@needle-tools/three 0.169.20-experimental.0 → 0.183.2-canary.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/README.md +5 -6
- package/build/three.cjs +54184 -56703
- package/build/three.core.js +59506 -0
- package/build/three.core.min.js +6 -0
- package/build/three.module.js +11645 -73000
- package/build/three.module.min.js +2 -2
- package/build/three.tsl.js +648 -0
- package/build/three.tsl.min.js +6 -0
- package/build/three.webgpu.js +53912 -51652
- package/build/three.webgpu.min.js +2 -2
- package/build/three.webgpu.nodes.js +53888 -51806
- package/build/three.webgpu.nodes.min.js +2 -2
- package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
- package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
- package/examples/jsm/Addons.js +5 -15
- package/examples/jsm/animation/AnimationClipCreator.js +58 -6
- package/examples/jsm/animation/CCDIKSolver.js +152 -45
- package/examples/jsm/capabilities/WebGL.js +28 -29
- package/examples/jsm/capabilities/WebGPU.js +19 -17
- package/examples/jsm/controls/ArcballControls.js +474 -178
- package/examples/jsm/controls/DragControls.js +100 -58
- package/examples/jsm/controls/FirstPersonControls.js +116 -6
- package/examples/jsm/controls/FlyControls.js +50 -2
- package/examples/jsm/controls/MapControls.js +96 -8
- package/examples/jsm/controls/OrbitControls.js +496 -57
- package/examples/jsm/controls/PointerLockControls.js +115 -22
- package/examples/jsm/controls/TrackballControls.js +166 -14
- package/examples/jsm/controls/TransformControls.js +336 -26
- package/examples/jsm/csm/CSM.js +232 -18
- package/examples/jsm/csm/CSMFrustum.js +61 -4
- package/examples/jsm/csm/CSMHelper.js +50 -0
- package/examples/jsm/csm/CSMShader.js +13 -1
- package/examples/jsm/csm/CSMShadowNode.js +599 -0
- package/examples/jsm/curves/CurveExtras.js +303 -31
- package/examples/jsm/curves/NURBSCurve.js +91 -16
- package/examples/jsm/curves/NURBSSurface.js +52 -6
- package/examples/jsm/curves/NURBSUtils.js +102 -112
- package/examples/jsm/curves/NURBSVolume.js +24 -4
- package/examples/jsm/effects/AnaglyphEffect.js +134 -7
- package/examples/jsm/effects/AsciiEffect.js +69 -22
- package/examples/jsm/effects/OutlineEffect.js +61 -111
- package/examples/jsm/effects/ParallaxBarrierEffect.js +30 -0
- package/examples/jsm/effects/StereoEffect.js +31 -0
- package/examples/jsm/environments/ColorEnvironment.js +59 -0
- package/examples/jsm/environments/DebugEnvironment.js +50 -0
- package/examples/jsm/environments/RoomEnvironment.js +83 -42
- package/examples/jsm/exporters/DRACOExporter.js +56 -14
- package/examples/jsm/exporters/EXRExporter.js +40 -9
- package/examples/jsm/exporters/GLTFExporter.js +502 -169
- package/examples/jsm/exporters/OBJExporter.js +21 -1
- package/examples/jsm/exporters/PLYExporter.js +44 -12
- package/examples/jsm/exporters/STLExporter.js +27 -5
- package/examples/jsm/exporters/USDZExporter.js +781 -291
- package/examples/jsm/geometries/BoxLineGeometry.js +23 -0
- package/examples/jsm/geometries/ConvexGeometry.js +19 -0
- package/examples/jsm/geometries/DecalGeometry.js +91 -30
- package/examples/jsm/geometries/ParametricFunctions.js +100 -0
- package/examples/jsm/geometries/ParametricGeometry.js +38 -5
- package/examples/jsm/geometries/RoundedBoxGeometry.js +68 -7
- package/examples/jsm/geometries/TeapotGeometry.js +23 -38
- package/examples/jsm/geometries/TextGeometry.js +48 -29
- package/examples/jsm/gpgpu/BitonicSort.js +715 -0
- package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
- package/examples/jsm/helpers/LightProbeHelper.js +36 -0
- package/examples/jsm/helpers/LightProbeHelperGPU.js +38 -1
- package/examples/jsm/helpers/OctreeHelper.js +36 -0
- package/examples/jsm/helpers/PositionalAudioHelper.js +60 -0
- package/examples/jsm/helpers/RapierHelper.js +59 -0
- package/examples/jsm/helpers/RectAreaLightHelper.js +36 -3
- package/examples/jsm/helpers/TextureHelper.js +28 -0
- package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
- package/examples/jsm/helpers/VertexNormalsHelper.js +61 -2
- package/examples/jsm/helpers/VertexTangentsHelper.js +47 -2
- package/examples/jsm/helpers/ViewHelper.js +181 -9
- package/examples/jsm/inspector/Inspector.js +487 -0
- package/examples/jsm/inspector/RendererInspector.js +425 -0
- package/examples/jsm/inspector/tabs/Console.js +238 -0
- package/examples/jsm/inspector/tabs/Parameters.js +348 -0
- package/examples/jsm/inspector/tabs/Performance.js +268 -0
- package/examples/jsm/inspector/tabs/Viewer.js +166 -0
- package/examples/jsm/inspector/ui/Graph.js +95 -0
- package/examples/jsm/inspector/ui/Item.js +170 -0
- package/examples/jsm/inspector/ui/List.js +75 -0
- package/examples/jsm/inspector/ui/Profiler.js +1975 -0
- package/examples/jsm/inspector/ui/Style.js +1613 -0
- package/examples/jsm/inspector/ui/Tab.js +233 -0
- package/examples/jsm/inspector/ui/Values.js +439 -0
- package/examples/jsm/inspector/ui/utils.js +56 -0
- package/examples/jsm/interactive/HTMLMesh.js +43 -12
- package/examples/jsm/interactive/InteractiveGroup.js +170 -52
- package/examples/jsm/interactive/SelectionBox.js +106 -9
- package/examples/jsm/interactive/SelectionHelper.js +76 -30
- package/examples/jsm/libs/demuxer_mp4.js +109 -0
- package/examples/jsm/libs/meshopt_decoder.module.js +76 -58
- package/examples/jsm/libs/motion-controllers.module.js +1 -1
- package/examples/jsm/lighting/TiledLighting.js +42 -0
- package/examples/jsm/lights/LightProbeGenerator.js +44 -7
- package/examples/jsm/lights/RectAreaLightTexturesLib.js +50 -14
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +16 -0
- package/examples/jsm/lines/Line2.js +41 -4
- package/examples/jsm/lines/LineGeometry.js +80 -2
- package/examples/jsm/lines/LineMaterial.js +105 -5
- package/examples/jsm/lines/LineSegments2.js +54 -4
- package/examples/jsm/lines/LineSegmentsGeometry.js +65 -8
- package/examples/jsm/lines/Wireframe.js +41 -4
- package/examples/jsm/lines/WireframeGeometry2.js +27 -2
- package/examples/jsm/lines/webgpu/Line2.js +28 -2
- package/examples/jsm/lines/webgpu/LineSegments2.js +59 -24
- package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
- package/examples/jsm/loaders/3DMLoader.js +78 -6
- package/examples/jsm/loaders/3MFLoader.js +148 -7
- package/examples/jsm/loaders/AMFLoader.js +34 -14
- package/examples/jsm/loaders/BVHLoader.js +59 -12
- package/examples/jsm/loaders/ColladaLoader.js +61 -4027
- package/examples/jsm/loaders/DDSLoader.js +68 -1
- package/examples/jsm/loaders/DRACOLoader.js +146 -22
- package/examples/jsm/loaders/EXRLoader.js +255 -34
- package/examples/jsm/loaders/FBXLoader.js +80 -42
- package/examples/jsm/loaders/FontLoader.js +83 -6
- package/examples/jsm/loaders/GCodeLoader.js +71 -14
- package/examples/jsm/loaders/GLTFLoader.js +381 -263
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +52 -3
- package/examples/jsm/loaders/HDRLoader.js +485 -0
- package/examples/jsm/loaders/IESLoader.js +42 -0
- package/examples/jsm/loaders/KMZLoader.js +39 -6
- package/examples/jsm/loaders/KTX2Loader.js +124 -48
- package/examples/jsm/loaders/KTXLoader.js +31 -10
- package/examples/jsm/loaders/LDrawLoader.js +192 -145
- package/examples/jsm/loaders/LUT3dlLoader.js +47 -10
- package/examples/jsm/loaders/LUTCubeLoader.js +46 -9
- package/examples/jsm/loaders/LUTImageLoader.js +79 -38
- package/examples/jsm/loaders/LWOLoader.js +54 -59
- package/examples/jsm/loaders/LottieLoader.js +54 -1
- package/examples/jsm/loaders/MD2Loader.js +37 -1
- package/examples/jsm/loaders/MDDLoader.js +57 -12
- package/examples/jsm/loaders/MTLLoader.js +60 -35
- package/examples/jsm/loaders/MaterialXLoader.js +268 -34
- package/examples/jsm/loaders/NRRDLoader.js +40 -8
- package/examples/jsm/loaders/OBJLoader.js +51 -2
- package/examples/jsm/loaders/PCDLoader.js +173 -21
- package/examples/jsm/loaders/PDBLoader.js +41 -2
- package/examples/jsm/loaders/PLYLoader.js +70 -39
- package/examples/jsm/loaders/PVRLoader.js +25 -6
- package/examples/jsm/loaders/RGBELoader.js +6 -438
