@needle-tools/three 0.169.20-experimental.0 → 0.183.2-canary.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1051) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +5 -6
  3. package/build/three.cjs +54184 -56703
  4. package/build/three.core.js +59506 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +11645 -73000
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +648 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +53912 -51652
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +53888 -51806
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  15. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  16. package/examples/jsm/Addons.js +5 -15
  17. package/examples/jsm/animation/AnimationClipCreator.js +58 -6
  18. package/examples/jsm/animation/CCDIKSolver.js +152 -45
  19. package/examples/jsm/capabilities/WebGL.js +28 -29
  20. package/examples/jsm/capabilities/WebGPU.js +19 -17
  21. package/examples/jsm/controls/ArcballControls.js +474 -178
  22. package/examples/jsm/controls/DragControls.js +100 -58
  23. package/examples/jsm/controls/FirstPersonControls.js +116 -6
  24. package/examples/jsm/controls/FlyControls.js +50 -2
  25. package/examples/jsm/controls/MapControls.js +96 -8
  26. package/examples/jsm/controls/OrbitControls.js +496 -57
  27. package/examples/jsm/controls/PointerLockControls.js +115 -22
  28. package/examples/jsm/controls/TrackballControls.js +166 -14
  29. package/examples/jsm/controls/TransformControls.js +336 -26
  30. package/examples/jsm/csm/CSM.js +232 -18
  31. package/examples/jsm/csm/CSMFrustum.js +61 -4
  32. package/examples/jsm/csm/CSMHelper.js +50 -0
  33. package/examples/jsm/csm/CSMShader.js +13 -1
  34. package/examples/jsm/csm/CSMShadowNode.js +599 -0
  35. package/examples/jsm/curves/CurveExtras.js +303 -31
  36. package/examples/jsm/curves/NURBSCurve.js +91 -16
  37. package/examples/jsm/curves/NURBSSurface.js +52 -6
  38. package/examples/jsm/curves/NURBSUtils.js +102 -112
  39. package/examples/jsm/curves/NURBSVolume.js +24 -4
  40. package/examples/jsm/effects/AnaglyphEffect.js +134 -7
  41. package/examples/jsm/effects/AsciiEffect.js +69 -22
  42. package/examples/jsm/effects/OutlineEffect.js +61 -111
  43. package/examples/jsm/effects/ParallaxBarrierEffect.js +30 -0
  44. package/examples/jsm/effects/StereoEffect.js +31 -0
  45. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  46. package/examples/jsm/environments/DebugEnvironment.js +50 -0
  47. package/examples/jsm/environments/RoomEnvironment.js +83 -42
  48. package/examples/jsm/exporters/DRACOExporter.js +56 -14
  49. package/examples/jsm/exporters/EXRExporter.js +40 -9
  50. package/examples/jsm/exporters/GLTFExporter.js +502 -169
  51. package/examples/jsm/exporters/OBJExporter.js +21 -1
  52. package/examples/jsm/exporters/PLYExporter.js +44 -12
  53. package/examples/jsm/exporters/STLExporter.js +27 -5
  54. package/examples/jsm/exporters/USDZExporter.js +781 -291
  55. package/examples/jsm/geometries/BoxLineGeometry.js +23 -0
  56. package/examples/jsm/geometries/ConvexGeometry.js +19 -0
  57. package/examples/jsm/geometries/DecalGeometry.js +91 -30
  58. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  59. package/examples/jsm/geometries/ParametricGeometry.js +38 -5
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +68 -7
  61. package/examples/jsm/geometries/TeapotGeometry.js +23 -38
  62. package/examples/jsm/geometries/TextGeometry.js +48 -29
  63. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  64. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  65. package/examples/jsm/helpers/LightProbeHelper.js +36 -0
  66. package/examples/jsm/helpers/LightProbeHelperGPU.js +38 -1
  67. package/examples/jsm/helpers/OctreeHelper.js +36 -0
  68. package/examples/jsm/helpers/PositionalAudioHelper.js +60 -0
  69. package/examples/jsm/helpers/RapierHelper.js +59 -0
  70. package/examples/jsm/helpers/RectAreaLightHelper.js +36 -3
  71. package/examples/jsm/helpers/TextureHelper.js +28 -0
  72. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  73. package/examples/jsm/helpers/VertexNormalsHelper.js +61 -2
  74. package/examples/jsm/helpers/VertexTangentsHelper.js +47 -2
  75. package/examples/jsm/helpers/ViewHelper.js +181 -9
  76. package/examples/jsm/inspector/Inspector.js +487 -0
  77. package/examples/jsm/inspector/RendererInspector.js +425 -0
  78. package/examples/jsm/inspector/tabs/Console.js +238 -0
  79. package/examples/jsm/inspector/tabs/Parameters.js +348 -0
  80. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  81. package/examples/jsm/inspector/tabs/Viewer.js +166 -0
  82. package/examples/jsm/inspector/ui/Graph.js +95 -0
  83. package/examples/jsm/inspector/ui/Item.js +170 -0
  84. package/examples/jsm/inspector/ui/List.js +75 -0
  85. package/examples/jsm/inspector/ui/Profiler.js +1975 -0
  86. package/examples/jsm/inspector/ui/Style.js +1613 -0
  87. package/examples/jsm/inspector/ui/Tab.js +233 -0
  88. package/examples/jsm/inspector/ui/Values.js +439 -0
  89. package/examples/jsm/inspector/ui/utils.js +56 -0
  90. package/examples/jsm/interactive/HTMLMesh.js +43 -12
  91. package/examples/jsm/interactive/InteractiveGroup.js +170 -52
  92. package/examples/jsm/interactive/SelectionBox.js +106 -9
  93. package/examples/jsm/interactive/SelectionHelper.js +76 -30
  94. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  95. package/examples/jsm/libs/meshopt_decoder.module.js +76 -58
  96. package/examples/jsm/libs/motion-controllers.module.js +1 -1
  97. package/examples/jsm/lighting/TiledLighting.js +42 -0
