@fps-games/vfx 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (375) hide show
  1. package/CHANGELOG.md +34 -0
  2. package/dist/EffectPackageService.d.ts +26 -0
  3. package/dist/SceneVfxService.d.ts +27 -0
  4. package/dist/chunks/legacy-particle-runtime-CbJYVxdd.js +75 -0
  5. package/dist/chunks/manifestRuntimePackage-CXQFSTo2.js +356 -0
  6. package/dist/chunks/rendering-CV3nhygX.js +13 -0
  7. package/dist/chunks/space-shared-BXV1hc0k.js +124 -0
  8. package/dist/chunks/wood-sawdust-effect-factory-DlETNaBn.js +129 -0
  9. package/dist/effects/building-upgrade/effect.json.d.ts +9 -0
  10. package/dist/effects/building-upgrade/index.d.ts +20 -0
  11. package/dist/effects/building-upgrade/index.js +337 -0
  12. package/dist/effects/character-entrance/effect.json.d.ts +9 -0
  13. package/dist/effects/character-entrance/index.d.ts +18 -0
  14. package/dist/effects/character-entrance/index.js +271 -0
  15. package/dist/effects/coin-burst/index.d.ts +6 -0
  16. package/dist/effects/coin-burst/index.js +45 -0
  17. package/dist/effects/comet-trail-flame/index.d.ts +11 -0
  18. package/dist/effects/comet-trail-flame/index.js +103 -0
  19. package/dist/effects/conveyor-upgrade/effect.json.d.ts +9 -0
  20. package/dist/effects/conveyor-upgrade/index.d.ts +20 -0
  21. package/dist/effects/conveyor-upgrade/index.js +349 -0
  22. package/dist/effects/debris-smoke/index.d.ts +10 -0
  23. package/dist/effects/debris-smoke/index.js +108 -0
  24. package/dist/effects/door_open_gold_flakes/door_open_gold_flakes.json.d.ts +501 -0
  25. package/dist/effects/door_open_gold_flakes/index.d.ts +1 -0
  26. package/dist/effects/door_open_gold_flakes/index.js +524 -0
  27. package/dist/effects/electric-arc/index.d.ts +8 -0
  28. package/dist/effects/electric-arc/index.js +71 -0
  29. package/dist/effects/energy-shield/index.d.ts +46 -0
  30. package/dist/effects/energy-shield/index.js +365 -0
  31. package/dist/effects/explosion/index.d.ts +11 -0
  32. package/dist/effects/explosion/index.js +129 -0
  33. package/dist/effects/ground-tile-upgrade/effect.json.d.ts +9 -0
  34. package/dist/effects/ground-tile-upgrade/index.d.ts +20 -0
  35. package/dist/effects/ground-tile-upgrade/index.js +357 -0
  36. package/dist/effects/hit-flash/index.d.ts +8 -0
  37. package/dist/effects/hit-flash/index.js +71 -0
  38. package/dist/effects/laser-beam/index.d.ts +1 -0
  39. package/dist/effects/laser-beam/index.js +152 -0
  40. package/dist/effects/laser-beam-factory.d.ts +12 -0
  41. package/dist/effects/lumber-cart-suction/effect.json.d.ts +9 -0
  42. package/dist/effects/lumber-cart-suction/index.d.ts +26 -0
  43. package/dist/effects/lumber-cart-suction/index.js +322 -0
  44. package/dist/effects/lumber-debris-scatter/effect.json.d.ts +231 -0
  45. package/dist/effects/lumber-debris-scatter/index.d.ts +20 -0
  46. package/dist/effects/lumber-debris-scatter/index.js +637 -0
  47. package/dist/effects/lumber_vehicle_gear_spin/index.d.ts +1 -0
  48. package/dist/effects/lumber_vehicle_gear_spin/index.js +363 -0
  49. package/dist/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json.d.ts +341 -0
  50. package/dist/effects/lumber_vehicle_upgrade_aura/index.d.ts +1 -0
  51. package/dist/effects/lumber_vehicle_upgrade_aura/index.js +391 -0
  52. package/dist/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json.d.ts +368 -0
  53. package/dist/effects/lumber_vehicle_wood_chips/index.d.ts +1 -0
  54. package/dist/effects/lumber_vehicle_wood_chips/index.js +360 -0
  55. package/dist/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json.d.ts +338 -0
  56. package/dist/effects/monster-hit/index.d.ts +15 -0
  57. package/dist/effects/monster-hit/index.js +156 -0
  58. package/dist/effects/player-upgrade/effect.json.d.ts +9 -0
  59. package/dist/effects/player-upgrade/index.d.ts +24 -0
  60. package/dist/effects/player-upgrade/index.js +539 -0
  61. package/dist/effects/pulse-laser-volley/index.d.ts +17 -0
  62. package/dist/effects/pulse-laser-volley/index.js +173 -0
  63. package/dist/effects/resource-collect-sparkles/effect.json.d.ts +9 -0
  64. package/dist/effects/resource-collect-sparkles/index.d.ts +21 -0
  65. package/dist/effects/resource-collect-sparkles/index.js +222 -0
  66. package/dist/effects/run-footstep-dust/effect.json.d.ts +186 -0
  67. package/dist/effects/run-footstep-dust/index.d.ts +23 -0
  68. package/dist/effects/run-footstep-dust/index.js +343 -0
  69. package/dist/effects/space-shared.d.ts +44 -0
  70. package/dist/effects/thruster-flame/index.d.ts +15 -0
  71. package/dist/effects/thruster-flame/index.js +301 -0
  72. package/dist/effects/tree-chop-dust/effect.json.d.ts +11 -0
  73. package/dist/effects/tree-chop-dust/index.d.ts +17 -0
  74. package/dist/effects/tree-chop-dust/index.js +165 -0
  75. package/dist/effects/tree-leaf-chop-burst/index.d.ts +19 -0
  76. package/dist/effects/tree-leaf-chop-burst/index.js +219 -0
  77. package/dist/effects/tree_chop_dust_burst/index.d.ts +1 -0
  78. package/dist/effects/tree_chop_dust_burst/index.js +443 -0
  79. package/dist/effects/tree_chop_dust_burst/tree_chop_dust_burst.json.d.ts +415 -0
  80. package/dist/effects/ufo-thread-flame/index.d.ts +21 -0
  81. package/dist/effects/ufo-thread-flame/index.js +140 -0
  82. package/dist/effects/vehicle-exhaust-smoke/effect.json.d.ts +11 -0
  83. package/dist/effects/vehicle-exhaust-smoke/index.d.ts +19 -0
  84. package/dist/effects/vehicle-exhaust-smoke/index.js +242 -0
  85. package/dist/effects/vehicle-upgrade/effect.json.d.ts +9 -0
  86. package/dist/effects/vehicle-upgrade/index.d.ts +20 -0
  87. package/dist/effects/vehicle-upgrade/index.js +349 -0
  88. package/dist/effects/weapon-trail/index.d.ts +26 -0
  89. package/dist/effects/weapon-trail/index.js +351 -0
  90. package/dist/effects/wood-crusher-sawdust/index.d.ts +2 -0
  91. package/dist/effects/wood-crusher-sawdust/index.js +648 -0
  92. package/dist/effects/wood-crusher-sawdust/wood_crusher_sawdust.json.d.ts +595 -0
  93. package/dist/effects/wood-cutter-sawdust/index.d.ts +2 -0
  94. package/dist/effects/wood-cutter-sawdust/index.js +648 -0
  95. package/dist/effects/wood-cutter-sawdust/wood_cutter_sawdust.json.d.ts +595 -0
  96. package/dist/effects/wood-sawdust-effect-factory.d.ts +36 -0
  97. package/dist/effects/wood_crusher_sawdust/index.d.ts +16 -0
  98. package/dist/effects/wood_crusher_sawdust/index.js +634 -0
  99. package/dist/effects/wood_crusher_sawdust/wood_crusher_sawdust.json.d.ts +595 -0
  100. package/dist/effects/wood_cutter_sawdust/index.d.ts +16 -0
  101. package/dist/effects/wood_cutter_sawdust/index.js +634 -0
  102. package/dist/effects/wood_cutter_sawdust/wood_cutter_sawdust.json.d.ts +595 -0
  103. package/dist/effects/wood_peel_material_test/index.d.ts +1 -0
  104. package/dist/effects/wood_peel_material_test/index.js +157 -0
  105. package/dist/effects/wood_peel_material_test/wood_peel_material_test.json.d.ts +139 -0
  106. package/dist/generation.d.ts +7 -0
  107. package/dist/index.d.ts +8 -0
  108. package/dist/index.js +309 -0
  109. package/dist/legacy-particle-runtime.d.ts +30 -0
  110. package/dist/manifestRuntimePackage.d.ts +68 -0
  111. package/dist/registry.d.ts +20 -0
