materials/imageProcessingConfiguration.esm.js +0 -428
  160. package/dist/node_modules/@babylonjs/core/Materials/material.detailMapConfiguration.esm.js +0 -90
  161. package/dist/node_modules/@babylonjs/core/Materials/material.esm.js +0 -906
  162. package/dist/node_modules/@babylonjs/core/Materials/materialDefines.esm.js +0 -161
  163. package/dist/node_modules/@babylonjs/core/Materials/materialFlags.esm.js +0 -226
  164. package/dist/node_modules/@babylonjs/core/Materials/materialHelper.esm.js +0 -501
  165. package/dist/node_modules/@babylonjs/core/Materials/materialPluginBase.esm.js +0 -226
  166. package/dist/node_modules/@babylonjs/core/Materials/materialPluginEvent.esm.js +0 -7
  167. package/dist/node_modules/@babylonjs/core/Materials/materialPluginManager.esm.js +0 -212
  168. package/dist/node_modules/@babylonjs/core/Materials/materialStencilState.esm.js +0 -145
  169. package/dist/node_modules/@babylonjs/core/Materials/multiMaterial.esm.js +0 -164
  170. package/dist/node_modules/@babylonjs/core/Materials/prePassConfiguration.esm.js +0 -38
  171. package/dist/node_modules/@babylonjs/core/Materials/pushMaterial.esm.js +0 -48
  172. package/dist/node_modules/@babylonjs/core/Materials/shaderLanguage.esm.js +0 -7
  173. package/dist/node_modules/@babylonjs/core/Materials/shaderMaterial.esm.js +0 -838
  174. package/dist/node_modules/@babylonjs/core/Materials/standardMaterial.esm.js +0 -934
  175. package/dist/node_modules/@babylonjs/core/Materials/uniformBuffer.esm.js +0 -541
  176. package/dist/node_modules/@babylonjs/core/Maths/math.axis.esm.js +0 -19
  177. package/dist/node_modules/@babylonjs/core/Maths/math.color.esm.js +0 -903
  178. package/dist/node_modules/@babylonjs/core/Maths/math.constants.esm.js +0 -6
  179. package/dist/node_modules/@babylonjs/core/Maths/math.frustum.esm.js +0 -91
  180. package/dist/node_modules/@babylonjs/core/Maths/math.functions.esm.js +0 -43
  181. package/dist/node_modules/@babylonjs/core/Maths/math.path.esm.js +0 -9
  182. package/dist/node_modules/@babylonjs/core/Maths/math.plane.esm.js +0 -145
  183. package/dist/node_modules/@babylonjs/core/Maths/math.scalar.esm.js +0 -284
  184. package/dist/node_modules/@babylonjs/core/Maths/math.size.esm.js +0 -124
  185. package/dist/node_modules/@babylonjs/core/Maths/math.vector.esm.js +0 -4915
  186. package/dist/node_modules/@babylonjs/core/Maths/math.viewport.esm.js +0 -41
  187. package/dist/node_modules/@babylonjs/core/Maths/sphericalPolynomial.esm.js +0 -177
  188. package/dist/node_modules/@babylonjs/core/Meshes/Builders/boxBuilder.esm.js +0 -260
  189. package/dist/node_modules/@babylonjs/core/Meshes/Compression/dracoCompression.esm.js +0 -233
  190. package/dist/node_modules/@babylonjs/core/Meshes/Compression/meshoptCompression.esm.js +0 -47
  191. package/dist/node_modules/@babylonjs/core/Meshes/WebGL/webGLDataBuffer.esm.js +0 -12
  192. package/dist/node_modules/@babylonjs/core/Meshes/abstractMesh.esm.js +0 -1448
  193. package/dist/node_modules/@babylonjs/core/Meshes/geometry.esm.js +0 -729
  194. package/dist/node_modules/@babylonjs/core/Meshes/instancedMesh.esm.js +0 -455
  195. package/dist/node_modules/@babylonjs/core/Meshes/mesh.esm.js +0 -2526
  196. package/dist/node_modules/@babylonjs/core/Meshes/mesh.vertexData.esm.js +0 -865
  197. package/dist/node_modules/@babylonjs/core/Meshes/meshLODLevel.esm.js +0 -13
  198. package/dist/node_modules/@babylonjs/core/Meshes/subMesh.esm.js +0 -422
  199. package/dist/node_modules/@babylonjs/core/Meshes/thinInstanceMesh.esm.js +0 -129
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  201. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/cubemapToSphericalPolynomial.esm.js +0 -111
  202. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/hdr.esm.js +0 -122
  203. package/dist/node_modules/@babylonjs/core/Misc/HighDynamicRange/panoramaToCubemap.esm.js +0 -78
  204. package/dist/node_modules/@babylonjs/core/Misc/andOrNotEvaluator.esm.js +0 -41
  205. package/dist/node_modules/@babylonjs/core/Misc/arrayTools.esm.js +0 -52
  206. package/dist/node_modules/@babylonjs/core/Misc/assetsManager.esm.js +0 -561
  207. package/dist/node_modules/@babylonjs/core/Misc/brdfTextureTools.esm.js +0 -31
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  209. package/dist/node_modules/@babylonjs/core/Misc/coroutine.esm.js +0 -53
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  219. package/dist/node_modules/@babylonjs/core/Misc/error.esm.js +0 -40
  220. package/dist/node_modules/@babylonjs/core/Misc/fileTools.esm.js +0 -339
  221. package/dist/node_modules/@babylonjs/core/Misc/filesInputStore.esm.js +0 -6
  222. package/dist/node_modules/@babylonjs/core/Misc/guid.esm.js +0 -9
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  452. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.esm.js +0 -37
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  454. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.esm.js +0 -42
  455. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.esm.js +0 -195
