@fps-games/vfx 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (375) hide show
  1. package/CHANGELOG.md +34 -0
  2. package/dist/EffectPackageService.d.ts +26 -0
  3. package/dist/SceneVfxService.d.ts +27 -0
  4. package/dist/chunks/legacy-particle-runtime-CbJYVxdd.js +75 -0
  5. package/dist/chunks/manifestRuntimePackage-CXQFSTo2.js +356 -0
  6. package/dist/chunks/rendering-CV3nhygX.js +13 -0
  7. package/dist/chunks/space-shared-BXV1hc0k.js +124 -0
  8. package/dist/chunks/wood-sawdust-effect-factory-DlETNaBn.js +129 -0
  9. package/dist/effects/building-upgrade/effect.json.d.ts +9 -0
  10. package/dist/effects/building-upgrade/index.d.ts +20 -0
  11. package/dist/effects/building-upgrade/index.js +337 -0
  12. package/dist/effects/character-entrance/effect.json.d.ts +9 -0
  13. package/dist/effects/character-entrance/index.d.ts +18 -0
  14. package/dist/effects/character-entrance/index.js +271 -0
  15. package/dist/effects/coin-burst/index.d.ts +6 -0
  16. package/dist/effects/coin-burst/index.js +45 -0
  17. package/dist/effects/comet-trail-flame/index.d.ts +11 -0
  18. package/dist/effects/comet-trail-flame/index.js +103 -0
  19. package/dist/effects/conveyor-upgrade/effect.json.d.ts +9 -0
  20. package/dist/effects/conveyor-upgrade/index.d.ts +20 -0
  21. package/dist/effects/conveyor-upgrade/index.js +349 -0
  22. package/dist/effects/debris-smoke/index.d.ts +10 -0
  23. package/dist/effects/debris-smoke/index.js +108 -0
  24. package/dist/effects/door_open_gold_flakes/door_open_gold_flakes.json.d.ts +501 -0
  25. package/dist/effects/door_open_gold_flakes/index.d.ts +1 -0
  26. package/dist/effects/door_open_gold_flakes/index.js +524 -0
  27. package/dist/effects/electric-arc/index.d.ts +8 -0
  28. package/dist/effects/electric-arc/index.js +71 -0
  29. package/dist/effects/energy-shield/index.d.ts +46 -0
  30. package/dist/effects/energy-shield/index.js +365 -0
  31. package/dist/effects/explosion/index.d.ts +11 -0
  32. package/dist/effects/explosion/index.js +129 -0
  33. package/dist/effects/ground-tile-upgrade/effect.json.d.ts +9 -0
  34. package/dist/effects/ground-tile-upgrade/index.d.ts +20 -0
  35. package/dist/effects/ground-tile-upgrade/index.js +357 -0
  36. package/dist/effects/hit-flash/index.d.ts +8 -0
  37. package/dist/effects/hit-flash/index.js +71 -0
  38. package/dist/effects/laser-beam/index.d.ts +1 -0
  39. package/dist/effects/laser-beam/index.js +152 -0
  40. package/dist/effects/laser-beam-factory.d.ts +12 -0
  41. package/dist/effects/lumber-cart-suction/effect.json.d.ts +9 -0
  42. package/dist/effects/lumber-cart-suction/index.d.ts +26 -0
  43. package/dist/effects/lumber-cart-suction/index.js +322 -0
  44. package/dist/effects/lumber-debris-scatter/effect.json.d.ts +231 -0
  45. package/dist/effects/lumber-debris-scatter/index.d.ts +20 -0
  46. package/dist/effects/lumber-debris-scatter/index.js +637 -0
  47. package/dist/effects/lumber_vehicle_gear_spin/index.d.ts +1 -0
  48. package/dist/effects/lumber_vehicle_gear_spin/index.js +363 -0
  49. package/dist/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json.d.ts +341 -0
  50. package/dist/effects/lumber_vehicle_upgrade_aura/index.d.ts +1 -0
  51. package/dist/effects/lumber_vehicle_upgrade_aura/index.js +391 -0
  52. package/dist/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json.d.ts +368 -0
  53. package/dist/effects/lumber_vehicle_wood_chips/index.d.ts +1 -0
  54. package/dist/effects/lumber_vehicle_wood_chips/index.js +360 -0
  55. package/dist/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json.d.ts +338 -0
  56. package/dist/effects/monster-hit/index.d.ts +15 -0
  57. package/dist/effects/monster-hit/index.js +156 -0
  58. package/dist/effects/player-upgrade/effect.json.d.ts +9 -0
  59. package/dist/effects/player-upgrade/index.d.ts +24 -0
  60. package/dist/effects/player-upgrade/index.js +539 -0
  61. package/dist/effects/pulse-laser-volley/index.d.ts +17 -0
  62. package/dist/effects/pulse-laser-volley/index.js +173 -0
  63. package/dist/effects/resource-collect-sparkles/effect.json.d.ts +9 -0
  64. package/dist/effects/resource-collect-sparkles/index.d.ts +21 -0
  65. package/dist/effects/resource-collect-sparkles/index.js +222 -0
  66. package/dist/effects/run-footstep-dust/effect.json.d.ts +186 -0
  67. package/dist/effects/run-footstep-dust/index.d.ts +23 -0
  68. package/dist/effects/run-footstep-dust/index.js +343 -0
  69. package/dist/effects/space-shared.d.ts +44 -0
  70. package/dist/effects/thruster-flame/index.d.ts +15 -0
  71. package/dist/effects/thruster-flame/index.js +301 -0
  72. package/dist/effects/tree-chop-dust/effect.json.d.ts +11 -0
  73. package/dist/effects/tree-chop-dust/index.d.ts +17 -0
  74. package/dist/effects/tree-chop-dust/index.js +165 -0
  75. package/dist/effects/tree-leaf-chop-burst/index.d.ts +19 -0
  76. package/dist/effects/tree-leaf-chop-burst/index.js +219 -0
  77. package/dist/effects/tree_chop_dust_burst/index.d.ts +1 -0
  78. package/dist/effects/tree_chop_dust_burst/index.js +443 -0
  79. package/dist/effects/tree_chop_dust_burst/tree_chop_dust_burst.json.d.ts +415 -0
  80. package/dist/effects/ufo-thread-flame/index.d.ts +21 -0
  81. package/dist/effects/ufo-thread-flame/index.js +140 -0
  82. package/dist/effects/vehicle-exhaust-smoke/effect.json.d.ts +11 -0
  83. package/dist/effects/vehicle-exhaust-smoke/index.d.ts +19 -0
  84. package/dist/effects/vehicle-exhaust-smoke/index.js +242 -0
  85. package/dist/effects/vehicle-upgrade/effect.json.d.ts +9 -0
  86. package/dist/effects/vehicle-upgrade/index.d.ts +20 -0
  87. package/dist/effects/vehicle-upgrade/index.js +349 -0
  88. package/dist/effects/weapon-trail/index.d.ts +26 -0
  89. package/dist/effects/weapon-trail/index.js +351 -0
  90. package/dist/effects/wood-crusher-sawdust/index.d.ts +2 -0
  91. package/dist/effects/wood-crusher-sawdust/index.js +648 -0
  92. package/dist/effects/wood-crusher-sawdust/wood_crusher_sawdust.json.d.ts +595 -0
  93. package/dist/effects/wood-cutter-sawdust/index.d.ts +2 -0
  94. package/dist/effects/wood-cutter-sawdust/index.js +648 -0
  95. package/dist/effects/wood-cutter-sawdust/wood_cutter_sawdust.json.d.ts +595 -0
  96. package/dist/effects/wood-sawdust-effect-factory.d.ts +36 -0
  97. package/dist/effects/wood_crusher_sawdust/index.d.ts +16 -0
