@needle-tools/three 0.169.20-experimental.0 → 0.183.2-canary.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1051) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +5 -6
  3. package/build/three.cjs +54184 -56703
  4. package/build/three.core.js +59506 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +11645 -73000
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +648 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +53912 -51652
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +53888 -51806
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  15. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  16. package/examples/jsm/Addons.js +5 -15
  17. package/examples/jsm/animation/AnimationClipCreator.js +58 -6
  18. package/examples/jsm/animation/CCDIKSolver.js +152 -45
  19. package/examples/jsm/capabilities/WebGL.js +28 -29
  20. package/examples/jsm/capabilities/WebGPU.js +19 -17
  21. package/examples/jsm/controls/ArcballControls.js +474 -178
  22. package/examples/jsm/controls/DragControls.js +100 -58
  23. package/examples/jsm/controls/FirstPersonControls.js +116 -6
  24. package/examples/jsm/controls/FlyControls.js +50 -2
  25. package/examples/jsm/controls/MapControls.js +96 -8
  26. package/examples/jsm/controls/OrbitControls.js +496 -57
  27. package/examples/jsm/controls/PointerLockControls.js +115 -22
  28. package/examples/jsm/controls/TrackballControls.js +166 -14
  29. package/examples/jsm/controls/TransformControls.js +336 -26
  30. package/examples/jsm/csm/CSM.js +232 -18
  31. package/examples/jsm/csm/CSMFrustum.js +61 -4
  32. package/examples/jsm/csm/CSMHelper.js +50 -0
  33. package/examples/jsm/csm/CSMShader.js +13 -1
  34. package/examples/jsm/csm/CSMShadowNode.js +599 -0
  35. package/examples/jsm/curves/CurveExtras.js +303 -31
  36. package/examples/jsm/curves/NURBSCurve.js +91 -16
  37. package/examples/jsm/curves/NURBSSurface.js +52 -6
  38. package/examples/jsm/curves/NURBSUtils.js +102 -112
  39. package/examples/jsm/curves/NURBSVolume.js +24 -4
  40. package/examples/jsm/effects/AnaglyphEffect.js +134 -7
  41. package/examples/jsm/effects/AsciiEffect.js +69 -22
  42. package/examples/jsm/effects/OutlineEffect.js +61 -111
  43. package/examples/jsm/effects/ParallaxBarrierEffect.js +30 -0
  44. package/examples/jsm/effects/StereoEffect.js +31 -0
  45. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  46. package/examples/jsm/environments/DebugEnvironment.js +50 -0
  47. package/examples/jsm/environments/RoomEnvironment.js +83 -42
  48. package/examples/jsm/exporters/DRACOExporter.js +56 -14
  49. package/examples/jsm/exporters/EXRExporter.js +40 -9
  50. package/examples/jsm/exporters/GLTFExporter.js +502 -169
  51. package/examples/jsm/exporters/OBJExporter.js +21 -1
  52. package/examples/jsm/exporters/PLYExporter.js +44 -12
  53. package/examples/jsm/exporters/STLExporter.js +27 -5
  54. package/examples/jsm/exporters/USDZExporter.js +781 -291
  55. package/examples/jsm/geometries/BoxLineGeometry.js +23 -0
  56. package/examples/jsm/geometries/ConvexGeometry.js +19 -0
  57. package/examples/jsm/geometries/DecalGeometry.js +91 -30
  58. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  59. package/examples/jsm/geometries/ParametricGeometry.js +38 -5
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +68 -7
  61. package/examples/jsm/geometries/TeapotGeometry.js +23 -38
  62. package/examples/jsm/geometries/TextGeometry.js +48 -29
  63. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  64. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  65. package/examples/jsm/helpers/LightProbeHelper.js +36 -0
  66. package/examples/jsm/helpers/LightProbeHelperGPU.js +38 -1
  67. package/examples/jsm/helpers/OctreeHelper.js +36 -0
  68. package/examples/jsm/helpers/PositionalAudioHelper.js +60 -0
  69. package/examples/jsm/helpers/RapierHelper.js +59 -0
  70. package/examples/jsm/helpers/RectAreaLightHelper.js +36 -3
  71. package/examples/jsm/helpers/TextureHelper.js +28 -0
  72. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  73. package/examples/jsm/helpers/VertexNormalsHelper.js +61 -2
  74. package/examples/jsm/helpers/VertexTangentsHelper.js +47 -2
  75. package/examples/jsm/helpers/ViewHelper.js +181 -9
  76. package/examples/jsm/inspector/Inspector.js +487 -0
  77. package/examples/jsm/inspector/RendererInspector.js +425 -0
  78. package/examples/jsm/inspector/tabs/Console.js +238 -0
  79. package/examples/jsm/inspector/tabs/Parameters.js +348 -0
  80. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  81. package/examples/jsm/inspector/tabs/Viewer.js +166 -0
  82. package/examples/jsm/inspector/ui/Graph.js +95 -0
  83. package/examples/jsm/inspector/ui/Item.js +170 -0
  84. package/examples/jsm/inspector/ui/List.js +75 -0
  85. package/examples/jsm/inspector/ui/Profiler.js +1975 -0
  86. package/examples/jsm/inspector/ui/Style.js +1613 -0
  87. package/examples/jsm/inspector/ui/Tab.js +233 -0
  88. package/examples/jsm/inspector/ui/Values.js +439 -0
  89. package/examples/jsm/inspector/ui/utils.js +56 -0
  90. package/examples/jsm/interactive/HTMLMesh.js +43 -12
  91. package/examples/jsm/interactive/InteractiveGroup.js +170 -52
  92. package/examples/jsm/interactive/SelectionBox.js +106 -9
  93. package/examples/jsm/interactive/SelectionHelper.js +76 -30
  94. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  95. package/examples/jsm/libs/meshopt_decoder.module.js +76 -58
  96. package/examples/jsm/libs/motion-controllers.module.js +1 -1
  97. package/examples/jsm/lighting/TiledLighting.js +42 -0
  98. package/examples/jsm/lights/LightProbeGenerator.js +44 -7
  99. package/examples/jsm/lights/RectAreaLightTexturesLib.js +50 -14
  100. package/examples/jsm/lights/RectAreaLightUniformsLib.js +16 -0
  101. package/examples/jsm/lines/Line2.js +41 -4
  102. package/examples/jsm/lines/LineGeometry.js +80 -2
  103. package/examples/jsm/lines/LineMaterial.js +105 -5
  104. package/examples/jsm/lines/LineSegments2.js +54 -4
  105. package/examples/jsm/lines/LineSegmentsGeometry.js +65 -8
  106. package/examples/jsm/lines/Wireframe.js +41 -4
  107. package/examples/jsm/lines/WireframeGeometry2.js +27 -2
  108. package/examples/jsm/lines/webgpu/Line2.js +28 -2
  109. package/examples/jsm/lines/webgpu/LineSegments2.js +59 -24
  110. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  111. package/examples/jsm/loaders/3DMLoader.js +78 -6
  112. package/examples/jsm/loaders/3MFLoader.js +148 -7
  113. package/examples/jsm/loaders/AMFLoader.js +34 -14
  114. package/examples/jsm/loaders/BVHLoader.js +59 -12
  115. package/examples/jsm/loaders/ColladaLoader.js +61 -4027
  116. package/examples/jsm/loaders/DDSLoader.js +68 -1
  117. package/examples/jsm/loaders/DRACOLoader.js +146 -22
  118. package/examples/jsm/loaders/EXRLoader.js +255 -34
  119. package/examples/jsm/loaders/FBXLoader.js +80 -42
  120. package/examples/jsm/loaders/FontLoader.js +83 -6
  121. package/examples/jsm/loaders/GCodeLoader.js +71 -14
  122. package/examples/jsm/loaders/GLTFLoader.js +381 -263
  123. package/examples/jsm/loaders/HDRCubeTextureLoader.js +52 -3