- package/examples/jsm/loaders/STLLoader.js +48 -38
- package/examples/jsm/loaders/SVGLoader.js +119 -25
- package/examples/jsm/loaders/TDSLoader.js +92 -74
- package/examples/jsm/loaders/TGALoader.js +23 -2
- package/examples/jsm/loaders/TIFFLoader.js +23 -0
- package/examples/jsm/loaders/TTFLoader.js +50 -3
- package/examples/jsm/loaders/USDLoader.js +279 -0
- package/examples/jsm/loaders/USDZLoader.js +4 -858
- package/examples/jsm/loaders/UltraHDRLoader.js +338 -166
- package/examples/jsm/loaders/VOXLoader.js +688 -87
- package/examples/jsm/loaders/VRMLLoader.js +121 -12
- package/examples/jsm/loaders/VTKLoader.js +77 -25
- package/examples/jsm/loaders/XYZLoader.js +36 -0
- package/examples/jsm/loaders/collada/ColladaComposer.js +2950 -0
- package/examples/jsm/loaders/collada/ColladaParser.js +1962 -0
- package/examples/jsm/loaders/lwo/IFFParser.js +77 -77
- package/examples/jsm/loaders/usd/USDAParser.js +822 -0
- package/examples/jsm/loaders/usd/USDCParser.js +1852 -0
- package/examples/jsm/loaders/usd/USDComposer.js +4041 -0
- package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
- package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
- package/examples/jsm/math/Capsule.js +91 -14
- package/examples/jsm/math/ColorConverter.js +22 -0
- package/examples/jsm/math/ColorSpaces.js +74 -2
- package/examples/jsm/math/ConvexHull.js +517 -93
- package/examples/jsm/math/ImprovedNoise.js +32 -15
- package/examples/jsm/math/Lut.js +113 -0
- package/examples/jsm/math/MeshSurfaceSampler.js +78 -13
- package/examples/jsm/math/OBB.js +141 -29
- package/examples/jsm/math/Octree.js +283 -7
- package/examples/jsm/math/SimplexNoise.js +68 -42
- package/examples/jsm/misc/ConvexObjectBreaker.js +45 -25
- package/examples/jsm/misc/GPUComputationRenderer.js +96 -20
- package/examples/jsm/misc/Gyroscope.js +12 -0
- package/examples/jsm/misc/MD2Character.js +117 -2
- package/examples/jsm/misc/MD2CharacterComplex.js +175 -11
- package/examples/jsm/misc/MorphAnimMesh.js +44 -0
- package/examples/jsm/misc/MorphBlendMesh.js +103 -0
- package/examples/jsm/misc/ProgressiveLightMap.js +100 -54
- package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
- package/examples/jsm/misc/RollerCoaster.js +57 -0
- package/examples/jsm/misc/TubePainter.js +437 -40
- package/examples/jsm/misc/Volume.js +123 -76
- package/examples/jsm/misc/VolumeSlice.js +95 -49
- package/examples/jsm/modifiers/CurveModifier.js +66 -38
- package/examples/jsm/modifiers/CurveModifierGPU.js +42 -19
- package/examples/jsm/modifiers/EdgeSplitModifier.js +20 -0
- package/examples/jsm/modifiers/SimplifyModifier.js +24 -10
- package/examples/jsm/modifiers/TessellateModifier.js +35 -2
- package/examples/jsm/objects/GroundedSkybox.js +25 -6
- package/examples/jsm/objects/Lensflare.js +94 -2
- package/examples/jsm/objects/LensflareMesh.js +64 -10
- package/examples/jsm/objects/MarchingCubes.js +90 -5
- package/examples/jsm/objects/Reflector.js +76 -2
- package/examples/jsm/objects/ReflectorForSSRPass.js +41 -0
- package/examples/jsm/objects/Refractor.js +62 -0
- package/examples/jsm/objects/ShadowMesh.js +54 -4
- package/examples/jsm/objects/Sky.js +106 -16
- package/examples/jsm/objects/SkyMesh.js +211 -38
- package/examples/jsm/objects/Water.js +49 -8
- package/examples/jsm/objects/Water2.js +49 -7
- package/examples/jsm/objects/Water2Mesh.js +50 -9
- package/examples/jsm/objects/WaterMesh.js +136 -43
- package/examples/jsm/physics/AmmoPhysics.js +60 -7
- package/examples/jsm/physics/JoltPhysics.js +65 -12
- package/examples/jsm/physics/RapierPhysics.js +217 -21
- package/examples/jsm/postprocessing/AfterimagePass.js +110 -29
- package/examples/jsm/postprocessing/BloomPass.js +128 -26
- package/examples/jsm/postprocessing/BokehPass.js +99 -22
- package/examples/jsm/postprocessing/ClearPass.js +54 -3
- package/examples/jsm/postprocessing/CubeTexturePass.js +82 -21
- package/examples/jsm/postprocessing/DotScreenPass.js +59 -10
- package/examples/jsm/postprocessing/EffectComposer.js +140 -6
- package/examples/jsm/postprocessing/FXAAPass.js +40 -0
- package/examples/jsm/postprocessing/FilmPass.js +54 -5
- package/examples/jsm/postprocessing/GTAOPass.js +202 -57
- package/examples/jsm/postprocessing/GlitchPass.js +86 -34
- package/examples/jsm/postprocessing/HalftonePass.js +65 -10
- package/examples/jsm/postprocessing/LUTPass.js +38 -8
- package/examples/jsm/postprocessing/MaskPass.js +91 -0
- package/examples/jsm/postprocessing/OutlinePass.js +272 -135
- package/examples/jsm/postprocessing/OutputPass.js +65 -14
- package/examples/jsm/postprocessing/Pass.js +100 -4
- package/examples/jsm/postprocessing/RenderPass.js +94 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +124 -45
- package/examples/jsm/postprocessing/RenderTransitionPass.js +120 -21
- package/examples/jsm/postprocessing/SAOPass.js +128 -55
- package/examples/jsm/postprocessing/SMAAPass.js +106 -75
- package/examples/jsm/postprocessing/SSAARenderPass.js +118 -35
- package/examples/jsm/postprocessing/SSAOPass.js +173 -60
- package/examples/jsm/postprocessing/SSRPass.js +268 -53
- package/examples/jsm/postprocessing/SavePass.js +69 -16
- package/examples/jsm/postprocessing/ShaderPass.js +65 -7
- package/examples/jsm/postprocessing/TAARenderPass.js +79 -24
- package/examples/jsm/postprocessing/TexturePass.js +72 -8
- package/examples/jsm/postprocessing/UnrealBloomPass.js +168 -59
- package/examples/jsm/renderers/CSS2DRenderer.js +98 -5
- package/examples/jsm/renderers/CSS3DRenderer.js +111 -7
- package/examples/jsm/renderers/Projector.js +288 -32
- package/examples/jsm/renderers/SVGRenderer.js +323 -61
- package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +3 -1
- package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
- package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +5 -1
- package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +12 -5
- package/examples/jsm/shaders/AfterimageShader.js +8 -3
- package/examples/jsm/shaders/BasicShader.js +8 -1
- package/examples/jsm/shaders/BleachBypassShader.js +10 -3
- package/examples/jsm/shaders/BlendShader.js +8 -1
- package/examples/jsm/shaders/BokehShader.js +9 -3
- package/examples/jsm/shaders/BokehShader2.js +11 -4
- package/examples/jsm/shaders/BrightnessContrastShader.js +10 -4
- package/examples/jsm/shaders/ColorCorrectionShader.js +8 -1
- package/examples/jsm/shaders/ColorifyShader.js +8 -1
- package/examples/jsm/shaders/ConvolutionShader.js +9 -38
- package/examples/jsm/shaders/CopyShader.js +8 -1
- package/examples/jsm/shaders/DOFMipMapShader.js +10 -3
- package/examples/jsm/shaders/DepthLimitedBlurShader.js +10 -1
- package/examples/jsm/shaders/DigitalGlitch.js +10 -7
- package/examples/jsm/shaders/DotScreenShader.js +8 -3
- package/examples/jsm/shaders/ExposureShader.js +8 -1
- package/examples/jsm/shaders/FXAAShader.js +233 -221
- package/examples/jsm/shaders/FilmShader.js +13 -0
- package/examples/jsm/shaders/FocusShader.js +8 -3
- package/examples/jsm/shaders/FreiChenShader.js +10 -3
- package/examples/jsm/shaders/GTAOShader.js +55 -45
- package/examples/jsm/shaders/GammaCorrectionShader.js +11 -2
- package/examples/jsm/shaders/HalftoneShader.js +24 -4
- package/examples/jsm/shaders/HorizontalBlurShader.js +12 -3
- package/examples/jsm/shaders/HorizontalTiltShiftShader.js +9 -2
- package/examples/jsm/shaders/HueSaturationShader.js +10 -3
- package/examples/jsm/shaders/KaleidoShader.js +11 -4
- package/examples/jsm/shaders/LuminosityHighPassShader.js +8 -4
- package/examples/jsm/shaders/LuminosityShader.js +8 -2
- package/examples/jsm/shaders/MirrorShader.js +10 -4
- package/examples/jsm/shaders/NormalMapShader.js +7 -2
- package/examples/jsm/shaders/OutputShader.js +19 -1
- package/examples/jsm/shaders/PoissonDenoiseShader.js +30 -17
- package/examples/jsm/shaders/RGBShiftShader.js +8 -1
- package/examples/jsm/shaders/SAOShader.js +27 -5
- package/examples/jsm/shaders/SMAAShader.js +24 -1
- package/examples/jsm/shaders/SSAOShader.js +37 -6
