@needle-tools/three 0.169.20-experimental.0 → 0.183.2-canary.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1051) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +5 -6
  3. package/build/three.cjs +54184 -56703
  4. package/build/three.core.js +59506 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +11645 -73000
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +648 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +53912 -51652
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +53888 -51806
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  15. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  16. package/examples/jsm/Addons.js +5 -15
  17. package/examples/jsm/animation/AnimationClipCreator.js +58 -6
  18. package/examples/jsm/animation/CCDIKSolver.js +152 -45
  19. package/examples/jsm/capabilities/WebGL.js +28 -29
  20. package/examples/jsm/capabilities/WebGPU.js +19 -17
  21. package/examples/jsm/controls/ArcballControls.js +474 -178
  22. package/examples/jsm/controls/DragControls.js +100 -58
  23. package/examples/jsm/controls/FirstPersonControls.js +116 -6
  24. package/examples/jsm/controls/FlyControls.js +50 -2
  25. package/examples/jsm/controls/MapControls.js +96 -8
  26. package/examples/jsm/controls/OrbitControls.js +496 -57
  27. package/examples/jsm/controls/PointerLockControls.js +115 -22
  28. package/examples/jsm/controls/TrackballControls.js +166 -14
  29. package/examples/jsm/controls/TransformControls.js +336 -26
  30. package/examples/jsm/csm/CSM.js +232 -18
  31. package/examples/jsm/csm/CSMFrustum.js +61 -4
  32. package/examples/jsm/csm/CSMHelper.js +50 -0
  33. package/examples/jsm/csm/CSMShader.js +13 -1
  34. package/examples/jsm/csm/CSMShadowNode.js +599 -0
  35. package/examples/jsm/curves/CurveExtras.js +303 -31
  36. package/examples/jsm/curves/NURBSCurve.js +91 -16
  37. package/examples/jsm/curves/NURBSSurface.js +52 -6
  38. package/examples/jsm/curves/NURBSUtils.js +102 -112
  39. package/examples/jsm/curves/NURBSVolume.js +24 -4
  40. package/examples/jsm/effects/AnaglyphEffect.js +134 -7
  41. package/examples/jsm/effects/AsciiEffect.js +69 -22
  42. package/examples/jsm/effects/OutlineEffect.js +61 -111
  43. package/examples/jsm/effects/ParallaxBarrierEffect.js +30 -0
  44. package/examples/jsm/effects/StereoEffect.js +31 -0
  45. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  46. package/examples/jsm/environments/DebugEnvironment.js +50 -0
  47. package/examples/jsm/environments/RoomEnvironment.js +83 -42
  48. package/examples/jsm/exporters/DRACOExporter.js +56 -14
  49. package/examples/jsm/exporters/EXRExporter.js +40 -9
  50. package/examples/jsm/exporters/GLTFExporter.js +502 -169
  51. package/examples/jsm/exporters/OBJExporter.js +21 -1
  52. package/examples/jsm/exporters/PLYExporter.js +44 -12
  53. package/examples/jsm/exporters/STLExporter.js +27 -5
  54. package/examples/jsm/exporters/USDZExporter.js +781 -291
  55. package/examples/jsm/geometries/BoxLineGeometry.js +23 -0
  56. package/examples/jsm/geometries/ConvexGeometry.js +19 -0
  57. package/examples/jsm/geometries/DecalGeometry.js +91 -30
  58. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  59. package/examples/jsm/geometries/ParametricGeometry.js +38 -5
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +68 -7
  61. package/examples/jsm/geometries/TeapotGeometry.js +23 -38
  62. package/examples/jsm/geometries/TextGeometry.js +48 -29
  63. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  64. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  65. package/examples/jsm/helpers/LightProbeHelper.js +36 -0
  66. package/examples/jsm/helpers/LightProbeHelperGPU.js +38 -1
  67. package/examples/jsm/helpers/OctreeHelper.js +36 -0
  68. package/examples/jsm/helpers/PositionalAudioHelper.js +60 -0
  69. package/examples/jsm/helpers/RapierHelper.js +59 -0
  70. package/examples/jsm/helpers/RectAreaLightHelper.js +36 -3
  71. package/examples/jsm/helpers/TextureHelper.js +28 -0
  72. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  73. package/examples/jsm/helpers/VertexNormalsHelper.js +61 -2
  74. package/examples/jsm/helpers/VertexTangentsHelper.js +47 -2
  75. package/examples/jsm/helpers/ViewHelper.js +181 -9
  76. package/examples/jsm/inspector/Inspector.js +487 -0
  77. package/examples/jsm/inspector/RendererInspector.js +425 -0
  78. package/examples/jsm/inspector/tabs/Console.js +238 -0
  79. package/examples/jsm/inspector/tabs/Parameters.js +348 -0
  80. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  81. package/examples/jsm/inspector/tabs/Viewer.js +166 -0
  82. package/examples/jsm/inspector/ui/Graph.js +95 -0
  83. package/examples/jsm/inspector/ui/Item.js +170 -0
  84. package/examples/jsm/inspector/ui/List.js +75 -0
  85. package/examples/jsm/inspector/ui/Profiler.js +1975 -0
  86. package/examples/jsm/inspector/ui/Style.js +1613 -0
  87. package/examples/jsm/inspector/ui/Tab.js +233 -0
  88. package/examples/jsm/inspector/ui/Values.js +439 -0
  89. package/examples/jsm/inspector/ui/utils.js +56 -0
  90. package/examples/jsm/interactive/HTMLMesh.js +43 -12
  91. package/examples/jsm/interactive/InteractiveGroup.js +170 -52
  92. package/examples/jsm/interactive/SelectionBox.js +106 -9
  93. package/examples/jsm/interactive/SelectionHelper.js +76 -30
  94. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  95. package/examples/jsm/libs/meshopt_decoder.module.js +76 -58
  96. package/examples/jsm/libs/motion-controllers.module.js +1 -1
  97. package/examples/jsm/lighting/TiledLighting.js +42 -0
  98. package/examples/jsm/lights/LightProbeGenerator.js +44 -7
  99. package/examples/jsm/lights/RectAreaLightTexturesLib.js +50 -14
  100. package/examples/jsm/lights/RectAreaLightUniformsLib.js +16 -0
  101. package/examples/jsm/lines/Line2.js +41 -4
  102. package/examples/jsm/lines/LineGeometry.js +80 -2
  103. package/examples/jsm/lines/LineMaterial.js +105 -5
  104. package/examples/jsm/lines/LineSegments2.js +54 -4
  105. package/examples/jsm/lines/LineSegmentsGeometry.js +65 -8
  106. package/examples/jsm/lines/Wireframe.js +41 -4
  107. package/examples/jsm/lines/WireframeGeometry2.js +27 -2
  108. package/examples/jsm/lines/webgpu/Line2.js +28 -2
  109. package/examples/jsm/lines/webgpu/LineSegments2.js +59 -24
  110. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  111. package/examples/jsm/loaders/3DMLoader.js +78 -6
  112. package/examples/jsm/loaders/3MFLoader.js +148 -7
  113. package/examples/jsm/loaders/AMFLoader.js +34 -14
  114. package/examples/jsm/loaders/BVHLoader.js +59 -12
  115. package/examples/jsm/loaders/ColladaLoader.js +61 -4027
  116. package/examples/jsm/loaders/DDSLoader.js +68 -1
  117. package/examples/jsm/loaders/DRACOLoader.js +146 -22
  118. package/examples/jsm/loaders/EXRLoader.js +255 -34
  119. package/examples/jsm/loaders/FBXLoader.js +80 -42
  120. package/examples/jsm/loaders/FontLoader.js +83 -6
  121. package/examples/jsm/loaders/GCodeLoader.js +71 -14
  122. package/examples/jsm/loaders/GLTFLoader.js +381 -263
  123. package/examples/jsm/loaders/HDRCubeTextureLoader.js +52 -3
  124. package/examples/jsm/loaders/HDRLoader.js +485 -0
  125. package/examples/jsm/loaders/IESLoader.js +42 -0
