@needle-tools/three 0.169.20-experimental.0 → 0.183.2-canary.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/README.md +5 -6
- package/build/three.cjs +54184 -56703
- package/build/three.core.js +59506 -0
- package/build/three.core.min.js +6 -0
- package/build/three.module.js +11645 -73000
- package/build/three.module.min.js +2 -2
- package/build/three.tsl.js +648 -0
- package/build/three.tsl.min.js +6 -0
- package/build/three.webgpu.js +53912 -51652
- package/build/three.webgpu.min.js +2 -2
- package/build/three.webgpu.nodes.js +53888 -51806
- package/build/three.webgpu.nodes.min.js +2 -2
- package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
- package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
- package/examples/jsm/Addons.js +5 -15
- package/examples/jsm/animation/AnimationClipCreator.js +58 -6
- package/examples/jsm/animation/CCDIKSolver.js +152 -45
- package/examples/jsm/capabilities/WebGL.js +28 -29
- package/examples/jsm/capabilities/WebGPU.js +19 -17
- package/examples/jsm/controls/ArcballControls.js +474 -178
- package/examples/jsm/controls/DragControls.js +100 -58
- package/examples/jsm/controls/FirstPersonControls.js +116 -6
- package/examples/jsm/controls/FlyControls.js +50 -2
- package/examples/jsm/controls/MapControls.js +96 -8
- package/examples/jsm/controls/OrbitControls.js +496 -57
- package/examples/jsm/controls/PointerLockControls.js +115 -22
- package/examples/jsm/controls/TrackballControls.js +166 -14
- package/examples/jsm/controls/TransformControls.js +336 -26
- package/examples/jsm/csm/CSM.js +232 -18
- package/examples/jsm/csm/CSMFrustum.js +61 -4
- package/examples/jsm/csm/CSMHelper.js +50 -0
- package/examples/jsm/csm/CSMShader.js +13 -1
- package/examples/jsm/csm/CSMShadowNode.js +599 -0
- package/examples/jsm/curves/CurveExtras.js +303 -31
- package/examples/jsm/curves/NURBSCurve.js +91 -16
- package/examples/jsm/curves/NURBSSurface.js +52 -6
- package/examples/jsm/curves/NURBSUtils.js +102 -112
- package/examples/jsm/curves/NURBSVolume.js +24 -4
- package/examples/jsm/effects/AnaglyphEffect.js +134 -7
- package/examples/jsm/effects/AsciiEffect.js +69 -22
- package/examples/jsm/effects/OutlineEffect.js +61 -111
- package/examples/jsm/effects/ParallaxBarrierEffect.js +30 -0
- package/examples/jsm/effects/StereoEffect.js +31 -0
- package/examples/jsm/environments/ColorEnvironment.js +59 -0
- package/examples/jsm/environments/DebugEnvironment.js +50 -0
- package/examples/jsm/environments/RoomEnvironment.js +83 -42
- package/examples/jsm/exporters/DRACOExporter.js +56 -14
- package/examples/jsm/exporters/EXRExporter.js +40 -9
- package/examples/jsm/exporters/GLTFExporter.js +502 -169
- package/examples/jsm/exporters/OBJExporter.js +21 -1
- package/examples/jsm/exporters/PLYExporter.js +44 -12
- package/examples/jsm/exporters/STLExporter.js +27 -5
- package/examples/jsm/exporters/USDZExporter.js +781 -291
- package/examples/jsm/geometries/BoxLineGeometry.js +23 -0
- package/examples/jsm/geometries/ConvexGeometry.js +19 -0
- package/examples/jsm/geometries/DecalGeometry.js +91 -30
- package/examples/jsm/geometries/ParametricFunctions.js +100 -0
- package/examples/jsm/geometries/ParametricGeometry.js +38 -5
- package/examples/jsm/geometries/RoundedBoxGeometry.js +68 -7
- package/examples/jsm/geometries/TeapotGeometry.js +23 -38
- package/examples/jsm/geometries/TextGeometry.js +48 -29
- package/examples/jsm/gpgpu/BitonicSort.js +715 -0
- package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
- package/examples/jsm/helpers/LightProbeHelper.js +36 -0
- package/examples/jsm/helpers/LightProbeHelperGPU.js +38 -1
- package/examples/jsm/helpers/OctreeHelper.js +36 -0
- package/examples/jsm/helpers/PositionalAudioHelper.js +60 -0
- package/examples/jsm/helpers/RapierHelper.js +59 -0
- package/examples/jsm/helpers/RectAreaLightHelper.js +36 -3
- package/examples/jsm/helpers/TextureHelper.js +28 -0
- package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
- package/examples/jsm/helpers/VertexNormalsHelper.js +61 -2
- package/examples/jsm/helpers/VertexTangentsHelper.js +47 -2
- package/examples/jsm/helpers/ViewHelper.js +181 -9
- package/examples/jsm/inspector/Inspector.js +487 -0
- package/examples/jsm/inspector/RendererInspector.js +425 -0
- package/examples/jsm/inspector/tabs/Console.js +238 -0
- package/examples/jsm/inspector/tabs/Parameters.js +348 -0
- package/examples/jsm/inspector/tabs/Performance.js +268 -0
- package/examples/jsm/inspector/tabs/Viewer.js +166 -0
- package/examples/jsm/inspector/ui/Graph.js +95 -0
- package/examples/jsm/inspector/ui/Item.js +170 -0
- package/examples/jsm/inspector/ui/List.js +75 -0
- package/examples/jsm/inspector/ui/Profiler.js +1975 -0
- package/examples/jsm/inspector/ui/Style.js +1613 -0
- package/examples/jsm/inspector/ui/Tab.js +233 -0
- package/examples/jsm/inspector/ui/Values.js +439 -0
- package/examples/jsm/inspector/ui/utils.js +56 -0
- package/examples/jsm/interactive/HTMLMesh.js +43 -12
- package/examples/jsm/interactive/InteractiveGroup.js +170 -52
- package/examples/jsm/interactive/SelectionBox.js +106 -9
- package/examples/jsm/interactive/SelectionHelper.js +76 -30
- package/examples/jsm/libs/demuxer_mp4.js +109 -0
- package/examples/jsm/libs/meshopt_decoder.module.js +76 -58
- package/examples/jsm/libs/motion-controllers.module.js +1 -1
- package/examples/jsm/lighting/TiledLighting.js +42 -0
- package/examples/jsm/lights/LightProbeGenerator.js +44 -7
- package/examples/jsm/lights/RectAreaLightTexturesLib.js +50 -14
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +16 -0
- package/examples/jsm/lines/Line2.js +41 -4
- package/examples/jsm/lines/LineGeometry.js +80 -2
- package/examples/jsm/lines/LineMaterial.js +105 -5
