@needle-tools/three 0.169.20-experimental.0 → 0.183.2-canary.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1051) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +5 -6
  3. package/build/three.cjs +54184 -56703
  4. package/build/three.core.js +59506 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +11645 -73000
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +648 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +53912 -51652
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +53888 -51806
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  15. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  16. package/examples/jsm/Addons.js +5 -15
  17. package/examples/jsm/animation/AnimationClipCreator.js +58 -6
  18. package/examples/jsm/animation/CCDIKSolver.js +152 -45
  19. package/examples/jsm/capabilities/WebGL.js +28 -29
  20. package/examples/jsm/capabilities/WebGPU.js +19 -17
  21. package/examples/jsm/controls/ArcballControls.js +474 -178
  22. package/examples/jsm/controls/DragControls.js +100 -58
  23. package/examples/jsm/controls/FirstPersonControls.js +116 -6
  24. package/examples/jsm/controls/FlyControls.js +50 -2
  25. package/examples/jsm/controls/MapControls.js +96 -8
  26. package/examples/jsm/controls/OrbitControls.js +496 -57
  27. package/examples/jsm/controls/PointerLockControls.js +115 -22
  28. package/examples/jsm/controls/TrackballControls.js +166 -14
  29. package/examples/jsm/controls/TransformControls.js +336 -26
  30. package/examples/jsm/csm/CSM.js +232 -18
  31. package/examples/jsm/csm/CSMFrustum.js +61 -4
  32. package/examples/jsm/csm/CSMHelper.js +50 -0
  33. package/examples/jsm/csm/CSMShader.js +13 -1
  34. package/examples/jsm/csm/CSMShadowNode.js +599 -0
  35. package/examples/jsm/curves/CurveExtras.js +303 -31
  36. package/examples/jsm/curves/NURBSCurve.js +91 -16
  37. package/examples/jsm/curves/NURBSSurface.js +52 -6
  38. package/examples/jsm/curves/NURBSUtils.js +102 -112
  39. package/examples/jsm/curves/NURBSVolume.js +24 -4
  40. package/examples/jsm/effects/AnaglyphEffect.js +134 -7
  41. package/examples/jsm/effects/AsciiEffect.js +69 -22
  42. package/examples/jsm/effects/OutlineEffect.js +61 -111
  43. package/examples/jsm/effects/ParallaxBarrierEffect.js +30 -0
  44. package/examples/jsm/effects/StereoEffect.js +31 -0
  45. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  46. package/examples/jsm/environments/DebugEnvironment.js +50 -0
  47. package/examples/jsm/environments/RoomEnvironment.js +83 -42
  48. package/examples/jsm/exporters/DRACOExporter.js +56 -14
  49. package/examples/jsm/exporters/EXRExporter.js +40 -9
  50. package/examples/jsm/exporters/GLTFExporter.js +502 -169
  51. package/examples/jsm/exporters/OBJExporter.js +21 -1
  52. package/examples/jsm/exporters/PLYExporter.js +44 -12
  53. package/examples/jsm/exporters/STLExporter.js +27 -5
  54. package/examples/jsm/exporters/USDZExporter.js +781 -291
  55. package/examples/jsm/geometries/BoxLineGeometry.js +23 -0
  56. package/examples/jsm/geometries/ConvexGeometry.js +19 -0
  57. package/examples/jsm/geometries/DecalGeometry.js +91 -30
  58. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  59. package/examples/jsm/geometries/ParametricGeometry.js +38 -5
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +68 -7
  61. package/examples/jsm/geometries/TeapotGeometry.js +23 -38
  62. package/examples/jsm/geometries/TextGeometry.js +48 -29
  63. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  64. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  65. package/examples/jsm/helpers/LightProbeHelper.js +36 -0
  66. package/examples/jsm/helpers/LightProbeHelperGPU.js +38 -1
  67. package/examples/jsm/helpers/OctreeHelper.js +36 -0
  68. package/examples/jsm/helpers/PositionalAudioHelper.js +60 -0
  69. package/examples/jsm/helpers/RapierHelper.js +59 -0
  70. package/examples/jsm/helpers/RectAreaLightHelper.js +36 -3
  71. package/examples/jsm/helpers/TextureHelper.js +28 -0
  72. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  73. package/examples/jsm/helpers/VertexNormalsHelper.js +61 -2
  74. package/examples/jsm/helpers/VertexTangentsHelper.js +47 -2
  75. package/examples/jsm/helpers/ViewHelper.js +181 -9
  76. package/examples/jsm/inspector/Inspector.js +487 -0
  77. package/examples/jsm/inspector/RendererInspector.js +425 -0
  78. package/examples/jsm/inspector/tabs/Console.js +238 -0
  79. package/examples/jsm/inspector/tabs/Parameters.js +348 -0
  80. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  81. package/examples/jsm/inspector/tabs/Viewer.js +166 -0
  82. package/examples/jsm/inspector/ui/Graph.js +95 -0
  83. package/examples/jsm/inspector/ui/Item.js +170 -0
  84. package/examples/jsm/inspector/ui/List.js +75 -0
  85. package/examples/jsm/inspector/ui/Profiler.js +1975 -0
  86. package/examples/jsm/inspector/ui/Style.js +1613 -0
  87. package/examples/jsm/inspector/ui/Tab.js +233 -0
  88. package/examples/jsm/inspector/ui/Values.js +439 -0
  89. package/examples/jsm/inspector/ui/utils.js +56 -0
  90. package/examples/jsm/interactive/HTMLMesh.js +43 -12
  91. package/examples/jsm/interactive/InteractiveGroup.js +170 -52
  92. package/examples/jsm/interactive/SelectionBox.js +106 -9
  93. package/examples/jsm/interactive/SelectionHelper.js +76 -30
  94. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  95. package/examples/jsm/libs/meshopt_decoder.module.js +76 -58
