@needle-tools/three 0.169.20-experimental.0 → 0.183.2-canary.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1051) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +5 -6
  3. package/build/three.cjs +54184 -56703
  4. package/build/three.core.js +59506 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +11645 -73000
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +648 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +53912 -51652
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +53888 -51806
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  15. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  16. package/examples/jsm/Addons.js +5 -15
  17. package/examples/jsm/animation/AnimationClipCreator.js +58 -6
  18. package/examples/jsm/animation/CCDIKSolver.js +152 -45
  19. package/examples/jsm/capabilities/WebGL.js +28 -29
  20. package/examples/jsm/capabilities/WebGPU.js +19 -17
  21. package/examples/jsm/controls/ArcballControls.js +474 -178
  22. package/examples/jsm/controls/DragControls.js +100 -58
  23. package/examples/jsm/controls/FirstPersonControls.js +116 -6
  24. package/examples/jsm/controls/FlyControls.js +50 -2
  25. package/examples/jsm/controls/MapControls.js +96 -8
  26. package/examples/jsm/controls/OrbitControls.js +496 -57
  27. package/examples/jsm/controls/PointerLockControls.js +115 -22
  28. package/examples/jsm/controls/TrackballControls.js +166 -14
  29. package/examples/jsm/controls/TransformControls.js +336 -26
  30. package/examples/jsm/csm/CSM.js +232 -18
  31. package/examples/jsm/csm/CSMFrustum.js +61 -4
  32. package/examples/jsm/csm/CSMHelper.js +50 -0
  33. package/examples/jsm/csm/CSMShader.js +13 -1
  34. package/examples/jsm/csm/CSMShadowNode.js +599 -0
  35. package/examples/jsm/curves/CurveExtras.js +303 -31
  36. package/examples/jsm/curves/NURBSCurve.js +91 -16
  37. package/examples/jsm/curves/NURBSSurface.js +52 -6
  38. package/examples/jsm/curves/NURBSUtils.js +102 -112
  39. package/examples/jsm/curves/NURBSVolume.js +24 -4
  40. package/examples/jsm/effects/AnaglyphEffect.js +134 -7
  41. package/examples/jsm/effects/AsciiEffect.js +69 -22
  42. package/examples/jsm/effects/OutlineEffect.js +61 -111
  43. package/examples/jsm/effects/ParallaxBarrierEffect.js +30 -0
  44. package/examples/jsm/effects/StereoEffect.js +31 -0
  45. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  46. package/examples/jsm/environments/DebugEnvironment.js +50 -0
  47. package/examples/jsm/environments/RoomEnvironment.js +83 -42
  48. package/examples/jsm/exporters/DRACOExporter.js +56 -14
  49. package/examples/jsm/exporters/EXRExporter.js +40 -9
  50. package/examples/jsm/exporters/GLTFExporter.js +502 -169
  51. package/examples/jsm/exporters/OBJExporter.js +21 -1
  52. package/examples/jsm/exporters/PLYExporter.js +44 -12
  53. package/examples/jsm/exporters/STLExporter.js +27 -5
  54. package/examples/jsm/exporters/USDZExporter.js +781 -291
  55. package/examples/jsm/geometries/BoxLineGeometry.js +23 -0
  56. package/examples/jsm/geometries/ConvexGeometry.js +19 -0
  57. package/examples/jsm/geometries/DecalGeometry.js +91 -30
  58. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  59. package/examples/jsm/geometries/ParametricGeometry.js +38 -5
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +68 -7
  61. package/examples/jsm/geometries/TeapotGeometry.js +23 -38
  62. package/examples/jsm/geometries/TextGeometry.js +48 -29
  63. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  64. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  65. package/examples/jsm/helpers/LightProbeHelper.js +36 -0
  66. package/examples/jsm/helpers/LightProbeHelperGPU.js +38 -1
  67. package/examples/jsm/helpers/OctreeHelper.js +36 -0
  68. package/examples/jsm/helpers/PositionalAudioHelper.js +60 -0
  69. package/examples/jsm/helpers/RapierHelper.js +59 -0
  70. package/examples/jsm/helpers/RectAreaLightHelper.js +36 -3
  71. package/examples/jsm/helpers/TextureHelper.js +28 -0
  72. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  73. package/examples/jsm/helpers/VertexNormalsHelper.js +61 -2
  74. package/examples/jsm/helpers/VertexTangentsHelper.js +47 -2
  75. package/examples/jsm/helpers/ViewHelper.js +181 -9
  76. package/examples/jsm/inspector/Inspector.js +487 -0
  77. package/examples/jsm/inspector/RendererInspector.js +425 -0
  78. package/examples/jsm/inspector/tabs/Console.js +238 -0
  79. package/examples/jsm/inspector/tabs/Parameters.js +348 -0
  80. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  81. package/examples/jsm/inspector/tabs/Viewer.js +166 -0
  82. package/examples/jsm/inspector/ui/Graph.js +95 -0
  83. package/examples/jsm/inspector/ui/Item.js +170 -0
  84. package/examples/jsm/inspector/ui/List.js +75 -0
  85. package/examples/jsm/inspector/ui/Profiler.js +1975 -0
  86. package/examples/jsm/inspector/ui/Style.js +1613 -0
  87. package/examples/jsm/inspector/ui/Tab.js +233 -0
  88. package/examples/jsm/inspector/ui/Values.js +439 -0
  89. package/examples/jsm/inspector/ui/utils.js +56 -0
  90. package/examples/jsm/interactive/HTMLMesh.js +43 -12
  91. package/examples/jsm/interactive/InteractiveGroup.js +170 -52
  92. package/examples/jsm/interactive/SelectionBox.js +106 -9
  93. package/examples/jsm/interactive/SelectionHelper.js +76 -30
  94. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  95. package/examples/jsm/libs/meshopt_decoder.module.js +76 -58
  96. package/examples/jsm/libs/motion-controllers.module.js +1 -1
  97. package/examples/jsm/lighting/TiledLighting.js +42 -0
  98. package/examples/jsm/lights/LightProbeGenerator.js +44 -7
  99. package/examples/jsm/lights/RectAreaLightTexturesLib.js +50 -14
  100. package/examples/jsm/lights/RectAreaLightUniformsLib.js +16 -0
  101. package/examples/jsm/lines/Line2.js +41 -4
  102. package/examples/jsm/lines/LineGeometry.js +80 -2
  103. package/examples/jsm/lines/LineMaterial.js +105 -5
  104. package/examples/jsm/lines/LineSegments2.js +54 -4
  105. package/examples/jsm/lines/LineSegmentsGeometry.js +65 -8
  106. package/examples/jsm/lines/Wireframe.js +41 -4
  107. package/examples/jsm/lines/WireframeGeometry2.js +27 -2
  108. package/examples/jsm/lines/webgpu/Line2.js +28 -2
  109. package/examples/jsm/lines/webgpu/LineSegments2.js +59 -24
  110. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  111. package/examples/jsm/loaders/3DMLoader.js +78 -6
  112. package/examples/jsm/loaders/3MFLoader.js +148 -7
  113. package/examples/jsm/loaders/AMFLoader.js +34 -14
  114. package/examples/jsm/loaders/BVHLoader.js +59 -12
  115. package/examples/jsm/loaders/ColladaLoader.js +61 -4027
  116. package/examples/jsm/loaders/DDSLoader.js +68 -1
  117. package/examples/jsm/loaders/DRACOLoader.js +146 -22
  118. package/examples/jsm/loaders/EXRLoader.js +255 -34
  119. package/examples/jsm/loaders/FBXLoader.js +80 -42
  120. package/examples/jsm/loaders/FontLoader.js +83 -6
  121. package/examples/jsm/loaders/GCodeLoader.js +71 -14
  122. package/examples/jsm/loaders/GLTFLoader.js +381 -263
  123. package/examples/jsm/loaders/HDRCubeTextureLoader.js +52 -3
  124. package/examples/jsm/loaders/HDRLoader.js +485 -0