  98. package/examples/jsm/lights/LightProbeGenerator.js +44 -7
  99. package/examples/jsm/lights/RectAreaLightTexturesLib.js +50 -14
  100. package/examples/jsm/lights/RectAreaLightUniformsLib.js +16 -0
  101. package/examples/jsm/lines/Line2.js +41 -4
  102. package/examples/jsm/lines/LineGeometry.js +80 -2
  103. package/examples/jsm/lines/LineMaterial.js +105 -5
  104. package/examples/jsm/lines/LineSegments2.js +54 -4
  105. package/examples/jsm/lines/LineSegmentsGeometry.js +65 -8
  106. package/examples/jsm/lines/Wireframe.js +41 -4
  107. package/examples/jsm/lines/WireframeGeometry2.js +27 -2
  108. package/examples/jsm/lines/webgpu/Line2.js +28 -2
  109. package/examples/jsm/lines/webgpu/LineSegments2.js +59 -24
  110. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  111. package/examples/jsm/loaders/3DMLoader.js +78 -6
  112. package/examples/jsm/loaders/3MFLoader.js +148 -7
  113. package/examples/jsm/loaders/AMFLoader.js +34 -14
  114. package/examples/jsm/loaders/BVHLoader.js +59 -12
  115. package/examples/jsm/loaders/ColladaLoader.js +61 -4027
  116. package/examples/jsm/loaders/DDSLoader.js +68 -1
  117. package/examples/jsm/loaders/DRACOLoader.js +146 -22
  118. package/examples/jsm/loaders/EXRLoader.js +255 -34
  119. package/examples/jsm/loaders/FBXLoader.js +80 -42
  120. package/examples/jsm/loaders/FontLoader.js +83 -6
  121. package/examples/jsm/loaders/GCodeLoader.js +71 -14
  122. package/examples/jsm/loaders/GLTFLoader.js +381 -263
  123. package/examples/jsm/loaders/HDRCubeTextureLoader.js +52 -3
  124. package/examples/jsm/loaders/HDRLoader.js +485 -0
  125. package/examples/jsm/loaders/IESLoader.js +42 -0
  126. package/examples/jsm/loaders/KMZLoader.js +39 -6
  127. package/examples/jsm/loaders/KTX2Loader.js +124 -48
  128. package/examples/jsm/loaders/KTXLoader.js +31 -10
  129. package/examples/jsm/loaders/LDrawLoader.js +192 -145
  130. package/examples/jsm/loaders/LUT3dlLoader.js +47 -10
  131. package/examples/jsm/loaders/LUTCubeLoader.js +46 -9
  132. package/examples/jsm/loaders/LUTImageLoader.js +79 -38
  133. package/examples/jsm/loaders/LWOLoader.js +54 -59
  134. package/examples/jsm/loaders/LottieLoader.js +54 -1
  135. package/examples/jsm/loaders/MD2Loader.js +37 -1
  136. package/examples/jsm/loaders/MDDLoader.js +57 -12
  137. package/examples/jsm/loaders/MTLLoader.js +60 -35
  138. package/examples/jsm/loaders/MaterialXLoader.js +268 -34
  139. package/examples/jsm/loaders/NRRDLoader.js +40 -8
  140. package/examples/jsm/loaders/OBJLoader.js +51 -2
  141. package/examples/jsm/loaders/PCDLoader.js +173 -21
  142. package/examples/jsm/loaders/PDBLoader.js +41 -2
  143. package/examples/jsm/loaders/PLYLoader.js +70 -39
  144. package/examples/jsm/loaders/PVRLoader.js +25 -6
  145. package/examples/jsm/loaders/RGBELoader.js +6 -438
  146. package/examples/jsm/loaders/STLLoader.js +48 -38
  147. package/examples/jsm/loaders/SVGLoader.js +119 -25
  148. package/examples/jsm/loaders/TDSLoader.js +92 -74
  149. package/examples/jsm/loaders/TGALoader.js +23 -2
  150. package/examples/jsm/loaders/TIFFLoader.js +23 -0
  151. package/examples/jsm/loaders/TTFLoader.js +50 -3
  152. package/examples/jsm/loaders/USDLoader.js +279 -0
  153. package/examples/jsm/loaders/USDZLoader.js +4 -858
  154. package/examples/jsm/loaders/UltraHDRLoader.js +338 -166
  155. package/examples/jsm/loaders/VOXLoader.js +688 -87
  156. package/examples/jsm/loaders/VRMLLoader.js +121 -12
  157. package/examples/jsm/loaders/VTKLoader.js +77 -25
  158. package/examples/jsm/loaders/XYZLoader.js +36 -0
  159. package/examples/jsm/loaders/collada/ColladaComposer.js +2950 -0
  160. package/examples/jsm/loaders/collada/ColladaParser.js +1962 -0
  161. package/examples/jsm/loaders/lwo/IFFParser.js +77 -77
  162. package/examples/jsm/loaders/usd/USDAParser.js +822 -0
  163. package/examples/jsm/loaders/usd/USDCParser.js +1852 -0
  164. package/examples/jsm/loaders/usd/USDComposer.js +4041 -0
  165. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  166. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  167. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  168. package/examples/jsm/math/Capsule.js +91 -14
  169. package/examples/jsm/math/ColorConverter.js +22 -0
  170. package/examples/jsm/math/ColorSpaces.js +74 -2
  171. package/examples/jsm/math/ConvexHull.js +517 -93
  172. package/examples/jsm/math/ImprovedNoise.js +32 -15
  173. package/examples/jsm/math/Lut.js +113 -0
  174. package/examples/jsm/math/MeshSurfaceSampler.js +78 -13
  175. package/examples/jsm/math/OBB.js +141 -29
  176. package/examples/jsm/math/Octree.js +283 -7
  177. package/examples/jsm/math/SimplexNoise.js +68 -42
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +45 -25
  179. package/examples/jsm/misc/GPUComputationRenderer.js +96 -20
  180. package/examples/jsm/misc/Gyroscope.js +12 -0
  181. package/examples/jsm/misc/MD2Character.js +117 -2
  182. package/examples/jsm/misc/MD2CharacterComplex.js +175 -11
  183. package/examples/jsm/misc/MorphAnimMesh.js +44 -0
  184. package/examples/jsm/misc/MorphBlendMesh.js +103 -0
  185. package/examples/jsm/misc/ProgressiveLightMap.js +100 -54
  186. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  187. package/examples/jsm/misc/RollerCoaster.js +57 -0
  188. package/examples/jsm/misc/TubePainter.js +437 -40
  189. package/examples/jsm/misc/Volume.js +123 -76
  190. package/examples/jsm/misc/VolumeSlice.js +95 -49
  191. package/examples/jsm/modifiers/CurveModifier.js +66 -38
  192. package/examples/jsm/modifiers/CurveModifierGPU.js +42 -19