  124. package/examples/jsm/loaders/HDRLoader.js +485 -0
  125. package/examples/jsm/loaders/IESLoader.js +42 -0
  126. package/examples/jsm/loaders/KMZLoader.js +39 -6
  127. package/examples/jsm/loaders/KTX2Loader.js +124 -48
  128. package/examples/jsm/loaders/KTXLoader.js +31 -10
  129. package/examples/jsm/loaders/LDrawLoader.js +192 -145
  130. package/examples/jsm/loaders/LUT3dlLoader.js +47 -10
  131. package/examples/jsm/loaders/LUTCubeLoader.js +46 -9
  132. package/examples/jsm/loaders/LUTImageLoader.js +79 -38
  133. package/examples/jsm/loaders/LWOLoader.js +54 -59
  134. package/examples/jsm/loaders/LottieLoader.js +54 -1
  135. package/examples/jsm/loaders/MD2Loader.js +37 -1
  136. package/examples/jsm/loaders/MDDLoader.js +57 -12
  137. package/examples/jsm/loaders/MTLLoader.js +60 -35
  138. package/examples/jsm/loaders/MaterialXLoader.js +268 -34
  139. package/examples/jsm/loaders/NRRDLoader.js +40 -8
  140. package/examples/jsm/loaders/OBJLoader.js +51 -2
  141. package/examples/jsm/loaders/PCDLoader.js +173 -21
  142. package/examples/jsm/loaders/PDBLoader.js +41 -2
  143. package/examples/jsm/loaders/PLYLoader.js +70 -39
  144. package/examples/jsm/loaders/PVRLoader.js +25 -6
  145. package/examples/jsm/loaders/RGBELoader.js +6 -438
  146. package/examples/jsm/loaders/STLLoader.js +48 -38
  147. package/examples/jsm/loaders/SVGLoader.js +119 -25
  148. package/examples/jsm/loaders/TDSLoader.js +92 -74
  149. package/examples/jsm/loaders/TGALoader.js +23 -2
  150. package/examples/jsm/loaders/TIFFLoader.js +23 -0
  151. package/examples/jsm/loaders/TTFLoader.js +50 -3
  152. package/examples/jsm/loaders/USDLoader.js +279 -0
  153. package/examples/jsm/loaders/USDZLoader.js +4 -858
  154. package/examples/jsm/loaders/UltraHDRLoader.js +338 -166
  155. package/examples/jsm/loaders/VOXLoader.js +688 -87
  156. package/examples/jsm/loaders/VRMLLoader.js +121 -12
  157. package/examples/jsm/loaders/VTKLoader.js +77 -25
  158. package/examples/jsm/loaders/XYZLoader.js +36 -0
  159. package/examples/jsm/loaders/collada/ColladaComposer.js +2950 -0
  160. package/examples/jsm/loaders/collada/ColladaParser.js +1962 -0
  161. package/examples/jsm/loaders/lwo/IFFParser.js +77 -77
  162. package/examples/jsm/loaders/usd/USDAParser.js +822 -0
  163. package/examples/jsm/loaders/usd/USDCParser.js +1852 -0
  164. package/examples/jsm/loaders/usd/USDComposer.js +4041 -0
  165. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  166. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  167. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  168. package/examples/jsm/math/Capsule.js +91 -14
  169. package/examples/jsm/math/ColorConverter.js +22 -0
  170. package/examples/jsm/math/ColorSpaces.js +74 -2
  171. package/examples/jsm/math/ConvexHull.js +517 -93
  172. package/examples/jsm/math/ImprovedNoise.js +32 -15
  173. package/examples/jsm/math/Lut.js +113 -0
  174. package/examples/jsm/math/MeshSurfaceSampler.js +78 -13
  175. package/examples/jsm/math/OBB.js +141 -29
  176. package/examples/jsm/math/Octree.js +283 -7
  177. package/examples/jsm/math/SimplexNoise.js +68 -42
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +45 -25
  179. package/examples/jsm/misc/GPUComputationRenderer.js +96 -20
  180. package/examples/jsm/misc/Gyroscope.js +12 -0
  181. package/examples/jsm/misc/MD2Character.js +117 -2
  182. package/examples/jsm/misc/MD2CharacterComplex.js +175 -11
  183. package/examples/jsm/misc/MorphAnimMesh.js +44 -0
  184. package/examples/jsm/misc/MorphBlendMesh.js +103 -0
  185. package/examples/jsm/misc/ProgressiveLightMap.js +100 -54
  186. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  187. package/examples/jsm/misc/RollerCoaster.js +57 -0
  188. package/examples/jsm/misc/TubePainter.js +437 -40
  189. package/examples/jsm/misc/Volume.js +123 -76
  190. package/examples/jsm/misc/VolumeSlice.js +95 -49
  191. package/examples/jsm/modifiers/CurveModifier.js +66 -38
  192. package/examples/jsm/modifiers/CurveModifierGPU.js +42 -19
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +20 -0
  194. package/examples/jsm/modifiers/SimplifyModifier.js +24 -10
  195. package/examples/jsm/modifiers/TessellateModifier.js +35 -2
  196. package/examples/jsm/objects/GroundedSkybox.js +25 -6
  197. package/examples/jsm/objects/Lensflare.js +94 -2
  198. package/examples/jsm/objects/LensflareMesh.js +64 -10
  199. package/examples/jsm/objects/MarchingCubes.js +90 -5
  200. package/examples/jsm/objects/Reflector.js +76 -2
  201. package/examples/jsm/objects/ReflectorForSSRPass.js +41 -0
  202. package/examples/jsm/objects/Refractor.js +62 -0
  203. package/examples/jsm/objects/ShadowMesh.js +54 -4
  204. package/examples/jsm/objects/Sky.js +106 -16
  205. package/examples/jsm/objects/SkyMesh.js +211 -38
  206. package/examples/jsm/objects/Water.js +49 -8
  207. package/examples/jsm/objects/Water2.js +49 -7
  208. package/examples/jsm/objects/Water2Mesh.js +50 -9
  209. package/examples/jsm/objects/WaterMesh.js +136 -43
  210. package/examples/jsm/physics/AmmoPhysics.js +60 -7
  211. package/examples/jsm/physics/JoltPhysics.js +65 -12
  212. package/examples/jsm/physics/RapierPhysics.js +217 -21
  213. package/examples/jsm/postprocessing/AfterimagePass.js +110 -29
  214. package/examples/jsm/postprocessing/BloomPass.js +128 -26
  215. package/examples/jsm/postprocessing/BokehPass.js +99 -22
  216. package/examples/jsm/postprocessing/ClearPass.js +54 -3
  217. package/examples/jsm/postprocessing/CubeTexturePass.js +82 -21
  218. package/examples/jsm/postprocessing/DotScreenPass.js +59 -10
  219. package/examples/jsm/postprocessing/EffectComposer.js +140 -6
  220. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  221. package/examples/jsm/postprocessing/FilmPass.js +54 -5
  222. package/examples/jsm/postprocessing/GTAOPass.js +202 -57
  223. package/examples/jsm/postprocessing/GlitchPass.js +86 -34
  224. package/examples/jsm/postprocessing/HalftonePass.js +65 -10
  225. package/examples/jsm/postprocessing/LUTPass.js +38 -8
  226. package/examples/jsm/postprocessing/MaskPass.js +91 -0
  227. package/examples/jsm/postprocessing/OutlinePass.js +272 -135
  228. package/examples/jsm/postprocessing/OutputPass.js +65 -14
  229. package/examples/jsm/postprocessing/Pass.js +100 -4
  230. package/examples/jsm/postprocessing/RenderPass.js +94 -0
  231. package/examples/jsm/postprocessing/RenderPixelatedPass.js +124 -45
  232. package/examples/jsm/postprocessing/RenderTransitionPass.js +120 -21
  233. package/examples/jsm/postprocessing/SAOPass.js +128 -55
  234. package/examples/jsm/postprocessing/SMAAPass.js +106 -75
  235. package/examples/jsm/postprocessing/SSAARenderPass.js +118 -35
  236. package/examples/jsm/postprocessing/SSAOPass.js +173 -60
  237. package/examples/jsm/postprocessing/SSRPass.js +268 -53
  238. package/examples/jsm/postprocessing/SavePass.js +69 -16
  239. package/examples/jsm/postprocessing/ShaderPass.js +65 -7
  240. package/examples/jsm/postprocessing/TAARenderPass.js +79 -24
  241. package/examples/jsm/postprocessing/TexturePass.js +72 -8
  242. package/examples/jsm/postprocessing/UnrealBloomPass.js +168 -59
