@needle-tools/three 0.169.20-experimental.0 → 0.183.2-canary.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1051) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +5 -6
  3. package/build/three.cjs +54184 -56703
  4. package/build/three.core.js +59506 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +11645 -73000
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +648 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +53912 -51652
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +53888 -51806
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  15. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  16. package/examples/jsm/Addons.js +5 -15
  17. package/examples/jsm/animation/AnimationClipCreator.js +58 -6
  18. package/examples/jsm/animation/CCDIKSolver.js +152 -45
  19. package/examples/jsm/capabilities/WebGL.js +28 -29
  20. package/examples/jsm/capabilities/WebGPU.js +19 -17
  21. package/examples/jsm/controls/ArcballControls.js +474 -178
  22. package/examples/jsm/controls/DragControls.js +100 -58
  23. package/examples/jsm/controls/FirstPersonControls.js +116 -6
  24. package/examples/jsm/controls/FlyControls.js +50 -2
  25. package/examples/jsm/controls/MapControls.js +96 -8
  26. package/examples/jsm/controls/OrbitControls.js +496 -57
  27. package/examples/jsm/controls/PointerLockControls.js +115 -22
  28. package/examples/jsm/controls/TrackballControls.js +166 -14
  29. package/examples/jsm/controls/TransformControls.js +336 -26
  30. package/examples/jsm/csm/CSM.js +232 -18
  31. package/examples/jsm/csm/CSMFrustum.js +61 -4
  32. package/examples/jsm/csm/CSMHelper.js +50 -0
  33. package/examples/jsm/csm/CSMShader.js +13 -1
  34. package/examples/jsm/csm/CSMShadowNode.js +599 -0
  35. package/examples/jsm/curves/CurveExtras.js +303 -31
  36. package/examples/jsm/curves/NURBSCurve.js +91 -16
  37. package/examples/jsm/curves/NURBSSurface.js +52 -6
  38. package/examples/jsm/curves/NURBSUtils.js +102 -112
  39. package/examples/jsm/curves/NURBSVolume.js +24 -4
  40. package/examples/jsm/effects/AnaglyphEffect.js +134 -7
  41. package/examples/jsm/effects/AsciiEffect.js +69 -22
  42. package/examples/jsm/effects/OutlineEffect.js +61 -111
  43. package/examples/jsm/effects/ParallaxBarrierEffect.js +30 -0
  44. package/examples/jsm/effects/StereoEffect.js +31 -0
  45. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  46. package/examples/jsm/environments/DebugEnvironment.js +50 -0
  47. package/examples/jsm/environments/RoomEnvironment.js +83 -42
  48. package/examples/jsm/exporters/DRACOExporter.js +56 -14
  49. package/examples/jsm/exporters/EXRExporter.js +40 -9
  50. package/examples/jsm/exporters/GLTFExporter.js +502 -169
  51. package/examples/jsm/exporters/OBJExporter.js +21 -1
  52. package/examples/jsm/exporters/PLYExporter.js +44 -12
  53. package/examples/jsm/exporters/STLExporter.js +27 -5
  54. package/examples/jsm/exporters/USDZExporter.js +781 -291
  55. package/examples/jsm/geometries/BoxLineGeometry.js +23 -0
  56. package/examples/jsm/geometries/ConvexGeometry.js +19 -0
  57. package/examples/jsm/geometries/DecalGeometry.js +91 -30
  58. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  59. package/examples/jsm/geometries/ParametricGeometry.js +38 -5
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +68 -7
  61. package/examples/jsm/geometries/TeapotGeometry.js +23 -38
  62. package/examples/jsm/geometries/TextGeometry.js +48 -29
  63. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  64. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  65. package/examples/jsm/helpers/LightProbeHelper.js +36 -0
  66. package/examples/jsm/helpers/LightProbeHelperGPU.js +38 -1
  67. package/examples/jsm/helpers/OctreeHelper.js +36 -0
  68. package/examples/jsm/helpers/PositionalAudioHelper.js +60 -0
  69. package/examples/jsm/helpers/RapierHelper.js +59 -0
  70. package/examples/jsm/helpers/RectAreaLightHelper.js +36 -3
  71. package/examples/jsm/helpers/TextureHelper.js +28 -0
  72. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  73. package/examples/jsm/helpers/VertexNormalsHelper.js +61 -2
  74. package/examples/jsm/helpers/VertexTangentsHelper.js +47 -2
  75. package/examples/jsm/helpers/ViewHelper.js +181 -9
  76. package/examples/jsm/inspector/Inspector.js +487 -0
  77. package/examples/jsm/inspector/RendererInspector.js +425 -0
  78. package/examples/jsm/inspector/tabs/Console.js +238 -0
  79. package/examples/jsm/inspector/tabs/Parameters.js +348 -0
  80. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  81. package/examples/jsm/inspector/tabs/Viewer.js +166 -0
  82. package/examples/jsm/inspector/ui/Graph.js +95 -0
  83. package/examples/jsm/inspector/ui/Item.js +170 -0
  84. package/examples/jsm/inspector/ui/List.js +75 -0
  85. package/examples/jsm/inspector/ui/Profiler.js +1975 -0
