@needle-tools/three 0.169.20-experimental.0 → 0.183.2-canary.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1051) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +5 -6
  3. package/build/three.cjs +54184 -56703
  4. package/build/three.core.js +59506 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +11645 -73000
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +648 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +53912 -51652
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +53888 -51806
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  15. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  16. package/examples/jsm/Addons.js +5 -15
  17. package/examples/jsm/animation/AnimationClipCreator.js +58 -6
  18. package/examples/jsm/animation/CCDIKSolver.js +152 -45
  19. package/examples/jsm/capabilities/WebGL.js +28 -29
  20. package/examples/jsm/capabilities/WebGPU.js +19 -17
  21. package/examples/jsm/controls/ArcballControls.js +474 -178
  22. package/examples/jsm/controls/DragControls.js +100 -58
  23. package/examples/jsm/controls/FirstPersonControls.js +116 -6
  24. package/examples/jsm/controls/FlyControls.js +50 -2
  25. package/examples/jsm/controls/MapControls.js +96 -8
  26. package/examples/jsm/controls/OrbitControls.js +496 -57
  27. package/examples/jsm/controls/PointerLockControls.js +115 -22
  28. package/examples/jsm/controls/TrackballControls.js +166 -14
  29. package/examples/jsm/controls/TransformControls.js +336 -26
  30. package/examples/jsm/csm/CSM.js +232 -18
  31. package/examples/jsm/csm/CSMFrustum.js +61 -4
  32. package/examples/jsm/csm/CSMHelper.js +50 -0
  33. package/examples/jsm/csm/CSMShader.js +13 -1
  34. package/examples/jsm/csm/CSMShadowNode.js +599 -0
  35. package/examples/jsm/curves/CurveExtras.js +303 -31
  36. package/examples/jsm/curves/NURBSCurve.js +91 -16
  37. package/examples/jsm/curves/NURBSSurface.js +52 -6
  38. package/examples/jsm/curves/NURBSUtils.js +102 -112
  39. package/examples/jsm/curves/NURBSVolume.js +24 -4
  40. package/examples/jsm/effects/AnaglyphEffect.js +134 -7
  41. package/examples/jsm/effects/AsciiEffect.js +69 -22
  42. package/examples/jsm/effects/OutlineEffect.js +61 -111
  43. package/examples/jsm/effects/ParallaxBarrierEffect.js +30 -0
  44. package/examples/jsm/effects/StereoEffect.js +31 -0
  45. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  46. package/examples/jsm/environments/DebugEnvironment.js +50 -0
  47. package/examples/jsm/environments/RoomEnvironment.js +83 -42
  48. package/examples/jsm/exporters/DRACOExporter.js +56 -14
  49. package/examples/jsm/exporters/EXRExporter.js +40 -9
  50. package/examples/jsm/exporters/GLTFExporter.js +502 -169
  51. package/examples/jsm/exporters/OBJExporter.js +21 -1
  52. package/examples/jsm/exporters/PLYExporter.js +44 -12
  53. package/examples/jsm/exporters/STLExporter.js +27 -5
  54. package/examples/jsm/exporters/USDZExporter.js +781 -291
  55. package/examples/jsm/geometries/BoxLineGeometry.js +23 -0
  56. package/examples/jsm/geometries/ConvexGeometry.js +19 -0
  57. package/examples/jsm/geometries/DecalGeometry.js +91 -30
  58. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  59. package/examples/jsm/geometries/ParametricGeometry.js +38 -5
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +68 -7
  61. package/examples/jsm/geometries/TeapotGeometry.js +23 -38
  62. package/examples/jsm/geometries/TextGeometry.js +48 -29
  63. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  64. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  65. package/examples/jsm/helpers/LightProbeHelper.js +36 -0
  66. package/examples/jsm/helpers/LightProbeHelperGPU.js +38 -1
  67. package/examples/jsm/helpers/OctreeHelper.js +36 -0
  68. package/examples/jsm/helpers/PositionalAudioHelper.js +60 -0
  69. package/examples/jsm/helpers/RapierHelper.js +59 -0
  70. package/examples/jsm/helpers/RectAreaLightHelper.js +36 -3
  71. package/examples/jsm/helpers/TextureHelper.js +28 -0
  72. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  73. package/examples/jsm/helpers/VertexNormalsHelper.js +61 -2
  74. package/examples/jsm/helpers/VertexTangentsHelper.js +47 -2
  75. package/examples/jsm/helpers/ViewHelper.js +181 -9
  76. package/examples/jsm/inspector/Inspector.js +487 -0
  77. package/examples/jsm/inspector/RendererInspector.js +425 -0
  78. package/examples/jsm/inspector/tabs/Console.js +238 -0
  79. package/examples/jsm/inspector/tabs/Parameters.js +348 -0
  80. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  81. package/examples/jsm/inspector/tabs/Viewer.js +166 -0
  82. package/examples/jsm/inspector/ui/Graph.js +95 -0
  83. package/examples/jsm/inspector/ui/Item.js +170 -0
  84. package/examples/jsm/inspector/ui/List.js +75 -0
  85. package/examples/jsm/inspector/ui/Profiler.js +1975 -0
  86. package/examples/jsm/inspector/ui/Style.js +1613 -0
  87. package/examples/jsm/inspector/ui/Tab.js +233 -0
  88. package/examples/jsm/inspector/ui/Values.js +439 -0
  89. package/examples/jsm/inspector/ui/utils.js +56 -0
  90. package/examples/jsm/interactive/HTMLMesh.js +43 -12
  91. package/examples/jsm/interactive/InteractiveGroup.js +170 -52
  92. package/examples/jsm/interactive/SelectionBox.js +106 -9
  93. package/examples/jsm/interactive/SelectionHelper.js +76 -30
