@fps-games/vfx 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (375) hide show
  1. package/CHANGELOG.md +34 -0
  2. package/dist/EffectPackageService.d.ts +26 -0
  3. package/dist/SceneVfxService.d.ts +27 -0
  4. package/dist/chunks/legacy-particle-runtime-CbJYVxdd.js +75 -0
  5. package/dist/chunks/manifestRuntimePackage-CXQFSTo2.js +356 -0
  6. package/dist/chunks/rendering-CV3nhygX.js +13 -0
  7. package/dist/chunks/space-shared-BXV1hc0k.js +124 -0
  8. package/dist/chunks/wood-sawdust-effect-factory-DlETNaBn.js +129 -0
  9. package/dist/effects/building-upgrade/effect.json.d.ts +9 -0
  10. package/dist/effects/building-upgrade/index.d.ts +20 -0
  11. package/dist/effects/building-upgrade/index.js +337 -0
  12. package/dist/effects/character-entrance/effect.json.d.ts +9 -0
  13. package/dist/effects/character-entrance/index.d.ts +18 -0
  14. package/dist/effects/character-entrance/index.js +271 -0
  15. package/dist/effects/coin-burst/index.d.ts +6 -0
  16. package/dist/effects/coin-burst/index.js +45 -0
  17. package/dist/effects/comet-trail-flame/index.d.ts +11 -0
  18. package/dist/effects/comet-trail-flame/index.js +103 -0
  19. package/dist/effects/conveyor-upgrade/effect.json.d.ts +9 -0
  20. package/dist/effects/conveyor-upgrade/index.d.ts +20 -0
  21. package/dist/effects/conveyor-upgrade/index.js +349 -0
  22. package/dist/effects/debris-smoke/index.d.ts +10 -0
  23. package/dist/effects/debris-smoke/index.js +108 -0
  24. package/dist/effects/door_open_gold_flakes/door_open_gold_flakes.json.d.ts +501 -0
  25. package/dist/effects/door_open_gold_flakes/index.d.ts +1 -0
  26. package/dist/effects/door_open_gold_flakes/index.js +524 -0
  27. package/dist/effects/electric-arc/index.d.ts +8 -0
  28. package/dist/effects/electric-arc/index.js +71 -0
  29. package/dist/effects/energy-shield/index.d.ts +46 -0
  30. package/dist/effects/energy-shield/index.js +365 -0
  31. package/dist/effects/explosion/index.d.ts +11 -0
  32. package/dist/effects/explosion/index.js +129 -0
  33. package/dist/effects/ground-tile-upgrade/effect.json.d.ts +9 -0
  34. package/dist/effects/ground-tile-upgrade/index.d.ts +20 -0
  35. package/dist/effects/ground-tile-upgrade/index.js +357 -0
  36. package/dist/effects/hit-flash/index.d.ts +8 -0
  37. package/dist/effects/hit-flash/index.js +71 -0
  38. package/dist/effects/laser-beam/index.d.ts +1 -0
  39. package/dist/effects/laser-beam/index.js +152 -0
  40. package/dist/effects/laser-beam-factory.d.ts +12 -0
  41. package/dist/effects/lumber-cart-suction/effect.json.d.ts +9 -0
  42. package/dist/effects/lumber-cart-suction/index.d.ts +26 -0
  43. package/dist/effects/lumber-cart-suction/index.js +322 -0
  44. package/dist/effects/lumber-debris-scatter/effect.json.d.ts +231 -0
  45. package/dist/effects/lumber-debris-scatter/index.d.ts +20 -0
  46. package/dist/effects/lumber-debris-scatter/index.js +637 -0
  47. package/dist/effects/lumber_vehicle_gear_spin/index.d.ts +1 -0
  48. package/dist/effects/lumber_vehicle_gear_spin/index.js +363 -0
  49. package/dist/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json.d.ts +341 -0
  50. package/dist/effects/lumber_vehicle_upgrade_aura/index.d.ts +1 -0
  51. package/dist/effects/lumber_vehicle_upgrade_aura/index.js +391 -0
  52. package/dist/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json.d.ts +368 -0
  53. package/dist/effects/lumber_vehicle_wood_chips/index.d.ts +1 -0
  54. package/dist/effects/lumber_vehicle_wood_chips/index.js +360 -0
  55. package/dist/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json.d.ts +338 -0
  56. package/dist/effects/monster-hit/index.d.ts +15 -0
  57. package/dist/effects/monster-hit/index.js +156 -0
  58. package/dist/effects/player-upgrade/effect.json.d.ts +9 -0
  59. package/dist/effects/player-upgrade/index.d.ts +24 -0
  60. package/dist/effects/player-upgrade/index.js +539 -0
  61. package/dist/effects/pulse-laser-volley/index.d.ts +17 -0
  62. package/dist/effects/pulse-laser-volley/index.js +173 -0
  63. package/dist/effects/resource-collect-sparkles/effect.json.d.ts +9 -0
