@fps-games/vfx 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +34 -0
- package/dist/EffectPackageService.d.ts +26 -0
- package/dist/SceneVfxService.d.ts +27 -0
- package/dist/chunks/legacy-particle-runtime-CbJYVxdd.js +75 -0
- package/dist/chunks/manifestRuntimePackage-CXQFSTo2.js +356 -0
- package/dist/chunks/rendering-CV3nhygX.js +13 -0
- package/dist/chunks/space-shared-BXV1hc0k.js +124 -0
- package/dist/chunks/wood-sawdust-effect-factory-DlETNaBn.js +129 -0
- package/dist/effects/building-upgrade/effect.json.d.ts +9 -0
- package/dist/effects/building-upgrade/index.d.ts +20 -0
- package/dist/effects/building-upgrade/index.js +337 -0
- package/dist/effects/character-entrance/effect.json.d.ts +9 -0
- package/dist/effects/character-entrance/index.d.ts +18 -0
- package/dist/effects/character-entrance/index.js +271 -0
- package/dist/effects/coin-burst/index.d.ts +6 -0
- package/dist/effects/coin-burst/index.js +45 -0
- package/dist/effects/comet-trail-flame/index.d.ts +11 -0
- package/dist/effects/comet-trail-flame/index.js +103 -0
- package/dist/effects/conveyor-upgrade/effect.json.d.ts +9 -0
- package/dist/effects/conveyor-upgrade/index.d.ts +20 -0
- package/dist/effects/conveyor-upgrade/index.js +349 -0
- package/dist/effects/debris-smoke/index.d.ts +10 -0
- package/dist/effects/debris-smoke/index.js +108 -0
- package/dist/effects/door_open_gold_flakes/door_open_gold_flakes.json.d.ts +501 -0
- package/dist/effects/door_open_gold_flakes/index.d.ts +1 -0
- package/dist/effects/door_open_gold_flakes/index.js +524 -0
- package/dist/effects/electric-arc/index.d.ts +8 -0
- package/dist/effects/electric-arc/index.js +71 -0
- package/dist/effects/energy-shield/index.d.ts +46 -0
- package/dist/effects/energy-shield/index.js +365 -0
- package/dist/effects/explosion/index.d.ts +11 -0
- package/dist/effects/explosion/index.js +129 -0
- package/dist/effects/ground-tile-upgrade/effect.json.d.ts +9 -0
- package/dist/effects/ground-tile-upgrade/index.d.ts +20 -0
- package/dist/effects/ground-tile-upgrade/index.js +357 -0
- package/dist/effects/hit-flash/index.d.ts +8 -0
- package/dist/effects/hit-flash/index.js +71 -0
- package/dist/effects/laser-beam/index.d.ts +1 -0
- package/dist/effects/laser-beam/index.js +152 -0
- package/dist/effects/laser-beam-factory.d.ts +12 -0
- package/dist/effects/lumber-cart-suction/effect.json.d.ts +9 -0
- package/dist/effects/lumber-cart-suction/index.d.ts +26 -0
- package/dist/effects/lumber-cart-suction/index.js +322 -0
- package/dist/effects/lumber-debris-scatter/effect.json.d.ts +231 -0
- package/dist/effects/lumber-debris-scatter/index.d.ts +20 -0
- package/dist/effects/lumber-debris-scatter/index.js +637 -0
- package/dist/effects/lumber_vehicle_gear_spin/index.d.ts +1 -0
- package/dist/effects/lumber_vehicle_gear_spin/index.js +363 -0
- package/dist/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json.d.ts +341 -0
- package/dist/effects/lumber_vehicle_upgrade_aura/index.d.ts +1 -0
- package/dist/effects/lumber_vehicle_upgrade_aura/index.js +391 -0
- package/dist/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json.d.ts +368 -0
- package/dist/effects/lumber_vehicle_wood_chips/index.d.ts +1 -0
- package/dist/effects/lumber_vehicle_wood_chips/index.js +360 -0
- package/dist/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json.d.ts +338 -0
- package/dist/effects/monster-hit/index.d.ts +15 -0
- package/dist/effects/monster-hit/index.js +156 -0
- package/dist/effects/player-upgrade/effect.json.d.ts +9 -0
- package/dist/effects/player-upgrade/index.d.ts +24 -0
- package/dist/effects/player-upgrade/index.js +539 -0
- package/dist/effects/pulse-laser-volley/index.d.ts +17 -0
- package/dist/effects/pulse-laser-volley/index.js +173 -0
- package/dist/effects/resource-collect-sparkles/effect.json.d.ts +9 -0
- package/dist/effects/resource-collect-sparkles/index.d.ts +21 -0
- package/dist/effects/resource-collect-sparkles/index.js +222 -0
- package/dist/effects/run-footstep-dust/effect.json.d.ts +186 -0
- package/dist/effects/run-footstep-dust/index.d.ts +23 -0
- package/dist/effects/run-footstep-dust/index.js +343 -0
- package/dist/effects/space-shared.d.ts +44 -0
- package/dist/effects/thruster-flame/index.d.ts +15 -0
- package/dist/effects/thruster-flame/index.js +301 -0
- package/dist/effects/tree-chop-dust/effect.json.d.ts +11 -0
- package/dist/effects/tree-chop-dust/index.d.ts +17 -0
- package/dist/effects/tree-chop-dust/index.js +165 -0
- package/dist/effects/tree-leaf-chop-burst/index.d.ts +19 -0
- package/dist/effects/tree-leaf-chop-burst/index.js +219 -0
- package/dist/effects/tree_chop_dust_burst/index.d.ts +1 -0
- package/dist/effects/tree_chop_dust_burst/index.js +443 -0
- package/dist/effects/tree_chop_dust_burst/tree_chop_dust_burst.json.d.ts +415 -0
- package/dist/effects/ufo-thread-flame/index.d.ts +21 -0
- package/dist/effects/ufo-thread-flame/index.js +140 -0
- package/dist/effects/vehicle-exhaust-smoke/effect.json.d.ts +11 -0
- package/dist/effects/vehicle-exhaust-smoke/index.d.ts +19 -0
- package/dist/effects/vehicle-exhaust-smoke/index.js +242 -0
- package/dist/effects/vehicle-upgrade/effect.json.d.ts +9 -0
- package/dist/effects/vehicle-upgrade/index.d.ts +20 -0
- package/dist/effects/vehicle-upgrade/index.js +349 -0
- package/dist/effects/weapon-trail/index.d.ts +26 -0
- package/dist/effects/weapon-trail/index.js +351 -0
- package/dist/effects/wood-crusher-sawdust/index.d.ts +2 -0
- package/dist/effects/wood-crusher-sawdust/index.js +648 -0
- package/dist/effects/wood-crusher-sawdust/wood_crusher_sawdust.json.d.ts +595 -0
- package/dist/effects/wood-cutter-sawdust/index.d.ts +2 -0
- package/dist/effects/wood-cutter-sawdust/index.js +648 -0
- package/dist/effects/wood-cutter-sawdust/wood_cutter_sawdust.json.d.ts +595 -0
- package/dist/effects/wood-sawdust-effect-factory.d.ts +36 -0
- package/dist/effects/wood_crusher_sawdust/index.d.ts +16 -0
- package/dist/effects/wood_crusher_sawdust/index.js +634 -0
- package/dist/effects/wood_crusher_sawdust/wood_crusher_sawdust.json.d.ts +595 -0
- package/dist/effects/wood_cutter_sawdust/index.d.ts +16 -0
- package/dist/effects/wood_cutter_sawdust/index.js +634 -0
- package/dist/effects/wood_cutter_sawdust/wood_cutter_sawdust.json.d.ts +595 -0
- package/dist/effects/wood_peel_material_test/index.d.ts +1 -0
- package/dist/effects/wood_peel_material_test/index.js +157 -0
- package/dist/effects/wood_peel_material_test/wood_peel_material_test.json.d.ts +139 -0
- package/dist/generation.d.ts +7 -0
- package/dist/index.d.ts +8 -0
- package/dist/index.js +309 -0
- package/dist/legacy-particle-runtime.d.ts +30 -0
- package/dist/manifestRuntimePackage.d.ts +68 -0
- package/dist/registry.d.ts +20 -0
- package/dist/rendering.d.ts +5 -0
- package/dist/types.d.ts +83 -0
- package/docs/AUTHORING_EFFECTS.md +297 -0
- package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +1580 -0
- package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +229 -0
- package/docs/VFX_LIBRARY_PLAN.md +546 -0
- package/docs/vfx-ab/RESULTS.md +35 -0
- package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
- package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
- package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
- package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
- package/docs/vfx-integration_chatgpt.md +462 -0
- package/docs/weapon-trail-visualization.html +241 -0
- package/index.json +381 -0
- package/package.json +51 -0
- package/packages/EffectPackageService.ts +240 -0
