@fps-games/vfx 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +34 -0
- package/dist/EffectPackageService.d.ts +26 -0
- package/dist/SceneVfxService.d.ts +27 -0
- package/dist/chunks/legacy-particle-runtime-CbJYVxdd.js +75 -0
- package/dist/chunks/manifestRuntimePackage-CXQFSTo2.js +356 -0
- package/dist/chunks/rendering-CV3nhygX.js +13 -0
- package/dist/chunks/space-shared-BXV1hc0k.js +124 -0
- package/dist/chunks/wood-sawdust-effect-factory-DlETNaBn.js +129 -0
- package/dist/effects/building-upgrade/effect.json.d.ts +9 -0
- package/dist/effects/building-upgrade/index.d.ts +20 -0
- package/dist/effects/building-upgrade/index.js +337 -0
- package/dist/effects/character-entrance/effect.json.d.ts +9 -0
- package/dist/effects/character-entrance/index.d.ts +18 -0
- package/dist/effects/character-entrance/index.js +271 -0
- package/dist/effects/coin-burst/index.d.ts +6 -0
- package/dist/effects/coin-burst/index.js +45 -0
- package/dist/effects/comet-trail-flame/index.d.ts +11 -0
- package/dist/effects/comet-trail-flame/index.js +103 -0
- package/dist/effects/conveyor-upgrade/effect.json.d.ts +9 -0
- package/dist/effects/conveyor-upgrade/index.d.ts +20 -0
- package/dist/effects/conveyor-upgrade/index.js +349 -0
- package/dist/effects/debris-smoke/index.d.ts +10 -0
- package/dist/effects/debris-smoke/index.js +108 -0
- package/dist/effects/door_open_gold_flakes/door_open_gold_flakes.json.d.ts +501 -0
- package/dist/effects/door_open_gold_flakes/index.d.ts +1 -0
- package/dist/effects/door_open_gold_flakes/index.js +524 -0
- package/dist/effects/electric-arc/index.d.ts +8 -0
- package/dist/effects/electric-arc/index.js +71 -0
- package/dist/effects/energy-shield/index.d.ts +46 -0
- package/dist/effects/energy-shield/index.js +365 -0
- package/dist/effects/explosion/index.d.ts +11 -0
- package/dist/effects/explosion/index.js +129 -0
- package/dist/effects/ground-tile-upgrade/effect.json.d.ts +9 -0
- package/dist/effects/ground-tile-upgrade/index.d.ts +20 -0
- package/dist/effects/ground-tile-upgrade/index.js +357 -0
- package/dist/effects/hit-flash/index.d.ts +8 -0
- package/dist/effects/hit-flash/index.js +71 -0
- package/dist/effects/laser-beam/index.d.ts +1 -0
- package/dist/effects/laser-beam/index.js +152 -0
- package/dist/effects/laser-beam-factory.d.ts +12 -0
- package/dist/effects/lumber-cart-suction/effect.json.d.ts +9 -0
- package/dist/effects/lumber-cart-suction/index.d.ts +26 -0
- package/dist/effects/lumber-cart-suction/index.js +322 -0
- package/dist/effects/lumber-debris-scatter/effect.json.d.ts +231 -0
- package/dist/effects/lumber-debris-scatter/index.d.ts +20 -0
- package/dist/effects/lumber-debris-scatter/index.js +637 -0
- package/dist/effects/lumber_vehicle_gear_spin/index.d.ts +1 -0
- package/dist/effects/lumber_vehicle_gear_spin/index.js +363 -0
- package/dist/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json.d.ts +341 -0
- package/dist/effects/lumber_vehicle_upgrade_aura/index.d.ts +1 -0
- package/dist/effects/lumber_vehicle_upgrade_aura/index.js +391 -0
- package/dist/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json.d.ts +368 -0
- package/dist/effects/lumber_vehicle_wood_chips/index.d.ts +1 -0
- package/dist/effects/lumber_vehicle_wood_chips/index.js +360 -0
- package/dist/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json.d.ts +338 -0
- package/dist/effects/monster-hit/index.d.ts +15 -0
- package/dist/effects/monster-hit/index.js +156 -0
- package/dist/effects/player-upgrade/effect.json.d.ts +9 -0
- package/dist/effects/player-upgrade/index.d.ts +24 -0
- package/dist/effects/player-upgrade/index.js +539 -0
- package/dist/effects/pulse-laser-volley/index.d.ts +17 -0
- package/dist/effects/pulse-laser-volley/index.js +173 -0
- package/dist/effects/resource-collect-sparkles/effect.json.d.ts +9 -0
- package/dist/effects/resource-collect-sparkles/index.d.ts +21 -0
- package/dist/effects/resource-collect-sparkles/index.js +222 -0
- package/dist/effects/run-footstep-dust/effect.json.d.ts +186 -0
- package/dist/effects/run-footstep-dust/index.d.ts +23 -0
- package/dist/effects/run-footstep-dust/index.js +343 -0
- package/dist/effects/space-shared.d.ts +44 -0
- package/dist/effects/thruster-flame/index.d.ts +15 -0
- package/dist/effects/thruster-flame/index.js +301 -0
- package/dist/effects/tree-chop-dust/effect.json.d.ts +11 -0
- package/dist/effects/tree-chop-dust/index.d.ts +17 -0
- package/dist/effects/tree-chop-dust/index.js +165 -0
- package/dist/effects/tree-leaf-chop-burst/index.d.ts +19 -0
- package/dist/effects/tree-leaf-chop-burst/index.js +219 -0
- package/dist/effects/tree_chop_dust_burst/index.d.ts +1 -0
- package/dist/effects/tree_chop_dust_burst/index.js +443 -0
- package/dist/effects/tree_chop_dust_burst/tree_chop_dust_burst.json.d.ts +415 -0
- package/dist/effects/ufo-thread-flame/index.d.ts +21 -0
- package/dist/effects/ufo-thread-flame/index.js +140 -0
- package/dist/effects/vehicle-exhaust-smoke/effect.json.d.ts +11 -0
- package/dist/effects/vehicle-exhaust-smoke/index.d.ts +19 -0
- package/dist/effects/vehicle-exhaust-smoke/index.js +242 -0
- package/dist/effects/vehicle-upgrade/effect.json.d.ts +9 -0
- package/dist/effects/vehicle-upgrade/index.d.ts +20 -0
- package/dist/effects/vehicle-upgrade/index.js +349 -0
- package/dist/effects/weapon-trail/index.d.ts +26 -0
- package/dist/effects/weapon-trail/index.js +351 -0
- package/dist/effects/wood-crusher-sawdust/index.d.ts +2 -0
- package/dist/effects/wood-crusher-sawdust/index.js +648 -0
- package/dist/effects/wood-crusher-sawdust/wood_crusher_sawdust.json.d.ts +595 -0
- package/dist/effects/wood-cutter-sawdust/index.d.ts +2 -0
- package/dist/effects/wood-cutter-sawdust/index.js +648 -0
- package/dist/effects/wood-cutter-sawdust/wood_cutter_sawdust.json.d.ts +595 -0
- package/dist/effects/wood-sawdust-effect-factory.d.ts +36 -0
- package/dist/effects/wood_crusher_sawdust/index.d.ts +16 -0
- package/dist/effects/wood_crusher_sawdust/index.js +634 -0
- package/dist/effects/wood_crusher_sawdust/wood_crusher_sawdust.json.d.ts +595 -0
- package/dist/effects/wood_cutter_sawdust/index.d.ts +16 -0
- package/dist/effects/wood_cutter_sawdust/index.js +634 -0
- package/dist/effects/wood_cutter_sawdust/wood_cutter_sawdust.json.d.ts +595 -0
- package/dist/effects/wood_peel_material_test/index.d.ts +1 -0
- package/dist/effects/wood_peel_material_test/index.js +157 -0
- package/dist/effects/wood_peel_material_test/wood_peel_material_test.json.d.ts +139 -0
- package/dist/generation.d.ts +7 -0
- package/dist/index.d.ts +8 -0
- package/dist/index.js +309 -0
- package/dist/legacy-particle-runtime.d.ts +30 -0
- package/dist/manifestRuntimePackage.d.ts +68 -0
- package/dist/registry.d.ts +20 -0
- package/dist/rendering.d.ts +5 -0
- package/dist/types.d.ts +83 -0
- package/docs/AUTHORING_EFFECTS.md +297 -0
- package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +1580 -0
- package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +229 -0
- package/docs/VFX_LIBRARY_PLAN.md +546 -0
- package/docs/vfx-ab/RESULTS.md +35 -0
- package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
- package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
- package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
- package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
- package/docs/vfx-integration_chatgpt.md +462 -0
- package/docs/weapon-trail-visualization.html +241 -0
- package/index.json +381 -0
- package/package.json +51 -0
- package/packages/EffectPackageService.ts +240 -0
- package/packages/SceneVfxService.ts +96 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +333 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +25 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +11 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +927 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +197 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +895 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +241 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +542 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +69 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +125 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +44 -0
