@fps-games/vfx 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (375) hide show
  1. package/CHANGELOG.md +34 -0
  2. package/dist/EffectPackageService.d.ts +26 -0
  3. package/dist/SceneVfxService.d.ts +27 -0
  4. package/dist/chunks/legacy-particle-runtime-CbJYVxdd.js +75 -0
  5. package/dist/chunks/manifestRuntimePackage-CXQFSTo2.js +356 -0
  6. package/dist/chunks/rendering-CV3nhygX.js +13 -0
  7. package/dist/chunks/space-shared-BXV1hc0k.js +124 -0
  8. package/dist/chunks/wood-sawdust-effect-factory-DlETNaBn.js +129 -0
  9. package/dist/effects/building-upgrade/effect.json.d.ts +9 -0
  10. package/dist/effects/building-upgrade/index.d.ts +20 -0
  11. package/dist/effects/building-upgrade/index.js +337 -0
  12. package/dist/effects/character-entrance/effect.json.d.ts +9 -0
  13. package/dist/effects/character-entrance/index.d.ts +18 -0
  14. package/dist/effects/character-entrance/index.js +271 -0
  15. package/dist/effects/coin-burst/index.d.ts +6 -0
  16. package/dist/effects/coin-burst/index.js +45 -0
  17. package/dist/effects/comet-trail-flame/index.d.ts +11 -0
  18. package/dist/effects/comet-trail-flame/index.js +103 -0
  19. package/dist/effects/conveyor-upgrade/effect.json.d.ts +9 -0
  20. package/dist/effects/conveyor-upgrade/index.d.ts +20 -0
  21. package/dist/effects/conveyor-upgrade/index.js +349 -0
  22. package/dist/effects/debris-smoke/index.d.ts +10 -0
  23. package/dist/effects/debris-smoke/index.js +108 -0
  24. package/dist/effects/door_open_gold_flakes/door_open_gold_flakes.json.d.ts +501 -0
  25. package/dist/effects/door_open_gold_flakes/index.d.ts +1 -0
  26. package/dist/effects/door_open_gold_flakes/index.js +524 -0
  27. package/dist/effects/electric-arc/index.d.ts +8 -0
  28. package/dist/effects/electric-arc/index.js +71 -0
  29. package/dist/effects/energy-shield/index.d.ts +46 -0
  30. package/dist/effects/energy-shield/index.js +365 -0
  31. package/dist/effects/explosion/index.d.ts +11 -0
  32. package/dist/effects/explosion/index.js +129 -0
  33. package/dist/effects/ground-tile-upgrade/effect.json.d.ts +9 -0
  34. package/dist/effects/ground-tile-upgrade/index.d.ts +20 -0
  35. package/dist/effects/ground-tile-upgrade/index.js +357 -0
  36. package/dist/effects/hit-flash/index.d.ts +8 -0
  37. package/dist/effects/hit-flash/index.js +71 -0
  38. package/dist/effects/laser-beam/index.d.ts +1 -0
  39. package/dist/effects/laser-beam/index.js +152 -0
  40. package/dist/effects/laser-beam-factory.d.ts +12 -0
  41. package/dist/effects/lumber-cart-suction/effect.json.d.ts +9 -0
  42. package/dist/effects/lumber-cart-suction/index.d.ts +26 -0
  43. package/dist/effects/lumber-cart-suction/index.js +322 -0
  44. package/dist/effects/lumber-debris-scatter/effect.json.d.ts +231 -0
  45. package/dist/effects/lumber-debris-scatter/index.d.ts +20 -0
  46. package/dist/effects/lumber-debris-scatter/index.js +637 -0
  47. package/dist/effects/lumber_vehicle_gear_spin/index.d.ts +1 -0
  48. package/dist/effects/lumber_vehicle_gear_spin/index.js +363 -0
  49. package/dist/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json.d.ts +341 -0
  50. package/dist/effects/lumber_vehicle_upgrade_aura/index.d.ts +1 -0
  51. package/dist/effects/lumber_vehicle_upgrade_aura/index.js +391 -0
  52. package/dist/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json.d.ts +368 -0
  53. package/dist/effects/lumber_vehicle_wood_chips/index.d.ts +1 -0
  54. package/dist/effects/lumber_vehicle_wood_chips/index.js +360 -0
  55. package/dist/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json.d.ts +338 -0
  56. package/dist/effects/monster-hit/index.d.ts +15 -0
  57. package/dist/effects/monster-hit/index.js +156 -0
  58. package/dist/effects/player-upgrade/effect.json.d.ts +9 -0
  59. package/dist/effects/player-upgrade/index.d.ts +24 -0
  60. package/dist/effects/player-upgrade/index.js +539 -0
  61. package/dist/effects/pulse-laser-volley/index.d.ts +17 -0
  62. package/dist/effects/pulse-laser-volley/index.js +173 -0
  63. package/dist/effects/resource-collect-sparkles/effect.json.d.ts +9 -0
  64. package/dist/effects/resource-collect-sparkles/index.d.ts +21 -0
  65. package/dist/effects/resource-collect-sparkles/index.js +222 -0
  66. package/dist/effects/run-footstep-dust/effect.json.d.ts +186 -0
  67. package/dist/effects/run-footstep-dust/index.d.ts +23 -0
  68. package/dist/effects/run-footstep-dust/index.js +343 -0
  69. package/dist/effects/space-shared.d.ts +44 -0
  70. package/dist/effects/thruster-flame/index.d.ts +15 -0
  71. package/dist/effects/thruster-flame/index.js +301 -0
  72. package/dist/effects/tree-chop-dust/effect.json.d.ts +11 -0
  73. package/dist/effects/tree-chop-dust/index.d.ts +17 -0
  74. package/dist/effects/tree-chop-dust/index.js +165 -0
  75. package/dist/effects/tree-leaf-chop-burst/index.d.ts +19 -0
  76. package/dist/effects/tree-leaf-chop-burst/index.js +219 -0
  77. package/dist/effects/tree_chop_dust_burst/index.d.ts +1 -0
  78. package/dist/effects/tree_chop_dust_burst/index.js +443 -0
  79. package/dist/effects/tree_chop_dust_burst/tree_chop_dust_burst.json.d.ts +415 -0
  80. package/dist/effects/ufo-thread-flame/index.d.ts +21 -0
  81. package/dist/effects/ufo-thread-flame/index.js +140 -0
  82. package/dist/effects/vehicle-exhaust-smoke/effect.json.d.ts +11 -0
  83. package/dist/effects/vehicle-exhaust-smoke/index.d.ts +19 -0
  84. package/dist/effects/vehicle-exhaust-smoke/index.js +242 -0
  85. package/dist/effects/vehicle-upgrade/effect.json.d.ts +9 -0
  86. package/dist/effects/vehicle-upgrade/index.d.ts +20 -0
  87. package/dist/effects/vehicle-upgrade/index.js +349 -0
  88. package/dist/effects/weapon-trail/index.d.ts +26 -0
  89. package/dist/effects/weapon-trail/index.js +351 -0
  90. package/dist/effects/wood-crusher-sawdust/index.d.ts +2 -0