  456. package/dist/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.esm.js +0 -75
  457. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.esm.js +0 -77
  458. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.esm.js +0 -53
  459. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.esm.js +0 -31
  460. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.esm.js +0 -29
  461. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.esm.js +0 -47
  462. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.esm.js +0 -173
  463. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.esm.js +0 -82
  464. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.esm.js +0 -68
  465. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_lights_punctual.esm.js +0 -60
  466. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_anisotropy.esm.js +0 -39
  467. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_clearcoat.esm.js +0 -42
  468. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_emissive_strength.esm.js +0 -32
  469. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_ior.esm.js +0 -35
  470. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_iridescence.esm.js +0 -41
  471. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.esm.js +0 -41
  472. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_sheen.esm.js +0 -41
  473. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_specular.esm.js +0 -41
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  476. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_unlit.esm.js +0 -37
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  478. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_materials_volume.esm.js +0 -40
  479. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_mesh_quantization.esm.js +0 -17
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  482. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_xmp_json_ld.esm.js +0 -31
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  485. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_minecraftMesh.esm.js +0 -29
  486. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/MSFT_sRGBFactors.esm.js +0 -29
  487. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoader.esm.js +0 -1562
  488. package/dist/node_modules/@babylonjs/loaders/glTF/2.0/glTFLoaderAnimation.esm.js +0 -66
  489. package/dist/node_modules/@babylonjs/loaders/glTF/glTFFileLoader.esm.js +0 -462
  490. package/dist/node_modules/@babylonjs/loaders/glTF/glTFValidation.esm.js +0 -81
@@ -1,396 +0,0 @@
1
- import { __decorate as h } from "../tslib.es6.esm.js";
2
- import { SerializationHelper as _, serialize as u } from "../Misc/decorators.esm.js";
3
- import { Observable as m } from "../Misc/observable.esm.js";
4
- import { Vector2 as d } from "../Maths/math.vector.esm.js";
5
- import { Engine as p } from "../Engines/engine.esm.js";
6
- import { VertexBuffer as M } from "../Buffers/buffer.esm.js";
7
- import { Material as g } from "../Materials/material.esm.js";
8
- import { Texture as l } from "../Materials/Textures/texture.esm.js";
9
- import { RenderTargetTexture as v } from "../Materials/Textures/renderTargetTexture.esm.js";
10
- import { PostProcess as B } from "../PostProcesses/postProcess.esm.js";
11
- import { PassPostProcess as T } from "../PostProcesses/passPostProcess.esm.js";
12
- import { BlurPostProcess as b } from "../PostProcesses/blurPostProcess.esm.js";
13
- import { EffectLayer as P } from "./effectLayer.esm.js";
14
- import { AbstractScene as E } from "../abstractScene.esm.js";
15
- import { Logger as R } from "../Misc/logger.esm.js";
16
- import { RegisterClass as O } from "../Misc/typeStore.esm.js";
17
- import { Color3 as w, Color4 as z } from "../Maths/math.color.esm.js";
18
- import "../Shaders/glowMapMerge.fragment.esm.js";
19
- import "../Shaders/glowMapMerge.vertex.esm.js";
20
- import "../Shaders/glowBlurPostProcess.fragment.esm.js";
21
- import "./effectLayerSceneComponent.esm.js";
22
- E.prototype.getHighlightLayerByName = function(f) {
23
- var e;
24
- for (let t = 0; t < ((e = this.effectLayers) === null || e === void 0 ? void 0 : e.length); t++)
25
- if (this.effectLayers[t].name === f && this.effectLayers[t].getEffectName() === n.EffectName)
26
- return this.effectLayers[t];
27
- return null;
28
- };
29
- class x extends B {
30
- constructor(e, t, s, i, r, o = l.BILINEAR_SAMPLINGMODE, a, S) {
31
- super(e, "glowBlurPostProcess", ["screenSize", "direction", "blurWidth"], null, i, r, o, a, S), this.direction = t, this.kernel = s, this.onApplyObservable.add((c) => {
32
- c.setFloat2("screenSize", this.width, this.height), c.setVector2("direction", this.direction), c.setFloat("blurWidth", this.kernel);
33
- });
34
- }
35
- }
36
- class n extends P {
37
- /**
38
- * Specifies the horizontal size of the blur.
39
- */
40
- set blurHorizontalSize(e) {
41
- this._horizontalBlurPostprocess.kernel = e, this._options.blurHorizontalSize = e;
42
- }
43
- /**
44
- * Specifies the vertical size of the blur.