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +20 -0
  194. package/examples/jsm/modifiers/SimplifyModifier.js +24 -10
  195. package/examples/jsm/modifiers/TessellateModifier.js +35 -2
  196. package/examples/jsm/objects/GroundedSkybox.js +25 -6
  197. package/examples/jsm/objects/Lensflare.js +94 -2
  198. package/examples/jsm/objects/LensflareMesh.js +64 -10
  199. package/examples/jsm/objects/MarchingCubes.js +90 -5
  200. package/examples/jsm/objects/Reflector.js +76 -2
  201. package/examples/jsm/objects/ReflectorForSSRPass.js +41 -0
  202. package/examples/jsm/objects/Refractor.js +62 -0
  203. package/examples/jsm/objects/ShadowMesh.js +54 -4
  204. package/examples/jsm/objects/Sky.js +106 -16
  205. package/examples/jsm/objects/SkyMesh.js +211 -38
  206. package/examples/jsm/objects/Water.js +49 -8
  207. package/examples/jsm/objects/Water2.js +49 -7
  208. package/examples/jsm/objects/Water2Mesh.js +50 -9
  209. package/examples/jsm/objects/WaterMesh.js +136 -43
  210. package/examples/jsm/physics/AmmoPhysics.js +60 -7
  211. package/examples/jsm/physics/JoltPhysics.js +65 -12
  212. package/examples/jsm/physics/RapierPhysics.js +217 -21
  213. package/examples/jsm/postprocessing/AfterimagePass.js +110 -29
  214. package/examples/jsm/postprocessing/BloomPass.js +128 -26
  215. package/examples/jsm/postprocessing/BokehPass.js +99 -22
  216. package/examples/jsm/postprocessing/ClearPass.js +54 -3
  217. package/examples/jsm/postprocessing/CubeTexturePass.js +82 -21
  218. package/examples/jsm/postprocessing/DotScreenPass.js +59 -10
  219. package/examples/jsm/postprocessing/EffectComposer.js +140 -6
  220. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  221. package/examples/jsm/postprocessing/FilmPass.js +54 -5
  222. package/examples/jsm/postprocessing/GTAOPass.js +202 -57
  223. package/examples/jsm/postprocessing/GlitchPass.js +86 -34
  224. package/examples/jsm/postprocessing/HalftonePass.js +65 -10
  225. package/examples/jsm/postprocessing/LUTPass.js +38 -8
  226. package/examples/jsm/postprocessing/MaskPass.js +91 -0
  227. package/examples/jsm/postprocessing/OutlinePass.js +272 -135
  228. package/examples/jsm/postprocessing/OutputPass.js +65 -14
  229. package/examples/jsm/postprocessing/Pass.js +100 -4
  230. package/examples/jsm/postprocessing/RenderPass.js +94 -0
  231. package/examples/jsm/postprocessing/RenderPixelatedPass.js +124 -45
  232. package/examples/jsm/postprocessing/RenderTransitionPass.js +120 -21
  233. package/examples/jsm/postprocessing/SAOPass.js +128 -55
  234. package/examples/jsm/postprocessing/SMAAPass.js +106 -75
  235. package/examples/jsm/postprocessing/SSAARenderPass.js +118 -35
  236. package/examples/jsm/postprocessing/SSAOPass.js +173 -60
  237. package/examples/jsm/postprocessing/SSRPass.js +268 -53
  238. package/examples/jsm/postprocessing/SavePass.js +69 -16
  239. package/examples/jsm/postprocessing/ShaderPass.js +65 -7
  240. package/examples/jsm/postprocessing/TAARenderPass.js +79 -24
  241. package/examples/jsm/postprocessing/TexturePass.js +72 -8
  242. package/examples/jsm/postprocessing/UnrealBloomPass.js +168 -59
  243. package/examples/jsm/renderers/CSS2DRenderer.js +98 -5
  244. package/examples/jsm/renderers/CSS3DRenderer.js +111 -7
  245. package/examples/jsm/renderers/Projector.js +288 -32
  246. package/examples/jsm/renderers/SVGRenderer.js +323 -61
  247. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +3 -1
  248. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  249. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +5 -1
  250. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +12 -5
  251. package/examples/jsm/shaders/AfterimageShader.js +8 -3
  252. package/examples/jsm/shaders/BasicShader.js +8 -1
  253. package/examples/jsm/shaders/BleachBypassShader.js +10 -3
  254. package/examples/jsm/shaders/BlendShader.js +8 -1
  255. package/examples/jsm/shaders/BokehShader.js +9 -3
  256. package/examples/jsm/shaders/BokehShader2.js +11 -4
  257. package/examples/jsm/shaders/BrightnessContrastShader.js +10 -4
  258. package/examples/jsm/shaders/ColorCorrectionShader.js +8 -1
  259. package/examples/jsm/shaders/ColorifyShader.js +8 -1
  260. package/examples/jsm/shaders/ConvolutionShader.js +9 -38
  261. package/examples/jsm/shaders/CopyShader.js +8 -1
  262. package/examples/jsm/shaders/DOFMipMapShader.js +10 -3
  263. package/examples/jsm/shaders/DepthLimitedBlurShader.js +10 -1
  264. package/examples/jsm/shaders/DigitalGlitch.js +10 -7
  265. package/examples/jsm/shaders/DotScreenShader.js +8 -3
  266. package/examples/jsm/shaders/ExposureShader.js +8 -1
  267. package/examples/jsm/shaders/FXAAShader.js +233 -221
  268. package/examples/jsm/shaders/FilmShader.js +13 -0
  269. package/examples/jsm/shaders/FocusShader.js +8 -3
  270. package/examples/jsm/shaders/FreiChenShader.js +10 -3
  271. package/examples/jsm/shaders/GTAOShader.js +55 -45
  272. package/examples/jsm/shaders/GammaCorrectionShader.js +11 -2
  273. package/examples/jsm/shaders/HalftoneShader.js +24 -4
  274. package/examples/jsm/shaders/HorizontalBlurShader.js +12 -3
  275. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +9 -2
  276. package/examples/jsm/shaders/HueSaturationShader.js +10 -3
  277. package/examples/jsm/shaders/KaleidoShader.js +11 -4
  278. package/examples/jsm/shaders/LuminosityHighPassShader.js +8 -4
  279. package/examples/jsm/shaders/LuminosityShader.js +8 -2
  280. package/examples/jsm/shaders/MirrorShader.js +10 -4
  281. package/examples/jsm/shaders/NormalMapShader.js +7 -2
