@needle-tools/three 0.169.20-experimental.0 → 0.183.2-canary.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1051) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +5 -6
  3. package/build/three.cjs +54184 -56703
  4. package/build/three.core.js +59506 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +11645 -73000
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +648 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +53912 -51652
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +53888 -51806
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  15. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  16. package/examples/jsm/Addons.js +5 -15
  17. package/examples/jsm/animation/AnimationClipCreator.js +58 -6
  18. package/examples/jsm/animation/CCDIKSolver.js +152 -45
  19. package/examples/jsm/capabilities/WebGL.js +28 -29
  20. package/examples/jsm/capabilities/WebGPU.js +19 -17
  21. package/examples/jsm/controls/ArcballControls.js +474 -178
  22. package/examples/jsm/controls/DragControls.js +100 -58
  23. package/examples/jsm/controls/FirstPersonControls.js +116 -6
  24. package/examples/jsm/controls/FlyControls.js +50 -2
  25. package/examples/jsm/controls/MapControls.js +96 -8
  26. package/examples/jsm/controls/OrbitControls.js +496 -57
  27. package/examples/jsm/controls/PointerLockControls.js +115 -22
  28. package/examples/jsm/controls/TrackballControls.js +166 -14
  29. package/examples/jsm/controls/TransformControls.js +336 -26
  30. package/examples/jsm/csm/CSM.js +232 -18
  31. package/examples/jsm/csm/CSMFrustum.js +61 -4
  32. package/examples/jsm/csm/CSMHelper.js +50 -0
  33. package/examples/jsm/csm/CSMShader.js +13 -1
  34. package/examples/jsm/csm/CSMShadowNode.js +599 -0
  35. package/examples/jsm/curves/CurveExtras.js +303 -31
  36. package/examples/jsm/curves/NURBSCurve.js +91 -16
  37. package/examples/jsm/curves/NURBSSurface.js +52 -6
  38. package/examples/jsm/curves/NURBSUtils.js +102 -112
  39. package/examples/jsm/curves/NURBSVolume.js +24 -4
  40. package/examples/jsm/effects/AnaglyphEffect.js +134 -7
  41. package/examples/jsm/effects/AsciiEffect.js +69 -22
  42. package/examples/jsm/effects/OutlineEffect.js +61 -111
  43. package/examples/jsm/effects/ParallaxBarrierEffect.js +30 -0
  44. package/examples/jsm/effects/StereoEffect.js +31 -0
  45. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  46. package/examples/jsm/environments/DebugEnvironment.js +50 -0
  47. package/examples/jsm/environments/RoomEnvironment.js +83 -42
  48. package/examples/jsm/exporters/DRACOExporter.js +56 -14
  49. package/examples/jsm/exporters/EXRExporter.js +40 -9
  50. package/examples/jsm/exporters/GLTFExporter.js +502 -169
  51. package/examples/jsm/exporters/OBJExporter.js +21 -1
  52. package/examples/jsm/exporters/PLYExporter.js +44 -12
  53. package/examples/jsm/exporters/STLExporter.js +27 -5
  54. package/examples/jsm/exporters/USDZExporter.js +781 -291
  55. package/examples/jsm/geometries/BoxLineGeometry.js +23 -0
  56. package/examples/jsm/geometries/ConvexGeometry.js +19 -0
  57. package/examples/jsm/geometries/DecalGeometry.js +91 -30
  58. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  59. package/examples/jsm/geometries/ParametricGeometry.js +38 -5
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +68 -7
  61. package/examples/jsm/geometries/TeapotGeometry.js +23 -38
  62. package/examples/jsm/geometries/TextGeometry.js +48 -29
  63. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  64. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  65. package/examples/jsm/helpers/LightProbeHelper.js +36 -0
  66. package/examples/jsm/helpers/LightProbeHelperGPU.js +38 -1
  67. package/examples/jsm/helpers/OctreeHelper.js +36 -0
  68. package/examples/jsm/helpers/PositionalAudioHelper.js +60 -0
  69. package/examples/jsm/helpers/RapierHelper.js +59 -0
  70. package/examples/jsm/helpers/RectAreaLightHelper.js +36 -3
  71. package/examples/jsm/helpers/TextureHelper.js +28 -0
  72. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  73. package/examples/jsm/helpers/VertexNormalsHelper.js +61 -2
  74. package/examples/jsm/helpers/VertexTangentsHelper.js +47 -2
  75. package/examples/jsm/helpers/ViewHelper.js +181 -9
  76. package/examples/jsm/inspector/Inspector.js +487 -0
  77. package/examples/jsm/inspector/RendererInspector.js +425 -0
  78. package/examples/jsm/inspector/tabs/Console.js +238 -0
  79. package/examples/jsm/inspector/tabs/Parameters.js +348 -0
  80. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  81. package/examples/jsm/inspector/tabs/Viewer.js +166 -0
  82. package/examples/jsm/inspector/ui/Graph.js +95 -0
  83. package/examples/jsm/inspector/ui/Item.js +170 -0
  84. package/examples/jsm/inspector/ui/List.js +75 -0
  85. package/examples/jsm/inspector/ui/Profiler.js +1975 -0
  86. package/examples/jsm/inspector/ui/Style.js +1613 -0
  87. package/examples/jsm/inspector/ui/Tab.js +233 -0
  88. package/examples/jsm/inspector/ui/Values.js +439 -0
  89. package/examples/jsm/inspector/ui/utils.js +56 -0
  90. package/examples/jsm/interactive/HTMLMesh.js +43 -12
  91. package/examples/jsm/interactive/InteractiveGroup.js +170 -52
  92. package/examples/jsm/interactive/SelectionBox.js +106 -9
  93. package/examples/jsm/interactive/SelectionHelper.js +76 -30
