@needle-tools/three 0.169.20-experimental.0 → 0.183.2-canary.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1051) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +5 -6
  3. package/build/three.cjs +54184 -56703
  4. package/build/three.core.js +59506 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +11645 -73000
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +648 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +53912 -51652
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +53888 -51806
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  15. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  16. package/examples/jsm/Addons.js +5 -15
  17. package/examples/jsm/animation/AnimationClipCreator.js +58 -6
  18. package/examples/jsm/animation/CCDIKSolver.js +152 -45
  19. package/examples/jsm/capabilities/WebGL.js +28 -29
  20. package/examples/jsm/capabilities/WebGPU.js +19 -17
  21. package/examples/jsm/controls/ArcballControls.js +474 -178
  22. package/examples/jsm/controls/DragControls.js +100 -58
  23. package/examples/jsm/controls/FirstPersonControls.js +116 -6
  24. package/examples/jsm/controls/FlyControls.js +50 -2
  25. package/examples/jsm/controls/MapControls.js +96 -8
  26. package/examples/jsm/controls/OrbitControls.js +496 -57
  27. package/examples/jsm/controls/PointerLockControls.js +115 -22
  28. package/examples/jsm/controls/TrackballControls.js +166 -14
  29. package/examples/jsm/controls/TransformControls.js +336 -26
  30. package/examples/jsm/csm/CSM.js +232 -18
  31. package/examples/jsm/csm/CSMFrustum.js +61 -4
  32. package/examples/jsm/csm/CSMHelper.js +50 -0
  33. package/examples/jsm/csm/CSMShader.js +13 -1
  34. package/examples/jsm/csm/CSMShadowNode.js +599 -0
  35. package/examples/jsm/curves/CurveExtras.js +303 -31
  36. package/examples/jsm/curves/NURBSCurve.js +91 -16
  37. package/examples/jsm/curves/NURBSSurface.js +52 -6
  38. package/examples/jsm/curves/NURBSUtils.js +102 -112
  39. package/examples/jsm/curves/NURBSVolume.js +24 -4
  40. package/examples/jsm/effects/AnaglyphEffect.js +134 -7
  41. package/examples/jsm/effects/AsciiEffect.js +69 -22
  42. package/examples/jsm/effects/OutlineEffect.js +61 -111
  43. package/examples/jsm/effects/ParallaxBarrierEffect.js +30 -0
  44. package/examples/jsm/effects/StereoEffect.js +31 -0
  45. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  46. package/examples/jsm/environments/DebugEnvironment.js +50 -0
  47. package/examples/jsm/environments/RoomEnvironment.js +83 -42
  48. package/examples/jsm/exporters/DRACOExporter.js +56 -14
  49. package/examples/jsm/exporters/EXRExporter.js +40 -9
  50. package/examples/jsm/exporters/GLTFExporter.js +502 -169
  51. package/examples/jsm/exporters/OBJExporter.js +21 -1
  52. package/examples/jsm/exporters/PLYExporter.js +44 -12
  53. package/examples/jsm/exporters/STLExporter.js +27 -5
  54. package/examples/jsm/exporters/USDZExporter.js +781 -291
  55. package/examples/jsm/geometries/BoxLineGeometry.js +23 -0
  56. package/examples/jsm/geometries/ConvexGeometry.js +19 -0
  57. package/examples/jsm/geometries/DecalGeometry.js +91 -30
  58. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  59. package/examples/jsm/geometries/ParametricGeometry.js +38 -5
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +68 -7
  61. package/examples/jsm/geometries/TeapotGeometry.js +23 -38
  62. package/examples/jsm/geometries/TextGeometry.js +48 -29
  63. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  64. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  65. package/examples/jsm/helpers/LightProbeHelper.js +36 -0
  66. package/examples/jsm/helpers/LightProbeHelperGPU.js +38 -1
  67. package/examples/jsm/helpers/OctreeHelper.js +36 -0
  68. package/examples/jsm/helpers/PositionalAudioHelper.js +60 -0
  69. package/examples/jsm/helpers/RapierHelper.js +59 -0
  70. package/examples/jsm/helpers/RectAreaLightHelper.js +36 -3
  71. package/examples/jsm/helpers/TextureHelper.js +28 -0
  72. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  73. package/examples/jsm/helpers/VertexNormalsHelper.js +61 -2
  74. package/examples/jsm/helpers/VertexTangentsHelper.js +47 -2
  75. package/examples/jsm/helpers/ViewHelper.js +181 -9
  76. package/examples/jsm/inspector/Inspector.js +487 -0
  77. package/examples/jsm/inspector/RendererInspector.js +425 -0
  78. package/examples/jsm/inspector/tabs/Console.js +238 -0
  79. package/examples/jsm/inspector/tabs/Parameters.js +348 -0
  80. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  81. package/examples/jsm/inspector/tabs/Viewer.js +166 -0
  82. package/examples/jsm/inspector/ui/Graph.js +95 -0
  83. package/examples/jsm/inspector/ui/Item.js +170 -0
  84. package/examples/jsm/inspector/ui/List.js +75 -0
  85. package/examples/jsm/inspector/ui/Profiler.js +1975 -0
  86. package/examples/jsm/inspector/ui/Style.js +1613 -0
  87. package/examples/jsm/inspector/ui/Tab.js +233 -0
  88. package/examples/jsm/inspector/ui/Values.js +439 -0
  89. package/examples/jsm/inspector/ui/utils.js +56 -0
  90. package/examples/jsm/interactive/HTMLMesh.js +43 -12
  91. package/examples/jsm/interactive/InteractiveGroup.js +170 -52
  92. package/examples/jsm/interactive/SelectionBox.js +106 -9
  93. package/examples/jsm/interactive/SelectionHelper.js +76 -30
  94. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  95. package/examples/jsm/libs/meshopt_decoder.module.js +76 -58
  96. package/examples/jsm/libs/motion-controllers.module.js +1 -1
  97. package/examples/jsm/lighting/TiledLighting.js +42 -0
  98. package/examples/jsm/lights/LightProbeGenerator.js +44 -7
  99. package/examples/jsm/lights/RectAreaLightTexturesLib.js +50 -14
  100. package/examples/jsm/lights/RectAreaLightUniformsLib.js +16 -0
  101. package/examples/jsm/lines/Line2.js +41 -4
  102. package/examples/jsm/lines/LineGeometry.js +80 -2
  103. package/examples/jsm/lines/LineMaterial.js +105 -5
  104. package/examples/jsm/lines/LineSegments2.js +54 -4
  105. package/examples/jsm/lines/LineSegmentsGeometry.js +65 -8
  106. package/examples/jsm/lines/Wireframe.js +41 -4
  107. package/examples/jsm/lines/WireframeGeometry2.js +27 -2
  108. package/examples/jsm/lines/webgpu/Line2.js +28 -2
  109. package/examples/jsm/lines/webgpu/LineSegments2.js +59 -24
  110. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  111. package/examples/jsm/loaders/3DMLoader.js +78 -6
  112. package/examples/jsm/loaders/3MFLoader.js +148 -7
  113. package/examples/jsm/loaders/AMFLoader.js +34 -14
  114. package/examples/jsm/loaders/BVHLoader.js +59 -12
  115. package/examples/jsm/loaders/ColladaLoader.js +61 -4027
  116. package/examples/jsm/loaders/DDSLoader.js +68 -1
  117. package/examples/jsm/loaders/DRACOLoader.js +146 -22
  118. package/examples/jsm/loaders/EXRLoader.js +255 -34
  119. package/examples/jsm/loaders/FBXLoader.js +80 -42
  120. package/examples/jsm/loaders/FontLoader.js +83 -6
  121. package/examples/jsm/loaders/GCodeLoader.js +71 -14
  122. package/examples/jsm/loaders/GLTFLoader.js +381 -263
  123. package/examples/jsm/loaders/HDRCubeTextureLoader.js +52 -3