- package/packages/SceneVfxService.ts +96 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +333 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +25 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +11 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +927 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +197 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +895 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +241 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +542 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +69 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +125 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +44 -0
- package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +210 -0
- package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/effect.json +880 -0
- package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +161 -0
- package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +762 -0
- package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
- package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +436 -0
- package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +40 -0
- package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +115 -0
- package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +40 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +210 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +887 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +179 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +859 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +478 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +40 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +114 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +41 -0
- package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +210 -0
- package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/effect.json +1400 -0
- package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +173 -0
- package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +1277 -0
- package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +329 -0
- package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +749 -0
- package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +60 -0
- package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +146 -0
- package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +69 -0
- package/packages/effects/building-upgrade/effect.json +6 -0
- package/packages/effects/building-upgrade/index.ts +387 -0
- package/packages/effects/building-upgrade/vfx-params.json +24 -0
- package/packages/effects/character-entrance/effect.json +6 -0
- package/packages/effects/character-entrance/index.ts +308 -0
- package/packages/effects/character-entrance/vfx-params.json +24 -0
- package/packages/effects/coin-burst/index.ts +43 -0
- package/packages/effects/coin-burst/vfx-params.json +5 -0
- package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
- package/packages/effects/comet-trail-flame/index.ts +106 -0
- package/packages/effects/comet-trail-flame/vfx-params.json +5 -0
- package/packages/effects/conveyor-upgrade/effect.json +6 -0
- package/packages/effects/conveyor-upgrade/index.ts +401 -0
- package/packages/effects/conveyor-upgrade/vfx-params.json +21 -0
- package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
- package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
- package/packages/effects/debris-smoke/index.ts +101 -0
- package/packages/effects/debris-smoke/vfx-params.json +5 -0
- package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +397 -0
- package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +498 -0
- package/packages/effects/door_open_gold_flakes/index.ts +11 -0
- package/packages/effects/door_open_gold_flakes/vfx-params.json +23 -0
- package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
- package/packages/effects/electric-arc/index.ts +62 -0
- package/packages/effects/electric-arc/vfx-params.json +5 -0
- package/packages/effects/energy-shield/effect.json +7 -0
- package/packages/effects/energy-shield/index.ts +431 -0
- package/packages/effects/energy-shield/vfx-params.json +29 -0
- package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
- package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
- package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
- package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
- package/packages/effects/explosion/index.ts +114 -0
- package/packages/effects/explosion/vfx-params.json +5 -0
- package/packages/effects/ground-tile-upgrade/effect.json +6 -0
- package/packages/effects/ground-tile-upgrade/index.ts +410 -0
- package/packages/effects/ground-tile-upgrade/vfx-params.json +21 -0
- package/packages/effects/hit-flash/index.ts +69 -0
- package/packages/effects/hit-flash/vfx-params.json +5 -0
- package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
- package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
- package/packages/effects/laser-beam/index.ts +6 -0
- package/packages/effects/laser-beam/vfx-params.json +5 -0
- package/packages/effects/laser-beam-factory.ts +135 -0
- package/packages/effects/lumber-cart-suction/effect.json +6 -0
- package/packages/effects/lumber-cart-suction/index.ts +399 -0
- package/packages/effects/lumber-cart-suction/vfx-params.json +30 -0
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +1 -0
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
- package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +236 -0
- package/packages/effects/lumber-debris-scatter/effect.json +228 -0
- package/packages/effects/lumber-debris-scatter/index.ts +780 -0
- package/packages/effects/lumber-debris-scatter/vfx-params.json +19 -0
- package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +202 -0
- package/packages/effects/lumber_vehicle_gear_spin/index.ts +11 -0
- package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +338 -0
- package/packages/effects/lumber_vehicle_gear_spin/vfx-params.json +21 -0
- package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +353 -0
- package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +11 -0
- package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +365 -0
- package/packages/effects/lumber_vehicle_upgrade_aura/vfx-params.json +15 -0
- package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +310 -0
- package/packages/effects/lumber_vehicle_wood_chips/index.ts +11 -0
- package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +335 -0
- package/packages/effects/lumber_vehicle_wood_chips/vfx-params.json +11 -0
- package/packages/effects/monster-hit/index.ts +128 -0
- package/packages/effects/monster-hit/vfx-params.json +5 -0
- package/packages/effects/player-upgrade/effect.json +6 -0
- package/packages/effects/player-upgrade/index.ts +635 -0
- package/packages/effects/player-upgrade/vfx-params.json +28 -0
- package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
- package/packages/effects/pulse-laser-volley/index.ts +204 -0
- package/packages/effects/pulse-laser-volley/vfx-params.json +5 -0
- package/packages/effects/resource-collect-sparkles/effect.json +6 -0
- package/packages/effects/resource-collect-sparkles/index.ts +254 -0
- package/packages/effects/resource-collect-sparkles/vfx-params.json +25 -0
- package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +215 -0
- package/packages/effects/run-footstep-dust/effect.json +183 -0
- package/packages/effects/run-footstep-dust/index.ts +377 -0
- package/packages/effects/run-footstep-dust/vfx-params.json +27 -0
- package/packages/effects/space-shared.ts +120 -0