  91. package/dist/effects/wood-crusher-sawdust/index.js +648 -0
  92. package/dist/effects/wood-crusher-sawdust/wood_crusher_sawdust.json.d.ts +595 -0
  93. package/dist/effects/wood-cutter-sawdust/index.d.ts +2 -0
  94. package/dist/effects/wood-cutter-sawdust/index.js +648 -0
  95. package/dist/effects/wood-cutter-sawdust/wood_cutter_sawdust.json.d.ts +595 -0
  96. package/dist/effects/wood-sawdust-effect-factory.d.ts +36 -0
  97. package/dist/effects/wood_crusher_sawdust/index.d.ts +16 -0
  98. package/dist/effects/wood_crusher_sawdust/index.js +634 -0
  99. package/dist/effects/wood_crusher_sawdust/wood_crusher_sawdust.json.d.ts +595 -0
  100. package/dist/effects/wood_cutter_sawdust/index.d.ts +16 -0
  101. package/dist/effects/wood_cutter_sawdust/index.js +634 -0
  102. package/dist/effects/wood_cutter_sawdust/wood_cutter_sawdust.json.d.ts +595 -0
  103. package/dist/effects/wood_peel_material_test/index.d.ts +1 -0
  104. package/dist/effects/wood_peel_material_test/index.js +157 -0
  105. package/dist/effects/wood_peel_material_test/wood_peel_material_test.json.d.ts +139 -0
  106. package/dist/generation.d.ts +7 -0
  107. package/dist/index.d.ts +8 -0
  108. package/dist/index.js +309 -0
  109. package/dist/legacy-particle-runtime.d.ts +30 -0
  110. package/dist/manifestRuntimePackage.d.ts +68 -0
  111. package/dist/registry.d.ts +20 -0
  112. package/dist/rendering.d.ts +5 -0
  113. package/dist/types.d.ts +83 -0
  114. package/docs/AUTHORING_EFFECTS.md +297 -0
  115. package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +1580 -0
  116. package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +229 -0
  117. package/docs/VFX_LIBRARY_PLAN.md +546 -0
  118. package/docs/vfx-ab/RESULTS.md +35 -0
  119. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
  120. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
  121. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
  122. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
  123. package/docs/vfx-integration_chatgpt.md +462 -0
  124. package/docs/weapon-trail-visualization.html +241 -0
  125. package/index.json +381 -0
  126. package/package.json +51 -0
  127. package/packages/EffectPackageService.ts +240 -0
  128. package/packages/SceneVfxService.ts +96 -0
  129. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +333 -0
  130. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +25 -0
  131. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +11 -0
  132. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
  133. package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +927 -0
  134. package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
  135. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
  136. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
  137. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
  138. package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
  139. package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +197 -0
  140. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +895 -0
  141. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +241 -0
  142. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +542 -0
  143. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +69 -0
  144. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +125 -0
  145. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +44 -0
  146. package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +210 -0
  147. package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
  148. package/packages/build.particle.golden_upgrade_starburst/effect.json +880 -0
  149. package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
  150. package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
  151. package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
  152. package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
  153. package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
  154. package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +161 -0
  155. package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +762 -0
  156. package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
  157. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +436 -0
  158. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +40 -0
  159. package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +115 -0
  160. package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +40 -0
  161. package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +210 -0
  162. package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
  163. package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +887 -0
  164. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
  165. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
  166. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
  167. package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
  168. package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +179 -0
  169. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +859 -0
  170. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
  171. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +478 -0
  172. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +40 -0
  173. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +114 -0
  174. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +41 -0
  175. package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +210 -0
  176. package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
  177. package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
  178. package/packages/build.particle.wood_chip_dust_burst/effect.json +1400 -0
  179. package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
