@needle-tools/three 0.169.20-experimental.0 → 0.183.2-canary.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1051) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +5 -6
  3. package/build/three.cjs +54184 -56703
  4. package/build/three.core.js +59506 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +11645 -73000
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +648 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +53912 -51652
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +53888 -51806
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  15. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  16. package/examples/jsm/Addons.js +5 -15
  17. package/examples/jsm/animation/AnimationClipCreator.js +58 -6
  18. package/examples/jsm/animation/CCDIKSolver.js +152 -45
  19. package/examples/jsm/capabilities/WebGL.js +28 -29
  20. package/examples/jsm/capabilities/WebGPU.js +19 -17
  21. package/examples/jsm/controls/ArcballControls.js +474 -178
  22. package/examples/jsm/controls/DragControls.js +100 -58
  23. package/examples/jsm/controls/FirstPersonControls.js +116 -6
  24. package/examples/jsm/controls/FlyControls.js +50 -2
  25. package/examples/jsm/controls/MapControls.js +96 -8
  26. package/examples/jsm/controls/OrbitControls.js +496 -57
  27. package/examples/jsm/controls/PointerLockControls.js +115 -22
  28. package/examples/jsm/controls/TrackballControls.js +166 -14
  29. package/examples/jsm/controls/TransformControls.js +336 -26
  30. package/examples/jsm/csm/CSM.js +232 -18
  31. package/examples/jsm/csm/CSMFrustum.js +61 -4
  32. package/examples/jsm/csm/CSMHelper.js +50 -0
  33. package/examples/jsm/csm/CSMShader.js +13 -1
  34. package/examples/jsm/csm/CSMShadowNode.js +599 -0
  35. package/examples/jsm/curves/CurveExtras.js +303 -31
  36. package/examples/jsm/curves/NURBSCurve.js +91 -16
  37. package/examples/jsm/curves/NURBSSurface.js +52 -6
  38. package/examples/jsm/curves/NURBSUtils.js +102 -112
  39. package/examples/jsm/curves/NURBSVolume.js +24 -4
  40. package/examples/jsm/effects/AnaglyphEffect.js +134 -7
  41. package/examples/jsm/effects/AsciiEffect.js +69 -22
  42. package/examples/jsm/effects/OutlineEffect.js +61 -111
  43. package/examples/jsm/effects/ParallaxBarrierEffect.js +30 -0
  44. package/examples/jsm/effects/StereoEffect.js +31 -0
  45. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  46. package/examples/jsm/environments/DebugEnvironment.js +50 -0
  47. package/examples/jsm/environments/RoomEnvironment.js +83 -42
  48. package/examples/jsm/exporters/DRACOExporter.js +56 -14
  49. package/examples/jsm/exporters/EXRExporter.js +40 -9
  50. package/examples/jsm/exporters/GLTFExporter.js +502 -169
  51. package/examples/jsm/exporters/OBJExporter.js +21 -1
  52. package/examples/jsm/exporters/PLYExporter.js +44 -12
  53. package/examples/jsm/exporters/STLExporter.js +27 -5
  54. package/examples/jsm/exporters/USDZExporter.js +781 -291
  55. package/examples/jsm/geometries/BoxLineGeometry.js +23 -0
  56. package/examples/jsm/geometries/ConvexGeometry.js +19 -0
  57. package/examples/jsm/geometries/DecalGeometry.js +91 -30
  58. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  59. package/examples/jsm/geometries/ParametricGeometry.js +38 -5
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +68 -7
  61. package/examples/jsm/geometries/TeapotGeometry.js +23 -38
  62. package/examples/jsm/geometries/TextGeometry.js +48 -29
  63. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  64. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  65. package/examples/jsm/helpers/LightProbeHelper.js +36 -0
  66. package/examples/jsm/helpers/LightProbeHelperGPU.js +38 -1
  67. package/examples/jsm/helpers/OctreeHelper.js +36 -0
  68. package/examples/jsm/helpers/PositionalAudioHelper.js +60 -0
  69. package/examples/jsm/helpers/RapierHelper.js +59 -0
  70. package/examples/jsm/helpers/RectAreaLightHelper.js +36 -3
  71. package/examples/jsm/helpers/TextureHelper.js +28 -0
  72. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  73. package/examples/jsm/helpers/VertexNormalsHelper.js +61 -2
  74. package/examples/jsm/helpers/VertexTangentsHelper.js +47 -2
  75. package/examples/jsm/helpers/ViewHelper.js +181 -9
  76. package/examples/jsm/inspector/Inspector.js +487 -0
  77. package/examples/jsm/inspector/RendererInspector.js +425 -0
  78. package/examples/jsm/inspector/tabs/Console.js +238 -0
  79. package/examples/jsm/inspector/tabs/Parameters.js +348 -0
  80. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  81. package/examples/jsm/inspector/tabs/Viewer.js +166 -0
  82. package/examples/jsm/inspector/ui/Graph.js +95 -0
  83. package/examples/jsm/inspector/ui/Item.js +170 -0
  84. package/examples/jsm/inspector/ui/List.js +75 -0
  85. package/examples/jsm/inspector/ui/Profiler.js +1975 -0
  86. package/examples/jsm/inspector/ui/Style.js +1613 -0
  87. package/examples/jsm/inspector/ui/Tab.js +233 -0
  88. package/examples/jsm/inspector/ui/Values.js +439 -0
  89. package/examples/jsm/inspector/ui/utils.js +56 -0
  90. package/examples/jsm/interactive/HTMLMesh.js +43 -12
  91. package/examples/jsm/interactive/InteractiveGroup.js +170 -52
  92. package/examples/jsm/interactive/SelectionBox.js +106 -9
  93. package/examples/jsm/interactive/SelectionHelper.js +76 -30
  94. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  95. package/examples/jsm/libs/meshopt_decoder.module.js +76 -58
  96. package/examples/jsm/libs/motion-controllers.module.js +1 -1
  97. package/examples/jsm/lighting/TiledLighting.js +42 -0
  98. package/examples/jsm/lights/LightProbeGenerator.js +44 -7
  99. package/examples/jsm/lights/RectAreaLightTexturesLib.js +50 -14
  100. package/examples/jsm/lights/RectAreaLightUniformsLib.js +16 -0
  101. package/examples/jsm/lines/Line2.js +41 -4
  102. package/examples/jsm/lines/LineGeometry.js +80 -2
  103. package/examples/jsm/lines/LineMaterial.js +105 -5
  104. package/examples/jsm/lines/LineSegments2.js +54 -4
  105. package/examples/jsm/lines/LineSegmentsGeometry.js +65 -8
  106. package/examples/jsm/lines/Wireframe.js +41 -4
  107. package/examples/jsm/lines/WireframeGeometry2.js +27 -2
  108. package/examples/jsm/lines/webgpu/Line2.js +28 -2
  109. package/examples/jsm/lines/webgpu/LineSegments2.js +59 -24
  110. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  111. package/examples/jsm/loaders/3DMLoader.js +78 -6
  112. package/examples/jsm/loaders/3MFLoader.js +148 -7
  113. package/examples/jsm/loaders/AMFLoader.js +34 -14
  114. package/examples/jsm/loaders/BVHLoader.js +59 -12
  115. package/examples/jsm/loaders/ColladaLoader.js +61 -4027
  116. package/examples/jsm/loaders/DDSLoader.js +68 -1
  117. package/examples/jsm/loaders/DRACOLoader.js +146 -22
  118. package/examples/jsm/loaders/EXRLoader.js +255 -34
  119. package/examples/jsm/loaders/FBXLoader.js +80 -42
  120. package/examples/jsm/loaders/FontLoader.js +83 -6
  121. package/examples/jsm/loaders/GCodeLoader.js +71 -14
