@needle-tools/three 0.169.20-experimental.0 → 0.183.2-canary.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1051) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +5 -6
  3. package/build/three.cjs +54184 -56703
  4. package/build/three.core.js +59506 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +11645 -73000
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +648 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +53912 -51652
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +53888 -51806
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  15. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  16. package/examples/jsm/Addons.js +5 -15
  17. package/examples/jsm/animation/AnimationClipCreator.js +58 -6
  18. package/examples/jsm/animation/CCDIKSolver.js +152 -45
  19. package/examples/jsm/capabilities/WebGL.js +28 -29
  20. package/examples/jsm/capabilities/WebGPU.js +19 -17
  21. package/examples/jsm/controls/ArcballControls.js +474 -178
  22. package/examples/jsm/controls/DragControls.js +100 -58
  23. package/examples/jsm/controls/FirstPersonControls.js +116 -6
  24. package/examples/jsm/controls/FlyControls.js +50 -2
  25. package/examples/jsm/controls/MapControls.js +96 -8
  26. package/examples/jsm/controls/OrbitControls.js +496 -57
  27. package/examples/jsm/controls/PointerLockControls.js +115 -22
  28. package/examples/jsm/controls/TrackballControls.js +166 -14
  29. package/examples/jsm/controls/TransformControls.js +336 -26
  30. package/examples/jsm/csm/CSM.js +232 -18
  31. package/examples/jsm/csm/CSMFrustum.js +61 -4
  32. package/examples/jsm/csm/CSMHelper.js +50 -0
  33. package/examples/jsm/csm/CSMShader.js +13 -1
  34. package/examples/jsm/csm/CSMShadowNode.js +599 -0
  35. package/examples/jsm/curves/CurveExtras.js +303 -31
  36. package/examples/jsm/curves/NURBSCurve.js +91 -16
  37. package/examples/jsm/curves/NURBSSurface.js +52 -6
  38. package/examples/jsm/curves/NURBSUtils.js +102 -112
  39. package/examples/jsm/curves/NURBSVolume.js +24 -4
  40. package/examples/jsm/effects/AnaglyphEffect.js +134 -7
  41. package/examples/jsm/effects/AsciiEffect.js +69 -22
  42. package/examples/jsm/effects/OutlineEffect.js +61 -111
  43. package/examples/jsm/effects/ParallaxBarrierEffect.js +30 -0
  44. package/examples/jsm/effects/StereoEffect.js +31 -0
  45. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  46. package/examples/jsm/environments/DebugEnvironment.js +50 -0
  47. package/examples/jsm/environments/RoomEnvironment.js +83 -42
  48. package/examples/jsm/exporters/DRACOExporter.js +56 -14
  49. package/examples/jsm/exporters/EXRExporter.js +40 -9
  50. package/examples/jsm/exporters/GLTFExporter.js +502 -169
  51. package/examples/jsm/exporters/OBJExporter.js +21 -1
  52. package/examples/jsm/exporters/PLYExporter.js +44 -12
  53. package/examples/jsm/exporters/STLExporter.js +27 -5
  54. package/examples/jsm/exporters/USDZExporter.js +781 -291
  55. package/examples/jsm/geometries/BoxLineGeometry.js +23 -0
  56. package/examples/jsm/geometries/ConvexGeometry.js +19 -0
  57. package/examples/jsm/geometries/DecalGeometry.js +91 -30
  58. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  59. package/examples/jsm/geometries/ParametricGeometry.js +38 -5
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +68 -7
  61. package/examples/jsm/geometries/TeapotGeometry.js +23 -38
  62. package/examples/jsm/geometries/TextGeometry.js +48 -29
  63. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  64. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  65. package/examples/jsm/helpers/LightProbeHelper.js +36 -0
  66. package/examples/jsm/helpers/LightProbeHelperGPU.js +38 -1
  67. package/examples/jsm/helpers/OctreeHelper.js +36 -0
  68. package/examples/jsm/helpers/PositionalAudioHelper.js +60 -0
  69. package/examples/jsm/helpers/RapierHelper.js +59 -0
  70. package/examples/jsm/helpers/RectAreaLightHelper.js +36 -3
  71. package/examples/jsm/helpers/TextureHelper.js +28 -0
  72. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  73. package/examples/jsm/helpers/VertexNormalsHelper.js +61 -2
  74. package/examples/jsm/helpers/VertexTangentsHelper.js +47 -2
  75. package/examples/jsm/helpers/ViewHelper.js +181 -9
  76. package/examples/jsm/inspector/Inspector.js +487 -0
  77. package/examples/jsm/inspector/RendererInspector.js +425 -0
  78. package/examples/jsm/inspector/tabs/Console.js +238 -0
  79. package/examples/jsm/inspector/tabs/Parameters.js +348 -0
  80. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  81. package/examples/jsm/inspector/tabs/Viewer.js +166 -0
  82. package/examples/jsm/inspector/ui/Graph.js +95 -0
  83. package/examples/jsm/inspector/ui/Item.js +170 -0
  84. package/examples/jsm/inspector/ui/List.js +75 -0
  85. package/examples/jsm/inspector/ui/Profiler.js +1975 -0
  86. package/examples/jsm/inspector/ui/Style.js +1613 -0
  87. package/examples/jsm/inspector/ui/Tab.js +233 -0
  88. package/examples/jsm/inspector/ui/Values.js +439 -0
  89. package/examples/jsm/inspector/ui/utils.js +56 -0
  90. package/examples/jsm/interactive/HTMLMesh.js +43 -12
  91. package/examples/jsm/interactive/InteractiveGroup.js +170 -52
  92. package/examples/jsm/interactive/SelectionBox.js +106 -9
  93. package/examples/jsm/interactive/SelectionHelper.js +76 -30
  94. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  95. package/examples/jsm/libs/meshopt_decoder.module.js +76 -58
  96. package/examples/jsm/libs/motion-controllers.module.js +1 -1
  97. package/examples/jsm/lighting/TiledLighting.js +42 -0
  98. package/examples/jsm/lights/LightProbeGenerator.js +44 -7
  99. package/examples/jsm/lights/RectAreaLightTexturesLib.js +50 -14
  100. package/examples/jsm/lights/RectAreaLightUniformsLib.js +16 -0
  101. package/examples/jsm/lines/Line2.js +41 -4
  102. package/examples/jsm/lines/LineGeometry.js +80 -2
  103. package/examples/jsm/lines/LineMaterial.js +105 -5
  104. package/examples/jsm/lines/LineSegments2.js +54 -4
  105. package/examples/jsm/lines/LineSegmentsGeometry.js +65 -8
  106. package/examples/jsm/lines/Wireframe.js +41 -4
  107. package/examples/jsm/lines/WireframeGeometry2.js +27 -2
  108. package/examples/jsm/lines/webgpu/Line2.js +28 -2
  109. package/examples/jsm/lines/webgpu/LineSegments2.js +59 -24
  110. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  111. package/examples/jsm/loaders/3DMLoader.js +78 -6
  112. package/examples/jsm/loaders/3MFLoader.js +148 -7
  113. package/examples/jsm/loaders/AMFLoader.js +34 -14
  114. package/examples/jsm/loaders/BVHLoader.js +59 -12
  115. package/examples/jsm/loaders/ColladaLoader.js +61 -4027
  116. package/examples/jsm/loaders/DDSLoader.js +68 -1
  117. package/examples/jsm/loaders/DRACOLoader.js +146 -22
  118. package/examples/jsm/loaders/EXRLoader.js +255 -34
  119. package/examples/jsm/loaders/FBXLoader.js +80 -42
  120. package/examples/jsm/loaders/FontLoader.js +83 -6
  121. package/examples/jsm/loaders/GCodeLoader.js +71 -14
  122. package/examples/jsm/loaders/GLTFLoader.js +381 -263
  123. package/examples/jsm/loaders/HDRCubeTextureLoader.js +52 -3
  124. package/examples/jsm/loaders/HDRLoader.js +485 -0
  125. package/examples/jsm/loaders/IESLoader.js +42 -0
