@needle-tools/three 0.169.20-experimental.0 → 0.183.2-canary.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1051) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +5 -6
  3. package/build/three.cjs +54184 -56703
  4. package/build/three.core.js +59506 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +11645 -73000
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +648 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +53912 -51652
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +53888 -51806
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  15. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  16. package/examples/jsm/Addons.js +5 -15
  17. package/examples/jsm/animation/AnimationClipCreator.js +58 -6
  18. package/examples/jsm/animation/CCDIKSolver.js +152 -45
  19. package/examples/jsm/capabilities/WebGL.js +28 -29
  20. package/examples/jsm/capabilities/WebGPU.js +19 -17
  21. package/examples/jsm/controls/ArcballControls.js +474 -178
  22. package/examples/jsm/controls/DragControls.js +100 -58
  23. package/examples/jsm/controls/FirstPersonControls.js +116 -6
  24. package/examples/jsm/controls/FlyControls.js +50 -2
  25. package/examples/jsm/controls/MapControls.js +96 -8
  26. package/examples/jsm/controls/OrbitControls.js +496 -57
  27. package/examples/jsm/controls/PointerLockControls.js +115 -22
  28. package/examples/jsm/controls/TrackballControls.js +166 -14
  29. package/examples/jsm/controls/TransformControls.js +336 -26
  30. package/examples/jsm/csm/CSM.js +232 -18
  31. package/examples/jsm/csm/CSMFrustum.js +61 -4
  32. package/examples/jsm/csm/CSMHelper.js +50 -0
  33. package/examples/jsm/csm/CSMShader.js +13 -1
  34. package/examples/jsm/csm/CSMShadowNode.js +599 -0
  35. package/examples/jsm/curves/CurveExtras.js +303 -31
  36. package/examples/jsm/curves/NURBSCurve.js +91 -16
  37. package/examples/jsm/curves/NURBSSurface.js +52 -6
  38. package/examples/jsm/curves/NURBSUtils.js +102 -112
  39. package/examples/jsm/curves/NURBSVolume.js +24 -4
  40. package/examples/jsm/effects/AnaglyphEffect.js +134 -7
  41. package/examples/jsm/effects/AsciiEffect.js +69 -22
  42. package/examples/jsm/effects/OutlineEffect.js +61 -111
  43. package/examples/jsm/effects/ParallaxBarrierEffect.js +30 -0
  44. package/examples/jsm/effects/StereoEffect.js +31 -0
  45. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  46. package/examples/jsm/environments/DebugEnvironment.js +50 -0
  47. package/examples/jsm/environments/RoomEnvironment.js +83 -42
  48. package/examples/jsm/exporters/DRACOExporter.js +56 -14
  49. package/examples/jsm/exporters/EXRExporter.js +40 -9
  50. package/examples/jsm/exporters/GLTFExporter.js +502 -169
  51. package/examples/jsm/exporters/OBJExporter.js +21 -1
  52. package/examples/jsm/exporters/PLYExporter.js +44 -12
  53. package/examples/jsm/exporters/STLExporter.js +27 -5
  54. package/examples/jsm/exporters/USDZExporter.js +781 -291
  55. package/examples/jsm/geometries/BoxLineGeometry.js +23 -0
  56. package/examples/jsm/geometries/ConvexGeometry.js +19 -0
  57. package/examples/jsm/geometries/DecalGeometry.js +91 -30
  58. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  59. package/examples/jsm/geometries/ParametricGeometry.js +38 -5
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +68 -7
  61. package/examples/jsm/geometries/TeapotGeometry.js +23 -38
  62. package/examples/jsm/geometries/TextGeometry.js +48 -29
  63. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  64. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  65. package/examples/jsm/helpers/LightProbeHelper.js +36 -0
  66. package/examples/jsm/helpers/LightProbeHelperGPU.js +38 -1
  67. package/examples/jsm/helpers/OctreeHelper.js +36 -0
  68. package/examples/jsm/helpers/PositionalAudioHelper.js +60 -0
  69. package/examples/jsm/helpers/RapierHelper.js +59 -0
  70. package/examples/jsm/helpers/RectAreaLightHelper.js +36 -3
  71. package/examples/jsm/helpers/TextureHelper.js +28 -0
  72. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  73. package/examples/jsm/helpers/VertexNormalsHelper.js +61 -2
  74. package/examples/jsm/helpers/VertexTangentsHelper.js +47 -2
  75. package/examples/jsm/helpers/ViewHelper.js +181 -9
  76. package/examples/jsm/inspector/Inspector.js +487 -0
  77. package/examples/jsm/inspector/RendererInspector.js +425 -0
  78. package/examples/jsm/inspector/tabs/Console.js +238 -0
  79. package/examples/jsm/inspector/tabs/Parameters.js +348 -0
  80. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  81. package/examples/jsm/inspector/tabs/Viewer.js +166 -0
  82. package/examples/jsm/inspector/ui/Graph.js +95 -0
  83. package/examples/jsm/inspector/ui/Item.js +170 -0
  84. package/examples/jsm/inspector/ui/List.js +75 -0
  85. package/examples/jsm/inspector/ui/Profiler.js +1975 -0
  86. package/examples/jsm/inspector/ui/Style.js +1613 -0
  87. package/examples/jsm/inspector/ui/Tab.js +233 -0
  88. package/examples/jsm/inspector/ui/Values.js +439 -0
  89. package/examples/jsm/inspector/ui/utils.js +56 -0
  90. package/examples/jsm/interactive/HTMLMesh.js +43 -12
  91. package/examples/jsm/interactive/InteractiveGroup.js +170 -52
  92. package/examples/jsm/interactive/SelectionBox.js +106 -9
  93. package/examples/jsm/interactive/SelectionHelper.js +76 -30
  94. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  95. package/examples/jsm/libs/meshopt_decoder.module.js +76 -58
