@needle-tools/three 0.169.20-experimental.0 → 0.183.2-canary.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1051) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +5 -6
  3. package/build/three.cjs +54184 -56703
  4. package/build/three.core.js +59506 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +11645 -73000
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +648 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +53912 -51652
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +53888 -51806
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  15. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  16. package/examples/jsm/Addons.js +5 -15
  17. package/examples/jsm/animation/AnimationClipCreator.js +58 -6
  18. package/examples/jsm/animation/CCDIKSolver.js +152 -45
  19. package/examples/jsm/capabilities/WebGL.js +28 -29
  20. package/examples/jsm/capabilities/WebGPU.js +19 -17
  21. package/examples/jsm/controls/ArcballControls.js +474 -178
  22. package/examples/jsm/controls/DragControls.js +100 -58
  23. package/examples/jsm/controls/FirstPersonControls.js +116 -6
  24. package/examples/jsm/controls/FlyControls.js +50 -2
  25. package/examples/jsm/controls/MapControls.js +96 -8
  26. package/examples/jsm/controls/OrbitControls.js +496 -57
  27. package/examples/jsm/controls/PointerLockControls.js +115 -22
  28. package/examples/jsm/controls/TrackballControls.js +166 -14
  29. package/examples/jsm/controls/TransformControls.js +336 -26
  30. package/examples/jsm/csm/CSM.js +232 -18
  31. package/examples/jsm/csm/CSMFrustum.js +61 -4
  32. package/examples/jsm/csm/CSMHelper.js +50 -0
  33. package/examples/jsm/csm/CSMShader.js +13 -1
  34. package/examples/jsm/csm/CSMShadowNode.js +599 -0
  35. package/examples/jsm/curves/CurveExtras.js +303 -31
  36. package/examples/jsm/curves/NURBSCurve.js +91 -16
  37. package/examples/jsm/curves/NURBSSurface.js +52 -6
  38. package/examples/jsm/curves/NURBSUtils.js +102 -112
  39. package/examples/jsm/curves/NURBSVolume.js +24 -4
  40. package/examples/jsm/effects/AnaglyphEffect.js +134 -7
  41. package/examples/jsm/effects/AsciiEffect.js +69 -22
  42. package/examples/jsm/effects/OutlineEffect.js +61 -111
  43. package/examples/jsm/effects/ParallaxBarrierEffect.js +30 -0
  44. package/examples/jsm/effects/StereoEffect.js +31 -0
  45. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  46. package/examples/jsm/environments/DebugEnvironment.js +50 -0
  47. package/examples/jsm/environments/RoomEnvironment.js +83 -42
  48. package/examples/jsm/exporters/DRACOExporter.js +56 -14
  49. package/examples/jsm/exporters/EXRExporter.js +40 -9
  50. package/examples/jsm/exporters/GLTFExporter.js +502 -169
  51. package/examples/jsm/exporters/OBJExporter.js +21 -1
  52. package/examples/jsm/exporters/PLYExporter.js +44 -12
  53. package/examples/jsm/exporters/STLExporter.js +27 -5
  54. package/examples/jsm/exporters/USDZExporter.js +781 -291
  55. package/examples/jsm/geometries/BoxLineGeometry.js +23 -0
  56. package/examples/jsm/geometries/ConvexGeometry.js +19 -0
  57. package/examples/jsm/geometries/DecalGeometry.js +91 -30
  58. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  59. package/examples/jsm/geometries/ParametricGeometry.js +38 -5
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +68 -7
  61. package/examples/jsm/geometries/TeapotGeometry.js +23 -38
  62. package/examples/jsm/geometries/TextGeometry.js +48 -29
  63. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  64. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  65. package/examples/jsm/helpers/LightProbeHelper.js +36 -0
  66. package/examples/jsm/helpers/LightProbeHelperGPU.js +38 -1
  67. package/examples/jsm/helpers/OctreeHelper.js +36 -0
  68. package/examples/jsm/helpers/PositionalAudioHelper.js +60 -0
  69. package/examples/jsm/helpers/RapierHelper.js +59 -0
  70. package/examples/jsm/helpers/RectAreaLightHelper.js +36 -3
  71. package/examples/jsm/helpers/TextureHelper.js +28 -0
  72. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  73. package/examples/jsm/helpers/VertexNormalsHelper.js +61 -2
  74. package/examples/jsm/helpers/VertexTangentsHelper.js +47 -2
  75. package/examples/jsm/helpers/ViewHelper.js +181 -9
  76. package/examples/jsm/inspector/Inspector.js +487 -0
  77. package/examples/jsm/inspector/RendererInspector.js +425 -0
  78. package/examples/jsm/inspector/tabs/Console.js +238 -0
  79. package/examples/jsm/inspector/tabs/Parameters.js +348 -0
  80. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  81. package/examples/jsm/inspector/tabs/Viewer.js +166 -0
  82. package/examples/jsm/inspector/ui/Graph.js +95 -0
  83. package/examples/jsm/inspector/ui/Item.js +170 -0
  84. package/examples/jsm/inspector/ui/List.js +75 -0
  85. package/examples/jsm/inspector/ui/Profiler.js +1975 -0
  86. package/examples/jsm/inspector/ui/Style.js +1613 -0
  87. package/examples/jsm/inspector/ui/Tab.js +233 -0
  88. package/examples/jsm/inspector/ui/Values.js +439 -0
  89. package/examples/jsm/inspector/ui/utils.js +56 -0
  90. package/examples/jsm/interactive/HTMLMesh.js +43 -12
  91. package/examples/jsm/interactive/InteractiveGroup.js +170 -52
  92. package/examples/jsm/interactive/SelectionBox.js +106 -9
  93. package/examples/jsm/interactive/SelectionHelper.js +76 -30
  94. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  95. package/examples/jsm/libs/meshopt_decoder.module.js +76 -58
  96. package/examples/jsm/libs/motion-controllers.module.js +1 -1
