@needle-tools/three 0.169.20-experimental.0 → 0.183.2-canary.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1051) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +5 -6
  3. package/build/three.cjs +54184 -56703
  4. package/build/three.core.js +59506 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +11645 -73000
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +648 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +53912 -51652
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +53888 -51806
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  15. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  16. package/examples/jsm/Addons.js +5 -15
  17. package/examples/jsm/animation/AnimationClipCreator.js +58 -6
  18. package/examples/jsm/animation/CCDIKSolver.js +152 -45
  19. package/examples/jsm/capabilities/WebGL.js +28 -29
  20. package/examples/jsm/capabilities/WebGPU.js +19 -17
  21. package/examples/jsm/controls/ArcballControls.js +474 -178
  22. package/examples/jsm/controls/DragControls.js +100 -58
  23. package/examples/jsm/controls/FirstPersonControls.js +116 -6
  24. package/examples/jsm/controls/FlyControls.js +50 -2
  25. package/examples/jsm/controls/MapControls.js +96 -8
  26. package/examples/jsm/controls/OrbitControls.js +496 -57
  27. package/examples/jsm/controls/PointerLockControls.js +115 -22
  28. package/examples/jsm/controls/TrackballControls.js +166 -14
  29. package/examples/jsm/controls/TransformControls.js +336 -26
  30. package/examples/jsm/csm/CSM.js +232 -18
  31. package/examples/jsm/csm/CSMFrustum.js +61 -4
  32. package/examples/jsm/csm/CSMHelper.js +50 -0
  33. package/examples/jsm/csm/CSMShader.js +13 -1
  34. package/examples/jsm/csm/CSMShadowNode.js +599 -0
  35. package/examples/jsm/curves/CurveExtras.js +303 -31
  36. package/examples/jsm/curves/NURBSCurve.js +91 -16
  37. package/examples/jsm/curves/NURBSSurface.js +52 -6
  38. package/examples/jsm/curves/NURBSUtils.js +102 -112
  39. package/examples/jsm/curves/NURBSVolume.js +24 -4
  40. package/examples/jsm/effects/AnaglyphEffect.js +134 -7
  41. package/examples/jsm/effects/AsciiEffect.js +69 -22
  42. package/examples/jsm/effects/OutlineEffect.js +61 -111
  43. package/examples/jsm/effects/ParallaxBarrierEffect.js +30 -0
  44. package/examples/jsm/effects/StereoEffect.js +31 -0
  45. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  46. package/examples/jsm/environments/DebugEnvironment.js +50 -0
  47. package/examples/jsm/environments/RoomEnvironment.js +83 -42
  48. package/examples/jsm/exporters/DRACOExporter.js +56 -14
  49. package/examples/jsm/exporters/EXRExporter.js +40 -9
  50. package/examples/jsm/exporters/GLTFExporter.js +502 -169
  51. package/examples/jsm/exporters/OBJExporter.js +21 -1
  52. package/examples/jsm/exporters/PLYExporter.js +44 -12
  53. package/examples/jsm/exporters/STLExporter.js +27 -5
  54. package/examples/jsm/exporters/USDZExporter.js +781 -291
  55. package/examples/jsm/geometries/BoxLineGeometry.js +23 -0
  56. package/examples/jsm/geometries/ConvexGeometry.js +19 -0
  57. package/examples/jsm/geometries/DecalGeometry.js +91 -30
  58. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  59. package/examples/jsm/geometries/ParametricGeometry.js +38 -5
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +68 -7
  61. package/examples/jsm/geometries/TeapotGeometry.js +23 -38
  62. package/examples/jsm/geometries/TextGeometry.js +48 -29
  63. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  64. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  65. package/examples/jsm/helpers/LightProbeHelper.js +36 -0
  66. package/examples/jsm/helpers/LightProbeHelperGPU.js +38 -1
  67. package/examples/jsm/helpers/OctreeHelper.js +36 -0
  68. package/examples/jsm/helpers/PositionalAudioHelper.js +60 -0
  69. package/examples/jsm/helpers/RapierHelper.js +59 -0
  70. package/examples/jsm/helpers/RectAreaLightHelper.js +36 -3
  71. package/examples/jsm/helpers/TextureHelper.js +28 -0
  72. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  73. package/examples/jsm/helpers/VertexNormalsHelper.js +61 -2
  74. package/examples/jsm/helpers/VertexTangentsHelper.js +47 -2
  75. package/examples/jsm/helpers/ViewHelper.js +181 -9
  76. package/examples/jsm/inspector/Inspector.js +487 -0
  77. package/examples/jsm/inspector/RendererInspector.js +425 -0
  78. package/examples/jsm/inspector/tabs/Console.js +238 -0
  79. package/examples/jsm/inspector/tabs/Parameters.js +348 -0
  80. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  81. package/examples/jsm/inspector/tabs/Viewer.js +166 -0
  82. package/examples/jsm/inspector/ui/Graph.js +95 -0
  83. package/examples/jsm/inspector/ui/Item.js +170 -0
  84. package/examples/jsm/inspector/ui/List.js +75 -0
  85. package/examples/jsm/inspector/ui/Profiler.js +1975 -0
  86. package/examples/jsm/inspector/ui/Style.js +1613 -0
  87. package/examples/jsm/inspector/ui/Tab.js +233 -0
  88. package/examples/jsm/inspector/ui/Values.js +439 -0
  89. package/examples/jsm/inspector/ui/utils.js +56 -0
  90. package/examples/jsm/interactive/HTMLMesh.js +43 -12
  91. package/examples/jsm/interactive/InteractiveGroup.js +170 -52
  92. package/examples/jsm/interactive/SelectionBox.js +106 -9
  93. package/examples/jsm/interactive/SelectionHelper.js +76 -30
  94. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  95. package/examples/jsm/libs/meshopt_decoder.module.js +76 -58
  96. package/examples/jsm/libs/motion-controllers.module.js +1 -1
  97. package/examples/jsm/lighting/TiledLighting.js +42 -0
  98. package/examples/jsm/lights/LightProbeGenerator.js +44 -7
  99. package/examples/jsm/lights/RectAreaLightTexturesLib.js +50 -14
  100. package/examples/jsm/lights/RectAreaLightUniformsLib.js +16 -0
  101. package/examples/jsm/lines/Line2.js +41 -4
  102. package/examples/jsm/lines/LineGeometry.js +80 -2
  103. package/examples/jsm/lines/LineMaterial.js +105 -5
  104. package/examples/jsm/lines/LineSegments2.js +54 -4
  105. package/examples/jsm/lines/LineSegmentsGeometry.js +65 -8
  106. package/examples/jsm/lines/Wireframe.js +41 -4
  107. package/examples/jsm/lines/WireframeGeometry2.js +27 -2
  108. package/examples/jsm/lines/webgpu/Line2.js +28 -2
  109. package/examples/jsm/lines/webgpu/LineSegments2.js +59 -24
  110. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  111. package/examples/jsm/loaders/3DMLoader.js +78 -6
  112. package/examples/jsm/loaders/3MFLoader.js +148 -7
  113. package/examples/jsm/loaders/AMFLoader.js +34 -14
  114. package/examples/jsm/loaders/BVHLoader.js +59 -12
  115. package/examples/jsm/loaders/ColladaLoader.js +61 -4027
  116. package/examples/jsm/loaders/DDSLoader.js +68 -1
  117. package/examples/jsm/loaders/DRACOLoader.js +146 -22
  118. package/examples/jsm/loaders/EXRLoader.js +255 -34
  119. package/examples/jsm/loaders/FBXLoader.js +80 -42
  120. package/examples/jsm/loaders/FontLoader.js +83 -6
  121. package/examples/jsm/loaders/GCodeLoader.js +71 -14
  122. package/examples/jsm/loaders/GLTFLoader.js +381 -263
  123. package/examples/jsm/loaders/HDRCubeTextureLoader.js +52 -3
  124. package/examples/jsm/loaders/HDRLoader.js +485 -0
  125. package/examples/jsm/loaders/IESLoader.js +42 -0
  126. package/examples/jsm/loaders/KMZLoader.js +39 -6
  127. package/examples/jsm/loaders/KTX2Loader.js +124 -48
  128. package/examples/jsm/loaders/KTXLoader.js +31 -10
  129. package/examples/jsm/loaders/LDrawLoader.js +192 -145
  130. package/examples/jsm/loaders/LUT3dlLoader.js +47 -10
  131. package/examples/jsm/loaders/LUTCubeLoader.js +46 -9
  132. package/examples/jsm/loaders/LUTImageLoader.js +79 -38
  133. package/examples/jsm/loaders/LWOLoader.js +54 -59
  134. package/examples/jsm/loaders/LottieLoader.js +54 -1
  135. package/examples/jsm/loaders/MD2Loader.js +37 -1
  136. package/examples/jsm/loaders/MDDLoader.js +57 -12
  137. package/examples/jsm/loaders/MTLLoader.js +60 -35
  138. package/examples/jsm/loaders/MaterialXLoader.js +268 -34