  64. package/dist/effects/resource-collect-sparkles/index.d.ts +21 -0
  65. package/dist/effects/resource-collect-sparkles/index.js +222 -0
  66. package/dist/effects/run-footstep-dust/effect.json.d.ts +186 -0
  67. package/dist/effects/run-footstep-dust/index.d.ts +23 -0
  68. package/dist/effects/run-footstep-dust/index.js +343 -0
  69. package/dist/effects/space-shared.d.ts +44 -0
  70. package/dist/effects/thruster-flame/index.d.ts +15 -0
  71. package/dist/effects/thruster-flame/index.js +301 -0
  72. package/dist/effects/tree-chop-dust/effect.json.d.ts +11 -0
  73. package/dist/effects/tree-chop-dust/index.d.ts +17 -0
  74. package/dist/effects/tree-chop-dust/index.js +165 -0
  75. package/dist/effects/tree-leaf-chop-burst/index.d.ts +19 -0
  76. package/dist/effects/tree-leaf-chop-burst/index.js +219 -0
  77. package/dist/effects/tree_chop_dust_burst/index.d.ts +1 -0
  78. package/dist/effects/tree_chop_dust_burst/index.js +443 -0
  79. package/dist/effects/tree_chop_dust_burst/tree_chop_dust_burst.json.d.ts +415 -0
  80. package/dist/effects/ufo-thread-flame/index.d.ts +21 -0
  81. package/dist/effects/ufo-thread-flame/index.js +140 -0
  82. package/dist/effects/vehicle-exhaust-smoke/effect.json.d.ts +11 -0
  83. package/dist/effects/vehicle-exhaust-smoke/index.d.ts +19 -0
  84. package/dist/effects/vehicle-exhaust-smoke/index.js +242 -0
  85. package/dist/effects/vehicle-upgrade/effect.json.d.ts +9 -0
  86. package/dist/effects/vehicle-upgrade/index.d.ts +20 -0
  87. package/dist/effects/vehicle-upgrade/index.js +349 -0
  88. package/dist/effects/weapon-trail/index.d.ts +26 -0
  89. package/dist/effects/weapon-trail/index.js +351 -0
  90. package/dist/effects/wood-crusher-sawdust/index.d.ts +2 -0
  91. package/dist/effects/wood-crusher-sawdust/index.js +648 -0
  92. package/dist/effects/wood-crusher-sawdust/wood_crusher_sawdust.json.d.ts +595 -0
  93. package/dist/effects/wood-cutter-sawdust/index.d.ts +2 -0
  94. package/dist/effects/wood-cutter-sawdust/index.js +648 -0
  95. package/dist/effects/wood-cutter-sawdust/wood_cutter_sawdust.json.d.ts +595 -0
  96. package/dist/effects/wood-sawdust-effect-factory.d.ts +36 -0
  97. package/dist/effects/wood_crusher_sawdust/index.d.ts +16 -0
  98. package/dist/effects/wood_crusher_sawdust/index.js +634 -0
  99. package/dist/effects/wood_crusher_sawdust/wood_crusher_sawdust.json.d.ts +595 -0
  100. package/dist/effects/wood_cutter_sawdust/index.d.ts +16 -0
  101. package/dist/effects/wood_cutter_sawdust/index.js +634 -0
  102. package/dist/effects/wood_cutter_sawdust/wood_cutter_sawdust.json.d.ts +595 -0
  103. package/dist/effects/wood_peel_material_test/index.d.ts +1 -0
  104. package/dist/effects/wood_peel_material_test/index.js +157 -0
  105. package/dist/effects/wood_peel_material_test/wood_peel_material_test.json.d.ts +139 -0
  106. package/dist/generation.d.ts +7 -0
  107. package/dist/index.d.ts +8 -0
  108. package/dist/index.js +309 -0
  109. package/dist/legacy-particle-runtime.d.ts +30 -0
  110. package/dist/manifestRuntimePackage.d.ts +68 -0
  111. package/dist/registry.d.ts +20 -0
  112. package/dist/rendering.d.ts +5 -0
  113. package/dist/types.d.ts +83 -0
  114. package/docs/AUTHORING_EFFECTS.md +297 -0
  115. package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +1580 -0
  116. package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +229 -0
  117. package/docs/VFX_LIBRARY_PLAN.md +546 -0
  118. package/docs/vfx-ab/RESULTS.md +35 -0
  119. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
  120. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
  121. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
  122. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
  123. package/docs/vfx-integration_chatgpt.md +462 -0
  124. package/docs/weapon-trail-visualization.html +241 -0
  125. package/index.json +381 -0
  126. package/package.json +51 -0
  127. package/packages/EffectPackageService.ts +240 -0
  128. package/packages/SceneVfxService.ts +96 -0
  129. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +333 -0