  98. package/dist/effects/wood_crusher_sawdust/index.js +634 -0
  99. package/dist/effects/wood_crusher_sawdust/wood_crusher_sawdust.json.d.ts +595 -0
  100. package/dist/effects/wood_cutter_sawdust/index.d.ts +16 -0
  101. package/dist/effects/wood_cutter_sawdust/index.js +634 -0
  102. package/dist/effects/wood_cutter_sawdust/wood_cutter_sawdust.json.d.ts +595 -0
  103. package/dist/effects/wood_peel_material_test/index.d.ts +1 -0
  104. package/dist/effects/wood_peel_material_test/index.js +157 -0
  105. package/dist/effects/wood_peel_material_test/wood_peel_material_test.json.d.ts +139 -0
  106. package/dist/generation.d.ts +7 -0
  107. package/dist/index.d.ts +8 -0
  108. package/dist/index.js +309 -0
  109. package/dist/legacy-particle-runtime.d.ts +30 -0
  110. package/dist/manifestRuntimePackage.d.ts +68 -0
  111. package/dist/registry.d.ts +20 -0
  112. package/dist/rendering.d.ts +5 -0
  113. package/dist/types.d.ts +83 -0
  114. package/docs/AUTHORING_EFFECTS.md +297 -0
  115. package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +1580 -0
  116. package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +229 -0
  117. package/docs/VFX_LIBRARY_PLAN.md +546 -0
  118. package/docs/vfx-ab/RESULTS.md +35 -0
  119. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
  120. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
  121. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
  122. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
  123. package/docs/vfx-integration_chatgpt.md +462 -0
  124. package/docs/weapon-trail-visualization.html +241 -0
  125. package/index.json +381 -0
  126. package/package.json +51 -0
  127. package/packages/EffectPackageService.ts +240 -0
  128. package/packages/SceneVfxService.ts +96 -0
  129. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +333 -0
  130. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +25 -0
  131. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +11 -0
  132. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
  133. package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +927 -0
  134. package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
  135. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
  136. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
  137. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
  138. package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
  139. package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +197 -0
  140. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +895 -0
  141. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +241 -0
  142. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +542 -0
  143. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +69 -0
  144. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +125 -0
  145. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +44 -0
  146. package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +210 -0
  147. package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
  148. package/packages/build.particle.golden_upgrade_starburst/effect.json +880 -0
  149. package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
  150. package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
  151. package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
  152. package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
  153. package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
  154. package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +161 -0
  155. package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +762 -0
  156. package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
  157. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +436 -0
  158. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +40 -0
  159. package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +115 -0
  160. package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +40 -0
  161. package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +210 -0
  162. package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
  163. package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +887 -0
  164. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
  165. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
  166. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
  167. package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
  168. package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +179 -0
  169. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +859 -0
  170. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
  171. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +478 -0
  172. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +40 -0
  173. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +114 -0
  174. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +41 -0
  175. package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +210 -0
  176. package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
  177. package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
  178. package/packages/build.particle.wood_chip_dust_burst/effect.json +1400 -0
  179. package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
  180. package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
  181. package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
  182. package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
  183. package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
  184. package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +173 -0
  185. package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +1277 -0
  186. package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +329 -0
  187. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +749 -0
  188. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +60 -0
  189. package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +146 -0
  190. package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +69 -0
  191. package/packages/effects/building-upgrade/effect.json +6 -0
  192. package/packages/effects/building-upgrade/index.ts +387 -0
  193. package/packages/effects/building-upgrade/vfx-params.json +24 -0
  194. package/packages/effects/character-entrance/effect.json +6 -0