  122. package/examples/jsm/loaders/GLTFLoader.js +381 -263
  123. package/examples/jsm/loaders/HDRCubeTextureLoader.js +52 -3
  124. package/examples/jsm/loaders/HDRLoader.js +485 -0
  125. package/examples/jsm/loaders/IESLoader.js +42 -0
  126. package/examples/jsm/loaders/KMZLoader.js +39 -6
  127. package/examples/jsm/loaders/KTX2Loader.js +124 -48
  128. package/examples/jsm/loaders/KTXLoader.js +31 -10
  129. package/examples/jsm/loaders/LDrawLoader.js +192 -145
  130. package/examples/jsm/loaders/LUT3dlLoader.js +47 -10
  131. package/examples/jsm/loaders/LUTCubeLoader.js +46 -9
  132. package/examples/jsm/loaders/LUTImageLoader.js +79 -38
  133. package/examples/jsm/loaders/LWOLoader.js +54 -59
  134. package/examples/jsm/loaders/LottieLoader.js +54 -1
  135. package/examples/jsm/loaders/MD2Loader.js +37 -1
  136. package/examples/jsm/loaders/MDDLoader.js +57 -12
  137. package/examples/jsm/loaders/MTLLoader.js +60 -35
  138. package/examples/jsm/loaders/MaterialXLoader.js +268 -34
  139. package/examples/jsm/loaders/NRRDLoader.js +40 -8
  140. package/examples/jsm/loaders/OBJLoader.js +51 -2
  141. package/examples/jsm/loaders/PCDLoader.js +173 -21
  142. package/examples/jsm/loaders/PDBLoader.js +41 -2
  143. package/examples/jsm/loaders/PLYLoader.js +70 -39
  144. package/examples/jsm/loaders/PVRLoader.js +25 -6
  145. package/examples/jsm/loaders/RGBELoader.js +6 -438
  146. package/examples/jsm/loaders/STLLoader.js +48 -38
  147. package/examples/jsm/loaders/SVGLoader.js +119 -25
  148. package/examples/jsm/loaders/TDSLoader.js +92 -74
  149. package/examples/jsm/loaders/TGALoader.js +23 -2
  150. package/examples/jsm/loaders/TIFFLoader.js +23 -0
  151. package/examples/jsm/loaders/TTFLoader.js +50 -3
  152. package/examples/jsm/loaders/USDLoader.js +279 -0
  153. package/examples/jsm/loaders/USDZLoader.js +4 -858
  154. package/examples/jsm/loaders/UltraHDRLoader.js +338 -166
  155. package/examples/jsm/loaders/VOXLoader.js +688 -87
  156. package/examples/jsm/loaders/VRMLLoader.js +121 -12
  157. package/examples/jsm/loaders/VTKLoader.js +77 -25
  158. package/examples/jsm/loaders/XYZLoader.js +36 -0
  159. package/examples/jsm/loaders/collada/ColladaComposer.js +2950 -0
  160. package/examples/jsm/loaders/collada/ColladaParser.js +1962 -0
  161. package/examples/jsm/loaders/lwo/IFFParser.js +77 -77
  162. package/examples/jsm/loaders/usd/USDAParser.js +822 -0
  163. package/examples/jsm/loaders/usd/USDCParser.js +1852 -0
  164. package/examples/jsm/loaders/usd/USDComposer.js +4041 -0
  165. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  166. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  167. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  168. package/examples/jsm/math/Capsule.js +91 -14
  169. package/examples/jsm/math/ColorConverter.js +22 -0
  170. package/examples/jsm/math/ColorSpaces.js +74 -2
  171. package/examples/jsm/math/ConvexHull.js +517 -93
  172. package/examples/jsm/math/ImprovedNoise.js +32 -15
  173. package/examples/jsm/math/Lut.js +113 -0
  174. package/examples/jsm/math/MeshSurfaceSampler.js +78 -13
  175. package/examples/jsm/math/OBB.js +141 -29
  176. package/examples/jsm/math/Octree.js +283 -7
  177. package/examples/jsm/math/SimplexNoise.js +68 -42
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +45 -25
  179. package/examples/jsm/misc/GPUComputationRenderer.js +96 -20
  180. package/examples/jsm/misc/Gyroscope.js +12 -0
  181. package/examples/jsm/misc/MD2Character.js +117 -2
  182. package/examples/jsm/misc/MD2CharacterComplex.js +175 -11
  183. package/examples/jsm/misc/MorphAnimMesh.js +44 -0
  184. package/examples/jsm/misc/MorphBlendMesh.js +103 -0
  185. package/examples/jsm/misc/ProgressiveLightMap.js +100 -54
  186. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  187. package/examples/jsm/misc/RollerCoaster.js +57 -0
  188. package/examples/jsm/misc/TubePainter.js +437 -40
  189. package/examples/jsm/misc/Volume.js +123 -76
  190. package/examples/jsm/misc/VolumeSlice.js +95 -49
  191. package/examples/jsm/modifiers/CurveModifier.js +66 -38
  192. package/examples/jsm/modifiers/CurveModifierGPU.js +42 -19
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +20 -0
  194. package/examples/jsm/modifiers/SimplifyModifier.js +24 -10
  195. package/examples/jsm/modifiers/TessellateModifier.js +35 -2
  196. package/examples/jsm/objects/GroundedSkybox.js +25 -6
  197. package/examples/jsm/objects/Lensflare.js +94 -2
  198. package/examples/jsm/objects/LensflareMesh.js +64 -10
  199. package/examples/jsm/objects/MarchingCubes.js +90 -5
  200. package/examples/jsm/objects/Reflector.js +76 -2
  201. package/examples/jsm/objects/ReflectorForSSRPass.js +41 -0
  202. package/examples/jsm/objects/Refractor.js +62 -0
  203. package/examples/jsm/objects/ShadowMesh.js +54 -4
  204. package/examples/jsm/objects/Sky.js +106 -16
  205. package/examples/jsm/objects/SkyMesh.js +211 -38
  206. package/examples/jsm/objects/Water.js +49 -8
  207. package/examples/jsm/objects/Water2.js +49 -7
  208. package/examples/jsm/objects/Water2Mesh.js +50 -9
  209. package/examples/jsm/objects/WaterMesh.js +136 -43
  210. package/examples/jsm/physics/AmmoPhysics.js +60 -7
  211. package/examples/jsm/physics/JoltPhysics.js +65 -12
  212. package/examples/jsm/physics/RapierPhysics.js +217 -21
  213. package/examples/jsm/postprocessing/AfterimagePass.js +110 -29
  214. package/examples/jsm/postprocessing/BloomPass.js +128 -26
  215. package/examples/jsm/postprocessing/BokehPass.js +99 -22
  216. package/examples/jsm/postprocessing/ClearPass.js +54 -3
  217. package/examples/jsm/postprocessing/CubeTexturePass.js +82 -21
  218. package/examples/jsm/postprocessing/DotScreenPass.js +59 -10
  219. package/examples/jsm/postprocessing/EffectComposer.js +140 -6
  220. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  221. package/examples/jsm/postprocessing/FilmPass.js +54 -5
  222. package/examples/jsm/postprocessing/GTAOPass.js +202 -57
  223. package/examples/jsm/postprocessing/GlitchPass.js +86 -34
  224. package/examples/jsm/postprocessing/HalftonePass.js +65 -10
  225. package/examples/jsm/postprocessing/LUTPass.js +38 -8
  226. package/examples/jsm/postprocessing/MaskPass.js +91 -0
  227. package/examples/jsm/postprocessing/OutlinePass.js +272 -135
  228. package/examples/jsm/postprocessing/OutputPass.js +65 -14
  229. package/examples/jsm/postprocessing/Pass.js +100 -4
  230. package/examples/jsm/postprocessing/RenderPass.js +94 -0
  231. package/examples/jsm/postprocessing/RenderPixelatedPass.js +124 -45
  232. package/examples/jsm/postprocessing/RenderTransitionPass.js +120 -21
  233. package/examples/jsm/postprocessing/SAOPass.js +128 -55
  234. package/examples/jsm/postprocessing/SMAAPass.js +106 -75
  235. package/examples/jsm/postprocessing/SSAARenderPass.js +118 -35
  236. package/examples/jsm/postprocessing/SSAOPass.js +173 -60
  237. package/examples/jsm/postprocessing/SSRPass.js +268 -53