- package/examples/jsm/lines/LineSegments2.js +54 -4
- package/examples/jsm/lines/LineSegmentsGeometry.js +65 -8
- package/examples/jsm/lines/Wireframe.js +41 -4
- package/examples/jsm/lines/WireframeGeometry2.js +27 -2
- package/examples/jsm/lines/webgpu/Line2.js +28 -2
- package/examples/jsm/lines/webgpu/LineSegments2.js +59 -24
- package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
- package/examples/jsm/loaders/3DMLoader.js +78 -6
- package/examples/jsm/loaders/3MFLoader.js +148 -7
- package/examples/jsm/loaders/AMFLoader.js +34 -14
- package/examples/jsm/loaders/BVHLoader.js +59 -12
- package/examples/jsm/loaders/ColladaLoader.js +61 -4027
- package/examples/jsm/loaders/DDSLoader.js +68 -1
- package/examples/jsm/loaders/DRACOLoader.js +146 -22
- package/examples/jsm/loaders/EXRLoader.js +255 -34
- package/examples/jsm/loaders/FBXLoader.js +80 -42
- package/examples/jsm/loaders/FontLoader.js +83 -6
- package/examples/jsm/loaders/GCodeLoader.js +71 -14
- package/examples/jsm/loaders/GLTFLoader.js +381 -263
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +52 -3
- package/examples/jsm/loaders/HDRLoader.js +485 -0
- package/examples/jsm/loaders/IESLoader.js +42 -0
- package/examples/jsm/loaders/KMZLoader.js +39 -6
- package/examples/jsm/loaders/KTX2Loader.js +124 -48
- package/examples/jsm/loaders/KTXLoader.js +31 -10
- package/examples/jsm/loaders/LDrawLoader.js +192 -145
- package/examples/jsm/loaders/LUT3dlLoader.js +47 -10
- package/examples/jsm/loaders/LUTCubeLoader.js +46 -9
- package/examples/jsm/loaders/LUTImageLoader.js +79 -38
- package/examples/jsm/loaders/LWOLoader.js +54 -59
- package/examples/jsm/loaders/LottieLoader.js +54 -1
- package/examples/jsm/loaders/MD2Loader.js +37 -1
- package/examples/jsm/loaders/MDDLoader.js +57 -12
- package/examples/jsm/loaders/MTLLoader.js +60 -35
- package/examples/jsm/loaders/MaterialXLoader.js +268 -34
- package/examples/jsm/loaders/NRRDLoader.js +40 -8
- package/examples/jsm/loaders/OBJLoader.js +51 -2
- package/examples/jsm/loaders/PCDLoader.js +173 -21
- package/examples/jsm/loaders/PDBLoader.js +41 -2
- package/examples/jsm/loaders/PLYLoader.js +70 -39
- package/examples/jsm/loaders/PVRLoader.js +25 -6
- package/examples/jsm/loaders/RGBELoader.js +6 -438
- package/examples/jsm/loaders/STLLoader.js +48 -38
- package/examples/jsm/loaders/SVGLoader.js +119 -25
- package/examples/jsm/loaders/TDSLoader.js +92 -74
- package/examples/jsm/loaders/TGALoader.js +23 -2
- package/examples/jsm/loaders/TIFFLoader.js +23 -0
- package/examples/jsm/loaders/TTFLoader.js +50 -3
- package/examples/jsm/loaders/USDLoader.js +279 -0
- package/examples/jsm/loaders/USDZLoader.js +4 -858
- package/examples/jsm/loaders/UltraHDRLoader.js +338 -166
- package/examples/jsm/loaders/VOXLoader.js +688 -87
- package/examples/jsm/loaders/VRMLLoader.js +121 -12
- package/examples/jsm/loaders/VTKLoader.js +77 -25
- package/examples/jsm/loaders/XYZLoader.js +36 -0
- package/examples/jsm/loaders/collada/ColladaComposer.js +2950 -0
- package/examples/jsm/loaders/collada/ColladaParser.js +1962 -0
- package/examples/jsm/loaders/lwo/IFFParser.js +77 -77
- package/examples/jsm/loaders/usd/USDAParser.js +822 -0
- package/examples/jsm/loaders/usd/USDCParser.js +1852 -0
- package/examples/jsm/loaders/usd/USDComposer.js +4041 -0
- package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
- package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
- package/examples/jsm/math/Capsule.js +91 -14
- package/examples/jsm/math/ColorConverter.js +22 -0
- package/examples/jsm/math/ColorSpaces.js +74 -2
- package/examples/jsm/math/ConvexHull.js +517 -93
- package/examples/jsm/math/ImprovedNoise.js +32 -15
- package/examples/jsm/math/Lut.js +113 -0
- package/examples/jsm/math/MeshSurfaceSampler.js +78 -13
- package/examples/jsm/math/OBB.js +141 -29
- package/examples/jsm/math/Octree.js +283 -7
- package/examples/jsm/math/SimplexNoise.js +68 -42
- package/examples/jsm/misc/ConvexObjectBreaker.js +45 -25
- package/examples/jsm/misc/GPUComputationRenderer.js +96 -20
- package/examples/jsm/misc/Gyroscope.js +12 -0
- package/examples/jsm/misc/MD2Character.js +117 -2
- package/examples/jsm/misc/MD2CharacterComplex.js +175 -11
- package/examples/jsm/misc/MorphAnimMesh.js +44 -0
- package/examples/jsm/misc/MorphBlendMesh.js +103 -0
- package/examples/jsm/misc/ProgressiveLightMap.js +100 -54
- package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
- package/examples/jsm/misc/RollerCoaster.js +57 -0
- package/examples/jsm/misc/TubePainter.js +437 -40
- package/examples/jsm/misc/Volume.js +123 -76
- package/examples/jsm/misc/VolumeSlice.js +95 -49
- package/examples/jsm/modifiers/CurveModifier.js +66 -38
- package/examples/jsm/modifiers/CurveModifierGPU.js +42 -19
- package/examples/jsm/modifiers/EdgeSplitModifier.js +20 -0
- package/examples/jsm/modifiers/SimplifyModifier.js +24 -10
- package/examples/jsm/modifiers/TessellateModifier.js +35 -2
- package/examples/jsm/objects/GroundedSkybox.js +25 -6
- package/examples/jsm/objects/Lensflare.js +94 -2
- package/examples/jsm/objects/LensflareMesh.js +64 -10
- package/examples/jsm/objects/MarchingCubes.js +90 -5
- package/examples/jsm/objects/Reflector.js +76 -2
- package/examples/jsm/objects/ReflectorForSSRPass.js +41 -0
- package/examples/jsm/objects/Refractor.js +62 -0
- package/examples/jsm/objects/ShadowMesh.js +54 -4
- package/examples/jsm/objects/Sky.js +106 -16
- package/examples/jsm/objects/SkyMesh.js +211 -38
- package/examples/jsm/objects/Water.js +49 -8
- package/examples/jsm/objects/Water2.js +49 -7
- package/examples/jsm/objects/Water2Mesh.js +50 -9
- package/examples/jsm/objects/WaterMesh.js +136 -43
- package/examples/jsm/physics/AmmoPhysics.js +60 -7