  243. package/examples/jsm/renderers/CSS2DRenderer.js +98 -5
  244. package/examples/jsm/renderers/CSS3DRenderer.js +111 -7
  245. package/examples/jsm/renderers/Projector.js +288 -32
  246. package/examples/jsm/renderers/SVGRenderer.js +323 -61
  247. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +3 -1
  248. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  249. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +5 -1
  250. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +12 -5
  251. package/examples/jsm/shaders/AfterimageShader.js +8 -3
  252. package/examples/jsm/shaders/BasicShader.js +8 -1
  253. package/examples/jsm/shaders/BleachBypassShader.js +10 -3
  254. package/examples/jsm/shaders/BlendShader.js +8 -1
  255. package/examples/jsm/shaders/BokehShader.js +9 -3
  256. package/examples/jsm/shaders/BokehShader2.js +11 -4
  257. package/examples/jsm/shaders/BrightnessContrastShader.js +10 -4
  258. package/examples/jsm/shaders/ColorCorrectionShader.js +8 -1
  259. package/examples/jsm/shaders/ColorifyShader.js +8 -1
  260. package/examples/jsm/shaders/ConvolutionShader.js +9 -38
  261. package/examples/jsm/shaders/CopyShader.js +8 -1
  262. package/examples/jsm/shaders/DOFMipMapShader.js +10 -3
  263. package/examples/jsm/shaders/DepthLimitedBlurShader.js +10 -1
  264. package/examples/jsm/shaders/DigitalGlitch.js +10 -7
  265. package/examples/jsm/shaders/DotScreenShader.js +8 -3
  266. package/examples/jsm/shaders/ExposureShader.js +8 -1
  267. package/examples/jsm/shaders/FXAAShader.js +233 -221
  268. package/examples/jsm/shaders/FilmShader.js +13 -0
  269. package/examples/jsm/shaders/FocusShader.js +8 -3
  270. package/examples/jsm/shaders/FreiChenShader.js +10 -3
  271. package/examples/jsm/shaders/GTAOShader.js +55 -45
  272. package/examples/jsm/shaders/GammaCorrectionShader.js +11 -2
  273. package/examples/jsm/shaders/HalftoneShader.js +24 -4
  274. package/examples/jsm/shaders/HorizontalBlurShader.js +12 -3
  275. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +9 -2
  276. package/examples/jsm/shaders/HueSaturationShader.js +10 -3
  277. package/examples/jsm/shaders/KaleidoShader.js +11 -4
  278. package/examples/jsm/shaders/LuminosityHighPassShader.js +8 -4
  279. package/examples/jsm/shaders/LuminosityShader.js +8 -2
  280. package/examples/jsm/shaders/MirrorShader.js +10 -4
  281. package/examples/jsm/shaders/NormalMapShader.js +7 -2
  282. package/examples/jsm/shaders/OutputShader.js +19 -1
  283. package/examples/jsm/shaders/PoissonDenoiseShader.js +30 -17
  284. package/examples/jsm/shaders/RGBShiftShader.js +8 -1
  285. package/examples/jsm/shaders/SAOShader.js +27 -5
  286. package/examples/jsm/shaders/SMAAShader.js +24 -1
  287. package/examples/jsm/shaders/SSAOShader.js +37 -6
  288. package/examples/jsm/shaders/SSRShader.js +32 -6
  289. package/examples/jsm/shaders/SepiaShader.js +8 -3
  290. package/examples/jsm/shaders/SobelOperatorShader.js +9 -3
  291. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +13 -8
  292. package/examples/jsm/shaders/TechnicolorShader.js +10 -4
  293. package/examples/jsm/shaders/ToonShader.js +29 -6
  294. package/examples/jsm/shaders/TriangleBlurShader.js +9 -4
  295. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +19 -6
  296. package/examples/jsm/shaders/VelocityShader.js +8 -1
  297. package/examples/jsm/shaders/VerticalBlurShader.js +9 -2
  298. package/examples/jsm/shaders/VerticalTiltShiftShader.js +8 -1
  299. package/examples/jsm/shaders/VignetteShader.js +8 -3
  300. package/examples/jsm/shaders/VolumeShader.js +11 -2
  301. package/examples/jsm/shaders/WaterRefractionShader.js +11 -0
  302. package/examples/jsm/textures/FlakesTexture.js +14 -0
  303. package/examples/jsm/transpiler/AST.js +436 -31
  304. package/examples/jsm/transpiler/GLSLDecoder.js +380 -135
  305. package/examples/jsm/transpiler/Linker.js +327 -0
  306. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -1
  307. package/examples/jsm/transpiler/TSLEncoder.js +363 -97
  308. package/examples/jsm/transpiler/Transpiler.js +50 -1
  309. package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
  310. package/examples/jsm/transpiler/WGSLEncoder.js +839 -0
  311. package/examples/jsm/tsl/display/AfterImageNode.js +244 -0
  312. package/examples/jsm/tsl/display/AnaglyphPassNode.js +549 -0
  313. package/examples/jsm/tsl/display/AnamorphicNode.js +282 -0
  314. package/examples/jsm/tsl/display/BilateralBlurNode.js +364 -0
  315. package/{src/nodes → examples/jsm/tsl}/display/BleachBypass.js +11 -4
  316. package/examples/jsm/tsl/display/BloomNode.js +534 -0
  317. package/examples/jsm/tsl/display/CRT.js +150 -0
  318. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +207 -0
  319. package/examples/jsm/tsl/display/DenoiseNode.js +334 -0
  320. package/examples/jsm/tsl/display/DepthOfFieldNode.js +554 -0
  321. package/examples/jsm/tsl/display/DotScreenNode.js +104 -0
  322. package/examples/jsm/tsl/display/FXAANode.js +365 -0
  323. package/examples/jsm/tsl/display/FilmNode.js +101 -0
  324. package/examples/jsm/tsl/display/GTAONode.js +571 -0
  325. package/examples/jsm/tsl/display/GaussianBlurNode.js +389 -0
  326. package/examples/jsm/tsl/display/GodraysNode.js +624 -0
  327. package/examples/jsm/tsl/display/LensflareNode.js +279 -0
  328. package/examples/jsm/tsl/display/Lut3DNode.js +109 -0
  329. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  330. package/examples/jsm/tsl/display/OutlineNode.js +762 -0
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  1027. package/src/nodes/display/FXAANode.js +0 -332
  1028. package/src/nodes/display/FilmNode.js +0 -56
  1029. package/src/nodes/display/GTAONode.js +0 -331
  1030. package/src/nodes/display/GaussianBlurNode.js +0 -213
  1031. package/src/nodes/display/Lut3DNode.js +0 -57
  1032. package/src/nodes/display/MotionBlur.js +0 -25
  1033. package/src/nodes/display/ParallaxBarrierPassNode.js +0 -58
  1034. package/src/nodes/display/PixelationPassNode.js +0 -213
  1035. package/src/nodes/display/PosterizeNode.js +0 -33
  1036. package/src/nodes/display/RGBShiftNode.js +0 -53
  1037. package/src/nodes/display/StereoCompositePassNode.js +0 -110
  1038. package/src/nodes/display/TransitionNode.js +0 -80
  1039. package/src/nodes/fog/FogExp2Node.js +0 -35
  1040. package/src/nodes/fog/FogNode.js +0 -50
  1041. package/src/nodes/fog/FogRangeNode.js +0 -36
  1042. package/src/nodes/functions/BSDF/DFGApprox.js +0 -30
  1043. package/src/nodes/utils/EquirectUVNode.js +0 -36
  1044. package/src/nodes/utils/MatcapUVNode.js +0 -33
  1045. package/src/nodes/utils/OscNode.js +0 -85
  1046. package/src/nodes/utils/SpriteSheetUVNode.js +0 -45
  1047. package/src/nodes/utils/TimerNode.js +0 -97
  1048. package/src/nodes/utils/TriplanarTexturesNode.js +0 -64
  1049. package/src/renderers/common/nodes/Nodes.js +0 -534
  1050. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  1051. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -136
@@ -4,58 +4,340 @@ import { Vector2 } from '../math/Vector2.js';
4
4
  import { Color } from '../math/Color.js';
5
5
  import { Euler } from '../math/Euler.js';
6
6
 