  130. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +25 -0
  131. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +11 -0
  132. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
  133. package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +927 -0
  134. package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
  135. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
  136. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
  137. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
  138. package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
  139. package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +197 -0
  140. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +895 -0
  141. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +241 -0
  142. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +542 -0
  143. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +69 -0
  144. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +125 -0
  145. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +44 -0
  146. package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +210 -0
  147. package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
  148. package/packages/build.particle.golden_upgrade_starburst/effect.json +880 -0
  149. package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
  150. package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
  151. package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
  152. package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
  153. package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
  154. package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +161 -0
  155. package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +762 -0
  156. package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
  157. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +436 -0
  158. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +40 -0
  159. package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +115 -0
  160. package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +40 -0
  161. package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +210 -0
  162. package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
  163. package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +887 -0
  164. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
  165. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
  166. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
  167. package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
  168. package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +179 -0
  169. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +859 -0
  170. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
  171. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +478 -0
  172. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +40 -0
  173. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +114 -0
  174. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +41 -0
  175. package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +210 -0
  176. package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
  177. package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
  178. package/packages/build.particle.wood_chip_dust_burst/effect.json +1400 -0
  179. package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
  180. package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
  181. package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
  182. package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
  183. package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
  184. package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +173 -0
  185. package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +1277 -0
  186. package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +329 -0
  187. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +749 -0
  188. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +60 -0
