@needle-tools/three 0.169.20-experimental.0 → 0.183.2-canary.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1051) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +5 -6
  3. package/build/three.cjs +54184 -56703
  4. package/build/three.core.js +59506 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +11645 -73000
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +648 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +53912 -51652
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +53888 -51806
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  15. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  16. package/examples/jsm/Addons.js +5 -15
  17. package/examples/jsm/animation/AnimationClipCreator.js +58 -6
  18. package/examples/jsm/animation/CCDIKSolver.js +152 -45
  19. package/examples/jsm/capabilities/WebGL.js +28 -29
  20. package/examples/jsm/capabilities/WebGPU.js +19 -17
  21. package/examples/jsm/controls/ArcballControls.js +474 -178
  22. package/examples/jsm/controls/DragControls.js +100 -58
  23. package/examples/jsm/controls/FirstPersonControls.js +116 -6
  24. package/examples/jsm/controls/FlyControls.js +50 -2
  25. package/examples/jsm/controls/MapControls.js +96 -8
  26. package/examples/jsm/controls/OrbitControls.js +496 -57
  27. package/examples/jsm/controls/PointerLockControls.js +115 -22
  28. package/examples/jsm/controls/TrackballControls.js +166 -14
  29. package/examples/jsm/controls/TransformControls.js +336 -26
  30. package/examples/jsm/csm/CSM.js +232 -18
  31. package/examples/jsm/csm/CSMFrustum.js +61 -4
  32. package/examples/jsm/csm/CSMHelper.js +50 -0
  33. package/examples/jsm/csm/CSMShader.js +13 -1
  34. package/examples/jsm/csm/CSMShadowNode.js +599 -0
  35. package/examples/jsm/curves/CurveExtras.js +303 -31
  36. package/examples/jsm/curves/NURBSCurve.js +91 -16
  37. package/examples/jsm/curves/NURBSSurface.js +52 -6
  38. package/examples/jsm/curves/NURBSUtils.js +102 -112
  39. package/examples/jsm/curves/NURBSVolume.js +24 -4
  40. package/examples/jsm/effects/AnaglyphEffect.js +134 -7
  41. package/examples/jsm/effects/AsciiEffect.js +69 -22
  42. package/examples/jsm/effects/OutlineEffect.js +61 -111
  43. package/examples/jsm/effects/ParallaxBarrierEffect.js +30 -0
  44. package/examples/jsm/effects/StereoEffect.js +31 -0
  45. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  46. package/examples/jsm/environments/DebugEnvironment.js +50 -0
  47. package/examples/jsm/environments/RoomEnvironment.js +83 -42
  48. package/examples/jsm/exporters/DRACOExporter.js +56 -14
  49. package/examples/jsm/exporters/EXRExporter.js +40 -9
  50. package/examples/jsm/exporters/GLTFExporter.js +502 -169
  51. package/examples/jsm/exporters/OBJExporter.js +21 -1
  52. package/examples/jsm/exporters/PLYExporter.js +44 -12
  53. package/examples/jsm/exporters/STLExporter.js +27 -5
  54. package/examples/jsm/exporters/USDZExporter.js +781 -291
  55. package/examples/jsm/geometries/BoxLineGeometry.js +23 -0
  56. package/examples/jsm/geometries/ConvexGeometry.js +19 -0
  57. package/examples/jsm/geometries/DecalGeometry.js +91 -30
  58. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  59. package/examples/jsm/geometries/ParametricGeometry.js +38 -5
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +68 -7
  61. package/examples/jsm/geometries/TeapotGeometry.js +23 -38
  62. package/examples/jsm/geometries/TextGeometry.js +48 -29
  63. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  64. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  65. package/examples/jsm/helpers/LightProbeHelper.js +36 -0
  66. package/examples/jsm/helpers/LightProbeHelperGPU.js +38 -1
  67. package/examples/jsm/helpers/OctreeHelper.js +36 -0
  68. package/examples/jsm/helpers/PositionalAudioHelper.js +60 -0
  69. package/examples/jsm/helpers/RapierHelper.js +59 -0
  70. package/examples/jsm/helpers/RectAreaLightHelper.js +36 -3
  71. package/examples/jsm/helpers/TextureHelper.js +28 -0
  72. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  73. package/examples/jsm/helpers/VertexNormalsHelper.js +61 -2
  74. package/examples/jsm/helpers/VertexTangentsHelper.js +47 -2
  75. package/examples/jsm/helpers/ViewHelper.js +181 -9
  76. package/examples/jsm/inspector/Inspector.js +487 -0
  77. package/examples/jsm/inspector/RendererInspector.js +425 -0
  78. package/examples/jsm/inspector/tabs/Console.js +238 -0
  79. package/examples/jsm/inspector/tabs/Parameters.js +348 -0
  80. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  81. package/examples/jsm/inspector/tabs/Viewer.js +166 -0
  82. package/examples/jsm/inspector/ui/Graph.js +95 -0
  83. package/examples/jsm/inspector/ui/Item.js +170 -0
  84. package/examples/jsm/inspector/ui/List.js +75 -0
  85. package/examples/jsm/inspector/ui/Profiler.js +1975 -0
  86. package/examples/jsm/inspector/ui/Style.js +1613 -0
  87. package/examples/jsm/inspector/ui/Tab.js +233 -0
  88. package/examples/jsm/inspector/ui/Values.js +439 -0
  89. package/examples/jsm/inspector/ui/utils.js +56 -0
  90. package/examples/jsm/interactive/HTMLMesh.js +43 -12
  91. package/examples/jsm/interactive/InteractiveGroup.js +170 -52
  92. package/examples/jsm/interactive/SelectionBox.js +106 -9
  93. package/examples/jsm/interactive/SelectionHelper.js +76 -30
  94. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  95. package/examples/jsm/libs/meshopt_decoder.module.js +76 -58