- package/packages/effects/thruster-flame/index.ts +305 -0
- package/packages/effects/thruster-flame/vfx-params.json +5 -0
- package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
- package/packages/effects/tree-chop-dust/effect.json +8 -0
- package/packages/effects/tree-chop-dust/index.ts +202 -0
- package/packages/effects/tree-chop-dust/vfx-params.json +21 -0
- package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +303 -0
- package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
- package/packages/effects/tree-leaf-chop-burst/effect.json +498 -0
- package/packages/effects/tree-leaf-chop-burst/index.ts +294 -0
- package/packages/effects/tree-leaf-chop-burst/vfx-params.json +27 -0
- package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +318 -0
- package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
- package/packages/effects/tree_chop_dust_burst/index.ts +13 -0
- package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +412 -0
- package/packages/effects/tree_chop_dust_burst/vfx-params.json +9 -0
- package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
- package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
- package/packages/effects/ufo-thread-flame/index.ts +152 -0
- package/packages/effects/ufo-thread-flame/vfx-params.json +5 -0
- package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
- package/packages/effects/vehicle-exhaust-smoke/effect.json +8 -0
- package/packages/effects/vehicle-exhaust-smoke/index.ts +298 -0
- package/packages/effects/vehicle-exhaust-smoke/vfx-params.json +23 -0
- package/packages/effects/vehicle-upgrade/effect.json +6 -0
- package/packages/effects/vehicle-upgrade/index.ts +401 -0
- package/packages/effects/vehicle-upgrade/vfx-params.json +21 -0
- package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
- package/packages/effects/weapon-trail/index.ts +313 -0
- package/packages/effects/weapon-trail/vfx-params.json +5 -0
- package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
- package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
- package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
- package/packages/effects/wood-crusher-sawdust/index.ts +43 -0
- package/packages/effects/wood-crusher-sawdust/vfx-params.json +24 -0
- package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +592 -0
- package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
- package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
- package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
- package/packages/effects/wood-cutter-sawdust/index.ts +43 -0
- package/packages/effects/wood-cutter-sawdust/vfx-params.json +24 -0
- package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +592 -0
- package/packages/effects/wood-sawdust-effect-factory.ts +194 -0
- package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
- package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
- package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
- package/packages/effects/wood_crusher_sawdust/index.ts +29 -0
- package/packages/effects/wood_crusher_sawdust/vfx-params.json +14 -0
- package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +592 -0
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- package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
- package/packages/effects/wood_cutter_sawdust/index.ts +29 -0
- package/packages/effects/wood_cutter_sawdust/vfx-params.json +14 -0
- package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +592 -0
- package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +196 -0
- package/packages/effects/wood_peel_material_test/index.ts +11 -0
- package/packages/effects/wood_peel_material_test/vfx-params.json +9 -0
- package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +136 -0
- package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +210 -0
- package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
- package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
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- package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
- package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
- package/packages/env.particle.forest_edge_fog/media/preview.webm +0 -0
- package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
- package/packages/env.particle.forest_edge_fog/metadata/description.json +148 -0
- package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +827 -0
- package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +196 -0
- package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +432 -0
- package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +28 -0
- package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +124 -0
- package/packages/env.particle.forest_edge_fog/provenance/lineage.json +41 -0
- package/packages/generation.ts +14 -0
- package/packages/index.ts +14 -0
- package/packages/legacy-particle-runtime.ts +113 -0
- package/packages/manifestRuntimePackage.ts +519 -0
- package/packages/registry.ts +85 -0
- package/packages/rendering.ts +13 -0
- package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +424 -0
- package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
- package/packages/resource.particle.viscous_oil_suction/effect.json +1254 -0
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- package/packages/resource.particle.viscous_oil_suction/media/preview.mp4 +0 -0
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- package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +1051 -0
- package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +200 -0
- package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +581 -0
- package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +28 -0
- package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +111 -0
- package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +45 -0
- package/packages/types.ts +107 -0
- package/tooling/check-dist-runtime.mjs +166 -0
- package/tooling/generate-index.mjs +55 -0
- package/tooling/test-guardrails.mjs +157 -0
- package/tooling/validate-boundary.mjs +92 -0
- package/tooling/validate-effects.mjs +304 -0
- package/tooling/validate.mjs +53 -0
- package/tooling/vfx-cli.mjs +232 -0
- package/tooling/vfx-package-resolution.mjs +28 -0
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{
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"schemaVersion": "vfx-effect-package/1.0",
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"id": "build.particle.lumber_vehicle_upgrade_aura",
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"name": {
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"zh": "螺旋状升级",
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"en": "Lumber Vehicle Upgrade Aura"
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},
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"source": {
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"engine": "babylon",
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"engineVersion": "8.56.2",
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"projectPath": "D:/project/lumber_order",
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"rootAsset": "src/assets/vfx/effects/lumber_vehicle_upgrade_aura",
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"sourceId": "lumber_order/lumber_vehicle_upgrade_aura",
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"extractedAt": "2026-06-02T00:00:00.000Z",
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"extractorVersion": "manual-lumber-order-vfx/0.1.0",