45
- */
46
- set blurVerticalSize(e) {
47
- this._verticalBlurPostprocess.kernel = e, this._options.blurVerticalSize = e;
48
- }
49
- /**
50
- * Gets the horizontal size of the blur.
51
- */
52
- get blurHorizontalSize() {
53
- return this._horizontalBlurPostprocess.kernel;
54
- }
55
- /**
56
- * Gets the vertical size of the blur.
57
- */
58
- get blurVerticalSize() {
59
- return this._verticalBlurPostprocess.kernel;
60
- }
61
- /**
62
- * Instantiates a new highlight Layer and references it to the scene..
63
- * @param name The name of the layer
64
- * @param scene The scene to use the layer in
65
- * @param options Sets of none mandatory options to use with the layer (see IHighlightLayerOptions for more information)
66
- */
67
- constructor(e, t, s) {
68
- super(e, t), this.name = e, this.innerGlow = !0, this.outerGlow = !0, this.onBeforeBlurObservable = new m(), this.onAfterBlurObservable = new m(), this._instanceGlowingMeshStencilReference = n.GlowingMeshStencilReference++, this._meshes = {}, this._excludedMeshes = {}, this.neutralColor = n.NeutralColor, this._engine.isStencilEnable || R.Warn("Rendering the Highlight Layer requires the stencil to be active on the canvas. var engine = new Engine(canvas, antialias, { stencil: true }"), this._options = Object.assign({ mainTextureRatio: 0.5, blurTextureSizeRatio: 0.5, blurHorizontalSize: 1, blurVerticalSize: 1, alphaBlendingMode: 2, camera: null, renderingGroupId: -1, mainTextureType: 0 }, s), this._init({
69
- alphaBlendingMode: this._options.alphaBlendingMode,
70
- camera: this._options.camera,
71
- mainTextureFixedSize: this._options.mainTextureFixedSize,
72
- mainTextureRatio: this._options.mainTextureRatio,
73
- renderingGroupId: this._options.renderingGroupId,
74
- mainTextureType: this._options.mainTextureType
75
- }), this._shouldRender = !1;
76
- }
77
- /**
78
- * Get the effect name of the layer.
79
- * @returns The effect name
80
- */
81
- getEffectName() {
82
- return n.EffectName;
83
- }
84
- _numInternalDraws() {
85
- return 2;
86
- }
87
- /**
88
- * Create the merge effect. This is the shader use to blit the information back
89
- * to the main canvas at the end of the scene rendering.
90
- */
91
- _createMergeEffect() {
92
- return this._engine.createEffect("glowMapMerge", [M.PositionKind], ["offset"], ["textureSampler"], this._options.isStroke ? `#define STROKE
93
- ` : void 0);
94
- }
95
- /**
96
- * Creates the render target textures and post processes used in the highlight layer.
97
- */
98
- _createTextureAndPostProcesses() {
99
- let e = this._mainTextureDesiredSize.width * this._options.blurTextureSizeRatio, t = this._mainTextureDesiredSize.height * this._options.blurTextureSizeRatio;
100
- e = this._engine.needPOTTextures ? p.GetExponentOfTwo(e, this._maxSize) : e, t = this._engine.needPOTTextures ? p.GetExponentOfTwo(t, this._maxSize) : t;
101
- let s = 0;
102
- this._engine.getCaps().textureHalfFloatRender ? s = 2 : s = 0, this._blurTexture = new v("HighlightLayerBlurRTT", {
103
- width: e,
104
- height: t
105
- }, this._scene, !1, !0, s), this._blurTexture.wrapU = l.CLAMP_ADDRESSMODE, this._blurTexture.wrapV = l.CLAMP_ADDRESSMODE, this._blurTexture.anisotropicFilteringLevel = 16, this._blurTexture.updateSamplingMode(l.TRILINEAR_SAMPLINGMODE), this._blurTexture.renderParticles = !1, this._blurTexture.ignoreCameraViewport = !0, this._textures = [this._blurTexture], this._options.alphaBlendingMode === 2 ? (this._downSamplePostprocess = new T("HighlightLayerPPP", this._options.blurTextureSizeRatio, null, l.BILINEAR_SAMPLINGMODE, this._scene.getEngine()), this._downSamplePostprocess.externalTextureSamplerBinding = !0, this._downSamplePostprocess.onApplyObservable.add((i) => {
106
- i.setTexture("textureSampler", this._mainTexture);
107
- }), this._horizontalBlurPostprocess = new x("HighlightLayerHBP", new d(1, 0), this._options.blurHorizontalSize, 1, null, l.BILINEAR_SAMPLINGMODE, this._scene.getEngine()), this._horizontalBlurPostprocess.onApplyObservable.add((i) => {
108
- i.setFloat2("screenSize", e, t);
109
- }), this._verticalBlurPostprocess = new x("HighlightLayerVBP", new d(0, 1), this._options.blurVerticalSize, 1, null, l.BILINEAR_SAMPLINGMODE, this._scene.getEngine()), this._verticalBlurPostprocess.onApplyObservable.add((i) => {
110
- i.setFloat2("screenSize", e, t);
111
- }), this._postProcesses = [this._downSamplePostprocess, this._horizontalBlurPostprocess, this._verticalBlurPostprocess]) : (this._horizontalBlurPostprocess = new b("HighlightLayerHBP", new d(1, 0), this._options.blurHorizontalSize / 2, {