  125. package/examples/jsm/loaders/IESLoader.js +42 -0
  126. package/examples/jsm/loaders/KMZLoader.js +39 -6
  127. package/examples/jsm/loaders/KTX2Loader.js +124 -48
  128. package/examples/jsm/loaders/KTXLoader.js +31 -10
  129. package/examples/jsm/loaders/LDrawLoader.js +192 -145
  130. package/examples/jsm/loaders/LUT3dlLoader.js +47 -10
  131. package/examples/jsm/loaders/LUTCubeLoader.js +46 -9
  132. package/examples/jsm/loaders/LUTImageLoader.js +79 -38
  133. package/examples/jsm/loaders/LWOLoader.js +54 -59
  134. package/examples/jsm/loaders/LottieLoader.js +54 -1
  135. package/examples/jsm/loaders/MD2Loader.js +37 -1
  136. package/examples/jsm/loaders/MDDLoader.js +57 -12
  137. package/examples/jsm/loaders/MTLLoader.js +60 -35
  138. package/examples/jsm/loaders/MaterialXLoader.js +268 -34
  139. package/examples/jsm/loaders/NRRDLoader.js +40 -8
  140. package/examples/jsm/loaders/OBJLoader.js +51 -2
  141. package/examples/jsm/loaders/PCDLoader.js +173 -21
  142. package/examples/jsm/loaders/PDBLoader.js +41 -2
  143. package/examples/jsm/loaders/PLYLoader.js +70 -39
  144. package/examples/jsm/loaders/PVRLoader.js +25 -6
  145. package/examples/jsm/loaders/RGBELoader.js +6 -438
  146. package/examples/jsm/loaders/STLLoader.js +48 -38
  147. package/examples/jsm/loaders/SVGLoader.js +119 -25
  148. package/examples/jsm/loaders/TDSLoader.js +92 -74
  149. package/examples/jsm/loaders/TGALoader.js +23 -2
  150. package/examples/jsm/loaders/TIFFLoader.js +23 -0
  151. package/examples/jsm/loaders/TTFLoader.js +50 -3
  152. package/examples/jsm/loaders/USDLoader.js +279 -0
  153. package/examples/jsm/loaders/USDZLoader.js +4 -858
  154. package/examples/jsm/loaders/UltraHDRLoader.js +338 -166
  155. package/examples/jsm/loaders/VOXLoader.js +688 -87
  156. package/examples/jsm/loaders/VRMLLoader.js +121 -12
  157. package/examples/jsm/loaders/VTKLoader.js +77 -25
  158. package/examples/jsm/loaders/XYZLoader.js +36 -0
  159. package/examples/jsm/loaders/collada/ColladaComposer.js +2950 -0
  160. package/examples/jsm/loaders/collada/ColladaParser.js +1962 -0
  161. package/examples/jsm/loaders/lwo/IFFParser.js +77 -77
  162. package/examples/jsm/loaders/usd/USDAParser.js +822 -0
  163. package/examples/jsm/loaders/usd/USDCParser.js +1852 -0
  164. package/examples/jsm/loaders/usd/USDComposer.js +4041 -0
  165. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  166. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  167. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  168. package/examples/jsm/math/Capsule.js +91 -14
  169. package/examples/jsm/math/ColorConverter.js +22 -0
  170. package/examples/jsm/math/ColorSpaces.js +74 -2
  171. package/examples/jsm/math/ConvexHull.js +517 -93
  172. package/examples/jsm/math/ImprovedNoise.js +32 -15
  173. package/examples/jsm/math/Lut.js +113 -0
  174. package/examples/jsm/math/MeshSurfaceSampler.js +78 -13
  175. package/examples/jsm/math/OBB.js +141 -29
  176. package/examples/jsm/math/Octree.js +283 -7
  177. package/examples/jsm/math/SimplexNoise.js +68 -42
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +45 -25
  179. package/examples/jsm/misc/GPUComputationRenderer.js +96 -20
  180. package/examples/jsm/misc/Gyroscope.js +12 -0
  181. package/examples/jsm/misc/MD2Character.js +117 -2
  182. package/examples/jsm/misc/MD2CharacterComplex.js +175 -11
  183. package/examples/jsm/misc/MorphAnimMesh.js +44 -0
  184. package/examples/jsm/misc/MorphBlendMesh.js +103 -0
  185. package/examples/jsm/misc/ProgressiveLightMap.js +100 -54
  186. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  187. package/examples/jsm/misc/RollerCoaster.js +57 -0
  188. package/examples/jsm/misc/TubePainter.js +437 -40
  189. package/examples/jsm/misc/Volume.js +123 -76
  190. package/examples/jsm/misc/VolumeSlice.js +95 -49
  191. package/examples/jsm/modifiers/CurveModifier.js +66 -38
  192. package/examples/jsm/modifiers/CurveModifierGPU.js +42 -19
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +20 -0
  194. package/examples/jsm/modifiers/SimplifyModifier.js +24 -10
  195. package/examples/jsm/modifiers/TessellateModifier.js +35 -2
  196. package/examples/jsm/objects/GroundedSkybox.js +25 -6
  197. package/examples/jsm/objects/Lensflare.js +94 -2
  198. package/examples/jsm/objects/LensflareMesh.js +64 -10
  199. package/examples/jsm/objects/MarchingCubes.js +90 -5
  200. package/examples/jsm/objects/Reflector.js +76 -2
  201. package/examples/jsm/objects/ReflectorForSSRPass.js +41 -0
  202. package/examples/jsm/objects/Refractor.js +62 -0
  203. package/examples/jsm/objects/ShadowMesh.js +54 -4
  204. package/examples/jsm/objects/Sky.js +106 -16
  205. package/examples/jsm/objects/SkyMesh.js +211 -38
  206. package/examples/jsm/objects/Water.js +49 -8
  207. package/examples/jsm/objects/Water2.js +49 -7
  208. package/examples/jsm/objects/Water2Mesh.js +50 -9
  209. package/examples/jsm/objects/WaterMesh.js +136 -43
  210. package/examples/jsm/physics/AmmoPhysics.js +60 -7
  211. package/examples/jsm/physics/JoltPhysics.js +65 -12
  212. package/examples/jsm/physics/RapierPhysics.js +217 -21
  213. package/examples/jsm/postprocessing/AfterimagePass.js +110 -29
  214. package/examples/jsm/postprocessing/BloomPass.js +128 -26
  215. package/examples/jsm/postprocessing/BokehPass.js +99 -22
  216. package/examples/jsm/postprocessing/ClearPass.js +54 -3
  217. package/examples/jsm/postprocessing/CubeTexturePass.js +82 -21
  218. package/examples/jsm/postprocessing/DotScreenPass.js +59 -10
  219. package/examples/jsm/postprocessing/EffectComposer.js +140 -6
  220. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  221. package/examples/jsm/postprocessing/FilmPass.js +54 -5
  222. package/examples/jsm/postprocessing/GTAOPass.js +202 -57
  223. package/examples/jsm/postprocessing/GlitchPass.js +86 -34
  224. package/examples/jsm/postprocessing/HalftonePass.js +65 -10
  225. package/examples/jsm/postprocessing/LUTPass.js +38 -8
  226. package/examples/jsm/postprocessing/MaskPass.js +91 -0
  227. package/examples/jsm/postprocessing/OutlinePass.js +272 -135
  228. package/examples/jsm/postprocessing/OutputPass.js +65 -14
  229. package/examples/jsm/postprocessing/Pass.js +100 -4
  230. package/examples/jsm/postprocessing/RenderPass.js +94 -0
  231. package/examples/jsm/postprocessing/RenderPixelatedPass.js +124 -45
  232. package/examples/jsm/postprocessing/RenderTransitionPass.js +120 -21
  233. package/examples/jsm/postprocessing/SAOPass.js +128 -55
  234. package/examples/jsm/postprocessing/SMAAPass.js +106 -75
  235. package/examples/jsm/postprocessing/SSAARenderPass.js +118 -35
  236. package/examples/jsm/postprocessing/SSAOPass.js +173 -60
  237. package/examples/jsm/postprocessing/SSRPass.js +268 -53
  238. package/examples/jsm/postprocessing/SavePass.js +69 -16
  239. package/examples/jsm/postprocessing/ShaderPass.js +65 -7
  240. package/examples/jsm/postprocessing/TAARenderPass.js +79 -24
  241. package/examples/jsm/postprocessing/TexturePass.js +72 -8
  242. package/examples/jsm/postprocessing/UnrealBloomPass.js +168 -59
