@needle-tools/three 0.169.20-experimental.0 → 0.183.2-canary.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1051) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +5 -6
  3. package/build/three.cjs +54184 -56703
  4. package/build/three.core.js +59506 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +11645 -73000
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +648 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +53912 -51652
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +53888 -51806
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  15. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  16. package/examples/jsm/Addons.js +5 -15
  17. package/examples/jsm/animation/AnimationClipCreator.js +58 -6
  18. package/examples/jsm/animation/CCDIKSolver.js +152 -45
  19. package/examples/jsm/capabilities/WebGL.js +28 -29
  20. package/examples/jsm/capabilities/WebGPU.js +19 -17
  21. package/examples/jsm/controls/ArcballControls.js +474 -178
  22. package/examples/jsm/controls/DragControls.js +100 -58
  23. package/examples/jsm/controls/FirstPersonControls.js +116 -6
  24. package/examples/jsm/controls/FlyControls.js +50 -2
  25. package/examples/jsm/controls/MapControls.js +96 -8
  26. package/examples/jsm/controls/OrbitControls.js +496 -57
  27. package/examples/jsm/controls/PointerLockControls.js +115 -22
  28. package/examples/jsm/controls/TrackballControls.js +166 -14
  29. package/examples/jsm/controls/TransformControls.js +336 -26
  30. package/examples/jsm/csm/CSM.js +232 -18
  31. package/examples/jsm/csm/CSMFrustum.js +61 -4
  32. package/examples/jsm/csm/CSMHelper.js +50 -0
  33. package/examples/jsm/csm/CSMShader.js +13 -1
  34. package/examples/jsm/csm/CSMShadowNode.js +599 -0
  35. package/examples/jsm/curves/CurveExtras.js +303 -31
  36. package/examples/jsm/curves/NURBSCurve.js +91 -16
  37. package/examples/jsm/curves/NURBSSurface.js +52 -6
  38. package/examples/jsm/curves/NURBSUtils.js +102 -112
  39. package/examples/jsm/curves/NURBSVolume.js +24 -4
  40. package/examples/jsm/effects/AnaglyphEffect.js +134 -7
  41. package/examples/jsm/effects/AsciiEffect.js +69 -22
  42. package/examples/jsm/effects/OutlineEffect.js +61 -111
  43. package/examples/jsm/effects/ParallaxBarrierEffect.js +30 -0
  44. package/examples/jsm/effects/StereoEffect.js +31 -0
  45. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  46. package/examples/jsm/environments/DebugEnvironment.js +50 -0
  47. package/examples/jsm/environments/RoomEnvironment.js +83 -42
  48. package/examples/jsm/exporters/DRACOExporter.js +56 -14
  49. package/examples/jsm/exporters/EXRExporter.js +40 -9
  50. package/examples/jsm/exporters/GLTFExporter.js +502 -169
  51. package/examples/jsm/exporters/OBJExporter.js +21 -1
  52. package/examples/jsm/exporters/PLYExporter.js +44 -12
  53. package/examples/jsm/exporters/STLExporter.js +27 -5
  54. package/examples/jsm/exporters/USDZExporter.js +781 -291
  55. package/examples/jsm/geometries/BoxLineGeometry.js +23 -0
  56. package/examples/jsm/geometries/ConvexGeometry.js +19 -0
  57. package/examples/jsm/geometries/DecalGeometry.js +91 -30
  58. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  59. package/examples/jsm/geometries/ParametricGeometry.js +38 -5
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +68 -7
  61. package/examples/jsm/geometries/TeapotGeometry.js +23 -38
  62. package/examples/jsm/geometries/TextGeometry.js +48 -29
  63. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  64. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  65. package/examples/jsm/helpers/LightProbeHelper.js +36 -0
  66. package/examples/jsm/helpers/LightProbeHelperGPU.js +38 -1
  67. package/examples/jsm/helpers/OctreeHelper.js +36 -0
  68. package/examples/jsm/helpers/PositionalAudioHelper.js +60 -0
  69. package/examples/jsm/helpers/RapierHelper.js +59 -0
  70. package/examples/jsm/helpers/RectAreaLightHelper.js +36 -3
  71. package/examples/jsm/helpers/TextureHelper.js +28 -0
  72. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  73. package/examples/jsm/helpers/VertexNormalsHelper.js +61 -2
  74. package/examples/jsm/helpers/VertexTangentsHelper.js +47 -2
  75. package/examples/jsm/helpers/ViewHelper.js +181 -9
  76. package/examples/jsm/inspector/Inspector.js +487 -0
  77. package/examples/jsm/inspector/RendererInspector.js +425 -0
  78. package/examples/jsm/inspector/tabs/Console.js +238 -0
  79. package/examples/jsm/inspector/tabs/Parameters.js +348 -0
  80. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  81. package/examples/jsm/inspector/tabs/Viewer.js +166 -0
  82. package/examples/jsm/inspector/ui/Graph.js +95 -0
  83. package/examples/jsm/inspector/ui/Item.js +170 -0
  84. package/examples/jsm/inspector/ui/List.js +75 -0
  85. package/examples/jsm/inspector/ui/Profiler.js +1975 -0
  86. package/examples/jsm/inspector/ui/Style.js +1613 -0
  87. package/examples/jsm/inspector/ui/Tab.js +233 -0
  88. package/examples/jsm/inspector/ui/Values.js +439 -0
  89. package/examples/jsm/inspector/ui/utils.js +56 -0
  90. package/examples/jsm/interactive/HTMLMesh.js +43 -12
  91. package/examples/jsm/interactive/InteractiveGroup.js +170 -52
  92. package/examples/jsm/interactive/SelectionBox.js +106 -9
  93. package/examples/jsm/interactive/SelectionHelper.js +76 -30
  94. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  95. package/examples/jsm/libs/meshopt_decoder.module.js +76 -58