  94. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  95. package/examples/jsm/libs/meshopt_decoder.module.js +76 -58
  96. package/examples/jsm/libs/motion-controllers.module.js +1 -1
  97. package/examples/jsm/lighting/TiledLighting.js +42 -0
  98. package/examples/jsm/lights/LightProbeGenerator.js +44 -7
  99. package/examples/jsm/lights/RectAreaLightTexturesLib.js +50 -14
  100. package/examples/jsm/lights/RectAreaLightUniformsLib.js +16 -0
  101. package/examples/jsm/lines/Line2.js +41 -4
  102. package/examples/jsm/lines/LineGeometry.js +80 -2
  103. package/examples/jsm/lines/LineMaterial.js +105 -5
  104. package/examples/jsm/lines/LineSegments2.js +54 -4
  105. package/examples/jsm/lines/LineSegmentsGeometry.js +65 -8
  106. package/examples/jsm/lines/Wireframe.js +41 -4
  107. package/examples/jsm/lines/WireframeGeometry2.js +27 -2
  108. package/examples/jsm/lines/webgpu/Line2.js +28 -2
  109. package/examples/jsm/lines/webgpu/LineSegments2.js +59 -24
  110. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  111. package/examples/jsm/loaders/3DMLoader.js +78 -6
  112. package/examples/jsm/loaders/3MFLoader.js +148 -7
  113. package/examples/jsm/loaders/AMFLoader.js +34 -14
  114. package/examples/jsm/loaders/BVHLoader.js +59 -12
  115. package/examples/jsm/loaders/ColladaLoader.js +61 -4027
  116. package/examples/jsm/loaders/DDSLoader.js +68 -1
  117. package/examples/jsm/loaders/DRACOLoader.js +146 -22
  118. package/examples/jsm/loaders/EXRLoader.js +255 -34
  119. package/examples/jsm/loaders/FBXLoader.js +80 -42
  120. package/examples/jsm/loaders/FontLoader.js +83 -6
  121. package/examples/jsm/loaders/GCodeLoader.js +71 -14
  122. package/examples/jsm/loaders/GLTFLoader.js +381 -263
  123. package/examples/jsm/loaders/HDRCubeTextureLoader.js +52 -3
  124. package/examples/jsm/loaders/HDRLoader.js +485 -0
  125. package/examples/jsm/loaders/IESLoader.js +42 -0
  126. package/examples/jsm/loaders/KMZLoader.js +39 -6
  127. package/examples/jsm/loaders/KTX2Loader.js +124 -48
  128. package/examples/jsm/loaders/KTXLoader.js +31 -10
  129. package/examples/jsm/loaders/LDrawLoader.js +192 -145
  130. package/examples/jsm/loaders/LUT3dlLoader.js +47 -10
  131. package/examples/jsm/loaders/LUTCubeLoader.js +46 -9
  132. package/examples/jsm/loaders/LUTImageLoader.js +79 -38
  133. package/examples/jsm/loaders/LWOLoader.js +54 -59
  134. package/examples/jsm/loaders/LottieLoader.js +54 -1
  135. package/examples/jsm/loaders/MD2Loader.js +37 -1
  136. package/examples/jsm/loaders/MDDLoader.js +57 -12
  137. package/examples/jsm/loaders/MTLLoader.js +60 -35
  138. package/examples/jsm/loaders/MaterialXLoader.js +268 -34
  139. package/examples/jsm/loaders/NRRDLoader.js +40 -8
  140. package/examples/jsm/loaders/OBJLoader.js +51 -2
  141. package/examples/jsm/loaders/PCDLoader.js +173 -21
  142. package/examples/jsm/loaders/PDBLoader.js +41 -2
  143. package/examples/jsm/loaders/PLYLoader.js +70 -39
  144. package/examples/jsm/loaders/PVRLoader.js +25 -6
  145. package/examples/jsm/loaders/RGBELoader.js +6 -438
  146. package/examples/jsm/loaders/STLLoader.js +48 -38
  147. package/examples/jsm/loaders/SVGLoader.js +119 -25
  148. package/examples/jsm/loaders/TDSLoader.js +92 -74
  149. package/examples/jsm/loaders/TGALoader.js +23 -2
  150. package/examples/jsm/loaders/TIFFLoader.js +23 -0
  151. package/examples/jsm/loaders/TTFLoader.js +50 -3
  152. package/examples/jsm/loaders/USDLoader.js +279 -0
  153. package/examples/jsm/loaders/USDZLoader.js +4 -858
  154. package/examples/jsm/loaders/UltraHDRLoader.js +338 -166
  155. package/examples/jsm/loaders/VOXLoader.js +688 -87
  156. package/examples/jsm/loaders/VRMLLoader.js +121 -12
  157. package/examples/jsm/loaders/VTKLoader.js +77 -25
  158. package/examples/jsm/loaders/XYZLoader.js +36 -0
  159. package/examples/jsm/loaders/collada/ColladaComposer.js +2950 -0
  160. package/examples/jsm/loaders/collada/ColladaParser.js +1962 -0
  161. package/examples/jsm/loaders/lwo/IFFParser.js +77 -77
  162. package/examples/jsm/loaders/usd/USDAParser.js +822 -0
  163. package/examples/jsm/loaders/usd/USDCParser.js +1852 -0
  164. package/examples/jsm/loaders/usd/USDComposer.js +4041 -0
  165. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  166. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  167. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  168. package/examples/jsm/math/Capsule.js +91 -14
  169. package/examples/jsm/math/ColorConverter.js +22 -0
  170. package/examples/jsm/math/ColorSpaces.js +74 -2
  171. package/examples/jsm/math/ConvexHull.js +517 -93
  172. package/examples/jsm/math/ImprovedNoise.js +32 -15
  173. package/examples/jsm/math/Lut.js +113 -0
  174. package/examples/jsm/math/MeshSurfaceSampler.js +78 -13
  175. package/examples/jsm/math/OBB.js +141 -29
  176. package/examples/jsm/math/Octree.js +283 -7
  177. package/examples/jsm/math/SimplexNoise.js +68 -42
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +45 -25
  179. package/examples/jsm/misc/GPUComputationRenderer.js +96 -20
  180. package/examples/jsm/misc/Gyroscope.js +12 -0
  181. package/examples/jsm/misc/MD2Character.js +117 -2
  182. package/examples/jsm/misc/MD2CharacterComplex.js +175 -11
  183. package/examples/jsm/misc/MorphAnimMesh.js +44 -0
  184. package/examples/jsm/misc/MorphBlendMesh.js +103 -0
  185. package/examples/jsm/misc/ProgressiveLightMap.js +100 -54