  243. package/examples/jsm/renderers/CSS2DRenderer.js +98 -5
  244. package/examples/jsm/renderers/CSS3DRenderer.js +111 -7
  245. package/examples/jsm/renderers/Projector.js +288 -32
  246. package/examples/jsm/renderers/SVGRenderer.js +323 -61
  247. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +3 -1
  248. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  249. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +5 -1
  250. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +12 -5
  251. package/examples/jsm/shaders/AfterimageShader.js +8 -3
  252. package/examples/jsm/shaders/BasicShader.js +8 -1
  253. package/examples/jsm/shaders/BleachBypassShader.js +10 -3
  254. package/examples/jsm/shaders/BlendShader.js +8 -1
  255. package/examples/jsm/shaders/BokehShader.js +9 -3
  256. package/examples/jsm/shaders/BokehShader2.js +11 -4
  257. package/examples/jsm/shaders/BrightnessContrastShader.js +10 -4
  258. package/examples/jsm/shaders/ColorCorrectionShader.js +8 -1
  259. package/examples/jsm/shaders/ColorifyShader.js +8 -1
  260. package/examples/jsm/shaders/ConvolutionShader.js +9 -38
  261. package/examples/jsm/shaders/CopyShader.js +8 -1
  262. package/examples/jsm/shaders/DOFMipMapShader.js +10 -3
  263. package/examples/jsm/shaders/DepthLimitedBlurShader.js +10 -1
  264. package/examples/jsm/shaders/DigitalGlitch.js +10 -7
  265. package/examples/jsm/shaders/DotScreenShader.js +8 -3
  266. package/examples/jsm/shaders/ExposureShader.js +8 -1
  267. package/examples/jsm/shaders/FXAAShader.js +233 -221
  268. package/examples/jsm/shaders/FilmShader.js +13 -0
  269. package/examples/jsm/shaders/FocusShader.js +8 -3
  270. package/examples/jsm/shaders/FreiChenShader.js +10 -3
  271. package/examples/jsm/shaders/GTAOShader.js +55 -45
  272. package/examples/jsm/shaders/GammaCorrectionShader.js +11 -2
  273. package/examples/jsm/shaders/HalftoneShader.js +24 -4
  274. package/examples/jsm/shaders/HorizontalBlurShader.js +12 -3
  275. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +9 -2
  276. package/examples/jsm/shaders/HueSaturationShader.js +10 -3
  277. package/examples/jsm/shaders/KaleidoShader.js +11 -4
  278. package/examples/jsm/shaders/LuminosityHighPassShader.js +8 -4
  279. package/examples/jsm/shaders/LuminosityShader.js +8 -2
  280. package/examples/jsm/shaders/MirrorShader.js +10 -4
  281. package/examples/jsm/shaders/NormalMapShader.js +7 -2
  282. package/examples/jsm/shaders/OutputShader.js +19 -1
  283. package/examples/jsm/shaders/PoissonDenoiseShader.js +30 -17
  284. package/examples/jsm/shaders/RGBShiftShader.js +8 -1
  285. package/examples/jsm/shaders/SAOShader.js +27 -5
  286. package/examples/jsm/shaders/SMAAShader.js +24 -1
  287. package/examples/jsm/shaders/SSAOShader.js +37 -6
  288. package/examples/jsm/shaders/SSRShader.js +32 -6
  289. package/examples/jsm/shaders/SepiaShader.js +8 -3
  290. package/examples/jsm/shaders/SobelOperatorShader.js +9 -3
  291. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +13 -8
  292. package/examples/jsm/shaders/TechnicolorShader.js +10 -4
  293. package/examples/jsm/shaders/ToonShader.js +29 -6
  294. package/examples/jsm/shaders/TriangleBlurShader.js +9 -4
  295. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +19 -6
  296. package/examples/jsm/shaders/VelocityShader.js +8 -1
  297. package/examples/jsm/shaders/VerticalBlurShader.js +9 -2
  298. package/examples/jsm/shaders/VerticalTiltShiftShader.js +8 -1
  299. package/examples/jsm/shaders/VignetteShader.js +8 -3
  300. package/examples/jsm/shaders/VolumeShader.js +11 -2
  301. package/examples/jsm/shaders/WaterRefractionShader.js +11 -0
  302. package/examples/jsm/textures/FlakesTexture.js +14 -0
  303. package/examples/jsm/transpiler/AST.js +436 -31
  304. package/examples/jsm/transpiler/GLSLDecoder.js +380 -135
  305. package/examples/jsm/transpiler/Linker.js +327 -0
  306. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -1
  307. package/examples/jsm/transpiler/TSLEncoder.js +363 -97
  308. package/examples/jsm/transpiler/Transpiler.js +50 -1
  309. package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
  310. package/examples/jsm/transpiler/WGSLEncoder.js +839 -0
  311. package/examples/jsm/tsl/display/AfterImageNode.js +244 -0
  312. package/examples/jsm/tsl/display/AnaglyphPassNode.js +549 -0
  313. package/examples/jsm/tsl/display/AnamorphicNode.js +282 -0
  314. package/examples/jsm/tsl/display/BilateralBlurNode.js +364 -0
  315. package/{src/nodes → examples/jsm/tsl}/display/BleachBypass.js +11 -4
  316. package/examples/jsm/tsl/display/BloomNode.js +534 -0
  317. package/examples/jsm/tsl/display/CRT.js +150 -0
  318. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +207 -0
  319. package/examples/jsm/tsl/display/DenoiseNode.js +334 -0
  320. package/examples/jsm/tsl/display/DepthOfFieldNode.js +554 -0
  321. package/examples/jsm/tsl/display/DotScreenNode.js +104 -0
  322. package/examples/jsm/tsl/display/FXAANode.js +365 -0
  323. package/examples/jsm/tsl/display/FilmNode.js +101 -0
  324. package/examples/jsm/tsl/display/GTAONode.js +571 -0
  325. package/examples/jsm/tsl/display/GaussianBlurNode.js +389 -0
  326. package/examples/jsm/tsl/display/GodraysNode.js +624 -0
  327. package/examples/jsm/tsl/display/LensflareNode.js +279 -0
  328. package/examples/jsm/tsl/display/Lut3DNode.js +109 -0
  329. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  330. package/examples/jsm/tsl/display/OutlineNode.js +762 -0
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  1027. package/src/nodes/display/FXAANode.js +0 -332
  1028. package/src/nodes/display/FilmNode.js +0 -56
  1029. package/src/nodes/display/GTAONode.js +0 -331
  1030. package/src/nodes/display/GaussianBlurNode.js +0 -213
  1031. package/src/nodes/display/Lut3DNode.js +0 -57
  1032. package/src/nodes/display/MotionBlur.js +0 -25
  1033. package/src/nodes/display/ParallaxBarrierPassNode.js +0 -58
  1034. package/src/nodes/display/PixelationPassNode.js +0 -213
  1035. package/src/nodes/display/PosterizeNode.js +0 -33
  1036. package/src/nodes/display/RGBShiftNode.js +0 -53
  1037. package/src/nodes/display/StereoCompositePassNode.js +0 -110
  1038. package/src/nodes/display/TransitionNode.js +0 -80
  1039. package/src/nodes/fog/FogExp2Node.js +0 -35
  1040. package/src/nodes/fog/FogNode.js +0 -50
  1041. package/src/nodes/fog/FogRangeNode.js +0 -36
  1042. package/src/nodes/functions/BSDF/DFGApprox.js +0 -30
  1043. package/src/nodes/utils/EquirectUVNode.js +0 -36
  1044. package/src/nodes/utils/MatcapUVNode.js +0 -33
  1045. package/src/nodes/utils/OscNode.js +0 -85
  1046. package/src/nodes/utils/SpriteSheetUVNode.js +0 -45
  1047. package/src/nodes/utils/TimerNode.js +0 -97
  1048. package/src/nodes/utils/TriplanarTexturesNode.js +0 -64
  1049. package/src/renderers/common/nodes/Nodes.js +0 -534
  1050. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  1051. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -136
@@ -4,8 +4,34 @@ import { Float32BufferAttribute } from '../core/BufferAttribute.js';
4
4
  import { BufferGeometry } from '../core/BufferGeometry.js';
5
5
  import { Color } from '../math/Color.js';
6
6
 