  282. package/examples/jsm/shaders/OutputShader.js +19 -1
  283. package/examples/jsm/shaders/PoissonDenoiseShader.js +30 -17
  284. package/examples/jsm/shaders/RGBShiftShader.js +8 -1
  285. package/examples/jsm/shaders/SAOShader.js +27 -5
  286. package/examples/jsm/shaders/SMAAShader.js +24 -1
  287. package/examples/jsm/shaders/SSAOShader.js +37 -6
  288. package/examples/jsm/shaders/SSRShader.js +32 -6
  289. package/examples/jsm/shaders/SepiaShader.js +8 -3
  290. package/examples/jsm/shaders/SobelOperatorShader.js +9 -3
  291. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +13 -8
  292. package/examples/jsm/shaders/TechnicolorShader.js +10 -4
  293. package/examples/jsm/shaders/ToonShader.js +29 -6
  294. package/examples/jsm/shaders/TriangleBlurShader.js +9 -4
  295. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +19 -6
  296. package/examples/jsm/shaders/VelocityShader.js +8 -1
  297. package/examples/jsm/shaders/VerticalBlurShader.js +9 -2
  298. package/examples/jsm/shaders/VerticalTiltShiftShader.js +8 -1
  299. package/examples/jsm/shaders/VignetteShader.js +8 -3
  300. package/examples/jsm/shaders/VolumeShader.js +11 -2
  301. package/examples/jsm/shaders/WaterRefractionShader.js +11 -0
  302. package/examples/jsm/textures/FlakesTexture.js +14 -0
  303. package/examples/jsm/transpiler/AST.js +436 -31
  304. package/examples/jsm/transpiler/GLSLDecoder.js +380 -135
  305. package/examples/jsm/transpiler/Linker.js +327 -0
  306. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -1
  307. package/examples/jsm/transpiler/TSLEncoder.js +363 -97
  308. package/examples/jsm/transpiler/Transpiler.js +50 -1
  309. package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
  310. package/examples/jsm/transpiler/WGSLEncoder.js +839 -0
  311. package/examples/jsm/tsl/display/AfterImageNode.js +244 -0
  312. package/examples/jsm/tsl/display/AnaglyphPassNode.js +549 -0
  313. package/examples/jsm/tsl/display/AnamorphicNode.js +282 -0
  314. package/examples/jsm/tsl/display/BilateralBlurNode.js +364 -0
  315. package/{src/nodes → examples/jsm/tsl}/display/BleachBypass.js +11 -4
  316. package/examples/jsm/tsl/display/BloomNode.js +534 -0
  317. package/examples/jsm/tsl/display/CRT.js +150 -0
  318. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +207 -0
  319. package/examples/jsm/tsl/display/DenoiseNode.js +334 -0
  320. package/examples/jsm/tsl/display/DepthOfFieldNode.js +554 -0
  321. package/examples/jsm/tsl/display/DotScreenNode.js +104 -0
  322. package/examples/jsm/tsl/display/FXAANode.js +365 -0
  323. package/examples/jsm/tsl/display/FilmNode.js +101 -0
  324. package/examples/jsm/tsl/display/GTAONode.js +571 -0
  325. package/examples/jsm/tsl/display/GaussianBlurNode.js +389 -0
  326. package/examples/jsm/tsl/display/GodraysNode.js +624 -0
  327. package/examples/jsm/tsl/display/LensflareNode.js +279 -0
  328. package/examples/jsm/tsl/display/Lut3DNode.js +109 -0
  329. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  330. package/examples/jsm/tsl/display/OutlineNode.js +762 -0
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  1025. package/src/nodes/display/DepthOfFieldNode.js +0 -124
  1026. package/src/nodes/display/DotScreenNode.js +0 -66
  1027. package/src/nodes/display/FXAANode.js +0 -332
  1028. package/src/nodes/display/FilmNode.js +0 -56
  1029. package/src/nodes/display/GTAONode.js +0 -331
  1030. package/src/nodes/display/GaussianBlurNode.js +0 -213
  1031. package/src/nodes/display/Lut3DNode.js +0 -57
  1032. package/src/nodes/display/MotionBlur.js +0 -25
  1033. package/src/nodes/display/ParallaxBarrierPassNode.js +0 -58
  1034. package/src/nodes/display/PixelationPassNode.js +0 -213
  1035. package/src/nodes/display/PosterizeNode.js +0 -33
  1036. package/src/nodes/display/RGBShiftNode.js +0 -53
  1037. package/src/nodes/display/StereoCompositePassNode.js +0 -110
  1038. package/src/nodes/display/TransitionNode.js +0 -80
  1039. package/src/nodes/fog/FogExp2Node.js +0 -35
  1040. package/src/nodes/fog/FogNode.js +0 -50
  1041. package/src/nodes/fog/FogRangeNode.js +0 -36
  1042. package/src/nodes/functions/BSDF/DFGApprox.js +0 -30
  1043. package/src/nodes/utils/EquirectUVNode.js +0 -36
  1044. package/src/nodes/utils/MatcapUVNode.js +0 -33
  1045. package/src/nodes/utils/OscNode.js +0 -85
  1046. package/src/nodes/utils/SpriteSheetUVNode.js +0 -45
  1047. package/src/nodes/utils/TimerNode.js +0 -97
  1048. package/src/nodes/utils/TriplanarTexturesNode.js +0 -64
  1049. package/src/renderers/common/nodes/Nodes.js +0 -534
  1050. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  1051. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -136
@@ -1,18 +1,30 @@
1
1
  import { attribute } from '../core/AttributeNode.js';
2
2
  import { cameraViewMatrix } from './Camera.js';
3
3
  import { modelNormalMatrix, modelWorldMatrix } from './ModelNode.js';
4
- import { mat3, vec3 } from '../tsl/TSLBase.js';
4
+ import { mat3, vec3, Fn } from '../tsl/TSLBase.js';
5
5
  import { positionView } from './Position.js';
6
- import { Fn, varying } from '../tsl/TSLBase.js';
7
- import { faceDirection } from '../display/FrontFacingNode.js';
8
-
6
+ import { directionToFaceDirection } from '../display/FrontFacingNode.js';
7
+ import { warn } from '../../utils.js';
8
+
9
+ /**
10
+ * TSL object that represents the normal attribute of the current rendered object in local space.
11
+ *
12
+ * @tsl
13
+ * @type {Node<vec3>}
14
+ */
9
15
  export const normalGeometry = /*@__PURE__*/ attribute( 'normal', 'vec3' );
10
16
 
