@fps-games/vfx 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (375) hide show
  1. package/CHANGELOG.md +34 -0
  2. package/dist/EffectPackageService.d.ts +26 -0
  3. package/dist/SceneVfxService.d.ts +27 -0
  4. package/dist/chunks/legacy-particle-runtime-CbJYVxdd.js +75 -0
  5. package/dist/chunks/manifestRuntimePackage-CXQFSTo2.js +356 -0
  6. package/dist/chunks/rendering-CV3nhygX.js +13 -0
  7. package/dist/chunks/space-shared-BXV1hc0k.js +124 -0
  8. package/dist/chunks/wood-sawdust-effect-factory-DlETNaBn.js +129 -0
  9. package/dist/effects/building-upgrade/effect.json.d.ts +9 -0
  10. package/dist/effects/building-upgrade/index.d.ts +20 -0
  11. package/dist/effects/building-upgrade/index.js +337 -0
  12. package/dist/effects/character-entrance/effect.json.d.ts +9 -0
  13. package/dist/effects/character-entrance/index.d.ts +18 -0
  14. package/dist/effects/character-entrance/index.js +271 -0
  15. package/dist/effects/coin-burst/index.d.ts +6 -0
  16. package/dist/effects/coin-burst/index.js +45 -0
  17. package/dist/effects/comet-trail-flame/index.d.ts +11 -0
  18. package/dist/effects/comet-trail-flame/index.js +103 -0
  19. package/dist/effects/conveyor-upgrade/effect.json.d.ts +9 -0
  20. package/dist/effects/conveyor-upgrade/index.d.ts +20 -0
  21. package/dist/effects/conveyor-upgrade/index.js +349 -0
  22. package/dist/effects/debris-smoke/index.d.ts +10 -0
  23. package/dist/effects/debris-smoke/index.js +108 -0
  24. package/dist/effects/door_open_gold_flakes/door_open_gold_flakes.json.d.ts +501 -0
  25. package/dist/effects/door_open_gold_flakes/index.d.ts +1 -0
  26. package/dist/effects/door_open_gold_flakes/index.js +524 -0
  27. package/dist/effects/electric-arc/index.d.ts +8 -0
  28. package/dist/effects/electric-arc/index.js +71 -0
  29. package/dist/effects/energy-shield/index.d.ts +46 -0
  30. package/dist/effects/energy-shield/index.js +365 -0
  31. package/dist/effects/explosion/index.d.ts +11 -0
  32. package/dist/effects/explosion/index.js +129 -0
  33. package/dist/effects/ground-tile-upgrade/effect.json.d.ts +9 -0
  34. package/dist/effects/ground-tile-upgrade/index.d.ts +20 -0
  35. package/dist/effects/ground-tile-upgrade/index.js +357 -0
  36. package/dist/effects/hit-flash/index.d.ts +8 -0
  37. package/dist/effects/hit-flash/index.js +71 -0
  38. package/dist/effects/laser-beam/index.d.ts +1 -0
  39. package/dist/effects/laser-beam/index.js +152 -0
  40. package/dist/effects/laser-beam-factory.d.ts +12 -0
  41. package/dist/effects/lumber-cart-suction/effect.json.d.ts +9 -0
  42. package/dist/effects/lumber-cart-suction/index.d.ts +26 -0
  43. package/dist/effects/lumber-cart-suction/index.js +322 -0
  44. package/dist/effects/lumber-debris-scatter/effect.json.d.ts +231 -0
  45. package/dist/effects/lumber-debris-scatter/index.d.ts +20 -0
  46. package/dist/effects/lumber-debris-scatter/index.js +637 -0
  47. package/dist/effects/lumber_vehicle_gear_spin/index.d.ts +1 -0
  48. package/dist/effects/lumber_vehicle_gear_spin/index.js +363 -0
  49. package/dist/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json.d.ts +341 -0
  50. package/dist/effects/lumber_vehicle_upgrade_aura/index.d.ts +1 -0
  51. package/dist/effects/lumber_vehicle_upgrade_aura/index.js +391 -0
  52. package/dist/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json.d.ts +368 -0
  53. package/dist/effects/lumber_vehicle_wood_chips/index.d.ts +1 -0
  54. package/dist/effects/lumber_vehicle_wood_chips/index.js +360 -0
  55. package/dist/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json.d.ts +338 -0
  56. package/dist/effects/monster-hit/index.d.ts +15 -0
  57. package/dist/effects/monster-hit/index.js +156 -0
  58. package/dist/effects/player-upgrade/effect.json.d.ts +9 -0
  59. package/dist/effects/player-upgrade/index.d.ts +24 -0
  60. package/dist/effects/player-upgrade/index.js +539 -0
  61. package/dist/effects/pulse-laser-volley/index.d.ts +17 -0
  62. package/dist/effects/pulse-laser-volley/index.js +173 -0
  63. package/dist/effects/resource-collect-sparkles/effect.json.d.ts +9 -0
  64. package/dist/effects/resource-collect-sparkles/index.d.ts +21 -0
  65. package/dist/effects/resource-collect-sparkles/index.js +222 -0
  66. package/dist/effects/run-footstep-dust/effect.json.d.ts +186 -0
  67. package/dist/effects/run-footstep-dust/index.d.ts +23 -0
  68. package/dist/effects/run-footstep-dust/index.js +343 -0
  69. package/dist/effects/space-shared.d.ts +44 -0
  70. package/dist/effects/thruster-flame/index.d.ts +15 -0
  71. package/dist/effects/thruster-flame/index.js +301 -0
  72. package/dist/effects/tree-chop-dust/effect.json.d.ts +11 -0
  73. package/dist/effects/tree-chop-dust/index.d.ts +17 -0
  74. package/dist/effects/tree-chop-dust/index.js +165 -0
  75. package/dist/effects/tree-leaf-chop-burst/index.d.ts +19 -0
  76. package/dist/effects/tree-leaf-chop-burst/index.js +219 -0
  77. package/dist/effects/tree_chop_dust_burst/index.d.ts +1 -0
  78. package/dist/effects/tree_chop_dust_burst/index.js +443 -0
  79. package/dist/effects/tree_chop_dust_burst/tree_chop_dust_burst.json.d.ts +415 -0
  80. package/dist/effects/ufo-thread-flame/index.d.ts +21 -0
  81. package/dist/effects/ufo-thread-flame/index.js +140 -0
  82. package/dist/effects/vehicle-exhaust-smoke/effect.json.d.ts +11 -0
  83. package/dist/effects/vehicle-exhaust-smoke/index.d.ts +19 -0
  84. package/dist/effects/vehicle-exhaust-smoke/index.js +242 -0
  85. package/dist/effects/vehicle-upgrade/effect.json.d.ts +9 -0
  86. package/dist/effects/vehicle-upgrade/index.d.ts +20 -0
  87. package/dist/effects/vehicle-upgrade/index.js +349 -0
  88. package/dist/effects/weapon-trail/index.d.ts +26 -0
  89. package/dist/effects/weapon-trail/index.js +351 -0
  90. package/dist/effects/wood-crusher-sawdust/index.d.ts +2 -0
  91. package/dist/effects/wood-crusher-sawdust/index.js +648 -0
  92. package/dist/effects/wood-crusher-sawdust/wood_crusher_sawdust.json.d.ts +595 -0
  93. package/dist/effects/wood-cutter-sawdust/index.d.ts +2 -0
  94. package/dist/effects/wood-cutter-sawdust/index.js +648 -0
  95. package/dist/effects/wood-cutter-sawdust/wood_cutter_sawdust.json.d.ts +595 -0