  112. package/dist/rendering.d.ts +5 -0
  113. package/dist/types.d.ts +83 -0
  114. package/docs/AUTHORING_EFFECTS.md +297 -0
  115. package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +1580 -0
  116. package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +229 -0
  117. package/docs/VFX_LIBRARY_PLAN.md +546 -0
  118. package/docs/vfx-ab/RESULTS.md +35 -0
  119. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
  120. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
  121. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
  122. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
  123. package/docs/vfx-integration_chatgpt.md +462 -0
  124. package/docs/weapon-trail-visualization.html +241 -0
  125. package/index.json +381 -0
  126. package/package.json +51 -0
  127. package/packages/EffectPackageService.ts +240 -0
  128. package/packages/SceneVfxService.ts +96 -0
  129. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +333 -0
  130. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +25 -0
  131. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +11 -0
  132. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
  133. package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +927 -0
  134. package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
  135. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
  136. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
  137. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
  138. package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
  139. package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +197 -0
  140. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +895 -0
  141. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +241 -0
  142. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +542 -0
  143. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +69 -0
  144. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +125 -0
  145. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +44 -0
  146. package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +210 -0
  147. package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
  148. package/packages/build.particle.golden_upgrade_starburst/effect.json +880 -0
  149. package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
  150. package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
  151. package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
  152. package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
  153. package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
  154. package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +161 -0
  155. package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +762 -0
  156. package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
  157. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +436 -0
  158. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +40 -0
  159. package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +115 -0
  160. package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +40 -0
  161. package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +210 -0
  162. package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
  163. package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +887 -0
  164. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
  165. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
  166. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
  167. package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
  168. package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +179 -0
  169. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +859 -0
  170. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
  171. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +478 -0
  172. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +40 -0
  173. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +114 -0
  174. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +41 -0
  175. package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +210 -0
  176. package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
  177. package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
  178. package/packages/build.particle.wood_chip_dust_burst/effect.json +1400 -0
  179. package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
  180. package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
  181. package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
  182. package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
  183. package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
  184. package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +173 -0
  185. package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +1277 -0
  186. package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +329 -0
  187. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +749 -0
  188. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +60 -0
  189. package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +146 -0
  190. package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +69 -0
  191. package/packages/effects/building-upgrade/effect.json +6 -0
  192. package/packages/effects/building-upgrade/index.ts +387 -0
  193. package/packages/effects/building-upgrade/vfx-params.json +24 -0
  194. package/packages/effects/character-entrance/effect.json +6 -0
  195. package/packages/effects/character-entrance/index.ts +308 -0
  196. package/packages/effects/character-entrance/vfx-params.json +24 -0
  197. package/packages/effects/coin-burst/index.ts +43 -0
  198. package/packages/effects/coin-burst/vfx-params.json +5 -0
  199. package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
  200. package/packages/effects/comet-trail-flame/index.ts +106 -0
  201. package/packages/effects/comet-trail-flame/vfx-params.json +5 -0
  202. package/packages/effects/conveyor-upgrade/effect.json +6 -0
  203. package/packages/effects/conveyor-upgrade/index.ts +401 -0
  204. package/packages/effects/conveyor-upgrade/vfx-params.json +21 -0
  205. package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
  206. package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
  207. package/packages/effects/debris-smoke/index.ts +101 -0
  208. package/packages/effects/debris-smoke/vfx-params.json +5 -0
  209. package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +397 -0
  210. package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +498 -0
  211. package/packages/effects/door_open_gold_flakes/index.ts +11 -0
  212. package/packages/effects/door_open_gold_flakes/vfx-params.json +23 -0
  213. package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
  214. package/packages/effects/electric-arc/index.ts +62 -0
  215. package/packages/effects/electric-arc/vfx-params.json +5 -0
  216. package/packages/effects/energy-shield/effect.json +7 -0
  217. package/packages/effects/energy-shield/index.ts +431 -0
  218. package/packages/effects/energy-shield/vfx-params.json +29 -0
  219. package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