  124. package/examples/jsm/loaders/HDRLoader.js +485 -0
  125. package/examples/jsm/loaders/IESLoader.js +42 -0
  126. package/examples/jsm/loaders/KMZLoader.js +39 -6
  127. package/examples/jsm/loaders/KTX2Loader.js +124 -48
  128. package/examples/jsm/loaders/KTXLoader.js +31 -10
  129. package/examples/jsm/loaders/LDrawLoader.js +192 -145
  130. package/examples/jsm/loaders/LUT3dlLoader.js +47 -10
  131. package/examples/jsm/loaders/LUTCubeLoader.js +46 -9
  132. package/examples/jsm/loaders/LUTImageLoader.js +79 -38
  133. package/examples/jsm/loaders/LWOLoader.js +54 -59
  134. package/examples/jsm/loaders/LottieLoader.js +54 -1
  135. package/examples/jsm/loaders/MD2Loader.js +37 -1
  136. package/examples/jsm/loaders/MDDLoader.js +57 -12
  137. package/examples/jsm/loaders/MTLLoader.js +60 -35
  138. package/examples/jsm/loaders/MaterialXLoader.js +268 -34
  139. package/examples/jsm/loaders/NRRDLoader.js +40 -8
  140. package/examples/jsm/loaders/OBJLoader.js +51 -2
  141. package/examples/jsm/loaders/PCDLoader.js +173 -21
  142. package/examples/jsm/loaders/PDBLoader.js +41 -2
  143. package/examples/jsm/loaders/PLYLoader.js +70 -39
  144. package/examples/jsm/loaders/PVRLoader.js +25 -6
  145. package/examples/jsm/loaders/RGBELoader.js +6 -438
  146. package/examples/jsm/loaders/STLLoader.js +48 -38
  147. package/examples/jsm/loaders/SVGLoader.js +119 -25
  148. package/examples/jsm/loaders/TDSLoader.js +92 -74
  149. package/examples/jsm/loaders/TGALoader.js +23 -2
  150. package/examples/jsm/loaders/TIFFLoader.js +23 -0
  151. package/examples/jsm/loaders/TTFLoader.js +50 -3
  152. package/examples/jsm/loaders/USDLoader.js +279 -0
  153. package/examples/jsm/loaders/USDZLoader.js +4 -858
  154. package/examples/jsm/loaders/UltraHDRLoader.js +338 -166
  155. package/examples/jsm/loaders/VOXLoader.js +688 -87
  156. package/examples/jsm/loaders/VRMLLoader.js +121 -12
  157. package/examples/jsm/loaders/VTKLoader.js +77 -25
  158. package/examples/jsm/loaders/XYZLoader.js +36 -0
  159. package/examples/jsm/loaders/collada/ColladaComposer.js +2950 -0
  160. package/examples/jsm/loaders/collada/ColladaParser.js +1962 -0
  161. package/examples/jsm/loaders/lwo/IFFParser.js +77 -77
  162. package/examples/jsm/loaders/usd/USDAParser.js +822 -0
  163. package/examples/jsm/loaders/usd/USDCParser.js +1852 -0
  164. package/examples/jsm/loaders/usd/USDComposer.js +4041 -0
  165. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  166. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  167. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  168. package/examples/jsm/math/Capsule.js +91 -14
  169. package/examples/jsm/math/ColorConverter.js +22 -0
  170. package/examples/jsm/math/ColorSpaces.js +74 -2
  171. package/examples/jsm/math/ConvexHull.js +517 -93
  172. package/examples/jsm/math/ImprovedNoise.js +32 -15
  173. package/examples/jsm/math/Lut.js +113 -0
  174. package/examples/jsm/math/MeshSurfaceSampler.js +78 -13
  175. package/examples/jsm/math/OBB.js +141 -29
  176. package/examples/jsm/math/Octree.js +283 -7
  177. package/examples/jsm/math/SimplexNoise.js +68 -42
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +45 -25
  179. package/examples/jsm/misc/GPUComputationRenderer.js +96 -20
  180. package/examples/jsm/misc/Gyroscope.js +12 -0
  181. package/examples/jsm/misc/MD2Character.js +117 -2
  182. package/examples/jsm/misc/MD2CharacterComplex.js +175 -11
  183. package/examples/jsm/misc/MorphAnimMesh.js +44 -0
  184. package/examples/jsm/misc/MorphBlendMesh.js +103 -0
  185. package/examples/jsm/misc/ProgressiveLightMap.js +100 -54
  186. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  187. package/examples/jsm/misc/RollerCoaster.js +57 -0
  188. package/examples/jsm/misc/TubePainter.js +437 -40
  189. package/examples/jsm/misc/Volume.js +123 -76
  190. package/examples/jsm/misc/VolumeSlice.js +95 -49
  191. package/examples/jsm/modifiers/CurveModifier.js +66 -38
  192. package/examples/jsm/modifiers/CurveModifierGPU.js +42 -19
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +20 -0
  194. package/examples/jsm/modifiers/SimplifyModifier.js +24 -10
  195. package/examples/jsm/modifiers/TessellateModifier.js +35 -2
  196. package/examples/jsm/objects/GroundedSkybox.js +25 -6
  197. package/examples/jsm/objects/Lensflare.js +94 -2
  198. package/examples/jsm/objects/LensflareMesh.js +64 -10
  199. package/examples/jsm/objects/MarchingCubes.js +90 -5
  200. package/examples/jsm/objects/Reflector.js +76 -2
  201. package/examples/jsm/objects/ReflectorForSSRPass.js +41 -0
  202. package/examples/jsm/objects/Refractor.js +62 -0
  203. package/examples/jsm/objects/ShadowMesh.js +54 -4
  204. package/examples/jsm/objects/Sky.js +106 -16
  205. package/examples/jsm/objects/SkyMesh.js +211 -38
  206. package/examples/jsm/objects/Water.js +49 -8
  207. package/examples/jsm/objects/Water2.js +49 -7
  208. package/examples/jsm/objects/Water2Mesh.js +50 -9
  209. package/examples/jsm/objects/WaterMesh.js +136 -43
  210. package/examples/jsm/physics/AmmoPhysics.js +60 -7
  211. package/examples/jsm/physics/JoltPhysics.js +65 -12
  212. package/examples/jsm/physics/RapierPhysics.js +217 -21
  213. package/examples/jsm/postprocessing/AfterimagePass.js +110 -29
  214. package/examples/jsm/postprocessing/BloomPass.js +128 -26
  215. package/examples/jsm/postprocessing/BokehPass.js +99 -22
  216. package/examples/jsm/postprocessing/ClearPass.js +54 -3
  217. package/examples/jsm/postprocessing/CubeTexturePass.js +82 -21
  218. package/examples/jsm/postprocessing/DotScreenPass.js +59 -10
  219. package/examples/jsm/postprocessing/EffectComposer.js +140 -6
  220. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  221. package/examples/jsm/postprocessing/FilmPass.js +54 -5
  222. package/examples/jsm/postprocessing/GTAOPass.js +202 -57
  223. package/examples/jsm/postprocessing/GlitchPass.js +86 -34
  224. package/examples/jsm/postprocessing/HalftonePass.js +65 -10
  225. package/examples/jsm/postprocessing/LUTPass.js +38 -8
  226. package/examples/jsm/postprocessing/MaskPass.js +91 -0
  227. package/examples/jsm/postprocessing/OutlinePass.js +272 -135
  228. package/examples/jsm/postprocessing/OutputPass.js +65 -14
  229. package/examples/jsm/postprocessing/Pass.js +100 -4
  230. package/examples/jsm/postprocessing/RenderPass.js +94 -0
  231. package/examples/jsm/postprocessing/RenderPixelatedPass.js +124 -45
  232. package/examples/jsm/postprocessing/RenderTransitionPass.js +120 -21
  233. package/examples/jsm/postprocessing/SAOPass.js +128 -55
  234. package/examples/jsm/postprocessing/SMAAPass.js +106 -75
  235. package/examples/jsm/postprocessing/SSAARenderPass.js +118 -35
  236. package/examples/jsm/postprocessing/SSAOPass.js +173 -60
  237. package/examples/jsm/postprocessing/SSRPass.js +268 -53
  238. package/examples/jsm/postprocessing/SavePass.js +69 -16
  239. package/examples/jsm/postprocessing/ShaderPass.js +65 -7
  240. package/examples/jsm/postprocessing/TAARenderPass.js +79 -24
  241. package/examples/jsm/postprocessing/TexturePass.js +72 -8
  242. package/examples/jsm/postprocessing/UnrealBloomPass.js +168 -59