- package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +210 -0
- package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/effect.json +880 -0
- package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +161 -0
- package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +762 -0
- package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
- package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +436 -0
- package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +40 -0
- package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +115 -0
- package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +40 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +210 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +887 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +179 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +859 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +478 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +40 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +114 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +41 -0
- package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +210 -0
- package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/effect.json +1400 -0
- package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +173 -0
- package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +1277 -0
- package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +329 -0
- package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +749 -0
- package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +60 -0
- package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +146 -0
- package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +69 -0
- package/packages/effects/building-upgrade/effect.json +6 -0
- package/packages/effects/building-upgrade/index.ts +387 -0
- package/packages/effects/building-upgrade/vfx-params.json +24 -0
- package/packages/effects/character-entrance/effect.json +6 -0
- package/packages/effects/character-entrance/index.ts +308 -0
- package/packages/effects/character-entrance/vfx-params.json +24 -0
- package/packages/effects/coin-burst/index.ts +43 -0
- package/packages/effects/coin-burst/vfx-params.json +5 -0
- package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
- package/packages/effects/comet-trail-flame/index.ts +106 -0
- package/packages/effects/comet-trail-flame/vfx-params.json +5 -0
- package/packages/effects/conveyor-upgrade/effect.json +6 -0
- package/packages/effects/conveyor-upgrade/index.ts +401 -0
- package/packages/effects/conveyor-upgrade/vfx-params.json +21 -0
- package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
- package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
- package/packages/effects/debris-smoke/index.ts +101 -0
- package/packages/effects/debris-smoke/vfx-params.json +5 -0
- package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +397 -0
- package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +498 -0
- package/packages/effects/door_open_gold_flakes/index.ts +11 -0
- package/packages/effects/door_open_gold_flakes/vfx-params.json +23 -0
- package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
- package/packages/effects/electric-arc/index.ts +62 -0
- package/packages/effects/electric-arc/vfx-params.json +5 -0
- package/packages/effects/energy-shield/effect.json +7 -0
- package/packages/effects/energy-shield/index.ts +431 -0
- package/packages/effects/energy-shield/vfx-params.json +29 -0
- package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
- package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
- package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
- package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
- package/packages/effects/explosion/index.ts +114 -0
- package/packages/effects/explosion/vfx-params.json +5 -0
- package/packages/effects/ground-tile-upgrade/effect.json +6 -0
- package/packages/effects/ground-tile-upgrade/index.ts +410 -0
- package/packages/effects/ground-tile-upgrade/vfx-params.json +21 -0
- package/packages/effects/hit-flash/index.ts +69 -0
- package/packages/effects/hit-flash/vfx-params.json +5 -0
- package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
- package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
- package/packages/effects/laser-beam/index.ts +6 -0
- package/packages/effects/laser-beam/vfx-params.json +5 -0
- package/packages/effects/laser-beam-factory.ts +135 -0
- package/packages/effects/lumber-cart-suction/effect.json +6 -0
- package/packages/effects/lumber-cart-suction/index.ts +399 -0
- package/packages/effects/lumber-cart-suction/vfx-params.json +30 -0
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +1 -0
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
- package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +236 -0
- package/packages/effects/lumber-debris-scatter/effect.json +228 -0
- package/packages/effects/lumber-debris-scatter/index.ts +780 -0
- package/packages/effects/lumber-debris-scatter/vfx-params.json +19 -0
- package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +202 -0
- package/packages/effects/lumber_vehicle_gear_spin/index.ts +11 -0
- package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +338 -0
- package/packages/effects/lumber_vehicle_gear_spin/vfx-params.json +21 -0
- package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +353 -0
- package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +11 -0
- package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +365 -0
- package/packages/effects/lumber_vehicle_upgrade_aura/vfx-params.json +15 -0
- package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +310 -0
- package/packages/effects/lumber_vehicle_wood_chips/index.ts +11 -0
- package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +335 -0
- package/packages/effects/lumber_vehicle_wood_chips/vfx-params.json +11 -0
- package/packages/effects/monster-hit/index.ts +128 -0
- package/packages/effects/monster-hit/vfx-params.json +5 -0
- package/packages/effects/player-upgrade/effect.json +6 -0
- package/packages/effects/player-upgrade/index.ts +635 -0
- package/packages/effects/player-upgrade/vfx-params.json +28 -0
- package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
- package/packages/effects/pulse-laser-volley/index.ts +204 -0
- package/packages/effects/pulse-laser-volley/vfx-params.json +5 -0
- package/packages/effects/resource-collect-sparkles/effect.json +6 -0
- package/packages/effects/resource-collect-sparkles/index.ts +254 -0
- package/packages/effects/resource-collect-sparkles/vfx-params.json +25 -0
- package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +215 -0
- package/packages/effects/run-footstep-dust/effect.json +183 -0
- package/packages/effects/run-footstep-dust/index.ts +377 -0
- package/packages/effects/run-footstep-dust/vfx-params.json +27 -0
- package/packages/effects/space-shared.ts +120 -0
- package/packages/effects/thruster-flame/index.ts +305 -0
- package/packages/effects/thruster-flame/vfx-params.json +5 -0
- package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
- package/packages/effects/tree-chop-dust/effect.json +8 -0
- package/packages/effects/tree-chop-dust/index.ts +202 -0
- package/packages/effects/tree-chop-dust/vfx-params.json +21 -0
- package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +303 -0
- package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
- package/packages/effects/tree-leaf-chop-burst/effect.json +498 -0
- package/packages/effects/tree-leaf-chop-burst/index.ts +294 -0
- package/packages/effects/tree-leaf-chop-burst/vfx-params.json +27 -0
- package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +318 -0
- package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
- package/packages/effects/tree_chop_dust_burst/index.ts +13 -0
- package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +412 -0