  96. package/examples/jsm/libs/motion-controllers.module.js +1 -1
  97. package/examples/jsm/lighting/TiledLighting.js +42 -0
  98. package/examples/jsm/lights/LightProbeGenerator.js +44 -7
  99. package/examples/jsm/lights/RectAreaLightTexturesLib.js +50 -14
  100. package/examples/jsm/lights/RectAreaLightUniformsLib.js +16 -0
  101. package/examples/jsm/lines/Line2.js +41 -4
  102. package/examples/jsm/lines/LineGeometry.js +80 -2
  103. package/examples/jsm/lines/LineMaterial.js +105 -5
  104. package/examples/jsm/lines/LineSegments2.js +54 -4
  105. package/examples/jsm/lines/LineSegmentsGeometry.js +65 -8
  106. package/examples/jsm/lines/Wireframe.js +41 -4
  107. package/examples/jsm/lines/WireframeGeometry2.js +27 -2
  108. package/examples/jsm/lines/webgpu/Line2.js +28 -2
  109. package/examples/jsm/lines/webgpu/LineSegments2.js +59 -24
  110. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  111. package/examples/jsm/loaders/3DMLoader.js +78 -6
  112. package/examples/jsm/loaders/3MFLoader.js +148 -7
  113. package/examples/jsm/loaders/AMFLoader.js +34 -14
  114. package/examples/jsm/loaders/BVHLoader.js +59 -12
  115. package/examples/jsm/loaders/ColladaLoader.js +61 -4027
  116. package/examples/jsm/loaders/DDSLoader.js +68 -1
  117. package/examples/jsm/loaders/DRACOLoader.js +146 -22
  118. package/examples/jsm/loaders/EXRLoader.js +255 -34
  119. package/examples/jsm/loaders/FBXLoader.js +80 -42
  120. package/examples/jsm/loaders/FontLoader.js +83 -6
  121. package/examples/jsm/loaders/GCodeLoader.js +71 -14
  122. package/examples/jsm/loaders/GLTFLoader.js +381 -263
  123. package/examples/jsm/loaders/HDRCubeTextureLoader.js +52 -3
  124. package/examples/jsm/loaders/HDRLoader.js +485 -0
  125. package/examples/jsm/loaders/IESLoader.js +42 -0
  126. package/examples/jsm/loaders/KMZLoader.js +39 -6
  127. package/examples/jsm/loaders/KTX2Loader.js +124 -48
  128. package/examples/jsm/loaders/KTXLoader.js +31 -10
  129. package/examples/jsm/loaders/LDrawLoader.js +192 -145
  130. package/examples/jsm/loaders/LUT3dlLoader.js +47 -10
  131. package/examples/jsm/loaders/LUTCubeLoader.js +46 -9
  132. package/examples/jsm/loaders/LUTImageLoader.js +79 -38
  133. package/examples/jsm/loaders/LWOLoader.js +54 -59
  134. package/examples/jsm/loaders/LottieLoader.js +54 -1
  135. package/examples/jsm/loaders/MD2Loader.js +37 -1
  136. package/examples/jsm/loaders/MDDLoader.js +57 -12
  137. package/examples/jsm/loaders/MTLLoader.js +60 -35
  138. package/examples/jsm/loaders/MaterialXLoader.js +268 -34
  139. package/examples/jsm/loaders/NRRDLoader.js +40 -8
  140. package/examples/jsm/loaders/OBJLoader.js +51 -2
  141. package/examples/jsm/loaders/PCDLoader.js +173 -21
  142. package/examples/jsm/loaders/PDBLoader.js +41 -2
  143. package/examples/jsm/loaders/PLYLoader.js +70 -39
  144. package/examples/jsm/loaders/PVRLoader.js +25 -6
  145. package/examples/jsm/loaders/RGBELoader.js +6 -438
  146. package/examples/jsm/loaders/STLLoader.js +48 -38
  147. package/examples/jsm/loaders/SVGLoader.js +119 -25
  148. package/examples/jsm/loaders/TDSLoader.js +92 -74
  149. package/examples/jsm/loaders/TGALoader.js +23 -2
  150. package/examples/jsm/loaders/TIFFLoader.js +23 -0
  151. package/examples/jsm/loaders/TTFLoader.js +50 -3
  152. package/examples/jsm/loaders/USDLoader.js +279 -0
  153. package/examples/jsm/loaders/USDZLoader.js +4 -858
  154. package/examples/jsm/loaders/UltraHDRLoader.js +338 -166
  155. package/examples/jsm/loaders/VOXLoader.js +688 -87
  156. package/examples/jsm/loaders/VRMLLoader.js +121 -12
  157. package/examples/jsm/loaders/VTKLoader.js +77 -25
  158. package/examples/jsm/loaders/XYZLoader.js +36 -0
  159. package/examples/jsm/loaders/collada/ColladaComposer.js +2950 -0
  160. package/examples/jsm/loaders/collada/ColladaParser.js +1962 -0
  161. package/examples/jsm/loaders/lwo/IFFParser.js +77 -77
  162. package/examples/jsm/loaders/usd/USDAParser.js +822 -0
  163. package/examples/jsm/loaders/usd/USDCParser.js +1852 -0
  164. package/examples/jsm/loaders/usd/USDComposer.js +4041 -0
  165. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  166. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  167. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  168. package/examples/jsm/math/Capsule.js +91 -14
  169. package/examples/jsm/math/ColorConverter.js +22 -0
  170. package/examples/jsm/math/ColorSpaces.js +74 -2
  171. package/examples/jsm/math/ConvexHull.js +517 -93
  172. package/examples/jsm/math/ImprovedNoise.js +32 -15
  173. package/examples/jsm/math/Lut.js +113 -0
  174. package/examples/jsm/math/MeshSurfaceSampler.js +78 -13
  175. package/examples/jsm/math/OBB.js +141 -29
  176. package/examples/jsm/math/Octree.js +283 -7
  177. package/examples/jsm/math/SimplexNoise.js +68 -42
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +45 -25
  179. package/examples/jsm/misc/GPUComputationRenderer.js +96 -20
  180. package/examples/jsm/misc/Gyroscope.js +12 -0
  181. package/examples/jsm/misc/MD2Character.js +117 -2
  182. package/examples/jsm/misc/MD2CharacterComplex.js +175 -11
  183. package/examples/jsm/misc/MorphAnimMesh.js +44 -0
  184. package/examples/jsm/misc/MorphBlendMesh.js +103 -0
  185. package/examples/jsm/misc/ProgressiveLightMap.js +100 -54
  186. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  187. package/examples/jsm/misc/RollerCoaster.js +57 -0
  188. package/examples/jsm/misc/TubePainter.js +437 -40