  180. package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
  181. package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
  182. package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
  183. package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
  184. package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +173 -0
  185. package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +1277 -0
  186. package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +329 -0
  187. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +749 -0
  188. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +60 -0
  189. package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +146 -0
  190. package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +69 -0
  191. package/packages/effects/building-upgrade/effect.json +6 -0
  192. package/packages/effects/building-upgrade/index.ts +387 -0
  193. package/packages/effects/building-upgrade/vfx-params.json +24 -0
  194. package/packages/effects/character-entrance/effect.json +6 -0
  195. package/packages/effects/character-entrance/index.ts +308 -0
  196. package/packages/effects/character-entrance/vfx-params.json +24 -0
  197. package/packages/effects/coin-burst/index.ts +43 -0
  198. package/packages/effects/coin-burst/vfx-params.json +5 -0
  199. package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
  200. package/packages/effects/comet-trail-flame/index.ts +106 -0
  201. package/packages/effects/comet-trail-flame/vfx-params.json +5 -0
  202. package/packages/effects/conveyor-upgrade/effect.json +6 -0
  203. package/packages/effects/conveyor-upgrade/index.ts +401 -0
  204. package/packages/effects/conveyor-upgrade/vfx-params.json +21 -0
  205. package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
  206. package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
  207. package/packages/effects/debris-smoke/index.ts +101 -0
  208. package/packages/effects/debris-smoke/vfx-params.json +5 -0
  209. package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +397 -0
  210. package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +498 -0
  211. package/packages/effects/door_open_gold_flakes/index.ts +11 -0
  212. package/packages/effects/door_open_gold_flakes/vfx-params.json +23 -0
  213. package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
  214. package/packages/effects/electric-arc/index.ts +62 -0
  215. package/packages/effects/electric-arc/vfx-params.json +5 -0
  216. package/packages/effects/energy-shield/effect.json +7 -0
  217. package/packages/effects/energy-shield/index.ts +431 -0
  218. package/packages/effects/energy-shield/vfx-params.json +29 -0
  219. package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
  220. package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
  221. package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
  222. package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
  223. package/packages/effects/explosion/index.ts +114 -0
  224. package/packages/effects/explosion/vfx-params.json +5 -0
  225. package/packages/effects/ground-tile-upgrade/effect.json +6 -0
  226. package/packages/effects/ground-tile-upgrade/index.ts +410 -0
  227. package/packages/effects/ground-tile-upgrade/vfx-params.json +21 -0
  228. package/packages/effects/hit-flash/index.ts +69 -0
  229. package/packages/effects/hit-flash/vfx-params.json +5 -0
  230. package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
  231. package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
  232. package/packages/effects/laser-beam/index.ts +6 -0
  233. package/packages/effects/laser-beam/vfx-params.json +5 -0
  234. package/packages/effects/laser-beam-factory.ts +135 -0
  235. package/packages/effects/lumber-cart-suction/effect.json +6 -0
  236. package/packages/effects/lumber-cart-suction/index.ts +399 -0
  237. package/packages/effects/lumber-cart-suction/vfx-params.json +30 -0
  238. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
  239. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +1 -0
  240. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
  241. package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +236 -0
  242. package/packages/effects/lumber-debris-scatter/effect.json +228 -0
  243. package/packages/effects/lumber-debris-scatter/index.ts +780 -0
  244. package/packages/effects/lumber-debris-scatter/vfx-params.json +19 -0
  245. package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +202 -0
  246. package/packages/effects/lumber_vehicle_gear_spin/index.ts +11 -0
  247. package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +338 -0
  248. package/packages/effects/lumber_vehicle_gear_spin/vfx-params.json +21 -0
  249. package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +353 -0
  250. package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +11 -0
  251. package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +365 -0
  252. package/packages/effects/lumber_vehicle_upgrade_aura/vfx-params.json +15 -0
  253. package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +310 -0
  254. package/packages/effects/lumber_vehicle_wood_chips/index.ts +11 -0
  255. package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +335 -0
  256. package/packages/effects/lumber_vehicle_wood_chips/vfx-params.json +11 -0
  257. package/packages/effects/monster-hit/index.ts +128 -0
  258. package/packages/effects/monster-hit/vfx-params.json +5 -0
  259. package/packages/effects/player-upgrade/effect.json +6 -0
  260. package/packages/effects/player-upgrade/index.ts +635 -0
  261. package/packages/effects/player-upgrade/vfx-params.json +28 -0
  262. package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
  263. package/packages/effects/pulse-laser-volley/index.ts +204 -0