- package/examples/jsm/physics/JoltPhysics.js +65 -12
- package/examples/jsm/physics/RapierPhysics.js +217 -21
- package/examples/jsm/postprocessing/AfterimagePass.js +110 -29
- package/examples/jsm/postprocessing/BloomPass.js +128 -26
- package/examples/jsm/postprocessing/BokehPass.js +99 -22
- package/examples/jsm/postprocessing/ClearPass.js +54 -3
- package/examples/jsm/postprocessing/CubeTexturePass.js +82 -21
- package/examples/jsm/postprocessing/DotScreenPass.js +59 -10
- package/examples/jsm/postprocessing/EffectComposer.js +140 -6
- package/examples/jsm/postprocessing/FXAAPass.js +40 -0
- package/examples/jsm/postprocessing/FilmPass.js +54 -5
- package/examples/jsm/postprocessing/GTAOPass.js +202 -57
- package/examples/jsm/postprocessing/GlitchPass.js +86 -34
- package/examples/jsm/postprocessing/HalftonePass.js +65 -10
- package/examples/jsm/postprocessing/LUTPass.js +38 -8
- package/examples/jsm/postprocessing/MaskPass.js +91 -0
- package/examples/jsm/postprocessing/OutlinePass.js +272 -135
- package/examples/jsm/postprocessing/OutputPass.js +65 -14
- package/examples/jsm/postprocessing/Pass.js +100 -4
- package/examples/jsm/postprocessing/RenderPass.js +94 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +124 -45
- package/examples/jsm/postprocessing/RenderTransitionPass.js +120 -21
- package/examples/jsm/postprocessing/SAOPass.js +128 -55
- package/examples/jsm/postprocessing/SMAAPass.js +106 -75
- package/examples/jsm/postprocessing/SSAARenderPass.js +118 -35
- package/examples/jsm/postprocessing/SSAOPass.js +173 -60
- package/examples/jsm/postprocessing/SSRPass.js +268 -53
- package/examples/jsm/postprocessing/SavePass.js +69 -16
- package/examples/jsm/postprocessing/ShaderPass.js +65 -7
- package/examples/jsm/postprocessing/TAARenderPass.js +79 -24
- package/examples/jsm/postprocessing/TexturePass.js +72 -8
- package/examples/jsm/postprocessing/UnrealBloomPass.js +168 -59
- package/examples/jsm/renderers/CSS2DRenderer.js +98 -5
- package/examples/jsm/renderers/CSS3DRenderer.js +111 -7
- package/examples/jsm/renderers/Projector.js +288 -32
- package/examples/jsm/renderers/SVGRenderer.js +323 -61
- package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +3 -1
- package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
- package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +5 -1
- package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +12 -5
- package/examples/jsm/shaders/AfterimageShader.js +8 -3
- package/examples/jsm/shaders/BasicShader.js +8 -1
- package/examples/jsm/shaders/BleachBypassShader.js +10 -3
- package/examples/jsm/shaders/BlendShader.js +8 -1
- package/examples/jsm/shaders/BokehShader.js +9 -3
- package/examples/jsm/shaders/BokehShader2.js +11 -4
- package/examples/jsm/shaders/BrightnessContrastShader.js +10 -4
- package/examples/jsm/shaders/ColorCorrectionShader.js +8 -1
- package/examples/jsm/shaders/ColorifyShader.js +8 -1
- package/examples/jsm/shaders/ConvolutionShader.js +9 -38
- package/examples/jsm/shaders/CopyShader.js +8 -1
- package/examples/jsm/shaders/DOFMipMapShader.js +10 -3
- package/examples/jsm/shaders/DepthLimitedBlurShader.js +10 -1
- package/examples/jsm/shaders/DigitalGlitch.js +10 -7
- package/examples/jsm/shaders/DotScreenShader.js +8 -3
- package/examples/jsm/shaders/ExposureShader.js +8 -1
- package/examples/jsm/shaders/FXAAShader.js +233 -221
- package/examples/jsm/shaders/FilmShader.js +13 -0
- package/examples/jsm/shaders/FocusShader.js +8 -3
- package/examples/jsm/shaders/FreiChenShader.js +10 -3
- package/examples/jsm/shaders/GTAOShader.js +55 -45
- package/examples/jsm/shaders/GammaCorrectionShader.js +11 -2
- package/examples/jsm/shaders/HalftoneShader.js +24 -4
- package/examples/jsm/shaders/HorizontalBlurShader.js +12 -3
- package/examples/jsm/shaders/HorizontalTiltShiftShader.js +9 -2
- package/examples/jsm/shaders/HueSaturationShader.js +10 -3
- package/examples/jsm/shaders/KaleidoShader.js +11 -4
- package/examples/jsm/shaders/LuminosityHighPassShader.js +8 -4
- package/examples/jsm/shaders/LuminosityShader.js +8 -2
- package/examples/jsm/shaders/MirrorShader.js +10 -4
- package/examples/jsm/shaders/NormalMapShader.js +7 -2
- package/examples/jsm/shaders/OutputShader.js +19 -1
- package/examples/jsm/shaders/PoissonDenoiseShader.js +30 -17
- package/examples/jsm/shaders/RGBShiftShader.js +8 -1
- package/examples/jsm/shaders/SAOShader.js +27 -5
- package/examples/jsm/shaders/SMAAShader.js +24 -1
- package/examples/jsm/shaders/SSAOShader.js +37 -6
- package/examples/jsm/shaders/SSRShader.js +32 -6
- package/examples/jsm/shaders/SepiaShader.js +8 -3
- package/examples/jsm/shaders/SobelOperatorShader.js +9 -3
- package/examples/jsm/shaders/SubsurfaceScatteringShader.js +13 -8
- package/examples/jsm/shaders/TechnicolorShader.js +10 -4
- package/examples/jsm/shaders/ToonShader.js +29 -6
- package/examples/jsm/shaders/TriangleBlurShader.js +9 -4
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +19 -6
- package/examples/jsm/shaders/VelocityShader.js +8 -1
- package/examples/jsm/shaders/VerticalBlurShader.js +9 -2
- package/examples/jsm/shaders/VerticalTiltShiftShader.js +8 -1
- package/examples/jsm/shaders/VignetteShader.js +8 -3
- package/examples/jsm/shaders/VolumeShader.js +11 -2
- package/examples/jsm/shaders/WaterRefractionShader.js +11 -0
- package/examples/jsm/textures/FlakesTexture.js +14 -0
- package/examples/jsm/transpiler/AST.js +436 -31
- package/examples/jsm/transpiler/GLSLDecoder.js +380 -135
- package/examples/jsm/transpiler/Linker.js +327 -0
- package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -1
- package/examples/jsm/transpiler/TSLEncoder.js +363 -97