  94. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  95. package/examples/jsm/libs/meshopt_decoder.module.js +76 -58
  96. package/examples/jsm/libs/motion-controllers.module.js +1 -1
  97. package/examples/jsm/lighting/TiledLighting.js +42 -0
  98. package/examples/jsm/lights/LightProbeGenerator.js +44 -7
  99. package/examples/jsm/lights/RectAreaLightTexturesLib.js +50 -14
  100. package/examples/jsm/lights/RectAreaLightUniformsLib.js +16 -0
  101. package/examples/jsm/lines/Line2.js +41 -4
  102. package/examples/jsm/lines/LineGeometry.js +80 -2
  103. package/examples/jsm/lines/LineMaterial.js +105 -5
  104. package/examples/jsm/lines/LineSegments2.js +54 -4
  105. package/examples/jsm/lines/LineSegmentsGeometry.js +65 -8
  106. package/examples/jsm/lines/Wireframe.js +41 -4
  107. package/examples/jsm/lines/WireframeGeometry2.js +27 -2
  108. package/examples/jsm/lines/webgpu/Line2.js +28 -2
  109. package/examples/jsm/lines/webgpu/LineSegments2.js +59 -24
  110. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  111. package/examples/jsm/loaders/3DMLoader.js +78 -6
  112. package/examples/jsm/loaders/3MFLoader.js +148 -7
  113. package/examples/jsm/loaders/AMFLoader.js +34 -14
  114. package/examples/jsm/loaders/BVHLoader.js +59 -12
  115. package/examples/jsm/loaders/ColladaLoader.js +61 -4027
  116. package/examples/jsm/loaders/DDSLoader.js +68 -1
  117. package/examples/jsm/loaders/DRACOLoader.js +146 -22
  118. package/examples/jsm/loaders/EXRLoader.js +255 -34
  119. package/examples/jsm/loaders/FBXLoader.js +80 -42
  120. package/examples/jsm/loaders/FontLoader.js +83 -6
  121. package/examples/jsm/loaders/GCodeLoader.js +71 -14
  122. package/examples/jsm/loaders/GLTFLoader.js +381 -263
  123. package/examples/jsm/loaders/HDRCubeTextureLoader.js +52 -3
  124. package/examples/jsm/loaders/HDRLoader.js +485 -0
  125. package/examples/jsm/loaders/IESLoader.js +42 -0
  126. package/examples/jsm/loaders/KMZLoader.js +39 -6
  127. package/examples/jsm/loaders/KTX2Loader.js +124 -48
  128. package/examples/jsm/loaders/KTXLoader.js +31 -10
  129. package/examples/jsm/loaders/LDrawLoader.js +192 -145
  130. package/examples/jsm/loaders/LUT3dlLoader.js +47 -10
  131. package/examples/jsm/loaders/LUTCubeLoader.js +46 -9
  132. package/examples/jsm/loaders/LUTImageLoader.js +79 -38
  133. package/examples/jsm/loaders/LWOLoader.js +54 -59
  134. package/examples/jsm/loaders/LottieLoader.js +54 -1
  135. package/examples/jsm/loaders/MD2Loader.js +37 -1
  136. package/examples/jsm/loaders/MDDLoader.js +57 -12
  137. package/examples/jsm/loaders/MTLLoader.js +60 -35
  138. package/examples/jsm/loaders/MaterialXLoader.js +268 -34
  139. package/examples/jsm/loaders/NRRDLoader.js +40 -8
  140. package/examples/jsm/loaders/OBJLoader.js +51 -2
  141. package/examples/jsm/loaders/PCDLoader.js +173 -21
  142. package/examples/jsm/loaders/PDBLoader.js +41 -2
  143. package/examples/jsm/loaders/PLYLoader.js +70 -39
  144. package/examples/jsm/loaders/PVRLoader.js +25 -6
  145. package/examples/jsm/loaders/RGBELoader.js +6 -438
  146. package/examples/jsm/loaders/STLLoader.js +48 -38
  147. package/examples/jsm/loaders/SVGLoader.js +119 -25
  148. package/examples/jsm/loaders/TDSLoader.js +92 -74
  149. package/examples/jsm/loaders/TGALoader.js +23 -2
  150. package/examples/jsm/loaders/TIFFLoader.js +23 -0
  151. package/examples/jsm/loaders/TTFLoader.js +50 -3
  152. package/examples/jsm/loaders/USDLoader.js +279 -0
  153. package/examples/jsm/loaders/USDZLoader.js +4 -858
  154. package/examples/jsm/loaders/UltraHDRLoader.js +338 -166
  155. package/examples/jsm/loaders/VOXLoader.js +688 -87
  156. package/examples/jsm/loaders/VRMLLoader.js +121 -12
  157. package/examples/jsm/loaders/VTKLoader.js +77 -25
  158. package/examples/jsm/loaders/XYZLoader.js +36 -0
  159. package/examples/jsm/loaders/collada/ColladaComposer.js +2950 -0
  160. package/examples/jsm/loaders/collada/ColladaParser.js +1962 -0
  161. package/examples/jsm/loaders/lwo/IFFParser.js +77 -77
  162. package/examples/jsm/loaders/usd/USDAParser.js +822 -0
  163. package/examples/jsm/loaders/usd/USDCParser.js +1852 -0
  164. package/examples/jsm/loaders/usd/USDComposer.js +4041 -0
  165. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  166. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  167. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  168. package/examples/jsm/math/Capsule.js +91 -14
  169. package/examples/jsm/math/ColorConverter.js +22 -0
  170. package/examples/jsm/math/ColorSpaces.js +74 -2
  171. package/examples/jsm/math/ConvexHull.js +517 -93
  172. package/examples/jsm/math/ImprovedNoise.js +32 -15
  173. package/examples/jsm/math/Lut.js +113 -0
  174. package/examples/jsm/math/MeshSurfaceSampler.js +78 -13
  175. package/examples/jsm/math/OBB.js +141 -29
  176. package/examples/jsm/math/Octree.js +283 -7
  177. package/examples/jsm/math/SimplexNoise.js +68 -42
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +45 -25
  179. package/examples/jsm/misc/GPUComputationRenderer.js +96 -20
  180. package/examples/jsm/misc/Gyroscope.js +12 -0
  181. package/examples/jsm/misc/MD2Character.js +117 -2
  182. package/examples/jsm/misc/MD2CharacterComplex.js +175 -11
  183. package/examples/jsm/misc/MorphAnimMesh.js +44 -0
  184. package/examples/jsm/misc/MorphBlendMesh.js +103 -0
  185. package/examples/jsm/misc/ProgressiveLightMap.js +100 -54