- package/examples/jsm/shaders/SSRShader.js +32 -6
- package/examples/jsm/shaders/SepiaShader.js +8 -3
- package/examples/jsm/shaders/SobelOperatorShader.js +9 -3
- package/examples/jsm/shaders/SubsurfaceScatteringShader.js +13 -8
- package/examples/jsm/shaders/TechnicolorShader.js +10 -4
- package/examples/jsm/shaders/ToonShader.js +29 -6
- package/examples/jsm/shaders/TriangleBlurShader.js +9 -4
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +19 -6
- package/examples/jsm/shaders/VelocityShader.js +8 -1
- package/examples/jsm/shaders/VerticalBlurShader.js +9 -2
- package/examples/jsm/shaders/VerticalTiltShiftShader.js +8 -1
- package/examples/jsm/shaders/VignetteShader.js +8 -3
- package/examples/jsm/shaders/VolumeShader.js +11 -2
- package/examples/jsm/shaders/WaterRefractionShader.js +11 -0
- package/examples/jsm/textures/FlakesTexture.js +14 -0
- package/examples/jsm/transpiler/AST.js +436 -31
- package/examples/jsm/transpiler/GLSLDecoder.js +380 -135
- package/examples/jsm/transpiler/Linker.js +327 -0
- package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -1
- package/examples/jsm/transpiler/TSLEncoder.js +363 -97
- package/examples/jsm/transpiler/Transpiler.js +50 -1
- package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
- package/examples/jsm/transpiler/WGSLEncoder.js +839 -0
- package/examples/jsm/tsl/display/AfterImageNode.js +244 -0
- package/examples/jsm/tsl/display/AnaglyphPassNode.js +549 -0
- package/examples/jsm/tsl/display/AnamorphicNode.js +282 -0
- package/examples/jsm/tsl/display/BilateralBlurNode.js +364 -0
- package/{src/nodes → examples/jsm/tsl}/display/BleachBypass.js +11 -4
- package/examples/jsm/tsl/display/BloomNode.js +534 -0
- package/examples/jsm/tsl/display/CRT.js +150 -0
- package/examples/jsm/tsl/display/ChromaticAberrationNode.js +207 -0
- package/examples/jsm/tsl/display/DenoiseNode.js +334 -0
- package/examples/jsm/tsl/display/DepthOfFieldNode.js +554 -0
- package/examples/jsm/tsl/display/DotScreenNode.js +104 -0
- package/examples/jsm/tsl/display/FXAANode.js +365 -0
- package/examples/jsm/tsl/display/FilmNode.js +101 -0
- package/examples/jsm/tsl/display/GTAONode.js +571 -0
- package/examples/jsm/tsl/display/GaussianBlurNode.js +389 -0
- package/examples/jsm/tsl/display/GodraysNode.js +624 -0
- package/examples/jsm/tsl/display/LensflareNode.js +279 -0
- package/examples/jsm/tsl/display/Lut3DNode.js +109 -0
- package/examples/jsm/tsl/display/MotionBlur.js +33 -0
- package/examples/jsm/tsl/display/OutlineNode.js +762 -0
- package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +89 -0
- package/examples/jsm/tsl/display/PixelationPassNode.js +335 -0
- package/examples/jsm/tsl/display/RGBShiftNode.js +96 -0
- package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
- package/examples/jsm/tsl/display/SMAANode.js +768 -0
- package/{src/nodes → examples/jsm/tsl}/display/SSAAPassNode.js +120 -49
- package/examples/jsm/tsl/display/SSGINode.js +642 -0
- package/examples/jsm/tsl/display/SSRNode.js +656 -0
- package/examples/jsm/tsl/display/SSSNode.js +490 -0
- package/{src/nodes → examples/jsm/tsl}/display/Sepia.js +9 -2
- package/examples/jsm/tsl/display/Shape.js +29 -0
- package/{src/nodes → examples/jsm/tsl}/display/SobelOperatorNode.js +61 -19
- package/examples/jsm/tsl/display/StereoCompositePassNode.js +192 -0
- package/{src/nodes → examples/jsm/tsl}/display/StereoPassNode.js +48 -12
- package/examples/jsm/tsl/display/TRAANode.js +726 -0
- package/examples/jsm/tsl/display/TransitionNode.js +141 -0
- package/examples/jsm/tsl/display/boxBlur.js +65 -0
- package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
- package/examples/jsm/tsl/display/hashBlur.js +54 -0
- package/examples/jsm/tsl/display/radialBlur.js +68 -0
- package/examples/jsm/tsl/lighting/TiledLightsNode.js +442 -0
- package/examples/jsm/tsl/math/Bayer.js +73 -0
- package/examples/jsm/tsl/shadows/TileShadowNode.js +456 -0
- package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +212 -0
- package/examples/jsm/tsl/utils/Raymarching.js +70 -0
- package/examples/jsm/utils/BufferGeometryUtils.js +91 -29
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- package/src/nodes/tsl/TSLCore.js +732 -160
- package/src/nodes/utils/ArrayElementNode.js +55 -4
- package/src/nodes/utils/ConvertNode.js +31 -0
- package/src/nodes/utils/CubeMapNode.js +79 -2
- package/src/nodes/utils/DebugNode.js +83 -0
- package/src/nodes/utils/Discard.js +18 -2
- package/src/nodes/utils/EquirectUV.js +27 -0
- package/src/nodes/utils/EventNode.js +118 -0
- package/src/nodes/utils/FlipNode.js +38 -0
- package/src/nodes/utils/FunctionOverloadingNode.js +91 -22
- package/src/nodes/utils/JoinNode.js +57 -4
- package/src/nodes/utils/LoopNode.js +193 -55
- package/src/nodes/utils/MatcapUV.js +22 -0
- package/src/nodes/utils/MaxMipLevelNode.js +49 -1
- package/src/nodes/utils/MemberNode.js +120 -0
- package/src/nodes/utils/Oscillators.js +41 -0
- package/src/nodes/utils/Packing.js +30 -1
- package/src/nodes/utils/PostProcessingUtils.js +154 -0
- package/src/nodes/utils/RTTNode.js +165 -9
- package/src/nodes/utils/ReflectorNode.js +407 -21
- package/src/nodes/utils/RemapNode.js +81 -2
- package/src/nodes/utils/RotateNode.js +41 -1
- package/src/nodes/utils/SampleNode.js +91 -0
- package/src/nodes/utils/SetNode.js +44 -1
- package/src/nodes/utils/SplitNode.js +66 -3
- package/src/nodes/utils/SpriteSheetUV.js +35 -0
- package/src/nodes/utils/SpriteUtils.js +16 -0
- package/src/nodes/utils/StorageArrayElementNode.js +56 -3
- package/src/nodes/utils/Timer.js +26 -0
- package/src/nodes/utils/TriplanarTextures.js +65 -0
- package/src/nodes/utils/UVUtils.js +48 -0
- package/src/nodes/utils/ViewportUtils.js +12 -0
- package/src/objects/BatchedMesh.js +798 -309
- package/src/objects/Bone.js +24 -0
- package/src/objects/ClippingGroup.js +68 -0
- package/src/objects/Group.js +24 -0
- package/src/objects/InstancedMesh.js +131 -2
- package/src/objects/LOD.js +99 -5
- package/src/objects/Line.js +90 -7
- package/src/objects/LineLoop.js +20 -0
- package/src/objects/LineSegments.js +20 -1
- package/src/objects/Mesh.js +84 -0
- package/src/objects/Points.js +60 -0
- package/src/objects/Skeleton.js +120 -5
- package/src/objects/SkinnedMesh.js +102 -6
- package/src/objects/Sprite.js +65 -1
- package/src/renderers/WebGL3DRenderTarget.js +26 -0
- package/src/renderers/WebGLArrayRenderTarget.js +26 -0
- package/src/renderers/WebGLCubeRenderTarget.js +41 -5
- package/src/renderers/WebGLRenderTarget.js +19 -0
- package/src/renderers/WebGLRenderer.js +1016 -278
- package/src/renderers/common/Animation.js +123 -14
- package/src/renderers/common/Attributes.js +41 -1
- package/src/renderers/common/Backend.js +623 -44
- package/src/renderers/common/Background.js +99 -16
- package/src/renderers/common/BindGroup.js +37 -2
- package/src/renderers/common/Binding.js +46 -0
- package/src/renderers/common/Bindings.js +211 -20
- package/src/renderers/common/BlendMode.js +143 -0
- package/src/renderers/common/Buffer.js +89 -0
- package/src/renderers/common/BufferUtils.js +25 -0
- package/src/renderers/common/BundleGroup.js +57 -0
- package/src/renderers/common/CanvasTarget.js +341 -0
- package/src/renderers/common/ChainMap.js +73 -10
- package/src/renderers/common/ClippingContext.js +172 -87
- package/src/renderers/common/Color4.js +40 -0
- package/src/renderers/common/ComputePipeline.js +24 -0
- package/src/renderers/common/Constants.js +2 -1
- package/src/renderers/common/CubeRenderTarget.js +77 -7
- package/src/renderers/common/DataMap.js +37 -1
- package/src/renderers/common/Geometries.js +163 -14
- package/src/renderers/common/IndirectStorageBufferAttribute.js +38 -0
- package/src/renderers/common/Info.js +81 -36
- package/src/renderers/common/InspectorBase.js +146 -0
- package/src/renderers/common/Lighting.js +57 -0
- package/src/renderers/common/Pipeline.js +22 -0
- package/src/renderers/common/Pipelines.js +150 -7
- package/src/renderers/common/PostProcessing.js +22 -84