  195. package/packages/effects/character-entrance/index.ts +308 -0
  196. package/packages/effects/character-entrance/vfx-params.json +24 -0
  197. package/packages/effects/coin-burst/index.ts +43 -0
  198. package/packages/effects/coin-burst/vfx-params.json +5 -0
  199. package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
  200. package/packages/effects/comet-trail-flame/index.ts +106 -0
  201. package/packages/effects/comet-trail-flame/vfx-params.json +5 -0
  202. package/packages/effects/conveyor-upgrade/effect.json +6 -0
  203. package/packages/effects/conveyor-upgrade/index.ts +401 -0
  204. package/packages/effects/conveyor-upgrade/vfx-params.json +21 -0
  205. package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
  206. package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
  207. package/packages/effects/debris-smoke/index.ts +101 -0
  208. package/packages/effects/debris-smoke/vfx-params.json +5 -0
  209. package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +397 -0
  210. package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +498 -0
  211. package/packages/effects/door_open_gold_flakes/index.ts +11 -0
  212. package/packages/effects/door_open_gold_flakes/vfx-params.json +23 -0
  213. package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
  214. package/packages/effects/electric-arc/index.ts +62 -0
  215. package/packages/effects/electric-arc/vfx-params.json +5 -0
  216. package/packages/effects/energy-shield/effect.json +7 -0
  217. package/packages/effects/energy-shield/index.ts +431 -0
  218. package/packages/effects/energy-shield/vfx-params.json +29 -0
  219. package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
  220. package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
  221. package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
  222. package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
  223. package/packages/effects/explosion/index.ts +114 -0
  224. package/packages/effects/explosion/vfx-params.json +5 -0
  225. package/packages/effects/ground-tile-upgrade/effect.json +6 -0
  226. package/packages/effects/ground-tile-upgrade/index.ts +410 -0
  227. package/packages/effects/ground-tile-upgrade/vfx-params.json +21 -0
  228. package/packages/effects/hit-flash/index.ts +69 -0
  229. package/packages/effects/hit-flash/vfx-params.json +5 -0
  230. package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
  231. package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
  232. package/packages/effects/laser-beam/index.ts +6 -0
  233. package/packages/effects/laser-beam/vfx-params.json +5 -0
  234. package/packages/effects/laser-beam-factory.ts +135 -0
  235. package/packages/effects/lumber-cart-suction/effect.json +6 -0
  236. package/packages/effects/lumber-cart-suction/index.ts +399 -0
  237. package/packages/effects/lumber-cart-suction/vfx-params.json +30 -0
  238. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
  239. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +1 -0
  240. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
  241. package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +236 -0
  242. package/packages/effects/lumber-debris-scatter/effect.json +228 -0
  243. package/packages/effects/lumber-debris-scatter/index.ts +780 -0
  244. package/packages/effects/lumber-debris-scatter/vfx-params.json +19 -0
  245. package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +202 -0
  246. package/packages/effects/lumber_vehicle_gear_spin/index.ts +11 -0
  247. package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +338 -0
  248. package/packages/effects/lumber_vehicle_gear_spin/vfx-params.json +21 -0
  249. package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +353 -0
  250. package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +11 -0
  251. package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +365 -0
  252. package/packages/effects/lumber_vehicle_upgrade_aura/vfx-params.json +15 -0
  253. package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +310 -0
  254. package/packages/effects/lumber_vehicle_wood_chips/index.ts +11 -0
  255. package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +335 -0
  256. package/packages/effects/lumber_vehicle_wood_chips/vfx-params.json +11 -0
  257. package/packages/effects/monster-hit/index.ts +128 -0
  258. package/packages/effects/monster-hit/vfx-params.json +5 -0
  259. package/packages/effects/player-upgrade/effect.json +6 -0
  260. package/packages/effects/player-upgrade/index.ts +635 -0
  261. package/packages/effects/player-upgrade/vfx-params.json +28 -0
  262. package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
  263. package/packages/effects/pulse-laser-volley/index.ts +204 -0
  264. package/packages/effects/pulse-laser-volley/vfx-params.json +5 -0
  265. package/packages/effects/resource-collect-sparkles/effect.json +6 -0
  266. package/packages/effects/resource-collect-sparkles/index.ts +254 -0
  267. package/packages/effects/resource-collect-sparkles/vfx-params.json +25 -0
  268. package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +215 -0
  269. package/packages/effects/run-footstep-dust/effect.json +183 -0
  270. package/packages/effects/run-footstep-dust/index.ts +377 -0
  271. package/packages/effects/run-footstep-dust/vfx-params.json +27 -0
  272. package/packages/effects/space-shared.ts +120 -0
  273. package/packages/effects/thruster-flame/index.ts +305 -0
  274. package/packages/effects/thruster-flame/vfx-params.json +5 -0
  275. package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
  276. package/packages/effects/tree-chop-dust/effect.json +8 -0
  277. package/packages/effects/tree-chop-dust/index.ts +202 -0
  278. package/packages/effects/tree-chop-dust/vfx-params.json +21 -0
  279. package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +303 -0
  280. package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
  281. package/packages/effects/tree-leaf-chop-burst/effect.json +498 -0
  282. package/packages/effects/tree-leaf-chop-burst/index.ts +294 -0
  283. package/packages/effects/tree-leaf-chop-burst/vfx-params.json +27 -0
  284. package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +318 -0
  285. package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