  126. package/examples/jsm/loaders/KMZLoader.js +39 -6
  127. package/examples/jsm/loaders/KTX2Loader.js +124 -48
  128. package/examples/jsm/loaders/KTXLoader.js +31 -10
  129. package/examples/jsm/loaders/LDrawLoader.js +192 -145
  130. package/examples/jsm/loaders/LUT3dlLoader.js +47 -10
  131. package/examples/jsm/loaders/LUTCubeLoader.js +46 -9
  132. package/examples/jsm/loaders/LUTImageLoader.js +79 -38
  133. package/examples/jsm/loaders/LWOLoader.js +54 -59
  134. package/examples/jsm/loaders/LottieLoader.js +54 -1
  135. package/examples/jsm/loaders/MD2Loader.js +37 -1
  136. package/examples/jsm/loaders/MDDLoader.js +57 -12
  137. package/examples/jsm/loaders/MTLLoader.js +60 -35
  138. package/examples/jsm/loaders/MaterialXLoader.js +268 -34
  139. package/examples/jsm/loaders/NRRDLoader.js +40 -8
  140. package/examples/jsm/loaders/OBJLoader.js +51 -2
  141. package/examples/jsm/loaders/PCDLoader.js +173 -21
  142. package/examples/jsm/loaders/PDBLoader.js +41 -2
  143. package/examples/jsm/loaders/PLYLoader.js +70 -39
  144. package/examples/jsm/loaders/PVRLoader.js +25 -6
  145. package/examples/jsm/loaders/RGBELoader.js +6 -438
  146. package/examples/jsm/loaders/STLLoader.js +48 -38
  147. package/examples/jsm/loaders/SVGLoader.js +119 -25
  148. package/examples/jsm/loaders/TDSLoader.js +92 -74
  149. package/examples/jsm/loaders/TGALoader.js +23 -2
  150. package/examples/jsm/loaders/TIFFLoader.js +23 -0
  151. package/examples/jsm/loaders/TTFLoader.js +50 -3
  152. package/examples/jsm/loaders/USDLoader.js +279 -0
  153. package/examples/jsm/loaders/USDZLoader.js +4 -858
  154. package/examples/jsm/loaders/UltraHDRLoader.js +338 -166
  155. package/examples/jsm/loaders/VOXLoader.js +688 -87
  156. package/examples/jsm/loaders/VRMLLoader.js +121 -12
  157. package/examples/jsm/loaders/VTKLoader.js +77 -25
  158. package/examples/jsm/loaders/XYZLoader.js +36 -0
  159. package/examples/jsm/loaders/collada/ColladaComposer.js +2950 -0
  160. package/examples/jsm/loaders/collada/ColladaParser.js +1962 -0
  161. package/examples/jsm/loaders/lwo/IFFParser.js +77 -77
  162. package/examples/jsm/loaders/usd/USDAParser.js +822 -0
  163. package/examples/jsm/loaders/usd/USDCParser.js +1852 -0
  164. package/examples/jsm/loaders/usd/USDComposer.js +4041 -0
  165. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  166. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  167. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  168. package/examples/jsm/math/Capsule.js +91 -14
  169. package/examples/jsm/math/ColorConverter.js +22 -0
  170. package/examples/jsm/math/ColorSpaces.js +74 -2
  171. package/examples/jsm/math/ConvexHull.js +517 -93
  172. package/examples/jsm/math/ImprovedNoise.js +32 -15
  173. package/examples/jsm/math/Lut.js +113 -0
  174. package/examples/jsm/math/MeshSurfaceSampler.js +78 -13
  175. package/examples/jsm/math/OBB.js +141 -29
  176. package/examples/jsm/math/Octree.js +283 -7
  177. package/examples/jsm/math/SimplexNoise.js +68 -42
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +45 -25
  179. package/examples/jsm/misc/GPUComputationRenderer.js +96 -20
  180. package/examples/jsm/misc/Gyroscope.js +12 -0
  181. package/examples/jsm/misc/MD2Character.js +117 -2
  182. package/examples/jsm/misc/MD2CharacterComplex.js +175 -11
  183. package/examples/jsm/misc/MorphAnimMesh.js +44 -0
  184. package/examples/jsm/misc/MorphBlendMesh.js +103 -0
  185. package/examples/jsm/misc/ProgressiveLightMap.js +100 -54
  186. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  187. package/examples/jsm/misc/RollerCoaster.js +57 -0
  188. package/examples/jsm/misc/TubePainter.js +437 -40
  189. package/examples/jsm/misc/Volume.js +123 -76
  190. package/examples/jsm/misc/VolumeSlice.js +95 -49
  191. package/examples/jsm/modifiers/CurveModifier.js +66 -38
  192. package/examples/jsm/modifiers/CurveModifierGPU.js +42 -19
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +20 -0
  194. package/examples/jsm/modifiers/SimplifyModifier.js +24 -10
  195. package/examples/jsm/modifiers/TessellateModifier.js +35 -2
  196. package/examples/jsm/objects/GroundedSkybox.js +25 -6
  197. package/examples/jsm/objects/Lensflare.js +94 -2
  198. package/examples/jsm/objects/LensflareMesh.js +64 -10
  199. package/examples/jsm/objects/MarchingCubes.js +90 -5
  200. package/examples/jsm/objects/Reflector.js +76 -2
  201. package/examples/jsm/objects/ReflectorForSSRPass.js +41 -0
  202. package/examples/jsm/objects/Refractor.js +62 -0
  203. package/examples/jsm/objects/ShadowMesh.js +54 -4
  204. package/examples/jsm/objects/Sky.js +106 -16
  205. package/examples/jsm/objects/SkyMesh.js +211 -38
  206. package/examples/jsm/objects/Water.js +49 -8
  207. package/examples/jsm/objects/Water2.js +49 -7
  208. package/examples/jsm/objects/Water2Mesh.js +50 -9
  209. package/examples/jsm/objects/WaterMesh.js +136 -43
  210. package/examples/jsm/physics/AmmoPhysics.js +60 -7
  211. package/examples/jsm/physics/JoltPhysics.js +65 -12
  212. package/examples/jsm/physics/RapierPhysics.js +217 -21
  213. package/examples/jsm/postprocessing/AfterimagePass.js +110 -29
  214. package/examples/jsm/postprocessing/BloomPass.js +128 -26
  215. package/examples/jsm/postprocessing/BokehPass.js +99 -22
  216. package/examples/jsm/postprocessing/ClearPass.js +54 -3
  217. package/examples/jsm/postprocessing/CubeTexturePass.js +82 -21
  218. package/examples/jsm/postprocessing/DotScreenPass.js +59 -10
  219. package/examples/jsm/postprocessing/EffectComposer.js +140 -6
  220. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  221. package/examples/jsm/postprocessing/FilmPass.js +54 -5
  222. package/examples/jsm/postprocessing/GTAOPass.js +202 -57
  223. package/examples/jsm/postprocessing/GlitchPass.js +86 -34
  224. package/examples/jsm/postprocessing/HalftonePass.js +65 -10
  225. package/examples/jsm/postprocessing/LUTPass.js +38 -8
  226. package/examples/jsm/postprocessing/MaskPass.js +91 -0
  227. package/examples/jsm/postprocessing/OutlinePass.js +272 -135
  228. package/examples/jsm/postprocessing/OutputPass.js +65 -14
  229. package/examples/jsm/postprocessing/Pass.js +100 -4
  230. package/examples/jsm/postprocessing/RenderPass.js +94 -0
  231. package/examples/jsm/postprocessing/RenderPixelatedPass.js +124 -45
  232. package/examples/jsm/postprocessing/RenderTransitionPass.js +120 -21
  233. package/examples/jsm/postprocessing/SAOPass.js +128 -55
  234. package/examples/jsm/postprocessing/SMAAPass.js +106 -75
  235. package/examples/jsm/postprocessing/SSAARenderPass.js +118 -35
  236. package/examples/jsm/postprocessing/SSAOPass.js +173 -60
  237. package/examples/jsm/postprocessing/SSRPass.js +268 -53
  238. package/examples/jsm/postprocessing/SavePass.js +69 -16
  239. package/examples/jsm/postprocessing/ShaderPass.js +65 -7
  240. package/examples/jsm/postprocessing/TAARenderPass.js +79 -24
  241. package/examples/jsm/postprocessing/TexturePass.js +72 -8
  242. package/examples/jsm/postprocessing/UnrealBloomPass.js +168 -59
  243. package/examples/jsm/renderers/CSS2DRenderer.js +98 -5
  244. package/examples/jsm/renderers/CSS3DRenderer.js +111 -7
  245. package/examples/jsm/renderers/Projector.js +288 -32
  246. package/examples/jsm/renderers/SVGRenderer.js +323 -61