7
+ /**
8
+ * This helper is an object to define polar grids. Grids are
9
+ * two-dimensional arrays of lines.
10
+ *
11
+ * ```js
12
+ * const radius = 10;
13
+ * const sectors = 16;
14
+ * const rings = 8;
15
+ * const divisions = 64;
16
+ *
17
+ * const helper = new THREE.PolarGridHelper( radius, sectors, rings, divisions );
18
+ * scene.add( helper );
19
+ * ```
20
+ *
21
+ * @augments LineSegments
22
+ */
7
23
  class PolarGridHelper extends LineSegments {
8
24
 
25
+ /**
26
+ * Constructs a new polar grid helper.
27
+ *
28
+ * @param {number} [radius=10] - The radius of the polar grid. This can be any positive number.
29
+ * @param {number} [sectors=16] - The number of sectors the grid will be divided into. This can be any positive integer.
30
+ * @param {number} [rings=16] - The number of rings. This can be any positive integer.
31
+ * @param {number} [divisions=64] - The number of line segments used for each circle. This can be any positive integer.
32
+ * @param {number|Color|string} [color1=0x444444] - The first color used for grid elements.
33
+ * @param {number|Color|string} [color2=0x888888] - The second color used for grid elements.
34
+ */
9
35
  constructor( radius = 10, sectors = 16, rings = 8, divisions = 64, color1 = 0x444444, color2 = 0x888888 ) {
10
36
 