  126. package/examples/jsm/loaders/KMZLoader.js +39 -6
  127. package/examples/jsm/loaders/KTX2Loader.js +124 -48
  128. package/examples/jsm/loaders/KTXLoader.js +31 -10
  129. package/examples/jsm/loaders/LDrawLoader.js +192 -145
  130. package/examples/jsm/loaders/LUT3dlLoader.js +47 -10
  131. package/examples/jsm/loaders/LUTCubeLoader.js +46 -9
  132. package/examples/jsm/loaders/LUTImageLoader.js +79 -38
  133. package/examples/jsm/loaders/LWOLoader.js +54 -59
  134. package/examples/jsm/loaders/LottieLoader.js +54 -1
  135. package/examples/jsm/loaders/MD2Loader.js +37 -1
  136. package/examples/jsm/loaders/MDDLoader.js +57 -12
  137. package/examples/jsm/loaders/MTLLoader.js +60 -35
  138. package/examples/jsm/loaders/MaterialXLoader.js +268 -34
  139. package/examples/jsm/loaders/NRRDLoader.js +40 -8
  140. package/examples/jsm/loaders/OBJLoader.js +51 -2
  141. package/examples/jsm/loaders/PCDLoader.js +173 -21
  142. package/examples/jsm/loaders/PDBLoader.js +41 -2
  143. package/examples/jsm/loaders/PLYLoader.js +70 -39
  144. package/examples/jsm/loaders/PVRLoader.js +25 -6
  145. package/examples/jsm/loaders/RGBELoader.js +6 -438
  146. package/examples/jsm/loaders/STLLoader.js +48 -38
  147. package/examples/jsm/loaders/SVGLoader.js +119 -25
  148. package/examples/jsm/loaders/TDSLoader.js +92 -74
  149. package/examples/jsm/loaders/TGALoader.js +23 -2
  150. package/examples/jsm/loaders/TIFFLoader.js +23 -0
  151. package/examples/jsm/loaders/TTFLoader.js +50 -3
  152. package/examples/jsm/loaders/USDLoader.js +279 -0
  153. package/examples/jsm/loaders/USDZLoader.js +4 -858
  154. package/examples/jsm/loaders/UltraHDRLoader.js +338 -166
  155. package/examples/jsm/loaders/VOXLoader.js +688 -87
  156. package/examples/jsm/loaders/VRMLLoader.js +121 -12
  157. package/examples/jsm/loaders/VTKLoader.js +77 -25
  158. package/examples/jsm/loaders/XYZLoader.js +36 -0
  159. package/examples/jsm/loaders/collada/ColladaComposer.js +2950 -0
  160. package/examples/jsm/loaders/collada/ColladaParser.js +1962 -0
  161. package/examples/jsm/loaders/lwo/IFFParser.js +77 -77
  162. package/examples/jsm/loaders/usd/USDAParser.js +822 -0
  163. package/examples/jsm/loaders/usd/USDCParser.js +1852 -0
  164. package/examples/jsm/loaders/usd/USDComposer.js +4041 -0
  165. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  166. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  167. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  168. package/examples/jsm/math/Capsule.js +91 -14
  169. package/examples/jsm/math/ColorConverter.js +22 -0
  170. package/examples/jsm/math/ColorSpaces.js +74 -2
  171. package/examples/jsm/math/ConvexHull.js +517 -93
  172. package/examples/jsm/math/ImprovedNoise.js +32 -15
  173. package/examples/jsm/math/Lut.js +113 -0
  174. package/examples/jsm/math/MeshSurfaceSampler.js +78 -13
  175. package/examples/jsm/math/OBB.js +141 -29
  176. package/examples/jsm/math/Octree.js +283 -7
  177. package/examples/jsm/math/SimplexNoise.js +68 -42
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +45 -25
  179. package/examples/jsm/misc/GPUComputationRenderer.js +96 -20
  180. package/examples/jsm/misc/Gyroscope.js +12 -0
  181. package/examples/jsm/misc/MD2Character.js +117 -2
  182. package/examples/jsm/misc/MD2CharacterComplex.js +175 -11
  183. package/examples/jsm/misc/MorphAnimMesh.js +44 -0
  184. package/examples/jsm/misc/MorphBlendMesh.js +103 -0
  185. package/examples/jsm/misc/ProgressiveLightMap.js +100 -54
  186. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  187. package/examples/jsm/misc/RollerCoaster.js +57 -0
  188. package/examples/jsm/misc/TubePainter.js +437 -40
  189. package/examples/jsm/misc/Volume.js +123 -76
  190. package/examples/jsm/misc/VolumeSlice.js +95 -49
  191. package/examples/jsm/modifiers/CurveModifier.js +66 -38
  192. package/examples/jsm/modifiers/CurveModifierGPU.js +42 -19
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +20 -0
  194. package/examples/jsm/modifiers/SimplifyModifier.js +24 -10
  195. package/examples/jsm/modifiers/TessellateModifier.js +35 -2
  196. package/examples/jsm/objects/GroundedSkybox.js +25 -6
  197. package/examples/jsm/objects/Lensflare.js +94 -2
  198. package/examples/jsm/objects/LensflareMesh.js +64 -10
  199. package/examples/jsm/objects/MarchingCubes.js +90 -5
  200. package/examples/jsm/objects/Reflector.js +76 -2
  201. package/examples/jsm/objects/ReflectorForSSRPass.js +41 -0
  202. package/examples/jsm/objects/Refractor.js +62 -0
  203. package/examples/jsm/objects/ShadowMesh.js +54 -4
  204. package/examples/jsm/objects/Sky.js +106 -16
  205. package/examples/jsm/objects/SkyMesh.js +211 -38
  206. package/examples/jsm/objects/Water.js +49 -8
  207. package/examples/jsm/objects/Water2.js +49 -7
  208. package/examples/jsm/objects/Water2Mesh.js +50 -9
  209. package/examples/jsm/objects/WaterMesh.js +136 -43
  210. package/examples/jsm/physics/AmmoPhysics.js +60 -7
  211. package/examples/jsm/physics/JoltPhysics.js +65 -12
  212. package/examples/jsm/physics/RapierPhysics.js +217 -21
  213. package/examples/jsm/postprocessing/AfterimagePass.js +110 -29
  214. package/examples/jsm/postprocessing/BloomPass.js +128 -26
  215. package/examples/jsm/postprocessing/BokehPass.js +99 -22
  216. package/examples/jsm/postprocessing/ClearPass.js +54 -3
  217. package/examples/jsm/postprocessing/CubeTexturePass.js +82 -21
  218. package/examples/jsm/postprocessing/DotScreenPass.js +59 -10
  219. package/examples/jsm/postprocessing/EffectComposer.js +140 -6
  220. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  221. package/examples/jsm/postprocessing/FilmPass.js +54 -5
  222. package/examples/jsm/postprocessing/GTAOPass.js +202 -57
  223. package/examples/jsm/postprocessing/GlitchPass.js +86 -34
  224. package/examples/jsm/postprocessing/HalftonePass.js +65 -10
  225. package/examples/jsm/postprocessing/LUTPass.js +38 -8
  226. package/examples/jsm/postprocessing/MaskPass.js +91 -0
  227. package/examples/jsm/postprocessing/OutlinePass.js +272 -135
  228. package/examples/jsm/postprocessing/OutputPass.js +65 -14
  229. package/examples/jsm/postprocessing/Pass.js +100 -4
  230. package/examples/jsm/postprocessing/RenderPass.js +94 -0
  231. package/examples/jsm/postprocessing/RenderPixelatedPass.js +124 -45
  232. package/examples/jsm/postprocessing/RenderTransitionPass.js +120 -21
  233. package/examples/jsm/postprocessing/SAOPass.js +128 -55
  234. package/examples/jsm/postprocessing/SMAAPass.js +106 -75
  235. package/examples/jsm/postprocessing/SSAARenderPass.js +118 -35
  236. package/examples/jsm/postprocessing/SSAOPass.js +173 -60
  237. package/examples/jsm/postprocessing/SSRPass.js +268 -53
  238. package/examples/jsm/postprocessing/SavePass.js +69 -16
  239. package/examples/jsm/postprocessing/ShaderPass.js +65 -7
  240. package/examples/jsm/postprocessing/TAARenderPass.js +79 -24
  241. package/examples/jsm/postprocessing/TexturePass.js +72 -8
  242. package/examples/jsm/postprocessing/UnrealBloomPass.js +168 -59
  243. package/examples/jsm/renderers/CSS2DRenderer.js +98 -5
  244. package/examples/jsm/renderers/CSS3DRenderer.js +111 -7
  245. package/examples/jsm/renderers/Projector.js +288 -32
