@fps-games/vfx 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (375) hide show
  1. package/CHANGELOG.md +34 -0
  2. package/dist/EffectPackageService.d.ts +26 -0
  3. package/dist/SceneVfxService.d.ts +27 -0
  4. package/dist/chunks/legacy-particle-runtime-CbJYVxdd.js +75 -0
  5. package/dist/chunks/manifestRuntimePackage-CXQFSTo2.js +356 -0
  6. package/dist/chunks/rendering-CV3nhygX.js +13 -0
  7. package/dist/chunks/space-shared-BXV1hc0k.js +124 -0
  8. package/dist/chunks/wood-sawdust-effect-factory-DlETNaBn.js +129 -0
  9. package/dist/effects/building-upgrade/effect.json.d.ts +9 -0
  10. package/dist/effects/building-upgrade/index.d.ts +20 -0
  11. package/dist/effects/building-upgrade/index.js +337 -0
  12. package/dist/effects/character-entrance/effect.json.d.ts +9 -0
  13. package/dist/effects/character-entrance/index.d.ts +18 -0
  14. package/dist/effects/character-entrance/index.js +271 -0
  15. package/dist/effects/coin-burst/index.d.ts +6 -0
  16. package/dist/effects/coin-burst/index.js +45 -0
  17. package/dist/effects/comet-trail-flame/index.d.ts +11 -0
  18. package/dist/effects/comet-trail-flame/index.js +103 -0
  19. package/dist/effects/conveyor-upgrade/effect.json.d.ts +9 -0
  20. package/dist/effects/conveyor-upgrade/index.d.ts +20 -0
  21. package/dist/effects/conveyor-upgrade/index.js +349 -0
  22. package/dist/effects/debris-smoke/index.d.ts +10 -0
  23. package/dist/effects/debris-smoke/index.js +108 -0
  24. package/dist/effects/door_open_gold_flakes/door_open_gold_flakes.json.d.ts +501 -0
  25. package/dist/effects/door_open_gold_flakes/index.d.ts +1 -0
  26. package/dist/effects/door_open_gold_flakes/index.js +524 -0
  27. package/dist/effects/electric-arc/index.d.ts +8 -0
  28. package/dist/effects/electric-arc/index.js +71 -0
  29. package/dist/effects/energy-shield/index.d.ts +46 -0
  30. package/dist/effects/energy-shield/index.js +365 -0
  31. package/dist/effects/explosion/index.d.ts +11 -0
  32. package/dist/effects/explosion/index.js +129 -0
  33. package/dist/effects/ground-tile-upgrade/effect.json.d.ts +9 -0
  34. package/dist/effects/ground-tile-upgrade/index.d.ts +20 -0
  35. package/dist/effects/ground-tile-upgrade/index.js +357 -0
  36. package/dist/effects/hit-flash/index.d.ts +8 -0
  37. package/dist/effects/hit-flash/index.js +71 -0
  38. package/dist/effects/laser-beam/index.d.ts +1 -0
  39. package/dist/effects/laser-beam/index.js +152 -0
  40. package/dist/effects/laser-beam-factory.d.ts +12 -0
  41. package/dist/effects/lumber-cart-suction/effect.json.d.ts +9 -0
  42. package/dist/effects/lumber-cart-suction/index.d.ts +26 -0
  43. package/dist/effects/lumber-cart-suction/index.js +322 -0
  44. package/dist/effects/lumber-debris-scatter/effect.json.d.ts +231 -0
  45. package/dist/effects/lumber-debris-scatter/index.d.ts +20 -0
  46. package/dist/effects/lumber-debris-scatter/index.js +637 -0
  47. package/dist/effects/lumber_vehicle_gear_spin/index.d.ts +1 -0
  48. package/dist/effects/lumber_vehicle_gear_spin/index.js +363 -0
  49. package/dist/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json.d.ts +341 -0
  50. package/dist/effects/lumber_vehicle_upgrade_aura/index.d.ts +1 -0
  51. package/dist/effects/lumber_vehicle_upgrade_aura/index.js +391 -0
  52. package/dist/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json.d.ts +368 -0
  53. package/dist/effects/lumber_vehicle_wood_chips/index.d.ts +1 -0
  54. package/dist/effects/lumber_vehicle_wood_chips/index.js +360 -0
  55. package/dist/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json.d.ts +338 -0
  56. package/dist/effects/monster-hit/index.d.ts +15 -0
  57. package/dist/effects/monster-hit/index.js +156 -0
  58. package/dist/effects/player-upgrade/effect.json.d.ts +9 -0
  59. package/dist/effects/player-upgrade/index.d.ts +24 -0
  60. package/dist/effects/player-upgrade/index.js +539 -0
  61. package/dist/effects/pulse-laser-volley/index.d.ts +17 -0
  62. package/dist/effects/pulse-laser-volley/index.js +173 -0
  63. package/dist/effects/resource-collect-sparkles/effect.json.d.ts +9 -0
  64. package/dist/effects/resource-collect-sparkles/index.d.ts +21 -0
  65. package/dist/effects/resource-collect-sparkles/index.js +222 -0
  66. package/dist/effects/run-footstep-dust/effect.json.d.ts +186 -0
  67. package/dist/effects/run-footstep-dust/index.d.ts +23 -0
  68. package/dist/effects/run-footstep-dust/index.js +343 -0
  69. package/dist/effects/space-shared.d.ts +44 -0
  70. package/dist/effects/thruster-flame/index.d.ts +15 -0
  71. package/dist/effects/thruster-flame/index.js +301 -0
  72. package/dist/effects/tree-chop-dust/effect.json.d.ts +11 -0
  73. package/dist/effects/tree-chop-dust/index.d.ts +17 -0
  74. package/dist/effects/tree-chop-dust/index.js +165 -0
  75. package/dist/effects/tree-leaf-chop-burst/index.d.ts +19 -0
  76. package/dist/effects/tree-leaf-chop-burst/index.js +219 -0
  77. package/dist/effects/tree_chop_dust_burst/index.d.ts +1 -0
  78. package/dist/effects/tree_chop_dust_burst/index.js +443 -0
  79. package/dist/effects/tree_chop_dust_burst/tree_chop_dust_burst.json.d.ts +415 -0
  80. package/dist/effects/ufo-thread-flame/index.d.ts +21 -0
  81. package/dist/effects/ufo-thread-flame/index.js +140 -0
  82. package/dist/effects/vehicle-exhaust-smoke/effect.json.d.ts +11 -0
  83. package/dist/effects/vehicle-exhaust-smoke/index.d.ts +19 -0
  84. package/dist/effects/vehicle-exhaust-smoke/index.js +242 -0
  85. package/dist/effects/vehicle-upgrade/effect.json.d.ts +9 -0
  86. package/dist/effects/vehicle-upgrade/index.d.ts +20 -0
  87. package/dist/effects/vehicle-upgrade/index.js +349 -0
  88. package/dist/effects/weapon-trail/index.d.ts +26 -0
  89. package/dist/effects/weapon-trail/index.js +351 -0
  90. package/dist/effects/wood-crusher-sawdust/index.d.ts +2 -0
  91. package/dist/effects/wood-crusher-sawdust/index.js +648 -0
  92. package/dist/effects/wood-crusher-sawdust/wood_crusher_sawdust.json.d.ts +595 -0
  93. package/dist/effects/wood-cutter-sawdust/index.d.ts +2 -0
  94. package/dist/effects/wood-cutter-sawdust/index.js +648 -0
  95. package/dist/effects/wood-cutter-sawdust/wood_cutter_sawdust.json.d.ts +595 -0
  96. package/dist/effects/wood-sawdust-effect-factory.d.ts +36 -0
  97. package/dist/effects/wood_crusher_sawdust/index.d.ts +16 -0
  98. package/dist/effects/wood_crusher_sawdust/index.js +634 -0
  99. package/dist/effects/wood_crusher_sawdust/wood_crusher_sawdust.json.d.ts +595 -0
  100. package/dist/effects/wood_cutter_sawdust/index.d.ts +16 -0
  101. package/dist/effects/wood_cutter_sawdust/index.js +634 -0
  102. package/dist/effects/wood_cutter_sawdust/wood_cutter_sawdust.json.d.ts +595 -0
  103. package/dist/effects/wood_peel_material_test/index.d.ts +1 -0
  104. package/dist/effects/wood_peel_material_test/index.js +157 -0
  105. package/dist/effects/wood_peel_material_test/wood_peel_material_test.json.d.ts +139 -0
  106. package/dist/generation.d.ts +7 -0
  107. package/dist/index.d.ts +8 -0