- package/src/renderers/common/ProgrammableStage.js +60 -2
- package/src/renderers/common/QuadMesh.js +63 -6
- package/src/renderers/common/RenderBundle.js +14 -8
- package/src/renderers/common/RenderBundles.js +40 -10
- package/src/renderers/common/RenderContext.js +219 -4
- package/src/renderers/common/RenderContexts.js +54 -17
- package/src/renderers/common/RenderList.js +233 -24
- package/src/renderers/common/RenderLists.js +46 -6
- package/src/renderers/common/RenderObject.js +548 -46
- package/src/renderers/common/RenderObjectPipeline.js +40 -0
- package/src/renderers/common/RenderObjects.js +133 -15
- package/src/renderers/common/RenderPipeline.js +216 -6
- package/src/renderers/common/Renderer.js +2155 -332
- package/src/renderers/common/RendererUtils.js +200 -0
- package/src/renderers/common/SampledTexture.js +99 -39
- package/src/renderers/common/Sampler.js +148 -1
- package/src/renderers/common/Storage3DTexture.js +100 -0
- package/src/renderers/common/StorageArrayTexture.js +84 -0
- package/src/renderers/common/StorageBuffer.js +38 -2
- package/src/renderers/common/StorageBufferAttribute.js +31 -2
- package/src/renderers/common/StorageInstancedBufferAttribute.js +31 -2
- package/src/renderers/common/StorageTexture.js +65 -0
- package/src/renderers/common/Textures.js +273 -57
- package/src/renderers/common/TimestampQueryPool.js +163 -0
- package/src/renderers/common/Uniform.js +233 -3
- package/src/renderers/common/UniformBuffer.js +19 -0
- package/src/renderers/common/UniformsGroup.js +235 -26
- package/src/renderers/common/XRManager.js +1677 -0
- package/src/renderers/common/XRRenderTarget.js +91 -0
- package/src/renderers/common/extras/PMREMGenerator.js +371 -108
- package/src/renderers/common/nodes/NodeBuilderState.js +100 -6
- package/src/renderers/common/nodes/NodeLibrary.js +95 -17
- package/src/renderers/common/nodes/NodeManager.js +852 -0
- package/src/renderers/common/nodes/NodeSampledTexture.js +84 -8
- package/src/renderers/common/nodes/NodeSampler.js +41 -1
- package/src/renderers/common/nodes/NodeStorageBuffer.js +48 -3
- package/src/renderers/common/nodes/NodeUniform.js +285 -2
- package/src/renderers/common/nodes/NodeUniformBuffer.js +81 -0
- package/src/renderers/common/nodes/NodeUniformsGroup.js +31 -18
- package/src/renderers/shaders/DFGLUTData.js +49 -0
- package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +2 -2
- package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +1 -5
- package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +1 -5
- package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +1 -5
- package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +8 -10
- package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +4 -24
- package/src/renderers/shaders/ShaderChunk/common.glsl.js +0 -12
- package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +8 -0
- package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +7 -11
- package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +5 -2
- package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +6 -2
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +8 -4
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +154 -59
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +2 -2
- package/src/renderers/shaders/ShaderChunk/packing.glsl.js +20 -4
- package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +230 -181
- package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk.js +3 -3
- package/src/renderers/shaders/ShaderLib/background.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +14 -2
- package/src/renderers/shaders/ShaderLib/{distanceRGBA.glsl.js → distance.glsl.js} +1 -2
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +2 -1
- package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +1 -2
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +2 -1
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +4 -9
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +0 -1
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/vsm.glsl.js +4 -6
- package/src/renderers/shaders/ShaderLib.js +7 -5
- package/src/renderers/shaders/UniformsLib.js +2 -7
- package/src/renderers/shaders/UniformsUtils.js +21 -2
- package/src/renderers/webgl/WebGLAttributes.js +4 -0
- package/src/renderers/webgl/WebGLBackground.js +30 -5
- package/src/renderers/webgl/WebGLBindingStates.js +99 -27
- package/src/renderers/webgl/WebGLBufferRenderer.js +2 -6
- package/src/renderers/webgl/WebGLCapabilities.js +7 -14
- package/src/renderers/webgl/WebGLEnvironments.js +228 -0
- package/src/renderers/webgl/WebGLExtensions.js +2 -25
- package/src/renderers/webgl/WebGLGeometries.js +10 -35
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +2 -6
- package/src/renderers/webgl/WebGLInfo.js +3 -1
- package/src/renderers/webgl/WebGLLights.js +18 -1
- package/src/renderers/webgl/WebGLMaterials.js +12 -0
- package/src/renderers/webgl/WebGLObjects.js +3 -1
- package/src/renderers/webgl/WebGLOutput.js +267 -0
- package/src/renderers/webgl/WebGLProgram.js +87 -148
- package/src/renderers/webgl/WebGLPrograms.js +53 -51
- package/src/renderers/webgl/WebGLRenderLists.js +15 -0
- package/src/renderers/webgl/WebGLShadowMap.js +204 -28
- package/src/renderers/webgl/WebGLState.js +88 -56
- package/src/renderers/webgl/WebGLTextures.js +293 -59
- package/src/renderers/webgl/WebGLUniforms.js +40 -3
- package/src/renderers/webgl/WebGLUniformsGroups.js +5 -3
- package/src/renderers/webgl/WebGLUtils.js +7 -5
- package/src/renderers/webgl-fallback/WebGLBackend.js +1416 -293
- package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +5 -10
- package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +785 -92
- package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +62 -1
- package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +28 -0
- package/src/renderers/webgl-fallback/utils/WebGLConstants.js +3 -3
- package/src/renderers/webgl-fallback/utils/WebGLExtensions.js +45 -0
- package/src/renderers/webgl-fallback/utils/WebGLState.js +584 -20
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +468 -80
- package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +396 -0
- package/src/renderers/webgl-fallback/utils/WebGLUtils.js +72 -24
- package/src/renderers/webgpu/WebGPUBackend.js +1517 -428
- package/src/renderers/webgpu/WebGPURenderer.Nodes.js +31 -4
- package/src/renderers/webgpu/WebGPURenderer.js +55 -4
- package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +23 -16
- package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +37 -42
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +1335 -241
- package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +32 -4
- package/src/renderers/webgpu/nodes/WGSLNodeParser.js +11 -0
- package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +144 -20
- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +460 -116
- package/src/renderers/webgpu/utils/WebGPUConstants.js +17 -4
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +283 -69
- package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +225 -178
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +583 -191
- package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +310 -0
- package/src/renderers/webgpu/utils/WebGPUUtils.js +150 -28
- package/src/renderers/webxr/WebXRController.js +87 -2
- package/src/renderers/webxr/WebXRDepthSensing.js +52 -7
- package/src/renderers/webxr/WebXRManager.js +275 -15
- package/src/scenes/Fog.js +60 -0
- package/src/scenes/FogExp2.js +51 -0
- package/src/scenes/Scene.js +88 -0
- package/src/textures/CanvasTexture.js +28 -0
- package/src/textures/CompressedArrayTexture.js +57 -0
- package/src/textures/CompressedCubeTexture.js +29 -0
- package/src/textures/CompressedTexture.js +64 -6
- package/src/textures/CubeDepthTexture.js +76 -0
- package/src/textures/CubeTexture.js +52 -4
- package/src/textures/Data3DTexture.js +79 -2
- package/src/textures/DataArrayTexture.js +93 -0
- package/src/textures/DataTexture.js +65 -0