  246. package/examples/jsm/renderers/SVGRenderer.js +323 -61
  247. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +3 -1
  248. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  249. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +5 -1
  250. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +12 -5
  251. package/examples/jsm/shaders/AfterimageShader.js +8 -3
  252. package/examples/jsm/shaders/BasicShader.js +8 -1
  253. package/examples/jsm/shaders/BleachBypassShader.js +10 -3
  254. package/examples/jsm/shaders/BlendShader.js +8 -1
  255. package/examples/jsm/shaders/BokehShader.js +9 -3
  256. package/examples/jsm/shaders/BokehShader2.js +11 -4
  257. package/examples/jsm/shaders/BrightnessContrastShader.js +10 -4
  258. package/examples/jsm/shaders/ColorCorrectionShader.js +8 -1
  259. package/examples/jsm/shaders/ColorifyShader.js +8 -1
  260. package/examples/jsm/shaders/ConvolutionShader.js +9 -38
  261. package/examples/jsm/shaders/CopyShader.js +8 -1
  262. package/examples/jsm/shaders/DOFMipMapShader.js +10 -3
  263. package/examples/jsm/shaders/DepthLimitedBlurShader.js +10 -1
  264. package/examples/jsm/shaders/DigitalGlitch.js +10 -7
  265. package/examples/jsm/shaders/DotScreenShader.js +8 -3
  266. package/examples/jsm/shaders/ExposureShader.js +8 -1
  267. package/examples/jsm/shaders/FXAAShader.js +233 -221
  268. package/examples/jsm/shaders/FilmShader.js +13 -0
  269. package/examples/jsm/shaders/FocusShader.js +8 -3
  270. package/examples/jsm/shaders/FreiChenShader.js +10 -3
  271. package/examples/jsm/shaders/GTAOShader.js +55 -45
  272. package/examples/jsm/shaders/GammaCorrectionShader.js +11 -2
  273. package/examples/jsm/shaders/HalftoneShader.js +24 -4
  274. package/examples/jsm/shaders/HorizontalBlurShader.js +12 -3
  275. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +9 -2
  276. package/examples/jsm/shaders/HueSaturationShader.js +10 -3
  277. package/examples/jsm/shaders/KaleidoShader.js +11 -4
  278. package/examples/jsm/shaders/LuminosityHighPassShader.js +8 -4
  279. package/examples/jsm/shaders/LuminosityShader.js +8 -2
  280. package/examples/jsm/shaders/MirrorShader.js +10 -4
  281. package/examples/jsm/shaders/NormalMapShader.js +7 -2
  282. package/examples/jsm/shaders/OutputShader.js +19 -1
  283. package/examples/jsm/shaders/PoissonDenoiseShader.js +30 -17
  284. package/examples/jsm/shaders/RGBShiftShader.js +8 -1
  285. package/examples/jsm/shaders/SAOShader.js +27 -5
  286. package/examples/jsm/shaders/SMAAShader.js +24 -1
  287. package/examples/jsm/shaders/SSAOShader.js +37 -6
  288. package/examples/jsm/shaders/SSRShader.js +32 -6
  289. package/examples/jsm/shaders/SepiaShader.js +8 -3
  290. package/examples/jsm/shaders/SobelOperatorShader.js +9 -3
  291. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +13 -8
  292. package/examples/jsm/shaders/TechnicolorShader.js +10 -4
  293. package/examples/jsm/shaders/ToonShader.js +29 -6
  294. package/examples/jsm/shaders/TriangleBlurShader.js +9 -4
  295. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +19 -6
  296. package/examples/jsm/shaders/VelocityShader.js +8 -1
  297. package/examples/jsm/shaders/VerticalBlurShader.js +9 -2
  298. package/examples/jsm/shaders/VerticalTiltShiftShader.js +8 -1
  299. package/examples/jsm/shaders/VignetteShader.js +8 -3
  300. package/examples/jsm/shaders/VolumeShader.js +11 -2
  301. package/examples/jsm/shaders/WaterRefractionShader.js +11 -0
  302. package/examples/jsm/textures/FlakesTexture.js +14 -0
  303. package/examples/jsm/transpiler/AST.js +436 -31
  304. package/examples/jsm/transpiler/GLSLDecoder.js +380 -135
  305. package/examples/jsm/transpiler/Linker.js +327 -0
  306. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -1
  307. package/examples/jsm/transpiler/TSLEncoder.js +363 -97
  308. package/examples/jsm/transpiler/Transpiler.js +50 -1
  309. package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
  310. package/examples/jsm/transpiler/WGSLEncoder.js +839 -0
  311. package/examples/jsm/tsl/display/AfterImageNode.js +244 -0
  312. package/examples/jsm/tsl/display/AnaglyphPassNode.js +549 -0
  313. package/examples/jsm/tsl/display/AnamorphicNode.js +282 -0
  314. package/examples/jsm/tsl/display/BilateralBlurNode.js +364 -0
  315. package/{src/nodes → examples/jsm/tsl}/display/BleachBypass.js +11 -4
  316. package/examples/jsm/tsl/display/BloomNode.js +534 -0
  317. package/examples/jsm/tsl/display/CRT.js +150 -0
  318. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +207 -0
  319. package/examples/jsm/tsl/display/DenoiseNode.js +334 -0
  320. package/examples/jsm/tsl/display/DepthOfFieldNode.js +554 -0
  321. package/examples/jsm/tsl/display/DotScreenNode.js +104 -0
  322. package/examples/jsm/tsl/display/FXAANode.js +365 -0
  323. package/examples/jsm/tsl/display/FilmNode.js +101 -0
  324. package/examples/jsm/tsl/display/GTAONode.js +571 -0
  325. package/examples/jsm/tsl/display/GaussianBlurNode.js +389 -0
  326. package/examples/jsm/tsl/display/GodraysNode.js +624 -0
  327. package/examples/jsm/tsl/display/LensflareNode.js +279 -0
  328. package/examples/jsm/tsl/display/Lut3DNode.js +109 -0
  329. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  330. package/examples/jsm/tsl/display/OutlineNode.js +762 -0
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  1025. package/src/nodes/display/DepthOfFieldNode.js +0 -124
  1026. package/src/nodes/display/DotScreenNode.js +0 -66
  1027. package/src/nodes/display/FXAANode.js +0 -332
  1028. package/src/nodes/display/FilmNode.js +0 -56
  1029. package/src/nodes/display/GTAONode.js +0 -331
  1030. package/src/nodes/display/GaussianBlurNode.js +0 -213
  1031. package/src/nodes/display/Lut3DNode.js +0 -57
  1032. package/src/nodes/display/MotionBlur.js +0 -25
  1033. package/src/nodes/display/ParallaxBarrierPassNode.js +0 -58
  1034. package/src/nodes/display/PixelationPassNode.js +0 -213
  1035. package/src/nodes/display/PosterizeNode.js +0 -33
  1036. package/src/nodes/display/RGBShiftNode.js +0 -53
  1037. package/src/nodes/display/StereoCompositePassNode.js +0 -110
  1038. package/src/nodes/display/TransitionNode.js +0 -80
  1039. package/src/nodes/fog/FogExp2Node.js +0 -35
  1040. package/src/nodes/fog/FogNode.js +0 -50
  1041. package/src/nodes/fog/FogRangeNode.js +0 -36
  1042. package/src/nodes/functions/BSDF/DFGApprox.js +0 -30
  1043. package/src/nodes/utils/EquirectUVNode.js +0 -36
  1044. package/src/nodes/utils/MatcapUVNode.js +0 -33
  1045. package/src/nodes/utils/OscNode.js +0 -85
  1046. package/src/nodes/utils/SpriteSheetUVNode.js +0 -45
  1047. package/src/nodes/utils/TimerNode.js +0 -97
  1048. package/src/nodes/utils/TriplanarTexturesNode.js +0 -64
  1049. package/src/renderers/common/nodes/Nodes.js +0 -534
  1050. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  1051. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -136
@@ -4,8 +4,10 @@ import {
4
4
  Data3DTexture,
5
5
  FileLoader,
6
6
  Float32BufferAttribute,
7
+ Group,
7
8
  Loader,
8
9
  LinearFilter,
10
+ Matrix4,
9
11
  Mesh,
10
12
  MeshStandardMaterial,
11
13
  NearestFilter,
@@ -13,8 +15,243 @@ import {
13
15
  SRGBColorSpace
14
16
  } from 'three';
15
17
 