- package/examples/jsm/transpiler/Transpiler.js +50 -1
- package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
- package/examples/jsm/transpiler/WGSLEncoder.js +839 -0
- package/examples/jsm/tsl/display/AfterImageNode.js +244 -0
- package/examples/jsm/tsl/display/AnaglyphPassNode.js +549 -0
- package/examples/jsm/tsl/display/AnamorphicNode.js +282 -0
- package/examples/jsm/tsl/display/BilateralBlurNode.js +364 -0
- package/{src/nodes → examples/jsm/tsl}/display/BleachBypass.js +11 -4
- package/examples/jsm/tsl/display/BloomNode.js +534 -0
- package/examples/jsm/tsl/display/CRT.js +150 -0
- package/examples/jsm/tsl/display/ChromaticAberrationNode.js +207 -0
- package/examples/jsm/tsl/display/DenoiseNode.js +334 -0
- package/examples/jsm/tsl/display/DepthOfFieldNode.js +554 -0
- package/examples/jsm/tsl/display/DotScreenNode.js +104 -0
- package/examples/jsm/tsl/display/FXAANode.js +365 -0
- package/examples/jsm/tsl/display/FilmNode.js +101 -0
- package/examples/jsm/tsl/display/GTAONode.js +571 -0
- package/examples/jsm/tsl/display/GaussianBlurNode.js +389 -0
- package/examples/jsm/tsl/display/GodraysNode.js +624 -0
- package/examples/jsm/tsl/display/LensflareNode.js +279 -0
- package/examples/jsm/tsl/display/Lut3DNode.js +109 -0
- package/examples/jsm/tsl/display/MotionBlur.js +33 -0
- package/examples/jsm/tsl/display/OutlineNode.js +762 -0
- package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +89 -0
- package/examples/jsm/tsl/display/PixelationPassNode.js +335 -0
- package/examples/jsm/tsl/display/RGBShiftNode.js +96 -0
- package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
- package/examples/jsm/tsl/display/SMAANode.js +768 -0
- package/{src/nodes → examples/jsm/tsl}/display/SSAAPassNode.js +120 -49
- package/examples/jsm/tsl/display/SSGINode.js +642 -0
- package/examples/jsm/tsl/display/SSRNode.js +656 -0
- package/examples/jsm/tsl/display/SSSNode.js +490 -0
- package/{src/nodes → examples/jsm/tsl}/display/Sepia.js +9 -2
- package/examples/jsm/tsl/display/Shape.js +29 -0
- package/{src/nodes → examples/jsm/tsl}/display/SobelOperatorNode.js +61 -19
- package/examples/jsm/tsl/display/StereoCompositePassNode.js +192 -0
- package/{src/nodes → examples/jsm/tsl}/display/StereoPassNode.js +48 -12
- package/examples/jsm/tsl/display/TRAANode.js +726 -0
- package/examples/jsm/tsl/display/TransitionNode.js +141 -0
- package/examples/jsm/tsl/display/boxBlur.js +65 -0
- package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
- package/examples/jsm/tsl/display/hashBlur.js +54 -0
- package/examples/jsm/tsl/display/radialBlur.js +68 -0
- package/examples/jsm/tsl/lighting/TiledLightsNode.js +442 -0
- package/examples/jsm/tsl/math/Bayer.js +73 -0
- package/examples/jsm/tsl/shadows/TileShadowNode.js +456 -0
- package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +212 -0
- package/examples/jsm/tsl/utils/Raymarching.js +70 -0
- package/examples/jsm/utils/BufferGeometryUtils.js +91 -29
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- package/src/renderers/common/Renderer.js +2155 -332
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- package/src/renderers/common/Sampler.js +148 -1
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- package/src/renderers/common/StorageArrayTexture.js +84 -0
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- package/src/renderers/common/StorageInstancedBufferAttribute.js +31 -2
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- package/src/renderers/common/nodes/NodeSampler.js +41 -1
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- package/src/renderers/webgl/WebGLRenderLists.js +15 -0
- package/src/renderers/webgl/WebGLShadowMap.js +204 -28
- package/src/renderers/webgl/WebGLState.js +88 -56
- package/src/renderers/webgl/WebGLTextures.js +293 -59
- package/src/renderers/webgl/WebGLUniforms.js +40 -3
- package/src/renderers/webgl/WebGLUniformsGroups.js +5 -3
- package/src/renderers/webgl/WebGLUtils.js +7 -5
- package/src/renderers/webgl-fallback/WebGLBackend.js +1416 -293
- package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +5 -10
- package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +785 -92
- package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +62 -1
- package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +28 -0
- package/src/renderers/webgl-fallback/utils/WebGLConstants.js +3 -3
- package/src/renderers/webgl-fallback/utils/WebGLExtensions.js +45 -0
- package/src/renderers/webgl-fallback/utils/WebGLState.js +584 -20
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +468 -80
- package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +396 -0
- package/src/renderers/webgl-fallback/utils/WebGLUtils.js +72 -24
- package/src/renderers/webgpu/WebGPUBackend.js +1517 -428
- package/src/renderers/webgpu/WebGPURenderer.Nodes.js +31 -4
- package/src/renderers/webgpu/WebGPURenderer.js +55 -4
- package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +23 -16
- package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +37 -42
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +1335 -241
- package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +32 -4
- package/src/renderers/webgpu/nodes/WGSLNodeParser.js +11 -0
- package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +144 -20
- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +460 -116
- package/src/renderers/webgpu/utils/WebGPUConstants.js +17 -4
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +283 -69
- package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +225 -178
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +583 -191
- package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +310 -0
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- package/src/renderers/webxr/WebXRController.js +87 -2