  186. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  187. package/examples/jsm/misc/RollerCoaster.js +57 -0
  188. package/examples/jsm/misc/TubePainter.js +437 -40
  189. package/examples/jsm/misc/Volume.js +123 -76
  190. package/examples/jsm/misc/VolumeSlice.js +95 -49
  191. package/examples/jsm/modifiers/CurveModifier.js +66 -38
  192. package/examples/jsm/modifiers/CurveModifierGPU.js +42 -19
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +20 -0
  194. package/examples/jsm/modifiers/SimplifyModifier.js +24 -10
  195. package/examples/jsm/modifiers/TessellateModifier.js +35 -2
  196. package/examples/jsm/objects/GroundedSkybox.js +25 -6
  197. package/examples/jsm/objects/Lensflare.js +94 -2
  198. package/examples/jsm/objects/LensflareMesh.js +64 -10
  199. package/examples/jsm/objects/MarchingCubes.js +90 -5
  200. package/examples/jsm/objects/Reflector.js +76 -2
  201. package/examples/jsm/objects/ReflectorForSSRPass.js +41 -0
  202. package/examples/jsm/objects/Refractor.js +62 -0
  203. package/examples/jsm/objects/ShadowMesh.js +54 -4
  204. package/examples/jsm/objects/Sky.js +106 -16
  205. package/examples/jsm/objects/SkyMesh.js +211 -38
  206. package/examples/jsm/objects/Water.js +49 -8
  207. package/examples/jsm/objects/Water2.js +49 -7
  208. package/examples/jsm/objects/Water2Mesh.js +50 -9
  209. package/examples/jsm/objects/WaterMesh.js +136 -43
  210. package/examples/jsm/physics/AmmoPhysics.js +60 -7
  211. package/examples/jsm/physics/JoltPhysics.js +65 -12
  212. package/examples/jsm/physics/RapierPhysics.js +217 -21
  213. package/examples/jsm/postprocessing/AfterimagePass.js +110 -29
  214. package/examples/jsm/postprocessing/BloomPass.js +128 -26
  215. package/examples/jsm/postprocessing/BokehPass.js +99 -22
  216. package/examples/jsm/postprocessing/ClearPass.js +54 -3
  217. package/examples/jsm/postprocessing/CubeTexturePass.js +82 -21
  218. package/examples/jsm/postprocessing/DotScreenPass.js +59 -10
  219. package/examples/jsm/postprocessing/EffectComposer.js +140 -6
  220. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  221. package/examples/jsm/postprocessing/FilmPass.js +54 -5
  222. package/examples/jsm/postprocessing/GTAOPass.js +202 -57
  223. package/examples/jsm/postprocessing/GlitchPass.js +86 -34
  224. package/examples/jsm/postprocessing/HalftonePass.js +65 -10
  225. package/examples/jsm/postprocessing/LUTPass.js +38 -8
  226. package/examples/jsm/postprocessing/MaskPass.js +91 -0
  227. package/examples/jsm/postprocessing/OutlinePass.js +272 -135
  228. package/examples/jsm/postprocessing/OutputPass.js +65 -14
  229. package/examples/jsm/postprocessing/Pass.js +100 -4
  230. package/examples/jsm/postprocessing/RenderPass.js +94 -0
  231. package/examples/jsm/postprocessing/RenderPixelatedPass.js +124 -45
  232. package/examples/jsm/postprocessing/RenderTransitionPass.js +120 -21
  233. package/examples/jsm/postprocessing/SAOPass.js +128 -55
  234. package/examples/jsm/postprocessing/SMAAPass.js +106 -75
  235. package/examples/jsm/postprocessing/SSAARenderPass.js +118 -35
  236. package/examples/jsm/postprocessing/SSAOPass.js +173 -60
  237. package/examples/jsm/postprocessing/SSRPass.js +268 -53
  238. package/examples/jsm/postprocessing/SavePass.js +69 -16
  239. package/examples/jsm/postprocessing/ShaderPass.js +65 -7
  240. package/examples/jsm/postprocessing/TAARenderPass.js +79 -24
  241. package/examples/jsm/postprocessing/TexturePass.js +72 -8
  242. package/examples/jsm/postprocessing/UnrealBloomPass.js +168 -59
  243. package/examples/jsm/renderers/CSS2DRenderer.js +98 -5
  244. package/examples/jsm/renderers/CSS3DRenderer.js +111 -7
  245. package/examples/jsm/renderers/Projector.js +288 -32
  246. package/examples/jsm/renderers/SVGRenderer.js +323 -61
  247. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +3 -1
  248. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  249. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +5 -1
  250. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +12 -5
  251. package/examples/jsm/shaders/AfterimageShader.js +8 -3
  252. package/examples/jsm/shaders/BasicShader.js +8 -1
  253. package/examples/jsm/shaders/BleachBypassShader.js +10 -3
  254. package/examples/jsm/shaders/BlendShader.js +8 -1
  255. package/examples/jsm/shaders/BokehShader.js +9 -3
  256. package/examples/jsm/shaders/BokehShader2.js +11 -4
  257. package/examples/jsm/shaders/BrightnessContrastShader.js +10 -4
  258. package/examples/jsm/shaders/ColorCorrectionShader.js +8 -1
  259. package/examples/jsm/shaders/ColorifyShader.js +8 -1
  260. package/examples/jsm/shaders/ConvolutionShader.js +9 -38
  261. package/examples/jsm/shaders/CopyShader.js +8 -1
  262. package/examples/jsm/shaders/DOFMipMapShader.js +10 -3
  263. package/examples/jsm/shaders/DepthLimitedBlurShader.js +10 -1
  264. package/examples/jsm/shaders/DigitalGlitch.js +10 -7
  265. package/examples/jsm/shaders/DotScreenShader.js +8 -3
  266. package/examples/jsm/shaders/ExposureShader.js +8 -1
  267. package/examples/jsm/shaders/FXAAShader.js +233 -221
  268. package/examples/jsm/shaders/FilmShader.js +13 -0
  269. package/examples/jsm/shaders/FocusShader.js +8 -3
  270. package/examples/jsm/shaders/FreiChenShader.js +10 -3
  271. package/examples/jsm/shaders/GTAOShader.js +55 -45