- package/packages/effects/tree_chop_dust_burst/vfx-params.json +9 -0
- package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
- package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
- package/packages/effects/ufo-thread-flame/index.ts +152 -0
- package/packages/effects/ufo-thread-flame/vfx-params.json +5 -0
- package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
- package/packages/effects/vehicle-exhaust-smoke/effect.json +8 -0
- package/packages/effects/vehicle-exhaust-smoke/index.ts +298 -0
- package/packages/effects/vehicle-exhaust-smoke/vfx-params.json +23 -0
- package/packages/effects/vehicle-upgrade/effect.json +6 -0
- package/packages/effects/vehicle-upgrade/index.ts +401 -0
- package/packages/effects/vehicle-upgrade/vfx-params.json +21 -0
- package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
- package/packages/effects/weapon-trail/index.ts +313 -0
- package/packages/effects/weapon-trail/vfx-params.json +5 -0
- package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
- package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
- package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
- package/packages/effects/wood-crusher-sawdust/index.ts +43 -0
- package/packages/effects/wood-crusher-sawdust/vfx-params.json +24 -0
- package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +592 -0
- package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
- package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
- package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
- package/packages/effects/wood-cutter-sawdust/index.ts +43 -0
- package/packages/effects/wood-cutter-sawdust/vfx-params.json +24 -0
- package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +592 -0
- package/packages/effects/wood-sawdust-effect-factory.ts +194 -0
- package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
- package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
- package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
- package/packages/effects/wood_crusher_sawdust/index.ts +29 -0
- package/packages/effects/wood_crusher_sawdust/vfx-params.json +14 -0
- package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +592 -0
- package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
- package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
- package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
- package/packages/effects/wood_cutter_sawdust/index.ts +29 -0
- package/packages/effects/wood_cutter_sawdust/vfx-params.json +14 -0
- package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +592 -0
- package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +196 -0
- package/packages/effects/wood_peel_material_test/index.ts +11 -0
- package/packages/effects/wood_peel_material_test/vfx-params.json +9 -0
- package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +136 -0
- package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +210 -0
- package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
- package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
- package/packages/env.particle.forest_edge_fog/effect.json +854 -0
- package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
- package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
- package/packages/env.particle.forest_edge_fog/media/preview.webm +0 -0
- package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
- package/packages/env.particle.forest_edge_fog/metadata/description.json +148 -0
- package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +827 -0
- package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +196 -0
- package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +432 -0
- package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +28 -0
- package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +124 -0
- package/packages/env.particle.forest_edge_fog/provenance/lineage.json +41 -0
- package/packages/generation.ts +14 -0
- package/packages/index.ts +14 -0
- package/packages/legacy-particle-runtime.ts +113 -0
- package/packages/manifestRuntimePackage.ts +519 -0
- package/packages/registry.ts +85 -0
- package/packages/rendering.ts +13 -0
- package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +424 -0
- package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
- package/packages/resource.particle.viscous_oil_suction/effect.json +1254 -0
- package/packages/resource.particle.viscous_oil_suction/media/preview.gif +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/preview.mp4 +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/preview.webm +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/thumbnail.png +0 -0
- package/packages/resource.particle.viscous_oil_suction/metadata/description.json +122 -0
- package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +1051 -0
- package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +200 -0
- package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +581 -0
- package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +28 -0
- package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +111 -0
- package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +45 -0
- package/packages/types.ts +107 -0
- package/tooling/check-dist-runtime.mjs +166 -0
- package/tooling/generate-index.mjs +55 -0
- package/tooling/test-guardrails.mjs +157 -0
- package/tooling/validate-boundary.mjs +92 -0
- package/tooling/validate-effects.mjs +304 -0
- package/tooling/validate.mjs +53 -0
- package/tooling/vfx-cli.mjs +232 -0
- package/tooling/vfx-package-resolution.mjs +28 -0
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// 武器挥砍拖尾(移植自 axe_and_bear OrbitingAxe 的 ribbon 拖尾, 自定义着色器 + trail_wedge 贴图)。
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// 库版:每帧采样「挂载点 root 实时世界坐标 + 可选轨道偏移」,按弧长重采样成固定点数,世界空间重建 ribbon。
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// 双层(细白亮芯 + 宽柔光晕)+ GlowLayer 辉光 + 能量流动高光带 + 刃头火花。持续型(默认无限循环)。
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import { Mesh } from '@babylonjs/core/Meshes/mesh';
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import { VertexData } from '@babylonjs/core/Meshes/mesh.vertexData';
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import { VertexBuffer } from '@babylonjs/core/Buffers/buffer';
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import { ShaderMaterial } from '@babylonjs/core/Materials/shaderMaterial';
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import { Effect } from '@babylonjs/core/Materials/effect';
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import { Texture } from '@babylonjs/core/Materials/Textures/texture';
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import { Color3, Color4 } from '@babylonjs/core/Maths/math.color';
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import { Vector3 } from '@babylonjs/core/Maths/math.vector';
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import { Constants } from '@babylonjs/core/Engines/constants';
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import { GlowLayer } from '@babylonjs/core/Layers/glowLayer';
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import { ParticleSystem } from '@babylonjs/core/Particles/particleSystem';
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import type { Scene } from '@babylonjs/core/scene';
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import type { VfxColorValue, VfxEffectPackage, VfxParamValues } from '../../types';
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import { LIFETIME_DEBUG_PARAMS, LIFETIME_DEFAULTS, scheduleLifetime, makeFlareTexture } from '../space-shared';
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import trailTextureUrl from './assets/textures/trail_wedge.png?url';
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interface WeaponTrailParams extends VfxParamValues {
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lifetimeMode: string; lifetime: number;
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orientation: string;