  108. package/dist/index.js +309 -0
  109. package/dist/legacy-particle-runtime.d.ts +30 -0
  110. package/dist/manifestRuntimePackage.d.ts +68 -0
  111. package/dist/registry.d.ts +20 -0
  112. package/dist/rendering.d.ts +5 -0
  113. package/dist/types.d.ts +83 -0
  114. package/docs/AUTHORING_EFFECTS.md +297 -0
  115. package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +1580 -0
  116. package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +229 -0
  117. package/docs/VFX_LIBRARY_PLAN.md +546 -0
  118. package/docs/vfx-ab/RESULTS.md +35 -0
  119. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
  120. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
  121. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
  122. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
  123. package/docs/vfx-integration_chatgpt.md +462 -0
  124. package/docs/weapon-trail-visualization.html +241 -0
  125. package/index.json +381 -0
  126. package/package.json +51 -0
  127. package/packages/EffectPackageService.ts +240 -0
  128. package/packages/SceneVfxService.ts +96 -0
  129. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +333 -0
  130. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +25 -0
  131. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +11 -0
  132. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
  133. package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +927 -0
  134. package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
  135. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
  136. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
  137. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
  138. package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
  139. package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +197 -0
  140. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +895 -0
  141. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +241 -0
  142. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +542 -0
  143. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +69 -0
  144. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +125 -0
  145. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +44 -0
  146. package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +210 -0
  147. package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
  148. package/packages/build.particle.golden_upgrade_starburst/effect.json +880 -0
  149. package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
  150. package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
  151. package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
  152. package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
  153. package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
  154. package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +161 -0
  155. package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +762 -0
  156. package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
  157. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +436 -0
  158. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +40 -0
  159. package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +115 -0
  160. package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +40 -0
  161. package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +210 -0
  162. package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
  163. package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +887 -0
  164. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
  165. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
  166. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
  167. package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
  168. package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +179 -0
  169. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +859 -0
  170. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
  171. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +478 -0
  172. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +40 -0
  173. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +114 -0
  174. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +41 -0
  175. package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +210 -0
  176. package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
  177. package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
  178. package/packages/build.particle.wood_chip_dust_burst/effect.json +1400 -0
  179. package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
  180. package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
  181. package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
  182. package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
  183. package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
  184. package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +173 -0
  185. package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +1277 -0
  186. package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +329 -0
  187. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +749 -0
  188. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +60 -0
  189. package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +146 -0
  190. package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +69 -0
  191. package/packages/effects/building-upgrade/effect.json +6 -0
  192. package/packages/effects/building-upgrade/index.ts +387 -0
  193. package/packages/effects/building-upgrade/vfx-params.json +24 -0
  194. package/packages/effects/character-entrance/effect.json +6 -0
  195. package/packages/effects/character-entrance/index.ts +308 -0
  196. package/packages/effects/character-entrance/vfx-params.json +24 -0
  197. package/packages/effects/coin-burst/index.ts +43 -0
  198. package/packages/effects/coin-burst/vfx-params.json +5 -0
  199. package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
  200. package/packages/effects/comet-trail-flame/index.ts +106 -0
  201. package/packages/effects/comet-trail-flame/vfx-params.json +5 -0
  202. package/packages/effects/conveyor-upgrade/effect.json +6 -0
  203. package/packages/effects/conveyor-upgrade/index.ts +401 -0
  204. package/packages/effects/conveyor-upgrade/vfx-params.json +21 -0
  205. package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
  206. package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
  207. package/packages/effects/debris-smoke/index.ts +101 -0
  208. package/packages/effects/debris-smoke/vfx-params.json +5 -0
  209. package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +397 -0
  210. package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +498 -0
  211. package/packages/effects/door_open_gold_flakes/index.ts +11 -0
  212. package/packages/effects/door_open_gold_flakes/vfx-params.json +23 -0
  213. package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
  214. package/packages/effects/electric-arc/index.ts +62 -0
