@needle-tools/three 0.169.20-experimental.0 → 0.183.2-canary.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1051) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +5 -6
  3. package/build/three.cjs +54184 -56703
  4. package/build/three.core.js +59506 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +11645 -73000
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +648 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +53912 -51652
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +53888 -51806
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  15. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  16. package/examples/jsm/Addons.js +5 -15
  17. package/examples/jsm/animation/AnimationClipCreator.js +58 -6
  18. package/examples/jsm/animation/CCDIKSolver.js +152 -45
  19. package/examples/jsm/capabilities/WebGL.js +28 -29
  20. package/examples/jsm/capabilities/WebGPU.js +19 -17
  21. package/examples/jsm/controls/ArcballControls.js +474 -178
  22. package/examples/jsm/controls/DragControls.js +100 -58
  23. package/examples/jsm/controls/FirstPersonControls.js +116 -6
  24. package/examples/jsm/controls/FlyControls.js +50 -2
  25. package/examples/jsm/controls/MapControls.js +96 -8
  26. package/examples/jsm/controls/OrbitControls.js +496 -57
  27. package/examples/jsm/controls/PointerLockControls.js +115 -22
  28. package/examples/jsm/controls/TrackballControls.js +166 -14
  29. package/examples/jsm/controls/TransformControls.js +336 -26
  30. package/examples/jsm/csm/CSM.js +232 -18
  31. package/examples/jsm/csm/CSMFrustum.js +61 -4
  32. package/examples/jsm/csm/CSMHelper.js +50 -0
  33. package/examples/jsm/csm/CSMShader.js +13 -1
  34. package/examples/jsm/csm/CSMShadowNode.js +599 -0
  35. package/examples/jsm/curves/CurveExtras.js +303 -31
  36. package/examples/jsm/curves/NURBSCurve.js +91 -16
  37. package/examples/jsm/curves/NURBSSurface.js +52 -6
  38. package/examples/jsm/curves/NURBSUtils.js +102 -112
  39. package/examples/jsm/curves/NURBSVolume.js +24 -4
  40. package/examples/jsm/effects/AnaglyphEffect.js +134 -7
  41. package/examples/jsm/effects/AsciiEffect.js +69 -22
  42. package/examples/jsm/effects/OutlineEffect.js +61 -111
  43. package/examples/jsm/effects/ParallaxBarrierEffect.js +30 -0
  44. package/examples/jsm/effects/StereoEffect.js +31 -0
  45. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  46. package/examples/jsm/environments/DebugEnvironment.js +50 -0
  47. package/examples/jsm/environments/RoomEnvironment.js +83 -42
  48. package/examples/jsm/exporters/DRACOExporter.js +56 -14
  49. package/examples/jsm/exporters/EXRExporter.js +40 -9
  50. package/examples/jsm/exporters/GLTFExporter.js +502 -169
  51. package/examples/jsm/exporters/OBJExporter.js +21 -1
  52. package/examples/jsm/exporters/PLYExporter.js +44 -12
  53. package/examples/jsm/exporters/STLExporter.js +27 -5
  54. package/examples/jsm/exporters/USDZExporter.js +781 -291
  55. package/examples/jsm/geometries/BoxLineGeometry.js +23 -0
  56. package/examples/jsm/geometries/ConvexGeometry.js +19 -0
  57. package/examples/jsm/geometries/DecalGeometry.js +91 -30
  58. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  59. package/examples/jsm/geometries/ParametricGeometry.js +38 -5
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +68 -7
  61. package/examples/jsm/geometries/TeapotGeometry.js +23 -38
  62. package/examples/jsm/geometries/TextGeometry.js +48 -29
  63. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  64. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  65. package/examples/jsm/helpers/LightProbeHelper.js +36 -0
  66. package/examples/jsm/helpers/LightProbeHelperGPU.js +38 -1
  67. package/examples/jsm/helpers/OctreeHelper.js +36 -0
  68. package/examples/jsm/helpers/PositionalAudioHelper.js +60 -0
  69. package/examples/jsm/helpers/RapierHelper.js +59 -0
  70. package/examples/jsm/helpers/RectAreaLightHelper.js +36 -3
  71. package/examples/jsm/helpers/TextureHelper.js +28 -0
  72. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  73. package/examples/jsm/helpers/VertexNormalsHelper.js +61 -2
  74. package/examples/jsm/helpers/VertexTangentsHelper.js +47 -2
  75. package/examples/jsm/helpers/ViewHelper.js +181 -9
  76. package/examples/jsm/inspector/Inspector.js +487 -0
  77. package/examples/jsm/inspector/RendererInspector.js +425 -0
  78. package/examples/jsm/inspector/tabs/Console.js +238 -0
  79. package/examples/jsm/inspector/tabs/Parameters.js +348 -0
  80. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  81. package/examples/jsm/inspector/tabs/Viewer.js +166 -0
  82. package/examples/jsm/inspector/ui/Graph.js +95 -0
  83. package/examples/jsm/inspector/ui/Item.js +170 -0
  84. package/examples/jsm/inspector/ui/List.js +75 -0
  85. package/examples/jsm/inspector/ui/Profiler.js +1975 -0
  86. package/examples/jsm/inspector/ui/Style.js +1613 -0
  87. package/examples/jsm/inspector/ui/Tab.js +233 -0
  88. package/examples/jsm/inspector/ui/Values.js +439 -0
  89. package/examples/jsm/inspector/ui/utils.js +56 -0
  90. package/examples/jsm/interactive/HTMLMesh.js +43 -12
  91. package/examples/jsm/interactive/InteractiveGroup.js +170 -52
  92. package/examples/jsm/interactive/SelectionBox.js +106 -9
  93. package/examples/jsm/interactive/SelectionHelper.js +76 -30
  94. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  95. package/examples/jsm/libs/meshopt_decoder.module.js +76 -58