  86. package/examples/jsm/inspector/ui/Style.js +1613 -0
  87. package/examples/jsm/inspector/ui/Tab.js +233 -0
  88. package/examples/jsm/inspector/ui/Values.js +439 -0
  89. package/examples/jsm/inspector/ui/utils.js +56 -0
  90. package/examples/jsm/interactive/HTMLMesh.js +43 -12
  91. package/examples/jsm/interactive/InteractiveGroup.js +170 -52
  92. package/examples/jsm/interactive/SelectionBox.js +106 -9
  93. package/examples/jsm/interactive/SelectionHelper.js +76 -30
  94. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  95. package/examples/jsm/libs/meshopt_decoder.module.js +76 -58
  96. package/examples/jsm/libs/motion-controllers.module.js +1 -1
  97. package/examples/jsm/lighting/TiledLighting.js +42 -0
  98. package/examples/jsm/lights/LightProbeGenerator.js +44 -7
  99. package/examples/jsm/lights/RectAreaLightTexturesLib.js +50 -14
  100. package/examples/jsm/lights/RectAreaLightUniformsLib.js +16 -0
  101. package/examples/jsm/lines/Line2.js +41 -4
  102. package/examples/jsm/lines/LineGeometry.js +80 -2
  103. package/examples/jsm/lines/LineMaterial.js +105 -5
  104. package/examples/jsm/lines/LineSegments2.js +54 -4
  105. package/examples/jsm/lines/LineSegmentsGeometry.js +65 -8
  106. package/examples/jsm/lines/Wireframe.js +41 -4
  107. package/examples/jsm/lines/WireframeGeometry2.js +27 -2
  108. package/examples/jsm/lines/webgpu/Line2.js +28 -2
  109. package/examples/jsm/lines/webgpu/LineSegments2.js +59 -24
  110. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  111. package/examples/jsm/loaders/3DMLoader.js +78 -6
  112. package/examples/jsm/loaders/3MFLoader.js +148 -7
  113. package/examples/jsm/loaders/AMFLoader.js +34 -14
  114. package/examples/jsm/loaders/BVHLoader.js +59 -12
  115. package/examples/jsm/loaders/ColladaLoader.js +61 -4027
  116. package/examples/jsm/loaders/DDSLoader.js +68 -1
  117. package/examples/jsm/loaders/DRACOLoader.js +146 -22
  118. package/examples/jsm/loaders/EXRLoader.js +255 -34
  119. package/examples/jsm/loaders/FBXLoader.js +80 -42
  120. package/examples/jsm/loaders/FontLoader.js +83 -6
  121. package/examples/jsm/loaders/GCodeLoader.js +71 -14
  122. package/examples/jsm/loaders/GLTFLoader.js +381 -263
  123. package/examples/jsm/loaders/HDRCubeTextureLoader.js +52 -3
  124. package/examples/jsm/loaders/HDRLoader.js +485 -0
  125. package/examples/jsm/loaders/IESLoader.js +42 -0
  126. package/examples/jsm/loaders/KMZLoader.js +39 -6
  127. package/examples/jsm/loaders/KTX2Loader.js +124 -48
  128. package/examples/jsm/loaders/KTXLoader.js +31 -10
  129. package/examples/jsm/loaders/LDrawLoader.js +192 -145
  130. package/examples/jsm/loaders/LUT3dlLoader.js +47 -10
  131. package/examples/jsm/loaders/LUTCubeLoader.js +46 -9
  132. package/examples/jsm/loaders/LUTImageLoader.js +79 -38
  133. package/examples/jsm/loaders/LWOLoader.js +54 -59
  134. package/examples/jsm/loaders/LottieLoader.js +54 -1
  135. package/examples/jsm/loaders/MD2Loader.js +37 -1
  136. package/examples/jsm/loaders/MDDLoader.js +57 -12
  137. package/examples/jsm/loaders/MTLLoader.js +60 -35
  138. package/examples/jsm/loaders/MaterialXLoader.js +268 -34
  139. package/examples/jsm/loaders/NRRDLoader.js +40 -8
  140. package/examples/jsm/loaders/OBJLoader.js +51 -2
  141. package/examples/jsm/loaders/PCDLoader.js +173 -21
  142. package/examples/jsm/loaders/PDBLoader.js +41 -2
  143. package/examples/jsm/loaders/PLYLoader.js +70 -39
  144. package/examples/jsm/loaders/PVRLoader.js +25 -6
  145. package/examples/jsm/loaders/RGBELoader.js +6 -438
  146. package/examples/jsm/loaders/STLLoader.js +48 -38
  147. package/examples/jsm/loaders/SVGLoader.js +119 -25
  148. package/examples/jsm/loaders/TDSLoader.js +92 -74
  149. package/examples/jsm/loaders/TGALoader.js +23 -2
  150. package/examples/jsm/loaders/TIFFLoader.js +23 -0
  151. package/examples/jsm/loaders/TTFLoader.js +50 -3
  152. package/examples/jsm/loaders/USDLoader.js +279 -0
  153. package/examples/jsm/loaders/USDZLoader.js +4 -858
  154. package/examples/jsm/loaders/UltraHDRLoader.js +338 -166
  155. package/examples/jsm/loaders/VOXLoader.js +688 -87
  156. package/examples/jsm/loaders/VRMLLoader.js +121 -12
  157. package/examples/jsm/loaders/VTKLoader.js +77 -25
  158. package/examples/jsm/loaders/XYZLoader.js +36 -0
  159. package/examples/jsm/loaders/collada/ColladaComposer.js +2950 -0
  160. package/examples/jsm/loaders/collada/ColladaParser.js +1962 -0
  161. package/examples/jsm/loaders/lwo/IFFParser.js +77 -77
  162. package/examples/jsm/loaders/usd/USDAParser.js +822 -0
  163. package/examples/jsm/loaders/usd/USDCParser.js +1852 -0
  164. package/examples/jsm/loaders/usd/USDComposer.js +4041 -0