  264. package/packages/effects/pulse-laser-volley/vfx-params.json +5 -0
  265. package/packages/effects/resource-collect-sparkles/effect.json +6 -0
  266. package/packages/effects/resource-collect-sparkles/index.ts +254 -0
  267. package/packages/effects/resource-collect-sparkles/vfx-params.json +25 -0
  268. package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +215 -0
  269. package/packages/effects/run-footstep-dust/effect.json +183 -0
  270. package/packages/effects/run-footstep-dust/index.ts +377 -0
  271. package/packages/effects/run-footstep-dust/vfx-params.json +27 -0
  272. package/packages/effects/space-shared.ts +120 -0
  273. package/packages/effects/thruster-flame/index.ts +305 -0
  274. package/packages/effects/thruster-flame/vfx-params.json +5 -0
  275. package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
  276. package/packages/effects/tree-chop-dust/effect.json +8 -0
  277. package/packages/effects/tree-chop-dust/index.ts +202 -0
  278. package/packages/effects/tree-chop-dust/vfx-params.json +21 -0
  279. package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +303 -0
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  283. package/packages/effects/tree-leaf-chop-burst/vfx-params.json +27 -0
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@@ -0,0 +1,196 @@
1
+ export const runtimeContract = {
2
+ id: "woodPeelMaterialTest/v1",
3
+ engine: "babylon",
4
+ exports: ["createWoodPeelMaterialTestRuntime"],
5
+ };
6
+
7
+ const PREVIEW_ROOT_NAME = "vfx_wood_peel_material_test_preview_root";
8
+
9
+ function clamp01(value) {
10
+ const n = Number(value);
11
+ if (!Number.isFinite(n)) return 0;
12
+ return Math.min(1, Math.max(0, n));
13
+ }
14
+
15
+ function readNumber(value, fallback) {
16
+ const n = Number(value);
17
+ return Number.isFinite(n) ? n : fallback;
18
+ }
19
+
20
+ function readColor(BABYLON, value, fallback) {
21
+ if (typeof value === "string" && /^#[0-9a-f]{6}$/i.test(value)) {
22
+ return BABYLON.Color3.FromHexString(value);
23
+ }
24
+ if (value && typeof value === "object") {
25
+ const r = Number(value.r);
26
+ const g = Number(value.g);
27
+ const b = Number(value.b);
28
+ if (Number.isFinite(r) && Number.isFinite(g) && Number.isFinite(b)) {
29
+ return new BABYLON.Color3(r, g, b);
30
+ }
31
+ }
32
+ return fallback.clone();
33
+ }
34
+
35
+ function createWoodPeelPbrBlendPlugin(BABYLON, material, options) {
36
+ class WoodPeelPbrBlendPlugin extends BABYLON.MaterialPluginBase {
37
+ constructor() {
38
+ super(material, "WoodPeelPbrBlend", 210, { WOODPEEL_PBR_BLEND: false }, true, true);
39
+ this.peelProgress = clamp01(options.peelProgress);
40
+ }
41
+
42
+ isReadyForSubMesh() {
43
+ return true;
44
+ }
45
+
46
+ prepareDefines(defines) {
47
+ defines.WOODPEEL_PBR_BLEND = true;
48
+ }
49
+
50
+ bindForSubMesh(uniformBuffer) {
51
+ uniformBuffer.updateFloat2("woodPeelProgressBlend", this.peelProgress, Math.max(0.001, options.blendWidth));
52
+ uniformBuffer.updateVector3("woodPeelAxis", options.axis);
53
+ uniformBuffer.updateVector3("woodPeelAxisCenter", options.axisCenter);
54
+ uniformBuffer.updateFloat("woodPeelLogLength", options.logLength);
55
+ uniformBuffer.updateColor3("woodPeelBarkColor", options.barkColor);
56
+ uniformBuffer.updateColor3("woodPeelPeeledColor", options.peeledColor);
57
+ }
58
+
59
+ getUniforms() {
60
+ return {
61
+ ubo: [
62
+ { name: "woodPeelProgressBlend", size: 2, type: "vec2" },
63
+ { name: "woodPeelAxis", size: 3, type: "vec3" },
64
+ { name: "woodPeelAxisCenter", size: 3, type: "vec3" },
65
+ { name: "woodPeelLogLength", size: 1, type: "float" },
66
+ { name: "woodPeelBarkColor", size: 3, type: "vec3" },
67
+ { name: "woodPeelPeeledColor", size: 3, type: "vec3" },
68
+ ],
69
+ };
70
+ }
71
+
72
+ getCustomCode(shaderType) {
73
+ if (shaderType === "vertex") {
74
+ return {
75
+ CUSTOM_VERTEX_DEFINITIONS: `
76
+ varying vec3 vWoodPeelLocalPosition;
77
+ `,
78
+ CUSTOM_VERTEX_UPDATE_POSITION: `
79
+ vWoodPeelLocalPosition = positionUpdated;
80
+ `,
81
+ };
82
+ }
83
+ if (shaderType !== "fragment") return null;
84
+ return {
85
+ CUSTOM_FRAGMENT_DEFINITIONS: `
86
+ varying vec3 vWoodPeelLocalPosition;
87
+ `,
88
+ CUSTOM_FRAGMENT_UPDATE_ALBEDO: `
89
+ float woodPeelAxisDistance = dot(vWoodPeelLocalPosition - woodPeelAxisCenter, normalize(woodPeelAxis));
90
+ float woodPeelNormalizedAxis = clamp((woodPeelAxisDistance / max(woodPeelLogLength, 0.0001)) + 0.5, 0.0, 1.0);
91
+ float woodPeelWidth = max(woodPeelProgressBlend.y, 0.001);
92
+ float woodPeelHead = mix(-woodPeelWidth, 1.0 + woodPeelWidth, clamp(woodPeelProgressBlend.x, 0.0, 1.0));
93
+ float woodPeelPeeled = 1.0 - smoothstep(woodPeelHead - woodPeelWidth, woodPeelHead, woodPeelNormalizedAxis);
94
+ vec3 woodPeelBark = toLinearSpace(woodPeelBarkColor);
95
+ vec3 woodPeelPeeledWood = toLinearSpace(woodPeelPeeledColor);
96
+ surfaceAlbedo = mix(woodPeelBark, woodPeelPeeledWood, woodPeelPeeled);
97
+ `,
98
+ };
99
+ }
100
+ }
101
+
102
+ return new WoodPeelPbrBlendPlugin();
103
+ }
104
+
105
+ function createMaterial(BABYLON, scene, emitter, height, rootPosition) {
106
+ const material = new BABYLON.PBRMaterial(
107
+ "vfx_wood_peel_material_test_mat",
108
+ scene
109
+ );
110
+ material.albedoColor = BABYLON.Color3.White();
111
+ material.metallic = 0;
112
+ material.roughness = 0.82;
113
+ material.environmentIntensity = 1;
114
+ material.usePhysicalLightFalloff = false;
115
+ const plugin = createWoodPeelPbrBlendPlugin(BABYLON, material, {
116
+ peelProgress: emitter.peelProgress,
117
+ blendWidth: Math.max(0.001, readNumber(emitter.blendWidth, 0.08)),
118
+ axis: new BABYLON.Vector3(0, 1, 0),
119
+ axisCenter: new BABYLON.Vector3(rootPosition.x, rootPosition.y + height * 0.5, rootPosition.z),
120
+ logLength: height,
121