  96. package/dist/effects/wood-sawdust-effect-factory.d.ts +36 -0
  97. package/dist/effects/wood_crusher_sawdust/index.d.ts +16 -0
  98. package/dist/effects/wood_crusher_sawdust/index.js +634 -0
  99. package/dist/effects/wood_crusher_sawdust/wood_crusher_sawdust.json.d.ts +595 -0
  100. package/dist/effects/wood_cutter_sawdust/index.d.ts +16 -0
  101. package/dist/effects/wood_cutter_sawdust/index.js +634 -0
  102. package/dist/effects/wood_cutter_sawdust/wood_cutter_sawdust.json.d.ts +595 -0
  103. package/dist/effects/wood_peel_material_test/index.d.ts +1 -0
  104. package/dist/effects/wood_peel_material_test/index.js +157 -0
  105. package/dist/effects/wood_peel_material_test/wood_peel_material_test.json.d.ts +139 -0
  106. package/dist/generation.d.ts +7 -0
  107. package/dist/index.d.ts +8 -0
  108. package/dist/index.js +309 -0
  109. package/dist/legacy-particle-runtime.d.ts +30 -0
  110. package/dist/manifestRuntimePackage.d.ts +68 -0
  111. package/dist/registry.d.ts +20 -0
  112. package/dist/rendering.d.ts +5 -0
  113. package/dist/types.d.ts +83 -0
  114. package/docs/AUTHORING_EFFECTS.md +297 -0
  115. package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +1580 -0
  116. package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +229 -0
  117. package/docs/VFX_LIBRARY_PLAN.md +546 -0
  118. package/docs/vfx-ab/RESULTS.md +35 -0
  119. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
  120. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
  121. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
  122. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
  123. package/docs/vfx-integration_chatgpt.md +462 -0
  124. package/docs/weapon-trail-visualization.html +241 -0
  125. package/index.json +381 -0
  126. package/package.json +51 -0
  127. package/packages/EffectPackageService.ts +240 -0
  128. package/packages/SceneVfxService.ts +96 -0
  129. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +333 -0
  130. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +25 -0
  131. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +11 -0
  132. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
  133. package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +927 -0
  134. package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
  135. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
  136. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
  137. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
  138. package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
  139. package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +197 -0
  140. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +895 -0
  141. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +241 -0
  142. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +542 -0
  143. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +69 -0
  144. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +125 -0
  145. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +44 -0
  146. package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +210 -0
  147. package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
  148. package/packages/build.particle.golden_upgrade_starburst/effect.json +880 -0
  149. package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
  150. package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
  151. package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
  152. package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
  153. package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
  154. package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +161 -0
  155. package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +762 -0
  156. package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
  157. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +436 -0
  158. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +40 -0
  159. package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +115 -0
  160. package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +40 -0
  161. package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +210 -0
  162. package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
  163. package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +887 -0
  164. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
  165. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
  166. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
  167. package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
  168. package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +179 -0
  169. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +859 -0
  170. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
  171. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +478 -0
  172. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +40 -0
  173. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +114 -0
  174. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +41 -0
  175. package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +210 -0
  176. package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
  177. package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
  178. package/packages/build.particle.wood_chip_dust_burst/effect.json +1400 -0
  179. package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
  180. package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
  181. package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
  182. package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
  183. package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
  184. package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +173 -0
  185. package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +1277 -0
  186. package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +329 -0
  187. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +749 -0
  188. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +60 -0
  189. package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +146 -0
  190. package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +69 -0
  191. package/packages/effects/building-upgrade/effect.json +6 -0