  215. package/packages/effects/electric-arc/vfx-params.json +5 -0
  216. package/packages/effects/energy-shield/effect.json +7 -0
  217. package/packages/effects/energy-shield/index.ts +431 -0
  218. package/packages/effects/energy-shield/vfx-params.json +29 -0
  219. package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
  220. package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
  221. package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
  222. package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
  223. package/packages/effects/explosion/index.ts +114 -0
  224. package/packages/effects/explosion/vfx-params.json +5 -0
  225. package/packages/effects/ground-tile-upgrade/effect.json +6 -0
  226. package/packages/effects/ground-tile-upgrade/index.ts +410 -0
  227. package/packages/effects/ground-tile-upgrade/vfx-params.json +21 -0
  228. package/packages/effects/hit-flash/index.ts +69 -0
  229. package/packages/effects/hit-flash/vfx-params.json +5 -0
  230. package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
  231. package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
  232. package/packages/effects/laser-beam/index.ts +6 -0
  233. package/packages/effects/laser-beam/vfx-params.json +5 -0
  234. package/packages/effects/laser-beam-factory.ts +135 -0
  235. package/packages/effects/lumber-cart-suction/effect.json +6 -0
  236. package/packages/effects/lumber-cart-suction/index.ts +399 -0
  237. package/packages/effects/lumber-cart-suction/vfx-params.json +30 -0
  238. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
  239. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +1 -0
  240. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
  241. package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +236 -0
  242. package/packages/effects/lumber-debris-scatter/effect.json +228 -0
  243. package/packages/effects/lumber-debris-scatter/index.ts +780 -0
  244. package/packages/effects/lumber-debris-scatter/vfx-params.json +19 -0
  245. package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +202 -0
  246. package/packages/effects/lumber_vehicle_gear_spin/index.ts +11 -0
  247. package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +338 -0
  248. package/packages/effects/lumber_vehicle_gear_spin/vfx-params.json +21 -0
  249. package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +353 -0
  250. package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +11 -0
  251. package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +365 -0
  252. package/packages/effects/lumber_vehicle_upgrade_aura/vfx-params.json +15 -0
  253. package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +310 -0
  254. package/packages/effects/lumber_vehicle_wood_chips/index.ts +11 -0
  255. package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +335 -0
  256. package/packages/effects/lumber_vehicle_wood_chips/vfx-params.json +11 -0
  257. package/packages/effects/monster-hit/index.ts +128 -0
  258. package/packages/effects/monster-hit/vfx-params.json +5 -0
  259. package/packages/effects/player-upgrade/effect.json +6 -0
  260. package/packages/effects/player-upgrade/index.ts +635 -0
  261. package/packages/effects/player-upgrade/vfx-params.json +28 -0
  262. package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
  263. package/packages/effects/pulse-laser-volley/index.ts +204 -0
  264. package/packages/effects/pulse-laser-volley/vfx-params.json +5 -0
  265. package/packages/effects/resource-collect-sparkles/effect.json +6 -0
  266. package/packages/effects/resource-collect-sparkles/index.ts +254 -0
  267. package/packages/effects/resource-collect-sparkles/vfx-params.json +25 -0
  268. package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +215 -0
  269. package/packages/effects/run-footstep-dust/effect.json +183 -0
  270. package/packages/effects/run-footstep-dust/index.ts +377 -0
  271. package/packages/effects/run-footstep-dust/vfx-params.json +27 -0
  272. package/packages/effects/space-shared.ts +120 -0
  273. package/packages/effects/thruster-flame/index.ts +305 -0
  274. package/packages/effects/thruster-flame/vfx-params.json +5 -0
  275. package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
  276. package/packages/effects/tree-chop-dust/effect.json +8 -0
  277. package/packages/effects/tree-chop-dust/index.ts +202 -0
  278. package/packages/effects/tree-chop-dust/vfx-params.json +21 -0
  279. package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +303 -0
  280. package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
  281. package/packages/effects/tree-leaf-chop-burst/effect.json +498 -0
  282. package/packages/effects/tree-leaf-chop-burst/index.ts +294 -0
  283. package/packages/effects/tree-leaf-chop-burst/vfx-params.json +27 -0
  284. package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +318 -0
  285. package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
  286. package/packages/effects/tree_chop_dust_burst/index.ts +13 -0
  287. package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +412 -0
  288. package/packages/effects/tree_chop_dust_burst/vfx-params.json +9 -0
  289. package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
  290. package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
  291. package/packages/effects/ufo-thread-flame/index.ts +152 -0
  292. package/packages/effects/ufo-thread-flame/vfx-params.json +5 -0
  293. package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
  294. package/packages/effects/vehicle-exhaust-smoke/effect.json +8 -0
  295. package/packages/effects/vehicle-exhaust-smoke/index.ts +298 -0
  296. package/packages/effects/vehicle-exhaust-smoke/vfx-params.json +23 -0
  297. package/packages/effects/vehicle-upgrade/effect.json +6 -0
  298. package/packages/effects/vehicle-upgrade/index.ts +401 -0
  299. package/packages/effects/vehicle-upgrade/vfx-params.json +21 -0
  300. package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
  301. package/packages/effects/weapon-trail/index.ts +313 -0
  302. package/packages/effects/weapon-trail/vfx-params.json +5 -0
  303. package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
  304. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  305. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  306. package/packages/effects/wood-crusher-sawdust/index.ts +43 -0
  307. package/packages/effects/wood-crusher-sawdust/vfx-params.json +24 -0
  308. package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +592 -0
  309. package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
  310. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  311. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  312. package/packages/effects/wood-cutter-sawdust/index.ts +43 -0
  313. package/packages/effects/wood-cutter-sawdust/vfx-params.json +24 -0
  314. package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +592 -0
  315. package/packages/effects/wood-sawdust-effect-factory.ts +194 -0