  186. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  187. package/examples/jsm/misc/RollerCoaster.js +57 -0
  188. package/examples/jsm/misc/TubePainter.js +437 -40
  189. package/examples/jsm/misc/Volume.js +123 -76
  190. package/examples/jsm/misc/VolumeSlice.js +95 -49
  191. package/examples/jsm/modifiers/CurveModifier.js +66 -38
  192. package/examples/jsm/modifiers/CurveModifierGPU.js +42 -19
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +20 -0
  194. package/examples/jsm/modifiers/SimplifyModifier.js +24 -10
  195. package/examples/jsm/modifiers/TessellateModifier.js +35 -2
  196. package/examples/jsm/objects/GroundedSkybox.js +25 -6
  197. package/examples/jsm/objects/Lensflare.js +94 -2
  198. package/examples/jsm/objects/LensflareMesh.js +64 -10
  199. package/examples/jsm/objects/MarchingCubes.js +90 -5
  200. package/examples/jsm/objects/Reflector.js +76 -2
  201. package/examples/jsm/objects/ReflectorForSSRPass.js +41 -0
  202. package/examples/jsm/objects/Refractor.js +62 -0
  203. package/examples/jsm/objects/ShadowMesh.js +54 -4
  204. package/examples/jsm/objects/Sky.js +106 -16
  205. package/examples/jsm/objects/SkyMesh.js +211 -38
  206. package/examples/jsm/objects/Water.js +49 -8
  207. package/examples/jsm/objects/Water2.js +49 -7
  208. package/examples/jsm/objects/Water2Mesh.js +50 -9
  209. package/examples/jsm/objects/WaterMesh.js +136 -43
  210. package/examples/jsm/physics/AmmoPhysics.js +60 -7
  211. package/examples/jsm/physics/JoltPhysics.js +65 -12
  212. package/examples/jsm/physics/RapierPhysics.js +217 -21
  213. package/examples/jsm/postprocessing/AfterimagePass.js +110 -29
  214. package/examples/jsm/postprocessing/BloomPass.js +128 -26
  215. package/examples/jsm/postprocessing/BokehPass.js +99 -22
  216. package/examples/jsm/postprocessing/ClearPass.js +54 -3
  217. package/examples/jsm/postprocessing/CubeTexturePass.js +82 -21
  218. package/examples/jsm/postprocessing/DotScreenPass.js +59 -10
  219. package/examples/jsm/postprocessing/EffectComposer.js +140 -6
  220. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  221. package/examples/jsm/postprocessing/FilmPass.js +54 -5
  222. package/examples/jsm/postprocessing/GTAOPass.js +202 -57
  223. package/examples/jsm/postprocessing/GlitchPass.js +86 -34
  224. package/examples/jsm/postprocessing/HalftonePass.js +65 -10
  225. package/examples/jsm/postprocessing/LUTPass.js +38 -8
  226. package/examples/jsm/postprocessing/MaskPass.js +91 -0
  227. package/examples/jsm/postprocessing/OutlinePass.js +272 -135
  228. package/examples/jsm/postprocessing/OutputPass.js +65 -14
  229. package/examples/jsm/postprocessing/Pass.js +100 -4
  230. package/examples/jsm/postprocessing/RenderPass.js +94 -0
  231. package/examples/jsm/postprocessing/RenderPixelatedPass.js +124 -45
  232. package/examples/jsm/postprocessing/RenderTransitionPass.js +120 -21
  233. package/examples/jsm/postprocessing/SAOPass.js +128 -55
  234. package/examples/jsm/postprocessing/SMAAPass.js +106 -75
  235. package/examples/jsm/postprocessing/SSAARenderPass.js +118 -35
  236. package/examples/jsm/postprocessing/SSAOPass.js +173 -60
  237. package/examples/jsm/postprocessing/SSRPass.js +268 -53
  238. package/examples/jsm/postprocessing/SavePass.js +69 -16
  239. package/examples/jsm/postprocessing/ShaderPass.js +65 -7
  240. package/examples/jsm/postprocessing/TAARenderPass.js +79 -24
  241. package/examples/jsm/postprocessing/TexturePass.js +72 -8
  242. package/examples/jsm/postprocessing/UnrealBloomPass.js +168 -59
  243. package/examples/jsm/renderers/CSS2DRenderer.js +98 -5
  244. package/examples/jsm/renderers/CSS3DRenderer.js +111 -7
  245. package/examples/jsm/renderers/Projector.js +288 -32
  246. package/examples/jsm/renderers/SVGRenderer.js +323 -61
  247. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +3 -1
  248. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  249. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +5 -1
  250. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +12 -5
  251. package/examples/jsm/shaders/AfterimageShader.js +8 -3
  252. package/examples/jsm/shaders/BasicShader.js +8 -1
  253. package/examples/jsm/shaders/BleachBypassShader.js +10 -3
  254. package/examples/jsm/shaders/BlendShader.js +8 -1
  255. package/examples/jsm/shaders/BokehShader.js +9 -3
  256. package/examples/jsm/shaders/BokehShader2.js +11 -4
  257. package/examples/jsm/shaders/BrightnessContrastShader.js +10 -4
  258. package/examples/jsm/shaders/ColorCorrectionShader.js +8 -1
  259. package/examples/jsm/shaders/ColorifyShader.js +8 -1
  260. package/examples/jsm/shaders/ConvolutionShader.js +9 -38
  261. package/examples/jsm/shaders/CopyShader.js +8 -1
  262. package/examples/jsm/shaders/DOFMipMapShader.js +10 -3
  263. package/examples/jsm/shaders/DepthLimitedBlurShader.js +10 -1
  264. package/examples/jsm/shaders/DigitalGlitch.js +10 -7
  265. package/examples/jsm/shaders/DotScreenShader.js +8 -3
  266. package/examples/jsm/shaders/ExposureShader.js +8 -1
  267. package/examples/jsm/shaders/FXAAShader.js +233 -221
  268. package/examples/jsm/shaders/FilmShader.js +13 -0
  269. package/examples/jsm/shaders/FocusShader.js +8 -3
  270. package/examples/jsm/shaders/FreiChenShader.js +10 -3
  271. package/examples/jsm/shaders/GTAOShader.js +55 -45
  272. package/examples/jsm/shaders/GammaCorrectionShader.js +11 -2