  192. package/packages/effects/building-upgrade/index.ts +387 -0
  193. package/packages/effects/building-upgrade/vfx-params.json +24 -0
  194. package/packages/effects/character-entrance/effect.json +6 -0
  195. package/packages/effects/character-entrance/index.ts +308 -0
  196. package/packages/effects/character-entrance/vfx-params.json +24 -0
  197. package/packages/effects/coin-burst/index.ts +43 -0
  198. package/packages/effects/coin-burst/vfx-params.json +5 -0
  199. package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
  200. package/packages/effects/comet-trail-flame/index.ts +106 -0
  201. package/packages/effects/comet-trail-flame/vfx-params.json +5 -0
  202. package/packages/effects/conveyor-upgrade/effect.json +6 -0
  203. package/packages/effects/conveyor-upgrade/index.ts +401 -0
  204. package/packages/effects/conveyor-upgrade/vfx-params.json +21 -0
  205. package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
  206. package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
  207. package/packages/effects/debris-smoke/index.ts +101 -0
  208. package/packages/effects/debris-smoke/vfx-params.json +5 -0
  209. package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +397 -0
  210. package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +498 -0
  211. package/packages/effects/door_open_gold_flakes/index.ts +11 -0
  212. package/packages/effects/door_open_gold_flakes/vfx-params.json +23 -0
  213. package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
  214. package/packages/effects/electric-arc/index.ts +62 -0
  215. package/packages/effects/electric-arc/vfx-params.json +5 -0
  216. package/packages/effects/energy-shield/effect.json +7 -0
  217. package/packages/effects/energy-shield/index.ts +431 -0
  218. package/packages/effects/energy-shield/vfx-params.json +29 -0
  219. package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
  220. package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
  221. package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
  222. package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
  223. package/packages/effects/explosion/index.ts +114 -0
  224. package/packages/effects/explosion/vfx-params.json +5 -0
  225. package/packages/effects/ground-tile-upgrade/effect.json +6 -0
  226. package/packages/effects/ground-tile-upgrade/index.ts +410 -0
  227. package/packages/effects/ground-tile-upgrade/vfx-params.json +21 -0
  228. package/packages/effects/hit-flash/index.ts +69 -0
  229. package/packages/effects/hit-flash/vfx-params.json +5 -0
  230. package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
  231. package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
  232. package/packages/effects/laser-beam/index.ts +6 -0
  233. package/packages/effects/laser-beam/vfx-params.json +5 -0
  234. package/packages/effects/laser-beam-factory.ts +135 -0
  235. package/packages/effects/lumber-cart-suction/effect.json +6 -0
  236. package/packages/effects/lumber-cart-suction/index.ts +399 -0
  237. package/packages/effects/lumber-cart-suction/vfx-params.json +30 -0
  238. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
  239. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +1 -0
  240. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
  241. package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +236 -0
  242. package/packages/effects/lumber-debris-scatter/effect.json +228 -0
  243. package/packages/effects/lumber-debris-scatter/index.ts +780 -0
  244. package/packages/effects/lumber-debris-scatter/vfx-params.json +19 -0
  245. package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +202 -0
  246. package/packages/effects/lumber_vehicle_gear_spin/index.ts +11 -0
  247. package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +338 -0
  248. package/packages/effects/lumber_vehicle_gear_spin/vfx-params.json +21 -0
  249. package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +353 -0
  250. package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +11 -0
  251. package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +365 -0
  252. package/packages/effects/lumber_vehicle_upgrade_aura/vfx-params.json +15 -0
  253. package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +310 -0
  254. package/packages/effects/lumber_vehicle_wood_chips/index.ts +11 -0
  255. package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +335 -0
  256. package/packages/effects/lumber_vehicle_wood_chips/vfx-params.json +11 -0
  257. package/packages/effects/monster-hit/index.ts +128 -0
  258. package/packages/effects/monster-hit/vfx-params.json +5 -0
  259. package/packages/effects/player-upgrade/effect.json +6 -0
  260. package/packages/effects/player-upgrade/index.ts +635 -0
  261. package/packages/effects/player-upgrade/vfx-params.json +28 -0
  262. package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
  263. package/packages/effects/pulse-laser-volley/index.ts +204 -0
  264. package/packages/effects/pulse-laser-volley/vfx-params.json +5 -0
  265. package/packages/effects/resource-collect-sparkles/effect.json +6 -0
  266. package/packages/effects/resource-collect-sparkles/index.ts +254 -0
  267. package/packages/effects/resource-collect-sparkles/vfx-params.json +25 -0
  268. package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +215 -0
  269. package/packages/effects/run-footstep-dust/effect.json +183 -0
  270. package/packages/effects/run-footstep-dust/index.ts +377 -0
  271. package/packages/effects/run-footstep-dust/vfx-params.json +27 -0
  272. package/packages/effects/space-shared.ts +120 -0
  273. package/packages/effects/thruster-flame/index.ts +305 -0
  274. package/packages/effects/thruster-flame/vfx-params.json +5 -0
  275. package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
  276. package/packages/effects/tree-chop-dust/effect.json +8 -0
  277. package/packages/effects/tree-chop-dust/index.ts +202 -0
  278. package/packages/effects/tree-chop-dust/vfx-params.json +21 -0
  279. package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +303 -0
  280. package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