  96. package/examples/jsm/libs/motion-controllers.module.js +1 -1
  97. package/examples/jsm/lighting/TiledLighting.js +42 -0
  98. package/examples/jsm/lights/LightProbeGenerator.js +44 -7
  99. package/examples/jsm/lights/RectAreaLightTexturesLib.js +50 -14
  100. package/examples/jsm/lights/RectAreaLightUniformsLib.js +16 -0
  101. package/examples/jsm/lines/Line2.js +41 -4
  102. package/examples/jsm/lines/LineGeometry.js +80 -2
  103. package/examples/jsm/lines/LineMaterial.js +105 -5
  104. package/examples/jsm/lines/LineSegments2.js +54 -4
  105. package/examples/jsm/lines/LineSegmentsGeometry.js +65 -8
  106. package/examples/jsm/lines/Wireframe.js +41 -4
  107. package/examples/jsm/lines/WireframeGeometry2.js +27 -2
  108. package/examples/jsm/lines/webgpu/Line2.js +28 -2
  109. package/examples/jsm/lines/webgpu/LineSegments2.js +59 -24
  110. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  111. package/examples/jsm/loaders/3DMLoader.js +78 -6
  112. package/examples/jsm/loaders/3MFLoader.js +148 -7
  113. package/examples/jsm/loaders/AMFLoader.js +34 -14
  114. package/examples/jsm/loaders/BVHLoader.js +59 -12
  115. package/examples/jsm/loaders/ColladaLoader.js +61 -4027
  116. package/examples/jsm/loaders/DDSLoader.js +68 -1
  117. package/examples/jsm/loaders/DRACOLoader.js +146 -22
  118. package/examples/jsm/loaders/EXRLoader.js +255 -34
  119. package/examples/jsm/loaders/FBXLoader.js +80 -42
  120. package/examples/jsm/loaders/FontLoader.js +83 -6
  121. package/examples/jsm/loaders/GCodeLoader.js +71 -14
  122. package/examples/jsm/loaders/GLTFLoader.js +381 -263
  123. package/examples/jsm/loaders/HDRCubeTextureLoader.js +52 -3
  124. package/examples/jsm/loaders/HDRLoader.js +485 -0
  125. package/examples/jsm/loaders/IESLoader.js +42 -0
  126. package/examples/jsm/loaders/KMZLoader.js +39 -6
  127. package/examples/jsm/loaders/KTX2Loader.js +124 -48
  128. package/examples/jsm/loaders/KTXLoader.js +31 -10
  129. package/examples/jsm/loaders/LDrawLoader.js +192 -145
  130. package/examples/jsm/loaders/LUT3dlLoader.js +47 -10
  131. package/examples/jsm/loaders/LUTCubeLoader.js +46 -9
  132. package/examples/jsm/loaders/LUTImageLoader.js +79 -38
  133. package/examples/jsm/loaders/LWOLoader.js +54 -59
  134. package/examples/jsm/loaders/LottieLoader.js +54 -1
  135. package/examples/jsm/loaders/MD2Loader.js +37 -1
  136. package/examples/jsm/loaders/MDDLoader.js +57 -12
  137. package/examples/jsm/loaders/MTLLoader.js +60 -35
  138. package/examples/jsm/loaders/MaterialXLoader.js +268 -34
  139. package/examples/jsm/loaders/NRRDLoader.js +40 -8
  140. package/examples/jsm/loaders/OBJLoader.js +51 -2
  141. package/examples/jsm/loaders/PCDLoader.js +173 -21
  142. package/examples/jsm/loaders/PDBLoader.js +41 -2
  143. package/examples/jsm/loaders/PLYLoader.js +70 -39
  144. package/examples/jsm/loaders/PVRLoader.js +25 -6
  145. package/examples/jsm/loaders/RGBELoader.js +6 -438
  146. package/examples/jsm/loaders/STLLoader.js +48 -38
  147. package/examples/jsm/loaders/SVGLoader.js +119 -25
  148. package/examples/jsm/loaders/TDSLoader.js +92 -74
  149. package/examples/jsm/loaders/TGALoader.js +23 -2
  150. package/examples/jsm/loaders/TIFFLoader.js +23 -0
  151. package/examples/jsm/loaders/TTFLoader.js +50 -3
  152. package/examples/jsm/loaders/USDLoader.js +279 -0
  153. package/examples/jsm/loaders/USDZLoader.js +4 -858
  154. package/examples/jsm/loaders/UltraHDRLoader.js +338 -166
  155. package/examples/jsm/loaders/VOXLoader.js +688 -87
  156. package/examples/jsm/loaders/VRMLLoader.js +121 -12
  157. package/examples/jsm/loaders/VTKLoader.js +77 -25
  158. package/examples/jsm/loaders/XYZLoader.js +36 -0
  159. package/examples/jsm/loaders/collada/ColladaComposer.js +2950 -0
  160. package/examples/jsm/loaders/collada/ColladaParser.js +1962 -0
  161. package/examples/jsm/loaders/lwo/IFFParser.js +77 -77
  162. package/examples/jsm/loaders/usd/USDAParser.js +822 -0
  163. package/examples/jsm/loaders/usd/USDCParser.js +1852 -0
  164. package/examples/jsm/loaders/usd/USDComposer.js +4041 -0
  165. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  166. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  167. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  168. package/examples/jsm/math/Capsule.js +91 -14
  169. package/examples/jsm/math/ColorConverter.js +22 -0
  170. package/examples/jsm/math/ColorSpaces.js +74 -2
  171. package/examples/jsm/math/ConvexHull.js +517 -93
  172. package/examples/jsm/math/ImprovedNoise.js +32 -15
  173. package/examples/jsm/math/Lut.js +113 -0
  174. package/examples/jsm/math/MeshSurfaceSampler.js +78 -13
  175. package/examples/jsm/math/OBB.js +141 -29
  176. package/examples/jsm/math/Octree.js +283 -7
  177. package/examples/jsm/math/SimplexNoise.js +68 -42
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +45 -25
  179. package/examples/jsm/misc/GPUComputationRenderer.js +96 -20
  180. package/examples/jsm/misc/Gyroscope.js +12 -0
  181. package/examples/jsm/misc/MD2Character.js +117 -2
  182. package/examples/jsm/misc/MD2CharacterComplex.js +175 -11
  183. package/examples/jsm/misc/MorphAnimMesh.js +44 -0
  184. package/examples/jsm/misc/MorphBlendMesh.js +103 -0
  185. package/examples/jsm/misc/ProgressiveLightMap.js +100 -54