+ barkColor: readColor(BABYLON, emitter.barkColor, new BABYLON.Color3(0.76, 0.34, 0.13)),
122
+ peeledColor: readColor(BABYLON, emitter.peeledColor, new BABYLON.Color3(0.98, 0.79, 0.43)),
123
+ });
124
+ return { material, plugin };
125
+ }
126
+
127
+ export async function createWoodPeelMaterialTestRuntime({ BABYLON, scene, emitter }) {
128
+ const previous = scene.getTransformNodeByName(PREVIEW_ROOT_NAME);
129
+ if (previous) previous.dispose(false, true);
130
+
131
+ const height = Math.max(0.2, readNumber(emitter.height, 1.55));
132
+ const diameter = Math.max(0.05, readNumber(emitter.diameter, 0.42));
133
+ const origin = emitter.origin && typeof emitter.origin === "object"
134
+ ? emitter.origin
135
+ : { x: 0, y: 0, z: 0 };
136
+
137
+ const root = new BABYLON.TransformNode(PREVIEW_ROOT_NAME, scene);
138
+ root.position.set(
139
+ readNumber(origin.x, 0),
140
+ readNumber(origin.y, 0.02),
141
+ readNumber(origin.z, 0)
142
+ );
143
+
144
+ const materialHandle = createMaterial(BABYLON, scene, emitter, height, root.position);
145
+ const material = materialHandle.material;
146
+
147
+ const log = BABYLON.MeshBuilder.CreateCylinder(
148
+ "vfx_wood_peel_material_test_log",
149
+ {
150
+ height,
151
+ diameter,
152
+ tessellation: 48,
153
+ subdivisions: 12,
154
+ cap: BABYLON.Mesh.CAP_ALL,
155
+ },
156
+ scene
157
+ );
158
+ log.parent = root;
159
+ log.position.y = height * 0.5;
160
+ log.material = material;
161
+
162
+ const base = BABYLON.MeshBuilder.CreateDisc(
163
+ "vfx_wood_peel_material_test_floor_marker",
164
+ {
165
+ radius: diameter * 0.62,
166
+ tessellation: 48,
167
+ },
168
+ scene
169
+ );
170
+ base.parent = root;
171
+ base.rotation.x = Math.PI * 0.5;
172
+ base.position.y = 0.006;
173
+
174
+ const markerMaterial = new BABYLON.StandardMaterial("vfx_wood_peel_material_test_floor_marker_mat", scene);
175
+ markerMaterial.diffuseColor = new BABYLON.Color3(0.08, 0.12, 0.12);
176
+ markerMaterial.emissiveColor = new BABYLON.Color3(0.02, 0.055, 0.045);
177
+ markerMaterial.alpha = 0.38;
178
+ markerMaterial.backFaceCulling = false;
179
+ markerMaterial.transparencyMode = BABYLON.Material.MATERIAL_ALPHABLEND;
180
+ base.material = markerMaterial;
181
+
182
+ return {
183
+ start() {},
184
+ stop() {
185
+ root.setEnabled(false);
186
+ },
187
+ dispose() {
188
+ root.dispose(false, true);
189
+ material.dispose();
190
+ markerMaterial.dispose();
191
+ },
192
+ isStarted() {
193
+ return root.isEnabled();
194
+ },
195
+ };
196
+ }
@@ -0,0 +1,11 @@
1
+ import manifest from './wood_peel_material_test.json';
2
+ import runtimeUrl from './assets/runtime/woodPeelMaterialTest.v1.js?url';
3
+ import { createManifestRuntimeEffectPackage } from '../../manifestRuntimePackage';
4
+
5
+ export const woodPeelMaterialTestEffectPackage = createManifestRuntimeEffectPackage({
6
+ id: 'wood_peel_material_test',
7
+ manifest,
8
+ assetUrls: {
9
+ 'assets/runtime/woodPeelMaterialTest.v1.js': runtimeUrl,
10
+ },
11
+ });
@@ -0,0 +1,9 @@
1
+ {
2
+ "__generation.offsetX": 0,
3
+ "__generation.offsetY": 0,
4
+ "__generation.offsetZ": 0,
5
+ "wood_peel_material_test.peelProgress": 0,
6
+ "wood_peel_material_test.blendWidth": 0.08,
7
+ "wood_peel_material_test.barkColor": "#c25721",
8
+ "wood_peel_material_test.peeledColor": "#fac96d"
9
+ }
@@ -0,0 +1,136 @@
1
+ {
2
+ "schemaVersion": "vfx-effect-package/1.0",
3
+ "id": "build.material.wood_peel_material_test",
4
+ "name": {
5
+ "zh": "木材剥皮材质测试",
6
+ "en": "Wood Peel Material Test"
7
+ },
8
+ "assets": {
9
+ "textures": [],
10
+ "materials": [],
11
+ "meshes": [],
12
+ "shaders": [],
13
+ "sounds": [],
14
+ "scripts": [
15
+ {
16
+ "kind": "script",
17
+ "id": "wood_peel_material_test_v1",
18
+ "packagePath": "assets/runtime/woodPeelMaterialTest.v1.js",
19
+ "runtimeId": "woodPeelMaterialTest/v1",
20
+ "engine": "babylon",
21
+ "moduleFormat": "esm",
22
+ "exports": [
23
+ "createWoodPeelMaterialTestRuntime",
24
+ "runtimeContract"
25
+ ],
26
+ "mimeType": "text/javascript"
27
+ }
28
+ ],
29
+ "raw": []
30
+ },
31
+ "emitters": [
32
+ {
33
+ "name": "wood_peel_material_test_main",
34
+ "enabled": true,
35
+ "type": "WoodPeelMaterialTest",
36
+ "height": 1.55,
37
+ "diameter": 0.42,
38
+ "peelProgress": 0,
39
+ "blendWidth": 0.08,
40
+ "barkColor": {
41
+ "r": 0.76,
42
+ "g": 0.34,
43
+ "b": 0.13,
44
+ "a": 1
45
+ },
46
+ "peeledColor": {
47
+ "r": 0.98,
48
+ "g": 0.79,
49
+ "b": 0.43,
50
+ "a": 1
51
+ },
52
+ "runtime": {
53
+ "adapter": "woodPeelMaterialTest/v1",
54
+ "disposeOnComplete": false
55
+ }
56
+ }
57
+ ],
58
+ "runtime": {
59
+ "driver": "woodPeelMaterialTest",
60
+ "adapters": [
61
+ {
62
+ "id": "woodPeelMaterialTest/v1",
63
+ "engine": "babylon",
64
+ "entry": "assets/runtime/woodPeelMaterialTest.v1.js",
65
+ "moduleFormat": "esm",
66
+ "exports": [
67
+ "createWoodPeelMaterialTestRuntime",
68
+ "runtimeContract"
69
+ ]
70
+ }
71
+ ]
72
+ },
73
+ "debug": {
74
+ "playAnchor": "playerRight",
75
+ "livePreview": true
76
+ },
77
+ "tunableParams": [
78
+ {
79
+ "key": "wood_peel_material_test.peelProgress",
80
+ "labelZh": "剥皮进度",
81
+ "type": "number",
82
+ "default": 0,
83
+ "min": 0,
84
+ "max": 1,
85
+ "step": 0.01,
86
+ "target": {
87
+ "emitter": "wood_peel_material_test_main",
88
+ "property": "peelProgress",
89
+ "operator": "set"
90
+ }
91
+ },
92
+ {
93
+ "key": "wood_peel_material_test.blendWidth",
94
+ "labelZh": "柔边",
95
+ "type": "number",
96
+ "default": 0.08,
97
+ "min": 0.001,
98
+ "max": 0.35,
99
+ "step": 0.005,
100
+ "target": {
101
+ "emitter": "wood_peel_material_test_main",
102
+ "property": "blendWidth",
103
+ "operator": "set"
104
+ }
105
+ },
106
+ {
107
+ "key": "wood_peel_material_test.barkColor",
108
+ "labelZh": "带皮颜色",
109
+ "type": "color",
110
+ "default": "#c25721",
111
+ "target": {
112
+ "emitter": "wood_peel_material_test_main",
113
+ "property": "barkColor",