  247. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +3 -1
  248. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  249. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +5 -1
  250. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +12 -5
  251. package/examples/jsm/shaders/AfterimageShader.js +8 -3
  252. package/examples/jsm/shaders/BasicShader.js +8 -1
  253. package/examples/jsm/shaders/BleachBypassShader.js +10 -3
  254. package/examples/jsm/shaders/BlendShader.js +8 -1
  255. package/examples/jsm/shaders/BokehShader.js +9 -3
  256. package/examples/jsm/shaders/BokehShader2.js +11 -4
  257. package/examples/jsm/shaders/BrightnessContrastShader.js +10 -4
  258. package/examples/jsm/shaders/ColorCorrectionShader.js +8 -1
  259. package/examples/jsm/shaders/ColorifyShader.js +8 -1
  260. package/examples/jsm/shaders/ConvolutionShader.js +9 -38
  261. package/examples/jsm/shaders/CopyShader.js +8 -1
  262. package/examples/jsm/shaders/DOFMipMapShader.js +10 -3
  263. package/examples/jsm/shaders/DepthLimitedBlurShader.js +10 -1
  264. package/examples/jsm/shaders/DigitalGlitch.js +10 -7
  265. package/examples/jsm/shaders/DotScreenShader.js +8 -3
  266. package/examples/jsm/shaders/ExposureShader.js +8 -1
  267. package/examples/jsm/shaders/FXAAShader.js +233 -221
  268. package/examples/jsm/shaders/FilmShader.js +13 -0
  269. package/examples/jsm/shaders/FocusShader.js +8 -3
  270. package/examples/jsm/shaders/FreiChenShader.js +10 -3
  271. package/examples/jsm/shaders/GTAOShader.js +55 -45
  272. package/examples/jsm/shaders/GammaCorrectionShader.js +11 -2
  273. package/examples/jsm/shaders/HalftoneShader.js +24 -4
  274. package/examples/jsm/shaders/HorizontalBlurShader.js +12 -3
  275. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +9 -2
  276. package/examples/jsm/shaders/HueSaturationShader.js +10 -3
  277. package/examples/jsm/shaders/KaleidoShader.js +11 -4
  278. package/examples/jsm/shaders/LuminosityHighPassShader.js +8 -4
  279. package/examples/jsm/shaders/LuminosityShader.js +8 -2
  280. package/examples/jsm/shaders/MirrorShader.js +10 -4
  281. package/examples/jsm/shaders/NormalMapShader.js +7 -2
  282. package/examples/jsm/shaders/OutputShader.js +19 -1
  283. package/examples/jsm/shaders/PoissonDenoiseShader.js +30 -17
  284. package/examples/jsm/shaders/RGBShiftShader.js +8 -1
  285. package/examples/jsm/shaders/SAOShader.js +27 -5
  286. package/examples/jsm/shaders/SMAAShader.js +24 -1
  287. package/examples/jsm/shaders/SSAOShader.js +37 -6
  288. package/examples/jsm/shaders/SSRShader.js +32 -6
  289. package/examples/jsm/shaders/SepiaShader.js +8 -3
  290. package/examples/jsm/shaders/SobelOperatorShader.js +9 -3
  291. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +13 -8
  292. package/examples/jsm/shaders/TechnicolorShader.js +10 -4
  293. package/examples/jsm/shaders/ToonShader.js +29 -6
  294. package/examples/jsm/shaders/TriangleBlurShader.js +9 -4
  295. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +19 -6
  296. package/examples/jsm/shaders/VelocityShader.js +8 -1
  297. package/examples/jsm/shaders/VerticalBlurShader.js +9 -2
  298. package/examples/jsm/shaders/VerticalTiltShiftShader.js +8 -1
  299. package/examples/jsm/shaders/VignetteShader.js +8 -3
  300. package/examples/jsm/shaders/VolumeShader.js +11 -2
  301. package/examples/jsm/shaders/WaterRefractionShader.js +11 -0
  302. package/examples/jsm/textures/FlakesTexture.js +14 -0
  303. package/examples/jsm/transpiler/AST.js +436 -31
  304. package/examples/jsm/transpiler/GLSLDecoder.js +380 -135
  305. package/examples/jsm/transpiler/Linker.js +327 -0
  306. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -1
  307. package/examples/jsm/transpiler/TSLEncoder.js +363 -97
  308. package/examples/jsm/transpiler/Transpiler.js +50 -1
  309. package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
  310. package/examples/jsm/transpiler/WGSLEncoder.js +839 -0
  311. package/examples/jsm/tsl/display/AfterImageNode.js +244 -0
  312. package/examples/jsm/tsl/display/AnaglyphPassNode.js +549 -0
  313. package/examples/jsm/tsl/display/AnamorphicNode.js +282 -0
  314. package/examples/jsm/tsl/display/BilateralBlurNode.js +364 -0
  315. package/{src/nodes → examples/jsm/tsl}/display/BleachBypass.js +11 -4
  316. package/examples/jsm/tsl/display/BloomNode.js +534 -0
  317. package/examples/jsm/tsl/display/CRT.js +150 -0
  318. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +207 -0
  319. package/examples/jsm/tsl/display/DenoiseNode.js +334 -0
  320. package/examples/jsm/tsl/display/DepthOfFieldNode.js +554 -0
  321. package/examples/jsm/tsl/display/DotScreenNode.js +104 -0
  322. package/examples/jsm/tsl/display/FXAANode.js +365 -0
  323. package/examples/jsm/tsl/display/FilmNode.js +101 -0
  324. package/examples/jsm/tsl/display/GTAONode.js +571 -0
  325. package/examples/jsm/tsl/display/GaussianBlurNode.js +389 -0
  326. package/examples/jsm/tsl/display/GodraysNode.js +624 -0
  327. package/examples/jsm/tsl/display/LensflareNode.js +279 -0
  328. package/examples/jsm/tsl/display/Lut3DNode.js +109 -0
  329. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  330. package/examples/jsm/tsl/display/OutlineNode.js +762 -0
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  1025. package/src/nodes/display/DepthOfFieldNode.js +0 -124
  1026. package/src/nodes/display/DotScreenNode.js +0 -66
  1027. package/src/nodes/display/FXAANode.js +0 -332
  1028. package/src/nodes/display/FilmNode.js +0 -56
  1029. package/src/nodes/display/GTAONode.js +0 -331
  1030. package/src/nodes/display/GaussianBlurNode.js +0 -213
  1031. package/src/nodes/display/Lut3DNode.js +0 -57
  1032. package/src/nodes/display/MotionBlur.js +0 -25
  1033. package/src/nodes/display/ParallaxBarrierPassNode.js +0 -58
  1034. package/src/nodes/display/PixelationPassNode.js +0 -213
  1035. package/src/nodes/display/PosterizeNode.js +0 -33
  1036. package/src/nodes/display/RGBShiftNode.js +0 -53
  1037. package/src/nodes/display/StereoCompositePassNode.js +0 -110
  1038. package/src/nodes/display/TransitionNode.js +0 -80
  1039. package/src/nodes/fog/FogExp2Node.js +0 -35
  1040. package/src/nodes/fog/FogNode.js +0 -50
  1041. package/src/nodes/fog/FogRangeNode.js +0 -36
  1042. package/src/nodes/functions/BSDF/DFGApprox.js +0 -30
  1043. package/src/nodes/utils/EquirectUVNode.js +0 -36
  1044. package/src/nodes/utils/MatcapUVNode.js +0 -33
  1045. package/src/nodes/utils/OscNode.js +0 -85
  1046. package/src/nodes/utils/SpriteSheetUVNode.js +0 -45
  1047. package/src/nodes/utils/TimerNode.js +0 -97
  1048. package/src/nodes/utils/TriplanarTexturesNode.js +0 -64
  1049. package/src/renderers/common/nodes/Nodes.js +0 -534
  1050. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  1051. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -136
@@ -10,10 +10,7 @@ import {
10
10
  Matrix4,
11
11
  Mesh,
12
12
  MeshStandardMaterial,
13
- ShaderMaterial,
14
13
  SRGBColorSpace,
15
- UniformsLib,
16
- UniformsUtils,
17
14
  Vector3,
18
15
  Ray
19
16
  } from 'three';
@@ -45,134 +42,6 @@ const COLOR_SPACE_LDRAW = SRGBColorSpace;
45
42
  const _tempVec0 = new Vector3();
46
43
  const _tempVec1 = new Vector3();
47
44
 