  97. package/examples/jsm/lighting/TiledLighting.js +42 -0
  98. package/examples/jsm/lights/LightProbeGenerator.js +44 -7
  99. package/examples/jsm/lights/RectAreaLightTexturesLib.js +50 -14
  100. package/examples/jsm/lights/RectAreaLightUniformsLib.js +16 -0
  101. package/examples/jsm/lines/Line2.js +41 -4
  102. package/examples/jsm/lines/LineGeometry.js +80 -2
  103. package/examples/jsm/lines/LineMaterial.js +105 -5
  104. package/examples/jsm/lines/LineSegments2.js +54 -4
  105. package/examples/jsm/lines/LineSegmentsGeometry.js +65 -8
  106. package/examples/jsm/lines/Wireframe.js +41 -4
  107. package/examples/jsm/lines/WireframeGeometry2.js +27 -2
  108. package/examples/jsm/lines/webgpu/Line2.js +28 -2
  109. package/examples/jsm/lines/webgpu/LineSegments2.js +59 -24
  110. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  111. package/examples/jsm/loaders/3DMLoader.js +78 -6
  112. package/examples/jsm/loaders/3MFLoader.js +148 -7
  113. package/examples/jsm/loaders/AMFLoader.js +34 -14
  114. package/examples/jsm/loaders/BVHLoader.js +59 -12
  115. package/examples/jsm/loaders/ColladaLoader.js +61 -4027
  116. package/examples/jsm/loaders/DDSLoader.js +68 -1
  117. package/examples/jsm/loaders/DRACOLoader.js +146 -22
  118. package/examples/jsm/loaders/EXRLoader.js +255 -34
  119. package/examples/jsm/loaders/FBXLoader.js +80 -42
  120. package/examples/jsm/loaders/FontLoader.js +83 -6
  121. package/examples/jsm/loaders/GCodeLoader.js +71 -14
  122. package/examples/jsm/loaders/GLTFLoader.js +381 -263
  123. package/examples/jsm/loaders/HDRCubeTextureLoader.js +52 -3
  124. package/examples/jsm/loaders/HDRLoader.js +485 -0
  125. package/examples/jsm/loaders/IESLoader.js +42 -0
  126. package/examples/jsm/loaders/KMZLoader.js +39 -6
  127. package/examples/jsm/loaders/KTX2Loader.js +124 -48
  128. package/examples/jsm/loaders/KTXLoader.js +31 -10
  129. package/examples/jsm/loaders/LDrawLoader.js +192 -145
  130. package/examples/jsm/loaders/LUT3dlLoader.js +47 -10
  131. package/examples/jsm/loaders/LUTCubeLoader.js +46 -9
  132. package/examples/jsm/loaders/LUTImageLoader.js +79 -38
  133. package/examples/jsm/loaders/LWOLoader.js +54 -59
  134. package/examples/jsm/loaders/LottieLoader.js +54 -1
  135. package/examples/jsm/loaders/MD2Loader.js +37 -1
  136. package/examples/jsm/loaders/MDDLoader.js +57 -12
  137. package/examples/jsm/loaders/MTLLoader.js +60 -35
  138. package/examples/jsm/loaders/MaterialXLoader.js +268 -34
  139. package/examples/jsm/loaders/NRRDLoader.js +40 -8
  140. package/examples/jsm/loaders/OBJLoader.js +51 -2
  141. package/examples/jsm/loaders/PCDLoader.js +173 -21
  142. package/examples/jsm/loaders/PDBLoader.js +41 -2
  143. package/examples/jsm/loaders/PLYLoader.js +70 -39
  144. package/examples/jsm/loaders/PVRLoader.js +25 -6
  145. package/examples/jsm/loaders/RGBELoader.js +6 -438
  146. package/examples/jsm/loaders/STLLoader.js +48 -38
  147. package/examples/jsm/loaders/SVGLoader.js +119 -25
  148. package/examples/jsm/loaders/TDSLoader.js +92 -74
  149. package/examples/jsm/loaders/TGALoader.js +23 -2
  150. package/examples/jsm/loaders/TIFFLoader.js +23 -0
  151. package/examples/jsm/loaders/TTFLoader.js +50 -3
  152. package/examples/jsm/loaders/USDLoader.js +279 -0
  153. package/examples/jsm/loaders/USDZLoader.js +4 -858
  154. package/examples/jsm/loaders/UltraHDRLoader.js +338 -166
  155. package/examples/jsm/loaders/VOXLoader.js +688 -87
  156. package/examples/jsm/loaders/VRMLLoader.js +121 -12
  157. package/examples/jsm/loaders/VTKLoader.js +77 -25
  158. package/examples/jsm/loaders/XYZLoader.js +36 -0
  159. package/examples/jsm/loaders/collada/ColladaComposer.js +2950 -0
  160. package/examples/jsm/loaders/collada/ColladaParser.js +1962 -0
  161. package/examples/jsm/loaders/lwo/IFFParser.js +77 -77
  162. package/examples/jsm/loaders/usd/USDAParser.js +822 -0
  163. package/examples/jsm/loaders/usd/USDCParser.js +1852 -0
  164. package/examples/jsm/loaders/usd/USDComposer.js +4041 -0
  165. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  166. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  167. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  168. package/examples/jsm/math/Capsule.js +91 -14
  169. package/examples/jsm/math/ColorConverter.js +22 -0
  170. package/examples/jsm/math/ColorSpaces.js +74 -2
  171. package/examples/jsm/math/ConvexHull.js +517 -93
  172. package/examples/jsm/math/ImprovedNoise.js +32 -15
  173. package/examples/jsm/math/Lut.js +113 -0
  174. package/examples/jsm/math/MeshSurfaceSampler.js +78 -13
  175. package/examples/jsm/math/OBB.js +141 -29
  176. package/examples/jsm/math/Octree.js +283 -7
  177. package/examples/jsm/math/SimplexNoise.js +68 -42
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +45 -25
  179. package/examples/jsm/misc/GPUComputationRenderer.js +96 -20
  180. package/examples/jsm/misc/Gyroscope.js +12 -0
  181. package/examples/jsm/misc/MD2Character.js +117 -2
  182. package/examples/jsm/misc/MD2CharacterComplex.js +175 -11
  183. package/examples/jsm/misc/MorphAnimMesh.js +44 -0
  184. package/examples/jsm/misc/MorphBlendMesh.js +103 -0
  185. package/examples/jsm/misc/ProgressiveLightMap.js +100 -54
  186. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  187. package/examples/jsm/misc/RollerCoaster.js +57 -0
  188. package/examples/jsm/misc/TubePainter.js +437 -40
  189. package/examples/jsm/misc/Volume.js +123 -76
  190. package/examples/jsm/misc/VolumeSlice.js +95 -49