7
+ /**
8
+ * A material for non-shiny surfaces, without specular highlights.
9
+ *
10
+ * The material uses a non-physically based [Lambertian](https://en.wikipedia.org/wiki/Lambertian_reflectance)
11
+ * model for calculating reflectance. This can simulate some surfaces (such
12
+ * as untreated wood or stone) well, but cannot simulate shiny surfaces with
13
+ * specular highlights (such as varnished wood). `MeshLambertMaterial` uses per-fragment
14
+ * shading.
15
+ *
16
+ * Due to the simplicity of the reflectance and illumination models,
17
+ * performance will be greater when using this material over the
18
+ * {@link MeshPhongMaterial}, {@link MeshStandardMaterial} or
19
+ * {@link MeshPhysicalMaterial}, at the cost of some graphical accuracy.
20
+ *
21
+ * @augments Material
22
+ * @demo scenes/material-browser.html#MeshLambertMaterial
23
+ */
7
24
  class MeshLambertMaterial extends Material {
8
25
 
26
+ /**
27
+ * Constructs a new mesh lambert material.
28
+ *
29
+ * @param {Object} [parameters] - An object with one or more properties
30
+ * defining the material's appearance. Any property of the material
31
+ * (including any property from inherited materials) can be passed
32
+ * in here. Color values can be passed any type of value accepted
33
+ * by {@link Color#set}.
34
+ */
9
35
  constructor( parameters ) {
10
36
 