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"canonicalSource": "local",
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"legacyId": null,
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"previousIds": []
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},
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"assets": {
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"textures": [],
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"materials": [],
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"meshes": [],
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"shaders": [],
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"sounds": [],
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"scripts": [
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{
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"kind": "script",
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"id": "upgrade_aura_v1",
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"packagePath": "assets/runtime/upgradeAura.v1.js",
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"runtimeId": "upgradeAura/v1",
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"engine": "babylon",
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"moduleFormat": "esm",
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"exports": [
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"createUpgradeAuraRuntime",
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"runtimeContract"
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],
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"mimeType": "text/javascript"
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}
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],
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"raw": []
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},
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"emitters": [
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{
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"name": "lumber_vehicle_upgrade_aura_main",
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"sourceNodeName": "lumber_vehicle_upgrade_aura_main",
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"enabled": true,
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"type": "UpgradeAura",
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"duration": 1.45,
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"effectScale": 1,
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"spiralTurns": 3.4,
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"ringRadius": 0.72,
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"ringThickness": 0.035,
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"spiralHeight": 1.12,
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"ringRiseHeight": 1.45,
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"ringAlpha": 0.78,
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"spiralGlowAlpha": 0.08,
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"bodyRiseHeight": 1.75,
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"bodyGlowAlpha": 0.62,
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"sparkleCount": 24,
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"sparkleLife": 0.62,
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"sparkWidth": 0.045,
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"sparkHeight": 0.22,
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"sparkAlpha": 0.92,
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"ringColor": {
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"r": 1,
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"g": 0.78,
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"b": 0.14,
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"a": 1
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},
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"bodyGlowColor": {
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"r": 1,
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"g": 0.95,
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"b": 0.5,
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"a": 1
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"hdrIntensity": 3,
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"runtime": {
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"adapter": "upgradeAura/v1",
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"stopAfterSeconds": 1.45,
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"disposeOnComplete": true
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}
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}
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],
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"runtime": {
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"driver": "upgradeAura",
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"defaultMesh": null,
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"defaultOffset": {
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"x": 0,
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"y": 0,
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"z": 0
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},
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"start": [
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"Instantiate Babylon runtime for lumber_vehicle_upgrade_aura"
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],
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"update": [
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"Apply Babylon tunable parameter overrides"
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],
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"stop": [
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"Stop and dispose runtime resources"
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],
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"adapters": [
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{
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"id": "upgradeAura/v1",
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"engine": "babylon",
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"entry": "assets/runtime/upgradeAura.v1.js",
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"moduleFormat": "esm",
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"exports": [
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"createUpgradeAuraRuntime",
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"runtimeContract"
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]
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}
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]
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},
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"tunableParams": [
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{
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"key": "lumber_vehicle_upgrade_aura.spiralTurns",
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"labelZh": "螺旋圈数",
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"type": "number",
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"default": 3.4,
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"min": 1,
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"max": 7,
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"step": 0.1,
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"target": {