  139. package/examples/jsm/loaders/NRRDLoader.js +40 -8
  140. package/examples/jsm/loaders/OBJLoader.js +51 -2
  141. package/examples/jsm/loaders/PCDLoader.js +173 -21
  142. package/examples/jsm/loaders/PDBLoader.js +41 -2
  143. package/examples/jsm/loaders/PLYLoader.js +70 -39
  144. package/examples/jsm/loaders/PVRLoader.js +25 -6
  145. package/examples/jsm/loaders/RGBELoader.js +6 -438
  146. package/examples/jsm/loaders/STLLoader.js +48 -38
  147. package/examples/jsm/loaders/SVGLoader.js +119 -25
  148. package/examples/jsm/loaders/TDSLoader.js +92 -74
  149. package/examples/jsm/loaders/TGALoader.js +23 -2
  150. package/examples/jsm/loaders/TIFFLoader.js +23 -0
  151. package/examples/jsm/loaders/TTFLoader.js +50 -3
  152. package/examples/jsm/loaders/USDLoader.js +279 -0
  153. package/examples/jsm/loaders/USDZLoader.js +4 -858
  154. package/examples/jsm/loaders/UltraHDRLoader.js +338 -166
  155. package/examples/jsm/loaders/VOXLoader.js +688 -87
  156. package/examples/jsm/loaders/VRMLLoader.js +121 -12
  157. package/examples/jsm/loaders/VTKLoader.js +77 -25
  158. package/examples/jsm/loaders/XYZLoader.js +36 -0
  159. package/examples/jsm/loaders/collada/ColladaComposer.js +2950 -0
  160. package/examples/jsm/loaders/collada/ColladaParser.js +1962 -0
  161. package/examples/jsm/loaders/lwo/IFFParser.js +77 -77
  162. package/examples/jsm/loaders/usd/USDAParser.js +822 -0
  163. package/examples/jsm/loaders/usd/USDCParser.js +1852 -0
  164. package/examples/jsm/loaders/usd/USDComposer.js +4041 -0
  165. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  166. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  167. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  168. package/examples/jsm/math/Capsule.js +91 -14
  169. package/examples/jsm/math/ColorConverter.js +22 -0
  170. package/examples/jsm/math/ColorSpaces.js +74 -2
  171. package/examples/jsm/math/ConvexHull.js +517 -93
  172. package/examples/jsm/math/ImprovedNoise.js +32 -15
  173. package/examples/jsm/math/Lut.js +113 -0
  174. package/examples/jsm/math/MeshSurfaceSampler.js +78 -13
  175. package/examples/jsm/math/OBB.js +141 -29
  176. package/examples/jsm/math/Octree.js +283 -7
  177. package/examples/jsm/math/SimplexNoise.js +68 -42
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +45 -25
  179. package/examples/jsm/misc/GPUComputationRenderer.js +96 -20
  180. package/examples/jsm/misc/Gyroscope.js +12 -0
  181. package/examples/jsm/misc/MD2Character.js +117 -2
  182. package/examples/jsm/misc/MD2CharacterComplex.js +175 -11
  183. package/examples/jsm/misc/MorphAnimMesh.js +44 -0
  184. package/examples/jsm/misc/MorphBlendMesh.js +103 -0
  185. package/examples/jsm/misc/ProgressiveLightMap.js +100 -54
  186. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  187. package/examples/jsm/misc/RollerCoaster.js +57 -0
  188. package/examples/jsm/misc/TubePainter.js +437 -40
  189. package/examples/jsm/misc/Volume.js +123 -76
  190. package/examples/jsm/misc/VolumeSlice.js +95 -49
  191. package/examples/jsm/modifiers/CurveModifier.js +66 -38
  192. package/examples/jsm/modifiers/CurveModifierGPU.js +42 -19
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +20 -0
  194. package/examples/jsm/modifiers/SimplifyModifier.js +24 -10
  195. package/examples/jsm/modifiers/TessellateModifier.js +35 -2
  196. package/examples/jsm/objects/GroundedSkybox.js +25 -6
  197. package/examples/jsm/objects/Lensflare.js +94 -2
  198. package/examples/jsm/objects/LensflareMesh.js +64 -10
  199. package/examples/jsm/objects/MarchingCubes.js +90 -5
  200. package/examples/jsm/objects/Reflector.js +76 -2
  201. package/examples/jsm/objects/ReflectorForSSRPass.js +41 -0
  202. package/examples/jsm/objects/Refractor.js +62 -0
  203. package/examples/jsm/objects/ShadowMesh.js +54 -4
  204. package/examples/jsm/objects/Sky.js +106 -16
  205. package/examples/jsm/objects/SkyMesh.js +211 -38
  206. package/examples/jsm/objects/Water.js +49 -8
  207. package/examples/jsm/objects/Water2.js +49 -7
  208. package/examples/jsm/objects/Water2Mesh.js +50 -9
  209. package/examples/jsm/objects/WaterMesh.js +136 -43
  210. package/examples/jsm/physics/AmmoPhysics.js +60 -7
  211. package/examples/jsm/physics/JoltPhysics.js +65 -12
  212. package/examples/jsm/physics/RapierPhysics.js +217 -21
  213. package/examples/jsm/postprocessing/AfterimagePass.js +110 -29
  214. package/examples/jsm/postprocessing/BloomPass.js +128 -26
  215. package/examples/jsm/postprocessing/BokehPass.js +99 -22
  216. package/examples/jsm/postprocessing/ClearPass.js +54 -3
  217. package/examples/jsm/postprocessing/CubeTexturePass.js +82 -21
  218. package/examples/jsm/postprocessing/DotScreenPass.js +59 -10
  219. package/examples/jsm/postprocessing/EffectComposer.js +140 -6
  220. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  221. package/examples/jsm/postprocessing/FilmPass.js +54 -5
  222. package/examples/jsm/postprocessing/GTAOPass.js +202 -57
  223. package/examples/jsm/postprocessing/GlitchPass.js +86 -34
  224. package/examples/jsm/postprocessing/HalftonePass.js +65 -10
  225. package/examples/jsm/postprocessing/LUTPass.js +38 -8
  226. package/examples/jsm/postprocessing/MaskPass.js +91 -0
  227. package/examples/jsm/postprocessing/OutlinePass.js +272 -135
  228. package/examples/jsm/postprocessing/OutputPass.js +65 -14
  229. package/examples/jsm/postprocessing/Pass.js +100 -4
  230. package/examples/jsm/postprocessing/RenderPass.js +94 -0
  231. package/examples/jsm/postprocessing/RenderPixelatedPass.js +124 -45
  232. package/examples/jsm/postprocessing/RenderTransitionPass.js +120 -21
  233. package/examples/jsm/postprocessing/SAOPass.js +128 -55
  234. package/examples/jsm/postprocessing/SMAAPass.js +106 -75
  235. package/examples/jsm/postprocessing/SSAARenderPass.js +118 -35
  236. package/examples/jsm/postprocessing/SSAOPass.js +173 -60
  237. package/examples/jsm/postprocessing/SSRPass.js +268 -53
  238. package/examples/jsm/postprocessing/SavePass.js +69 -16
  239. package/examples/jsm/postprocessing/ShaderPass.js +65 -7
  240. package/examples/jsm/postprocessing/TAARenderPass.js +79 -24
  241. package/examples/jsm/postprocessing/TexturePass.js +72 -8
  242. package/examples/jsm/postprocessing/UnrealBloomPass.js +168 -59
  243. package/examples/jsm/renderers/CSS2DRenderer.js +98 -5
  244. package/examples/jsm/renderers/CSS3DRenderer.js +111 -7
  245. package/examples/jsm/renderers/Projector.js +288 -32
  246. package/examples/jsm/renderers/SVGRenderer.js +323 -61
  247. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +3 -1
  248. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  249. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +5 -1
  250. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +12 -5
  251. package/examples/jsm/shaders/AfterimageShader.js +8 -3
  252. package/examples/jsm/shaders/BasicShader.js +8 -1
  253. package/examples/jsm/shaders/BleachBypassShader.js +10 -3
  254. package/examples/jsm/shaders/BlendShader.js +8 -1
  255. package/examples/jsm/shaders/BokehShader.js +9 -3
  256. package/examples/jsm/shaders/BokehShader2.js +11 -4
  257. package/examples/jsm/shaders/BrightnessContrastShader.js +10 -4
  258. package/examples/jsm/shaders/ColorCorrectionShader.js +8 -1
  259. package/examples/jsm/shaders/ColorifyShader.js +8 -1
  260. package/examples/jsm/shaders/ConvolutionShader.js +9 -38
  261. package/examples/jsm/shaders/CopyShader.js +8 -1
  262. package/examples/jsm/shaders/DOFMipMapShader.js +10 -3
  263. package/examples/jsm/shaders/DepthLimitedBlurShader.js +10 -1
  264. package/examples/jsm/shaders/DigitalGlitch.js +10 -7
  265. package/examples/jsm/shaders/DotScreenShader.js +8 -3
  266. package/examples/jsm/shaders/ExposureShader.js +8 -1
  267. package/examples/jsm/shaders/FXAAShader.js +233 -221
  268. package/examples/jsm/shaders/FilmShader.js +13 -0
  269. package/examples/jsm/shaders/FocusShader.js +8 -3