  165. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  166. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  167. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  168. package/examples/jsm/math/Capsule.js +91 -14
  169. package/examples/jsm/math/ColorConverter.js +22 -0
  170. package/examples/jsm/math/ColorSpaces.js +74 -2
  171. package/examples/jsm/math/ConvexHull.js +517 -93
  172. package/examples/jsm/math/ImprovedNoise.js +32 -15
  173. package/examples/jsm/math/Lut.js +113 -0
  174. package/examples/jsm/math/MeshSurfaceSampler.js +78 -13
  175. package/examples/jsm/math/OBB.js +141 -29
  176. package/examples/jsm/math/Octree.js +283 -7
  177. package/examples/jsm/math/SimplexNoise.js +68 -42
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +45 -25
  179. package/examples/jsm/misc/GPUComputationRenderer.js +96 -20
  180. package/examples/jsm/misc/Gyroscope.js +12 -0
  181. package/examples/jsm/misc/MD2Character.js +117 -2
  182. package/examples/jsm/misc/MD2CharacterComplex.js +175 -11
  183. package/examples/jsm/misc/MorphAnimMesh.js +44 -0
  184. package/examples/jsm/misc/MorphBlendMesh.js +103 -0
  185. package/examples/jsm/misc/ProgressiveLightMap.js +100 -54
  186. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  187. package/examples/jsm/misc/RollerCoaster.js +57 -0
  188. package/examples/jsm/misc/TubePainter.js +437 -40
  189. package/examples/jsm/misc/Volume.js +123 -76
  190. package/examples/jsm/misc/VolumeSlice.js +95 -49
  191. package/examples/jsm/modifiers/CurveModifier.js +66 -38
  192. package/examples/jsm/modifiers/CurveModifierGPU.js +42 -19
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +20 -0
  194. package/examples/jsm/modifiers/SimplifyModifier.js +24 -10
  195. package/examples/jsm/modifiers/TessellateModifier.js +35 -2
  196. package/examples/jsm/objects/GroundedSkybox.js +25 -6
  197. package/examples/jsm/objects/Lensflare.js +94 -2
  198. package/examples/jsm/objects/LensflareMesh.js +64 -10
  199. package/examples/jsm/objects/MarchingCubes.js +90 -5
  200. package/examples/jsm/objects/Reflector.js +76 -2
  201. package/examples/jsm/objects/ReflectorForSSRPass.js +41 -0
  202. package/examples/jsm/objects/Refractor.js +62 -0
  203. package/examples/jsm/objects/ShadowMesh.js +54 -4
  204. package/examples/jsm/objects/Sky.js +106 -16
  205. package/examples/jsm/objects/SkyMesh.js +211 -38
  206. package/examples/jsm/objects/Water.js +49 -8
  207. package/examples/jsm/objects/Water2.js +49 -7
  208. package/examples/jsm/objects/Water2Mesh.js +50 -9
  209. package/examples/jsm/objects/WaterMesh.js +136 -43
  210. package/examples/jsm/physics/AmmoPhysics.js +60 -7
  211. package/examples/jsm/physics/JoltPhysics.js +65 -12
  212. package/examples/jsm/physics/RapierPhysics.js +217 -21
  213. package/examples/jsm/postprocessing/AfterimagePass.js +110 -29
  214. package/examples/jsm/postprocessing/BloomPass.js +128 -26
  215. package/examples/jsm/postprocessing/BokehPass.js +99 -22
  216. package/examples/jsm/postprocessing/ClearPass.js +54 -3
  217. package/examples/jsm/postprocessing/CubeTexturePass.js +82 -21
  218. package/examples/jsm/postprocessing/DotScreenPass.js +59 -10
  219. package/examples/jsm/postprocessing/EffectComposer.js +140 -6
  220. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  221. package/examples/jsm/postprocessing/FilmPass.js +54 -5
  222. package/examples/jsm/postprocessing/GTAOPass.js +202 -57
  223. package/examples/jsm/postprocessing/GlitchPass.js +86 -34
  224. package/examples/jsm/postprocessing/HalftonePass.js +65 -10
  225. package/examples/jsm/postprocessing/LUTPass.js +38 -8
  226. package/examples/jsm/postprocessing/MaskPass.js +91 -0
  227. package/examples/jsm/postprocessing/OutlinePass.js +272 -135
  228. package/examples/jsm/postprocessing/OutputPass.js +65 -14
  229. package/examples/jsm/postprocessing/Pass.js +100 -4
  230. package/examples/jsm/postprocessing/RenderPass.js +94 -0
  231. package/examples/jsm/postprocessing/RenderPixelatedPass.js +124 -45
  232. package/examples/jsm/postprocessing/RenderTransitionPass.js +120 -21
  233. package/examples/jsm/postprocessing/SAOPass.js +128 -55
  234. package/examples/jsm/postprocessing/SMAAPass.js +106 -75
  235. package/examples/jsm/postprocessing/SSAARenderPass.js +118 -35
  236. package/examples/jsm/postprocessing/SSAOPass.js +173 -60
  237. package/examples/jsm/postprocessing/SSRPass.js +268 -53
  238. package/examples/jsm/postprocessing/SavePass.js +69 -16
  239. package/examples/jsm/postprocessing/ShaderPass.js +65 -7
  240. package/examples/jsm/postprocessing/TAARenderPass.js +79 -24
  241. package/examples/jsm/postprocessing/TexturePass.js +72 -8
  242. package/examples/jsm/postprocessing/UnrealBloomPass.js +168 -59
  243. package/examples/jsm/renderers/CSS2DRenderer.js +98 -5
  244. package/examples/jsm/renderers/CSS3DRenderer.js +111 -7