  96. package/examples/jsm/libs/motion-controllers.module.js +1 -1
  97. package/examples/jsm/lighting/TiledLighting.js +42 -0
  98. package/examples/jsm/lights/LightProbeGenerator.js +44 -7
  99. package/examples/jsm/lights/RectAreaLightTexturesLib.js +50 -14
  100. package/examples/jsm/lights/RectAreaLightUniformsLib.js +16 -0
  101. package/examples/jsm/lines/Line2.js +41 -4
  102. package/examples/jsm/lines/LineGeometry.js +80 -2
  103. package/examples/jsm/lines/LineMaterial.js +105 -5
  104. package/examples/jsm/lines/LineSegments2.js +54 -4
  105. package/examples/jsm/lines/LineSegmentsGeometry.js +65 -8
  106. package/examples/jsm/lines/Wireframe.js +41 -4
  107. package/examples/jsm/lines/WireframeGeometry2.js +27 -2
  108. package/examples/jsm/lines/webgpu/Line2.js +28 -2
  109. package/examples/jsm/lines/webgpu/LineSegments2.js +59 -24
  110. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  111. package/examples/jsm/loaders/3DMLoader.js +78 -6
  112. package/examples/jsm/loaders/3MFLoader.js +148 -7
  113. package/examples/jsm/loaders/AMFLoader.js +34 -14
  114. package/examples/jsm/loaders/BVHLoader.js +59 -12
  115. package/examples/jsm/loaders/ColladaLoader.js +61 -4027
  116. package/examples/jsm/loaders/DDSLoader.js +68 -1
  117. package/examples/jsm/loaders/DRACOLoader.js +146 -22
  118. package/examples/jsm/loaders/EXRLoader.js +255 -34
  119. package/examples/jsm/loaders/FBXLoader.js +80 -42
  120. package/examples/jsm/loaders/FontLoader.js +83 -6
  121. package/examples/jsm/loaders/GCodeLoader.js +71 -14
  122. package/examples/jsm/loaders/GLTFLoader.js +381 -263
  123. package/examples/jsm/loaders/HDRCubeTextureLoader.js +52 -3
  124. package/examples/jsm/loaders/HDRLoader.js +485 -0
  125. package/examples/jsm/loaders/IESLoader.js +42 -0
  126. package/examples/jsm/loaders/KMZLoader.js +39 -6
  127. package/examples/jsm/loaders/KTX2Loader.js +124 -48
  128. package/examples/jsm/loaders/KTXLoader.js +31 -10
  129. package/examples/jsm/loaders/LDrawLoader.js +192 -145
  130. package/examples/jsm/loaders/LUT3dlLoader.js +47 -10
  131. package/examples/jsm/loaders/LUTCubeLoader.js +46 -9
  132. package/examples/jsm/loaders/LUTImageLoader.js +79 -38
  133. package/examples/jsm/loaders/LWOLoader.js +54 -59
  134. package/examples/jsm/loaders/LottieLoader.js +54 -1
  135. package/examples/jsm/loaders/MD2Loader.js +37 -1
  136. package/examples/jsm/loaders/MDDLoader.js +57 -12
  137. package/examples/jsm/loaders/MTLLoader.js +60 -35
  138. package/examples/jsm/loaders/MaterialXLoader.js +268 -34
  139. package/examples/jsm/loaders/NRRDLoader.js +40 -8
  140. package/examples/jsm/loaders/OBJLoader.js +51 -2
  141. package/examples/jsm/loaders/PCDLoader.js +173 -21
  142. package/examples/jsm/loaders/PDBLoader.js +41 -2
  143. package/examples/jsm/loaders/PLYLoader.js +70 -39
  144. package/examples/jsm/loaders/PVRLoader.js +25 -6
  145. package/examples/jsm/loaders/RGBELoader.js +6 -438
  146. package/examples/jsm/loaders/STLLoader.js +48 -38
  147. package/examples/jsm/loaders/SVGLoader.js +119 -25
  148. package/examples/jsm/loaders/TDSLoader.js +92 -74
  149. package/examples/jsm/loaders/TGALoader.js +23 -2
  150. package/examples/jsm/loaders/TIFFLoader.js +23 -0
  151. package/examples/jsm/loaders/TTFLoader.js +50 -3
  152. package/examples/jsm/loaders/USDLoader.js +279 -0
  153. package/examples/jsm/loaders/USDZLoader.js +4 -858
  154. package/examples/jsm/loaders/UltraHDRLoader.js +338 -166
  155. package/examples/jsm/loaders/VOXLoader.js +688 -87
  156. package/examples/jsm/loaders/VRMLLoader.js +121 -12
  157. package/examples/jsm/loaders/VTKLoader.js +77 -25
  158. package/examples/jsm/loaders/XYZLoader.js +36 -0
  159. package/examples/jsm/loaders/collada/ColladaComposer.js +2950 -0
  160. package/examples/jsm/loaders/collada/ColladaParser.js +1962 -0
  161. package/examples/jsm/loaders/lwo/IFFParser.js +77 -77
  162. package/examples/jsm/loaders/usd/USDAParser.js +822 -0
  163. package/examples/jsm/loaders/usd/USDCParser.js +1852 -0
  164. package/examples/jsm/loaders/usd/USDComposer.js +4041 -0
  165. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  166. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  167. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  168. package/examples/jsm/math/Capsule.js +91 -14
  169. package/examples/jsm/math/ColorConverter.js +22 -0
  170. package/examples/jsm/math/ColorSpaces.js +74 -2
  171. package/examples/jsm/math/ConvexHull.js +517 -93
  172. package/examples/jsm/math/ImprovedNoise.js +32 -15
  173. package/examples/jsm/math/Lut.js +113 -0
  174. package/examples/jsm/math/MeshSurfaceSampler.js +78 -13
  175. package/examples/jsm/math/OBB.js +141 -29
  176. package/examples/jsm/math/Octree.js +283 -7
  177. package/examples/jsm/math/SimplexNoise.js +68 -42
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +45 -25
  179. package/examples/jsm/misc/GPUComputationRenderer.js +96 -20
  180. package/examples/jsm/misc/Gyroscope.js +12 -0
  181. package/examples/jsm/misc/MD2Character.js +117 -2
  182. package/examples/jsm/misc/MD2CharacterComplex.js +175 -11
  183. package/examples/jsm/misc/MorphAnimMesh.js +44 -0
  184. package/examples/jsm/misc/MorphBlendMesh.js +103 -0
  185. package/examples/jsm/misc/ProgressiveLightMap.js +100 -54