  281. package/packages/effects/tree-leaf-chop-burst/effect.json +498 -0
  282. package/packages/effects/tree-leaf-chop-burst/index.ts +294 -0
  283. package/packages/effects/tree-leaf-chop-burst/vfx-params.json +27 -0
  284. package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +318 -0
  285. package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
  286. package/packages/effects/tree_chop_dust_burst/index.ts +13 -0
  287. package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +412 -0
  288. package/packages/effects/tree_chop_dust_burst/vfx-params.json +9 -0
  289. package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
  290. package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
  291. package/packages/effects/ufo-thread-flame/index.ts +152 -0
  292. package/packages/effects/ufo-thread-flame/vfx-params.json +5 -0
  293. package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
  294. package/packages/effects/vehicle-exhaust-smoke/effect.json +8 -0
  295. package/packages/effects/vehicle-exhaust-smoke/index.ts +298 -0
  296. package/packages/effects/vehicle-exhaust-smoke/vfx-params.json +23 -0
  297. package/packages/effects/vehicle-upgrade/effect.json +6 -0
  298. package/packages/effects/vehicle-upgrade/index.ts +401 -0
  299. package/packages/effects/vehicle-upgrade/vfx-params.json +21 -0
  300. package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
  301. package/packages/effects/weapon-trail/index.ts +313 -0
  302. package/packages/effects/weapon-trail/vfx-params.json +5 -0
  303. package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
  304. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  305. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  306. package/packages/effects/wood-crusher-sawdust/index.ts +43 -0
  307. package/packages/effects/wood-crusher-sawdust/vfx-params.json +24 -0
  308. package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +592 -0
  309. package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
  310. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  311. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  312. package/packages/effects/wood-cutter-sawdust/index.ts +43 -0
  313. package/packages/effects/wood-cutter-sawdust/vfx-params.json +24 -0
  314. package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +592 -0
  315. package/packages/effects/wood-sawdust-effect-factory.ts +194 -0
  316. package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
  317. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  318. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  319. package/packages/effects/wood_crusher_sawdust/index.ts +29 -0
  320. package/packages/effects/wood_crusher_sawdust/vfx-params.json +14 -0
  321. package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +592 -0
  322. package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
  323. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  324. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  325. package/packages/effects/wood_cutter_sawdust/index.ts +29 -0
  326. package/packages/effects/wood_cutter_sawdust/vfx-params.json +14 -0
  327. package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +592 -0
  328. package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +196 -0
  329. package/packages/effects/wood_peel_material_test/index.ts +11 -0
  330. package/packages/effects/wood_peel_material_test/vfx-params.json +9 -0
  331. package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +136 -0
  332. package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +210 -0
  333. package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
  334. package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
  335. package/packages/env.particle.forest_edge_fog/effect.json +854 -0
  336. package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
  337. package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
  338. package/packages/env.particle.forest_edge_fog/media/preview.webm +0 -0
  339. package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
  340. package/packages/env.particle.forest_edge_fog/metadata/description.json +148 -0
  341. package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +827 -0
  342. package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +196 -0
  343. package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +432 -0
  344. package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +28 -0
  345. package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +124 -0
  346. package/packages/env.particle.forest_edge_fog/provenance/lineage.json +41 -0
  347. package/packages/generation.ts +14 -0
  348. package/packages/index.ts +14 -0
  349. package/packages/legacy-particle-runtime.ts +113 -0
  350. package/packages/manifestRuntimePackage.ts +519 -0
  351. package/packages/registry.ts +85 -0
  352. package/packages/rendering.ts +13 -0
  353. package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +424 -0
  354. package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
  355. package/packages/resource.particle.viscous_oil_suction/effect.json +1254 -0
  356. package/packages/resource.particle.viscous_oil_suction/media/preview.gif +0 -0
  357. package/packages/resource.particle.viscous_oil_suction/media/preview.mp4 +0 -0
  358. package/packages/resource.particle.viscous_oil_suction/media/preview.webm +0 -0
  359. package/packages/resource.particle.viscous_oil_suction/media/thumbnail.png +0 -0
  360. package/packages/resource.particle.viscous_oil_suction/metadata/description.json +122 -0
  361. package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +1051 -0
  362. package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +200 -0
  363. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +581 -0
  364. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +28 -0
  365. package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +111 -0
  366. package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +45 -0
  367. package/packages/types.ts +107 -0
  368. package/tooling/check-dist-runtime.mjs +166 -0
  369. package/tooling/generate-index.mjs +55 -0
  370. package/tooling/test-guardrails.mjs +157 -0