- package/src/renderers/webxr/WebXRDepthSensing.js +52 -7
- package/src/renderers/webxr/WebXRManager.js +275 -15
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- package/src/textures/Data3DTexture.js +79 -2
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- package/src/textures/DataTexture.js +65 -0
- package/src/textures/DepthTexture.js +59 -11
- package/src/textures/ExternalTexture.js +56 -0
- package/src/textures/FramebufferTexture.js +62 -0
- package/src/textures/Source.js +106 -4
- package/src/textures/Texture.js +488 -6
- package/src/textures/VideoFrameTexture.js +72 -0
- package/src/textures/VideoTexture.js +78 -6
- package/src/utils.js +322 -3
- package/examples/jsm/animation/MMDAnimationHelper.js +0 -1207
- package/examples/jsm/animation/MMDPhysics.js +0 -1406
- package/examples/jsm/cameras/CinematicCamera.js +0 -208
- package/examples/jsm/effects/PeppersGhostEffect.js +0 -153
- package/examples/jsm/exporters/MMDExporter.js +0 -217
- package/examples/jsm/geometries/InstancedPointsGeometry.js +0 -174
- package/examples/jsm/geometries/ParametricGeometries.js +0 -254
- package/examples/jsm/libs/mmdparser.module.js +0 -11530
- package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +0 -729
- package/examples/jsm/loaders/MMDLoader.js +0 -2295
- package/examples/jsm/loaders/RGBMLoader.js +0 -1081
- package/examples/jsm/materials/MeshGouraudMaterial.js +0 -432
- package/examples/jsm/materials/MeshPostProcessingMaterial.js +0 -144
- package/examples/jsm/misc/Timer.js +0 -128
- package/examples/jsm/objects/InstancedPoints.js +0 -21
- package/examples/jsm/shaders/GodRaysShader.js +0 -321
- package/examples/jsm/shaders/MMDToonShader.js +0 -134
- package/src/materials/nodes/InstancedPointsNodeMaterial.js +0 -156
- package/src/nodes/accessors/InstancedPointsMaterialNode.js +0 -24
- package/src/nodes/accessors/SceneNode.js +0 -55
- package/src/nodes/code/ScriptableNode.js +0 -505
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- package/src/nodes/core/CacheNode.js +0 -50
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- package/src/nodes/display/BlendMode.js +0 -54
- package/src/nodes/display/BloomNode.js +0 -341
- package/src/nodes/display/DenoiseNode.js +0 -204
- package/src/nodes/display/DepthOfFieldNode.js +0 -124
- package/src/nodes/display/DotScreenNode.js +0 -66
- package/src/nodes/display/FXAANode.js +0 -332
- package/src/nodes/display/FilmNode.js +0 -56
- package/src/nodes/display/GTAONode.js +0 -331
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- package/src/nodes/display/MotionBlur.js +0 -25
- package/src/nodes/display/ParallaxBarrierPassNode.js +0 -58
- package/src/nodes/display/PixelationPassNode.js +0 -213
- package/src/nodes/display/PosterizeNode.js +0 -33
- package/src/nodes/display/RGBShiftNode.js +0 -53
- package/src/nodes/display/StereoCompositePassNode.js +0 -110
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- package/src/nodes/fog/FogNode.js +0 -50
- package/src/nodes/fog/FogRangeNode.js +0 -36
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- package/src/nodes/utils/EquirectUVNode.js +0 -36
- package/src/nodes/utils/MatcapUVNode.js +0 -33
- package/src/nodes/utils/OscNode.js +0 -85
- package/src/nodes/utils/SpriteSheetUVNode.js +0 -45
- package/src/nodes/utils/TimerNode.js +0 -97
- package/src/nodes/utils/TriplanarTexturesNode.js +0 -64
- package/src/renderers/common/nodes/Nodes.js +0 -534
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void main() {
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/*
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"}",
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*/
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float f = min( 1.0, max( vSunPositionScreenSpace.z / 1000.0, 0.0 ) ); // used to fade out godrays
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if ( 1.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;
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uv += stepv;
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if ( 2.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;
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if ( 3.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;
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uv += stepv;
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if ( 4.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;
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uv += stepv;
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// Should technically be dividing by 'iters but 'TAPS_PER_PASS' smooths out
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// objectionable artifacts, in particular near the sun position. The side
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// effect is that the result is darker than it should be around the sun, as
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// TAPS_PER_PASS is greater than the number of samples actually accumulated.
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// a slight bright spot at the position of the sun, even when it is occluded.
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gl_FragColor = vec4( col/TAPS_PER_PASS );
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gl_FragColor.a = 1.0;
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}`
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};
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/**
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* Additively applies god rays from texture tGodRays to a background (tColors).
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* fGodRayIntensity attenuates the god rays.
