@needle-tools/three 0.169.20-experimental.0 → 0.183.2-canary.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1051) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +5 -6
  3. package/build/three.cjs +54184 -56703
  4. package/build/three.core.js +59506 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +11645 -73000
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +648 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +53912 -51652
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +53888 -51806
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  15. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  16. package/examples/jsm/Addons.js +5 -15
  17. package/examples/jsm/animation/AnimationClipCreator.js +58 -6
  18. package/examples/jsm/animation/CCDIKSolver.js +152 -45
  19. package/examples/jsm/capabilities/WebGL.js +28 -29
  20. package/examples/jsm/capabilities/WebGPU.js +19 -17
  21. package/examples/jsm/controls/ArcballControls.js +474 -178
  22. package/examples/jsm/controls/DragControls.js +100 -58
  23. package/examples/jsm/controls/FirstPersonControls.js +116 -6
  24. package/examples/jsm/controls/FlyControls.js +50 -2
  25. package/examples/jsm/controls/MapControls.js +96 -8
  26. package/examples/jsm/controls/OrbitControls.js +496 -57
  27. package/examples/jsm/controls/PointerLockControls.js +115 -22
  28. package/examples/jsm/controls/TrackballControls.js +166 -14
  29. package/examples/jsm/controls/TransformControls.js +336 -26
  30. package/examples/jsm/csm/CSM.js +232 -18
  31. package/examples/jsm/csm/CSMFrustum.js +61 -4
  32. package/examples/jsm/csm/CSMHelper.js +50 -0
  33. package/examples/jsm/csm/CSMShader.js +13 -1
  34. package/examples/jsm/csm/CSMShadowNode.js +599 -0
  35. package/examples/jsm/curves/CurveExtras.js +303 -31
  36. package/examples/jsm/curves/NURBSCurve.js +91 -16
  37. package/examples/jsm/curves/NURBSSurface.js +52 -6
  38. package/examples/jsm/curves/NURBSUtils.js +102 -112
  39. package/examples/jsm/curves/NURBSVolume.js +24 -4
  40. package/examples/jsm/effects/AnaglyphEffect.js +134 -7
  41. package/examples/jsm/effects/AsciiEffect.js +69 -22
  42. package/examples/jsm/effects/OutlineEffect.js +61 -111
  43. package/examples/jsm/effects/ParallaxBarrierEffect.js +30 -0
  44. package/examples/jsm/effects/StereoEffect.js +31 -0
  45. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  46. package/examples/jsm/environments/DebugEnvironment.js +50 -0
  47. package/examples/jsm/environments/RoomEnvironment.js +83 -42
  48. package/examples/jsm/exporters/DRACOExporter.js +56 -14
  49. package/examples/jsm/exporters/EXRExporter.js +40 -9
  50. package/examples/jsm/exporters/GLTFExporter.js +502 -169
  51. package/examples/jsm/exporters/OBJExporter.js +21 -1
  52. package/examples/jsm/exporters/PLYExporter.js +44 -12
  53. package/examples/jsm/exporters/STLExporter.js +27 -5
  54. package/examples/jsm/exporters/USDZExporter.js +781 -291
  55. package/examples/jsm/geometries/BoxLineGeometry.js +23 -0
  56. package/examples/jsm/geometries/ConvexGeometry.js +19 -0
  57. package/examples/jsm/geometries/DecalGeometry.js +91 -30
  58. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  59. package/examples/jsm/geometries/ParametricGeometry.js +38 -5
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +68 -7
  61. package/examples/jsm/geometries/TeapotGeometry.js +23 -38
  62. package/examples/jsm/geometries/TextGeometry.js +48 -29
  63. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  64. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  65. package/examples/jsm/helpers/LightProbeHelper.js +36 -0
  66. package/examples/jsm/helpers/LightProbeHelperGPU.js +38 -1
  67. package/examples/jsm/helpers/OctreeHelper.js +36 -0
  68. package/examples/jsm/helpers/PositionalAudioHelper.js +60 -0
  69. package/examples/jsm/helpers/RapierHelper.js +59 -0
  70. package/examples/jsm/helpers/RectAreaLightHelper.js +36 -3
  71. package/examples/jsm/helpers/TextureHelper.js +28 -0
  72. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  73. package/examples/jsm/helpers/VertexNormalsHelper.js +61 -2
  74. package/examples/jsm/helpers/VertexTangentsHelper.js +47 -2
  75. package/examples/jsm/helpers/ViewHelper.js +181 -9
  76. package/examples/jsm/inspector/Inspector.js +487 -0
  77. package/examples/jsm/inspector/RendererInspector.js +425 -0
  78. package/examples/jsm/inspector/tabs/Console.js +238 -0
  79. package/examples/jsm/inspector/tabs/Parameters.js +348 -0
  80. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  81. package/examples/jsm/inspector/tabs/Viewer.js +166 -0
  82. package/examples/jsm/inspector/ui/Graph.js +95 -0
  83. package/examples/jsm/inspector/ui/Item.js +170 -0
  84. package/examples/jsm/inspector/ui/List.js +75 -0
  85. package/examples/jsm/inspector/ui/Profiler.js +1975 -0
  86. package/examples/jsm/inspector/ui/Style.js +1613 -0
  87. package/examples/jsm/inspector/ui/Tab.js +233 -0
  88. package/examples/jsm/inspector/ui/Values.js +439 -0
  89. package/examples/jsm/inspector/ui/utils.js +56 -0
  90. package/examples/jsm/interactive/HTMLMesh.js +43 -12
  91. package/examples/jsm/interactive/InteractiveGroup.js +170 -52
  92. package/examples/jsm/interactive/SelectionBox.js +106 -9
  93. package/examples/jsm/interactive/SelectionHelper.js +76 -30
  94. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  95. package/examples/jsm/libs/meshopt_decoder.module.js +76 -58
  96. package/examples/jsm/libs/motion-controllers.module.js +1 -1
  97. package/examples/jsm/lighting/TiledLighting.js +42 -0
  98. package/examples/jsm/lights/LightProbeGenerator.js +44 -7
  99. package/examples/jsm/lights/RectAreaLightTexturesLib.js +50 -14
  100. package/examples/jsm/lights/RectAreaLightUniformsLib.js +16 -0
  101. package/examples/jsm/lines/Line2.js +41 -4
  102. package/examples/jsm/lines/LineGeometry.js +80 -2
  103. package/examples/jsm/lines/LineMaterial.js +105 -5
  104. package/examples/jsm/lines/LineSegments2.js +54 -4
  105. package/examples/jsm/lines/LineSegmentsGeometry.js +65 -8
  106. package/examples/jsm/lines/Wireframe.js +41 -4
  107. package/examples/jsm/lines/WireframeGeometry2.js +27 -2
  108. package/examples/jsm/lines/webgpu/Line2.js +28 -2
  109. package/examples/jsm/lines/webgpu/LineSegments2.js +59 -24
  110. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  111. package/examples/jsm/loaders/3DMLoader.js +78 -6
  112. package/examples/jsm/loaders/3MFLoader.js +148 -7
  113. package/examples/jsm/loaders/AMFLoader.js +34 -14
  114. package/examples/jsm/loaders/BVHLoader.js +59 -12
  115. package/examples/jsm/loaders/ColladaLoader.js +61 -4027
  116. package/examples/jsm/loaders/DDSLoader.js +68 -1
  117. package/examples/jsm/loaders/DRACOLoader.js +146 -22
  118. package/examples/jsm/loaders/EXRLoader.js +255 -34
  119. package/examples/jsm/loaders/FBXLoader.js +80 -42
  120. package/examples/jsm/loaders/FontLoader.js +83 -6
  121. package/examples/jsm/loaders/GCodeLoader.js +71 -14
  122. package/examples/jsm/loaders/GLTFLoader.js +381 -263
  123. package/examples/jsm/loaders/HDRCubeTextureLoader.js +52 -3
  124. package/examples/jsm/loaders/HDRLoader.js +485 -0
  125. package/examples/jsm/loaders/IESLoader.js +42 -0
  126. package/examples/jsm/loaders/KMZLoader.js +39 -6