  186. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  187. package/examples/jsm/misc/RollerCoaster.js +57 -0
  188. package/examples/jsm/misc/TubePainter.js +437 -40
  189. package/examples/jsm/misc/Volume.js +123 -76
  190. package/examples/jsm/misc/VolumeSlice.js +95 -49
  191. package/examples/jsm/modifiers/CurveModifier.js +66 -38
  192. package/examples/jsm/modifiers/CurveModifierGPU.js +42 -19
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +20 -0
  194. package/examples/jsm/modifiers/SimplifyModifier.js +24 -10
  195. package/examples/jsm/modifiers/TessellateModifier.js +35 -2
  196. package/examples/jsm/objects/GroundedSkybox.js +25 -6
  197. package/examples/jsm/objects/Lensflare.js +94 -2
  198. package/examples/jsm/objects/LensflareMesh.js +64 -10
  199. package/examples/jsm/objects/MarchingCubes.js +90 -5
  200. package/examples/jsm/objects/Reflector.js +76 -2
  201. package/examples/jsm/objects/ReflectorForSSRPass.js +41 -0
  202. package/examples/jsm/objects/Refractor.js +62 -0
  203. package/examples/jsm/objects/ShadowMesh.js +54 -4
  204. package/examples/jsm/objects/Sky.js +106 -16
  205. package/examples/jsm/objects/SkyMesh.js +211 -38
  206. package/examples/jsm/objects/Water.js +49 -8
  207. package/examples/jsm/objects/Water2.js +49 -7
  208. package/examples/jsm/objects/Water2Mesh.js +50 -9
  209. package/examples/jsm/objects/WaterMesh.js +136 -43
  210. package/examples/jsm/physics/AmmoPhysics.js +60 -7
  211. package/examples/jsm/physics/JoltPhysics.js +65 -12
  212. package/examples/jsm/physics/RapierPhysics.js +217 -21
  213. package/examples/jsm/postprocessing/AfterimagePass.js +110 -29
  214. package/examples/jsm/postprocessing/BloomPass.js +128 -26
  215. package/examples/jsm/postprocessing/BokehPass.js +99 -22
  216. package/examples/jsm/postprocessing/ClearPass.js +54 -3
  217. package/examples/jsm/postprocessing/CubeTexturePass.js +82 -21
  218. package/examples/jsm/postprocessing/DotScreenPass.js +59 -10
  219. package/examples/jsm/postprocessing/EffectComposer.js +140 -6
  220. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  221. package/examples/jsm/postprocessing/FilmPass.js +54 -5
  222. package/examples/jsm/postprocessing/GTAOPass.js +202 -57
  223. package/examples/jsm/postprocessing/GlitchPass.js +86 -34
  224. package/examples/jsm/postprocessing/HalftonePass.js +65 -10
  225. package/examples/jsm/postprocessing/LUTPass.js +38 -8
  226. package/examples/jsm/postprocessing/MaskPass.js +91 -0
  227. package/examples/jsm/postprocessing/OutlinePass.js +272 -135
  228. package/examples/jsm/postprocessing/OutputPass.js +65 -14
  229. package/examples/jsm/postprocessing/Pass.js +100 -4
  230. package/examples/jsm/postprocessing/RenderPass.js +94 -0
  231. package/examples/jsm/postprocessing/RenderPixelatedPass.js +124 -45
  232. package/examples/jsm/postprocessing/RenderTransitionPass.js +120 -21
  233. package/examples/jsm/postprocessing/SAOPass.js +128 -55
  234. package/examples/jsm/postprocessing/SMAAPass.js +106 -75
  235. package/examples/jsm/postprocessing/SSAARenderPass.js +118 -35
  236. package/examples/jsm/postprocessing/SSAOPass.js +173 -60
  237. package/examples/jsm/postprocessing/SSRPass.js +268 -53
  238. package/examples/jsm/postprocessing/SavePass.js +69 -16
  239. package/examples/jsm/postprocessing/ShaderPass.js +65 -7
  240. package/examples/jsm/postprocessing/TAARenderPass.js +79 -24
  241. package/examples/jsm/postprocessing/TexturePass.js +72 -8
  242. package/examples/jsm/postprocessing/UnrealBloomPass.js +168 -59
  243. package/examples/jsm/renderers/CSS2DRenderer.js +98 -5
  244. package/examples/jsm/renderers/CSS3DRenderer.js +111 -7
  245. package/examples/jsm/renderers/Projector.js +288 -32
  246. package/examples/jsm/renderers/SVGRenderer.js +323 -61
  247. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +3 -1
  248. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  249. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +5 -1
  250. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +12 -5
  251. package/examples/jsm/shaders/AfterimageShader.js +8 -3
  252. package/examples/jsm/shaders/BasicShader.js +8 -1
  253. package/examples/jsm/shaders/BleachBypassShader.js +10 -3
  254. package/examples/jsm/shaders/BlendShader.js +8 -1
  255. package/examples/jsm/shaders/BokehShader.js +9 -3
  256. package/examples/jsm/shaders/BokehShader2.js +11 -4
  257. package/examples/jsm/shaders/BrightnessContrastShader.js +10 -4
  258. package/examples/jsm/shaders/ColorCorrectionShader.js +8 -1
  259. package/examples/jsm/shaders/ColorifyShader.js +8 -1
  260. package/examples/jsm/shaders/ConvolutionShader.js +9 -38
  261. package/examples/jsm/shaders/CopyShader.js +8 -1
  262. package/examples/jsm/shaders/DOFMipMapShader.js +10 -3
  263. package/examples/jsm/shaders/DepthLimitedBlurShader.js +10 -1
  264. package/examples/jsm/shaders/DigitalGlitch.js +10 -7
  265. package/examples/jsm/shaders/DotScreenShader.js +8 -3
  266. package/examples/jsm/shaders/ExposureShader.js +8 -1
  267. package/examples/jsm/shaders/FXAAShader.js +233 -221
  268. package/examples/jsm/shaders/FilmShader.js +13 -0
  269. package/examples/jsm/shaders/FocusShader.js +8 -3
  270. package/examples/jsm/shaders/FreiChenShader.js +10 -3
  271. package/examples/jsm/shaders/GTAOShader.js +55 -45
  272. package/examples/jsm/shaders/GammaCorrectionShader.js +11 -2
  273. package/examples/jsm/shaders/HalftoneShader.js +24 -4