  220. package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
  221. package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
  222. package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
  223. package/packages/effects/explosion/index.ts +114 -0
  224. package/packages/effects/explosion/vfx-params.json +5 -0
  225. package/packages/effects/ground-tile-upgrade/effect.json +6 -0
  226. package/packages/effects/ground-tile-upgrade/index.ts +410 -0
  227. package/packages/effects/ground-tile-upgrade/vfx-params.json +21 -0
  228. package/packages/effects/hit-flash/index.ts +69 -0
  229. package/packages/effects/hit-flash/vfx-params.json +5 -0
  230. package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
  231. package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
  232. package/packages/effects/laser-beam/index.ts +6 -0
  233. package/packages/effects/laser-beam/vfx-params.json +5 -0
  234. package/packages/effects/laser-beam-factory.ts +135 -0
  235. package/packages/effects/lumber-cart-suction/effect.json +6 -0
  236. package/packages/effects/lumber-cart-suction/index.ts +399 -0
  237. package/packages/effects/lumber-cart-suction/vfx-params.json +30 -0
  238. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
  239. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +1 -0
  240. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
  241. package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +236 -0
  242. package/packages/effects/lumber-debris-scatter/effect.json +228 -0
  243. package/packages/effects/lumber-debris-scatter/index.ts +780 -0
  244. package/packages/effects/lumber-debris-scatter/vfx-params.json +19 -0
  245. package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +202 -0
  246. package/packages/effects/lumber_vehicle_gear_spin/index.ts +11 -0
  247. package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +338 -0
  248. package/packages/effects/lumber_vehicle_gear_spin/vfx-params.json +21 -0
  249. package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +353 -0
  250. package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +11 -0
  251. package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +365 -0
  252. package/packages/effects/lumber_vehicle_upgrade_aura/vfx-params.json +15 -0
  253. package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +310 -0
  254. package/packages/effects/lumber_vehicle_wood_chips/index.ts +11 -0
  255. package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +335 -0
  256. package/packages/effects/lumber_vehicle_wood_chips/vfx-params.json +11 -0
  257. package/packages/effects/monster-hit/index.ts +128 -0
  258. package/packages/effects/monster-hit/vfx-params.json +5 -0
  259. package/packages/effects/player-upgrade/effect.json +6 -0
  260. package/packages/effects/player-upgrade/index.ts +635 -0
  261. package/packages/effects/player-upgrade/vfx-params.json +28 -0
  262. package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
  263. package/packages/effects/pulse-laser-volley/index.ts +204 -0
  264. package/packages/effects/pulse-laser-volley/vfx-params.json +5 -0
  265. package/packages/effects/resource-collect-sparkles/effect.json +6 -0
  266. package/packages/effects/resource-collect-sparkles/index.ts +254 -0
  267. package/packages/effects/resource-collect-sparkles/vfx-params.json +25 -0
  268. package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +215 -0
  269. package/packages/effects/run-footstep-dust/effect.json +183 -0
  270. package/packages/effects/run-footstep-dust/index.ts +377 -0
  271. package/packages/effects/run-footstep-dust/vfx-params.json +27 -0
  272. package/packages/effects/space-shared.ts +120 -0
  273. package/packages/effects/thruster-flame/index.ts +305 -0
  274. package/packages/effects/thruster-flame/vfx-params.json +5 -0
  275. package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
  276. package/packages/effects/tree-chop-dust/effect.json +8 -0
  277. package/packages/effects/tree-chop-dust/index.ts +202 -0
  278. package/packages/effects/tree-chop-dust/vfx-params.json +21 -0
  279. package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +303 -0
  280. package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
  281. package/packages/effects/tree-leaf-chop-burst/effect.json +498 -0
  282. package/packages/effects/tree-leaf-chop-burst/index.ts +294 -0
  283. package/packages/effects/tree-leaf-chop-burst/vfx-params.json +27 -0
  284. package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +318 -0
  285. package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
  286. package/packages/effects/tree_chop_dust_burst/index.ts +13 -0
  287. package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +412 -0
  288. package/packages/effects/tree_chop_dust_burst/vfx-params.json +9 -0
  289. package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
  290. package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
  291. package/packages/effects/ufo-thread-flame/index.ts +152 -0
  292. package/packages/effects/ufo-thread-flame/vfx-params.json +5 -0
  293. package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
  294. package/packages/effects/vehicle-exhaust-smoke/effect.json +8 -0
  295. package/packages/effects/vehicle-exhaust-smoke/index.ts +298 -0
  296. package/packages/effects/vehicle-exhaust-smoke/vfx-params.json +23 -0
  297. package/packages/effects/vehicle-upgrade/effect.json +6 -0
  298. package/packages/effects/vehicle-upgrade/index.ts +401 -0
  299. package/packages/effects/vehicle-upgrade/vfx-params.json +21 -0
  300. package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
  301. package/packages/effects/weapon-trail/index.ts +313 -0
  302. package/packages/effects/weapon-trail/vfx-params.json +5 -0
  303. package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
  304. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  305. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  306. package/packages/effects/wood-crusher-sawdust/index.ts +43 -0
  307. package/packages/effects/wood-crusher-sawdust/vfx-params.json +24 -0
  308. package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +592 -0
  309. package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
  310. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  311. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  312. package/packages/effects/wood-cutter-sawdust/index.ts +43 -0
  313. package/packages/effects/wood-cutter-sawdust/vfx-params.json +24 -0
  314. package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +592 -0
  315. package/packages/effects/wood-sawdust-effect-factory.ts +194 -0
  316. package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
  317. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  318. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  319. package/packages/effects/wood_crusher_sawdust/index.ts +29 -0
  320. package/packages/effects/wood_crusher_sawdust/vfx-params.json +14 -0
  321. package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +592 -0
  322. package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