  189. package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +146 -0
  190. package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +69 -0
  191. package/packages/effects/building-upgrade/effect.json +6 -0
  192. package/packages/effects/building-upgrade/index.ts +387 -0
  193. package/packages/effects/building-upgrade/vfx-params.json +24 -0
  194. package/packages/effects/character-entrance/effect.json +6 -0
  195. package/packages/effects/character-entrance/index.ts +308 -0
  196. package/packages/effects/character-entrance/vfx-params.json +24 -0
  197. package/packages/effects/coin-burst/index.ts +43 -0
  198. package/packages/effects/coin-burst/vfx-params.json +5 -0
  199. package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
  200. package/packages/effects/comet-trail-flame/index.ts +106 -0
  201. package/packages/effects/comet-trail-flame/vfx-params.json +5 -0
  202. package/packages/effects/conveyor-upgrade/effect.json +6 -0
  203. package/packages/effects/conveyor-upgrade/index.ts +401 -0
  204. package/packages/effects/conveyor-upgrade/vfx-params.json +21 -0
  205. package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
  206. package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
  207. package/packages/effects/debris-smoke/index.ts +101 -0
  208. package/packages/effects/debris-smoke/vfx-params.json +5 -0
  209. package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +397 -0
  210. package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +498 -0
  211. package/packages/effects/door_open_gold_flakes/index.ts +11 -0
  212. package/packages/effects/door_open_gold_flakes/vfx-params.json +23 -0
  213. package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
  214. package/packages/effects/electric-arc/index.ts +62 -0
  215. package/packages/effects/electric-arc/vfx-params.json +5 -0
  216. package/packages/effects/energy-shield/effect.json +7 -0
  217. package/packages/effects/energy-shield/index.ts +431 -0
  218. package/packages/effects/energy-shield/vfx-params.json +29 -0
  219. package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
  220. package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
  221. package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
  222. package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
  223. package/packages/effects/explosion/index.ts +114 -0
  224. package/packages/effects/explosion/vfx-params.json +5 -0
  225. package/packages/effects/ground-tile-upgrade/effect.json +6 -0
  226. package/packages/effects/ground-tile-upgrade/index.ts +410 -0
  227. package/packages/effects/ground-tile-upgrade/vfx-params.json +21 -0
  228. package/packages/effects/hit-flash/index.ts +69 -0
  229. package/packages/effects/hit-flash/vfx-params.json +5 -0
  230. package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
  231. package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
  232. package/packages/effects/laser-beam/index.ts +6 -0
  233. package/packages/effects/laser-beam/vfx-params.json +5 -0
  234. package/packages/effects/laser-beam-factory.ts +135 -0
  235. package/packages/effects/lumber-cart-suction/effect.json +6 -0
  236. package/packages/effects/lumber-cart-suction/index.ts +399 -0
  237. package/packages/effects/lumber-cart-suction/vfx-params.json +30 -0
  238. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
  239. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +1 -0
  240. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
  241. package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +236 -0
  242. package/packages/effects/lumber-debris-scatter/effect.json +228 -0
  243. package/packages/effects/lumber-debris-scatter/index.ts +780 -0
  244. package/packages/effects/lumber-debris-scatter/vfx-params.json +19 -0
  245. package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +202 -0
  246. package/packages/effects/lumber_vehicle_gear_spin/index.ts +11 -0
  247. package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +338 -0
  248. package/packages/effects/lumber_vehicle_gear_spin/vfx-params.json +21 -0