  96. package/examples/jsm/libs/motion-controllers.module.js +1 -1
  97. package/examples/jsm/lighting/TiledLighting.js +42 -0
  98. package/examples/jsm/lights/LightProbeGenerator.js +44 -7
  99. package/examples/jsm/lights/RectAreaLightTexturesLib.js +50 -14
  100. package/examples/jsm/lights/RectAreaLightUniformsLib.js +16 -0
  101. package/examples/jsm/lines/Line2.js +41 -4
  102. package/examples/jsm/lines/LineGeometry.js +80 -2
  103. package/examples/jsm/lines/LineMaterial.js +105 -5
  104. package/examples/jsm/lines/LineSegments2.js +54 -4
  105. package/examples/jsm/lines/LineSegmentsGeometry.js +65 -8
  106. package/examples/jsm/lines/Wireframe.js +41 -4
  107. package/examples/jsm/lines/WireframeGeometry2.js +27 -2
  108. package/examples/jsm/lines/webgpu/Line2.js +28 -2
  109. package/examples/jsm/lines/webgpu/LineSegments2.js +59 -24
  110. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  111. package/examples/jsm/loaders/3DMLoader.js +78 -6
  112. package/examples/jsm/loaders/3MFLoader.js +148 -7
  113. package/examples/jsm/loaders/AMFLoader.js +34 -14
  114. package/examples/jsm/loaders/BVHLoader.js +59 -12
  115. package/examples/jsm/loaders/ColladaLoader.js +61 -4027
  116. package/examples/jsm/loaders/DDSLoader.js +68 -1
  117. package/examples/jsm/loaders/DRACOLoader.js +146 -22
  118. package/examples/jsm/loaders/EXRLoader.js +255 -34
  119. package/examples/jsm/loaders/FBXLoader.js +80 -42
  120. package/examples/jsm/loaders/FontLoader.js +83 -6
  121. package/examples/jsm/loaders/GCodeLoader.js +71 -14
  122. package/examples/jsm/loaders/GLTFLoader.js +381 -263
  123. package/examples/jsm/loaders/HDRCubeTextureLoader.js +52 -3
  124. package/examples/jsm/loaders/HDRLoader.js +485 -0
  125. package/examples/jsm/loaders/IESLoader.js +42 -0
  126. package/examples/jsm/loaders/KMZLoader.js +39 -6
  127. package/examples/jsm/loaders/KTX2Loader.js +124 -48
  128. package/examples/jsm/loaders/KTXLoader.js +31 -10
  129. package/examples/jsm/loaders/LDrawLoader.js +192 -145
  130. package/examples/jsm/loaders/LUT3dlLoader.js +47 -10
  131. package/examples/jsm/loaders/LUTCubeLoader.js +46 -9
  132. package/examples/jsm/loaders/LUTImageLoader.js +79 -38
  133. package/examples/jsm/loaders/LWOLoader.js +54 -59
  134. package/examples/jsm/loaders/LottieLoader.js +54 -1
  135. package/examples/jsm/loaders/MD2Loader.js +37 -1
  136. package/examples/jsm/loaders/MDDLoader.js +57 -12
  137. package/examples/jsm/loaders/MTLLoader.js +60 -35
  138. package/examples/jsm/loaders/MaterialXLoader.js +268 -34
  139. package/examples/jsm/loaders/NRRDLoader.js +40 -8
  140. package/examples/jsm/loaders/OBJLoader.js +51 -2
  141. package/examples/jsm/loaders/PCDLoader.js +173 -21
  142. package/examples/jsm/loaders/PDBLoader.js +41 -2
  143. package/examples/jsm/loaders/PLYLoader.js +70 -39
  144. package/examples/jsm/loaders/PVRLoader.js +25 -6
  145. package/examples/jsm/loaders/RGBELoader.js +6 -438
  146. package/examples/jsm/loaders/STLLoader.js +48 -38
  147. package/examples/jsm/loaders/SVGLoader.js +119 -25
  148. package/examples/jsm/loaders/TDSLoader.js +92 -74
  149. package/examples/jsm/loaders/TGALoader.js +23 -2
  150. package/examples/jsm/loaders/TIFFLoader.js +23 -0
  151. package/examples/jsm/loaders/TTFLoader.js +50 -3
  152. package/examples/jsm/loaders/USDLoader.js +279 -0
  153. package/examples/jsm/loaders/USDZLoader.js +4 -858
  154. package/examples/jsm/loaders/UltraHDRLoader.js +338 -166
  155. package/examples/jsm/loaders/VOXLoader.js +688 -87
  156. package/examples/jsm/loaders/VRMLLoader.js +121 -12
  157. package/examples/jsm/loaders/VTKLoader.js +77 -25
  158. package/examples/jsm/loaders/XYZLoader.js +36 -0
  159. package/examples/jsm/loaders/collada/ColladaComposer.js +2950 -0
  160. package/examples/jsm/loaders/collada/ColladaParser.js +1962 -0
  161. package/examples/jsm/loaders/lwo/IFFParser.js +77 -77
  162. package/examples/jsm/loaders/usd/USDAParser.js +822 -0
  163. package/examples/jsm/loaders/usd/USDCParser.js +1852 -0
  164. package/examples/jsm/loaders/usd/USDComposer.js +4041 -0
  165. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  166. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  167. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  168. package/examples/jsm/math/Capsule.js +91 -14
  169. package/examples/jsm/math/ColorConverter.js +22 -0
  170. package/examples/jsm/math/ColorSpaces.js +74 -2
  171. package/examples/jsm/math/ConvexHull.js +517 -93
  172. package/examples/jsm/math/ImprovedNoise.js +32 -15
  173. package/examples/jsm/math/Lut.js +113 -0
  174. package/examples/jsm/math/MeshSurfaceSampler.js +78 -13
  175. package/examples/jsm/math/OBB.js +141 -29
  176. package/examples/jsm/math/Octree.js +283 -7
  177. package/examples/jsm/math/SimplexNoise.js +68 -42
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +45 -25
  179. package/examples/jsm/misc/GPUComputationRenderer.js +96 -20
  180. package/examples/jsm/misc/Gyroscope.js +12 -0
  181. package/examples/jsm/misc/MD2Character.js +117 -2
  182. package/examples/jsm/misc/MD2CharacterComplex.js +175 -11
  183. package/examples/jsm/misc/MorphAnimMesh.js +44 -0
  184. package/examples/jsm/misc/MorphBlendMesh.js +103 -0
  185. package/examples/jsm/misc/ProgressiveLightMap.js +100 -54