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*/
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const GodRaysCombineShader = {
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name: 'GodRaysCombineShader',
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uniforms: {
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tColors: {
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value: null
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},
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tGodRays: {
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value: null
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},
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fGodRayIntensity: {
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value: 0.69
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}
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},
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vertexShader: /* glsl */`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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|
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fragmentShader: /* glsl */`
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|
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|
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|
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varying vec2 vUv;
|
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|
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|
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|
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uniform sampler2D tColors;
|
|
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|
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uniform sampler2D tGodRays;
|
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|
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|
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|
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uniform float fGodRayIntensity;
|
|
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|
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|
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|
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void main() {
|
|
240
|
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|
|
241
|
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// Since THREE.MeshDepthMaterial renders foreground objects white and background
|
|
242
|
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// objects black, the god-rays will be white streaks. Therefore value is inverted
|
|
243
|
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// before being combined with tColors
|
|
244
|
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|
|
245
|
-
gl_FragColor = texture2D( tColors, vUv ) + fGodRayIntensity * vec4( 1.0 - texture2D( tGodRays, vUv ).r );
|
|
246
|
-
gl_FragColor.a = 1.0;
|
|
247
|
-
|
|
248
|
-
}`
|
|
249
|
-
|
|
250
|
-
};
|
|
251
|
-
|
|
252
|
-
|
|
253
|
-
/**
|
|
254
|
-
* A dodgy sun/sky shader. Makes a bright spot at the sun location. Would be
|
|
255
|
-
* cheaper/faster/simpler to implement this as a simple sun sprite.
|
|
256
|
-
*/
|
|
257
|
-
|
|
258
|
-
const GodRaysFakeSunShader = {
|
|
259
|
-
|
|
260
|
-
name: 'GodRaysFakeSunShader',
|
|
261
|
-
|
|
262
|
-
uniforms: {
|
|
263
|
-
|
|
264
|
-
vSunPositionScreenSpace: {
|
|
265
|
-
value: new Vector3()
|
|
266
|
-
},
|
|
267
|
-
|
|
268
|
-
fAspect: {
|
|
269
|
-
value: 1.0
|
|
270
|
-
},
|
|
271
|
-
|
|
272
|
-
sunColor: {
|
|
273
|
-
value: new Color( 0xffee00 )
|
|
274
|
-
},
|
|
275
|
-
|
|
276
|
-
bgColor: {
|
|
277
|
-
value: new Color( 0x000000 )
|
|
278
|
-
}
|
|
279
|
-
|
|
280
|
-
},
|
|
281
|
-
|
|
282
|
-
vertexShader: /* glsl */`
|
|
283
|
-
|
|
284
|
-
varying vec2 vUv;
|
|
285
|
-
|
|
286
|
-
void main() {
|
|
287
|
-
|
|
288
|
-
vUv = uv;
|
|
289
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
290
|
-
|
|
291
|
-
}`,
|
|
292
|
-
|
|
293
|
-
fragmentShader: /* glsl */`
|
|
294
|
-
|
|
295
|
-
varying vec2 vUv;
|
|
296
|
-
|
|
297
|
-
uniform vec3 vSunPositionScreenSpace;
|
|
298
|
-
uniform float fAspect;
|
|
299
|
-
|
|
300
|
-
uniform vec3 sunColor;
|
|
301
|
-
uniform vec3 bgColor;
|
|
302
|
-
|
|
303
|
-
void main() {
|
|
304
|
-
|
|
305
|
-
vec2 diff = vUv - vSunPositionScreenSpace.xy;
|
|
306
|
-
|
|
307
|
-
// Correct for aspect ratio
|
|
308
|
-
|
|
309
|
-
diff.x *= fAspect;
|
|
310
|
-
|
|
311
|
-
float prop = clamp( length( diff ) / 0.5, 0.0, 1.0 );
|
|
312
|
-
prop = 0.35 * pow( 1.0 - prop, 3.0 );
|
|
313
|
-
|
|
314
|
-
gl_FragColor.xyz = ( vSunPositionScreenSpace.z > 0.0 ) ? mix( sunColor, bgColor, 1.0 - prop ) : bgColor;
|
|
315
|
-
gl_FragColor.w = 1.0;
|
|
316
|
-
|
|
317
|
-
}`
|
|
318
|
-
|
|
319
|
-
};
|
|
320
|
-
|
|
321
|
-
export { GodRaysDepthMaskShader, GodRaysGenerateShader, GodRaysCombineShader, GodRaysFakeSunShader };
|
|
@@ -1,134 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* MMD Toon Shader
|
|
3
|
-
*
|
|
4
|
-
* This shader is extended from MeshPhongMaterial, and merged algorithms with
|
|
5
|
-
* MeshToonMaterial and MeshMetcapMaterial.
|
|
6
|
-
* Ideas came from https://github.com/mrdoob/three.js/issues/19609
|
|
7
|
-
*
|
|
8
|
-
* Combining steps:
|
|
9
|
-
* * Declare matcap uniform.
|
|
10
|
-
* * Add gradientmap_pars_fragment.
|
|
11
|
-
* * Use gradient irradiances instead of dotNL irradiance from MeshPhongMaterial.
|
|
12
|
-
* (Replace lights_phong_pars_fragment with lights_mmd_toon_pars_fragment)
|
|
13
|
-
* * Add mmd_toon_matcap_fragment.