  323. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  324. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  325. package/packages/effects/wood_cutter_sawdust/index.ts +29 -0
  326. package/packages/effects/wood_cutter_sawdust/vfx-params.json +14 -0
  327. package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +592 -0
  328. package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +196 -0
  329. package/packages/effects/wood_peel_material_test/index.ts +11 -0
  330. package/packages/effects/wood_peel_material_test/vfx-params.json +9 -0
  331. package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +136 -0
  332. package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +210 -0
  333. package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
  334. package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
  335. package/packages/env.particle.forest_edge_fog/effect.json +854 -0
  336. package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
  337. package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
  338. package/packages/env.particle.forest_edge_fog/media/preview.webm +0 -0
  339. package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
  340. package/packages/env.particle.forest_edge_fog/metadata/description.json +148 -0
  341. package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +827 -0
  342. package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +196 -0
  343. package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +432 -0
  344. package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +28 -0
  345. package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +124 -0
  346. package/packages/env.particle.forest_edge_fog/provenance/lineage.json +41 -0
  347. package/packages/generation.ts +14 -0
  348. package/packages/index.ts +14 -0
  349. package/packages/legacy-particle-runtime.ts +113 -0
  350. package/packages/manifestRuntimePackage.ts +519 -0
  351. package/packages/registry.ts +85 -0
  352. package/packages/rendering.ts +13 -0
  353. package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +424 -0
  354. package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
  355. package/packages/resource.particle.viscous_oil_suction/effect.json +1254 -0
  356. package/packages/resource.particle.viscous_oil_suction/media/preview.gif +0 -0
  357. package/packages/resource.particle.viscous_oil_suction/media/preview.mp4 +0 -0
  358. package/packages/resource.particle.viscous_oil_suction/media/preview.webm +0 -0
  359. package/packages/resource.particle.viscous_oil_suction/media/thumbnail.png +0 -0
  360. package/packages/resource.particle.viscous_oil_suction/metadata/description.json +122 -0
  361. package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +1051 -0
  362. package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +200 -0
  363. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +581 -0
  364. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +28 -0
  365. package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +111 -0
  366. package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +45 -0
  367. package/packages/types.ts +107 -0
  368. package/tooling/check-dist-runtime.mjs +166 -0
  369. package/tooling/generate-index.mjs +55 -0
  370. package/tooling/test-guardrails.mjs +157 -0
  371. package/tooling/validate-boundary.mjs +92 -0
  372. package/tooling/validate-effects.mjs +304 -0
  373. package/tooling/validate.mjs +53 -0
  374. package/tooling/vfx-cli.mjs +232 -0
  375. package/tooling/vfx-package-resolution.mjs +28 -0
@@ -0,0 +1,313 @@
1
+ // 武器挥砍拖尾(移植自 axe_and_bear OrbitingAxe 的 ribbon 拖尾, 自定义着色器 + trail_wedge 贴图)。
2
+ // 库版:每帧采样「挂载点 root 实时世界坐标 + 可选轨道偏移」,按弧长重采样成固定点数,世界空间重建 ribbon。
3
+ // 双层(细白亮芯 + 宽柔光晕)+ GlowLayer 辉光 + 能量流动高光带 + 刃头火花。持续型(默认无限循环)。
4
+ import { Mesh } from '@babylonjs/core/Meshes/mesh';
5
+ import { VertexData } from '@babylonjs/core/Meshes/mesh.vertexData';
6
+ import { VertexBuffer } from '@babylonjs/core/Buffers/buffer';
7
+ import { ShaderMaterial } from '@babylonjs/core/Materials/shaderMaterial';
8
+ import { Effect } from '@babylonjs/core/Materials/effect';
9
+ import { Texture } from '@babylonjs/core/Materials/Textures/texture';
10
+ import { Color3, Color4 } from '@babylonjs/core/Maths/math.color';
11
+ import { Vector3 } from '@babylonjs/core/Maths/math.vector';
12
+ import { Constants } from '@babylonjs/core/Engines/constants';
13
+ import { GlowLayer } from '@babylonjs/core/Layers/glowLayer';
14
+ import { ParticleSystem } from '@babylonjs/core/Particles/particleSystem';
15
+ import type { Scene } from '@babylonjs/core/scene';
16
+ import type { VfxColorValue, VfxEffectPackage, VfxParamValues } from '../../types';
17
+ import { LIFETIME_DEBUG_PARAMS, LIFETIME_DEFAULTS, scheduleLifetime, makeFlareTexture } from '../space-shared';
18
+ import trailTextureUrl from './assets/textures/trail_wedge.png?url';
19
+
20
+ interface WeaponTrailParams extends VfxParamValues {
21
+ lifetimeMode: string; lifetime: number;
22
+ orientation: string;
23
+ orbitRadius: number; orbitSpeed: number; height: number;
24
+ trailLength: number; worldLength: number; width: number; coreWidth: number;
25
+ tailFadeStrength: number; tailFadeExponent: number;
26
+ opacity: number; saturation: number; contrast: number;
27
+ bright: number; bloom: number; blendMode: string; flowSpeed: number; sparkRate: number;
28
+ tint: VfxColorValue;
29
+ }
30
+
31
+ const DEFAULT_PARAMS: WeaponTrailParams = {
32
+ ...LIFETIME_DEFAULTS,
33
+ orientation: 'horizontal',
34
+ orbitRadius: 1.6, orbitSpeed: 7, height: 0,
35
+ trailLength: 16, worldLength: 4.0, width: 1.01, coreWidth: 0.4,
36
+ tailFadeStrength: 0.58, tailFadeExponent: 1.35,
37
+ opacity: 1.35, saturation: 1.45, contrast: 1.32,
38
+ bright: 1.35, bloom: 0.9, blendMode: 'add', flowSpeed: 5, sparkRate: 20,
39
+ tint: { r: 0.4, g: 0.85, b: 1 }, // 青色能量,配新武器发光风
40
+ };
41
+
42
+ const TRAIL_VERTEX = `precision highp float;
43
+ attribute vec3 position;
44
+ attribute vec2 uv;
45
+ attribute vec4 color;
46
+ uniform mat4 worldViewProjection;
47
+ varying vec2 vUv;
48
+ varying vec4 vColor;
49
+ void main(){ gl_Position = worldViewProjection * vec4(position, 1.0); vUv = uv; vColor = color; }`;
50
+
51
+ const TRAIL_FRAGMENT = `precision highp float;
52
+ varying vec2 vUv;
53
+ varying vec4 vColor;
54
+ uniform sampler2D mainTex;
55
+ uniform vec3 uTint;
56
+ uniform float uSaturation;
57
+ uniform float uContrast;
58
+ uniform float uAlphaScale;
59
+ uniform float uAlphaPower;
60
+ uniform float uBright;
61
+ uniform float uTime;
62
+ uniform float uFlowSpeed;
63
+ void main(){
64
+ vec4 base = texture2D(mainTex, vUv);
65
+ vec3 color = base.rgb * uTint;
66
+ float luminance = dot(color, vec3(0.299, 0.587, 0.114));
67
+ color = mix(vec3(luminance), color, uSaturation);
68
+ color = (color - 0.5) * uContrast + 0.5;
69
+ color = clamp(color, 0.0, 1.0) * uBright; // HDR 亮度 → 过曝白核,辉光更强
70
+ // 能量流动:一条高光带沿长度(头→尾)滚动
71
+ float phase = fract(vUv.x * 2.0 - uTime * uFlowSpeed);
72
+ float band = smoothstep(0.0, 0.12, phase) * (1.0 - smoothstep(0.12, 0.4, phase));
73
+ color *= 1.0 + band * 0.6 * step(0.0001, uFlowSpeed);
74