  243. package/examples/jsm/renderers/CSS2DRenderer.js +98 -5
  244. package/examples/jsm/renderers/CSS3DRenderer.js +111 -7
  245. package/examples/jsm/renderers/Projector.js +288 -32
  246. package/examples/jsm/renderers/SVGRenderer.js +323 -61
  247. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +3 -1
  248. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  249. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +5 -1
  250. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +12 -5
  251. package/examples/jsm/shaders/AfterimageShader.js +8 -3
  252. package/examples/jsm/shaders/BasicShader.js +8 -1
  253. package/examples/jsm/shaders/BleachBypassShader.js +10 -3
  254. package/examples/jsm/shaders/BlendShader.js +8 -1
  255. package/examples/jsm/shaders/BokehShader.js +9 -3
  256. package/examples/jsm/shaders/BokehShader2.js +11 -4
  257. package/examples/jsm/shaders/BrightnessContrastShader.js +10 -4
  258. package/examples/jsm/shaders/ColorCorrectionShader.js +8 -1
  259. package/examples/jsm/shaders/ColorifyShader.js +8 -1
  260. package/examples/jsm/shaders/ConvolutionShader.js +9 -38
  261. package/examples/jsm/shaders/CopyShader.js +8 -1
  262. package/examples/jsm/shaders/DOFMipMapShader.js +10 -3
  263. package/examples/jsm/shaders/DepthLimitedBlurShader.js +10 -1
  264. package/examples/jsm/shaders/DigitalGlitch.js +10 -7
  265. package/examples/jsm/shaders/DotScreenShader.js +8 -3
  266. package/examples/jsm/shaders/ExposureShader.js +8 -1
  267. package/examples/jsm/shaders/FXAAShader.js +233 -221
  268. package/examples/jsm/shaders/FilmShader.js +13 -0
  269. package/examples/jsm/shaders/FocusShader.js +8 -3
  270. package/examples/jsm/shaders/FreiChenShader.js +10 -3
  271. package/examples/jsm/shaders/GTAOShader.js +55 -45
  272. package/examples/jsm/shaders/GammaCorrectionShader.js +11 -2
  273. package/examples/jsm/shaders/HalftoneShader.js +24 -4
  274. package/examples/jsm/shaders/HorizontalBlurShader.js +12 -3
  275. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +9 -2
  276. package/examples/jsm/shaders/HueSaturationShader.js +10 -3
  277. package/examples/jsm/shaders/KaleidoShader.js +11 -4
  278. package/examples/jsm/shaders/LuminosityHighPassShader.js +8 -4
  279. package/examples/jsm/shaders/LuminosityShader.js +8 -2
  280. package/examples/jsm/shaders/MirrorShader.js +10 -4
  281. package/examples/jsm/shaders/NormalMapShader.js +7 -2
  282. package/examples/jsm/shaders/OutputShader.js +19 -1
  283. package/examples/jsm/shaders/PoissonDenoiseShader.js +30 -17
  284. package/examples/jsm/shaders/RGBShiftShader.js +8 -1
  285. package/examples/jsm/shaders/SAOShader.js +27 -5
  286. package/examples/jsm/shaders/SMAAShader.js +24 -1
  287. package/examples/jsm/shaders/SSAOShader.js +37 -6
  288. package/examples/jsm/shaders/SSRShader.js +32 -6
  289. package/examples/jsm/shaders/SepiaShader.js +8 -3
  290. package/examples/jsm/shaders/SobelOperatorShader.js +9 -3
  291. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +13 -8
  292. package/examples/jsm/shaders/TechnicolorShader.js +10 -4
  293. package/examples/jsm/shaders/ToonShader.js +29 -6
  294. package/examples/jsm/shaders/TriangleBlurShader.js +9 -4
  295. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +19 -6
  296. package/examples/jsm/shaders/VelocityShader.js +8 -1
  297. package/examples/jsm/shaders/VerticalBlurShader.js +9 -2
  298. package/examples/jsm/shaders/VerticalTiltShiftShader.js +8 -1
  299. package/examples/jsm/shaders/VignetteShader.js +8 -3
  300. package/examples/jsm/shaders/VolumeShader.js +11 -2
  301. package/examples/jsm/shaders/WaterRefractionShader.js +11 -0
  302. package/examples/jsm/textures/FlakesTexture.js +14 -0
  303. package/examples/jsm/transpiler/AST.js +436 -31
  304. package/examples/jsm/transpiler/GLSLDecoder.js +380 -135
  305. package/examples/jsm/transpiler/Linker.js +327 -0
  306. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -1
  307. package/examples/jsm/transpiler/TSLEncoder.js +363 -97
  308. package/examples/jsm/transpiler/Transpiler.js +50 -1
  309. package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
  310. package/examples/jsm/transpiler/WGSLEncoder.js +839 -0
  311. package/examples/jsm/tsl/display/AfterImageNode.js +244 -0
  312. package/examples/jsm/tsl/display/AnaglyphPassNode.js +549 -0
  313. package/examples/jsm/tsl/display/AnamorphicNode.js +282 -0
  314. package/examples/jsm/tsl/display/BilateralBlurNode.js +364 -0
  315. package/{src/nodes → examples/jsm/tsl}/display/BleachBypass.js +11 -4
  316. package/examples/jsm/tsl/display/BloomNode.js +534 -0
  317. package/examples/jsm/tsl/display/CRT.js +150 -0
  318. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +207 -0
  319. package/examples/jsm/tsl/display/DenoiseNode.js +334 -0
  320. package/examples/jsm/tsl/display/DepthOfFieldNode.js +554 -0
  321. package/examples/jsm/tsl/display/DotScreenNode.js +104 -0
  322. package/examples/jsm/tsl/display/FXAANode.js +365 -0
  323. package/examples/jsm/tsl/display/FilmNode.js +101 -0
  324. package/examples/jsm/tsl/display/GTAONode.js +571 -0
  325. package/examples/jsm/tsl/display/GaussianBlurNode.js +389 -0
  326. package/examples/jsm/tsl/display/GodraysNode.js +624 -0
  327. package/examples/jsm/tsl/display/LensflareNode.js +279 -0
  328. package/examples/jsm/tsl/display/Lut3DNode.js +109 -0
  329. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  330. package/examples/jsm/tsl/display/OutlineNode.js +762 -0
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  1027. package/src/nodes/display/FXAANode.js +0 -332
  1028. package/src/nodes/display/FilmNode.js +0 -56
  1029. package/src/nodes/display/GTAONode.js +0 -331
  1030. package/src/nodes/display/GaussianBlurNode.js +0 -213
  1031. package/src/nodes/display/Lut3DNode.js +0 -57
  1032. package/src/nodes/display/MotionBlur.js +0 -25
  1033. package/src/nodes/display/ParallaxBarrierPassNode.js +0 -58
  1034. package/src/nodes/display/PixelationPassNode.js +0 -213
  1035. package/src/nodes/display/PosterizeNode.js +0 -33
  1036. package/src/nodes/display/RGBShiftNode.js +0 -53
  1037. package/src/nodes/display/StereoCompositePassNode.js +0 -110
  1038. package/src/nodes/display/TransitionNode.js +0 -80
  1039. package/src/nodes/fog/FogExp2Node.js +0 -35
  1040. package/src/nodes/fog/FogNode.js +0 -50
  1041. package/src/nodes/fog/FogRangeNode.js +0 -36
  1042. package/src/nodes/functions/BSDF/DFGApprox.js +0 -30
  1043. package/src/nodes/utils/EquirectUVNode.js +0 -36
  1044. package/src/nodes/utils/MatcapUVNode.js +0 -33
  1045. package/src/nodes/utils/OscNode.js +0 -85
  1046. package/src/nodes/utils/SpriteSheetUVNode.js +0 -45
  1047. package/src/nodes/utils/TimerNode.js +0 -97
  1048. package/src/nodes/utils/TriplanarTexturesNode.js +0 -64
  1049. package/src/renderers/common/nodes/Nodes.js +0 -534
  1050. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  1051. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -136
@@ -2,12 +2,51 @@ import { Light } from './Light.js';
2
2
  import { SpotLightShadow } from './SpotLightShadow.js';
3
3
  import { Object3D } from '../core/Object3D.js';
4
4
 