48
- class LDrawConditionalLineMaterial extends ShaderMaterial {
49
-
50
- constructor( parameters ) {
51
-
52
- super( {
53
-
54
- uniforms: UniformsUtils.merge( [
55
- UniformsLib.fog,
56
- {
57
- diffuse: {
58
- value: new Color()
59
- },
60
- opacity: {
61
- value: 1.0
62
- }
63
- }
64
- ] ),
65
-
66
- vertexShader: /* glsl */`
67
- attribute vec3 control0;
68
- attribute vec3 control1;
69
- attribute vec3 direction;
70
- varying float discardFlag;
71
-
72
- #include <common>
73
- #include <color_pars_vertex>
74
- #include <fog_pars_vertex>
75
- #include <logdepthbuf_pars_vertex>
76
- #include <clipping_planes_pars_vertex>
77
- void main() {
78
- #include <color_vertex>
79
-
80
- vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
81
- gl_Position = projectionMatrix * mvPosition;
82
-
83
- // Transform the line segment ends and control points into camera clip space
84
- vec4 c0 = projectionMatrix * modelViewMatrix * vec4( control0, 1.0 );
85
- vec4 c1 = projectionMatrix * modelViewMatrix * vec4( control1, 1.0 );
86
- vec4 p0 = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
87
- vec4 p1 = projectionMatrix * modelViewMatrix * vec4( position + direction, 1.0 );
88
-
89
- c0.xy /= c0.w;
90
- c1.xy /= c1.w;
91
- p0.xy /= p0.w;
92
- p1.xy /= p1.w;
93
-
94
- // Get the direction of the segment and an orthogonal vector
95
- vec2 dir = p1.xy - p0.xy;
96
- vec2 norm = vec2( -dir.y, dir.x );
97
-
98
- // Get control point directions from the line
99
- vec2 c0dir = c0.xy - p1.xy;
100
- vec2 c1dir = c1.xy - p1.xy;
101
-
102
- // If the vectors to the controls points are pointed in different directions away
103
- // from the line segment then the line should not be drawn.
104
- float d0 = dot( normalize( norm ), normalize( c0dir ) );
105
- float d1 = dot( normalize( norm ), normalize( c1dir ) );
106
- discardFlag = float( sign( d0 ) != sign( d1 ) );
107
-
108
- #include <logdepthbuf_vertex>
109
- #include <clipping_planes_vertex>
110
- #include <fog_vertex>
111
- }
112
- `,
113
-
114
- fragmentShader: /* glsl */`
115
- uniform vec3 diffuse;
116
- uniform float opacity;
117
- varying float discardFlag;
118
-
119
- #include <common>
120
- #include <color_pars_fragment>
121
- #include <fog_pars_fragment>
122
- #include <logdepthbuf_pars_fragment>
123
- #include <clipping_planes_pars_fragment>
124
- void main() {
125
-
126
- if ( discardFlag > 0.5 ) discard;
127
-
128
- #include <clipping_planes_fragment>
129
- vec3 outgoingLight = vec3( 0.0 );
130
- vec4 diffuseColor = vec4( diffuse, opacity );
131
- #include <logdepthbuf_fragment>
132
- #include <color_fragment>
133
- outgoingLight = diffuseColor.rgb; // simple shader
134
- gl_FragColor = vec4( outgoingLight, diffuseColor.a );
135
- #include <tonemapping_fragment>
136
- #include <colorspace_fragment>
137
- #include <fog_fragment>
138
- #include <premultiplied_alpha_fragment>
139
- }
140
- `,
141
-
142
- } );
143
-
144
- Object.defineProperties( this, {
145
-
146
- opacity: {
147
- get: function () {
148
-
149
- return this.uniforms.opacity.value;
150
-
151
- },
152
-
153
- set: function ( value ) {
154
-
155
- this.uniforms.opacity.value = value;
156
-
157
- }
158
- },
159
-
160
- color: {
161
- get: function () {
162
-
163
- return this.uniforms.diffuse.value;
164
-
165
- }
166
- }
167
-
168
- } );
169
-
170
- this.setValues( parameters );
171
- this.isLDrawConditionalLineMaterial = true;
172
-
173
- }
174
-
175
- }
176
45
 