  191. package/examples/jsm/modifiers/CurveModifier.js +66 -38
  192. package/examples/jsm/modifiers/CurveModifierGPU.js +42 -19
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +20 -0
  194. package/examples/jsm/modifiers/SimplifyModifier.js +24 -10
  195. package/examples/jsm/modifiers/TessellateModifier.js +35 -2
  196. package/examples/jsm/objects/GroundedSkybox.js +25 -6
  197. package/examples/jsm/objects/Lensflare.js +94 -2
  198. package/examples/jsm/objects/LensflareMesh.js +64 -10
  199. package/examples/jsm/objects/MarchingCubes.js +90 -5
  200. package/examples/jsm/objects/Reflector.js +76 -2
  201. package/examples/jsm/objects/ReflectorForSSRPass.js +41 -0
  202. package/examples/jsm/objects/Refractor.js +62 -0
  203. package/examples/jsm/objects/ShadowMesh.js +54 -4
  204. package/examples/jsm/objects/Sky.js +106 -16
  205. package/examples/jsm/objects/SkyMesh.js +211 -38
  206. package/examples/jsm/objects/Water.js +49 -8
  207. package/examples/jsm/objects/Water2.js +49 -7
  208. package/examples/jsm/objects/Water2Mesh.js +50 -9
  209. package/examples/jsm/objects/WaterMesh.js +136 -43
  210. package/examples/jsm/physics/AmmoPhysics.js +60 -7
  211. package/examples/jsm/physics/JoltPhysics.js +65 -12
  212. package/examples/jsm/physics/RapierPhysics.js +217 -21
  213. package/examples/jsm/postprocessing/AfterimagePass.js +110 -29
  214. package/examples/jsm/postprocessing/BloomPass.js +128 -26
  215. package/examples/jsm/postprocessing/BokehPass.js +99 -22
  216. package/examples/jsm/postprocessing/ClearPass.js +54 -3
  217. package/examples/jsm/postprocessing/CubeTexturePass.js +82 -21
  218. package/examples/jsm/postprocessing/DotScreenPass.js +59 -10
  219. package/examples/jsm/postprocessing/EffectComposer.js +140 -6
  220. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  221. package/examples/jsm/postprocessing/FilmPass.js +54 -5
  222. package/examples/jsm/postprocessing/GTAOPass.js +202 -57
  223. package/examples/jsm/postprocessing/GlitchPass.js +86 -34
  224. package/examples/jsm/postprocessing/HalftonePass.js +65 -10
  225. package/examples/jsm/postprocessing/LUTPass.js +38 -8
  226. package/examples/jsm/postprocessing/MaskPass.js +91 -0
  227. package/examples/jsm/postprocessing/OutlinePass.js +272 -135
  228. package/examples/jsm/postprocessing/OutputPass.js +65 -14
  229. package/examples/jsm/postprocessing/Pass.js +100 -4
  230. package/examples/jsm/postprocessing/RenderPass.js +94 -0
  231. package/examples/jsm/postprocessing/RenderPixelatedPass.js +124 -45
  232. package/examples/jsm/postprocessing/RenderTransitionPass.js +120 -21
  233. package/examples/jsm/postprocessing/SAOPass.js +128 -55
  234. package/examples/jsm/postprocessing/SMAAPass.js +106 -75
  235. package/examples/jsm/postprocessing/SSAARenderPass.js +118 -35
  236. package/examples/jsm/postprocessing/SSAOPass.js +173 -60
  237. package/examples/jsm/postprocessing/SSRPass.js +268 -53
  238. package/examples/jsm/postprocessing/SavePass.js +69 -16
  239. package/examples/jsm/postprocessing/ShaderPass.js +65 -7
  240. package/examples/jsm/postprocessing/TAARenderPass.js +79 -24
  241. package/examples/jsm/postprocessing/TexturePass.js +72 -8
  242. package/examples/jsm/postprocessing/UnrealBloomPass.js +168 -59
  243. package/examples/jsm/renderers/CSS2DRenderer.js +98 -5
  244. package/examples/jsm/renderers/CSS3DRenderer.js +111 -7
  245. package/examples/jsm/renderers/Projector.js +288 -32
  246. package/examples/jsm/renderers/SVGRenderer.js +323 -61
  247. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +3 -1
  248. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  249. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +5 -1
  250. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +12 -5
  251. package/examples/jsm/shaders/AfterimageShader.js +8 -3
  252. package/examples/jsm/shaders/BasicShader.js +8 -1
  253. package/examples/jsm/shaders/BleachBypassShader.js +10 -3
  254. package/examples/jsm/shaders/BlendShader.js +8 -1
  255. package/examples/jsm/shaders/BokehShader.js +9 -3
  256. package/examples/jsm/shaders/BokehShader2.js +11 -4
  257. package/examples/jsm/shaders/BrightnessContrastShader.js +10 -4
  258. package/examples/jsm/shaders/ColorCorrectionShader.js +8 -1
  259. package/examples/jsm/shaders/ColorifyShader.js +8 -1
  260. package/examples/jsm/shaders/ConvolutionShader.js +9 -38
  261. package/examples/jsm/shaders/CopyShader.js +8 -1
  262. package/examples/jsm/shaders/DOFMipMapShader.js +10 -3
  263. package/examples/jsm/shaders/DepthLimitedBlurShader.js +10 -1
  264. package/examples/jsm/shaders/DigitalGlitch.js +10 -7
  265. package/examples/jsm/shaders/DotScreenShader.js +8 -3
  266. package/examples/jsm/shaders/ExposureShader.js +8 -1
  267. package/examples/jsm/shaders/FXAAShader.js +233 -221
  268. package/examples/jsm/shaders/FilmShader.js +13 -0
  269. package/examples/jsm/shaders/FocusShader.js +8 -3
  270. package/examples/jsm/shaders/FreiChenShader.js +10 -3
  271. package/examples/jsm/shaders/GTAOShader.js +55 -45
  272. package/examples/jsm/shaders/GammaCorrectionShader.js +11 -2
  273. package/examples/jsm/shaders/HalftoneShader.js +24 -4
  274. package/examples/jsm/shaders/HorizontalBlurShader.js +12 -3
  275. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +9 -2
  276. package/examples/jsm/shaders/HueSaturationShader.js +10 -3
  277. package/examples/jsm/shaders/KaleidoShader.js +11 -4
  278. package/examples/jsm/shaders/LuminosityHighPassShader.js +8 -4
  279. package/examples/jsm/shaders/LuminosityShader.js +8 -2