5
+ /**
6
+ * This light gets emitted from a single point in one direction, along a cone
7
+ * that increases in size the further from the light it gets.
8
+ *
9
+ * This light can cast shadows - see the {@link SpotLightShadow} for details.
10
+ *
11
+ * ```js
12
+ * // white spotlight shining from the side, modulated by a texture
13
+ * const spotLight = new THREE.SpotLight( 0xffffff );
14
+ * spotLight.position.set( 100, 1000, 100 );
15
+ * spotLight.map = new THREE.TextureLoader().load( url );
16
+ *
17
+ * spotLight.castShadow = true;
18
+ * spotLight.shadow.mapSize.width = 1024;
19
+ * spotLight.shadow.mapSize.height = 1024;
20
+ * spotLight.shadow.camera.near = 500;
21
+ * spotLight.shadow.camera.far = 4000;
22
+ * spotLight.shadow.camera.fov = 30;s
23
+ * ```
24
+ *
25
+ * @augments Light
26
+ */
5
27
  class SpotLight extends Light {
6
28
 
29
+ /**
30
+ * Constructs a new spot light.
31
+ *
32
+ * @param {(number|Color|string)} [color=0xffffff] - The light's color.
33
+ * @param {number} [intensity=1] - The light's strength/intensity measured in candela (cd).
34
+ * @param {number} [distance=0] - Maximum range of the light. `0` means no limit.
35
+ * @param {number} [angle=Math.PI/3] - Maximum angle of light dispersion from its direction whose upper bound is `Math.PI/2`.
36
+ * @param {number} [penumbra=0] - Percent of the spotlight cone that is attenuated due to penumbra. Value range is `[0,1]`.
37
+ * @param {number} [decay=2] - The amount the light dims along the distance of the light.
38
+ */
7
39
  constructor( color, intensity, distance = 0, angle = Math.PI / 3, penumbra = 0, decay = 2 ) {
8
40
 