11
37
  super();
12
38
 
39
+ /**
40
+ * This flag can be used for type testing.
41
+ *
42
+ * @type {boolean}
43
+ * @readonly
44
+ * @default true
45
+ */
13
46
  this.isMeshLambertMaterial = true;
14
47
 
15
48
  this.type = 'MeshLambertMaterial';
16
49
 
50
+ /**
51
+ * Color of the material.
52
+ *
53
+ * @type {Color}
54
+ * @default (1,1,1)
55
+ */
17
56
  this.color = new Color( 0xffffff ); // diffuse
18
57
 
58
+ /**
59
+ * The color map. May optionally include an alpha channel, typically combined
60
+ * with {@link Material#transparent} or {@link Material#alphaTest}. The texture map
61
+ * color is modulated by the diffuse `color`.
62
+ *
63
+ * @type {?Texture}
64
+ * @default null
65
+ */
19
66
  this.map = null;
20
67
 
68
+ /**
69
+ * The light map. Requires a second set of UVs.
70
+ *
71
+ * @type {?Texture}
72
+ * @default null
73
+ */
21
74
  this.lightMap = null;
75
+
76
+ /**
77
+ * Intensity of the baked light.
78
+ *
79
+ * @type {number}
80
+ * @default 1
81
+ */
22
82
  this.lightMapIntensity = 1.0;
23
83
 
84
+ /**
85
+ * The red channel of this texture is used as the ambient occlusion map.
86
+ * Requires a second set of UVs.
87
+ *
88
+ * @type {?Texture}
89
+ * @default null
90
+ */
24
91
  this.aoMap = null;
92
+
93
+ /**
94
+ * Intensity of the ambient occlusion effect. Range is `[0,1]`, where `0`
95
+ * disables ambient occlusion. Where intensity is `1` and the AO map's
96
+ * red channel is also `1`, ambient light is fully occluded on a surface.
97
+ *
98
+ * @type {number}
99
+ * @default 1
100
+ */
25
101
  this.aoMapIntensity = 1.0;
26
102
 
103
+ /**
104
+ * Emissive (light) color of the material, essentially a solid color
105
+ * unaffected by other lighting.
106
+ *
107
+ * @type {Color}
108
+ * @default (0,0,0)
109
+ */
27
110
  this.emissive = new Color( 0x000000 );
111
+
112
+ /**
113
+ * Intensity of the emissive light. Modulates the emissive color.
114
+ *
115
+ * @type {number}
116
+ * @default 1
117
+ */
28
118
  this.emissiveIntensity = 1.0;
119
+
120
+ /**
121
+ * Set emissive (glow) map. The emissive map color is modulated by the
122
+ * emissive color and the emissive intensity. If you have an emissive map,
123
+ * be sure to set the emissive color to something other than black.
124
+ *
125
+ * @type {?Texture}
126
+ * @default null
127
+ */
29
128
  this.emissiveMap = null;
30
129
 
130
+ /**
131
+ * The texture to create a bump map. The black and white values map to the
132
+ * perceived depth in relation to the lights. Bump doesn't actually affect
133
+ * the geometry of the object, only the lighting. If a normal map is defined
134
+ * this will be ignored.
135
+ *
136
+ * @type {?Texture}
137
+ * @default null
138
+ */
31
139
  this.bumpMap = null;
140
+
141
+ /**
142
+ * How much the bump map affects the material. Typical range is `[0,1]`.
143
+ *
144
+ * @type {number}
145
+ * @default 1
146
+ */
32
147
  this.bumpScale = 1;
33
148
 
149
+ /**
150
+ * The texture to create a normal map. The RGB values affect the surface
151
+ * normal for each pixel fragment and change the way the color is lit. Normal
152
+ * maps do not change the actual shape of the surface, only the lighting. In
153
+ * case the material has a normal map authored using the left handed
154
+ * convention, the `y` component of `normalScale` should be negated to compensate
155
+ * for the different handedness.
156
+ *
157
+ * @type {?Texture}
158
+ * @default null
159
+ */
34
160
  this.normalMap = null;
161
+
162
+ /**
163
+ * The type of normal map.
164
+ *
165
+ * @type {(TangentSpaceNormalMap|ObjectSpaceNormalMap)}
166
+ * @default TangentSpaceNormalMap
167
+ */
35
168
  this.normalMapType = TangentSpaceNormalMap;
169
+
170
+ /**
171
+ * How much the normal map affects the material. Typical value range is `[0,1]`.
172
+ *
173
+ * @type {Vector2}
174
+ * @default (1,1)
175
+ */
36
176
  this.normalScale = new Vector2( 1, 1 );
37
177
 
