@fps-games/vfx 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (375) hide show
  1. package/CHANGELOG.md +34 -0
  2. package/dist/EffectPackageService.d.ts +26 -0
  3. package/dist/SceneVfxService.d.ts +27 -0
  4. package/dist/chunks/legacy-particle-runtime-CbJYVxdd.js +75 -0
  5. package/dist/chunks/manifestRuntimePackage-CXQFSTo2.js +356 -0
  6. package/dist/chunks/rendering-CV3nhygX.js +13 -0
  7. package/dist/chunks/space-shared-BXV1hc0k.js +124 -0
  8. package/dist/chunks/wood-sawdust-effect-factory-DlETNaBn.js +129 -0
  9. package/dist/effects/building-upgrade/effect.json.d.ts +9 -0
  10. package/dist/effects/building-upgrade/index.d.ts +20 -0
  11. package/dist/effects/building-upgrade/index.js +337 -0
  12. package/dist/effects/character-entrance/effect.json.d.ts +9 -0
  13. package/dist/effects/character-entrance/index.d.ts +18 -0
  14. package/dist/effects/character-entrance/index.js +271 -0
  15. package/dist/effects/coin-burst/index.d.ts +6 -0
  16. package/dist/effects/coin-burst/index.js +45 -0
  17. package/dist/effects/comet-trail-flame/index.d.ts +11 -0
  18. package/dist/effects/comet-trail-flame/index.js +103 -0
  19. package/dist/effects/conveyor-upgrade/effect.json.d.ts +9 -0
  20. package/dist/effects/conveyor-upgrade/index.d.ts +20 -0
  21. package/dist/effects/conveyor-upgrade/index.js +349 -0
  22. package/dist/effects/debris-smoke/index.d.ts +10 -0
  23. package/dist/effects/debris-smoke/index.js +108 -0
  24. package/dist/effects/door_open_gold_flakes/door_open_gold_flakes.json.d.ts +501 -0
  25. package/dist/effects/door_open_gold_flakes/index.d.ts +1 -0
  26. package/dist/effects/door_open_gold_flakes/index.js +524 -0
  27. package/dist/effects/electric-arc/index.d.ts +8 -0
  28. package/dist/effects/electric-arc/index.js +71 -0
  29. package/dist/effects/energy-shield/index.d.ts +46 -0
  30. package/dist/effects/energy-shield/index.js +365 -0
  31. package/dist/effects/explosion/index.d.ts +11 -0
  32. package/dist/effects/explosion/index.js +129 -0
  33. package/dist/effects/ground-tile-upgrade/effect.json.d.ts +9 -0
  34. package/dist/effects/ground-tile-upgrade/index.d.ts +20 -0
  35. package/dist/effects/ground-tile-upgrade/index.js +357 -0
  36. package/dist/effects/hit-flash/index.d.ts +8 -0
  37. package/dist/effects/hit-flash/index.js +71 -0
  38. package/dist/effects/laser-beam/index.d.ts +1 -0
  39. package/dist/effects/laser-beam/index.js +152 -0
  40. package/dist/effects/laser-beam-factory.d.ts +12 -0
  41. package/dist/effects/lumber-cart-suction/effect.json.d.ts +9 -0
  42. package/dist/effects/lumber-cart-suction/index.d.ts +26 -0
  43. package/dist/effects/lumber-cart-suction/index.js +322 -0
  44. package/dist/effects/lumber-debris-scatter/effect.json.d.ts +231 -0
  45. package/dist/effects/lumber-debris-scatter/index.d.ts +20 -0
  46. package/dist/effects/lumber-debris-scatter/index.js +637 -0
  47. package/dist/effects/lumber_vehicle_gear_spin/index.d.ts +1 -0
  48. package/dist/effects/lumber_vehicle_gear_spin/index.js +363 -0
  49. package/dist/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json.d.ts +341 -0
  50. package/dist/effects/lumber_vehicle_upgrade_aura/index.d.ts +1 -0
  51. package/dist/effects/lumber_vehicle_upgrade_aura/index.js +391 -0
  52. package/dist/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json.d.ts +368 -0
  53. package/dist/effects/lumber_vehicle_wood_chips/index.d.ts +1 -0
  54. package/dist/effects/lumber_vehicle_wood_chips/index.js +360 -0
  55. package/dist/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json.d.ts +338 -0
  56. package/dist/effects/monster-hit/index.d.ts +15 -0
  57. package/dist/effects/monster-hit/index.js +156 -0
  58. package/dist/effects/player-upgrade/effect.json.d.ts +9 -0
  59. package/dist/effects/player-upgrade/index.d.ts +24 -0
  60. package/dist/effects/player-upgrade/index.js +539 -0
  61. package/dist/effects/pulse-laser-volley/index.d.ts +17 -0
  62. package/dist/effects/pulse-laser-volley/index.js +173 -0
  63. package/dist/effects/resource-collect-sparkles/effect.json.d.ts +9 -0
  64. package/dist/effects/resource-collect-sparkles/index.d.ts +21 -0
  65. package/dist/effects/resource-collect-sparkles/index.js +222 -0
  66. package/dist/effects/run-footstep-dust/effect.json.d.ts +186 -0
  67. package/dist/effects/run-footstep-dust/index.d.ts +23 -0
  68. package/dist/effects/run-footstep-dust/index.js +343 -0
  69. package/dist/effects/space-shared.d.ts +44 -0
  70. package/dist/effects/thruster-flame/index.d.ts +15 -0
  71. package/dist/effects/thruster-flame/index.js +301 -0
  72. package/dist/effects/tree-chop-dust/effect.json.d.ts +11 -0
  73. package/dist/effects/tree-chop-dust/index.d.ts +17 -0
  74. package/dist/effects/tree-chop-dust/index.js +165 -0
  75. package/dist/effects/tree-leaf-chop-burst/index.d.ts +19 -0
  76. package/dist/effects/tree-leaf-chop-burst/index.js +219 -0
  77. package/dist/effects/tree_chop_dust_burst/index.d.ts +1 -0
  78. package/dist/effects/tree_chop_dust_burst/index.js +443 -0
  79. package/dist/effects/tree_chop_dust_burst/tree_chop_dust_burst.json.d.ts +415 -0