177
46
  class ConditionalLineSegments extends LineSegments {
178
47
 
@@ -1795,7 +1664,7 @@ function createObject( loader, elements, elementSize, isConditionalSegments = fa
1795
1664
 
1796
1665
  if ( numGroupVerts > 0 ) {
1797
1666
 
1798
- bufferGeometry.addGroup( index0, Infinity, materials.length - 1 );
1667
+ bufferGeometry.addGroup( index0, numGroupVerts, materials.length - 1 );
1799
1668
 
1800
1669
  }
1801
1670
 
@@ -1877,10 +1746,45 @@ function createObject( loader, elements, elementSize, isConditionalSegments = fa
1877
1746
 
1878
1747
  }
1879
1748
 
1880
- //
1881
-
1749
+ /**
1750
+ * A loader for the LDraw format.
1751
+ *
1752
+ * [LDraw](https://ldraw.org/} (LEGO Draw) is an [open format specification](https://ldraw.org/article/218.html)
1753
+ * for describing LEGO and other construction set 3D models.
1754
+ *
1755
+ * An LDraw asset (a text file usually with extension .ldr, .dat or .txt) can describe just a single construction
1756
+ * piece, or an entire model. In the case of a model the LDraw file can reference other LDraw files, which are
1757
+ * loaded from a library path set with `setPartsLibraryPath`. You usually download the LDraw official parts library,
1758
+ * extract to a folder and point setPartsLibraryPath to it.
1759
+ *
1760
+ * Library parts will be loaded by trial and error in subfolders 'parts', 'p' and 'models'. These file accesses
1761
+ * are not optimal for web environment, so a script tool has been made to pack an LDraw file with all its dependencies
1762
+ * into a single file, which loads much faster. See section 'Packing LDraw models'. The LDrawLoader example loads
1763
+ * several packed files. The official parts library is not included due to its large size.
1764
+ *
1765
+ * `LDrawLoader` supports the following extensions:
1766
+ * - !COLOUR: Color and surface finish declarations.
1767
+ * - BFC: Back Face Culling specification.
1768
+ * - !CATEGORY: Model/part category declarations.
1769
+ * - !KEYWORDS: Model/part keywords declarations.
1770
+ *
1771
+ * ```js
1772
+ * const loader = new LDrawLoader();
1773
+ * loader.setConditionalLineMaterial( LDrawConditionalLineMaterial ); // the type of line material depends on the used renderer
1774
+ * const object = await loader.loadAsync( 'models/ldraw/officialLibrary/models/car.ldr_Packed.mpd' );
1775
+ * scene.add( object );
1776
+ * ```
1777
+ *
1778
+ * @augments Loader
1779
+ * @three_import import { LDrawLoader } from 'three/addons/loaders/LDrawLoader.js';
1780
+ */
1882
1781
  class LDrawLoader extends Loader {
1883
1782
 
1783
+ /**
1784
+ * Constructs a new LDraw loader.
1785
+ *
1786
+ * @param {LoadingManager} [manager] - The loading manager.
1787
+ */
1884
1788
  constructor( manager ) {
1885
1789
 
1886
1790
  super( manager );
@@ -1897,24 +1801,32 @@ class LDrawLoader extends Loader {
1897
1801
  // This object is a map from file names to paths. It agilizes the paths search. If it is not set then files will be searched by trial and error.
1898
1802
  this.fileMap = {};
1899
1803
 
1900
- // Initializes the materials library with default materials
1901
- this.setMaterials( [] );
1902
-
1903
1804
  // If this flag is set to true the vertex normals will be smoothed.
1904
1805
  this.smoothNormals = true;
1905
1806
 
1906
1807
  // The path to load parts from the LDraw parts library from.
1907
1808
  this.partsLibraryPath = '';
1908
1809
 
1810
+ // this material type must be injected via setConditionalLineMaterial()
1811
+ this.ConditionalLineMaterial = null;
1812
+
1909
1813
  // Material assigned to not available colors for meshes and edges
1910
1814
  this.missingColorMaterial = new MeshStandardMaterial( { name: Loader.DEFAULT_MATERIAL_NAME, color: 0xFF00FF, roughness: 0.3, metalness: 0 } );
1911
1815
  this.missingEdgeColorMaterial = new LineBasicMaterial( { name: Loader.DEFAULT_MATERIAL_NAME, color: 0xFF00FF } );
1912
- this.missingConditionalEdgeColorMaterial = new LDrawConditionalLineMaterial( { name: Loader.DEFAULT_MATERIAL_NAME, fog: true, color: 0xFF00FF } );
1816
+ this.missingConditionalEdgeColorMaterial = null;
1913
1817
  this.edgeMaterialCache.set( this.missingColorMaterial, this.missingEdgeColorMaterial );
1914
1818
  this.conditionalEdgeMaterialCache.set( this.missingEdgeColorMaterial, this.missingConditionalEdgeColorMaterial );
1915
1819
 