  274. package/examples/jsm/shaders/HorizontalBlurShader.js +12 -3
  275. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +9 -2
  276. package/examples/jsm/shaders/HueSaturationShader.js +10 -3
  277. package/examples/jsm/shaders/KaleidoShader.js +11 -4
  278. package/examples/jsm/shaders/LuminosityHighPassShader.js +8 -4
  279. package/examples/jsm/shaders/LuminosityShader.js +8 -2
  280. package/examples/jsm/shaders/MirrorShader.js +10 -4
  281. package/examples/jsm/shaders/NormalMapShader.js +7 -2
  282. package/examples/jsm/shaders/OutputShader.js +19 -1
  283. package/examples/jsm/shaders/PoissonDenoiseShader.js +30 -17
  284. package/examples/jsm/shaders/RGBShiftShader.js +8 -1
  285. package/examples/jsm/shaders/SAOShader.js +27 -5
  286. package/examples/jsm/shaders/SMAAShader.js +24 -1
  287. package/examples/jsm/shaders/SSAOShader.js +37 -6
  288. package/examples/jsm/shaders/SSRShader.js +32 -6
  289. package/examples/jsm/shaders/SepiaShader.js +8 -3
  290. package/examples/jsm/shaders/SobelOperatorShader.js +9 -3
  291. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +13 -8
  292. package/examples/jsm/shaders/TechnicolorShader.js +10 -4
  293. package/examples/jsm/shaders/ToonShader.js +29 -6
  294. package/examples/jsm/shaders/TriangleBlurShader.js +9 -4
  295. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +19 -6
  296. package/examples/jsm/shaders/VelocityShader.js +8 -1
  297. package/examples/jsm/shaders/VerticalBlurShader.js +9 -2
  298. package/examples/jsm/shaders/VerticalTiltShiftShader.js +8 -1
  299. package/examples/jsm/shaders/VignetteShader.js +8 -3
  300. package/examples/jsm/shaders/VolumeShader.js +11 -2
  301. package/examples/jsm/shaders/WaterRefractionShader.js +11 -0
  302. package/examples/jsm/textures/FlakesTexture.js +14 -0
  303. package/examples/jsm/transpiler/AST.js +436 -31
  304. package/examples/jsm/transpiler/GLSLDecoder.js +380 -135
  305. package/examples/jsm/transpiler/Linker.js +327 -0
  306. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -1
  307. package/examples/jsm/transpiler/TSLEncoder.js +363 -97
  308. package/examples/jsm/transpiler/Transpiler.js +50 -1
  309. package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
  310. package/examples/jsm/transpiler/WGSLEncoder.js +839 -0
  311. package/examples/jsm/tsl/display/AfterImageNode.js +244 -0
  312. package/examples/jsm/tsl/display/AnaglyphPassNode.js +549 -0
  313. package/examples/jsm/tsl/display/AnamorphicNode.js +282 -0
  314. package/examples/jsm/tsl/display/BilateralBlurNode.js +364 -0
  315. package/{src/nodes → examples/jsm/tsl}/display/BleachBypass.js +11 -4
  316. package/examples/jsm/tsl/display/BloomNode.js +534 -0
  317. package/examples/jsm/tsl/display/CRT.js +150 -0
  318. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +207 -0
  319. package/examples/jsm/tsl/display/DenoiseNode.js +334 -0
  320. package/examples/jsm/tsl/display/DepthOfFieldNode.js +554 -0
  321. package/examples/jsm/tsl/display/DotScreenNode.js +104 -0
  322. package/examples/jsm/tsl/display/FXAANode.js +365 -0
  323. package/examples/jsm/tsl/display/FilmNode.js +101 -0
  324. package/examples/jsm/tsl/display/GTAONode.js +571 -0
  325. package/examples/jsm/tsl/display/GaussianBlurNode.js +389 -0
  326. package/examples/jsm/tsl/display/GodraysNode.js +624 -0
  327. package/examples/jsm/tsl/display/LensflareNode.js +279 -0
  328. package/examples/jsm/tsl/display/Lut3DNode.js +109 -0
  329. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  330. package/examples/jsm/tsl/display/OutlineNode.js +762 -0
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  1025. package/src/nodes/display/DepthOfFieldNode.js +0 -124
  1026. package/src/nodes/display/DotScreenNode.js +0 -66
  1027. package/src/nodes/display/FXAANode.js +0 -332
  1028. package/src/nodes/display/FilmNode.js +0 -56
  1029. package/src/nodes/display/GTAONode.js +0 -331
  1030. package/src/nodes/display/GaussianBlurNode.js +0 -213
  1031. package/src/nodes/display/Lut3DNode.js +0 -57
  1032. package/src/nodes/display/MotionBlur.js +0 -25
  1033. package/src/nodes/display/ParallaxBarrierPassNode.js +0 -58
  1034. package/src/nodes/display/PixelationPassNode.js +0 -213
  1035. package/src/nodes/display/PosterizeNode.js +0 -33
  1036. package/src/nodes/display/RGBShiftNode.js +0 -53
  1037. package/src/nodes/display/StereoCompositePassNode.js +0 -110
  1038. package/src/nodes/display/TransitionNode.js +0 -80
  1039. package/src/nodes/fog/FogExp2Node.js +0 -35
  1040. package/src/nodes/fog/FogNode.js +0 -50
  1041. package/src/nodes/fog/FogRangeNode.js +0 -36
  1042. package/src/nodes/functions/BSDF/DFGApprox.js +0 -30
  1043. package/src/nodes/utils/EquirectUVNode.js +0 -36
  1044. package/src/nodes/utils/MatcapUVNode.js +0 -33
  1045. package/src/nodes/utils/OscNode.js +0 -85
  1046. package/src/nodes/utils/SpriteSheetUVNode.js +0 -45
  1047. package/src/nodes/utils/TimerNode.js +0 -97
  1048. package/src/nodes/utils/TriplanarTexturesNode.js +0 -64
  1049. package/src/renderers/common/nodes/Nodes.js +0 -534
  1050. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  1051. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -136
@@ -2,6 +2,16 @@ import UniformNode from '../core/UniformNode.js';
2
2
  import { NodeUpdateType } from '../core/constants.js';
3
3
  import { nodeProxy } from '../tsl/TSLBase.js';
4
4
 