  273. package/examples/jsm/shaders/HalftoneShader.js +24 -4
  274. package/examples/jsm/shaders/HorizontalBlurShader.js +12 -3
  275. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +9 -2
  276. package/examples/jsm/shaders/HueSaturationShader.js +10 -3
  277. package/examples/jsm/shaders/KaleidoShader.js +11 -4
  278. package/examples/jsm/shaders/LuminosityHighPassShader.js +8 -4
  279. package/examples/jsm/shaders/LuminosityShader.js +8 -2
  280. package/examples/jsm/shaders/MirrorShader.js +10 -4
  281. package/examples/jsm/shaders/NormalMapShader.js +7 -2
  282. package/examples/jsm/shaders/OutputShader.js +19 -1
  283. package/examples/jsm/shaders/PoissonDenoiseShader.js +30 -17
  284. package/examples/jsm/shaders/RGBShiftShader.js +8 -1
  285. package/examples/jsm/shaders/SAOShader.js +27 -5
  286. package/examples/jsm/shaders/SMAAShader.js +24 -1
  287. package/examples/jsm/shaders/SSAOShader.js +37 -6
  288. package/examples/jsm/shaders/SSRShader.js +32 -6
  289. package/examples/jsm/shaders/SepiaShader.js +8 -3
  290. package/examples/jsm/shaders/SobelOperatorShader.js +9 -3
  291. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +13 -8
  292. package/examples/jsm/shaders/TechnicolorShader.js +10 -4
  293. package/examples/jsm/shaders/ToonShader.js +29 -6
  294. package/examples/jsm/shaders/TriangleBlurShader.js +9 -4
  295. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +19 -6
  296. package/examples/jsm/shaders/VelocityShader.js +8 -1
  297. package/examples/jsm/shaders/VerticalBlurShader.js +9 -2
  298. package/examples/jsm/shaders/VerticalTiltShiftShader.js +8 -1
  299. package/examples/jsm/shaders/VignetteShader.js +8 -3
  300. package/examples/jsm/shaders/VolumeShader.js +11 -2
  301. package/examples/jsm/shaders/WaterRefractionShader.js +11 -0
  302. package/examples/jsm/textures/FlakesTexture.js +14 -0
  303. package/examples/jsm/transpiler/AST.js +436 -31
  304. package/examples/jsm/transpiler/GLSLDecoder.js +380 -135
  305. package/examples/jsm/transpiler/Linker.js +327 -0
  306. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -1
  307. package/examples/jsm/transpiler/TSLEncoder.js +363 -97
  308. package/examples/jsm/transpiler/Transpiler.js +50 -1
  309. package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
  310. package/examples/jsm/transpiler/WGSLEncoder.js +839 -0
  311. package/examples/jsm/tsl/display/AfterImageNode.js +244 -0
  312. package/examples/jsm/tsl/display/AnaglyphPassNode.js +549 -0
  313. package/examples/jsm/tsl/display/AnamorphicNode.js +282 -0
  314. package/examples/jsm/tsl/display/BilateralBlurNode.js +364 -0
  315. package/{src/nodes → examples/jsm/tsl}/display/BleachBypass.js +11 -4
  316. package/examples/jsm/tsl/display/BloomNode.js +534 -0
  317. package/examples/jsm/tsl/display/CRT.js +150 -0
  318. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +207 -0
  319. package/examples/jsm/tsl/display/DenoiseNode.js +334 -0
  320. package/examples/jsm/tsl/display/DepthOfFieldNode.js +554 -0
  321. package/examples/jsm/tsl/display/DotScreenNode.js +104 -0
  322. package/examples/jsm/tsl/display/FXAANode.js +365 -0
  323. package/examples/jsm/tsl/display/FilmNode.js +101 -0
  324. package/examples/jsm/tsl/display/GTAONode.js +571 -0
  325. package/examples/jsm/tsl/display/GaussianBlurNode.js +389 -0
  326. package/examples/jsm/tsl/display/GodraysNode.js +624 -0
  327. package/examples/jsm/tsl/display/LensflareNode.js +279 -0
  328. package/examples/jsm/tsl/display/Lut3DNode.js +109 -0
  329. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  330. package/examples/jsm/tsl/display/OutlineNode.js +762 -0
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  1025. package/src/nodes/display/DepthOfFieldNode.js +0 -124
  1026. package/src/nodes/display/DotScreenNode.js +0 -66
  1027. package/src/nodes/display/FXAANode.js +0 -332
  1028. package/src/nodes/display/FilmNode.js +0 -56
  1029. package/src/nodes/display/GTAONode.js +0 -331
  1030. package/src/nodes/display/GaussianBlurNode.js +0 -213
  1031. package/src/nodes/display/Lut3DNode.js +0 -57
  1032. package/src/nodes/display/MotionBlur.js +0 -25
  1033. package/src/nodes/display/ParallaxBarrierPassNode.js +0 -58
  1034. package/src/nodes/display/PixelationPassNode.js +0 -213
  1035. package/src/nodes/display/PosterizeNode.js +0 -33
  1036. package/src/nodes/display/RGBShiftNode.js +0 -53
  1037. package/src/nodes/display/StereoCompositePassNode.js +0 -110
  1038. package/src/nodes/display/TransitionNode.js +0 -80
  1039. package/src/nodes/fog/FogExp2Node.js +0 -35
  1040. package/src/nodes/fog/FogNode.js +0 -50
  1041. package/src/nodes/fog/FogRangeNode.js +0 -36
  1042. package/src/nodes/functions/BSDF/DFGApprox.js +0 -30
  1043. package/src/nodes/utils/EquirectUVNode.js +0 -36
  1044. package/src/nodes/utils/MatcapUVNode.js +0 -33
  1045. package/src/nodes/utils/OscNode.js +0 -85
  1046. package/src/nodes/utils/SpriteSheetUVNode.js +0 -45
  1047. package/src/nodes/utils/TimerNode.js +0 -97
  1048. package/src/nodes/utils/TriplanarTexturesNode.js +0 -64
  1049. package/src/renderers/common/nodes/Nodes.js +0 -534
  1050. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  1051. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -136
@@ -9,8 +9,27 @@ import {
9
9
  } from 'three';
10
10
  import { mergeGeometries } from '../utils/BufferGeometryUtils.js';
11
11
 