  189. package/examples/jsm/misc/Volume.js +123 -76
  190. package/examples/jsm/misc/VolumeSlice.js +95 -49
  191. package/examples/jsm/modifiers/CurveModifier.js +66 -38
  192. package/examples/jsm/modifiers/CurveModifierGPU.js +42 -19
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +20 -0
  194. package/examples/jsm/modifiers/SimplifyModifier.js +24 -10
  195. package/examples/jsm/modifiers/TessellateModifier.js +35 -2
  196. package/examples/jsm/objects/GroundedSkybox.js +25 -6
  197. package/examples/jsm/objects/Lensflare.js +94 -2
  198. package/examples/jsm/objects/LensflareMesh.js +64 -10
  199. package/examples/jsm/objects/MarchingCubes.js +90 -5
  200. package/examples/jsm/objects/Reflector.js +76 -2
  201. package/examples/jsm/objects/ReflectorForSSRPass.js +41 -0
  202. package/examples/jsm/objects/Refractor.js +62 -0
  203. package/examples/jsm/objects/ShadowMesh.js +54 -4
  204. package/examples/jsm/objects/Sky.js +106 -16
  205. package/examples/jsm/objects/SkyMesh.js +211 -38
  206. package/examples/jsm/objects/Water.js +49 -8
  207. package/examples/jsm/objects/Water2.js +49 -7
  208. package/examples/jsm/objects/Water2Mesh.js +50 -9
  209. package/examples/jsm/objects/WaterMesh.js +136 -43
  210. package/examples/jsm/physics/AmmoPhysics.js +60 -7
  211. package/examples/jsm/physics/JoltPhysics.js +65 -12
  212. package/examples/jsm/physics/RapierPhysics.js +217 -21
  213. package/examples/jsm/postprocessing/AfterimagePass.js +110 -29
  214. package/examples/jsm/postprocessing/BloomPass.js +128 -26
  215. package/examples/jsm/postprocessing/BokehPass.js +99 -22
  216. package/examples/jsm/postprocessing/ClearPass.js +54 -3
  217. package/examples/jsm/postprocessing/CubeTexturePass.js +82 -21
  218. package/examples/jsm/postprocessing/DotScreenPass.js +59 -10
  219. package/examples/jsm/postprocessing/EffectComposer.js +140 -6
  220. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  221. package/examples/jsm/postprocessing/FilmPass.js +54 -5
  222. package/examples/jsm/postprocessing/GTAOPass.js +202 -57
  223. package/examples/jsm/postprocessing/GlitchPass.js +86 -34
  224. package/examples/jsm/postprocessing/HalftonePass.js +65 -10
  225. package/examples/jsm/postprocessing/LUTPass.js +38 -8
  226. package/examples/jsm/postprocessing/MaskPass.js +91 -0
  227. package/examples/jsm/postprocessing/OutlinePass.js +272 -135
  228. package/examples/jsm/postprocessing/OutputPass.js +65 -14
  229. package/examples/jsm/postprocessing/Pass.js +100 -4
  230. package/examples/jsm/postprocessing/RenderPass.js +94 -0
  231. package/examples/jsm/postprocessing/RenderPixelatedPass.js +124 -45
  232. package/examples/jsm/postprocessing/RenderTransitionPass.js +120 -21
  233. package/examples/jsm/postprocessing/SAOPass.js +128 -55
  234. package/examples/jsm/postprocessing/SMAAPass.js +106 -75
  235. package/examples/jsm/postprocessing/SSAARenderPass.js +118 -35
  236. package/examples/jsm/postprocessing/SSAOPass.js +173 -60
  237. package/examples/jsm/postprocessing/SSRPass.js +268 -53
  238. package/examples/jsm/postprocessing/SavePass.js +69 -16
  239. package/examples/jsm/postprocessing/ShaderPass.js +65 -7
  240. package/examples/jsm/postprocessing/TAARenderPass.js +79 -24
  241. package/examples/jsm/postprocessing/TexturePass.js +72 -8
  242. package/examples/jsm/postprocessing/UnrealBloomPass.js +168 -59
  243. package/examples/jsm/renderers/CSS2DRenderer.js +98 -5
  244. package/examples/jsm/renderers/CSS3DRenderer.js +111 -7
  245. package/examples/jsm/renderers/Projector.js +288 -32
  246. package/examples/jsm/renderers/SVGRenderer.js +323 -61
  247. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +3 -1
  248. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  249. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +5 -1
  250. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +12 -5
  251. package/examples/jsm/shaders/AfterimageShader.js +8 -3
  252. package/examples/jsm/shaders/BasicShader.js +8 -1
  253. package/examples/jsm/shaders/BleachBypassShader.js +10 -3
  254. package/examples/jsm/shaders/BlendShader.js +8 -1
  255. package/examples/jsm/shaders/BokehShader.js +9 -3
  256. package/examples/jsm/shaders/BokehShader2.js +11 -4
  257. package/examples/jsm/shaders/BrightnessContrastShader.js +10 -4
  258. package/examples/jsm/shaders/ColorCorrectionShader.js +8 -1
  259. package/examples/jsm/shaders/ColorifyShader.js +8 -1
  260. package/examples/jsm/shaders/ConvolutionShader.js +9 -38
  261. package/examples/jsm/shaders/CopyShader.js +8 -1
  262. package/examples/jsm/shaders/DOFMipMapShader.js +10 -3
  263. package/examples/jsm/shaders/DepthLimitedBlurShader.js +10 -1
  264. package/examples/jsm/shaders/DigitalGlitch.js +10 -7
  265. package/examples/jsm/shaders/DotScreenShader.js +8 -3
  266. package/examples/jsm/shaders/ExposureShader.js +8 -1
  267. package/examples/jsm/shaders/FXAAShader.js +233 -221
  268. package/examples/jsm/shaders/FilmShader.js +13 -0
  269. package/examples/jsm/shaders/FocusShader.js +8 -3
  270. package/examples/jsm/shaders/FreiChenShader.js +10 -3
  271. package/examples/jsm/shaders/GTAOShader.js +55 -45
  272. package/examples/jsm/shaders/GammaCorrectionShader.js +11 -2
  273. package/examples/jsm/shaders/HalftoneShader.js +24 -4
  274. package/examples/jsm/shaders/HorizontalBlurShader.js +12 -3
  275. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +9 -2
  276. package/examples/jsm/shaders/HueSaturationShader.js +10 -3