11
37
  color1 = new Color( color1 );
@@ -83,6 +109,10 @@ class PolarGridHelper extends LineSegments {
83
109
 
84
110
  }
85
111
 
112
+ /**
113
+ * Frees the GPU-related resources allocated by this instance. Call this
114
+ * method whenever this instance is no longer used in your app.
115
+ */
86
116
  dispose() {
87
117
 
88
118
  this.geometry.dispose();
@@ -10,9 +10,24 @@ const _vector = /*@__PURE__*/ new Vector3();
10
10
  const _boneMatrix = /*@__PURE__*/ new Matrix4();
11
11
  const _matrixWorldInv = /*@__PURE__*/ new Matrix4();
12
12
 
13
-
13
+ /**
14
+ * A helper object to assist with visualizing a {@link Skeleton}.
15
+ *
16
+ * ```js
17
+ * const helper = new THREE.SkeletonHelper( skinnedMesh );
18
+ * scene.add( helper );
19
+ * ```
20
+ *
21
+ * @augments LineSegments
22
+ */
14
23
  class SkeletonHelper extends LineSegments {
15
24
 
25
+ /**
26
+ * Constructs a new skeleton helper.
27
+ *
28
+ * @param {Object3D} object - Usually an instance of {@link SkinnedMesh}. However, any 3D object
29
+ * can be used if it represents a hierarchy of bones (see {@link Bone}).
30
+ */
16
31
  constructor( object ) {
17
32
 
18
33
  const bones = getBoneList( object );
@@ -22,9 +37,6 @@ class SkeletonHelper extends LineSegments {
22
37
  const vertices = [];
23
38
  const colors = [];
24
39
 
25
- const color1 = new Color( 0, 0, 1 );
26
- const color2 = new Color( 0, 1, 0 );
27
-
28
40
  for ( let i = 0; i < bones.length; i ++ ) {
29
41
 
30
42
  const bone = bones[ i ];
@@ -33,8 +45,8 @@ class SkeletonHelper extends LineSegments {
33
45
 
34
46
  vertices.push( 0, 0, 0 );
35
47
  vertices.push( 0, 0, 0 );
36
- colors.push( color1.r, color1.g, color1.b );
37
- colors.push( color2.r, color2.g, color2.b );
48
+ colors.push( 0, 0, 0 );
49
+ colors.push( 0, 0, 0 );
38
50
 
39
51
  }
40
52
 
@@ -47,16 +59,41 @@ class SkeletonHelper extends LineSegments {
47
59
 
48
60
  super( geometry, material );
49
61
 
62
+ /**
63
+ * This flag can be used for type testing.
64
+ *
65
+ * @type {boolean}
66
+ * @readonly
67
+ * @default true
68
+ */
50
69
  this.isSkeletonHelper = true;
51
70
 
52
71
  this.type = 'SkeletonHelper';
53
72
 
73
+ /**
74
+ * The object being visualized.
75
+ *
76
+ * @type {Object3D}
77
+ */
54
78
  this.root = object;
79
+
80
+ /**
81
+ * The list of bones that the helper visualizes.
82
+ *
83
+ * @type {Array<Bone>}
84
+ */
55
85
  this.bones = bones;
56
86
 