|
|
14
|
-
*/
|
|
15
|
-
|
|
16
|
-
import { UniformsUtils, ShaderLib } from 'three';
|
|
17
|
-
|
|
18
|
-
const lights_mmd_toon_pars_fragment = /* glsl */`
|
|
19
|
-
varying vec3 vViewPosition;
|
|
20
|
-
|
|
21
|
-
struct BlinnPhongMaterial {
|
|
22
|
-
|
|
23
|
-
vec3 diffuseColor;
|
|
24
|
-
vec3 specularColor;
|
|
25
|
-
float specularShininess;
|
|
26
|
-
float specularStrength;
|
|
27
|
-
|
|
28
|
-
};
|
|
29
|
-
|
|
30
|
-
void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
|
|
31
|
-
|
|
32
|
-
vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;
|
|
33
|
-
|
|
34
|
-
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
35
|
-
|
|
36
|
-
reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;
|
|
37
|
-
|
|
38
|
-
}
|
|
39
|
-
|
|
40
|
-
void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
|
|
41
|
-
|
|
42
|
-
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
43
|
-
|
|
44
|
-
}
|
|
45
|
-
|
|
46
|
-
#define RE_Direct RE_Direct_BlinnPhong
|
|
47
|
-
#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong
|
|
48
|
-
`;
|
|
49
|
-
|
|
50
|
-
const mmd_toon_matcap_fragment = /* glsl */`
|
|
51
|
-
#ifdef USE_MATCAP
|
|
52
|
-
|
|
53
|
-
vec3 viewDir = normalize( vViewPosition );
|
|
54
|
-
vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
|
|
55
|
-
vec3 y = cross( viewDir, x );
|
|
56
|
-
vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5; // 0.495 to remove artifacts caused by undersized matcap disks
|
|
57
|
-
vec4 matcapColor = texture2D( matcap, uv );
|
|
58
|
-
|
|
59
|
-
#ifdef MATCAP_BLENDING_MULTIPLY
|
|
60
|
-
|
|
61
|
-
outgoingLight *= matcapColor.rgb;
|
|
62
|
-
|
|
63
|
-
#elif defined( MATCAP_BLENDING_ADD )
|
|
64
|
-
|
|
65
|
-
outgoingLight += matcapColor.rgb;
|
|
66
|
-
|
|
67
|
-
#endif
|
|
68
|
-
|
|
69
|
-
#endif
|
|
70
|
-
`;
|
|
71
|
-
|
|
72
|
-
const MMDToonShader = {
|
|
73
|
-
|
|
74
|
-
name: 'MMDToonShader',
|
|
75
|
-
|
|
76
|
-
defines: {
|
|
77
|
-
TOON: true,
|
|
78
|
-
MATCAP: true,
|
|
79
|
-
MATCAP_BLENDING_ADD: true,
|
|
80
|
-
},
|
|
81
|
-
|
|
82
|
-
uniforms: UniformsUtils.merge( [
|
|
83
|
-
ShaderLib.toon.uniforms,
|
|
84
|
-
ShaderLib.phong.uniforms,
|
|
85
|
-
ShaderLib.matcap.uniforms,
|
|
86
|
-
] ),
|
|
87
|
-
|
|
88
|
-
vertexShader:
|
|
89
|
-
ShaderLib.phong.vertexShader
|
|
90
|
-
.replace(
|
|
91
|
-
'#include <envmap_pars_vertex>',
|
|
92
|
-
''
|
|
93
|
-
)
|
|
94
|
-
.replace(
|
|
95
|
-
'#include <envmap_vertex>',
|
|
96
|
-
''
|
|
97
|
-
),
|
|
98
|
-
|
|
99
|
-
fragmentShader:
|
|
100
|
-
ShaderLib.phong.fragmentShader
|
|
101
|
-
.replace(
|
|
102
|
-
'#include <common>',
|
|
103
|
-
`
|
|
104
|
-
#ifdef USE_MATCAP
|
|
105
|
-
uniform sampler2D matcap;
|
|
106
|
-
#endif
|
|
107
|
-
|
|
108
|
-
#include <common>
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`
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)
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.replace(
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#include <gradientmap_pars_fragment>
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.replace(
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''
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)
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.replace(
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'#include <lights_phong_pars_fragment>',
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lights_mmd_toon_pars_fragment
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.replace(
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'#include <envmap_fragment>',
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`
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${mmd_toon_matcap_fragment}
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`
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};
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export { MMDToonShader };
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@@ -1,156 +0,0 @@
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import NodeMaterial from './NodeMaterial.js';
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import { attribute } from '../../nodes/core/AttributeNode.js';
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import { cameraProjectionMatrix } from '../../nodes/accessors/Camera.js';
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import { materialColor, materialOpacity, materialPointWidth } from '../../nodes/accessors/MaterialNode.js'; // or should this be a property, instead?
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import { modelViewMatrix } from '../../nodes/accessors/ModelNode.js';
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import { positionGeometry } from '../../nodes/accessors/Position.js';
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import { smoothstep, lengthSq } from '../../nodes/math/MathNode.js';
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import { Fn, vec4, float } from '../../nodes/tsl/TSLBase.js';
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import { uv } from '../../nodes/accessors/UV.js';
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import { viewport } from '../../nodes/display/ScreenNode.js';
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import { PointsMaterial } from '../PointsMaterial.js';
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const _defaultValues = /*@__PURE__*/ new PointsMaterial();
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class InstancedPointsNodeMaterial extends NodeMaterial {
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static get type() {
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return 'InstancedPointsNodeMaterial';
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}
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constructor( params = {} ) {
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super();
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this.lights = false;
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this.useAlphaToCoverage = true;
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this.useColor = params.vertexColors;
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this.pointWidth = 1;
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this.pointColorNode = null;
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this.pointWidthNode = null;
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this.setDefaultValues( _defaultValues );
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this.setValues( params );