  96. package/examples/jsm/libs/motion-controllers.module.js +1 -1
  97. package/examples/jsm/lighting/TiledLighting.js +42 -0
  98. package/examples/jsm/lights/LightProbeGenerator.js +44 -7
  99. package/examples/jsm/lights/RectAreaLightTexturesLib.js +50 -14
  100. package/examples/jsm/lights/RectAreaLightUniformsLib.js +16 -0
  101. package/examples/jsm/lines/Line2.js +41 -4
  102. package/examples/jsm/lines/LineGeometry.js +80 -2
  103. package/examples/jsm/lines/LineMaterial.js +105 -5
  104. package/examples/jsm/lines/LineSegments2.js +54 -4
  105. package/examples/jsm/lines/LineSegmentsGeometry.js +65 -8
  106. package/examples/jsm/lines/Wireframe.js +41 -4
  107. package/examples/jsm/lines/WireframeGeometry2.js +27 -2
  108. package/examples/jsm/lines/webgpu/Line2.js +28 -2
  109. package/examples/jsm/lines/webgpu/LineSegments2.js +59 -24
  110. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  111. package/examples/jsm/loaders/3DMLoader.js +78 -6
  112. package/examples/jsm/loaders/3MFLoader.js +148 -7
  113. package/examples/jsm/loaders/AMFLoader.js +34 -14
  114. package/examples/jsm/loaders/BVHLoader.js +59 -12
  115. package/examples/jsm/loaders/ColladaLoader.js +61 -4027
  116. package/examples/jsm/loaders/DDSLoader.js +68 -1
  117. package/examples/jsm/loaders/DRACOLoader.js +146 -22
  118. package/examples/jsm/loaders/EXRLoader.js +255 -34
  119. package/examples/jsm/loaders/FBXLoader.js +80 -42
  120. package/examples/jsm/loaders/FontLoader.js +83 -6
  121. package/examples/jsm/loaders/GCodeLoader.js +71 -14
  122. package/examples/jsm/loaders/GLTFLoader.js +381 -263
  123. package/examples/jsm/loaders/HDRCubeTextureLoader.js +52 -3
  124. package/examples/jsm/loaders/HDRLoader.js +485 -0
  125. package/examples/jsm/loaders/IESLoader.js +42 -0
  126. package/examples/jsm/loaders/KMZLoader.js +39 -6
  127. package/examples/jsm/loaders/KTX2Loader.js +124 -48
  128. package/examples/jsm/loaders/KTXLoader.js +31 -10
  129. package/examples/jsm/loaders/LDrawLoader.js +192 -145
  130. package/examples/jsm/loaders/LUT3dlLoader.js +47 -10
  131. package/examples/jsm/loaders/LUTCubeLoader.js +46 -9
  132. package/examples/jsm/loaders/LUTImageLoader.js +79 -38
  133. package/examples/jsm/loaders/LWOLoader.js +54 -59
  134. package/examples/jsm/loaders/LottieLoader.js +54 -1
  135. package/examples/jsm/loaders/MD2Loader.js +37 -1
  136. package/examples/jsm/loaders/MDDLoader.js +57 -12
  137. package/examples/jsm/loaders/MTLLoader.js +60 -35
  138. package/examples/jsm/loaders/MaterialXLoader.js +268 -34
  139. package/examples/jsm/loaders/NRRDLoader.js +40 -8
  140. package/examples/jsm/loaders/OBJLoader.js +51 -2
  141. package/examples/jsm/loaders/PCDLoader.js +173 -21
  142. package/examples/jsm/loaders/PDBLoader.js +41 -2
  143. package/examples/jsm/loaders/PLYLoader.js +70 -39
  144. package/examples/jsm/loaders/PVRLoader.js +25 -6
  145. package/examples/jsm/loaders/RGBELoader.js +6 -438
  146. package/examples/jsm/loaders/STLLoader.js +48 -38
  147. package/examples/jsm/loaders/SVGLoader.js +119 -25
  148. package/examples/jsm/loaders/TDSLoader.js +92 -74
  149. package/examples/jsm/loaders/TGALoader.js +23 -2
  150. package/examples/jsm/loaders/TIFFLoader.js +23 -0
  151. package/examples/jsm/loaders/TTFLoader.js +50 -3
  152. package/examples/jsm/loaders/USDLoader.js +279 -0
  153. package/examples/jsm/loaders/USDZLoader.js +4 -858
  154. package/examples/jsm/loaders/UltraHDRLoader.js +338 -166
  155. package/examples/jsm/loaders/VOXLoader.js +688 -87
  156. package/examples/jsm/loaders/VRMLLoader.js +121 -12
  157. package/examples/jsm/loaders/VTKLoader.js +77 -25
  158. package/examples/jsm/loaders/XYZLoader.js +36 -0
  159. package/examples/jsm/loaders/collada/ColladaComposer.js +2950 -0
  160. package/examples/jsm/loaders/collada/ColladaParser.js +1962 -0
  161. package/examples/jsm/loaders/lwo/IFFParser.js +77 -77
  162. package/examples/jsm/loaders/usd/USDAParser.js +822 -0
  163. package/examples/jsm/loaders/usd/USDCParser.js +1852 -0
  164. package/examples/jsm/loaders/usd/USDComposer.js +4041 -0
  165. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  166. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  167. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  168. package/examples/jsm/math/Capsule.js +91 -14
  169. package/examples/jsm/math/ColorConverter.js +22 -0
  170. package/examples/jsm/math/ColorSpaces.js +74 -2
  171. package/examples/jsm/math/ConvexHull.js +517 -93
  172. package/examples/jsm/math/ImprovedNoise.js +32 -15
  173. package/examples/jsm/math/Lut.js +113 -0
  174. package/examples/jsm/math/MeshSurfaceSampler.js +78 -13
  175. package/examples/jsm/math/OBB.js +141 -29
  176. package/examples/jsm/math/Octree.js +283 -7
  177. package/examples/jsm/math/SimplexNoise.js +68 -42
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +45 -25
  179. package/examples/jsm/misc/GPUComputationRenderer.js +96 -20
  180. package/examples/jsm/misc/Gyroscope.js +12 -0
  181. package/examples/jsm/misc/MD2Character.js +117 -2
  182. package/examples/jsm/misc/MD2CharacterComplex.js +175 -11
  183. package/examples/jsm/misc/MorphAnimMesh.js +44 -0
  184. package/examples/jsm/misc/MorphBlendMesh.js +103 -0
  185. package/examples/jsm/misc/ProgressiveLightMap.js +100 -54
  186. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  187. package/examples/jsm/misc/RollerCoaster.js +57 -0