  286. package/packages/effects/tree_chop_dust_burst/index.ts +13 -0
  287. package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +412 -0
  288. package/packages/effects/tree_chop_dust_burst/vfx-params.json +9 -0
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  290. package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
  291. package/packages/effects/ufo-thread-flame/index.ts +152 -0
  292. package/packages/effects/ufo-thread-flame/vfx-params.json +5 -0
  293. package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
  294. package/packages/effects/vehicle-exhaust-smoke/effect.json +8 -0
  295. package/packages/effects/vehicle-exhaust-smoke/index.ts +298 -0
  296. package/packages/effects/vehicle-exhaust-smoke/vfx-params.json +23 -0
  297. package/packages/effects/vehicle-upgrade/effect.json +6 -0
  298. package/packages/effects/vehicle-upgrade/index.ts +401 -0
  299. package/packages/effects/vehicle-upgrade/vfx-params.json +21 -0
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  302. package/packages/effects/weapon-trail/vfx-params.json +5 -0
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  307. package/packages/effects/wood-crusher-sawdust/vfx-params.json +24 -0
  308. package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +592 -0
  309. package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
  310. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  311. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  312. package/packages/effects/wood-cutter-sawdust/index.ts +43 -0
  313. package/packages/effects/wood-cutter-sawdust/vfx-params.json +24 -0
  314. package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +592 -0
  315. package/packages/effects/wood-sawdust-effect-factory.ts +194 -0
  316. package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
  317. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  318. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  319. package/packages/effects/wood_crusher_sawdust/index.ts +29 -0
  320. package/packages/effects/wood_crusher_sawdust/vfx-params.json +14 -0
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  325. package/packages/effects/wood_cutter_sawdust/index.ts +29 -0
  326. package/packages/effects/wood_cutter_sawdust/vfx-params.json +14 -0
  327. package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +592 -0
  328. package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +196 -0
  329. package/packages/effects/wood_peel_material_test/index.ts +11 -0
  330. package/packages/effects/wood_peel_material_test/vfx-params.json +9 -0
  331. package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +136 -0
  332. package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +210 -0
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  341. package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +827 -0
  342. package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +196 -0
  343. package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +432 -0
  344. package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +28 -0
  345. package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +124 -0
  346. package/packages/env.particle.forest_edge_fog/provenance/lineage.json +41 -0
  347. package/packages/generation.ts +14 -0
  348. package/packages/index.ts +14 -0
  349. package/packages/legacy-particle-runtime.ts +113 -0
  350. package/packages/manifestRuntimePackage.ts +519 -0
  351. package/packages/registry.ts +85 -0
  352. package/packages/rendering.ts +13 -0
  353. package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +424 -0
  354. package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
  355. package/packages/resource.particle.viscous_oil_suction/effect.json +1254 -0
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  360. package/packages/resource.particle.viscous_oil_suction/metadata/description.json +122 -0
  361. package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +1051 -0
  362. package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +200 -0
  363. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +581 -0
  364. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +28 -0
  365. package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +111 -0
  366. package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +45 -0
  367. package/packages/types.ts +107 -0
  368. package/tooling/check-dist-runtime.mjs +166 -0
  369. package/tooling/generate-index.mjs +55 -0
  370. package/tooling/test-guardrails.mjs +157 -0
  371. package/tooling/validate-boundary.mjs +92 -0
  372. package/tooling/validate-effects.mjs +304 -0
  373. package/tooling/validate.mjs +53 -0
  374. package/tooling/vfx-cli.mjs +232 -0
  375. package/tooling/vfx-package-resolution.mjs +28 -0
@@ -0,0 +1,365 @@
1
+ {
2
+ "schemaVersion": "vfx-effect-package/1.0",
3
+ "id": "build.particle.lumber_vehicle_upgrade_aura",
4
+ "name": {
5
+ "zh": "螺旋状升级",
6
+ "en": "Lumber Vehicle Upgrade Aura"
7
+ },
8
+ "source": {
9
+ "engine": "babylon",
10
+ "engineVersion": "8.56.2",
11
+ "projectPath": "D:/project/lumber_order",
12
+ "rootAsset": "src/assets/vfx/effects/lumber_vehicle_upgrade_aura",
13
+ "sourceId": "lumber_order/lumber_vehicle_upgrade_aura",
14
+ "extractedAt": "2026-06-02T00:00:00.000Z",
15
+ "extractorVersion": "manual-lumber-order-vfx/0.1.0",
16
+ "canonicalSource": "local",
17
+ "legacyId": null,
18
+ "previousIds": []
19
+ },
20
+ "assets": {
21
+ "textures": [],
22
+ "materials": [],
23
+ "meshes": [],
24
+ "shaders": [],
25
+ "sounds": [],
26
+ "scripts": [
27
+ {
28
+ "kind": "script",
29
+ "id": "upgrade_aura_v1",
30
+ "packagePath": "assets/runtime/upgradeAura.v1.js",
31
+ "runtimeId": "upgradeAura/v1",
32
+ "engine": "babylon",
33
+ "moduleFormat": "esm",
34
+ "exports": [
35
+ "createUpgradeAuraRuntime",
36
+ "runtimeContract"
37
+ ],
38
+ "mimeType": "text/javascript"
39
+ }
40
+ ],
41
+ "raw": []
42
+ },
43
+ "emitters": [
44
+ {
45
+ "name": "lumber_vehicle_upgrade_aura_main",
46
+ "sourceNodeName": "lumber_vehicle_upgrade_aura_main",
47
+ "enabled": true,
48
+ "type": "UpgradeAura",
49
+ "duration": 1.45,
50
+ "effectScale": 1,
51
+ "spiralTurns": 3.4,
52
+ "ringRadius": 0.72,
53
+ "ringThickness": 0.035,
54
+ "spiralHeight": 1.12,
55
+ "ringRiseHeight": 1.45,
56
+ "ringAlpha": 0.78,
57