5
+ /**
6
+ * A special type of uniform node that computes the
7
+ * maximum mipmap level for a given texture node.
8
+ *
9
+ * ```js
10
+ * const level = maxMipLevel( textureNode );
11
+ * ```
12
+ *
13
+ * @augments UniformNode
14
+ */
5
15
  class MaxMipLevelNode extends UniformNode {
6
16
 
7
17
  static get type() {
@@ -10,22 +20,52 @@ class MaxMipLevelNode extends UniformNode {
10
20
 
11
21
  }
12
22
 
23
+ /**
24
+ * Constructs a new max mip level node.
25
+ *
26
+ * @param {TextureNode} textureNode - The texture node to compute the max mip level for.
27
+ */
13
28
  constructor( textureNode ) {
14
29
 
15
30
  super( 0 );
16
31
 
32
+ /**
33
+ * The texture node to compute the max mip level for.
34
+ *
35
+ * @private
36
+ * @type {TextureNode}
37
+ */
17
38
  this._textureNode = textureNode;
18
39
 
40
+ /**
41
+ * The `updateType` is set to `NodeUpdateType.FRAME` since the node updates
42
+ * the texture once per frame in its {@link MaxMipLevelNode#update} method.
43
+ *
44
+ * @type {string}
45
+ * @default 'frame'
46
+ */
19
47
  this.updateType = NodeUpdateType.FRAME;
20
48
 
21
49
  }
22
50
 
51
+ /**
52
+ * The texture node to compute the max mip level for.
53
+ *
54
+ * @readonly
55
+ * @type {TextureNode}
56
+ */
23
57
  get textureNode() {
24
58
 
25
59
  return this._textureNode;
26
60
 
27
61
  }
28
62
 
63
+ /**
64
+ * The texture.
65
+ *
66
+ * @readonly
67
+ * @type {Texture}
68
+ */
29
69
  get texture() {
30
70
 
31
71
  return this._textureNode.value;
@@ -52,4 +92,12 @@ class MaxMipLevelNode extends UniformNode {
52
92
 
53
93
  export default MaxMipLevelNode;
54
94
 
55
- export const maxMipLevel = /*@__PURE__*/ nodeProxy( MaxMipLevelNode );
95
+ /**
96
+ * TSL function for creating a max mip level node.
97
+ *
98
+ * @tsl
99
+ * @function
100
+ * @param {TextureNode} textureNode - The texture node to compute the max mip level for.
101
+ * @returns {MaxMipLevelNode}
102
+ */
103
+ export const maxMipLevel = /*@__PURE__*/ nodeProxy( MaxMipLevelNode ).setParameterLength( 1 );
@@ -0,0 +1,120 @@
1
+ import Node from '../core/Node.js';
2
+ import { warn } from '../../utils.js';
3
+
4
+ /**
5
+ * Base class for representing member access on an object-like
6
+ * node data structures.
7
+ *
8
+ * @augments Node
9
+ */
10
+ class MemberNode extends Node {
11
+
12
+ static get type() {
13
+
14
+ return 'MemberNode';
15
+
16
+ }
17
+
18
+ /**
19
+ * Constructs a member node.
20
+ *
21
+ * @param {Node} structNode - The struct node.
22
+ * @param {string} property - The property name.
23
+ */
24
+ constructor( structNode, property ) {
25
+
26
+ super();
27
+
28
+ /**
29
+ * The struct node.
30
+ *
31
+ * @type {Node}
32
+ */
33
+ this.structNode = structNode;
34
+
35
+ /**
36
+ * The property name.
37
+ *
38
+ * @type {Node}
39
+ */
40
+ this.property = property;
41
+
42
+ /**
43
+ * This flag can be used for type testing.
44
+ *
45
+ * @type {boolean}
46
+ * @readonly
47
+ * @default true
48
+ */
49
+ this.isMemberNode = true;
50
+
51
+ }
52
+
53
+ hasMember( builder ) {
54
+
55
+ if ( this.structNode.isMemberNode ) {
56
+
57
+ if ( this.structNode.hasMember( builder ) === false ) {
58
+
59
+ return false;
60
+
61
+ }
62
+
63
+ }
64
+
65
+ return this.structNode.getMemberType( builder, this.property ) !== 'void';
66
+
67
+ }
68
+
69
+ getNodeType( builder ) {
70
+
71
+ if ( this.hasMember( builder ) === false ) {
72
+
73
+ // default type if member does not exist
74
+
75
+ return 'float';
76
+
77
+ }
78
+
79
+ return this.structNode.getMemberType( builder, this.property );
80
+
81
+ }
82
+
83
+ getMemberType( builder, name ) {
84
+
85
+ if ( this.hasMember( builder ) === false ) {
86
+
87
+ // default type if member does not exist
88
+
89
+ return 'float';
90
+
91
+ }
92
+
93
+ const type = this.getNodeType( builder );
94
+ const struct = builder.getStructTypeNode( type );
95
+
96
+ return struct.getMemberType( builder, name );
97
+
98
+ }
99
+
100
+ generate( builder ) {
101
+
102
+ if ( this.hasMember( builder ) === false ) {
103
+
104
+ warn( `TSL: Member "${ this.property }" does not exist in struct.`, this.stackTrace );
105
+
106
+ const type = this.getNodeType( builder );
107
+
108
+ return builder.generateConst( type );
109
+
110
+ }
111
+
112
+ const propertyName = this.structNode.build( builder );
113
+
114
+ return propertyName + '.' + this.property;
115
+
116
+ }
117
+
118
+ }
119
+
120
+ export default MemberNode;
@@ -0,0 +1,41 @@
1
+ import { time } from './Timer.js';
2
+
3
+ /**
4
+ * Generates a sine wave oscillation based on a timer.
5
+ *
6
+ * @tsl
7
+ * @function
8
+ * @param {Node<float>} t - The timer to generate the oscillation with.
9
+ * @return {Node<float>} The oscillation node.
10
+ */
11
+ export const oscSine = ( t = time ) => t.add( 0.75 ).mul( Math.PI * 2 ).sin().mul( 0.5 ).add( 0.5 );
12
+
13
+ /**
14
+ * Generates a square wave oscillation based on a timer.
15
+ *
16
+ * @tsl
17
+ * @function
18
+ * @param {Node<float>} t - The timer to generate the oscillation with.
19
+ * @return {Node<float>} The oscillation node.
20
+ */
21
+ export const oscSquare = ( t = time ) => t.fract().round();
22
+
23
+ /**
24
+ * Generates a triangle wave oscillation based on a timer.
25
+ *
26
+ * @tsl
27
+ * @function
28
+ * @param {Node<float>} t - The timer to generate the oscillation with.
29
+ * @return {Node<float>} The oscillation node.
30
+ */
31
+ export const oscTriangle = ( t = time ) => t.add( 0.5 ).fract().mul( 2 ).sub( 1 ).abs();
32
+
33
+ /**
34
+ * Generates a sawtooth wave oscillation based on a timer.
35
+ *
36
+ * @tsl
37
+ * @function
38
+ * @param {Node<float>} t - The timer to generate the oscillation with.
39
+ * @return {Node<float>} The oscillation node.
40
+ */
41
+ export const oscSawtooth = ( t = time ) => t.fract();
@@ -1,4 +1,33 @@
1
- import { nodeObject } from '../tsl/TSLBase.js';
1
+ import { nodeObject, vec3, float } from '../tsl/TSLBase.js';
2
+ import { dot, sqrt, saturate } from '../math/MathNode.js';
2
3
 