  186. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  187. package/examples/jsm/misc/RollerCoaster.js +57 -0
  188. package/examples/jsm/misc/TubePainter.js +437 -40
  189. package/examples/jsm/misc/Volume.js +123 -76
  190. package/examples/jsm/misc/VolumeSlice.js +95 -49
  191. package/examples/jsm/modifiers/CurveModifier.js +66 -38
  192. package/examples/jsm/modifiers/CurveModifierGPU.js +42 -19
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +20 -0
  194. package/examples/jsm/modifiers/SimplifyModifier.js +24 -10
  195. package/examples/jsm/modifiers/TessellateModifier.js +35 -2
  196. package/examples/jsm/objects/GroundedSkybox.js +25 -6
  197. package/examples/jsm/objects/Lensflare.js +94 -2
  198. package/examples/jsm/objects/LensflareMesh.js +64 -10
  199. package/examples/jsm/objects/MarchingCubes.js +90 -5
  200. package/examples/jsm/objects/Reflector.js +76 -2
  201. package/examples/jsm/objects/ReflectorForSSRPass.js +41 -0
  202. package/examples/jsm/objects/Refractor.js +62 -0
  203. package/examples/jsm/objects/ShadowMesh.js +54 -4
  204. package/examples/jsm/objects/Sky.js +106 -16
  205. package/examples/jsm/objects/SkyMesh.js +211 -38
  206. package/examples/jsm/objects/Water.js +49 -8
  207. package/examples/jsm/objects/Water2.js +49 -7
  208. package/examples/jsm/objects/Water2Mesh.js +50 -9
  209. package/examples/jsm/objects/WaterMesh.js +136 -43
  210. package/examples/jsm/physics/AmmoPhysics.js +60 -7
  211. package/examples/jsm/physics/JoltPhysics.js +65 -12
  212. package/examples/jsm/physics/RapierPhysics.js +217 -21
  213. package/examples/jsm/postprocessing/AfterimagePass.js +110 -29
  214. package/examples/jsm/postprocessing/BloomPass.js +128 -26
  215. package/examples/jsm/postprocessing/BokehPass.js +99 -22
  216. package/examples/jsm/postprocessing/ClearPass.js +54 -3
  217. package/examples/jsm/postprocessing/CubeTexturePass.js +82 -21
  218. package/examples/jsm/postprocessing/DotScreenPass.js +59 -10
  219. package/examples/jsm/postprocessing/EffectComposer.js +140 -6
  220. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  221. package/examples/jsm/postprocessing/FilmPass.js +54 -5
  222. package/examples/jsm/postprocessing/GTAOPass.js +202 -57
  223. package/examples/jsm/postprocessing/GlitchPass.js +86 -34
  224. package/examples/jsm/postprocessing/HalftonePass.js +65 -10
  225. package/examples/jsm/postprocessing/LUTPass.js +38 -8
  226. package/examples/jsm/postprocessing/MaskPass.js +91 -0
  227. package/examples/jsm/postprocessing/OutlinePass.js +272 -135
  228. package/examples/jsm/postprocessing/OutputPass.js +65 -14
  229. package/examples/jsm/postprocessing/Pass.js +100 -4
  230. package/examples/jsm/postprocessing/RenderPass.js +94 -0
  231. package/examples/jsm/postprocessing/RenderPixelatedPass.js +124 -45
  232. package/examples/jsm/postprocessing/RenderTransitionPass.js +120 -21
  233. package/examples/jsm/postprocessing/SAOPass.js +128 -55
  234. package/examples/jsm/postprocessing/SMAAPass.js +106 -75
  235. package/examples/jsm/postprocessing/SSAARenderPass.js +118 -35
  236. package/examples/jsm/postprocessing/SSAOPass.js +173 -60
  237. package/examples/jsm/postprocessing/SSRPass.js +268 -53
  238. package/examples/jsm/postprocessing/SavePass.js +69 -16
  239. package/examples/jsm/postprocessing/ShaderPass.js +65 -7
  240. package/examples/jsm/postprocessing/TAARenderPass.js +79 -24
  241. package/examples/jsm/postprocessing/TexturePass.js +72 -8
  242. package/examples/jsm/postprocessing/UnrealBloomPass.js +168 -59
  243. package/examples/jsm/renderers/CSS2DRenderer.js +98 -5
  244. package/examples/jsm/renderers/CSS3DRenderer.js +111 -7
  245. package/examples/jsm/renderers/Projector.js +288 -32
  246. package/examples/jsm/renderers/SVGRenderer.js +323 -61
  247. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +3 -1
  248. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  249. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +5 -1
  250. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +12 -5
  251. package/examples/jsm/shaders/AfterimageShader.js +8 -3
  252. package/examples/jsm/shaders/BasicShader.js +8 -1
  253. package/examples/jsm/shaders/BleachBypassShader.js +10 -3
  254. package/examples/jsm/shaders/BlendShader.js +8 -1
  255. package/examples/jsm/shaders/BokehShader.js +9 -3
  256. package/examples/jsm/shaders/BokehShader2.js +11 -4
  257. package/examples/jsm/shaders/BrightnessContrastShader.js +10 -4
  258. package/examples/jsm/shaders/ColorCorrectionShader.js +8 -1
  259. package/examples/jsm/shaders/ColorifyShader.js +8 -1
  260. package/examples/jsm/shaders/ConvolutionShader.js +9 -38
  261. package/examples/jsm/shaders/CopyShader.js +8 -1
  262. package/examples/jsm/shaders/DOFMipMapShader.js +10 -3
  263. package/examples/jsm/shaders/DepthLimitedBlurShader.js +10 -1
  264. package/examples/jsm/shaders/DigitalGlitch.js +10 -7
  265. package/examples/jsm/shaders/DotScreenShader.js +8 -3
  266. package/examples/jsm/shaders/ExposureShader.js +8 -1
  267. package/examples/jsm/shaders/FXAAShader.js +233 -221
  268. package/examples/jsm/shaders/FilmShader.js +13 -0
  269. package/examples/jsm/shaders/FocusShader.js +8 -3
  270. package/examples/jsm/shaders/FreiChenShader.js +10 -3
  271. package/examples/jsm/shaders/GTAOShader.js +55 -45
  272. package/examples/jsm/shaders/GammaCorrectionShader.js +11 -2
  273. package/examples/jsm/shaders/HalftoneShader.js +24 -4