  270. package/examples/jsm/shaders/FreiChenShader.js +10 -3
  271. package/examples/jsm/shaders/GTAOShader.js +55 -45
  272. package/examples/jsm/shaders/GammaCorrectionShader.js +11 -2
  273. package/examples/jsm/shaders/HalftoneShader.js +24 -4
  274. package/examples/jsm/shaders/HorizontalBlurShader.js +12 -3
  275. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +9 -2
  276. package/examples/jsm/shaders/HueSaturationShader.js +10 -3
  277. package/examples/jsm/shaders/KaleidoShader.js +11 -4
  278. package/examples/jsm/shaders/LuminosityHighPassShader.js +8 -4
  279. package/examples/jsm/shaders/LuminosityShader.js +8 -2
  280. package/examples/jsm/shaders/MirrorShader.js +10 -4
  281. package/examples/jsm/shaders/NormalMapShader.js +7 -2
  282. package/examples/jsm/shaders/OutputShader.js +19 -1
  283. package/examples/jsm/shaders/PoissonDenoiseShader.js +30 -17
  284. package/examples/jsm/shaders/RGBShiftShader.js +8 -1
  285. package/examples/jsm/shaders/SAOShader.js +27 -5
  286. package/examples/jsm/shaders/SMAAShader.js +24 -1
  287. package/examples/jsm/shaders/SSAOShader.js +37 -6
  288. package/examples/jsm/shaders/SSRShader.js +32 -6
  289. package/examples/jsm/shaders/SepiaShader.js +8 -3
  290. package/examples/jsm/shaders/SobelOperatorShader.js +9 -3
  291. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +13 -8
  292. package/examples/jsm/shaders/TechnicolorShader.js +10 -4
  293. package/examples/jsm/shaders/ToonShader.js +29 -6
  294. package/examples/jsm/shaders/TriangleBlurShader.js +9 -4
  295. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +19 -6
  296. package/examples/jsm/shaders/VelocityShader.js +8 -1
  297. package/examples/jsm/shaders/VerticalBlurShader.js +9 -2
  298. package/examples/jsm/shaders/VerticalTiltShiftShader.js +8 -1
  299. package/examples/jsm/shaders/VignetteShader.js +8 -3
  300. package/examples/jsm/shaders/VolumeShader.js +11 -2
  301. package/examples/jsm/shaders/WaterRefractionShader.js +11 -0
  302. package/examples/jsm/textures/FlakesTexture.js +14 -0
  303. package/examples/jsm/transpiler/AST.js +436 -31
  304. package/examples/jsm/transpiler/GLSLDecoder.js +380 -135
  305. package/examples/jsm/transpiler/Linker.js +327 -0
  306. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -1
  307. package/examples/jsm/transpiler/TSLEncoder.js +363 -97
  308. package/examples/jsm/transpiler/Transpiler.js +50 -1
  309. package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
  310. package/examples/jsm/transpiler/WGSLEncoder.js +839 -0
  311. package/examples/jsm/tsl/display/AfterImageNode.js +244 -0
  312. package/examples/jsm/tsl/display/AnaglyphPassNode.js +549 -0
  313. package/examples/jsm/tsl/display/AnamorphicNode.js +282 -0
  314. package/examples/jsm/tsl/display/BilateralBlurNode.js +364 -0
  315. package/{src/nodes → examples/jsm/tsl}/display/BleachBypass.js +11 -4
  316. package/examples/jsm/tsl/display/BloomNode.js +534 -0
  317. package/examples/jsm/tsl/display/CRT.js +150 -0
  318. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +207 -0
  319. package/examples/jsm/tsl/display/DenoiseNode.js +334 -0
  320. package/examples/jsm/tsl/display/DepthOfFieldNode.js +554 -0
  321. package/examples/jsm/tsl/display/DotScreenNode.js +104 -0
  322. package/examples/jsm/tsl/display/FXAANode.js +365 -0
  323. package/examples/jsm/tsl/display/FilmNode.js +101 -0
  324. package/examples/jsm/tsl/display/GTAONode.js +571 -0
  325. package/examples/jsm/tsl/display/GaussianBlurNode.js +389 -0
  326. package/examples/jsm/tsl/display/GodraysNode.js +624 -0
  327. package/examples/jsm/tsl/display/LensflareNode.js +279 -0
  328. package/examples/jsm/tsl/display/Lut3DNode.js +109 -0
  329. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  330. package/examples/jsm/tsl/display/OutlineNode.js +762 -0
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  1025. package/src/nodes/display/DepthOfFieldNode.js +0 -124
  1026. package/src/nodes/display/DotScreenNode.js +0 -66
  1027. package/src/nodes/display/FXAANode.js +0 -332
  1028. package/src/nodes/display/FilmNode.js +0 -56
  1029. package/src/nodes/display/GTAONode.js +0 -331
  1030. package/src/nodes/display/GaussianBlurNode.js +0 -213
  1031. package/src/nodes/display/Lut3DNode.js +0 -57
  1032. package/src/nodes/display/MotionBlur.js +0 -25
  1033. package/src/nodes/display/ParallaxBarrierPassNode.js +0 -58
  1034. package/src/nodes/display/PixelationPassNode.js +0 -213
  1035. package/src/nodes/display/PosterizeNode.js +0 -33
  1036. package/src/nodes/display/RGBShiftNode.js +0 -53
  1037. package/src/nodes/display/StereoCompositePassNode.js +0 -110
  1038. package/src/nodes/display/TransitionNode.js +0 -80
  1039. package/src/nodes/fog/FogExp2Node.js +0 -35
  1040. package/src/nodes/fog/FogNode.js +0 -50
  1041. package/src/nodes/fog/FogRangeNode.js +0 -36
  1042. package/src/nodes/functions/BSDF/DFGApprox.js +0 -30
  1043. package/src/nodes/utils/EquirectUVNode.js +0 -36
  1044. package/src/nodes/utils/MatcapUVNode.js +0 -33
  1045. package/src/nodes/utils/OscNode.js +0 -85
  1046. package/src/nodes/utils/SpriteSheetUVNode.js +0 -45
  1047. package/src/nodes/utils/TimerNode.js +0 -97
  1048. package/src/nodes/utils/TriplanarTexturesNode.js +0 -64
  1049. package/src/renderers/common/nodes/Nodes.js +0 -534
  1050. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  1051. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -136
@@ -1,25 +1,26 @@
1
1
  import BRDF_Lambert from './BSDF/BRDF_Lambert.js';
2
2
  import BRDF_GGX from './BSDF/BRDF_GGX.js';
3
- import DFGApprox from './BSDF/DFGApprox.js';
3
+ import BRDF_GGX_Multiscatter from './BSDF/BRDF_GGX_Multiscatter.js';
4
+ import DFGLUT from './BSDF/DFGLUT.js';
4
5
  import EnvironmentBRDF from './BSDF/EnvironmentBRDF.js';
5
6
  import F_Schlick from './BSDF/F_Schlick.js';
6
7
  import Schlick_to_F0 from './BSDF/Schlick_to_F0.js';
7
8
  import BRDF_Sheen from './BSDF/BRDF_Sheen.js';
8
9
  import { LTC_Evaluate, LTC_Uv } from './BSDF/LTC.js';
9
10
  import LightingModel from '../core/LightingModel.js';
10
- import { diffuseColor, specularColor, specularF90, roughness, clearcoat, clearcoatRoughness, sheen, sheenRoughness, iridescence, iridescenceIOR, iridescenceThickness, ior, thickness, transmission, attenuationDistance, attenuationColor, dispersion } from '../core/PropertyNode.js';
11
- import { transformedNormalView, transformedClearcoatNormalView, transformedNormalWorld } from '../accessors/Normal.js';
11
+ import { diffuseColor, diffuseContribution, specularColor, specularColorBlended, specularF90, roughness, metalness, clearcoat, clearcoatRoughness, sheen, sheenRoughness, iridescence, iridescenceIOR, iridescenceThickness, ior, thickness, transmission, attenuationDistance, attenuationColor, dispersion } from '../core/PropertyNode.js';
12
+ import { normalView, clearcoatNormalView, normalWorld } from '../accessors/Normal.js';
12
13
  import { positionViewDirection, positionView, positionWorld } from '../accessors/Position.js';
13
14
  import { Fn, float, vec2, vec3, vec4, mat3, If } from '../tsl/TSLBase.js';
14
- import { select } from '../math/ConditionalNode.js';
15
15
  import { mix, normalize, refract, length, clamp, log2, log, exp, smoothstep } from '../math/MathNode.js';
16
16
  import { div } from '../math/OperatorNode.js';
17
17
  import { cameraPosition, cameraProjectionMatrix, cameraViewMatrix } from '../accessors/Camera.js';
18
18
  import { modelWorldMatrix } from '../accessors/ModelNode.js';
19
19
  import { screenSize } from '../display/ScreenNode.js';
20
- import { viewportMipTexture } from '../display/ViewportTextureNode.js';
21
- import { textureBicubic } from '../accessors/TextureBicubic.js';
20
+ import { viewportMipTexture, viewportOpaqueMipTexture } from '../display/ViewportTextureNode.js';
21
+ import { textureBicubicLevel } from '../accessors/TextureBicubic.js';
22
22
  import { Loop } from '../utils/LoopNode.js';
23
+ import { BackSide } from '../../constants.js';
23
24
 