4
+ /**
5
+ * Packs a direction vector into a color value.
6
+ *
7
+ * @tsl
8
+ * @function
9
+ * @param {Node<vec3>} node - The direction to pack.
10
+ * @return {Node<vec3>} The color.
11
+ */
3
12
  export const directionToColor = ( node ) => nodeObject( node ).mul( 0.5 ).add( 0.5 );
13
+
14
+ /**
15
+ * Unpacks a color value into a direction vector.
16
+ *
17
+ * @tsl
18
+ * @function
19
+ * @param {Node<vec3>} node - The color to unpack.
20
+ * @return {Node<vec3>} The direction.
21
+ */
4
22
  export const colorToDirection = ( node ) => nodeObject( node ).mul( 2.0 ).sub( 1 );
23
+
24
+ /**
25
+ * Unpacks a tangent space normal, reconstructing the Z component by projecting the X,Y coordinates onto the hemisphere.
26
+ * The X,Y coordinates are expected to be in the [-1, 1] range.
27
+ *
28
+ * @tsl
29
+ * @function
30
+ * @param {Node<vec2>} xy - The X,Y coordinates of the normal.
31
+ * @return {Node<vec3>} The resulting normal.
32
+ */
33
+ export const unpackNormal = ( xy ) => vec3( xy, sqrt( saturate( float( 1.0 ).sub( dot( xy, xy ) ) ) ) );
@@ -0,0 +1,154 @@
1
+ import { abs, cross, float, Fn, normalize, ivec2, sub, vec2, vec3, vec4, fract, dot, cos, sin } from '../tsl/TSLBase.js';
2
+ import { sqrt } from '../math/MathNode.js';
3
+ import { textureSize } from '../accessors/TextureSizeNode.js';
4
+ import { textureLoad } from '../accessors/TextureNode.js';
5
+ import { WebGPUCoordinateSystem } from '../../constants.js';
6
+
7
+ /**
8
+ * Computes a position in view space based on a fragment's screen position expressed as uv coordinates, the fragments
9
+ * depth value and the camera's inverse projection matrix.
10
+ *
11
+ * @tsl
12
+ * @function
13
+ * @param {Node<vec2>} screenPosition - The fragment's screen position expressed as uv coordinates.
14
+ * @param {Node<float>} depth - The fragment's depth value.
15
+ * @param {Node<mat4>} projectionMatrixInverse - The camera's inverse projection matrix.
16
+ * @return {Node<vec3>} The fragments position in view space.
17
+ */
18
+ export const getViewPosition = /*@__PURE__*/ Fn( ( [ screenPosition, depth, projectionMatrixInverse ], builder ) => {
19
+
20
+ let clipSpacePosition;
21
+
22
+ if ( builder.renderer.coordinateSystem === WebGPUCoordinateSystem ) {
23
+
24
+ screenPosition = vec2( screenPosition.x, screenPosition.y.oneMinus() ).mul( 2.0 ).sub( 1.0 );
25
+ clipSpacePosition = vec4( vec3( screenPosition, depth ), 1.0 );
26
+
27
+ } else {
28
+
29
+ clipSpacePosition = vec4( vec3( screenPosition.x, screenPosition.y.oneMinus(), depth ).mul( 2.0 ).sub( 1.0 ), 1.0 );
30
+
31
+ }
32
+
33
+ const viewSpacePosition = vec4( projectionMatrixInverse.mul( clipSpacePosition ) );
34
+
35
+ return viewSpacePosition.xyz.div( viewSpacePosition.w );
36
+
37
+ } );
38
+
39
+ /**
40
+ * Computes a screen position expressed as uv coordinates based on a fragment's position in view space
41
+ * and the camera's projection matrix
42
+ *
43
+ * @tsl
44
+ * @function
45
+ * @param {Node<vec3>} viewPosition - The fragments position in view space.
46
+ * @param {Node<mat4>} projectionMatrix - The camera's projection matrix.
47
+ * @return {Node<vec2>} The fragment's screen position expressed as uv coordinates.
48
+ */
49
+ export const getScreenPosition = /*@__PURE__*/ Fn( ( [ viewPosition, projectionMatrix ] ) => {
50
+
51
+ const sampleClipPos = projectionMatrix.mul( vec4( viewPosition, 1.0 ) );
52
+ const sampleUv = sampleClipPos.xy.div( sampleClipPos.w ).mul( 0.5 ).add( 0.5 ).toVar();
53
+ return vec2( sampleUv.x, sampleUv.y.oneMinus() );
54
+
55
+ } );
56
+
57
+ /**
58
+ * Computes a normal vector based on depth data. Can be used as a fallback when no normal render
59
+ * target is available or if flat surface normals are required.
60
+ *
61
+ * @tsl
62
+ * @function
63
+ * @param {Node<vec2>} uv - The texture coordinate.
64
+ * @param {DepthTexture} depthTexture - The depth texture.
65
+ * @param {Node<mat4>} projectionMatrixInverse - The camera's inverse projection matrix.
66
+ * @return {Node<vec3>} The computed normal vector.
67
+ */
68
+ export const getNormalFromDepth = /*@__PURE__*/ Fn( ( [ uv, depthTexture, projectionMatrixInverse ] ) => {
69
+
70
+ const size = textureSize( textureLoad( depthTexture ) );
71
+ const p = ivec2( uv.mul( size ) ).toVar();
72
+
73
+ const c0 = textureLoad( depthTexture, p ).toVar();
74
+
75
+ const l2 = textureLoad( depthTexture, p.sub( ivec2( 2, 0 ) ) ).toVar();
76
+ const l1 = textureLoad( depthTexture, p.sub( ivec2( 1, 0 ) ) ).toVar();
77
+ const r1 = textureLoad( depthTexture, p.add( ivec2( 1, 0 ) ) ).toVar();
78
+ const r2 = textureLoad( depthTexture, p.add( ivec2( 2, 0 ) ) ).toVar();
79
+ const b2 = textureLoad( depthTexture, p.add( ivec2( 0, 2 ) ) ).toVar();
80
+ const b1 = textureLoad( depthTexture, p.add( ivec2( 0, 1 ) ) ).toVar();
81
+ const t1 = textureLoad( depthTexture, p.sub( ivec2( 0, 1 ) ) ).toVar();
82
+ const t2 = textureLoad( depthTexture, p.sub( ivec2( 0, 2 ) ) ).toVar();
83
+
84
+ const dl = abs( sub( float( 2 ).mul( l1 ).sub( l2 ), c0 ) ).toVar();
85
+ const dr = abs( sub( float( 2 ).mul( r1 ).sub( r2 ), c0 ) ).toVar();
86
+ const db = abs( sub( float( 2 ).mul( b1 ).sub( b2 ), c0 ) ).toVar();
87
+ const dt = abs( sub( float( 2 ).mul( t1 ).sub( t2 ), c0 ) ).toVar();
88
+
89
+ const ce = getViewPosition( uv, c0, projectionMatrixInverse ).toVar();
90
+
91
+ const dpdx = dl.lessThan( dr ).select( ce.sub( getViewPosition( uv.sub( vec2( float( 1 ).div( size.x ), 0 ) ), l1, projectionMatrixInverse ) ), ce.negate().add( getViewPosition( uv.add( vec2( float( 1 ).div( size.x ), 0 ) ), r1, projectionMatrixInverse ) ) );
92
+ const dpdy = db.lessThan( dt ).select( ce.sub( getViewPosition( uv.add( vec2( 0, float( 1 ).div( size.y ) ) ), b1, projectionMatrixInverse ) ), ce.negate().add( getViewPosition( uv.sub( vec2( 0, float( 1 ).div( size.y ) ) ), t1, projectionMatrixInverse ) ) );
93
+
94
+ return normalize( cross( dpdx, dpdy ) );
95
+
96
+ } );
97
+
98
+ /**
99
+ * Interleaved Gradient Noise (IGN) from Jimenez 2014.
100
+ *
101
+ * IGN has "low discrepancy" resulting in evenly distributed samples. It's superior compared to
102
+ * default white noise, blue noise or Bayer.
103
+ *
104
+ * References:
105
+ * - {@link https://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare/}
106
+ * - {@link https://blog.demofox.org/2022/01/01/interleaved-gradient-noise-a-different-kind-of-low-discrepancy-sequence/}
107
+ *
108
+ * @tsl
109
+ * @function
110
+ * @param {Node<vec2>} position - The input position, usually screen coordinates.
111
+ * @return {Node<float>} The noise value.
112
+ */
113
+ export const interleavedGradientNoise = Fn( ( [ position ] ) => {
114
+
115
+ return fract( float( 52.9829189 ).mul( fract( dot( position, vec2( 0.06711056, 0.00583715 ) ) ) ) );
116
+
117
+ } ).setLayout( {
118
+ name: 'interleavedGradientNoise',
119
+ type: 'float',
120
+ inputs: [
121
+ { name: 'position', type: 'vec2' }
122
+ ]
123
+ } );
124
+
125
+ /**
126
+ * Vogel disk sampling for uniform circular distribution.
127
+ *
128
+ * This function generates sample points distributed uniformly on a disk using the golden angle,
129
+ * resulting in an efficient low-discrepancy sequence for sampling. The rotation parameter (phi)
130
+ * allows randomizing the pattern per-pixel when combined with IGN.
131
+ *
132
+ * @tsl
133
+ * @function
134
+ * @param {Node<int>} sampleIndex - The index of the current sample (0-based).
135
+ * @param {Node<int>} samplesCount - The total number of samples.
136
+ * @param {Node<float>} phi - Rotation angle in radians (typically from IGN * 2π).
137
+ * @return {Node<vec2>} A 2D point on the unit disk.
138
+ */
139
+ export const vogelDiskSample = Fn( ( [ sampleIndex, samplesCount, phi ] ) => {
140
+
141
+ const goldenAngle = float( 2.399963229728653 ); // 2π * (2 - φ) where φ is golden ratio
142
+ const r = sqrt( float( sampleIndex ).add( 0.5 ).div( float( samplesCount ) ) );
143
+ const theta = float( sampleIndex ).mul( goldenAngle ).add( phi );
144
+ return vec2( cos( theta ), sin( theta ) ).mul( r );
145
+
146
+ } ).setLayout( {
147
+ name: 'vogelDiskSample',
148
+ type: 'vec2',
149
+ inputs: [
150
+ { name: 'sampleIndex', type: 'int' },
151
+ { name: 'samplesCount', type: 'int' },
152
+ { name: 'phi', type: 'float' }
153
+ ]
154
+ } );
@@ -11,6 +11,14 @@ import { HalfFloatType } from '../../constants.js';
11
11
 