- package/src/textures/DepthTexture.js +59 -11
- package/src/textures/ExternalTexture.js +56 -0
- package/src/textures/FramebufferTexture.js +62 -0
- package/src/textures/Source.js +106 -4
- package/src/textures/Texture.js +488 -6
- package/src/textures/VideoFrameTexture.js +72 -0
- package/src/textures/VideoTexture.js +78 -6
- package/src/utils.js +322 -3
- package/examples/jsm/animation/MMDAnimationHelper.js +0 -1207
- package/examples/jsm/animation/MMDPhysics.js +0 -1406
- package/examples/jsm/cameras/CinematicCamera.js +0 -208
- package/examples/jsm/effects/PeppersGhostEffect.js +0 -153
- package/examples/jsm/exporters/MMDExporter.js +0 -217
- package/examples/jsm/geometries/InstancedPointsGeometry.js +0 -174
- package/examples/jsm/geometries/ParametricGeometries.js +0 -254
- package/examples/jsm/libs/mmdparser.module.js +0 -11530
- package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +0 -729
- package/examples/jsm/loaders/MMDLoader.js +0 -2295
- package/examples/jsm/loaders/RGBMLoader.js +0 -1081
- package/examples/jsm/materials/MeshGouraudMaterial.js +0 -432
- package/examples/jsm/materials/MeshPostProcessingMaterial.js +0 -144
- package/examples/jsm/misc/Timer.js +0 -128
- package/examples/jsm/objects/InstancedPoints.js +0 -21
- package/examples/jsm/shaders/GodRaysShader.js +0 -321
- package/examples/jsm/shaders/MMDToonShader.js +0 -134
- package/src/materials/nodes/InstancedPointsNodeMaterial.js +0 -156
- package/src/nodes/accessors/InstancedPointsMaterialNode.js +0 -24
- package/src/nodes/accessors/SceneNode.js +0 -55
- package/src/nodes/code/ScriptableNode.js +0 -505
- package/src/nodes/code/ScriptableValueNode.js +0 -170
- package/src/nodes/core/CacheNode.js +0 -50
- package/src/nodes/core/UniformGroup.js +0 -13
- package/src/nodes/display/AfterImageNode.js +0 -158
- package/src/nodes/display/AnaglyphPassNode.js +0 -67
- package/src/nodes/display/AnamorphicNode.js +0 -151
- package/src/nodes/display/BlendMode.js +0 -54
- package/src/nodes/display/BloomNode.js +0 -341
- package/src/nodes/display/DenoiseNode.js +0 -204
- package/src/nodes/display/DepthOfFieldNode.js +0 -124
- package/src/nodes/display/DotScreenNode.js +0 -66
- package/src/nodes/display/FXAANode.js +0 -332
- package/src/nodes/display/FilmNode.js +0 -56
- package/src/nodes/display/GTAONode.js +0 -331
- package/src/nodes/display/GaussianBlurNode.js +0 -213
- package/src/nodes/display/Lut3DNode.js +0 -57
- package/src/nodes/display/MotionBlur.js +0 -25
- package/src/nodes/display/ParallaxBarrierPassNode.js +0 -58
- package/src/nodes/display/PixelationPassNode.js +0 -213
- package/src/nodes/display/PosterizeNode.js +0 -33
- package/src/nodes/display/RGBShiftNode.js +0 -53
- package/src/nodes/display/StereoCompositePassNode.js +0 -110
- package/src/nodes/display/TransitionNode.js +0 -80
- package/src/nodes/fog/FogExp2Node.js +0 -35
- package/src/nodes/fog/FogNode.js +0 -50
- package/src/nodes/fog/FogRangeNode.js +0 -36
- package/src/nodes/functions/BSDF/DFGApprox.js +0 -30
- package/src/nodes/utils/EquirectUVNode.js +0 -36
- package/src/nodes/utils/MatcapUVNode.js +0 -33
- package/src/nodes/utils/OscNode.js +0 -85
- package/src/nodes/utils/SpriteSheetUVNode.js +0 -45
- package/src/nodes/utils/TimerNode.js +0 -97
- package/src/nodes/utils/TriplanarTexturesNode.js +0 -64
- package/src/renderers/common/nodes/Nodes.js +0 -534
- package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
- package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -136
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108
|
+
float theta = float( sampleIndex ) * goldenAngle + phi;
|
|
109
|
+
return vec2( cos( theta ), sin( theta ) ) * r;
|
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110
|
+
|
|
111
|
+
}
|
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72
112
|
|
|
73
113
|
#endif
|
|
74
|
-
*/
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75
114
|
|
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76
|
-
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115
|
+
#if defined( SHADOWMAP_TYPE_PCF )
|
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77
116
|
|
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78
|
-
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117
|
+
float getShadow( sampler2DShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
|
|
79
118
|
|
|
80
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-
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119
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+
float shadow = 1.0;
|
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81
120
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|
|
82
|
-
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121
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+
shadowCoord.xyz /= shadowCoord.w;
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122
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+
shadowCoord.z += shadowBias;
|
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83
123
|
|
|
84
|
-
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124
|
+
bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;
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125
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+
bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
|
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85
126
|
|
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86
|
-
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127
|
+
if ( frustumTest ) {
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128
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+
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129
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+
// Hardware PCF with LinearFilter gives us 4-tap filtering per sample
|
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130
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+
// 5 samples using Vogel disk + IGN = effectively 20 filtered taps with better distribution
|
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131
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+
vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
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float radius = shadowRadius * texelSize.x;
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+
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134
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+
// Use IGN to rotate sampling pattern per pixel
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+
float phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;
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136
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+
|
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137
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+
shadow = (
|
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138
|
+
texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 0, 5, phi ) * radius, shadowCoord.z ) ) +
|
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139
|
+
texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 1, 5, phi ) * radius, shadowCoord.z ) ) +
|
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|
+
texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 2, 5, phi ) * radius, shadowCoord.z ) ) +
|
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141
|
+
texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 3, 5, phi ) * radius, shadowCoord.z ) ) +
|
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|
+
texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 4, 5, phi ) * radius, shadowCoord.z ) )
|
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|
+
) * 0.2;
|
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144
|
+
|
|
145
|
+
}
|
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146
|
+
|
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147
|
+
return mix( 1.0, shadow, shadowIntensity );
|
|
148
|
+
|
|
149
|
+
}
|
|
150