  186. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  187. package/examples/jsm/misc/RollerCoaster.js +57 -0
  188. package/examples/jsm/misc/TubePainter.js +437 -40
  189. package/examples/jsm/misc/Volume.js +123 -76
  190. package/examples/jsm/misc/VolumeSlice.js +95 -49
  191. package/examples/jsm/modifiers/CurveModifier.js +66 -38
  192. package/examples/jsm/modifiers/CurveModifierGPU.js +42 -19
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +20 -0
  194. package/examples/jsm/modifiers/SimplifyModifier.js +24 -10
  195. package/examples/jsm/modifiers/TessellateModifier.js +35 -2
  196. package/examples/jsm/objects/GroundedSkybox.js +25 -6
  197. package/examples/jsm/objects/Lensflare.js +94 -2
  198. package/examples/jsm/objects/LensflareMesh.js +64 -10
  199. package/examples/jsm/objects/MarchingCubes.js +90 -5
  200. package/examples/jsm/objects/Reflector.js +76 -2
  201. package/examples/jsm/objects/ReflectorForSSRPass.js +41 -0
  202. package/examples/jsm/objects/Refractor.js +62 -0
  203. package/examples/jsm/objects/ShadowMesh.js +54 -4
  204. package/examples/jsm/objects/Sky.js +106 -16
  205. package/examples/jsm/objects/SkyMesh.js +211 -38
  206. package/examples/jsm/objects/Water.js +49 -8
  207. package/examples/jsm/objects/Water2.js +49 -7
  208. package/examples/jsm/objects/Water2Mesh.js +50 -9
  209. package/examples/jsm/objects/WaterMesh.js +136 -43
  210. package/examples/jsm/physics/AmmoPhysics.js +60 -7
  211. package/examples/jsm/physics/JoltPhysics.js +65 -12
  212. package/examples/jsm/physics/RapierPhysics.js +217 -21
  213. package/examples/jsm/postprocessing/AfterimagePass.js +110 -29
  214. package/examples/jsm/postprocessing/BloomPass.js +128 -26
  215. package/examples/jsm/postprocessing/BokehPass.js +99 -22
  216. package/examples/jsm/postprocessing/ClearPass.js +54 -3
  217. package/examples/jsm/postprocessing/CubeTexturePass.js +82 -21
  218. package/examples/jsm/postprocessing/DotScreenPass.js +59 -10
  219. package/examples/jsm/postprocessing/EffectComposer.js +140 -6
  220. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  221. package/examples/jsm/postprocessing/FilmPass.js +54 -5
  222. package/examples/jsm/postprocessing/GTAOPass.js +202 -57
  223. package/examples/jsm/postprocessing/GlitchPass.js +86 -34
  224. package/examples/jsm/postprocessing/HalftonePass.js +65 -10
  225. package/examples/jsm/postprocessing/LUTPass.js +38 -8
  226. package/examples/jsm/postprocessing/MaskPass.js +91 -0
  227. package/examples/jsm/postprocessing/OutlinePass.js +272 -135
  228. package/examples/jsm/postprocessing/OutputPass.js +65 -14
  229. package/examples/jsm/postprocessing/Pass.js +100 -4
  230. package/examples/jsm/postprocessing/RenderPass.js +94 -0
  231. package/examples/jsm/postprocessing/RenderPixelatedPass.js +124 -45
  232. package/examples/jsm/postprocessing/RenderTransitionPass.js +120 -21
  233. package/examples/jsm/postprocessing/SAOPass.js +128 -55
  234. package/examples/jsm/postprocessing/SMAAPass.js +106 -75
  235. package/examples/jsm/postprocessing/SSAARenderPass.js +118 -35
  236. package/examples/jsm/postprocessing/SSAOPass.js +173 -60
  237. package/examples/jsm/postprocessing/SSRPass.js +268 -53
  238. package/examples/jsm/postprocessing/SavePass.js +69 -16
  239. package/examples/jsm/postprocessing/ShaderPass.js +65 -7
  240. package/examples/jsm/postprocessing/TAARenderPass.js +79 -24
  241. package/examples/jsm/postprocessing/TexturePass.js +72 -8
  242. package/examples/jsm/postprocessing/UnrealBloomPass.js +168 -59
  243. package/examples/jsm/renderers/CSS2DRenderer.js +98 -5
  244. package/examples/jsm/renderers/CSS3DRenderer.js +111 -7
  245. package/examples/jsm/renderers/Projector.js +288 -32
  246. package/examples/jsm/renderers/SVGRenderer.js +323 -61
  247. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +3 -1
  248. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  249. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +5 -1
  250. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +12 -5
  251. package/examples/jsm/shaders/AfterimageShader.js +8 -3
  252. package/examples/jsm/shaders/BasicShader.js +8 -1
  253. package/examples/jsm/shaders/BleachBypassShader.js +10 -3
  254. package/examples/jsm/shaders/BlendShader.js +8 -1
  255. package/examples/jsm/shaders/BokehShader.js +9 -3
  256. package/examples/jsm/shaders/BokehShader2.js +11 -4
  257. package/examples/jsm/shaders/BrightnessContrastShader.js +10 -4
  258. package/examples/jsm/shaders/ColorCorrectionShader.js +8 -1
  259. package/examples/jsm/shaders/ColorifyShader.js +8 -1
  260. package/examples/jsm/shaders/ConvolutionShader.js +9 -38
  261. package/examples/jsm/shaders/CopyShader.js +8 -1
  262. package/examples/jsm/shaders/DOFMipMapShader.js +10 -3
  263. package/examples/jsm/shaders/DepthLimitedBlurShader.js +10 -1
  264. package/examples/jsm/shaders/DigitalGlitch.js +10 -7
  265. package/examples/jsm/shaders/DotScreenShader.js +8 -3
  266. package/examples/jsm/shaders/ExposureShader.js +8 -1
  267. package/examples/jsm/shaders/FXAAShader.js +233 -221
  268. package/examples/jsm/shaders/FilmShader.js +13 -0
  269. package/examples/jsm/shaders/FocusShader.js +8 -3
  270. package/examples/jsm/shaders/FreiChenShader.js +10 -3
  271. package/examples/jsm/shaders/GTAOShader.js +55 -45
  272. package/examples/jsm/shaders/GammaCorrectionShader.js +11 -2
  273. package/examples/jsm/shaders/HalftoneShader.js +24 -4