  316. package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
  317. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  318. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  319. package/packages/effects/wood_crusher_sawdust/index.ts +29 -0
  320. package/packages/effects/wood_crusher_sawdust/vfx-params.json +14 -0
  321. package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +592 -0
  322. package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
  323. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  324. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  325. package/packages/effects/wood_cutter_sawdust/index.ts +29 -0
  326. package/packages/effects/wood_cutter_sawdust/vfx-params.json +14 -0
  327. package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +592 -0
  328. package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +196 -0
  329. package/packages/effects/wood_peel_material_test/index.ts +11 -0
  330. package/packages/effects/wood_peel_material_test/vfx-params.json +9 -0
  331. package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +136 -0
  332. package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +210 -0
  333. package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
  334. package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
  335. package/packages/env.particle.forest_edge_fog/effect.json +854 -0
  336. package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
  337. package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
  338. package/packages/env.particle.forest_edge_fog/media/preview.webm +0 -0
  339. package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
  340. package/packages/env.particle.forest_edge_fog/metadata/description.json +148 -0
  341. package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +827 -0
  342. package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +196 -0
  343. package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +432 -0
  344. package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +28 -0
  345. package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +124 -0
  346. package/packages/env.particle.forest_edge_fog/provenance/lineage.json +41 -0
  347. package/packages/generation.ts +14 -0
  348. package/packages/index.ts +14 -0
  349. package/packages/legacy-particle-runtime.ts +113 -0
  350. package/packages/manifestRuntimePackage.ts +519 -0
  351. package/packages/registry.ts +85 -0
  352. package/packages/rendering.ts +13 -0
  353. package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +424 -0
  354. package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
  355. package/packages/resource.particle.viscous_oil_suction/effect.json +1254 -0
  356. package/packages/resource.particle.viscous_oil_suction/media/preview.gif +0 -0
  357. package/packages/resource.particle.viscous_oil_suction/media/preview.mp4 +0 -0
  358. package/packages/resource.particle.viscous_oil_suction/media/preview.webm +0 -0
  359. package/packages/resource.particle.viscous_oil_suction/media/thumbnail.png +0 -0
  360. package/packages/resource.particle.viscous_oil_suction/metadata/description.json +122 -0
  361. package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +1051 -0
  362. package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +200 -0
  363. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +581 -0
  364. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +28 -0
  365. package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +111 -0
  366. package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +45 -0
  367. package/packages/types.ts +107 -0
  368. package/tooling/check-dist-runtime.mjs +166 -0
  369. package/tooling/generate-index.mjs +55 -0
  370. package/tooling/test-guardrails.mjs +157 -0
  371. package/tooling/validate-boundary.mjs +92 -0
  372. package/tooling/validate-effects.mjs +304 -0
  373. package/tooling/validate.mjs +53 -0
  374. package/tooling/vfx-cli.mjs +232 -0
  375. package/tooling/vfx-package-resolution.mjs +28 -0
@@ -0,0 +1,410 @@
1
+ import { Color4 } from '@babylonjs/core/Maths/math.color';
2
+ import { Matrix, Vector3 } from '@babylonjs/core/Maths/math.vector';
3
+ import { DynamicTexture } from '@babylonjs/core/Materials/Textures/dynamicTexture';
4
+ import type { TransformNode } from '@babylonjs/core/Meshes/transformNode';
5
+ import type { Particle } from '@babylonjs/core/Particles/particle';
6
+ import { ParticleSystem } from '@babylonjs/core/Particles/particleSystem';
7
+ import type { Scene } from '@babylonjs/core/scene';
8
+ import type { VfxColorValue, VfxEffectPackage, VfxParamValues } from '../../types';
9
+ import { configureVfxParticleSystem } from '../../rendering';
10
+ import manifest from './effect.json';
11
+
12
+ interface GroundTileUpgradeParams extends VfxParamValues {
13
+ lifetime: number;
14
+ scale: number;
15
+ initialHeight: number;
16
+ color: VfxColorValue;
17
+ opacity: number;
18
+ scaleX: number;
19
+ scaleY: number;
20
+ scaleZ: number;
21
+ centerCount: number;
22
+ outlineCount: number;
23
+ strandWidth: number;
24
+ riseSpeed: number;
25
+ centerSpread: number;
26
+ outlineThickness: number;
27
+ glowOpacity: number;
28
+ }
29
+
30
+ const BASE_FOOTPRINT_X = 3.2;
31
+ const BASE_FOOTPRINT_Z = 2.6;
32
+ const BASE_CENTER_HEIGHT = 2.2;
33
+ const BASE_OUTLINE_HEIGHT = 3.1;
34
+ const BASE_GLOW_THICKNESS = 0.38;
35
+
36
+ const DEFAULT_PARAMS: GroundTileUpgradeParams = {
37
+ lifetime: 1.8,
38
+ scale: 1,
39
+ initialHeight: 0.02,
40
+ color: { r: 1, g: 0.84, b: 0.12 },
41
+ opacity: 1,
42
+ scaleX: 0.82,
43
+ scaleY: 0.24,
44
+ scaleZ: 0.82,
45
+ centerCount: 46,
46
+ outlineCount: 150,
47
+ strandWidth: 0.035,
48
+ riseSpeed: 1.15,
49
+ centerSpread: 0.92,
50
+ outlineThickness: 0.18,
51
+ glowOpacity: 0.62,
52
+ };
53
+
54
+ export const groundTileUpgradeEffectPackage: VfxEffectPackage<GroundTileUpgradeParams> = {
55
+ id: 'ground-tile-upgrade',
56
+ nameZh: '地块升级光效',
57
+ manifest,
58
+ defaultParams: DEFAULT_PARAMS,
59
+ debugAnchor: 'playerRight',
60
+ debugParams: [
61
+ { key: 'lifetime', label: '生命周期', kind: 'lifetime', min: 0.2, max: 6, step: 0.01 },
62
+ { key: 'scale', label: '整体缩放', kind: 'scale', min: 0.1, max: 6, step: 0.01 },
63
+ { key: 'initialHeight', label: '初始高度', kind: 'number', min: -1, max: 3, step: 0.01 },
64
+ { key: 'color', label: '光效颜色', kind: 'color' },
65
+ { key: 'opacity', label: '透明度', kind: 'opacity', min: 0, max: 1, step: 0.01 },
66
+ { key: 'scaleX', label: 'X 轴缩放', kind: 'number', min: 0.1, max: 6, step: 0.01 },
67
+ { key: 'scaleY', label: 'Y 轴缩放', kind: 'number', min: 0.1, max: 6, step: 0.01 },
68
+ { key: 'scaleZ', label: 'Z 轴缩放', kind: 'number', min: 0.1, max: 6, step: 0.01 },
69
+ { key: 'centerCount', label: '中心光丝数量', kind: 'number', min: 0, max: 240, step: 1 },
70
+ { key: 'outlineCount', label: '轮廓光丝数量', kind: 'number', min: 0, max: 420, step: 1 },
71