|
+
|
|
151
|
+
#elif defined( SHADOWMAP_TYPE_VSM )
|
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152
|
+
|
|
153
|
+
float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
|
|
154
|
+
|
|
155
|
+
float shadow = 1.0;
|
|
156
|
+
|
|
157
|
+
shadowCoord.xyz /= shadowCoord.w;
|
|
158
|
+
|
|
159
|
+
#ifdef USE_REVERSED_DEPTH_BUFFER
|
|
160
|
+
|
|
161
|
+
shadowCoord.z -= shadowBias;
|
|
162
|
+
|
|
163
|
+
#else
|
|
164
|
+
|
|
165
|
+
shadowCoord.z += shadowBias;
|
|
166
|
+
|
|
167
|
+
#endif
|
|
168
|
+
|
|
169
|
+
bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;
|
|
170
|
+
bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
|
|
171
|
+
|
|
172
|
+
if ( frustumTest ) {
|
|
87
173
|
|
|
88
|
-
|
|
174
|
+
vec2 distribution = texture2D( shadowMap, shadowCoord.xy ).rg;
|
|
89
175
|
|
|
90
|
-
|
|
176
|
+
float mean = distribution.x;
|
|
177
|
+
float variance = distribution.y * distribution.y;
|
|
91
178
|
|
|
92
|
-
|
|
179
|
+
#ifdef USE_REVERSED_DEPTH_BUFFER
|
|
93
180
|
|
|
94
|
-
|
|
181
|
+
float hard_shadow = step( mean, shadowCoord.z );
|
|
95
182
|
|
|
96
|
-
|
|
183
|
+
#else
|
|
97
184
|
|
|
98
|
-
|
|
99
|
-
|
|
100
|
-
|
|
101
|
-
|
|
102
|
-
|
|
185
|
+
float hard_shadow = step( shadowCoord.z, mean );
|
|
186
|
+
|
|
187
|
+
#endif
|
|
188
|
+
|
|
189
|
+
// Early return if fully lit
|
|
190
|
+
if ( hard_shadow == 1.0 ) {
|
|
191
|
+
|
|
192
|
+
shadow = 1.0;
|
|
193
|
+
|
|
194
|
+
} else {
|
|
195
|
+
|
|
196
|
+
// Variance must be non-zero to avoid division by zero
|
|
197
|
+
variance = max( variance, 0.0000001 );
|
|
198
|
+
|
|
199
|
+
// Distance from mean
|
|
200
|
+
float d = shadowCoord.z - mean;
|
|
201
|
+
|
|
202
|
+
// Chebyshev's inequality for upper bound on probability
|
|
203
|
+
float p_max = variance / ( variance + d * d );
|
|
204
|
+
|
|
205
|
+
// Reduce light bleeding by remapping [amount, 1] to [0, 1]
|
|
206
|
+
p_max = clamp( ( p_max - 0.3 ) / 0.65, 0.0, 1.0 );
|
|
207
|
+
|
|
208
|
+
shadow = max( hard_shadow, p_max );
|
|
209
|
+
|
|
210
|
+
}
|
|
211
|
+
|
|
212
|
+
}
|
|
213
|
+
|
|
214
|
+
return mix( 1.0, shadow, shadowIntensity );
|
|
103
215
|
|
|
104
216
|
}
|
|
105
|
-
return occlusion;
|
|
106
217
|
|
|
107
|
-
|
|
218
|
+
#else // SHADOWMAP_TYPE_BASIC
|
|
108
219
|
|
|
109
|
-
|
|
220
|
+
float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
|
|
110
221
|
|
|
111
|
-
|
|
222
|
+
float shadow = 1.0;
|
|
112
223
|
|
|
113
|
-
|
|
114
|
-
shadowCoord.z += shadowBias;
|
|
224
|
+
shadowCoord.xyz /= shadowCoord.w;
|
|
115
225
|
|
|
116
|
-
|
|
117
|
-
bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
|
|
226
|
+
#ifdef USE_REVERSED_DEPTH_BUFFER
|
|
118
227
|
|
|
119
|
-
|
|
228
|
+
shadowCoord.z -= shadowBias;
|
|
120
229
|
|
|
121
|
-
|
|
230
|
+
#else
|
|
122
231
|
|
|
123
|
-
|
|
232
|
+
shadowCoord.z += shadowBias;
|
|
124
233
|
|
|
125
|
-
|
|
126
|
-
float dy0 = - texelSize.y * shadowRadius;
|
|
127
|
-
float dx1 = + texelSize.x * shadowRadius;
|
|
128
|
-
float dy1 = + texelSize.y * shadowRadius;
|
|
129
|
-
float dx2 = dx0 / 2.0;
|
|
130
|
-
float dy2 = dy0 / 2.0;
|
|
131
|
-
float dx3 = dx1 / 2.0;
|
|
132
|
-
float dy3 = dy1 / 2.0;
|
|
234
|
+
#endif
|
|
133
235
|
|
|
134
|
-
|
|
135
|
-
|
|
136
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +
|
|
137
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +
|
|
138
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +
|
|
139
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +
|
|
140
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +
|
|
141
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +
|
|
142
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +
|
|
143
|
-
texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +
|
|
144
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +
|
|
145
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +
|
|
146
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +
|
|
147
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +
|
|
148
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +
|
|
149
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +
|
|
150
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +
|
|
151
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )
|
|
152
|
-
) * ( 1.0 / 17.0 );
|
|
153
|
-
|
|
154
|
-
#elif defined( SHADOWMAP_TYPE_PCF_SOFT )
|
|
155
|
-
|
|
156
|
-
vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
|
|
157
|
-
float dx = texelSize.x;
|
|
158
|
-
float dy = texelSize.y;
|
|
159
|
-
|
|
160
|
-
vec2 uv = shadowCoord.xy;
|
|
161
|
-
vec2 f = fract( uv * shadowMapSize + 0.5 );
|
|
162
|
-
uv -= f * texelSize;
|
|
236
|
+
bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;
|
|
237
|
+
bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
|
|
163
238
|
|
|
164
|
-
|
|
165
|
-
texture2DCompare( shadowMap, uv, shadowCoord.z ) +
|
|
166
|
-
texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +
|
|
167
|
-
texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +
|
|
168
|
-
texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +
|
|
169
|
-
mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),
|
|
170
|
-
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),
|
|
171
|
-
f.x ) +
|
|
172
|
-
mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),
|
|
173
|
-
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),
|
|
174
|
-
f.x ) +
|
|
175
|
-
mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),
|
|
176
|
-
texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),
|
|
177
|
-
f.y ) +
|
|
178
|
-
mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),
|
|
179
|
-
texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),
|
|
180
|
-
f.y ) +
|
|
181
|
-
mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),
|
|
182
|
-
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),
|
|
183
|
-
f.x ),
|
|
184
|
-
mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),
|
|
185
|
-
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),
|
|
186
|
-
f.x ),
|
|
187
|
-
f.y )
|
|
188
|
-
) * ( 1.0 / 9.0 );
|
|
189
|
-
|
|
190
|
-
#elif defined( SHADOWMAP_TYPE_VSM )
|
|
191
|
-
|
|
192
|
-
shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );
|
|
193
|
-
|
|
194
|
-
#else // no percentage-closer filtering:
|
|
195
|
-
|
|
196
|
-
shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );
|
|
239
|
+
if ( frustumTest ) {
|
|
197
240
|
|
|
198
|
-
|
|
241
|
+
float depth = texture2D( shadowMap, shadowCoord.xy ).r;
|
|
242
|
+
|
|
243
|
+
#ifdef USE_REVERSED_DEPTH_BUFFER
|
|
244
|
+
|
|
245
|
+
shadow = step( depth, shadowCoord.z );
|
|
246
|
+
|
|
247
|
+
#else
|
|
248
|
+
|
|
249
|
+
shadow = step( shadowCoord.z, depth );
|
|
250
|
+
|
|
251
|
+
#endif
|
|
252
|
+
|
|
253
|
+
}
|
|
254
|
+
|
|
255
|
+
return mix( 1.0, shadow, shadowIntensity );
|
|
199
256
|
|
|
200
257
|
}
|
|
201
258
|
|
|
202
|
-
|
|
259
|
+
#endif
|
|
203
260
|
|
|
204
|
-
|
|
261
|
+
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|
205
262
|
|
|
206
|
-
|
|
207
|
-
// vector suitable for 2D texture mapping. This code uses the following layout for the
|
|
208
|
-
// 2D texture:
|
|
209
|
-
//
|
|
210
|
-
// xzXZ
|
|
211
|
-
// y Y
|
|
212
|
-
//
|
|
213
|
-
// Y - Positive y direction
|
|
214
|
-
// y - Negative y direction
|
|
215
|
-
// X - Positive x direction
|
|
216
|
-
// x - Negative x direction
|
|
217
|
-
// Z - Positive z direction
|
|
218
|
-
// z - Negative z direction
|
|
219
|
-
//
|
|
220
|
-
// Source and test bed:
|
|
221
|
-
// https://gist.github.com/tschw/da10c43c467ce8afd0c4
|
|
263
|
+
#if defined( SHADOWMAP_TYPE_PCF )
|
|
222
264
|
|
|
223
|
-
|
|
265
|
+
float getPointShadow( samplerCubeShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
|
|
224
266
|
|
|
225
|
-
|
|
267
|
+
float shadow = 1.0;
|
|
226
268
|
|
|
227
|
-
|
|
269
|
+
// for point lights, the uniform @vShadowCoord is re-purposed to hold
|
|
270
|
+
// the vector from the light to the world-space position of the fragment.