  277. package/examples/jsm/shaders/KaleidoShader.js +11 -4
  278. package/examples/jsm/shaders/LuminosityHighPassShader.js +8 -4
  279. package/examples/jsm/shaders/LuminosityShader.js +8 -2
  280. package/examples/jsm/shaders/MirrorShader.js +10 -4
  281. package/examples/jsm/shaders/NormalMapShader.js +7 -2
  282. package/examples/jsm/shaders/OutputShader.js +19 -1
  283. package/examples/jsm/shaders/PoissonDenoiseShader.js +30 -17
  284. package/examples/jsm/shaders/RGBShiftShader.js +8 -1
  285. package/examples/jsm/shaders/SAOShader.js +27 -5
  286. package/examples/jsm/shaders/SMAAShader.js +24 -1
  287. package/examples/jsm/shaders/SSAOShader.js +37 -6
  288. package/examples/jsm/shaders/SSRShader.js +32 -6
  289. package/examples/jsm/shaders/SepiaShader.js +8 -3
  290. package/examples/jsm/shaders/SobelOperatorShader.js +9 -3
  291. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +13 -8
  292. package/examples/jsm/shaders/TechnicolorShader.js +10 -4
  293. package/examples/jsm/shaders/ToonShader.js +29 -6
  294. package/examples/jsm/shaders/TriangleBlurShader.js +9 -4
  295. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +19 -6
  296. package/examples/jsm/shaders/VelocityShader.js +8 -1
  297. package/examples/jsm/shaders/VerticalBlurShader.js +9 -2
  298. package/examples/jsm/shaders/VerticalTiltShiftShader.js +8 -1
  299. package/examples/jsm/shaders/VignetteShader.js +8 -3
  300. package/examples/jsm/shaders/VolumeShader.js +11 -2
  301. package/examples/jsm/shaders/WaterRefractionShader.js +11 -0
  302. package/examples/jsm/textures/FlakesTexture.js +14 -0
  303. package/examples/jsm/transpiler/AST.js +436 -31
  304. package/examples/jsm/transpiler/GLSLDecoder.js +380 -135
  305. package/examples/jsm/transpiler/Linker.js +327 -0
  306. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -1
  307. package/examples/jsm/transpiler/TSLEncoder.js +363 -97
  308. package/examples/jsm/transpiler/Transpiler.js +50 -1
  309. package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
  310. package/examples/jsm/transpiler/WGSLEncoder.js +839 -0
  311. package/examples/jsm/tsl/display/AfterImageNode.js +244 -0
  312. package/examples/jsm/tsl/display/AnaglyphPassNode.js +549 -0
  313. package/examples/jsm/tsl/display/AnamorphicNode.js +282 -0
  314. package/examples/jsm/tsl/display/BilateralBlurNode.js +364 -0
  315. package/{src/nodes → examples/jsm/tsl}/display/BleachBypass.js +11 -4
  316. package/examples/jsm/tsl/display/BloomNode.js +534 -0
  317. package/examples/jsm/tsl/display/CRT.js +150 -0
  318. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +207 -0
  319. package/examples/jsm/tsl/display/DenoiseNode.js +334 -0
  320. package/examples/jsm/tsl/display/DepthOfFieldNode.js +554 -0
  321. package/examples/jsm/tsl/display/DotScreenNode.js +104 -0
  322. package/examples/jsm/tsl/display/FXAANode.js +365 -0
  323. package/examples/jsm/tsl/display/FilmNode.js +101 -0
  324. package/examples/jsm/tsl/display/GTAONode.js +571 -0
  325. package/examples/jsm/tsl/display/GaussianBlurNode.js +389 -0
  326. package/examples/jsm/tsl/display/GodraysNode.js +624 -0
  327. package/examples/jsm/tsl/display/LensflareNode.js +279 -0
  328. package/examples/jsm/tsl/display/Lut3DNode.js +109 -0
  329. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  330. package/examples/jsm/tsl/display/OutlineNode.js +762 -0
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  1025. package/src/nodes/display/DepthOfFieldNode.js +0 -124
  1026. package/src/nodes/display/DotScreenNode.js +0 -66
  1027. package/src/nodes/display/FXAANode.js +0 -332
  1028. package/src/nodes/display/FilmNode.js +0 -56
  1029. package/src/nodes/display/GTAONode.js +0 -331
  1030. package/src/nodes/display/GaussianBlurNode.js +0 -213
  1031. package/src/nodes/display/Lut3DNode.js +0 -57
  1032. package/src/nodes/display/MotionBlur.js +0 -25
  1033. package/src/nodes/display/ParallaxBarrierPassNode.js +0 -58
  1034. package/src/nodes/display/PixelationPassNode.js +0 -213
  1035. package/src/nodes/display/PosterizeNode.js +0 -33
  1036. package/src/nodes/display/RGBShiftNode.js +0 -53
  1037. package/src/nodes/display/StereoCompositePassNode.js +0 -110
  1038. package/src/nodes/display/TransitionNode.js +0 -80
  1039. package/src/nodes/fog/FogExp2Node.js +0 -35
  1040. package/src/nodes/fog/FogNode.js +0 -50
  1041. package/src/nodes/fog/FogRangeNode.js +0 -36
  1042. package/src/nodes/functions/BSDF/DFGApprox.js +0 -30
  1043. package/src/nodes/utils/EquirectUVNode.js +0 -36
  1044. package/src/nodes/utils/MatcapUVNode.js +0 -33
  1045. package/src/nodes/utils/OscNode.js +0 -85
  1046. package/src/nodes/utils/SpriteSheetUVNode.js +0 -45
  1047. package/src/nodes/utils/TimerNode.js +0 -97
  1048. package/src/nodes/utils/TriplanarTexturesNode.js +0 -64
  1049. package/src/renderers/common/nodes/Nodes.js +0 -534
  1050. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  1051. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -136
@@ -10,70 +10,398 @@ import {
10
10
  UVMapping,
11
11
  NoColorSpace,
12
12
  } from '../constants.js';
13
- import * as MathUtils from '../math/MathUtils.js';
13
+ import { generateUUID } from '../math/MathUtils.js';
14
14
  import { Vector2 } from '../math/Vector2.js';
15
+ import { Vector3 } from '../math/Vector3.js';
15
16
  import { Matrix3 } from '../math/Matrix3.js';
16
17
  import { Source } from './Source.js';
18
+ import { warn } from '../utils.js';
17
19
 