1916
1820
  }
1917
1821
 
1822
+ /**
1823
+ * This method must be called prior to `load()` unless the model to load does not reference
1824
+ * library parts (usually it will be a model with all its parts packed in a single file).
1825
+ *
1826
+ * @param {string} path - Path to library parts files to load referenced parts from.
1827
+ * This is different from Loader.setPath, which indicates the path to load the main asset from.
1828
+ * @return {LDrawLoader} A reference to this loader.
1829
+ */
1918
1830
  setPartsLibraryPath( path ) {
1919
1831
 
1920
1832
  this.partsLibraryPath = path;
@@ -1922,6 +1834,33 @@ class LDrawLoader extends Loader {
1922
1834
 
1923
1835
  }
1924
1836
 
1837
+ /**
1838
+ * Sets the conditional line material type which depends on the used renderer.
1839
+ * Use {@link LDrawConditionalLineMaterial} when using `WebGLRenderer` and
1840
+ * {@link LDrawConditionalLineNodeMaterial} when using `WebGPURenderer`.
1841
+ *
1842
+ * @param {(LDrawConditionalLineMaterial.constructor|LDrawConditionalLineNodeMaterial.constructor)} type - The conditional line material type.
1843
+ * @return {LDrawLoader} A reference to this loader.
1844
+ */
1845
+ setConditionalLineMaterial( type ) {
1846
+
1847
+ this.ConditionalLineMaterial = type;
1848
+ this.missingConditionalEdgeColorMaterial = new this.ConditionalLineMaterial( { name: Loader.DEFAULT_MATERIAL_NAME, fog: true, color: 0xFF00FF } );
1849
+ return this;
1850
+
1851
+ }
1852
+
1853
+ /**
1854
+ * This async method preloads materials from a single LDraw file. In the official
1855
+ * parts library there is a special file which is loaded always the first (LDConfig.ldr)
1856
+ * and contains all the standard color codes. This method is intended to be used with
1857
+ * not packed files, for example in an editor where materials are preloaded and parts
1858
+ * are loaded on demand.
1859
+ *
1860
+ * @async
1861
+ * @param {string} url - Path of the LDraw materials asset.
1862
+ * @return {Promise} A Promise that resolves when the preload has finished.
1863
+ */
1925
1864
  async preloadMaterials( url ) {
1926
1865
 
1927
1866
  const fileLoader = new FileLoader( this.manager );
@@ -1946,10 +1885,19 @@ class LDrawLoader extends Loader {
1946
1885
 
1947
1886
  }
1948
1887
 
1949
- this.setMaterials( materials );
1888
+ this.addMaterials( materials );
1950
1889
 
1951
1890
  }
1952
1891
 
1892
+ /**
1893
+ * Starts loading from the given URL and passes the loaded LDraw asset
1894
+ * to the `onLoad()` callback.
1895
+ *
1896
+ * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
1897
+ * @param {function(Group)} onLoad - Executed when the loading process has been finished.
1898
+ * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
1899
+ * @param {onErrorCallback} onError - Executed when errors occur.
1900
+ */
1953
1901
  load( url, onLoad, onProgress, onError ) {
1954
1902
 
1955
1903
  const fileLoader = new FileLoader( this.manager );
@@ -1958,8 +1906,11 @@ class LDrawLoader extends Loader {
1958
1906
  fileLoader.setWithCredentials( this.withCredentials );
1959
1907
  fileLoader.load( url, text => {
1960
1908
 
1909
+ // Initializes the materials library with default materials
1910
+ this.addDefaultMaterials();
1911
+
1961
1912
  this.partsCache
1962
- .parseModel( text, this.materialLibrary )
1913
+ .parseModel( text )
1963
1914
  .then( group => {
1964
1915
 
1965
1916
  this.applyMaterialsToMesh( group, MAIN_COLOUR_CODE, this.materialLibrary, true );
@@ -1974,10 +1925,17 @@ class LDrawLoader extends Loader {
1974
1925
 
1975
1926
  }
1976
1927
 
1928
+ /**
1929
+ * Parses the given LDraw data and returns the resulting group.
1930
+ *
1931
+ * @param {string} text - The raw VRML data as a string.
1932
+ * @param {function(Group)} onLoad - Executed when the loading/parsing process has been finished.
1933
+ * @param {onErrorCallback} onError - Executed when errors occur.
1934
+ */
1977
1935
  parse( text, onLoad, onError ) {
1978
1936
 
1979
1937
  this.partsCache
1980
- .parseModel( text, this.materialLibrary )
1938
+ .parseModel( text )
1981
1939
  .then( group => {
1982
1940
 
1983
1941
  this.applyMaterialsToMesh( group, MAIN_COLOUR_CODE, this.materialLibrary, true );
@@ -1990,16 +1948,61 @@ class LDrawLoader extends Loader {
1990
1948
 
1991
1949
  }
1992
1950
 
1951
+ /**
1952
+ * Sets the loader's material library. This method clears existing
1953
+ * material definitions.
1954
+ *
1955
+ * @param {Array<Material>} materials - The materials to set.
1956
+ * @return {LDrawLoader} A reference to this loader.
1957
+ */
1993
1958
  setMaterials( materials ) {
1994
1959
 
1960
+ this.clearMaterials();
1961
+ this.addMaterials( materials );
1962
+
1963
+ return this;
1964
+
1965
+ }
1966
+
1967
+ /**
1968
+ * Clears the loader's material library.
1969
+ *
1970
+ * @return {LDrawLoader} A reference to this loader.
1971
+ */
1972
+ clearMaterials() {
1973
+
1995
1974
  this.materialLibrary = {};
1996
1975
  this.materials = [];
1976
+
1977
+ return this;
1978
+
1979
+ }
1980
+
1981
+ /**
1982
+ * Adds a list of materials to the loader's material library.
1983
+ *
1984
+ * @param {Array<Material>} materials - The materials to add.
1985
+ * @return {LDrawLoader} A reference to this loader.
1986
+ */
1987
+ addMaterials( materials ) {
1988
+
1997
1989
  for ( let i = 0, l = materials.length; i < l; i ++ ) {
1998
1990
 