  272. package/examples/jsm/shaders/GammaCorrectionShader.js +11 -2
  273. package/examples/jsm/shaders/HalftoneShader.js +24 -4
  274. package/examples/jsm/shaders/HorizontalBlurShader.js +12 -3
  275. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +9 -2
  276. package/examples/jsm/shaders/HueSaturationShader.js +10 -3
  277. package/examples/jsm/shaders/KaleidoShader.js +11 -4
  278. package/examples/jsm/shaders/LuminosityHighPassShader.js +8 -4
  279. package/examples/jsm/shaders/LuminosityShader.js +8 -2
  280. package/examples/jsm/shaders/MirrorShader.js +10 -4
  281. package/examples/jsm/shaders/NormalMapShader.js +7 -2
  282. package/examples/jsm/shaders/OutputShader.js +19 -1
  283. package/examples/jsm/shaders/PoissonDenoiseShader.js +30 -17
  284. package/examples/jsm/shaders/RGBShiftShader.js +8 -1
  285. package/examples/jsm/shaders/SAOShader.js +27 -5
  286. package/examples/jsm/shaders/SMAAShader.js +24 -1
  287. package/examples/jsm/shaders/SSAOShader.js +37 -6
  288. package/examples/jsm/shaders/SSRShader.js +32 -6
  289. package/examples/jsm/shaders/SepiaShader.js +8 -3
  290. package/examples/jsm/shaders/SobelOperatorShader.js +9 -3
  291. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +13 -8
  292. package/examples/jsm/shaders/TechnicolorShader.js +10 -4
  293. package/examples/jsm/shaders/ToonShader.js +29 -6
  294. package/examples/jsm/shaders/TriangleBlurShader.js +9 -4
  295. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +19 -6
  296. package/examples/jsm/shaders/VelocityShader.js +8 -1
  297. package/examples/jsm/shaders/VerticalBlurShader.js +9 -2
  298. package/examples/jsm/shaders/VerticalTiltShiftShader.js +8 -1
  299. package/examples/jsm/shaders/VignetteShader.js +8 -3
  300. package/examples/jsm/shaders/VolumeShader.js +11 -2
  301. package/examples/jsm/shaders/WaterRefractionShader.js +11 -0
  302. package/examples/jsm/textures/FlakesTexture.js +14 -0
  303. package/examples/jsm/transpiler/AST.js +436 -31
  304. package/examples/jsm/transpiler/GLSLDecoder.js +380 -135
  305. package/examples/jsm/transpiler/Linker.js +327 -0
  306. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -1
  307. package/examples/jsm/transpiler/TSLEncoder.js +363 -97
  308. package/examples/jsm/transpiler/Transpiler.js +50 -1
  309. package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
  310. package/examples/jsm/transpiler/WGSLEncoder.js +839 -0
  311. package/examples/jsm/tsl/display/AfterImageNode.js +244 -0
  312. package/examples/jsm/tsl/display/AnaglyphPassNode.js +549 -0
  313. package/examples/jsm/tsl/display/AnamorphicNode.js +282 -0
  314. package/examples/jsm/tsl/display/BilateralBlurNode.js +364 -0
  315. package/{src/nodes → examples/jsm/tsl}/display/BleachBypass.js +11 -4
  316. package/examples/jsm/tsl/display/BloomNode.js +534 -0
  317. package/examples/jsm/tsl/display/CRT.js +150 -0
  318. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +207 -0
  319. package/examples/jsm/tsl/display/DenoiseNode.js +334 -0
  320. package/examples/jsm/tsl/display/DepthOfFieldNode.js +554 -0
  321. package/examples/jsm/tsl/display/DotScreenNode.js +104 -0
  322. package/examples/jsm/tsl/display/FXAANode.js +365 -0
  323. package/examples/jsm/tsl/display/FilmNode.js +101 -0
  324. package/examples/jsm/tsl/display/GTAONode.js +571 -0
  325. package/examples/jsm/tsl/display/GaussianBlurNode.js +389 -0
  326. package/examples/jsm/tsl/display/GodraysNode.js +624 -0
  327. package/examples/jsm/tsl/display/LensflareNode.js +279 -0
  328. package/examples/jsm/tsl/display/Lut3DNode.js +109 -0
  329. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  330. package/examples/jsm/tsl/display/OutlineNode.js +762 -0
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  1027. package/src/nodes/display/FXAANode.js +0 -332
  1028. package/src/nodes/display/FilmNode.js +0 -56
  1029. package/src/nodes/display/GTAONode.js +0 -331
  1030. package/src/nodes/display/GaussianBlurNode.js +0 -213
  1031. package/src/nodes/display/Lut3DNode.js +0 -57
  1032. package/src/nodes/display/MotionBlur.js +0 -25
  1033. package/src/nodes/display/ParallaxBarrierPassNode.js +0 -58
  1034. package/src/nodes/display/PixelationPassNode.js +0 -213
  1035. package/src/nodes/display/PosterizeNode.js +0 -33
  1036. package/src/nodes/display/RGBShiftNode.js +0 -53
  1037. package/src/nodes/display/StereoCompositePassNode.js +0 -110
  1038. package/src/nodes/display/TransitionNode.js +0 -80
  1039. package/src/nodes/fog/FogExp2Node.js +0 -35
  1040. package/src/nodes/fog/FogNode.js +0 -50
  1041. package/src/nodes/fog/FogRangeNode.js +0 -36
  1042. package/src/nodes/functions/BSDF/DFGApprox.js +0 -30
  1043. package/src/nodes/utils/EquirectUVNode.js +0 -36
  1044. package/src/nodes/utils/MatcapUVNode.js +0 -33
  1045. package/src/nodes/utils/OscNode.js +0 -85
  1046. package/src/nodes/utils/SpriteSheetUVNode.js +0 -45
  1047. package/src/nodes/utils/TimerNode.js +0 -97
  1048. package/src/nodes/utils/TriplanarTexturesNode.js +0 -64
  1049. package/src/renderers/common/nodes/Nodes.js +0 -534
  1050. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  1051. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -136
@@ -1,21 +1,90 @@
1
1
  import { Matrix4 } from '../math/Matrix4.js';
2
2
  import { Ray } from '../math/Ray.js';
3
3
  import { Layers } from './Layers.js';
4
+ import { error } from '../utils.js';
4
5
 