  188. package/examples/jsm/misc/TubePainter.js +437 -40
  189. package/examples/jsm/misc/Volume.js +123 -76
  190. package/examples/jsm/misc/VolumeSlice.js +95 -49
  191. package/examples/jsm/modifiers/CurveModifier.js +66 -38
  192. package/examples/jsm/modifiers/CurveModifierGPU.js +42 -19
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +20 -0
  194. package/examples/jsm/modifiers/SimplifyModifier.js +24 -10
  195. package/examples/jsm/modifiers/TessellateModifier.js +35 -2
  196. package/examples/jsm/objects/GroundedSkybox.js +25 -6
  197. package/examples/jsm/objects/Lensflare.js +94 -2
  198. package/examples/jsm/objects/LensflareMesh.js +64 -10
  199. package/examples/jsm/objects/MarchingCubes.js +90 -5
  200. package/examples/jsm/objects/Reflector.js +76 -2
  201. package/examples/jsm/objects/ReflectorForSSRPass.js +41 -0
  202. package/examples/jsm/objects/Refractor.js +62 -0
  203. package/examples/jsm/objects/ShadowMesh.js +54 -4
  204. package/examples/jsm/objects/Sky.js +106 -16
  205. package/examples/jsm/objects/SkyMesh.js +211 -38
  206. package/examples/jsm/objects/Water.js +49 -8
  207. package/examples/jsm/objects/Water2.js +49 -7
  208. package/examples/jsm/objects/Water2Mesh.js +50 -9
  209. package/examples/jsm/objects/WaterMesh.js +136 -43
  210. package/examples/jsm/physics/AmmoPhysics.js +60 -7
  211. package/examples/jsm/physics/JoltPhysics.js +65 -12
  212. package/examples/jsm/physics/RapierPhysics.js +217 -21
  213. package/examples/jsm/postprocessing/AfterimagePass.js +110 -29
  214. package/examples/jsm/postprocessing/BloomPass.js +128 -26
  215. package/examples/jsm/postprocessing/BokehPass.js +99 -22
  216. package/examples/jsm/postprocessing/ClearPass.js +54 -3
  217. package/examples/jsm/postprocessing/CubeTexturePass.js +82 -21
  218. package/examples/jsm/postprocessing/DotScreenPass.js +59 -10
  219. package/examples/jsm/postprocessing/EffectComposer.js +140 -6
  220. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  221. package/examples/jsm/postprocessing/FilmPass.js +54 -5
  222. package/examples/jsm/postprocessing/GTAOPass.js +202 -57
  223. package/examples/jsm/postprocessing/GlitchPass.js +86 -34
  224. package/examples/jsm/postprocessing/HalftonePass.js +65 -10
  225. package/examples/jsm/postprocessing/LUTPass.js +38 -8
  226. package/examples/jsm/postprocessing/MaskPass.js +91 -0
  227. package/examples/jsm/postprocessing/OutlinePass.js +272 -135
  228. package/examples/jsm/postprocessing/OutputPass.js +65 -14
  229. package/examples/jsm/postprocessing/Pass.js +100 -4
  230. package/examples/jsm/postprocessing/RenderPass.js +94 -0
  231. package/examples/jsm/postprocessing/RenderPixelatedPass.js +124 -45
  232. package/examples/jsm/postprocessing/RenderTransitionPass.js +120 -21
  233. package/examples/jsm/postprocessing/SAOPass.js +128 -55
  234. package/examples/jsm/postprocessing/SMAAPass.js +106 -75
  235. package/examples/jsm/postprocessing/SSAARenderPass.js +118 -35
  236. package/examples/jsm/postprocessing/SSAOPass.js +173 -60
  237. package/examples/jsm/postprocessing/SSRPass.js +268 -53
  238. package/examples/jsm/postprocessing/SavePass.js +69 -16
  239. package/examples/jsm/postprocessing/ShaderPass.js +65 -7
  240. package/examples/jsm/postprocessing/TAARenderPass.js +79 -24
  241. package/examples/jsm/postprocessing/TexturePass.js +72 -8
  242. package/examples/jsm/postprocessing/UnrealBloomPass.js +168 -59
  243. package/examples/jsm/renderers/CSS2DRenderer.js +98 -5
  244. package/examples/jsm/renderers/CSS3DRenderer.js +111 -7
  245. package/examples/jsm/renderers/Projector.js +288 -32
  246. package/examples/jsm/renderers/SVGRenderer.js +323 -61
  247. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +3 -1
  248. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  249. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +5 -1
  250. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +12 -5
  251. package/examples/jsm/shaders/AfterimageShader.js +8 -3
  252. package/examples/jsm/shaders/BasicShader.js +8 -1
  253. package/examples/jsm/shaders/BleachBypassShader.js +10 -3
  254. package/examples/jsm/shaders/BlendShader.js +8 -1
  255. package/examples/jsm/shaders/BokehShader.js +9 -3
  256. package/examples/jsm/shaders/BokehShader2.js +11 -4
  257. package/examples/jsm/shaders/BrightnessContrastShader.js +10 -4
  258. package/examples/jsm/shaders/ColorCorrectionShader.js +8 -1
  259. package/examples/jsm/shaders/ColorifyShader.js +8 -1
  260. package/examples/jsm/shaders/ConvolutionShader.js +9 -38
  261. package/examples/jsm/shaders/CopyShader.js +8 -1
  262. package/examples/jsm/shaders/DOFMipMapShader.js +10 -3
  263. package/examples/jsm/shaders/DepthLimitedBlurShader.js +10 -1
  264. package/examples/jsm/shaders/DigitalGlitch.js +10 -7
  265. package/examples/jsm/shaders/DotScreenShader.js +8 -3
  266. package/examples/jsm/shaders/ExposureShader.js +8 -1
  267. package/examples/jsm/shaders/FXAAShader.js +233 -221
  268. package/examples/jsm/shaders/FilmShader.js +13 -0
  269. package/examples/jsm/shaders/FocusShader.js +8 -3
  270. package/examples/jsm/shaders/FreiChenShader.js +10 -3
  271. package/examples/jsm/shaders/GTAOShader.js +55 -45
  272. package/examples/jsm/shaders/GammaCorrectionShader.js +11 -2
  273. package/examples/jsm/shaders/HalftoneShader.js +24 -4