1999
1991
  this.addMaterial( materials[ i ] );
2000
1992
 
2001
1993
  }
2002
1994
 
1995
+ return this;
1996
+
1997
+ }
1998
+
1999
+ /**
2000
+ * Initializes the loader with default materials.
2001
+ *
2002
+ * @return {LDrawLoader} A reference to this loader.
2003
+ */
2004
+ addDefaultMaterials() {
2005
+
2003
2006
  // Add default main triangle and line edge materials (used in pieces that can be colored with a main color)
2004
2007
  this.addMaterial( this.parseColorMetaDirective( new LineParser( 'Main_Colour CODE 16 VALUE #FF8080 EDGE #333333' ) ) );
2005
2008
  this.addMaterial( this.parseColorMetaDirective( new LineParser( 'Edge_Colour CODE 24 VALUE #A0A0A0 EDGE #333333' ) ) );
@@ -2008,6 +2011,14 @@ class LDrawLoader extends Loader {
2008
2011
 
2009
2012
  }
2010
2013
 
2014
+ /**
2015
+ * Sets a map which maps referenced library filenames to new filenames.
2016
+ * If a fileMap is not specified (the default), library parts will be accessed by trial and
2017
+ * error in subfolders 'parts', 'p' and 'models'.
2018
+ *
2019
+ * @param {Object<string,string>} fileMap - The file map to set.
2020
+ * @return {LDrawLoader} A reference to this loader.
2021
+ */
2011
2022
  setFileMap( fileMap ) {
2012
2023
 
2013
2024
  this.fileMap = fileMap;
@@ -2016,6 +2027,12 @@ class LDrawLoader extends Loader {
2016
2027
 
2017
2028
  }
2018
2029
 
2030
+ /**
2031
+ * Adds a single material to the loader's material library.
2032
+ *
2033
+ * @param {Material} material - The material to add.
2034
+ * @return {LDrawLoader} A reference to this loader.
2035
+ */
2019
2036
  addMaterial( material ) {
2020
2037
 
2021
2038
  // Adds a material to the material library which is on top of the parse scopes stack. And also to the materials array
@@ -2032,6 +2049,12 @@ class LDrawLoader extends Loader {
2032
2049
 
2033
2050
  }
2034
2051
 
2052
+ /**
2053
+ * Returns a material for the given color code.
2054
+ *
2055
+ * @param {string} colorCode - The color code.
2056
+ * @return {?Material} The material. Returns `null` if no material has been found.
2057
+ */
2035
2058
  getMaterial( colorCode ) {
2036
2059
 
2037
2060
  if ( colorCode.startsWith( '0x2' ) ) {
@@ -2109,7 +2132,7 @@ class LDrawLoader extends Loader {
2109
2132
 
2110
2133
  } else if ( finalMaterialPass ) {
2111
2134
 
2112
- // see if we can get the final material from from the "getMaterial" function which will attempt to
2135
+ // see if we can get the final material from the "getMaterial" function which will attempt to
2113
2136
  // parse the "direct" colors
2114
2137
  material = loader.getMaterial( colorCode );
2115
2138
  if ( material === null ) {
@@ -2147,12 +2170,31 @@ class LDrawLoader extends Loader {
2147
2170
 
2148
2171
  }
2149
2172
 
2173
+ /**
2174
+ * Returns the Material for the main LDraw color.
2175
+ *
2176
+ * For an already loaded LDraw asset, returns the Material associated with the main color code.
2177
+ * This method can be useful to modify the main material of a model or part that exposes it.
2178
+ *
2179
+ * The main color code is the standard way to color an LDraw part. It is '16' for triangles and
2180
+ * '24' for edges. Usually a complete model will not expose the main color (that is, no part
2181
+ * uses the code '16' at the top level, because they are assigned other specific colors) An LDraw
2182
+ * part file on the other hand will expose the code '16' to be colored, and can have additional
2183
+ * fixed colors.
2184
+ *
2185
+ * @return {?Material} The material. Returns `null` if no material has been found.
2186
+ */
2150
2187
  getMainMaterial() {
2151
2188
 
2152
2189
  return this.getMaterial( MAIN_COLOUR_CODE );
2153
2190
 
2154
2191
  }
2155
2192
 
2193
+ /**
2194
+ * Returns the material for the edges main LDraw color.
2195
+ *
2196
+ * @return {?Material} The material. Returns `null` if no material has been found.
2197
+ */
2156
2198
  getMainEdgeMaterial() {
2157
2199
 
2158
2200
  const mat = this.getMaterial( MAIN_EDGE_COLOUR_CODE );
@@ -2271,7 +2313,7 @@ class LDrawLoader extends Loader {
2271
2313
 
2272
2314
  if ( ! parseLuminance( lineParser.getToken() ) ) {
2273
2315
 
2274
- throw new Error( 'LDrawLoader: Invalid luminance value in material definition' + LineParser.getLineNumberString() + '.' );
2316
+ throw new Error( 'LDrawLoader: Invalid luminance value in material definition' + lineParser.getLineNumberString() + '.' );
2275
2317
 
2276
2318
  }
2277
2319
 
@@ -2358,7 +2400,6 @@ class LDrawLoader extends Loader {
2358
2400
 
2359
2401
  material.color.setStyle( fillColor, COLOR_SPACE_LDRAW );
2360
2402
  material.transparent = isTransparent;
2361
- material.premultipliedAlpha = true;
2362
2403
  material.opacity = alpha;
2363
2404
  material.depthWrite = ! isTransparent;
2364
2405
 
@@ -2384,8 +2425,14 @@ class LDrawLoader extends Loader {
2384
2425
  edgeMaterial.userData.code = code;
2385
2426
  edgeMaterial.name = name + ' - Edge';
2386
2427
 
2428
+ if ( this.ConditionalLineMaterial === null ) {
2429
+
2430
+ throw new Error( 'THREE.LDrawLoader: ConditionalLineMaterial type must be specified via .setConditionalLineMaterial().' );
2431
+
2432
+ }
2433
+
2387
2434
  // This is the material used for conditional edges
2388
- const conditionalEdgeMaterial = new LDrawConditionalLineMaterial( {
2435
+ const conditionalEdgeMaterial = new this.ConditionalLineMaterial( {
2389
2436
 
2390
2437
  fog: true,
2391
2438
  transparent: isTransparent,
@@ -1,41 +1,72 @@
1
- // http://download.autodesk.com/us/systemdocs/help/2011/lustre/index.html?url=./files/WSc4e151a45a3b785a24c3d9a411df9298473-7ffd.htm,topicNumber=d0e9492
2
- // https://community.foundry.com/discuss/topic/103636/format-spec-for-3dl?mode=Post&postID=895258
3
-
4
1
  import {
5
2
  ClampToEdgeWrapping,
6
3
  Data3DTexture,
7
4
  FileLoader,
8
- FloatType,
9
5
  LinearFilter,
10
6
  Loader,
11
7
  RGBAFormat,
12
8
  UnsignedByteType,
13
9
  } from 'three';
14
10
 