  280. package/examples/jsm/shaders/MirrorShader.js +10 -4
  281. package/examples/jsm/shaders/NormalMapShader.js +7 -2
  282. package/examples/jsm/shaders/OutputShader.js +19 -1
  283. package/examples/jsm/shaders/PoissonDenoiseShader.js +30 -17
  284. package/examples/jsm/shaders/RGBShiftShader.js +8 -1
  285. package/examples/jsm/shaders/SAOShader.js +27 -5
  286. package/examples/jsm/shaders/SMAAShader.js +24 -1
  287. package/examples/jsm/shaders/SSAOShader.js +37 -6
  288. package/examples/jsm/shaders/SSRShader.js +32 -6
  289. package/examples/jsm/shaders/SepiaShader.js +8 -3
  290. package/examples/jsm/shaders/SobelOperatorShader.js +9 -3
  291. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +13 -8
  292. package/examples/jsm/shaders/TechnicolorShader.js +10 -4
  293. package/examples/jsm/shaders/ToonShader.js +29 -6
  294. package/examples/jsm/shaders/TriangleBlurShader.js +9 -4
  295. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +19 -6
  296. package/examples/jsm/shaders/VelocityShader.js +8 -1
  297. package/examples/jsm/shaders/VerticalBlurShader.js +9 -2
  298. package/examples/jsm/shaders/VerticalTiltShiftShader.js +8 -1
  299. package/examples/jsm/shaders/VignetteShader.js +8 -3
  300. package/examples/jsm/shaders/VolumeShader.js +11 -2
  301. package/examples/jsm/shaders/WaterRefractionShader.js +11 -0
  302. package/examples/jsm/textures/FlakesTexture.js +14 -0
  303. package/examples/jsm/transpiler/AST.js +436 -31
  304. package/examples/jsm/transpiler/GLSLDecoder.js +380 -135
  305. package/examples/jsm/transpiler/Linker.js +327 -0
  306. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -1
  307. package/examples/jsm/transpiler/TSLEncoder.js +363 -97
  308. package/examples/jsm/transpiler/Transpiler.js +50 -1
  309. package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
  310. package/examples/jsm/transpiler/WGSLEncoder.js +839 -0
  311. package/examples/jsm/tsl/display/AfterImageNode.js +244 -0
  312. package/examples/jsm/tsl/display/AnaglyphPassNode.js +549 -0
  313. package/examples/jsm/tsl/display/AnamorphicNode.js +282 -0
  314. package/examples/jsm/tsl/display/BilateralBlurNode.js +364 -0
  315. package/{src/nodes → examples/jsm/tsl}/display/BleachBypass.js +11 -4
  316. package/examples/jsm/tsl/display/BloomNode.js +534 -0
  317. package/examples/jsm/tsl/display/CRT.js +150 -0
  318. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +207 -0
  319. package/examples/jsm/tsl/display/DenoiseNode.js +334 -0
  320. package/examples/jsm/tsl/display/DepthOfFieldNode.js +554 -0
  321. package/examples/jsm/tsl/display/DotScreenNode.js +104 -0
  322. package/examples/jsm/tsl/display/FXAANode.js +365 -0
  323. package/examples/jsm/tsl/display/FilmNode.js +101 -0
  324. package/examples/jsm/tsl/display/GTAONode.js +571 -0
  325. package/examples/jsm/tsl/display/GaussianBlurNode.js +389 -0
  326. package/examples/jsm/tsl/display/GodraysNode.js +624 -0
  327. package/examples/jsm/tsl/display/LensflareNode.js +279 -0
  328. package/examples/jsm/tsl/display/Lut3DNode.js +109 -0
  329. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  330. package/examples/jsm/tsl/display/OutlineNode.js +762 -0
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  1027. package/src/nodes/display/FXAANode.js +0 -332
  1028. package/src/nodes/display/FilmNode.js +0 -56
  1029. package/src/nodes/display/GTAONode.js +0 -331
  1030. package/src/nodes/display/GaussianBlurNode.js +0 -213
  1031. package/src/nodes/display/Lut3DNode.js +0 -57
  1032. package/src/nodes/display/MotionBlur.js +0 -25
  1033. package/src/nodes/display/ParallaxBarrierPassNode.js +0 -58
  1034. package/src/nodes/display/PixelationPassNode.js +0 -213
  1035. package/src/nodes/display/PosterizeNode.js +0 -33
  1036. package/src/nodes/display/RGBShiftNode.js +0 -53
  1037. package/src/nodes/display/StereoCompositePassNode.js +0 -110
  1038. package/src/nodes/display/TransitionNode.js +0 -80
  1039. package/src/nodes/fog/FogExp2Node.js +0 -35
  1040. package/src/nodes/fog/FogNode.js +0 -50
  1041. package/src/nodes/fog/FogRangeNode.js +0 -36
  1042. package/src/nodes/functions/BSDF/DFGApprox.js +0 -30
  1043. package/src/nodes/utils/EquirectUVNode.js +0 -36
  1044. package/src/nodes/utils/MatcapUVNode.js +0 -33
  1045. package/src/nodes/utils/OscNode.js +0 -85
  1046. package/src/nodes/utils/SpriteSheetUVNode.js +0 -45
  1047. package/src/nodes/utils/TimerNode.js +0 -97
  1048. package/src/nodes/utils/TriplanarTexturesNode.js +0 -64
  1049. package/src/renderers/common/nodes/Nodes.js +0 -534
  1050. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  1051. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -136
@@ -1,17 +1,19 @@
1
- // Ported from Stefan Gustavson's java implementation
2
- // http://staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
3
- // Read Stefan's excellent paper for details on how this code works.
4
- //
5
- // Sean McCullough banksean@gmail.com
6
- //
7
- // Added 4D noise
8
-
9
1
  /**
10
- * You can pass in a random number generator object if you like.
11
- * It is assumed to have a random() method.
2
+ * A utility class providing noise functions.
3
+ *
4
+ * The code is based on [Simplex noise demystified](https://web.archive.org/web/20210210162332/http://staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf)
5
+ * by Stefan Gustavson, 2005.
6
+ *
7
+ * @three_import import { SimplexNoise } from 'three/addons/math/SimplexNoise.js';
12
8
  */
13
9
  class SimplexNoise {
14
10
 