24
25
  //
25
26
  // Transmission
@@ -30,7 +31,7 @@ const getVolumeTransmissionRay = /*@__PURE__*/ Fn( ( [ n, v, thickness, ior, mod
30
31
  // Direction of refracted light.
31
32
  const refractionVector = vec3( refract( v.negate(), normalize( n ), div( 1.0, ior ) ) );
32
33
 
33
- // Compute rotation-independant scaling of the model matrix.
34
+ // Compute rotation-independent scaling of the model matrix.
34
35
  const modelScale = vec3(
35
36
  length( modelMatrix[ 0 ].xyz ),
36
37
  length( modelMatrix[ 1 ].xyz ),
@@ -67,16 +68,19 @@ const applyIorToRoughness = /*@__PURE__*/ Fn( ( [ roughness, ior ] ) => {
67
68
  ]
68
69
  } );
69
70
 
70
- const singleViewportMipTexture = /*@__PURE__*/ viewportMipTexture();
71
+ const viewportBackSideTexture = /*@__PURE__*/ viewportMipTexture();
72
+ const viewportFrontSideTexture = /*@__PURE__*/ viewportOpaqueMipTexture();
71
73
 
72
- const getTransmissionSample = /*@__PURE__*/ Fn( ( [ fragCoord, roughness, ior ] ) => {
74
+ const getTransmissionSample = /*@__PURE__*/ Fn( ( [ fragCoord, roughness, ior ], { material } ) => {
73
75
 
74
- const transmissionSample = singleViewportMipTexture.uv( fragCoord );
76
+ const vTexture = material.side === BackSide ? viewportBackSideTexture : viewportFrontSideTexture;
77
+
78
+ const transmissionSample = vTexture.sample( fragCoord );
75
79
  //const transmissionSample = viewportMipTexture( fragCoord );
76
80
 
77
- const lod = log2( float( screenSize.x ) ).mul( applyIorToRoughness( roughness, ior ) );
81
+ const lod = log2( screenSize.x ).mul( applyIorToRoughness( roughness, ior ) );
78
82
 
79
- return textureBicubic( transmissionSample, lod );
83
+ return textureBicubicLevel( transmissionSample, lod );
80
84
 
81
85
  } );
82
86
 
@@ -233,15 +237,16 @@ const evalIridescence = /*@__PURE__*/ Fn( ( { outsideIOR, eta2, cosTheta1, thinF
233
237
  // Force iridescenceIOR -> outsideIOR when thinFilmThickness -> 0.0
234
238
  const iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );
235
239
  // Evaluate the cosTheta on the base layer (Snell law)
236
- const sinTheta2Sq = outsideIOR.div( iridescenceIOR ).pow2().mul( float( 1 ).sub( cosTheta1.pow2() ) );
240
+ const sinTheta2Sq = outsideIOR.div( iridescenceIOR ).pow2().mul( cosTheta1.pow2().oneMinus() );
237
241
 