114
+ "operator": "set"
115
+ }
116
+ },
117
+ {
118
+ "key": "wood_peel_material_test.peeledColor",
119
+ "labelZh": "去皮颜色",
120
+ "type": "color",
121
+ "default": "#fac96d",
122
+ "target": {
123
+ "emitter": "wood_peel_material_test_main",
124
+ "property": "peeledColor",
125
+ "operator": "set"
126
+ }
127
+ }
128
+ ],
129
+ "review": {
130
+ "status": "draft",
131
+ "artistNotes": [
132
+ "Runtime-only material preview for testing a 0-1 bottom-to-top bark peeling parameter.",
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+ "This package does not change gameplay logic or scene.json static layout."
134
+ ]
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+ }
136
+ }
@@ -0,0 +1,210 @@
1
+ export const runtimeId = "particleEmitter/v1";
2
+
3
+ export const runtimeContract = {
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+ runtimeId,
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+ kind: "particleEmitter",
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+ emitterFields: {
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+ capacity: "Maximum Babylon particle capacity.",
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+ particleTexturePath: "Package-relative particle texture path used to load the Babylon ParticleSystem.particleTexture.",
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+ blendMode: "Babylon particle blend mode label: ADD, STANDARD, MULTIPLY, or ONEONE.",
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+ shape: "Emitter shape definition generated by the Cocos conversion stage.",
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+ renderColor: "Converted particle color inputs: one base color plus RGB/alpha intensity before writing Babylon color1/color2/colorDead.",
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+ alphaKeys: "Color alpha gradients sampled over normalized particle lifetime.",
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+ sizeKeys: "Size gradients sampled over normalized particle lifetime.",
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+ },
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+ runtimeBindings: {
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+ "ParticleSystem.particleTexture": "Texture loaded from emitter.particleTexturePath through urlForPackagePath.",
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+ "ParticleSystem.blendMode": "Mapped from emitter.blendMode.",
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+ "ParticleSystem.manualEmitCount": "emitter.manualEmitCount when emitRate is 0.",
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+ "ParticleSystem.emitRate": "emitter.emitRate for sustained emitters.",
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+ "ParticleSystem.shape": "Mapped from emitter.shape.type and shape parameters.",
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+ "ParticleSystem.colorGradient": "emitter.alphaKeys applied to the final ParticleSystem.color1.",
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+ "ParticleSystem.sizeGradient": "emitter.sizeKeys multiplied by emitter.maxSize.",
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+ },
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+ };
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+
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+ const BABYLON_PARTICLE_UPDATE_SPEED_UNIT = 0.01;
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+
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+ function num(value, fallback = 0) {
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+ const next = Number(value);
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+ return Number.isFinite(next) ? next : fallback;
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+ }
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+
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+ function readColor(BABYLON, value, fallback = new BABYLON.Color4(1, 1, 1, 1)) {
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+ if (!value) return fallback;
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+ return new BABYLON.Color4(num(value.r, fallback.r), num(value.g, fallback.g), num(value.b, fallback.b), num(value.a, fallback.a));
36
+ }
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+
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+ function applyRenderColorIntensity(BABYLON, color, renderColor = {}) {
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+ const colorIntensity = Math.max(0, num(renderColor.colorIntensity, 1));
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+ const alphaIntensity = Math.max(0, num(renderColor.alphaIntensity, colorIntensity));
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+ return new BABYLON.Color4(
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+ color.r * colorIntensity,
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+ color.g * colorIntensity,
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+ color.b * colorIntensity,
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+ Math.min(1, color.a * alphaIntensity)
46
+ );
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+ }
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+
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+ function particleColors(BABYLON, emitter) {
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+ const renderColor = emitter.renderColor;
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+ const baseColor = readColor(BABYLON, renderColor?.color, new BABYLON.Color4(1, 1, 1, 1));
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+ const color1 = applyRenderColorIntensity(BABYLON, baseColor, renderColor);
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+ return {