18
+ // Helper function to read a STRING from the data view
19
+ function readString( data, offset ) {
20
+
21
+ const size = data.getUint32( offset, true );
22
+ offset += 4;
23
+
24
+ let str = '';
25
+ for ( let i = 0; i < size; i ++ ) {
26
+
27
+ str += String.fromCharCode( data.getUint8( offset ++ ) );
28
+
29
+ }
30
+
31
+ return { value: str, size: 4 + size };
32
+
33
+ }
34
+
35
+ // Helper function to read a DICT from the data view
36
+ function readDict( data, offset ) {
37
+
38
+ const dict = {};
39
+ const count = data.getUint32( offset, true );
40
+ offset += 4;
41
+
42
+ let totalSize = 4;
43
+
44
+ for ( let i = 0; i < count; i ++ ) {
45
+
46
+ const key = readString( data, offset );
47
+ offset += key.size;
48
+ totalSize += key.size;
49
+
50
+ const value = readString( data, offset );
51
+ offset += value.size;
52
+ totalSize += value.size;
53
+
54
+ dict[ key.value ] = value.value;
55
+
56
+ }
57
+
58
+ return { value: dict, size: totalSize };
59
+
60
+ }
61
+
62
+ // Helper function to decode ROTATION byte into a rotation matrix
63
+ function decodeRotation( byte ) {
64
+
65
+ // The rotation is stored as a row-major 3x3 matrix encoded in a single byte
66
+ // Bits 0-1: index of the non-zero entry in the first row
67
+ // Bits 2-3: index of the non-zero entry in the second row
68
+ // Bit 4: sign of the first row entry (0 = positive, 1 = negative)
69
+ // Bit 5: sign of the second row entry
70
+ // Bit 6: sign of the third row entry
71
+ // The third row index is determined by the remaining column
72
+
73
+ const index1 = byte & 0x3;
74
+ const index2 = ( byte >> 2 ) & 0x3;
75
+ const sign1 = ( byte >> 4 ) & 0x1 ? - 1 : 1;
76
+ const sign2 = ( byte >> 5 ) & 0x1 ? - 1 : 1;
77
+ const sign3 = ( byte >> 6 ) & 0x1 ? - 1 : 1;
78
+
79
+ // Find the third row index (the one not used by row 0 or row 1)
80
+ const index3 = 3 - index1 - index2;
81
+
82
+ // Build the VOX rotation matrix (row-major 3x3)
83
+ // r[row][col] - each row has one non-zero entry
84
+ const r = [
85
+ [ 0, 0, 0 ],
86
+ [ 0, 0, 0 ],
87
+ [ 0, 0, 0 ]
88
+ ];
89
+
90
+ r[ 0 ][ index1 ] = sign1;
91
+ r[ 1 ][ index2 ] = sign2;
92
+ r[ 2 ][ index3 ] = sign3;
93
+
94
+ // Convert from VOX coordinate system (Z-up) to Three.js (Y-up)
95
+ // VOX: X-right, Y-forward, Z-up
96
+ // Three.js: X-right, Y-up, Z-backward
97
+ // Transformation: x' = x, y' = z, z' = -y
98
+ //
99
+ // To convert rotation matrix R_vox to R_three:
100
+ // R_three = C * R_vox * C^-1
101
+ // where C converts VOX coords to Three.js coords
102
+
103
+ // Apply coordinate change: swap Y and Z, negate new Z
104
+ // This is equivalent to: C * R * C^-1
105
+ const m = new Matrix4();
106
+ m.set(
107
+ r[ 0 ][ 0 ], r[ 0 ][ 2 ], - r[ 0 ][ 1 ], 0,
108
+ r[ 2 ][ 0 ], r[ 2 ][ 2 ], - r[ 2 ][ 1 ], 0,
109
+ - r[ 1 ][ 0 ], - r[ 1 ][ 2 ], r[ 1 ][ 1 ], 0,
110
+ 0, 0, 0, 1
111
+ );
112
+
113
+ return m;
114
+
115
+ }
116
+
117
+ // Apply VOX transform to a Three.js object
118
+ function applyTransform( object, node ) {
119
+
120
+ if ( node.attributes._name ) {
121
+
122
+ object.name = node.attributes._name;
123
+
124
+ }
125
+
126
+ if ( node.frames.length > 0 ) {
127
+
128
+ const frame = node.frames[ 0 ];
129
+
130
+ if ( frame.rotation ) {
131
+
132
+ object.applyMatrix4( frame.rotation );
133
+
134
+ }
135
+
136
+ if ( frame.translation ) {
137
+
138
+ // VOX uses Z-up, Three.js uses Y-up
139
+ object.position.set(
140
+ frame.translation.x,
141
+ frame.translation.z,
142
+ - frame.translation.y
143
+ );
144
+
145
+ }
146
+
147
+ }
148
+
149
+ }
150
+
151
+ // Recursively build Three.js object graph from VOX nodes
152
+ function buildObject( nodeId, nodes, chunks ) {
153
+
154
+ const node = nodes[ nodeId ];
155
+
156
+ if ( node.type === 'transform' ) {
157
+
158
+ const childNode = nodes[ node.childNodeId ];
159
+
160
+ // Check if this transform has actual transformation data
161
+ const frame = node.frames[ 0 ];
162
+ const hasTransform = frame && ( frame.rotation || frame.translation );
163
+
164
+ // Flatten: if child is a single-model shape, apply transform directly to mesh
165
+ if ( childNode.type === 'shape' && childNode.models.length === 1 ) {
166
+
167
+ const chunk = chunks[ childNode.models[ 0 ].modelId ];
168
+ const mesh = buildMesh( chunk );
169
+ applyTransform( mesh, node );
170
+ return mesh;
171
+
172
+ }
173
+
174
+ // If no transform, just return the child directly (avoid unnecessary group)
175
+ if ( ! hasTransform ) {
176
+
177
+ const child = buildObject( node.childNodeId, nodes, chunks );
178
+ if ( child && node.attributes._name ) child.name = node.attributes._name;
179
+ return child;
180
+
181
+ }
182
+
183
+ // Otherwise create a group
184
+ const group = new Group();
185
+ applyTransform( group, node );
186
+
187
+ const child = buildObject( node.childNodeId, nodes, chunks );
188
+ if ( child ) group.add( child );
189
+
190
+ return group;
191
+
192
+ } else if ( node.type === 'group' ) {
193
+
194
+ const group = new Group();
195
+
196
+ for ( const childId of node.childIds ) {
197
+
198
+ const child = buildObject( childId, nodes, chunks );
199
+ if ( child ) group.add( child );
200
+
201
+ }
202
+
203
+ return group;
204
+
205
+ } else if ( node.type === 'shape' ) {
206
+
207
+ // Shape reached directly (shouldn't happen in well-formed files, but handle it)
208
+ if ( node.models.length === 1 ) {
209
+
210
+ const chunk = chunks[ node.models[ 0 ].modelId ];
211
+ return buildMesh( chunk );
212
+
213
+ }
214
+
215
+ const group = new Group();
216
+
217
+ for ( const model of node.models ) {
218
+
219
+ const chunk = chunks[ model.modelId ];
220
+ group.add( buildMesh( chunk ) );
221
+
222
+ }
223
+
224
+ return group;
225
+
226
+ }
227
+
228
+ return null;
229
+
230
+ }
231
+
232
+ /**
233
+ * A loader for the VOX format.
234
+ *
235
+ * ```js
236
+ * const loader = new VOXLoader();
237
+ * const result = await loader.loadAsync( 'models/vox/monu10.vox' );
238
+ *
239
+ * scene.add( result.scene.children[ 0 ] );
240
+ * ```
241
+ * @augments Loader
242
+ * @three_import import { VOXLoader } from 'three/addons/loaders/VOXLoader.js';
243
+ */
16
244
  class VOXLoader extends Loader {
17
245
 