  274. package/examples/jsm/shaders/HorizontalBlurShader.js +12 -3
  275. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +9 -2
  276. package/examples/jsm/shaders/HueSaturationShader.js +10 -3
  277. package/examples/jsm/shaders/KaleidoShader.js +11 -4
  278. package/examples/jsm/shaders/LuminosityHighPassShader.js +8 -4
  279. package/examples/jsm/shaders/LuminosityShader.js +8 -2
  280. package/examples/jsm/shaders/MirrorShader.js +10 -4
  281. package/examples/jsm/shaders/NormalMapShader.js +7 -2
  282. package/examples/jsm/shaders/OutputShader.js +19 -1
  283. package/examples/jsm/shaders/PoissonDenoiseShader.js +30 -17
  284. package/examples/jsm/shaders/RGBShiftShader.js +8 -1
  285. package/examples/jsm/shaders/SAOShader.js +27 -5
  286. package/examples/jsm/shaders/SMAAShader.js +24 -1
  287. package/examples/jsm/shaders/SSAOShader.js +37 -6
  288. package/examples/jsm/shaders/SSRShader.js +32 -6
  289. package/examples/jsm/shaders/SepiaShader.js +8 -3
  290. package/examples/jsm/shaders/SobelOperatorShader.js +9 -3
  291. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +13 -8
  292. package/examples/jsm/shaders/TechnicolorShader.js +10 -4
  293. package/examples/jsm/shaders/ToonShader.js +29 -6
  294. package/examples/jsm/shaders/TriangleBlurShader.js +9 -4
  295. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +19 -6
  296. package/examples/jsm/shaders/VelocityShader.js +8 -1
  297. package/examples/jsm/shaders/VerticalBlurShader.js +9 -2
  298. package/examples/jsm/shaders/VerticalTiltShiftShader.js +8 -1
  299. package/examples/jsm/shaders/VignetteShader.js +8 -3
  300. package/examples/jsm/shaders/VolumeShader.js +11 -2
  301. package/examples/jsm/shaders/WaterRefractionShader.js +11 -0
  302. package/examples/jsm/textures/FlakesTexture.js +14 -0
  303. package/examples/jsm/transpiler/AST.js +436 -31
  304. package/examples/jsm/transpiler/GLSLDecoder.js +380 -135
  305. package/examples/jsm/transpiler/Linker.js +327 -0
  306. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -1
  307. package/examples/jsm/transpiler/TSLEncoder.js +363 -97
  308. package/examples/jsm/transpiler/Transpiler.js +50 -1
  309. package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
  310. package/examples/jsm/transpiler/WGSLEncoder.js +839 -0
  311. package/examples/jsm/tsl/display/AfterImageNode.js +244 -0
  312. package/examples/jsm/tsl/display/AnaglyphPassNode.js +549 -0
  313. package/examples/jsm/tsl/display/AnamorphicNode.js +282 -0
  314. package/examples/jsm/tsl/display/BilateralBlurNode.js +364 -0
  315. package/{src/nodes → examples/jsm/tsl}/display/BleachBypass.js +11 -4
  316. package/examples/jsm/tsl/display/BloomNode.js +534 -0
  317. package/examples/jsm/tsl/display/CRT.js +150 -0
  318. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +207 -0
  319. package/examples/jsm/tsl/display/DenoiseNode.js +334 -0
  320. package/examples/jsm/tsl/display/DepthOfFieldNode.js +554 -0
  321. package/examples/jsm/tsl/display/DotScreenNode.js +104 -0
  322. package/examples/jsm/tsl/display/FXAANode.js +365 -0
  323. package/examples/jsm/tsl/display/FilmNode.js +101 -0
  324. package/examples/jsm/tsl/display/GTAONode.js +571 -0
  325. package/examples/jsm/tsl/display/GaussianBlurNode.js +389 -0
  326. package/examples/jsm/tsl/display/GodraysNode.js +624 -0
  327. package/examples/jsm/tsl/display/LensflareNode.js +279 -0
  328. package/examples/jsm/tsl/display/Lut3DNode.js +109 -0
  329. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  330. package/examples/jsm/tsl/display/OutlineNode.js +762 -0
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  1025. package/src/nodes/display/DepthOfFieldNode.js +0 -124
  1026. package/src/nodes/display/DotScreenNode.js +0 -66
  1027. package/src/nodes/display/FXAANode.js +0 -332
  1028. package/src/nodes/display/FilmNode.js +0 -56
  1029. package/src/nodes/display/GTAONode.js +0 -331
  1030. package/src/nodes/display/GaussianBlurNode.js +0 -213
  1031. package/src/nodes/display/Lut3DNode.js +0 -57
  1032. package/src/nodes/display/MotionBlur.js +0 -25
  1033. package/src/nodes/display/ParallaxBarrierPassNode.js +0 -58
  1034. package/src/nodes/display/PixelationPassNode.js +0 -213
  1035. package/src/nodes/display/PosterizeNode.js +0 -33
  1036. package/src/nodes/display/RGBShiftNode.js +0 -53
  1037. package/src/nodes/display/StereoCompositePassNode.js +0 -110
  1038. package/src/nodes/display/TransitionNode.js +0 -80
  1039. package/src/nodes/fog/FogExp2Node.js +0 -35
  1040. package/src/nodes/fog/FogNode.js +0 -50
  1041. package/src/nodes/fog/FogRangeNode.js +0 -36
  1042. package/src/nodes/functions/BSDF/DFGApprox.js +0 -30
  1043. package/src/nodes/utils/EquirectUVNode.js +0 -36
  1044. package/src/nodes/utils/MatcapUVNode.js +0 -33
  1045. package/src/nodes/utils/OscNode.js +0 -85
  1046. package/src/nodes/utils/SpriteSheetUVNode.js +0 -45
  1047. package/src/nodes/utils/TimerNode.js +0 -97
  1048. package/src/nodes/utils/TriplanarTexturesNode.js +0 -64
  1049. package/src/renderers/common/nodes/Nodes.js +0 -534
  1050. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  1051. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -136
@@ -2,6 +2,11 @@ import TempNode from '../core/TempNode.js';
2
2
  import { nodeProxy, vec4, mat2, mat4 } from '../tsl/TSLBase.js';
3
3
  import { cos, sin } from '../math/MathNode.js';
4
4
 