+ { key: 'strandWidth', label: '光丝粗细', kind: 'number', min: 0.005, max: 0.2, step: 0.001 },
72
+ { key: 'riseSpeed', label: '上升速度', kind: 'number', min: 0, max: 5, step: 0.01 },
73
+ { key: 'centerSpread', label: '中心散布', kind: 'number', min: 0, max: 1.5, step: 0.01 },
74
+ { key: 'outlineThickness', label: '轮廓厚度', kind: 'number', min: 0, max: 1, step: 0.01 },
75
+ { key: 'glowOpacity', label: '光幕强度', kind: 'opacity', min: 0, max: 1, step: 0.01 },
76
+ ],
77
+ create({ scene, root, position, params }) {
78
+ root.position.copyFrom(position).addInPlace(new Vector3(0, params.initialHeight, 0));
79
+
80
+ const centerStrands = createStrandSystem(scene, root, params, 'center');
81
+ const outlineStrands = createStrandSystem(scene, root, params, 'outline');
82
+ const glow = createOutlineGlow(scene, root, params);
83
+ let disposed = false;
84
+ const disposeTimer = window.setTimeout(
85
+ () => disposeAll(),
86
+ Math.max(0.05, params.lifetime + getMaxStrandHeight(params) / Math.max(0.1, params.riseSpeed) * 0.18 + 0.45) * 1000,
87
+ );
88
+
89
+ centerStrands.start();
90
+ outlineStrands.start();
91
+ glow.start();
92
+
93
+ return {
94
+ root,
95
+ dispose() {
96
+ disposeAll();
97
+ },
98
+ };
99
+
100
+ function disposeAll(): void {
101
+ if (disposed) return;
102
+ disposed = true;
103
+ window.clearTimeout(disposeTimer);
104
+ centerStrands.dispose(false);
105
+ outlineStrands.dispose(false);
106
+ glow.dispose(false);
107
+ root.dispose();
108
+ }
109
+ },
110
+ };
111
+
112
+ function createStrandSystem(
113
+ scene: Scene,
114
+ root: TransformNode,
115
+ params: GroundTileUpgradeParams,
116
+ mode: 'center' | 'outline',
117
+ ): ParticleSystem {
118
+ const count = Math.max(0, Math.round(mode === 'center' ? params.centerCount : params.outlineCount));
119
+ const system = new ParticleSystem(`ground-tile-upgrade.${mode}-strands`, Math.max(1, count), scene);
120
+ const color = params.color;
121
+ const brightColor = getBrightColor(color);
122
+ const height = mode === 'center' ? getCenterHeight(params) : getOutlineHeight(params);
123
+ const width = params.strandWidth * getHorizontalScale(params) * (mode === 'center' ? 1.35 : 0.92);
124
+
125
+ configureVfxParticleSystem(system);
126
+ system.particleTexture = getStrandTexture(scene);
127
+ system.emitter = root as any;
128
+ system.manualEmitCount = count;
129
+ system.emitRate = count * 60;
130
+ system.disposeOnStop = false;
131
+ system.updateSpeed = 1 / 60;
132
+ system.minLifeTime = Math.max(0.12, params.lifetime * (mode === 'center' ? 0.48 : 0.62));
133
+ system.maxLifeTime = Math.max(system.minLifeTime + 0.01, params.lifetime * (mode === 'center' ? 0.86 : 1.08));
134
+ system.minSize = Math.max(0.01, height * 0.34);
135
+ system.maxSize = Math.max(system.minSize, height * (mode === 'center' ? 0.72 : 0.98));
136
+ system.minScaleX = Math.max(0.02, width);
137
+ system.maxScaleX = Math.max(system.minScaleX, width * 1.8);
138
+ system.minScaleY = 1;
139
+ system.maxScaleY = mode === 'center' ? 1.45 : 1.75;
140
+ system.minEmitPower = Math.max(0.01, params.riseSpeed * getVerticalScale(params) * (mode === 'center' ? 0.5 : 0.7));
141
+ system.maxEmitPower = Math.max(system.minEmitPower, params.riseSpeed * getVerticalScale(params) * (mode === 'center' ? 1.15 : 1.65));
142
+ system.gravity = new Vector3(0, 0.38 * getVerticalScale(params), 0);
143
+ system.blendMode = ParticleSystem.BLENDMODE_ADD;
144
+ system.color1 = toColor4(color, params.opacity * (mode === 'center' ? 0.72 : 0.86));
145
+ system.color2 = toColor4(brightColor, params.opacity);
146
+ system.colorDead = toColor4(color, 0);
147
+ system.addColorGradient(0, toColor4(color, 0));
148
+ system.addColorGradient(0.12, toColor4(brightColor, params.opacity));
149
+ system.addColorGradient(0.72, toColor4(color, params.opacity * 0.62));
150
+ system.addColorGradient(1, toColor4(color, 0));
151
+ system.addVelocityGradient(0, 1);
152
+ system.addVelocityGradient(0.65, 0.55);
153
+ system.addVelocityGradient(1, 0.12);
154
+
155
+ let positionIndex = 0;
156
+ let directionIndex = 0;
157
+ system.startPositionFunction = (worldMatrix: Matrix, positionToUpdate: Vector3, particle: Particle, isLocal: boolean) => {
158
+ const index = particle.id + positionIndex;
159
+ positionIndex += 1;
160
+ const local = mode === 'center'
161
+ ? sampleCenterPosition(index, params)
162
+ : sampleOutlinePosition(index, params);
163
+ if (isLocal) positionToUpdate.copyFrom(local);
164
+ else Vector3.TransformCoordinatesToRef(local, worldMatrix, positionToUpdate);
165
+ };
166
+ system.startDirectionFunction = (worldMatrix: Matrix, directionToUpdate: Vector3, particle: Particle, isLocal: boolean) => {
167
+ const index = particle.id + directionIndex;
168
+ directionIndex += 1;
169
+ const sway = (mode === 'center' ? 0.22 : 0.12) * getHorizontalScale(params);
170
+ const local = new Vector3(
171
+ (sequence01(index, 4) - 0.5) * sway,
172
+ 0.8 + sequence01(index, 5) * 0.65,
173
+ (sequence01(index, 6) - 0.5) * sway,
174
+ );
175
+ if (isLocal) directionToUpdate.copyFrom(local);
176
+ else Vector3.TransformNormalToRef(local, worldMatrix, directionToUpdate);
177
+ };
178
+
179
+ return system;
180
+ }
181
+
182
+ function createOutlineGlow(scene: Scene, root: TransformNode, params: GroundTileUpgradeParams): ParticleSystem {
183
+ const count = Math.max(1, Math.round(params.outlineCount * 0.82));
184
+ const system = new ParticleSystem('ground-tile-upgrade.outline-glow-rays', count, scene);
185
+ const height = getOutlineHeight(params) * 1.06;
186
+ const glowWidth = Math.max(0.04, BASE_GLOW_THICKNESS * getHorizontalScale(params));
187
+ const alpha = params.glowOpacity * params.opacity;
188
+ const brightColor = getBrightColor(params.color);
189
+
190
+ configureVfxParticleSystem(system);
191
+ system.particleTexture = getOutlineGlowTexture(scene);
192
+ system.emitter = root as any;
193
+ system.manualEmitCount = count;
194
+ system.emitRate = count * 60;
195
+ system.disposeOnStop = false;
196
+ system.updateSpeed = 1 / 60;
197
+ system.minLifeTime = Math.max(0.12, params.lifetime * 0.62);
198
+ system.maxLifeTime = Math.max(system.minLifeTime + 0.01, params.lifetime * 1.08);
199
+ system.minSize = Math.max(0.01, height * 0.42);
200
+ system.maxSize = Math.max(system.minSize, height * 1.08);
201
+ system.minScaleX = glowWidth * 0.42;
202
+ system.maxScaleX = glowWidth * 1.18;
203
+ system.minScaleY = 1.05;
204
+ system.maxScaleY = 1.75;
205
+ system.minEmitPower = Math.max(0.01, params.riseSpeed * getVerticalScale(params) * 0.58);
206
+ system.maxEmitPower = Math.max(system.minEmitPower, params.riseSpeed * getVerticalScale(params) * 1.38);
207
+ system.gravity = new Vector3(0, 0.3 * getVerticalScale(params), 0);
208
+ system.blendMode = ParticleSystem.BLENDMODE_ADD;
209
+ system.color1 = toColor4(params.color, alpha * 0.62);
210
+ system.color2 = toColor4(brightColor, alpha * 0.86);
211
+ system.colorDead = toColor4(params.color, 0);
212
+ system.addColorGradient(0, toColor4(params.color, 0));
213