11
+ /**
12
+ * Constructs a new simplex noise object.
13
+ *
14
+ * @param {Object} [r=Math] - A math utility class that holds a `random()` method. This makes it
15
+ * possible to pass in custom random number generator.
16
+ */
15
17
  constructor( r = Math ) {
16
18
 
17
19
  this.grad3 = [[ 1, 1, 0 ], [ - 1, 1, 0 ], [ 1, - 1, 0 ], [ - 1, - 1, 0 ],
@@ -58,24 +60,13 @@ class SimplexNoise {
58
60
 
59
61
  }
60
62
 
61
- dot( g, x, y ) {
62
-
63
- return g[ 0 ] * x + g[ 1 ] * y;
64
-
65
- }
66
-
67
- dot3( g, x, y, z ) {
68
-
69
- return g[ 0 ] * x + g[ 1 ] * y + g[ 2 ] * z;
70
-
71
- }
72
-
73
- dot4( g, x, y, z, w ) {
74
-
75
- return g[ 0 ] * x + g[ 1 ] * y + g[ 2 ] * z + g[ 3 ] * w;
76
-
77
- }
78
-
63
+ /**
64
+ * A 2D simplex noise method.
65
+ *
66
+ * @param {number} xin - The x coordinate.
67
+ * @param {number} yin - The y coordinate.
68
+ * @return {number} The noise value.
69
+ */
79
70
  noise( xin, yin ) {
80
71
 
81
72
  let n0; // Noise contributions from the three corners
@@ -129,7 +120,7 @@ class SimplexNoise {
129
120
  else {
130
121
 
131
122
  t0 *= t0;
132
- n0 = t0 * t0 * this.dot( this.grad3[ gi0 ], x0, y0 ); // (x,y) of grad3 used for 2D gradient
123
+ n0 = t0 * t0 * this._dot( this.grad3[ gi0 ], x0, y0 ); // (x,y) of grad3 used for 2D gradient
133
124
 
134
125
  }
135
126
 
@@ -138,7 +129,7 @@ class SimplexNoise {
138
129
  else {
139
130
 
140
131
  t1 *= t1;
141
- n1 = t1 * t1 * this.dot( this.grad3[ gi1 ], x1, y1 );
132
+ n1 = t1 * t1 * this._dot( this.grad3[ gi1 ], x1, y1 );
142
133
 
143
134
  }
144
135
 
@@ -147,7 +138,7 @@ class SimplexNoise {
147
138
  else {
148
139
 
149
140
  t2 *= t2;
150
- n2 = t2 * t2 * this.dot( this.grad3[ gi2 ], x2, y2 );
141
+ n2 = t2 * t2 * this._dot( this.grad3[ gi2 ], x2, y2 );
151
142
 
152
143
  }
153
144
 
@@ -157,7 +148,14 @@ class SimplexNoise {
157
148
 
158
149
  }
159
150
 
160
- // 3D simplex noise
151
+ /**
152
+ * A 3D simplex noise method.
153
+ *
154
+ * @param {number} xin - The x coordinate.
155
+ * @param {number} yin - The y coordinate.
156
+ * @param {number} zin - The z coordinate.
157
+ * @return {number} The noise value.
158
+ */
161
159
  noise3d( xin, yin, zin ) {
162
160
 
163
161
  let n0; // Noise contributions from the four corners
@@ -257,7 +255,7 @@ class SimplexNoise {
257
255
  else {
258
256
 
259
257
  t0 *= t0;
260
- n0 = t0 * t0 * this.dot3( this.grad3[ gi0 ], x0, y0, z0 );
258
+ n0 = t0 * t0 * this._dot3( this.grad3[ gi0 ], x0, y0, z0 );
261
259
 
262
260
  }
263
261
 
@@ -266,7 +264,7 @@ class SimplexNoise {
266
264
  else {
267
265
 
268
266
  t1 *= t1;
269
- n1 = t1 * t1 * this.dot3( this.grad3[ gi1 ], x1, y1, z1 );
267
+ n1 = t1 * t1 * this._dot3( this.grad3[ gi1 ], x1, y1, z1 );
270
268
 
271
269
  }
272
270
 
@@ -275,7 +273,7 @@ class SimplexNoise {
275
273
  else {
276
274
 
277
275
  t2 *= t2;
278
- n2 = t2 * t2 * this.dot3( this.grad3[ gi2 ], x2, y2, z2 );
276
+ n2 = t2 * t2 * this._dot3( this.grad3[ gi2 ], x2, y2, z2 );
279
277
 
280
278
  }
281
279
 
@@ -284,7 +282,7 @@ class SimplexNoise {
284
282
  else {
285
283
 
286
284
  t3 *= t3;
287
- n3 = t3 * t3 * this.dot3( this.grad3[ gi3 ], x3, y3, z3 );
285
+ n3 = t3 * t3 * this._dot3( this.grad3[ gi3 ], x3, y3, z3 );
288
286
 
289
287
  }
290
288
 
@@ -294,7 +292,15 @@ class SimplexNoise {
294
292
 
295
293
  }
296
294
 
297
- // 4D simplex noise
295
+ /**
296
+ * A 4D simplex noise method.
297
+ *
298
+ * @param {number} x - The x coordinate.
299
+ * @param {number} y - The y coordinate.
300
+ * @param {number} z - The z coordinate.
301
+ * @param {number} w - The w coordinate.
302
+ * @return {number} The noise value.
303
+ */
298
304
  noise4d( x, y, z, w ) {
299
305
 
300
306
  // For faster and easier lookups
@@ -394,7 +400,7 @@ class SimplexNoise {
394
400
  else {
395
401
 
396
402
  t0 *= t0;
397
- n0 = t0 * t0 * this.dot4( grad4[ gi0 ], x0, y0, z0, w0 );
403
+ n0 = t0 * t0 * this._dot4( grad4[ gi0 ], x0, y0, z0, w0 );
398
404
 