  238. package/examples/jsm/postprocessing/SavePass.js +69 -16
  239. package/examples/jsm/postprocessing/ShaderPass.js +65 -7
  240. package/examples/jsm/postprocessing/TAARenderPass.js +79 -24
  241. package/examples/jsm/postprocessing/TexturePass.js +72 -8
  242. package/examples/jsm/postprocessing/UnrealBloomPass.js +168 -59
  243. package/examples/jsm/renderers/CSS2DRenderer.js +98 -5
  244. package/examples/jsm/renderers/CSS3DRenderer.js +111 -7
  245. package/examples/jsm/renderers/Projector.js +288 -32
  246. package/examples/jsm/renderers/SVGRenderer.js +323 -61
  247. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +3 -1
  248. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  249. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +5 -1
  250. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +12 -5
  251. package/examples/jsm/shaders/AfterimageShader.js +8 -3
  252. package/examples/jsm/shaders/BasicShader.js +8 -1
  253. package/examples/jsm/shaders/BleachBypassShader.js +10 -3
  254. package/examples/jsm/shaders/BlendShader.js +8 -1
  255. package/examples/jsm/shaders/BokehShader.js +9 -3
  256. package/examples/jsm/shaders/BokehShader2.js +11 -4
  257. package/examples/jsm/shaders/BrightnessContrastShader.js +10 -4
  258. package/examples/jsm/shaders/ColorCorrectionShader.js +8 -1
  259. package/examples/jsm/shaders/ColorifyShader.js +8 -1
  260. package/examples/jsm/shaders/ConvolutionShader.js +9 -38
  261. package/examples/jsm/shaders/CopyShader.js +8 -1
  262. package/examples/jsm/shaders/DOFMipMapShader.js +10 -3
  263. package/examples/jsm/shaders/DepthLimitedBlurShader.js +10 -1
  264. package/examples/jsm/shaders/DigitalGlitch.js +10 -7
  265. package/examples/jsm/shaders/DotScreenShader.js +8 -3
  266. package/examples/jsm/shaders/ExposureShader.js +8 -1
  267. package/examples/jsm/shaders/FXAAShader.js +233 -221
  268. package/examples/jsm/shaders/FilmShader.js +13 -0
  269. package/examples/jsm/shaders/FocusShader.js +8 -3
  270. package/examples/jsm/shaders/FreiChenShader.js +10 -3
  271. package/examples/jsm/shaders/GTAOShader.js +55 -45
  272. package/examples/jsm/shaders/GammaCorrectionShader.js +11 -2
  273. package/examples/jsm/shaders/HalftoneShader.js +24 -4
  274. package/examples/jsm/shaders/HorizontalBlurShader.js +12 -3
  275. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +9 -2
  276. package/examples/jsm/shaders/HueSaturationShader.js +10 -3
  277. package/examples/jsm/shaders/KaleidoShader.js +11 -4
  278. package/examples/jsm/shaders/LuminosityHighPassShader.js +8 -4
  279. package/examples/jsm/shaders/LuminosityShader.js +8 -2
  280. package/examples/jsm/shaders/MirrorShader.js +10 -4
  281. package/examples/jsm/shaders/NormalMapShader.js +7 -2
  282. package/examples/jsm/shaders/OutputShader.js +19 -1
  283. package/examples/jsm/shaders/PoissonDenoiseShader.js +30 -17
  284. package/examples/jsm/shaders/RGBShiftShader.js +8 -1
  285. package/examples/jsm/shaders/SAOShader.js +27 -5
  286. package/examples/jsm/shaders/SMAAShader.js +24 -1
  287. package/examples/jsm/shaders/SSAOShader.js +37 -6
  288. package/examples/jsm/shaders/SSRShader.js +32 -6
  289. package/examples/jsm/shaders/SepiaShader.js +8 -3
  290. package/examples/jsm/shaders/SobelOperatorShader.js +9 -3
  291. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +13 -8
  292. package/examples/jsm/shaders/TechnicolorShader.js +10 -4
  293. package/examples/jsm/shaders/ToonShader.js +29 -6
  294. package/examples/jsm/shaders/TriangleBlurShader.js +9 -4
  295. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +19 -6
  296. package/examples/jsm/shaders/VelocityShader.js +8 -1
  297. package/examples/jsm/shaders/VerticalBlurShader.js +9 -2
  298. package/examples/jsm/shaders/VerticalTiltShiftShader.js +8 -1
  299. package/examples/jsm/shaders/VignetteShader.js +8 -3
  300. package/examples/jsm/shaders/VolumeShader.js +11 -2
  301. package/examples/jsm/shaders/WaterRefractionShader.js +11 -0
  302. package/examples/jsm/textures/FlakesTexture.js +14 -0
  303. package/examples/jsm/transpiler/AST.js +436 -31
  304. package/examples/jsm/transpiler/GLSLDecoder.js +380 -135
  305. package/examples/jsm/transpiler/Linker.js +327 -0
  306. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -1
  307. package/examples/jsm/transpiler/TSLEncoder.js +363 -97
  308. package/examples/jsm/transpiler/Transpiler.js +50 -1
  309. package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
  310. package/examples/jsm/transpiler/WGSLEncoder.js +839 -0
  311. package/examples/jsm/tsl/display/AfterImageNode.js +244 -0
  312. package/examples/jsm/tsl/display/AnaglyphPassNode.js +549 -0
  313. package/examples/jsm/tsl/display/AnamorphicNode.js +282 -0
  314. package/examples/jsm/tsl/display/BilateralBlurNode.js +364 -0
  315. package/{src/nodes → examples/jsm/tsl}/display/BleachBypass.js +11 -4
  316. package/examples/jsm/tsl/display/BloomNode.js +534 -0
  317. package/examples/jsm/tsl/display/CRT.js +150 -0
  318. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +207 -0
  319. package/examples/jsm/tsl/display/DenoiseNode.js +334 -0
  320. package/examples/jsm/tsl/display/DepthOfFieldNode.js +554 -0
  321. package/examples/jsm/tsl/display/DotScreenNode.js +104 -0
  322. package/examples/jsm/tsl/display/FXAANode.js +365 -0
  323. package/examples/jsm/tsl/display/FilmNode.js +101 -0
  324. package/examples/jsm/tsl/display/GTAONode.js +571 -0
  325. package/examples/jsm/tsl/display/GaussianBlurNode.js +389 -0
  326. package/examples/jsm/tsl/display/GodraysNode.js +624 -0
  327. package/examples/jsm/tsl/display/LensflareNode.js +279 -0
  328. package/examples/jsm/tsl/display/Lut3DNode.js +109 -0
  329. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  330. package/examples/jsm/tsl/display/OutlineNode.js +762 -0
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  1026. package/src/nodes/display/DotScreenNode.js +0 -66
  1027. package/src/nodes/display/FXAANode.js +0 -332
  1028. package/src/nodes/display/FilmNode.js +0 -56
  1029. package/src/nodes/display/GTAONode.js +0 -331
  1030. package/src/nodes/display/GaussianBlurNode.js +0 -213
  1031. package/src/nodes/display/Lut3DNode.js +0 -57
  1032. package/src/nodes/display/MotionBlur.js +0 -25
  1033. package/src/nodes/display/ParallaxBarrierPassNode.js +0 -58
  1034. package/src/nodes/display/PixelationPassNode.js +0 -213
  1035. package/src/nodes/display/PosterizeNode.js +0 -33
  1036. package/src/nodes/display/RGBShiftNode.js +0 -53
  1037. package/src/nodes/display/StereoCompositePassNode.js +0 -110
  1038. package/src/nodes/display/TransitionNode.js +0 -80
  1039. package/src/nodes/fog/FogExp2Node.js +0 -35
  1040. package/src/nodes/fog/FogNode.js +0 -50
  1041. package/src/nodes/fog/FogRangeNode.js +0 -36
  1042. package/src/nodes/functions/BSDF/DFGApprox.js +0 -30
  1043. package/src/nodes/utils/EquirectUVNode.js +0 -36
  1044. package/src/nodes/utils/MatcapUVNode.js +0 -33