112
- width: e,
113
- height: t
114
- }, null, l.BILINEAR_SAMPLINGMODE, this._scene.getEngine(), !1, s), this._horizontalBlurPostprocess.width = e, this._horizontalBlurPostprocess.height = t, this._horizontalBlurPostprocess.externalTextureSamplerBinding = !0, this._horizontalBlurPostprocess.onApplyObservable.add((i) => {
115
- i.setTexture("textureSampler", this._mainTexture);
116
- }), this._verticalBlurPostprocess = new b("HighlightLayerVBP", new d(0, 1), this._options.blurVerticalSize / 2, {
117
- width: e,
118
- height: t
119
- }, null, l.BILINEAR_SAMPLINGMODE, this._scene.getEngine(), !1, s), this._postProcesses = [this._horizontalBlurPostprocess, this._verticalBlurPostprocess]), this._mainTexture.onAfterUnbindObservable.add(() => {
120
- this.onBeforeBlurObservable.notifyObservers(this);
121
- const i = this._blurTexture.renderTarget;
122
- i && (this._scene.postProcessManager.directRender(this._postProcesses, i, !0), this._engine.unBindFramebuffer(i, !0)), this.onAfterBlurObservable.notifyObservers(this);
123
- }), this._postProcesses.map((i) => {
124
- i.autoClear = !1;
125
- });
126
- }
127
- /**
128
- * Returns whether or not the layer needs stencil enabled during the mesh rendering.
129
- */
130
- needStencil() {
131
- return !0;
132
- }
133
- /**
134
- * Checks for the readiness of the element composing the layer.
135
- * @param subMesh the mesh to check for
136
- * @param useInstances specify whether or not to use instances to render the mesh
137
- * @returns true if ready otherwise, false
138
- */
139
- isReady(e, t) {
140
- const s = e.getMaterial(), i = e.getRenderingMesh();
141
- if (!s || !i || !this._meshes)
142
- return !1;
143
- let r = null;
144
- const o = this._meshes[i.uniqueId];
145
- return o && o.glowEmissiveOnly && s && (r = s.emissiveTexture), super._isReady(e, t, r);
146
- }
147
- /**
148
- * Implementation specific of rendering the generating effect on the main canvas.
149
- * @param effect The effect used to render through
150
- * @param renderIndex
151
- */
152
- _internalRender(e, t) {
153
- e.setTexture("textureSampler", this._blurTexture);
154
- const s = this._engine;
155
- s.cacheStencilState(), s.setStencilOperationPass(7681), s.setStencilOperationFail(7680), s.setStencilOperationDepthFail(7680), s.setStencilMask(0), s.setStencilBuffer(!0), s.setStencilFunctionReference(this._instanceGlowingMeshStencilReference), this.outerGlow && t === 0 && (e.setFloat("offset", 0), s.setStencilFunction(517), s.drawElementsType(g.TriangleFillMode, 0, 6)), this.innerGlow && t === 1 && (e.setFloat("offset", 1), s.setStencilFunction(514), s.drawElementsType(g.TriangleFillMode, 0, 6)), s.restoreStencilState();
156
- }
157
- /**
158
- * Returns true if the layer contains information to display, otherwise false.
159
- */
160
- shouldRender() {
161
- return super.shouldRender() ? !!this._meshes : !1;
162
- }
163
- /**
164
- * Returns true if the mesh should render, otherwise false.
165
- * @param mesh The mesh to render
166
- * @returns true if it should render otherwise false
167
- */
168
- _shouldRenderMesh(e) {
169
- return !(this._excludedMeshes && this._excludedMeshes[e.uniqueId] || !super.hasMesh(e));
170
- }
171
- /**
172
- * Returns true if the mesh can be rendered, otherwise false.
173
- * @param mesh The mesh to render
174
- * @param material The material used on the mesh
175
- * @returns true if it can be rendered otherwise false
176
- */
177
- _canRenderMesh(e, t) {
178
- return !0;
179
- }
180
- /**
181
- * Adds specific effects defines.
182
- * @param defines The defines to add specifics to.
183
- */
184
- _addCustomEffectDefines(e) {
185
- e.push("#define HIGHLIGHT");
186
- }
187
- /**
188
- * Sets the required values for both the emissive texture and and the main color.
189
- * @param mesh
190
- * @param subMesh
191
- * @param material
192
- */
193
- _setEmissiveTextureAndColor(e, t, s) {
194
- const i = this._meshes[e.uniqueId];
195
- i ? this._emissiveTextureAndColor.color.set(i.color.r, i.color.g, i.color.b, 1) : this._emissiveTextureAndColor.color.set(this.neutralColor.r, this.neutralColor.g, this.neutralColor.b, this.neutralColor.a), i && i.glowEmissiveOnly && s ? (this._emissiveTextureAndColor.texture = s.emissiveTexture, this._emissiveTextureAndColor.color.set(1, 1, 1, 1)) : this._emissiveTextureAndColor.texture = null;
196
- }
197
- /**
198
- * Add a mesh in the exclusion list to prevent it to impact or being impacted by the highlight layer.