11
+ /**
12
+ * A loader for the 3DL LUT format.
13
+ *
14
+ * References:
15
+ * - [3D LUTs](http://download.autodesk.com/us/systemdocs/help/2011/lustre/index.html?url=./files/WSc4e151a45a3b785a24c3d9a411df9298473-7ffd.htm,topicNumber=d0e9492)
16
+ * - [Format Spec for .3dl](https://community.foundry.com/discuss/topic/103636/format-spec-for-3dl?mode=Post&postID=895258)
17
+ *
18
+ * ```js
19
+ * const loader = new LUT3dlLoader();
20
+ * const map = loader.loadAsync( 'luts/Presetpro-Cinematic.3dl' );
21
+ * ```
22
+ *
23
+ * @augments Loader
24
+ * @three_import import { LUT3dlLoader } from 'three/addons/loaders/LUT3dlLoader.js';
25
+ */
15
26
  export class LUT3dlLoader extends Loader {
16
27
 
28
+ /**
29
+ * Constructs a new 3DL LUT loader.
30
+ *
31
+ * @param {LoadingManager} [manager] - The loading manager.
32
+ */
17
33
  constructor( manager ) {
18
34
 
19
35
  super( manager );
20
36
 
37
+ /**
38
+ * The texture type.
39
+ *
40
+ * @type {(UnsignedByteType|FloatType)}
41
+ * @default UnsignedByteType
42
+ */
21
43
  this.type = UnsignedByteType;
22
44
 
23
45
  }
24
46
 
47
+ /**
48
+ * Sets the texture type.
49
+ *
50
+ * @param {(UnsignedByteType|FloatType)} type - The texture type to set.
51
+ * @return {LUT3dlLoader} A reference to this loader.
52
+ */
25
53
  setType( type ) {
26
54
 
27
- if ( type !== UnsignedByteType && type !== FloatType ) {
28
-
29
- throw new Error( 'LUT3dlLoader: Unsupported type' );
30
-
31
- }
32
-
33
55
  this.type = type;
34
56
 
35
57
  return this;
36
58
 
37
59
  }
38
60
 
61
+ /**
62
+ * Starts loading from the given URL and passes the loaded 3DL LUT asset
63
+ * to the `onLoad()` callback.
64
+ *
65
+ * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
66
+ * @param {function({size:number,texture3D:Data3DTexture})} onLoad - Executed when the loading process has been finished.
67
+ * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
68
+ * @param {onErrorCallback} onError - Executed when errors occur.
69
+ */
39
70
  load( url, onLoad, onProgress, onError ) {
40
71
 
41
72
  const loader = new FileLoader( this.manager );
@@ -67,6 +98,12 @@ export class LUT3dlLoader extends Loader {
67
98
 
68
99
  }
69
100
 
101
+ /**
102
+ * Parses the given 3DL LUT data and returns the resulting 3D data texture.
103
+ *
104
+ * @param {string} input - The raw 3DL LUT data as a string.
105
+ * @return {{size:number,texture3D:Data3DTexture}} The parsed 3DL LUT.
106
+ */
70
107
  parse( input ) {
71
108
 
72
109
  const regExpGridInfo = /^[\d ]+$/m;
@@ -1,40 +1,71 @@
1
- // https://wwwimages2.adobe.com/content/dam/acom/en/products/speedgrade/cc/pdfs/cube-lut-specification-1.0.pdf
2
-
3
1
  import {
4
2
  ClampToEdgeWrapping,
5
3
  Data3DTexture,
6
4
  FileLoader,
7
- FloatType,
8
5
  LinearFilter,
9
6
  Loader,
10
7
  UnsignedByteType,
11
8
  Vector3,
12
9
  } from 'three';
13
10
 
11
+ /**
12
+ * A loader for the Cube LUT format.
13
+ *
14
+ * References:
15
+ * - [Cube LUT Specification](https://web.archive.org/web/20220220033515/https://wwwimages2.adobe.com/content/dam/acom/en/products/speedgrade/cc/pdfs/cube-lut-specification-1.0.pdf)
16
+ *
17
+ * ```js
18
+ * const loader = new LUTCubeLoader();
19
+ * const map = loader.loadAsync( 'luts/Bourbon 64.CUBE' );
20
+ * ```
21
+ *
22
+ * @augments Loader
23
+ * @three_import import { LUTCubeLoader } from 'three/addons/loaders/LUTCubeLoader.js';
24
+ */
14
25
  export class LUTCubeLoader extends Loader {
15
26
 
27
+ /**
28
+ * Constructs a new Cube LUT loader.
29
+ *
30
+ * @param {LoadingManager} [manager] - The loading manager.
31
+ */
16
32
  constructor( manager ) {
17
33
 
18
34
  super( manager );
19
35
 
36
+ /**
37
+ * The texture type.
38
+ *
39
+ * @type {(UnsignedByteType|FloatType)}
40
+ * @default UnsignedByteType
41
+ */
20
42
  this.type = UnsignedByteType;
21
43
 
22
44
  }
23
45
 
46
+ /**
47
+ * Sets the texture type.
48
+ *
49
+ * @param {(UnsignedByteType|FloatType)} type - The texture type to set.
50
+ * @return {LUTCubeLoader} A reference to this loader.
51
+ */
24
52
  setType( type ) {
25
53
 
26
- if ( type !== UnsignedByteType && type !== FloatType ) {
27
-
28
- throw new Error( 'LUTCubeLoader: Unsupported type' );
29
-
30
- }
31
-
32
54
  this.type = type;
33
55
 
34
56
  return this;
35
57
 
36
58
  }
37
59
 
60
+ /**
61
+ * Starts loading from the given URL and passes the loaded Cube LUT asset
62
+ * to the `onLoad()` callback.
63
+ *
64
+ * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
65
+ * @param {function({title:string,size:number,domainMin:Vector3,domainMax:Vector3,texture3D:Data3DTexture})} onLoad - Executed when the loading process has been finished.
66
+ * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
67
+ * @param {onErrorCallback} onError - Executed when errors occur.
68
+ */
38
69
  load( url, onLoad, onProgress, onError ) {
39
70
 
40
71
  const loader = new FileLoader( this.manager );
@@ -66,6 +97,12 @@ export class LUTCubeLoader extends Loader {
66
97
 
67
98
  }
68
99
 
100
+ /**
101
+ * Parses the given Cube LUT data and returns the resulting 3D data texture.
102
+ *
103
+ * @param {string} input - The raw Cube LUT data as a string.
104
+ * @return {{title:string,size:number,domainMin:Vector3,domainMax:Vector3,texture3D:Data3DTexture}} The parsed Cube LUT.
105
+ */
69
106
  parse( input ) {
70
107
 
71
108
  const regExpTitle = /TITLE +"([^"]*)"/;