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}
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setup( builder ) {
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this.setupShaders( builder );
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super.setup( builder );
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}
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setupShaders( { renderer } ) {
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const useAlphaToCoverage = this.alphaToCoverage;
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const useColor = this.useColor;
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this.vertexNode = Fn( () => {
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const instancePosition = attribute( 'instancePosition' ).xyz;
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// camera space
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const mvPos = vec4( modelViewMatrix.mul( vec4( instancePosition, 1.0 ) ) );
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const aspect = viewport.z.div( viewport.w );
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// clip space
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const clipPos = cameraProjectionMatrix.mul( mvPos );
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// offset in ndc space
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|
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const offset = positionGeometry.xy.toVar();
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|
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|
-
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74
|
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offset.mulAssign( this.pointWidthNode ? this.pointWidthNode : materialPointWidth );
|
|
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|
-
|
|
76
|
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offset.assign( offset.div( viewport.z ) );
|
|
77
|
-
offset.y.assign( offset.y.mul( aspect ) );
|
|
78
|
-
|
|
79
|
-
// back to clip space
|
|
80
|
-
offset.assign( offset.mul( clipPos.w ) );
|
|
81
|
-
|
|
82
|
-
//clipPos.xy += offset;
|
|
83
|
-
clipPos.addAssign( vec4( offset, 0, 0 ) );
|
|
84
|
-
|
|
85
|
-
return clipPos;
|
|
86
|
-
|
|
87
|
-
} )();
|
|
88
|
-
|
|
89
|
-
this.fragmentNode = Fn( () => {
|
|
90
|
-
|
|
91
|
-
const alpha = float( 1 ).toVar();
|
|
92
|
-
|
|
93
|
-
const len2 = lengthSq( uv().mul( 2 ).sub( 1 ) );
|
|
94
|
-
|
|
95
|
-
if ( useAlphaToCoverage && renderer.samples > 1 ) {
|
|
96
|
-
|
|
97
|
-
const dlen = float( len2.fwidth() ).toVar();
|
|
98
|
-
|
|
99
|
-
alpha.assign( smoothstep( dlen.oneMinus(), dlen.add( 1 ), len2 ).oneMinus() );
|
|
100
|
-
|
|
101
|
-
} else {
|
|
102
|
-
|
|
103
|
-
len2.greaterThan( 1.0 ).discard();
|
|
104
|
-
|
|
105
|
-
}
|
|
106
|
-
|
|
107
|
-
let pointColorNode;
|
|
108
|
-
|
|
109
|
-
if ( this.pointColorNode ) {
|
|
110
|
-
|
|
111
|
-
pointColorNode = this.pointColorNode;
|
|
112
|
-
|
|
113
|
-
} else {
|
|
114
|
-
|
|
115
|
-
if ( useColor ) {
|
|
116
|
-
|
|
117
|
-
const instanceColor = attribute( 'instanceColor' );
|
|
118
|
-
|
|
119
|
-
pointColorNode = instanceColor.mul( materialColor );
|
|
120
|
-
|
|
121
|
-
} else {
|
|
122
|
-
|
|
123
|
-
pointColorNode = materialColor;
|
|
124
|
-
|
|
125
|
-
}
|
|
126
|
-
|
|
127
|
-
}
|
|
128
|
-
|
|
129
|
-
alpha.mulAssign( materialOpacity );
|
|
130
|
-
|
|
131
|
-
return vec4( pointColorNode, alpha );
|
|
132
|
-
|
|
133
|
-
} )();
|
|
134
|
-
|
|
135
|
-
}
|
|
136
|
-
|
|
137
|
-
get alphaToCoverage() {
|
|
138
|
-
|
|
139
|
-
return this.useAlphaToCoverage;
|
|
140
|
-
|
|
141
|
-
}
|
|
142
|
-
|
|
143
|
-
set alphaToCoverage( value ) {
|
|
144
|
-
|
|
145
|
-
if ( this.useAlphaToCoverage !== value ) {
|
|
146
|
-
|
|
147
|
-
this.useAlphaToCoverage = value;
|
|
148
|
-
this.needsUpdate = true;
|
|
149
|
-
|
|
150
|
-
}
|
|
151
|
-
|
|
152
|
-
}
|
|
153
|
-
|
|
154
|
-
}
|
|
155
|
-
|
|
156
|
-
export default InstancedPointsNodeMaterial;
|
|
@@ -1,24 +0,0 @@
|
|
|
1
|
-
import MaterialNode from './MaterialNode.js';
|
|
2
|
-
import { nodeImmutable } from '../tsl/TSLBase.js';
|
|
3
|
-
|
|
4
|
-
class InstancedPointsMaterialNode extends MaterialNode {
|
|
5
|
-
|
|
6
|
-
static get type() {
|
|
7
|
-
|
|
8
|
-
return 'InstancedPointsMaterialNode';
|
|
9
|
-
|
|
10
|
-
}
|
|
11
|
-
|
|
12
|
-
setup( /*builder*/ ) {
|
|
13
|
-
|
|
14
|
-
return this.getFloat( this.scope );
|
|
15
|
-
|
|
16
|
-
}
|
|
17
|
-
|
|
18
|
-
}
|
|
19
|
-
|
|
20
|
-
InstancedPointsMaterialNode.POINT_WIDTH = 'pointWidth';
|
|
21
|
-
|
|
22
|
-
export default InstancedPointsMaterialNode;
|
|
23
|
-
|
|
24
|
-
export const materialPointWidth = /*@__PURE__*/ nodeImmutable( InstancedPointsMaterialNode, InstancedPointsMaterialNode.POINT_WIDTH );
|
|
@@ -1,55 +0,0 @@
|
|
|
1
|
-
import Node from '../core/Node.js';
|
|
2
|
-
import { nodeImmutable } from '../tsl/TSLBase.js';
|
|
3
|
-
import { reference } from './ReferenceNode.js';
|
|
4
|
-
|
|
5
|
-
class SceneNode extends Node {
|
|
6
|
-
|
|
7
|
-
static get type() {
|
|
8
|
-
|
|
9
|
-
return 'SceneNode';
|
|
10
|
-
|
|
11
|
-
}
|
|
12
|
-
|
|
13
|
-
constructor( scope = SceneNode.BACKGROUND_BLURRINESS, scene = null ) {
|
|
14
|
-
|
|
15
|
-
super();
|
|
16
|
-
|
|
17
|
-
this.scope = scope;
|
|
18
|
-
this.scene = scene;
|
|
19
|
-
|
|
20
|
-
}
|
|
21
|
-
|
|
22
|
-
setup( builder ) {
|
|
23
|
-
|
|
24
|
-
const scope = this.scope;
|
|
25
|
-
const scene = this.scene !== null ? this.scene : builder.scene;
|
|
26
|
-
|
|
27
|
-
let output;
|
|
28
|
-
|
|
29
|
-
if ( scope === SceneNode.BACKGROUND_BLURRINESS ) {
|
|
30
|
-
|
|
31
|
-
output = reference( 'backgroundBlurriness', 'float', scene );
|
|
32
|
-
|
|
33
|
-
} else if ( scope === SceneNode.BACKGROUND_INTENSITY ) {
|
|
34
|
-
|
|
35
|
-
output = reference( 'backgroundIntensity', 'float', scene );
|
|
36
|
-
|
|
37
|
-
} else {
|
|
38
|
-
|
|
39
|
-
console.error( 'THREE.SceneNode: Unknown scope:', scope );
|
|
40
|
-
|
|
41
|
-
}
|
|
42
|
-
|
|
43
|
-
return output;
|
|
44
|
-
|
|
45
|
-
}
|
|
46
|
-
|
|
47
|
-
}
|
|
48
|
-
|
|
49
|
-
SceneNode.BACKGROUND_BLURRINESS = 'backgroundBlurriness';
|
|
50
|
-
SceneNode.BACKGROUND_INTENSITY = 'backgroundIntensity';
|
|
51
|
-
|
|
52
|
-
export default SceneNode;
|
|
53
|
-
|
|
54
|
-
export const backgroundBlurriness = /*@__PURE__*/ nodeImmutable( SceneNode, SceneNode.BACKGROUND_BLURRINESS );
|
|
55
|
-
export const backgroundIntensity = /*@__PURE__*/ nodeImmutable( SceneNode, SceneNode.BACKGROUND_INTENSITY );
|