  127. package/examples/jsm/loaders/KTX2Loader.js +124 -48
  128. package/examples/jsm/loaders/KTXLoader.js +31 -10
  129. package/examples/jsm/loaders/LDrawLoader.js +192 -145
  130. package/examples/jsm/loaders/LUT3dlLoader.js +47 -10
  131. package/examples/jsm/loaders/LUTCubeLoader.js +46 -9
  132. package/examples/jsm/loaders/LUTImageLoader.js +79 -38
  133. package/examples/jsm/loaders/LWOLoader.js +54 -59
  134. package/examples/jsm/loaders/LottieLoader.js +54 -1
  135. package/examples/jsm/loaders/MD2Loader.js +37 -1
  136. package/examples/jsm/loaders/MDDLoader.js +57 -12
  137. package/examples/jsm/loaders/MTLLoader.js +60 -35
  138. package/examples/jsm/loaders/MaterialXLoader.js +268 -34
  139. package/examples/jsm/loaders/NRRDLoader.js +40 -8
  140. package/examples/jsm/loaders/OBJLoader.js +51 -2
  141. package/examples/jsm/loaders/PCDLoader.js +173 -21
  142. package/examples/jsm/loaders/PDBLoader.js +41 -2
  143. package/examples/jsm/loaders/PLYLoader.js +70 -39
  144. package/examples/jsm/loaders/PVRLoader.js +25 -6
  145. package/examples/jsm/loaders/RGBELoader.js +6 -438
  146. package/examples/jsm/loaders/STLLoader.js +48 -38
  147. package/examples/jsm/loaders/SVGLoader.js +119 -25
  148. package/examples/jsm/loaders/TDSLoader.js +92 -74
  149. package/examples/jsm/loaders/TGALoader.js +23 -2
  150. package/examples/jsm/loaders/TIFFLoader.js +23 -0
  151. package/examples/jsm/loaders/TTFLoader.js +50 -3
  152. package/examples/jsm/loaders/USDLoader.js +279 -0
  153. package/examples/jsm/loaders/USDZLoader.js +4 -858
  154. package/examples/jsm/loaders/UltraHDRLoader.js +338 -166
  155. package/examples/jsm/loaders/VOXLoader.js +688 -87
  156. package/examples/jsm/loaders/VRMLLoader.js +121 -12
  157. package/examples/jsm/loaders/VTKLoader.js +77 -25
  158. package/examples/jsm/loaders/XYZLoader.js +36 -0
  159. package/examples/jsm/loaders/collada/ColladaComposer.js +2950 -0
  160. package/examples/jsm/loaders/collada/ColladaParser.js +1962 -0
  161. package/examples/jsm/loaders/lwo/IFFParser.js +77 -77
  162. package/examples/jsm/loaders/usd/USDAParser.js +822 -0
  163. package/examples/jsm/loaders/usd/USDCParser.js +1852 -0
  164. package/examples/jsm/loaders/usd/USDComposer.js +4041 -0
  165. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  166. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  167. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  168. package/examples/jsm/math/Capsule.js +91 -14
  169. package/examples/jsm/math/ColorConverter.js +22 -0
  170. package/examples/jsm/math/ColorSpaces.js +74 -2
  171. package/examples/jsm/math/ConvexHull.js +517 -93
  172. package/examples/jsm/math/ImprovedNoise.js +32 -15
  173. package/examples/jsm/math/Lut.js +113 -0
  174. package/examples/jsm/math/MeshSurfaceSampler.js +78 -13
  175. package/examples/jsm/math/OBB.js +141 -29
  176. package/examples/jsm/math/Octree.js +283 -7
  177. package/examples/jsm/math/SimplexNoise.js +68 -42
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +45 -25
  179. package/examples/jsm/misc/GPUComputationRenderer.js +96 -20
  180. package/examples/jsm/misc/Gyroscope.js +12 -0
  181. package/examples/jsm/misc/MD2Character.js +117 -2
  182. package/examples/jsm/misc/MD2CharacterComplex.js +175 -11
  183. package/examples/jsm/misc/MorphAnimMesh.js +44 -0
  184. package/examples/jsm/misc/MorphBlendMesh.js +103 -0
  185. package/examples/jsm/misc/ProgressiveLightMap.js +100 -54
  186. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  187. package/examples/jsm/misc/RollerCoaster.js +57 -0
  188. package/examples/jsm/misc/TubePainter.js +437 -40
  189. package/examples/jsm/misc/Volume.js +123 -76
  190. package/examples/jsm/misc/VolumeSlice.js +95 -49
  191. package/examples/jsm/modifiers/CurveModifier.js +66 -38
  192. package/examples/jsm/modifiers/CurveModifierGPU.js +42 -19
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +20 -0
  194. package/examples/jsm/modifiers/SimplifyModifier.js +24 -10
  195. package/examples/jsm/modifiers/TessellateModifier.js +35 -2
  196. package/examples/jsm/objects/GroundedSkybox.js +25 -6
  197. package/examples/jsm/objects/Lensflare.js +94 -2
  198. package/examples/jsm/objects/LensflareMesh.js +64 -10
  199. package/examples/jsm/objects/MarchingCubes.js +90 -5
  200. package/examples/jsm/objects/Reflector.js +76 -2
  201. package/examples/jsm/objects/ReflectorForSSRPass.js +41 -0
  202. package/examples/jsm/objects/Refractor.js +62 -0
  203. package/examples/jsm/objects/ShadowMesh.js +54 -4
  204. package/examples/jsm/objects/Sky.js +106 -16
  205. package/examples/jsm/objects/SkyMesh.js +211 -38
  206. package/examples/jsm/objects/Water.js +49 -8
  207. package/examples/jsm/objects/Water2.js +49 -7
  208. package/examples/jsm/objects/Water2Mesh.js +50 -9
  209. package/examples/jsm/objects/WaterMesh.js +136 -43
  210. package/examples/jsm/physics/AmmoPhysics.js +60 -7
  211. package/examples/jsm/physics/JoltPhysics.js +65 -12
  212. package/examples/jsm/physics/RapierPhysics.js +217 -21
  213. package/examples/jsm/postprocessing/AfterimagePass.js +110 -29
  214. package/examples/jsm/postprocessing/BloomPass.js +128 -26
  215. package/examples/jsm/postprocessing/BokehPass.js +99 -22
  216. package/examples/jsm/postprocessing/ClearPass.js +54 -3
  217. package/examples/jsm/postprocessing/CubeTexturePass.js +82 -21
  218. package/examples/jsm/postprocessing/DotScreenPass.js +59 -10
  219. package/examples/jsm/postprocessing/EffectComposer.js +140 -6
  220. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  221. package/examples/jsm/postprocessing/FilmPass.js +54 -5
  222. package/examples/jsm/postprocessing/GTAOPass.js +202 -57
  223. package/examples/jsm/postprocessing/GlitchPass.js +86 -34
  224. package/examples/jsm/postprocessing/HalftonePass.js +65 -10
  225. package/examples/jsm/postprocessing/LUTPass.js +38 -8
  226. package/examples/jsm/postprocessing/MaskPass.js +91 -0
  227. package/examples/jsm/postprocessing/OutlinePass.js +272 -135
  228. package/examples/jsm/postprocessing/OutputPass.js +65 -14
  229. package/examples/jsm/postprocessing/Pass.js +100 -4
  230. package/examples/jsm/postprocessing/RenderPass.js +94 -0
  231. package/examples/jsm/postprocessing/RenderPixelatedPass.js +124 -45
  232. package/examples/jsm/postprocessing/RenderTransitionPass.js +120 -21
  233. package/examples/jsm/postprocessing/SAOPass.js +128 -55
  234. package/examples/jsm/postprocessing/SMAAPass.js +106 -75
  235. package/examples/jsm/postprocessing/SSAARenderPass.js +118 -35
  236. package/examples/jsm/postprocessing/SSAOPass.js +173 -60
  237. package/examples/jsm/postprocessing/SSRPass.js +268 -53
  238. package/examples/jsm/postprocessing/SavePass.js +69 -16
  239. package/examples/jsm/postprocessing/ShaderPass.js +65 -7
  240. package/examples/jsm/postprocessing/TAARenderPass.js +79 -24
  241. package/examples/jsm/postprocessing/TexturePass.js +72 -8
  242. package/examples/jsm/postprocessing/UnrealBloomPass.js +168 -59
  243. package/examples/jsm/renderers/CSS2DRenderer.js +98 -5
  244. package/examples/jsm/renderers/CSS3DRenderer.js +111 -7
  245. package/examples/jsm/renderers/Projector.js +288 -32
  246. package/examples/jsm/renderers/SVGRenderer.js +323 -61
  247. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +3 -1