  1045. package/src/nodes/utils/OscNode.js +0 -85
  1046. package/src/nodes/utils/SpriteSheetUVNode.js +0 -45
  1047. package/src/nodes/utils/TimerNode.js +0 -97
  1048. package/src/nodes/utils/TriplanarTexturesNode.js +0 -64
  1049. package/src/renderers/common/nodes/Nodes.js +0 -534
  1050. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  1051. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -136
@@ -0,0 +1,171 @@
1
+ import { Fn, If, vec4 } from '../tsl/TSLBase.js';
2
+ import { mix, min, step } from '../math/MathNode.js';
3
+
4
+ /**
5
+ * Represents a "Color Burn" blend mode.
6
+ *
7
+ * It's designed to darken the base layer's colors based on the color of the blend layer.
8
+ * It significantly increases the contrast of the base layer, making the colors more vibrant and saturated.
9
+ * The darker the color in the blend layer, the stronger the darkening and contrast effect on the base layer.
10
+ *
11
+ * @tsl
12
+ * @function
13
+ * @param {Node<vec3>} base - The base color.
14
+ * @param {Node<vec3>} blend - The blend color. A white (#ffffff) blend color does not alter the base color.
15
+ * @return {Node<vec3>} The result.
16
+ */
17
+ export const blendBurn = /*@__PURE__*/ Fn( ( [ base, blend ] ) => {
18
+
19
+ return min( 1.0, base.oneMinus().div( blend ) ).oneMinus();
20
+
21
+ } ).setLayout( {
22
+ name: 'blendBurn',
23
+ type: 'vec3',
24
+ inputs: [
25
+ { name: 'base', type: 'vec3' },
26
+ { name: 'blend', type: 'vec3' }
27
+ ]
28
+ } );
29
+
30
+ /**
31
+ * Represents a "Color Dodge" blend mode.
32
+ *
33
+ * It's designed to lighten the base layer's colors based on the color of the blend layer.
34
+ * It significantly increases the brightness of the base layer, making the colors lighter and more vibrant.
35
+ * The brighter the color in the blend layer, the stronger the lightening and contrast effect on the base layer.
36
+ *
37
+ * @tsl
38
+ * @function
39
+ * @param {Node<vec3>} base - The base color.
40
+ * @param {Node<vec3>} blend - The blend color. A black (#000000) blend color does not alter the base color.
41
+ * @return {Node<vec3>} The result.
42
+ */
43
+ export const blendDodge = /*@__PURE__*/ Fn( ( [ base, blend ] ) => {
44
+
45
+ return min( base.div( blend.oneMinus() ), 1.0 );
46
+
47
+ } ).setLayout( {
48
+ name: 'blendDodge',
49
+ type: 'vec3',
50
+ inputs: [
51
+ { name: 'base', type: 'vec3' },
52
+ { name: 'blend', type: 'vec3' }
53
+ ]
54
+ } );
55
+
56
+ /**
57
+ * Represents a "Screen" blend mode.
58
+ *
59
+ * Similar to `blendDodge()`, this mode also lightens the base layer's colors based on the color of the blend layer.
60
+ * The "Screen" blend mode is better for general brightening whereas the "Dodge" results in more subtle and nuanced
61
+ * effects.
62
+ *
63
+ * @tsl
64
+ * @function
65
+ * @param {Node<vec3>} base - The base color.
66
+ * @param {Node<vec3>} blend - The blend color. A black (#000000) blend color does not alter the base color.
67
+ * @return {Node<vec3>} The result.
68
+ */
69
+ export const blendScreen = /*@__PURE__*/ Fn( ( [ base, blend ] ) => {
70
+
71
+ return base.oneMinus().mul( blend.oneMinus() ).oneMinus();
72
+
73
+ } ).setLayout( {
74
+ name: 'blendScreen',
75
+ type: 'vec3',
76
+ inputs: [
77
+ { name: 'base', type: 'vec3' },
78
+ { name: 'blend', type: 'vec3' }
79
+ ]
80
+ } );
81
+
82
+ /**
83
+ * Represents a "Overlay" blend mode.
84
+ *
85
+ * It's designed to increase the contrast of the base layer based on the color of the blend layer.
86
+ * It amplifies the existing colors and contrast in the base layer, making lighter areas lighter and darker areas darker.
87
+ * The color of the blend layer significantly influences the resulting contrast and color shift in the base layer.
88
+ *
89
+ * @tsl
90
+ * @function
91
+ * @param {Node<vec3>} base - The base color.
92
+ * @param {Node<vec3>} blend - The blend color
93
+ * @return {Node<vec3>} The result.
94
+ */
95
+ export const blendOverlay = /*@__PURE__*/ Fn( ( [ base, blend ] ) => {
96
+
97
+ return mix( base.mul( 2.0 ).mul( blend ), base.oneMinus().mul( 2.0 ).mul( blend.oneMinus() ).oneMinus(), step( 0.5, base ) );
98
+
99
+ } ).setLayout( {
100
+ name: 'blendOverlay',
101
+ type: 'vec3',
102
+ inputs: [
103
+ { name: 'base', type: 'vec3' },
104
+ { name: 'blend', type: 'vec3' }
105
+ ]
106
+ } );
107
+
108
+ /**
109
+ * This function blends two color based on their alpha values by replicating the behavior of `THREE.NormalBlending`.
110
+ * It assumes both input colors have non-premultiplied alpha.
111
+ *
112
+ * @tsl
113
+ * @function
114
+ * @param {Node<vec4>} base - The base color.
115
+ * @param {Node<vec4>} blend - The blend color
116
+ * @return {Node<vec4>} The result.
117
+ */
118
+ export const blendColor = /*@__PURE__*/ Fn( ( [ base, blend ] ) => {
119
+
120
+ const outAlpha = blend.a.add( base.a.mul( blend.a.oneMinus() ) );
121
+
122
+ return vec4( blend.rgb.mul( blend.a ).add( base.rgb.mul( base.a ).mul( blend.a.oneMinus() ) ).div( outAlpha ), outAlpha );
123
+
124
+ } ).setLayout( {
125
+ name: 'blendColor',
126
+ type: 'vec4',
127
+ inputs: [
128
+ { name: 'base', type: 'vec4' },
129
+ { name: 'blend', type: 'vec4' }
130
+ ]
131
+ } );
132
+
133
+ /**
134
+ * Premultiplies the RGB channels of a color by its alpha channel.
135
+ *
136
+ * This function is useful for converting a non-premultiplied alpha color
137
+ * into a premultiplied alpha format, where the RGB values are scaled
138
+ * by the alpha value. Premultiplied alpha is often used in graphics
139
+ * rendering for certain operations, such as compositing and image processing.
140
+ *
141
+ * @tsl
142
+ * @function
143
+ * @param {Node<vec4>} color - The input color with non-premultiplied alpha.
144
+ * @return {Node<vec4>} The color with premultiplied alpha.
145
+ */
146
+ export const premultiplyAlpha = /*@__PURE__*/ Fn( ( [ color ] ) => {
147
+
148
+ return vec4( color.rgb.mul( color.a ), color.a );
149
+
150
+ }, { color: 'vec4', return: 'vec4' } );
151
+
152
+ /**
153
+ * Unpremultiplies the RGB channels of a color by its alpha channel.
154
+ *
155
+ * This function is useful for converting a premultiplied alpha color
156
+ * back into a non-premultiplied alpha format, where the RGB values are
157
+ * divided by the alpha value. Unpremultiplied alpha is often used in graphics
158
+ * rendering for certain operations, such as compositing and image processing.
159
+ *
160
+ * @tsl
161
+ * @function
162
+ * @param {Node<vec4>} color - The input color with premultiplied alpha.
163
+ * @return {Node<vec4>} The color with non-premultiplied alpha.
164
+ */
165
+ export const unpremultiplyAlpha = /*@__PURE__*/ Fn( ( [ color ] ) => {
166
+
167
+ If( color.a.equal( 0.0 ), () => vec4( 0.0 ) );
168
+
169
+ return vec4( color.rgb.div( color.a ), color.a );
170
+
171
+ }, { color: 'vec4', return: 'vec4' } );
@@ -11,7 +11,7 @@ import { Fn, nodeProxy, float, vec2 } from '../tsl/TSLBase.js';
11
11
  const dHdxy_fwd = Fn( ( { textureNode, bumpScale } ) => {
12
12
 