17
+ /**
18
+ * TSL object that represents the vertex normal of the current rendered object in local space.
19
+ *
20
+ * @tsl
21
+ * @type {Node<vec3>}
22
+ */
11
23
  export const normalLocal = /*@__PURE__*/ ( Fn( ( builder ) => {
12
24
 
13
25
  if ( builder.geometry.hasAttribute( 'normal' ) === false ) {
14
26
 
15
- console.warn( 'TSL.NormalNode: Vertex attribute "normal" not found on geometry.' );
27
+ warn( 'TSL: Vertex attribute "normal" not found on geometry.' );
16
28
 
17
29
  return vec3( 0, 1, 0 );
18
30
 
@@ -22,43 +34,133 @@ export const normalLocal = /*@__PURE__*/ ( Fn( ( builder ) => {
22
34
 
23
35
  }, 'vec3' ).once() )().toVar( 'normalLocal' );
24
36
 
37
+ /**
38
+ * TSL object that represents the flat vertex normal of the current rendered object in view space.
39
+ *
40
+ * @tsl
41
+ * @type {Node<vec3>}
42
+ */
25
43
  export const normalFlat = /*@__PURE__*/ positionView.dFdx().cross( positionView.dFdy() ).normalize().toVar( 'normalFlat' );
26
44
 
27
- export const normalView = /*@__PURE__*/ ( Fn( ( builder ) => {
45
+ /**
46
+ * TSL object that represents the vertex normal of the current rendered object in view space.
47
+ *
48
+ * @tsl
49
+ * @type {Node<vec3>}
50
+ */
51
+ export const normalViewGeometry = /*@__PURE__*/ ( Fn( ( builder ) => {
28
52
 
29
53
  let node;
30
54
 
31
- if ( builder.material.flatShading === true ) {
55
+ if ( builder.isFlatShading() ) {
32
56
 
33
57
  node = normalFlat;
34
58
 
35
59
  } else {
36
60
 
37
- node = varying( transformNormalToView( normalLocal ), 'v_normalView' ).normalize();
61
+ node = transformNormalToView( normalLocal ).toVarying( 'v_normalViewGeometry' ).normalize();
62
+
63
+ }
64
+
65
+ return node;
66
+
67
+ }, 'vec3' ).once() )().toVar( 'normalViewGeometry' );
68
+
69
+ /**
70
+ * TSL object that represents the vertex normal of the current rendered object in world space.
71
+ *
72
+ * @tsl
73
+ * @type {Node<vec3>}
74
+ */
75
+ export const normalWorldGeometry = /*@__PURE__*/ ( Fn( ( builder ) => {
76
+
77
+ let normal = normalViewGeometry.transformDirection( cameraViewMatrix );
78
+
79
+ if ( builder.isFlatShading() !== true ) {
80
+
81
+ normal = normal.toVarying( 'v_normalWorldGeometry' );
82
+
83
+ }
84
+
85
+ return normal.normalize().toVar( 'normalWorldGeometry' );
86
+
87
+ }, 'vec3' ).once() )();
88
+
89
+ /**
90
+ * TSL object that represents the vertex normal of the current rendered object in view space.
91
+ *
92
+ * @tsl
93
+ * @type {Node<vec3>}
94
+ */
95
+ export const normalView = /*@__PURE__*/ ( Fn( ( builder ) => {
96
+
97
+ let node;
98
+
99
+ if ( builder.subBuildFn === 'NORMAL' || builder.subBuildFn === 'VERTEX' ) {
100
+
101
+ node = normalViewGeometry;
102
+
103
+ if ( builder.isFlatShading() !== true ) {
104
+
105
+ node = directionToFaceDirection( node );
106
+
107
+ }
108
+
109
+ } else {
110
+
111
+ // Use custom context to avoid side effects from nodes overwriting getUV, getTextureLevel in the context (e.g. EnvironmentNode)
112
+
113
+ node = builder.context.setupNormal().context( { getUV: null, getTextureLevel: null } );
38
114
 
39
115
  }
40
116
 
41
117
  return node;
42
118
 
43
- }, 'vec3' ).once() )().toVar( 'normalView' );
119
+ }, 'vec3' ).once( [ 'NORMAL', 'VERTEX' ] ) )().toVar( 'normalView' );
44
120
 
45
- export const normalWorld = /*@__PURE__*/ varying( normalView.transformDirection( cameraViewMatrix ), 'v_normalWorld' ).normalize().toVar( 'normalWorld' );
121
+ /**
122
+ * TSL object that represents the vertex normal of the current rendered object in world space.
123
+ *
124
+ * @tsl
125
+ * @type {Node<vec3>}
126
+ */
127
+ export const normalWorld = /*@__PURE__*/ normalView.transformDirection( cameraViewMatrix ).toVar( 'normalWorld' );
46
128
 
47
- export const transformedNormalView = /*@__PURE__*/ ( Fn( ( builder ) => {
129
+ /**
130
+ * TSL object that represents the clearcoat vertex normal of the current rendered object in view space.
131
+ *
132
+ * @tsl
133
+ * @type {Node<vec3>}
134
+ */
135
+ export const clearcoatNormalView = /*@__PURE__*/ ( Fn( ( { subBuildFn, context } ) => {
136
+
137
+ let node;
48
138
 
49
- return builder.context.setupNormal();
139
+ if ( subBuildFn === 'NORMAL' || subBuildFn === 'VERTEX' ) {
50
140
 
51
- }, 'vec3' ).once() )().mul( faceDirection ).toVar( 'transformedNormalView' );
141
+ node = normalView;
52
142
 
143
+ } else {
53
144
 
54
- export const transformedNormalWorld = /*@__PURE__*/ transformedNormalView.transformDirection( cameraViewMatrix ).toVar( 'transformedNormalWorld' );
145
+ // Use custom context to avoid side effects from nodes overwriting getUV, getTextureLevel in the context (e.g. EnvironmentNode)
55
146
 
56
- export const transformedClearcoatNormalView = /*@__PURE__*/ ( Fn( ( builder ) => {
147
+ node = context.setupClearcoatNormal().context( { getUV: null, getTextureLevel: null } );
57
148
 
58
- return builder.context.setupClearcoatNormal();
149
+ }
59
150
 
60
- }, 'vec3' ).once() )().mul( faceDirection ).toVar( 'transformedClearcoatNormalView' );
151
+ return node;
61
152
 
153
+ }, 'vec3' ).once( [ 'NORMAL', 'VERTEX' ] ) )().toVar( 'clearcoatNormalView' );
154
+
155
+ /**
156
+ * Transforms the normal with the given matrix.
157
+ *
158
+ * @tsl
159
+ * @function
160
+ * @param {Node<vec3>} normal - The normal.
161
+ * @param {Node<mat3>} [matrix=modelWorldMatrix] - The matrix.
162
+ * @return {Node<vec3>} The transformed normal.
163
+ */
62
164
  export const transformNormal = /*@__PURE__*/ Fn( ( [ normal, matrix = modelWorldMatrix ] ) => {
63
165
 
64
166
  const m = mat3( matrix );
@@ -69,11 +171,20 @@ export const transformNormal = /*@__PURE__*/ Fn( ( [ normal, matrix = modelWorld
69
171
 