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"emitter": "lumber_vehicle_upgrade_aura_main",
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"property": "spiralTurns",
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"operator": "set"
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}
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},
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{
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"key": "lumber_vehicle_upgrade_aura.sparkleCount",
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"labelZh": "上升光点数量",
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"type": "number",
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"default": 24,
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"min": 0,
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"max": 80,
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"step": 1,
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"target": {
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"emitter": "lumber_vehicle_upgrade_aura_main",
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"property": "sparkleCount",
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"operator": "set"
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}
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},
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{
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"key": "lumber_vehicle_upgrade_aura.ringColor",
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"labelZh": "螺旋颜色",
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"type": "color",
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"default": "#ffc723",
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"target": {
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"emitter": "lumber_vehicle_upgrade_aura_main",
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"property": "ringColor",
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"operator": "set"
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}
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},
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{
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"key": "lumber_vehicle_upgrade_aura.bodyGlowColor",
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"labelZh": "身体光效颜色",
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"type": "color",
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"default": "#fff280",
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"target": {
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"emitter": "lumber_vehicle_upgrade_aura_main",
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"property": "bodyGlowColor",
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"operator": "set"
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}
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},
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{
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"key": "lumber_vehicle_upgrade_aura.hdrIntensity",
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"labelZh": "HDR强度",
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"type": "number",
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"default": 3,
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"min": 0,
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"max": 8,
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"step": 0.01,
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"target": {
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"emitter": "lumber_vehicle_upgrade_aura_main",
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"property": "hdrIntensity",
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"operator": "set"
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}
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},
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{
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"key": "lumber_vehicle_upgrade_aura.effectScale",
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"labelZh": "整体缩放",
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"type": "number",
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"default": 1,
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"min": 0.2,
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"max": 4,
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"step": 0.01,
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"target": {
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"emitter": "lumber_vehicle_upgrade_aura_main",
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"property": "effectScale",
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"operator": "set"
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}
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},
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{
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"key": "lumber_vehicle_upgrade_aura.ringRadius",
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"labelZh": "螺旋半径",
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"type": "number",
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"default": 0.72,
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"min": 0.1,
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"max": 2,
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"step": 0.01,
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"target": {
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"emitter": "lumber_vehicle_upgrade_aura_main",
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"property": "ringRadius",
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"operator": "set"
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}
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},
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{
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"key": "lumber_vehicle_upgrade_aura.ringRiseHeight",
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"labelZh": "螺旋上升高度",
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"type": "number",
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"default": 1.45,
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"min": 0.1,
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"max": 4,
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"step": 0.01,
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"target": {
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"emitter": "lumber_vehicle_upgrade_aura_main",
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"property": "ringRiseHeight",
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"operator": "set"
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}
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},
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{
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"key": "lumber_vehicle_upgrade_aura.bodyRiseHeight",
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"labelZh": "身体光效高度",
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"type": "number",
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"default": 1.75,
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"min": 0.1,
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"max": 4,
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"step": 0.01,
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"target": {