+ float alpha = pow(clamp(base.a, 0.0, 1.0), uAlphaPower) * vColor.a * uAlphaScale;
75
+ gl_FragColor = vec4(color, clamp(alpha, 0.0, 1.0));
76
+ }`;
77
+
78
+ let shadersRegistered = false;
79
+ function registerShaders(): void {
80
+ if (shadersRegistered) return;
81
+ Effect.ShadersStore['vfxWeaponTrailVertexShader'] = TRAIL_VERTEX;
82
+ Effect.ShadersStore['vfxWeaponTrailFragmentShader'] = TRAIL_FRAGMENT;
83
+ shadersRegistered = true;
84
+ }
85
+
86
+ interface Sample { position: Vector3; widthAxis: Vector3; }
87
+ function sample(): Sample { return { position: new Vector3(), widthAxis: new Vector3(0, 1, 0) }; }
88
+ function copySample(src: Sample, dst: Sample): void { dst.position.copyFrom(src.position); dst.widthAxis.copyFrom(src.widthAxis); }
89
+ function lerpSample(a: Sample, b: Sample, t: number, dst: Sample): void {
90
+ Vector3.LerpToRef(a.position, b.position, t, dst.position);
91
+ Vector3.LerpToRef(a.widthAxis, b.widthAxis, t, dst.widthAxis);
92
+ if (dst.widthAxis.lengthSquared() > 1e-6) dst.widthAxis.normalize();
93
+ }
94
+
95
+ export const weaponTrailEffectPackage: VfxEffectPackage<WeaponTrailParams> = {
96
+ id: 'weapon-trail',
97
+ nameZh: '武器拖尾',
98
+ debugAnchor: 'player',
99
+ defaultParams: DEFAULT_PARAMS,
100
+ debugParams: [
101
+ ...LIFETIME_DEBUG_PARAMS,
102
+ { key: 'orientation', label: '拖尾朝向', kind: 'enum', options: [
103
+ { value: 'horizontal', label: '水平面' }, { value: 'vertical', label: '竖直' },
104
+ ] },
105
+ { key: 'orbitRadius', label: '环绕半径', kind: 'scale', min: 0, max: 5, step: 0.05 },
106
+ { key: 'orbitSpeed', label: '环绕速度', kind: 'number', min: 0, max: 20, step: 0.1 },
107
+ { key: 'height', label: '高度', kind: 'number', min: -2, max: 3, step: 0.05 },
108
+ { key: 'trailLength', label: '拖尾段数', kind: 'number', min: 4, max: 48, step: 1 },
109
+ { key: 'worldLength', label: '拖尾长度', kind: 'scale', min: 0.5, max: 12, step: 0.1 },
110
+ { key: 'width', label: '拖尾宽度', kind: 'scale', min: 0.1, max: 4, step: 0.01 },
111
+ { key: 'coreWidth', label: '亮芯宽度比', kind: 'number', min: 0, max: 1, step: 0.01 },
112
+ { key: 'tailFadeStrength', label: '尾部淡出强度', kind: 'number', min: 0, max: 1, step: 0.01 },
113
+ { key: 'tailFadeExponent', label: '尾部淡出曲线', kind: 'number', min: 0.2, max: 4, step: 0.05 },
114
+ { key: 'opacity', label: '透明度', kind: 'opacity', min: 0, max: 3, step: 0.01 },
115
+ { key: 'saturation', label: '饱和度', kind: 'number', min: 0, max: 3, step: 0.01 },
116
+ { key: 'contrast', label: '对比度', kind: 'number', min: 0, max: 3, step: 0.01 },
117
+ { key: 'bright', label: '亮度(HDR)', kind: 'number', min: 0.2, max: 4, step: 0.05 },
118
+ { key: 'bloom', label: '辉光强度', kind: 'number', min: 0, max: 3, step: 0.05 },
119
+ { key: 'blendMode', label: '混合模式', kind: 'enum', options: [
120
+ { value: 'add', label: '加色(能量光)' }, { value: 'combine', label: '正常(实心刃)' },
121
+ ] },
122
+ { key: 'flowSpeed', label: '能量流动速度', kind: 'number', min: 0, max: 4, step: 0.05 },
123
+ { key: 'sparkRate', label: '刃头火花/秒', kind: 'number', min: 0, max: 80, step: 1 },
124
+ { key: 'tint', label: '颜色', kind: 'color' },
125
+ ],
126
+
127
+ create({ scene, root, position, params }) {
128
+ root.position.copyFrom(position);
129
+ registerShaders();
130
+ const blend = params.blendMode === 'combine' ? Constants.ALPHA_COMBINE : Constants.ALPHA_ADD;
131
+
132
+ const tex = new Texture(trailTextureUrl, scene, true, false);
133
+ tex.hasAlpha = true; tex.wrapU = Texture.CLAMP_ADDRESSMODE; tex.wrapV = Texture.CLAMP_ADDRESSMODE;
134
+
135
+ function makeMat(name: string, tint: Color3, bright: number): ShaderMaterial {
136
+ const m = new ShaderMaterial(name, scene, { vertex: 'vfxWeaponTrail', fragment: 'vfxWeaponTrail' }, {
137
+ attributes: ['position', 'uv', 'color'],
138
+ uniforms: ['worldViewProjection', 'uTint', 'uSaturation', 'uContrast', 'uAlphaScale', 'uAlphaPower', 'uBright', 'uTime', 'uFlowSpeed'],
139
+ samplers: ['mainTex'], needAlphaBlending: true,
140
+ });
141
+ m.setTexture('mainTex', tex);
142
+ m.setColor3('uTint', tint);
143
+ m.setFloat('uSaturation', params.saturation);
144
+ m.setFloat('uContrast', params.contrast);
145
+ m.setFloat('uAlphaScale', params.opacity);
146
+ m.setFloat('uAlphaPower', 0.82);
147
+ m.setFloat('uBright', bright);
148
+ m.setFloat('uTime', 0);
149
+ m.setFloat('uFlowSpeed', params.flowSpeed);
150
+ m.alphaMode = blend; m.backFaceCulling = false; m.disableDepthWrite = true; m.fogEnabled = false;
151
+ return m;
152
+ }
153
+ const tintC = new Color3(params.tint.r, params.tint.g, params.tint.b);
154
+ const coreC = Color3.Lerp(tintC, new Color3(1, 1, 1), 0.75); // 亮芯偏白
155
+ const outerMat = makeMat('vfx_weaponTrail_outerMat', tintC, params.bright);
156
+ const hasCore = params.coreWidth > 0.001;
157
+ const coreMat = hasCore ? makeMat('vfx_weaponTrail_coreMat', coreC, params.bright * 1.6) : null;
158
+
159
+ function makeMesh(name: string, mat: ShaderMaterial, ai: number): Mesh {
160
+ const m = new Mesh(name, scene);
161
+ m.material = mat; m.isPickable = false; m.alwaysSelectAsActiveMesh = true;
162
+ m.useVertexColors = true; m.hasVertexAlpha = true; m.renderingGroupId = 0; m.alphaIndex = ai;
163
+ return m;
164
+ }
165
+ const outer = makeMesh('vfx_weaponTrail_outer', outerMat, 10);
166
+ const core = hasCore ? makeMesh('vfx_weaponTrail_core', coreMat!, 11) : null;
167
+
168
+ // 辉光:作用域仅限本拖尾的 GlowLayer,用拖尾自身 shader 输出做辉光源
169
+ let glow: GlowLayer | null = null;
170
+ if (params.bloom > 0) {
171
+ glow = new GlowLayer('vfx_weaponTrail_glow', scene, { blurKernelSize: 48 });
172
+ glow.intensity = params.bloom;
173
+ glow.addIncludedOnlyMesh(outer); glow.referenceMeshToUseItsOwnMaterial(outer);
174
+ if (core) { glow.addIncludedOnlyMesh(core); glow.referenceMeshToUseItsOwnMaterial(core); }
175
+ }
176
+
177
+ // 刃头能量火花:加色径向辉光粒子,发射点跟随拖尾头部
178
+ let sparkPs: ParticleSystem | null = null;
179
+ const sparkEmitter = new Vector3();
180
+ if (params.sparkRate > 0) {
181
+ const c255 = `${Math.round(params.tint.r * 255)},${Math.round(params.tint.g * 255)},${Math.round(params.tint.b * 255)}`;
182
+ const flare = makeFlareTexture(scene, 'vfx_weaponTrail_sparkTex', '255,255,255', c255);
183
+ sparkPs = new ParticleSystem('vfx_weaponTrail_sparks', 160, scene);
184
+ sparkPs.particleTexture = flare;
185
+ sparkPs.emitter = sparkEmitter;
186
+ sparkPs.minSize = 0.07; sparkPs.maxSize = 0.26;
187
+ sparkPs.minLifeTime = 0.12; sparkPs.maxLifeTime = 0.4;
188
+ sparkPs.emitRate = params.sparkRate;
189
+ sparkPs.blendMode = ParticleSystem.BLENDMODE_ADD;
190
+ sparkPs.minEmitPower = 0.6; sparkPs.maxEmitPower = 2.4;
191
+ sparkPs.direction1 = new Vector3(-1, -0.6, -1); sparkPs.direction2 = new Vector3(1, 0.6, 1);
192
+ sparkPs.gravity = new Vector3(0, -3, 0);
193
+ sparkPs.color1 = new Color4(params.tint.r, params.tint.g, params.tint.b, 1);
194
+ sparkPs.color2 = new Color4(1, 1, 1, 1);
195
+ sparkPs.colorDead = new Color4(params.tint.r, params.tint.g, params.tint.b, 0);
196
+ sparkPs.start();
197
+ }
198
+
199
+ const targetCount = Math.max(2, Math.round(params.trailLength));
200
+ const raw: Sample[] = [];
201
+ const points: Sample[] = [];
202
+ for (let i = 0; i < 96; i++) raw.push(sample());
203
+ for (let i = 0; i < targetCount; i++) points.push(sample());