  80. package/dist/effects/ufo-thread-flame/index.d.ts +21 -0
  81. package/dist/effects/ufo-thread-flame/index.js +140 -0
  82. package/dist/effects/vehicle-exhaust-smoke/effect.json.d.ts +11 -0
  83. package/dist/effects/vehicle-exhaust-smoke/index.d.ts +19 -0
  84. package/dist/effects/vehicle-exhaust-smoke/index.js +242 -0
  85. package/dist/effects/vehicle-upgrade/effect.json.d.ts +9 -0
  86. package/dist/effects/vehicle-upgrade/index.d.ts +20 -0
  87. package/dist/effects/vehicle-upgrade/index.js +349 -0
  88. package/dist/effects/weapon-trail/index.d.ts +26 -0
  89. package/dist/effects/weapon-trail/index.js +351 -0
  90. package/dist/effects/wood-crusher-sawdust/index.d.ts +2 -0
  91. package/dist/effects/wood-crusher-sawdust/index.js +648 -0
  92. package/dist/effects/wood-crusher-sawdust/wood_crusher_sawdust.json.d.ts +595 -0
  93. package/dist/effects/wood-cutter-sawdust/index.d.ts +2 -0
  94. package/dist/effects/wood-cutter-sawdust/index.js +648 -0
  95. package/dist/effects/wood-cutter-sawdust/wood_cutter_sawdust.json.d.ts +595 -0
  96. package/dist/effects/wood-sawdust-effect-factory.d.ts +36 -0
  97. package/dist/effects/wood_crusher_sawdust/index.d.ts +16 -0
  98. package/dist/effects/wood_crusher_sawdust/index.js +634 -0
  99. package/dist/effects/wood_crusher_sawdust/wood_crusher_sawdust.json.d.ts +595 -0
  100. package/dist/effects/wood_cutter_sawdust/index.d.ts +16 -0
  101. package/dist/effects/wood_cutter_sawdust/index.js +634 -0
  102. package/dist/effects/wood_cutter_sawdust/wood_cutter_sawdust.json.d.ts +595 -0
  103. package/dist/effects/wood_peel_material_test/index.d.ts +1 -0
  104. package/dist/effects/wood_peel_material_test/index.js +157 -0
  105. package/dist/effects/wood_peel_material_test/wood_peel_material_test.json.d.ts +139 -0
  106. package/dist/generation.d.ts +7 -0
  107. package/dist/index.d.ts +8 -0
  108. package/dist/index.js +309 -0
  109. package/dist/legacy-particle-runtime.d.ts +30 -0
  110. package/dist/manifestRuntimePackage.d.ts +68 -0
  111. package/dist/registry.d.ts +20 -0
  112. package/dist/rendering.d.ts +5 -0
  113. package/dist/types.d.ts +83 -0
  114. package/docs/AUTHORING_EFFECTS.md +297 -0
  115. package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +1580 -0
  116. package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +229 -0
  117. package/docs/VFX_LIBRARY_PLAN.md +546 -0
  118. package/docs/vfx-ab/RESULTS.md +35 -0
  119. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
  120. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
  121. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
  122. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
  123. package/docs/vfx-integration_chatgpt.md +462 -0
  124. package/docs/weapon-trail-visualization.html +241 -0
  125. package/index.json +381 -0
  126. package/package.json +51 -0
  127. package/packages/EffectPackageService.ts +240 -0
  128. package/packages/SceneVfxService.ts +96 -0
  129. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +333 -0
  130. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +25 -0
  131. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +11 -0
  132. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
  133. package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +927 -0
  134. package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
  135. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
  136. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
  137. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
  138. package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
  139. package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +197 -0
  140. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +895 -0
  141. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +241 -0
  142. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +542 -0
  143. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +69 -0
  144. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +125 -0
  145. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +44 -0
  146. package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +210 -0
  147. package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
  148. package/packages/build.particle.golden_upgrade_starburst/effect.json +880 -0
  149. package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
  150. package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
  151. package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
  152. package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
  153. package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
  154. package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +161 -0
  155. package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +762 -0
  156. package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
  157. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +436 -0
  158. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +40 -0
  159. package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +115 -0