238
242
  // Handle TIR:
239
- const cosTheta2Sq = float( 1 ).sub( sinTheta2Sq );
240
- /*if ( cosTheta2Sq < 0.0 ) {
243
+ const cosTheta2Sq = sinTheta2Sq.oneMinus();
244
+
245
+ If( cosTheta2Sq.lessThan( 0 ), () => {
241
246
 
242
- return vec3( 1.0 );
247
+ return vec3( 1.0 );
243
248
 
244
- }*/
249
+ } );
245
250
 
246
251
  const cosTheta2 = cosTheta2Sq.sqrt();
247
252
 
@@ -274,17 +279,18 @@ const evalIridescence = /*@__PURE__*/ Fn( ( { outsideIOR, eta2, cosTheta1, thinF
274
279
 
275
280
  // Reflectance term for m = 0 (DC term amplitude)
276
281
  const C0 = R12.add( Rs );
277
- let I = C0;
282
+ const I = C0.toVar();
278
283
 
279
284
  // Reflectance term for m > 0 (pairs of diracs)
280
- let Cm = Rs.sub( T121 );
281
- for ( let m = 1; m <= 2; ++ m ) {
285
+ const Cm = Rs.sub( T121 ).toVar();
282
286
 
283
- Cm = Cm.mul( r123 );
287
+ Loop( { start: 1, end: 2, condition: '<=', name: 'm' }, ( { m } ) => {
288
+
289
+ Cm.mulAssign( r123 );
284
290
  const Sm = evalSensitivity( float( m ).mul( OPD ), float( m ).mul( phi ) ).mul( 2.0 );
285
- I = I.add( Cm.mul( Sm ) );
291
+ I.addAssign( Cm.mul( Sm ) );
286
292
 
287
- }
293
+ } );
288
294
 
289
295
  // Since out of gamut colors might be produced, negative color values are clamped to 0.
290
296
  return I.max( vec3( 0.0 ) );
@@ -305,62 +311,177 @@ const evalIridescence = /*@__PURE__*/ Fn( ( { outsideIOR, eta2, cosTheta1, thinF
305
311
  // Sheen
306
312
  //
307
313
 
308
- // This is a curve-fit approxmation to the "Charlie sheen" BRDF integrated over the hemisphere from
309
- // Estevez and Kulla 2017, "Production Friendly Microfacet Sheen BRDF". The analysis can be found
310
- // in the Sheen section of https://drive.google.com/file/d/1T0D1VSyR4AllqIJTQAraEIzjlb5h4FKH/view?usp=sharing
314
+ // This is a curve-fit approximation to the "Charlie sheen" BRDF integrated over the hemisphere from
315
+ // Estevez and Kulla 2017, "Production Friendly Microfacet Sheen BRDF".
311
316
  const IBLSheenBRDF = /*@__PURE__*/ Fn( ( { normal, viewDir, roughness } ) => {
312
317
 
313
318
  const dotNV = normal.dot( viewDir ).saturate();
319
+ const r2 = roughness.mul( roughness );
320
+ const rInv = roughness.add( 0.1 ).reciprocal();
314
321
 
315
- const r2 = roughness.pow2();
316
-
317
- const a = select(
318
- roughness.lessThan( 0.25 ),
319
- float( - 339.2 ).mul( r2 ).add( float( 161.4 ).mul( roughness ) ).sub( 25.9 ),
320
- float( - 8.48 ).mul( r2 ).add( float( 14.3 ).mul( roughness ) ).sub( 9.95 )
321
- );
322
+ const a = float( - 1.9362 ).add( roughness.mul( 1.0678 ) ).add( r2.mul( 0.4573 ) ).sub( rInv.mul( 0.8469 ) );
323
+ const b = float( - 0.6014 ).add( roughness.mul( 0.5538 ) ).sub( r2.mul( 0.4670 ) ).sub( rInv.mul( 0.1255 ) );
322
324
 
323
- const b = select(
324
- roughness.lessThan( 0.25 ),
325
- float( 44.0 ).mul( r2 ).sub( float( 23.7 ).mul( roughness ) ).add( 3.26 ),
326
- float( 1.97 ).mul( r2 ).sub( float( 3.27 ).mul( roughness ) ).add( 0.72 )
327
- );
325
+ const DG = a.mul( dotNV ).add( b ).exp();
328
326
 
329
- const DG = select( roughness.lessThan( 0.25 ), 0.0, float( 0.1 ).mul( roughness ).sub( 0.025 ) ).add( a.mul( dotNV ).add( b ).exp() );
330
-
331
- return DG.mul( 1.0 / Math.PI ).saturate();
327
+ return DG.saturate();
332
328
 
333
329
  } );
334
330
 
335
331
  const clearcoatF0 = vec3( 0.04 );
336
332
  const clearcoatF90 = float( 1 );
337
333
 
338
- //
339
334
 
335
+ /**
336
+ * Represents the lighting model for a PBR material.
337
+ *
338
+ * @augments LightingModel
339
+ */
340
340
  class PhysicalLightingModel extends LightingModel {
341
341
 
342
+ /**
343
+ * Constructs a new physical lighting model.
344
+ *
345
+ * @param {boolean} [clearcoat=false] - Whether clearcoat is supported or not.
346
+ * @param {boolean} [sheen=false] - Whether sheen is supported or not.
347
+ * @param {boolean} [iridescence=false] - Whether iridescence is supported or not.
348
+ * @param {boolean} [anisotropy=false] - Whether anisotropy is supported or not.
349
+ * @param {boolean} [transmission=false] - Whether transmission is supported or not.
350
+ * @param {boolean} [dispersion=false] - Whether dispersion is supported or not.
351
+ */
342
352
  constructor( clearcoat = false, sheen = false, iridescence = false, anisotropy = false, transmission = false, dispersion = false ) {
343
353
 
344
354
  super();
345
355
 
356
+ /**
357
+ * Whether clearcoat is supported or not.
358
+ *
359
+ * @type {boolean}
360
+ * @default false
361
+ */
346
362
  this.clearcoat = clearcoat;
363
+
364
+ /**
365
+ * Whether sheen is supported or not.
366
+ *
367
+ * @type {boolean}
368
+ * @default false
369
+ */
347
370
  this.sheen = sheen;
371
+
372
+ /**
373
+ * Whether iridescence is supported or not.
374
+ *
375
+ * @type {boolean}
376
+ * @default false
377
+ */
348
378
  this.iridescence = iridescence;
379
+
380
+ /**
381
+ * Whether anisotropy is supported or not.
382
+ *
383
+ * @type {boolean}
384
+ * @default false
385
+ */
349
386
  this.anisotropy = anisotropy;
387
+
388
+ /**
389
+ * Whether transmission is supported or not.
390
+ *
391
+ * @type {boolean}
392
+ * @default false
393
+ */
350
394
  this.transmission = transmission;
395
+
396
+ /**
397
+ * Whether dispersion is supported or not.
398
+ *
399
+ * @type {boolean}
400
+ * @default false
401
+ */
351
402
  this.dispersion = dispersion;
352
403
 