199
- * @param mesh The mesh to exclude from the highlight layer
200
- */
201
- addExcludedMesh(e) {
202
- if (!this._excludedMeshes)
203
- return;
204
- if (!this._excludedMeshes[e.uniqueId]) {
205
- const s = {
206
- mesh: e,
207
- beforeBind: null,
208
- afterRender: null,
209
- stencilState: !1
210
- };
211
- s.beforeBind = e.onBeforeBindObservable.add((i) => {
212
- s.stencilState = i.getEngine().getStencilBuffer(), i.getEngine().setStencilBuffer(!1);
213
- }), s.afterRender = e.onAfterRenderObservable.add((i) => {
214
- i.getEngine().setStencilBuffer(s.stencilState);
215
- }), this._excludedMeshes[e.uniqueId] = s;
216
- }
217
- }
218
- /**
219
- * Remove a mesh from the exclusion list to let it impact or being impacted by the highlight layer.
220
- * @param mesh The mesh to highlight
221
- */
222
- removeExcludedMesh(e) {
223
- if (!this._excludedMeshes)
224
- return;
225
- const t = this._excludedMeshes[e.uniqueId];
226
- t && (t.beforeBind && e.onBeforeBindObservable.remove(t.beforeBind), t.afterRender && e.onAfterRenderObservable.remove(t.afterRender)), this._excludedMeshes[e.uniqueId] = null;
227
- }
228
- /**
229
- * Determine if a given mesh will be highlighted by the current HighlightLayer
230
- * @param mesh mesh to test
231
- * @returns true if the mesh will be highlighted by the current HighlightLayer
232
- */
233
- hasMesh(e) {
234
- return !this._meshes || !super.hasMesh(e) ? !1 : this._meshes[e.uniqueId] !== void 0 && this._meshes[e.uniqueId] !== null;
235
- }
236
- /**
237
- * Add a mesh in the highlight layer in order to make it glow with the chosen color.
238
- * @param mesh The mesh to highlight
239
- * @param color The color of the highlight
240
- * @param glowEmissiveOnly Extract the glow from the emissive texture
241
- */
242
- addMesh(e, t, s = !1) {
243
- if (!this._meshes)
244
- return;
245
- const i = this._meshes[e.uniqueId];
246
- i ? i.color = t : (this._meshes[e.uniqueId] = {
247
- mesh: e,
248
- color: t,
249
- // Lambda required for capture due to Observable this context
250
- observerHighlight: e.onBeforeBindObservable.add((r) => {
251
- this.isEnabled && (this._excludedMeshes && this._excludedMeshes[r.uniqueId] ? this._defaultStencilReference(r) : r.getScene().getEngine().setStencilFunctionReference(this._instanceGlowingMeshStencilReference));
252
- }),
253
- observerDefault: e.onAfterRenderObservable.add((r) => {
254
- this.isEnabled && this._defaultStencilReference(r);
255
- }),
256
- glowEmissiveOnly: s
257
- }, e.onDisposeObservable.add(() => {
258
- this._disposeMesh(e);
259
- })), this._shouldRender = !0;
260
- }
261
- /**
262
- * Remove a mesh from the highlight layer in order to make it stop glowing.
263
- * @param mesh The mesh to highlight
264
- */
265
- removeMesh(e) {
266
- if (!this._meshes)
267
- return;
268
- const t = this._meshes[e.uniqueId];
269
- t && (t.observerHighlight && e.onBeforeBindObservable.remove(t.observerHighlight), t.observerDefault && e.onAfterRenderObservable.remove(t.observerDefault), delete this._meshes[e.uniqueId]), this._shouldRender = !1;
270
- for (const s in this._meshes)
271
- if (this._meshes[s]) {
272
- this._shouldRender = !0;
273
- break;
274
- }
275
- }
276
- /**
277
- * Remove all the meshes currently referenced in the highlight layer
278
- */
279
- removeAllMeshes() {
280
- if (this._meshes) {
281
- for (const e in this._meshes)
282
- if (Object.prototype.hasOwnProperty.call(this._meshes, e)) {
283
- const t = this._meshes[e];
284
- t && this.removeMesh(t.mesh);
285
- }
286
- }
287
- }
288
- /**
289
- * Force the stencil to the normal expected value for none glowing parts
290
- * @param mesh
291
- */
292
- _defaultStencilReference(e) {
293
- e.getScene().getEngine().setStencilFunctionReference(n.NormalMeshStencilReference);
294
- }
295
- /**
296
- * Free any resources and references associated to a mesh.
297
- * Internal use
298
- * @param mesh The mesh to free.
299
- * @internal
300
- */
301
- _disposeMesh(e) {
302
- this.removeMesh(e), this.removeExcludedMesh(e);
303
- }
304
- /**
305
- * Dispose the highlight layer and free resources.