204
+ let rawCount = 0, angle = 0, time = 0;
205
+ let outerInit = false, coreInit = false;
206
+ const cur = sample();
207
+ const mountPos = new Vector3();
208
+ const lastWidthAxis = new Vector3(0, 0, 1);
209
+ const tmpDir = new Vector3();
210
+ const UP = new Vector3(0, 1, 0);
211
+ const positions: number[] = [], uvs: number[] = [], colors: number[] = [], indices: number[] = [];
212
+
213
+ function sampleEmitter(out: Sample): void {
214
+ const c = Math.cos(angle), s = Math.sin(angle);
215
+ // 跟随挂载点:每帧读 root 实时世界坐标(宿主移动/挂骨骼即跟随),叠加可选轨道偏移
216
+ out.position.set(
217
+ mountPos.x + c * params.orbitRadius,
218
+ mountPos.y + params.height,
219
+ mountPos.z + s * params.orbitRadius,
220
+ );
221
+ if (params.orientation === 'vertical') { out.widthAxis.set(0, 1, 0); return; }
222
+ // 水平:宽度轴 = 上 × 运动方向(水平且垂直于真实路径)→ 轨道时=径向,跟随时垂直于挥动方向
223
+ if (rawCount > 0) {
224
+ tmpDir.set(out.position.x - raw[0].position.x, out.position.y - raw[0].position.y, out.position.z - raw[0].position.z);
225
+ if (tmpDir.lengthSquared() > 1e-8) {
226
+ Vector3.CrossToRef(UP, tmpDir, out.widthAxis);
227
+ if (out.widthAxis.lengthSquared() > 1e-8) { out.widthAxis.normalize(); lastWidthAxis.copyFrom(out.widthAxis); return; }
228
+ }
229
+ }
230
+ out.widthAxis.copyFrom(lastWidthAxis); // 静止/首帧:沿用上次朝向,带子不塌
231
+ }
232
+
233
+ function resample(): void {
234
+ if (rawCount <= 0) return;
235
+ const target = params.worldLength;
236
+ let seg = 0, distBefore = 0;
237
+ for (let i = 0; i < targetCount; i++) {
238
+ const t = points[i];
239
+ if (i === 0 || rawCount === 1) { copySample(raw[0], t); continue; }
240
+ const targetDist = target * (i / (targetCount - 1));
241
+ let found = false;
242
+ while (seg < rawCount - 1) {
243
+ const l = raw[seg], r = raw[seg + 1];
244
+ const segLen = Vector3.Distance(l.position, r.position);
245
+ if (segLen <= 1e-5) { seg++; continue; }
246
+ if (distBefore + segLen >= targetDist) { lerpSample(l, r, Math.min(1, Math.max(0, (targetDist - distBefore) / segLen)), t); found = true; break; }
247
+ distBefore += segLen; seg++;
248
+ }
249
+ if (!found) copySample(raw[rawCount - 1], t);
250
+ }
251
+ }
252
+
253
+ // 从 points 重建 ribbon 几何(世界空间),halfWidth 决定层宽
254
+ function buildRibbon(mesh: Mesh, halfWidth: number, wasInit: boolean): boolean {
255
+ positions.length = 0; uvs.length = 0; colors.length = 0; indices.length = 0;
256
+ for (let i = 0; i < targetCount; i++) {
257
+ const s = points[i];
258
+ const t = i / (targetCount - 1);
259
+ const u = t * 0.97 + 0.015;
260
+ const alpha = Math.max(0, 1 - Math.pow(t, params.tailFadeExponent) * params.tailFadeStrength);
261
+ const ox = s.widthAxis.x * halfWidth, oy = s.widthAxis.y * halfWidth, oz = s.widthAxis.z * halfWidth;
262
+ positions.push(s.position.x + ox, s.position.y + oy, s.position.z + oz, s.position.x - ox, s.position.y - oy, s.position.z - oz);
263
+ uvs.push(u, 0, u, 1);
264
+ colors.push(1, 1, 1, alpha, 1, 1, 1, alpha);
265
+ if (i < targetCount - 1) { const b = i * 2; indices.push(b, b + 1, b + 2, b + 1, b + 3, b + 2); }
266
+ }
267
+ if (!wasInit) {
268
+ const vd = new VertexData(); vd.positions = positions; vd.indices = indices; vd.uvs = uvs; vd.colors = colors; vd.hasVertexAlpha = true;
269
+ vd.applyToMesh(mesh, true); mesh.refreshBoundingInfo(true);
270
+ return true;
271
+ }
272
+ mesh.updateVerticesData(VertexBuffer.PositionKind, positions, true, false);
273
+ mesh.updateVerticesData(VertexBuffer.UVKind, uvs, true, false);
274
+ mesh.updateVerticesData(VertexBuffer.ColorKind, colors, true, false);
275
+ return true;
276
+ }
277
+
278
+ const observer = scene.onBeforeRenderObservable.add(() => {
279
+ const dt = Math.min(scene.getEngine().getDeltaTime() / 1000, 0.05);
280
+ time += dt; angle += params.orbitSpeed * dt;
281
+ root.computeWorldMatrix(true);
282
+ mountPos.copyFrom(root.getAbsolutePosition());
283
+ sampleEmitter(cur);
284
+ if (rawCount === 0 || Vector3.Distance(cur.position, raw[0].position) > 0.0005) {
285
+ for (let i = Math.min(rawCount, raw.length - 1); i > 0; i--) copySample(raw[i - 1], raw[i]);
286
+ copySample(cur, raw[0]);
287
+ rawCount = Math.min(rawCount + 1, raw.length);
288
+ }
289
+ resample();
290
+ const halfW = params.width * 0.5;
291
+ outerInit = buildRibbon(outer, halfW, outerInit);
292
+ if (core) coreInit = buildRibbon(core, halfW * params.coreWidth, coreInit);
293
+ outerMat.setFloat('uTime', time);
294
+ coreMat?.setFloat('uTime', time);
295
+ if (sparkPs) sparkEmitter.copyFrom(points[0].position); // 火花发射点 = 拖尾头部(刃)
296
+ });
297
+
298
+ let disposed = false;
299
+ let ltTimer = 0;
300
+ const dispose = (): void => {
301
+ if (disposed) return; disposed = true;
302
+ if (ltTimer) window.clearTimeout(ltTimer);
303
+ scene.onBeforeRenderObservable.remove(observer);
304
+ sparkPs?.stop(); sparkPs?.dispose();
305
+ glow?.dispose();
306
+ outer.dispose(); outerMat.dispose();
307
+ core?.dispose(); coreMat?.dispose();
308
+ tex.dispose(); root.dispose();
309
+ };
310
+ ltTimer = scheduleLifetime(params, dispose);
311
+ return { root, dispose };
312
+ },
313
+ };
@@ -0,0 +1,5 @@
1
+ {
2
+ "schemaVersion": "vfx-params/1.0",
3
+ "effectId": "weapon-trail",
4
+ "params": {}
5
+ }
@@ -0,0 +1,312 @@
1
+ export const runtimeId = "particleEmitter/v1";
2
+
3
+ export const runtimeContract = {
4
+ runtimeId,
5
+ kind: "particleEmitter",
6
+ emitterFields: {
7
+ capacity: "Maximum Babylon particle capacity.",
8
+ particleTexturePath: "Package-relative particle texture path used to load the Babylon ParticleSystem.particleTexture.",
9
+ blendMode: "Babylon particle blend mode label: ADD, STANDARD, MULTIPLY, or ONEONE.",
10
+ shape: "Emitter shape definition generated by the package build stage.",
11
+ spriteSheet: "Optional Babylon particle spritesheet settings for atlas-based particle textures.",
12
+ effectScale: "Spatial scale for the whole effect; scales emitter volume, particle size, velocity, and gravity together.",
13
+ renderColor: "Converted particle color inputs: one base color plus RGB/alpha intensity before writing Babylon color1/color2/colorDead.",
14
+ alphaKeys: "Color alpha gradients sampled over normalized particle lifetime.",
15
+ sizeKeys: "Size gradients sampled over normalized particle lifetime.",
16
+ },
17
+ runtimeBindings: {
18
+ "ParticleSystem.particleTexture": "Texture loaded from emitter.particleTexturePath through urlForPackagePath.",
19
+ "ParticleSystem.blendMode": "Mapped from emitter.blendMode.",
20
+ "ParticleSystem.manualEmitCount": "emitter.manualEmitCount when emitRate is 0.",
21
+ "ParticleSystem.emitRate": "emitter.emitRate for sustained emitters.",
22
+ "ParticleSystem.shape": "Mapped from emitter.shape.type and shape parameters, then scaled by emitter.effectScale.",
23
+ "ParticleSystem.spriteSheet": "Applied from emitter.spriteSheet when enabled.",
24
+ "ParticleSystem.colorGradient": "emitter.alphaKeys applied to the final ParticleSystem.color1.",
25
+ "ParticleSystem.sizeGradient": "emitter.sizeKeys multiplied by emitter.maxSize and emitter.effectScale.",
26
+ },
27
+ };
28
+
29
+ const BABYLON_PARTICLE_UPDATE_SPEED_UNIT = 0.01;
30
+
31
+ function num(value, fallback = 0) {
32