+ "spiralGlowAlpha": 0.08,
58
+ "bodyRiseHeight": 1.75,
59
+ "bodyGlowAlpha": 0.62,
60
+ "sparkleCount": 24,
61
+ "sparkleLife": 0.62,
62
+ "sparkWidth": 0.045,
63
+ "sparkHeight": 0.22,
64
+ "sparkAlpha": 0.92,
65
+ "ringColor": {
66
+ "r": 1,
67
+ "g": 0.78,
68
+ "b": 0.14,
69
+ "a": 1
70
+ },
71
+ "bodyGlowColor": {
72
+ "r": 1,
73
+ "g": 0.95,
74
+ "b": 0.5,
75
+ "a": 1
76
+ },
77
+ "hdrIntensity": 3,
78
+ "runtime": {
79
+ "adapter": "upgradeAura/v1",
80
+ "stopAfterSeconds": 1.45,
81
+ "disposeOnComplete": true
82
+ }
83
+ }
84
+ ],
85
+ "runtime": {
86
+ "driver": "upgradeAura",
87
+ "defaultMesh": null,
88
+ "defaultOffset": {
89
+ "x": 0,
90
+ "y": 0,
91
+ "z": 0
92
+ },
93
+ "start": [
94
+ "Instantiate Babylon runtime for lumber_vehicle_upgrade_aura"
95
+ ],
96
+ "update": [
97
+ "Apply Babylon tunable parameter overrides"
98
+ ],
99
+ "stop": [
100
+ "Stop and dispose runtime resources"
101
+ ],
102
+ "adapters": [
103
+ {
104
+ "id": "upgradeAura/v1",
105
+ "engine": "babylon",
106
+ "entry": "assets/runtime/upgradeAura.v1.js",
107
+ "moduleFormat": "esm",
108
+ "exports": [
109
+ "createUpgradeAuraRuntime",
110
+ "runtimeContract"
111
+ ]
112
+ }
113
+ ]
114
+ },
115
+ "tunableParams": [
116
+ {
117
+ "key": "lumber_vehicle_upgrade_aura.spiralTurns",
118
+ "labelZh": "螺旋圈数",
119
+ "type": "number",
120
+ "default": 3.4,
121
+ "min": 1,
122
+ "max": 7,
123
+ "step": 0.1,
124
+ "target": {
125
+ "emitter": "lumber_vehicle_upgrade_aura_main",
126
+ "property": "spiralTurns",
127
+ "operator": "set"
128
+ }
129
+ },
130
+ {
131
+ "key": "lumber_vehicle_upgrade_aura.sparkleCount",
132
+ "labelZh": "上升光点数量",
133
+ "type": "number",
134
+ "default": 24,
135
+ "min": 0,
136
+ "max": 80,
137
+ "step": 1,
138
+ "target": {
139
+ "emitter": "lumber_vehicle_upgrade_aura_main",
140
+ "property": "sparkleCount",
141
+ "operator": "set"
142
+ }
143
+ },
144
+ {
145
+ "key": "lumber_vehicle_upgrade_aura.ringColor",
146
+ "labelZh": "螺旋颜色",
147
+ "type": "color",
148
+ "default": "#ffc723",
149
+ "target": {
150
+ "emitter": "lumber_vehicle_upgrade_aura_main",
151
+ "property": "ringColor",
152
+ "operator": "set"
153
+ }
154
+ },
155
+ {
156
+ "key": "lumber_vehicle_upgrade_aura.bodyGlowColor",
157
+ "labelZh": "身体光效颜色",
158
+ "type": "color",
159
+ "default": "#fff280",
160
+ "target": {
161
+ "emitter": "lumber_vehicle_upgrade_aura_main",
162
+ "property": "bodyGlowColor",
163
+ "operator": "set"
164
+ }
165
+ },
166
+ {
167
+ "key": "lumber_vehicle_upgrade_aura.hdrIntensity",
168
+ "labelZh": "HDR强度",
169
+ "type": "number",
170
+ "default": 3,
171
+ "min": 0,
172
+ "max": 8,
173
+ "step": 0.01,
174
+ "target": {
175
+ "emitter": "lumber_vehicle_upgrade_aura_main",
176
+ "property": "hdrIntensity",
177
+ "operator": "set"
178
+ }
179
+ },
180
+ {
181
+ "key": "lumber_vehicle_upgrade_aura.effectScale",
182
+ "labelZh": "整体缩放",
183
+ "type": "number",
184
+ "default": 1,
185
+ "min": 0.2,
186
+ "max": 4,
187
+ "step": 0.01,
188
+ "target": {
189
+ "emitter": "lumber_vehicle_upgrade_aura_main",
190
+ "property": "effectScale",
191
+ "operator": "set"
192
+ }
193
+ },
194
+ {
195
+ "key": "lumber_vehicle_upgrade_aura.ringRadius",
196
+ "labelZh": "螺旋半径",
197
+ "type": "number",
198
+ "default": 0.72,
199
+ "min": 0.1,
200
+ "max": 2,
201
+ "step": 0.01,
202
+ "target": {
203
+ "emitter": "lumber_vehicle_upgrade_aura_main",
204
+ "property": "ringRadius",
205
+ "operator": "set"
206
+ }
207
+ },
208
+ {
209
+ "key": "lumber_vehicle_upgrade_aura.ringRiseHeight",
210
+ "labelZh": "螺旋上升高度",
211
+ "type": "number",
212
+ "default": 1.45,
213
+ "min": 0.1,
214
+ "max": 4,
215
+ "step": 0.01,
216
+ "target": {
217
+ "emitter": "lumber_vehicle_upgrade_aura_main",
218
+ "property": "ringRiseHeight",
219
+ "operator": "set"
220
+ }
221
+ },
222
+ {
223
+ "key": "lumber_vehicle_upgrade_aura.bodyRiseHeight",
224
+ "labelZh": "身体光效高度",
225
+ "type": "number",
226
+ "default": 1.75,
227
+ "min": 0.1,
228
+ "max": 4,
229
+ "step": 0.01,
230
+ "target": {
231
+ "emitter": "lumber_vehicle_upgrade_aura_main",
232
+ "property": "bodyRiseHeight",
233
+ "operator": "set"
234
+ }
235
+ },
236
+ {
237
+ "key": "lumber_vehicle_upgrade_aura.duration",
238
+ "labelZh": "生命周期",
239
+ "type": "number",
240
+ "default": 1.45,
241
+ "min": 0.2,
242
+ "max": 5,
243
+ "step": 0.01,
244
+ "unit": "s",
245
+ "target": {
246
+ "emitter": "lumber_vehicle_upgrade_aura_main",
247
+ "property": "duration",
248
+ "operator": "set"
249
+ }
250
+ },
251
+ {
252
+ "key": "lumber_vehicle_upgrade_aura.sparkSize",
253
+ "labelZh": "上升光点大小",
254
+ "type": "number",
255
+ "default": 1,
256
+ "min": 0.2,
257
+ "max": 4,
258
+ "step": 0.01,
259
+ "targets": [
260
+ {
261
+ "emitter": "lumber_vehicle_upgrade_aura_main",
262
+ "property": "sparkWidth",
263
+ "operator": "scaleDefault",
264
+ "defaultValue": 0.045
265
+ },
266
+ {
267
+ "emitter": "lumber_vehicle_upgrade_aura_main",
268
+ "property": "sparkHeight",
269
+ "operator": "scaleDefault",
270
+ "defaultValue": 0.22
271
+ }
272
+ ]
273
+ },
274
+ {
275
+ "key": "lumber_vehicle_upgrade_aura.ringAlpha",
276
+ "labelZh": "螺旋透明度",
277
+ "type": "number",
278
+ "default": 0.78,
279
+ "min": 0,
280
+ "max": 1,
281
+ "step": 0.01,
282
+ "target": {
283
+ "emitter": "lumber_vehicle_upgrade_aura_main",
284
+ "property": "ringAlpha",
285
+ "operator": "set"
286
+ }
287
+ },
288
+ {
289
+ "key": "lumber_vehicle_upgrade_aura.bodyGlowAlpha",
290
+ "labelZh": "身体光效透明度",
291
+ "type": "number",
292
+ "default": 0.58,
293
+ "min": 0,
294
+ "max": 1,
295
+ "step": 0.01,
296
+ "target": {
297
+ "emitter": "lumber_vehicle_upgrade_aura_main",
298
+ "property": "bodyGlowAlpha",
299
+ "operator": "set"
300
+ }
301
+ }
302
+ ],
303
+ "babylon": {
304
+ "driver": "upgradeAura",
305
+ "previewConfig": {
306
+ "textureUrl": null,
307
+ "emitterCount": 1,
308
+ "effectFile": "lumber_vehicle_upgrade_aura.json",
309
+ "normalizedVfx": null
310
+ }
311
+ },
312
+ "debug": {
313
+ "playAnchor": "player"
314
+ },
315
+ "review": {
316
+ "status": "draft",
317
+ "artistNotes": [
318
+ "Upgrade effect with horizontal rings rising around the character.",
319
+ "Body glow and small upward light streaks are driven by tunable runtime parameters.",
320
+ "No texture dependency; all visuals are Babylon glow materials and primitive meshes."