18
20
  let _textureId = 0;
19
21
 
22
+ const _tempVec3 = /*@__PURE__*/ new Vector3();
23
+
24
+ /**
25
+ * Base class for all textures.
26
+ *
27
+ * Note: After the initial use of a texture, its dimensions, format, and type
28
+ * cannot be changed. Instead, call {@link Texture#dispose} on the texture and instantiate a new one.
29
+ *
30
+ * @augments EventDispatcher
31
+ */
20
32
  class Texture extends EventDispatcher {
21
33
 
34
+ /**
35
+ * Constructs a new texture.
36
+ *
37
+ * @param {?Object} [image=Texture.DEFAULT_IMAGE] - The image holding the texture data.
38
+ * @param {number} [mapping=Texture.DEFAULT_MAPPING] - The texture mapping.
39
+ * @param {number} [wrapS=ClampToEdgeWrapping] - The wrapS value.
40
+ * @param {number} [wrapT=ClampToEdgeWrapping] - The wrapT value.
41
+ * @param {number} [magFilter=LinearFilter] - The mag filter value.
42
+ * @param {number} [minFilter=LinearMipmapLinearFilter] - The min filter value.
43
+ * @param {number} [format=RGBAFormat] - The texture format.
44
+ * @param {number} [type=UnsignedByteType] - The texture type.
45
+ * @param {number} [anisotropy=Texture.DEFAULT_ANISOTROPY] - The anisotropy value.
46
+ * @param {string} [colorSpace=NoColorSpace] - The color space.
47
+ */
22
48
  constructor( image = Texture.DEFAULT_IMAGE, mapping = Texture.DEFAULT_MAPPING, wrapS = ClampToEdgeWrapping, wrapT = ClampToEdgeWrapping, magFilter = LinearFilter, minFilter = LinearMipmapLinearFilter, format = RGBAFormat, type = UnsignedByteType, anisotropy = Texture.DEFAULT_ANISOTROPY, colorSpace = NoColorSpace ) {
23
49
 
24
50
  super();
25
51
 
52
+ /**
53
+ * This flag can be used for type testing.
54
+ *
55
+ * @type {boolean}
56
+ * @readonly
57
+ * @default true
58
+ */
26
59
  this.isTexture = true;
27
60
 
61
+ /**
62
+ * The ID of the texture.
63
+ *
64
+ * @name Texture#id
65
+ * @type {number}
66
+ * @readonly
67
+ */
28
68
  Object.defineProperty( this, 'id', { value: _textureId ++ } );
29
69
 
30
- this.uuid = MathUtils.generateUUID();
31
-
70
+ /**
71
+ * The UUID of the texture.
72
+ *
73
+ * @type {string}
74
+ * @readonly
75
+ */
76
+ this.uuid = generateUUID();
77
+
78
+ /**
79
+ * The name of the texture.
80
+ *
81
+ * @type {string}
82
+ */
32
83
  this.name = '';
33
84
 
85
+ /**
86
+ * The data definition of a texture. A reference to the data source can be
87
+ * shared across textures. This is often useful in context of spritesheets
88
+ * where multiple textures render the same data but with different texture
89
+ * transformations.
90
+ *
91
+ * @type {Source}
92
+ */
34
93
  this.source = new Source( image );
94
+
95
+ /**
96
+ * An array holding user-defined mipmaps.
97
+ *
98
+ * @type {Array<Object>}
99
+ */
35
100
  this.mipmaps = [];
36
101
 
102
+ /**
103
+ * How the texture is applied to the object. The value `UVMapping`
104
+ * is the default, where texture or uv coordinates are used to apply the map.
105
+ *
106
+ * @type {(UVMapping|CubeReflectionMapping|CubeRefractionMapping|EquirectangularReflectionMapping|EquirectangularRefractionMapping|CubeUVReflectionMapping)}
107
+ * @default UVMapping
108
+ */
37
109
  this.mapping = mapping;
110
+
111
+ /**
112
+ * Lets you select the uv attribute to map the texture to. `0` for `uv`,
113
+ * `1` for `uv1`, `2` for `uv2` and `3` for `uv3`.
114
+ *
115
+ * @type {number}
116
+ * @default 0
117
+ */
38
118
  this.channel = 0;
39
119
 
120
+ /**
121
+ * This defines how the texture is wrapped horizontally and corresponds to
122
+ * *U* in UV mapping.
123
+ *
124
+ * @type {(RepeatWrapping|ClampToEdgeWrapping|MirroredRepeatWrapping)}
125
+ * @default ClampToEdgeWrapping
126
+ */
40
127
  this.wrapS = wrapS;
128
+
129
+ /**
130
+ * This defines how the texture is wrapped horizontally and corresponds to
131
+ * *V* in UV mapping.
132
+ *
133
+ * @type {(RepeatWrapping|ClampToEdgeWrapping|MirroredRepeatWrapping)}
134
+ * @default ClampToEdgeWrapping
135
+ */
41
136
  this.wrapT = wrapT;
42
137
 
138
+ /**
139
+ * How the texture is sampled when a texel covers more than one pixel.
140
+ *
141
+ * @type {(NearestFilter|NearestMipmapNearestFilter|NearestMipmapLinearFilter|LinearFilter|LinearMipmapNearestFilter|LinearMipmapLinearFilter)}
142
+ * @default LinearFilter
143
+ */
43
144
  this.magFilter = magFilter;
145
+
146
+ /**
147
+ * How the texture is sampled when a texel covers less than one pixel.
148
+ *
149
+ * @type {(NearestFilter|NearestMipmapNearestFilter|NearestMipmapLinearFilter|LinearFilter|LinearMipmapNearestFilter|LinearMipmapLinearFilter)}
150
+ * @default LinearMipmapLinearFilter
151
+ */
44
152
  this.minFilter = minFilter;
45
153
 