  248. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  249. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +5 -1
  250. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +12 -5
  251. package/examples/jsm/shaders/AfterimageShader.js +8 -3
  252. package/examples/jsm/shaders/BasicShader.js +8 -1
  253. package/examples/jsm/shaders/BleachBypassShader.js +10 -3
  254. package/examples/jsm/shaders/BlendShader.js +8 -1
  255. package/examples/jsm/shaders/BokehShader.js +9 -3
  256. package/examples/jsm/shaders/BokehShader2.js +11 -4
  257. package/examples/jsm/shaders/BrightnessContrastShader.js +10 -4
  258. package/examples/jsm/shaders/ColorCorrectionShader.js +8 -1
  259. package/examples/jsm/shaders/ColorifyShader.js +8 -1
  260. package/examples/jsm/shaders/ConvolutionShader.js +9 -38
  261. package/examples/jsm/shaders/CopyShader.js +8 -1
  262. package/examples/jsm/shaders/DOFMipMapShader.js +10 -3
  263. package/examples/jsm/shaders/DepthLimitedBlurShader.js +10 -1
  264. package/examples/jsm/shaders/DigitalGlitch.js +10 -7
  265. package/examples/jsm/shaders/DotScreenShader.js +8 -3
  266. package/examples/jsm/shaders/ExposureShader.js +8 -1
  267. package/examples/jsm/shaders/FXAAShader.js +233 -221
  268. package/examples/jsm/shaders/FilmShader.js +13 -0
  269. package/examples/jsm/shaders/FocusShader.js +8 -3
  270. package/examples/jsm/shaders/FreiChenShader.js +10 -3
  271. package/examples/jsm/shaders/GTAOShader.js +55 -45
  272. package/examples/jsm/shaders/GammaCorrectionShader.js +11 -2
  273. package/examples/jsm/shaders/HalftoneShader.js +24 -4
  274. package/examples/jsm/shaders/HorizontalBlurShader.js +12 -3
  275. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +9 -2
  276. package/examples/jsm/shaders/HueSaturationShader.js +10 -3
  277. package/examples/jsm/shaders/KaleidoShader.js +11 -4
  278. package/examples/jsm/shaders/LuminosityHighPassShader.js +8 -4
  279. package/examples/jsm/shaders/LuminosityShader.js +8 -2
  280. package/examples/jsm/shaders/MirrorShader.js +10 -4
  281. package/examples/jsm/shaders/NormalMapShader.js +7 -2
  282. package/examples/jsm/shaders/OutputShader.js +19 -1
  283. package/examples/jsm/shaders/PoissonDenoiseShader.js +30 -17
  284. package/examples/jsm/shaders/RGBShiftShader.js +8 -1
  285. package/examples/jsm/shaders/SAOShader.js +27 -5
  286. package/examples/jsm/shaders/SMAAShader.js +24 -1
  287. package/examples/jsm/shaders/SSAOShader.js +37 -6
  288. package/examples/jsm/shaders/SSRShader.js +32 -6
  289. package/examples/jsm/shaders/SepiaShader.js +8 -3
  290. package/examples/jsm/shaders/SobelOperatorShader.js +9 -3
  291. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +13 -8
  292. package/examples/jsm/shaders/TechnicolorShader.js +10 -4
  293. package/examples/jsm/shaders/ToonShader.js +29 -6
  294. package/examples/jsm/shaders/TriangleBlurShader.js +9 -4
  295. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +19 -6
  296. package/examples/jsm/shaders/VelocityShader.js +8 -1
  297. package/examples/jsm/shaders/VerticalBlurShader.js +9 -2
  298. package/examples/jsm/shaders/VerticalTiltShiftShader.js +8 -1
  299. package/examples/jsm/shaders/VignetteShader.js +8 -3
  300. package/examples/jsm/shaders/VolumeShader.js +11 -2
  301. package/examples/jsm/shaders/WaterRefractionShader.js +11 -0
  302. package/examples/jsm/textures/FlakesTexture.js +14 -0
  303. package/examples/jsm/transpiler/AST.js +436 -31
  304. package/examples/jsm/transpiler/GLSLDecoder.js +380 -135
  305. package/examples/jsm/transpiler/Linker.js +327 -0
  306. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -1
  307. package/examples/jsm/transpiler/TSLEncoder.js +363 -97
  308. package/examples/jsm/transpiler/Transpiler.js +50 -1
  309. package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
  310. package/examples/jsm/transpiler/WGSLEncoder.js +839 -0
  311. package/examples/jsm/tsl/display/AfterImageNode.js +244 -0
  312. package/examples/jsm/tsl/display/AnaglyphPassNode.js +549 -0
  313. package/examples/jsm/tsl/display/AnamorphicNode.js +282 -0
  314. package/examples/jsm/tsl/display/BilateralBlurNode.js +364 -0
  315. package/{src/nodes → examples/jsm/tsl}/display/BleachBypass.js +11 -4
  316. package/examples/jsm/tsl/display/BloomNode.js +534 -0
  317. package/examples/jsm/tsl/display/CRT.js +150 -0
  318. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +207 -0
  319. package/examples/jsm/tsl/display/DenoiseNode.js +334 -0
  320. package/examples/jsm/tsl/display/DepthOfFieldNode.js +554 -0
  321. package/examples/jsm/tsl/display/DotScreenNode.js +104 -0
  322. package/examples/jsm/tsl/display/FXAANode.js +365 -0
  323. package/examples/jsm/tsl/display/FilmNode.js +101 -0
  324. package/examples/jsm/tsl/display/GTAONode.js +571 -0
  325. package/examples/jsm/tsl/display/GaussianBlurNode.js +389 -0
  326. package/examples/jsm/tsl/display/GodraysNode.js +624 -0
  327. package/examples/jsm/tsl/display/LensflareNode.js +279 -0
  328. package/examples/jsm/tsl/display/Lut3DNode.js +109 -0
  329. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  330. package/examples/jsm/tsl/display/OutlineNode.js +762 -0
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  1025. package/src/nodes/display/DepthOfFieldNode.js +0 -124
  1026. package/src/nodes/display/DotScreenNode.js +0 -66
  1027. package/src/nodes/display/FXAANode.js +0 -332
  1028. package/src/nodes/display/FilmNode.js +0 -56
  1029. package/src/nodes/display/GTAONode.js +0 -331
  1030. package/src/nodes/display/GaussianBlurNode.js +0 -213
  1031. package/src/nodes/display/Lut3DNode.js +0 -57
  1032. package/src/nodes/display/MotionBlur.js +0 -25
  1033. package/src/nodes/display/ParallaxBarrierPassNode.js +0 -58
  1034. package/src/nodes/display/PixelationPassNode.js +0 -213
  1035. package/src/nodes/display/PosterizeNode.js +0 -33
  1036. package/src/nodes/display/RGBShiftNode.js +0 -53
  1037. package/src/nodes/display/StereoCompositePassNode.js +0 -110
  1038. package/src/nodes/display/TransitionNode.js +0 -80
  1039. package/src/nodes/fog/FogExp2Node.js +0 -35
  1040. package/src/nodes/fog/FogNode.js +0 -50
  1041. package/src/nodes/fog/FogRangeNode.js +0 -36
  1042. package/src/nodes/functions/BSDF/DFGApprox.js +0 -30
  1043. package/src/nodes/utils/EquirectUVNode.js +0 -36
  1044. package/src/nodes/utils/MatcapUVNode.js +0 -33
  1045. package/src/nodes/utils/OscNode.js +0 -85
  1046. package/src/nodes/utils/SpriteSheetUVNode.js +0 -45
  1047. package/src/nodes/utils/TimerNode.js +0 -97
  1048. package/src/nodes/utils/TriplanarTexturesNode.js +0 -64
  1049. package/src/renderers/common/nodes/Nodes.js +0 -534
  1050. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  1051. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -136
@@ -1,17 +1,24 @@
1
1
  import TempNode from '../core/TempNode.js';
2
2
  import { default as TextureNode/*, texture*/ } from '../accessors/TextureNode.js';
3
3
  import { NodeUpdateType } from '../core/constants.js';
4
- import { nodeObject } from '../tsl/TSLBase.js';
4
+ import { context } from '../tsl/TSLBase.js';
5
5
  import { uniform } from '../core/UniformNode.js';
6
6
  import { viewZToOrthographicDepth, perspectiveDepthToViewZ } from './ViewportDepthNode.js';
7
7
 