  245. package/examples/jsm/renderers/Projector.js +288 -32
  246. package/examples/jsm/renderers/SVGRenderer.js +323 -61
  247. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +3 -1
  248. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  249. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +5 -1
  250. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +12 -5
  251. package/examples/jsm/shaders/AfterimageShader.js +8 -3
  252. package/examples/jsm/shaders/BasicShader.js +8 -1
  253. package/examples/jsm/shaders/BleachBypassShader.js +10 -3
  254. package/examples/jsm/shaders/BlendShader.js +8 -1
  255. package/examples/jsm/shaders/BokehShader.js +9 -3
  256. package/examples/jsm/shaders/BokehShader2.js +11 -4
  257. package/examples/jsm/shaders/BrightnessContrastShader.js +10 -4
  258. package/examples/jsm/shaders/ColorCorrectionShader.js +8 -1
  259. package/examples/jsm/shaders/ColorifyShader.js +8 -1
  260. package/examples/jsm/shaders/ConvolutionShader.js +9 -38
  261. package/examples/jsm/shaders/CopyShader.js +8 -1
  262. package/examples/jsm/shaders/DOFMipMapShader.js +10 -3
  263. package/examples/jsm/shaders/DepthLimitedBlurShader.js +10 -1
  264. package/examples/jsm/shaders/DigitalGlitch.js +10 -7
  265. package/examples/jsm/shaders/DotScreenShader.js +8 -3
  266. package/examples/jsm/shaders/ExposureShader.js +8 -1
  267. package/examples/jsm/shaders/FXAAShader.js +233 -221
  268. package/examples/jsm/shaders/FilmShader.js +13 -0
  269. package/examples/jsm/shaders/FocusShader.js +8 -3
  270. package/examples/jsm/shaders/FreiChenShader.js +10 -3
  271. package/examples/jsm/shaders/GTAOShader.js +55 -45
  272. package/examples/jsm/shaders/GammaCorrectionShader.js +11 -2
  273. package/examples/jsm/shaders/HalftoneShader.js +24 -4
  274. package/examples/jsm/shaders/HorizontalBlurShader.js +12 -3
  275. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +9 -2
  276. package/examples/jsm/shaders/HueSaturationShader.js +10 -3
  277. package/examples/jsm/shaders/KaleidoShader.js +11 -4
  278. package/examples/jsm/shaders/LuminosityHighPassShader.js +8 -4
  279. package/examples/jsm/shaders/LuminosityShader.js +8 -2
  280. package/examples/jsm/shaders/MirrorShader.js +10 -4
  281. package/examples/jsm/shaders/NormalMapShader.js +7 -2
  282. package/examples/jsm/shaders/OutputShader.js +19 -1
  283. package/examples/jsm/shaders/PoissonDenoiseShader.js +30 -17
  284. package/examples/jsm/shaders/RGBShiftShader.js +8 -1
  285. package/examples/jsm/shaders/SAOShader.js +27 -5
  286. package/examples/jsm/shaders/SMAAShader.js +24 -1
  287. package/examples/jsm/shaders/SSAOShader.js +37 -6
  288. package/examples/jsm/shaders/SSRShader.js +32 -6
  289. package/examples/jsm/shaders/SepiaShader.js +8 -3
  290. package/examples/jsm/shaders/SobelOperatorShader.js +9 -3
  291. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +13 -8
  292. package/examples/jsm/shaders/TechnicolorShader.js +10 -4
  293. package/examples/jsm/shaders/ToonShader.js +29 -6
  294. package/examples/jsm/shaders/TriangleBlurShader.js +9 -4
  295. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +19 -6
  296. package/examples/jsm/shaders/VelocityShader.js +8 -1
  297. package/examples/jsm/shaders/VerticalBlurShader.js +9 -2
  298. package/examples/jsm/shaders/VerticalTiltShiftShader.js +8 -1
  299. package/examples/jsm/shaders/VignetteShader.js +8 -3
  300. package/examples/jsm/shaders/VolumeShader.js +11 -2
  301. package/examples/jsm/shaders/WaterRefractionShader.js +11 -0
  302. package/examples/jsm/textures/FlakesTexture.js +14 -0
  303. package/examples/jsm/transpiler/AST.js +436 -31
  304. package/examples/jsm/transpiler/GLSLDecoder.js +380 -135
  305. package/examples/jsm/transpiler/Linker.js +327 -0
  306. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -1
  307. package/examples/jsm/transpiler/TSLEncoder.js +363 -97
  308. package/examples/jsm/transpiler/Transpiler.js +50 -1
  309. package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
  310. package/examples/jsm/transpiler/WGSLEncoder.js +839 -0
  311. package/examples/jsm/tsl/display/AfterImageNode.js +244 -0
  312. package/examples/jsm/tsl/display/AnaglyphPassNode.js +549 -0
  313. package/examples/jsm/tsl/display/AnamorphicNode.js +282 -0
  314. package/examples/jsm/tsl/display/BilateralBlurNode.js +364 -0
  315. package/{src/nodes → examples/jsm/tsl}/display/BleachBypass.js +11 -4
  316. package/examples/jsm/tsl/display/BloomNode.js +534 -0
  317. package/examples/jsm/tsl/display/CRT.js +150 -0
  318. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +207 -0
  319. package/examples/jsm/tsl/display/DenoiseNode.js +334 -0
  320. package/examples/jsm/tsl/display/DepthOfFieldNode.js +554 -0
  321. package/examples/jsm/tsl/display/DotScreenNode.js +104 -0
  322. package/examples/jsm/tsl/display/FXAANode.js +365 -0