404
+ /**
405
+ * The clear coat radiance.
406
+ *
407
+ * @type {?Node}
408
+ * @default null
409
+ */
353
410
  this.clearcoatRadiance = null;
411
+
412
+ /**
413
+ * The clear coat specular direct.
414
+ *
415
+ * @type {?Node}
416
+ * @default null
417
+ */
354
418
  this.clearcoatSpecularDirect = null;
419
+
420
+ /**
421
+ * The clear coat specular indirect.
422
+ *
423
+ * @type {?Node}
424
+ * @default null
425
+ */
355
426
  this.clearcoatSpecularIndirect = null;
427
+
428
+ /**
429
+ * The sheen specular direct.
430
+ *
431
+ * @type {?Node}
432
+ * @default null
433
+ */
356
434
  this.sheenSpecularDirect = null;
435
+
436
+ /**
437
+ * The sheen specular indirect.
438
+ *
439
+ * @type {?Node}
440
+ * @default null
441
+ */
357
442
  this.sheenSpecularIndirect = null;
443
+
444
+ /**
445
+ * The iridescence Fresnel.
446
+ *
447
+ * @type {?Node}
448
+ * @default null
449
+ */
358
450
  this.iridescenceFresnel = null;
451
+
452
+ /**
453
+ * The iridescence F0.
454
+ *
455
+ * @type {?Node}
456
+ * @default null
457
+ */
359
458
  this.iridescenceF0 = null;
360
459
 
460
+ /**
461
+ * The iridescence F0 dielectric.
462
+ *
463
+ * @type {?Node}
464
+ * @default null
465
+ */
466
+ this.iridescenceF0Dielectric = null;
467
+
468
+ /**
469
+ * The iridescence F0 metallic.
470
+ *
471
+ * @type {?Node}
472
+ * @default null
473
+ */
474
+ this.iridescenceF0Metallic = null;
475
+
361
476
  }
362
477
 
363
- start( context ) {
478
+ /**
479
+ * Depending on what features are requested, the method prepares certain node variables
480
+ * which are later used for lighting computations.
481
+ *
482
+ * @param {NodeBuilder} builder - The current node builder.
483
+ */
484
+ start( builder ) {
364
485
 
365
486
  if ( this.clearcoat === true ) {
366
487
 
@@ -379,9 +500,9 @@ class PhysicalLightingModel extends LightingModel {
379
500
 
380
501
  if ( this.iridescence === true ) {
381
502
 
382
- const dotNVi = transformedNormalView.dot( positionViewDirection ).clamp();
503
+ const dotNVi = normalView.dot( positionViewDirection ).clamp();
383
504
 
384
- this.iridescenceFresnel = evalIridescence( {
505
+ const iridescenceFresnelDielectric = evalIridescence( {
385
506
  outsideIOR: float( 1.0 ),
386
507
  eta2: iridescenceIOR,
387
508
  cosTheta1: dotNVi,
@@ -389,7 +510,20 @@ class PhysicalLightingModel extends LightingModel {
389
510
  baseF0: specularColor
390
511
  } );
391
512
 
392
- this.iridescenceF0 = Schlick_to_F0( { f: this.iridescenceFresnel, f90: 1.0, dotVH: dotNVi } );
513
+ const iridescenceFresnelMetallic = evalIridescence( {
514
+ outsideIOR: float( 1.0 ),
515
+ eta2: iridescenceIOR,
516
+ cosTheta1: dotNVi,
517
+ thinFilmThickness: iridescenceThickness,
518
+ baseF0: diffuseColor.rgb
519
+ } );
520
+
521
+ this.iridescenceFresnel = mix( iridescenceFresnelDielectric, iridescenceFresnelMetallic, metalness );
522
+
523
+ this.iridescenceF0Dielectric = Schlick_to_F0( { f: iridescenceFresnelDielectric, f90: 1.0, dotVH: dotNVi } );
524
+ this.iridescenceF0Metallic = Schlick_to_F0( { f: iridescenceFresnelMetallic, f90: 1.0, dotVH: dotNVi } );
525
+
526
+ this.iridescenceF0 = mix( this.iridescenceF0Dielectric, this.iridescenceF0Metallic, metalness );
393
527
 
394
528
  }
395
529
 
@@ -397,14 +531,16 @@ class PhysicalLightingModel extends LightingModel {
397
531
 
398
532
  const position = positionWorld;
399
533
  const v = cameraPosition.sub( positionWorld ).normalize(); // TODO: Create Node for this, same issue in MaterialX
400
- const n = transformedNormalWorld;
534
+ const n = normalWorld;
535
+
536
+ const context = builder.context;
401
537
 
402
538
  context.backdrop = getIBLVolumeRefraction(
403
539
  n,
404
540
  v,
405
541
  roughness,
406
- diffuseColor,
407
- specularColor,
542
+ diffuseContribution,
543
+ specularColorBlended,
408
544
  specularF90, // specularF90
409
545
  position, // positionWorld
410
546
  modelWorldMatrix, // modelMatrix
@@ -423,26 +559,28 @@ class PhysicalLightingModel extends LightingModel {
423
559
 
424
560
  }
425
561
 
562
+ super.start( builder );
563
+
426
564
  }
427
565
 
428
566
  // Fdez-Agüera's "Multiple-Scattering Microfacet Model for Real-Time Image Based Lighting"
429
- // Approximates multiscattering in order to preserve energy.
567
+ // Approximates multi-scattering in order to preserve energy.
430
568
  // http://www.jcgt.org/published/0008/01/03/
431
569
 
432
- computeMultiscattering( singleScatter, multiScatter, specularF90 ) {
570
+ computeMultiscattering( singleScatter, multiScatter, specularF90, f0, iridescenceF0 = null ) {
433
571
 
434
- const dotNV = transformedNormalView.dot( positionViewDirection ).clamp(); // @ TODO: Move to core dotNV
572
+ const dotNV = normalView.dot( positionViewDirection ).clamp(); // @ TODO: Move to core dotNV
435
573
 
436
- const fab = DFGApprox( { roughness, dotNV } );
574
+ const fab = DFGLUT( { roughness, dotNV } );
437
575
 
438
- const Fr = this.iridescenceF0 ? iridescence.mix( specularColor, this.iridescenceF0 ) : specularColor;
576
+ const Fr = iridescenceF0 ? iridescence.mix( f0, iridescenceF0 ) : f0;
439
577
 
440
578
  const FssEss = Fr.mul( fab.x ).add( specularF90.mul( fab.y ) );
441
579
 
442
580
  const Ess = fab.x.add( fab.y );
443
581
  const Ems = Ess.oneMinus();
444
582
 
445
- const Favg = specularColor.add( specularColor.oneMinus().mul( 0.047619 ) ); // 1/21
583
+ const Favg = Fr.add( Fr.oneMinus().mul( 0.047619 ) ); // 1/21
446
584
  const Fms = FssEss.mul( Favg ).div( Ems.mul( Favg ).oneMinus() );
447
585
 
448
586
  singleScatter.addAssign( FssEss );
@@ -450,47 +588,67 @@ class PhysicalLightingModel extends LightingModel {
450
588
 
451
589
  }
452
590
 
453
- direct( { lightDirection, lightColor, reflectedLight } ) {
591
+ /**
592
+ * Implements the direct light.
593
+ *
594
+ * @param {Object} lightData - The light data.
595
+ * @param {NodeBuilder} builder - The current node builder.
596
+ */
597
+ direct( { lightDirection, lightColor, reflectedLight }, /* builder */ ) {
454
598
 
455
- const dotNL = transformedNormalView.dot( lightDirection ).clamp();
456
- const irradiance = dotNL.mul( lightColor );
599
+ const dotNL = normalView.dot( lightDirection ).clamp();
600
+ const irradiance = dotNL.mul( lightColor ).toVar();
457
601
 
458
602
  if ( this.sheen === true ) {
459
603
 
460
604
  this.sheenSpecularDirect.addAssign( irradiance.mul( BRDF_Sheen( { lightDirection } ) ) );
461
605
 