8
8
  import { HalfFloatType/*, FloatType*/ } from '../../constants.js';
9
9
  import { Vector2 } from '../../math/Vector2.js';
10
+ import { Vector4 } from '../../math/Vector4.js';
10
11
  import { DepthTexture } from '../../textures/DepthTexture.js';
11
12
  import { RenderTarget } from '../../core/RenderTarget.js';
13
+ import { warn } from '../../utils.js';
12
14
 
13
15
  const _size = /*@__PURE__*/ new Vector2();
14
16
 
17
+ /**
18
+ * Represents the texture of a pass node.
19
+ *
20
+ * @augments TextureNode
21
+ */
15
22
  class PassTextureNode extends TextureNode {
16
23
 
17
24
  static get type() {
@@ -20,19 +27,40 @@ class PassTextureNode extends TextureNode {
20
27
 
21
28
  }
22
29
 
30
+ /**
31
+ * Constructs a new pass texture node.
32
+ *
33
+ * @param {PassNode} passNode - The pass node.
34
+ * @param {Texture} texture - The output texture.
35
+ */
23
36
  constructor( passNode, texture ) {
24
37
 
25
38
  super( texture );
26
39
 
40
+ /**
41
+ * A reference to the pass node.
42
+ *
43
+ * @type {PassNode}
44
+ */
27
45
  this.passNode = passNode;
28
46
 
47
+ /**
48
+ * This flag can be used for type testing.
49
+ *
50
+ * @type {boolean}
51
+ * @default true
52
+ * @readonly
53
+ */
54
+ this.isPassTextureNode = true;
55
+
29
56
  this.setUpdateMatrix( false );
30
57
 
31
58
  }
32
59
 
33
60
  setup( builder ) {
34
61
 
35
- if ( builder.object.isQuadMesh ) this.passNode.build( builder );
62
+ const properties = builder.getNodeProperties( this );
63
+ properties.passNode = this.passNode;
36
64
 
37
65
  return super.setup( builder );
38
66
 
@@ -46,6 +74,12 @@ class PassTextureNode extends TextureNode {
46
74
 
47
75
  }
48
76
 
77
+ /**
78
+ * An extension of `PassTextureNode` which allows to manage more than one
79
+ * internal texture. Relevant for the `getPreviousTexture()` related API.
80
+ *
81
+ * @augments PassTextureNode
82
+ */
49
83
  class PassMultipleTextureNode extends PassTextureNode {
50
84
 
51
85
  static get type() {
@@ -54,15 +88,49 @@ class PassMultipleTextureNode extends PassTextureNode {
54
88
 
55
89
  }
56
90
 
91
+ /**
92
+ * Constructs a new pass texture node.
93
+ *
94
+ * @param {PassNode} passNode - The pass node.
95
+ * @param {string} textureName - The output texture name.
96
+ * @param {boolean} [previousTexture=false] - Whether previous frame data should be used or not.
97
+ */
57
98
  constructor( passNode, textureName, previousTexture = false ) {
58
99
 
100
+ // null is passed to the super call since this class does not
101
+ // use an external texture for rendering pass data into. Instead
102
+ // the texture is managed by the pass node itself
103
+
59
104
  super( passNode, null );
60
105
 
106
+ /**
107
+ * The output texture name.
108
+ *
109
+ * @type {string}
110
+ */
61
111
  this.textureName = textureName;
112
+
113
+ /**
114
+ * Whether previous frame data should be used or not.
115
+ *
116
+ * @type {boolean}
117
+ */
62
118
  this.previousTexture = previousTexture;
63
119
 
120
+ /**
121
+ * This flag can be used for type testing.
122
+ *
123
+ * @type {boolean}
124
+ * @default true
125
+ * @readonly
126
+ */
127
+ this.isPassMultipleTextureNode = true;
128
+
64
129
  }
65
130
 
131
+ /**
132
+ * Updates the texture reference of this node.
133
+ */
66
134
  updateTexture() {
67
135
 
68
136
  this.value = this.previousTexture ? this.passNode.getPreviousTexture( this.textureName ) : this.passNode.getTexture( this.textureName );
@@ -79,12 +147,37 @@ class PassMultipleTextureNode extends PassTextureNode {
79
147
 