  371. package/tooling/validate-boundary.mjs +92 -0
  372. package/tooling/validate-effects.mjs +304 -0
  373. package/tooling/validate.mjs +53 -0
  374. package/tooling/vfx-cli.mjs +232 -0
  375. package/tooling/vfx-package-resolution.mjs +28 -0
@@ -0,0 +1,129 @@
1
+ import { Vector3 } from "@babylonjs/core/Maths/math.vector";
2
+ import { s as startLegacyParticleRuntime, c as cloneLegacyEmitters, f as findEmitter, a as setNestedValue } from "./legacy-particle-runtime-CbJYVxdd.js";
3
+ function createWoodSawdustEffectPackage(config) {
4
+ return {
5
+ id: config.id,
6
+ nameZh: config.nameZh,
7
+ manifest: config.manifest,
8
+ defaultParams: config.defaultParams,
9
+ debugAnchor: "playerRight",
10
+ debugParams: [
11
+ { key: "lifetime", label: "生命周期", kind: "lifetime", min: 0.08, max: 4, step: 0.01 },
12
+ { key: "scale", label: "整体缩放", kind: "scale", min: 0.1, max: 4, step: 0.01 },
13
+ { key: "initialHeight", label: "初始高度", kind: "number", min: -1, max: 3, step: 0.01 },
14
+ { key: "dustCount", label: "木粉数量", kind: "number", min: 1, max: 180, step: 1 },
15
+ { key: "fragmentCount", label: config.fragmentCountLabel, kind: "number", min: 0, max: 90, step: 1 },
16
+ { key: "dustColor", label: "木粉颜色", kind: "color" },
17
+ { key: "fragmentColor", label: config.fragmentColorLabel, kind: "color" },
18
+ { key: "dustSize", label: "木粉大小", kind: "number", min: 0.2, max: 4, step: 0.01 },
19
+ { key: "fragmentSize", label: config.fragmentSizeLabel, kind: "number", min: 0.2, max: 4, step: 0.01 },
20
+ { key: "dustLifetime", label: "木粉生命周期", kind: "lifetime", min: 0.08, max: 3, step: 0.01 },
21
+ { key: "fragmentLifetime", label: `${config.fragmentLabel}生命周期`, kind: "lifetime", min: 0.08, max: 2, step: 0.01 },
22
+ { key: "dustSpeed", label: "木粉喷散速度", kind: "number", min: 0, max: 4, step: 0.01 },
23
+ { key: "fragmentSpeed", label: config.fragmentSpeedLabel, kind: "number", min: 0, max: 8, step: 0.01 },
24
+ { key: "fragmentSpread", label: config.fragmentSpreadLabel, kind: "number", min: 0, max: 4, step: 0.01 }
25
+ ],
26
+ create({ scene, root, position, params }) {
27
+ root.position.copyFrom(position).addInPlace(new Vector3(0, params.initialHeight, 0));
28
+ const emitters = buildEmitters(config, params, root.position);
29
+ const runtime = startLegacyParticleRuntime({
30
+ scene,
31
+ runtimeUrl: config.runtimeUrl,
32
+ emitters,
33
+ assetUrls: config.assetUrls,
34
+ onError: (error) => console.error(`[VFX:${config.id}] legacy particle runtime failed`, error)
35
+ });
36
+ let disposed = false;
37
+ const disposeDelay = getDisposeDelaySeconds(params);
38
+ const disposeTimer = window.setTimeout(() => disposeAll(), disposeDelay * 1e3);
39
+ return {
40
+ root,
41
+ dispose() {
42
+ disposeAll();
43
+ }
44
+ };
45
+ function disposeAll() {
46
+ if (disposed) return;
47
+ disposed = true;
48
+ window.clearTimeout(disposeTimer);
49
+ runtime.dispose();
50
+ root.dispose();
51
+ }
52
+ }
53
+ };
54
+ }
55
+ function buildEmitters(config, params, origin) {
56
+ const emitters = cloneLegacyEmitters(config.sourceEmitters);
57
+ const dust = findEmitter(emitters, config.dustEmitterName);
58
+ const fragment = findEmitter(emitters, config.fragmentEmitterName);
59
+ if (dust) {
60
+ applyCommonEmitterParams(dust, origin, params.scale, params.lifetime);
61
+ setNestedValue(dust, "manualEmitCount", Math.round(params.dustCount));
62
+ setNestedValue(dust, "renderColor.color", toLegacyColor(params.dustColor));
63
+ scaleEmitterSize(dust, params.dustSize);
64
+ scaleMaxLifetime(dust, params.dustLifetime);
65
+ setNestedValue(dust, "maxEmitPower", params.dustSpeed);
66
+ }
67
+ if (fragment) {
68
+ applyCommonEmitterParams(fragment, origin, params.scale, params.lifetime);
69
+ setNestedValue(fragment, "manualEmitCount", Math.round(params.fragmentCount));
70
+ setNestedValue(fragment, "renderColor.color", toLegacyColor(params.fragmentColor));
71
+ scaleEmitterSize(fragment, params.fragmentSize);
72
+ scaleMaxLifetime(fragment, params.fragmentLifetime);
73
+ setNestedValue(fragment, "maxEmitPower", params.fragmentSpeed);
74
+ scaleShapeSpread(fragment, params.fragmentSpread);
75
+ }
76
+ return emitters;
77
+ }
78
+ function applyCommonEmitterParams(emitter, origin, scale, lifetime) {
79
+ setNestedValue(emitter, "origin", { x: origin.x, y: origin.y, z: origin.z });
80
+ setNestedValue(emitter, "effectScale", scale);
81
+ setNestedValue(emitter, "runtime.stopAfterSeconds", Math.max(0.08, lifetime));
82
+ }
83
+ function scaleEmitterSize(emitter, sizeScale) {
84
+ const baseMin = readNumber(emitter.minSize, 0.05);
85
+ const baseMax = readNumber(emitter.maxSize, baseMin);
86
+ emitter.minSize = baseMin * sizeScale;
87
+ emitter.maxSize = baseMax * sizeScale;
88
+ }
89
+ function scaleMaxLifetime(emitter, maxLifeTime) {
90
+ const baseMin = readNumber(emitter.minLifeTime, maxLifeTime * 0.55);
91
+ const baseMax = Math.max(baseMin, readNumber(emitter.maxLifeTime, maxLifeTime));
92
+ const ratio = baseMax > 0 ? baseMin / baseMax : 0.55;
93
+ emitter.minLifeTime = Math.max(0.02, maxLifeTime * ratio);
94
+ emitter.maxLifeTime = Math.max(emitter.minLifeTime, maxLifeTime);
95
+ }
96
+ function scaleShapeSpread(emitter, spread) {
97
+ scaleVectorAxes(emitter, "shape.direction1", spread);
98
+ scaleVectorAxes(emitter, "shape.direction2", spread);
99
+ }
100
+ function scaleVectorAxes(emitter, path, scale) {
101
+ const vector = readNestedObject(emitter, path);
102
+ if (!vector) return;
103
+ setNestedValue(emitter, path, {
104
+ ...vector,
105
+ x: readNumber(vector.x, 0) * scale,
106
+ z: readNumber(vector.z, 0) * scale
107
+ });
108
+ }
109
+ function readNestedObject(target, path) {
110
+ let cursor = target;
111
+ for (const part of path.split(".")) {
112
+ if (!cursor || typeof cursor !== "object" || Array.isArray(cursor)) return null;
113
+ cursor = cursor[part];
114
+ }
115
+ return cursor && typeof cursor === "object" && !Array.isArray(cursor) ? cursor : null;
116
+ }
117
+ function toLegacyColor(color) {
118
+ return { r: color.r, g: color.g, b: color.b, a: 1 };
119
+ }
120
+ function getDisposeDelaySeconds(params) {
121
+ return Math.max(0.08, params.lifetime) + Math.max(0.08, params.dustLifetime, params.fragmentLifetime) + 0.3;