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"emitter": "lumber_vehicle_upgrade_aura_main",
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"property": "bodyRiseHeight",
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"operator": "set"
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}
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},
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{
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"key": "lumber_vehicle_upgrade_aura.duration",
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"labelZh": "生命周期",
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"type": "number",
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"default": 1.45,
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"min": 0.2,
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"max": 5,
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"step": 0.01,
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"unit": "s",
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"target": {
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"emitter": "lumber_vehicle_upgrade_aura_main",
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|
+
"property": "duration",
|
|
248
|
+
"operator": "set"
|
|
249
|
+
}
|
|
250
|
+
},
|
|
251
|
+
{
|
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252
|
+
"key": "lumber_vehicle_upgrade_aura.sparkSize",
|
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253
|
+
"labelZh": "上升光点大小",
|
|
254
|
+
"type": "number",
|
|
255
|
+
"default": 1,
|
|
256
|
+
"min": 0.2,
|
|
257
|
+
"max": 4,
|
|
258
|
+
"step": 0.01,
|
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259
|
+
"targets": [
|
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260
|
+
{
|
|
261
|
+
"emitter": "lumber_vehicle_upgrade_aura_main",
|
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262
|
+
"property": "sparkWidth",
|
|
263
|
+
"operator": "scaleDefault",
|
|
264
|
+
"defaultValue": 0.045
|
|
265
|
+
},
|
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266
|
+
{
|
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267
|
+
"emitter": "lumber_vehicle_upgrade_aura_main",
|
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268
|
+
"property": "sparkHeight",
|
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269
|
+
"operator": "scaleDefault",
|
|
270
|
+
"defaultValue": 0.22
|
|
271
|
+
}
|
|
272
|
+
]
|
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273
|
+
},
|
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274
|
+
{
|
|
275
|
+
"key": "lumber_vehicle_upgrade_aura.ringAlpha",
|
|
276
|
+
"labelZh": "螺旋透明度",
|
|
277
|
+
"type": "number",
|
|
278
|
+
"default": 0.78,
|
|
279
|
+
"min": 0,
|
|
280
|
+
"max": 1,
|
|
281
|
+
"step": 0.01,
|
|
282
|
+
"target": {
|
|
283
|
+
"emitter": "lumber_vehicle_upgrade_aura_main",
|
|
284
|
+
"property": "ringAlpha",
|
|
285
|
+
"operator": "set"
|
|
286
|
+
}
|
|
287
|
+
},
|
|
288
|
+
{
|
|
289
|
+
"key": "lumber_vehicle_upgrade_aura.bodyGlowAlpha",
|
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290
|
+
"labelZh": "身体光效透明度",
|
|
291
|
+
"type": "number",
|
|
292
|
+
"default": 0.58,
|
|
293
|
+
"min": 0,
|
|
294
|
+
"max": 1,
|
|
295
|
+
"step": 0.01,
|
|
296
|
+
"target": {
|
|
297
|
+
"emitter": "lumber_vehicle_upgrade_aura_main",
|
|
298
|
+
"property": "bodyGlowAlpha",
|
|
299
|
+
"operator": "set"
|
|
300
|
+
}
|
|
301
|
+
}
|
|
302
|
+
],
|
|
303
|
+
"babylon": {
|
|
304
|
+
"driver": "upgradeAura",
|
|
305
|
+
"previewConfig": {
|
|
306
|
+
"textureUrl": null,
|
|
307
|
+
"emitterCount": 1,
|
|
308
|
+
"effectFile": "lumber_vehicle_upgrade_aura.json",
|
|
309
|
+
"normalizedVfx": null
|
|
310
|
+
}
|
|
311
|
+
},
|
|
312
|
+
"debug": {
|
|
313
|
+
"playAnchor": "player"
|
|
314
|
+
},
|
|
315
|
+
"review": {
|
|
316
|
+
"status": "draft",
|
|
317
|
+
"artistNotes": [
|
|
318
|
+
"Upgrade effect with horizontal rings rising around the character.",
|
|
319
|
+
"Body glow and small upward light streaks are driven by tunable runtime parameters.",
|
|
320
|
+
"No texture dependency; all visuals are Babylon glow materials and primitive meshes."
|
|
321
|
+
],
|
|
322
|
+
"approvedBy": null,
|
|
323
|
+
"approvedAt": null
|
|
324
|
+
},
|
|
325
|
+
"recording": {
|
|
326
|
+
"provider": "local-placeholder",
|
|
327
|
+
"recordedAt": "2026-06-02T00:00:00.000Z",
|
|
328
|
+
"mimeType": "image/png",
|
|
329
|
+
"durationSec": 1.45,
|
|
330
|
+
"fps": 0,
|
|
331
|
+
"media": {
|
|
332
|
+
"previewVideo": null,
|
|
333
|
+
"previewWebm": null,
|
|
334
|
+
"previewMp4": null,
|
|
335
|
+
"previewGif": null,
|
|
336
|
+
"thumbnail": "media/thumbnail.png",
|
|
337
|
+
"contactSheet": "media/contact-sheet.png",
|
|
338
|
+
"gcsUri": null
|
|
339
|
+
}
|
|
340
|
+
},
|
|
341
|
+
"search": {
|
|
342
|
+
"tags": [
|
|
343
|
+
"babylon",
|
|
344
|
+
"upgrade",
|
|
345
|
+
"aura",
|
|
346
|
+
"rising ring",
|
|
347
|
+
"body glow",
|
|
348
|
+
"lumber vehicle",
|
|
349
|
+
"casual game"
|
|
350
|
+
],
|
|
351
|
+
"descriptionEn": "A character upgrade aura with golden rising rings and vertical body light.",
|
|
352
|
+
"useCases": [
|
|
353
|
+
"lumber vehicle upgrade",
|
|
354
|
+
"character upgrade feedback",
|
|
355
|
+
"reward feedback"
|
|
356
|
+
],
|
|
357
|
+
"negativeUseCases": [
|
|
358
|
+
"wood cutting",
|
|
359
|
+
"sawdust",
|
|
360
|
+
"dust burst",
|
|
361
|
+
"fire explosion"
|
|
362
|
+
]
|
|
363
|
+
},
|
|
364
|
+
"legacyIds": []
|
|
365
|
+
}
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
{
|
|
2
|
+
"lumber_vehicle_upgrade_aura.spiralTurns": 3.4,
|
|
3
|
+
"lumber_vehicle_upgrade_aura.sparkleCount": 24,
|
|
4
|
+
"lumber_vehicle_upgrade_aura.ringColor": "#ffbf00",
|
|
5
|
+
"lumber_vehicle_upgrade_aura.bodyGlowColor": "#ffe70a",
|
|
6
|
+
"lumber_vehicle_upgrade_aura.hdrIntensity": 2,
|
|
7
|
+
"lumber_vehicle_upgrade_aura.effectScale": 3,
|
|
8
|
+
"lumber_vehicle_upgrade_aura.ringRadius": 0.48,
|
|
9
|
+
"lumber_vehicle_upgrade_aura.ringRiseHeight": 1.45,
|
|
10
|
+
"lumber_vehicle_upgrade_aura.bodyRiseHeight": 1.75,
|
|
11
|
+
"lumber_vehicle_upgrade_aura.duration": 1.45,
|
|
12
|
+
"lumber_vehicle_upgrade_aura.sparkSize": 1.61,
|
|
13
|
+
"lumber_vehicle_upgrade_aura.ringAlpha": 0.74,
|
|
14
|
+
"lumber_vehicle_upgrade_aura.bodyGlowAlpha": 0.81
|
|
15
|
+
}
|
|
@@ -0,0 +1,310 @@
|
|
|
1
|
+
export const runtimeId = "solidParticleScatter/v1";
|
|
2
|
+
|
|
3
|
+
export const runtimeContract = {
|
|
4
|
+
runtimeId,
|
|
5
|
+
kind: "solidParticleScatter",
|
|
6
|
+
fields: {
|
|
7
|
+
count: "Number of lumber pieces emitted per burst.",
|
|
8
|
+
scatterMode: "vertical drops pieces downward; radial throws pieces from the emitter center outward.",
|
|
9
|
+
outwardAngleDegrees: "Radial scatter fan angle in degrees, used only when scatterMode is radial.",
|
|
10
|
+
scatterGravity: "Higher values pull pieces down sooner and reduce hang time.",
|
|
11
|
+
rotationStrength: "Deterministic random rotation around each lumber piece center, not around the emitter.",
|
|
12
|
+
effectScale: "Overall spatial scale for piece size, travel distance, and spawn height.",
|
|
13
|
+
},
|
|
14
|
+
};
|
|
15
|
+
|
|
16
|
+
function num(value, fallback = 0) {
|
|
17
|
+
const next = Number(value);
|
|
18
|
+
return Number.isFinite(next) ? next : fallback;
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
function clamp(value, min, max) {
|
|
22
|
+
return Math.min(max, Math.max(min, value));
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
function fract(value) {
|
|
26
|
+
return value - Math.floor(value);