80
148
  clone() {
81
149
 
82
- return new this.constructor( this.passNode, this.textureName, this.previousTexture );
150
+ const newNode = new this.constructor( this.passNode, this.textureName, this.previousTexture );
151
+ newNode.uvNode = this.uvNode;
152
+ newNode.levelNode = this.levelNode;
153
+ newNode.biasNode = this.biasNode;
154
+ newNode.sampler = this.sampler;
155
+ newNode.depthNode = this.depthNode;
156
+ newNode.compareNode = this.compareNode;
157
+ newNode.gradNode = this.gradNode;
158
+ newNode.offsetNode = this.offsetNode;
159
+
160
+ return newNode;
83
161
 
84
162
  }
85
163
 
86
164
  }
87
165
 
166
+ /**
167
+ * Represents a render pass (sometimes called beauty pass) in context of post processing.
168
+ * This pass produces a render for the given scene and camera and can provide multiple outputs
169
+ * via MRT for further processing.
170
+ *
171
+ * ```js
172
+ * const postProcessing = new RenderPipeline( renderer );
173
+ *
174
+ * const scenePass = pass( scene, camera );
175
+ *
176
+ * postProcessing.outputNode = scenePass;
177
+ * ```
178
+ *
179
+ * @augments TempNode
180
+ */
88
181
  class PassNode extends TempNode {
89
182
 
90
183
  static get type() {
@@ -93,17 +186,69 @@ class PassNode extends TempNode {
93
186
 
94
187
  }
95
188
 
189
+ /**
190
+ * Constructs a new pass node.
191
+ *
192
+ * @param {('color'|'depth')} scope - The scope of the pass. The scope determines whether the node outputs color or depth.
193
+ * @param {Scene} scene - A reference to the scene.
194
+ * @param {Camera} camera - A reference to the camera.
195
+ * @param {Object} options - Options for the internal render target.
196
+ */
96
197
  constructor( scope, scene, camera, options = {} ) {
97
198
 
98
199
  super( 'vec4' );
99
200
 
201
+ /**
202
+ * The scope of the pass. The scope determines whether the node outputs color or depth.
203
+ *
204
+ * @type {('color'|'depth')}
205
+ */
100
206
  this.scope = scope;
207
+
208
+ /**
209
+ * A reference to the scene.
210
+ *
211
+ * @type {Scene}
212
+ */
101
213
  this.scene = scene;
214
+
215
+ /**
216
+ * A reference to the camera.
217
+ *
218
+ * @type {Camera}
219
+ */
102
220
  this.camera = camera;
221
+
222
+ /**
223
+ * Options for the internal render target.
224
+ *
225
+ * @type {Object}
226
+ */
103
227
  this.options = options;
104
228
 
229
+ /**
230
+ * The pass's pixel ratio. Will be kept automatically kept in sync with the renderer's pixel ratio.
231
+ *
232
+ * @private
233
+ * @type {number}
234
+ * @default 1
235
+ */
105
236
  this._pixelRatio = 1;
237
+
238
+ /**
239
+ * The pass's pixel width. Will be kept automatically kept in sync with the renderer's width.
240
+ * @private
241
+ * @type {number}
242
+ * @default 1
243
+ */
106
244
  this._width = 1;
245
+
246
+ /**
247
+ * The pass's pixel height. Will be kept automatically kept in sync with the renderer's height.
248
+ * @private
249
+ * @type {number}
250
+ * @default 1
251
+ */
107
252
  this._height = 1;
108
253
 
109
254
  const depthTexture = new DepthTexture();
@@ -115,51 +260,307 @@ class PassNode extends TempNode {
115
260
  renderTarget.texture.name = 'output';
116
261
  renderTarget.depthTexture = depthTexture;
117
262
 
263
+ /**
264
+ * The pass's render target.
265
+ *
266
+ * @type {RenderTarget}
267
+ */
118
268
  this.renderTarget = renderTarget;
119
269
 
120
- this.updateBeforeType = NodeUpdateType.FRAME;
121
-
270
+ /**
271
+ * An optional override material for the pass.
272
+ *
273
+ * @type {Material|null}
274
+ */
275
+ this.overrideMaterial = null;
276
+
277
+ /**
278
+ * Whether the pass is transparent.
279
+ *
280
+ * @type {boolean}
281
+ * @default false
282
+ */
283
+ this.transparent = true;
284
+
285
+ /**
286
+ * Whether the pass is opaque.
287
+ *
288
+ * @type {boolean}
289
+ * @default true
290
+ */
291
+ this.opaque = true;
292
+
293
+ /**
294
+ * An optional global context for the pass.
295
+ *
296
+ * @type {ContextNode|null}
297
+ */
298
+ this.contextNode = null;
299
+
300
+ /**
301
+ * A cache for the context node.
302
+ *
303
+ * @private
304
+ * @type {?Object}
305
+ * @default null
306
+ */
307
+ this._contextNodeCache = null;
308
+
309
+ /**
310
+ * A dictionary holding the internal result textures.
311
+ *
312
+ * @private
313
+ * @type {Object<string, Texture>}
314
+ */
122
315
  this._textures = {
123
316
  output: renderTarget.texture,
124
317
  depth: depthTexture
125
318
  };
126
319
 
320
+ /**
321
+ * A dictionary holding the internal texture nodes.
322
+ *
323
+ * @private
324
+ * @type {Object<string, TextureNode>}
325
+ */
127
326
  this._textureNodes = {};
327
+
328
+ /**
329
+ * A dictionary holding the internal depth nodes.
330
+ *
331
+ * @private
332
+ * @type {Object}
333
+ */
128
334
  this._linearDepthNodes = {};
335
+
336
+ /**
337
+ * A dictionary holding the internal viewZ nodes.
338
+ *
339
+ * @private
340
+ * @type {Object}
341
+ */
129
342
  this._viewZNodes = {};
130
343
 
344
+ /**
345
+ * A dictionary holding the texture data of the previous frame.
346
+ * Used for computing velocity/motion vectors.
347
+ *
348
+ * @private
349
+ * @type {Object<string, Texture>}
350
+ */
131
351
  this._previousTextures = {};
352
+
353
+ /**
354
+ * A dictionary holding the texture nodes of the previous frame.
355
+ * Used for computing velocity/motion vectors.
356
+ *
357
+ * @private
358
+ * @type {Object<string, TextureNode>}
359
+ */
132
360
  this._previousTextureNodes = {};
133
361
 
362
+ /**
363
+ * The `near` property of the camera as a uniform.
364
+ *
365
+ * @private
366
+ * @type {UniformNode}
367
+ */
134
368
  this._cameraNear = uniform( 0 );
369
+
370
+ /**
371
+ * The `far` property of the camera as a uniform.
372
+ *
373
+ * @private
374
+ * @type {UniformNode}
375
+ */
135
376
  this._cameraFar = uniform( 0 );
136
377
 
378
+ /**
379
+ * A MRT node configuring the MRT settings.
380
+ *
381
+ * @private
382
+ * @type {?MRTNode}
383
+ * @default null
384
+ */
137
385
  this._mrt = null;
138
386
 