154
+ /**
155
+ * The number of samples taken along the axis through the pixel that has the
156
+ * highest density of texels. By default, this value is `1`. A higher value
157
+ * gives a less blurry result than a basic mipmap, at the cost of more
158
+ * texture samples being used.
159
+ *
160
+ * @type {number}
161
+ * @default Texture.DEFAULT_ANISOTROPY
162
+ */
46
163
  this.anisotropy = anisotropy;
47
164
 
165
+ /**
166
+ * The format of the texture.
167
+ *
168
+ * @type {number}
169
+ * @default RGBAFormat
170
+ */
48
171
  this.format = format;
172
+
173
+ /**
174
+ * The default internal format is derived from {@link Texture#format} and {@link Texture#type} and
175
+ * defines how the texture data is going to be stored on the GPU.
176
+ *
177
+ * This property allows to overwrite the default format.
178
+ *
179
+ * @type {?string}
180
+ * @default null
181
+ */
49
182
  this.internalFormat = null;
183
+
184
+ /**
185
+ * The data type of the texture.
186
+ *
187
+ * @type {number}
188
+ * @default UnsignedByteType
189
+ */
50
190
  this.type = type;
51
191
 
192
+ /**
193
+ * How much a single repetition of the texture is offset from the beginning,
194
+ * in each direction U and V. Typical range is `0.0` to `1.0`.
195
+ *
196
+ * @type {Vector2}
197
+ * @default (0,0)
198
+ */
52
199
  this.offset = new Vector2( 0, 0 );
200
+
201
+ /**
202
+ * How many times the texture is repeated across the surface, in each
203
+ * direction U and V. If repeat is set greater than `1` in either direction,
204
+ * the corresponding wrap parameter should also be set to `RepeatWrapping`
205
+ * or `MirroredRepeatWrapping` to achieve the desired tiling effect.
206
+ *
207
+ * @type {Vector2}
208
+ * @default (1,1)
209
+ */
53
210
  this.repeat = new Vector2( 1, 1 );
211
+
212
+ /**
213
+ * The point around which rotation occurs. A value of `(0.5, 0.5)` corresponds
214
+ * to the center of the texture. Default is `(0, 0)`, the lower left.
215
+ *
216
+ * @type {Vector2}
217
+ * @default (0,0)
218
+ */
54
219
  this.center = new Vector2( 0, 0 );
220
+
221
+ /**
222
+ * How much the texture is rotated around the center point, in radians.
223
+ * Positive values are counter-clockwise.
224
+ *
225
+ * @type {number}
226
+ * @default 0
227
+ */
55
228
  this.rotation = 0;
56
229
 
230
+ /**
231
+ * Whether to update the texture's uv-transformation {@link Texture#matrix}
232
+ * from the properties {@link Texture#offset}, {@link Texture#repeat},
233
+ * {@link Texture#rotation}, and {@link Texture#center}.
234
+ *
235
+ * Set this to `false` if you are specifying the uv-transform matrix directly.
236
+ *
237
+ * @type {boolean}
238
+ * @default true
239
+ */
57
240
  this.matrixAutoUpdate = true;
241
+
242
+ /**
243
+ * The uv-transformation matrix of the texture.
244
+ *
245
+ * @type {Matrix3}
246
+ */
58
247
  this.matrix = new Matrix3();
59
248
 
249
+ /**
250
+ * Whether to generate mipmaps (if possible) for a texture.
251
+ *
252
+ * Set this to `false` if you are creating mipmaps manually.
253
+ *
254
+ * @type {boolean}
255
+ * @default true
256
+ */
60
257
  this.generateMipmaps = true;
258
+
259
+ /**
260
+ * If set to `true`, the alpha channel, if present, is multiplied into the
261
+ * color channels when the texture is uploaded to the GPU.
262
+ *
263
+ * Note that this property has no effect when using `ImageBitmap`. You need to
264
+ * configure premultiply alpha on bitmap creation instead.
265
+ *
266
+ * @type {boolean}
267
+ * @default false
268
+ */
61
269
  this.premultiplyAlpha = false;
270
+
271
+ /**
272
+ * If set to `true`, the texture is flipped along the vertical axis when
273
+ * uploaded to the GPU.
274
+ *
275
+ * Note that this property has no effect when using `ImageBitmap`. You need to
276
+ * configure the flip on bitmap creation instead.
277
+ *
278
+ * @type {boolean}
279
+ * @default true
280
+ */
62
281
  this.flipY = true;
282
+
283
+ /**
284
+ * Specifies the alignment requirements for the start of each pixel row in memory.
285
+ * The allowable values are `1` (byte-alignment), `2` (rows aligned to even-numbered bytes),
286
+ * `4` (word-alignment), and `8` (rows start on double-word boundaries).
287
+ *
288
+ * @type {number}
289
+ * @default 4
290
+ */
63
291
  this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml)
64
292
 
293
+ /**
294
+ * Textures containing color data should be annotated with `SRGBColorSpace` or `LinearSRGBColorSpace`.
295
+ *
296
+ * @type {string}
297
+ * @default NoColorSpace
298
+ */
65
299
  this.colorSpace = colorSpace;
66
300
 
301
+ /**
302
+ * An object that can be used to store custom data about the texture. It
303
+ * should not hold references to functions as these will not be cloned.
304
+ *
305
+ * @type {Object}
306
+ */
67
307
  this.userData = {};
68
308
 
309
+ /**
310
+ * This can be used to only update a subregion or specific rows of the texture (for example, just the
311
+ * first 3 rows). Use the `addUpdateRange()` function to add ranges to this array.
312
+ *
313
+ * @type {Array<Object>}
314
+ */
315
+ this.updateRanges = [];
316
+
317
+ /**
318
+ * This starts at `0` and counts how many times {@link Texture#needsUpdate} is set to `true`.
319
+ *
320
+ * @type {number}
321
+ * @readonly
322
+ * @default 0
323
+ */
69
324
  this.version = 0;
325
+
326
+ /**
327
+ * A callback function, called when the texture is updated (e.g., when
328
+ * {@link Texture#needsUpdate} has been set to true and then the texture is used).
329
+ *
330
+ * @type {?Function}
331
+ * @default null
332
+ */
70
333
  this.onUpdate = null;
71
334
 