13
13
  // It's used to preserve the same TextureNode instance
14
- const sampleTexture = ( callback ) => textureNode.cache().context( { getUV: ( texNode ) => callback( texNode.uvNode || uv() ), forceUVContext: true } );
14
+ const sampleTexture = ( callback ) => textureNode.isolate().context( { getUV: ( texNode ) => callback( texNode.uvNode || uv() ), forceUVContext: true } );
15
15
 
16
16
  const Hll = float( sampleTexture( ( uvNode ) => uvNode ) );
17
17
 
@@ -44,6 +44,15 @@ const perturbNormalArb = Fn( ( inputs ) => {
44
44
 
45
45
  } );
46
46
 
47
+ /**
48
+ * This class can be used for applying bump maps to materials.
49
+ *
50
+ * ```js
51
+ * material.normalNode = bumpMap( texture( bumpTex ) );
52
+ * ```
53
+ *
54
+ * @augments TempNode
55
+ */
47
56
  class BumpMapNode extends TempNode {
48
57
 
49
58
  static get type() {
@@ -52,11 +61,29 @@ class BumpMapNode extends TempNode {
52
61
 
53
62
  }
54
63
 
64
+ /**
65
+ * Constructs a new bump map node.
66
+ *
67
+ * @param {Node<float>} textureNode - Represents the bump map data.
68
+ * @param {?Node<float>} [scaleNode=null] - Controls the intensity of the bump effect.
69
+ */
55
70
  constructor( textureNode, scaleNode = null ) {
56
71
 