387
+ /**
388
+ * Layer object for configuring the camera that is used
389
+ * to produce the pass.
390
+ *
391
+ * @private
392
+ * @type {?Layers}
393
+ * @default null
394
+ */
395
+ this._layers = null;
396
+
397
+ /**
398
+ * Scales the resolution of the internal render target.
399
+ *
400
+ * @private
401
+ * @type {number}
402
+ * @default 1
403
+ */
404
+ this._resolutionScale = 1;
405
+
406
+ /**
407
+ * Custom viewport definition.
408
+ *
409
+ * @private
410
+ * @type {?Vector4}
411
+ * @default null
412
+ */
413
+ this._viewport = null;
414
+
415
+ /**
416
+ * Custom scissor definition.
417
+ *
418
+ * @private
419
+ * @type {?Vector4}
420
+ * @default null
421
+ */
422
+ this._scissor = null;
423
+
424
+ /**
425
+ * This flag can be used for type testing.
426
+ *
427
+ * @type {boolean}
428
+ * @readonly
429
+ * @default true
430
+ */
139
431
  this.isPassNode = true;
140
432
 
433
+ /**
434
+ * The `updateBeforeType` is set to `NodeUpdateType.FRAME` since the node renders the
435
+ * scene once per frame in its {@link PassNode#updateBefore} method.
436
+ *
437
+ * @type {string}
438
+ * @default 'frame'
439
+ */
440
+ this.updateBeforeType = NodeUpdateType.FRAME;
441
+
442
+ /**
443
+ * This flag is used for global cache.
444
+ *
445
+ * @type {boolean}
446
+ * @default true
447
+ */
448
+ this.global = true;
449
+
141
450
  }
142
451
 
143
- setMRT( mrt ) {
452
+ /**
453
+ * Sets the resolution scale for the pass.
454
+ * The resolution scale is a factor that is multiplied with the renderer's width and height.
455
+ *
456
+ * @param {number} resolutionScale - The resolution scale to set. A value of `1` means full resolution.
457
+ * @return {PassNode} A reference to this pass.
458
+ */
459
+ setResolutionScale( resolutionScale ) {
144
460
 
145
- this._mrt = mrt;
461
+ this._resolutionScale = resolutionScale;
146
462
 
147
463
  return this;
148
464
 
149
465
  }
150
466
 
151
- getMRT() {
467
+ /**
468
+ * Gets the current resolution scale of the pass.
469
+ *
470
+ * @return {number} The current resolution scale. A value of `1` means full resolution.
471
+ */
472
+ getResolutionScale() {
152
473
 
153
- return this._mrt;
474
+ return this._resolutionScale;
475
+
476
+ }
477
+
478
+ /**
479
+ * Sets the resolution for the pass.
480
+ * The resolution is a factor that is multiplied with the renderer's width and height.
481
+ *
482
+ * @param {number} resolution - The resolution to set. A value of `1` means full resolution.
483
+ * @return {PassNode} A reference to this pass.
484
+ * @deprecated since r181. Use {@link PassNode#setResolutionScale `setResolutionScale()`} instead.
485
+ */
486
+ setResolution( resolution ) { // @deprecated, r181
487
+
488
+ warn( 'PassNode: .setResolution() is deprecated. Use .setResolutionScale() instead.' );
489
+
490
+ return this.setResolutionScale( resolution );
491
+
492
+ }
493
+
494
+ /**
495
+ * Gets the current resolution of the pass.
496
+ *
497
+ * @return {number} The current resolution. A value of `1` means full resolution.
498
+ * @deprecated since r181. Use {@link PassNode#getResolutionScale `getResolutionScale()`} instead.
499
+ */
500
+ getResolution() { // @deprecated, r181
501
+
502
+ warn( 'PassNode: .getResolution() is deprecated. Use .getResolutionScale() instead.' );
503
+
504
+ return this.getResolutionScale();
154
505
 
155
506
  }
156
507
 
157
- isGlobal() {
508
+ /**
509
+ * Sets the layer configuration that should be used when rendering the pass.
510
+ *
511
+ * @param {Layers} layers - The layers object to set.
512
+ * @return {PassNode} A reference to this pass.
513
+ */
514
+ setLayers( layers ) {
158
515
 
159
- return true;
516
+ this._layers = layers;
517
+
518
+ return this;
160
519
 
161
520
  }
162
521
 
522
+ /**
523
+ * Gets the current layer configuration of the pass.
524
+ *
525
+ * @return {?Layers} .
526
+ */
527
+ getLayers() {
528
+
529
+ return this._layers;
530
+
531
+ }
532
+
533
+ /**
534
+ * Sets the given MRT node to setup MRT for this pass.
535
+ *
536
+ * @param {MRTNode} mrt - The MRT object.
537
+ * @return {PassNode} A reference to this pass.
538
+ */
539
+ setMRT( mrt ) {
540
+
541
+ this._mrt = mrt;
542
+
543
+ return this;
544
+
545
+ }
546
+
547
+ /**
548
+ * Returns the current MRT node.
549
+ *
550
+ * @return {MRTNode} The current MRT node.
551
+ */
552
+ getMRT() {
553
+
554
+ return this._mrt;
555
+
556
+ }
557
+
558
+ /**
559
+ * Returns the texture for the given output name.
560
+ *
561
+ * @param {string} name - The output name to get the texture for.
562
+ * @return {Texture} The texture.
563
+ */
163
564
  getTexture( name ) {
164
565
 
165
566
  let texture = this._textures[ name ];
@@ -169,7 +570,6 @@ class PassNode extends TempNode {
169
570
  const refTexture = this.renderTarget.texture;
170
571
 
171
572
  texture = refTexture.clone();
172
- texture.isRenderTargetTexture = true;
173
573
  texture.name = name;
174
574
 
175
575
  this._textures[ name ] = texture;
@@ -182,6 +582,12 @@ class PassNode extends TempNode {
182
582
 
183
583
  }
184
584
 
585
+ /**
586
+ * Returns the texture holding the data of the previous frame for the given output name.
587
+ *
588
+ * @param {string} name - The output name to get the texture for.
589
+ * @return {Texture} The texture holding the data of the previous frame.
590
+ */
185
591
  getPreviousTexture( name ) {
186
592
 
187
593
  let texture = this._previousTextures[ name ];
@@ -189,7 +595,6 @@ class PassNode extends TempNode {
189
595
  if ( texture === undefined ) {
190
596
 
191
597
  texture = this.getTexture( name ).clone();
192
- texture.isRenderTargetTexture = true;
193
598
 
194
599
  this._previousTextures[ name ] = texture;
195
600
 
@@ -199,6 +604,11 @@ class PassNode extends TempNode {
199
604
 
200
605
  }
201
606
 
607
+ /**
608
+ * Switches current and previous textures for the given output name.
609
+ *
610
+ * @param {string} name - The output name.
611
+ */
202
612
  toggleTexture( name ) {
203
613
 
204
614
  const prevTexture = this._previousTextures[ name ];
@@ -220,14 +630,21 @@ class PassNode extends TempNode {
220
630
 
221
631
  }
222
632
 
633
+ /**
634
+ * Returns the texture node for the given output name.
635
+ *
636
+ * @param {string} [name='output'] - The output name to get the texture node for.
637
+ * @return {TextureNode} The texture node.
638
+ */
223
639
  getTextureNode( name = 'output' ) {
224
640
 
225
641
  let textureNode = this._textureNodes[ name ];
226
642
 
227
643
  if ( textureNode === undefined ) {
228
644
 
229
- this._textureNodes[ name ] = textureNode = nodeObject( new PassMultipleTextureNode( this, name ) );
230
- this._textureNodes[ name ].updateTexture();
645
+ textureNode = new PassMultipleTextureNode( this, name );
646
+ textureNode.updateTexture();
647
+ this._textureNodes[ name ] = textureNode;
231
648
 