122
+ }
123
+ function readNumber(value, fallback) {
124
+ const next = Number(value);
125
+ return Number.isFinite(next) ? next : fallback;
126
+ }
127
+ export {
128
+ createWoodSawdustEffectPackage as c
129
+ };
@@ -0,0 +1,9 @@
1
+ declare const _default: {
2
+ "id": "building-upgrade",
3
+ "nameZh": "建筑升级金光",
4
+ "source": "runtime-generated",
5
+ "assets": []
6
+ }
7
+ ;
8
+
9
+ export default _default;
@@ -0,0 +1,20 @@
1
+ import { VfxColorValue, VfxEffectPackage, VfxParamValues } from '../../types';
2
+ interface BuildingUpgradeParams extends VfxParamValues {
3
+ lifetime: number;
4
+ scale: number;
5
+ initialHeight: number;
6
+ color: VfxColorValue;
7
+ opacity: number;
8
+ scaleX: number;
9
+ scaleY: number;
10
+ scaleZ: number;
11
+ centerCount: number;
12
+ outlineCount: number;
13
+ strandWidth: number;
14
+ riseSpeed: number;
15
+ centerSpread: number;
16
+ outlineThickness: number;
17
+ glowOpacity: number;
18
+ }
19
+ export declare const buildingUpgradeEffectPackage: VfxEffectPackage<BuildingUpgradeParams>;
20
+ export {};
@@ -0,0 +1,337 @@
1
+ import { Color4 } from "@babylonjs/core/Maths/math.color";
2
+ import { Vector3 } from "@babylonjs/core/Maths/math.vector";
3
+ import { DynamicTexture } from "@babylonjs/core/Materials/Textures/dynamicTexture";
4
+ import { ParticleSystem } from "@babylonjs/core/Particles/particleSystem";
5
+ import { c as configureVfxParticleSystem } from "../../chunks/rendering-CV3nhygX.js";
6
+ const id = "building-upgrade";
7
+ const nameZh = "建筑升级金光";
8
+ const source = "runtime-generated";
9
+ const assets = [];
10
+ const manifest = {
11
+ id,
12
+ nameZh,
13
+ source,
14
+ assets
15
+ };
16
+ const BASE_FOOTPRINT_X = 3.2;
17
+ const BASE_FOOTPRINT_Z = 2.6;
18
+ const BASE_CENTER_HEIGHT = 2.2;
19
+ const BASE_OUTLINE_HEIGHT = 3.1;
20
+ const BASE_GLOW_THICKNESS = 0.38;
21
+ const DEFAULT_PARAMS = {
22
+ lifetime: 1.8,
23
+ scale: 1,
24
+ initialHeight: 0.02,
25
+ color: { r: 1, g: 0.84, b: 0.12 },
26
+ opacity: 1,
27
+ scaleX: 1,
28
+ scaleY: 1,
29
+ scaleZ: 1,
30
+ centerCount: 46,
31
+ outlineCount: 150,
32
+ strandWidth: 0.035,
33
+ riseSpeed: 1.15,
34
+ centerSpread: 0.92,
35
+ outlineThickness: 0.18,
36
+ glowOpacity: 0.62
37
+ };
38
+ const buildingUpgradeEffectPackage = {
39
+ id: "building-upgrade",
40
+ nameZh: "建筑升级金光",
41
+ manifest,
42
+ defaultParams: DEFAULT_PARAMS,
43
+ debugAnchor: "playerRight",
44
+ debugParams: [
45
+ { key: "lifetime", label: "生命周期", kind: "lifetime", min: 0.2, max: 6, step: 0.01 },
46
+ { key: "scale", label: "整体缩放", kind: "scale", min: 0.1, max: 6, step: 0.01 },
47
+ { key: "initialHeight", label: "初始高度", kind: "number", min: -1, max: 3, step: 0.01 },
48
+ { key: "color", label: "金光颜色", kind: "color" },
49
+ { key: "opacity", label: "透明度", kind: "opacity", min: 0, max: 1, step: 0.01 },
50
+ { key: "scaleX", label: "X 轴缩放", kind: "number", min: 0.1, max: 6, step: 0.01 },
51
+ { key: "scaleY", label: "Y 轴缩放", kind: "number", min: 0.1, max: 6, step: 0.01 },
52
+ { key: "scaleZ", label: "Z 轴缩放", kind: "number", min: 0.1, max: 6, step: 0.01 },
53
+ { key: "centerCount", label: "中心金丝数量", kind: "number", min: 0, max: 240, step: 1 },
54
+ { key: "outlineCount", label: "轮廓金丝数量", kind: "number", min: 0, max: 420, step: 1 },
55
+ { key: "strandWidth", label: "金丝粗细", kind: "number", min: 5e-3, max: 0.2, step: 1e-3 },
56
+ { key: "riseSpeed", label: "上升速度", kind: "number", min: 0, max: 5, step: 0.01 },
57
+ { key: "centerSpread", label: "中心散布", kind: "number", min: 0, max: 1.5, step: 0.01 },
58
+ { key: "outlineThickness", label: "轮廓厚度", kind: "number", min: 0, max: 1, step: 0.01 },
59
+ { key: "glowOpacity", label: "光芒强度", kind: "opacity", min: 0, max: 1, step: 0.01 }
60
+ ],
61
+ create({ scene, root, position, params }) {
62
+ root.position.copyFrom(position).addInPlace(new Vector3(0, params.initialHeight, 0));
63
+ const centerStrands = createStrandSystem(scene, root, params, "center");
64
+ const outlineStrands = createStrandSystem(scene, root, params, "outline");
65
+ const glow = createOutlineGlow(scene, root, params);
66
+ const disposeTimer = window.setTimeout(
67
+ () => disposeAll(),
68
+ Math.max(0.05, params.lifetime + getMaxStrandHeight(params) / Math.max(0.1, params.riseSpeed) * 0.18 + 0.45) * 1e3
69
+ );
70
+ let disposed = false;
71
+ centerStrands.start();
72
+ outlineStrands.start();
73
+ glow.start();
74
+ return {
75
+ root,
76
+ dispose() {
77
+ disposeAll();
78
+ }
79
+ };
80
+ function disposeAll() {
81
+ if (disposed) return;
82
+ disposed = true;
83
+ window.clearTimeout(disposeTimer);
84
+ centerStrands.dispose(false);
85
+ outlineStrands.dispose(false);
86
+ glow.dispose(false);
87
+ root.dispose();
88
+ }
89
+ }
90
+ };
91
+ function createStrandSystem(scene, root, params, mode) {
92
+ const count = Math.max(0, Math.round(mode === "center" ? params.centerCount : params.outlineCount));
93
+ const system = new ParticleSystem(`building-upgrade.${mode}-strands`, Math.max(1, count), scene);
94
+ const color = params.color;
95
+ const height = mode === "center" ? getCenterHeight(params) : getOutlineHeight(params);
96
+ const width = params.strandWidth * getHorizontalScale(params) * (mode === "center" ? 1.35 : 0.92);
97
+ configureVfxParticleSystem(system);
98
+ system.particleTexture = getGoldStrandTexture(scene);
99
+ system.emitter = root;
100
+ system.manualEmitCount = count;
101
+ system.emitRate = count * 60;
102
+ system.targetStopDuration = 0.04;
103
+ system.disposeOnStop = false;
104
+ system.updateSpeed = 1 / 60;
105
+ system.minLifeTime = Math.max(0.12, params.lifetime * (mode === "center" ? 0.48 : 0.62));
106
+ system.maxLifeTime = Math.max(system.minLifeTime + 0.01, params.lifetime * (mode === "center" ? 0.86 : 1.08));
107
+ system.minSize = Math.max(0.01, height * 0.34);
108
+ system.maxSize = Math.max(system.minSize, height * (mode === "center" ? 0.72 : 0.98));
109
+ system.minScaleX = Math.max(0.02, width);
110
+ system.maxScaleX = Math.max(system.minScaleX, width * 1.8);
111
+ system.minScaleY = 1;
112
+ system.maxScaleY = mode === "center" ? 1.45 : 1.75;
113
+ system.minEmitPower = Math.max(0.01, params.riseSpeed * getVerticalScale(params) * (mode === "center" ? 0.5 : 0.7));