5
+ /**
6
+ * Applies a rotation to the given position node.
7
+ *
8
+ * @augments TempNode
9
+ */
5
10
  class RotateNode extends TempNode {
6
11
 
7
12
  static get type() {
@@ -10,15 +15,40 @@ class RotateNode extends TempNode {
10
15
 
11
16
  }
12
17
 
18
+ /**
19
+ * Constructs a new rotate node.
20
+ *
21
+ * @param {Node} positionNode - The position node.
22
+ * @param {Node} rotationNode - Represents the rotation that is applied to the position node. Depending
23
+ * on whether the position data are 2D or 3D, the rotation is expressed a single float value or an Euler value.
24
+ */
13
25
  constructor( positionNode, rotationNode ) {
14
26
 
15
27
  super();
16
28
 
29
+ /**
30
+ * The position node.
31
+ *
32
+ * @type {Node}
33
+ */
17
34
  this.positionNode = positionNode;
35
+
36
+ /**
37
+ * Represents the rotation that is applied to the position node.
38
+ * Depending on whether the position data are 2D or 3D, the rotation is expressed a single float value or an Euler value.
39
+ *
40
+ * @type {Node}
41
+ */
18
42
  this.rotationNode = rotationNode;
19
43
 
20
44
  }
21
45
 
46
+ /**
47
+ * The type of the {@link RotateNode#positionNode} defines the node's type.
48
+ *
49
+ * @param {NodeBuilder} builder - The current node builder.
50
+ * @return {string} The node's type.
51
+ */
22
52
  getNodeType( builder ) {
23
53
 
24
54
  return this.positionNode.getNodeType( builder );
@@ -60,4 +90,14 @@ class RotateNode extends TempNode {
60
90
 
61
91
  export default RotateNode;
62
92
 
63
- export const rotate = /*@__PURE__*/ nodeProxy( RotateNode );
93
+ /**
94
+ * TSL function for creating a rotate node.
95
+ *
96
+ * @tsl
97
+ * @function
98
+ * @param {Node} positionNode - The position node.
99
+ * @param {Node} rotationNode - Represents the rotation that is applied to the position node. Depending
100
+ * on whether the position data are 2D or 3D, the rotation is expressed a single float value or an Euler value.
101
+ * @returns {RotateNode}
102
+ */
103
+ export const rotate = /*@__PURE__*/ nodeProxy( RotateNode ).setParameterLength( 2 );
@@ -0,0 +1,91 @@
1
+ import Node from '../core/Node.js';
2
+ import { uv } from '../accessors/UV.js';
3
+ import { nodeObject } from '../tsl/TSLCore.js';
4
+
5
+ /**
6
+ * Class representing a node that samples a value using a provided callback function.
7
+ *
8
+ * @extends Node
9
+ */
10
+ class SampleNode extends Node {
11
+
12
+ /**
13
+ * Returns the type of the node.
14
+ *
15
+ * @type {string}
16
+ * @readonly
17
+ * @static
18
+ */
19
+ static get type() {
20
+
21
+ return 'SampleNode';
22
+
23
+ }
24
+
25
+ /**
26
+ * Creates an instance of SampleNode.
27
+ *
28
+ * @param {Function} callback - The function to be called when sampling. Should accept a UV node and return a value.
29
+ * @param {?Node<vec2>} [uvNode=null] - The UV node to be used in the texture sampling.
30
+ */
31
+ constructor( callback, uvNode = null ) {
32
+
33
+ super();
34
+
35
+ this.callback = callback;
36
+
37
+ /**
38
+ * Represents the texture coordinates.
39
+ *
40
+ * @type {?Node<vec2|vec3>}
41
+ * @default null
42
+ */
43
+ this.uvNode = uvNode;
44
+
45
+ /**
46
+ * This flag can be used for type testing.
47
+ *
48
+ * @type {boolean}
49
+ * @readonly
50
+ * @default true
51
+ */
52
+ this.isSampleNode = true;
53
+
54
+ }
55
+
56
+ /**
57
+ * Sets up the node by sampling with the default UV accessor.
58
+ *
59
+ * @returns {Node} The result of the callback function when called with the UV node.
60
+ */
61
+ setup() {
62
+
63
+ return this.sample( uv() );
64
+
65
+ }
66
+
67
+ /**
68
+ * Calls the callback function with the provided UV node.
69
+ *
70
+ * @param {Node<vec2>} uv - The UV node or value to be passed to the callback.
71
+ * @returns {Node} The result of the callback function.
72
+ */
73
+ sample( uv ) {
74
+
75
+ return this.callback( uv );
76
+
77
+ }
78
+
79
+ }
80
+
81
+ export default SampleNode;
82
+
83
+ /**
84
+ * Helper function to create a SampleNode wrapped as a node object.
85
+ *
86
+ * @function
87
+ * @param {Function} callback - The function to be called when sampling. Should accept a UV node and return a value.
88
+ * @param {?Node<vec2>} [uv=null] - The UV node to be used in the texture sampling.
89
+ * @returns {SampleNode} The created SampleNode instance wrapped as a node object.
90
+ */
91
+ export const sample = ( callback, uv = null ) => new SampleNode( callback, nodeObject( uv ) );
@@ -1,6 +1,17 @@
1
1
  import TempNode from '../core/TempNode.js';
2
2
  import { vectorComponents } from '../core/constants.js';
3
3
 
4
+ /**
5
+ * This module is part of the TSL core and usually not used in app level code.
6
+ * `SetNode` represents a set operation which means it is used to implement any
7
+ * `setXYZW()`, `setRGBA()` and `setSTPQ()` method invocations on node objects.
8
+ * For example:
9
+ * ```js
10
+ * materialLine.colorNode = color( 0, 0, 0 ).setR( float( 1 ) );
11
+ * ```
12
+ *
13
+ * @augments TempNode
14
+ */
4
15
  class SetNode extends TempNode {
5
16
 
6
17
  static get type() {
@@ -9,16 +20,46 @@ class SetNode extends TempNode {
9
20
 
10
21
  }
11
22
 
23
+ /**
24
+ * Constructs a new set node.
25
+ *
26
+ * @param {Node} sourceNode - The node that should be updated.
27
+ * @param {string} components - The components that should be updated.
28
+ * @param {Node} targetNode - The value node.
29
+ */
12
30
  constructor( sourceNode, components, targetNode ) {
13
31
 
14
32
  super();
15
33
 
34
+ /**
35
+ * The node that should be updated.
36
+ *
37
+ * @type {Node}
38
+ */
16
39
  this.sourceNode = sourceNode;
40
+
41
+ /**
42
+ * The components that should be updated.
43
+ *
44
+ * @type {string}
45
+ */
17
46
  this.components = components;
47
+
48
+ /**
49
+ * The value node.
50
+ *
51
+ * @type {Node}
52
+ */
18
53
  this.targetNode = targetNode;
19
54
 
20
55
  }
21
56
 
57
+ /**
58
+ * This method is overwritten since the node type is inferred from {@link SetNode#sourceNode}.
59
+ *
60
+ * @param {NodeBuilder} builder - The current node builder.
61
+ * @return {string} The node type.
62
+ */
22
63
  getNodeType( builder ) {
23
64
 