321
+ ],
322
+ "approvedBy": null,
323
+ "approvedAt": null
324
+ },
325
+ "recording": {
326
+ "provider": "local-placeholder",
327
+ "recordedAt": "2026-06-02T00:00:00.000Z",
328
+ "mimeType": "image/png",
329
+ "durationSec": 1.45,
330
+ "fps": 0,
331
+ "media": {
332
+ "previewVideo": null,
333
+ "previewWebm": null,
334
+ "previewMp4": null,
335
+ "previewGif": null,
336
+ "thumbnail": "media/thumbnail.png",
337
+ "contactSheet": "media/contact-sheet.png",
338
+ "gcsUri": null
339
+ }
340
+ },
341
+ "search": {
342
+ "tags": [
343
+ "babylon",
344
+ "upgrade",
345
+ "aura",
346
+ "rising ring",
347
+ "body glow",
348
+ "lumber vehicle",
349
+ "casual game"
350
+ ],
351
+ "descriptionEn": "A character upgrade aura with golden rising rings and vertical body light.",
352
+ "useCases": [
353
+ "lumber vehicle upgrade",
354
+ "character upgrade feedback",
355
+ "reward feedback"
356
+ ],
357
+ "negativeUseCases": [
358
+ "wood cutting",
359
+ "sawdust",
360
+ "dust burst",
361
+ "fire explosion"
362
+ ]
363
+ },
364
+ "legacyIds": []
365
+ }
@@ -0,0 +1,15 @@
1
+ {
2
+ "lumber_vehicle_upgrade_aura.spiralTurns": 3.4,
3
+ "lumber_vehicle_upgrade_aura.sparkleCount": 24,
4
+ "lumber_vehicle_upgrade_aura.ringColor": "#ffbf00",
5
+ "lumber_vehicle_upgrade_aura.bodyGlowColor": "#ffe70a",
6
+ "lumber_vehicle_upgrade_aura.hdrIntensity": 2,
7
+ "lumber_vehicle_upgrade_aura.effectScale": 3,
8
+ "lumber_vehicle_upgrade_aura.ringRadius": 0.48,
9
+ "lumber_vehicle_upgrade_aura.ringRiseHeight": 1.45,
10
+ "lumber_vehicle_upgrade_aura.bodyRiseHeight": 1.75,
11
+ "lumber_vehicle_upgrade_aura.duration": 1.45,
12
+ "lumber_vehicle_upgrade_aura.sparkSize": 1.61,
13
+ "lumber_vehicle_upgrade_aura.ringAlpha": 0.74,
14
+ "lumber_vehicle_upgrade_aura.bodyGlowAlpha": 0.81
15
+ }
@@ -0,0 +1,310 @@
1
+ export const runtimeId = "solidParticleScatter/v1";
2
+
3
+ export const runtimeContract = {
4
+ runtimeId,
5
+ kind: "solidParticleScatter",
6
+ fields: {
7
+ count: "Number of lumber pieces emitted per burst.",
8
+ scatterMode: "vertical drops pieces downward; radial throws pieces from the emitter center outward.",
9
+ outwardAngleDegrees: "Radial scatter fan angle in degrees, used only when scatterMode is radial.",
10
+ scatterGravity: "Higher values pull pieces down sooner and reduce hang time.",
11
+ rotationStrength: "Deterministic random rotation around each lumber piece center, not around the emitter.",
12
+ effectScale: "Overall spatial scale for piece size, travel distance, and spawn height.",
13
+ },
14
+ };
15
+
16
+ function num(value, fallback = 0) {
17
+ const next = Number(value);
18
+ return Number.isFinite(next) ? next : fallback;
19
+ }
20
+
21
+ function clamp(value, min, max) {
22
+ return Math.min(max, Math.max(min, value));
23
+ }
24
+
25
+ function fract(value) {
26
+ return value - Math.floor(value);
27
+ }
28
+
29
+ function sequence01(index, axis) {
30
+ if (index === 0) return 0.5;
31
+ const strides = [0.618033988749895, 0.414213562373095, 0.732050807568877, 0.324717957244746, 0.754877666246693, 0.569840290998053];
32
+ return fract(0.5 + index * strides[axis % strides.length] + axis * 0.173205080756888);
33
+ }
34
+
35
+ function lerp(start, end, t) {
36
+ return start + (end - start) * t;
37
+ }
38
+
39
+ function readVec(BABYLON, value, fallback = new BABYLON.Vector3(0, 0, 0)) {
40
+ if (!value) return fallback;
41
+ return new BABYLON.Vector3(num(value.x, fallback.x), num(value.y, fallback.y), num(value.z, fallback.z));
42
+ }
43
+
44
+ function readColor3(BABYLON, value, fallback = new BABYLON.Color3(1, 1, 1)) {
45
+ if (!value) return fallback;
46
+ return new BABYLON.Color3(num(value.r, fallback.r), num(value.g, fallback.g), num(value.b, fallback.b));
47
+ }
48
+
49
+ function rotateVecY(BABYLON, vector, rotationY = 0) {
50
+ const sin = Math.sin(num(rotationY, 0));
51
+ const cos = Math.cos(num(rotationY, 0));
52
+ return new BABYLON.Vector3(
53
+ vector.x * cos + vector.z * sin,
54
+ vector.y,
55
+ -vector.x * sin + vector.z * cos
56
+ );
57
+ }
58
+
59
+ function applyRenderOrder(mesh, material, emitter) {
60
+ mesh.renderingGroupId = Math.max(0, Math.round(num(emitter.renderingGroupId, 2)));
61
+ mesh.alphaIndex = num(emitter.alphaIndex, 100);
62
+ material.disableDepthWrite = emitter.disableDepthWrite !== false;
63
+ }
64
+
65
+ function splitUrl(url) {
66
+ const slashIndex = url.lastIndexOf("/");
67
+ if (slashIndex < 0) return { rootUrl: "", fileName: url };
68
+ return { rootUrl: url.slice(0, slashIndex + 1), fileName: url.slice(slashIndex + 1) };
69
+ }
70
+
71
+ function createFallbackSourceMesh(BABYLON, scene, name, emitter = {}) {
72
+ const primitive = emitter.primitive || {};
73
+ if (primitive.type === "splinter") {
74
+ return createSplinterSourceMesh(BABYLON, scene, name, emitter);
75
+ }
76
+
77
+ const source = BABYLON.MeshBuilder.CreateBox(name, {
78
+ width: Math.max(0.001, num(primitive.width, 0.16)),
79
+ height: Math.max(0.001, num(primitive.height, 0.018)),
80
+ depth: Math.max(0.001, num(primitive.depth, 0.045)),
81
+ }, scene);
82
+ source.isVisible = false;
83
+ source.setEnabled(false);
84
+ return source;
85
+ }
86
+
87
+ function createSplinterSourceMesh(BABYLON, scene, name, emitter = {}) {
88
+ const primitive = emitter.primitive || {};
89
+ const width = Math.max(0.001, num(primitive.width, 0.1));