12
+ /**
13
+ * A helper that can be used to display any type of texture for
14
+ * debugging purposes. Depending on the type of texture (2D, 3D, Array),
15
+ * the helper becomes a plane or box mesh.
16
+ *
17
+ * This helper can only be used with {@link WebGLRenderer}.
18
+ * When using {@link WebGPURenderer}, import from `TextureHelperGPU.js`.
19
+ *
20
+ * @augments Mesh
21
+ * @three_import import { TextureHelper } from 'three/addons/helpers/TextureHelper.js';
22
+ */
12
23
  class TextureHelper extends Mesh {
13
24
 
25
+ /**
26
+ * Constructs a new texture helper.
27
+ *
28
+ * @param {Texture} texture - The texture to visualize.
29
+ * @param {number} [width=1] - The helper's width.
30
+ * @param {number} [height=1] - The helper's height.
31
+ * @param {number} [depth=1] - The helper's depth.
32
+ */
14
33
  constructor( texture, width = 1, height = 1, depth = 1 ) {
15
34
 
16
35
  const material = new ShaderMaterial( {
@@ -81,11 +100,20 @@ class TextureHelper extends Mesh {
81
100
 
82
101
  super( geometry, material );
83
102
 
103
+ /**
104
+ * The texture to visualize.
105
+ *
106
+ * @type {Texture}
107
+ */
84
108
  this.texture = texture;
85
109
  this.type = 'TextureHelper';
86
110
 
87
111
  }
88
112
 
113
+ /**
114
+ * Frees the GPU-related resources allocated by this instance. Call this
115
+ * method whenever this instance is no longer used in your app.
116
+ */
89
117
  dispose() {
90
118
 
91
119
  this.geometry.dispose();
@@ -0,0 +1,214 @@
1
+ import {
2
+ NodeMaterial,
3
+ BoxGeometry,
4
+ BufferAttribute,
5
+ Mesh,
6
+ PlaneGeometry,
7
+ DoubleSide,
8
+ Vector3,
9
+ } from 'three/webgpu';
10
+ import { texture as textureNode, cubeTexture, texture3D, float, vec4, attribute } from 'three/tsl';
11
+ import { mergeGeometries } from '../utils/BufferGeometryUtils.js';
12
+
13
+ /**
14
+ * A helper that can be used to display any type of texture for
15
+ * debugging purposes. Depending on the type of texture (2D, 3D, Array),
16
+ * the helper becomes a plane or box mesh.
17
+ *
18
+ * This helper can only be used with {@link WebGPURenderer}.
19
+ * When using {@link WebGLRenderer}, import from `TextureHelper.js`.
20
+ *
21
+ * @private
22
+ * @augments Mesh
23
+ * @three_import import { TextureHelper } from 'three/addons/helpers/TextureHelperGPU.js';
24
+ */
25
+ class TextureHelper extends Mesh {
26
+
27
+ /**
28
+ * Constructs a new texture helper.
29
+ *
30
+ * @param {Texture} texture - The texture to visualize.
31
+ * @param {number} [width=1] - The helper's width.
32
+ * @param {number} [height=1] - The helper's height.
33
+ * @param {number} [depth=1] - The helper's depth.
34
+ */
35
+ constructor( texture, width = 1, height = 1, depth = 1 ) {
36
+
37
+ const material = new NodeMaterial();
38
+ material.side = DoubleSide;
39
+ material.transparent = true;
40
+ material.name = 'TextureHelper';
41
+
42
+ let colorNode;
43
+
44
+ const uvw = attribute( 'uvw' );
45
+
46
+ if ( texture.isCubeTexture ) {
47
+
48
+ colorNode = cubeTexture( texture ).sample( uvw );
49
+
50
+ } else if ( texture.isData3DTexture || texture.isCompressed3DTexture ) {
51
+
52
+ colorNode = texture3D( texture ).sample( uvw );
53
+
54
+ } else if ( texture.isArrayTexture || texture.isDataArrayTexture || texture.isCompressedArrayTexture ) {
55
+
56
+ colorNode = textureNode( texture ).sample( uvw.xy ).depth( uvw.z );
57
+
58
+ } else {
59
+
60
+ colorNode = textureNode( texture );
61
+
62
+ }
63
+
64
+ const alphaNode = float( getAlpha( texture ) );
65
+
66
+ material.colorNode = vec4( colorNode.rgb, alphaNode );
67
+
68
+ const geometry = texture.isCubeTexture
69
+ ? createCubeGeometry( width, height, depth )
70
+ : createSliceGeometry( texture, width, height, depth );
71
+
72
+ super( geometry, material );
73
+
74
+ /**
75
+ * The texture to visualize.
76
+ *
77
+ * @type {Texture}
78
+ */
79
+ this.texture = texture;
80
+ this.type = 'TextureHelper';
81
+
82
+ }
83
+
84
+ /**
85
+ * Frees the GPU-related resources allocated by this instance. Call this
86
+ * method whenever this instance is no longer used in your app.
87
+ */
88
+ dispose() {
89
+
90
+ this.geometry.dispose();
91
+ this.material.dispose();
92
+
93
+ }
94
+
95
+ }
96
+
97
+ function getImageCount( texture ) {
98
+
99
+ if ( texture.isCubeTexture ) {
100
+
101
+ return 6;
102
+
103
+ } else if ( texture.isArrayTexture || texture.isDataArrayTexture || texture.isCompressedArrayTexture ) {
104
+
105
+ return texture.image.depth;
106
+
107
+ } else if ( texture.isData3DTexture || texture.isCompressed3DTexture ) {
108
+
109
+ return texture.image.depth;
110
+
111
+ } else {
112
+
113
+ return 1;
114
+
115
+ }
116
+
117
+ }
118
+
119
+ function getAlpha( texture ) {
120
+
121
+ if ( texture.isCubeTexture ) {
122
+
123
+ return 1;
124
+
125
+ } else if ( texture.isArrayTexture || texture.isDataArrayTexture || texture.isCompressedArrayTexture ) {
126
+
127
+ return Math.max( 1 / texture.image.depth, 0.25 );
128
+
129
+ } else if ( texture.isData3DTexture || texture.isCompressed3DTexture ) {
130
+
131
+ return Math.max( 1 / texture.image.depth, 0.25 );
132
+
133
+ } else {
134
+
135
+ return 1;
136
+
137
+ }
138
+
139
+ }
140
+
141
+ function createCubeGeometry( width, height, depth ) {
142
+
143
+ const geometry = new BoxGeometry( width, height, depth );
144
+
145
+ const position = geometry.attributes.position;
146
+ const uv = geometry.attributes.uv;
147
+ const uvw = new BufferAttribute( new Float32Array( uv.count * 3 ), 3 );
148
+
149
+ const _direction = new Vector3();
150
+
151
+ for ( let j = 0, jl = uv.count; j < jl; ++ j ) {
152
+
153
+ _direction.fromBufferAttribute( position, j ).normalize();
154
+
155
+ const u = _direction.x;
156
+ const v = _direction.y;
157
+ const w = _direction.z;
158
+
159
+ uvw.setXYZ( j, u, v, w );
160
+
161
+ }
162
+
163
+ geometry.deleteAttribute( 'uv' );
164
+ geometry.setAttribute( 'uvw', uvw );
165
+
166
+ return geometry;
167
+
168
+ }
169
+
170
+ function createSliceGeometry( texture, width, height, depth ) {
171
+
172
+ const sliceCount = getImageCount( texture );
173
+
174
+ const geometries = [];
175
+
176
+ for ( let i = 0; i < sliceCount; ++ i ) {
177
+
178
+ const geometry = new PlaneGeometry( width, height );
179
+
180
+ if ( sliceCount > 1 ) {
181
+
182
+ geometry.translate( 0, 0, depth * ( i / ( sliceCount - 1 ) - 0.5 ) );
183
+
184
+ }
185
+
186
+ const uv = geometry.attributes.uv;
187
+ const uvw = new BufferAttribute( new Float32Array( uv.count * 3 ), 3 );
188
+
189
+ for ( let j = 0, jl = uv.count; j < jl; ++ j ) {
190
+
191
+ const u = uv.getX( j );
192
+ const v = texture.flipY ? uv.getY( j ) : 1 - uv.getY( j );
193
+ const w = sliceCount === 1
194
+ ? 1
195
+ : texture.isArrayTexture || texture.isDataArrayTexture || texture.isCompressedArrayTexture
196
+ ? i
197
+ : i / ( sliceCount - 1 );
198
+
199
+ uvw.setXYZ( j, u, v, w );
200
+
201
+ }
202
+
203
+ geometry.deleteAttribute( 'uv' );
204
+ geometry.setAttribute( 'uvw', uvw );
205
+
206
+ geometries.push( geometry );
207
+
208
+ }
209
+
210
+ return mergeGeometries( geometries );
211
+
212
+ }
213
+
214
+ export { TextureHelper };
@@ -11,8 +11,33 @@ const _v1 = new Vector3();
11
11
  const _v2 = new Vector3();
12
12
  const _normalMatrix = new Matrix3();
13
13
 