  160. package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +40 -0
  161. package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +210 -0
  162. package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
  163. package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +887 -0
  164. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
  165. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
  166. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
  167. package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
  168. package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +179 -0
  169. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +859 -0
  170. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
  171. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +478 -0
  172. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +40 -0
  173. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +114 -0
  174. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +41 -0
  175. package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +210 -0
  176. package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
  177. package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
  178. package/packages/build.particle.wood_chip_dust_burst/effect.json +1400 -0
  179. package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
  180. package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
  181. package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
  182. package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
  183. package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
  184. package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +173 -0
  185. package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +1277 -0
  186. package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +329 -0
  187. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +749 -0
  188. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +60 -0
  189. package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +146 -0
  190. package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +69 -0
  191. package/packages/effects/building-upgrade/effect.json +6 -0
  192. package/packages/effects/building-upgrade/index.ts +387 -0
  193. package/packages/effects/building-upgrade/vfx-params.json +24 -0
  194. package/packages/effects/character-entrance/effect.json +6 -0
  195. package/packages/effects/character-entrance/index.ts +308 -0
  196. package/packages/effects/character-entrance/vfx-params.json +24 -0
  197. package/packages/effects/coin-burst/index.ts +43 -0
  198. package/packages/effects/coin-burst/vfx-params.json +5 -0
  199. package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
  200. package/packages/effects/comet-trail-flame/index.ts +106 -0
  201. package/packages/effects/comet-trail-flame/vfx-params.json +5 -0
  202. package/packages/effects/conveyor-upgrade/effect.json +6 -0
  203. package/packages/effects/conveyor-upgrade/index.ts +401 -0
  204. package/packages/effects/conveyor-upgrade/vfx-params.json +21 -0
  205. package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
  206. package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
  207. package/packages/effects/debris-smoke/index.ts +101 -0
  208. package/packages/effects/debris-smoke/vfx-params.json +5 -0
  209. package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +397 -0
  210. package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +498 -0
  211. package/packages/effects/door_open_gold_flakes/index.ts +11 -0
  212. package/packages/effects/door_open_gold_flakes/vfx-params.json +23 -0
  213. package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
  214. package/packages/effects/electric-arc/index.ts +62 -0
  215. package/packages/effects/electric-arc/vfx-params.json +5 -0
  216. package/packages/effects/energy-shield/effect.json +7 -0
  217. package/packages/effects/energy-shield/index.ts +431 -0
  218. package/packages/effects/energy-shield/vfx-params.json +29 -0
  219. package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
  220. package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
  221. package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
  222. package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
  223. package/packages/effects/explosion/index.ts +114 -0
  224. package/packages/effects/explosion/vfx-params.json +5 -0
  225. package/packages/effects/ground-tile-upgrade/effect.json +6 -0
  226. package/packages/effects/ground-tile-upgrade/index.ts +410 -0
  227. package/packages/effects/ground-tile-upgrade/vfx-params.json +21 -0
  228. package/packages/effects/hit-flash/index.ts +69 -0
  229. package/packages/effects/hit-flash/vfx-params.json +5 -0
  230. package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
  231. package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
  232. package/packages/effects/laser-beam/index.ts +6 -0
  233. package/packages/effects/laser-beam/vfx-params.json +5 -0
  234. package/packages/effects/laser-beam-factory.ts +135 -0
  235. package/packages/effects/lumber-cart-suction/effect.json +6 -0