90
+ const height = Math.max(0.001, num(primitive.height, 0.008));
91
+ const depth = Math.max(0.001, num(primitive.depth, 0.02));
92
+ const mesh = new BABYLON.Mesh(name, scene);
93
+ const halfWidth = width * 0.5;
94
+ const halfHeight = height * 0.5;
95
+ const halfDepth = depth * 0.5;
96
+ const positions = [
97
+ -halfWidth, -halfHeight, -halfDepth,
98
+ -halfWidth, halfHeight, -halfDepth,
99
+ halfWidth, 0, -halfDepth,
100
+ -halfWidth, -halfHeight, halfDepth,
101
+ -halfWidth, halfHeight, halfDepth,
102
+ halfWidth, 0, halfDepth,
103
+ ];
104
+ const indices = [
105
+ 0, 1, 2,
106
+ 3, 5, 4,
107
+ 0, 3, 4,
108
+ 0, 4, 1,
109
+ 1, 4, 5,
110
+ 1, 5, 2,
111
+ 2, 5, 3,
112
+ 2, 3, 0,
113
+ ];
114
+ const normals = [];
115
+ BABYLON.VertexData.ComputeNormals(positions, indices, normals);
116
+ const vertexData = new BABYLON.VertexData();
117
+ vertexData.positions = positions;
118
+ vertexData.indices = indices;
119
+ vertexData.normals = normals;
120
+ vertexData.applyToMesh(mesh);
121
+ mesh.isVisible = false;
122
+ mesh.setEnabled(false);
123
+ return mesh;
124
+ }
125
+
126
+ async function loadSourceMesh(BABYLON, scene, emitter, urlForPackagePath) {
127
+ const modelPath = emitter.modelPath;
128
+ if (!modelPath || !BABYLON.SceneLoader) {
129
+ return createFallbackSourceMesh(BABYLON, scene, `${emitter.name || "lumber_debris_scatter"}Source`, emitter);
130
+ }
131
+
132
+ try {
133
+ const modelUrl = urlForPackagePath ? urlForPackagePath(modelPath) : modelPath;
134
+ const { rootUrl, fileName } = splitUrl(modelUrl);
135
+ const result = await BABYLON.SceneLoader.ImportMeshAsync("", rootUrl, fileName, scene);
136
+ const meshes = result.meshes.filter((mesh) => mesh instanceof BABYLON.Mesh && mesh.getTotalVertices() > 0);
137
+ if (!meshes.length) throw new Error(`No mesh was found in ${modelPath}.`);
138
+ const source = meshes.length === 1 ? meshes[0] : BABYLON.Mesh.MergeMeshes(meshes, true, true, undefined, false, true);
139
+ if (!source) throw new Error(`Unable to merge meshes from ${modelPath}.`);
140
+ source.name = `${emitter.name || "lumber_debris_scatter"}ModelSource`;
141
+ source.isVisible = false;
142
+ source.setEnabled(false);
143
+ source.refreshBoundingInfo();
144
+ const size = source.getBoundingInfo().boundingBox.extendSize.scale(2);
145
+ const maxDimension = Math.max(size.x, size.y, size.z, 0.0001);
146
+ source.scaling.scaleInPlace(0.82 / maxDimension);
147
+ source.rotationQuaternion = null;
148
+ source.refreshBoundingInfo();
149
+ return source;
150
+ } catch (error) {
151
+ console.warn("Unable to load lumber debris model; using box fallback.", error);
152
+ return createFallbackSourceMesh(BABYLON, scene, `${emitter.name || "lumber_debris_scatter"}Source`, emitter);
153
+ }
154
+ }
155
+
156
+ function createState(BABYLON, index, count, origin, emitter) {
157
+ const effectScale = Math.max(0.01, num(emitter.effectScale, 1));
158
+ const resourceScale = Math.max(0.01, num(emitter.resourceScale, 1));
159
+ const speedScale = Math.max(0.1, num(emitter.speedScale, 1));
160
+ const duration = Math.max(0.08, num(emitter.duration, 0.74)) / speedScale;
161
+ const interval = Math.max(0, num(emitter.intervalMs, 18)) / 1000;
162
+ const mode = emitter.scatterMode === "vertical" ? "vertical" : "radial";
163
+ const spread = Math.max(0, num(emitter.spread, 0.88)) * effectScale;
164
+ const gravity = Math.max(0.05, num(emitter.scatterGravity, 1));
165
+ const rotationStrength = Math.max(0, num(emitter.rotationStrength, 1));
166
+ const outwardAngleRadians = clamp(num(emitter.outwardAngleDegrees, 240), 0, 360) * (Math.PI / 180);
167
+ const emissionDirection = rotateVecY(
168
+ BABYLON,
169
+ readVec(BABYLON, emitter.emissionDirection, new BABYLON.Vector3(1, 0, 0)),
170
+ emitter.rotationY
171
+ );
172
+
173
+ const angleSeed = sequence01(index, 0);
174
+ const radiusSeed = Math.sqrt(sequence01(index, 1));
175
+ const sideSeed = sequence01(index, 2) < 0.5 ? -1 : 1;
176
+ emissionDirection.y = 0;
177
+ if (emissionDirection.lengthSquared() < 0.0001) emissionDirection.set(1, 0, 0);
178
+ emissionDirection.normalize();
179
+
180
+ const baseAngle = Math.atan2(emissionDirection.z, emissionDirection.x);
181
+ const radialAngle = mode === "radial" && outwardAngleRadians < Math.PI * 2 - 0.001
182
+ ? baseAngle + (angleSeed - 0.5) * outwardAngleRadians
183
+ : angleSeed * Math.PI * 2;
184
+ const scatterRadius = spread * (0.35 + radiusSeed * 0.65);
185
+ const centerJitter = spread * 0.035;
186
+ const startAngle = sequence01(index, 12) * Math.PI * 2;
187
+ const startRadius = centerJitter * sequence01(index, 13);
188
+ const startPos = new BABYLON.Vector3(
189
+ origin.x + Math.cos(startAngle) * startRadius,
190
+ origin.y + (0.12 + sequence01(index, 3) * 0.08) * effectScale,
191
+ origin.z + Math.sin(startAngle) * startRadius
192
+ );
193
+ const rotationBase = Math.PI * 2 * rotationStrength;
194
+ const particleDuration = duration * (0.88 + sequence01(index, 10) * 0.18);
195
+ const gravityAccel = (5.4 + gravity * 2.1) * effectScale;
196
+ const horizontalSpeed = scatterRadius / particleDuration;
197
+ const verticalVelocity = (1.05 + sequence01(index, 14) * 0.72) * effectScale;
198
+ const velocity = new BABYLON.Vector3(
199
+ Math.cos(radialAngle) * horizontalSpeed,
200
+ verticalVelocity,