57
72
  super( 'vec3' );
58
73
 
74
+ /**
75
+ * Represents the bump map data.
76
+ *
77
+ * @type {Node<float>}
78
+ */
59
79
  this.textureNode = textureNode;
80
+
81
+ /**
82
+ * Controls the intensity of the bump effect.
83
+ *
84
+ * @type {?Node<float>}
85
+ * @default null
86
+ */
60
87
  this.scaleNode = scaleNode;
61
88
 
62
89
  }
@@ -78,4 +105,13 @@ class BumpMapNode extends TempNode {
78
105
 
79
106
  export default BumpMapNode;
80
107
 
81
- export const bumpMap = /*@__PURE__*/ nodeProxy( BumpMapNode );
108
+ /**
109
+ * TSL function for creating a bump map node.
110
+ *
111
+ * @tsl
112
+ * @function
113
+ * @param {Node<float>} textureNode - Represents the bump map data.
114
+ * @param {?Node<float>} [scaleNode=null] - Controls the intensity of the bump effect.
115
+ * @returns {BumpMapNode}
116
+ */
117
+ export const bumpMap = /*@__PURE__*/ nodeProxy( BumpMapNode ).setParameterLength( 1, 2 );
@@ -1,21 +1,50 @@
1
- import { dot, mix } from '../math/MathNode.js';
1
+ import { dot, max, mix } from '../math/MathNode.js';
2
2
  import { add } from '../math/OperatorNode.js';
3
- import { Fn, float, vec3 } from '../tsl/TSLBase.js';
3
+ import { Fn, If, float, vec3, vec4 } from '../tsl/TSLBase.js';
4
4
  import { ColorManagement } from '../../math/ColorManagement.js';
5
5
  import { Vector3 } from '../../math/Vector3.js';
6
-
6
+ import { LinearSRGBColorSpace } from '../../constants.js';
7
+
8
+ /**
9
+ * Computes a grayscale value for the given RGB color value.
10
+ *
11
+ * @tsl
12
+ * @function
13
+ * @param {Node<vec3>} color - The color value to compute the grayscale for.
14
+ * @return {Node<vec3>} The grayscale color.
15
+ */
7
16
  export const grayscale = /*@__PURE__*/ Fn( ( [ color ] ) => {
8
17
 
9
18
  return luminance( color.rgb );
10
19
 
11
20
  } );
12
21
 
22
+ /**
23
+ * Super-saturates or desaturates the given RGB color.
24
+ *
25
+ * @tsl
26
+ * @function
27
+ * @param {Node<vec3>} color - The input color.
28
+ * @param {Node<float>} [adjustment=1] - Specifies the amount of the conversion. A value under `1` desaturates the color, a value over `1` super-saturates it.
29
+ * @return {Node<vec3>} The saturated color.
30
+ */
13
31
  export const saturation = /*@__PURE__*/ Fn( ( [ color, adjustment = float( 1 ) ] ) => {
14
32
 
15
33
  return adjustment.mix( luminance( color.rgb ), color.rgb );
16
34
 
17
35
  } );
18
36
 
37
+ /**
38
+ * Selectively enhance the intensity of less saturated RGB colors. Can result
39
+ * in a more natural and visually appealing image with enhanced color depth
40
+ * compared to {@link ColorAdjustment#saturation}.
41
+ *
42
+ * @tsl
43
+ * @function
44
+ * @param {Node<vec3>} color - The input color.
45
+ * @param {Node<float>} [adjustment=1] - Controls the intensity of the vibrance effect.
46
+ * @return {Node<vec3>} The updated color.
47
+ */
19
48
  export const vibrance = /*@__PURE__*/ Fn( ( [ color, adjustment = float( 1 ) ] ) => {
20
49
 
21
50
  const average = add( color.r, color.g, color.b ).div( 3.0 );
@@ -27,6 +56,15 @@ export const vibrance = /*@__PURE__*/ Fn( ( [ color, adjustment = float( 1 ) ] )
27
56
 
28
57
  } );
29
58
 
59
+ /**
60
+ * Updates the hue component of the given RGB color while preserving its luminance and saturation.
61
+ *
62
+ * @tsl
63
+ * @function
64
+ * @param {Node<vec3>} color - The input color.
65
+ * @param {Node<float>} [adjustment=1] - Defines the degree of hue rotation in radians. A positive value rotates the hue clockwise, while a negative value rotates it counterclockwise.
66
+ * @return {Node<vec3>} The updated color.
67
+ */
30
68
  export const hue = /*@__PURE__*/ Fn( ( [ color, adjustment = float( 1 ) ] ) => {
31
69
 
32
70
  const k = vec3( 0.57735, 0.57735, 0.57735 );
@@ -37,10 +75,84 @@ export const hue = /*@__PURE__*/ Fn( ( [ color, adjustment = float( 1 ) ] ) => {
37
75
 
38
76
  } );
39
77
 
40
- const _luminanceCoefficients = /*@__PURE__*/ new Vector3();
78
+ /**
79
+ * Computes the luminance for the given RGB color value.
80
+ *
81
+ * @tsl
82
+ * @function
83
+ * @param {Node<vec3>} color - The color value to compute the luminance for.
84
+ * @param {?Node<vec3>} luminanceCoefficients - The luminance coefficients. By default predefined values of the current working color space are used.
85
+ * @return {Node<float>} The luminance.
86
+ */
41
87
  export const luminance = (
42
88
  color,
43
- luminanceCoefficients = vec3( ... ColorManagement.getLuminanceCoefficients( _luminanceCoefficients ) )
89
+ luminanceCoefficients = vec3( ColorManagement.getLuminanceCoefficients( new Vector3() ) )
44
90
  ) => dot( color, luminanceCoefficients );
45
91
 