  274. package/examples/jsm/shaders/HorizontalBlurShader.js +12 -3
  275. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +9 -2
  276. package/examples/jsm/shaders/HueSaturationShader.js +10 -3
  277. package/examples/jsm/shaders/KaleidoShader.js +11 -4
  278. package/examples/jsm/shaders/LuminosityHighPassShader.js +8 -4
  279. package/examples/jsm/shaders/LuminosityShader.js +8 -2
  280. package/examples/jsm/shaders/MirrorShader.js +10 -4
  281. package/examples/jsm/shaders/NormalMapShader.js +7 -2
  282. package/examples/jsm/shaders/OutputShader.js +19 -1
  283. package/examples/jsm/shaders/PoissonDenoiseShader.js +30 -17
  284. package/examples/jsm/shaders/RGBShiftShader.js +8 -1
  285. package/examples/jsm/shaders/SAOShader.js +27 -5
  286. package/examples/jsm/shaders/SMAAShader.js +24 -1
  287. package/examples/jsm/shaders/SSAOShader.js +37 -6
  288. package/examples/jsm/shaders/SSRShader.js +32 -6
  289. package/examples/jsm/shaders/SepiaShader.js +8 -3
  290. package/examples/jsm/shaders/SobelOperatorShader.js +9 -3
  291. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +13 -8
  292. package/examples/jsm/shaders/TechnicolorShader.js +10 -4
  293. package/examples/jsm/shaders/ToonShader.js +29 -6
  294. package/examples/jsm/shaders/TriangleBlurShader.js +9 -4
  295. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +19 -6
  296. package/examples/jsm/shaders/VelocityShader.js +8 -1
  297. package/examples/jsm/shaders/VerticalBlurShader.js +9 -2
  298. package/examples/jsm/shaders/VerticalTiltShiftShader.js +8 -1
  299. package/examples/jsm/shaders/VignetteShader.js +8 -3
  300. package/examples/jsm/shaders/VolumeShader.js +11 -2
  301. package/examples/jsm/shaders/WaterRefractionShader.js +11 -0
  302. package/examples/jsm/textures/FlakesTexture.js +14 -0
  303. package/examples/jsm/transpiler/AST.js +436 -31
  304. package/examples/jsm/transpiler/GLSLDecoder.js +380 -135
  305. package/examples/jsm/transpiler/Linker.js +327 -0
  306. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -1
  307. package/examples/jsm/transpiler/TSLEncoder.js +363 -97
  308. package/examples/jsm/transpiler/Transpiler.js +50 -1
  309. package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
  310. package/examples/jsm/transpiler/WGSLEncoder.js +839 -0
  311. package/examples/jsm/tsl/display/AfterImageNode.js +244 -0
  312. package/examples/jsm/tsl/display/AnaglyphPassNode.js +549 -0
  313. package/examples/jsm/tsl/display/AnamorphicNode.js +282 -0
  314. package/examples/jsm/tsl/display/BilateralBlurNode.js +364 -0
  315. package/{src/nodes → examples/jsm/tsl}/display/BleachBypass.js +11 -4
  316. package/examples/jsm/tsl/display/BloomNode.js +534 -0
  317. package/examples/jsm/tsl/display/CRT.js +150 -0
  318. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +207 -0
  319. package/examples/jsm/tsl/display/DenoiseNode.js +334 -0
  320. package/examples/jsm/tsl/display/DepthOfFieldNode.js +554 -0
  321. package/examples/jsm/tsl/display/DotScreenNode.js +104 -0
  322. package/examples/jsm/tsl/display/FXAANode.js +365 -0
  323. package/examples/jsm/tsl/display/FilmNode.js +101 -0
  324. package/examples/jsm/tsl/display/GTAONode.js +571 -0
  325. package/examples/jsm/tsl/display/GaussianBlurNode.js +389 -0
  326. package/examples/jsm/tsl/display/GodraysNode.js +624 -0
  327. package/examples/jsm/tsl/display/LensflareNode.js +279 -0
  328. package/examples/jsm/tsl/display/Lut3DNode.js +109 -0
  329. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  330. package/examples/jsm/tsl/display/OutlineNode.js +762 -0
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  1025. package/src/nodes/display/DepthOfFieldNode.js +0 -124
  1026. package/src/nodes/display/DotScreenNode.js +0 -66
  1027. package/src/nodes/display/FXAANode.js +0 -332
  1028. package/src/nodes/display/FilmNode.js +0 -56
  1029. package/src/nodes/display/GTAONode.js +0 -331
  1030. package/src/nodes/display/GaussianBlurNode.js +0 -213
  1031. package/src/nodes/display/Lut3DNode.js +0 -57
  1032. package/src/nodes/display/MotionBlur.js +0 -25
  1033. package/src/nodes/display/ParallaxBarrierPassNode.js +0 -58
  1034. package/src/nodes/display/PixelationPassNode.js +0 -213
  1035. package/src/nodes/display/PosterizeNode.js +0 -33
  1036. package/src/nodes/display/RGBShiftNode.js +0 -53
  1037. package/src/nodes/display/StereoCompositePassNode.js +0 -110
  1038. package/src/nodes/display/TransitionNode.js +0 -80
  1039. package/src/nodes/fog/FogExp2Node.js +0 -35
  1040. package/src/nodes/fog/FogNode.js +0 -50
  1041. package/src/nodes/fog/FogRangeNode.js +0 -36
  1042. package/src/nodes/functions/BSDF/DFGApprox.js +0 -30
  1043. package/src/nodes/utils/EquirectUVNode.js +0 -36
  1044. package/src/nodes/utils/MatcapUVNode.js +0 -33
  1045. package/src/nodes/utils/OscNode.js +0 -85
  1046. package/src/nodes/utils/SpriteSheetUVNode.js +0 -45
  1047. package/src/nodes/utils/TimerNode.js +0 -97
  1048. package/src/nodes/utils/TriplanarTexturesNode.js +0 -64
  1049. package/src/renderers/common/nodes/Nodes.js +0 -534
  1050. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  1051. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -136
@@ -8,6 +8,20 @@ import { normalLocal } from '../../nodes/accessors/Normal.js';
8
8
  import { BackSide } from '../../constants.js';
9
9
  import PassNode from './PassNode.js';
10
10
 