  274. package/examples/jsm/shaders/HorizontalBlurShader.js +12 -3
  275. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +9 -2
  276. package/examples/jsm/shaders/HueSaturationShader.js +10 -3
  277. package/examples/jsm/shaders/KaleidoShader.js +11 -4
  278. package/examples/jsm/shaders/LuminosityHighPassShader.js +8 -4
  279. package/examples/jsm/shaders/LuminosityShader.js +8 -2
  280. package/examples/jsm/shaders/MirrorShader.js +10 -4
  281. package/examples/jsm/shaders/NormalMapShader.js +7 -2
  282. package/examples/jsm/shaders/OutputShader.js +19 -1
  283. package/examples/jsm/shaders/PoissonDenoiseShader.js +30 -17
  284. package/examples/jsm/shaders/RGBShiftShader.js +8 -1
  285. package/examples/jsm/shaders/SAOShader.js +27 -5
  286. package/examples/jsm/shaders/SMAAShader.js +24 -1
  287. package/examples/jsm/shaders/SSAOShader.js +37 -6
  288. package/examples/jsm/shaders/SSRShader.js +32 -6
  289. package/examples/jsm/shaders/SepiaShader.js +8 -3
  290. package/examples/jsm/shaders/SobelOperatorShader.js +9 -3
  291. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +13 -8
  292. package/examples/jsm/shaders/TechnicolorShader.js +10 -4
  293. package/examples/jsm/shaders/ToonShader.js +29 -6
  294. package/examples/jsm/shaders/TriangleBlurShader.js +9 -4
  295. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +19 -6
  296. package/examples/jsm/shaders/VelocityShader.js +8 -1
  297. package/examples/jsm/shaders/VerticalBlurShader.js +9 -2
  298. package/examples/jsm/shaders/VerticalTiltShiftShader.js +8 -1
  299. package/examples/jsm/shaders/VignetteShader.js +8 -3
  300. package/examples/jsm/shaders/VolumeShader.js +11 -2
  301. package/examples/jsm/shaders/WaterRefractionShader.js +11 -0
  302. package/examples/jsm/textures/FlakesTexture.js +14 -0
  303. package/examples/jsm/transpiler/AST.js +436 -31
  304. package/examples/jsm/transpiler/GLSLDecoder.js +380 -135
  305. package/examples/jsm/transpiler/Linker.js +327 -0
  306. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -1
  307. package/examples/jsm/transpiler/TSLEncoder.js +363 -97
  308. package/examples/jsm/transpiler/Transpiler.js +50 -1
  309. package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
  310. package/examples/jsm/transpiler/WGSLEncoder.js +839 -0
  311. package/examples/jsm/tsl/display/AfterImageNode.js +244 -0
  312. package/examples/jsm/tsl/display/AnaglyphPassNode.js +549 -0
  313. package/examples/jsm/tsl/display/AnamorphicNode.js +282 -0
  314. package/examples/jsm/tsl/display/BilateralBlurNode.js +364 -0
  315. package/{src/nodes → examples/jsm/tsl}/display/BleachBypass.js +11 -4
  316. package/examples/jsm/tsl/display/BloomNode.js +534 -0
  317. package/examples/jsm/tsl/display/CRT.js +150 -0
  318. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +207 -0
  319. package/examples/jsm/tsl/display/DenoiseNode.js +334 -0
  320. package/examples/jsm/tsl/display/DepthOfFieldNode.js +554 -0
  321. package/examples/jsm/tsl/display/DotScreenNode.js +104 -0
  322. package/examples/jsm/tsl/display/FXAANode.js +365 -0
  323. package/examples/jsm/tsl/display/FilmNode.js +101 -0
  324. package/examples/jsm/tsl/display/GTAONode.js +571 -0
  325. package/examples/jsm/tsl/display/GaussianBlurNode.js +389 -0
  326. package/examples/jsm/tsl/display/GodraysNode.js +624 -0
  327. package/examples/jsm/tsl/display/LensflareNode.js +279 -0
  328. package/examples/jsm/tsl/display/Lut3DNode.js +109 -0
  329. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  330. package/examples/jsm/tsl/display/OutlineNode.js +762 -0
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  1025. package/src/nodes/display/DepthOfFieldNode.js +0 -124
  1026. package/src/nodes/display/DotScreenNode.js +0 -66
  1027. package/src/nodes/display/FXAANode.js +0 -332
  1028. package/src/nodes/display/FilmNode.js +0 -56
  1029. package/src/nodes/display/GTAONode.js +0 -331
  1030. package/src/nodes/display/GaussianBlurNode.js +0 -213
  1031. package/src/nodes/display/Lut3DNode.js +0 -57
  1032. package/src/nodes/display/MotionBlur.js +0 -25
  1033. package/src/nodes/display/ParallaxBarrierPassNode.js +0 -58
  1034. package/src/nodes/display/PixelationPassNode.js +0 -213
  1035. package/src/nodes/display/PosterizeNode.js +0 -33
  1036. package/src/nodes/display/RGBShiftNode.js +0 -53
  1037. package/src/nodes/display/StereoCompositePassNode.js +0 -110
  1038. package/src/nodes/display/TransitionNode.js +0 -80
  1039. package/src/nodes/fog/FogExp2Node.js +0 -35
  1040. package/src/nodes/fog/FogNode.js +0 -50
  1041. package/src/nodes/fog/FogRangeNode.js +0 -36
  1042. package/src/nodes/functions/BSDF/DFGApprox.js +0 -30
  1043. package/src/nodes/utils/EquirectUVNode.js +0 -36
  1044. package/src/nodes/utils/MatcapUVNode.js +0 -33
  1045. package/src/nodes/utils/OscNode.js +0 -85
  1046. package/src/nodes/utils/SpriteSheetUVNode.js +0 -45
  1047. package/src/nodes/utils/TimerNode.js +0 -97
  1048. package/src/nodes/utils/TriplanarTexturesNode.js +0 -64
  1049. package/src/renderers/common/nodes/Nodes.js +0 -534
  1050. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  1051. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -136
@@ -4,6 +4,29 @@ import { addMethodChaining, nodeObject } from '../tsl/TSLCore.js';
4
4
  import { NoColorSpace, NoToneMapping } from '../../constants.js';
5
5
  import { ColorManagement } from '../../math/ColorManagement.js';
6
6
 