246
+ /**
247
+ * Starts loading from the given URL and passes the loaded VOX asset
248
+ * to the `onLoad()` callback.
249
+ *
250
+ * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
251
+ * @param {function(Object)} onLoad - Executed when the loading process has been finished.
252
+ * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
253
+ * @param {onErrorCallback} onError - Executed when errors occur.
254
+ */
18
255
  load( url, onLoad, onProgress, onError ) {
19
256
 
20
257
  const scope = this;
@@ -49,6 +286,12 @@ class VOXLoader extends Loader {
49
286
 
50
287
  }
51
288
 
289
+ /**
290
+ * Parses the given VOX data and returns the result object.
291
+ *
292
+ * @param {ArrayBuffer} buffer - The raw VOX data as an array buffer.
293
+ * @return {Object} The parsed VOX data with properties: chunks, scene.
294
+ */
52
295
  parse( buffer ) {
53
296
 
54
297
  const data = new DataView( buffer );
@@ -63,7 +306,7 @@ class VOXLoader extends Loader {
63
306
 
64
307
  }
65
308
 
66
- if ( version !== 150 ) {
309
+ if ( version !== 150 && version !== 200 ) {
67
310
 
68
311
  console.error( 'THREE.VOXLoader: Invalid VOX file. Unsupported version:', version );
69
312
  return;
@@ -110,6 +353,10 @@ class VOXLoader extends Loader {
110
353
  let chunk;
111
354
  const chunks = [];
112
355
 
356
+ // Extension data
357
+ const nodes = {};
358
+ let palette = DEFAULT_PALETTE;
359
+
113
360
  while ( i < data.byteLength ) {
114
361
 
115
362
  let id = '';
@@ -147,7 +394,7 @@ class VOXLoader extends Loader {
147
394
 