24
65
  return this.sourceNode.getNodeType( builder );
@@ -30,7 +71,9 @@ class SetNode extends TempNode {
30
71
  const { sourceNode, components, targetNode } = this;
31
72
 
32
73
  const sourceType = this.getNodeType( builder );
33
- const targetType = builder.getTypeFromLength( components.length, targetNode.getNodeType( builder ) );
74
+
75
+ const componentType = builder.getComponentType( targetNode.getNodeType( builder ) );
76
+ const targetType = builder.getTypeFromLength( components.length, componentType );
34
77
 
35
78
  const targetSnippet = targetNode.build( builder, targetType );
36
79
  const sourceSnippet = sourceNode.build( builder, sourceType );
@@ -1,8 +1,19 @@
1
1
  import Node from '../core/Node.js';
2
2
  import { vectorComponents } from '../core/constants.js';
3
3
 
4
- const stringVectorComponents = vectorComponents.join( '' );
5
-
4
+ const _stringVectorComponents = vectorComponents.join( '' );
5
+
6
+ /**
7
+ * This module is part of the TSL core and usually not used in app level code.
8
+ * `SplitNode` represents a property access operation which means it is
9
+ * used to implement any `.xyzw`, `.rgba` and `stpq` usage on node objects.
10
+ * For example:
11
+ * ```js
12
+ * const redValue = color.r;
13
+ * ```
14
+ *
15
+ * @augments Node
16
+ */
6
17
  class SplitNode extends Node {
7
18
 
8
19
  static get type() {
@@ -11,17 +22,46 @@ class SplitNode extends Node {
11
22
 
12
23
  }
13
24
 
25
+ /**
26
+ * Constructs a new split node.
27
+ *
28
+ * @param {Node} node - The node that should be accessed.
29
+ * @param {string} [components='x'] - The components that should be accessed.
30
+ */
14
31
  constructor( node, components = 'x' ) {
15
32
 
16
33
  super();
17
34
 
35
+ /**
36
+ * The node that should be accessed.
37
+ *
38
+ * @type {Node}
39
+ */
18
40
  this.node = node;
41
+
42
+ /**
43
+ * The components that should be accessed.
44
+ *
45
+ * @type {string}
46
+ */
19
47
  this.components = components;
20
48
 
49
+ /**
50
+ * This flag can be used for type testing.
51
+ *
52
+ * @type {boolean}
53
+ * @readonly
54
+ * @default true
55
+ */
21
56
  this.isSplitNode = true;
22
57
 
23
58
  }
24
59
 
60
+ /**
61
+ * Returns the vector length which is computed based on the requested components.
62
+ *
63
+ * @return {number} The vector length.
64
+ */
25
65
  getVectorLength() {
26
66
 
27
67
  let vectorLength = this.components.length;
@@ -36,18 +76,41 @@ class SplitNode extends Node {
36
76
 
37
77
  }
38
78
 
79
+ /**
80
+ * Returns the component type of the node's type.
81
+ *
82
+ * @param {NodeBuilder} builder - The current node builder.
83
+ * @return {string} The component type.
84
+ */
39
85
  getComponentType( builder ) {
40
86
 
41
87
  return builder.getComponentType( this.node.getNodeType( builder ) );
42
88
 
43
89
  }
44
90
 
91
+ /**
92
+ * This method is overwritten since the node type is inferred from requested components.
93
+ *
94
+ * @param {NodeBuilder} builder - The current node builder.
95
+ * @return {string} The node type.
96
+ */
45
97
  getNodeType( builder ) {
46
98
 
47
99
  return builder.getTypeFromLength( this.components.length, this.getComponentType( builder ) );
48
100
 
49
101
  }
50
102
 
103
+ /**
104
+ * Returns the scope of the node.
105
+ *
106
+ * @return {Node} The scope of the node.
107
+ */
108
+ getScope() {
109
+
110
+ return this.node.getScope();
111
+
112
+ }
113
+
51
114
  generate( builder, output ) {
52
115
 
53
116
  const node = this.node;
@@ -71,7 +134,7 @@ class SplitNode extends Node {
71
134
 
72
135
  const nodeSnippet = node.build( builder, type );
73
136
 
74
- if ( this.components.length === nodeTypeLength && this.components === stringVectorComponents.slice( 0, this.components.length ) ) {
137
+ if ( this.components.length === nodeTypeLength && this.components === _stringVectorComponents.slice( 0, this.components.length ) ) {
75
138
 
76
139
  // unnecessary swizzle
77
140
 
@@ -0,0 +1,35 @@
1
+ import { uv } from '../accessors/UV.js';
2
+ import { Fn, float, vec2 } from '../tsl/TSLBase.js';
3
+
4
+ /**
5
+ * TSL function for computing texture coordinates for animated sprite sheets.
6
+ *
7
+ * ```js
8
+ * const uvNode = spritesheetUV( vec2( 6, 6 ), uv(), time.mul( animationSpeed ) );
9
+ *
10
+ * material.colorNode = texture( spriteSheet, uvNode );
11
+ * ```
12
+ *
13
+ * @tsl
14
+ * @function
15
+ * @param {Node<vec2>} countNode - The node that defines the number of sprites in the x and y direction (e.g 6x6).
16
+ * @param {?Node<vec2>} [uvNode=uv()] - The uv node.
17
+ * @param {?Node<float>} [frameNode=float(0)] - The node that defines the current frame/sprite.
18
+ * @returns {Node<vec2>}
19
+ */
20
+ export const spritesheetUV = /*@__PURE__*/ Fn( ( [ countNode, uvNode = uv(), frameNode = float( 0 ) ] ) => {
21
+
22
+ const width = countNode.x;
23
+ const height = countNode.y;
24
+
25
+ const frameNum = frameNode.mod( width.mul( height ) ).floor();
26
+
27
+ const column = frameNum.mod( width );
28
+ const row = height.sub( frameNum.add( 1 ).div( width ).ceil() );
29
+
30
+ const scale = countNode.reciprocal();
31
+ const uvFrameOffset = vec2( column, row );
32
+
33
+ return uvNode.add( uvFrameOffset ).mul( scale );
34
+
35
+ } );
@@ -3,6 +3,22 @@ import { cameraViewMatrix, cameraProjectionMatrix } from '../accessors/Camera.js
3
3
  import { positionLocal } from '../accessors/Position.js';
4
4
  import { Fn, defined } from '../tsl/TSLBase.js';
5
5
 