  249. package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +353 -0
  250. package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +11 -0
  251. package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +365 -0
  252. package/packages/effects/lumber_vehicle_upgrade_aura/vfx-params.json +15 -0
  253. package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +310 -0
  254. package/packages/effects/lumber_vehicle_wood_chips/index.ts +11 -0
  255. package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +335 -0
  256. package/packages/effects/lumber_vehicle_wood_chips/vfx-params.json +11 -0
  257. package/packages/effects/monster-hit/index.ts +128 -0
  258. package/packages/effects/monster-hit/vfx-params.json +5 -0
  259. package/packages/effects/player-upgrade/effect.json +6 -0
  260. package/packages/effects/player-upgrade/index.ts +635 -0
  261. package/packages/effects/player-upgrade/vfx-params.json +28 -0
  262. package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
  263. package/packages/effects/pulse-laser-volley/index.ts +204 -0
  264. package/packages/effects/pulse-laser-volley/vfx-params.json +5 -0
  265. package/packages/effects/resource-collect-sparkles/effect.json +6 -0
  266. package/packages/effects/resource-collect-sparkles/index.ts +254 -0
  267. package/packages/effects/resource-collect-sparkles/vfx-params.json +25 -0
  268. package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +215 -0
  269. package/packages/effects/run-footstep-dust/effect.json +183 -0
  270. package/packages/effects/run-footstep-dust/index.ts +377 -0
  271. package/packages/effects/run-footstep-dust/vfx-params.json +27 -0
  272. package/packages/effects/space-shared.ts +120 -0
  273. package/packages/effects/thruster-flame/index.ts +305 -0
  274. package/packages/effects/thruster-flame/vfx-params.json +5 -0
  275. package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
  276. package/packages/effects/tree-chop-dust/effect.json +8 -0
  277. package/packages/effects/tree-chop-dust/index.ts +202 -0
  278. package/packages/effects/tree-chop-dust/vfx-params.json +21 -0
  279. package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +303 -0
  280. package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
  281. package/packages/effects/tree-leaf-chop-burst/effect.json +498 -0
  282. package/packages/effects/tree-leaf-chop-burst/index.ts +294 -0
  283. package/packages/effects/tree-leaf-chop-burst/vfx-params.json +27 -0
  284. package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +318 -0
  285. package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
  286. package/packages/effects/tree_chop_dust_burst/index.ts +13 -0
  287. package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +412 -0
  288. package/packages/effects/tree_chop_dust_burst/vfx-params.json +9 -0
  289. package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
  290. package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
  291. package/packages/effects/ufo-thread-flame/index.ts +152 -0
  292. package/packages/effects/ufo-thread-flame/vfx-params.json +5 -0
  293. package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
  294. package/packages/effects/vehicle-exhaust-smoke/effect.json +8 -0
  295. package/packages/effects/vehicle-exhaust-smoke/index.ts +298 -0
  296. package/packages/effects/vehicle-exhaust-smoke/vfx-params.json +23 -0
  297. package/packages/effects/vehicle-upgrade/effect.json +6 -0
  298. package/packages/effects/vehicle-upgrade/index.ts +401 -0
  299. package/packages/effects/vehicle-upgrade/vfx-params.json +21 -0
  300. package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
  301. package/packages/effects/weapon-trail/index.ts +313 -0
  302. package/packages/effects/weapon-trail/vfx-params.json +5 -0
  303. package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
  304. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  305. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  306. package/packages/effects/wood-crusher-sawdust/index.ts +43 -0