148
395
  } else if ( id === 'RGBA' ) {
149
396
 
150
- const palette = [ 0 ];
397
+ palette = [ 0 ];
151
398
 
152
399
  for ( let j = 0; j < 256; j ++ ) {
153
400
 
@@ -157,162 +404,516 @@ class VOXLoader extends Loader {
157
404
 
158
405
  chunk.palette = palette;
159
406
 
160
- } else {
407
+ } else if ( id === 'nTRN' ) {
408
+
409
+ // Transform Node
410
+ const nodeId = data.getUint32( i, true ); i += 4;
411
+ const attributes = readDict( data, i );
412
+ i += attributes.size;
413
+
414
+ const childNodeId = data.getUint32( i, true ); i += 4;
415
+ i += 4; // reserved (-1)
416
+ const layerId = data.getInt32( i, true ); i += 4;
417
+ const numFrames = data.getUint32( i, true ); i += 4;
418
+
419
+ const frames = [];
420
+
421
+ for ( let f = 0; f < numFrames; f ++ ) {
422
+
423
+ const frameDict = readDict( data, i );
424
+ i += frameDict.size;
425
+
426
+ const frame = { rotation: null, translation: null };
427
+
428
+ if ( frameDict.value._r !== undefined ) {
429
+
430
+ frame.rotation = decodeRotation( parseInt( frameDict.value._r ) );
431
+
432
+ }
433
+
434
+ if ( frameDict.value._t !== undefined ) {
435
+
436
+ const parts = frameDict.value._t.split( ' ' ).map( Number );
437
+ frame.translation = { x: parts[ 0 ], y: parts[ 1 ], z: parts[ 2 ] };
438
+
439
+ }
440
+
441
+ frames.push( frame );
442
+
443
+ }
444
+
445
+ nodes[ nodeId ] = {
446
+ type: 'transform',
447
+ id: nodeId,
448
+ attributes: attributes.value,
449
+ childNodeId: childNodeId,
450
+ layerId: layerId,
451
+ frames: frames
452
+ };
453
+
454
+ } else if ( id === 'nGRP' ) {
455
+
456
+ // Group Node
457
+ const nodeId = data.getUint32( i, true ); i += 4;
458
+ const attributes = readDict( data, i );
459
+ i += attributes.size;
460
+
461
+ const numChildren = data.getUint32( i, true ); i += 4;
462
+ const childIds = [];
463
+
464
+ for ( let c = 0; c < numChildren; c ++ ) {
465
+
466
+ childIds.push( data.getUint32( i, true ) ); i += 4;
467
+
468
+ }
469
+
470
+ nodes[ nodeId ] = {
471
+ type: 'group',
472
+ id: nodeId,
473
+ attributes: attributes.value,
474
+ childIds: childIds
475
+ };
476
+
477
+ } else if ( id === 'nSHP' ) {
478
+
479
+ // Shape Node
480
+ const nodeId = data.getUint32( i, true ); i += 4;
481
+ const attributes = readDict( data, i );
482
+ i += attributes.size;
483
+
484
+ const numModels = data.getUint32( i, true ); i += 4;
485
+ const models = [];
486
+
487
+ for ( let m = 0; m < numModels; m ++ ) {
488
+
489
+ const modelId = data.getUint32( i, true ); i += 4;
490
+ const modelAttributes = readDict( data, i );
491
+ i += modelAttributes.size;
492
+
493
+ models.push( {
494
+ modelId: modelId,
495
+ attributes: modelAttributes.value
496
+ } );
497
+
498
+ }
499
+
500
+ nodes[ nodeId ] = {
501
+ type: 'shape',
502
+ id: nodeId,
503
+ attributes: attributes.value,
504
+ models: models
505
+ };
161
506
 
162
- // console.log( id, chunkSize, childChunks );
507
+ } else {
163
508
 
509
+ // Skip unknown chunks
164
510
  i += chunkSize;
165
511
 
166
512
  }
167
513
 
168
514
  }
169
515
 
170
- return chunks;
516
+ // Apply palette to all chunks
517
+ for ( let c = 0; c < chunks.length; c ++ ) {
518
+
519
+ chunks[ c ].palette = palette;
520
+
521
+ }
522
+
523
+ // Build Three.js scene graph from nodes
524
+ let scene = null;
525
+
526
+ if ( Object.keys( nodes ).length > 0 ) {
527
+
528
+ scene = buildObject( 0, nodes, chunks );
529
+
530
+ }
531
+
532
+ // Build result object
533
+ const result = {
534
+ chunks: chunks,
535
+ scene: scene
536
+ };
537
+
538
+ // @deprecated, r182
539
+ // Proxy for backwards compatibility with array-like access
540
+ let warned = false;
541
+
542
+ return new Proxy( result, {
543
+
544
+ get( target, prop ) {
545
+
546
+ // Handle numeric indices
547
+ if ( typeof prop === 'string' && /^\d+$/.test( prop ) ) {
548
+
549
+ if ( ! warned ) {
550
+
551
+ console.warn( 'THREE.VOXLoader: Accessing result as an array is deprecated. Use result.chunks[] instead.' );
552
+ warned = true;
553
+
554
+ }
555
+
556
+ return target.chunks[ parseInt( prop ) ];
557
+
558
+ }
559
+
560
+ // Handle array properties/methods
561
+ if ( prop === 'length' ) {
562
+
563
+ if ( ! warned ) {
564
+
565
+ console.warn( 'THREE.VOXLoader: Accessing result as an array is deprecated. Use result.chunks instead.' );
566
+ warned = true;
567
+
568
+ }
569
+
570
+ return target.chunks.length;
571
+
572
+ }
573
+
574
+ // Handle iteration
575
+ if ( prop === Symbol.iterator ) {
576
+
577
+ if ( ! warned ) {
578
+
579
+ console.warn( 'THREE.VOXLoader: Iterating result as an array is deprecated. Use result.chunks instead.' );
580
+ warned = true;
581
+
582
+ }
583
+
584
+ return target.chunks[ Symbol.iterator ].bind( target.chunks );
585
+
586
+ }
587
+
588
+ return target[ prop ];
589
+
590
+ }
591
+
592
+ } );
171
593
 
172
594
  }
173
595
 
174
596
  }
175
597
 
176
- class VOXMesh extends Mesh {
598
+ /**
599
+ * Builds a mesh from a VOX chunk.
600
+ *
601
+ * @param {Object} chunk - A VOX chunk loaded via {@link VOXLoader}.
602
+ * @return {Mesh} The generated mesh.
603
+ */
604
+ function buildMesh( chunk ) {
177
605
 
178
- constructor( chunk ) {
606
+ const data = chunk.data;
607
+ const size = chunk.size;
608
+ const palette = chunk.palette;
609
+
610
+ const sx = size.x;
611
+ const sy = size.y;
612
+ const sz = size.z;
613
+
614
+ // Build volume with color indices
615
+
616
+ const volume = new Uint8Array( sx * sy * sz );
617
+
618
+ for ( let j = 0; j < data.length; j += 4 ) {
619
+
620
+ const x = data[ j + 0 ];
621
+ const y = data[ j + 1 ];
622
+ const z = data[ j + 2 ];
623
+ const c = data[ j + 3 ];
624
+
625
+ volume[ x + y * sx + z * sx * sy ] = c;
626
+
627
+ }
628
+
629
+ // Greedy meshing
630
+
631
+ const vertices = [];
632
+ const indices = [];
633
+ const colors = [];
634
+
635
+ const _color = new Color();
636
+ let hasColors = false;
637
+
638
+ // Process each of the 6 face directions
639
+ // dims: the 3 axis sizes, d: which axis is normal to the face
640
+ const dims = [ sx, sy, sz ];
641
+
642
+ for ( let d = 0; d < 3; d ++ ) {
643
+
644
+ const u = ( d + 1 ) % 3;
645
+ const v = ( d + 2 ) % 3;
646
+
647
+ const dimsD = dims[ d ];
648
+ const dimsU = dims[ u ];
649
+ const dimsV = dims[ v ];
650
+
651
+ const q = [ 0, 0, 0 ];
652
+ const mask = new Int16Array( dimsU * dimsV );
653
+
654
+ q[ d ] = 1;
655
+
656
+ // Sweep through slices
657
+ for ( let slice = 0; slice <= dimsD; slice ++ ) {
658
+
659
+ // Build mask for this slice
660
+ let n = 0;
661
+
662
+ for ( let vv = 0; vv < dimsV; vv ++ ) {
179
663
 