6
+ /**
7
+ * This can be used to achieve a billboarding behavior for flat meshes. That means they are
8
+ * oriented always towards the camera.
9
+ *
10
+ * ```js
11
+ * material.vertexNode = billboarding();
12
+ * ```
13
+ *
14
+ * @tsl
15
+ * @function
16
+ * @param {Object} config - The configuration object.
17
+ * @param {?Node<vec3>} [config.position=null] - Can be used to define the vertex positions in world space.
18
+ * @param {boolean} [config.horizontal=true] - Whether to follow the camera rotation horizontally or not.
19
+ * @param {boolean} [config.vertical=false] - Whether to follow the camera rotation vertically or not.
20
+ * @return {Node<vec3>} The updated vertex position in clip space.
21
+ */
6
22
  export const billboarding = /*@__PURE__*/ Fn( ( { position = null, horizontal = true, vertical = false } ) => {
7
23
 
8
24
  let worldMatrix;
@@ -1,6 +1,17 @@
1
1
  import { nodeProxy } from '../tsl/TSLBase.js';
2
2
  import ArrayElementNode from './ArrayElementNode.js';
3
3
 
4
+ /**
5
+ * This class enables element access on instances of {@link StorageBufferNode}.
6
+ * In most cases, it is indirectly used when accessing elements with the
7
+ * {@link StorageBufferNode#element} method.
8
+ *
9
+ * ```js
10
+ * const position = positionStorage.element( instanceIndex );
11
+ * ```
12
+ *
13
+ * @augments ArrayElementNode
14
+ */
4
15
  class StorageArrayElementNode extends ArrayElementNode {
5
16
 
6
17
  static get type() {
@@ -9,14 +20,33 @@ class StorageArrayElementNode extends ArrayElementNode {
9
20
 
10
21
  }
11
22
 
23
+ /**
24
+ * Constructs storage buffer element node.
25
+ *
26
+ * @param {StorageBufferNode} storageBufferNode - The storage buffer node.
27
+ * @param {Node} indexNode - The index node that defines the element access.
28
+ */
12
29
  constructor( storageBufferNode, indexNode ) {
13
30
 
14
31
  super( storageBufferNode, indexNode );
15
32
 
33
+ /**
34
+ * This flag can be used for type testing.
35
+ *
36
+ * @type {boolean}
37
+ * @readonly
38
+ * @default true
39
+ */
16
40
  this.isStorageArrayElementNode = true;
17
41
 
18
42
  }
19
43
 
44
+ /**
45
+ * The storage buffer node.
46
+ *
47
+ * @param {Node} value
48
+ * @type {StorageBufferNode}
49
+ */
20
50
  set storageBufferNode( value ) {
21
51
 
22
52
  this.node = value;
@@ -29,11 +59,25 @@ class StorageArrayElementNode extends ArrayElementNode {
29
59
 
30
60
  }
31
61
 
62
+ getMemberType( builder, name ) {
63
+
64
+ const structTypeNode = this.storageBufferNode.structTypeNode;
65
+
66
+ if ( structTypeNode ) {
67
+
68
+ return structTypeNode.getMemberType( builder, name );
69
+
70
+ }
71
+
72
+ return 'void';
73
+
74
+ }
75
+
32
76
  setup( builder ) {
33
77
 
34
78
  if ( builder.isAvailable( 'storageBuffer' ) === false ) {
35
79
 
36
- if ( this.node.bufferObject === true ) {
80
+ if ( this.node.isPBO === true ) {
37
81
 
38
82
  builder.setupPBO( this.node );
39
83
 
@@ -55,7 +99,7 @@ class StorageArrayElementNode extends ArrayElementNode {
55
99
 
56
100
  if ( builder.isAvailable( 'storageBuffer' ) === false ) {
57
101
 
58
- if ( this.node.bufferObject === true && isAssignContext !== true ) {
102
+ if ( this.node.isPBO === true && isAssignContext !== true && ( this.node.value.isInstancedBufferAttribute || builder.shaderStage !== 'compute' ) ) {
59
103
 
60
104
  snippet = builder.generatePBO( this );
61
105
 
@@ -87,4 +131,13 @@ class StorageArrayElementNode extends ArrayElementNode {
87
131
 