+ system.addColorGradient(0.1, toColor4(brightColor, alpha * 0.82));
214
+ system.addColorGradient(0.56, toColor4(params.color, alpha * 0.52));
215
+ system.addColorGradient(1, toColor4(params.color, 0));
216
+ system.addVelocityGradient(0, 1);
217
+ system.addVelocityGradient(0.65, 0.52);
218
+ system.addVelocityGradient(1, 0.12);
219
+
220
+ let positionIndex = 0;
221
+ let directionIndex = 0;
222
+ system.startPositionFunction = (worldMatrix: Matrix, positionToUpdate: Vector3, particle: Particle, isLocal: boolean) => {
223
+ const index = particle.id + positionIndex + 31;
224
+ positionIndex += 1;
225
+ const local = sampleOutlinePosition(index, params);
226
+ if (isLocal) positionToUpdate.copyFrom(local);
227
+ else Vector3.TransformCoordinatesToRef(local, worldMatrix, positionToUpdate);
228
+ };
229
+ system.startDirectionFunction = (worldMatrix: Matrix, directionToUpdate: Vector3, particle: Particle, isLocal: boolean) => {
230
+ const index = particle.id + directionIndex + 31;
231
+ directionIndex += 1;
232
+ const sway = 0.08 * getHorizontalScale(params);
233
+ const local = new Vector3(
234
+ (sequence01(index, 4) - 0.5) * sway,
235
+ 0.82 + sequence01(index, 5) * 0.58,
236
+ (sequence01(index, 6) - 0.5) * sway,
237
+ );
238
+ if (isLocal) directionToUpdate.copyFrom(local);
239
+ else Vector3.TransformNormalToRef(local, worldMatrix, directionToUpdate);
240
+ };
241
+
242
+ return system;
243
+ }
244
+
245
+ function sampleCenterPosition(index: number, params: GroundTileUpgradeParams): Vector3 {
246
+ const angle = sequence01(index, 0) * Math.PI * 2;
247
+ const radius = Math.sqrt(0.16 + sequence01(index, 1) * 0.84);
248
+ const xRadius = getFootprintX(params) * 0.5 * params.centerSpread;
249
+ const zRadius = getFootprintZ(params) * 0.5 * params.centerSpread;
250
+ const jitterX = (sequence01(index, 7) - 0.5) * xRadius * 0.18;
251
+ const jitterZ = (sequence01(index, 8) - 0.5) * zRadius * 0.18;
252
+ const x = Math.cos(angle) * radius * xRadius + jitterX;
253
+ const z = Math.sin(angle) * radius * zRadius + jitterZ;
254
+ const y = sequence01(index, 2) * 0.12 * getVerticalScale(params);
255
+ return new Vector3(x, y, z);
256
+ }
257
+
258
+ function sampleOutlinePosition(index: number, params: GroundTileUpgradeParams): Vector3 {
259
+ const width = getFootprintX(params);
260
+ const depth = getFootprintZ(params);
261
+ const perimeter = Math.max(0.001, width * 2 + depth * 2);
262
+ const distance = sequence01(index, 0) * perimeter;
263
+ const jitter = (sequence01(index, 1) - 0.5) * params.outlineThickness * getHorizontalScale(params);
264
+ const y = sequence01(index, 2) * 0.16 * getVerticalScale(params);
265
+
266
+ if (distance < width) return new Vector3(-width * 0.5 + distance, y, -depth * 0.5 + jitter);
267
+ if (distance < width + depth) return new Vector3(width * 0.5 + jitter, y, -depth * 0.5 + distance - width);
268
+ if (distance < width * 2 + depth) return new Vector3(width * 0.5 - (distance - width - depth), y, depth * 0.5 + jitter);
269
+ return new Vector3(-width * 0.5 + jitter, y, depth * 0.5 - (distance - width * 2 - depth));
270
+ }
271
+
272
+ function getFootprintX(params: GroundTileUpgradeParams): number {
273
+ return BASE_FOOTPRINT_X * Math.max(0.05, params.scale) * Math.max(0.05, params.scaleX);
274
+ }
275
+
276
+ function getFootprintZ(params: GroundTileUpgradeParams): number {
277
+ return BASE_FOOTPRINT_Z * Math.max(0.05, params.scale) * Math.max(0.05, params.scaleZ);
278
+ }
279
+
280
+ function getVerticalScale(params: GroundTileUpgradeParams): number {
281
+ return Math.max(0.05, params.scale) * Math.max(0.05, params.scaleY);
282
+ }
283
+
284
+ function getHorizontalScale(params: GroundTileUpgradeParams): number {
285
+ return Math.max(0.05, params.scale) * Math.max(0.05, (params.scaleX + params.scaleZ) * 0.5);
286
+ }
287
+
288
+ function getCenterHeight(params: GroundTileUpgradeParams): number {
289
+ return BASE_CENTER_HEIGHT * getVerticalScale(params);
290
+ }
291
+
292
+ function getOutlineHeight(params: GroundTileUpgradeParams): number {
293
+ return BASE_OUTLINE_HEIGHT * getVerticalScale(params);
294
+ }
295
+
296
+ function getMaxStrandHeight(params: GroundTileUpgradeParams): number {
297
+ return Math.max(getCenterHeight(params), getOutlineHeight(params));
298
+ }
299
+
300
+ function getStrandTexture(scene: Scene): DynamicTexture {
301
+ const key = '__vfx_ground_tile_upgrade_strand_texture';
302
+ const metadata = scene.metadata && typeof scene.metadata === 'object' ? scene.metadata as Record<string, unknown> : {};
303
+ scene.metadata = metadata;
304
+ const existing = metadata[key] as DynamicTexture | undefined;
305
+ if (existing && !isTextureDisposed(existing)) return existing;
306
+
307
+ const texture = new DynamicTexture('ground_tile_upgrade_strand_texture', { width: 48, height: 192 }, scene, true);
308
+ const context = texture.getContext();
309
+ context.clearRect(0, 0, 48, 192);
310
+ const glow = context.createLinearGradient(0, 0, 0, 192);
311
+ glow.addColorStop(0, 'rgba(255, 255, 255, 0)');
312
+ glow.addColorStop(0.18, 'rgba(255, 255, 255, 0.92)');
313
+ glow.addColorStop(0.62, 'rgba(255, 255, 255, 0.52)');
314
+ glow.addColorStop(1, 'rgba(255, 255, 255, 0)');
315
+ context.fillStyle = glow;
316
+ context.fillRect(19, 0, 10, 192);
317
+ context.fillStyle = 'rgba(255, 255, 255, 0.95)';
318
+ context.fillRect(23, 8, 2, 168);
319
+ const halo = context.createRadialGradient(24, 64, 0, 24, 64, 24);
320
+ halo.addColorStop(0, 'rgba(255, 255, 255, 0.5)');
321
+ halo.addColorStop(1, 'rgba(255, 255, 255, 0)');
322
+ context.fillStyle = halo;
323
+ context.fillRect(0, 16, 48, 96);
324
+ texture.hasAlpha = true;
325
+ texture.update(false);
326
+ metadata[key] = texture;
327
+ texture.onDisposeObservable.addOnce(() => {
328
+ if (metadata[key] === texture) delete metadata[key];
329
+ });
330
+ return texture;
331
+ }
332
+
333
+ function getOutlineGlowTexture(scene: Scene): DynamicTexture {
334
+ const key = '__vfx_ground_tile_upgrade_outline_glow_texture';
335
+ const metadata = scene.metadata && typeof scene.metadata === 'object' ? scene.metadata as Record<string, unknown> : {};
336
+ scene.metadata = metadata;
337
+ const existing = metadata[key] as DynamicTexture | undefined;
338
+ if (existing && !isTextureDisposed(existing)) return existing;
339
+
340
+ const texture = new DynamicTexture('ground_tile_upgrade_outline_glow_texture', { width: 96, height: 192 }, scene, true);
341
+ const context = texture.getContext();
342
+ const compositeContext = context as unknown as CanvasRenderingContext2D;
343
+ context.clearRect(0, 0, 96, 192);
344
+ const sideFade = context.createLinearGradient(0, 0, 96, 0);
345
+ sideFade.addColorStop(0, 'rgba(255, 255, 255, 0)');
346
+ sideFade.addColorStop(0.28, 'rgba(255, 255, 255, 0.36)');
347
+ sideFade.addColorStop(0.5, 'rgba(255, 255, 255, 0.78)');
348
+ sideFade.addColorStop(0.72, 'rgba(255, 255, 255, 0.36)');
349
+ sideFade.addColorStop(1, 'rgba(255, 255, 255, 0)');
350