180
- const data = chunk.data;
181
- const size = chunk.size;
182
- const palette = chunk.palette;
664
+ for ( let uu = 0; uu < dimsU; uu ++ ) {
183
665
 
184
- //
666
+ const pos = [ 0, 0, 0 ];
667
+ pos[ d ] = slice;
668
+ pos[ u ] = uu;
669
+ pos[ v ] = vv;
185
670
 
186
- const vertices = [];
187
- const colors = [];
671
+ const x0 = pos[ 0 ], y0 = pos[ 1 ], z0 = pos[ 2 ];
188
672
 
189
- const nx = [ 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 1, 0, 1, 0, 0, 0, 1 ];
190
- const px = [ 1, 0, 0, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0 ];
191
- const py = [ 0, 0, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1 ];
192
- const ny = [ 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 1, 0, 1, 0, 0, 0, 1, 0 ];
193
- const nz = [ 0, 0, 1, 0, 0, 0, 1, 0, 1, 1, 0, 0, 1, 0, 1, 0, 0, 0 ];
194
- const pz = [ 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 0, 1, 0, 1, 1, 1 ];
673
+ // Get voxel behind and in front of this face
674
+ const behind = ( slice > 0 ) ? volume[ ( x0 - q[ 0 ] ) + ( y0 - q[ 1 ] ) * sx + ( z0 - q[ 2 ] ) * sx * sy ] : 0;
675
+ const infront = ( slice < dimsD ) ? volume[ x0 + y0 * sx + z0 * sx * sy ] : 0;
195
676
 
196
- const _color = new Color();
677
+ // Face exists if exactly one side is solid
678
+ if ( behind > 0 && infront === 0 ) {
197
679
 
198
- function add( tile, x, y, z, r, g, b ) {
680
+ mask[ n ] = behind; // positive face
199
681
 
200
- x -= size.x / 2;
201
- y -= size.z / 2;
202
- z += size.y / 2;
682
+ } else if ( infront > 0 && behind === 0 ) {
203
683
 
204
- for ( let i = 0; i < 18; i += 3 ) {
684
+ mask[ n ] = - infront; // negative face
205
685
 
206
- _color.setRGB( r, g, b, SRGBColorSpace );
686
+ } else {
207
687
 
208
- vertices.push( tile[ i + 0 ] + x, tile[ i + 1 ] + y, tile[ i + 2 ] + z );
209
- colors.push( _color.r, _color.g, _color.b );
688
+ mask[ n ] = 0;
689
+
690
+ }
691
+
692
+ n ++;
693
+
694
+ }
210
695
 
211
696
  }
212
697
 
213
- }
698
+ // Greedy merge mask into quads
699
+ n = 0;
214
700
 
215
- // Store data in a volume for sampling
701
+ for ( let vv = 0; vv < dimsV; vv ++ ) {
216
702
 
217
- const offsety = size.x;
218
- const offsetz = size.x * size.y;
703
+ for ( let uu = 0; uu < dimsU; ) {
219
704
 
220
- const array = new Uint8Array( size.x * size.y * size.z );
705
+ const c = mask[ n ];
221
706
 
222
- for ( let j = 0; j < data.length; j += 4 ) {
707
+ if ( c !== 0 ) {
223
708
 
224
- const x = data[ j + 0 ];
225
- const y = data[ j + 1 ];
226
- const z = data[ j + 2 ];
709
+ // Find width
710
+ let w = 1;
227
711
 
228
- const index = x + ( y * offsety ) + ( z * offsetz );
712
+ while ( uu + w < dimsU && mask[ n + w ] === c ) {
229
713
 
230
- array[ index ] = 255;
714
+ w ++;
231
715
 
232
- }
716
+ }
233
717
 
234
- // Construct geometry
718
+ // Find height
719
+ let h = 1;
720
+ let done = false;
235
721
 
236
- let hasColors = false;
722
+ while ( vv + h < dimsV && ! done ) {
237
723
 
238
- for ( let j = 0; j < data.length; j += 4 ) {
724
+ for ( let k = 0; k < w; k ++ ) {
239
725
 
240
- const x = data[ j + 0 ];
241
- const y = data[ j + 1 ];
242
- const z = data[ j + 2 ];
243
- const c = data[ j + 3 ];
726
+ if ( mask[ n + k + h * dimsU ] !== c ) {
244
727
 
245
- const hex = palette[ c ];
246
- const r = ( hex >> 0 & 0xff ) / 0xff;
247
- const g = ( hex >> 8 & 0xff ) / 0xff;
248
- const b = ( hex >> 16 & 0xff ) / 0xff;
728
+ done = true;
729
+ break;
249
730
 
250
- if ( r > 0 || g > 0 || b > 0 ) hasColors = true;
731
+ }
251
732
 
252
- const index = x + ( y * offsety ) + ( z * offsetz );
733
+ }
253
734
 
254
- if ( array[ index + 1 ] === 0 || x === size.x - 1 ) add( px, x, z, - y, r, g, b );
255
- if ( array[ index - 1 ] === 0 || x === 0 ) add( nx, x, z, - y, r, g, b );
256
- if ( array[ index + offsety ] === 0 || y === size.y - 1 ) add( ny, x, z, - y, r, g, b );
257
- if ( array[ index - offsety ] === 0 || y === 0 ) add( py, x, z, - y, r, g, b );
258
- if ( array[ index + offsetz ] === 0 || z === size.z - 1 ) add( pz, x, z, - y, r, g, b );
259
- if ( array[ index - offsetz ] === 0 || z === 0 ) add( nz, x, z, - y, r, g, b );
735
+ if ( ! done ) h ++;
260
736
 