14
+ /**
15
+ * Visualizes an object's vertex normals.
16
+ *
17
+ * Requires that normals have been specified in the geometry as a buffer attribute or
18
+ * have been calculated using {@link BufferGeometry#computeVertexNormals}.
19
+ * ```js
20
+ * const geometry = new THREE.BoxGeometry( 10, 10, 10, 2, 2, 2 );
21
+ * const material = new THREE.MeshStandardMaterial();
22
+ * const mesh = new THREE.Mesh( geometry, material );
23
+ * scene.add( mesh );
24
+ *
25
+ * const helper = new VertexNormalsHelper( mesh, 1, 0xff0000 );
26
+ * scene.add( helper );
27
+ * ```
28
+ *
29
+ * @augments LineSegments
30
+ * @three_import import { VertexNormalsHelper } from 'three/addons/helpers/VertexNormalsHelper.js';
31
+ */
14
32
  class VertexNormalsHelper extends LineSegments {
15
33
 
34
+ /**
35
+ * Constructs a new vertex normals helper.
36
+ *
37
+ * @param {Object3D} object - The object for which to visualize vertex normals.
38
+ * @param {number} [size=1] - The helper's size.
39
+ * @param {number|Color|string} [color=0xff0000] - The helper's color.
40
+ */
16
41
  constructor( object, size = 1, color = 0xff0000 ) {
17
42
 
18
43
  const geometry = new BufferGeometry();
@@ -24,18 +49,48 @@ class VertexNormalsHelper extends LineSegments {
24
49
 
25
50
  super( geometry, new LineBasicMaterial( { color, toneMapped: false } ) );
26
51
 
52
+ /**
53
+ * The object for which to visualize vertex normals.
54
+ *
55
+ * @type {Object3D}
56
+ */
27
57
  this.object = object;
58
+
59
+ /**
60
+ * The helper's size.
61
+ *
62
+ * @type {number}
63
+ * @default 1
64
+ */
28
65
  this.size = size;
29
- this.type = 'VertexNormalsHelper';
30
66
 
31
- //
67
+ this.type = 'VertexNormalsHelper';
32
68
 
69
+ /**
70
+ * Overwritten and set to `false` since the object's world transformation
71
+ * is encoded in the helper's geometry data.
72
+ *
73
+ * @type {boolean}
74
+ * @default false
75
+ */
33
76
  this.matrixAutoUpdate = false;
34
77
 
78
+ /**
79
+ * This flag can be used for type testing.
80
+ *
81
+ * @type {boolean}
82
+ * @readonly
83
+ * @default true
84
+ */
85
+ this.isVertexNormalsHelper = true;
86
+
35
87
  this.update();
36
88
 
37
89
  }
38
90
 
91
+ /**
92
+ * Updates the vertex normals preview based on the object's world transform.
93
+ */
39
94
  update() {
40
95
 
41
96
  this.object.updateMatrixWorld( true );
@@ -84,6 +139,10 @@ class VertexNormalsHelper extends LineSegments {
84
139
 
85
140
  }
86
141
 
142
+ /**
143
+ * Frees the GPU-related resources allocated by this instance. Call this
144
+ * method whenever this instance is no longer used in your app.
145
+ */
87
146
  dispose() {
88
147
 