  236. package/packages/effects/lumber-cart-suction/index.ts +399 -0
  237. package/packages/effects/lumber-cart-suction/vfx-params.json +30 -0
  238. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
  239. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +1 -0
  240. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
  241. package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +236 -0
  242. package/packages/effects/lumber-debris-scatter/effect.json +228 -0
  243. package/packages/effects/lumber-debris-scatter/index.ts +780 -0
  244. package/packages/effects/lumber-debris-scatter/vfx-params.json +19 -0
  245. package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +202 -0
  246. package/packages/effects/lumber_vehicle_gear_spin/index.ts +11 -0
  247. package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +338 -0
  248. package/packages/effects/lumber_vehicle_gear_spin/vfx-params.json +21 -0
  249. package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +353 -0
  250. package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +11 -0
  251. package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +365 -0
  252. package/packages/effects/lumber_vehicle_upgrade_aura/vfx-params.json +15 -0
  253. package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +310 -0
  254. package/packages/effects/lumber_vehicle_wood_chips/index.ts +11 -0
  255. package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +335 -0
  256. package/packages/effects/lumber_vehicle_wood_chips/vfx-params.json +11 -0
  257. package/packages/effects/monster-hit/index.ts +128 -0
  258. package/packages/effects/monster-hit/vfx-params.json +5 -0
  259. package/packages/effects/player-upgrade/effect.json +6 -0
  260. package/packages/effects/player-upgrade/index.ts +635 -0
  261. package/packages/effects/player-upgrade/vfx-params.json +28 -0
  262. package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
  263. package/packages/effects/pulse-laser-volley/index.ts +204 -0
  264. package/packages/effects/pulse-laser-volley/vfx-params.json +5 -0
  265. package/packages/effects/resource-collect-sparkles/effect.json +6 -0
  266. package/packages/effects/resource-collect-sparkles/index.ts +254 -0
  267. package/packages/effects/resource-collect-sparkles/vfx-params.json +25 -0
  268. package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +215 -0
  269. package/packages/effects/run-footstep-dust/effect.json +183 -0
  270. package/packages/effects/run-footstep-dust/index.ts +377 -0
  271. package/packages/effects/run-footstep-dust/vfx-params.json +27 -0
  272. package/packages/effects/space-shared.ts +120 -0
  273. package/packages/effects/thruster-flame/index.ts +305 -0
  274. package/packages/effects/thruster-flame/vfx-params.json +5 -0
  275. package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
  276. package/packages/effects/tree-chop-dust/effect.json +8 -0
  277. package/packages/effects/tree-chop-dust/index.ts +202 -0
  278. package/packages/effects/tree-chop-dust/vfx-params.json +21 -0
  279. package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +303 -0
  280. package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
  281. package/packages/effects/tree-leaf-chop-burst/effect.json +498 -0
  282. package/packages/effects/tree-leaf-chop-burst/index.ts +294 -0
  283. package/packages/effects/tree-leaf-chop-burst/vfx-params.json +27 -0
  284. package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +318 -0
  285. package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
  286. package/packages/effects/tree_chop_dust_burst/index.ts +13 -0
  287. package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +412 -0
  288. package/packages/effects/tree_chop_dust_burst/vfx-params.json +9 -0
  289. package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
  290. package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
  291. package/packages/effects/ufo-thread-flame/index.ts +152 -0
  292. package/packages/effects/ufo-thread-flame/vfx-params.json +5 -0
  293. package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
  294. package/packages/effects/vehicle-exhaust-smoke/effect.json +8 -0
  295. package/packages/effects/vehicle-exhaust-smoke/index.ts +298 -0
  296. package/packages/effects/vehicle-exhaust-smoke/vfx-params.json +23 -0
  297. package/packages/effects/vehicle-upgrade/effect.json +6 -0
  298. package/packages/effects/vehicle-upgrade/index.ts +401 -0
  299. package/packages/effects/vehicle-upgrade/vfx-params.json +21 -0
  300. package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
  301. package/packages/effects/weapon-trail/index.ts +313 -0
  302. package/packages/effects/weapon-trail/vfx-params.json +5 -0
  303. package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
  304. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  305. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  306. package/packages/effects/wood-crusher-sawdust/index.ts +43 -0
  307. package/packages/effects/wood-crusher-sawdust/vfx-params.json +24 -0
  308. package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +592 -0