46
- export const threshold = ( color, threshold ) => mix( vec3( 0.0 ), color, luminance( color ).sub( threshold ).max( 0 ) );
92
+ /**
93
+ * Color Decision List (CDL) v1.2
94
+ *
95
+ * Compact representation of color grading information, defined by slope, offset, power, and
96
+ * saturation. The CDL should be typically be given input in a log space (such as LogC, ACEScc,
97
+ * or AgX Log), and will return output in the same space. Output may require clamping >=0.
98
+ *
99
+ * @tsl
100
+ * @function
101
+ * @param {Node<vec4>} color Input (-Infinity < input < +Infinity)
102
+ * @param {Node<vec3>} slope Slope (0 ≤ slope < +Infinity)
103
+ * @param {Node<vec3>} offset Offset (-Infinity < offset < +Infinity; typically -1 < offset < 1)
104
+ * @param {Node<vec3>} power Power (0 < power < +Infinity)
105
+ * @param {Node<float>} saturation Saturation (0 ≤ saturation < +Infinity; typically 0 ≤ saturation < 4)
106
+ * @param {Node<vec3>} luminanceCoefficients Luminance coefficients for saturation term, typically Rec. 709
107
+ * @return {Node<vec4>} Output, -Infinity < output < +Infinity
108
+ *
109
+ * References:
110
+ * - ASC CDL v1.2
111
+ * - {@link https://blender.stackexchange.com/a/55239/43930}
112
+ * - {@link https://docs.acescentral.com/specifications/acescc/}
113
+ */
114
+ export const cdl = /*@__PURE__*/ Fn( ( [
115
+ color,
116
+ slope = vec3( 1 ),
117
+ offset = vec3( 0 ),
118
+ power = vec3( 1 ),
119
+ saturation = float( 1 ),
120
+ // ASC CDL v1.2 explicitly requires Rec. 709 luminance coefficients.
121
+ luminanceCoefficients = vec3( ColorManagement.getLuminanceCoefficients( new Vector3(), LinearSRGBColorSpace ) )
122
+ ] ) => {
123
+
124
+ // NOTE: The ASC CDL v1.2 defines a [0, 1] clamp on the slope+offset term, and another on the
125
+ // saturation term. Per the ACEScc specification and Filament, limits may be omitted to support
126
+ // values outside [0, 1], requiring a workaround for negative values in the power expression.
127
+
128
+ const luma = color.rgb.dot( vec3( luminanceCoefficients ) );
129
+
130
+ const v = max( color.rgb.mul( slope ).add( offset ), 0.0 ).toVar();
131
+ const pv = v.pow( power ).toVar();
132
+
133
+ If( v.r.greaterThan( 0.0 ), () => { v.r.assign( pv.r ); } ); // eslint-disable-line
134
+ If( v.g.greaterThan( 0.0 ), () => { v.g.assign( pv.g ); } ); // eslint-disable-line
135
+ If( v.b.greaterThan( 0.0 ), () => { v.b.assign( pv.b ); } ); // eslint-disable-line
136
+
137
+ v.assign( luma.add( v.sub( luma ).mul( saturation ) ) );
138
+
139
+ return vec4( v.rgb, color.a );
140
+
141
+ } );
142
+
143
+ /**
144
+ * TSL function for creating a posterize effect which reduces the number of colors
145
+ * in an image, resulting in a more blocky and stylized appearance.
146
+ *
147
+ * @tsl
148
+ * @function
149
+ * @param {Node} sourceNode - The input color.
150
+ * @param {Node} stepsNode - Controls the intensity of the posterization effect. A lower number results in a more blocky appearance.
151
+ * @returns {Node} The posterized color.
152
+ */
153
+ export const posterize = Fn( ( [ source, steps ] ) => {
154
+
155
+ return source.mul( steps ).floor().div( steps );
156
+
157
+ } );
158
+
@@ -1,7 +1,15 @@
1
1
  import { mix } from '../math/MathNode.js';
2
- import { Fn } from '../tsl/TSLBase.js';
3
-
4
- export const sRGBToLinearSRGB = /*@__PURE__*/ Fn( ( [ color ] ) => {
2
+ import { Fn } from '../tsl/TSLCore.js';
3
+
4
+ /**
5
+ * Converts the given color value from sRGB to linear-sRGB color space.
6
+ *
7
+ * @tsl
8
+ * @function
9
+ * @param {Node<vec3>} color - The sRGB color.
10
+ * @return {Node<vec3>} The linear-sRGB color.
11
+ */
12
+ export const sRGBTransferEOTF = /*@__PURE__*/ Fn( ( [ color ] ) => {
5
13
 
6
14
  const a = color.mul( 0.9478672986 ).add( 0.0521327014 ).pow( 2.4 );
7
15
  const b = color.mul( 0.0773993808 );
@@ -12,14 +20,22 @@ export const sRGBToLinearSRGB = /*@__PURE__*/ Fn( ( [ color ] ) => {
12
20
  return rgbResult;
13
21
 
14
22
  } ).setLayout( {
15
- name: 'sRGBToLinearSRGB',
23
+ name: 'sRGBTransferEOTF',
16
24
  type: 'vec3',
17
25
  inputs: [
18
26
  { name: 'color', type: 'vec3' }
19
27
  ]
20
28
  } );
21
29
 
22
- export const linearSRGBTosRGB = /*@__PURE__*/ Fn( ( [ color ] ) => {
30
+ /**
31
+ * Converts the given color value from linear-sRGB to sRGB color space.
32
+ *
33
+ * @tsl
34
+ * @function
35
+ * @param {Node<vec3>} color - The linear-sRGB color.
36
+ * @return {Node<vec3>} The sRGB color.
37
+ */
38
+ export const sRGBTransferOETF = /*@__PURE__*/ Fn( ( [ color ] ) => {
23
39
 
24
40
  const a = color.pow( 0.41666 ).mul( 1.055 ).sub( 0.055 );
25
41
  const b = color.mul( 12.92 );
@@ -30,7 +46,7 @@ export const linearSRGBTosRGB = /*@__PURE__*/ Fn( ( [ color ] ) => {
30
46
  return rgbResult;
31
47
 
32
48
  } ).setLayout( {
33
- name: 'linearSRGBTosRGB',
49
+ name: 'sRGBTransferOETF',
34
50
  type: 'vec3',
35
51
  inputs: [
36
52
  { name: 'color', type: 'vec3' }
@@ -1,36 +1,20 @@
1
1
  import TempNode from '../core/TempNode.js';
2
- import { addMethodChaining, nodeObject, vec4 } from '../tsl/TSLCore.js';
2
+ import { addMethodChaining, mat3, nodeObject, vec4 } from '../tsl/TSLCore.js';
3
3
 
4
- import { LinearSRGBColorSpace, SRGBColorSpace } from '../../constants.js';
4
+ import { SRGBTransfer } from '../../constants.js';
5
5
  import { ColorManagement } from '../../math/ColorManagement.js';
6
+ import { sRGBTransferEOTF, sRGBTransferOETF } from './ColorSpaceFunctions.js';
7
+ import { Matrix3 } from '../../math/Matrix3.js';
6
8
 
7
9
  const WORKING_COLOR_SPACE = 'WorkingColorSpace';
8
10
  const OUTPUT_COLOR_SPACE = 'OutputColorSpace';
9
11
 
10
- function getColorSpaceName( colorSpace ) {
11
-
12
- let method = null;
13
-
14
- if ( colorSpace === LinearSRGBColorSpace ) {
15
-
16
- method = 'Linear';
17
-
18
- } else if ( colorSpace === SRGBColorSpace ) {
19
-
20
- method = 'sRGB';
21
-
22
- }
23
-
24
- return method;
25
-
26
- }
27
-
28
- export function getColorSpaceMethod( source, target ) {
29
-
30
- return getColorSpaceName( source ) + 'To' + getColorSpaceName( target );
31
-
32
- }
33
-
12
+ /**
13
+ * This node represents a color space conversion. Meaning it converts
14
+ * a color value from a source to a target color space.
15
+ *
16
+ * @augments TempNode
17
+ */
34
18
  class ColorSpaceNode extends TempNode {
35
19
 