306
- */
307
- dispose() {
308
- if (this._meshes) {
309
- for (const e in this._meshes) {
310
- const t = this._meshes[e];
311
- t && t.mesh && (t.observerHighlight && t.mesh.onBeforeBindObservable.remove(t.observerHighlight), t.observerDefault && t.mesh.onAfterRenderObservable.remove(t.observerDefault));
312
- }
313
- this._meshes = null;
314
- }
315
- if (this._excludedMeshes) {
316
- for (const e in this._excludedMeshes) {
317
- const t = this._excludedMeshes[e];
318
- t && (t.beforeBind && t.mesh.onBeforeBindObservable.remove(t.beforeBind), t.afterRender && t.mesh.onAfterRenderObservable.remove(t.afterRender));
319
- }
320
- this._excludedMeshes = null;
321
- }
322
- super.dispose();
323
- }
324
- /**
325
- * Gets the class name of the effect layer
326
- * @returns the string with the class name of the effect layer
327
- */
328
- getClassName() {
329
- return "HighlightLayer";
330
- }
331
- /**
332
- * Serializes this Highlight layer
333
- * @returns a serialized Highlight layer object
334
- */
335
- serialize() {
336
- const e = _.Serialize(this);
337
- if (e.customType = "BABYLON.HighlightLayer", e.meshes = [], this._meshes)
338
- for (const t in this._meshes) {
339
- const s = this._meshes[t];
340
- s && e.meshes.push({
341
- glowEmissiveOnly: s.glowEmissiveOnly,
342
- color: s.color.asArray(),
343
- meshId: s.mesh.id
344
- });
345
- }
346
- if (e.excludedMeshes = [], this._excludedMeshes)
347
- for (const t in this._excludedMeshes) {
348
- const s = this._excludedMeshes[t];
349
- s && e.excludedMeshes.push(s.mesh.id);
350
- }
351
- return e;
352
- }
353
- /**
354
- * Creates a Highlight layer from parsed Highlight layer data
355
- * @param parsedHightlightLayer defines the Highlight layer data
356
- * @param scene defines the current scene
357
- * @param rootUrl defines the root URL containing the Highlight layer information
358
- * @returns a parsed Highlight layer
359
- */
360
- static Parse(e, t, s) {
361
- const i = _.Parse(() => new n(e.name, t, e.options), e, t, s);
362
- let r;
363
- for (r = 0; r < e.excludedMeshes.length; r++) {
364
- const o = t.getMeshById(e.excludedMeshes[r]);
365
- o && i.addExcludedMesh(o);
366
- }
367
- for (r = 0; r < e.meshes.length; r++) {
368
- const o = e.meshes[r], a = t.getMeshById(o.meshId);
369
- a && i.addMesh(a, w.FromArray(o.color), o.glowEmissiveOnly);
370
- }
371
- return i;
372
- }
373
- }
374
- n.EffectName = "HighlightLayer";
375
- n.NeutralColor = new z(0, 0, 0, 0);
376
- n.GlowingMeshStencilReference = 2;
377
- n.NormalMeshStencilReference = 1;
378
- h([
379
- u()
380
- ], n.prototype, "innerGlow", void 0);
381
- h([
382
- u()
383
- ], n.prototype, "outerGlow", void 0);
384
- h([
385
- u()
386
- ], n.prototype, "blurHorizontalSize", null);
387
- h([
388
- u()
389
- ], n.prototype, "blurVerticalSize", null);
390
- h([
391
- u("options")
392
- ], n.prototype, "_options", void 0);
393
- O("BABYLON.HighlightLayer", n);
394
- export {
395
- n as HighlightLayer
396
- };
@@ -1,224 +0,0 @@
1
- import { __decorate as r } from "../tslib.es6.esm.js";
2
- import { serialize as h } from "../Misc/decorators.esm.js";
3
- import { Vector3 as m, Matrix as S } from "../Maths/math.vector.esm.js";
4
- import { Node as M } from "../node.esm.js";
5
- import { Light as B } from "./light.esm.js";
6
- import { ShadowLight as D } from "./shadowLight.esm.js";
7
- M.AddNodeConstructor("Light_Type_1", (c, t) => () => new i(c, m.Zero(), t));
8
- class i extends D {
9
- /**
10
- * Fix frustum size for the shadow generation. This is disabled if the value is 0.
11
- */
12
- get shadowFrustumSize() {
13
- return this._shadowFrustumSize;
14
- }
15
- /**
16
- * Specifies a fix frustum size for the shadow generation.
17
- */
18
- set shadowFrustumSize(t) {
19
- this._shadowFrustumSize = t, this.forceProjectionMatrixCompute();
20
- }
21
- /**
22
- * Gets the shadow projection scale against the optimal computed one.
23
- * 0.1 by default which means that the projection window is increase by 10% from the optimal size.
24
- * This does not impact in fixed frustum size (shadowFrustumSize being set)
25
- */
26
- get shadowOrthoScale() {
27
- return this._shadowOrthoScale;
28
- }
29
- /**
30
- * Sets the shadow projection scale against the optimal computed one.
31
- * 0.1 by default which means that the projection window is increase by 10% from the optimal size.