  309. package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
  310. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  311. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  312. package/packages/effects/wood-cutter-sawdust/index.ts +43 -0
  313. package/packages/effects/wood-cutter-sawdust/vfx-params.json +24 -0
  314. package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +592 -0
  315. package/packages/effects/wood-sawdust-effect-factory.ts +194 -0
  316. package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
  317. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  318. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  319. package/packages/effects/wood_crusher_sawdust/index.ts +29 -0
  320. package/packages/effects/wood_crusher_sawdust/vfx-params.json +14 -0
  321. package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +592 -0
  322. package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
  323. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  324. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  325. package/packages/effects/wood_cutter_sawdust/index.ts +29 -0
  326. package/packages/effects/wood_cutter_sawdust/vfx-params.json +14 -0
  327. package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +592 -0
  328. package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +196 -0
  329. package/packages/effects/wood_peel_material_test/index.ts +11 -0
  330. package/packages/effects/wood_peel_material_test/vfx-params.json +9 -0
  331. package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +136 -0
  332. package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +210 -0
  333. package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
  334. package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
  335. package/packages/env.particle.forest_edge_fog/effect.json +854 -0
  336. package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
  337. package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
  338. package/packages/env.particle.forest_edge_fog/media/preview.webm +0 -0
  339. package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
  340. package/packages/env.particle.forest_edge_fog/metadata/description.json +148 -0
  341. package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +827 -0
  342. package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +196 -0
  343. package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +432 -0
  344. package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +28 -0
  345. package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +124 -0
  346. package/packages/env.particle.forest_edge_fog/provenance/lineage.json +41 -0
  347. package/packages/generation.ts +14 -0
  348. package/packages/index.ts +14 -0
  349. package/packages/legacy-particle-runtime.ts +113 -0
  350. package/packages/manifestRuntimePackage.ts +519 -0
  351. package/packages/registry.ts +85 -0
  352. package/packages/rendering.ts +13 -0
  353. package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +424 -0
  354. package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
  355. package/packages/resource.particle.viscous_oil_suction/effect.json +1254 -0
  356. package/packages/resource.particle.viscous_oil_suction/media/preview.gif +0 -0
  357. package/packages/resource.particle.viscous_oil_suction/media/preview.mp4 +0 -0
  358. package/packages/resource.particle.viscous_oil_suction/media/preview.webm +0 -0
  359. package/packages/resource.particle.viscous_oil_suction/media/thumbnail.png +0 -0
  360. package/packages/resource.particle.viscous_oil_suction/metadata/description.json +122 -0
  361. package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +1051 -0
  362. package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +200 -0
  363. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +581 -0
  364. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +28 -0
  365. package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +111 -0
  366. package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +45 -0
  367. package/packages/types.ts +107 -0
  368. package/tooling/check-dist-runtime.mjs +166 -0
  369. package/tooling/generate-index.mjs +55 -0
  370. package/tooling/test-guardrails.mjs +157 -0
  371. package/tooling/validate-boundary.mjs +92 -0
  372. package/tooling/validate-effects.mjs +304 -0
  373. package/tooling/validate.mjs +53 -0
  374. package/tooling/vfx-cli.mjs +232 -0
  375. package/tooling/vfx-package-resolution.mjs +28 -0
@@ -0,0 +1,303 @@
1
+ export const runtimeId = "particleEmitter/v1";
2
+
3
+ export const runtimeContract = {
4
+ runtimeId,
5
+ kind: "particleEmitter",
6
+ emitterFields: {
7
+ capacity: "Maximum Babylon particle capacity.",
8
+ particleTexturePath: "Package-relative particle texture path used to load the Babylon ParticleSystem.particleTexture.",
9
+ blendMode: "Babylon particle blend mode label: ADD, STANDARD, MULTIPLY, or ONEONE.",
10
+ shape: "Emitter shape definition generated by the package build stage.",
11