7
+ /**
8
+ * Normally, tone mapping and color conversion happens automatically
9
+ * before outputting pixel too the default (screen) framebuffer. In certain
10
+ * post processing setups this happens to late because certain effects
11
+ * require e.g. sRGB input. For such scenarios, `RenderOutputNode` can be used
12
+ * to apply tone mapping and color space conversion at an arbitrary point
13
+ * in the effect chain.
14
+ *
15
+ * When applying tone mapping and color space conversion manually with this node,
16
+ * you have to set {@link RenderPipeline#outputColorTransform} to `false`.
17
+ *
18
+ * ```js
19
+ * const postProcessing = new RenderPipeline( renderer );
20
+ * postProcessing.outputColorTransform = false;
21
+ *
22
+ * const scenePass = pass( scene, camera );
23
+ * const outputPass = renderOutput( scenePass );
24
+ *
25
+ * postProcessing.outputNode = outputPass;
26
+ * ```
27
+ *
28
+ * @augments TempNode
29
+ */
7
30
  class RenderOutputNode extends TempNode {
8
31
 
9
32
  static get type() {
@@ -12,15 +35,72 @@ class RenderOutputNode extends TempNode {
12
35
 
13
36
  }
14
37
 
38
+ /**
39
+ * Constructs a new render output node.
40
+ *
41
+ * @param {Node} colorNode - The color node to process.
42
+ * @param {?number} toneMapping - The tone mapping type.
43
+ * @param {?string} outputColorSpace - The output color space.
44
+ */
15
45
  constructor( colorNode, toneMapping, outputColorSpace ) {
16
46
 
17
47
  super( 'vec4' );
18
48
 
49
+ /**
50
+ * The color node to process.
51
+ *
52
+ * @type {Node}
53
+ */
19
54
  this.colorNode = colorNode;
20
- this.toneMapping = toneMapping;
55
+
56
+ /**
57
+ * The tone mapping type.
58
+ *
59
+ * @private
60
+ * @type {?number}
61
+ */
62
+ this._toneMapping = toneMapping;
63
+
64
+ /**
65
+ * The output color space.
66
+ *
67
+ * @type {?string}
68
+ */
21
69
  this.outputColorSpace = outputColorSpace;
22
70
 
23
- this.isRenderOutput = true;
71
+ /**
72
+ * This flag can be used for type testing.
73
+ *
74
+ * @type {boolean}
75
+ * @readonly
76
+ * @default true
77
+ */
78
+ this.isRenderOutputNode = true;
79
+
80
+ }
81
+
82
+ /**
83
+ * Sets the tone mapping type.
84
+ *
85
+ * @param {number} value - The tone mapping type.
86
+ * @return {ToneMappingNode} A reference to this node.
87
+ */
88
+ setToneMapping( value ) {
89
+
90
+ this._toneMapping = value;
91
+
92
+ return this;
93
+
94
+ }
95
+
96
+ /**
97
+ * Gets the tone mapping type.
98
+ *
99
+ * @returns {number} The tone mapping type.
100
+ */
101
+ getToneMapping() {
102
+
103
+ return this._toneMapping;
24
104
 
25
105
  }
26
106
 
@@ -30,7 +110,7 @@ class RenderOutputNode extends TempNode {
30
110
 
31
111
  // tone mapping
32
112
 
33
- const toneMapping = ( this.toneMapping !== null ? this.toneMapping : context.toneMapping ) || NoToneMapping;
113
+ const toneMapping = ( this._toneMapping !== null ? this._toneMapping : context.toneMapping ) || NoToneMapping;
34
114
  const outputColorSpace = ( this.outputColorSpace !== null ? this.outputColorSpace : context.outputColorSpace ) || NoColorSpace;
35
115
 
36
116
  if ( toneMapping !== NoToneMapping ) {
@@ -55,6 +135,16 @@ class RenderOutputNode extends TempNode {
55
135
 
56
136
  export default RenderOutputNode;
57
137
 
58
- export const renderOutput = ( color, toneMapping = null, outputColorSpace = null ) => nodeObject( new RenderOutputNode( nodeObject( color ), toneMapping, outputColorSpace ) );
138
+ /**
139
+ * TSL function for creating a posterize node.
140
+ *
141
+ * @tsl
142
+ * @function
143
+ * @param {Node} color - The color node to process.
144
+ * @param {?number} [toneMapping=null] - The tone mapping type.
145
+ * @param {?string} [outputColorSpace=null] - The output color space.
146
+ * @returns {RenderOutputNode}
147
+ */
148
+ export const renderOutput = ( color, toneMapping = null, outputColorSpace = null ) => new RenderOutputNode( nodeObject( color ), toneMapping, outputColorSpace );
59
149
 
60
150
  addMethodChaining( 'renderOutput', renderOutput );
@@ -1,13 +1,22 @@
1
1
  import Node from '../core/Node.js';
2
+ import StackTrace from '../core/StackTrace.js';
2
3
  import { NodeUpdateType } from '../core/constants.js';
3
4
  import { uniform } from '../core/UniformNode.js';
4
5
  import { Fn, nodeImmutable, vec2 } from '../tsl/TSLBase.js';
5
6
 
6
7
  import { Vector2 } from '../../math/Vector2.js';
7
8
  import { Vector4 } from '../../math/Vector4.js';
9
+ import { warn } from '../../utils.js';
8
10
 
9
- let screenSizeVec, viewportVec;
11
+ let _screenSizeVec, _viewportVec;
10
12
 
13
+ /**
14
+ * This node provides a collection of screen related metrics.
15
+ * Depending on {@link ScreenNode#scope}, the nodes can represent
16
+ * resolution or viewport data as well as fragment or uv coordinates.
17
+ *
18
+ * @augments Node
19
+ */
11
20
  class ScreenNode extends Node {
12
21
 
13
22
  static get type() {
@@ -16,28 +25,71 @@ class ScreenNode extends Node {
16
25
 
17
26
  }
18
27
 
28
+ /**
29
+ * Constructs a new screen node.
30
+ *
31
+ * @param {('coordinate'|'viewport'|'size'|'uv'|'dpr')} scope - The node's scope.
32
+ */
19
33
  constructor( scope ) {
20
34
 
21
35
  super();
22
36
 
37
+ /**
38
+ * The node represents different metric depending on which scope is selected.
39
+ *
40
+ * - `ScreenNode.COORDINATE`: Window-relative coordinates of the current fragment according to WebGPU standards.
41
+ * - `ScreenNode.VIEWPORT`: The current viewport defined as a four-dimensional vector.
42
+ * - `ScreenNode.SIZE`: The dimensions of the current bound framebuffer.
43
+ * - `ScreenNode.UV`: Normalized coordinates.
44
+ * - `ScreenNode.DPR`: Device pixel ratio.
45
+ *
46
+ * @type {('coordinate'|'viewport'|'size'|'uv'|'dpr')}
47
+ */
23
48
  this.scope = scope;
24
49
 