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+ color1,
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+ color2: color1,
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+ colorDead: new BABYLON.Color4(color1.r, color1.g, color1.b, 0),
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+ };
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+ }
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+
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+ function readVec(BABYLON, value, fallback = new BABYLON.Vector3(0, 0, 0)) {
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+ if (!value) return fallback;
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+ return new BABYLON.Vector3(num(value.x, fallback.x), num(value.y, fallback.y), num(value.z, fallback.z));
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+ }
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+
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+ function blendMode(BABYLON, value) {
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+ if (value === "STANDARD") return BABYLON.ParticleSystem.BLENDMODE_STANDARD;
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+ if (value === "MULTIPLY") return BABYLON.ParticleSystem.BLENDMODE_MULTIPLY;
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+ if (value === "ONEONE") return BABYLON.ParticleSystem.BLENDMODE_ONEONE;
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+ return BABYLON.ParticleSystem.BLENDMODE_ADD;
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+ }
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+
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+ function billboardMode(BABYLON, value) {
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+ if (!value || BABYLON.ParticleSystem[value] === undefined) return undefined;
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+ return BABYLON.ParticleSystem[value];
75
+ }
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+
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+ function applyCocosConeEmitFunctions(BABYLON, system, radius, angle, radiusRange) {
78
+ const safeRadius = Math.max(0, radius);
79
+ const innerSq = (safeRadius * Math.max(0, 1 - radiusRange)) ** 2;
80
+ const outerSq = safeRadius * safeRadius;
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+ const halfAngle = Math.min(Math.PI, Math.max(0, angle));
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+ const cosAngle = Math.cos(halfAngle);
83
+
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+ system.startPositionFunction = (worldMatrix, positionToUpdate, _particle, isLocal) => {
85
+ const s = Math.random() * Math.PI * 2;
86
+ const r2 = innerSq + Math.random() * (outerSq - innerSq);
87
+ const r = Math.sqrt(Math.max(0, r2));
88
+ const lx = r * Math.cos(s);
89
+ const lz = r * Math.sin(s);
90
+ if (isLocal) positionToUpdate.set(lx, 0, lz);
91
+ else BABYLON.Vector3.TransformCoordinatesFromFloatsToRef(lx, 0, lz, worldMatrix, positionToUpdate);
92
+ };
93
+
94
+ system.startDirectionFunction = (worldMatrix, directionToUpdate, _particle, isLocal) => {
95
+ const phi = Math.random() * Math.PI * 2;
96
+ const cosTheta = 1 - Math.random() * (1 - cosAngle);
97
+ const sinTheta = Math.sqrt(Math.max(0, 1 - cosTheta * cosTheta));
98
+ const dx = sinTheta * Math.cos(phi);
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+ const dy = cosTheta;
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+ const dz = sinTheta * Math.sin(phi);
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+ if (isLocal) directionToUpdate.set(dx, dy, dz);
102
+ else BABYLON.Vector3.TransformNormalFromFloatsToRef(dx, dy, dz, worldMatrix, directionToUpdate);
103
+ };
104
+ }
105
+
106
+ function applyEmitterShape(BABYLON, system, emitter) {
107
+ const shape = emitter.shape || {};
108
+ const type = shape.type;
109
+ const radius = num(shape.radius, 1);
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+ const radiusRange = Math.min(1, Math.max(0, num(shape.radiusRange, 1)));
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+ const angle = num(shape.angle, Math.PI / 4);
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+ const direction1 = readVec(BABYLON, shape.direction1, new BABYLON.Vector3(0, 1, 0));
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+ const direction2 = readVec(BABYLON, shape.direction2, new BABYLON.Vector3(0, 1, 0));
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+ const boxMin = readVec(BABYLON, shape.minEmitBox, new BABYLON.Vector3(-radius * 0.5, -radius * 0.5, -radius * 0.5));
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+ const boxMax = readVec(BABYLON, shape.maxEmitBox, new BABYLON.Vector3(radius * 0.5, radius * 0.5, radius * 0.5));
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+
117
+ if (type === "Box") {
118
+ system.createBoxEmitter(direction1, direction2, boxMin, boxMax);
119
+ } else if (type === "SphereDirected") {
120
+ system.createDirectedSphereEmitter(radius, direction1, direction2);
121
+ } else if (type === "Sphere") {
122
+ system.createSphereEmitter(radius, radiusRange);
123
+ } else if (type === "Hemisphere") {
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+ system.createHemisphericEmitter(radius, radiusRange);
125
+ } else if (type === "Cone") {
126
+ const dirSpread = direction1.subtract(direction2).lengthSquared();
127
+ if (dirSpread < 1e-4) {
128
+ system.createConeEmitter(Math.max(0.001, radius), angle);
129
+ applyCocosConeEmitFunctions(BABYLON, system, radius, angle, radiusRange);
130
+ } else {
131
+ system.createDirectedConeEmitter(Math.max(0.001, radius), angle, direction1, direction2);
132
+ }
133
+ }
134
+ }
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+
136
+ function addGradients(BABYLON, system, emitter, color1) {
137