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
function sequence01(index, axis) {
|
|
30
|
+
if (index === 0) return 0.5;
|
|
31
|
+
const strides = [0.618033988749895, 0.414213562373095, 0.732050807568877, 0.324717957244746, 0.754877666246693, 0.569840290998053];
|
|
32
|
+
return fract(0.5 + index * strides[axis % strides.length] + axis * 0.173205080756888);
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
function lerp(start, end, t) {
|
|
36
|
+
return start + (end - start) * t;
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
function readVec(BABYLON, value, fallback = new BABYLON.Vector3(0, 0, 0)) {
|
|
40
|
+
if (!value) return fallback;
|
|
41
|
+
return new BABYLON.Vector3(num(value.x, fallback.x), num(value.y, fallback.y), num(value.z, fallback.z));
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
function readColor3(BABYLON, value, fallback = new BABYLON.Color3(1, 1, 1)) {
|
|
45
|
+
if (!value) return fallback;
|
|
46
|
+
return new BABYLON.Color3(num(value.r, fallback.r), num(value.g, fallback.g), num(value.b, fallback.b));
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
function rotateVecY(BABYLON, vector, rotationY = 0) {
|
|
50
|
+
const sin = Math.sin(num(rotationY, 0));
|
|
51
|
+
const cos = Math.cos(num(rotationY, 0));
|
|
52
|
+
return new BABYLON.Vector3(
|
|
53
|
+
vector.x * cos + vector.z * sin,
|
|
54
|
+
vector.y,
|
|
55
|
+
-vector.x * sin + vector.z * cos
|
|
56
|
+
);
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
function applyRenderOrder(mesh, material, emitter) {
|
|
60
|
+
mesh.renderingGroupId = Math.max(0, Math.round(num(emitter.renderingGroupId, 2)));
|
|
61
|
+
mesh.alphaIndex = num(emitter.alphaIndex, 100);
|
|
62
|
+
material.disableDepthWrite = emitter.disableDepthWrite !== false;
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
function splitUrl(url) {
|
|
66
|
+
const slashIndex = url.lastIndexOf("/");
|
|
67
|
+
if (slashIndex < 0) return { rootUrl: "", fileName: url };
|
|
68
|
+
return { rootUrl: url.slice(0, slashIndex + 1), fileName: url.slice(slashIndex + 1) };
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
function createFallbackSourceMesh(BABYLON, scene, name, emitter = {}) {
|
|
72
|
+
const primitive = emitter.primitive || {};
|
|
73
|
+
if (primitive.type === "splinter") {
|
|
74
|
+
return createSplinterSourceMesh(BABYLON, scene, name, emitter);
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
const source = BABYLON.MeshBuilder.CreateBox(name, {
|
|
78
|
+
width: Math.max(0.001, num(primitive.width, 0.16)),
|
|
79
|
+
height: Math.max(0.001, num(primitive.height, 0.018)),
|
|
80
|
+
depth: Math.max(0.001, num(primitive.depth, 0.045)),
|
|
81
|
+
}, scene);
|
|
82
|
+
source.isVisible = false;
|
|
83
|
+
source.setEnabled(false);
|
|
84
|
+
return source;
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
function createSplinterSourceMesh(BABYLON, scene, name, emitter = {}) {
|
|
88
|
+
const primitive = emitter.primitive || {};
|
|
89
|
+
const width = Math.max(0.001, num(primitive.width, 0.1));
|
|
90
|
+
const height = Math.max(0.001, num(primitive.height, 0.008));
|
|
91
|
+
const depth = Math.max(0.001, num(primitive.depth, 0.02));
|
|
92
|
+
const mesh = new BABYLON.Mesh(name, scene);
|
|
93
|
+
const halfWidth = width * 0.5;
|
|
94
|
+
const halfHeight = height * 0.5;
|
|
95
|
+
const halfDepth = depth * 0.5;
|
|
96
|
+
const positions = [
|
|
97
|
+
-halfWidth, -halfHeight, -halfDepth,
|
|
98
|
+
-halfWidth, halfHeight, -halfDepth,
|
|
99
|
+
halfWidth, 0, -halfDepth,
|
|
100
|
+
-halfWidth, -halfHeight, halfDepth,
|
|
101
|
+
-halfWidth, halfHeight, halfDepth,
|
|
102
|
+
halfWidth, 0, halfDepth,
|
|
103
|
+
];
|
|
104
|
+
const indices = [
|
|
105
|
+
0, 1, 2,
|
|
106
|
+
3, 5, 4,
|
|
107
|
+
0, 3, 4,
|
|
108
|
+
0, 4, 1,
|
|
109
|
+
1, 4, 5,
|
|
110
|
+
1, 5, 2,
|
|
111
|
+
2, 5, 3,
|
|
112
|
+
2, 3, 0,
|
|
113
|
+
];
|
|
114
|
+
const normals = [];
|
|
115
|
+
BABYLON.VertexData.ComputeNormals(positions, indices, normals);
|
|
116
|
+
const vertexData = new BABYLON.VertexData();
|
|
117
|
+
vertexData.positions = positions;
|
|
118
|
+
vertexData.indices = indices;
|
|
119
|
+
vertexData.normals = normals;
|
|
120
|
+
vertexData.applyToMesh(mesh);
|
|
121
|
+
mesh.isVisible = false;
|
|
122
|
+
mesh.setEnabled(false);
|
|
123
|
+
return mesh;
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
async function loadSourceMesh(BABYLON, scene, emitter, urlForPackagePath) {
|
|
127
|
+
const modelPath = emitter.modelPath;
|
|
128
|
+
if (!modelPath || !BABYLON.SceneLoader) {
|
|
129
|
+
return createFallbackSourceMesh(BABYLON, scene, `${emitter.name || "lumber_debris_scatter"}Source`, emitter);
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
try {
|
|
133
|
+
const modelUrl = urlForPackagePath ? urlForPackagePath(modelPath) : modelPath;
|
|
134
|
+
const { rootUrl, fileName } = splitUrl(modelUrl);
|
|
135
|
+
const result = await BABYLON.SceneLoader.ImportMeshAsync("", rootUrl, fileName, scene);
|
|
136
|
+
const meshes = result.meshes.filter((mesh) => mesh instanceof BABYLON.Mesh && mesh.getTotalVertices() > 0);
|
|
137
|
+
if (!meshes.length) throw new Error(`No mesh was found in ${modelPath}.`);
|
|
138
|
+
const source = meshes.length === 1 ? meshes[0] : BABYLON.Mesh.MergeMeshes(meshes, true, true, undefined, false, true);
|
|
139
|
+
if (!source) throw new Error(`Unable to merge meshes from ${modelPath}.`);
|
|
140
|
+
source.name = `${emitter.name || "lumber_debris_scatter"}ModelSource`;
|
|
141
|
+
source.isVisible = false;
|
|
142
|
+
source.setEnabled(false);
|
|
143
|
+
source.refreshBoundingInfo();
|
|
144
|
+
const size = source.getBoundingInfo().boundingBox.extendSize.scale(2);
|
|
145
|
+
const maxDimension = Math.max(size.x, size.y, size.z, 0.0001);
|
|
146
|
+
source.scaling.scaleInPlace(0.82 / maxDimension);
|
|
147
|
+
source.rotationQuaternion = null;
|
|
148
|
+
source.refreshBoundingInfo();
|
|
149
|
+
return source;
|
|
150
|
+
} catch (error) {
|
|
151
|
+
console.warn("Unable to load lumber debris model; using box fallback.", error);
|
|
152
|
+
return createFallbackSourceMesh(BABYLON, scene, `${emitter.name || "lumber_debris_scatter"}Source`, emitter);
|
|
153
|
+
}
|
|
154
|
+
}
|
|
155
|
+
|
|
156
|
+
function createState(BABYLON, index, count, origin, emitter) {
|
|
157
|
+
const effectScale = Math.max(0.01, num(emitter.effectScale, 1));
|
|
158
|
+
const resourceScale = Math.max(0.01, num(emitter.resourceScale, 1));
|
|
159
|
+
const speedScale = Math.max(0.1, num(emitter.speedScale, 1));
|
|
160
|
+
const duration = Math.max(0.08, num(emitter.duration, 0.74)) / speedScale;
|
|
161
|
+
const interval = Math.max(0, num(emitter.intervalMs, 18)) / 1000;
|
|
162
|
+
const mode = emitter.scatterMode === "vertical" ? "vertical" : "radial";
|
|
163
|
+
const spread = Math.max(0, num(emitter.spread, 0.88)) * effectScale;
|
|
164
|
+
const gravity = Math.max(0.05, num(emitter.scatterGravity, 1));
|
|
165
|
+
const rotationStrength = Math.max(0, num(emitter.rotationStrength, 1));
|
|
166
|
+
const outwardAngleRadians = clamp(num(emitter.outwardAngleDegrees, 240), 0, 360) * (Math.PI / 180);
|
|
167
|
+
const emissionDirection = rotateVecY(
|
|
168
|
+
BABYLON,
|
|
169
|
+
readVec(BABYLON, emitter.emissionDirection, new BABYLON.Vector3(1, 0, 0)),
|
|
170
|
+
emitter.rotationY
|
|
171
|
+
);
|
|
172
|
+
|
|
173
|
+
const angleSeed = sequence01(index, 0);
|
|
174
|
+
const radiusSeed = Math.sqrt(sequence01(index, 1));
|
|
175
|
+
const sideSeed = sequence01(index, 2) < 0.5 ? -1 : 1;
|