9
41
  super( color, intensity );
10
42
 
43
+ /**
44
+ * This flag can be used for type testing.
45
+ *
46
+ * @type {boolean}
47
+ * @readonly
48
+ * @default true
49
+ */
11
50
  this.isSpotLight = true;
12
51
 
13
52
  this.type = 'SpotLight';
@@ -15,19 +54,82 @@ class SpotLight extends Light {
15
54
  this.position.copy( Object3D.DEFAULT_UP );
16
55
  this.updateMatrix();
17
56
 
57
+ /**
58
+ * The spot light points from its position to the
59
+ * target's position.
60
+ *
61
+ * For the target's position to be changed to anything other
62
+ * than the default, it must be added to the scene.
63
+ *
64
+ * It is also possible to set the target to be another 3D object
65
+ * in the scene. The light will now track the target object.
66
+ *
67
+ * @type {Object3D}
68
+ */
18
69
  this.target = new Object3D();
19
70
 
71
+ /**
72
+ * Maximum range of the light. `0` means no limit.
73
+ *
74
+ * @type {number}
75
+ * @default 0
76
+ */
20
77
  this.distance = distance;
78
+
79
+ /**
80
+ * Maximum angle of light dispersion from its direction whose upper bound is `Math.PI/2`.
81
+ *
82
+ * @type {number}
83
+ * @default Math.PI/3
84
+ */
21
85
  this.angle = angle;
86
+
87
+ /**
88
+ * Percent of the spotlight cone that is attenuated due to penumbra.
89
+ * Value range is `[0,1]`.
90
+ *
91
+ * @type {number}
92
+ * @default 0
93
+ */
22
94
  this.penumbra = penumbra;
95
+
96
+ /**
97
+ * The amount the light dims along the distance of the light. In context of
98
+ * physically-correct rendering the default value should not be changed.
99
+ *
100
+ * @type {number}
101
+ * @default 2
102
+ */
23
103
  this.decay = decay;
24
104
 
105
+ /**
106
+ * A texture used to modulate the color of the light. The spot light
107
+ * color is mixed with the RGB value of this texture, with a ratio
108
+ * corresponding to its alpha value. The cookie-like masking effect is
109
+ * reproduced using pixel values (0, 0, 0, 1-cookie_value).
110
+ *
111
+ * *Warning*: This property is disabled if {@link Object3D#castShadow} is set to `false`.
112
+ *
113
+ * @type {?Texture}
114
+ * @default null
115
+ */
25
116
  this.map = null;
26
117
 
118
+ /**
119
+ * This property holds the light's shadow configuration.
120
+ *
121
+ * @type {SpotLightShadow}
122
+ */
27
123
  this.shadow = new SpotLightShadow();
28
124
 
29
125
  }
30
126
 
127
+ /**
128
+ * The light's power. Power is the luminous power of the light measured in lumens (lm).
129
+ * Changing the power will also change the light's intensity.
130
+ *
131
+ * @type {number}
132
+ */
31
133
  get power() {
32
134
 
33
135
  // compute the light's luminous power (in lumens) from its intensity (in candela)
@@ -45,6 +147,8 @@ class SpotLight extends Light {
45
147
 
46
148
  dispose() {
47
149
 
150
+ super.dispose();
151
+
48
152
  this.shadow.dispose();
49
153
 
50
154
  }
@@ -59,13 +163,32 @@ class SpotLight extends Light {
59
163
  this.decay = source.decay;
60
164
 
61
165
  this.target = source.target.clone();
62
-
166
+ this.map = source.map;
63
167
  this.shadow = source.shadow.clone();
64
168
 
65
169
  return this;
66
170
 
67
171
  }
68
172
 
173
+ toJSON( meta ) {
174
+
175
+ const data = super.toJSON( meta );
176
+
177
+ data.object.distance = this.distance;
178
+ data.object.angle = this.angle;
179
+ data.object.decay = this.decay;
180
+ data.object.penumbra = this.penumbra;
181
+
182
+ data.object.target = this.target.uuid;
183
+
184
+ if ( this.map && this.map.isTexture ) data.object.map = this.map.toJSON( meta ).uuid;
185
+
186
+ data.object.shadow = this.shadow.toJSON();
187
+
188
+ return data;
189
+
190
+ }
191
+
69
192
  }
70
193
 
71
194
  export { SpotLight };
@@ -1,25 +1,55 @@
1
1
  import { LightShadow } from './LightShadow.js';
2
- import * as MathUtils from '../math/MathUtils.js';
2
+ import { RAD2DEG } from '../math/MathUtils.js';
3
3
  import { PerspectiveCamera } from '../cameras/PerspectiveCamera.js';
4
4
 
5
+ /**
6
+ * Represents the shadow configuration of directional lights.
7
+ *
8
+ * @augments LightShadow
9
+ */
5
10
  class SpotLightShadow extends LightShadow {
6
11
 