  323. package/examples/jsm/tsl/display/FilmNode.js +101 -0
  324. package/examples/jsm/tsl/display/GTAONode.js +571 -0
  325. package/examples/jsm/tsl/display/GaussianBlurNode.js +389 -0
  326. package/examples/jsm/tsl/display/GodraysNode.js +624 -0
  327. package/examples/jsm/tsl/display/LensflareNode.js +279 -0
  328. package/examples/jsm/tsl/display/Lut3DNode.js +109 -0
  329. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  330. package/examples/jsm/tsl/display/OutlineNode.js +762 -0
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  1027. package/src/nodes/display/FXAANode.js +0 -332
  1028. package/src/nodes/display/FilmNode.js +0 -56
  1029. package/src/nodes/display/GTAONode.js +0 -331
  1030. package/src/nodes/display/GaussianBlurNode.js +0 -213
  1031. package/src/nodes/display/Lut3DNode.js +0 -57
  1032. package/src/nodes/display/MotionBlur.js +0 -25
  1033. package/src/nodes/display/ParallaxBarrierPassNode.js +0 -58
  1034. package/src/nodes/display/PixelationPassNode.js +0 -213
  1035. package/src/nodes/display/PosterizeNode.js +0 -33
  1036. package/src/nodes/display/RGBShiftNode.js +0 -53
  1037. package/src/nodes/display/StereoCompositePassNode.js +0 -110
  1038. package/src/nodes/display/TransitionNode.js +0 -80
  1039. package/src/nodes/fog/FogExp2Node.js +0 -35
  1040. package/src/nodes/fog/FogNode.js +0 -50
  1041. package/src/nodes/fog/FogRangeNode.js +0 -36
  1042. package/src/nodes/functions/BSDF/DFGApprox.js +0 -30
  1043. package/src/nodes/utils/EquirectUVNode.js +0 -36
  1044. package/src/nodes/utils/MatcapUVNode.js +0 -33
  1045. package/src/nodes/utils/OscNode.js +0 -85
  1046. package/src/nodes/utils/SpriteSheetUVNode.js +0 -45
  1047. package/src/nodes/utils/TimerNode.js +0 -97
  1048. package/src/nodes/utils/TriplanarTexturesNode.js +0 -64
  1049. package/src/renderers/common/nodes/Nodes.js +0 -534
  1050. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  1051. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -136
@@ -0,0 +1,207 @@
1
+ import { Vector2, TempNode } from 'three/webgpu';
2
+ import {
3
+ nodeObject,
4
+ Fn,
5
+ uniform,
6
+ convertToTexture,
7
+ float,
8
+ vec4,
9
+ uv,
10
+ NodeUpdateType,
11
+ } from 'three/tsl';
12
+
13
+ /**
14
+ * Post processing node for applying chromatic aberration effect.
15
+ * This effect simulates the color fringing that occurs in real camera lenses
16
+ * by separating and offsetting the red, green, and blue channels.
17
+ *
18
+ * @augments TempNode
19
+ * @three_import import { chromaticAberration } from 'three/addons/tsl/display/ChromaticAberrationNode.js';
20
+ */
21
+ class ChromaticAberrationNode extends TempNode {
22
+
23
+ static get type() {
24
+
25
+ return 'ChromaticAberrationNode';
26
+
27
+ }
28
+
29
+ /**
30
+ * Constructs a new chromatic aberration node.
31
+ *
32
+ * @param {TextureNode} textureNode - The texture node that represents the input of the effect.
33
+ * @param {Node} strengthNode - The strength of the chromatic aberration effect as a node.
34
+ * @param {Node} centerNode - The center point of the effect as a node.
35
+ * @param {Node} scaleNode - The scale factor for stepped scaling from center as a node.
36
+ */
37
+ constructor( textureNode, strengthNode, centerNode, scaleNode ) {
38
+
39
+ super( 'vec4' );
40
+
41
+ /**
42
+ * The texture node that represents the input of the effect.
43
+ *
44
+ * @type {texture}
45
+ */
46
+ this.textureNode = textureNode;
47
+
48
+ /**
49
+ * The `updateBeforeType` is set to `NodeUpdateType.FRAME` since the node updates
50
+ * its internal uniforms once per frame in `updateBefore()`.
51
+ *
52
+ * @type {string}
53
+ * @default 'frame'
54
+ */
55
+ this.updateBeforeType = NodeUpdateType.FRAME;
56
+
57
+ /**
58
+ * A node holding the strength of the effect.
59
+ *
60
+ * @type {Node}
61
+ */
62
+ this.strengthNode = strengthNode;
63
+
64
+ /**
65
+ * A node holding the center point of the effect.
66
+ *
67
+ * @type {Node}
68
+ */
69
+ this.centerNode = centerNode;
70
+
71
+ /**
72
+ * A node holding the scale factor for stepped scaling.
73
+ *
74
+ * @type {Node}
75
+ */
76
+ this.scaleNode = scaleNode;
77
+
78
+ /**
79
+ * A uniform node holding the inverse resolution value.
80
+ *
81
+ * @private
82
+ * @type {UniformNode<vec2>}
83
+ */
84
+ this._invSize = uniform( new Vector2() );
85
+
86
+ }
87
+
88
+ /**
89
+ * This method is used to update the effect's uniforms once per frame.
90
+ *
91
+ * @param {NodeFrame} frame - The current node frame.
92
+ */
93
+ updateBefore( /* frame */ ) {
94
+
95
+ const map = this.textureNode.value;
96
+ this._invSize.value.set( 1 / map.image.width, 1 / map.image.height );
97
+
98
+ }
99
+
100
+ /**
101
+ * This method is used to setup the effect's TSL code.
102
+ *
103
+ * @param {NodeBuilder} builder - The current node builder.