5
6
  const _matrix = /*@__PURE__*/ new Matrix4();
6
7
 
8
+ /**
9
+ * This class is designed to assist with raycasting. Raycasting is used for
10
+ * mouse picking (working out what objects in the 3d space the mouse is over)
11
+ * amongst other things.
12
+ */
7
13
  class Raycaster {
8
14
 
15
+ /**
16
+ * Constructs a new raycaster.
17
+ *
18
+ * @param {Vector3} origin - The origin vector where the ray casts from.
19
+ * @param {Vector3} direction - The (normalized) direction vector that gives direction to the ray.
20
+ * @param {number} [near=0] - All results returned are further away than near. Near can't be negative.
21
+ * @param {number} [far=Infinity] - All results returned are closer than far. Far can't be lower than near.
22
+ */
9
23
  constructor( origin, direction, near = 0, far = Infinity ) {
10
24
 
25
+ /**
26
+ * The ray used for raycasting.
27
+ *
28
+ * @type {Ray}
29
+ */
11
30
  this.ray = new Ray( origin, direction );
12
- // direction is assumed to be normalized (for accurate distance calculations)
13
31
 
32
+ /**
33
+ * All results returned are further away than near. Near can't be negative.
34
+ *
35
+ * @type {number}
36
+ * @default 0
37
+ */
14
38
  this.near = near;
39
+
40
+ /**
41
+ * All results returned are closer than far. Far can't be lower than near.
42
+ *
43
+ * @type {number}
44
+ * @default Infinity
45
+ */
15
46
  this.far = far;
47
+
48
+ /**
49
+ * The camera to use when raycasting against view-dependent objects such as
50
+ * billboarded objects like sprites. This field can be set manually or
51
+ * is set when calling `setFromCamera()`.
52
+ *
53
+ * @type {?Camera}
54
+ * @default null
55
+ */
16
56
  this.camera = null;
57
+
58
+ /**
59
+ * Allows to selectively ignore 3D objects when performing intersection tests.
60
+ * The following code example ensures that only 3D objects on layer `1` will be
61
+ * honored by raycaster.
62
+ * ```js
63
+ * raycaster.layers.set( 1 );
64
+ * object.layers.enable( 1 );
65
+ * ```
66
+ *
67
+ * @type {Layers}
68
+ */
17
69
  this.layers = new Layers();
18
70
 
71
+
72
+ /**
73
+ * A parameter object that configures the raycasting. It has the structure:
74
+ *
75
+ * ```
76
+ * {
77
+ * Mesh: {},
78
+ * Line: { threshold: 1 },
79
+ * LOD: {},
80
+ * Points: { threshold: 1 },
81
+ * Sprite: {}
82
+ * }
83
+ * ```
84
+ * Where `threshold` is the precision of the raycaster when intersecting objects, in world units.
85
+ *
86
+ * @type {Object}
87
+ */
19
88
  this.params = {
20
89
  Mesh: {},
21
90
  Line: { threshold: 1 },
@@ -26,6 +95,12 @@ class Raycaster {
26
95
 
27
96
  }
28
97
 
98
+ /**
99
+ * Updates the ray with a new origin and direction by copying the values from the arguments.
100
+ *
101
+ * @param {Vector3} origin - The origin vector where the ray casts from.
102
+ * @param {Vector3} direction - The (normalized) direction vector that gives direction to the ray.
103
+ */
29
104
  set( origin, direction ) {
30
105
 
31
106
  // direction is assumed to be normalized (for accurate distance calculations)
@@ -34,6 +109,13 @@ class Raycaster {
34
109
 
35
110
  }
36
111
 
112
+ /**
113
+ * Uses the given coordinates and camera to compute a new origin and direction for the internal ray.
114
+ *
115
+ * @param {Vector2} coords - 2D coordinates of the mouse, in normalized device coordinates (NDC).
116
+ * X and Y components should be between `-1` and `1`.
117
+ * @param {Camera} camera - The camera from which the ray should originate.
118
+ */
37
119
  setFromCamera( coords, camera ) {
38
120
 
39
121
  if ( camera.isPerspectiveCamera ) {
@@ -50,12 +132,18 @@ class Raycaster {
50
132
 
51
133
  } else {
52
134
 
53
- console.error( 'THREE.Raycaster: Unsupported camera type: ' + camera.type );
135
+ error( 'Raycaster: Unsupported camera type: ' + camera.type );
54
136
 
55
137
  }
56
138
 
57
139
  }
58
140
 
141
+ /**
142
+ * Uses the given WebXR controller to compute a new origin and direction for the internal ray.
143
+ *
144
+ * @param {WebXRController} controller - The controller to copy the position and direction from.
145
+ * @return {Raycaster} A reference to this raycaster.
146
+ */
59
147
  setFromXRController( controller ) {
60
148
 
61
149
  _matrix.identity().extractRotation( controller.matrixWorld );
@@ -67,6 +155,42 @@ class Raycaster {
67
155
 