12
+ /**
13
+ * Constructs a new spot light shadow.
14
+ */
7
15
  constructor() {
8
16
 
9
17
  super( new PerspectiveCamera( 50, 1, 0.5, 500 ) );
10
18
 
19
+ /**
20
+ * This flag can be used for type testing.
21
+ *
22
+ * @type {boolean}
23
+ * @readonly
24
+ * @default true
25
+ */
11
26
  this.isSpotLightShadow = true;
12
27
 
28
+ /**
29
+ * Used to focus the shadow camera. The camera's field of view is set as a
30
+ * percentage of the spotlight's field-of-view. Range is `[0, 1]`.
31
+ *
32
+ * @type {number}
33
+ * @default 1
34
+ */
13
35
  this.focus = 1;
14
36
 
37
+ /**
38
+ * Texture aspect ratio.
39
+ *
40
+ * @type {number}
41
+ * @default 1
42
+ */
43
+ this.aspect = 1;
44
+
15
45
  }
16
46
 
17
47
  updateMatrices( light ) {
18
48
 
19
49
  const camera = this.camera;
20
50
 
21
- const fov = MathUtils.RAD2DEG * 2 * light.angle * this.focus;
22
- const aspect = this.mapSize.width / this.mapSize.height;
51
+ const fov = RAD2DEG * 2 * light.angle * this.focus;
52
+ const aspect = ( this.mapSize.width / this.mapSize.height ) * this.aspect;
23
53
  const far = light.distance || camera.far;
24
54
 
25
55
  if ( fov !== camera.fov || aspect !== camera.aspect || far !== camera.far ) {
@@ -1,11 +1,33 @@
1
1
  import { SpotLight } from '../SpotLight.js';
2
2
 
3
+ /**
4
+ * A IES version of {@link SpotLight}. Can only be used with {@link WebGPURenderer}.
5
+ *
6
+ * @augments SpotLight
7
+ */
3
8
  class IESSpotLight extends SpotLight {
4
9
 
10
+ /**
11
+ * Constructs a new IES spot light.
12
+ *
13
+ * @param {(number|Color|string)} [color=0xffffff] - The light's color.
14
+ * @param {number} [intensity=1] - The light's strength/intensity measured in candela (cd).
15
+ * @param {number} [distance=0] - Maximum range of the light. `0` means no limit.
16
+ * @param {number} [angle=Math.PI/3] - Maximum angle of light dispersion from its direction whose upper bound is `Math.PI/2`.
17
+ * @param {number} [penumbra=0] - Percent of the spotlight cone that is attenuated due to penumbra. Value range is `[0,1]`.
18
+ * @param {number} [decay=2] - The amount the light dims along the distance of the light.
19
+ */
5
20
  constructor( color, intensity, distance, angle, penumbra, decay ) {
6
21
 
7
22
  super( color, intensity, distance, angle, penumbra, decay );
8
23
 
24
+ /**
25
+ * The IES map. It's a lookup table that stores normalized attenuation factors
26
+ * (0.0 to 1.0) that represent the light's intensity at a specific angle.
27
+ *
28
+ * @type {?Texture}
29
+ * @default null
30
+ */
9
31
  this.iesMap = null;
10
32
 
11
33
  }
@@ -0,0 +1,46 @@
1
+ import { SpotLight } from '../SpotLight.js';
2
+
3
+ /**
4
+ * A projector light version of {@link SpotLight}. Can only be used with {@link WebGPURenderer}.
5
+ *
6
+ * @augments SpotLight
7
+ */
8
+ class ProjectorLight extends SpotLight {
9
+
10
+ /**
11
+ * Constructs a new projector light.
12
+ *
13
+ * @param {(number|Color|string)} [color=0xffffff] - The light's color.
14
+ * @param {number} [intensity=1] - The light's strength/intensity measured in candela (cd).
15
+ * @param {number} [distance=0] - Maximum range of the light. `0` means no limit.
16
+ * @param {number} [angle=Math.PI/3] - Maximum angle of light dispersion from its direction whose upper bound is `Math.PI/2`.
17
+ * @param {number} [penumbra=0] - Percent of the spotlight cone that is attenuated due to penumbra. Value range is `[0,1]`.
18
+ * @param {number} [decay=2] - The amount the light dims along the distance of the light.
19
+ */
20
+ constructor( color, intensity, distance, angle, penumbra, decay ) {
21
+
22
+ super( color, intensity, distance, angle, penumbra, decay );
23
+
24
+ /**
25
+ * Aspect ratio of the light. Set to `null` to use the texture aspect ratio.
26
+ *
27
+ * @type {?number}
28
+ * @default null
29
+ */
30
+ this.aspect = null;
31
+
32
+ }
33
+
34
+ copy( source, recursive ) {
35
+
36
+ super.copy( source, recursive );
37
+
38
+ this.aspect = source.aspect;
39
+
40
+ return this;
41
+
42
+ }
43
+
44
+ }
45
+
46
+ export default ProjectorLight;
@@ -1,15 +1,41 @@
1
1
  import { AnimationClip } from '../animation/AnimationClip.js';
2
2
  import { FileLoader } from './FileLoader.js';
3
3
  import { Loader } from './Loader.js';
4
-
4
+ import { error } from '../utils.js';
5
+
6
+ /**
7
+ * Class for loading animation clips in the JSON format. The files are internally
8
+ * loaded via {@link FileLoader}.
9
+ *
10
+ * ```js
11
+ * const loader = new THREE.AnimationLoader();
12
+ * const animations = await loader.loadAsync( 'animations/animation.js' );
13
+ * ```
14
+ *
15
+ * @augments Loader
16
+ */
5
17
  class AnimationLoader extends Loader {
6
18
 
19
+ /**
20
+ * Constructs a new animation loader.
21
+ *
22
+ * @param {LoadingManager} [manager] - The loading manager.
23
+ */
7
24
  constructor( manager ) {
8
25
 
9
26
  super( manager );
10
27
 
11
28
  }
12
29
 
30
+ /**
31
+ * Starts loading from the given URL and pass the loaded animations as an array
32
+ * holding instances of {@link AnimationClip} to the `onLoad()` callback.
33
+ *
34
+ * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
35
+ * @param {function(Array<AnimationClip>)} onLoad - Executed when the loading process has been finished.
36
+ * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
37
+ * @param {onErrorCallback} onError - Executed when errors occur.
38
+ */
13
39
  load( url, onLoad, onProgress, onError ) {
14
40
 