104
+ * @return {ShaderCallNodeInternal}
105
+ */
106
+ setup( /* builder */ ) {
107
+
108
+ const textureNode = this.textureNode;
109
+ const uvNode = textureNode.uvNode || uv();
110
+
111
+ const ApplyChromaticAberration = Fn( ( [ uv, strength, center, scale ] ) => {
112
+
113
+ // Calculate distance from center
114
+ const offset = uv.sub( center );
115
+ const distance = offset.length();
116
+
117
+ // Create stepped scaling zones based on distance
118
+ // Each channel gets different scaling steps
119
+ const redScale = float( 1.0 ).add( scale.mul( 0.02 ).mul( strength ) ); // Red channel scaled outward
120
+ const greenScale = float( 1.0 ); // Green stays at original scale
121
+ const blueScale = float( 1.0 ).sub( scale.mul( 0.02 ).mul( strength ) ); // Blue channel scaled inward
122
+
123
+ // Create radial distortion based on distance from center
124
+ const aberrationStrength = strength.mul( distance );
125
+
126
+ // Calculate scaled UV coordinates for each channel
127
+ const redUV = center.add( offset.mul( redScale ) );
128
+ const greenUV = center.add( offset.mul( greenScale ) );
129
+ const blueUV = center.add( offset.mul( blueScale ) );
130
+
131
+ // Apply additional chromatic offset based on aberration strength
132
+ const rOffset = offset.mul( aberrationStrength ).mul( float( 0.01 ) );
133
+ const gOffset = offset.mul( aberrationStrength ).mul( float( 0.0 ) );
134
+ const bOffset = offset.mul( aberrationStrength ).mul( float( - 0.01 ) );
135
+
136
+ // Final UV coordinates combining scale and chromatic aberration
137
+ const finalRedUV = redUV.add( rOffset );
138
+ const finalGreenUV = greenUV.add( gOffset );
139
+ const finalBlueUV = blueUV.add( bOffset );
140
+
141
+ // Sample texture for each channel
142
+ const r = textureNode.sample( finalRedUV ).r;
143
+ const g = textureNode.sample( finalGreenUV ).g;
144
+ const b = textureNode.sample( finalBlueUV ).b;
145
+
146
+ // Get original alpha
147
+ const a = textureNode.sample( uv ).a;
148
+
149
+ return vec4( r, g, b, a );
150
+
151
+ } ).setLayout( {
152
+ name: 'ChromaticAberrationShader',
153
+ type: 'vec4',
154
+ inputs: [
155
+ { name: 'uv', type: 'vec2' },
156
+ { name: 'strength', type: 'float' },
157
+ { name: 'center', type: 'vec2' },
158
+ { name: 'scale', type: 'float' },
159
+ { name: 'invSize', type: 'vec2' }
160
+ ]
161
+ } );
162
+
163
+ const chromaticAberrationFn = Fn( () => {
164
+
165
+ return ApplyChromaticAberration(
166
+ uvNode,
167
+ this.strengthNode,
168
+ this.centerNode,
169
+ this.scaleNode,
170
+ this._invSize
171
+ );
172
+
173
+ } );
174
+
175
+ const outputNode = chromaticAberrationFn();
176
+
177
+ return outputNode;
178
+
179
+ }
180
+
181
+ }
182
+
183
+ export default ChromaticAberrationNode;
184
+
185
+ /**
186
+ * TSL function for creating a chromatic aberration node for post processing.
187
+ *
188
+ * @tsl
189
+ * @function
190
+ * @param {Node<vec4>} node - The node that represents the input of the effect.
191
+ * @param {Node|number} [strength=1.0] - The strength of the chromatic aberration effect as a node or value.
192
+ * @param {?(Node|Vector2)} [center=null] - The center point of the effect as a node or value. If null, uses screen center (0.5, 0.5).
193
+ * @param {Node|number} [scale=1.1] - The scale factor for stepped scaling from center as a node or value.
194
+ * @returns {ChromaticAberrationNode}
195
+ */
196
+ export const chromaticAberration = ( node, strength = 1.0, center = null, scale = 1.1 ) => {
197
+
198
+ return nodeObject(
199
+ new ChromaticAberrationNode(
200
+ convertToTexture( node ),
201
+ nodeObject( strength ),
202
+ nodeObject( center ),
203
+ nodeObject( scale )
204
+ )
205
+ );
206
+
207
+ };
@@ -0,0 +1,334 @@
1
+ import { DataTexture, RepeatWrapping, Vector2, Vector3, TempNode } from 'three/webgpu';
2
+ import { texture, getNormalFromDepth, getViewPosition, convertToTexture, nodeObject, Fn, float, NodeUpdateType, uv, uniform, Loop, luminance, vec2, vec3, vec4, uniformArray, int, dot, max, pow, abs, If, textureSize, sin, cos, mat2, PI, property } from 'three/tsl';
3
+ import { SimplexNoise } from '../../math/SimplexNoise.js';
4
+
5
+ /**
6
+ * Post processing node for denoising data like raw screen-space ambient occlusion output.
7
+ * Denoise can noticeably improve the quality of ambient occlusion but also add quite some
8
+ * overhead to the post processing setup. It's best to make its usage optional (e.g. via
9
+ * graphic settings).
10
+ *
11
+ * Reference: {@link https://openaccess.thecvf.com/content/WACV2021/papers/Khademi_Self-Supervised_Poisson-Gaussian_Denoising_WACV_2021_paper.pdf}.
12
+ *
13
+ * @augments TempNode
14
+ * @three_import import { denoise } from 'three/addons/tsl/display/DenoiseNode.js';
15
+ */
16
+ class DenoiseNode extends TempNode {
17
+
18
+ static get type() {
19
+
20
+ return 'DenoiseNode';
21
+
22
+ }
23
+
24
+ /**
25
+ * Constructs a new denoise node.
26
+ *
27
+ * @param {TextureNode} textureNode - The texture node that represents the input of the effect (e.g. AO).
28
+ * @param {Node<float>} depthNode - A node that represents the scene's depth.
29
+ * @param {?Node<vec3>} normalNode - A node that represents the scene's normals.
30
+ * @param {Camera} camera - The camera the scene is rendered with.
31
+ */
32
+ constructor( textureNode, depthNode, normalNode, camera ) {
33
+
34
+ super( 'vec4' );
35
+
36
+ /**
37
+ * The texture node that represents the input of the effect (e.g. AO).
38
+ *
39
+ * @type {TextureNode}
40
+ */
41
+ this.textureNode = textureNode;
42
+
43
+ /**
44
+ * A node that represents the scene's depth.