178
+ /**
179
+ * The displacement map affects the position of the mesh's vertices. Unlike
180
+ * other maps which only affect the light and shade of the material the
181
+ * displaced vertices can cast shadows, block other objects, and otherwise
182
+ * act as real geometry. The displacement texture is an image where the value
183
+ * of each pixel (white being the highest) is mapped against, and
184
+ * repositions, the vertices of the mesh.
185
+ *
186
+ * @type {?Texture}
187
+ * @default null
188
+ */
38
189
  this.displacementMap = null;
190
+
191
+ /**
192
+ * How much the displacement map affects the mesh (where black is no
193
+ * displacement, and white is maximum displacement). Without a displacement
194
+ * map set, this value is not applied.
195
+ *
196
+ * @type {number}
197
+ * @default 0
198
+ */
39
199
  this.displacementScale = 1;
200
+
201
+ /**
202
+ * The offset of the displacement map's values on the mesh's vertices.
203
+ * The bias is added to the scaled sample of the displacement map.
204
+ * Without a displacement map set, this value is not applied.
205
+ *
206
+ * @type {number}
207
+ * @default 0
208
+ */
40
209
  this.displacementBias = 0;
41
210
 
211
+ /**
212
+ * Specular map used by the material.
213
+ *
214
+ * @type {?Texture}
215
+ * @default null
216
+ */
42
217
  this.specularMap = null;
43
218
 
219
+ /**
220
+ * The alpha map is a grayscale texture that controls the opacity across the
221
+ * surface (black: fully transparent; white: fully opaque).
222
+ *
223
+ * Only the color of the texture is used, ignoring the alpha channel if one
224
+ * exists. For RGB and RGBA textures, the renderer will use the green channel
225
+ * when sampling this texture due to the extra bit of precision provided for
226
+ * green in DXT-compressed and uncompressed RGB 565 formats. Luminance-only and
227
+ * luminance/alpha textures will also still work as expected.
228
+ *
229
+ * @type {?Texture}
230
+ * @default null
231
+ */
44
232
  this.alphaMap = null;
45
233
 
234
+ /**
235
+ * The environment map.
236
+ *
237
+ * @type {?Texture}
238
+ * @default null
239
+ */
46
240
  this.envMap = null;
241
+
242
+ /**
243
+ * The rotation of the environment map in radians.
244
+ *
245
+ * @type {Euler}
246
+ * @default (0,0,0)
247
+ */
47
248
  this.envMapRotation = new Euler();
249
+
250
+ /**
251
+ * How to combine the result of the surface's color with the environment map, if any.
252
+ *
253
+ * When set to `MixOperation`, the {@link MeshBasicMaterial#reflectivity} is used to
254
+ * blend between the two colors.
255
+ *
256
+ * @type {(MultiplyOperation|MixOperation|AddOperation)}
257
+ * @default MultiplyOperation
258
+ */
48
259
  this.combine = MultiplyOperation;
260
+
261
+ /**
262
+ * How much the environment map affects the surface.
263
+ * The valid range is between `0` (no reflections) and `1` (full reflections).
264
+ *
265
+ * @type {number}
266
+ * @default 1
267
+ */
49
268
  this.reflectivity = 1;
269
+
270
+ /**
271
+ * Scales the effect of the environment map by multiplying its color.
272
+ *
273
+ * @type {number}
274
+ * @default 1
275
+ */
276
+ this.envMapIntensity = 1.0;
277
+
278
+ /**
279
+ * The index of refraction (IOR) of air (approximately 1) divided by the
280
+ * index of refraction of the material. It is used with environment mapping
281
+ * modes {@link CubeRefractionMapping} and {@link EquirectangularRefractionMapping}.
282
+ * The refraction ratio should not exceed `1`.
283
+ *
284
+ * @type {number}
285
+ * @default 0.98
286
+ */
50
287
  this.refractionRatio = 0.98;
51
288
 
289
+ /**
290
+ * Renders the geometry as a wireframe.
291
+ *
292
+ * @type {boolean}
293
+ * @default false
294
+ */
52
295
  this.wireframe = false;
296
+
297
+ /**
298
+ * Controls the thickness of the wireframe.
299
+ *
300
+ * Can only be used with {@link SVGRenderer}.
301
+ *
302
+ * @type {number}
303
+ * @default 1
304
+ */
53
305
  this.wireframeLinewidth = 1;
306
+
307
+ /**
308
+ * Defines appearance of wireframe ends.
309
+ *
310
+ * Can only be used with {@link SVGRenderer}.
311
+ *
312
+ * @type {('round'|'bevel'|'miter')}
313
+ * @default 'round'
314
+ */
54
315
  this.wireframeLinecap = 'round';
316
+
317
+ /**
318
+ * Defines appearance of wireframe joints.
319
+ *
320
+ * Can only be used with {@link SVGRenderer}.
321
+ *
322
+ * @type {('round'|'bevel'|'miter')}
323
+ * @default 'round'
324
+ */
55
325
  this.wireframeLinejoin = 'round';
56
326
 
327
+ /**
328
+ * Whether the material is rendered with flat shading or not.
329
+ *
330
+ * @type {boolean}
331
+ * @default false
332
+ */
57
333
  this.flatShading = false;
58
334
 
335
+ /**
336
+ * Whether the material is affected by fog or not.
337
+ *
338
+ * @type {boolean}
339
+ * @default true
340
+ */
59
341
  this.fog = true;
60
342
 
61
343
  this.setValues( parameters );
@@ -99,6 +381,7 @@ class MeshLambertMaterial extends Material {
99
381
  this.envMapRotation.copy( source.envMapRotation );
100
382
  this.combine = source.combine;
101
383
  this.reflectivity = source.reflectivity;
384
+ this.envMapIntensity = source.envMapIntensity;
102
385
  this.refractionRatio = source.refractionRatio;
103
386
 