114
+ system.maxEmitPower = Math.max(system.minEmitPower, params.riseSpeed * getVerticalScale(params) * (mode === "center" ? 1.15 : 1.65));
115
+ system.gravity = new Vector3(0, 0.38 * getVerticalScale(params), 0);
116
+ system.blendMode = ParticleSystem.BLENDMODE_ADD;
117
+ system.color1 = toColor4(color, params.opacity * (mode === "center" ? 0.72 : 0.86));
118
+ system.color2 = toColor4({ r: 1, g: 0.98, b: 0.52 }, params.opacity);
119
+ system.colorDead = toColor4(color, 0);
120
+ system.addColorGradient(0, toColor4(color, 0));
121
+ system.addColorGradient(0.12, toColor4({ r: 1, g: 0.96, b: 0.42 }, params.opacity));
122
+ system.addColorGradient(0.72, toColor4(color, params.opacity * 0.62));
123
+ system.addColorGradient(1, toColor4(color, 0));
124
+ system.addVelocityGradient(0, 1);
125
+ system.addVelocityGradient(0.65, 0.55);
126
+ system.addVelocityGradient(1, 0.12);
127
+ let positionIndex = 0;
128
+ let directionIndex = 0;
129
+ system.startPositionFunction = (worldMatrix, positionToUpdate, particle, isLocal) => {
130
+ const index = particle.id + positionIndex;
131
+ positionIndex += 1;
132
+ const local = mode === "center" ? sampleCenterPosition(index, params) : sampleOutlinePosition(index, params);
133
+ if (isLocal) positionToUpdate.copyFrom(local);
134
+ else Vector3.TransformCoordinatesToRef(local, worldMatrix, positionToUpdate);
135
+ };
136
+ system.startDirectionFunction = (worldMatrix, directionToUpdate, particle, isLocal) => {
137
+ const index = particle.id + directionIndex;
138
+ directionIndex += 1;
139
+ const sway = (mode === "center" ? 0.22 : 0.12) * getHorizontalScale(params);
140
+ const local = new Vector3(
141
+ (sequence01(index, 4) - 0.5) * sway,
142
+ 0.8 + sequence01(index, 5) * 0.65,
143
+ (sequence01(index, 6) - 0.5) * sway
144
+ );
145
+ if (isLocal) directionToUpdate.copyFrom(local);
146
+ else Vector3.TransformNormalToRef(local, worldMatrix, directionToUpdate);
147
+ };
148
+ return system;
149
+ }
150
+ function createOutlineGlow(scene, root, params) {
151
+ const count = Math.max(1, Math.round(params.outlineCount * 0.82));
152
+ const system = new ParticleSystem("building-upgrade.outline-glow-rays", count, scene);
153
+ const height = getOutlineHeight(params) * 1.06;
154
+ const glowWidth = Math.max(0.04, BASE_GLOW_THICKNESS * getHorizontalScale(params));
155
+ const alpha = params.glowOpacity * params.opacity;
156
+ configureVfxParticleSystem(system);
157
+ system.particleTexture = getOutlineGlowTexture(scene);
158
+ system.emitter = root;
159
+ system.manualEmitCount = count;
160
+ system.emitRate = count * 60;
161
+ system.targetStopDuration = 0.04;
162
+ system.disposeOnStop = false;
163
+ system.updateSpeed = 1 / 60;
164
+ system.minLifeTime = Math.max(0.12, params.lifetime * 0.62);
165
+ system.maxLifeTime = Math.max(system.minLifeTime + 0.01, params.lifetime * 1.08);
166
+ system.minSize = Math.max(0.01, height * 0.42);
167
+ system.maxSize = Math.max(system.minSize, height * 1.08);
168
+ system.minScaleX = glowWidth * 0.42;
169
+ system.maxScaleX = glowWidth * 1.18;
170
+ system.minScaleY = 1.05;
171
+ system.maxScaleY = 1.75;
172
+ system.minEmitPower = Math.max(0.01, params.riseSpeed * getVerticalScale(params) * 0.58);
173
+ system.maxEmitPower = Math.max(system.minEmitPower, params.riseSpeed * getVerticalScale(params) * 1.38);
174
+ system.gravity = new Vector3(0, 0.3 * getVerticalScale(params), 0);
175
+ system.blendMode = ParticleSystem.BLENDMODE_ADD;
176
+ system.color1 = toColor4(params.color, alpha * 0.62);
177
+ system.color2 = toColor4({ r: 1, g: 0.98, b: 0.58 }, alpha * 0.86);
178
+ system.colorDead = toColor4(params.color, 0);
179
+ system.addColorGradient(0, toColor4(params.color, 0));
180
+ system.addColorGradient(0.1, toColor4({ r: 1, g: 0.96, b: 0.48 }, alpha * 0.82));
181
+ system.addColorGradient(0.56, toColor4(params.color, alpha * 0.52));
182
+ system.addColorGradient(1, toColor4(params.color, 0));
183
+ system.addVelocityGradient(0, 1);
184
+ system.addVelocityGradient(0.65, 0.52);
185
+ system.addVelocityGradient(1, 0.12);
186
+ let positionIndex = 0;
187
+ let directionIndex = 0;
188
+ system.startPositionFunction = (worldMatrix, positionToUpdate, particle, isLocal) => {
189
+ const index = particle.id + positionIndex + 31;
190
+ positionIndex += 1;
191
+ const local = sampleOutlinePosition(index, params);
192
+ if (isLocal) positionToUpdate.copyFrom(local);
193
+ else Vector3.TransformCoordinatesToRef(local, worldMatrix, positionToUpdate);
194
+ };
195
+ system.startDirectionFunction = (worldMatrix, directionToUpdate, particle, isLocal) => {
196
+ const index = particle.id + directionIndex + 31;
197
+ directionIndex += 1;
198
+ const sway = 0.08 * getHorizontalScale(params);
199
+ const local = new Vector3(
200
+ (sequence01(index, 4) - 0.5) * sway,
201
+ 0.82 + sequence01(index, 5) * 0.58,
202
+ (sequence01(index, 6) - 0.5) * sway
203
+ );
204
+ if (isLocal) directionToUpdate.copyFrom(local);
205
+ else Vector3.TransformNormalToRef(local, worldMatrix, directionToUpdate);
206
+ };
207
+ return system;
208
+ }
209
+ function sampleCenterPosition(index, params) {
210
+ const angle = sequence01(index, 0) * Math.PI * 2;
211
+ const radius = Math.sqrt(0.16 + sequence01(index, 1) * 0.84);
212
+ const xRadius = getFootprintX(params) * 0.5 * params.centerSpread;
213
+ const zRadius = getFootprintZ(params) * 0.5 * params.centerSpread;
214
+ const jitterX = (sequence01(index, 7) - 0.5) * xRadius * 0.18;
215
+ const jitterZ = (sequence01(index, 8) - 0.5) * zRadius * 0.18;
216
+ const x = Math.cos(angle) * radius * xRadius + jitterX;
217
+ const z = Math.sin(angle) * radius * zRadius + jitterZ;
218
+ const y = sequence01(index, 2) * 0.12 * getVerticalScale(params);
219
+ return new Vector3(x, y, z);
220
+ }
221
+ function sampleOutlinePosition(index, params) {
222
+ const width = getFootprintX(params);
223
+ const depth = getFootprintZ(params);
224
+ const perimeter = Math.max(1e-3, width * 2 + depth * 2);
225
+ const distance = sequence01(index, 0) * perimeter;
226
+ const jitter = (sequence01(index, 1) - 0.5) * params.outlineThickness * getHorizontalScale(params);
227
+ const y = sequence01(index, 2) * 0.16 * getVerticalScale(params);