45
+ *
46
+ * @type {Node<float>}
47
+ */
48
+ this.depthNode = depthNode;
49
+
50
+ /**
51
+ * A node that represents the scene's normals. If no normals are passed to the
52
+ * constructor (because MRT is not available), normals can be automatically
53
+ * reconstructed from depth values in the shader.
54
+ *
55
+ * @type {?Node<vec3>}
56
+ */
57
+ this.normalNode = normalNode;
58
+
59
+ /**
60
+ * The node represents the internal noise texture.
61
+ *
62
+ * @type {TextureNode}
63
+ */
64
+ this.noiseNode = texture( generateDefaultNoise() );
65
+
66
+ /**
67
+ * The luma Phi value.
68
+ *
69
+ * @type {UniformNode<float>}
70
+ */
71
+ this.lumaPhi = uniform( 5 );
72
+
73
+ /**
74
+ * The depth Phi value.
75
+ *
76
+ * @type {UniformNode<float>}
77
+ */
78
+ this.depthPhi = uniform( 5 );
79
+
80
+ /**
81
+ * The normal Phi value.
82
+ *
83
+ * @type {UniformNode<float>}
84
+ */
85
+ this.normalPhi = uniform( 5 );
86
+
87
+ /**
88
+ * The radius.
89
+ *
90
+ * @type {UniformNode<float>}
91
+ */
92
+ this.radius = uniform( 5 );
93
+
94
+ /**
95
+ * The index.
96
+ *
97
+ * @type {UniformNode<float>}
98
+ */
99
+ this.index = uniform( 0 );
100
+
101
+ /**
102
+ * The `updateBeforeType` is set to `NodeUpdateType.FRAME` since the node updates
103
+ * its internal uniforms once per frame in `updateBefore()`.
104
+ *
105
+ * @type {string}
106
+ * @default 'frame'
107
+ */
108
+ this.updateBeforeType = NodeUpdateType.FRAME;
109
+
110
+ /**
111
+ * The resolution of the effect.
112
+ *
113
+ * @private
114
+ * @type {UniformNode<vec2>}
115
+ */
116
+ this._resolution = uniform( new Vector2() );
117
+
118
+ /**
119
+ * An array of sample vectors.
120
+ *
121
+ * @private
122
+ * @type {UniformArrayNode<vec3>}
123
+ */
124
+ this._sampleVectors = uniformArray( generateDenoiseSamples( 16, 2, 1 ) );
125
+
126
+ /**
127
+ * Represents the inverse projection matrix of the scene's camera.
128
+ *
129
+ * @private
130
+ * @type {UniformNode<mat4>}
131
+ */
132
+ this._cameraProjectionMatrixInverse = uniform( camera.projectionMatrixInverse );
133
+
134
+ }
135
+
136
+ /**
137
+ * This method is used to update internal uniforms once per frame.
138
+ *
139
+ * @param {NodeFrame} frame - The current node frame.
140
+ */
141
+ updateBefore() {
142
+
143
+ const map = this.textureNode.value;
144
+
145
+ this._resolution.value.set( map.image.width, map.image.height );
146
+
147
+ }
148
+
149
+ /**
150
+ * This method is used to setup the effect's TSL code.
151
+ *
152
+ * @param {NodeBuilder} builder - The current node builder.
153
+ * @return {ShaderCallNodeInternal}
154
+ */
155
+ setup( /* builder */ ) {
156
+
157
+ const uvNode = uv();
158
+
159
+ const sampleTexture = ( uv ) => this.textureNode.sample( uv );
160
+ const sampleDepth = ( uv ) => this.depthNode.sample( uv ).x;
161
+ const sampleNormal = ( uv ) => ( this.normalNode !== null ) ? this.normalNode.sample( uv ).rgb.normalize() : getNormalFromDepth( uv, this.depthNode.value, this._cameraProjectionMatrixInverse );
162
+ const sampleNoise = ( uv ) => this.noiseNode.sample( uv );
163
+
164
+ const denoiseSample = Fn( ( [ center, viewNormal, viewPosition, sampleUv ] ) => {
165
+
166
+ const texel = sampleTexture( sampleUv ).toVar();
167
+ const depth = sampleDepth( sampleUv ).toVar();
168
+ const normal = sampleNormal( sampleUv ).toVar();
169
+ const neighborColor = texel.rgb;
170
+ const viewPos = getViewPosition( sampleUv, depth, this._cameraProjectionMatrixInverse ).toVar();
171
+
172
+ const normalDiff = dot( viewNormal, normal ).toVar();
173
+ const normalSimilarity = pow( max( normalDiff, 0 ), this.normalPhi ).toVar();
174
+ const lumaDiff = abs( luminance( neighborColor ).sub( luminance( center ) ) ).toVar();
175
+ const lumaSimilarity = max( float( 1.0 ).sub( lumaDiff.div( this.lumaPhi ) ), 0 ).toVar();
176
+ const depthDiff = abs( dot( viewPosition.sub( viewPos ), viewNormal ) ).toVar();
177
+ const depthSimilarity = max( float( 1.0 ).sub( depthDiff.div( this.depthPhi ) ), 0 );
178
+ const w = lumaSimilarity.mul( depthSimilarity ).mul( normalSimilarity );
179
+
180
+ return vec4( neighborColor.mul( w ), w );
181
+
182
+ } );
183
+
184
+ const denoise = Fn( ( [ uvNode ] ) => {
185
+
186
+ const depth = sampleDepth( uvNode ).toVar();
187
+ const viewNormal = sampleNormal( uvNode ).toVar();
188
+
189
+ const texel = sampleTexture( uvNode ).toVar();
190
+ const result = property( 'vec4' );
191
+
192
+ If( depth.greaterThanEqual( 1.0 ).or( dot( viewNormal, viewNormal ).equal( 0.0 ) ), () => {
193
+
194
+ result.assign( texel );
195
+
196