  307. package/packages/effects/wood-crusher-sawdust/vfx-params.json +24 -0
  308. package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +592 -0
  309. package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
  310. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  311. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  312. package/packages/effects/wood-cutter-sawdust/index.ts +43 -0
  313. package/packages/effects/wood-cutter-sawdust/vfx-params.json +24 -0
  314. package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +592 -0
  315. package/packages/effects/wood-sawdust-effect-factory.ts +194 -0
  316. package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
  317. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  318. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  319. package/packages/effects/wood_crusher_sawdust/index.ts +29 -0
  320. package/packages/effects/wood_crusher_sawdust/vfx-params.json +14 -0
  321. package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +592 -0
  322. package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
  323. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  324. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  325. package/packages/effects/wood_cutter_sawdust/index.ts +29 -0
  326. package/packages/effects/wood_cutter_sawdust/vfx-params.json +14 -0
  327. package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +592 -0
  328. package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +196 -0
  329. package/packages/effects/wood_peel_material_test/index.ts +11 -0
  330. package/packages/effects/wood_peel_material_test/vfx-params.json +9 -0
  331. package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +136 -0
  332. package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +210 -0
  333. package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
  334. package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
  335. package/packages/env.particle.forest_edge_fog/effect.json +854 -0
  336. package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
  337. package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
  338. package/packages/env.particle.forest_edge_fog/media/preview.webm +0 -0
  339. package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
  340. package/packages/env.particle.forest_edge_fog/metadata/description.json +148 -0
  341. package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +827 -0
  342. package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +196 -0
  343. package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +432 -0
  344. package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +28 -0
  345. package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +124 -0
  346. package/packages/env.particle.forest_edge_fog/provenance/lineage.json +41 -0
  347. package/packages/generation.ts +14 -0
  348. package/packages/index.ts +14 -0
  349. package/packages/legacy-particle-runtime.ts +113 -0
  350. package/packages/manifestRuntimePackage.ts +519 -0
  351. package/packages/registry.ts +85 -0
  352. package/packages/rendering.ts +13 -0
  353. package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +424 -0
  354. package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
  355. package/packages/resource.particle.viscous_oil_suction/effect.json +1254 -0
  356. package/packages/resource.particle.viscous_oil_suction/media/preview.gif +0 -0
  357. package/packages/resource.particle.viscous_oil_suction/media/preview.mp4 +0 -0
  358. package/packages/resource.particle.viscous_oil_suction/media/preview.webm +0 -0
  359. package/packages/resource.particle.viscous_oil_suction/media/thumbnail.png +0 -0
  360. package/packages/resource.particle.viscous_oil_suction/metadata/description.json +122 -0
  361. package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +1051 -0
  362. package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +200 -0
  363. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +581 -0
  364. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +28 -0