50
+ /**
51
+ * This output node.
52
+ *
53
+ * @private
54
+ * @type {?Node}
55
+ * @default null
56
+ */
57
+ this._output = null;
58
+
59
+ /**
60
+ * This flag can be used for type testing.
61
+ *
62
+ * @type {boolean}
63
+ * @readonly
64
+ * @default true
65
+ */
25
66
  this.isViewportNode = true;
26
67
 
27
68
  }
28
69
 
70
+ /**
71
+ * This method is overwritten since the node type depends on the selected scope.
72
+ *
73
+ * @return {('float'|'vec2'|'vec4')} The node type.
74
+ */
29
75
  getNodeType() {
30
76
 
77
+ if ( this.scope === ScreenNode.DPR ) return 'float';
31
78
  if ( this.scope === ScreenNode.VIEWPORT ) return 'vec4';
32
79
  else return 'vec2';
33
80
 
34
81
  }
35
82
 
83
+ /**
84
+ * This method is overwritten since the node's update type depends on the selected scope.
85
+ *
86
+ * @return {NodeUpdateType} The update type.
87
+ */
36
88
  getUpdateType() {
37
89
 
38
90
  let updateType = NodeUpdateType.NONE;
39
91
 
40
- if ( this.scope === ScreenNode.SIZE || this.scope === ScreenNode.VIEWPORT ) {
92
+ if ( this.scope === ScreenNode.SIZE || this.scope === ScreenNode.VIEWPORT || this.scope === ScreenNode.DPR ) {
41
93
 
42
94
  updateType = NodeUpdateType.RENDER;
43
95
 
@@ -49,6 +101,12 @@ class ScreenNode extends Node {
49
101
 
50
102
  }
51
103
 
104
+ /**
105
+ * `ScreenNode` implements {@link Node#update} to retrieve viewport and size information
106
+ * from the current renderer.
107
+ *
108
+ * @param {NodeFrame} frame - A reference to the current node frame.
109
+ */
52
110
  update( { renderer } ) {
53
111
 
54
112
  const renderTarget = renderer.getRenderTarget();
@@ -57,26 +115,30 @@ class ScreenNode extends Node {
57
115
 
58
116
  if ( renderTarget !== null ) {
59
117
 
60
- viewportVec.copy( renderTarget.viewport );
118
+ _viewportVec.copy( renderTarget.viewport );
61
119
 
62
120
  } else {
63
121
 
64
- renderer.getViewport( viewportVec );
122
+ renderer.getViewport( _viewportVec );
65
123
 
66
- viewportVec.multiplyScalar( renderer.getPixelRatio() );
124
+ _viewportVec.multiplyScalar( renderer.getPixelRatio() );
67
125
 
68
126
  }
69
127
 
128
+ } else if ( this.scope === ScreenNode.DPR ) {
129
+
130
+ this._output.value = renderer.getPixelRatio();
131
+
70
132
  } else {
71
133
 
72
134
  if ( renderTarget !== null ) {
73
135
 
74
- screenSizeVec.width = renderTarget.width;
75
- screenSizeVec.height = renderTarget.height;
136
+ _screenSizeVec.width = renderTarget.width;
137
+ _screenSizeVec.height = renderTarget.height;
76
138
 
77
139
  } else {
78
140
 
79
- renderer.getDrawingBufferSize( screenSizeVec );
141
+ renderer.getDrawingBufferSize( _screenSizeVec );
80
142
 
81
143
  }
82
144
 
@@ -92,11 +154,15 @@ class ScreenNode extends Node {
92
154
 
93
155
  if ( scope === ScreenNode.SIZE ) {
94
156
 
95
- output = uniform( screenSizeVec || ( screenSizeVec = new Vector2() ) );
157
+ output = uniform( _screenSizeVec || ( _screenSizeVec = new Vector2() ) );
96
158
 
97
159
  } else if ( scope === ScreenNode.VIEWPORT ) {
98
160
 
99
- output = uniform( viewportVec || ( viewportVec = new Vector4() ) );
161
+ output = uniform( _viewportVec || ( _viewportVec = new Vector4() ) );
162
+
163
+ } else if ( scope === ScreenNode.DPR ) {
164
+
165
+ output = uniform( 1 );
100
166
 
101
167
  } else {
102
168
 
@@ -104,6 +170,8 @@ class ScreenNode extends Node {
104
170
 
105
171
  }
106
172
 
173
+ this._output = output;
174
+
107
175
  return output;
108
176
 
109
177
  }
@@ -138,44 +206,87 @@ ScreenNode.COORDINATE = 'coordinate';
138
206
  ScreenNode.VIEWPORT = 'viewport';
139
207
  ScreenNode.SIZE = 'size';
140
208
  ScreenNode.UV = 'uv';
209
+ ScreenNode.DPR = 'dpr';
141
210
 
142
211
  export default ScreenNode;
143
212
 
144
213
  // Screen
145
214
 
215
+ /**
216
+ * TSL object that represents the current DPR.
217
+ *
218
+ * @tsl
219
+ * @type {ScreenNode<float>}
220
+ */
221
+ export const screenDPR = /*@__PURE__*/ nodeImmutable( ScreenNode, ScreenNode.DPR );
222
+
223
+ /**
224
+ * TSL object that represents normalized screen coordinates, unitless in `[0, 1]`.
225
+ *
226
+ * @tsl
227
+ * @type {ScreenNode<vec2>}
228
+ */
146
229
  export const screenUV = /*@__PURE__*/ nodeImmutable( ScreenNode, ScreenNode.UV );
230
+
231
+ /**
232
+ * TSL object that represents the screen resolution in physical pixel units.
233
+ *
234
+ * @tsl
235
+ * @type {ScreenNode<vec2>}
236
+ */
147
237
  export const screenSize = /*@__PURE__*/ nodeImmutable( ScreenNode, ScreenNode.SIZE );
238
+
239
+ /**
240
+ * TSL object that represents the current `x`/`y` pixel position on the screen in physical pixel units.
241
+ *
242
+ * @tsl
243
+ * @type {ScreenNode<vec2>}
244
+ */
148
245
  export const screenCoordinate = /*@__PURE__*/ nodeImmutable( ScreenNode, ScreenNode.COORDINATE );
149
246
 