36
20
  static get type() {
@@ -39,17 +23,50 @@ class ColorSpaceNode extends TempNode {
39
23
 
40
24
  }
41
25
 
26
+ /**
27
+ * Constructs a new color space node.
28
+ *
29
+ * @param {Node} colorNode - Represents the color to convert.
30
+ * @param {string} source - The source color space.
31
+ * @param {string} target - The target color space.
32
+ */
42
33
  constructor( colorNode, source, target ) {
43
34
 
44
35
  super( 'vec4' );
45
36
 
37
+ /**
38
+ * Represents the color to convert.
39
+ *
40
+ * @type {Node}
41
+ */
46
42
  this.colorNode = colorNode;
43
+
44
+ /**
45
+ * The source color space.
46
+ *
47
+ * @type {string}
48
+ */
47
49
  this.source = source;
50
+
51
+ /**
52
+ * The target color space.
53
+ *
54
+ * @type {string}
55
+ */
48
56
  this.target = target;
49
57
 
50
58
  }
51
59
 
52
- getColorSpace( builder, colorSpace ) {
60
+ /**
61
+ * This method resolves the constants `WORKING_COLOR_SPACE` and
62
+ * `OUTPUT_COLOR_SPACE` based on the current configuration of the
63
+ * color management and renderer.
64
+ *
65
+ * @param {NodeBuilder} builder - The current node builder.
66
+ * @param {string} colorSpace - The color space to resolve.
67
+ * @return {string} The resolved color space.
68
+ */
69
+ resolveColorSpace( builder, colorSpace ) {
53
70
 
54
71
  if ( colorSpace === WORKING_COLOR_SPACE ) {
55
72
 
@@ -67,29 +84,37 @@ class ColorSpaceNode extends TempNode {
67
84
 
68
85
  setup( builder ) {
69
86
 
70
- const { renderer } = builder;
71
87
  const { colorNode } = this;
72
88
 
73
- const source = this.getColorSpace( builder, this.source );
74
- const target = this.getColorSpace( builder, this.target );
89
+ const source = this.resolveColorSpace( builder, this.source );
90
+ const target = this.resolveColorSpace( builder, this.target );
91
+
92
+ let outputNode = colorNode;
93
+
94
+ if ( ColorManagement.enabled === false || source === target || ! source || ! target ) {
75
95
 
76
- if ( source === target ) return colorNode;
96
+ return outputNode;
77
97
 
78
- const colorSpace = getColorSpaceMethod( source, target );
98
+ }
99
+
100
+ if ( ColorManagement.getTransfer( source ) === SRGBTransfer ) {
79
101
 
80
- let outputNode = null;
102
+ outputNode = vec4( sRGBTransferEOTF( outputNode.rgb ), outputNode.a );
81
103
 
82
- const colorSpaceFn = renderer.nodes.library.getColorSpaceFunction( colorSpace );
104
+ }
83
105
 
84
- if ( colorSpaceFn !== null ) {
106
+ if ( ColorManagement.getPrimaries( source ) !== ColorManagement.getPrimaries( target ) ) {
85
107
 
86
- outputNode = vec4( colorSpaceFn( colorNode.rgb ), colorNode.a );
108
+ outputNode = vec4(
109
+ mat3( ColorManagement._getMatrix( new Matrix3(), source, target ) ).mul( outputNode.rgb ),
110
+ outputNode.a
111
+ );
87
112
 
88
- } else {
113
+ }
89
114
 
90
- console.error( 'ColorSpaceNode: Unsupported Color Space configuration.', colorSpace );
115
+ if ( ColorManagement.getTransfer( target ) === SRGBTransfer ) {
91
116
 
92
- outputNode = colorNode;
117
+ outputNode = vec4( sRGBTransferOETF( outputNode.rgb ), outputNode.a );
93
118
 
94
119
  }
95
120
 
@@ -101,14 +126,39 @@ class ColorSpaceNode extends TempNode {
101
126
 
102
127
  export default ColorSpaceNode;
103
128
 
104
- export const toOutputColorSpace = ( node ) => nodeObject( new ColorSpaceNode( nodeObject( node ), WORKING_COLOR_SPACE, OUTPUT_COLOR_SPACE ) );
105
- export const toWorkingColorSpace = ( node ) => nodeObject( new ColorSpaceNode( nodeObject( node ), OUTPUT_COLOR_SPACE, WORKING_COLOR_SPACE ) );
106
-
107
- export const workingToColorSpace = ( node, colorSpace ) => nodeObject( new ColorSpaceNode( nodeObject( node ), WORKING_COLOR_SPACE, colorSpace ) );
108
- export const colorSpaceToWorking = ( node, colorSpace ) => nodeObject( new ColorSpaceNode( nodeObject( node ), colorSpace, WORKING_COLOR_SPACE ) );
109
-
110
- addMethodChaining( 'toOutputColorSpace', toOutputColorSpace );
111
- addMethodChaining( 'toWorkingColorSpace', toWorkingColorSpace );
129
+ /**
130
+ * TSL function for converting a given color node from the current working color space to the given color space.
131
+ *
132
+ * @tsl
133
+ * @function
134
+ * @param {Node} node - Represents the node to convert.
135
+ * @param {string} targetColorSpace - The target color space.
136
+ * @returns {ColorSpaceNode}
137
+ */
138
+ export const workingToColorSpace = ( node, targetColorSpace ) => new ColorSpaceNode( nodeObject( node ), WORKING_COLOR_SPACE, targetColorSpace );
139
+
140
+ /**
141
+ * TSL function for converting a given color node from the given color space to the current working color space.
142
+ *
143
+ * @tsl
144
+ * @function
145
+ * @param {Node} node - Represents the node to convert.
146
+ * @param {string} sourceColorSpace - The source color space.
147
+ * @returns {ColorSpaceNode}
148
+ */
149
+ export const colorSpaceToWorking = ( node, sourceColorSpace ) => new ColorSpaceNode( nodeObject( node ), sourceColorSpace, WORKING_COLOR_SPACE );
150
+
151
+ /**
152
+ * TSL function for converting a given color node from one color space to another one.
153
+ *
154
+ * @tsl
155
+ * @function
156
+ * @param {Node} node - Represents the node to convert.
157
+ * @param {string} sourceColorSpace - The source color space.
158
+ * @param {string} targetColorSpace - The target color space.
159
+ * @returns {ColorSpaceNode}
160
+ */
161
+ export const convertColorSpace = ( node, sourceColorSpace, targetColorSpace ) => new ColorSpaceNode( nodeObject( node ), sourceColorSpace, targetColorSpace );
112
162
 
113
163
  addMethodChaining( 'workingToColorSpace', workingToColorSpace );
114
164
  addMethodChaining( 'colorSpaceToWorking', colorSpaceToWorking );