+ const verticalFade = context.createLinearGradient(0, 0, 0, 192);
351
+ verticalFade.addColorStop(0, 'rgba(255, 255, 255, 0)');
352
+ verticalFade.addColorStop(0.16, 'rgba(255, 255, 255, 0.65)');
353
+ verticalFade.addColorStop(0.55, 'rgba(255, 255, 255, 0.46)');
354
+ verticalFade.addColorStop(1, 'rgba(255, 255, 255, 0)');
355
+ context.fillStyle = sideFade;
356
+ context.fillRect(0, 0, 96, 192);
357
+ compositeContext.globalCompositeOperation = 'source-in';
358
+ context.fillStyle = verticalFade;
359
+ context.fillRect(0, 0, 96, 192);
360
+ compositeContext.globalCompositeOperation = 'source-over';
361
+ const core = context.createLinearGradient(0, 0, 0, 192);
362
+ core.addColorStop(0, 'rgba(255, 255, 255, 0)');
363
+ core.addColorStop(0.22, 'rgba(255, 255, 255, 0.64)');
364
+ core.addColorStop(0.66, 'rgba(255, 255, 255, 0.28)');
365
+ core.addColorStop(1, 'rgba(255, 255, 255, 0)');
366
+ context.fillStyle = core;
367
+ context.fillRect(44, 8, 8, 166);
368
+ texture.hasAlpha = true;
369
+ texture.update(false);
370
+ metadata[key] = texture;
371
+ texture.onDisposeObservable.addOnce(() => {
372
+ if (metadata[key] === texture) delete metadata[key];
373
+ });
374
+ return texture;
375
+ }
376
+
377
+ function getBrightColor(color: VfxColorValue): VfxColorValue {
378
+ return {
379
+ r: lerp(color.r, 1, 0.68),
380
+ g: lerp(color.g, 1, 0.68),
381
+ b: lerp(color.b, 1, 0.68),
382
+ };
383
+ }
384
+
385
+ function toColor4(color: VfxColorValue, alpha: number): Color4 {
386
+ return new Color4(clamp01(color.r), clamp01(color.g), clamp01(color.b), clamp01(alpha));
387
+ }
388
+
389
+ function isTextureDisposed(texture: DynamicTexture): boolean {
390
+ const maybeTexture = texture as DynamicTexture & { isDisposed?: () => boolean; _isDisposed?: boolean };
391
+ return maybeTexture.isDisposed?.() ?? maybeTexture._isDisposed === true;
392
+ }
393
+
394
+ function lerp(min: number, max: number, t: number): number {
395
+ return min + (max - min) * t;
396
+ }
397
+
398
+ function clamp01(value: number): number {
399
+ return Math.min(1, Math.max(0, value));
400
+ }
401
+
402
+ function fract(value: number): number {
403
+ return value - Math.floor(value);
404
+ }
405
+
406
+ function sequence01(index: number, axis: number): number {
407
+ if (index === 0) return 0.5;
408
+ const strides = [0.618033988749895, 0.414213562373095, 0.732050807568877, 0.324717957244746, 0.754877666246693, 0.569840290998053];
409
+ return fract(0.5 + index * strides[axis % strides.length] + axis * 0.173205080756888);
410
+ }
@@ -0,0 +1,21 @@
1
+ {
2
+ "lifetime": 2,
3
+ "scale": 1,
4
+ "initialHeight": 0.2,
5
+ "color": {
6
+ "r": 0.984313725490196,
7
+ "g": 1,
8
+ "b": 0
9
+ },
10
+ "opacity": 1,
11
+ "scaleX": 0.82,
12
+ "scaleY": 0.24,
13
+ "scaleZ": 0.82,
14
+ "centerCount": 60,
15
+ "outlineCount": 300,
16
+ "strandWidth": 0.05,
17
+ "riseSpeed": 3,
18
+ "centerSpread": 1,
19
+ "outlineThickness": 0.2,
20
+ "glowOpacity": 1
21
+ }
@@ -0,0 +1,69 @@
1
+ // 命中蓝白爆闪(移植自 babylon-laser createHitParticles/burstHit, 特效#3)。
2
+ // 一次性 ParticleSystem 爆发:程序光斑贴图,蓝白渐变到透明,BLENDMODE_ADD 全向四散。
3
+ import { ParticleSystem } from '@babylonjs/core/Particles/particleSystem';
4
+ import { DynamicTexture } from '@babylonjs/core/Materials/Textures/dynamicTexture';
5
+ import { Color4 } from '@babylonjs/core/Maths/math.color';
6
+ import { Vector3 } from '@babylonjs/core/Maths/math.vector';
7
+ import type { Scene } from '@babylonjs/core/scene';
8
+ import type { VfxEffectPackage, VfxParamValues } from '../../types';
9
+
10
+ interface HitFlashParams extends VfxParamValues {
11
+ count: number;
12
+ sizeMax: number;
13
+ power: number;
14
+ }
15
+
16
+ const DEFAULT_PARAMS: HitFlashParams = { count: 24, sizeMax: 0.5, power: 7 };
17
+
18
+ function makeFlareTexture(scene: Scene, inner = '255,255,255', outer = '90,160,255'): DynamicTexture {
19
+ const dt = new DynamicTexture('vfx_hit_flare', 128, scene, false);
20
+ const ctx = dt.getContext();
21
+ const g = ctx.createRadialGradient(64, 64, 0, 64, 64, 64);
22
+ g.addColorStop(0, `rgba(${inner},1)`);
23
+ g.addColorStop(0.35, `rgba(${outer},0.55)`);
24
+ g.addColorStop(1, `rgba(${outer},0)`);
25
+ ctx.clearRect(0, 0, 128, 128);
26
+ ctx.fillStyle = g; ctx.fillRect(0, 0, 128, 128);
27
+ dt.update(); dt.hasAlpha = true;
28
+ return dt;
29
+ }
30
+
31
+ export const hitFlashEffectPackage: VfxEffectPackage<HitFlashParams> = {
32
+ id: 'hit-flash',
33
+ nameZh: '命中蓝白爆闪',
34
+ debugAnchor: 'playerRight',
35
+ defaultParams: DEFAULT_PARAMS,
36
+ debugParams: [
37
+ { key: 'count', label: '粒子数', kind: 'number', min: 1, max: 200, step: 1 },
38
+ { key: 'sizeMax', label: '最大尺寸', kind: 'scale', min: 0.1, max: 2, step: 0.01 },
39
+ { key: 'power', label: '四散速度', kind: 'number', min: 0.5, max: 20, step: 0.5 },
40
+ ],
41
+
42
+ create({ scene, root, position, params }) {
43
+ root.position.copyFrom(position);
44
+ const flareTex = makeFlareTexture(scene);
45
+ const ps = new ParticleSystem('vfx_hit_ps', 400, scene);
46
+ ps.particleTexture = flareTex;
47
+ ps.emitter = position.clone();
48
+ ps.minEmitBox = new Vector3(-0.1, -0.1, -0.1); ps.maxEmitBox = new Vector3(0.1, 0.1, 0.1);
49
+ ps.direction1 = new Vector3(-1, -1, -1); ps.direction2 = new Vector3(1, 1, 1);
50
+ ps.color1 = new Color4(0.85, 0.95, 1, 1); ps.color2 = new Color4(0.35, 0.6, 1, 1); ps.colorDead = new Color4(0.1, 0.2, 0.6, 0);
51
+ ps.minSize = 0.12; ps.maxSize = params.sizeMax;
52
+ ps.minLifeTime = 0.15; ps.maxLifeTime = 0.45;
53
+ ps.minEmitPower = params.power * 0.36; ps.maxEmitPower = params.power;
54
+ ps.updateSpeed = 0.016;
55
+ ps.blendMode = ParticleSystem.BLENDMODE_ADD;
56
+ ps.emitRate = 0;
57
+ ps.start();
58
+ ps.manualEmitCount = Math.round(params.count); // 一次性爆发
59
+
60
+ let disposed = false;
61
+ const disposeTimer = window.setTimeout(() => disposeAll(), 800);
62
+ function disposeAll(): void {
63
+ if (disposed) return; disposed = true;
64
+ window.clearTimeout(disposeTimer);
65
+ ps.dispose(); flareTex.dispose(); root.dispose();
66
+ }
67
+ return { root, dispose() { disposeAll(); } };
68
+ },
69
+ };
@@ -0,0 +1,5 @@
1
+ {
2
+ "schemaVersion": "vfx-params/1.0",
3
+ "effectId": "hit-flash",
4
+ "params": {}
5
+ }
@@ -0,0 +1,6 @@
1
+ // 主激光束(特效#1)。共享实现见 ../laser-beam-factory;本包只定 id/中文名/默认参数(主束 width0.55/intensity1.0)。
2
+ import { createLaserBeamEffectPackage } from '../laser-beam-factory';
3
+
4
+ export const laserBeamEffectPackage = createLaserBeamEffectPackage('laser-beam', '激光束', {
5
+ width: 0.55, intensity: 1.0, laserSpeed: 7, targetDistance: 12,
6
+ });
@@ -0,0 +1,5 @@
1
+ {
2
+ "schemaVersion": "vfx-params/1.0",
3
+ "effectId": "laser-beam",
4
+ "params": {}
5
+ }
@@ -0,0 +1,135 @@
1
+ // 激光束共享工厂(移植自 babylon-laser LaserBeam,被 laser-beam(主#1)与 laser-splash-beam(副#2)复用)。
2
+ // 非 effect(无 index.ts);两个特效 index.ts 经 `../laser-beam-factory` 引用,差异只在 defaultParams(width/intensity)。
3
+ import { TransformNode } from '@babylonjs/core/Meshes/transformNode';
4
+ import { Mesh } from '@babylonjs/core/Meshes/mesh';