261
- }
737
+ }
738
+
739
+ // Add quad
740
+ const pos = [ 0, 0, 0 ];
741
+ pos[ d ] = slice;
742
+ pos[ u ] = uu;
743
+ pos[ v ] = vv;
744
+
745
+ const du = [ 0, 0, 0 ];
746
+ const dv = [ 0, 0, 0 ];
747
+ du[ u ] = w;
748
+ dv[ v ] = h;
749
+
750
+ // Get color
751
+ const colorIndex = Math.abs( c );
752
+ const hex = palette[ colorIndex ];
753
+ const r = ( hex >> 0 & 0xff ) / 0xff;
754
+ const g = ( hex >> 8 & 0xff ) / 0xff;
755
+ const b = ( hex >> 16 & 0xff ) / 0xff;
756
+
757
+ if ( r > 0 || g > 0 || b > 0 ) hasColors = true;
758
+
759
+ _color.setRGB( r, g, b, SRGBColorSpace );
760
+
761
+ // Convert VOX coords to Three.js coords (Y-up)
762
+ // VOX: X right, Y forward, Z up -> Three.js: X right, Y up, Z back
763
+ const toThree = ( p ) => [
764
+ p[ 0 ] - sx / 2,
765
+ p[ 2 ] - sz / 2,
766
+ - p[ 1 ] + sy / 2
767
+ ];
768
+
769
+ const v0 = toThree( pos );
770
+ const v1 = toThree( [ pos[ 0 ] + du[ 0 ], pos[ 1 ] + du[ 1 ], pos[ 2 ] + du[ 2 ] ] );
771
+ const v2 = toThree( [ pos[ 0 ] + du[ 0 ] + dv[ 0 ], pos[ 1 ] + du[ 1 ] + dv[ 1 ], pos[ 2 ] + du[ 2 ] + dv[ 2 ] ] );
772
+ const v3 = toThree( [ pos[ 0 ] + dv[ 0 ], pos[ 1 ] + dv[ 1 ], pos[ 2 ] + dv[ 2 ] ] );
773
+
774
+ const idx = vertices.length / 3;
262
775
 
263
- const geometry = new BufferGeometry();
264
- geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
265
- geometry.computeVertexNormals();
776
+ // Winding order depends on face direction
777
+ if ( c > 0 ) {
266
778
 
267
- const material = new MeshStandardMaterial();
779
+ vertices.push( ...v0, ...v1, ...v2, ...v3 );
780
+ indices.push( idx, idx + 1, idx + 2, idx, idx + 2, idx + 3 );
268
781
 
269
- if ( hasColors ) {
782
+ } else {
270
783
 
271
- geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
272
- material.vertexColors = true;
784
+ vertices.push( ...v0, ...v3, ...v2, ...v1 );
785
+ indices.push( idx, idx + 1, idx + 2, idx, idx + 2, idx + 3 );
786
+
787
+ }
788
+
789
+ colors.push(
790
+ _color.r, _color.g, _color.b,
791
+ _color.r, _color.g, _color.b,
792
+ _color.r, _color.g, _color.b,
793
+ _color.r, _color.g, _color.b
794
+ );
795
+
796
+ // Clear mask
797
+ for ( let hh = 0; hh < h; hh ++ ) {
798
+
799
+ for ( let ww = 0; ww < w; ww ++ ) {
800
+
801
+ mask[ n + ww + hh * dimsU ] = 0;
802
+
803
+ }
804
+
805
+ }
806
+
807
+ uu += w;
808
+ n += w;
809
+
810
+ } else {
811
+
812
+ uu ++;
813
+ n ++;
814
+
815
+ }
816
+
817
+ }
818
+
819
+ }
273
820
 
274
821
  }
275
822
 
276
- super( geometry, material );
823
+ }
824
+
825
+ const geometry = new BufferGeometry();
826
+ geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
827
+ geometry.setIndex( indices );
828
+ geometry.computeVertexNormals();
829
+
830
+ const material = new MeshStandardMaterial();
831
+
832
+ if ( hasColors ) {
833
+
834
+ geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
835
+ material.vertexColors = true;
277
836
 
278
837
  }
279
838
 
839
+ return new Mesh( geometry, material );
840
+
280
841
  }
281
842
 
282
- class VOXData3DTexture extends Data3DTexture {
843
+ /**
844
+ * Builds a 3D texture from a VOX chunk.
845
+ *
846
+ * @param {Object} chunk - A VOX chunk loaded via {@link VOXLoader}.
847
+ * @return {Data3DTexture} The generated 3D texture.
848
+ */
849
+ function buildData3DTexture( chunk ) {
850
+
851
+ const data = chunk.data;
852
+ const size = chunk.size;
853
+
854
+ const offsety = size.x;
855
+ const offsetz = size.x * size.y;
856
+
857
+ const array = new Uint8Array( size.x * size.y * size.z );
858
+
859
+ for ( let j = 0; j < data.length; j += 4 ) {
860
+
861
+ const x = data[ j + 0 ];
862
+ const y = data[ j + 1 ];
863
+ const z = data[ j + 2 ];
864
+
865
+ const index = x + ( y * offsety ) + ( z * offsetz );
866
+
867
+ array[ index ] = 255;
868
+
869
+ }
870
+
871
+ const texture = new Data3DTexture( array, size.x, size.y, size.z );
872
+
873
+ texture.format = RedFormat;
874
+ texture.minFilter = NearestFilter;
875
+ texture.magFilter = LinearFilter;
876
+ texture.unpackAlignment = 1;
877
+ texture.needsUpdate = true;
878
+
879
+ return texture;
880
+
881
+ }
882
+
883
+ // @deprecated, r182
884
+
885
+ class VOXMesh extends Mesh {
283
886
 
284
887
  constructor( chunk ) {
285
888
 
286
- const data = chunk.data;
287
- const size = chunk.size;
889
+ console.warn( 'VOXMesh has been deprecated. Use buildMesh() instead.' );
288
890
 
289
- const offsety = size.x;
290
- const offsetz = size.x * size.y;
891
+ const mesh = buildMesh( chunk );
291
892
 
292
- const array = new Uint8Array( size.x * size.y * size.z );
893
+ super( mesh.geometry, mesh.material );
293
894
 
294
- for ( let j = 0; j < data.length; j += 4 ) {
895
+ }
295
896
 
296
- const x = data[ j + 0 ];
297
- const y = data[ j + 1 ];
298
- const z = data[ j + 2 ];
897
+ }
299
898
 
300
- const index = x + ( y * offsety ) + ( z * offsetz );
899
+ class VOXData3DTexture extends Data3DTexture {
301
900
 
302
- array[ index ] = 255;
901
+ constructor( chunk ) {
303
902
 
304
- }
903
+ console.warn( 'VOXData3DTexture has been deprecated. Use buildData3DTexture() instead.' );
904
+
905
+ const texture = buildData3DTexture( chunk );
305
906
 
306
- super( array, size.x, size.y, size.z );
907
+ super( texture.image.data, texture.image.width, texture.image.height, texture.image.depth );
307
908
 
308
- this.format = RedFormat;
309
- this.minFilter = NearestFilter;
310
- this.magFilter = LinearFilter;
311
- this.unpackAlignment = 1;
909
+ this.format = texture.format;
910
+ this.minFilter = texture.minFilter;
911
+ this.magFilter = texture.magFilter;
912
+ this.unpackAlignment = texture.unpackAlignment;
312
913
  this.needsUpdate = true;
313
914
 
314
915
  }
315
916
 
316
917
  }
317
918
 
318
- export { VOXLoader, VOXMesh, VOXData3DTexture };
919
+ export { VOXLoader, buildMesh, buildData3DTexture, VOXMesh, VOXData3DTexture };