15
41
  const scope = this;
@@ -32,7 +58,7 @@ class AnimationLoader extends Loader {
32
58
 
33
59
  } else {
34
60
 
35
- console.error( e );
61
+ error( e );
36
62
 
37
63
  }
38
64
 
@@ -44,6 +70,12 @@ class AnimationLoader extends Loader {
44
70
 
45
71
  }
46
72
 
73
+ /**
74
+ * Parses the given JSON object and returns an array of animation clips.
75
+ *
76
+ * @param {Object} json - The serialized animation clips.
77
+ * @return {Array<AnimationClip>} The parsed animation clips.
78
+ */
47
79
  parse( json ) {
48
80
 
49
81
  const animations = [];
@@ -1,15 +1,47 @@
1
1
  import { AudioContext } from '../audio/AudioContext.js';
2
2
  import { FileLoader } from './FileLoader.js';
3
3
  import { Loader } from './Loader.js';
4
-
4
+ import { error } from '../utils.js';
5
+
6
+ /**
7
+ * Class for loading audio buffers. Audios are internally
8
+ * loaded via {@link FileLoader}.
9
+ *
10
+ * ```js
11
+ * const audioListener = new THREE.AudioListener();
12
+ * const ambientSound = new THREE.Audio( audioListener );
13
+ *
14
+ * const loader = new THREE.AudioLoader();
15
+ * const audioBuffer = await loader.loadAsync( 'audio/ambient_ocean.ogg' );
16
+ *
17
+ * ambientSound.setBuffer( audioBuffer );
18
+ * ambientSound.play();
19
+ * ```
20
+ *
21
+ * @augments Loader
22
+ */
5
23
  class AudioLoader extends Loader {
6
24
 
25
+ /**
26
+ * Constructs a new audio loader.
27
+ *
28
+ * @param {LoadingManager} [manager] - The loading manager.
29
+ */
7
30
  constructor( manager ) {
8
31
 
9
32
  super( manager );
10
33
 
11
34
  }
12
35
 
36
+ /**
37
+ * Starts loading from the given URL and passes the loaded audio buffer
38
+ * to the `onLoad()` callback.
39
+ *
40
+ * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
41
+ * @param {function(AudioBuffer)} onLoad - Executed when the loading process has been finished.
42
+ * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
43
+ * @param {onErrorCallback} onError - Executed when errors occur.
44
+ */
13
45
  load( url, onLoad, onProgress, onError ) {
14
46
 
15
47
  const scope = this;
@@ -50,7 +82,7 @@ class AudioLoader extends Loader {
50
82
 
51
83
  } else {
52
84
 
53
- console.error( e );
85
+ error( e );
54
86
 
55
87
  }
56
88
 
@@ -1,5 +1,4 @@
1
1
  import { Sphere } from '../math/Sphere.js';
2
- import { Vector3 } from '../math/Vector3.js';
3
2
  import { BufferAttribute } from '../core/BufferAttribute.js';
4
3
  import { BufferGeometry } from '../core/BufferGeometry.js';
5
4
  import { FileLoader } from './FileLoader.js';
@@ -8,16 +7,44 @@ import { InstancedBufferGeometry } from '../core/InstancedBufferGeometry.js';
8
7
  import { InstancedBufferAttribute } from '../core/InstancedBufferAttribute.js';
9
8
  import { InterleavedBufferAttribute } from '../core/InterleavedBufferAttribute.js';
10
9
  import { InterleavedBuffer } from '../core/InterleavedBuffer.js';
11
- import { getTypedArray } from '../utils.js';
12
-
10
+ import { getTypedArray, error } from '../utils.js';
11
+
12
+ /**
13
+ * Class for loading geometries. The files are internally
14
+ * loaded via {@link FileLoader}.
15
+ *
16
+ * ```js
17
+ * const loader = new THREE.BufferGeometryLoader();
18
+ * const geometry = await loader.loadAsync( 'models/json/pressure.json' );
19
+ *
20
+ * const material = new THREE.MeshBasicMaterial( { color: 0xF5F5F5 } );
21
+ * const object = new THREE.Mesh( geometry, material );
22
+ * scene.add( object );
23
+ * ```
24
+ *
25
+ * @augments Loader
26
+ */
13
27
  class BufferGeometryLoader extends Loader {
14
28
 
29
+ /**
30
+ * Constructs a new geometry loader.
31
+ *
32
+ * @param {LoadingManager} [manager] - The loading manager.
33
+ */
15
34
  constructor( manager ) {
16
35
 
17
36
  super( manager );
18
37
 
19
38
  }
20
39
 
40
+ /**
41
+ * Starts loading from the given URL and pass the loaded geometry to the `onLoad()` callback.
42
+ *
43
+ * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
44
+ * @param {function(BufferGeometry)} onLoad - Executed when the loading process has been finished.
45
+ * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
46
+ * @param {onErrorCallback} onError - Executed when errors occur.
47
+ */
21
48
  load( url, onLoad, onProgress, onError ) {
22
49
 
23
50
  const scope = this;
@@ -40,7 +67,7 @@ class BufferGeometryLoader extends Loader {
40
67
 
41
68
  } else {
42
69
 
43
- console.error( e );
70
+ error( e );
44
71
 
45
72
  }
46
73
 
@@ -52,6 +79,12 @@ class BufferGeometryLoader extends Loader {
52
79
 
53
80
  }
54
81
 
82
+ /**
83
+ * Parses the given JSON object and returns a geometry.
84
+ *
85
+ * @param {Object} json - The serialized geometry.
86
+ * @return {BufferGeometry} The parsed geometry.
87
+ */
55
88
  parse( json ) {
56
89
 
57
90
  const interleavedBufferMap = {};
@@ -193,15 +226,7 @@ class BufferGeometryLoader extends Loader {
193
226
 
194
227
  if ( boundingSphere !== undefined ) {
195
228
 
196
- const center = new Vector3();
197
-
198
- if ( boundingSphere.center !== undefined ) {
199
-
200
- center.fromArray( boundingSphere.center );
201
-
202
- }
203
-
204
- geometry.boundingSphere = new Sphere( center, boundingSphere.radius );
229
+ geometry.boundingSphere = new Sphere().fromJSON( boundingSphere );
205
230
 