70
172
  } );
71
173
 
174
+ /**
175
+ * Transforms the given normal from local to view space.
176
+ *
177
+ * @tsl
178
+ * @function
179
+ * @param {Node<vec3>} normal - The normal.
180
+ * @param {NodeBuilder} builder - The current node builder.
181
+ * @return {Node<vec3>} The transformed normal.
182
+ */
72
183
  export const transformNormalToView = /*@__PURE__*/ Fn( ( [ normal ], builder ) => {
73
184
 
74
- const modelNormalViewMatrix = builder.renderer.nodes.modelNormalViewMatrix;
185
+ const modelNormalViewMatrix = builder.context.modelNormalViewMatrix;
75
186
 
76
- if ( modelNormalViewMatrix !== null ) {
187
+ if ( modelNormalViewMatrix ) {
77
188
 
78
189
  return modelNormalViewMatrix.transformDirection( normal );
79
190
 
@@ -86,3 +197,47 @@ export const transformNormalToView = /*@__PURE__*/ Fn( ( [ normal ], builder ) =
86
197
  return cameraViewMatrix.transformDirection( transformedNormal );
87
198
 
88
199
  } );
200
+
201
+ // Deprecated
202
+
203
+ /**
204
+ * TSL object that represents the transformed vertex normal of the current rendered object in view space.
205
+ *
206
+ * @tsl
207
+ * @type {Node<vec3>}
208
+ * @deprecated since r178. Use `normalView` instead.
209
+ */
210
+ export const transformedNormalView = ( Fn( () => { // @deprecated, r177
211
+
212
+ warn( 'TSL: "transformedNormalView" is deprecated. Use "normalView" instead.' );
213
+ return normalView;
214
+
215
+ } ).once( [ 'NORMAL', 'VERTEX' ] ) )();
216
+
217
+ /**
218
+ * TSL object that represents the transformed vertex normal of the current rendered object in world space.
219
+ *
220
+ * @tsl
221
+ * @type {Node<vec3>}
222
+ * @deprecated since r178. Use `normalWorld` instead.
223
+ */
224
+ export const transformedNormalWorld = ( Fn( () => { // @deprecated, r177
225
+
226
+ warn( 'TSL: "transformedNormalWorld" is deprecated. Use "normalWorld" instead.' );
227
+ return normalWorld;
228
+
229
+ } ).once( [ 'NORMAL', 'VERTEX' ] ) )();
230
+
231
+ /**
232
+ * TSL object that represents the transformed clearcoat vertex normal of the current rendered object in view space.
233
+ *
234
+ * @tsl
235
+ * @type {Node<vec3>}
236
+ * @deprecated since r178. Use `clearcoatNormalView` instead.
237
+ */
238
+ export const transformedClearcoatNormalView = ( Fn( () => { // @deprecated, r177
239
+
240
+ warn( 'TSL: "transformedClearcoatNormalView" is deprecated. Use "clearcoatNormalView" instead.' );
241
+ return clearcoatNormalView;
242
+
243
+ } ).once( [ 'NORMAL', 'VERTEX' ] ) )();
@@ -2,9 +2,24 @@ import Node from '../core/Node.js';
2
2
  import { NodeUpdateType } from '../core/constants.js';
3
3
  import UniformNode from '../core/UniformNode.js';
4
4
  import { nodeProxy } from '../tsl/TSLBase.js';
5
-
6
5
  import { Vector3 } from '../../math/Vector3.js';
7
-
6
+ import { Sphere } from '../../math/Sphere.js';
7
+
8
+ const _sphere = /*@__PURE__*/ new Sphere();
9
+
10
+ /**
11
+ * This node can be used to access transformation related metrics of 3D objects.
12
+ * Depending on the selected scope, a different metric is represented as a uniform
13
+ * in the shader. The following scopes are supported:
14
+ *
15
+ * - `POSITION`: The object's position in world space.
16
+ * - `VIEW_POSITION`: The object's position in view/camera space.
17
+ * - `DIRECTION`: The object's direction in world space.
18
+ * - `SCALE`: The object's scale in world space.
19
+ * - `WORLD_MATRIX`: The object's matrix in world space.
20
+ *
21
+ * @augments Node
22
+ */
8
23
  class Object3DNode extends Node {
9
24
 
10
25
  static get type() {
@@ -13,19 +28,53 @@ class Object3DNode extends Node {
13
28
 
14
29
  }
15
30
 
31
+ /**
32
+ * Constructs a new object 3D node.
33
+ *
34
+ * @param {('position'|'viewPosition'|'direction'|'scale'|'worldMatrix')} scope - The node represents a different type of transformation depending on the scope.
35
+ * @param {?Object3D} [object3d=null] - The 3D object.
36
+ */
16
37
  constructor( scope, object3d = null ) {
17
38
 
18
39
  super();
19
40
 
41
+ /**
42
+ * The node reports a different type of transformation depending on the scope.
43
+ *
44
+ * @type {('position'|'viewPosition'|'direction'|'scale'|'worldMatrix')}
45
+ */
20
46
  this.scope = scope;
47
+
48
+ /**
49
+ * The 3D object.
50
+ *
51
+ * @type {?Object3D}
52
+ * @default null
53
+ */
21
54
  this.object3d = object3d;
22
55
 
56
+ /**
57
+ * Overwritten since this type of node is updated per object.
58
+ *
59
+ * @type {string}
60
+ * @default 'object'
61
+ */
23
62
  this.updateType = NodeUpdateType.OBJECT;
24
63
 
25
- this._uniformNode = new UniformNode( null );
64
+ /**
65
+ * Holds the value of the node as a uniform.
66
+ *
67
+ * @type {UniformNode}
68
+ */
69
+ this.uniformNode = new UniformNode( null );
26
70
 
27
71
  }
28
72
 
73
+ /**
74
+ * Overwritten since the node type is inferred from the scope.
75
+ *
76
+ * @return {('mat4'|'vec3'|'float')} The node type.
77
+ */
29
78
  getNodeType() {
30
79
 
31
80
  const scope = this.scope;
@@ -38,14 +87,23 @@ class Object3DNode extends Node {
38
87
 
39
88
  return 'vec3';
40
89
 
90
+ } else if ( scope === Object3DNode.RADIUS ) {
91
+
92
+ return 'float';
93
+
41
94
  }
42
95
 
43
96
  }
44
97
 
98
+ /**
99
+ * Updates the uniform value depending on the scope.
100
+ *
101
+ * @param {NodeFrame} frame - The current node frame.
102
+ */
45
103
  update( frame ) {
46
104
 
47
105
  const object = this.object3d;
48
- const uniformNode = this._uniformNode;
106
+ const uniformNode = this.uniformNode;
49
107
  const scope = this.scope;
50
108
 