+ for (const key of emitter.alphaKeys || []) {
138
+ const time = Math.min(1, Math.max(0, num(key.time, 0)));
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+ const alpha = Math.min(1, Math.max(0, num(key.alpha, 1)));
140
+ system.addColorGradient?.(time, new BABYLON.Color4(color1.r, color1.g, color1.b, Math.min(1, color1.a * alpha)));
141
+ }
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+ for (const key of emitter.sizeKeys || []) {
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+ const time = Math.min(1, Math.max(0, num(key.time, 0)));
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+ const size = Math.max(0.001, num(key.size, 1) * num(emitter.maxSize, 1));
145
+ system.addSizeGradient?.(time, size);
146
+ }
147
+ }
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+
149
+ function playbackSpeed(emitter) {
150
+ return Math.max(0.001, num(emitter.updateSpeed, BABYLON_PARTICLE_UPDATE_SPEED_UNIT) / BABYLON_PARTICLE_UPDATE_SPEED_UNIT);
151
+ }
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+
153
+ function runtimeDuration(emitter) {
154
+ return Math.max(0.1, num(emitter.runtime?.stopAfterSeconds, 3) / playbackSpeed(emitter));
155
+ }
156
+
157
+ export async function createParticleEmitterRuntime({ BABYLON, scene, emitter, index = 0, urlForPackagePath, shouldStart = false }) {
158
+ if (!BABYLON) throw new Error("createParticleEmitterRuntime requires BABYLON.");
159
+ if (!scene) throw new Error("createParticleEmitterRuntime requires scene.");
160
+ if (!emitter) throw new Error("createParticleEmitterRuntime requires emitter.");
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+
162
+ const capacity = Math.max(1, Math.round(num(emitter.capacity, 100)));
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+ const system = new BABYLON.ParticleSystem(`particle-emitter-${emitter.name || index}`, capacity, scene);
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+ const textureUrl = urlForPackagePath ? urlForPackagePath(emitter.particleTexturePath) : emitter.particleTexturePath;
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+ system.particleTexture = new BABYLON.Texture(textureUrl, scene);
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+ system.particleTexture.hasAlpha = true;
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+ system.emitter = BABYLON.Vector3.Zero();
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+ system.blendMode = blendMode(BABYLON, emitter.blendMode);
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+ system.isLocal = emitter.isLocal === true;
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+ system.minSize = Math.max(0.001, num(emitter.minSize, 1));
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+ system.maxSize = Math.max(system.minSize, num(emitter.maxSize, system.minSize));
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+ system.minScaleX = Math.max(0.001, num(emitter.minScaleX, 1));
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+ system.maxScaleX = Math.max(system.minScaleX, num(emitter.maxScaleX, system.minScaleX));
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+ system.minScaleY = Math.max(0.001, num(emitter.minScaleY, 1));
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+ system.maxScaleY = Math.max(system.minScaleY, num(emitter.maxScaleY, system.minScaleY));
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+ system.minLifeTime = Math.max(0.02, num(emitter.minLifeTime, 0.55));
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+ system.maxLifeTime = Math.max(system.minLifeTime, num(emitter.maxLifeTime, system.minLifeTime));
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+ system.minEmitPower = Math.max(0, num(emitter.minEmitPower, 1));
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+ system.maxEmitPower = Math.max(system.minEmitPower, num(emitter.maxEmitPower, system.minEmitPower));
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+ system.updateSpeed = Math.max(0.00001, num(emitter.updateSpeed, BABYLON_PARTICLE_UPDATE_SPEED_UNIT));
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+ system.gravity = readVec(BABYLON, emitter.gravity, new BABYLON.Vector3(0, -6, 0));
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+ system.emitRate = Math.max(0, num(emitter.emitRate, 0));
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+ if (system.emitRate <= 0) system.manualEmitCount = Math.max(0, Math.round(num(emitter.manualEmitCount, 0)));
184
+
185
+ const colors = particleColors(BABYLON, emitter);
186
+ system.color1 = colors.color1;
187
+ system.color2 = colors.color2;
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+ system.colorDead = colors.colorDead;
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+ system.minInitialRotation = num(emitter.minInitialRotation, 0);
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+ system.maxInitialRotation = num(emitter.maxInitialRotation, system.minInitialRotation);
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+ system.minAngularSpeed = num(emitter.minAngularSpeed, 0);
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+ system.maxAngularSpeed = num(emitter.maxAngularSpeed, system.minAngularSpeed);
193
+
194
+ const nextBillboardMode = billboardMode(BABYLON, emitter.billboardMode);
195
+ if (nextBillboardMode !== undefined) system.billboardMode = nextBillboardMode;
196
+
197
+ applyEmitterShape(BABYLON, system, emitter);
198
+ addGradients(BABYLON, system, emitter, system.color1);
199
+
200
+ const preview = {
201
+ start: () => system.start(),
202
+ stop: () => system.stop(),
203
+ dispose: () => system.dispose(),
204
+ isStarted: () => system.isStarted(),
205
+ duration: runtimeDuration(emitter),
206
+ system,
207
+ };
208
+ if (shouldStart) preview.start();
209
+ return preview;
210
+ }