+ const next = Number(value);
33
+ return Number.isFinite(next) ? next : fallback;
34
+ }
35
+
36
+ function readColor(BABYLON, value, fallback = new BABYLON.Color4(1, 1, 1, 1)) {
37
+ if (!value) return fallback;
38
+ return new BABYLON.Color4(num(value.r, fallback.r), num(value.g, fallback.g), num(value.b, fallback.b), num(value.a, fallback.a));
39
+ }
40
+
41
+ function applyRenderColorIntensity(BABYLON, color, renderColor = {}) {
42
+ const colorIntensity = Math.max(0, num(renderColor.colorIntensity, 1));
43
+ const alphaIntensity = Math.max(0, num(renderColor.alphaIntensity, colorIntensity));
44
+ return new BABYLON.Color4(
45
+ color.r * colorIntensity,
46
+ color.g * colorIntensity,
47
+ color.b * colorIntensity,
48
+ Math.min(1, color.a * alphaIntensity)
49
+ );
50
+ }
51
+
52
+ function particleColors(BABYLON, emitter) {
53
+ const renderColor = emitter.renderColor;
54
+ const baseColor = readColor(BABYLON, renderColor?.color, new BABYLON.Color4(1, 1, 1, 1));
55
+ const color1 = applyRenderColorIntensity(BABYLON, baseColor, renderColor);
56
+ return {
57
+ color1,
58
+ color2: color1,
59
+ colorDead: new BABYLON.Color4(color1.r, color1.g, color1.b, 0),
60
+ };
61
+ }
62
+
63
+ function readVec(BABYLON, value, fallback = new BABYLON.Vector3(0, 0, 0)) {
64
+ if (!value) return fallback;
65
+ return new BABYLON.Vector3(num(value.x, fallback.x), num(value.y, fallback.y), num(value.z, fallback.z));
66
+ }
67
+
68
+ function blendMode(BABYLON, value) {
69
+ if (value === "STANDARD") return BABYLON.ParticleSystem.BLENDMODE_STANDARD;
70
+ if (value === "MULTIPLY") return BABYLON.ParticleSystem.BLENDMODE_MULTIPLY;
71
+ if (value === "ONEONE") return BABYLON.ParticleSystem.BLENDMODE_ONEONE;
72
+ return BABYLON.ParticleSystem.BLENDMODE_ADD;
73
+ }
74
+
75
+ function billboardMode(BABYLON, value) {
76
+ if (!value || BABYLON.ParticleSystem[value] === undefined) return undefined;
77
+ return BABYLON.ParticleSystem[value];
78
+ }
79
+
80
+ function effectScale(emitter) {
81
+ return Math.max(0.0001, num(emitter.effectScale, 1));
82
+ }
83
+
84
+ function applyRenderOrder(system, emitter) {
85
+ system.renderingGroupId = Math.max(0, Math.round(num(emitter.renderingGroupId, 2)));
86
+ system.alphaIndex = num(emitter.alphaIndex, 100);
87
+ if ("forceDepthWrite" in system) {
88
+ system.forceDepthWrite = false;
89
+ }
90
+ }
91
+
92
+ function isDeterministic(emitter) {
93
+ return emitter?.deterministic !== false && emitter?.randomize !== true;
94
+ }
95
+
96
+ function midpoint(min, max) {
97
+ return (min + max) * 0.5;
98
+ }
99
+
100
+ function fract(value) {
101
+ return value - Math.floor(value);
102
+ }
103
+
104
+ function sequence01(index, axis) {
105
+ if (index === 0) return 0.5;
106
+ const strides = [0.618033988749895, 0.414213562373095, 0.732050807568877, 0.324717957244746, 0.754877666246693, 0.569840290998053];
107
+ return fract(0.5 + index * strides[axis % strides.length] + axis * 0.173205080756888);
108
+ }
109
+
110
+ function lerp(min, max, t) {
111
+ return min + (max - min) * t;
112
+ }
113
+
114
+ function applyDeterministicBoxEmitter(BABYLON, system, direction1, direction2, boxMin, boxMax) {
115
+ system.minEmitBox = boxMin;
116
+ system.maxEmitBox = boxMax;
117
+ system.direction1 = direction1;
118
+ system.direction2 = direction2;
119
+
120
+ let positionIndex = 0;
121
+ let directionIndex = 0;
122
+
123
+ system.startPositionFunction = (worldMatrix, positionToUpdate, _particle, isLocal) => {
124
+ const index = positionIndex;
125
+ positionIndex += 1;
126
+ const x = lerp(boxMin.x, boxMax.x, sequence01(index, 0));
127
+ const y = lerp(boxMin.y, boxMax.y, sequence01(index, 1));
128
+ const z = lerp(boxMin.z, boxMax.z, sequence01(index, 2));
129
+ if (isLocal) positionToUpdate.set(x, y, z);
130
+ else BABYLON.Vector3.TransformCoordinatesFromFloatsToRef(x, y, z, worldMatrix, positionToUpdate);
131
+ };
132
+
133
+ system.startDirectionFunction = (worldMatrix, directionToUpdate, _particle, isLocal) => {
134
+ const index = directionIndex;
135
+ directionIndex += 1;
136
+ const x = lerp(direction1.x, direction2.x, sequence01(index, 3));
137
+ const y = lerp(direction1.y, direction2.y, sequence01(index, 4));
138
+ const z = lerp(direction1.z, direction2.z, sequence01(index, 5));
139
+ if (isLocal) directionToUpdate.set(x, y, z);
140
+ else BABYLON.Vector3.TransformNormalFromFloatsToRef(x, y, z, worldMatrix, directionToUpdate);
141
+ };
142
+ }
143
+
144
+ function applyCocosConeEmitFunctions(BABYLON, system, radius, angle, radiusRange, scale) {
145
+ const safeRadius = Math.max(0, radius * scale);
146
+ const innerSq = (safeRadius * Math.max(0, 1 - radiusRange)) ** 2;
147
+ const outerSq = safeRadius * safeRadius;
148
+ const halfAngle = Math.min(Math.PI, Math.max(0, angle));
149
+ const cosAngle = Math.cos(halfAngle);
150
+
151
+ system.startPositionFunction = (worldMatrix, positionToUpdate, _particle, isLocal) => {
152
+ const s = Math.random() * Math.PI * 2;
153
+ const r2 = innerSq + Math.random() * (outerSq - innerSq);
154
+ const r = Math.sqrt(Math.max(0, r2));
155
+ const lx = r * Math.cos(s);
156
+ const lz = r * Math.sin(s);
157
+ if (isLocal) positionToUpdate.set(lx, 0, lz);
158
+ else BABYLON.Vector3.TransformCoordinatesFromFloatsToRef(lx, 0, lz, worldMatrix, positionToUpdate);
159
+ };
160
+
161
+ system.startDirectionFunction = (worldMatrix, directionToUpdate, _particle, isLocal) => {
162
+ const phi = Math.random() * Math.PI * 2;
163
+ const cosTheta = 1 - Math.random() * (1 - cosAngle);
164
+ const sinTheta = Math.sqrt(Math.max(0, 1 - cosTheta * cosTheta));
165
+ const dx = sinTheta * Math.cos(phi);
166
+ const dy = cosTheta;
167
+ const dz = sinTheta * Math.sin(phi);
168
+ if (isLocal) directionToUpdate.set(dx, dy, dz);
169
+ else BABYLON.Vector3.TransformNormalFromFloatsToRef(dx, dy, dz, worldMatrix, directionToUpdate);
170
+ };
171
+ }
172
+
173
+ function applyEmitterShape(BABYLON, system, emitter) {
174
+ const scale = effectScale(emitter);
175
+ const shape = emitter.shape || {};
176
+ const type = shape.type;
177
+ const radius = num(shape.radius, 1);
178
+ const radiusRange = Math.min(1, Math.max(0, num(shape.radiusRange, 1)));
179
+ const angle = num(shape.angle, Math.PI / 4);
180
+ const direction1 = readVec(BABYLON, shape.direction1, new BABYLON.Vector3(0, 1, 0));
181
+ const direction2 = readVec(BABYLON, shape.direction2, new BABYLON.Vector3(0, 1, 0));
182
+ const boxMin = readVec(BABYLON, shape.minEmitBox, new BABYLON.Vector3(-radius * 0.5, -radius * 0.5, -radius * 0.5)).scale(scale);
183
+ const boxMax = readVec(BABYLON, shape.maxEmitBox, new BABYLON.Vector3(radius * 0.5, radius * 0.5, radius * 0.5)).scale(scale);
184
+
185
+ if (type === "Box") {
186
+ if (isDeterministic(emitter)) applyDeterministicBoxEmitter(BABYLON, system, direction1, direction2, boxMin, boxMax);
187
+ else system.createBoxEmitter(direction1, direction2, boxMin, boxMax);
188
+ } else if (type === "SphereDirected") {
189
+ system.createDirectedSphereEmitter(radius * scale, direction1, direction2);
190
+ } else if (type === "Sphere") {
191
+ system.createSphereEmitter(radius * scale, radiusRange);
192
+ } else if (type === "Hemisphere") {