232
649
  }
233
650
 
@@ -235,6 +652,12 @@ class PassNode extends TempNode {
235
652
 
236
653
  }
237
654
 
655
+ /**
656
+ * Returns the previous texture node for the given output name.
657
+ *
658
+ * @param {string} [name='output'] - The output name to get the previous texture node for.
659
+ * @return {TextureNode} The previous texture node.
660
+ */
238
661
  getPreviousTextureNode( name = 'output' ) {
239
662
 
240
663
  let textureNode = this._previousTextureNodes[ name ];
@@ -243,8 +666,9 @@ class PassNode extends TempNode {
243
666
 
244
667
  if ( this._textureNodes[ name ] === undefined ) this.getTextureNode( name );
245
668
 
246
- this._previousTextureNodes[ name ] = textureNode = nodeObject( new PassMultipleTextureNode( this, name, true ) );
247
- this._previousTextureNodes[ name ].updateTexture();
669
+ textureNode = new PassMultipleTextureNode( this, name, true );
670
+ textureNode.updateTexture();
671
+ this._previousTextureNodes[ name ] = textureNode;
248
672
 
249
673
  }
250
674
 
@@ -252,6 +676,12 @@ class PassNode extends TempNode {
252
676
 
253
677
  }
254
678
 
679
+ /**
680
+ * Returns a viewZ node of this pass.
681
+ *
682
+ * @param {string} [name='depth'] - The output name to get the viewZ node for. In most cases the default `'depth'` can be used however the parameter exists for custom depth outputs.
683
+ * @return {Node} The viewZ node.
684
+ */
255
685
  getViewZNode( name = 'depth' ) {
256
686
 
257
687
  let viewZNode = this._viewZNodes[ name ];
@@ -269,6 +699,12 @@ class PassNode extends TempNode {
269
699
 
270
700
  }
271
701
 
702
+ /**
703
+ * Returns a linear depth node of this pass.
704
+ *
705
+ * @param {string} [name='depth'] - The output name to get the linear depth node for. In most cases the default `'depth'` can be used however the parameter exists for custom depth outputs.
706
+ * @return {Node} The linear depth node.
707
+ */
272
708
  getLinearDepthNode( name = 'depth' ) {
273
709
 
274
710
  let linearDepthNode = this._linearDepthNodes[ name ];
@@ -289,18 +725,37 @@ class PassNode extends TempNode {
289
725
 
290
726
  }
291
727
 
292
- setup( { renderer } ) {
728
+ /**
729
+ * Precompiles the pass.
730
+ *
731
+ * Note that this method must be called after the pass configuration is complete.
732
+ * So calls like `setMRT()` and `getTextureNode()` must proceed the precompilation.
733
+ *
734
+ * @async
735
+ * @param {Renderer} renderer - The renderer.
736
+ * @return {Promise} A Promise that resolves when the compile has been finished.
737
+ * @see {@link Renderer#compileAsync}
738
+ */
739
+ async compileAsync( renderer ) {
293
740
 
294
- this.renderTarget.samples = this.options.samples === undefined ? renderer.samples : this.options.samples;
741
+ const currentRenderTarget = renderer.getRenderTarget();
742
+ const currentMRT = renderer.getMRT();
295
743
 
296
- // Disable MSAA for WebGL backend for now
297
- if ( renderer.backend.isWebGLBackend === true ) {
744
+ renderer.setRenderTarget( this.renderTarget );
745
+ renderer.setMRT( this._mrt );
298
746
 
299
- this.renderTarget.samples = 0;
747
+ await renderer.compileAsync( this.scene, this.camera );
300
748
 
301
- }
749
+ renderer.setRenderTarget( currentRenderTarget );
750
+ renderer.setMRT( currentMRT );
751
+
752
+ }
302
753
 
303
- this.renderTarget.depthTexture.isMultisampleRenderTargetTexture = this.renderTarget.samples > 1;
754
+ setup( { renderer } ) {
755
+
756
+ this.renderTarget.samples = this.options.samples === undefined ? renderer.samples : this.options.samples;
757
+
758
+ this.renderTarget.texture.type = renderer.getOutputBufferType();
304
759
 
305
760
  return this.scope === PassNode.COLOR ? this.getTextureNode() : this.getLinearDepthNode();
306
761
 
@@ -309,48 +764,205 @@ class PassNode extends TempNode {
309
764
  updateBefore( frame ) {
310
765
 
311
766
  const { renderer } = frame;
312
- const { scene, camera } = this;
767
+ const { scene } = this;
768
+
769
+ let camera;
770
+ let pixelRatio;
771
+
772
+ const outputRenderTarget = renderer.getOutputRenderTarget();
773
+
774
+ if ( outputRenderTarget && outputRenderTarget.isXRRenderTarget === true ) {
775
+
776
+ pixelRatio = 1;
777
+ camera = renderer.xr.getCamera();
778
+
779
+ renderer.xr.updateCamera( camera );
313
780
 
314
- this._pixelRatio = renderer.getPixelRatio();
781
+ _size.set( outputRenderTarget.width, outputRenderTarget.height );
315
782
 
316
- const size = renderer.getSize( _size );
783
+ } else {
317
784
 
318
- this.setSize( size.width, size.height );
785
+ camera = this.camera;
786
+ pixelRatio = renderer.getPixelRatio();
787
+
788
+ renderer.getSize( _size );
789
+
790
+ }
791
+
792
+ this._pixelRatio = pixelRatio;
793
+
794
+ this.setSize( _size.width, _size.height );
319
795
 
320
796
  const currentRenderTarget = renderer.getRenderTarget();
321
797
  const currentMRT = renderer.getMRT();
798
+ const currentAutoClear = renderer.autoClear;
799
+ const currentTransparent = renderer.transparent;
800
+ const currentOpaque = renderer.opaque;
801
+ const currentMask = camera.layers.mask;
802
+ const currentContextNode = renderer.contextNode;
803
+ const currentOverrideMaterial = scene.overrideMaterial;
322
804
 
323
805
  this._cameraNear.value = camera.near;
324
806
  this._cameraFar.value = camera.far;
325
807
 
808
+ if ( this._layers !== null ) {
809
+
810
+ camera.layers.mask = this._layers.mask;
811
+
812
+ }
813
+
326
814
  for ( const name in this._previousTextures ) {
327
815
 
328
816
  this.toggleTexture( name );
329
817
 
330
818
  }
331
819
 
820
+ if ( this.overrideMaterial !== null ) {
821
+
822
+ scene.overrideMaterial = this.overrideMaterial;
823
+
824
+ }
825
+
332
826
  renderer.setRenderTarget( this.renderTarget );
333
827
  renderer.setMRT( this._mrt );
828
+ renderer.autoClear = true;
829
+ renderer.transparent = this.transparent;
830
+ renderer.opaque = this.opaque;
831
+
832
+ if ( this.contextNode !== null ) {
833
+
834
+ if ( this._contextNodeCache === null || this._contextNodeCache.version !== this.version ) {
835
+
836
+ this._contextNodeCache = {
837
+ version: this.version,
838
+ context: context( { ...renderer.contextNode.getFlowContextData(), ...this.contextNode.getFlowContextData() } )
839
+ };
840
+
841
+ }
842
+
843
+ renderer.contextNode = this._contextNodeCache.context;
844
+
845
+ }
846
+
847
+ const currentSceneName = scene.name;
848
+
849
+ scene.name = this.name ? this.name : scene.name;
334
850
 