12
12
  const _size = /*@__PURE__*/ new Vector2();
13
13
 
14
+ /**
15
+ * `RTTNode` takes another node and uses it with a `QuadMesh` to render into a texture (RTT).
16
+ * This module is especially relevant in context of post processing where certain nodes require
17
+ * texture input for their effects. With the helper function `convertToTexture()` which is based
18
+ * on this module, the node system can automatically ensure texture input if required.
19
+ *
20
+ * @augments TextureNode
21
+ */
14
22
  class RTTNode extends TextureNode {
15
23
 
16
24
  static get type() {
@@ -19,31 +27,120 @@ class RTTNode extends TextureNode {
19
27
 
20
28
  }
21
29
 
30
+ /**
31
+ * Constructs a new RTT node.
32
+ *
33
+ * @param {Node} node - The node to render a texture with.
34
+ * @param {?number} [width=null] - The width of the internal render target. If not width is applied, the render target is automatically resized.
35
+ * @param {?number} [height=null] - The height of the internal render target.
36
+ * @param {Object} [options={type:HalfFloatType}] - The options for the internal render target.
37
+ */
22
38
  constructor( node, width = null, height = null, options = { type: HalfFloatType } ) {
23
39
 
24
40
  const renderTarget = new RenderTarget( width, height, options );
25
41
 
26
42
  super( renderTarget.texture, uv() );
27
43
 
44
+ /**
45
+ * This flag can be used for type testing.
46
+ *
47
+ * @type {boolean}
48
+ * @readonly
49
+ * @default true
50
+ */
51
+ this.isRTTNode = true;
52
+
53
+ /**
54
+ * The node to render a texture with.
55
+ *
56
+ * @type {Node}
57
+ */
28
58
  this.node = node;
59
+
60
+ /**
61
+ * The width of the internal render target.
62
+ * If not width is applied, the render target is automatically resized.
63
+ *
64
+ * @type {?number}
65
+ * @default null
66
+ */
29
67
  this.width = width;
68
+
69
+ /**
70
+ * The height of the internal render target.
71
+ *
72
+ * @type {?number}
73
+ * @default null
74
+ */
30
75
  this.height = height;
31
76
 