193
+ system.createHemisphericEmitter(radius * scale, radiusRange);
194
+ } else if (type === "Cone") {
195
+ const dirSpread = direction1.subtract(direction2).lengthSquared();
196
+ if (dirSpread < 1e-4) {
197
+ system.createConeEmitter(Math.max(0.001, radius * scale), angle);
198
+ applyCocosConeEmitFunctions(BABYLON, system, radius, angle, radiusRange, scale);
199
+ } else {
200
+ system.createDirectedConeEmitter(Math.max(0.001, radius * scale), angle, direction1, direction2);
201
+ }
202
+ }
203
+ }
204
+
205
+ function applySpriteSheet(system, emitter) {
206
+ const spriteSheet = emitter.spriteSheet || {};
207
+ if (!spriteSheet.enabled) return;
208
+ const deterministic = isDeterministic(emitter);
209
+
210
+ system.isAnimationSheetEnabled = true;
211
+ system.spriteCellWidth = Math.max(1, Math.round(num(spriteSheet.cellWidth, 256)));
212
+ system.spriteCellHeight = Math.max(1, Math.round(num(spriteSheet.cellHeight, 256)));
213
+ system.startSpriteCellID = Math.max(0, Math.round(num(spriteSheet.startCellID, 0)));
214
+ system.endSpriteCellID = Math.max(system.startSpriteCellID, Math.round(num(spriteSheet.endCellID, system.startSpriteCellID)));
215
+ system.spriteCellChangeSpeed = Math.max(0, num(spriteSheet.cellChangeSpeed, 0));
216
+ system.spriteRandomStartCell = deterministic ? spriteSheet.randomStartCell === true && emitter.randomize === true : spriteSheet.randomStartCell !== false;
217
+ }
218
+
219
+ function addGradients(BABYLON, system, emitter, color1) {
220
+ const scale = effectScale(emitter);
221
+ for (const key of emitter.alphaKeys || []) {
222
+ const time = Math.min(1, Math.max(0, num(key.time, 0)));
223
+ const alpha = Math.min(1, Math.max(0, num(key.alpha, 1)));
224
+ system.addColorGradient?.(time, new BABYLON.Color4(color1.r, color1.g, color1.b, Math.min(1, color1.a * alpha)));
225
+ }
226
+ for (const key of emitter.sizeKeys || []) {
227
+ const time = Math.min(1, Math.max(0, num(key.time, 0)));
228
+ const size = Math.max(0.001, num(key.size, 1) * num(emitter.maxSize, 1) * scale);
229
+ system.addSizeGradient?.(time, size);
230
+ }
231
+ }
232
+
233
+ function playbackSpeed(emitter) {
234
+ return Math.max(0.001, num(emitter.updateSpeed, BABYLON_PARTICLE_UPDATE_SPEED_UNIT) / BABYLON_PARTICLE_UPDATE_SPEED_UNIT);
235
+ }
236
+
237
+ function runtimeDuration(emitter) {
238
+ return Math.max(0.1, num(emitter.runtime?.stopAfterSeconds, 3) / playbackSpeed(emitter));
239
+ }
240
+
241
+ export async function createParticleEmitterRuntime({ BABYLON, scene, emitter, index = 0, urlForPackagePath, shouldStart = false }) {
242
+ if (!BABYLON) throw new Error("createParticleEmitterRuntime requires BABYLON.");
243
+ if (!scene) throw new Error("createParticleEmitterRuntime requires scene.");
244
+ if (!emitter) throw new Error("createParticleEmitterRuntime requires emitter.");
245
+
246
+ const scale = effectScale(emitter);
247
+ const deterministic = isDeterministic(emitter);
248
+ const capacity = Math.max(1, Math.round(num(emitter.capacity, 100)));
249
+ const system = new BABYLON.ParticleSystem(`particle-emitter-${emitter.name || index}`, capacity, scene);
250
+ applyRenderOrder(system, emitter);
251
+ const textureUrl = urlForPackagePath ? urlForPackagePath(emitter.particleTexturePath) : emitter.particleTexturePath;
252
+ system.particleTexture = new BABYLON.Texture(textureUrl, scene);
253
+ system.particleTexture.hasAlpha = true;
254
+ system.emitter = readVec(BABYLON, emitter.origin, BABYLON.Vector3.Zero());
255
+ system.blendMode = blendMode(BABYLON, emitter.blendMode);
256
+ system.isLocal = emitter.isLocal === true;
257
+ const minSize = Math.max(0.001, num(emitter.minSize, 1) * scale);
258
+ const maxSize = Math.max(minSize, num(emitter.maxSize, minSize) * scale);
259
+ system.minSize = deterministic ? midpoint(minSize, maxSize) : minSize;
260
+ system.maxSize = deterministic ? system.minSize : maxSize;
261
+ const minScaleX = Math.max(0.001, num(emitter.minScaleX, 1));
262
+ const maxScaleX = Math.max(minScaleX, num(emitter.maxScaleX, minScaleX));
263
+ system.minScaleX = deterministic ? midpoint(minScaleX, maxScaleX) : minScaleX;
264
+ system.maxScaleX = deterministic ? system.minScaleX : maxScaleX;
265
+ const minScaleY = Math.max(0.001, num(emitter.minScaleY, 1));
266
+ const maxScaleY = Math.max(minScaleY, num(emitter.maxScaleY, minScaleY));
267
+ system.minScaleY = deterministic ? midpoint(minScaleY, maxScaleY) : minScaleY;
268
+ system.maxScaleY = deterministic ? system.minScaleY : maxScaleY;
269
+ const minLifeTime = Math.max(0.02, num(emitter.minLifeTime, 0.55));
270
+ const maxLifeTime = Math.max(minLifeTime, num(emitter.maxLifeTime, minLifeTime));
271
+ system.minLifeTime = deterministic ? midpoint(minLifeTime, maxLifeTime) : minLifeTime;
272
+ system.maxLifeTime = deterministic ? system.minLifeTime : maxLifeTime;
273
+ const minEmitPower = Math.max(0, num(emitter.minEmitPower, 1) * scale);
274
+ const maxEmitPower = Math.max(minEmitPower, num(emitter.maxEmitPower, minEmitPower) * scale);
275
+ system.minEmitPower = deterministic ? midpoint(minEmitPower, maxEmitPower) : minEmitPower;
276
+ system.maxEmitPower = deterministic ? system.minEmitPower : maxEmitPower;
277
+ system.updateSpeed = Math.max(0.00001, num(emitter.updateSpeed, BABYLON_PARTICLE_UPDATE_SPEED_UNIT));
278
+ system.gravity = readVec(BABYLON, emitter.gravity, new BABYLON.Vector3(0, -6, 0)).scale(scale);
279
+ system.emitRate = Math.max(0, num(emitter.emitRate, 0));
280
+ if (system.emitRate <= 0) system.manualEmitCount = Math.max(0, Math.round(num(emitter.manualEmitCount, 0)));
281
+
282
+ const colors = particleColors(BABYLON, emitter);
283
+ system.color1 = colors.color1;
284
+ system.color2 = colors.color2;
285
+ system.colorDead = colors.colorDead;
286
+ const minInitialRotation = num(emitter.minInitialRotation, 0);
287
+ const maxInitialRotation = Math.max(minInitialRotation, num(emitter.maxInitialRotation, minInitialRotation));
288
+ system.minInitialRotation = deterministic ? midpoint(minInitialRotation, maxInitialRotation) : minInitialRotation;
289
+ system.maxInitialRotation = deterministic ? system.minInitialRotation : maxInitialRotation;
290
+ const minAngularSpeed = num(emitter.minAngularSpeed, 0);
291
+ const maxAngularSpeed = Math.max(minAngularSpeed, num(emitter.maxAngularSpeed, minAngularSpeed));
292
+ system.minAngularSpeed = deterministic ? midpoint(minAngularSpeed, maxAngularSpeed) : minAngularSpeed;
293
+ system.maxAngularSpeed = deterministic ? system.minAngularSpeed : maxAngularSpeed;
294
+
295
+ const nextBillboardMode = billboardMode(BABYLON, emitter.billboardMode);
296
+ if (nextBillboardMode !== undefined) system.billboardMode = nextBillboardMode;
297
+
298
+ applyEmitterShape(BABYLON, system, emitter);
299
+ applySpriteSheet(system, emitter);
300
+ addGradients(BABYLON, system, emitter, system.color1);
301
+
302
+ const preview = {
303
+ start: () => system.start(),
304
+ stop: () => system.stop(),
305
+ dispose: () => system.dispose(),
306
+ isStarted: () => system.isStarted(),
307
+ duration: runtimeDuration(emitter),
308
+ system,
309
+ };
310
+ if (shouldStart) preview.start();
311
+ return preview;
312
+ }