104
387
  this.wireframe = source.wireframe;
@@ -3,39 +3,200 @@ import { Material } from './Material.js';
3
3
  import { Vector2 } from '../math/Vector2.js';
4
4
  import { Color } from '../math/Color.js';
5
5
 
6
+ /**
7
+ * This material is defined by a MatCap (or Lit Sphere) texture, which encodes the
8
+ * material color and shading.
9
+ *
10
+ * `MeshMatcapMaterial` does not respond to lights since the matcap image file encodes
11
+ * baked lighting. It will cast a shadow onto an object that receives shadows
12
+ * (and shadow clipping works), but it will not self-shadow or receive
13
+ * shadows.
14
+ *
15
+ * @augments Material
16
+ * @demo scenes/material-browser.html#MeshMatcapMaterial
17
+ */
6
18
  class MeshMatcapMaterial extends Material {
7
19
 
20
+ /**
21
+ * Constructs a new mesh matcap material.
22
+ *
23
+ * @param {Object} [parameters] - An object with one or more properties
24
+ * defining the material's appearance. Any property of the material
25
+ * (including any property from inherited materials) can be passed
26
+ * in here. Color values can be passed any type of value accepted
27
+ * by {@link Color#set}.
28
+ */
8
29
  constructor( parameters ) {
9
30
 
10
31
  super();
11
32
 
33
+ /**
34
+ * This flag can be used for type testing.
35
+ *
36
+ * @type {boolean}
37
+ * @readonly
38
+ * @default true
39
+ */
12
40
  this.isMeshMatcapMaterial = true;
13
41
 
14
42
  this.defines = { 'MATCAP': '' };
15
43
 
16
44
  this.type = 'MeshMatcapMaterial';
17
45
 
46
+ /**
47
+ * Color of the material.
48
+ *
49
+ * @type {Color}
50
+ * @default (1,1,1)
51
+ */
18
52
  this.color = new Color( 0xffffff ); // diffuse
19
53
 
54
+ /**
55
+ * The matcap map.
56
+ *
57
+ * @type {?Texture}
58
+ * @default null
59
+ */
20
60
  this.matcap = null;
21
61
 
62
+ /**
63
+ * The color map. May optionally include an alpha channel, typically combined
64
+ * with {@link Material#transparent} or {@link Material#alphaTest}. The texture map
65
+ * color is modulated by the diffuse `color`.
66
+ *
67
+ * @type {?Texture}
68
+ * @default null
69
+ */
22
70
  this.map = null;
23
71
 
72
+ /**
73
+ * The texture to create a bump map. The black and white values map to the
74
+ * perceived depth in relation to the lights. Bump doesn't actually affect
75
+ * the geometry of the object, only the lighting. If a normal map is defined
76
+ * this will be ignored.
77
+ *
78
+ * @type {?Texture}
79
+ * @default null
80
+ */
24
81
  this.bumpMap = null;
82
+
83
+ /**
84
+ * How much the bump map affects the material. Typical range is `[0,1]`.
85
+ *
86
+ * @type {number}
87
+ * @default 1
88
+ */
25
89
  this.bumpScale = 1;
26
90
 
91
+ /**
92
+ * The texture to create a normal map. The RGB values affect the surface
93
+ * normal for each pixel fragment and change the way the color is lit. Normal
94
+ * maps do not change the actual shape of the surface, only the lighting. In
95
+ * case the material has a normal map authored using the left handed
96
+ * convention, the `y` component of `normalScale` should be negated to compensate
97
+ * for the different handedness.
98
+ *
99
+ * @type {?Texture}
100
+ * @default null
101
+ */
27
102
  this.normalMap = null;
103
+
104
+ /**
105
+ * The type of normal map.
106
+ *
107
+ * @type {(TangentSpaceNormalMap|ObjectSpaceNormalMap)}
108
+ * @default TangentSpaceNormalMap
109
+ */
28
110
  this.normalMapType = TangentSpaceNormalMap;
111
+
112
+ /**
113
+ * How much the normal map affects the material. Typical value range is `[0,1]`.
114
+ *
115
+ * @type {Vector2}
116
+ * @default (1,1)
117
+ */
29
118
  this.normalScale = new Vector2( 1, 1 );
30
119
 
120
+ /**
121
+ * The displacement map affects the position of the mesh's vertices. Unlike
122
+ * other maps which only affect the light and shade of the material the
123
+ * displaced vertices can cast shadows, block other objects, and otherwise
124
+ * act as real geometry. The displacement texture is an image where the value
125
+ * of each pixel (white being the highest) is mapped against, and
126
+ * repositions, the vertices of the mesh.
127
+ *
128
+ * @type {?Texture}
129
+ * @default null
130
+ */
31
131
  this.displacementMap = null;
132
+
133
+ /**
134
+ * How much the displacement map affects the mesh (where black is no
135
+ * displacement, and white is maximum displacement). Without a displacement
136
+ * map set, this value is not applied.
137
+ *
138
+ * @type {number}
139
+ * @default 0
140
+ */
32
141
  this.displacementScale = 1;
142
+
143
+ /**
144
+ * The offset of the displacement map's values on the mesh's vertices.
145
+ * The bias is added to the scaled sample of the displacement map.
146
+ * Without a displacement map set, this value is not applied.
147
+ *
148
+ * @type {number}
149
+ * @default 0
150
+ */
33
151
  this.displacementBias = 0;
34
152
 
153
+ /**
154
+ * The alpha map is a grayscale texture that controls the opacity across the
155
+ * surface (black: fully transparent; white: fully opaque).
156
+ *
157
+ * Only the color of the texture is used, ignoring the alpha channel if one
158
+ * exists. For RGB and RGBA textures, the renderer will use the green channel
159
+ * when sampling this texture due to the extra bit of precision provided for
160
+ * green in DXT-compressed and uncompressed RGB 565 formats. Luminance-only and
161
+ * luminance/alpha textures will also still work as expected.
162
+ *
163
+ * @type {?Texture}
164
+ * @default null
165
+ */
35
166
  this.alphaMap = null;
36
167
 