77
+ /**
78
+ * The pixel ratio
79
+ *
80
+ * @type {number}
81
+ * @default 1
82
+ */
83
+ this.pixelRatio = 1;
84
+
85
+ /**
86
+ * The render target
87
+ *
88
+ * @type {RenderTarget}
89
+ */
32
90
  this.renderTarget = renderTarget;
33
91
 
92
+ /**
93
+ * Whether the texture requires an update or not.
94
+ *
95
+ * @type {boolean}
96
+ * @default true
97
+ */
34
98
  this.textureNeedsUpdate = true;
35
- this.autoUpdate = true;
36
99
 
37
- this.updateMap = new WeakMap();
100
+ /**
101
+ * Whether the texture should automatically be updated or not.
102
+ *
103
+ * @type {boolean}
104
+ * @default true
105
+ */
106
+ this.autoUpdate = true;
38
107
 
108
+ /**
109
+ * The node which is used with the quad mesh for RTT.
110
+ *
111
+ * @private
112
+ * @type {Node}
113
+ * @default null
114
+ */
39
115
  this._rttNode = null;
116
+
117
+ /**
118
+ * The internal quad mesh for RTT.
119
+ *
120
+ * @private
121
+ * @type {QuadMesh}
122
+ */
40
123
  this._quadMesh = new QuadMesh( new NodeMaterial() );
41
124
 
125
+ /**
126
+ * The `updateBeforeType` is set to `NodeUpdateType.RENDER` since the node updates
127
+ * the texture once per render in its {@link RTTNode#updateBefore} method.
128
+ *
129
+ * @type {string}
130
+ * @default 'render'
131
+ */
42
132
  this.updateBeforeType = NodeUpdateType.RENDER;
43
133
 
44
134
  }
45
135
 
46
- get autoSize() {
136
+ /**
137
+ * Whether the internal render target should automatically be resized or not.
138
+ *
139
+ * @type {boolean}
140
+ * @readonly
141
+ * @default true
142
+ */
143
+ get autoResize() {
47
144
 
48
145
  return this.width === null;
49
146
 
@@ -59,6 +156,12 @@ class RTTNode extends TextureNode {
59
156
 
60
157
  }
61
158
 
159
+ /**
160
+ * Sets the size of the internal render target
161
+ *
162
+ * @param {number} width - The width to set.
163
+ * @param {number} height - The width to set.
164
+ */
62
165
  setSize( width, height ) {
63
166
 
64
167
  this.width = width;
@@ -73,6 +176,11 @@ class RTTNode extends TextureNode {
73
176
 
74
177
  }
75
178
 
179
+ /**
180
+ * Sets the pixel ratio. This will also resize the render target.
181
+ *
182
+ * @param {number} pixelRatio - The pixel ratio to set.
183
+ */
76
184
  setPixelRatio( pixelRatio ) {
77
185
 
78
186
  this.pixelRatio = pixelRatio;
@@ -89,19 +197,37 @@ class RTTNode extends TextureNode {
89
197
 
90
198
  //
91
199
 
92
- if ( this.autoSize === true ) {
93
-
94
- this.pixelRatio = renderer.getPixelRatio();
200
+ if ( this.autoResize === true ) {
95
201
 
202
+ const pixelRatio = renderer.getPixelRatio();
96
203
  const size = renderer.getSize( _size );
97
204
 
98
- this.setSize( size.width, size.height );
205
+ const effectiveWidth = Math.floor( size.width * pixelRatio );
206
+ const effectiveHeight = Math.floor( size.height * pixelRatio );
207
+
208
+ if ( effectiveWidth !== this.renderTarget.width || effectiveHeight !== this.renderTarget.height ) {
209
+
210
+ this.renderTarget.setSize( effectiveWidth, effectiveHeight );
211
+
212
+ this.textureNeedsUpdate = true;
213
+
214
+ }
99
215
 
100
216
  }
101
217
 
102
218
  //
103
219
 
220
+ let name = 'RTT';
221
+
222
+ if ( this.node.name ) {
223
+
224
+ name = this.node.name + ' [ ' + name + ' ]';
225
+
226
+ }
227
+
228
+
104
229
  this._quadMesh.material.fragmentNode = this._rttNode;
230
+ this._quadMesh.name = name;
105
231
 
106
232
  //
107
233
 
@@ -129,5 +255,35 @@ class RTTNode extends TextureNode {
129
255
 
130
256
  export default RTTNode;
131
257
 
132
- export const rtt = ( node, ...params ) => nodeObject( new RTTNode( nodeObject( node ), ...params ) );
133
- export const convertToTexture = ( node, ...params ) => node.isTextureNode ? node : rtt( node, ...params );
258
+ /**
259
+ * TSL function for creating a RTT node.
260
+ *
261
+ * @tsl
262
+ * @function
263
+ * @param {Node} node - The node to render a texture with.
264
+ * @param {?number} [width=null] - The width of the internal render target. If not width is applied, the render target is automatically resized.
265
+ * @param {?number} [height=null] - The height of the internal render target.
266
+ * @param {Object} [options={type:HalfFloatType}] - The options for the internal render target.
267
+ * @returns {RTTNode}
268
+ */
269
+ export const rtt = ( node, ...params ) => new RTTNode( nodeObject( node ), ...params );
270
+
271
+ /**
272
+ * TSL function for converting nodes to textures nodes.
273
+ *
274
+ * @tsl
275
+ * @function
276
+ * @param {Node} node - The node to render a texture with.
277
+ * @param {?number} [width=null] - The width of the internal render target. If not width is applied, the render target is automatically resized.
278
+ * @param {?number} [height=null] - The height of the internal render target.
279
+ * @param {Object} [options={type:HalfFloatType}] - The options for the internal render target.
280
+ * @returns {RTTNode}
281
+ */
282
+ export const convertToTexture = ( node, ...params ) => {
283
+
284
+ if ( node.isSampleNode || node.isTextureNode ) return node;
285
+ if ( node.isPassNode ) return node.getTextureNode();
286
+
287
+ return rtt( node, ...params );
288
+
289
+ };