+ spriteSheet: "Optional Babylon particle spritesheet settings for atlas-based particle textures.",
12
+ effectScale: "Spatial scale for the whole effect; scales emitter volume, particle size, velocity, and gravity together.",
13
+ renderColor: "Converted particle color inputs: one base color plus RGB/alpha intensity before writing Babylon color1/color2/colorDead.",
14
+ alphaKeys: "Color alpha gradients sampled over normalized particle lifetime.",
15
+ sizeKeys: "Size gradients sampled over normalized particle lifetime.",
16
+ },
17
+ runtimeBindings: {
18
+ "ParticleSystem.particleTexture": "Texture loaded from emitter.particleTexturePath through urlForPackagePath.",
19
+ "ParticleSystem.blendMode": "Mapped from emitter.blendMode.",
20
+ "ParticleSystem.manualEmitCount": "emitter.manualEmitCount when emitRate is 0.",
21
+ "ParticleSystem.emitRate": "emitter.emitRate for sustained emitters.",
22
+ "ParticleSystem.shape": "Mapped from emitter.shape.type and shape parameters, then scaled by emitter.effectScale.",
23
+ "ParticleSystem.spriteSheet": "Applied from emitter.spriteSheet when enabled.",
24
+ "ParticleSystem.colorGradient": "emitter.alphaKeys applied to the final ParticleSystem.color1.",
25
+ "ParticleSystem.sizeGradient": "emitter.sizeKeys multiplied by emitter.maxSize and emitter.effectScale.",
26
+ },
27
+ };
28
+
29
+ const BABYLON_PARTICLE_UPDATE_SPEED_UNIT = 0.01;
30
+
31
+ function num(value, fallback = 0) {
32
+ const next = Number(value);
33
+ return Number.isFinite(next) ? next : fallback;
34
+ }
35
+
36
+ function readColor(BABYLON, value, fallback = new BABYLON.Color4(1, 1, 1, 1)) {
37
+ if (!value) return fallback;
38
+ return new BABYLON.Color4(num(value.r, fallback.r), num(value.g, fallback.g), num(value.b, fallback.b), num(value.a, fallback.a));
39
+ }
40
+
41
+ function applyRenderColorIntensity(BABYLON, color, renderColor = {}) {
42
+ const colorIntensity = Math.max(0, num(renderColor.colorIntensity, 1));
43
+ const alphaIntensity = Math.max(0, num(renderColor.alphaIntensity, colorIntensity));
44
+ return new BABYLON.Color4(
45
+ color.r * colorIntensity,
46
+ color.g * colorIntensity,
47
+ color.b * colorIntensity,
48
+ Math.min(1, color.a * alphaIntensity)
49
+ );
50
+ }
51
+
52
+ function particleColors(BABYLON, emitter) {
53
+ const renderColor = emitter.renderColor;
54
+ const baseColor = readColor(BABYLON, renderColor?.color, new BABYLON.Color4(1, 1, 1, 1));
55
+ const color1 = applyRenderColorIntensity(BABYLON, baseColor, renderColor);
56
+ return {
57
+ color1,
58
+ color2: color1,
59
+ colorDead: new BABYLON.Color4(0.54, 0.43, 0.12, 0),
60
+ };
61
+ }
62
+
63
+ function readVec(BABYLON, value, fallback = new BABYLON.Vector3(0, 0, 0)) {
64
+ if (!value) return fallback;
65
+ return new BABYLON.Vector3(num(value.x, fallback.x), num(value.y, fallback.y), num(value.z, fallback.z));
66
+ }
67
+
68
+ function blendMode(BABYLON, value) {
69
+ if (value === "STANDARD") return BABYLON.ParticleSystem.BLENDMODE_STANDARD;
70
+ if (value === "MULTIPLY") return BABYLON.ParticleSystem.BLENDMODE_MULTIPLY;
71
+ if (value === "ONEONE") return BABYLON.ParticleSystem.BLENDMODE_ONEONE;
72
+ return BABYLON.ParticleSystem.BLENDMODE_ADD;
73
+ }
74
+
75
+ function billboardMode(BABYLON, value) {
76
+ if (!value || BABYLON.ParticleSystem[value] === undefined) return undefined;
77
+ return BABYLON.ParticleSystem[value];
78
+ }
79
+
80
+ function effectScale(emitter) {
81
+ return Math.max(0.0001, num(emitter.effectScale, 1));
82
+ }
83
+
84
+ function isDeterministic(emitter) {
85
+ return emitter?.deterministic !== false && emitter?.randomize !== true;
86
+ }
87
+
88
+ function midpoint(min, max) {
89
+ return (min + max) * 0.5;
90
+ }
91
+
92
+ function fract(value) {
93
+ return value - Math.floor(value);
94
+ }
95
+
96
+ function sequence01(index, axis) {
97
+ if (index === 0) return 0.5;
98
+ const strides = [0.618033988749895, 0.414213562373095, 0.732050807568877, 0.324717957244746, 0.754877666246693, 0.569840290998053];
99
+ return fract(0.5 + index * strides[axis % strides.length] + axis * 0.173205080756888);
100
+ }
101
+
102
+ function lerp(min, max, t) {
103
+ return min + (max - min) * t;
104
+ }
105
+
106
+ function applyDeterministicBoxEmitter(BABYLON, system, direction1, direction2, boxMin, boxMax) {
107
+ system.minEmitBox = boxMin;
108
+ system.maxEmitBox = boxMax;
109
+ system.direction1 = direction1;
110
+ system.direction2 = direction2;
111
+
112
+ let positionIndex = 0;
113
+ let directionIndex = 0;
114
+
115
+ system.startPositionFunction = (worldMatrix, positionToUpdate, _particle, isLocal) => {
116
+ const index = positionIndex;
117
+ positionIndex += 1;
118
+ const x = lerp(boxMin.x, boxMax.x, sequence01(index, 0));
119
+ const y = lerp(boxMin.y, boxMax.y, sequence01(index, 1));
120
+ const z = lerp(boxMin.z, boxMax.z, sequence01(index, 2));
121
+ if (isLocal) positionToUpdate.set(x, y, z);
122
+ else BABYLON.Vector3.TransformCoordinatesFromFloatsToRef(x, y, z, worldMatrix, positionToUpdate);
123
+ };
124
+
125
+ system.startDirectionFunction = (worldMatrix, directionToUpdate, _particle, isLocal) => {
126
+ const index = directionIndex;
127