57
87
  this.matrix = object.matrixWorld;
58
88
  this.matrixAutoUpdate = false;
59
89
 
90
+ // colors
91
+
92
+ const color1 = new Color( 0x0000ff );
93
+ const color2 = new Color( 0x00ff00 );
94
+
95
+ this.setColors( color1, color2 );
96
+
60
97
  }
61
98
 
62
99
  updateMatrixWorld( force ) {
@@ -94,6 +131,35 @@ class SkeletonHelper extends LineSegments {
94
131
 
95
132
  }
96
133
 
134
+ /**
135
+ * Defines the colors of the helper.
136
+ *
137
+ * @param {Color} color1 - The first line color for each bone.
138
+ * @param {Color} color2 - The second line color for each bone.
139
+ * @return {SkeletonHelper} A reference to this helper.
140
+ */
141
+ setColors( color1, color2 ) {
142
+
143
+ const geometry = this.geometry;
144
+ const colorAttribute = geometry.getAttribute( 'color' );
145
+
146
+ for ( let i = 0; i < colorAttribute.count; i += 2 ) {
147
+
148
+ colorAttribute.setXYZ( i, color1.r, color1.g, color1.b );
149
+ colorAttribute.setXYZ( i + 1, color2.r, color2.g, color2.b );
150
+
151
+ }
152
+
153
+ colorAttribute.needsUpdate = true;
154
+
155
+ return this;
156
+
157
+ }
158
+
159
+ /**
160
+ * Frees the GPU-related resources allocated by this instance. Call this
161
+ * method whenever this instance is no longer used in your app.
162
+ */
97
163
  dispose() {
98
164
 
99
165
  this.geometry.dispose();
@@ -116,7 +182,7 @@ function getBoneList( object ) {
116
182
 
117
183
  for ( let i = 0; i < object.children.length; i ++ ) {
118
184
 
119
- boneList.push.apply( boneList, getBoneList( object.children[ i ] ) );
185
+ boneList.push( ...getBoneList( object.children[ i ] ) );
120
186
 
121
187
  }
122
188
 
@@ -7,16 +7,51 @@ import { BufferGeometry } from '../core/BufferGeometry.js';
7
7
 
8
8
  const _vector = /*@__PURE__*/ new Vector3();
9
9
 
10
+ /**
11
+ * This displays a cone shaped helper object for a {@link SpotLight}.
12
+ *
13
+ * When the spot light or its target are transformed or light properties are
14
+ * changed, it's necessary to call the `update()` method of the respective helper.
15
+ *
16
+ * ```js
17
+ * const spotLight = new THREE.SpotLight( 0xffffff );
18
+ * spotLight.position.set( 10, 10, 10 );
19
+ * scene.add( spotLight );
20
+ *
21
+ * const spotLightHelper = new THREE.SpotLightHelper( spotLight );
22
+ * scene.add( spotLightHelper );
23
+ * ```
24
+ *
25
+ * @augments Object3D
26
+ */
10
27
  class SpotLightHelper extends Object3D {
11
28
 
29
+ /**
30
+ * Constructs a new spot light helper.
31
+ *
32
+ * @param {HemisphereLight} light - The light to be visualized.
33
+ * @param {number|Color|string} [color] - The helper's color. If not set, the helper will take
34
+ * the color of the light.
35
+ */
12
36
  constructor( light, color ) {
13
37
 
14
38
  super();
15
39
 
40
+ /**
41
+ * The light being visualized.
42
+ *
43
+ * @type {SpotLight}
44
+ */
16
45
  this.light = light;
17
46
 
18
47
  this.matrixAutoUpdate = false;
19
48
 
49
+ /**
50
+ * The color parameter passed in the constructor.
51
+ * If not set, the helper will take the color of the light.
52
+ *
53
+ * @type {number|Color|string}
54
+ */
20
55
  this.color = color;
21
56
 
22
57
  this.type = 'SpotLightHelper';
@@ -54,6 +89,10 @@ class SpotLightHelper extends Object3D {
54
89
 
55
90
  }
56
91
 
92
+ /**
93
+ * Frees the GPU-related resources allocated by this instance. Call this
94
+ * method whenever this instance is no longer used in your app.
95
+ */
57
96
  dispose() {
58
97
 
59
98
  this.cone.geometry.dispose();
@@ -61,6 +100,10 @@ class SpotLightHelper extends Object3D {
61
100
 
62
101
  }
63
102
 
103
+ /**
104
+ * Updates the helper to match the position and direction of the
105
+ * light being visualized.
106
+ */
64
107
  update() {
65
108
 
66
109
  this.light.updateWorldMatrix( true, false );
@@ -1,11 +1,36 @@
1
1
  import { Light } from './Light.js';
2
2
 
3
+ /**
4
+ * This light globally illuminates all objects in the scene equally.
5
+ *
6
+ * It cannot be used to cast shadows as it does not have a direction.
7
+ *
8
+ * ```js
9
+ * const light = new THREE.AmbientLight( 0x404040 ); // soft white light
10
+ * scene.add( light );
11
+ * ```
12
+ *
13
+ * @augments Light
14
+ */
3
15
  class AmbientLight extends Light {
4
16
 
17
+ /**
18
+ * Constructs a new ambient light.
19
+ *
20
+ * @param {(number|Color|string)} [color=0xffffff] - The light's color.
21
+ * @param {number} [intensity=1] - The light's strength/intensity.
22
+ */
5
23
  constructor( color, intensity ) {
6
24
 
7
25
  super( color, intensity );
8
26
 
27
+ /**
28
+ * This flag can be used for type testing.
29
+ *
30
+ * @type {boolean}
31
+ * @readonly
32
+ * @default true
33
+ */
9
34
  this.isAmbientLight = true;
10
35
 