201
+ Math.sin(radialAngle) * horizontalSpeed
202
+ );
203
+
204
+ return {
205
+ active: index < count,
206
+ startPos,
207
+ velocity,
208
+ groundY: origin.y,
209
+ startRotation: new BABYLON.Vector3((sequence01(index, 4) - 0.5) * rotationBase, (sequence01(index, 5) - 0.5) * rotationBase, (sequence01(index, 6) - 0.5) * rotationBase),
210
+ rotationDelta: new BABYLON.Vector3(sideSeed * (2.6 + sequence01(index, 7) * 2.2) * rotationStrength, (sequence01(index, 8) - 0.5) * 7.2 * rotationStrength, sideSeed * (1.7 + sequence01(index, 9) * 2.8) * rotationStrength),
211
+ duration: particleDuration,
212
+ elapsed: -index * interval,
213
+ gravityAccel,
214
+ scale: resourceScale * effectScale * (0.68 + sequence01(index, 11) * 0.24),
215
+ };
216
+ }
217
+
218
+ export async function createSolidParticleScatterRuntime({ BABYLON, scene, emitter, urlForPackagePath, shouldStart = false }) {
219
+ if (!BABYLON) throw new Error("createSolidParticleScatterRuntime requires BABYLON.");
220
+ if (!scene) throw new Error("createSolidParticleScatterRuntime requires scene.");
221
+ if (!emitter) throw new Error("createSolidParticleScatterRuntime requires emitter.");
222
+
223
+ const count = Math.max(0, Math.round(num(emitter.count ?? emitter.particleCount, 18)));
224
+ const capacity = Math.max(8, Math.round(num(emitter.capacity, count)));
225
+ const origin = readVec(BABYLON, emitter.origin, BABYLON.Vector3.Zero());
226
+ const sps = new BABYLON.SolidParticleSystem(emitter.name || "lumber_debris_scatter", scene, { updatable: true, isPickable: false });
227
+ const source = await loadSourceMesh(BABYLON, scene, emitter, urlForPackagePath);
228
+ sps.addShape(source, capacity);
229
+ source.dispose();
230
+
231
+ const mesh = sps.buildMesh();
232
+ mesh.isPickable = false;
233
+ mesh.alwaysSelectAsActiveMesh = true;
234
+ const material = new BABYLON.StandardMaterial(`${emitter.name || "lumber_debris_scatter"}Material`, scene);
235
+ const materialConfig = emitter.material || {};
236
+ material.diffuseColor = readColor3(BABYLON, materialConfig.diffuseColor, new BABYLON.Color3(0.52, 0.31, 0.13));
237
+ material.emissiveColor = readColor3(BABYLON, materialConfig.emissiveColor, new BABYLON.Color3(0.08, 0.045, 0.02));
238
+ material.specularColor = BABYLON.Color3.Black();
239
+ mesh.material = material;
240
+ applyRenderOrder(mesh, material, emitter);
241
+
242
+ const states = Array.from({ length: capacity }, (_, index) => createState(BABYLON, index, count, origin, emitter));
243
+ let activeCount = Math.min(count, capacity);
244
+ let elapsed = 0;
245
+ let started = false;
246
+ const disposeAfter = Math.max(...states.map((state) => Math.max(0, -state.elapsed) + state.duration), 0) + 0.35;
247
+
248
+ sps.updateParticle = (particle) => {
249
+ const state = states[particle.idx];
250
+ if (!state?.active || state.elapsed < 0) {
251
+ particle.position.set(0, -9999, 0);
252
+ particle.scaling.set(0, 0, 0);
253
+ return particle;
254
+ }
255
+ const t = clamp(state.elapsed / state.duration, 0, 1);
256
+ const elapsed = clamp(state.elapsed, 0, state.duration);
257
+ const y = state.startPos.y + state.velocity.y * elapsed - 0.5 * state.gravityAccel * elapsed * elapsed;
258
+ particle.position.set(
259
+ state.startPos.x + state.velocity.x * elapsed,
260
+ Math.max(state.groundY, y),
261
+ state.startPos.z + state.velocity.z * elapsed
262
+ );
263
+ particle.rotation.set(state.startRotation.x + state.rotationDelta.x * t, state.startRotation.y + state.rotationDelta.y * t, state.startRotation.z + state.rotationDelta.z * t);
264
+ particle.scaling.set(state.scale, state.scale, state.scale);
265
+ return particle;
266
+ };
267
+ sps.setParticles();
268
+
269
+ let observer = null;
270
+ const start = () => {
271
+ if (started) return;
272
+ started = true;
273
+ observer = scene.onBeforeRenderObservable.add(() => {
274
+ const deltaTime = scene.getEngine().getDeltaTime() / 1000;
275
+ elapsed += deltaTime;
276
+ for (const state of states) {
277
+ if (!state.active) continue;
278
+ state.elapsed += deltaTime;
279
+ if (state.elapsed >= state.duration) {
280
+ state.active = false;
281
+ activeCount = Math.max(0, activeCount - 1);
282
+ }
283
+ }
284
+ sps.setParticles();
285
+ if (activeCount <= 0 && elapsed >= disposeAfter) preview.dispose();
286
+ });
287
+ };
288
+
289
+ const preview = {
290
+ start,
291
+ stop: () => {
292
+ if (observer) scene.onBeforeRenderObservable.remove(observer);
293
+ observer = null;
294
+ started = false;
295
+ },
296
+ dispose: () => {
297
+ if (observer) scene.onBeforeRenderObservable.remove(observer);
298
+ observer = null;
299
+ sps.dispose();
300
+ material.dispose();
301
+ },
302
+ isStarted: () => started,
303
+ duration: disposeAfter,
304
+ mesh,
305
+ sps,
306
+ };
307
+
308
+ if (shouldStart) start();
309
+ return preview;
310
+ }
@@ -0,0 +1,11 @@
1
+ import manifest from './lumber_vehicle_wood_chips.json';
2
+ import runtimeUrl from './assets/runtime/solidParticleScatter.v1.js?url';
3
+ import { createManifestRuntimeEffectPackage } from '../../manifestRuntimePackage';
4
+
5
+ export const lumberVehicleWoodChipsEffectPackage = createManifestRuntimeEffectPackage({
6
+ id: 'lumber_vehicle_wood_chips',
7
+ manifest,
8
+ assetUrls: {
9
+ 'assets/runtime/solidParticleScatter.v1.js': runtimeUrl,
10
+ },
11
+ });