335
851
  renderer.render( scene, camera );
336
852
 
853
+ scene.name = currentSceneName;
854
+ scene.overrideMaterial = currentOverrideMaterial;
855
+
337
856
  renderer.setRenderTarget( currentRenderTarget );
338
857
  renderer.setMRT( currentMRT );
858
+ renderer.autoClear = currentAutoClear;
859
+ renderer.transparent = currentTransparent;
860
+ renderer.opaque = currentOpaque;
861
+ renderer.contextNode = currentContextNode;
862
+
863
+ camera.layers.mask = currentMask;
339
864
 
340
865
  }
341
866
 
867
+ /**
868
+ * Sets the size of the pass's render target. Honors the pixel ratio.
869
+ *
870
+ * @param {number} width - The width to set.
871
+ * @param {number} height - The height to set.
872
+ */
342
873
  setSize( width, height ) {
343
874
 
344
875
  this._width = width;
345
876
  this._height = height;
346
877
 
347
- const effectiveWidth = this._width * this._pixelRatio;
348
- const effectiveHeight = this._height * this._pixelRatio;
878
+ const effectiveWidth = Math.floor( this._width * this._pixelRatio * this._resolutionScale );
879
+ const effectiveHeight = Math.floor( this._height * this._pixelRatio * this._resolutionScale );
349
880
 
350
881
  this.renderTarget.setSize( effectiveWidth, effectiveHeight );
351
882
 
883
+ if ( this._scissor !== null ) this.renderTarget.scissor.copy( this._scissor );
884
+ if ( this._viewport !== null ) this.renderTarget.viewport.copy( this._viewport );
885
+
886
+ }
887
+
888
+ /**
889
+ * This method allows to define the pass's scissor rectangle. By default, the scissor rectangle is kept
890
+ * in sync with the pass's dimensions. To reverse the process and use auto-sizing again, call the method
891
+ * with `null` as the single argument.
892
+ *
893
+ * @param {?(number | Vector4)} x - The horizontal coordinate for the lower left corner of the box in logical pixel unit.
894
+ * Instead of passing four arguments, the method also works with a single four-dimensional vector.
895
+ * @param {number} y - The vertical coordinate for the lower left corner of the box in logical pixel unit.
896
+ * @param {number} width - The width of the scissor box in logical pixel unit.
897
+ * @param {number} height - The height of the scissor box in logical pixel unit.
898
+ */
899
+ setScissor( x, y, width, height ) {
900
+
901
+ if ( x === null ) {
902
+
903
+ this._scissor = null;
904
+
905
+ } else {
906
+
907
+ if ( this._scissor === null ) this._scissor = new Vector4();
908
+
909
+ if ( x.isVector4 ) {
910
+
911
+ this._scissor.copy( x );
912
+
913
+ } else {
914
+
915
+ this._scissor.set( x, y, width, height );
916
+
917
+ }
918
+
919
+ this._scissor.multiplyScalar( this._pixelRatio * this._resolutionScale ).floor();
920
+
921
+ }
922
+
352
923
  }
353
924
 
925
+ /**
926
+ * This method allows to define the pass's viewport. By default, the viewport is kept in sync
927
+ * with the pass's dimensions. To reverse the process and use auto-sizing again, call the method
928
+ * with `null` as the single argument.
929
+ *
930
+ * @param {number | Vector4} x - The horizontal coordinate for the lower left corner of the viewport origin in logical pixel unit.
931
+ * @param {number} y - The vertical coordinate for the lower left corner of the viewport origin in logical pixel unit.
932
+ * @param {number} width - The width of the viewport in logical pixel unit.
933
+ * @param {number} height - The height of the viewport in logical pixel unit.
934
+ */
935
+ setViewport( x, y, width, height ) {
936
+
937
+ if ( x === null ) {
938
+
939
+ this._viewport = null;
940
+
941
+ } else {
942
+
943
+ if ( this._viewport === null ) this._viewport = new Vector4();
944
+
945
+ if ( x.isVector4 ) {
946
+
947
+ this._viewport.copy( x );
948
+
949
+ } else {
950
+
951
+ this._viewport.set( x, y, width, height );
952
+
953
+ }
954
+
955
+ this._viewport.multiplyScalar( this._pixelRatio * this._resolutionScale ).floor();
956
+
957
+ }
958
+
959
+ }
960
+
961
+ /**
962
+ * Sets the pixel ratio the pass's render target and updates the size.
963
+ *
964
+ * @param {number} pixelRatio - The pixel ratio to set.
965
+ */
354
966
  setPixelRatio( pixelRatio ) {
355
967
 
356
968
  this._pixelRatio = pixelRatio;
@@ -359,6 +971,9 @@ class PassNode extends TempNode {
359
971
 
360
972
  }
361
973
 
974
+ /**
975
+ * Frees internal resources. Should be called when the node is no longer in use.
976
+ */
362
977
  dispose() {
363
978
 
364
979
  this.renderTarget.dispose();
@@ -368,11 +983,53 @@ class PassNode extends TempNode {
368
983
 
369
984
  }
370
985
 
986
+ /**
987
+ * @static
988
+ * @type {'color'}
989
+ * @default 'color'
990
+ */
371
991
  PassNode.COLOR = 'color';
992
+
993
+ /**
994
+ * @static
995
+ * @type {'depth'}
996
+ * @default 'depth'
997
+ */
372
998
  PassNode.DEPTH = 'depth';
373
999
 
374
1000
  export default PassNode;
375
1001
 
376
- export const pass = ( scene, camera, options ) => nodeObject( new PassNode( PassNode.COLOR, scene, camera, options ) );
377
- export const passTexture = ( pass, texture ) => nodeObject( new PassTextureNode( pass, texture ) );
378
- export const depthPass = ( scene, camera ) => nodeObject( new PassNode( PassNode.DEPTH, scene, camera ) );
1002
+ /**
1003
+ * TSL function for creating a pass node.
1004
+ *
1005
+ * @tsl
1006
+ * @function
1007
+ * @param {Scene} scene - A reference to the scene.
1008
+ * @param {Camera} camera - A reference to the camera.
1009
+ * @param {Object} options - Options for the internal render target.
1010
+ * @returns {PassNode}
1011
+ */
1012
+ export const pass = ( scene, camera, options ) => new PassNode( PassNode.COLOR, scene, camera, options );
1013
+
1014
+ /**
1015
+ * TSL function for creating a pass texture node.
1016
+ *
1017
+ * @tsl
1018
+ * @function
1019
+ * @param {PassNode} pass - The pass node.
1020
+ * @param {Texture} texture - The output texture.
1021
+ * @returns {PassTextureNode}
1022
+ */
1023
+ export const passTexture = ( pass, texture ) => new PassTextureNode( pass, texture );
1024
+
1025
+ /**
1026
+ * TSL function for creating a depth pass node.
1027
+ *
1028
+ * @tsl
1029
+ * @function
1030
+ * @param {Scene} scene - A reference to the scene.
1031
+ * @param {Camera} camera - A reference to the camera.
1032
+ * @param {Object} options - Options for the internal render target.
1033
+ * @returns {PassNode}
1034
+ */
1035
+ export const depthPass = ( scene, camera, options ) => new PassNode( PassNode.DEPTH, scene, camera, options );