+ } ).Else( () => {
197
+
198
+ const center = vec3( texel.rgb );
199
+
200
+ const viewPosition = getViewPosition( uvNode, depth, this._cameraProjectionMatrixInverse ).toConst();
201
+
202
+ const noiseResolution = textureSize( this.noiseNode, 0 );
203
+ let noiseUv = vec2( uvNode.x, uvNode.y.oneMinus() );
204
+ noiseUv = noiseUv.mul( this._resolution.div( noiseResolution ) );
205
+ const noiseTexel = sampleNoise( noiseUv ).toVar();
206
+
207
+ const x = sin( noiseTexel.element( this.index.mod( 4 ).mul( 2 ).mul( PI ) ) );
208
+ const y = cos( noiseTexel.element( this.index.mod( 4 ).mul( 2 ).mul( PI ) ) );
209
+
210
+ const noiseVec = vec2( x, y );
211
+ const rotationMatrix = mat2( noiseVec.x, noiseVec.y.negate(), noiseVec.x, noiseVec.y );
212
+
213
+ const totalWeight = float( 1.0 ).toVar();
214
+ const denoised = vec3( texel.rgb ).toVar();
215
+
216
+ Loop( { start: int( 0 ), end: int( 16 ), type: 'int', condition: '<' }, ( { i } ) => {
217
+
218
+ const sampleDir = this._sampleVectors.element( i );
219
+ const offset = rotationMatrix.mul( sampleDir.xy.mul( float( 1.0 ).add( sampleDir.z.mul( this.radius.sub( 1 ) ) ) ) ).div( this._resolution );
220
+ const sampleUv = uvNode.add( offset );
221
+
222
+ const sampleResult = denoiseSample( center, viewNormal, viewPosition, sampleUv );
223
+
224
+ denoised.addAssign( sampleResult.xyz );
225
+ totalWeight.addAssign( sampleResult.w );
226
+
227
+ } );
228
+
229
+ If( totalWeight.greaterThan( float( 0 ) ), () => {
230
+
231
+ denoised.divAssign( totalWeight );
232
+
233
+ } );
234
+
235
+ result.assign( vec4( denoised, texel.a ) );
236
+
237
+ } );
238
+
239
+ return result;
240
+
241
+ }/*, { uv: 'vec2', return: 'vec4' }*/ );
242
+
243
+ const output = Fn( () => {
244
+
245
+ return denoise( uvNode );
246
+
247
+ } );
248
+
249
+ const outputNode = output();
250
+
251
+ return outputNode;
252
+
253
+ }
254
+
255
+ }
256
+
257
+ export default DenoiseNode;
258
+
259
+ /**
260
+ * Generates denoise samples based on the given parameters.
261
+ *
262
+ * @private
263
+ * @param {number} numSamples - The number of samples.
264
+ * @param {number} numRings - The number of rings.
265
+ * @param {number} radiusExponent - The radius exponent.
266
+ * @return {Array<Vector3>} The denoise samples.
267
+ */
268
+ function generateDenoiseSamples( numSamples, numRings, radiusExponent ) {
269
+
270
+ const samples = [];
271
+
272
+ for ( let i = 0; i < numSamples; i ++ ) {
273
+
274
+ const angle = 2 * Math.PI * numRings * i / numSamples;
275
+ const radius = Math.pow( i / ( numSamples - 1 ), radiusExponent );
276
+ samples.push( new Vector3( Math.cos( angle ), Math.sin( angle ), radius ) );
277
+
278
+ }
279
+
280
+ return samples;
281
+
282
+ }
283
+
284
+ /**
285
+ * Generates a default noise texture for the given size.
286
+ *
287
+ * @private
288
+ * @param {number} [size=64] - The texture size.
289
+ * @return {DataTexture} The generated noise texture.
290
+ */
291
+ function generateDefaultNoise( size = 64 ) {
292
+
293
+ const simplex = new SimplexNoise();
294
+
295
+ const arraySize = size * size * 4;
296
+ const data = new Uint8Array( arraySize );
297
+
298
+ for ( let i = 0; i < size; i ++ ) {
299
+
300
+ for ( let j = 0; j < size; j ++ ) {
301
+
302
+ const x = i;
303
+ const y = j;
304
+
305
+ data[ ( i * size + j ) * 4 ] = ( simplex.noise( x, y ) * 0.5 + 0.5 ) * 255;
306
+ data[ ( i * size + j ) * 4 + 1 ] = ( simplex.noise( x + size, y ) * 0.5 + 0.5 ) * 255;
307
+ data[ ( i * size + j ) * 4 + 2 ] = ( simplex.noise( x, y + size ) * 0.5 + 0.5 ) * 255;
308
+ data[ ( i * size + j ) * 4 + 3 ] = ( simplex.noise( x + size, y + size ) * 0.5 + 0.5 ) * 255;
309
+
310
+ }
311
+
312
+ }
313
+
314
+ const noiseTexture = new DataTexture( data, size, size );
315
+ noiseTexture.wrapS = RepeatWrapping;
316
+ noiseTexture.wrapT = RepeatWrapping;
317
+ noiseTexture.needsUpdate = true;
318
+
319
+ return noiseTexture;
320
+
321
+ }
322
+
323
+ /**
324
+ * TSL function for creating a denoise effect.
325
+ *
326
+ * @tsl
327
+ * @function
328
+ * @param {Node} node - The node that represents the input of the effect (e.g. AO).
329
+ * @param {Node<float>} depthNode - A node that represents the scene's depth.
330
+ * @param {?Node<vec3>} normalNode - A node that represents the scene's normals.
331
+ * @param {Camera} camera - The camera the scene is rendered with.
332
+ * @returns {DenoiseNode}
333
+ */
334
+ export const denoise = ( node, depthNode, normalNode, camera ) => new DenoiseNode( convertToTexture( node ), nodeObject( depthNode ), nodeObject( normalNode ), camera );