11
+ /**
12
+ * Represents a render pass for producing a toon outline effect on compatible objects.
13
+ * Only 3D objects with materials of type `MeshToonMaterial` and `MeshToonNodeMaterial`
14
+ * will receive the outline.
15
+ *
16
+ * ```js
17
+ * const postProcessing = new RenderPipeline( renderer );
18
+ *
19
+ * const scenePass = toonOutlinePass( scene, camera );
20
+ *
21
+ * postProcessing.outputNode = scenePass;
22
+ * ```
23
+ * @augments PassNode
24
+ */
11
25
  class ToonOutlinePassNode extends PassNode {
12
26
 
13
27
  static get type() {
@@ -16,16 +30,56 @@ class ToonOutlinePassNode extends PassNode {
16
30
 
17
31
  }
18
32
 
33
+ /**
34
+ * Constructs a new outline pass node.
35
+ *
36
+ * @param {Scene} scene - A reference to the scene.
37
+ * @param {Camera} camera - A reference to the camera.
38
+ * @param {Node} colorNode - Defines the outline's color.
39
+ * @param {Node} thicknessNode - Defines the outline's thickness.
40
+ * @param {Node} alphaNode - Defines the outline's alpha.
41
+ */
19
42
  constructor( scene, camera, colorNode, thicknessNode, alphaNode ) {
20
43
 
21
44
  super( PassNode.COLOR, scene, camera );
22
45
 
46
+ /**
47
+ * Defines the outline's color.
48
+ *
49
+ * @type {Node}
50
+ */
23
51
  this.colorNode = colorNode;
52
+
53
+ /**
54
+ * Defines the outline's thickness.
55
+ *
56
+ * @type {Node}
57
+ */
24
58
  this.thicknessNode = thicknessNode;
59
+
60
+ /**
61
+ * Defines the outline's alpha.
62
+ *
63
+ * @type {Node}
64
+ */
25
65
  this.alphaNode = alphaNode;
26
66
 
67
+ /**
68
+ * An internal material cache.
69
+ *
70
+ * @private
71
+ * @type {WeakMap<Material, NodeMaterial>}
72
+ */
27
73
  this._materialCache = new WeakMap();
28
74
 
75
+ /**
76
+ * The name of this pass.
77
+ *
78
+ * @type {string}
79
+ * @default 'Outline Pass'
80
+ */
81
+ this.name = 'Outline Pass';
82
+
29
83
  }
30
84
 
31
85
  updateBefore( frame ) {
@@ -34,7 +88,7 @@ class ToonOutlinePassNode extends PassNode {
34
88
 
35
89
  const currentRenderObjectFunction = renderer.getRenderObjectFunction();
36
90
 
37
- renderer.setRenderObjectFunction( ( object, scene, camera, geometry, material, group, lightsNode ) => {
91
+ renderer.setRenderObjectFunction( ( object, scene, camera, geometry, material, group, lightsNode, clippingContext ) => {
38
92
 
39
93
  // only render outline for supported materials
40
94
 
@@ -43,7 +97,7 @@ class ToonOutlinePassNode extends PassNode {
43
97
  if ( material.wireframe === false ) {
44
98
 
45
99
  const outlineMaterial = this._getOutlineMaterial( material );
46
- renderer.renderObject( object, scene, camera, geometry, outlineMaterial, group, lightsNode );
100
+ renderer.renderObject( object, scene, camera, geometry, outlineMaterial, group, lightsNode, clippingContext );
47
101
 
48
102
  }
49
103
 
@@ -51,7 +105,7 @@ class ToonOutlinePassNode extends PassNode {
51
105
 
52
106
  // default
53
107
 
54
- renderer.renderObject( object, scene, camera, geometry, material, group, lightsNode );
108
+ renderer.renderObject( object, scene, camera, geometry, material, group, lightsNode, clippingContext );
55
109
 
56
110
  } );
57
111
 
@@ -61,6 +115,12 @@ class ToonOutlinePassNode extends PassNode {
61
115
 
62
116
  }
63
117
 
118
+ /**
119
+ * Creates the material used for outline rendering.
120
+ *
121
+ * @private
122
+ * @return {NodeMaterial} The outline material.
123
+ */
64
124
  _createMaterial() {
65
125
 
66
126
  const material = new NodeMaterial();
@@ -88,6 +148,14 @@ class ToonOutlinePassNode extends PassNode {
88
148
 
89
149
  }
90
150
 
151
+ /**
152
+ * For the given toon material, this method returns a corresponding
153
+ * outline material.
154
+ *
155
+ * @private
156
+ * @param {(MeshToonMaterial|MeshToonNodeMaterial)} originalMaterial - The toon material.
157
+ * @return {NodeMaterial} The outline material.
158
+ */
91
159
  _getOutlineMaterial( originalMaterial ) {
92
160
 
93
161
  let outlineMaterial = this._materialCache.get( originalMaterial );
@@ -108,4 +176,16 @@ class ToonOutlinePassNode extends PassNode {
108
176
 
109
177
  export default ToonOutlinePassNode;
110
178
 
111
- export const toonOutlinePass = ( scene, camera, color = new Color( 0, 0, 0 ), thickness = 0.003, alpha = 1 ) => nodeObject( new ToonOutlinePassNode( scene, camera, nodeObject( color ), nodeObject( thickness ), nodeObject( alpha ) ) );
179
+ /**
180
+ * TSL function for creating a toon outline pass node.
181
+ *
182
+ * @tsl
183
+ * @function
184
+ * @param {Scene} scene - A reference to the scene.
185
+ * @param {Camera} camera - A reference to the camera.
186
+ * @param {Color} color - Defines the outline's color.
187
+ * @param {number} [thickness=0.003] - Defines the outline's thickness.
188
+ * @param {number} [alpha=1] - Defines the outline's alpha.
189
+ * @returns {ToonOutlinePassNode}
190
+ */
191
+ export const toonOutlinePass = ( scene, camera, color = new Color( 0, 0, 0 ), thickness = 0.003, alpha = 1 ) => new ToonOutlinePassNode( scene, camera, nodeObject( color ), nodeObject( thickness ), nodeObject( alpha ) );
@@ -1,9 +1,16 @@
1
1
  import Node from '../core/Node.js';
2
- import { nodeImmutable, nodeProxy } from '../tsl/TSLBase.js';
2
+ import { float, Fn, log, log2, nodeImmutable, nodeProxy } from '../tsl/TSLBase.js';
3
3
  import { cameraNear, cameraFar } from '../accessors/Camera.js';
4
4
  import { positionView } from '../accessors/Position.js';
5
5
  import { viewportDepthTexture } from './ViewportDepthTextureNode.js';
6
6
 