|
|
271
|
+
vec3 lightToPosition = shadowCoord.xyz;
|
|
228
272
|
|
|
229
|
-
//
|
|
273
|
+
// Direction from light to fragment
|
|
274
|
+
vec3 bd3D = normalize( lightToPosition );
|
|
230
275
|
|
|
231
|
-
|
|
232
|
-
|
|
276
|
+
// For cube shadow maps, depth is stored as distance along each face's view axis, not radial distance
|
|
277
|
+
// The view-space depth is the maximum component of the direction vector (which face is sampled)
|
|
278
|
+
vec3 absVec = abs( lightToPosition );
|
|
279
|
+
float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );
|
|
233
280
|
|
|
234
|
-
|
|
281
|
+
if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {
|
|
235
282
|
|
|
236
|
-
|
|
237
|
-
v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );
|
|
283
|
+
// viewZ to perspective depth
|
|
238
284
|
|
|
239
|
-
|
|
285
|
+
#ifdef USE_REVERSED_DEPTH_BUFFER
|
|
240
286
|
|
|
241
|
-
|
|
242
|
-
|
|
243
|
-
// #X## dim := ( 4 , 2 )
|
|
244
|
-
// # # center := ( 1 , 1 )
|
|
287
|
+
float dp = ( shadowCameraNear * ( shadowCameraFar - viewSpaceZ ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );
|
|
288
|
+
dp -= shadowBias;
|
|
245
289
|
|
|
246
|
-
|
|
290
|
+
#else
|
|
247
291
|
|
|
248
|
-
|
|
249
|
-
|
|
292
|
+
float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );
|
|
293
|
+
dp += shadowBias;
|
|
250
294
|
|
|
251
|
-
|
|
295
|
+
#endif
|
|
252
296
|
|
|
253
|
-
|
|
254
|
-
|
|
297
|
+
// Hardware PCF with LinearFilter gives us 4-tap filtering per sample
|
|
298
|
+
// Use Vogel disk + IGN sampling for better quality
|
|
299
|
+
float texelSize = shadowRadius / shadowMapSize.x;
|
|
255
300
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|
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256
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-
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301
|
+
// Build a tangent-space coordinate system for applying offsets
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302
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+
vec3 absDir = abs( bd3D );
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303
|
+
vec3 tangent = absDir.x > absDir.z ? vec3( 0.0, 1.0, 0.0 ) : vec3( 1.0, 0.0, 0.0 );
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304
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+
tangent = normalize( cross( bd3D, tangent ) );
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305
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+
vec3 bitangent = cross( bd3D, tangent );
|
|
257
306
|
|
|
258
|
-
|
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259
|
-
|
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307
|
+
// Use IGN to rotate sampling pattern per pixel
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308
|
+
float phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;
|
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260
309
|
|
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261
|
-
|
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310
|
+
vec2 sample0 = vogelDiskSample( 0, 5, phi );
|
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311
|
+
vec2 sample1 = vogelDiskSample( 1, 5, phi );
|
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312
|
+
vec2 sample2 = vogelDiskSample( 2, 5, phi );
|
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313
|
+
vec2 sample3 = vogelDiskSample( 3, 5, phi );
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314
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+
vec2 sample4 = vogelDiskSample( 4, 5, phi );
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262
315
|
|
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263
|
-
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264
|
-
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265
|
-
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316
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+
shadow = (
|
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317
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+
texture( shadowMap, vec4( bd3D + ( tangent * sample0.x + bitangent * sample0.y ) * texelSize, dp ) ) +
|
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318
|
+
texture( shadowMap, vec4( bd3D + ( tangent * sample1.x + bitangent * sample1.y ) * texelSize, dp ) ) +
|
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319
|
+
texture( shadowMap, vec4( bd3D + ( tangent * sample2.x + bitangent * sample2.y ) * texelSize, dp ) ) +
|
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320
|
+
texture( shadowMap, vec4( bd3D + ( tangent * sample3.x + bitangent * sample3.y ) * texelSize, dp ) ) +
|
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321
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+
texture( shadowMap, vec4( bd3D + ( tangent * sample4.x + bitangent * sample4.y ) * texelSize, dp ) )
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322
|
+
) * 0.2;
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266
323
|
|
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267
324
|
}
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268
325
|
|
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269
|
-
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270
|
-
|
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271
|
-
// scale := 0.5 / dim
|
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272
|
-
// translate := ( center + 0.5 ) / dim
|
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273
|
-
return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );
|
|
326
|
+
return mix( 1.0, shadow, shadowIntensity );
|
|
274
327
|
|
|
275
328
|
}
|
|
276
329
|
|
|
277
|
-
|
|
330
|
+
#elif defined( SHADOWMAP_TYPE_BASIC )
|
|
331
|
+
|
|
332
|
+
float getPointShadow( samplerCube shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
|
|
278
333
|
|
|
279
334
|
float shadow = 1.0;
|
|
280
335
|
|
|
281
336
|
// for point lights, the uniform @vShadowCoord is re-purposed to hold
|
|
282
337
|
// the vector from the light to the world-space position of the fragment.