399
405
  }
400
406
 
@@ -403,7 +409,7 @@ class SimplexNoise {
403
409
  else {
404
410
 
405
411
  t1 *= t1;
406
- n1 = t1 * t1 * this.dot4( grad4[ gi1 ], x1, y1, z1, w1 );
412
+ n1 = t1 * t1 * this._dot4( grad4[ gi1 ], x1, y1, z1, w1 );
407
413
 
408
414
  }
409
415
 
@@ -412,7 +418,7 @@ class SimplexNoise {
412
418
  else {
413
419
 
414
420
  t2 *= t2;
415
- n2 = t2 * t2 * this.dot4( grad4[ gi2 ], x2, y2, z2, w2 );
421
+ n2 = t2 * t2 * this._dot4( grad4[ gi2 ], x2, y2, z2, w2 );
416
422
 
417
423
  }
418
424
 
@@ -421,7 +427,7 @@ class SimplexNoise {
421
427
  else {
422
428
 
423
429
  t3 *= t3;
424
- n3 = t3 * t3 * this.dot4( grad4[ gi3 ], x3, y3, z3, w3 );
430
+ n3 = t3 * t3 * this._dot4( grad4[ gi3 ], x3, y3, z3, w3 );
425
431
 
426
432
  }
427
433
 
@@ -430,7 +436,7 @@ class SimplexNoise {
430
436
  else {
431
437
 
432
438
  t4 *= t4;
433
- n4 = t4 * t4 * this.dot4( grad4[ gi4 ], x4, y4, z4, w4 );
439
+ n4 = t4 * t4 * this._dot4( grad4[ gi4 ], x4, y4, z4, w4 );
434
440
 
435
441
  }
436
442
 
@@ -439,6 +445,26 @@ class SimplexNoise {
439
445
 
440
446
  }
441
447
 
448
+ // private
449
+
450
+ _dot( g, x, y ) {
451
+
452
+ return g[ 0 ] * x + g[ 1 ] * y;
453
+
454
+ }
455
+
456
+ _dot3( g, x, y, z ) {
457
+
458
+ return g[ 0 ] * x + g[ 1 ] * y + g[ 2 ] * z;
459
+
460
+ }
461
+
462
+ _dot4( g, x, y, z, w ) {
463
+
464
+ return g[ 0 ] * x + g[ 1 ] * y + g[ 2 ] * z + g[ 3 ] * w;
465
+
466
+ }
467
+
442
468
  }
443
469
 
444
470
  export { SimplexNoise };
@@ -6,39 +6,35 @@ import {
6
6
  } from 'three';
7
7
  import { ConvexGeometry } from '../geometries/ConvexGeometry.js';
8
8
 
9
+ const _v1 = new Vector3();
10
+
9
11
  /**
10
- * @fileoverview This class can be used to subdivide a convex Geometry object into pieces.
11
- *
12
- * Usage:
12
+ * This class can be used to subdivide a convex Geometry object into pieces.
13
13
  *
14
14
  * Use the function prepareBreakableObject to prepare a Mesh object to be broken.
15
- *
16
- * Then, call the various functions to subdivide the object (subdivideByImpact, cutByPlane)
17
- *
15
+ * Then, call the various functions to subdivide the object (subdivideByImpact, cutByPlane).
18
16
  * Sub-objects that are product of subdivision don't need prepareBreakableObject to be called on them.
19
17
  *
20
18
  * Requisites for the object:
21
- *
22
- * - Mesh object must have a buffer geometry and a material
23
- *
24
- * - Vertex normals must be planar (not smoothed)
25
- *
26
- * - The geometry must be convex (this is not checked in the library). You can create convex
27
- * geometries with ConvexGeometry. The BoxGeometry, SphereGeometry and other convex primitives
28
- * can also be used.
19
+ * - Mesh object must have a buffer geometry and a material.
20
+ * - Vertex normals must be planar (not smoothed).
21
+ * - The geometry must be convex (this is not checked in the library). You can create convex
22
+ * geometries with {@link ConvexGeometry}. The {@link BoxGeometry}, {@link SphereGeometry} and other
23
+ * convex primitives can also be used.
29
24
  *
30
25
  * Note: This lib adds member variables to object's userData member (see prepareBreakableObject function)
31
26
  * Use with caution and read the code when using with other libs.
32
27
  *
33
- * @param {double} minSizeForBreak Min size a debris can have to break.
34
- * @param {double} smallDelta Max distance to consider that a point belongs to a plane.
35
- *
36
- */
37
-
38
- const _v1 = new Vector3();
39
-
28
+ * @three_import import { ConvexObjectBreaker } from 'three/addons/misc/ConvexObjectBreaker.js';
29
+ */
40
30
  class ConvexObjectBreaker {
41
31
 
32
+ /**
33
+ * Constructs a new convex object breaker.
34
+ *
35
+ * @param {number} [minSizeForBreak=1.4] - Min size a debris can have to break.
36
+ * @param {number} [smallDelta=0.0001] - Max distance to consider that a point belongs to a plane.
37
+ */
42
38
  constructor( minSizeForBreak = 1.4, smallDelta = 0.0001 ) {
43
39
 
44
40
  this.minSizeForBreak = minSizeForBreak;
@@ -68,6 +64,15 @@ class ConvexObjectBreaker {
68
64
 
69
65
  }
70
66
 
67
+ /**
68
+ * Must be called for all 3D objects that should be breakable.
69
+ *
70
+ * @param {Object3D} object - The 3D object. It must have a convex geometry.
71
+ * @param {number} mass - The 3D object's mass in kg. Must be greater than `0`.
72
+ * @param {Vector3} velocity - The 3D object's velocity.
73
+ * @param {Vector3} angularVelocity - The 3D object's angular velocity.
74
+ * @param {boolean} breakable - Whether the 3D object is breakable or not.
75
+ */
71
76
  prepareBreakableObject( object, mass, velocity, angularVelocity, breakable ) {
72
77
 
73
78
  // object is a Object3d (normally a Mesh), must have a buffer geometry, and it must be convex.
@@ -82,11 +87,16 @@ class ConvexObjectBreaker {
82
87
 