7
+ /**
8
+ * This node offers a collection of features in context of the depth logic in the fragment shader.
9
+ * Depending on {@link ViewportDepthNode#scope}, it can be used to define a depth value for the current
10
+ * fragment or for depth evaluation purposes.
11
+ *
12
+ * @augments Node
13
+ */
7
14
  class ViewportDepthNode extends Node {
8
15
 
9
16
  static get type() {
@@ -12,13 +19,44 @@ class ViewportDepthNode extends Node {
12
19
 
13
20
  }
14
21
 
22
+ /**
23
+ * Constructs a new viewport depth node.
24
+ *
25
+ * @param {('depth'|'depthBase'|'linearDepth')} scope - The node's scope.
26
+ * @param {?Node} [valueNode=null] - The value node.
27
+ */
15
28
  constructor( scope, valueNode = null ) {
16
29
 
17
30
  super( 'float' );
18
31
 
32
+ /**
33
+ * The node behaves differently depending on which scope is selected.
34
+ *
35
+ * - `ViewportDepthNode.DEPTH_BASE`: Allows to define a value for the current fragment's depth.
36
+ * - `ViewportDepthNode.DEPTH`: Represents the depth value for the current fragment (`valueNode` is ignored).
37
+ * - `ViewportDepthNode.LINEAR_DEPTH`: Represents the linear (orthographic) depth value of the current fragment.
38
+ * If a `valueNode` is set, the scope can be used to convert perspective depth data to linear data.
39
+ *
40
+ * @type {('depth'|'depthBase'|'linearDepth')}
41
+ */
19
42
  this.scope = scope;
43
+
44
+ /**
45
+ * Can be used to define a custom depth value.
46
+ * The property is ignored in the `ViewportDepthNode.DEPTH` scope.
47
+ *
48
+ * @type {?Node}
49
+ * @default null
50
+ */
20
51
  this.valueNode = valueNode;
21
52
 
53
+ /**
54
+ * This flag can be used for type testing.
55
+ *
56
+ * @type {boolean}
57
+ * @readonly
58
+ * @default true
59
+ */
22
60
  this.isViewportDepthNode = true;
23
61
 
24
62
  }
@@ -48,7 +86,7 @@ class ViewportDepthNode extends Node {
48
86
 
49
87
  if ( value !== null ) {
50
88
 
51
- node = depthBase().assign( value );
89
+ node = depthBase().assign( value );
52
90
 
53
91
  }
54
92
 
@@ -102,24 +140,203 @@ export default ViewportDepthNode;
102
140
 
103
141
  // NOTE: viewZ, the z-coordinate in camera space, is negative for points in front of the camera
104
142
 
105
- // -near maps to 0; -far maps to 1
143
+ /**
144
+ * TSL function for converting a viewZ value to an orthographic depth value.
145
+ *
146
+ * @tsl
147
+ * @function
148
+ * @param {Node<float>} viewZ - The viewZ node.
149
+ * @param {Node<float>} near - The camera's near value.
150
+ * @param {Node<float>} far - The camera's far value.
151
+ * @returns {Node<float>}
152
+ */
106
153
  export const viewZToOrthographicDepth = ( viewZ, near, far ) => viewZ.add( near ).div( near.sub( far ) );
107
154
 
108
- // maps orthographic depth in [ 0, 1 ] to viewZ
109
- export const orthographicDepthToViewZ = ( depth, near, far ) => near.sub( far ).mul( depth ).sub( near );
155
+ /**
156
+ * TSL function for converting a viewZ value to a reversed orthographic depth value.
157
+ *
158
+ * @tsl
159
+ * @function
160
+ * @param {Node<float>} viewZ - The viewZ node.
161
+ * @param {Node<float>} near - The camera's near value.
162
+ * @param {Node<float>} far - The camera's far value.
163
+ * @returns {Node<float>}
164
+ */
165
+ export const viewZToReversedOrthographicDepth = ( viewZ, near, far ) => viewZ.add( far ).div( far.sub( near ) );
166
+
167
+ /**
168
+ * TSL function for converting an orthographic depth value to a viewZ value.
169
+ *
170
+ * @tsl
171
+ * @function
172
+ * @param {Node<float>} depth - The orthographic depth.
173
+ * @param {Node<float>} near - The camera's near value.
174
+ * @param {Node<float>} far - The camera's far value.
175
+ * @returns {Node<float>}
176
+ */
177
+ export const orthographicDepthToViewZ = /*@__PURE__*/ Fn( ( [ depth, near, far ], builder ) => {
178
+
179
+ if ( builder.renderer.reversedDepthBuffer === true ) {
180
+
181
+ return far.sub( near ).mul( depth ).sub( far );
182
+
183
+ } else {
184
+
185
+ return near.sub( far ).mul( depth ).sub( near );
110
186
 
111
- // NOTE: https://twitter.com/gonnavis/status/1377183786949959682
187
+ }
112
188
 
113
- // -near maps to 0; -far maps to 1
189
+ } );
190
+
191
+ /**
192
+ * TSL function for converting a viewZ value to a perspective depth value.
193
+ *
194
+ * Note: {link https://twitter.com/gonnavis/status/1377183786949959682}.
195
+ *
196
+ * @tsl
197
+ * @function
198
+ * @param {Node<float>} viewZ - The viewZ node.
199
+ * @param {Node<float>} near - The camera's near value.
200
+ * @param {Node<float>} far - The camera's far value.
201
+ * @returns {Node<float>}
202
+ */
114
203
  export const viewZToPerspectiveDepth = ( viewZ, near, far ) => near.add( viewZ ).mul( far ).div( far.sub( near ).mul( viewZ ) );
115
204
 