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orbitRadius: number; orbitSpeed: number; height: number;
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trailLength: number; worldLength: number; width: number; coreWidth: number;
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tailFadeStrength: number; tailFadeExponent: number;
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opacity: number; saturation: number; contrast: number;
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bright: number; bloom: number; blendMode: string; flowSpeed: number; sparkRate: number;
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tint: VfxColorValue;
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}
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const DEFAULT_PARAMS: WeaponTrailParams = {
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...LIFETIME_DEFAULTS,
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orientation: 'horizontal',
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orbitRadius: 1.6, orbitSpeed: 7, height: 0,
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trailLength: 16, worldLength: 4.0, width: 1.01, coreWidth: 0.4,
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tailFadeStrength: 0.58, tailFadeExponent: 1.35,
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opacity: 1.35, saturation: 1.45, contrast: 1.32,
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bright: 1.35, bloom: 0.9, blendMode: 'add', flowSpeed: 5, sparkRate: 20,
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tint: { r: 0.4, g: 0.85, b: 1 }, // 青色能量,配新武器发光风
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};
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const TRAIL_VERTEX = `precision highp float;
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attribute vec3 position;
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attribute vec2 uv;
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attribute vec4 color;
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uniform mat4 worldViewProjection;
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varying vec2 vUv;
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varying vec4 vColor;
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void main(){ gl_Position = worldViewProjection * vec4(position, 1.0); vUv = uv; vColor = color; }`;
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const TRAIL_FRAGMENT = `precision highp float;
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varying vec2 vUv;
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varying vec4 vColor;
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uniform sampler2D mainTex;
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uniform vec3 uTint;
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uniform float uSaturation;
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uniform float uContrast;
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uniform float uAlphaScale;
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uniform float uAlphaPower;
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uniform float uBright;
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uniform float uTime;
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uniform float uFlowSpeed;
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void main(){
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vec4 base = texture2D(mainTex, vUv);
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vec3 color = base.rgb * uTint;
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float luminance = dot(color, vec3(0.299, 0.587, 0.114));
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color = mix(vec3(luminance), color, uSaturation);
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color = (color - 0.5) * uContrast + 0.5;
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color = clamp(color, 0.0, 1.0) * uBright; // HDR 亮度 → 过曝白核,辉光更强
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// 能量流动:一条高光带沿长度(头→尾)滚动
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float phase = fract(vUv.x * 2.0 - uTime * uFlowSpeed);
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float band = smoothstep(0.0, 0.12, phase) * (1.0 - smoothstep(0.12, 0.4, phase));
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color *= 1.0 + band * 0.6 * step(0.0001, uFlowSpeed);
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float alpha = pow(clamp(base.a, 0.0, 1.0), uAlphaPower) * vColor.a * uAlphaScale;
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gl_FragColor = vec4(color, clamp(alpha, 0.0, 1.0));
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}`;
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let shadersRegistered = false;
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function registerShaders(): void {
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if (shadersRegistered) return;
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Effect.ShadersStore['vfxWeaponTrailVertexShader'] = TRAIL_VERTEX;
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Effect.ShadersStore['vfxWeaponTrailFragmentShader'] = TRAIL_FRAGMENT;
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shadersRegistered = true;
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}
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interface Sample { position: Vector3; widthAxis: Vector3; }
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function sample(): Sample { return { position: new Vector3(), widthAxis: new Vector3(0, 1, 0) }; }
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function copySample(src: Sample, dst: Sample): void { dst.position.copyFrom(src.position); dst.widthAxis.copyFrom(src.widthAxis); }
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function lerpSample(a: Sample, b: Sample, t: number, dst: Sample): void {
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Vector3.LerpToRef(a.position, b.position, t, dst.position);
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Vector3.LerpToRef(a.widthAxis, b.widthAxis, t, dst.widthAxis);
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if (dst.widthAxis.lengthSquared() > 1e-6) dst.widthAxis.normalize();
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}
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export const weaponTrailEffectPackage: VfxEffectPackage<WeaponTrailParams> = {
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id: 'weapon-trail',
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nameZh: '武器拖尾',
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debugAnchor: 'player',
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defaultParams: DEFAULT_PARAMS,
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debugParams: [
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...LIFETIME_DEBUG_PARAMS,
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{ key: 'orientation', label: '拖尾朝向', kind: 'enum', options: [
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{ value: 'horizontal', label: '水平面' }, { value: 'vertical', label: '竖直' },
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] },
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{ key: 'orbitRadius', label: '环绕半径', kind: 'scale', min: 0, max: 5, step: 0.05 },
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{ key: 'orbitSpeed', label: '环绕速度', kind: 'number', min: 0, max: 20, step: 0.1 },
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{ key: 'height', label: '高度', kind: 'number', min: -2, max: 3, step: 0.05 },
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{ key: 'trailLength', label: '拖尾段数', kind: 'number', min: 4, max: 48, step: 1 },
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{ key: 'worldLength', label: '拖尾长度', kind: 'scale', min: 0.5, max: 12, step: 0.1 },
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{ key: 'width', label: '拖尾宽度', kind: 'scale', min: 0.1, max: 4, step: 0.01 },