11
36
  this.type = 'AmbientLight';
@@ -2,12 +2,52 @@ import { Light } from './Light.js';
2
2
  import { DirectionalLightShadow } from './DirectionalLightShadow.js';
3
3
  import { Object3D } from '../core/Object3D.js';
4
4
 
5
+ /**
6
+ * A light that gets emitted in a specific direction. This light will behave
7
+ * as though it is infinitely far away and the rays produced from it are all
8
+ * parallel. The common use case for this is to simulate daylight; the sun is
9
+ * far enough away that its position can be considered to be infinite, and
10
+ * all light rays coming from it are parallel.
11
+ *
12
+ * A common point of confusion for directional lights is that setting the
13
+ * rotation has no effect. This is because three.js's DirectionalLight is the
14
+ * equivalent to what is often called a 'Target Direct Light' in other
15
+ * applications.
16
+ *
17
+ * This means that its direction is calculated as pointing from the light's
18
+ * {@link Object3D#position} to the {@link DirectionalLight#target} position
19
+ * (as opposed to a 'Free Direct Light' that just has a rotation
20
+ * component).
21
+ *
22
+ * This light can cast shadows - see the {@link DirectionalLightShadow} for details.
23
+ *
24
+ * ```js
25
+ * // White directional light at half intensity shining from the top.
26
+ * const directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
27
+ * scene.add( directionalLight );
28
+ * ```
29
+ *
30
+ * @augments Light
31
+ */
5
32
  class DirectionalLight extends Light {
6
33
 
34
+ /**
35
+ * Constructs a new directional light.
36
+ *
37
+ * @param {(number|Color|string)} [color=0xffffff] - The light's color.
38
+ * @param {number} [intensity=1] - The light's strength/intensity.
39
+ */
7
40
  constructor( color, intensity ) {
8
41
 
9
42
  super( color, intensity );
10
43
 
44
+ /**
45
+ * This flag can be used for type testing.
46
+ *
47
+ * @type {boolean}
48
+ * @readonly
49
+ * @default true
50
+ */
11
51
  this.isDirectionalLight = true;
12
52
 
13
53
  this.type = 'DirectionalLight';
@@ -15,14 +55,33 @@ class DirectionalLight extends Light {
15
55
  this.position.copy( Object3D.DEFAULT_UP );
16
56
  this.updateMatrix();
17
57
 
58
+ /**
59
+ * The directional light points from its position to the
60
+ * target's position.
61
+ *
62
+ * For the target's position to be changed to anything other
63
+ * than the default, it must be added to the scene.
64
+ *
65
+ * It is also possible to set the target to be another 3D object
66
+ * in the scene. The light will now track the target object.
67
+ *
68
+ * @type {Object3D}
69
+ */
18
70
  this.target = new Object3D();
19
71
 
72
+ /**
73
+ * This property holds the light's shadow configuration.
74
+ *
75
+ * @type {DirectionalLightShadow}
76
+ */
20
77
  this.shadow = new DirectionalLightShadow();
21
78
 
22
79
  }
23
80
 
24
81
  dispose() {
25
82
 
83
+ super.dispose();
84
+
26
85
  this.shadow.dispose();
27
86
 
28
87
  }
@@ -38,6 +97,17 @@ class DirectionalLight extends Light {
38
97
 
39
98
  }
40
99
 
100
+ toJSON( meta ) {
101
+
102
+ const data = super.toJSON( meta );
103
+
104
+ data.object.shadow = this.shadow.toJSON();
105
+ data.object.target = this.target.uuid;
106
+
107
+ return data;
108
+
109
+ }
110
+
41
111
  }
42
112
 
43
113
  export { DirectionalLight };
@@ -1,12 +1,27 @@
1
1
  import { LightShadow } from './LightShadow.js';
2
2
  import { OrthographicCamera } from '../cameras/OrthographicCamera.js';
3
3
 
4
+ /**
5
+ * Represents the shadow configuration of directional lights.
6
+ *
7
+ * @augments LightShadow
8
+ */
4
9
  class DirectionalLightShadow extends LightShadow {
5
10
 
11
+ /**
12
+ * Constructs a new directional light shadow.
13
+ */
6
14
  constructor() {
7
15
 
8
16
  super( new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) );
9
17
 
18
+ /**
19
+ * This flag can be used for type testing.
20
+ *
21
+ * @type {boolean}
22
+ * @readonly
23
+ * @default true
24
+ */
10
25
  this.isDirectionalLightShadow = true;
11
26
 
12
27
  }
@@ -2,12 +2,39 @@ import { Light } from './Light.js';
2
2
  import { Color } from '../math/Color.js';
3
3
  import { Object3D } from '../core/Object3D.js';
4
4
 
5
+ /**
6
+ * A light source positioned directly above the scene, with color fading from
7
+ * the sky color to the ground color.
8
+ *
9
+ * This light cannot be used to cast shadows.
10
+ *
11
+ * ```js
12
+ * const light = new THREE.HemisphereLight( 0xffffbb, 0x080820, 1 );
13
+ * scene.add( light );
14
+ * ```
15
+ *
16
+ * @augments Light
17
+ */
5
18
  class HemisphereLight extends Light {
6
19
 
20
+ /**
21
+ * Constructs a new hemisphere light.
22
+ *
23
+ * @param {(number|Color|string)} [skyColor=0xffffff] - The light's sky color.
24
+ * @param {(number|Color|string)} [groundColor=0xffffff] - The light's ground color.
25
+ * @param {number} [intensity=1] - The light's strength/intensity.
26
+ */
7
27
  constructor( skyColor, groundColor, intensity ) {
8
28
 
9
29
  super( skyColor, intensity );
10
30
 
31
+ /**
32
+ * This flag can be used for type testing.
33
+ *
34
+ * @type {boolean}
35
+ * @readonly
36
+ * @default true
37
+ */
11
38
  this.isHemisphereLight = true;
12
39
 
13
40
  this.type = 'HemisphereLight';
@@ -15,6 +42,11 @@ class HemisphereLight extends Light {
15
42
  this.position.copy( Object3D.DEFAULT_UP );
16
43
  this.updateMatrix();
17
44
 