32
- * This does not impact in fixed frustum size (shadowFrustumSize being set)
33
- */
34
- set shadowOrthoScale(t) {
35
- this._shadowOrthoScale = t, this.forceProjectionMatrixCompute();
36
- }
37
- /**
38
- * Gets or sets the orthoLeft property used to build the light frustum
39
- */
40
- get orthoLeft() {
41
- return this._orthoLeft;
42
- }
43
- set orthoLeft(t) {
44
- this._orthoLeft = t;
45
- }
46
- /**
47
- * Gets or sets the orthoRight property used to build the light frustum
48
- */
49
- get orthoRight() {
50
- return this._orthoRight;
51
- }
52
- set orthoRight(t) {
53
- this._orthoRight = t;
54
- }
55
- /**
56
- * Gets or sets the orthoTop property used to build the light frustum
57
- */
58
- get orthoTop() {
59
- return this._orthoTop;
60
- }
61
- set orthoTop(t) {
62
- this._orthoTop = t;
63
- }
64
- /**
65
- * Gets or sets the orthoBottom property used to build the light frustum
66
- */
67
- get orthoBottom() {
68
- return this._orthoBottom;
69
- }
70
- set orthoBottom(t) {
71
- this._orthoBottom = t;
72
- }
73
- /**
74
- * Creates a DirectionalLight object in the scene, oriented towards the passed direction (Vector3).
75
- * The directional light is emitted from everywhere in the given direction.
76
- * It can cast shadows.
77
- * Documentation : https://doc.babylonjs.com/features/featuresDeepDive/lights/lights_introduction
78
- * @param name The friendly name of the light
79
- * @param direction The direction of the light
80
- * @param scene The scene the light belongs to
81
- */
82
- constructor(t, o, s) {
83
- super(t, s), this._shadowFrustumSize = 0, this._shadowOrthoScale = 0.1, this.autoUpdateExtends = !0, this.autoCalcShadowZBounds = !1, this._orthoLeft = Number.MAX_VALUE, this._orthoRight = Number.MIN_VALUE, this._orthoTop = Number.MIN_VALUE, this._orthoBottom = Number.MAX_VALUE, this.position = o.scale(-1), this.direction = o;
84
- }
85
- /**
86
- * Returns the string "DirectionalLight".
87
- * @returns The class name
88
- */
89
- getClassName() {
90
- return "DirectionalLight";
91
- }
92
- /**
93
- * Returns the integer 1.
94
- * @returns The light Type id as a constant defines in Light.LIGHTTYPEID_x
95
- */
96
- getTypeID() {
97
- return B.LIGHTTYPEID_DIRECTIONALLIGHT;
98
- }
99
- /**
100
- * Sets the passed matrix "matrix" as projection matrix for the shadows cast by the light according to the passed view matrix.
101
- * Returns the DirectionalLight Shadow projection matrix.
102
- * @param matrix
103
- * @param viewMatrix
104
- * @param renderList
105
- */
106
- _setDefaultShadowProjectionMatrix(t, o, s) {
107
- this.shadowFrustumSize > 0 ? this._setDefaultFixedFrustumShadowProjectionMatrix(t) : this._setDefaultAutoExtendShadowProjectionMatrix(t, o, s);
108
- }
109
- /**
110
- * Sets the passed matrix "matrix" as fixed frustum projection matrix for the shadows cast by the light according to the passed view matrix.
111
- * Returns the DirectionalLight Shadow projection matrix.
112
- * @param matrix
113
- */
114
- _setDefaultFixedFrustumShadowProjectionMatrix(t) {
115
- const o = this.getScene().activeCamera;
116
- o && S.OrthoLHToRef(this.shadowFrustumSize, this.shadowFrustumSize, this.shadowMinZ !== void 0 ? this.shadowMinZ : o.minZ, this.shadowMaxZ !== void 0 ? this.shadowMaxZ : o.maxZ, t, this.getScene().getEngine().isNDCHalfZRange);
117
- }
118
- /**
119
- * Sets the passed matrix "matrix" as auto extend projection matrix for the shadows cast by the light according to the passed view matrix.
120
- * Returns the DirectionalLight Shadow projection matrix.