+ directionIndex += 1;
128
+ const x = lerp(direction1.x, direction2.x, sequence01(index, 3));
129
+ const y = lerp(direction1.y, direction2.y, sequence01(index, 4));
130
+ const z = lerp(direction1.z, direction2.z, sequence01(index, 5));
131
+ if (isLocal) directionToUpdate.set(x, y, z);
132
+ else BABYLON.Vector3.TransformNormalFromFloatsToRef(x, y, z, worldMatrix, directionToUpdate);
133
+ };
134
+ }
135
+
136
+ function applyCocosConeEmitFunctions(BABYLON, system, radius, angle, radiusRange, scale) {
137
+ const safeRadius = Math.max(0, radius * scale);
138
+ const innerSq = (safeRadius * Math.max(0, 1 - radiusRange)) ** 2;
139
+ const outerSq = safeRadius * safeRadius;
140
+ const halfAngle = Math.min(Math.PI, Math.max(0, angle));
141
+ const cosAngle = Math.cos(halfAngle);
142
+
143
+ system.startPositionFunction = (worldMatrix, positionToUpdate, _particle, isLocal) => {
144
+ const s = Math.random() * Math.PI * 2;
145
+ const r2 = innerSq + Math.random() * (outerSq - innerSq);
146
+ const r = Math.sqrt(Math.max(0, r2));
147
+ const lx = r * Math.cos(s);
148
+ const lz = r * Math.sin(s);
149
+ if (isLocal) positionToUpdate.set(lx, 0, lz);
150
+ else BABYLON.Vector3.TransformCoordinatesFromFloatsToRef(lx, 0, lz, worldMatrix, positionToUpdate);
151
+ };
152
+
153
+ system.startDirectionFunction = (worldMatrix, directionToUpdate, _particle, isLocal) => {
154
+ const phi = Math.random() * Math.PI * 2;
155
+ const cosTheta = 1 - Math.random() * (1 - cosAngle);
156
+ const sinTheta = Math.sqrt(Math.max(0, 1 - cosTheta * cosTheta));
157
+ const dx = sinTheta * Math.cos(phi);
158
+ const dy = cosTheta;
159
+ const dz = sinTheta * Math.sin(phi);
160
+ if (isLocal) directionToUpdate.set(dx, dy, dz);
161
+ else BABYLON.Vector3.TransformNormalFromFloatsToRef(dx, dy, dz, worldMatrix, directionToUpdate);
162
+ };
163
+ }
164
+
165
+ function applyEmitterShape(BABYLON, system, emitter) {
166
+ const scale = effectScale(emitter);
167
+ const shape = emitter.shape || {};
168
+ const type = shape.type;
169
+ const radius = num(shape.radius, 1);
170
+ const radiusRange = Math.min(1, Math.max(0, num(shape.radiusRange, 1)));
171
+ const angle = num(shape.angle, Math.PI / 4);
172
+ const direction1 = readVec(BABYLON, shape.direction1, new BABYLON.Vector3(0, 1, 0));
173
+ const direction2 = readVec(BABYLON, shape.direction2, new BABYLON.Vector3(0, 1, 0));
174
+ const boxMin = readVec(BABYLON, shape.minEmitBox, new BABYLON.Vector3(-radius * 0.5, -radius * 0.5, -radius * 0.5)).scale(scale);
175
+ const boxMax = readVec(BABYLON, shape.maxEmitBox, new BABYLON.Vector3(radius * 0.5, radius * 0.5, radius * 0.5)).scale(scale);
176
+
177
+ if (type === "Box") {
178
+ if (isDeterministic(emitter)) applyDeterministicBoxEmitter(BABYLON, system, direction1, direction2, boxMin, boxMax);
179
+ else system.createBoxEmitter(direction1, direction2, boxMin, boxMax);
180
+ } else if (type === "SphereDirected") {
181
+ system.createDirectedSphereEmitter(radius * scale, direction1, direction2);
182
+ } else if (type === "Sphere") {
183
+ system.createSphereEmitter(radius * scale, radiusRange);
184
+ } else if (type === "Hemisphere") {
185
+ system.createHemisphericEmitter(radius * scale, radiusRange);
186
+ } else if (type === "Cone") {
187
+ const dirSpread = direction1.subtract(direction2).lengthSquared();
188
+ if (dirSpread < 1e-4) {
189
+ system.createConeEmitter(Math.max(0.001, radius * scale), angle);
190
+ applyCocosConeEmitFunctions(BABYLON, system, radius, angle, radiusRange, scale);
191
+ } else {
192
+ system.createDirectedConeEmitter(Math.max(0.001, radius * scale), angle, direction1, direction2);
193
+ }
194
+ }
195
+ }
196
+
197
+ function applySpriteSheet(system, emitter) {
198
+ const spriteSheet = emitter.spriteSheet || {};
199
+ if (!spriteSheet.enabled) return;
200
+ const deterministic = isDeterministic(emitter);
201
+
202
+ system.isAnimationSheetEnabled = true;
203
+ system.spriteCellWidth = Math.max(1, Math.round(num(spriteSheet.cellWidth, 256)));
204
+ system.spriteCellHeight = Math.max(1, Math.round(num(spriteSheet.cellHeight, 256)));
205
+ system.startSpriteCellID = Math.max(0, Math.round(num(spriteSheet.startCellID, 0)));
206
+ system.endSpriteCellID = Math.max(system.startSpriteCellID, Math.round(num(spriteSheet.endCellID, system.startSpriteCellID)));
207
+ system.spriteCellChangeSpeed = Math.max(0, num(spriteSheet.cellChangeSpeed, 0));
208
+ system.spriteRandomStartCell = deterministic ? spriteSheet.randomStartCell === true && emitter.randomize === true : spriteSheet.randomStartCell !== false;
209
+ }
210
+
211
+ function addGradients(BABYLON, system, emitter, color1) {
212
+ const scale = effectScale(emitter);
213
+ for (const key of emitter.alphaKeys || []) {
214
+ const time = Math.min(1, Math.max(0, num(key.time, 0)));
215
+ const alpha = Math.min(1, Math.max(0, num(key.alpha, 1)));
216
+ system.addColorGradient?.(time, new BABYLON.Color4(color1.r, color1.g, color1.b, Math.min(1, color1.a * alpha)));
217
+ }
218
+ for (const key of emitter.sizeKeys || []) {
219
+ const time = Math.min(1, Math.max(0, num(key.time, 0)));
220