150
247
  // Viewport
151
248
 
249
+ /**
250
+ * TSL object that represents the viewport rectangle as `x`, `y`, `width` and `height` in physical pixel units.
251
+ *
252
+ * @tsl
253
+ * @type {ScreenNode<vec4>}
254
+ */
152
255
  export const viewport = /*@__PURE__*/ nodeImmutable( ScreenNode, ScreenNode.VIEWPORT );
256
+
257
+ /**
258
+ * TSL object that represents the viewport resolution in physical pixel units.
259
+ *
260
+ * @tsl
261
+ * @type {ScreenNode<vec2>}
262
+ */
153
263
  export const viewportSize = viewport.zw;
264
+
265
+ /**
266
+ * TSL object that represents the current `x`/`y` pixel position on the viewport in physical pixel units.
267
+ *
268
+ * @tsl
269
+ * @type {ScreenNode<vec2>}
270
+ */
154
271
  export const viewportCoordinate = /*@__PURE__*/ screenCoordinate.sub( viewport.xy );
272
+
273
+ /**
274
+ * TSL object that represents normalized viewport coordinates, unitless in `[0, 1]`.
275
+ *
276
+ * @tsl
277
+ * @type {ScreenNode<vec2>}
278
+ */
155
279
  export const viewportUV = /*@__PURE__*/ viewportCoordinate.div( viewportSize );
156
280
 
157
281
  // Deprecated
158
282
 
283
+ /**
284
+ * @deprecated since r169. Use {@link screenSize} instead.
285
+ */
159
286
  export const viewportResolution = /*@__PURE__*/ ( Fn( () => { // @deprecated, r169
160
287
 
161
- console.warn( 'TSL.ViewportNode: "viewportResolution" is deprecated. Use "screenSize" instead.' );
288
+ warn( 'TSL: "viewportResolution" is deprecated. Use "screenSize" instead.', new StackTrace() );
162
289
 
163
290
  return screenSize;
164
291
 
165
292
  }, 'vec2' ).once() )();
166
-
167
- export const viewportTopLeft = /*@__PURE__*/ ( Fn( () => { // @deprecated, r168
168
-
169
- console.warn( 'TSL.ViewportNode: "viewportTopLeft" is deprecated. Use "screenUV" instead.' );
170
-
171
- return screenUV;
172
-
173
- }, 'vec2' ).once() )();
174
-
175
- export const viewportBottomLeft = /*@__PURE__*/ ( Fn( () => { // @deprecated, r168
176
-
177
- console.warn( 'TSL.ViewportNode: "viewportBottomLeft" is deprecated. Use "screenUV.flipY()" instead.' );
178
-
179
- return screenUV.flipY();
180
-
181
- }, 'vec2' ).once() )();
@@ -3,8 +3,15 @@ import { select } from '../math/ConditionalNode.js';
3
3
  import { clamp, log2, max, min, pow, mix } from '../math/MathNode.js';
4
4
  import { mul, sub, div } from '../math/OperatorNode.js';
5
5
 
6
- // exposure only
7
-
6
+ /**
7
+ * Linear tone mapping, exposure only.
8
+ *
9
+ * @tsl
10
+ * @function
11
+ * @param {Node<vec3>} color - The color that should be tone mapped.
12
+ * @param {Node<float>} exposure - The exposure.
13
+ * @return {Node<vec3>} The tone mapped color.
14
+ */
8
15
  export const linearToneMapping = /*@__PURE__*/ Fn( ( [ color, exposure ] ) => {
9
16
 
10
17
  return color.mul( exposure ).clamp();
@@ -18,8 +25,17 @@ export const linearToneMapping = /*@__PURE__*/ Fn( ( [ color, exposure ] ) => {
18
25
  ]
19
26
  } );
20
27
 
21
- // source: https://www.cs.utah.edu/docs/techreports/2002/pdf/UUCS-02-001.pdf
22
-
28
+ /**
29
+ * Reinhard tone mapping.
30
+ *
31
+ * Reference: {@link https://www.cs.utah.edu/docs/techreports/2002/pdf/UUCS-02-001.pdf}
32
+ *
33
+ * @tsl
34
+ * @function
35
+ * @param {Node<vec3>} color - The color that should be tone mapped.
36
+ * @param {Node<float>} exposure - The exposure.
37
+ * @return {Node<vec3>} The tone mapped color.
38
+ */
23
39
  export const reinhardToneMapping = /*@__PURE__*/ Fn( ( [ color, exposure ] ) => {
24
40
 
25
41
  color = color.mul( exposure );
@@ -35,8 +51,17 @@ export const reinhardToneMapping = /*@__PURE__*/ Fn( ( [ color, exposure ] ) =>
35
51
  ]
36
52
  } );
37
53
 
38
- // source: http://filmicworlds.com/blog/filmic-tonemapping-operators/
39
-
54
+ /**
55
+ * Cineon tone mapping.
56
+ *
57
+ * Reference: {@link http://filmicworlds.com/blog/filmic-tonemapping-operators/}
58
+ *
59
+ * @tsl
60
+ * @function
61
+ * @param {Node<vec3>} color - The color that should be tone mapped.
62
+ * @param {Node<float>} exposure - The exposure.
63
+ * @return {Node<vec3>} The tone mapped color.
64
+ */
40
65
  export const cineonToneMapping = /*@__PURE__*/ Fn( ( [ color, exposure ] ) => {
41
66
 
42
67
  // filmic operator by Jim Hejl and Richard Burgess-Dawson
@@ -68,8 +93,17 @@ const RRTAndODTFit = /*@__PURE__*/ Fn( ( [ color ] ) => {
68
93
 
69
94
  } );
70
95
 
71
- // source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
72
-
96
+ /**
97
+ * ACESFilmic tone mapping.
98
+ *
99
+ * Reference: {@link https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs}
100
+ *
101
+ * @tsl
102
+ * @function
103
+ * @param {Node<vec3>} color - The color that should be tone mapped.
104
+ * @param {Node<float>} exposure - The exposure.
105
+ * @return {Node<vec3>} The tone mapped color.
106
+ */
73
107
  export const acesFilmicToneMapping = /*@__PURE__*/ Fn( ( [ color, exposure ] ) => {
74
108
 
75
109
  // sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT
@@ -120,6 +154,15 @@ const agxDefaultContrastApprox = /*@__PURE__*/ Fn( ( [ x_immutable ] ) => {
120
154
 
121
155
  } );
122
156
 
157
+ /**
158
+ * AgX tone mapping.
159
+ *
160
+ * @tsl
161
+ * @function
162
+ * @param {Node<vec3>} color - The color that should be tone mapped.
163
+ * @param {Node<float>} exposure - The exposure.
164
+ * @return {Node<vec3>} The tone mapped color.
165
+ */
123
166
  export const agxToneMapping = /*@__PURE__*/ Fn( ( [ color, exposure ] ) => {
124
167
 