606
+ const sheenAlbedoV = IBLSheenBRDF( { normal: normalView, viewDir: positionViewDirection, roughness: sheenRoughness } );
607
+ const sheenAlbedoL = IBLSheenBRDF( { normal: normalView, viewDir: lightDirection, roughness: sheenRoughness } );
608
+
609
+ const sheenEnergyComp = sheen.r.max( sheen.g ).max( sheen.b ).mul( sheenAlbedoV.max( sheenAlbedoL ) ).oneMinus();
610
+
611
+ irradiance.mulAssign( sheenEnergyComp );
612
+
462
613
  }
463
614
 
464
615
  if ( this.clearcoat === true ) {
465
616
 
466
- const dotNLcc = transformedClearcoatNormalView.dot( lightDirection ).clamp();
617
+ const dotNLcc = clearcoatNormalView.dot( lightDirection ).clamp();
467
618
  const ccIrradiance = dotNLcc.mul( lightColor );
468
619
 
469
- this.clearcoatSpecularDirect.addAssign( ccIrradiance.mul( BRDF_GGX( { lightDirection, f0: clearcoatF0, f90: clearcoatF90, roughness: clearcoatRoughness, normalView: transformedClearcoatNormalView } ) ) );
620
+ this.clearcoatSpecularDirect.addAssign( ccIrradiance.mul( BRDF_GGX( { lightDirection, f0: clearcoatF0, f90: clearcoatF90, roughness: clearcoatRoughness, normalView: clearcoatNormalView } ) ) );
470
621
 
471
622
  }
472
623
 
473
- reflectedLight.directDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor: diffuseColor.rgb } ) ) );
624
+ reflectedLight.directDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor: diffuseContribution } ) ) );
474
625
 
475
- reflectedLight.directSpecular.addAssign( irradiance.mul( BRDF_GGX( { lightDirection, f0: specularColor, f90: 1, roughness, iridescence: this.iridescence, f: this.iridescenceFresnel, USE_IRIDESCENCE: this.iridescence, USE_ANISOTROPY: this.anisotropy } ) ) );
626
+ reflectedLight.directSpecular.addAssign( irradiance.mul( BRDF_GGX_Multiscatter( { lightDirection, f0: specularColorBlended, f90: 1, roughness, f: this.iridescenceFresnel, USE_IRIDESCENCE: this.iridescence, USE_ANISOTROPY: this.anisotropy } ) ) );
476
627
 
477
628
  }
478
629
 
479
- directRectArea( { lightColor, lightPosition, halfWidth, halfHeight, reflectedLight, ltc_1, ltc_2 } ) {
630
+ /**
631
+ * This method is intended for implementing the direct light term for
632
+ * rect area light nodes.
633
+ *
634
+ * @param {Object} input - The input data.
635
+ * @param {NodeBuilder} builder - The current node builder.
636
+ */
637
+ directRectArea( { lightColor, lightPosition, halfWidth, halfHeight, reflectedLight, ltc_1, ltc_2 }, /* builder */ ) {
480
638
 
481
639
  const p0 = lightPosition.add( halfWidth ).sub( halfHeight ); // counterclockwise; light shines in local neg z direction
482
640
  const p1 = lightPosition.sub( halfWidth ).sub( halfHeight );
483
641
  const p2 = lightPosition.sub( halfWidth ).add( halfHeight );
484
642
  const p3 = lightPosition.add( halfWidth ).add( halfHeight );
485
643
 
486
- const N = transformedNormalView;
644
+ const N = normalView;
487
645
  const V = positionViewDirection;
488
646
  const P = positionView.toVar();
489
647
 
490
648
  const uv = LTC_Uv( { N, V, roughness } );
491
649
 
492
- const t1 = ltc_1.uv( uv ).toVar();
493
- const t2 = ltc_2.uv( uv ).toVar();
650
+ const t1 = ltc_1.sample( uv ).toVar();
651
+ const t2 = ltc_2.sample( uv ).toVar();
494
652
 
495
653
  const mInv = mat3(
496
654
  vec3( t1.x, 0, t1.y ),
@@ -500,36 +658,89 @@ class PhysicalLightingModel extends LightingModel {
500
658
 
501
659
  // LTC Fresnel Approximation by Stephen Hill
502
660
  // http://blog.selfshadow.com/publications/s2016-advances/s2016_ltc_fresnel.pdf
503
- const fresnel = specularColor.mul( t2.x ).add( specularColor.oneMinus().mul( t2.y ) ).toVar();
661
+ const fresnel = specularColorBlended.mul( t2.x ).add( specularF90.sub( specularColorBlended ).mul( t2.y ) ).toVar();
504
662
 
505
663
  reflectedLight.directSpecular.addAssign( lightColor.mul( fresnel ).mul( LTC_Evaluate( { N, V, P, mInv, p0, p1, p2, p3 } ) ) );
506
664
 
507
- reflectedLight.directDiffuse.addAssign( lightColor.mul( diffuseColor ).mul( LTC_Evaluate( { N, V, P, mInv: mat3( 1, 0, 0, 0, 1, 0, 0, 0, 1 ), p0, p1, p2, p3 } ) ) );
665
+ reflectedLight.directDiffuse.addAssign( lightColor.mul( diffuseContribution ).mul( LTC_Evaluate( { N, V, P, mInv: mat3( 1, 0, 0, 0, 1, 0, 0, 0, 1 ), p0, p1, p2, p3 } ) ) );
666
+
667
+ if ( this.clearcoat === true ) {
668
+
669
+ const Ncc = clearcoatNormalView;
670
+
671
+ const uvClearcoat = LTC_Uv( { N: Ncc, V, roughness: clearcoatRoughness } );
672
+
673
+ const t1Clearcoat = ltc_1.sample( uvClearcoat );
674
+ const t2Clearcoat = ltc_2.sample( uvClearcoat );
675
+
676
+ const mInvClearcoat = mat3(
677
+ vec3( t1Clearcoat.x, 0, t1Clearcoat.y ),
678
+ vec3( 0, 1, 0 ),
679
+ vec3( t1Clearcoat.z, 0, t1Clearcoat.w )
680
+ );
681
+
682
+ // LTC Fresnel Approximation for clearcoat
683
+ const fresnelClearcoat = clearcoatF0.mul( t2Clearcoat.x ).add( clearcoatF90.sub( clearcoatF0 ).mul( t2Clearcoat.y ) );
684
+
685
+ this.clearcoatSpecularDirect.addAssign( lightColor.mul( fresnelClearcoat ).mul( LTC_Evaluate( { N: Ncc, V, P, mInv: mInvClearcoat, p0, p1, p2, p3 } ) ) );
686
+
687
+ }
508
688
 
509
689
  }
510
690
 
511
- indirect( context, stack, builder ) {
691
+ /**
692
+ * Implements the indirect lighting.
693
+ *
694
+ * @param {NodeBuilder} builder - The current node builder.
695
+ */
696
+ indirect( builder ) {
512
697
 
513
- this.indirectDiffuse( context, stack, builder );
514
- this.indirectSpecular( context, stack, builder );
515
- this.ambientOcclusion( context, stack, builder );
698
+ this.indirectDiffuse( builder );
699
+ this.indirectSpecular( builder );
700
+ this.ambientOcclusion( builder );
516
701
 
517
702
  }
518
703
 
519
- indirectDiffuse( { irradiance, reflectedLight } ) {
704
+ /**
705
+ * Implements the indirect diffuse term.
706
+ *
707
+ * @param {NodeBuilder} builder - The current node builder.
708
+ */
709
+ indirectDiffuse( builder ) {
710
+
711
+ const { irradiance, reflectedLight } = builder.context;
712
+
713
+ const diffuse = irradiance.mul( BRDF_Lambert( { diffuseColor: diffuseContribution } ) ).toVar();
714
+
715
+ if ( this.sheen === true ) {
716
+
717
+ const sheenAlbedo = IBLSheenBRDF( { normal: normalView, viewDir: positionViewDirection, roughness: sheenRoughness } );
718
+
719
+ const sheenEnergyComp = sheen.r.max( sheen.g ).max( sheen.b ).mul( sheenAlbedo ).oneMinus();
720
+
721
+ diffuse.mulAssign( sheenEnergyComp );
722
+
723
+ }
520
724
 