|
176
|
+
emissionDirection.y = 0;
|
|
177
|
+
if (emissionDirection.lengthSquared() < 0.0001) emissionDirection.set(1, 0, 0);
|
|
178
|
+
emissionDirection.normalize();
|
|
179
|
+
|
|
180
|
+
const baseAngle = Math.atan2(emissionDirection.z, emissionDirection.x);
|
|
181
|
+
const radialAngle = mode === "radial" && outwardAngleRadians < Math.PI * 2 - 0.001
|
|
182
|
+
? baseAngle + (angleSeed - 0.5) * outwardAngleRadians
|
|
183
|
+
: angleSeed * Math.PI * 2;
|
|
184
|
+
const scatterRadius = spread * (0.35 + radiusSeed * 0.65);
|
|
185
|
+
const centerJitter = spread * 0.035;
|
|
186
|
+
const startAngle = sequence01(index, 12) * Math.PI * 2;
|
|
187
|
+
const startRadius = centerJitter * sequence01(index, 13);
|
|
188
|
+
const startPos = new BABYLON.Vector3(
|
|
189
|
+
origin.x + Math.cos(startAngle) * startRadius,
|
|
190
|
+
origin.y + (0.12 + sequence01(index, 3) * 0.08) * effectScale,
|
|
191
|
+
origin.z + Math.sin(startAngle) * startRadius
|
|
192
|
+
);
|
|
193
|
+
const rotationBase = Math.PI * 2 * rotationStrength;
|
|
194
|
+
const particleDuration = duration * (0.88 + sequence01(index, 10) * 0.18);
|
|
195
|
+
const gravityAccel = (5.4 + gravity * 2.1) * effectScale;
|
|
196
|
+
const horizontalSpeed = scatterRadius / particleDuration;
|
|
197
|
+
const verticalVelocity = (1.05 + sequence01(index, 14) * 0.72) * effectScale;
|
|
198
|
+
const velocity = new BABYLON.Vector3(
|
|
199
|
+
Math.cos(radialAngle) * horizontalSpeed,
|
|
200
|
+
verticalVelocity,
|
|
201
|
+
Math.sin(radialAngle) * horizontalSpeed
|
|
202
|
+
);
|
|
203
|
+
|
|
204
|
+
return {
|
|
205
|
+
active: index < count,
|
|
206
|
+
startPos,
|
|
207
|
+
velocity,
|
|
208
|
+
groundY: origin.y,
|
|
209
|
+
startRotation: new BABYLON.Vector3((sequence01(index, 4) - 0.5) * rotationBase, (sequence01(index, 5) - 0.5) * rotationBase, (sequence01(index, 6) - 0.5) * rotationBase),
|
|
210
|
+
rotationDelta: new BABYLON.Vector3(sideSeed * (2.6 + sequence01(index, 7) * 2.2) * rotationStrength, (sequence01(index, 8) - 0.5) * 7.2 * rotationStrength, sideSeed * (1.7 + sequence01(index, 9) * 2.8) * rotationStrength),
|
|
211
|
+
duration: particleDuration,
|
|
212
|
+
elapsed: -index * interval,
|
|
213
|
+
gravityAccel,
|
|
214
|
+
scale: resourceScale * effectScale * (0.68 + sequence01(index, 11) * 0.24),
|
|
215
|
+
};
|
|
216
|
+
}
|
|
217
|
+
|
|
218
|
+
export async function createSolidParticleScatterRuntime({ BABYLON, scene, emitter, urlForPackagePath, shouldStart = false }) {
|
|
219
|
+
if (!BABYLON) throw new Error("createSolidParticleScatterRuntime requires BABYLON.");
|
|
220
|
+
if (!scene) throw new Error("createSolidParticleScatterRuntime requires scene.");
|
|
221
|
+
if (!emitter) throw new Error("createSolidParticleScatterRuntime requires emitter.");
|
|
222
|
+
|
|
223
|
+
const count = Math.max(0, Math.round(num(emitter.count ?? emitter.particleCount, 18)));
|
|
224
|
+
const capacity = Math.max(8, Math.round(num(emitter.capacity, count)));
|
|
225
|
+
const origin = readVec(BABYLON, emitter.origin, BABYLON.Vector3.Zero());
|
|
226
|
+
const sps = new BABYLON.SolidParticleSystem(emitter.name || "lumber_debris_scatter", scene, { updatable: true, isPickable: false });
|
|
227
|
+
const source = await loadSourceMesh(BABYLON, scene, emitter, urlForPackagePath);
|
|
228
|
+
sps.addShape(source, capacity);
|
|
229
|
+
source.dispose();
|
|
230
|
+
|
|
231
|
+
const mesh = sps.buildMesh();
|
|
232
|
+
mesh.isPickable = false;
|
|
233
|
+
mesh.alwaysSelectAsActiveMesh = true;
|
|
234
|
+
const material = new BABYLON.StandardMaterial(`${emitter.name || "lumber_debris_scatter"}Material`, scene);
|
|
235
|
+
const materialConfig = emitter.material || {};
|
|
236
|
+
material.diffuseColor = readColor3(BABYLON, materialConfig.diffuseColor, new BABYLON.Color3(0.52, 0.31, 0.13));
|
|
237
|
+
material.emissiveColor = readColor3(BABYLON, materialConfig.emissiveColor, new BABYLON.Color3(0.08, 0.045, 0.02));
|
|
238
|
+
material.specularColor = BABYLON.Color3.Black();
|
|
239
|
+
mesh.material = material;
|
|
240
|
+
applyRenderOrder(mesh, material, emitter);
|
|
241
|
+
|
|
242
|
+
const states = Array.from({ length: capacity }, (_, index) => createState(BABYLON, index, count, origin, emitter));
|
|
243
|
+
let activeCount = Math.min(count, capacity);
|
|
244
|
+
let elapsed = 0;
|
|
245
|
+
let started = false;
|
|
246
|
+
const disposeAfter = Math.max(...states.map((state) => Math.max(0, -state.elapsed) + state.duration), 0) + 0.35;
|
|
247
|
+
|
|
248
|
+
sps.updateParticle = (particle) => {
|
|
249
|
+
const state = states[particle.idx];
|
|
250
|
+
if (!state?.active || state.elapsed < 0) {
|
|
251
|
+
particle.position.set(0, -9999, 0);
|
|
252
|
+
particle.scaling.set(0, 0, 0);
|
|
253
|
+
return particle;
|
|
254
|
+
}
|
|
255
|
+
const t = clamp(state.elapsed / state.duration, 0, 1);
|
|
256
|
+
const elapsed = clamp(state.elapsed, 0, state.duration);
|
|
257
|
+
const y = state.startPos.y + state.velocity.y * elapsed - 0.5 * state.gravityAccel * elapsed * elapsed;
|
|
258
|
+
particle.position.set(
|
|
259
|
+
state.startPos.x + state.velocity.x * elapsed,
|
|
260
|
+
Math.max(state.groundY, y),
|
|
261
|
+
state.startPos.z + state.velocity.z * elapsed
|
|
262
|
+
);
|
|
263
|
+
particle.rotation.set(state.startRotation.x + state.rotationDelta.x * t, state.startRotation.y + state.rotationDelta.y * t, state.startRotation.z + state.rotationDelta.z * t);
|
|
264
|
+
particle.scaling.set(state.scale, state.scale, state.scale);
|
|
265
|
+
return particle;
|
|
266
|
+
};
|
|
267
|
+
sps.setParticles();
|
|
268
|
+
|
|
269
|
+
let observer = null;
|
|
270
|
+
const start = () => {
|
|
271
|
+
if (started) return;
|
|
272
|
+
started = true;
|
|
273
|
+
observer = scene.onBeforeRenderObservable.add(() => {
|
|
274
|
+
const deltaTime = scene.getEngine().getDeltaTime() / 1000;
|
|
275
|
+
elapsed += deltaTime;
|
|
276
|
+
for (const state of states) {
|
|
277
|
+
if (!state.active) continue;
|
|
278
|
+
state.elapsed += deltaTime;
|
|
279
|
+
if (state.elapsed >= state.duration) {
|
|
280
|
+
state.active = false;
|
|
281
|
+
activeCount = Math.max(0, activeCount - 1);
|
|
282
|
+
}
|
|
283
|
+
}
|
|
284
|
+
sps.setParticles();
|
|
285
|
+
if (activeCount <= 0 && elapsed >= disposeAfter) preview.dispose();
|
|
286
|
+
});
|
|
287
|
+
};
|
|
288
|
+
|
|
289
|
+
const preview = {
|
|
290
|
+
start,
|
|
291
|
+
stop: () => {
|
|
292
|
+
if (observer) scene.onBeforeRenderObservable.remove(observer);
|
|
293
|
+
observer = null;
|
|
294
|
+
started = false;
|
|
295
|
+
},
|
|
296
|
+
dispose: () => {
|
|
297
|
+
if (observer) scene.onBeforeRenderObservable.remove(observer);
|
|
298
|
+
observer = null;
|
|
299
|
+
sps.dispose();
|
|
300
|
+
material.dispose();
|
|
301
|
+
},
|
|
302
|
+
isStarted: () => started,
|
|
303
|
+
duration: disposeAfter,
|
|
304
|
+
mesh,
|
|
305
|
+
sps,
|
|
306
|
+
};
|
|
307
|
+
|
|
308
|
+
if (shouldStart) start();
|
|
309
|
+
return preview;
|
|
310
|
+
}
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
import manifest from './lumber_vehicle_wood_chips.json';
|
|
2
|
+
import runtimeUrl from './assets/runtime/solidParticleScatter.v1.js?url';
|
|
3
|
+
import { createManifestRuntimeEffectPackage } from '../../manifestRuntimePackage';
|
|
4
|
+
|
|
5
|
+
export const lumberVehicleWoodChipsEffectPackage = createManifestRuntimeEffectPackage({
|
|
6
|
+
id: 'lumber_vehicle_wood_chips',
|
|
7
|
+
manifest,
|
|
8
|
+
assetUrls: {
|
|
9
|
+
'assets/runtime/solidParticleScatter.v1.js': runtimeUrl,
|
|
10
|
+
},
|
|
11
|
+
});
|