125
168
  const colortone = vec3( color ).toVar();
@@ -151,8 +194,17 @@ export const agxToneMapping = /*@__PURE__*/ Fn( ( [ color, exposure ] ) => {
151
194
  ]
152
195
  } );
153
196
 
154
- // https://modelviewer.dev/examples/tone-mapping
155
-
197
+ /**
198
+ * Neutral tone mapping.
199
+ *
200
+ * Reference: {@link https://modelviewer.dev/examples/tone-mapping}
201
+ *
202
+ * @tsl
203
+ * @function
204
+ * @param {Node<vec3>} color - The color that should be tone mapped.
205
+ * @param {Node<float>} exposure - The exposure.
206
+ * @return {Node<vec3>} The tone mapped color.
207
+ */
156
208
  export const neutralToneMapping = /*@__PURE__*/ Fn( ( [ color, exposure ] ) => {
157
209
 
158
210
  const StartCompression = float( 0.8 - 0.04 );
@@ -4,7 +4,13 @@ import { rendererReference } from '../accessors/RendererReferenceNode.js';
4
4
 
5
5
  import { NoToneMapping } from '../../constants.js';
6
6
  import { hash } from '../core/NodeUtils.js';
7
+ import { error } from '../../utils.js';
7
8
 
9
+ /**
10
+ * This node represents a tone mapping operation.
11
+ *
12
+ * @augments TempNode
13
+ */
8
14
  class ToneMappingNode extends TempNode {
9
15
 
10
16
  static get type() {
@@ -13,33 +19,90 @@ class ToneMappingNode extends TempNode {
13
19
 
14
20
  }
15
21
 
22
+ /**
23
+ * Constructs a new tone mapping node.
24
+ *
25
+ * @param {number} toneMapping - The tone mapping type.
26
+ * @param {Node} exposureNode - The tone mapping exposure.
27
+ * @param {Node} [colorNode=null] - The color node to process.
28
+ */
16
29
  constructor( toneMapping, exposureNode = toneMappingExposure, colorNode = null ) {
17
30
 
18
31
  super( 'vec3' );
19
32
 
20
- this.toneMapping = toneMapping;
21
-
33
+ /**
34
+ * The tone mapping type.
35
+ *
36
+ * @private
37
+ * @type {number}
38
+ */
39
+ this._toneMapping = toneMapping;
40
+
41
+ /**
42
+ * The tone mapping exposure.
43
+ *
44
+ * @type {Node}
45
+ * @default null
46
+ */
22
47
  this.exposureNode = exposureNode;
48
+
49
+ /**
50
+ * Represents the color to process.
51
+ *
52
+ * @type {?Node}
53
+ * @default null
54
+ */
23
55
  this.colorNode = colorNode;
24
56
 
25
57
  }
26
58
 
27
- getCacheKey() {
59
+ /**
60
+ * Overwrites the default `customCacheKey()` implementation by including the tone
61
+ * mapping type into the cache key.
62
+ *
63
+ * @return {number} The hash.
64
+ */
65
+ customCacheKey() {
66
+
67
+ return hash( this._toneMapping );
68
+
69
+ }
70
+
71
+ /**
72
+ * Sets the tone mapping type.
73
+ *
74
+ * @param {number} value - The tone mapping type.
75
+ * @return {ToneMappingNode} A reference to this node.
76
+ */
77
+ setToneMapping( value ) {
78
+
79
+ this._toneMapping = value;
80
+
81
+ return this;
82
+
83
+ }
84
+
85
+ /**
86
+ * Gets the tone mapping type.
87
+ *
88
+ * @returns {number} The tone mapping type.
89
+ */
90
+ getToneMapping() {
28
91
 
29
- return hash( super.getCacheKey(), this.toneMapping );
92
+ return this._toneMapping;
30
93
 
31
94
  }
32
95
 
33
96
  setup( builder ) {
34
97
 
35
98
  const colorNode = this.colorNode || builder.context.color;
36
- const toneMapping = this.toneMapping;
99
+ const toneMapping = this._toneMapping;
37
100
 
38
101
  if ( toneMapping === NoToneMapping ) return colorNode;
39
102
 
40
103
  let outputNode = null;
41
104
 
42
- const toneMappingFn = builder.renderer.nodes.library.getToneMappingFunction( toneMapping );
105
+ const toneMappingFn = builder.renderer.library.getToneMappingFunction( toneMapping );
43
106
 
44
107
  if ( toneMappingFn !== null ) {
45
108
 
@@ -47,7 +110,7 @@ class ToneMappingNode extends TempNode {
47
110
 
48
111
  } else {
49
112
 
50
- console.error( 'ToneMappingNode: Unsupported Tone Mapping configuration.', toneMapping );
113
+ error( 'ToneMappingNode: Unsupported Tone Mapping configuration.', toneMapping );
51
114
 
52
115
  outputNode = colorNode;
53
116
 
@@ -61,7 +124,24 @@ class ToneMappingNode extends TempNode {
61
124
 
62
125
  export default ToneMappingNode;
63
126
 
64
- export const toneMapping = ( mapping, exposure, color ) => nodeObject( new ToneMappingNode( mapping, nodeObject( exposure ), nodeObject( color ) ) );
127
+ /**
128
+ * TSL function for creating a tone mapping node.
129
+ *
130
+ * @tsl
131
+ * @function
132
+ * @param {number} mapping - The tone mapping type.
133
+ * @param {Node<float> | number} exposure - The tone mapping exposure.
134
+ * @param {Node<vec3> | Color} color - The color node to process.
135
+ * @returns {ToneMappingNode<vec3>}
136
+ */
137
+ export const toneMapping = ( mapping, exposure, color ) => new ToneMappingNode( mapping, nodeObject( exposure ), nodeObject( color ) );
138
+
139
+ /**
140
+ * TSL object that represents the global tone mapping exposure of the renderer.
141
+ *
142
+ * @tsl
143
+ * @type {RendererReferenceNode<vec3>}
144
+ */
65
145
  export const toneMappingExposure = /*@__PURE__*/ rendererReference( 'toneMappingExposure', 'float' );
66
146
 
67
147
  addMethodChaining( 'toneMapping', ( color, mapping, exposure ) => toneMapping( mapping, exposure, color ) );