88
132
  export default StorageArrayElementNode;
89
133
 
90
- export const storageElement = /*@__PURE__*/ nodeProxy( StorageArrayElementNode );
134
+ /**
135
+ * TSL function for creating a storage element node.
136
+ *
137
+ * @tsl
138
+ * @function
139
+ * @param {StorageBufferNode} storageBufferNode - The storage buffer node.
140
+ * @param {Node} indexNode - The index node that defines the element access.
141
+ * @returns {StorageArrayElementNode}
142
+ */
143
+ export const storageElement = /*@__PURE__*/ nodeProxy( StorageArrayElementNode ).setParameterLength( 2 );
@@ -0,0 +1,26 @@
1
+ import { renderGroup } from '../core/UniformGroupNode.js';
2
+ import { uniform } from '../core/UniformNode.js';
3
+
4
+ /**
5
+ * Represents the elapsed time in seconds.
6
+ *
7
+ * @tsl
8
+ * @type {UniformNode<float>}
9
+ */
10
+ export const time = /*@__PURE__*/ uniform( 0 ).setGroup( renderGroup ).onRenderUpdate( ( frame ) => frame.time );
11
+
12
+ /**
13
+ * Represents the delta time in seconds.
14
+ *
15
+ * @tsl
16
+ * @type {UniformNode<float>}
17
+ */
18
+ export const deltaTime = /*@__PURE__*/ uniform( 0 ).setGroup( renderGroup ).onRenderUpdate( ( frame ) => frame.deltaTime );
19
+
20
+ /**
21
+ * Represents the current frame ID.
22
+ *
23
+ * @tsl
24
+ * @type {UniformNode<uint>}
25
+ */
26
+ export const frameId = /*@__PURE__*/ uniform( 0, 'uint' ).setGroup( renderGroup ).onRenderUpdate( ( frame ) => frame.frameId );
@@ -0,0 +1,65 @@
1
+ import { add } from '../math/OperatorNode.js';
2
+ import { normalLocal } from '../accessors/Normal.js';
3
+ import { positionLocal } from '../accessors/Position.js';
4
+ import { texture } from '../accessors/TextureNode.js';
5
+ import { float, vec3, Fn } from '../tsl/TSLBase.js';
6
+
7
+ /**
8
+ * TSL function for creating a triplanar textures node.
9
+ *
10
+ * Can be used for triplanar texture mapping.
11
+ *
12
+ * ```js
13
+ * material.colorNode = triplanarTexture( texture( diffuseMap ) );
14
+ * ```
15
+ *
16
+ * @tsl
17
+ * @function
18
+ * @param {Node} textureXNode - First texture node.
19
+ * @param {?Node} [textureYNode=null] - Second texture node. When not set, the shader will sample from `textureXNode` instead.
20
+ * @param {?Node} [textureZNode=null] - Third texture node. When not set, the shader will sample from `textureXNode` instead.
21
+ * @param {?Node<float>} [scaleNode=float(1)] - The scale node.
22
+ * @param {?Node<vec3>} [positionNode=positionLocal] - Vertex positions in local space.
23
+ * @param {?Node<vec3>} [normalNode=normalLocal] - Normals in local space.
24
+ * @returns {Node<vec4>}
25
+ */
26
+ export const triplanarTextures = /*@__PURE__*/ Fn( ( [ textureXNode, textureYNode = null, textureZNode = null, scaleNode = float( 1 ), positionNode = positionLocal, normalNode = normalLocal ] ) => {
27
+
28
+ // Reference: https://github.com/keijiro/StandardTriplanar
29
+
30
+ // Blending factor of triplanar mapping
31
+ let bf = normalNode.abs().normalize();
32
+ bf = bf.div( bf.dot( vec3( 1.0 ) ) );
33
+
34
+ // Triplanar mapping
35
+ const tx = positionNode.yz.mul( scaleNode );
36
+ const ty = positionNode.zx.mul( scaleNode );
37
+ const tz = positionNode.xy.mul( scaleNode );
38
+
39
+ // Base color
40
+ const textureX = textureXNode.value;
41
+ const textureY = textureYNode !== null ? textureYNode.value : textureX;
42
+ const textureZ = textureZNode !== null ? textureZNode.value : textureX;
43
+
44
+ const cx = texture( textureX, tx ).mul( bf.x );
45
+ const cy = texture( textureY, ty ).mul( bf.y );
46
+ const cz = texture( textureZ, tz ).mul( bf.z );
47
+
48
+ return add( cx, cy, cz );
49
+
50
+ } );
51
+
52
+ /**
53
+ * TSL function for creating a triplanar textures node.
54
+ *
55
+ * @tsl
56
+ * @function
57
+ * @param {Node} textureXNode - First texture node.
58
+ * @param {?Node} [textureYNode=null] - Second texture node. When not set, the shader will sample from `textureXNode` instead.
59
+ * @param {?Node} [textureZNode=null] - Third texture node. When not set, the shader will sample from `textureXNode` instead.
60
+ * @param {?Node<float>} [scaleNode=float(1)] - The scale node.
61
+ * @param {?Node<vec3>} [positionNode=positionLocal] - Vertex positions in local space.
62
+ * @param {?Node<vec3>} [normalNode=normalLocal] - Normals in local space.
63
+ * @returns {Node<vec4>}
64
+ */
65
+ export const triplanarTexture = ( ...params ) => triplanarTextures( ...params );
@@ -1,12 +1,60 @@
1
1
  import { Fn, vec2 } from '../tsl/TSLBase.js';
2
2
  import { rotate } from './RotateNode.js';
3
+ import { context } from '../core/ContextNode.js';
3
4
 
5
+ /**
6
+ * Replaces the default UV coordinates used in texture lookups.
7
+ *
8
+ * ```js
9
+ *material.contextNode = replaceDefaultUV( ( textureNode ) => {
10
+ *
11
+ * // ...
12
+ * return customUVCoordinates;
13
+ *
14
+ *} );
15
+ *```
16
+ *
17
+ * @tsl
18
+ * @function
19
+ * @param {function(Node):Node<vec2>|Node<vec2>} callback - A callback that receives the texture node
20
+ * and must return the new uv coordinates.
21
+ * @param {Node} [node=null] - An optional node to which the context will be applied.
22
+ * @return {ContextNode} A context node that replaces the default UV coordinates.
23
+ */
24
+ export function replaceDefaultUV( callback, node = null ) {
25
+
26
+ const getUV = typeof callback === 'function' ? callback : () => callback;
27
+
28
+ return context( node, { getUV } );
29
+
30
+ }
31
+
32
+ /**
33
+ * Rotates the given uv coordinates around a center point
34
+ *
35
+ * @tsl
36
+ * @function
37
+ * @param {Node<vec2>} uv - The uv coordinates.
38
+ * @param {Node<float>} rotation - The rotation defined in radians.
39
+ * @param {Node<vec2>} center - The center of rotation
40
+ * @return {Node<vec2>} The rotated uv coordinates.
41
+ */
4
42
  export const rotateUV = /*@__PURE__*/ Fn( ( [ uv, rotation, center = vec2( 0.5 ) ] ) => {
5
43
 
6
44
  return rotate( uv.sub( center ), rotation ).add( center );
7
45
 
8
46
  } );
9
47
 
48
+ /**
49
+ * Applies a spherical warping effect to the given uv coordinates.
50
+ *
51
+ * @tsl
52
+ * @function
53
+ * @param {Node<vec2>} uv - The uv coordinates.
54
+ * @param {Node<float>} strength - The strength of the effect.
55
+ * @param {Node<vec2>} center - The center point
56
+ * @return {Node<vec2>} The updated uv coordinates.
57
+ */
10
58
  export const spherizeUV = /*@__PURE__*/ Fn( ( [ uv, strength, center = vec2( 0.5 ) ] ) => {
11
59
 
12
60
  const delta = uv.sub( center );
@@ -3,6 +3,18 @@ import { screenUV } from '../display/ScreenNode.js';
3
3
  import { viewportDepthTexture } from '../display/ViewportDepthTextureNode.js';
4
4
  import { linearDepth } from '../display/ViewportDepthNode.js';
5
5
 
6
+ /**
7
+ * A special version of a screen uv function that involves a depth comparison
8
+ * when computing the final uvs. The function mitigates visual errors when
9
+ * using viewport texture nodes for refraction purposes. Without this function
10
+ * objects in front of a refractive surface might appear on the refractive surface
11
+ * which is incorrect.
12
+ *
13
+ * @tsl
14
+ * @function
15
+ * @param {?Node<vec2>} uv - Optional uv coordinates. By default `screenUV` is used.
16
+ * @return {Node<vec2>} The update uv coordinates.
17
+ */
6
18
  export const viewportSafeUV = /*@__PURE__*/ Fn( ( [ uv = null ] ) => {
7
19
 
8
20
  const depth = linearDepth();