72
- this.isRenderTargetTexture = false; // indicates whether a texture belongs to a render target or not
73
- this.pmremVersion = 0; // indicates whether this texture should be processed by PMREMGenerator or not (only relevant for render target textures)
335
+ /**
336
+ * An optional back reference to the textures render target.
337
+ *
338
+ * @type {?(RenderTarget|WebGLRenderTarget)}
339
+ * @default null
340
+ */
341
+ this.renderTarget = null;
342
+
343
+ /**
344
+ * Indicates whether a texture belongs to a render target or not.
345
+ *
346
+ * @type {boolean}
347
+ * @readonly
348
+ * @default false
349
+ */
350
+ this.isRenderTargetTexture = false;
351
+
352
+ /**
353
+ * Indicates if a texture should be handled like a texture array.
354
+ *
355
+ * @type {boolean}
356
+ * @readonly
357
+ * @default false
358
+ */
359
+ this.isArrayTexture = image && image.depth && image.depth > 1 ? true : false;
360
+
361
+ /**
362
+ * Indicates whether this texture should be processed by `PMREMGenerator` or not
363
+ * (only relevant for render target textures).
364
+ *
365
+ * @type {number}
366
+ * @readonly
367
+ * @default 0
368
+ */
369
+ this.pmremVersion = 0;
74
370
 
75
371
  }
76
372
 
373
+ /**
374
+ * The width of the texture in pixels.
375
+ */
376
+ get width() {
377
+
378
+ return this.source.getSize( _tempVec3 ).x;
379
+
380
+ }
381
+
382
+ /**
383
+ * The height of the texture in pixels.
384
+ */
385
+ get height() {
386
+
387
+ return this.source.getSize( _tempVec3 ).y;
388
+
389
+ }
390
+
391
+ /**
392
+ * The depth of the texture in pixels.
393
+ */
394
+ get depth() {
395
+
396
+ return this.source.getSize( _tempVec3 ).z;
397
+
398
+ }
399
+
400
+ /**
401
+ * The image object holding the texture data.
402
+ *
403
+ * @type {?Object}
404
+ */
77
405
  get image() {
78
406
 
79
407
  return this.source.data;
@@ -86,18 +414,54 @@ class Texture extends EventDispatcher {
86
414
 
87
415
  }
88
416
 
417
+ /**
418
+ * Updates the texture transformation matrix from the from the properties {@link Texture#offset},
419
+ * {@link Texture#repeat}, {@link Texture#rotation}, and {@link Texture#center}.
420
+ */
89
421
  updateMatrix() {
90
422
 
91
423
  this.matrix.setUvTransform( this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y );
92
424
 
93
425
  }
94
426
 
427
+ /**
428
+ * Adds a range of data in the data texture to be updated on the GPU.
429
+ *
430
+ * @param {number} start - Position at which to start update.
431
+ * @param {number} count - The number of components to update.
432
+ */
433
+ addUpdateRange( start, count ) {
434
+
435
+ this.updateRanges.push( { start, count } );
436
+
437
+ }
438
+
439
+ /**
440
+ * Clears the update ranges.
441
+ */
442
+ clearUpdateRanges() {
443
+
444
+ this.updateRanges.length = 0;
445
+
446
+ }
447
+
448
+ /**
449
+ * Returns a new texture with copied values from this instance.
450
+ *
451
+ * @return {Texture} A clone of this instance.
452
+ */
95
453
  clone() {
96
454
 
97
455
  return new this.constructor().copy( this );
98
456
 
99
457
  }
100
458
 
459
+ /**
460
+ * Copies the values of the given texture to this instance.
461
+ *
462
+ * @param {Texture} source - The texture to copy.
463
+ * @return {Texture} A reference to this instance.
464
+ */
101
465
  copy( source ) {
102
466
 
103
467
  this.name = source.name;
@@ -134,6 +498,10 @@ class Texture extends EventDispatcher {
134
498
  this.unpackAlignment = source.unpackAlignment;
135
499
  this.colorSpace = source.colorSpace;
136
500
 
501
+ this.renderTarget = source.renderTarget;
502
+ this.isRenderTargetTexture = source.isRenderTargetTexture;
503
+ this.isArrayTexture = source.isArrayTexture;
504
+
137
505
  this.userData = JSON.parse( JSON.stringify( source.userData ) );
138
506
 
139
507
  this.needsUpdate = true;
@@ -142,6 +510,61 @@ class Texture extends EventDispatcher {
142
510
 
143
511
  }
144
512
 
513
+ /**
514
+ * Sets this texture's properties based on `values`.
515
+ * @param {Object} values - A container with texture parameters.
516
+ */
517
+ setValues( values ) {
518
+
519
+ for ( const key in values ) {
520
+
521
+ const newValue = values[ key ];
522
+
523
+ if ( newValue === undefined ) {
524
+
525
+ warn( `Texture.setValues(): parameter '${ key }' has value of undefined.` );
526
+ continue;
527
+
528
+ }
529
+
530
+ const currentValue = this[ key ];
531
+
532
+ if ( currentValue === undefined ) {
533
+
534
+ warn( `Texture.setValues(): property '${ key }' does not exist.` );
535
+ continue;
536
+
537
+ }
538
+
539
+ if ( ( currentValue && newValue ) && ( currentValue.isVector2 && newValue.isVector2 ) ) {
540
+
541
+ currentValue.copy( newValue );
542
+
543
+ } else if ( ( currentValue && newValue ) && ( currentValue.isVector3 && newValue.isVector3 ) ) {
544
+
545
+ currentValue.copy( newValue );
546
+
547
+ } else if ( ( currentValue && newValue ) && ( currentValue.isMatrix3 && newValue.isMatrix3 ) ) {
548
+
549
+ currentValue.copy( newValue );
550
+
551
+ } else {
552
+
553
+ this[ key ] = newValue;
554
+
555
+ }
556
+
557
+ }
558
+
559
+ }
560
+
561
+ /**
562
+ * Serializes the texture into JSON.
563
+ *
564
+ * @param {?(Object|string)} meta - An optional value holding meta information about the serialization.
565
+ * @return {Object} A JSON object representing the serialized texture.
566
+ * @see {@link ObjectLoader#parse}
567
+ */
145
568
  toJSON( meta ) {
146
569
 