521
- reflectedLight.indirectDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor } ) ) );
725
+ reflectedLight.indirectDiffuse.addAssign( diffuse );
522
726
 
523
727
  }
524
728
 
525
- indirectSpecular( { radiance, iblIrradiance, reflectedLight } ) {
729
+ /**
730
+ * Implements the indirect specular term.
731
+ *
732
+ * @param {NodeBuilder} builder - The current node builder.
733
+ */
734
+ indirectSpecular( builder ) {
735
+
736
+ const { radiance, iblIrradiance, reflectedLight } = builder.context;
526
737
 
527
738
  if ( this.sheen === true ) {
528
739
 
529
740
  this.sheenSpecularIndirect.addAssign( iblIrradiance.mul(
530
741
  sheen,
531
742
  IBLSheenBRDF( {
532
- normal: transformedNormalView,
743
+ normal: normalView,
533
744
  viewDir: positionViewDirection,
534
745
  roughness: sheenRoughness
535
746
  } )
@@ -539,7 +750,7 @@ class PhysicalLightingModel extends LightingModel {
539
750
 
540
751
  if ( this.clearcoat === true ) {
541
752
 
542
- const dotNVcc = transformedClearcoatNormalView.dot( positionViewDirection ).clamp();
753
+ const dotNVcc = clearcoatNormalView.dot( positionViewDirection ).clamp();
543
754
 
544
755
  const clearcoatEnv = EnvironmentBRDF( {
545
756
  dotNV: dotNVcc,
@@ -553,27 +764,57 @@ class PhysicalLightingModel extends LightingModel {
553
764
  }
554
765
 
555
766
  // Both indirect specular and indirect diffuse light accumulate here
767
+ // Compute multiscattering separately for dielectric and metallic, then mix
768
+
769
+ const singleScatteringDielectric = vec3().toVar( 'singleScatteringDielectric' );
770
+ const multiScatteringDielectric = vec3().toVar( 'multiScatteringDielectric' );
771
+ const singleScatteringMetallic = vec3().toVar( 'singleScatteringMetallic' );
772
+ const multiScatteringMetallic = vec3().toVar( 'multiScatteringMetallic' );
773
+
774
+ this.computeMultiscattering( singleScatteringDielectric, multiScatteringDielectric, specularF90, specularColor, this.iridescenceF0Dielectric );
775
+ this.computeMultiscattering( singleScatteringMetallic, multiScatteringMetallic, specularF90, diffuseColor.rgb, this.iridescenceF0Metallic );
776
+
777
+ // Mix based on metalness
778
+ const singleScattering = mix( singleScatteringDielectric, singleScatteringMetallic, metalness );
779
+ const multiScattering = mix( multiScatteringDielectric, multiScatteringMetallic, metalness );
780
+
781
+ // Diffuse energy conservation uses dielectric path
782
+ const totalScatteringDielectric = singleScatteringDielectric.add( multiScatteringDielectric );
783
+
784
+ const diffuse = diffuseContribution.mul( totalScatteringDielectric.oneMinus() );
556
785
 
557
- const singleScattering = vec3().toVar( 'singleScattering' );
558
- const multiScattering = vec3().toVar( 'multiScattering' );
559
786
  const cosineWeightedIrradiance = iblIrradiance.mul( 1 / Math.PI );
560
787
 
561
- this.computeMultiscattering( singleScattering, multiScattering, specularF90 );
788
+ const indirectSpecular = radiance.mul( singleScattering ).add( multiScattering.mul( cosineWeightedIrradiance ) ).toVar();
789
+ const indirectDiffuse = diffuse.mul( cosineWeightedIrradiance ).toVar();
790
+
791
+ if ( this.sheen === true ) {
792
+
793
+ const sheenAlbedo = IBLSheenBRDF( { normal: normalView, viewDir: positionViewDirection, roughness: sheenRoughness } );
794
+
795
+ const sheenEnergyComp = sheen.r.max( sheen.g ).max( sheen.b ).mul( sheenAlbedo ).oneMinus();
562
796
 
563
- const totalScattering = singleScattering.add( multiScattering );
797
+ indirectSpecular.mulAssign( sheenEnergyComp );
798
+ indirectDiffuse.mulAssign( sheenEnergyComp );
564
799
 
565
- const diffuse = diffuseColor.mul( totalScattering.r.max( totalScattering.g ).max( totalScattering.b ).oneMinus() );
800
+ }
566
801
 
567
- reflectedLight.indirectSpecular.addAssign( radiance.mul( singleScattering ) );
568
- reflectedLight.indirectSpecular.addAssign( multiScattering.mul( cosineWeightedIrradiance ) );
802
+ reflectedLight.indirectSpecular.addAssign( indirectSpecular );
569
803
 
570
- reflectedLight.indirectDiffuse.addAssign( diffuse.mul( cosineWeightedIrradiance ) );
804
+ reflectedLight.indirectDiffuse.addAssign( indirectDiffuse );
571
805
 
572
806
  }
573
807
 
574
- ambientOcclusion( { ambientOcclusion, reflectedLight } ) {
808
+ /**
809
+ * Implements the ambient occlusion term.
810
+ *
811
+ * @param {NodeBuilder} builder - The current node builder.
812
+ */
813
+ ambientOcclusion( builder ) {
814
+
815
+ const { ambientOcclusion, reflectedLight } = builder.context;
575
816
 
576
- const dotNV = transformedNormalView.dot( positionViewDirection ).clamp(); // @ TODO: Move to core dotNV
817
+ const dotNV = normalView.dot( positionViewDirection ).clamp(); // @ TODO: Move to core dotNV
577
818
 
578
819
  const aoNV = dotNV.add( ambientOcclusion );
579
820
  const aoExp = roughness.mul( - 16.0 ).oneMinus().negate().exp2();
@@ -597,13 +838,18 @@ class PhysicalLightingModel extends LightingModel {
597
838
 
598
839
  }
599
840
 
600
- finish( context ) {
841
+ /**
842
+ * Used for final lighting accumulations depending on the requested features.
843
+ *
844
+ * @param {NodeBuilder} builder - The current node builder.
845
+ */
846
+ finish( { context } ) {
601
847
 
602
848
  const { outgoingLight } = context;
603
849
 
604
850
  if ( this.clearcoat === true ) {
605
851
 
606
- const dotNVcc = transformedClearcoatNormalView.dot( positionViewDirection ).clamp();
852
+ const dotNVcc = clearcoatNormalView.dot( positionViewDirection ).clamp();
607
853
 
608
854
  const Fcc = F_Schlick( {
609
855
  dotVH: dotNVcc,
@@ -619,8 +865,7 @@ class PhysicalLightingModel extends LightingModel {
619
865
 
620
866
  if ( this.sheen === true ) {
621
867
 
622
- const sheenEnergyComp = sheen.r.max( sheen.g ).max( sheen.b ).mul( 0.157 ).oneMinus();
623
- const sheenLight = outgoingLight.mul( sheenEnergyComp ).add( this.sheenSpecularDirect, this.sheenSpecularIndirect );
868
+ const sheenLight = outgoingLight.add( this.sheenSpecularDirect, this.sheenSpecularIndirect.mul( 1.0 / Math.PI ) );
624
869
 
625
870
  outgoingLight.assign( sheenLight );
626
871