  365. package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +111 -0
  366. package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +45 -0
  367. package/packages/types.ts +107 -0
  368. package/tooling/check-dist-runtime.mjs +166 -0
  369. package/tooling/generate-index.mjs +55 -0
  370. package/tooling/test-guardrails.mjs +157 -0
  371. package/tooling/validate-boundary.mjs +92 -0
  372. package/tooling/validate-effects.mjs +304 -0
  373. package/tooling/validate.mjs +53 -0
  374. package/tooling/vfx-cli.mjs +232 -0
  375. package/tooling/vfx-package-resolution.mjs +28 -0
@@ -0,0 +1,335 @@
1
+ {
2
+ "schemaVersion": "vfx-effect-package/1.0",
3
+ "id": "build.particle.lumber_vehicle_wood_chips",
4
+ "name": {
5
+ "en": "Lumber Vehicle Wood Chips",
6
+ "zh": "伐木车砍树碎屑"
7
+ },
8
+ "source": {
9
+ "engine": "babylon",
10
+ "engineVersion": "8.11.0",
11
+ "projectPath": "D:/project/loy-babylon-particle-test",
12
+ "rootAsset": "src/effects/lumberVehicleWoodChips.ts",
13
+ "sourceId": "loy-babylon-particle-test/lumberVehicleWoodChips",
14
+ "extractedAt": "2026-06-02T00:00:00.000Z",
15
+ "extractorVersion": "manual-babylon-solid-particle-package/0.2.0",
16
+ "canonicalSource": "local",
17
+ "legacyId": null,
18
+ "previousIds": []
19
+ },
20
+ "assets": {
21
+ "textures": [],
22
+ "materials": [],
23
+ "meshes": [],
24
+ "shaders": [],
25
+ "sounds": [],
26
+ "scripts": [
27
+ {
28
+ "kind": "script",
29
+ "id": "solid_particle_scatter_runtime",
30
+ "packagePath": "assets/runtime/solidParticleScatter.v1.js",
31
+ "runtimeId": "solidParticleScatter/v1",
32
+ "engine": "babylon",
33
+ "moduleFormat": "esm",
34
+ "exports": [
35
+ "createSolidParticleScatterRuntime",
36
+ "runtimeContract"
37
+ ],
38
+ "mimeType": "text/javascript"
39
+ }
40
+ ],
41
+ "raw": [
42
+ {
43
+ "kind": "raw",
44
+ "id": "02-normalized-vfx",
45
+ "packagePath": "source/02-normalized-vfx.json",
46
+ "sourcePath": "D:/project/loy-babylon-particle-test/out_particle/build.particle.lumber_vehicle_wood_chips/source/02-normalized-vfx.json"
47
+ },
48
+ {
49
+ "kind": "raw",
50
+ "id": "01-source-dump",
51
+ "packagePath": "source/01-source-dump.json",
52
+ "sourcePath": "D:/project/loy-babylon-particle-test/out_particle/build.particle.lumber_vehicle_wood_chips/source/01-source-dump.json"
53
+ },
54
+ {
55
+ "kind": "raw",
56
+ "id": "lumber_vehicle_wood_chips_source_ts",
57
+ "packagePath": "source/src/effects/lumberVehicleWoodChips.ts",
58
+ "sourcePath": "D:/project/loy-babylon-particle-test/src/effects/lumberVehicleWoodChips.ts"
59
+ }
60
+ ]
61
+ },
62
+ "emitters": [
63
+ {
64
+ "name": "lumber_vehicle_wood_chips_main",
65
+ "sourceNodeName": "lumber_vehicle_wood_chips_main",
66
+ "enabled": true,
67
+ "deterministic": true,
68
+ "type": "SolidParticleSystem",
69
+ "billboard": false,
70
+ "primitive": {
71
+ "type": "splinter",
72
+ "width": 0.095,
73
+ "height": 0.007,
74
+ "depth": 0.018
75
+ },
76
+ "capacity": 120,
77
+ "count": 56,
78
+ "effectScale": 1,
79
+ "resourceScale": 0.72,
80
+ "spread": 0.42,
81
+ "duration": 0.42,
82
+ "speedScale": 1,
83
+ "intervalMs": 0,
84
+ "emissionDirection": {
85
+ "x": 0.92,
86
+ "y": 0.22,
87
+ "z": 0
88
+ },
89
+ "scatterMode": "radial",
90
+ "scatterGravity": 1.28,
91
+ "rotationStrength": 1.15,
92
+ "outwardAngleDegrees": 360,
93
+ "rotationCenter": "pieceCenter",
94
+ "origin": {
95
+ "x": 0,
96
+ "y": 0,
97
+ "z": 0
98
+ },
99
+ "material": {
100
+ "diffuseColor": {
101
+ "r": 0.74,
102
+ "g": 0.46,
103
+ "b": 0.22
104
+ },
105
+ "emissiveColor": {
106
+ "r": 0.035,
107
+ "g": 0.02,
108
+ "b": 0.008
109
+ }
110
+ },
111
+ "runtime": {
112
+ "stopAfterSeconds": 0.92,
113
+ "disposeOnComplete": true
114
+ }
115
+ }
116
+ ],
117
+ "runtime": {
118
+ "driver": "solidParticleScatter",
119
+ "defaultMesh": null,
120
+ "defaultOffset": {
121
+ "x": 0,
122
+ "y": 0,
123
+ "z": 0
124
+ },
125
+ "start": [
126
+ "Instantiate Babylon solid-particle runtime for lumber_vehicle_wood_chips"
127
+ ],
128
+ "update": [
129
+ "Apply Babylon tunable parameter overrides"