116
- // maps perspective depth in [ 0, 1 ] to viewZ
117
- export const perspectiveDepthToViewZ = ( depth, near, far ) => near.mul( far ).div( far.sub( near ).mul( depth ).sub( far ) );
205
+ /**
206
+ * TSL function for converting a viewZ value to a reversed perspective depth value.
207
+ *
208
+ * @tsl
209
+ * @function
210
+ * @param {Node<float>} viewZ - The viewZ node.
211
+ * @param {Node<float>} near - The camera's near value.
212
+ * @param {Node<float>} far - The camera's far value.
213
+ * @returns {Node<float>}
214
+ */
215
+ export const viewZToReversedPerspectiveDepth = ( viewZ, near, far ) => near.mul( viewZ.add( far ) ).div( viewZ.mul( near.sub( far ) ) );
216
+
217
+ /**
218
+ * TSL function for converting a perspective depth value to a viewZ value.
219
+ *
220
+ * @tsl
221
+ * @function
222
+ * @param {Node<float>} depth - The perspective depth.
223
+ * @param {Node<float>} near - The camera's near value.
224
+ * @param {Node<float>} far - The camera's far value.
225
+ * @returns {Node<float>}
226
+ */
227
+ export const perspectiveDepthToViewZ = /*@__PURE__*/ Fn( ( [ depth, near, far ], builder ) => {
228
+
229
+ if ( builder.renderer.reversedDepthBuffer === true ) {
230
+
231
+ return near.mul( far ).div( near.sub( far ).mul( depth ).sub( near ) );
232
+
233
+ } else {
234
+
235
+ return near.mul( far ).div( far.sub( near ).mul( depth ).sub( far ) );
118
236
 
237
+ }
238
+
239
+ } );
240
+
241
+ /**
242
+ * TSL function for converting a viewZ value to a logarithmic depth value.
243
+ *
244
+ * @tsl
245
+ * @function
246
+ * @param {Node<float>} viewZ - The viewZ node.
247
+ * @param {Node<float>} near - The camera's near value.
248
+ * @param {Node<float>} far - The camera's far value.
249
+ * @returns {Node<float>}
250
+ */
251
+ export const viewZToLogarithmicDepth = ( viewZ, near, far ) => {
252
+
253
+ // NOTE: viewZ must be negative--see explanation at the end of this comment block.
254
+ // The final logarithmic depth formula used here is adapted from one described in an
255
+ // article by Thatcher Ulrich (see http://tulrich.com/geekstuff/log_depth_buffer.txt),
256
+ // which was an improvement upon an earlier formula one described in an
257
+ // Outerra article (https://outerra.blogspot.com/2009/08/logarithmic-z-buffer.html).
258
+ // Ulrich's formula is the following:
259
+ // z = K * log( w / cameraNear ) / log( cameraFar / cameraNear )
260
+ // where K = 2^k - 1, and k is the number of bits in the depth buffer.
261
+ // The Outerra variant ignored the camera near plane (it assumed it was 0) and instead
262
+ // opted for a "C-constant" for resolution adjustment of objects near the camera.
263
+ // Outerra states: "Notice that the 'C' variant doesn’t use a near plane distance, it has it
264
+ // set at 0" (quote from https://outerra.blogspot.com/2012/11/maximizing-depth-buffer-range-and.html).
265
+ // Ulrich's variant has the benefit of constant relative precision over the whole near-far range.
266
+ // It was debated here whether Outerra's "C-constant" or Ulrich's "near plane" variant should
267
+ // be used, and ultimately Ulrich's "near plane" version was chosen.
268
+ // Outerra eventually made another improvement to their original "C-constant" variant,
269
+ // but it still does not incorporate the camera near plane (for this version,
270
+ // see https://outerra.blogspot.com/2013/07/logarithmic-depth-buffer-optimizations.html).
271
+ // Here we make 4 changes to Ulrich's formula:
272
+ // 1. Clamp the camera near plane so we don't divide by 0.
273
+ // 2. Use log2 instead of log to avoid an extra multiply (shaders implement log using log2).
274
+ // 3. Assume K is 1 (K = maximum value in depth buffer; see Ulrich's formula above).
275
+ // 4. To maintain consistency with the functions "viewZToOrthographicDepth" and "viewZToPerspectiveDepth",
276
+ // we modify the formula here to use 'viewZ' instead of 'w'. The other functions expect a negative viewZ,
277
+ // so we do the same here, hence the 'viewZ.negate()' call.
278
+ // For visual representation of this depth curve, see https://www.desmos.com/calculator/uyqk0vex1u
279
+ near = near.max( 1e-6 ).toVar();
280
+ const numerator = log2( viewZ.negate().div( near ) );
281
+ const denominator = log2( far.div( near ) );
282
+ return numerator.div( denominator );
283
+
284
+ };
285
+
286
+ /**
287
+ * TSL function for converting a logarithmic depth value to a viewZ value.
288
+ *
289
+ * @tsl
290
+ * @function
291
+ * @param {Node<float>} depth - The logarithmic depth.
292
+ * @param {Node<float>} near - The camera's near value.
293
+ * @param {Node<float>} far - The camera's far value.
294
+ * @returns {Node<float>}
295
+ */
296
+ export const logarithmicDepthToViewZ = ( depth, near, far ) => {
297
+
298
+ // NOTE: we add a 'negate()' call to the return value here to maintain consistency with
299
+ // the functions "orthographicDepthToViewZ" and "perspectiveDepthToViewZ" (they return
300
+ // a negative viewZ).
301
+ const exponent = depth.mul( log( far.div( near ) ) );
302
+ return float( Math.E ).pow( exponent ).mul( near ).negate();
303
+
304
+ };
305
+
306
+ /**
307
+ * TSL function for defining a value for the current fragment's depth.
308
+ *
309
+ * @tsl
310
+ * @function
311
+ * @param {Node<float>} value - The depth value to set.
312
+ * @returns {ViewportDepthNode<float>}
313
+ */
119
314
  const depthBase = /*@__PURE__*/ nodeProxy( ViewportDepthNode, ViewportDepthNode.DEPTH_BASE );
120
315
 