68
156
  }
69
157
 
158
+ /**
159
+ * The intersection point of a raycaster intersection test.
160
+ * @typedef {Object} Raycaster~Intersection
161
+ * @property {number} distance - The distance from the ray's origin to the intersection point.
162
+ * @property {number} distanceToRay - Some 3D objects e.g. {@link Points} provide the distance of the
163
+ * intersection to the nearest point on the ray. For other objects it will be `undefined`.
164
+ * @property {Vector3} point - The intersection point, in world coordinates.
165
+ * @property {Object} face - The face that has been intersected.
166
+ * @property {number} faceIndex - The face index.
167
+ * @property {Object3D} object - The 3D object that has been intersected.
168
+ * @property {Vector2} uv - U,V coordinates at point of intersection.
169
+ * @property {Vector2} uv1 - Second set of U,V coordinates at point of intersection.
170
+ * @property {Vector3} normal - Interpolated normal vector at point of intersection.
171
+ * @property {number} instanceId - The index number of the instance where the ray
172
+ * intersects the {@link InstancedMesh}.
173
+ */
174
+
175
+ /**
176
+ * Checks all intersection between the ray and the object with or without the
177
+ * descendants. Intersections are returned sorted by distance, closest first.
178
+ *
179
+ * `Raycaster` delegates to the `raycast()` method of the passed 3D object, when
180
+ * evaluating whether the ray intersects the object or not. This allows meshes to respond
181
+ * differently to ray casting than lines or points.
182
+ *
183
+ * Note that for meshes, faces must be pointed towards the origin of the ray in order
184
+ * to be detected; intersections of the ray passing through the back of a face will not
185
+ * be detected. To raycast against both faces of an object, you'll want to set {@link Material#side}
186
+ * to `THREE.DoubleSide`.
187
+ *
188
+ * @param {Object3D} object - The 3D object to check for intersection with the ray.
189
+ * @param {boolean} [recursive=true] - If set to `true`, it also checks all descendants.
190
+ * Otherwise it only checks intersection with the object.
191
+ * @param {Array<Raycaster~Intersection>} [intersects=[]] The target array that holds the result of the method.
192
+ * @return {Array<Raycaster~Intersection>} An array holding the intersection points.
193
+ */
70
194
  intersectObject( object, recursive = true, intersects = [] ) {
71
195
 
72
196
  intersect( object, this, intersects, recursive );
@@ -77,6 +201,16 @@ class Raycaster {
77
201
 
78
202
  }
79
203
 
204
+ /**
205
+ * Checks all intersection between the ray and the objects with or without
206
+ * the descendants. Intersections are returned sorted by distance, closest first.
207
+ *
208
+ * @param {Array<Object3D>} objects - The 3D objects to check for intersection with the ray.
209
+ * @param {boolean} [recursive=true] - If set to `true`, it also checks all descendants.
210
+ * Otherwise it only checks intersection with the object.
211
+ * @param {Array<Raycaster~Intersection>} [intersects=[]] The target array that holds the result of the method.
212
+ * @return {Array<Raycaster~Intersection>} An array holding the intersection points.
213
+ */
80
214
  intersectObjects( objects, recursive = true, intersects = [] ) {
81
215
 
82
216
  for ( let i = 0, l = objects.length; i < l; i ++ ) {
@@ -4,30 +4,52 @@ import { LinearFilter } from '../constants.js';
4
4
  import { Vector4 } from '../math/Vector4.js';
5
5
  import { Source } from '../textures/Source.js';
6
6
 
7
- /*
8
- In options, we can specify:
9
- * Texture parameters for an auto-generated target texture
10
- * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers
11
- */
7
+ /**
8
+ * A render target is a buffer where the video card draws pixels for a scene
9
+ * that is being rendered in the background. It is used in different effects,
10
+ * such as applying postprocessing to a rendered image before displaying it
11
+ * on the screen.
12
+ *
13
+ * @augments EventDispatcher
14
+ */
12
15
  class RenderTarget extends EventDispatcher {
13
16
 
17
+ /**
18
+ * Render target options.
19
+ *
20
+ * @typedef {Object} RenderTarget~Options
21
+ * @property {boolean} [generateMipmaps=false] - Whether to generate mipmaps or not.
22
+ * @property {number} [magFilter=LinearFilter] - The mag filter.
23
+ * @property {number} [minFilter=LinearFilter] - The min filter.
24
+ * @property {number} [format=RGBAFormat] - The texture format.
25
+ * @property {number} [type=UnsignedByteType] - The texture type.
26
+ * @property {?string} [internalFormat=null] - The texture's internal format.
27
+ * @property {number} [wrapS=ClampToEdgeWrapping] - The texture's uv wrapping mode.
28
+ * @property {number} [wrapT=ClampToEdgeWrapping] - The texture's uv wrapping mode.
29
+ * @property {number} [anisotropy=1] - The texture's anisotropy value.
30
+ * @property {string} [colorSpace=NoColorSpace] - The texture's color space.
31
+ * @property {boolean} [depthBuffer=true] - Whether to allocate a depth buffer or not.
32
+ * @property {boolean} [stencilBuffer=false] - Whether to allocate a stencil buffer or not.
33
+ * @property {boolean} [resolveDepthBuffer=true] - Whether to resolve the depth buffer or not.
34
+ * @property {boolean} [resolveStencilBuffer=true] - Whether to resolve the stencil buffer or not.
35
+ * @property {?Texture} [depthTexture=null] - Reference to a depth texture.
36
+ * @property {number} [samples=0] - The MSAA samples count.
37
+ * @property {number} [count=1] - Defines the number of color attachments . Must be at least `1`.
38
+ * @property {number} [depth=1] - The texture depth.
39
+ * @property {boolean} [multiview=false] - Whether this target is used for multiview rendering.
40
+ */
41
+
42
+ /**
43
+ * Constructs a new render target.
44
+ *
45
+ * @param {number} [width=1] - The width of the render target.
46
+ * @param {number} [height=1] - The height of the render target.
47
+ * @param {RenderTarget~Options} [options] - The configuration object.
48
+ */
14
49
  constructor( width = 1, height = 1, options = {} ) {
15
50
 