89
148
  this.geometry.dispose();
@@ -9,8 +9,28 @@ import {
9
9
  const _v1 = new Vector3();
10
10
  const _v2 = new Vector3();
11
11
 
12
+ /**
13
+ * Visualizes an object's vertex tangents.
14
+ *
15
+ * Requires that tangents have been specified in the geometry as a buffer attribute or
16
+ * have been calculated using {@link BufferGeometry#computeTangents}.
17
+ * ```js
18
+ * const helper = new VertexTangentsHelper( mesh, 1, 0xff0000 );
19
+ * scene.add( helper );
20
+ * ```
21
+ *
22
+ * @augments LineSegments
23
+ * @three_import import { VertexTangentsHelper } from 'three/addons/helpers/VertexTangentsHelper.js';
24
+ */
12
25
  class VertexTangentsHelper extends LineSegments {
13
26
 
27
+ /**
28
+ * Constructs a new vertex tangents helper.
29
+ *
30
+ * @param {Object3D} object - The object for which to visualize vertex tangents.
31
+ * @param {number} [size=1] - The helper's size.
32
+ * @param {number|Color|string} [color=0xff0000] - The helper's color.
33
+ */
14
34
  constructor( object, size = 1, color = 0x00ffff ) {
15
35
 
16
36
  const geometry = new BufferGeometry();
@@ -22,18 +42,39 @@ class VertexTangentsHelper extends LineSegments {
22
42
 
23
43
  super( geometry, new LineBasicMaterial( { color, toneMapped: false } ) );
24
44
 
45
+ /**
46
+ * The object for which to visualize vertex tangents.
47
+ *
48
+ * @type {Object3D}
49
+ */
25
50
  this.object = object;
51
+
52
+ /**
53
+ * The helper's size.
54
+ *
55
+ * @type {number}
56
+ * @default 1
57
+ */
26
58
  this.size = size;
27
- this.type = 'VertexTangentsHelper';
28
59
 
29
- //
60
+ this.type = 'VertexTangentsHelper';
30
61
 
62
+ /**
63
+ * Overwritten and set to `false` since the object's world transformation
64
+ * is encoded in the helper's geometry data.
65
+ *
66
+ * @type {boolean}
67
+ * @default false
68
+ */
31
69
  this.matrixAutoUpdate = false;
32
70
 
33
71
  this.update();
34
72
 
35
73
  }
36
74
 
75
+ /**
76
+ * Updates the vertex normals preview based on the object's world transform.
77
+ */
37
78
  update() {
38
79
 
39
80
  this.object.updateMatrixWorld( true );
@@ -76,6 +117,10 @@ class VertexTangentsHelper extends LineSegments {
76
117
 
77
118
  }
78
119
 
120
+ /**
121
+ * Frees the GPU-related resources allocated by this instance. Call this
122
+ * method whenever this instance is no longer used in your app.
123
+ */
79
124
  dispose() {
80
125
 
81
126
  this.geometry.dispose();
@@ -17,17 +17,68 @@ import {
17
17
  Vector4
18
18
  } from 'three';
19
19
 
20
+ /**
21
+ * A special type of helper that visualizes the camera's transformation
22
+ * in a small viewport area as an axes helper. Such a helper is often wanted
23
+ * in 3D modeling tools or scene editors like the [three.js editor](https://threejs.org/editor).
24
+ *
25
+ * The helper allows to click on the X, Y and Z axes which animates the camera
26
+ * so it looks along the selected axis.
27
+ *
28
+ * @augments Object3D
29
+ * @three_import import { ViewHelper } from 'three/addons/helpers/ViewHelper.js';
30
+ */
20
31
  class ViewHelper extends Object3D {
21
32
 
33
+ /**
34
+ * Constructs a new view helper.
35
+ *
36
+ * @param {Camera} camera - The camera whose transformation should be visualized.
37
+ * @param {HTMLElement} [domElement] - The DOM element that is used to render the view.
38
+ */
22
39
  constructor( camera, domElement ) {
23
40
 
24
41
  super();
25
42
 
43
+ /**
44
+ * This flag can be used for type testing.
45
+ *
46
+ * @type {boolean}
47
+ * @readonly
48
+ * @default true
49
+ */
26
50
  this.isViewHelper = true;
27
51
 
52
+ /**
53
+ * Whether the helper is currently animating or not.
54
+ *
55
+ * @type {boolean}
56
+ * @readonly
57
+ * @default false
58
+ */
28
59
  this.animating = false;
60
+
61
+ /**
62
+ * The helper's center point.
63
+ *
64
+ * @type {Vector3}
65
+ */
29
66
  this.center = new Vector3();
30
67
 
68
+ /**
69
+ * Controls the position of the helper in the viewport.
70
+ * Use `top`/`bottom` for vertical positioning and `left`/`right` for horizontal.
71
+ * If `left` is `null`, `right` is used. If `top` is `null`, `bottom` is used.
72
+ *
73
+ * @type {{top: number|null, right: number, bottom: number, left: number|null}}
74
+ */
75
+ this.location = {
76
+ top: null,
77
+ right: 0,
78
+ bottom: 0,
79
+ left: null
80
+ };
81
+
31
82
  const color1 = new Color( '#ff4466' );
32
83
  const color2 = new Color( '#88ff44' );
33
84
  const color3 = new Color( '#4488ff' );
@@ -104,6 +155,12 @@ class ViewHelper extends Object3D {
104
155
  const dim = 128;
105
156
  const turnRate = 2 * Math.PI; // turn rate in angles per second
106
157
 
158
+ /**
159
+ * Renders the helper in a separate view in the viewport.
160
+ * Position is controlled by the `location` property.
161
+ *
162
+ * @param {WebGLRenderer|WebGPURenderer} renderer - The renderer.
163
+ */
107
164
  this.render = function ( renderer ) {
108
165
 
109
166
  this.quaternion.copy( camera.quaternion ).invert();
@@ -114,12 +171,36 @@ class ViewHelper extends Object3D {
114
171
 