83
88
  }
84
89
 
85
- /*
86
- * @param {int} maxRadialIterations Iterations for radial cuts.
87
- * @param {int} maxRandomIterations Max random iterations for not-radial cuts
90
+ /**
91
+ * Subdivides the given 3D object into pieces by an impact (meaning another object hits
92
+ * the given 3D object at a certain surface point).
88
93
  *
89
- * Returns the array of pieces
94
+ * @param {Object3D} object - The 3D object to subdivide.
95
+ * @param {Vector3} pointOfImpact - The point of impact.
96
+ * @param {Vector3} normal - The impact normal.
97
+ * @param {number} maxRadialIterations - Iterations for radial cuts.
98
+ * @param {number} maxRandomIterations - Max random iterations for not-radial cuts.
99
+ * @return {Array<Object3D>} The array of pieces.
90
100
  */
91
101
  subdivideByImpact( object, pointOfImpact, normal, maxRadialIterations, maxRandomIterations ) {
92
102
 
@@ -168,6 +178,14 @@ class ConvexObjectBreaker {
168
178
 
169
179
  }
170
180
 
181
+ /**
182
+ * Subdivides the given 3D object into pieces by a plane.
183
+ *
184
+ * @param {Object3D} object - The 3D object to subdivide.
185
+ * @param {Plane} plane - The plane to cut the 3D object.
186
+ * @param {{object1:?Mesh,object2:?Mesh}} output - An object that stores the pieces.
187
+ * @return {number} The number of pieces.
188
+ */
171
189
  cutByPlane( object, plane, output ) {
172
190
 
173
191
  // Returns breakable objects in output.object1 and output.object2 members, the resulting 2 pieces of the cut.
@@ -449,6 +467,8 @@ class ConvexObjectBreaker {
449
467
 
450
468
  }
451
469
 
470
+ // internal helpers
471
+
452
472
  static transformFreeVector( v, m ) {
453
473
 
454
474
  // input:
@@ -11,10 +11,10 @@ import {
11
11
  import { FullScreenQuad } from '../postprocessing/Pass.js';
12
12
 
13
13
  /**
14
- * GPUComputationRenderer, based on SimulationRenderer by zz85
14
+ * GPUComputationRenderer, based on SimulationRenderer by @zz85.
15
15
  *
16
16
  * The GPUComputationRenderer uses the concept of variables. These variables are RGBA float textures that hold 4 floats
17
- * for each compute element (texel)
17
+ * for each compute element (texel).
18
18
  *
19
19
  * Each variable has a fragment shader that defines the computation made to obtain the variable in question.
20
20
  * You can use as many variables you need, and make dependencies so you can use textures of other variables in the shader
@@ -29,12 +29,11 @@ import { FullScreenQuad } from '../postprocessing/Pass.js';
29
29
  * a common approach could be to use 'texture' prefixing the variable name; i.e texturePosition, textureVelocity...
30
30
  *
31
31
  * The size of the computation (sizeX * sizeY) is defined as 'resolution' automatically in the shader. For example:
32
+ * ```
32
33
  * #DEFINE resolution vec2( 1024.0, 1024.0 )
33
- *
34
- * -------------
35
- *
34
+ * ```
36
35
  * Basic use:
37
- *
36
+ * ```js
38
37
  * // Initialization...
39
38
  *
40
39
  * // Create computation renderer
@@ -62,7 +61,6 @@ import { FullScreenQuad } from '../postprocessing/Pass.js';
62
61
  * console.error( error );
63
62
  * }
64
63
  *
65
- *
66
64
  * // In each frame...
67
65
  *
68
66
  * // Compute!
@@ -73,12 +71,12 @@ import { FullScreenQuad } from '../postprocessing/Pass.js';
73
71
  *
74
72
  * // Do your rendering
75
73
  * renderer.render( myScene, myCamera );
76
- *
77
- * -------------
74
+ * ```
78
75
  *
79
76
  * Also, you can use utility functions to create ShaderMaterial and perform computations (rendering between textures)
80
77
  * Note that the shaders can have multiple input textures.
81
78
  *
79
+ * ```js
82
80
  * const myFilter1 = gpuCompute.createShaderMaterial( myFilterFragmentShader1, { theTexture: { value: null } } );
83
81
  * const myFilter2 = gpuCompute.createShaderMaterial( myFilterFragmentShader2, { theTexture: { value: null } } );
84
82
  *
@@ -99,16 +97,19 @@ import { FullScreenQuad } from '../postprocessing/Pass.js';
99
97
  * // And compute each frame, before rendering to screen:
100
98
  * gpuCompute.doRenderTarget( myFilter1, myRenderTarget );
101
99
  * gpuCompute.doRenderTarget( myFilter2, outputRenderTarget );
100
+ * ```
102
101
  *
103
- *
104
- *
105
- * @param {int} sizeX Computation problem size is always 2d: sizeX * sizeY elements.
106
- * @param {int} sizeY Computation problem size is always 2d: sizeX * sizeY elements.
107
- * @param {WebGLRenderer} renderer The renderer
108
- */
109
-
102
+ * @three_import import { GPUComputationRenderer } from 'three/addons/misc/GPUComputationRenderer.js';
103
+ */
110
104
  class GPUComputationRenderer {
111
105
 
106
+ /**
107
+ * Constructs a new GPU computation renderer.
108
+ *
109
+ * @param {number} sizeX - Computation problem size is always 2d: sizeX * sizeY elements.
110
+ * @param {number} sizeY - Computation problem size is always 2d: sizeX * sizeY elements.
111
+ * @param {WebGLRenderer} renderer - The renderer.
112
+ */
112
113
  constructor( sizeX, sizeY, renderer ) {
113
114
 
114
115
  this.variables = [];
@@ -125,6 +126,12 @@ class GPUComputationRenderer {
125
126
 
126
127
  const quad = new FullScreenQuad( passThruShader );
127
128
 
129
+ /**
130
+ * Sets the data type of the internal textures.
131
+ *
132
+ * @param {(FloatType|HalfFloatType)} type - The type to set.
133
+ * @return {GPUComputationRenderer} A reference to this renderer.
134
+ */
128
135
  this.setDataType = function ( type ) {
129
136
 
130
137
  dataType = type;
@@ -132,6 +139,14 @@ class GPUComputationRenderer {
132
139
 
133
140
  };
134
141
 
142
+ /**
143
+ * Adds a compute variable to the renderer.
144
+ *
145
+ * @param {string} variableName - The variable name.
146
+ * @param {string} computeFragmentShader - The compute (fragment) shader source.
147
+ * @param {Texture} initialValueTexture - The initial value texture.
148
+ * @return {Object} The compute variable.
149
+ */
135
150
  this.addVariable = function ( variableName, computeFragmentShader, initialValueTexture ) {
136
151
 