16
51
  super();
17
52
 
18
- this.isRenderTarget = true;
19
-
20
- this.width = width;
21
- this.height = height;
22
- this.depth = 1;
23
-
24
- this.scissor = new Vector4( 0, 0, width, height );
25
- this.scissorTest = false;
26
-
27
- this.viewport = new Vector4( 0, 0, width, height );
28
-
29
- const image = { width: width, height: height, depth: 1 };
30
-
31
53
  options = Object.assign( {
32
54
  generateMipmaps: false,
33
55
  internalFormat: null,
@@ -38,37 +60,184 @@ class RenderTarget extends EventDispatcher {
38
60
  resolveStencilBuffer: true,
39
61
  depthTexture: null,
40
62
  samples: 0,
41
- count: 1
63
+ count: 1,
64
+ depth: 1,
65
+ multiview: false
42
66
  }, options );
43
67
 
44
- const texture = new Texture( image, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.colorSpace );
68
+ /**
69
+ * This flag can be used for type testing.
70
+ *
71
+ * @type {boolean}
72
+ * @readonly
73
+ * @default true
74
+ */
75
+ this.isRenderTarget = true;
45
76
 
46
- texture.flipY = false;
47
- texture.generateMipmaps = options.generateMipmaps;
48
- texture.internalFormat = options.internalFormat;
77
+ /**
78
+ * The width of the render target.
79
+ *
80
+ * @type {number}
81
+ * @default 1
82
+ */
83
+ this.width = width;
49
84
 
85
+ /**
86
+ * The height of the render target.
87
+ *
88
+ * @type {number}
89
+ * @default 1
90
+ */
91
+ this.height = height;
92
+
93
+ /**
94
+ * The depth of the render target.
95
+ *
96
+ * @type {number}
97
+ * @default 1
98
+ */
99
+ this.depth = options.depth;
100
+
101
+ /**
102
+ * A rectangular area inside the render target's viewport. Fragments that are
103
+ * outside the area will be discarded.
104
+ *
105
+ * @type {Vector4}
106
+ * @default (0,0,width,height)
107
+ */
108
+ this.scissor = new Vector4( 0, 0, width, height );
109
+
110
+ /**
111
+ * Indicates whether the scissor test should be enabled when rendering into
112
+ * this render target or not.
113
+ *
114
+ * @type {boolean}
115
+ * @default false
116
+ */
117
+ this.scissorTest = false;
118
+
119
+ /**
120
+ * A rectangular area representing the render target's viewport.
121
+ *
122
+ * @type {Vector4}
123
+ * @default (0,0,width,height)
124
+ */
125
+ this.viewport = new Vector4( 0, 0, width, height );
126
+
127
+ /**
128
+ * An array of textures. Each color attachment is represented as a separate texture.
129
+ * Has at least a single entry for the default color attachment.
130
+ *
131
+ * @type {Array<Texture>}
132
+ */
50
133
  this.textures = [];
51
134
 
135
+ const image = { width: width, height: height, depth: options.depth };
136
+ const texture = new Texture( image );
137
+
52
138
  const count = options.count;
53
139
  for ( let i = 0; i < count; i ++ ) {
54
140
 
55
141
  this.textures[ i ] = texture.clone();
56
142
  this.textures[ i ].isRenderTargetTexture = true;
143
+ this.textures[ i ].renderTarget = this;
57
144
 
58
145
  }
59
146
 
147
+ this._setTextureOptions( options );
148
+
149
+ /**
150
+ * Whether to allocate a depth buffer or not.
151
+ *
152
+ * @type {boolean}
153
+ * @default true
154
+ */
60
155
  this.depthBuffer = options.depthBuffer;
156
+
157
+ /**
158
+ * Whether to allocate a stencil buffer or not.
159
+ *
160
+ * @type {boolean}
161
+ * @default false
162
+ */
61
163
  this.stencilBuffer = options.stencilBuffer;
62
164
 
165
+ /**
166
+ * Whether to resolve the depth buffer or not.
167
+ *
168
+ * @type {boolean}
169
+ * @default true
170
+ */
63
171
  this.resolveDepthBuffer = options.resolveDepthBuffer;
172
+
173
+ /**
174
+ * Whether to resolve the stencil buffer or not.
175
+ *
176
+ * @type {boolean}
177
+ * @default true
178
+ */
64
179
  this.resolveStencilBuffer = options.resolveStencilBuffer;
65
180
 
181
+ this._depthTexture = null;
66
182
  this.depthTexture = options.depthTexture;
67
183
 
184
+ /**
185
+ * The number of MSAA samples.
186
+ *
187
+ * A value of `0` disables MSAA.
188
+ *
189
+ * @type {number}
190
+ * @default 0
191
+ */
68
192
  this.samples = options.samples;
69
193
 
194
+ /**
195
+ * Whether to this target is used in multiview rendering.
196
+ *
197
+ * @type {boolean}
198
+ * @default false
199
+ */
200
+ this.multiview = options.multiview;
201
+
202
+ }
203
+
204
+ _setTextureOptions( options = {} ) {
205
+
206
+ const values = {
207
+ minFilter: LinearFilter,
208
+ generateMipmaps: false,
209
+ flipY: false,
210
+ internalFormat: null
211
+ };
212
+
213
+ if ( options.mapping !== undefined ) values.mapping = options.mapping;
214
+ if ( options.wrapS !== undefined ) values.wrapS = options.wrapS;
215
+ if ( options.wrapT !== undefined ) values.wrapT = options.wrapT;
216
+ if ( options.wrapR !== undefined ) values.wrapR = options.wrapR;
217
+ if ( options.magFilter !== undefined ) values.magFilter = options.magFilter;
218
+ if ( options.minFilter !== undefined ) values.minFilter = options.minFilter;
219
+ if ( options.format !== undefined ) values.format = options.format;
220
+ if ( options.type !== undefined ) values.type = options.type;
221
+ if ( options.anisotropy !== undefined ) values.anisotropy = options.anisotropy;
222
+ if ( options.colorSpace !== undefined ) values.colorSpace = options.colorSpace;
223
+ if ( options.flipY !== undefined ) values.flipY = options.flipY;
224
+ if ( options.generateMipmaps !== undefined ) values.generateMipmaps = options.generateMipmaps;
225
+ if ( options.internalFormat !== undefined ) values.internalFormat = options.internalFormat;
226
+
227
+ for ( let i = 0; i < this.textures.length; i ++ ) {
228
+
229
+ const texture = this.textures[ i ];
230
+ texture.setValues( values );
231
+
232
+ }
233
+
70
234
  }
71
235
 