5
+ import { VertexData } from '@babylonjs/core/Meshes/mesh.vertexData';
6
+ import { CreatePlane } from '@babylonjs/core/Meshes/Builders/planeBuilder';
7
+ import { StandardMaterial } from '@babylonjs/core/Materials/standardMaterial';
8
+ import { Texture } from '@babylonjs/core/Materials/Textures/texture';
9
+ import { Color3 } from '@babylonjs/core/Maths/math.color';
10
+ import { Constants } from '@babylonjs/core/Engines/constants';
11
+ import type { Scene } from '@babylonjs/core/scene';
12
+ import type { VfxEffectPackage, VfxParamValues } from '../types';
13
+ import { makeFlareTexture, LIFETIME_DEBUG_PARAMS, LIFETIME_DEFAULTS, scheduleLifetime } from './space-shared';
14
+ import arcTextureUrl from './laser-beam/assets/textures/laser_glow.webp?url';
15
+ import noiseTextureUrl from './laser-beam/assets/textures/laser_noise.webp?url';
16
+
17
+ export interface LaserBeamParams extends VfxParamValues {
18
+ lifetimeMode: string;
19
+ lifetime: number;
20
+ width: number;
21
+ intensity: number;
22
+ laserSpeed: number;
23
+ targetDistance: number;
24
+ }
25
+ type LaserCoreDefaults = Omit<LaserBeamParams, 'lifetimeMode' | 'lifetime'>;
26
+
27
+ // 十字面片:局部 +Z 长度=1(beamRoot.scaling.z=dist 拉伸);U 沿长度 → uOffset 滚动即流动
28
+ function createBeamPlaneGeo(name: string, width: number, axis: 'x' | 'y', scene: Scene): Mesh {
29
+ const h = width / 2;
30
+ const positions = axis === 'x'
31
+ ? [-h, 0, 0, h, 0, 0, h, 0, 1, -h, 0, 1]
32
+ : [0, -h, 0, 0, h, 0, 0, h, 1, 0, -h, 1];
33
+ const normals = axis === 'x' ? [0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0] : [1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0];
34
+ const uvs = [0, 0, 0, 1, 1, 1, 1, 0];
35
+ const indices = [0, 1, 2, 0, 2, 3];
36
+ const mesh = new Mesh(name, scene);
37
+ const vd = new VertexData();
38
+ vd.positions = positions; vd.normals = normals; vd.uvs = uvs; vd.indices = indices;
39
+ vd.applyToMesh(mesh);
40
+ return mesh;
41
+ }
42
+
43
+ export function createLaserBeamEffectPackage(id: string, nameZh: string, core: LaserCoreDefaults): VfxEffectPackage<LaserBeamParams> {
44
+ const defaultParams = { ...LIFETIME_DEFAULTS, ...core } as LaserBeamParams;
45
+ return {
46
+ id, nameZh, defaultParams, debugAnchor: 'playerRight',
47
+ debugParams: [
48
+ ...LIFETIME_DEBUG_PARAMS,
49
+ { key: 'width', label: '束宽', kind: 'scale', min: 0.05, max: 2, step: 0.01 },
50
+ { key: 'intensity', label: '强度', kind: 'number', min: 0.1, max: 3, step: 0.05 },
51
+ { key: 'laserSpeed', label: '纹理流速', kind: 'number', min: 0, max: 20, step: 0.5 },
52
+ { key: 'targetDistance', label: '目标距离', kind: 'number', min: 2, max: 40, step: 0.5 },
53
+ ],
54
+ create({ scene, root, position, rotationY, params }) {
55
+ root.position.copyFrom(position);
56
+ root.rotation.y = rotationY;
57
+ const { width, intensity } = params;
58
+ const segLen = width * 5;
59
+
60
+ const arcTex = new Texture(arcTextureUrl, scene); arcTex.wrapU = Texture.WRAP_ADDRESSMODE;
61
+ const arcMat = new StandardMaterial('vfx_laser_arcMat', scene);
62
+ arcMat.emissiveTexture = arcTex; arcMat.opacityTexture = arcTex;
63
+ arcMat.emissiveColor = new Color3(0.45 * intensity, 0.62 * intensity, 1.35 * intensity);
64
+ arcMat.disableLighting = true; arcMat.backFaceCulling = false; arcMat.alphaMode = Constants.ALPHA_ADD;
65
+
66
+ const noiseTex = new Texture(noiseTextureUrl, scene); noiseTex.wrapU = Texture.WRAP_ADDRESSMODE;
67
+ const noiseMat = new StandardMaterial('vfx_laser_noiseMat', scene);
68
+ noiseMat.emissiveTexture = noiseTex; noiseMat.opacityTexture = noiseTex;
69
+ noiseMat.opacityTexture.getAlphaFromRGB = true;
70
+ noiseMat.emissiveColor = new Color3(0.2 * intensity, 0.35 * intensity, 0.9 * intensity);
71
+ noiseMat.disableLighting = true; noiseMat.backFaceCulling = false; noiseMat.alphaMode = Constants.ALPHA_ADD;
72
+
73
+ const beamRoot = new TransformNode('vfx_laser_beamRoot', scene);
74
+ beamRoot.parent = root;
75
+ const planes: Mesh[] = [];
76
+ const layout: Array<['x' | 'y', StandardMaterial, number]> = [
77
+ ['x', arcMat, width], ['y', arcMat, width], ['x', noiseMat, width * 1.9], ['y', noiseMat, width * 1.9],
78
+ ];
79
+ for (const [axis, mat, w] of layout) {
80
+ const p = createBeamPlaneGeo(`vfx_laser_p${planes.length}`, w, axis, scene);
81
+ p.material = mat; p.parent = beamRoot; p.isPickable = false;
82
+ planes.push(p);
83
+ }
84
+
85
+ const flareTex = makeFlareTexture(scene, 'vfx_laser_flare');
86
+ function makeFlare(name: string, size: number): Mesh {
87
+ const f = CreatePlane(name, { size }, scene);
88
+ f.billboardMode = Mesh.BILLBOARDMODE_ALL;
89
+ const m = new StandardMaterial(name + 'Mat', scene);
90
+ m.emissiveTexture = flareTex; m.opacityTexture = flareTex;
91
+ m.emissiveColor = new Color3(0.7, 0.85, 1.6);
92
+ m.disableLighting = true; m.alphaMode = Constants.ALPHA_ADD;
93
+ f.material = m; f.isPickable = false; f.parent = root;
94
+ return f;
95
+ }
96
+ const muzzleFlare = makeFlare('vfx_laser_muzzle', width * 3.2);
97
+ const hitFlare = makeFlare('vfx_laser_hit', width * 3.2);
98
+
99
+ let time = 0;
100
+ const observer = scene.onBeforeRenderObservable.add(() => {
101
+ const dt = Math.min(scene.getEngine().getDeltaTime() / 1000, 0.05);
102
+ time += dt;
103
+ const dist = params.targetDistance;
104
+ beamRoot.scaling.z = dist;
105
+ const tiles = Math.max(1, dist / segLen);
106
+ (arcMat.emissiveTexture as Texture).uScale = tiles; (arcMat.opacityTexture as Texture).uScale = tiles;
107
+ (arcMat.emissiveTexture as Texture).uOffset -= params.laserSpeed * dt;
108
+ (arcMat.opacityTexture as Texture).uOffset = (arcMat.emissiveTexture as Texture).uOffset;
109
+ (noiseMat.emissiveTexture as Texture).uScale = tiles * 0.6;
110
+ (noiseMat.emissiveTexture as Texture).uOffset -= params.laserSpeed * 0.31 * dt;
111
+ (noiseMat.opacityTexture as Texture).uScale = tiles * 0.6;
112
+ (noiseMat.opacityTexture as Texture).uOffset = (noiseMat.emissiveTexture as Texture).uOffset;
113
+ const pulse = 1 + Math.sin(time * 24) * 0.18;
114
+ muzzleFlare.position.set(0, 0, 0); muzzleFlare.scaling.setAll(pulse);
115
+ hitFlare.position.set(0, 0, dist); hitFlare.scaling.setAll(pulse * 1.4);
116
+ });
117
+
118
+ let disposed = false;
119
+ let ltTimer = 0;
120
+ const dispose = (): void => {
121
+ if (disposed) return; disposed = true;
122
+ if (ltTimer) window.clearTimeout(ltTimer);
123
+ scene.onBeforeRenderObservable.remove(observer);
124
+ for (const p of planes) p.dispose();
125
+ muzzleFlare.material?.dispose(); muzzleFlare.dispose();
126
+ hitFlare.material?.dispose(); hitFlare.dispose();
127
+ beamRoot.dispose();
128
+ arcMat.dispose(); arcTex.dispose(); noiseMat.dispose(); noiseTex.dispose(); flareTex.dispose();
129
+ root.dispose();
130
+ };
131
+ ltTimer = scheduleLifetime(params, dispose); // 自定义时间模式:到时自动停;无限=循环
132
+ return { root, dispose };
133
+ },
134
+ };
135
+ }
@@ -0,0 +1,6 @@
1
+ {
2
+ "id": "lumber-cart-suction",
3
+ "nameZh": "收集车吸入圆环",
4
+ "assets": [],
5
+ "source": "procedural"
6
+ }