168
+ /**
169
+ * Renders the geometry as a wireframe.
170
+ *
171
+ * @type {boolean}
172
+ * @default false
173
+ */
174
+ this.wireframe = false;
175
+
176
+ /**
177
+ * Controls the thickness of the wireframe.
178
+ *
179
+ * Can only be used with {@link SVGRenderer}.
180
+ *
181
+ * @type {number}
182
+ * @default 1
183
+ */
184
+ this.wireframeLinewidth = 1;
185
+
186
+ /**
187
+ * Whether the material is rendered with flat shading or not.
188
+ *
189
+ * @type {boolean}
190
+ * @default false
191
+ */
37
192
  this.flatShading = false;
38
193
 
194
+ /**
195
+ * Whether the material is affected by fog or not.
196
+ *
197
+ * @type {boolean}
198
+ * @default true
199
+ */
39
200
  this.fog = true;
40
201
 
41
202
  this.setValues( parameters );
@@ -68,6 +229,9 @@ class MeshMatcapMaterial extends Material {
68
229
 
69
230
  this.alphaMap = source.alphaMap;
70
231
 
232
+ this.wireframe = source.wireframe;
233
+ this.wireframeLinewidth = source.wireframeLinewidth;
234
+
71
235
  this.flatShading = source.flatShading;
72
236
 
73
237
  this.fog = source.fog;
@@ -2,30 +2,144 @@ import { TangentSpaceNormalMap } from '../constants.js';
2
2
  import { Material } from './Material.js';
3
3
  import { Vector2 } from '../math/Vector2.js';
4
4
 
5
+ /**
6
+ * A material that maps the normal vectors to RGB colors.
7
+ *
8
+ * @augments Material
9
+ * @demo scenes/material-browser.html#MeshNormalMaterial
10
+ */
5
11
  class MeshNormalMaterial extends Material {
6
12
 
13
+ /**
14
+ * Constructs a new mesh normal material.
15
+ *
16
+ * @param {Object} [parameters] - An object with one or more properties
17
+ * defining the material's appearance. Any property of the material
18
+ * (including any property from inherited materials) can be passed
19
+ * in here. Color values can be passed any type of value accepted
20
+ * by {@link Color#set}.
21
+ */
7
22
  constructor( parameters ) {
8
23
 
9
24
  super();
10
25
 
26
+ /**
27
+ * This flag can be used for type testing.
28
+ *
29
+ * @type {boolean}
30
+ * @readonly
31
+ * @default true
32
+ */
11
33
  this.isMeshNormalMaterial = true;
12
34
 
13
35
  this.type = 'MeshNormalMaterial';
14
36
 
37
+ /**
38
+ * The texture to create a bump map. The black and white values map to the
39
+ * perceived depth in relation to the lights. Bump doesn't actually affect
40
+ * the geometry of the object, only the lighting. If a normal map is defined
41
+ * this will be ignored.
42
+ *
43
+ * @type {?Texture}
44
+ * @default null
45
+ */
15
46
  this.bumpMap = null;
47
+
48
+ /**
49
+ * How much the bump map affects the material. Typical range is `[0,1]`.
50
+ *
51
+ * @type {number}
52
+ * @default 1
53
+ */
16
54
  this.bumpScale = 1;
17
55
 
56
+ /**
57
+ * The texture to create a normal map. The RGB values affect the surface
58
+ * normal for each pixel fragment and change the way the color is lit. Normal
59
+ * maps do not change the actual shape of the surface, only the lighting. In
60
+ * case the material has a normal map authored using the left handed
61
+ * convention, the `y` component of `normalScale` should be negated to compensate
62
+ * for the different handedness.
63
+ *
64
+ * @type {?Texture}
65
+ * @default null
66
+ */
18
67
  this.normalMap = null;
68
+
69
+ /**
70
+ * The type of normal map.
71
+ *
72
+ * @type {(TangentSpaceNormalMap|ObjectSpaceNormalMap)}
73
+ * @default TangentSpaceNormalMap
74
+ */
19
75
  this.normalMapType = TangentSpaceNormalMap;
76
+
77
+ /**
78
+ * How much the normal map affects the material. Typical value range is `[0,1]`.
79
+ *
80
+ * @type {Vector2}
81
+ * @default (1,1)
82
+ */
20
83
  this.normalScale = new Vector2( 1, 1 );
21
84
 
85
+ /**
86
+ * The displacement map affects the position of the mesh's vertices. Unlike
87
+ * other maps which only affect the light and shade of the material the
88
+ * displaced vertices can cast shadows, block other objects, and otherwise
89
+ * act as real geometry. The displacement texture is an image where the value
90
+ * of each pixel (white being the highest) is mapped against, and
91
+ * repositions, the vertices of the mesh.
92
+ *
93
+ * @type {?Texture}
94
+ * @default null
95
+ */
22
96
  this.displacementMap = null;
97
+
98
+ /**
99
+ * How much the displacement map affects the mesh (where black is no
100
+ * displacement, and white is maximum displacement). Without a displacement
101
+ * map set, this value is not applied.
102
+ *
103
+ * @type {number}
104
+ * @default 0
105
+ */
23
106
  this.displacementScale = 1;
107
+
108
+ /**
109
+ * The offset of the displacement map's values on the mesh's vertices.
110
+ * The bias is added to the scaled sample of the displacement map.
111
+ * Without a displacement map set, this value is not applied.
112
+ *
113
+ * @type {number}
114
+ * @default 0
115
+ */
24
116
  this.displacementBias = 0;
25
117
 
118
+ /**
119
+ * Renders the geometry as a wireframe.
120
+ *
121
+ * @type {boolean}
122
+ * @default false
123
+ */
26
124
  this.wireframe = false;
125
+
126
+ /**
127
+ * Controls the thickness of the wireframe.
128
+ *
129
+ * WebGL and WebGPU ignore this property and always render
130
+ * 1 pixel wide lines.
131
+ *
132
+ * @type {number}
133
+ * @default 1
134
+ */
27
135
  this.wireframeLinewidth = 1;
28
136
 
137
+ /**
138
+ * Whether the material is rendered with flat shading or not.
139
+ *
140
+ * @type {boolean}
141
+ * @default false
142
+ */
29
143
  this.flatShading = false;
30
144
 
31
145
  this.setValues( parameters );