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{ key: 'coreWidth', label: '亮芯宽度比', kind: 'number', min: 0, max: 1, step: 0.01 },
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{ key: 'tailFadeStrength', label: '尾部淡出强度', kind: 'number', min: 0, max: 1, step: 0.01 },
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{ key: 'tailFadeExponent', label: '尾部淡出曲线', kind: 'number', min: 0.2, max: 4, step: 0.05 },
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{ key: 'opacity', label: '透明度', kind: 'opacity', min: 0, max: 3, step: 0.01 },
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{ key: 'saturation', label: '饱和度', kind: 'number', min: 0, max: 3, step: 0.01 },
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{ key: 'contrast', label: '对比度', kind: 'number', min: 0, max: 3, step: 0.01 },
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{ key: 'bright', label: '亮度(HDR)', kind: 'number', min: 0.2, max: 4, step: 0.05 },
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{ key: 'bloom', label: '辉光强度', kind: 'number', min: 0, max: 3, step: 0.05 },
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{ key: 'blendMode', label: '混合模式', kind: 'enum', options: [
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{ value: 'add', label: '加色(能量光)' }, { value: 'combine', label: '正常(实心刃)' },
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] },
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{ key: 'flowSpeed', label: '能量流动速度', kind: 'number', min: 0, max: 4, step: 0.05 },
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{ key: 'sparkRate', label: '刃头火花/秒', kind: 'number', min: 0, max: 80, step: 1 },
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{ key: 'tint', label: '颜色', kind: 'color' },
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],
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create({ scene, root, position, params }) {
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root.position.copyFrom(position);
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registerShaders();
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const blend = params.blendMode === 'combine' ? Constants.ALPHA_COMBINE : Constants.ALPHA_ADD;
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const tex = new Texture(trailTextureUrl, scene, true, false);
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tex.hasAlpha = true; tex.wrapU = Texture.CLAMP_ADDRESSMODE; tex.wrapV = Texture.CLAMP_ADDRESSMODE;
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function makeMat(name: string, tint: Color3, bright: number): ShaderMaterial {
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const m = new ShaderMaterial(name, scene, { vertex: 'vfxWeaponTrail', fragment: 'vfxWeaponTrail' }, {
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attributes: ['position', 'uv', 'color'],
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uniforms: ['worldViewProjection', 'uTint', 'uSaturation', 'uContrast', 'uAlphaScale', 'uAlphaPower', 'uBright', 'uTime', 'uFlowSpeed'],
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samplers: ['mainTex'], needAlphaBlending: true,
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});
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m.setTexture('mainTex', tex);
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m.setColor3('uTint', tint);
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m.setFloat('uSaturation', params.saturation);
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m.setFloat('uContrast', params.contrast);
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m.setFloat('uAlphaScale', params.opacity);
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m.setFloat('uAlphaPower', 0.82);
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m.setFloat('uBright', bright);
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m.setFloat('uTime', 0);
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m.setFloat('uFlowSpeed', params.flowSpeed);
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m.alphaMode = blend; m.backFaceCulling = false; m.disableDepthWrite = true; m.fogEnabled = false;
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return m;
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}
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const tintC = new Color3(params.tint.r, params.tint.g, params.tint.b);
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const coreC = Color3.Lerp(tintC, new Color3(1, 1, 1), 0.75); // 亮芯偏白
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const outerMat = makeMat('vfx_weaponTrail_outerMat', tintC, params.bright);
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const hasCore = params.coreWidth > 0.001;
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const coreMat = hasCore ? makeMat('vfx_weaponTrail_coreMat', coreC, params.bright * 1.6) : null;
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function makeMesh(name: string, mat: ShaderMaterial, ai: number): Mesh {
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const m = new Mesh(name, scene);
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m.material = mat; m.isPickable = false; m.alwaysSelectAsActiveMesh = true;
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m.useVertexColors = true; m.hasVertexAlpha = true; m.renderingGroupId = 0; m.alphaIndex = ai;
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return m;
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}
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const outer = makeMesh('vfx_weaponTrail_outer', outerMat, 10);
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const core = hasCore ? makeMesh('vfx_weaponTrail_core', coreMat!, 11) : null;
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// 辉光:作用域仅限本拖尾的 GlowLayer,用拖尾自身 shader 输出做辉光源
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let glow: GlowLayer | null = null;
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|
170
|
+
if (params.bloom > 0) {
|
|
171
|
+
glow = new GlowLayer('vfx_weaponTrail_glow', scene, { blurKernelSize: 48 });
|
|
172
|
+
glow.intensity = params.bloom;
|
|
173
|
+
glow.addIncludedOnlyMesh(outer); glow.referenceMeshToUseItsOwnMaterial(outer);
|
|
174
|
+
if (core) { glow.addIncludedOnlyMesh(core); glow.referenceMeshToUseItsOwnMaterial(core); }
|
|
175
|
+
}
|
|
176
|
+
|
|
177
|
+
// 刃头能量火花:加色径向辉光粒子,发射点跟随拖尾头部
|
|
178
|
+
let sparkPs: ParticleSystem | null = null;
|
|
179
|
+
const sparkEmitter = new Vector3();
|
|
180
|
+
if (params.sparkRate > 0) {
|
|
181
|
+
const c255 = `${Math.round(params.tint.r * 255)},${Math.round(params.tint.g * 255)},${Math.round(params.tint.b * 255)}`;
|
|
182
|
+
const flare = makeFlareTexture(scene, 'vfx_weaponTrail_sparkTex', '255,255,255', c255);
|
|
183
|
+
sparkPs = new ParticleSystem('vfx_weaponTrail_sparks', 160, scene);
|
|
184
|
+
sparkPs.particleTexture = flare;
|
|
185
|
+
sparkPs.emitter = sparkEmitter;
|
|
186
|
+
sparkPs.minSize = 0.07; sparkPs.maxSize = 0.26;
|
|
187
|
+
sparkPs.minLifeTime = 0.12; sparkPs.maxLifeTime = 0.4;
|
|
188
|
+
sparkPs.emitRate = params.sparkRate;
|
|
189
|
+
sparkPs.blendMode = ParticleSystem.BLENDMODE_ADD;
|
|
190
|
+
sparkPs.minEmitPower = 0.6; sparkPs.maxEmitPower = 2.4;
|
|
191
|
+
sparkPs.direction1 = new Vector3(-1, -0.6, -1); sparkPs.direction2 = new Vector3(1, 0.6, 1);
|
|
192
|
+
sparkPs.gravity = new Vector3(0, -3, 0);
|
|
193
|
+
sparkPs.color1 = new Color4(params.tint.r, params.tint.g, params.tint.b, 1);
|
|
194
|
+
sparkPs.color2 = new Color4(1, 1, 1, 1);
|
|
195
|
+
sparkPs.colorDead = new Color4(params.tint.r, params.tint.g, params.tint.b, 0);
|
|
196
|
+
sparkPs.start();
|
|
197
|
+
}
|
|
198
|
+
|
|
199
|
+
const targetCount = Math.max(2, Math.round(params.trailLength));
|
|
200
|
+
const raw: Sample[] = [];
|
|
201
|
+
const points: Sample[] = [];
|
|
202
|
+
for (let i = 0; i < 96; i++) raw.push(sample());
|
|
203
|
+
for (let i = 0; i < targetCount; i++) points.push(sample());
|
|
204
|
+
let rawCount = 0, angle = 0, time = 0;
|
|
205
|
+