45
+ /**
46
+ * The light's ground color.
47
+ *
48
+ * @type {Color}
49
+ */
18
50
  this.groundColor = new Color( groundColor );
19
51
 
20
52
  }
@@ -29,6 +61,16 @@ class HemisphereLight extends Light {
29
61
 
30
62
  }
31
63
 
64
+ toJSON( meta ) {
65
+
66
+ const data = super.toJSON( meta );
67
+
68
+ data.object.groundColor = this.groundColor.getHex();
69
+
70
+ return data;
71
+
72
+ }
73
+
32
74
  }
33
75
 
34
76
  export { HemisphereLight };
@@ -1,24 +1,60 @@
1
1
  import { Object3D } from '../core/Object3D.js';
2
2
  import { Color } from '../math/Color.js';
3
3
 
4
+ /**
5
+ * Abstract base class for lights - all other light types inherit the
6
+ * properties and methods described here.
7
+ *
8
+ * @abstract
9
+ * @augments Object3D
10
+ */
4
11
  class Light extends Object3D {
5
12
 
13
+ /**
14
+ * Constructs a new light.
15
+ *
16
+ * @param {(number|Color|string)} [color=0xffffff] - The light's color.
17
+ * @param {number} [intensity=1] - The light's strength/intensity.
18
+ */
6
19
  constructor( color, intensity = 1 ) {
7
20
 
8
21
  super();
9
22
 
23
+ /**
24
+ * This flag can be used for type testing.
25
+ *
26
+ * @type {boolean}
27
+ * @readonly
28
+ * @default true
29
+ */
10
30
  this.isLight = true;
11
31
 
12
32
  this.type = 'Light';
13
33
 
34
+ /**
35
+ * The light's color.
36
+ *
37
+ * @type {Color}
38
+ */
14
39
  this.color = new Color( color );
40
+
41
+ /**
42
+ * The light's intensity.
43
+ *
44
+ * @type {number}
45
+ * @default 1
46
+ */
15
47
  this.intensity = intensity;
16
48
 
17
49
  }
18
50
 
51
+ /**
52
+ * Frees the GPU-related resources allocated by this instance. Call this
53
+ * method whenever this instance is no longer used in your app.
54
+ */
19
55
  dispose() {
20
56
 
21
- // Empty here in base class; some subclasses override.
57
+ this.dispatchEvent( { type: 'dispose' } );
22
58
 
23
59
  }
24
60
 
@@ -40,16 +76,6 @@ class Light extends Object3D {
40
76
  data.object.color = this.color.getHex();
41
77
  data.object.intensity = this.intensity;
42
78
 
43
- if ( this.groundColor !== undefined ) data.object.groundColor = this.groundColor.getHex();
44
-
45
- if ( this.distance !== undefined ) data.object.distance = this.distance;
46
- if ( this.angle !== undefined ) data.object.angle = this.angle;
47
- if ( this.decay !== undefined ) data.object.decay = this.decay;
48
- if ( this.penumbra !== undefined ) data.object.penumbra = this.penumbra;
49
-
50
- if ( this.shadow !== undefined ) data.object.shadow = this.shadow.toJSON();
51
- if ( this.target !== undefined ) data.object.target = this.target.uuid;
52
-
53
79
  return data;
54
80
 
55
81
  }
@@ -1,14 +1,51 @@
1
1
  import { SphericalHarmonics3 } from '../math/SphericalHarmonics3.js';
2
2
  import { Light } from './Light.js';
3
3
 
4
+ /**
5
+ * Light probes are an alternative way of adding light to a 3D scene. Unlike
6
+ * classical light sources (e.g. directional, point or spot lights), light
7
+ * probes do not emit light. Instead they store information about light
8
+ * passing through 3D space. During rendering, the light that hits a 3D
9
+ * object is approximated by using the data from the light probe.
10
+ *
11
+ * Light probes are usually created from (radiance) environment maps. The
12
+ * class {@link LightProbeGenerator} can be used to create light probes from
13
+ * cube textures or render targets. However, light estimation data could also
14
+ * be provided in other forms e.g. by WebXR. This enables the rendering of
15
+ * augmented reality content that reacts to real world lighting.
16
+ *
17
+ * The current probe implementation in three.js supports so-called diffuse
18
+ * light probes. This type of light probe is functionally equivalent to an
19
+ * irradiance environment map.
20
+ *
21
+ * @augments Light
22
+ */
4
23
  class LightProbe extends Light {
5
24
 
25
+ /**
26
+ * Constructs a new light probe.
27
+ *
28
+ * @param {SphericalHarmonics3} sh - The spherical harmonics which represents encoded lighting information.
29
+ * @param {number} [intensity=1] - The light's strength/intensity.
30
+ */
6
31
  constructor( sh = new SphericalHarmonics3(), intensity = 1 ) {
7
32
 
8
33
  super( undefined, intensity );
9
34
 
35
+ /**
36
+ * This flag can be used for type testing.
37
+ *
38
+ * @type {boolean}
39
+ * @readonly
40
+ * @default true
41
+ */
10
42
  this.isLightProbe = true;
11
43
 
44
+ /**
45
+ * A light probe uses spherical harmonics to encode lighting information.
46
+ *
47
+ * @type {SphericalHarmonics3}
48
+ */
12
49
  this.sh = sh;
13
50
 
14
51
  }
@@ -23,15 +60,6 @@ class LightProbe extends Light {
23
60
 
24
61
  }
25
62
 
26
- fromJSON( json ) {
27
-
28
- this.intensity = json.intensity; // TODO: Move this bit to Light.fromJSON();
29
- this.sh.fromArray( json.sh );
30
-
31
- return this;
32
-
33
- }
34
-
35
63
  toJSON( meta ) {
36
64
 
37
65
  const data = super.toJSON( meta );