228
+ if (distance < width) return new Vector3(-width * 0.5 + distance, y, -depth * 0.5 + jitter);
229
+ if (distance < width + depth) return new Vector3(width * 0.5 + jitter, y, -depth * 0.5 + distance - width);
230
+ if (distance < width * 2 + depth) return new Vector3(width * 0.5 - (distance - width - depth), y, depth * 0.5 + jitter);
231
+ return new Vector3(-width * 0.5 + jitter, y, depth * 0.5 - (distance - width * 2 - depth));
232
+ }
233
+ function getFootprintX(params) {
234
+ return BASE_FOOTPRINT_X * Math.max(0.05, params.scale) * Math.max(0.05, params.scaleX);
235
+ }
236
+ function getFootprintZ(params) {
237
+ return BASE_FOOTPRINT_Z * Math.max(0.05, params.scale) * Math.max(0.05, params.scaleZ);
238
+ }
239
+ function getVerticalScale(params) {
240
+ return Math.max(0.05, params.scale) * Math.max(0.05, params.scaleY);
241
+ }
242
+ function getHorizontalScale(params) {
243
+ return Math.max(0.05, params.scale) * Math.max(0.05, (params.scaleX + params.scaleZ) * 0.5);
244
+ }
245
+ function getCenterHeight(params) {
246
+ return BASE_CENTER_HEIGHT * getVerticalScale(params);
247
+ }
248
+ function getOutlineHeight(params) {
249
+ return BASE_OUTLINE_HEIGHT * getVerticalScale(params);
250
+ }
251
+ function getMaxStrandHeight(params) {
252
+ return Math.max(getCenterHeight(params), getOutlineHeight(params));
253
+ }
254
+ function getGoldStrandTexture(scene) {
255
+ const key = "__vfx_building_upgrade_gold_strand_texture";
256
+ const metadata = scene.metadata && typeof scene.metadata === "object" ? scene.metadata : {};
257
+ scene.metadata = metadata;
258
+ const existing = metadata[key];
259
+ if (existing) return existing;
260
+ const texture = new DynamicTexture("building_upgrade_gold_strand_texture", { width: 48, height: 192 }, scene, true);
261
+ const context = texture.getContext();
262
+ context.clearRect(0, 0, 48, 192);
263
+ const glow = context.createLinearGradient(0, 0, 0, 192);
264
+ glow.addColorStop(0, "rgba(255, 250, 156, 0)");
265
+ glow.addColorStop(0.18, "rgba(255, 239, 84, 0.92)");
266
+ glow.addColorStop(0.62, "rgba(255, 210, 28, 0.52)");
267
+ glow.addColorStop(1, "rgba(255, 181, 0, 0)");
268
+ context.fillStyle = glow;
269
+ context.fillRect(19, 0, 10, 192);
270
+ context.fillStyle = "rgba(255, 255, 225, 0.95)";
271
+ context.fillRect(23, 8, 2, 168);
272
+ const halo = context.createRadialGradient(24, 64, 0, 24, 64, 24);
273
+ halo.addColorStop(0, "rgba(255, 239, 96, 0.5)");
274
+ halo.addColorStop(1, "rgba(255, 199, 0, 0)");
275
+ context.fillStyle = halo;
276
+ context.fillRect(0, 16, 48, 96);
277
+ texture.hasAlpha = true;
278
+ texture.update(false);
279
+ metadata[key] = texture;
280
+ return texture;
281
+ }
282
+ function getOutlineGlowTexture(scene) {
283
+ const key = "__vfx_building_upgrade_outline_glow_texture";
284
+ const metadata = scene.metadata && typeof scene.metadata === "object" ? scene.metadata : {};
285
+ scene.metadata = metadata;
286
+ const existing = metadata[key];
287
+ if (existing) return existing;
288
+ const texture = new DynamicTexture("building_upgrade_outline_glow_texture", { width: 96, height: 192 }, scene, true);
289
+ const context = texture.getContext();
290
+ const compositeContext = context;
291
+ context.clearRect(0, 0, 96, 192);
292
+ const sideFade = context.createLinearGradient(0, 0, 96, 0);
293
+ sideFade.addColorStop(0, "rgba(255, 204, 0, 0)");
294
+ sideFade.addColorStop(0.28, "rgba(255, 220, 38, 0.36)");
295
+ sideFade.addColorStop(0.5, "rgba(255, 246, 142, 0.78)");
296
+ sideFade.addColorStop(0.72, "rgba(255, 220, 38, 0.36)");
297
+ sideFade.addColorStop(1, "rgba(255, 204, 0, 0)");
298
+ const verticalFade = context.createLinearGradient(0, 0, 0, 192);
299
+ verticalFade.addColorStop(0, "rgba(255, 244, 115, 0)");
300
+ verticalFade.addColorStop(0.16, "rgba(255, 236, 72, 0.65)");
301
+ verticalFade.addColorStop(0.55, "rgba(255, 212, 22, 0.46)");
302
+ verticalFade.addColorStop(1, "rgba(255, 174, 0, 0)");
303
+ context.fillStyle = sideFade;
304
+ context.fillRect(0, 0, 96, 192);
305
+ compositeContext.globalCompositeOperation = "source-in";
306
+ context.fillStyle = verticalFade;
307
+ context.fillRect(0, 0, 96, 192);
308
+ compositeContext.globalCompositeOperation = "source-over";
309
+ const core = context.createLinearGradient(0, 0, 0, 192);
310
+ core.addColorStop(0, "rgba(255, 255, 214, 0)");
311
+ core.addColorStop(0.22, "rgba(255, 255, 214, 0.64)");
312
+ core.addColorStop(0.66, "rgba(255, 231, 82, 0.28)");
313
+ core.addColorStop(1, "rgba(255, 185, 0, 0)");
314
+ context.fillStyle = core;
315
+ context.fillRect(44, 8, 8, 166);
316
+ texture.hasAlpha = true;
317
+ texture.update(false);
318
+ metadata[key] = texture;
319
+ return texture;
320
+ }
321
+ function toColor4(color, alpha) {
322
+ return new Color4(clamp01(color.r), clamp01(color.g), clamp01(color.b), clamp01(alpha));
323
+ }
324
+ function clamp01(value) {
325
+ return Math.min(1, Math.max(0, value));
326
+ }
327
+ function fract(value) {
328
+ return value - Math.floor(value);
329
+ }
330
+ function sequence01(index, axis) {
331
+ if (index === 0) return 0.5;
332
+ const strides = [0.618033988749895, 0.414213562373095, 0.732050807568877, 0.324717957244746, 0.754877666246693, 0.569840290998053];
333
+ return fract(0.5 + index * strides[axis % strides.length] + axis * 0.173205080756888);
334
+ }
335
+ export {
336
+ buildingUpgradeEffectPackage
337
+ };
@@ -0,0 +1,9 @@
1
+ declare const _default: {
2
+ "id": "character-entrance",
3
+ "nameZh": "人物登场光柱",
4
+ "source": "runtime-generated",
5
+ "assets": []
6
+ }
7
+ ;
8
+
9
+ export default _default;
@@ -0,0 +1,18 @@
1
+ import { VfxColorValue, VfxEffectPackage, VfxParamValues } from '../../types';
2
+ interface CharacterEntranceParams extends VfxParamValues {
3
+ lifetime: number;
4
+ scale: number;
5
+ initialHeight: number;
6
+ offsetX: number;
7
+ offsetZ: number;
8
+ color: VfxColorValue;
9
+ opacity: number;
10
+ radius: number;
11
+ height: number;
12
+ beamWidth: number;
13
+ riseSpeed: number;
14
+ ringOpacity: number;
15
+ fadeStart: number;
16
+ }
17
+ export declare const characterEntranceEffectPackage: VfxEffectPackage<CharacterEntranceParams>;
18
+ export {};