let outerInit = false, coreInit = false;
|
|
206
|
+
const cur = sample();
|
|
207
|
+
const mountPos = new Vector3();
|
|
208
|
+
const lastWidthAxis = new Vector3(0, 0, 1);
|
|
209
|
+
const tmpDir = new Vector3();
|
|
210
|
+
const UP = new Vector3(0, 1, 0);
|
|
211
|
+
const positions: number[] = [], uvs: number[] = [], colors: number[] = [], indices: number[] = [];
|
|
212
|
+
|
|
213
|
+
function sampleEmitter(out: Sample): void {
|
|
214
|
+
const c = Math.cos(angle), s = Math.sin(angle);
|
|
215
|
+
// 跟随挂载点:每帧读 root 实时世界坐标(宿主移动/挂骨骼即跟随),叠加可选轨道偏移
|
|
216
|
+
out.position.set(
|
|
217
|
+
mountPos.x + c * params.orbitRadius,
|
|
218
|
+
mountPos.y + params.height,
|
|
219
|
+
mountPos.z + s * params.orbitRadius,
|
|
220
|
+
);
|
|
221
|
+
if (params.orientation === 'vertical') { out.widthAxis.set(0, 1, 0); return; }
|
|
222
|
+
// 水平:宽度轴 = 上 × 运动方向(水平且垂直于真实路径)→ 轨道时=径向,跟随时垂直于挥动方向
|
|
223
|
+
if (rawCount > 0) {
|
|
224
|
+
tmpDir.set(out.position.x - raw[0].position.x, out.position.y - raw[0].position.y, out.position.z - raw[0].position.z);
|
|
225
|
+
if (tmpDir.lengthSquared() > 1e-8) {
|
|
226
|
+
Vector3.CrossToRef(UP, tmpDir, out.widthAxis);
|
|
227
|
+
if (out.widthAxis.lengthSquared() > 1e-8) { out.widthAxis.normalize(); lastWidthAxis.copyFrom(out.widthAxis); return; }
|
|
228
|
+
}
|
|
229
|
+
}
|
|
230
|
+
out.widthAxis.copyFrom(lastWidthAxis); // 静止/首帧:沿用上次朝向,带子不塌
|
|
231
|
+
}
|
|
232
|
+
|
|
233
|
+
function resample(): void {
|
|
234
|
+
if (rawCount <= 0) return;
|
|
235
|
+
const target = params.worldLength;
|
|
236
|
+
let seg = 0, distBefore = 0;
|
|
237
|
+
for (let i = 0; i < targetCount; i++) {
|
|
238
|
+
const t = points[i];
|
|
239
|
+
if (i === 0 || rawCount === 1) { copySample(raw[0], t); continue; }
|
|
240
|
+
const targetDist = target * (i / (targetCount - 1));
|
|
241
|
+
let found = false;
|
|
242
|
+
while (seg < rawCount - 1) {
|
|
243
|
+
const l = raw[seg], r = raw[seg + 1];
|
|
244
|
+
const segLen = Vector3.Distance(l.position, r.position);
|
|
245
|
+
if (segLen <= 1e-5) { seg++; continue; }
|
|
246
|
+
if (distBefore + segLen >= targetDist) { lerpSample(l, r, Math.min(1, Math.max(0, (targetDist - distBefore) / segLen)), t); found = true; break; }
|
|
247
|
+
distBefore += segLen; seg++;
|
|
248
|
+
}
|
|
249
|
+
if (!found) copySample(raw[rawCount - 1], t);
|
|
250
|
+
}
|
|
251
|
+
}
|
|
252
|
+
|
|
253
|
+
// 从 points 重建 ribbon 几何(世界空间),halfWidth 决定层宽
|
|
254
|
+
function buildRibbon(mesh: Mesh, halfWidth: number, wasInit: boolean): boolean {
|
|
255
|
+
positions.length = 0; uvs.length = 0; colors.length = 0; indices.length = 0;
|
|
256
|
+
for (let i = 0; i < targetCount; i++) {
|
|
257
|
+
const s = points[i];
|
|
258
|
+
const t = i / (targetCount - 1);
|
|
259
|
+
const u = t * 0.97 + 0.015;
|
|
260
|
+
const alpha = Math.max(0, 1 - Math.pow(t, params.tailFadeExponent) * params.tailFadeStrength);
|
|
261
|
+
const ox = s.widthAxis.x * halfWidth, oy = s.widthAxis.y * halfWidth, oz = s.widthAxis.z * halfWidth;
|
|
262
|
+
positions.push(s.position.x + ox, s.position.y + oy, s.position.z + oz, s.position.x - ox, s.position.y - oy, s.position.z - oz);
|
|
263
|
+
uvs.push(u, 0, u, 1);
|
|
264
|
+
colors.push(1, 1, 1, alpha, 1, 1, 1, alpha);
|
|
265
|
+
if (i < targetCount - 1) { const b = i * 2; indices.push(b, b + 1, b + 2, b + 1, b + 3, b + 2); }
|
|
266
|
+
}
|
|
267
|
+
if (!wasInit) {
|
|
268
|
+
const vd = new VertexData(); vd.positions = positions; vd.indices = indices; vd.uvs = uvs; vd.colors = colors; vd.hasVertexAlpha = true;
|
|
269
|
+
vd.applyToMesh(mesh, true); mesh.refreshBoundingInfo(true);
|
|
270
|
+
return true;
|
|
271
|
+
}
|
|
272
|
+
mesh.updateVerticesData(VertexBuffer.PositionKind, positions, true, false);
|
|
273
|
+
mesh.updateVerticesData(VertexBuffer.UVKind, uvs, true, false);
|
|
274
|
+
mesh.updateVerticesData(VertexBuffer.ColorKind, colors, true, false);
|
|
275
|
+
return true;
|
|
276
|
+
}
|
|
277
|
+
|
|
278
|
+
const observer = scene.onBeforeRenderObservable.add(() => {
|
|
279
|
+
const dt = Math.min(scene.getEngine().getDeltaTime() / 1000, 0.05);
|
|
280
|
+
time += dt; angle += params.orbitSpeed * dt;
|
|
281
|
+
root.computeWorldMatrix(true);
|
|
282
|
+
mountPos.copyFrom(root.getAbsolutePosition());
|
|
283
|
+
sampleEmitter(cur);
|
|
284
|
+
if (rawCount === 0 || Vector3.Distance(cur.position, raw[0].position) > 0.0005) {
|
|
285
|
+
for (let i = Math.min(rawCount, raw.length - 1); i > 0; i--) copySample(raw[i - 1], raw[i]);
|
|
286
|
+
copySample(cur, raw[0]);
|
|
287
|
+
rawCount = Math.min(rawCount + 1, raw.length);
|
|
288
|
+
}
|
|
289
|
+
resample();
|
|
290
|
+
const halfW = params.width * 0.5;
|
|
291
|
+
outerInit = buildRibbon(outer, halfW, outerInit);
|
|
292
|
+
if (core) coreInit = buildRibbon(core, halfW * params.coreWidth, coreInit);
|
|
293
|
+
outerMat.setFloat('uTime', time);
|
|
294
|
+
coreMat?.setFloat('uTime', time);
|
|
295
|
+
if (sparkPs) sparkEmitter.copyFrom(points[0].position); // 火花发射点 = 拖尾头部(刃)
|
|
296
|
+
});
|
|
297
|
+
|
|
298
|
+
let disposed = false;
|
|
299
|
+
let ltTimer = 0;
|
|
300
|
+
const dispose = (): void => {
|
|
301
|
+
if (disposed) return; disposed = true;
|
|
302
|
+
if (ltTimer) window.clearTimeout(ltTimer);
|
|
303
|
+
scene.onBeforeRenderObservable.remove(observer);
|
|
304
|
+
sparkPs?.stop(); sparkPs?.dispose();
|
|
305
|
+
glow?.dispose();
|
|
306
|
+
outer.dispose(); outerMat.dispose();
|
|
307
|
+
core?.dispose(); coreMat?.dispose();
|
|
308
|
+
tex.dispose(); root.dispose();
|
|
309
|
+
};
|
|
310
|
+
ltTimer = scheduleLifetime(params, dispose);
|
|
311
|
+
return { root, dispose };
|
|
312
|
+
},
|
|
313
|
+
};
|
|
@@ -0,0 +1,312 @@
|
|
|
1
|
+
export const runtimeId = "particleEmitter/v1";
|
|
2
|
+
|
|
3
|
+
export const runtimeContract = {
|
|
4
|
+
runtimeId,
|
|
5
|
+
kind: "particleEmitter",
|
|
6
|
+
emitterFields: {
|
|
7
|
+
capacity: "Maximum Babylon particle capacity.",
|
|
8
|
+
particleTexturePath: "Package-relative particle texture path used to load the Babylon ParticleSystem.particleTexture.",
|
|
9
|
+
blendMode: "Babylon particle blend mode label: ADD, STANDARD, MULTIPLY, or ONEONE.",
|
|
10
|
+
shape: "Emitter shape definition generated by the package build stage.",
|
|
11
|
+
spriteSheet: "Optional Babylon particle spritesheet settings for atlas-based particle textures.",
|
|
12
|
+
effectScale: "Spatial scale for the whole effect; scales emitter volume, particle size, velocity, and gravity together.",
|
|
13
|
+
renderColor: "Converted particle color inputs: one base color plus RGB/alpha intensity before writing Babylon color1/color2/colorDead.",
|
|
14
|
+
alphaKeys: "Color alpha gradients sampled over normalized particle lifetime.",
|
|
15
|
+
sizeKeys: "Size gradients sampled over normalized particle lifetime.",
|
|
16
|
+
},
|
|
17
|
+
runtimeBindings: {
|
|
18
|
+
"ParticleSystem.particleTexture": "Texture loaded from emitter.particleTexturePath through urlForPackagePath.",
|
|
19
|
+
"ParticleSystem.blendMode": "Mapped from emitter.blendMode.",
|
|
20
|
+
"ParticleSystem.manualEmitCount": "emitter.manualEmitCount when emitRate is 0.",
|
|
21
|
+
"ParticleSystem.emitRate": "emitter.emitRate for sustained emitters.",
|
|
22
|
+
"ParticleSystem.shape": "Mapped from emitter.shape.type and shape parameters, then scaled by emitter.effectScale.",
|
|
23
|
+
"ParticleSystem.spriteSheet": "Applied from emitter.spriteSheet when enabled.",
|
|
24
|
+
"ParticleSystem.colorGradient": "emitter.alphaKeys applied to the final ParticleSystem.color1.",
|
|
25
|
+
"ParticleSystem.sizeGradient": "emitter.sizeKeys multiplied by emitter.maxSize and emitter.effectScale.",
|
|
26
|
+
},
|
|
27
|
+
};
|
|
28
|
+
|
|
29
|
+
const BABYLON_PARTICLE_UPDATE_SPEED_UNIT = 0.01;
|
|
30
|
+
|
|
31
|
+
function num(value, fallback = 0) {
|
|
32
|
+
const next = Number(value);
|
|
33
|
+
return Number.isFinite(next) ? next : fallback;
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
function readColor(BABYLON, value, fallback = new BABYLON.Color4(1, 1, 1, 1)) {