316
+ /**
317
+ * TSL object that represents the depth value for the current fragment.
318
+ *
319
+ * @tsl
320
+ * @type {ViewportDepthNode}
321
+ */
121
322
  export const depth = /*@__PURE__*/ nodeImmutable( ViewportDepthNode, ViewportDepthNode.DEPTH );
122
- export const linearDepth = /*@__PURE__*/ nodeProxy( ViewportDepthNode, ViewportDepthNode.LINEAR_DEPTH );
323
+
324
+ /**
325
+ * TSL function for converting a perspective depth value to linear depth.
326
+ *
327
+ * @tsl
328
+ * @function
329
+ * @param {?Node<float>} [value=null] - The perspective depth. If `null` is provided, the current fragment's depth is used.
330
+ * @returns {ViewportDepthNode<float>}
331
+ */
332
+ export const linearDepth = /*@__PURE__*/ nodeProxy( ViewportDepthNode, ViewportDepthNode.LINEAR_DEPTH ).setParameterLength( 0, 1 );
333
+
334
+ /**
335
+ * TSL object that represents the linear (orthographic) depth value of the current fragment
336
+ *
337
+ * @tsl
338
+ * @type {ViewportDepthNode}
339
+ */
123
340
  export const viewportLinearDepth = /*@__PURE__*/ linearDepth( viewportDepthTexture() );
124
341
 
125
342
  depth.assign = ( value ) => depthBase( value );
@@ -4,8 +4,15 @@ import { screenUV } from './ScreenNode.js';
4
4
 
5
5
  import { DepthTexture } from '../../textures/DepthTexture.js';
6
6
 
7
- let sharedDepthbuffer = null;
7
+ let _sharedDepthbuffer = null;
8
8
 
9
+ /**
10
+ * Represents the depth of the current viewport as a texture. This module
11
+ * can be used in combination with viewport texture to achieve effects
12
+ * that require depth evaluation.
13
+ *
14
+ * @augments ViewportTextureNode
15
+ */
9
16
  class ViewportDepthTextureNode extends ViewportTextureNode {
10
17
 
11
18
  static get type() {
@@ -14,15 +21,33 @@ class ViewportDepthTextureNode extends ViewportTextureNode {
14
21
 
15
22
  }
16
23
 
24
+ /**
25
+ * Constructs a new viewport depth texture node.
26
+ *
27
+ * @param {Node} [uvNode=screenUV] - The uv node.
28
+ * @param {?Node} [levelNode=null] - The level node.
29
+ */
17
30
  constructor( uvNode = screenUV, levelNode = null ) {
18
31
 
19
- if ( sharedDepthbuffer === null ) {
32
+ if ( _sharedDepthbuffer === null ) {
20
33
 
21
- sharedDepthbuffer = new DepthTexture();
34
+ _sharedDepthbuffer = new DepthTexture();
22
35
 
23
36
  }
24
37
 
25
- super( uvNode, levelNode, sharedDepthbuffer );
38
+ super( uvNode, levelNode, _sharedDepthbuffer );
39
+
40
+ }
41
+
42
+ /**
43
+ * Overwritten so the method always returns the unique shared
44
+ * depth texture.
45
+ *
46
+ * @return {DepthTexture} The shared depth texture.
47
+ */
48
+ getTextureForReference() {
49
+
50
+ return _sharedDepthbuffer;
26
51
 
27
52
  }
28
53
 
@@ -30,4 +55,13 @@ class ViewportDepthTextureNode extends ViewportTextureNode {
30
55
 
31
56
  export default ViewportDepthTextureNode;
32
57
 
33
- export const viewportDepthTexture = /*@__PURE__*/ nodeProxy( ViewportDepthTextureNode );
58
+ /**
59
+ * TSL function for a viewport depth texture node.
60
+ *
61
+ * @tsl
62
+ * @function
63
+ * @param {?Node} [uvNode=screenUV] - The uv node.
64
+ * @param {?Node} [levelNode=null] - The level node.
65
+ * @returns {ViewportDepthTextureNode}
66
+ */
67
+ export const viewportDepthTexture = /*@__PURE__*/ nodeProxy( ViewportDepthTextureNode ).setParameterLength( 0, 2 );
@@ -6,6 +6,13 @@ import { FramebufferTexture } from '../../textures/FramebufferTexture.js';
6
6
 
7
7
  let _sharedFramebuffer = null;
8
8
 
9
+ /**
10
+ * `ViewportTextureNode` creates an internal texture for each node instance. This module
11
+ * shares a texture across all instances of `ViewportSharedTextureNode`. It should
12
+ * be the first choice when using data of the default/screen framebuffer for performance reasons.
13
+ *
14
+ * @augments ViewportTextureNode
15
+ */
9
16
  class ViewportSharedTextureNode extends ViewportTextureNode {
10
17
 
11
18
  static get type() {
@@ -14,6 +21,12 @@ class ViewportSharedTextureNode extends ViewportTextureNode {
14
21
 
15
22
  }
16
23
 
24
+ /**
25
+ * Constructs a new viewport shared texture node.
26
+ *
27
+ * @param {Node} [uvNode=screenUV] - The uv node.
28
+ * @param {?Node} [levelNode=null] - The level node.
29
+ */
17
30
  constructor( uvNode = screenUV, levelNode = null ) {
18
31
 
19
32
  if ( _sharedFramebuffer === null ) {
@@ -26,6 +39,18 @@ class ViewportSharedTextureNode extends ViewportTextureNode {
26
39
 
27
40
  }
28
41
 
42
+ /**
43
+ * Overwritten so the method always returns the unique shared
44
+ * framebuffer texture.
45
+ *
46
+ * @return {FramebufferTexture} The shared framebuffer texture.
47
+ */
48
+ getTextureForReference() {
49
+
50
+ return _sharedFramebuffer;
51
+
52
+ }
53
+
29
54
  updateReference() {
30
55
 
31
56
  return this;
@@ -36,4 +61,13 @@ class ViewportSharedTextureNode extends ViewportTextureNode {
36
61
 
37
62
  export default ViewportSharedTextureNode;
38
63
 
39
- export const viewportSharedTexture = /*@__PURE__*/ nodeProxy( ViewportSharedTextureNode );
64
+ /**
65
+ * TSL function for creating a shared viewport texture node.
66
+ *
67
+ * @tsl
68
+ * @function
69
+ * @param {?Node} [uvNode=screenUV] - The uv node.
70
+ * @param {?Node} [levelNode=null] - The level node.
71
+ * @returns {ViewportSharedTextureNode}
72
+ */
73
+ export const viewportSharedTexture = /*@__PURE__*/ nodeProxy( ViewportSharedTextureNode ).setParameterLength( 0, 2 );