51
109
  if ( scope === Object3DNode.WORLD_MATRIX ) {
@@ -79,25 +137,46 @@ class Object3DNode extends Node {
79
137
 
80
138
  uniformNode.value.applyMatrix4( camera.matrixWorldInverse );
81
139
 
140
+ } else if ( scope === Object3DNode.RADIUS ) {
141
+
142
+ const geometry = frame.object.geometry;
143
+
144
+ if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
145
+
146
+ _sphere.copy( geometry.boundingSphere ).applyMatrix4( object.matrixWorld );
147
+
148
+ uniformNode.value = _sphere.radius;
149
+
82
150
  }
83
151
 
84
152
  }
85
153
 
154
+ /**
155
+ * Generates the code snippet of the uniform node. The node type of the uniform
156
+ * node also depends on the selected scope.
157
+ *
158
+ * @param {NodeBuilder} builder - The current node builder.
159
+ * @return {string} The generated code snippet.
160
+ */
86
161
  generate( builder ) {
87
162
 
88
163
  const scope = this.scope;
89
164
 
90
165
  if ( scope === Object3DNode.WORLD_MATRIX ) {
91
166
 
92
- this._uniformNode.nodeType = 'mat4';
167
+ this.uniformNode.nodeType = 'mat4';
93
168
 
94
169
  } else if ( scope === Object3DNode.POSITION || scope === Object3DNode.VIEW_POSITION || scope === Object3DNode.DIRECTION || scope === Object3DNode.SCALE ) {
95
170
 
96
- this._uniformNode.nodeType = 'vec3';
171
+ this.uniformNode.nodeType = 'vec3';
172
+
173
+ } else if ( scope === Object3DNode.RADIUS ) {
174
+
175
+ this.uniformNode.nodeType = 'float';
97
176
 
98
177
  }
99
178
 
100
- return this._uniformNode.build( builder );
179
+ return this.uniformNode.build( builder );
101
180
 
102
181
  }
103
182
 
@@ -124,11 +203,66 @@ Object3DNode.POSITION = 'position';
124
203
  Object3DNode.SCALE = 'scale';
125
204
  Object3DNode.VIEW_POSITION = 'viewPosition';
126
205
  Object3DNode.DIRECTION = 'direction';
206
+ Object3DNode.RADIUS = 'radius';
127
207
 
128
208
  export default Object3DNode;
129
209
 
130
- export const objectDirection = /*@__PURE__*/ nodeProxy( Object3DNode, Object3DNode.DIRECTION );
131
- export const objectWorldMatrix = /*@__PURE__*/ nodeProxy( Object3DNode, Object3DNode.WORLD_MATRIX );
132
- export const objectPosition = /*@__PURE__*/ nodeProxy( Object3DNode, Object3DNode.POSITION );
133
- export const objectScale = /*@__PURE__*/ nodeProxy( Object3DNode, Object3DNode.SCALE );
134
- export const objectViewPosition = /*@__PURE__*/ nodeProxy( Object3DNode, Object3DNode.VIEW_POSITION );
210
+ /**
211
+ * TSL function for creating an object 3D node that represents the object's direction in world space.
212
+ *
213
+ * @tsl
214
+ * @function
215
+ * @param {?Object3D} [object3d] - The 3D object.
216
+ * @returns {Object3DNode<vec3>}
217
+ */
218
+ export const objectDirection = /*@__PURE__*/ nodeProxy( Object3DNode, Object3DNode.DIRECTION ).setParameterLength( 1 );
219
+
220
+ /**
221
+ * TSL function for creating an object 3D node that represents the object's world matrix.
222
+ *
223
+ * @tsl
224
+ * @function
225
+ * @param {?Object3D} [object3d] - The 3D object.
226
+ * @returns {Object3DNode<mat4>}
227
+ */
228
+ export const objectWorldMatrix = /*@__PURE__*/ nodeProxy( Object3DNode, Object3DNode.WORLD_MATRIX ).setParameterLength( 1 );
229
+
230
+ /**
231
+ * TSL function for creating an object 3D node that represents the object's position in world space.
232
+ *
233
+ * @tsl
234
+ * @function
235
+ * @param {?Object3D} [object3d] - The 3D object.
236
+ * @returns {Object3DNode<vec3>}
237
+ */
238
+ export const objectPosition = /*@__PURE__*/ nodeProxy( Object3DNode, Object3DNode.POSITION ).setParameterLength( 1 );
239
+
240
+ /**
241
+ * TSL function for creating an object 3D node that represents the object's scale in world space.
242
+ *
243
+ * @tsl
244
+ * @function
245
+ * @param {?Object3D} [object3d] - The 3D object.
246
+ * @returns {Object3DNode<vec3>}
247
+ */
248
+ export const objectScale = /*@__PURE__*/ nodeProxy( Object3DNode, Object3DNode.SCALE ).setParameterLength( 1 );
249
+
250
+ /**
251
+ * TSL function for creating an object 3D node that represents the object's position in view/camera space.
252
+ *
253
+ * @tsl
254
+ * @function
255
+ * @param {?Object3D} [object3d] - The 3D object.
256
+ * @returns {Object3DNode<vec3>}
257
+ */
258
+ export const objectViewPosition = /*@__PURE__*/ nodeProxy( Object3DNode, Object3DNode.VIEW_POSITION ).setParameterLength( 1 );
259
+
260
+ /**
261
+ * TSL function for creating an object 3D node that represents the object's radius.
262
+ *
263
+ * @tsl
264
+ * @function
265
+ * @param {?Object3D} [object3d] - The 3D object.
266
+ * @returns {Object3DNode<float>}
267
+ */
268
+ export const objectRadius = /*@__PURE__*/ nodeProxy( Object3DNode, Object3DNode.RADIUS ).setParameterLength( 1 );
@@ -1,6 +1,15 @@
1
1
  import Node from '../core/Node.js';
2
2
  import { nodeImmutable } from '../tsl/TSLBase.js';
3
3
 
4
+ /**
5
+ * A node for representing the uv coordinates of points.
6
+ *
7
+ * Can only be used with a WebGL backend. In WebGPU, point
8
+ * primitives always have the size of one pixel and can thus
9
+ * can't be used as sprite-like objects that display textures.
10
+ *
11
+ * @augments Node
12
+ */
4
13
  class PointUVNode extends Node {
5
14
 
6
15
  static get type() {
@@ -9,10 +18,20 @@ class PointUVNode extends Node {
9
18
 
10
19
  }
11
20
 
21
+ /**
22
+ * Constructs a new point uv node.
23
+ */
12
24
  constructor() {
13
25
 