121
- * @param matrix
122
- * @param viewMatrix
123
- * @param renderList
124
- */
125
- _setDefaultAutoExtendShadowProjectionMatrix(t, o, s) {
126
- const n = this.getScene().activeCamera;
127
- if (!n)
128
- return;
129
- if (this.autoUpdateExtends || this._orthoLeft === Number.MAX_VALUE) {
130
- const e = m.Zero();
131
- this._orthoLeft = Number.MAX_VALUE, this._orthoRight = Number.MIN_VALUE, this._orthoTop = Number.MIN_VALUE, this._orthoBottom = Number.MAX_VALUE;
132
- let a = Number.MAX_VALUE, f = Number.MIN_VALUE;
133
- for (let u = 0; u < s.length; u++) {
134
- const L = s[u];
135
- if (!L)
136
- continue;
137
- const x = L.getBoundingInfo().boundingBox;
138
- for (let d = 0; d < x.vectorsWorld.length; d++)
139
- m.TransformCoordinatesToRef(x.vectorsWorld[d], o, e), e.x < this._orthoLeft && (this._orthoLeft = e.x), e.y < this._orthoBottom && (this._orthoBottom = e.y), e.x > this._orthoRight && (this._orthoRight = e.x), e.y > this._orthoTop && (this._orthoTop = e.y), this.autoCalcShadowZBounds && (e.z < a && (a = e.z), e.z > f && (f = e.z));
140
- }
141
- this.autoCalcShadowZBounds && (this._shadowMinZ = a, this._shadowMaxZ = f);
142
- }
143
- const _ = this._orthoRight - this._orthoLeft, g = this._orthoTop - this._orthoBottom, p = this.shadowMinZ !== void 0 ? this.shadowMinZ : n.minZ, l = this.shadowMaxZ !== void 0 ? this.shadowMaxZ : n.maxZ, w = this.getScene().getEngine().useReverseDepthBuffer;
144
- S.OrthoOffCenterLHToRef(this._orthoLeft - _ * this.shadowOrthoScale, this._orthoRight + _ * this.shadowOrthoScale, this._orthoBottom - g * this.shadowOrthoScale, this._orthoTop + g * this.shadowOrthoScale, w ? l : p, w ? p : l, t, this.getScene().getEngine().isNDCHalfZRange);
145
- }
146
- _buildUniformLayout() {
147
- this._uniformBuffer.addUniform("vLightData", 4), this._uniformBuffer.addUniform("vLightDiffuse", 4), this._uniformBuffer.addUniform("vLightSpecular", 4), this._uniformBuffer.addUniform("shadowsInfo", 3), this._uniformBuffer.addUniform("depthValues", 2), this._uniformBuffer.create();
148
- }
149
- /**
150
- * Sets the passed Effect object with the DirectionalLight transformed position (or position if not parented) and the passed name.
151
- * @param effect The effect to update
152
- * @param lightIndex The index of the light in the effect to update
153
- * @returns The directional light
154
- */
155
- transferToEffect(t, o) {
156
- return this.computeTransformedInformation() ? (this._uniformBuffer.updateFloat4("vLightData", this.transformedDirection.x, this.transformedDirection.y, this.transformedDirection.z, 1, o), this) : (this._uniformBuffer.updateFloat4("vLightData", this.direction.x, this.direction.y, this.direction.z, 1, o), this);
157
- }
158
- transferToNodeMaterialEffect(t, o) {
159
- return this.computeTransformedInformation() ? (t.setFloat3(o, this.transformedDirection.x, this.transformedDirection.y, this.transformedDirection.z), this) : (t.setFloat3(o, this.direction.x, this.direction.y, this.direction.z), this);
160
- }
161
- /**
162
- * Gets the minZ used for shadow according to both the scene and the light.
163
- *
164
- * Values are fixed on directional lights as it relies on an ortho projection hence the need to convert being
165
- * -1 and 1 to 0 and 1 doing (depth + min) / (min + max) -> (depth + 1) / (1 + 1) -> (depth * 0.5) + 0.5.
166
- * (when not using reverse depth buffer / NDC half Z range)
167
- * @param activeCamera The camera we are returning the min for
168
- * @returns the depth min z
169
- */
170
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
171
- getDepthMinZ(t) {
172
- const o = this._scene.getEngine();
173
- return !o.useReverseDepthBuffer && o.isNDCHalfZRange ? 0 : 1;
174
- }
175
- /**
176
- * Gets the maxZ used for shadow according to both the scene and the light.
177
- *
178
- * Values are fixed on directional lights as it relies on an ortho projection hence the need to convert being
179
- * -1 and 1 to 0 and 1 doing (depth + min) / (min + max) -> (depth + 1) / (1 + 1) -> (depth * 0.5) + 0.5.
180
- * (when not using reverse depth buffer / NDC half Z range)
181
- * @param activeCamera The camera we are returning the max for
182
- * @returns the depth max z
183
- */
184
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
185
- getDepthMaxZ(t) {
186
- const o = this._scene.getEngine();
187
- return o.useReverseDepthBuffer && o.isNDCHalfZRange ? 0 : 1;
188
- }
189
- /**
190
- * Prepares the list of defines specific to the light type.
191
- * @param defines the list of defines
192
- * @param lightIndex defines the index of the light for the effect
193
- */
194
- prepareLightSpecificDefines(t, o) {
195
- t["DIRLIGHT" + o] = !0;
196
- }
197
- }
198
- r([
199
- h()
200
- ], i.prototype, "shadowFrustumSize", null);
201
- r([
202
- h()
203
- ], i.prototype, "shadowOrthoScale", null);
204
- r([
205
- h()
206
- ], i.prototype, "autoUpdateExtends", void 0);
207
- r([
208
- h()
209
- ], i.prototype, "autoCalcShadowZBounds", void 0);
210
- r([
211
- h("orthoLeft")
212
- ], i.prototype, "_orthoLeft", void 0);
213
- r([
214
- h("orthoRight")
215
- ], i.prototype, "_orthoRight", void 0);
216
- r([
217
- h("orthoTop")
218
- ], i.prototype, "_orthoTop", void 0);
219
- r([
220
- h("orthoBottom")
221
- ], i.prototype, "_orthoBottom", void 0);
222
- export {
223
- i as DirectionalLight
224
- };