+ const size = Math.max(0.001, num(key.size, 1) * num(emitter.maxSize, 1) * scale);
221
+ system.addSizeGradient?.(time, size);
222
+ }
223
+ }
224
+
225
+ function playbackSpeed(emitter) {
226
+ return Math.max(0.001, num(emitter.updateSpeed, BABYLON_PARTICLE_UPDATE_SPEED_UNIT) / BABYLON_PARTICLE_UPDATE_SPEED_UNIT);
227
+ }
228
+
229
+ function runtimeDuration(emitter) {
230
+ return Math.max(0.1, num(emitter.runtime?.stopAfterSeconds, 3) / playbackSpeed(emitter));
231
+ }
232
+
233
+ export async function createParticleEmitterRuntime({ BABYLON, scene, emitter, index = 0, urlForPackagePath, shouldStart = false }) {
234
+ if (!BABYLON) throw new Error("createParticleEmitterRuntime requires BABYLON.");
235
+ if (!scene) throw new Error("createParticleEmitterRuntime requires scene.");
236
+ if (!emitter) throw new Error("createParticleEmitterRuntime requires emitter.");
237
+
238
+ const scale = effectScale(emitter);
239
+ const deterministic = isDeterministic(emitter);
240
+ const capacity = Math.max(1, Math.round(num(emitter.capacity, 100)));
241
+ const system = new BABYLON.ParticleSystem(`particle-emitter-${emitter.name || index}`, capacity, scene);
242
+ const textureUrl = urlForPackagePath ? urlForPackagePath(emitter.particleTexturePath) : emitter.particleTexturePath;
243
+ system.particleTexture = new BABYLON.Texture(textureUrl, scene);
244
+ system.particleTexture.hasAlpha = true;
245
+ system.emitter = BABYLON.Vector3.Zero();
246
+ system.blendMode = blendMode(BABYLON, emitter.blendMode);
247
+ system.isLocal = emitter.isLocal === true;
248
+ const minSize = Math.max(0.001, num(emitter.minSize, 1) * scale);
249
+ const maxSize = Math.max(minSize, num(emitter.maxSize, minSize) * scale);
250
+ system.minSize = deterministic ? midpoint(minSize, maxSize) : minSize;
251
+ system.maxSize = deterministic ? system.minSize : maxSize;
252
+ const minScaleX = Math.max(0.001, num(emitter.minScaleX, 1));
253
+ const maxScaleX = Math.max(minScaleX, num(emitter.maxScaleX, minScaleX));
254
+ system.minScaleX = deterministic ? midpoint(minScaleX, maxScaleX) : minScaleX;
255
+ system.maxScaleX = deterministic ? system.minScaleX : maxScaleX;
256
+ const minScaleY = Math.max(0.001, num(emitter.minScaleY, 1));
257
+ const maxScaleY = Math.max(minScaleY, num(emitter.maxScaleY, minScaleY));
258
+ system.minScaleY = deterministic ? midpoint(minScaleY, maxScaleY) : minScaleY;
259
+ system.maxScaleY = deterministic ? system.minScaleY : maxScaleY;
260
+ const minLifeTime = Math.max(0.02, num(emitter.minLifeTime, 0.55));
261
+ const maxLifeTime = Math.max(minLifeTime, num(emitter.maxLifeTime, minLifeTime));
262
+ system.minLifeTime = deterministic ? midpoint(minLifeTime, maxLifeTime) : minLifeTime;
263
+ system.maxLifeTime = deterministic ? system.minLifeTime : maxLifeTime;
264
+ const minEmitPower = Math.max(0, num(emitter.minEmitPower, 1) * scale);
265
+ const maxEmitPower = Math.max(minEmitPower, num(emitter.maxEmitPower, minEmitPower) * scale);
266
+ system.minEmitPower = deterministic ? midpoint(minEmitPower, maxEmitPower) : minEmitPower;
267
+ system.maxEmitPower = deterministic ? system.minEmitPower : maxEmitPower;
268
+ system.updateSpeed = Math.max(0.00001, num(emitter.updateSpeed, BABYLON_PARTICLE_UPDATE_SPEED_UNIT));
269
+ system.gravity = readVec(BABYLON, emitter.gravity, new BABYLON.Vector3(0, -6, 0)).scale(scale);
270
+ system.emitRate = Math.max(0, num(emitter.emitRate, 0));
271
+ if (system.emitRate <= 0) system.manualEmitCount = Math.max(0, Math.round(num(emitter.manualEmitCount, 0)));
272
+
273
+ const colors = particleColors(BABYLON, emitter);
274
+ system.color1 = colors.color1;
275
+ system.color2 = colors.color2;
276
+ system.colorDead = colors.colorDead;
277
+ const minInitialRotation = num(emitter.minInitialRotation, 0);
278
+ const maxInitialRotation = Math.max(minInitialRotation, num(emitter.maxInitialRotation, minInitialRotation));
279
+ system.minInitialRotation = deterministic ? midpoint(minInitialRotation, maxInitialRotation) : minInitialRotation;
280
+ system.maxInitialRotation = deterministic ? system.minInitialRotation : maxInitialRotation;
281
+ const minAngularSpeed = num(emitter.minAngularSpeed, 0);
282
+ const maxAngularSpeed = Math.max(minAngularSpeed, num(emitter.maxAngularSpeed, minAngularSpeed));
283
+ system.minAngularSpeed = deterministic ? midpoint(minAngularSpeed, maxAngularSpeed) : minAngularSpeed;
284
+ system.maxAngularSpeed = deterministic ? system.minAngularSpeed : maxAngularSpeed;
285
+
286
+ const nextBillboardMode = billboardMode(BABYLON, emitter.billboardMode);
287
+ if (nextBillboardMode !== undefined) system.billboardMode = nextBillboardMode;
288
+
289
+ applyEmitterShape(BABYLON, system, emitter);
290
+ applySpriteSheet(system, emitter);
291
+ addGradients(BABYLON, system, emitter, system.color1);
292
+
293
+ const preview = {
294
+ start: () => system.start(),
295
+ stop: () => system.stop(),
296
+ dispose: () => system.dispose(),
297
+ isStarted: () => system.isStarted(),
298
+ duration: runtimeDuration(emitter),
299
+ system,
300
+ };
301
+ if (shouldStart) preview.start();
302
+ return preview;
303
+ }