14
26
  super( 'vec2' );
15
27
 
28
+ /**
29
+ * This flag can be used for type testing.
30
+ *
31
+ * @type {boolean}
32
+ * @readonly
33
+ * @default true
34
+ */
16
35
  this.isPointUVNode = true;
17
36
 
18
37
  }
@@ -27,4 +46,10 @@ class PointUVNode extends Node {
27
46
 
28
47
  export default PointUVNode;
29
48
 
49
+ /**
50
+ * TSL object that represents the uv coordinates of points.
51
+ *
52
+ * @tsl
53
+ * @type {PointUVNode}
54
+ */
30
55
  export const pointUV = /*@__PURE__*/ nodeImmutable( PointUVNode );
@@ -1,10 +1,122 @@
1
1
  import { attribute } from '../core/AttributeNode.js';
2
- import { modelWorldMatrix, modelViewMatrix } from './ModelNode.js';
2
+ import { Fn, vec3, vec4 } from '../tsl/TSLCore.js';
3
+ import { modelWorldMatrix } from './ModelNode.js';
4
+ import { cameraProjectionMatrixInverse } from './Camera.js';
5
+ import { warnOnce } from '../../utils.js';
3
6
 
7
+ /**
8
+ * TSL object that represents the clip space position of the current rendered object.
9
+ *
10
+ * @tsl
11
+ * @type {VaryingNode<vec4>}
12
+ */
13
+ export const clipSpace = /*@__PURE__*/ ( Fn( ( builder ) => {
14
+
15
+ if ( builder.shaderStage !== 'fragment' ) {
16
+
17
+ warnOnce( 'TSL: `clipSpace` is only available in fragment stage.' );
18
+
19
+ return vec4();
20
+
21
+ }
22
+
23
+ return builder.context.clipSpace.toVarying( 'v_clipSpace' );
24
+
25
+ } ).once() )();
26
+
27
+ /**
28
+ * TSL object that represents the position attribute of the current rendered object.
29
+ *
30
+ * @tsl
31
+ * @type {AttributeNode<vec3>}
32
+ */
4
33
  export const positionGeometry = /*@__PURE__*/ attribute( 'position', 'vec3' );
5
- export const positionLocal = /*@__PURE__*/ positionGeometry.varying( 'positionLocal' );
6
- export const positionPrevious = /*@__PURE__*/ positionGeometry.varying( 'positionPrevious' );
7
- export const positionWorld = /*@__PURE__*/ modelWorldMatrix.mul( positionLocal ).xyz.varying( 'v_positionWorld' );
8
- export const positionWorldDirection = /*@__PURE__*/ positionLocal.transformDirection( modelWorldMatrix ).varying( 'v_positionWorldDirection' ).normalize().toVar( 'positionWorldDirection' );
9
- export const positionView = /*@__PURE__*/ modelViewMatrix.mul( positionLocal ).xyz.varying( 'v_positionView' );
10
- export const positionViewDirection = /*@__PURE__*/ positionView.negate().varying( 'v_positionViewDirection' ).normalize().toVar( 'positionViewDirection' );
34
+
35
+ /**
36
+ * TSL object that represents the vertex position in local space of the current rendered object.
37
+ *
38
+ * @tsl
39
+ * @type {AttributeNode<vec3>}
40
+ */
41
+ export const positionLocal = /*@__PURE__*/ positionGeometry.toVarying( 'positionLocal' );
42
+
43
+ /**
44
+ * TSL object that represents the previous vertex position in local space of the current rendered object.
45
+ * Used in context of {@link VelocityNode} for rendering motion vectors.
46
+ *
47
+ * @tsl
48
+ * @type {AttributeNode<vec3>}
49
+ */
50
+ export const positionPrevious = /*@__PURE__*/ positionGeometry.toVarying( 'positionPrevious' );
51
+
52
+ /**
53
+ * TSL object that represents the vertex position in world space of the current rendered object.
54
+ *
55
+ * @tsl
56
+ * @type {VaryingNode<vec3>}
57
+ */
58
+ export const positionWorld = /*@__PURE__*/ ( Fn( ( builder ) => {
59
+
60
+ return modelWorldMatrix.mul( positionLocal ).xyz.toVarying( builder.getSubBuildProperty( 'v_positionWorld' ) );
61
+
62
+ }, 'vec3' ).once( [ 'POSITION' ] ) )();
63
+
64
+ /**
65
+ * TSL object that represents the position world direction of the current rendered object.
66
+ *
67
+ * @tsl
68
+ * @type {Node<vec3>}
69
+ */
70
+ export const positionWorldDirection = /*@__PURE__*/ ( Fn( () => {
71
+
72
+ const vertexPWD = positionLocal.transformDirection( modelWorldMatrix ).toVarying( 'v_positionWorldDirection' );
73
+
74
+ return vertexPWD.normalize().toVar( 'positionWorldDirection' );
75
+
76
+ }, 'vec3' ).once( [ 'POSITION' ] ) )();
77
+
78
+ /**
79
+ * TSL object that represents the vertex position in view space of the current rendered object.
80
+ *
81
+ * @tsl
82
+ * @type {VaryingNode<vec3>}
83
+ */
84
+ export const positionView = /*@__PURE__*/ ( Fn( ( builder ) => {
85
+
86
+ if ( builder.shaderStage === 'fragment' && builder.material.vertexNode ) {
87
+
88
+ // reconstruct view position from clip space
89
+
90
+ const viewPos = cameraProjectionMatrixInverse.mul( clipSpace );
91
+
92
+ return viewPos.xyz.div( viewPos.w ).toVar( 'positionView' );
93
+
94
+ }
95
+
96
+ return builder.context.setupPositionView().toVarying( 'v_positionView' );
97
+
98
+ }, 'vec3' ).once( [ 'POSITION', 'VERTEX' ] ) )();
99
+
100
+ /**
101
+ * TSL object that represents the position view direction of the current rendered object.
102
+ *
103
+ * @tsl
104
+ * @type {VaryingNode<vec3>}
105
+ */
106
+ export const positionViewDirection = /*@__PURE__*/ ( Fn( ( builder ) => {
107
+
108
+ let output;
109
+
110
+ if ( builder.camera.isOrthographicCamera ) {
111
+
112
+ output = vec3( 0, 0, 1 );
113
+
114
+ } else {
115
+
116
+ output = positionView.negate().toVarying( 'v_positionViewDirection' ).normalize();
117
+
118
+ }
119
+
120
+ return output.toVar( 'positionViewDirection' );
121
+
122
+ }, 'vec3' ).once( [ 'POSITION' ] ) )();