115
172
  //
116
173
 
117
- const x = domElement.offsetWidth - dim;
174
+ const location = this.location;
175
+
176
+ let x, y;
177
+
178
+ if ( location.left !== null ) {
179
+
180
+ x = location.left;
181
+
182
+ } else {
183
+
184
+ x = domElement.offsetWidth - dim - location.right;
185
+
186
+ }
187
+
188
+ if ( location.top !== null ) {
189
+
190
+ // Position from top
191
+ y = renderer.isWebGPURenderer ? location.top : domElement.offsetHeight - dim - location.top;
192
+
193
+ } else {
194
+
195
+ // Position from bottom
196
+ y = renderer.isWebGPURenderer ? domElement.offsetHeight - dim - location.bottom : location.bottom;
197
+
198
+ }
118
199
 
119
200
  renderer.clearDepth();
120
201
 
121
202
  renderer.getViewport( viewport );
122
- renderer.setViewport( x, 0, dim, dim );
203
+ renderer.setViewport( x, y, dim, dim );
123
204
 
124
205
  renderer.render( this, orthoCamera );
125
206
 
@@ -135,15 +216,44 @@ class ViewHelper extends Object3D {
135
216
  const viewport = new Vector4();
136
217
  let radius = 0;
137
218
 
219
+ /**
220
+ * This method should be called when a click or pointer event
221
+ * has happened in the app.
222
+ *
223
+ * @param {PointerEvent} event - The event to process.
224
+ * @return {boolean} Whether an intersection with the helper has been detected or not.
225
+ */
138
226
  this.handleClick = function ( event ) {
139
227
 
140
228
  if ( this.animating === true ) return false;
141
229
 
142
230
  const rect = domElement.getBoundingClientRect();
143
- const offsetX = rect.left + ( domElement.offsetWidth - dim );
144
- const offsetY = rect.top + ( domElement.offsetHeight - dim );
145
- mouse.x = ( ( event.clientX - offsetX ) / ( rect.right - offsetX ) ) * 2 - 1;
146
- mouse.y = - ( ( event.clientY - offsetY ) / ( rect.bottom - offsetY ) ) * 2 + 1;
231
+ const location = this.location;
232
+
233
+ let offsetX, offsetY;
234
+
235
+ if ( location.left !== null ) {
236
+
237
+ offsetX = rect.left + location.left;
238
+
239
+ } else {
240
+
241
+ offsetX = rect.left + domElement.offsetWidth - dim - location.right;
242
+
243
+ }
244
+
245
+ if ( location.top !== null ) {
246
+
247
+ offsetY = rect.top + location.top;
248
+
249
+ } else {
250
+
251
+ offsetY = rect.top + domElement.offsetHeight - dim - location.bottom;
252
+
253
+ }
254
+
255
+ mouse.x = ( ( event.clientX - offsetX ) / dim ) * 2 - 1;
256
+ mouse.y = - ( ( event.clientY - offsetY ) / dim ) * 2 + 1;
147
257
 
148
258
  raycaster.setFromCamera( mouse, orthoCamera );
149
259
 
@@ -168,6 +278,13 @@ class ViewHelper extends Object3D {
168
278
 
169
279
  };
170
280
 
281
+ /**
282
+ * Sets labels for each axis. By default, they are unlabeled.
283
+ *
284
+ * @param {string|undefined} labelX - The label for the x-axis.
285
+ * @param {string|undefined} labelY - The label for the y-axis.
286
+ * @param {string|undefined} labelZ - The label for the z-axis.
287
+ */
171
288
  this.setLabels = function ( labelX, labelY, labelZ ) {
172
289
 
173
290
  options.labelX = labelX;
@@ -178,6 +295,13 @@ class ViewHelper extends Object3D {
178
295
 
179
296
  };
180
297
 
298
+ /**
299
+ * Sets the label style. Has no effect when the axes are unlabeled.
300
+ *
301
+ * @param {string} [font='24px Arial'] - The label font.
302
+ * @param {string} [color='#000000'] - The label color.
303
+ * @param {number} [radius=14] - The label radius.
304
+ */
181
305
  this.setLabelStyle = function ( font, color, radius ) {
182
306
 
183
307
  options.font = font;
@@ -188,6 +312,12 @@ class ViewHelper extends Object3D {
188
312
 
189
313
  };
190
314
 
315
+ /**
316
+ * Updates the helper. This method should be called in the app's animation
317
+ * loop.
318
+ *
319
+ * @param {number} delta - The delta time in seconds.
320
+ */
191
321
  this.update = function ( delta ) {
192
322
 
193
323
  const step = delta * turnRate;
@@ -209,6 +339,10 @@ class ViewHelper extends Object3D {
209
339
 
210
340
  };
211
341
 
342
+ /**
343
+ * Frees the GPU-related resources allocated by this instance. Call this
344
+ * method whenever this instance is no longer used in your app.
345
+ */
212
346
  this.dispose = function () {
213
347
 
214
348
  geometry.dispose();
@@ -293,13 +427,51 @@ class ViewHelper extends Object3D {
293
427
 
294
428
  }
295
429
 
430
+ function useOffscreenCanvas() {
431
+
432
+ let result = false;
433
+
434
+ try {
435
+
436
+ // this check has been adapted from WebGLTextures
437
+
438
+ result = typeof OffscreenCanvas !== 'undefined' && ( new OffscreenCanvas( 1, 1 ).getContext( '2d' ) ) !== null;
439
+
440
+ } catch ( err ) {
441
+
442
+ // Ignore any errors
443
+
444
+ }
445
+
446
+ return result;
447
+
448
+ }
449
+
450
+ function createCanvas( width, height ) {
451
+
452
+ let canvas;
453
+
454
+ if ( useOffscreenCanvas() ) {
455
+
456
+ canvas = new OffscreenCanvas( width, height );
457
+
458
+ } else {
459
+
460
+ canvas = document.createElement( 'canvas' );
461
+ canvas.width = width;
462
+ canvas.height = height;
463
+
464
+ }
465
+
466
+ return canvas;
467
+
468
+ }
469
+
296
470
  function getSpriteMaterial( color, text ) {
297
471
 
298
472
  const { font = '24px Arial', color: labelColor = '#000000', radius = 14 } = options;
299
473
 
300
- const canvas = document.createElement( 'canvas' );
301
- canvas.width = 64;
302
- canvas.height = 64;
474
+ const canvas = createCanvas( 64, 64 );
303
475
 
304
476
  const context = canvas.getContext( '2d' );
305
477
  context.beginPath();