206
231
  }
207
232
 
@@ -1,35 +1,84 @@
1
+ /**
2
+ * @class
3
+ * @classdesc A simple caching system, used internally by {@link FileLoader}.
4
+ * To enable caching across all loaders that use {@link FileLoader}, add `THREE.Cache.enabled = true.` once in your app.
5
+ * @hideconstructor
6
+ */
1
7
  const Cache = {
2
8
 
9
+ /**
10
+ * Whether caching is enabled or not.
11
+ *
12
+ * @static
13
+ * @type {boolean}
14
+ * @default false
15
+ */
3
16
  enabled: false,
4
17
 
18
+ /**
19
+ * A dictionary that holds cached files.
20
+ *
21
+ * @static
22
+ * @type {Object<string,Object>}
23
+ */
5
24
  files: {},
6
25
 
26
+ /**
27
+ * Adds a cache entry with a key to reference the file. If this key already
28
+ * holds a file, it is overwritten.
29
+ *
30
+ * @static
31
+ * @param {string} key - The key to reference the cached file.
32
+ * @param {Object} file - The file to be cached.
33
+ */
7
34
  add: function ( key, file ) {
8
35
 
9
36
  if ( this.enabled === false ) return;
10
37
 
11
- // console.log( 'THREE.Cache', 'Adding key:', key );
38
+ if ( isBlobURL( key ) ) return;
39
+
40
+ // log( 'Cache', 'Adding key:', key );
12
41
 
13
42
  this.files[ key ] = file;
14
43
 
15
44
  },
16
45
 
46
+ /**
47
+ * Gets the cached value for the given key.
48
+ *
49
+ * @static
50
+ * @param {string} key - The key to reference the cached file.
51
+ * @return {Object|undefined} The cached file. If the key does not exist `undefined` is returned.
52
+ */
17
53
  get: function ( key ) {
18
54
 
19
55
  if ( this.enabled === false ) return;
20
56
 
21
- // console.log( 'THREE.Cache', 'Checking key:', key );
57
+ if ( isBlobURL( key ) ) return;
58
+
59
+ // log( 'Cache', 'Checking key:', key );
22
60
 
23
61
  return this.files[ key ];
24
62
 
25
63
  },
26
64
 
65
+ /**
66
+ * Removes the cached file associated with the given key.
67
+ *
68
+ * @static
69
+ * @param {string} key - The key to reference the cached file.
70
+ */
27
71
  remove: function ( key ) {
28
72
 
29
73
  delete this.files[ key ];
30
74
 
31
75
  },
32
76
 
77
+ /**
78
+ * Remove all values from the cache.
79
+ *
80
+ * @static
81
+ */
33
82
  clear: function () {
34
83
 
35
84
  this.files = {};
@@ -38,5 +87,29 @@ const Cache = {
38
87
 
39
88
  };
40
89
 
90
+ /**
91
+ * Returns true if the given cache key contains the blob: scheme.
92
+ *
93
+ * @private
94
+ * @param {string} key - The cache key.
95
+ * @return {boolean} Whether the given cache key contains the blob: scheme or not.
96
+ */
97
+ function isBlobURL( key ) {
98
+
99
+ try {
100
+
101
+ const urlString = key.slice( key.indexOf( ':' ) + 1 ); // remove type identifier
102
+
103
+ const url = new URL( urlString );
104
+ return url.protocol === 'blob:';
105
+
106
+ } catch ( e ) {
107
+
108
+ // If the string is not a valid URL, it throws an error
109
+ return false;
110
+
111
+ }
112
+
113
+ }
41
114
 
42
115
  export { Cache };
@@ -4,19 +4,40 @@ import { CompressedTexture } from '../textures/CompressedTexture.js';
4
4
  import { Loader } from './Loader.js';
5
5
 
6
6
  /**
7
- * Abstract Base class to block based textures loader (dds, pvr, ...)
7
+ * Abstract base class for loading compressed texture formats S3TC, ASTC or ETC.
8
+ * Textures are internally loaded via {@link FileLoader}.
8
9
  *
9
- * Sub classes have to implement the parse() method which will be used in load().
10
+ * Derived classes have to implement the `parse()` method which holds the parsing
11
+ * for the respective format.
12
+ *
13
+ * @abstract
14
+ * @augments Loader
10
15
  */
11
-
12
16
  class CompressedTextureLoader extends Loader {
13
17
 
18
+ /**
19
+ * Constructs a new compressed texture loader.
20
+ *
21
+ * @param {LoadingManager} [manager] - The loading manager.
22
+ */
14
23
  constructor( manager ) {
15
24
 
16
25
  super( manager );
17
26
 
18
27
  }
19
28
 
29
+ /**
30
+ * Starts loading from the given URL and passes the loaded compressed texture
31
+ * to the `onLoad()` callback. The method also returns a new texture object which can
32
+ * directly be used for material creation. If you do it this way, the texture
33
+ * may pop up in your scene once the respective loading process is finished.
34
+ *
35
+ * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
36
+ * @param {function(CompressedTexture)} onLoad - Executed when the loading process has been finished.
37
+ * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
38
+ * @param {onErrorCallback} onError - Executed when errors occur.
39
+ * @return {CompressedTexture} The compressed texture.
40
+ */
20
41
  load( url, onLoad, onProgress, onError ) {
21
42
 
22
43
  const scope = this;
@@ -130,5 +151,17 @@ class CompressedTextureLoader extends Loader {
130
151
 
131
152
  }
132
153
 
154
+ /**
155
+ * Represents the result object type of the `parse()` method.
156
+ *
157
+ * @typedef {Object} CompressedTextureLoader~TexData
158
+ * @property {number} width - The width of the base mip.
159
+ * @property {number} height - The width of the base mip.
160
+ * @property {boolean} isCubemap - Whether the data represent a cubemap or not.
161
+ * @property {number} mipmapCount - The mipmap count.
162
+ * @property {Array<{data:TypedArray,width:number,height:number}>} mipmaps - An array holding the mipmaps.
163
+ * Each entry holds the data and the dimensions for each level.
164
+ * @property {number} format - The texture format.
165
+ **/
133
166
 
134
167
  export { CompressedTextureLoader };