|
|
283
338
|
vec3 lightToPosition = shadowCoord.xyz;
|
|
284
|
-
|
|
285
|
-
float lightToPositionLength = length( lightToPosition );
|
|
286
|
-
|
|
287
|
-
if ( lightToPositionLength - shadowCameraFar <= 0.0 && lightToPositionLength - shadowCameraNear >= 0.0 ) {
|
|
288
339
|
|
|
289
|
-
|
|
290
|
-
|
|
291
|
-
|
|
340
|
+
// For cube shadow maps, depth is stored as distance along each face's view axis, not radial distance
|
|
341
|
+
// The view-space depth is the maximum component of the direction vector (which face is sampled)
|
|
342
|
+
vec3 absVec = abs( lightToPosition );
|
|
343
|
+
float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );
|
|
292
344
|
|
|
293
|
-
|
|
294
|
-
vec3 bd3D = normalize( lightToPosition );
|
|
345
|
+
if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {
|
|
295
346
|
|
|
296
|
-
|
|
347
|
+
// viewZ to perspective depth
|
|
297
348
|
|
|
298
|
-
|
|
349
|
+
float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );
|
|
350
|
+
dp += shadowBias;
|
|
299
351
|
|
|
300
|
-
|
|
352
|
+
// Direction from light to fragment
|
|
353
|
+
vec3 bd3D = normalize( lightToPosition );
|
|
301
354
|
|
|
302
|
-
|
|
303
|
-
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +
|
|
304
|
-
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +
|
|
305
|
-
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +
|
|
306
|
-
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +
|
|
307
|
-
texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +
|
|
308
|
-
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +
|
|
309
|
-
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +
|
|
310
|
-
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +
|
|
311
|
-
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )
|
|
312
|
-
) * ( 1.0 / 9.0 );
|
|
355
|
+
float depth = textureCube( shadowMap, bd3D ).r;
|
|
313
356
|
|
|
314
|
-
#
|
|
357
|
+
#ifdef USE_REVERSED_DEPTH_BUFFER
|
|
315
358
|
|
|
316
|
-
|
|
359
|
+
depth = 1.0 - depth;
|
|
317
360
|
|
|
318
361
|
#endif
|
|
319
362
|
|
|
363
|
+
shadow = step( dp, depth );
|
|
364
|
+
|
|
320
365
|
}
|
|
321
366
|
|
|
322
367
|
return mix( 1.0, shadow, shadowIntensity );
|
|
323
368
|
|
|
324
369
|
}
|
|
325
370
|
|
|
371
|
+
#endif
|
|
372
|
+
|
|
373
|
+
#endif
|
|
374
|
+
|
|
326
375
|
#endif
|
|
327
376
|
`;
|
|
@@ -24,7 +24,7 @@ export default /* glsl */`
|
|
|
24
24
|
vec3 n = inverseTransformDirection( normal, viewMatrix );
|
|
25
25
|
|
|
26
26
|
vec4 transmitted = getIBLVolumeRefraction(
|
|
27
|
-
n, v, material.roughness, material.
|
|
27
|
+
n, v, material.roughness, material.diffuseContribution, material.specularColorBlended, material.specularF90,
|
|
28
28
|
pos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,
|
|
29
29
|
material.attenuationColor, material.attenuationDistance );
|
|
30
30
|
|
|
@@ -123,7 +123,7 @@ export default /* glsl */`
|
|
|
123
123
|
// Direction of refracted light.
|
|
124
124
|
vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );
|
|
125
125
|
|
|
126
|
-
// Compute rotation-
|
|
126
|
+
// Compute rotation-independent scaling of the model matrix.
|
|
127
127
|
vec3 modelScale;
|
|
128
128
|
modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );
|
|
129
129
|
modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );
|
|
@@ -184,13 +184,13 @@ export default /* glsl */`
|
|
|
184
184
|
|
|
185
185
|
vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );
|
|
186
186
|
vec3 refractedRayExit = position + transmissionRay;
|
|
187
|
-
|
|
187
|
+
|
|
188
188
|
// Project refracted vector on the framebuffer, while mapping to normalized device coordinates.
|
|
189
189
|
vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
|
|
190
190
|
vec2 refractionCoords = ndcPos.xy / ndcPos.w;
|
|
191
191
|
refractionCoords += 1.0;
|
|
192
192
|
refractionCoords /= 2.0;
|
|
193
|
-
|
|
193
|
+
|
|
194
194
|
// Sample framebuffer to get pixel the refracted ray hits.
|
|
195
195
|
vec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );
|
|
196
196
|
transmittedLight[ i ] = transmissionSample[ i ];
|
|
@@ -201,9 +201,9 @@ export default /* glsl */`
|
|
|
201
201
|
}
|
|
202
202
|
|
|
203
203
|
transmittedLight.a /= 3.0;
|
|
204
|
-
|
|
204
|
+
|
|
205
205
|
#else
|
|
206
|
-
|
|
206
|
+
|
|
207
207
|
vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
|
|
208
208
|
vec3 refractedRayExit = position + transmissionRay;
|
|
209
209
|
|
|
@@ -216,7 +216,7 @@ export default /* glsl */`
|
|
|
216
216
|
// Sample framebuffer to get pixel the refracted ray hits.
|
|
217
217
|
transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
|
|
218
218
|
transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );
|
|
219
|
-
|
|
219
|
+
|
|
220
220
|
#endif
|
|
221
221
|
|
|
222
222
|
vec3 attenuatedColor = transmittance * transmittedLight.rgb;
|
|
@@ -224,7 +224,7 @@ export default /* glsl */`
|
|
|
224
224
|
// Get the specular component.
|
|
225
225
|
vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );
|
|
226
226
|
|
|
227
|
-
// As less light is transmitted, the opacity should be increased. This simple approximation does a decent job
|
|
227
|
+
// As less light is transmitted, the opacity should be increased. This simple approximation does a decent job
|
|
228
228
|
// of modulating a CSS background, and has no effect when the buffer is opaque, due to a solid object or clear color.
|
|
229
229
|
float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;
|
|
230
230
|
|
|
@@ -110,7 +110,7 @@ import * as background from './ShaderLib/background.glsl.js';
|
|
|
110
110
|
import * as backgroundCube from './ShaderLib/backgroundCube.glsl.js';
|
|
111
111
|
import * as cube from './ShaderLib/cube.glsl.js';
|
|
112
112
|
import * as depth from './ShaderLib/depth.glsl.js';
|
|
113
|
-
import * as
|
|
113
|
+
import * as distance from './ShaderLib/distance.glsl.js';
|
|
114
114
|
import * as equirect from './ShaderLib/equirect.glsl.js';
|
|
115
115
|
import * as linedashed from './ShaderLib/linedashed.glsl.js';
|
|
116
116
|
import * as meshbasic from './ShaderLib/meshbasic.glsl.js';
|
|
@@ -241,8 +241,8 @@ export const ShaderChunk = {
|
|
|
241
241
|
cube_frag: cube.fragment,
|
|
242
242
|
depth_vert: depth.vertex,
|
|
243
243
|
depth_frag: depth.fragment,
|
|
244
|
-
|
|
245
|
-
|
|
244
|
+
distance_vert: distance.vertex,
|
|
245
|
+
distance_frag: distance.fragment,
|
|
246
246
|
equirect_vert: equirect.vertex,
|
|
247
247
|
equirect_frag: equirect.fragment,
|
|
248
248
|
linedashed_vert: linedashed.vertex,
|
|
@@ -23,7 +23,7 @@ void main() {
|
|
|
23
23
|
|
|
24
24
|
#ifdef DECODE_VIDEO_TEXTURE
|
|
25
25
|
|
|
26
|
-
// use inline sRGB decode until browsers properly support
|
|
26
|
+
// use inline sRGB decode until browsers properly support SRGB8_ALPHA8 with video textures
|
|
27
27
|
|
|
28
28
|
texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );
|
|
29
29
|
|
|
@@ -80,8 +80,17 @@ void main() {
|
|
|
80
80
|
|
|
81
81
|
#include <logdepthbuf_fragment>
|
|
82
82
|
|
|
83
|
-
// Higher precision equivalent of gl_FragCoord.z
|
|
84
|
-
|
|
83
|
+
// Higher precision equivalent of gl_FragCoord.z
|
|
84
|
+
|
|
85
|
+
#ifdef USE_REVERSED_DEPTH_BUFFER
|
|
86
|
+
|
|
87
|
+
float fragCoordZ = vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ];
|
|
88
|
+
|
|
89
|
+
#else
|
|
90
|
+
|
|
91
|
+
float fragCoordZ = 0.5 * vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ] + 0.5;
|
|
92
|
+
|
|
93
|
+
#endif
|
|
85
94
|
|
|
86
95
|
#if DEPTH_PACKING == 3200
|
|
87
96
|
|
|
@@ -89,14 +98,17 @@ void main() {
|
|
|
89
98
|
|
|
90
99
|
#elif DEPTH_PACKING == 3201
|
|
91
100
|
|
|
101
|
+
// TODO Deprecate
|
|
92
102
|
gl_FragColor = packDepthToRGBA( fragCoordZ );
|
|
93
103
|
|
|
94
104
|
#elif DEPTH_PACKING == 3202
|
|
95
105
|
|
|
106
|
+
// TODO Deprecate
|
|
96
107
|
gl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );
|
|
97
108
|
|
|
98
109
|
#elif DEPTH_PACKING == 3203
|
|
99
110
|
|
|
111
|
+
// TODO Deprecate
|
|
100
112
|
gl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );
|
|
101
113
|
|
|
102
114
|
#endif
|