|
|
37
|
+
if (!value) return fallback;
|
|
38
|
+
return new BABYLON.Color4(num(value.r, fallback.r), num(value.g, fallback.g), num(value.b, fallback.b), num(value.a, fallback.a));
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
function applyRenderColorIntensity(BABYLON, color, renderColor = {}) {
|
|
42
|
+
const colorIntensity = Math.max(0, num(renderColor.colorIntensity, 1));
|
|
43
|
+
const alphaIntensity = Math.max(0, num(renderColor.alphaIntensity, colorIntensity));
|
|
44
|
+
return new BABYLON.Color4(
|
|
45
|
+
color.r * colorIntensity,
|
|
46
|
+
color.g * colorIntensity,
|
|
47
|
+
color.b * colorIntensity,
|
|
48
|
+
Math.min(1, color.a * alphaIntensity)
|
|
49
|
+
);
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
function particleColors(BABYLON, emitter) {
|
|
53
|
+
const renderColor = emitter.renderColor;
|
|
54
|
+
const baseColor = readColor(BABYLON, renderColor?.color, new BABYLON.Color4(1, 1, 1, 1));
|
|
55
|
+
const color1 = applyRenderColorIntensity(BABYLON, baseColor, renderColor);
|
|
56
|
+
return {
|
|
57
|
+
color1,
|
|
58
|
+
color2: color1,
|
|
59
|
+
colorDead: new BABYLON.Color4(color1.r, color1.g, color1.b, 0),
|
|
60
|
+
};
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
function readVec(BABYLON, value, fallback = new BABYLON.Vector3(0, 0, 0)) {
|
|
64
|
+
if (!value) return fallback;
|
|
65
|
+
return new BABYLON.Vector3(num(value.x, fallback.x), num(value.y, fallback.y), num(value.z, fallback.z));
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
function blendMode(BABYLON, value) {
|
|
69
|
+
if (value === "STANDARD") return BABYLON.ParticleSystem.BLENDMODE_STANDARD;
|
|
70
|
+
if (value === "MULTIPLY") return BABYLON.ParticleSystem.BLENDMODE_MULTIPLY;
|
|
71
|
+
if (value === "ONEONE") return BABYLON.ParticleSystem.BLENDMODE_ONEONE;
|
|
72
|
+
return BABYLON.ParticleSystem.BLENDMODE_ADD;
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
function billboardMode(BABYLON, value) {
|
|
76
|
+
if (!value || BABYLON.ParticleSystem[value] === undefined) return undefined;
|
|
77
|
+
return BABYLON.ParticleSystem[value];
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
function effectScale(emitter) {
|
|
81
|
+
return Math.max(0.0001, num(emitter.effectScale, 1));
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
function applyRenderOrder(system, emitter) {
|
|
85
|
+
system.renderingGroupId = Math.max(0, Math.round(num(emitter.renderingGroupId, 2)));
|
|
86
|
+
system.alphaIndex = num(emitter.alphaIndex, 100);
|
|
87
|
+
if ("forceDepthWrite" in system) {
|
|
88
|
+
system.forceDepthWrite = false;
|
|
89
|
+
}
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
function isDeterministic(emitter) {
|
|
93
|
+
return emitter?.deterministic !== false && emitter?.randomize !== true;
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
function midpoint(min, max) {
|
|
97
|
+
return (min + max) * 0.5;
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
function fract(value) {
|
|
101
|
+
return value - Math.floor(value);
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
function sequence01(index, axis) {
|
|
105
|
+
if (index === 0) return 0.5;
|
|
106
|
+
const strides = [0.618033988749895, 0.414213562373095, 0.732050807568877, 0.324717957244746, 0.754877666246693, 0.569840290998053];
|
|
107
|
+
return fract(0.5 + index * strides[axis % strides.length] + axis * 0.173205080756888);
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
function lerp(min, max, t) {
|
|
111
|
+
return min + (max - min) * t;
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
function applyDeterministicBoxEmitter(BABYLON, system, direction1, direction2, boxMin, boxMax) {
|
|
115
|
+
system.minEmitBox = boxMin;
|
|
116
|
+
system.maxEmitBox = boxMax;
|
|
117
|
+
system.direction1 = direction1;
|
|
118
|
+
system.direction2 = direction2;
|
|
119
|
+
|
|
120
|
+
let positionIndex = 0;
|
|
121
|
+
let directionIndex = 0;
|
|
122
|
+
|
|
123
|
+
system.startPositionFunction = (worldMatrix, positionToUpdate, _particle, isLocal) => {
|
|
124
|
+
const index = positionIndex;
|
|
125
|
+
positionIndex += 1;
|
|
126
|
+
const x = lerp(boxMin.x, boxMax.x, sequence01(index, 0));
|
|
127
|
+
const y = lerp(boxMin.y, boxMax.y, sequence01(index, 1));
|
|
128
|
+
const z = lerp(boxMin.z, boxMax.z, sequence01(index, 2));
|
|
129
|
+
if (isLocal) positionToUpdate.set(x, y, z);
|
|
130
|
+
else BABYLON.Vector3.TransformCoordinatesFromFloatsToRef(x, y, z, worldMatrix, positionToUpdate);
|
|
131
|
+
};
|
|
132
|
+
|
|
133
|
+
system.startDirectionFunction = (worldMatrix, directionToUpdate, _particle, isLocal) => {
|
|
134
|
+
const index = directionIndex;
|
|
135
|
+
directionIndex += 1;
|
|
136
|
+
const x = lerp(direction1.x, direction2.x, sequence01(index, 3));
|
|
137
|
+
const y = lerp(direction1.y, direction2.y, sequence01(index, 4));
|
|
138
|
+
const z = lerp(direction1.z, direction2.z, sequence01(index, 5));
|
|
139
|
+
if (isLocal) directionToUpdate.set(x, y, z);
|
|
140
|
+
else BABYLON.Vector3.TransformNormalFromFloatsToRef(x, y, z, worldMatrix, directionToUpdate);
|
|
141
|
+
};
|
|
142
|
+
}
|
|
143
|
+
|
|
144
|
+
function applyCocosConeEmitFunctions(BABYLON, system, radius, angle, radiusRange, scale) {
|
|
145
|
+
const safeRadius = Math.max(0, radius * scale);
|
|
146
|
+
const innerSq = (safeRadius * Math.max(0, 1 - radiusRange)) ** 2;
|
|
147
|
+
const outerSq = safeRadius * safeRadius;
|
|
148
|
+
const halfAngle = Math.min(Math.PI, Math.max(0, angle));
|
|
149
|
+
const cosAngle = Math.cos(halfAngle);
|
|
150
|
+
|
|
151
|
+
system.startPositionFunction = (worldMatrix, positionToUpdate, _particle, isLocal) => {
|
|
152
|
+
const s = Math.random() * Math.PI * 2;
|
|
153
|
+
const r2 = innerSq + Math.random() * (outerSq - innerSq);
|
|
154
|
+
const r = Math.sqrt(Math.max(0, r2));
|
|
155
|
+
const lx = r * Math.cos(s);
|
|
156
|
+
const lz = r * Math.sin(s);
|
|
157
|
+
if (isLocal) positionToUpdate.set(lx, 0, lz);
|
|
158
|
+
else BABYLON.Vector3.TransformCoordinatesFromFloatsToRef(lx, 0, lz, worldMatrix, positionToUpdate);
|
|
159
|
+
};
|
|
160
|
+
|
|
161
|
+
system.startDirectionFunction = (worldMatrix, directionToUpdate, _particle, isLocal) => {
|
|
162
|
+
const phi = Math.random() * Math.PI * 2;
|
|
163
|
+
const cosTheta = 1 - Math.random() * (1 - cosAngle);
|
|
164
|
+
const sinTheta = Math.sqrt(Math.max(0, 1 - cosTheta * cosTheta));
|
|
165
|
+
const dx = sinTheta * Math.cos(phi);
|
|
166
|
+
const dy = cosTheta;
|
|
167
|
+
const dz = sinTheta * Math.sin(phi);
|
|
168
|
+
if (isLocal) directionToUpdate.set(dx, dy, dz);
|
|
169
|
+
else BABYLON.Vector3.TransformNormalFromFloatsToRef(dx, dy, dz, worldMatrix, directionToUpdate);
|
|
170
|
+
};
|
|
171
|
+
}
|
|
172
|
+
|
|
173
|
+
function applyEmitterShape(BABYLON, system, emitter) {
|
|
174
|
+
const scale = effectScale(emitter);
|
|
175
|
+
const shape = emitter.shape || {};
|
|
176
|
+
const type = shape.type;
|
|
177
|
+
const radius = num(shape.radius, 1);
|
|
178
|
+
const radiusRange = Math.min(1, Math.max(0, num(shape.radiusRange, 1)));
|
|
179
|
+
const angle = num(shape.angle, Math.PI / 4);
|
|
180
|
+
const direction1 = readVec(BABYLON, shape.direction1, new BABYLON.Vector3(0, 1, 0));
|
|
181
|
+
const direction2 = readVec(BABYLON, shape.direction2, new BABYLON.Vector3(0, 1, 0));
|
|
182
|
+
const boxMin = readVec(BABYLON, shape.minEmitBox, new BABYLON.Vector3(-radius * 0.5, -radius * 0.5, -radius * 0.5)).scale(scale);
|
|
183
|
+
const boxMax = readVec(BABYLON, shape.maxEmitBox, new BABYLON.Vector3(radius * 0.5, radius * 0.5, radius * 0.5)).scale(scale);
|
|
184
|
+
|
|
185
|
+
if (type === "Box") {
|
|
186
|
+
if (isDeterministic(emitter)) applyDeterministicBoxEmitter(BABYLON, system, direction1, direction2, boxMin, boxMax);
|
|
187
|
+
else system.createBoxEmitter(direction1, direction2, boxMin, boxMax);
|
|
188
|
+
} else if (type === "SphereDirected") {
|
|
189
|
+
system.createDirectedSphereEmitter(radius * scale, direction1, direction2);
|
|
190
|
+