236
+ /**
237
+ * The texture representing the default color attachment.
238
+ *
239
+ * @type {Texture}
240
+ */
72
241
  get texture() {
73
242
 
74
243
  return this.textures[ 0 ];
@@ -81,6 +250,36 @@ class RenderTarget extends EventDispatcher {
81
250
 
82
251
  }
83
252
 
253
+ set depthTexture( current ) {
254
+
255
+ if ( this._depthTexture !== null ) this._depthTexture.renderTarget = null;
256
+ if ( current !== null ) current.renderTarget = this;
257
+
258
+ this._depthTexture = current;
259
+
260
+ }
261
+
262
+ /**
263
+ * Instead of saving the depth in a renderbuffer, a texture
264
+ * can be used instead which is useful for further processing
265
+ * e.g. in context of post-processing.
266
+ *
267
+ * @type {?DepthTexture}
268
+ * @default null
269
+ */
270
+ get depthTexture() {
271
+
272
+ return this._depthTexture;
273
+
274
+ }
275
+
276
+ /**
277
+ * Sets the size of this render target.
278
+ *
279
+ * @param {number} width - The width.
280
+ * @param {number} height - The height.
281
+ * @param {number} [depth=1] - The depth.
282
+ */
84
283
  setSize( width, height, depth = 1 ) {
85
284
 
86
285
  if ( this.width !== width || this.height !== height || this.depth !== depth ) {
@@ -95,6 +294,16 @@ class RenderTarget extends EventDispatcher {
95
294
  this.textures[ i ].image.height = height;
96
295
  this.textures[ i ].image.depth = depth;
97
296
 
297
+ if ( this.textures[ i ].isData3DTexture !== true ) { // Fix for #31693
298
+
299
+ // TODO: Reconsider setting isArrayTexture flag here and in the ctor of Texture.
300
+ // Maybe a method `isArrayTexture()` or just a getter could replace a flag since
301
+ // both are evaluated on each call?
302
+
303
+ this.textures[ i ].isArrayTexture = this.textures[ i ].image.depth > 1;
304
+
305
+ }
306
+
98
307
  }
99
308
 
100
309
  this.dispose();
@@ -106,12 +315,25 @@ class RenderTarget extends EventDispatcher {
106
315
 
107
316
  }
108
317
 
318
+ /**
319
+ * Returns a new render target with copied values from this instance.
320
+ *
321
+ * @return {RenderTarget} A clone of this instance.
322
+ */
109
323
  clone() {
110
324
 
111
325
  return new this.constructor().copy( this );
112
326
 
113
327
  }
114
328
 
329
+ /**
330
+ * Copies the settings of the given render target. This is a structural copy so
331
+ * no resources are shared between render targets after the copy. That includes
332
+ * all MRT textures and the depth texture.
333
+ *
334
+ * @param {RenderTarget} source - The render target to copy.
335
+ * @return {RenderTarget} A reference to this instance.
336
+ */
115
337
  copy( source ) {
116
338
 
117
339
  this.width = source.width;
@@ -129,13 +351,14 @@ class RenderTarget extends EventDispatcher {
129
351
 
130
352
  this.textures[ i ] = source.textures[ i ].clone();
131
353
  this.textures[ i ].isRenderTargetTexture = true;
354
+ this.textures[ i ].renderTarget = this;
132
355
 
133
- }
356
+ // ensure image object is not shared, see #20328
134
357
 
135
- // ensure image object is not shared, see #20328
358
+ const image = Object.assign( {}, source.textures[ i ].image );
359
+ this.textures[ i ].source = new Source( image );
136
360
 
137
- const image = Object.assign( {}, source.texture.image );
138
- this.texture.source = new Source( image );
361
+ }
139
362
 
140
363
  this.depthBuffer = source.depthBuffer;
141
364
  this.stencilBuffer = source.stencilBuffer;
@@ -151,6 +374,12 @@ class RenderTarget extends EventDispatcher {
151
374
 
152
375
  }
153
376
 
377
+ /**
378
+ * Frees the GPU-related resources allocated by this instance. Call this
379
+ * method whenever this instance is no longer used in your app.
380
+ *
381
+ * @fires RenderTarget#dispose
382
+ */
154
383
  dispose() {
155
384
 
156
385
  this.dispatchEvent( { type: 'dispose' } );
@@ -0,0 +1,48 @@
1
+ import { RenderTarget } from './RenderTarget.js';
2
+ import { Data3DTexture } from '../textures/Data3DTexture.js';
3
+
4
+ /**
5
+ * Represents a 3D render target.
6
+ *
7
+ * @augments RenderTarget
8
+ */
9
+ class RenderTarget3D extends RenderTarget {
10
+
11
+ /**
12
+ * Constructs a new 3D render target.
13
+ *
14
+ * @param {number} [width=1] - The width of the render target.
15
+ * @param {number} [height=1] - The height of the render target.
16
+ * @param {number} [depth=1] - The height of the render target.
17
+ * @param {RenderTarget~Options} [options] - The configuration object.
18
+ */
19
+ constructor( width = 1, height = 1, depth = 1, options = {} ) {
20
+
21
+ super( width, height, options );
22
+
23
+ /**
24
+ * This flag can be used for type testing.
25
+ *
26
+ * @type {boolean}
27
+ * @readonly
28
+ * @default true
29
+ */
30
+ this.isRenderTarget3D = true;
31
+
32
+ this.depth = depth;
33
+
34
+ /**
35
+ * Overwritten with a different texture type.
36
+ *
37
+ * @type {Data3DTexture}
38
+ */
39
+ this.texture = new Data3DTexture( null, width, height, depth );
40
+ this._setTextureOptions( options );
41
+
42
+ this.texture.isRenderTargetTexture = true;
43
+
44
+ }
45
+
46
+ }
47
+
48
+ export { RenderTarget3D };