137
152
  const material = this.createShaderMaterial( computeFragmentShader );
@@ -154,12 +169,23 @@ class GPUComputationRenderer {
154
169
 
155
170
  };
156
171
 
172
+ /**
173
+ * Sets variable dependencies.
174
+ *
175
+ * @param {Object} variable - The compute variable.
176
+ * @param {Array<Object>} dependencies - Other compute variables that represents the dependencies.
177
+ */
157
178
  this.setVariableDependencies = function ( variable, dependencies ) {
158
179
 
159
180
  variable.dependencies = dependencies;
160
181
 
161
182
  };
162
183
 
184
+ /**
185
+ * Initializes the renderer.
186
+ *
187
+ * @return {?string} Returns `null` if no errors are detected. Otherwise returns the error message.
188
+ */
163
189
  this.init = function () {
164
190
 
165
191
  if ( renderer.capabilities.maxVertexTextures === 0 ) {
@@ -228,6 +254,9 @@ class GPUComputationRenderer {
228
254
 
229
255
  };
230
256
 
257
+ /**
258
+ * Executes the compute. This method is usually called in the animation loop.
259
+ */
231
260
  this.compute = function () {
232
261
 
233
262
  const currentTextureIndex = this.currentTextureIndex;
@@ -261,18 +290,34 @@ class GPUComputationRenderer {
261
290
 
262
291
  };
263
292
 
293
+ /**
294
+ * Returns the current render target for the given compute variable.
295
+ *
296
+ * @param {Object} variable - The compute variable.
297
+ * @return {WebGLRenderTarget} The current render target.
298
+ */
264
299
  this.getCurrentRenderTarget = function ( variable ) {
265
300
 
266
301
  return variable.renderTargets[ this.currentTextureIndex ];
267
302
 
268
303
  };
269
304
 
305
+ /**
306
+ * Returns the alternate render target for the given compute variable.
307
+ *
308
+ * @param {Object} variable - The compute variable.
309
+ * @return {WebGLRenderTarget} The alternate render target.
310
+ */
270
311
  this.getAlternateRenderTarget = function ( variable ) {
271
312
 
272
313
  return variable.renderTargets[ this.currentTextureIndex === 0 ? 1 : 0 ];
273
314
 
274
315
  };
275
316
 
317
+ /**
318
+ * Frees all internal resources. Call this method if you don't need the
319
+ * renderer anymore.
320
+ */
276
321
  this.dispose = function () {
277
322
 
278
323
  quad.dispose();
@@ -304,6 +349,11 @@ class GPUComputationRenderer {
304
349
 
305
350
  }
306
351
 
352
+ /**
353
+ * Adds a resolution defined for the given material shader.
354
+ *
355
+ * @param {Object} materialShader - The material shader.
356
+ */
307
357
  this.addResolutionDefine = addResolutionDefine;
308
358
 
309
359
 
@@ -328,6 +378,17 @@ class GPUComputationRenderer {
328
378
 
329
379
  this.createShaderMaterial = createShaderMaterial;
330
380
 
381
+ /**
382
+ * Creates a new render target from the given parameters.
383
+ *
384
+ * @param {number} sizeXTexture - The width of the render target.
385
+ * @param {number} sizeYTexture - The height of the render target.
386
+ * @param {number} wrapS - The wrapS value.
387
+ * @param {number} wrapT - The wrapS value.
388
+ * @param {number} minFilter - The minFilter value.
389
+ * @param {number} magFilter - The magFilter value.
390
+ * @return {WebGLRenderTarget} The new render target.
391
+ */
331
392
  this.createRenderTarget = function ( sizeXTexture, sizeYTexture, wrapS, wrapT, minFilter, magFilter ) {
332
393
 
333
394
  sizeXTexture = sizeXTexture || sizeX;
@@ -353,6 +414,11 @@ class GPUComputationRenderer {
353
414
 
354
415
  };
355
416
 
417
+ /**
418
+ * Creates a new data texture.
419
+ *
420
+ * @return {DataTexture} The new data texture.
421
+ */
356
422
  this.createTexture = function () {
357
423
 
358
424
  const data = new Float32Array( sizeX * sizeY * 4 );
@@ -362,12 +428,14 @@ class GPUComputationRenderer {
362
428
 
363
429
  };
364
430
 
431
+ /**
432
+ * Renders the given texture into the given render target.
433
+ *
434
+ * @param {Texture} input - The input.
435
+ * @param {WebGLRenderTarget} output - The output.
436
+ */
365
437
  this.renderTexture = function ( input, output ) {
366
438
 
367
- // Takes a texture, and render out in rendertarget
368
- // input = Texture
369
- // output = RenderTarget
370
-
371
439
  passThruUniforms.passThruTexture.value = input;
372
440
 
373
441
  this.doRenderTarget( passThruShader, output );
@@ -376,6 +444,14 @@ class GPUComputationRenderer {
376
444
 
377
445
  };
378
446
 
447
+
448
+ /**
449
+ * Renders the given material into the given render target
450
+ * with a full-screen pass.
451
+ *
452
+ * @param {Material} material - The material.
453
+ * @param {WebGLRenderTarget} output - The output.
454
+ */
379
455
  this.doRenderTarget = function ( material, output ) {
380
456
 
381
457
  const currentRenderTarget = renderer.getRenderTarget();
@@ -12,8 +12,20 @@ const _translationWorld = new Vector3();
12
12
  const _quaternionWorld = new Quaternion();
13
13
  const _scaleWorld = new Vector3();
14
14
 
15
+ /**
16
+ * A special type of 3D object that takes a position from the scene graph hierarchy
17
+ * but uses its local rotation as world rotation. It works like real-world gyroscope -
18
+ * you can move it around using hierarchy while its orientation stays fixed with
19
+ * respect to the world.
20
+ *
21
+ * @augments Object3D
22
+ * @three_import import { Gyroscope } from 'three/addons/misc/Gyroscope.js';
23
+ */
15
24
  class Gyroscope extends Object3D {
16
25
 
26
+ /**
27
+ * Constructs a new gyroscope.
28
+ */
17
29
  constructor() {
18
30
 
19
31
  super();