} else if (type === "Sphere") {
|
|
191
|
+
system.createSphereEmitter(radius * scale, radiusRange);
|
|
192
|
+
} else if (type === "Hemisphere") {
|
|
193
|
+
system.createHemisphericEmitter(radius * scale, radiusRange);
|
|
194
|
+
} else if (type === "Cone") {
|
|
195
|
+
const dirSpread = direction1.subtract(direction2).lengthSquared();
|
|
196
|
+
if (dirSpread < 1e-4) {
|
|
197
|
+
system.createConeEmitter(Math.max(0.001, radius * scale), angle);
|
|
198
|
+
applyCocosConeEmitFunctions(BABYLON, system, radius, angle, radiusRange, scale);
|
|
199
|
+
} else {
|
|
200
|
+
system.createDirectedConeEmitter(Math.max(0.001, radius * scale), angle, direction1, direction2);
|
|
201
|
+
}
|
|
202
|
+
}
|
|
203
|
+
}
|
|
204
|
+
|
|
205
|
+
function applySpriteSheet(system, emitter) {
|
|
206
|
+
const spriteSheet = emitter.spriteSheet || {};
|
|
207
|
+
if (!spriteSheet.enabled) return;
|
|
208
|
+
const deterministic = isDeterministic(emitter);
|
|
209
|
+
|
|
210
|
+
system.isAnimationSheetEnabled = true;
|
|
211
|
+
system.spriteCellWidth = Math.max(1, Math.round(num(spriteSheet.cellWidth, 256)));
|
|
212
|
+
system.spriteCellHeight = Math.max(1, Math.round(num(spriteSheet.cellHeight, 256)));
|
|
213
|
+
system.startSpriteCellID = Math.max(0, Math.round(num(spriteSheet.startCellID, 0)));
|
|
214
|
+
system.endSpriteCellID = Math.max(system.startSpriteCellID, Math.round(num(spriteSheet.endCellID, system.startSpriteCellID)));
|
|
215
|
+
system.spriteCellChangeSpeed = Math.max(0, num(spriteSheet.cellChangeSpeed, 0));
|
|
216
|
+
system.spriteRandomStartCell = deterministic ? spriteSheet.randomStartCell === true && emitter.randomize === true : spriteSheet.randomStartCell !== false;
|
|
217
|
+
}
|
|
218
|
+
|
|
219
|
+
function addGradients(BABYLON, system, emitter, color1) {
|
|
220
|
+
const scale = effectScale(emitter);
|
|
221
|
+
for (const key of emitter.alphaKeys || []) {
|
|
222
|
+
const time = Math.min(1, Math.max(0, num(key.time, 0)));
|
|
223
|
+
const alpha = Math.min(1, Math.max(0, num(key.alpha, 1)));
|
|
224
|
+
system.addColorGradient?.(time, new BABYLON.Color4(color1.r, color1.g, color1.b, Math.min(1, color1.a * alpha)));
|
|
225
|
+
}
|
|
226
|
+
for (const key of emitter.sizeKeys || []) {
|
|
227
|
+
const time = Math.min(1, Math.max(0, num(key.time, 0)));
|
|
228
|
+
const size = Math.max(0.001, num(key.size, 1) * num(emitter.maxSize, 1) * scale);
|
|
229
|
+
system.addSizeGradient?.(time, size);
|
|
230
|
+
}
|
|
231
|
+
}
|
|
232
|
+
|
|
233
|
+
function playbackSpeed(emitter) {
|
|
234
|
+
return Math.max(0.001, num(emitter.updateSpeed, BABYLON_PARTICLE_UPDATE_SPEED_UNIT) / BABYLON_PARTICLE_UPDATE_SPEED_UNIT);
|
|
235
|
+
}
|
|
236
|
+
|
|
237
|
+
function runtimeDuration(emitter) {
|
|
238
|
+
return Math.max(0.1, num(emitter.runtime?.stopAfterSeconds, 3) / playbackSpeed(emitter));
|
|
239
|
+
}
|
|
240
|
+
|
|
241
|
+
export async function createParticleEmitterRuntime({ BABYLON, scene, emitter, index = 0, urlForPackagePath, shouldStart = false }) {
|
|
242
|
+
if (!BABYLON) throw new Error("createParticleEmitterRuntime requires BABYLON.");
|
|
243
|
+
if (!scene) throw new Error("createParticleEmitterRuntime requires scene.");
|
|
244
|
+
if (!emitter) throw new Error("createParticleEmitterRuntime requires emitter.");
|
|
245
|
+
|
|
246
|
+
const scale = effectScale(emitter);
|
|
247
|
+
const deterministic = isDeterministic(emitter);
|
|
248
|
+
const capacity = Math.max(1, Math.round(num(emitter.capacity, 100)));
|
|
249
|
+
const system = new BABYLON.ParticleSystem(`particle-emitter-${emitter.name || index}`, capacity, scene);
|
|
250
|
+
applyRenderOrder(system, emitter);
|
|
251
|
+
const textureUrl = urlForPackagePath ? urlForPackagePath(emitter.particleTexturePath) : emitter.particleTexturePath;
|
|
252
|
+
system.particleTexture = new BABYLON.Texture(textureUrl, scene);
|
|
253
|
+
system.particleTexture.hasAlpha = true;
|
|
254
|
+
system.emitter = readVec(BABYLON, emitter.origin, BABYLON.Vector3.Zero());
|
|
255
|
+
system.blendMode = blendMode(BABYLON, emitter.blendMode);
|
|
256
|
+
system.isLocal = emitter.isLocal === true;
|
|
257
|
+
const minSize = Math.max(0.001, num(emitter.minSize, 1) * scale);
|
|
258
|
+
const maxSize = Math.max(minSize, num(emitter.maxSize, minSize) * scale);
|
|
259
|
+
system.minSize = deterministic ? midpoint(minSize, maxSize) : minSize;
|
|
260
|
+
system.maxSize = deterministic ? system.minSize : maxSize;
|
|
261
|
+
const minScaleX = Math.max(0.001, num(emitter.minScaleX, 1));
|
|
262
|
+
const maxScaleX = Math.max(minScaleX, num(emitter.maxScaleX, minScaleX));
|
|
263
|
+
system.minScaleX = deterministic ? midpoint(minScaleX, maxScaleX) : minScaleX;
|
|
264
|
+
system.maxScaleX = deterministic ? system.minScaleX : maxScaleX;
|
|
265
|
+
const minScaleY = Math.max(0.001, num(emitter.minScaleY, 1));
|
|
266
|
+
const maxScaleY = Math.max(minScaleY, num(emitter.maxScaleY, minScaleY));
|
|
267
|
+
system.minScaleY = deterministic ? midpoint(minScaleY, maxScaleY) : minScaleY;
|
|
268
|
+
system.maxScaleY = deterministic ? system.minScaleY : maxScaleY;
|
|
269
|
+
const minLifeTime = Math.max(0.02, num(emitter.minLifeTime, 0.55));
|
|
270
|
+
const maxLifeTime = Math.max(minLifeTime, num(emitter.maxLifeTime, minLifeTime));
|
|
271
|
+
system.minLifeTime = deterministic ? midpoint(minLifeTime, maxLifeTime) : minLifeTime;
|
|
272
|
+
system.maxLifeTime = deterministic ? system.minLifeTime : maxLifeTime;
|
|
273
|
+
const minEmitPower = Math.max(0, num(emitter.minEmitPower, 1) * scale);
|
|
274
|
+
const maxEmitPower = Math.max(minEmitPower, num(emitter.maxEmitPower, minEmitPower) * scale);
|
|
275
|
+
system.minEmitPower = deterministic ? midpoint(minEmitPower, maxEmitPower) : minEmitPower;
|
|
276
|
+
system.maxEmitPower = deterministic ? system.minEmitPower : maxEmitPower;
|
|
277
|
+
system.updateSpeed = Math.max(0.00001, num(emitter.updateSpeed, BABYLON_PARTICLE_UPDATE_SPEED_UNIT));
|
|
278
|
+
system.gravity = readVec(BABYLON, emitter.gravity, new BABYLON.Vector3(0, -6, 0)).scale(scale);
|
|
279
|
+
system.emitRate = Math.max(0, num(emitter.emitRate, 0));
|
|
280
|
+
if (system.emitRate <= 0) system.manualEmitCount = Math.max(0, Math.round(num(emitter.manualEmitCount, 0)));
|
|
281
|
+
|
|
282
|
+
const colors = particleColors(BABYLON, emitter);
|
|
283
|
+
system.color1 = colors.color1;
|
|
284
|
+
system.color2 = colors.color2;
|
|
285
|
+
system.colorDead = colors.colorDead;
|
|
286
|
+
const minInitialRotation = num(emitter.minInitialRotation, 0);
|
|
287
|
+
const maxInitialRotation = Math.max(minInitialRotation, num(emitter.maxInitialRotation, minInitialRotation));
|
|
288
|
+
system.minInitialRotation = deterministic ? midpoint(minInitialRotation, maxInitialRotation) : minInitialRotation;
|
|
289
|
+
system.maxInitialRotation = deterministic ? system.minInitialRotation : maxInitialRotation;
|
|
290
|
+
const minAngularSpeed = num(emitter.minAngularSpeed, 0);
|
|
291
|
+
const maxAngularSpeed = Math.max(minAngularSpeed, num(emitter.maxAngularSpeed, minAngularSpeed));
|
|
292
|
+
system.minAngularSpeed = deterministic ? midpoint(minAngularSpeed, maxAngularSpeed) : minAngularSpeed;
|
|
293
|
+
system.maxAngularSpeed = deterministic ? system.minAngularSpeed : maxAngularSpeed;
|
|
294
|
+
|
|
295
|
+
const nextBillboardMode = billboardMode(BABYLON, emitter.billboardMode);
|
|
296
|
+
if (nextBillboardMode !== undefined) system.billboardMode = nextBillboardMode;
|
|
297
|
+
|
|
298
|
+
applyEmitterShape(BABYLON, system, emitter);
|
|
299
|
+
applySpriteSheet(system, emitter);
|
|
300
|
+
addGradients(BABYLON, system, emitter, system.color1);
|
|
301
|
+
|
|
302
|
+
const preview = {
|
|
303
|
+
start: () => system.start(),
|
|
304
|
+
stop: () => system.stop(),
|
|
305
|
+
dispose: () => system.dispose(),
|
|
306
|
+
isStarted: () => system.isStarted(),
|
|
307
|
+
duration: runtimeDuration(emitter),
|
|
308
|
+
system,
|
|
309
|
+
};
|
|
310
|
+
if (shouldStart) preview.start();
|
|
311
|
+
return preview;
|
|
312
|
+
}
|
|
Binary file
|