147
570
  const isRootObject = ( meta === undefined || typeof meta === 'string' );
@@ -155,7 +578,7 @@ class Texture extends EventDispatcher {
155
578
  const output = {
156
579
 
157
580
  metadata: {
158
- version: 4.6,
581
+ version: 4.7,
159
582
  type: 'Texture',
160
583
  generator: 'Texture.toJSON'
161
584
  },
@@ -204,12 +627,30 @@ class Texture extends EventDispatcher {
204
627
 
205
628
  }
206
629
 
630
+ /**
631
+ * Frees the GPU-related resources allocated by this instance. Call this
632
+ * method whenever this instance is no longer used in your app.
633
+ *
634
+ * @fires Texture#dispose
635
+ */
207
636
  dispose() {
208
637
 
638
+ /**
639
+ * Fires when the texture has been disposed of.
640
+ *
641
+ * @event Texture#dispose
642
+ * @type {Object}
643
+ */
209
644
  this.dispatchEvent( { type: 'dispose' } );
210
645
 
211
646
  }
212
647
 
648
+ /**
649
+ * Transforms the given uv vector with the textures uv transformation matrix.
650
+ *
651
+ * @param {Vector2} uv - The uv vector.
652
+ * @return {Vector2} The transformed uv vector.
653
+ */
213
654
  transformUv( uv ) {
214
655
 
215
656
  if ( this.mapping !== UVMapping ) return uv;
@@ -290,6 +731,15 @@ class Texture extends EventDispatcher {
290
731
 
291
732
  }
292
733
 
734
+ /**
735
+ * Setting this property to `true` indicates the engine the texture
736
+ * must be updated in the next render. This triggers a texture upload
737
+ * to the GPU and ensures correct texture parameter configuration.
738
+ *
739
+ * @type {boolean}
740
+ * @default false
741
+ * @param {boolean} value
742
+ */
293
743
  set needsUpdate( value ) {
294
744
 
295
745
  if ( value === true ) {
@@ -301,6 +751,14 @@ class Texture extends EventDispatcher {
301
751
 
302
752
  }
303
753
 
754
+ /**
755
+ * Setting this property to `true` indicates the engine the PMREM
756
+ * must be regenerated.
757
+ *
758
+ * @type {boolean}
759
+ * @default false
760
+ * @param {boolean} value
761
+ */
304
762
  set needsPMREMUpdate( value ) {
305
763
 
306
764
  if ( value === true ) {
@@ -313,8 +771,32 @@ class Texture extends EventDispatcher {
313
771
 
314
772
  }
315
773
 
774
+ /**
775
+ * The default image for all textures.
776
+ *
777
+ * @static
778
+ * @type {?Image}
779
+ * @default null
780
+ */
316
781
  Texture.DEFAULT_IMAGE = null;
782
+
783
+ /**
784
+ * The default mapping for all textures.
785
+ *
786
+ * @static
787
+ * @type {number}
788
+ * @default UVMapping
789
+ */
317
790
  Texture.DEFAULT_MAPPING = UVMapping;
791
+
792
+
793
+ /**
794
+ * The default anisotropy value for all textures.
795
+ *
796
+ * @static
797
+ * @type {number}
798
+ * @default 4
799
+ */
318
800
  Texture.DEFAULT_ANISOTROPY = 4;
319
801
 
320
802
  export { Texture };
@@ -0,0 +1,72 @@
1
+ import { VideoTexture } from './VideoTexture.js';
2
+
3
+ /**
4
+ * This class can be used as an alternative way to define video data. Instead of using
5
+ * an instance of `HTMLVideoElement` like with `VideoTexture`, `VideoFrameTexture` expects each frame is
6
+ * defined manually via {@link VideoFrameTexture#setFrame}. A typical use case for this module is when
7
+ * video frames are decoded with the WebCodecs API.
8
+ *
9
+ * ```js
10
+ * const texture = new THREE.VideoFrameTexture();
11
+ * texture.setFrame( frame );
12
+ * ```
13
+ *
14
+ * @augments VideoTexture
15
+ */
16
+ class VideoFrameTexture extends VideoTexture {
17
+
18
+ /**
19
+ * Constructs a new video frame texture.
20
+ *
21
+ * @param {number} [mapping=Texture.DEFAULT_MAPPING] - The texture mapping.
22
+ * @param {number} [wrapS=ClampToEdgeWrapping] - The wrapS value.
23
+ * @param {number} [wrapT=ClampToEdgeWrapping] - The wrapT value.
24
+ * @param {number} [magFilter=LinearFilter] - The mag filter value.
25
+ * @param {number} [minFilter=LinearFilter] - The min filter value.
26
+ * @param {number} [format=RGBAFormat] - The texture format.
27
+ * @param {number} [type=UnsignedByteType] - The texture type.
28
+ * @param {number} [anisotropy=Texture.DEFAULT_ANISOTROPY] - The anisotropy value.
29
+ */
30
+ constructor( mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
31
+
32
+ super( {}, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
33
+
34
+ /**
35
+ * This flag can be used for type testing.
36
+ *
37
+ * @type {boolean}
38
+ * @readonly
39
+ * @default true
40
+ */
41
+ this.isVideoFrameTexture = true;
42
+
43
+ }
44
+
45
+ /**
46
+ * This method overwritten with an empty implementation since
47
+ * this type of texture is updated via `setFrame()`.
48
+ */
49
+ update() {}
50
+
51
+ clone() {
52
+
53
+ return new this.constructor().copy( this ); // restoring Texture.clone()
54
+
55
+ }
56
+
57
+ /**
58
+ * Sets the current frame of the video. This will automatically update the texture
59
+ * so the data can be used for rendering.
60
+ *
61
+ * @param {VideoFrame} frame - The video frame.
62
+ */
63
+ setFrame( frame ) {
64
+
65
+ this.image = frame;
66
+ this.needsUpdate = true;
67
+
68
+ }
69
+
70
+ }
71
+
72
+ export { VideoFrameTexture };