130
+ ],
131
+ "stop": [
132
+ "Stop and dispose runtime resources"
133
+ ],
134
+ "adapters": [
135
+ {
136
+ "id": "solidParticleScatter/v1",
137
+ "engine": "babylon",
138
+ "entry": "assets/runtime/solidParticleScatter.v1.js",
139
+ "moduleFormat": "esm",
140
+ "exports": [
141
+ "createSolidParticleScatterRuntime",
142
+ "runtimeContract"
143
+ ]
144
+ }
145
+ ]
146
+ },
147
+ "tunableParams": [
148
+ {
149
+ "key": "lumber_vehicle_wood_chips_main.count",
150
+ "labelZh": "木屑数量",
151
+ "type": "number",
152
+ "default": 56,
153
+ "min": 1,
154
+ "max": 120,
155
+ "step": 1,
156
+ "target": {
157
+ "emitter": "lumber_vehicle_wood_chips_main",
158
+ "property": "count",
159
+ "operator": "set"
160
+ }
161
+ },
162
+ {
163
+ "key": "lumber_vehicle_wood_chips_main.effectScale",
164
+ "labelZh": "整体缩放",
165
+ "type": "number",
166
+ "default": 1,
167
+ "min": 0.1,
168
+ "max": 8,
169
+ "step": 0.1,
170
+ "target": {
171
+ "emitter": "lumber_vehicle_wood_chips_main",
172
+ "property": "effectScale",
173
+ "operator": "set"
174
+ }
175
+ },
176
+ {
177
+ "key": "lumber_vehicle_wood_chips_main.resourceScale",
178
+ "labelZh": "木屑尺寸",
179
+ "type": "number",
180
+ "default": 0.72,
181
+ "min": 0.1,
182
+ "max": 3,
183
+ "step": 0.01,
184
+ "target": {
185
+ "emitter": "lumber_vehicle_wood_chips_main",
186
+ "property": "resourceScale",
187
+ "operator": "set"
188
+ }
189
+ },
190
+ {
191
+ "key": "lumber_vehicle_wood_chips_main.spread",
192
+ "labelZh": "飞溅范围",
193
+ "type": "number",
194
+ "default": 0.42,
195
+ "min": 0,
196
+ "max": 2,
197
+ "step": 0.01,
198
+ "target": {
199
+ "emitter": "lumber_vehicle_wood_chips_main",
200
+ "property": "spread",
201
+ "operator": "set"
202
+ }
203
+ },
204
+ {
205
+ "key": "lumber_vehicle_wood_chips_main.speedScale",
206
+ "labelZh": "飞溅速度",
207
+ "type": "number",
208
+ "default": 1,
209
+ "min": 0,
210
+ "max": 20,
211
+ "step": 0.01,
212
+ "target": {
213
+ "emitter": "lumber_vehicle_wood_chips_main",
214
+ "property": "speedScale",
215
+ "operator": "set"
216
+ }
217
+ },
218
+ {
219
+ "key": "lumber_vehicle_wood_chips_main.duration",
220
+ "labelZh": "生命周期",
221
+ "type": "number",
222
+ "default": 0.42,
223
+ "min": 0.08,
224
+ "max": 3,
225
+ "step": 0.01,
226
+ "target": {
227
+ "emitter": "lumber_vehicle_wood_chips_main",
228
+ "property": "duration",
229
+ "operator": "set"
230
+ }
231
+ },
232
+ {
233
+ "key": "lumber_vehicle_wood_chips_main.scatterGravity",
234
+ "labelZh": "下落重力",
235
+ "type": "number",
236
+ "default": 1.28,
237
+ "min": 0.01,
238
+ "max": 20,
239
+ "step": 0.01,
240
+ "target": {
241
+ "emitter": "lumber_vehicle_wood_chips_main",
242
+ "property": "scatterGravity",
243
+ "operator": "set"
244
+ }
245
+ },
246
+ {
247
+ "key": "lumber_vehicle_wood_chips_main.outwardAngleDegrees",
248
+ "labelZh": "炸开角度",
249
+ "type": "number",
250
+ "default": 360,
251
+ "min": 0,
252
+ "max": 360,
253
+ "step": 1,
254
+ "target": {
255
+ "emitter": "lumber_vehicle_wood_chips_main",
256
+ "property": "outwardAngleDegrees",
257
+ "operator": "set"
258
+ }
259
+ },
260
+ {
261
+ "key": "lumber_vehicle_wood_chips_main.rotationStrength",
262
+ "labelZh": "旋转强度",
263
+ "type": "number",
264
+ "default": 1.15,
265
+ "min": 0,
266
+ "max": 6,
267
+ "step": 0.01,
268
+ "target": {
269
+ "emitter": "lumber_vehicle_wood_chips_main",
270
+ "property": "rotationStrength",
271
+ "operator": "set"
272
+ }
273
+ }
274
+ ],
275
+ "babylon": {
276
+ "driver": "solidParticleScatter",
277
+ "previewConfig": {
278
+ "textureUrl": null,
279
+ "emitterCount": 1,
280
+ "effectFile": "lumber_vehicle_wood_chips.json",
281
+ "normalizedVfx": "source/02-normalized-vfx.json"
282
+ }
283
+ },
284
+ "review": {
285
+ "status": "tweaked",
286
+ "artistNotes": [
287
+ "Single-emitter 3D wood chip spray for a lumber vehicle cutting a tree.",
288
+ "Uses SolidParticleSystem thin splinter chips, not camera-facing billboard sprites.",
289
+ "Adjusted for lumber_order style: warmer low-poly brown material, smaller chip geometry, tighter non-explosive spray."
290
+ ],
291
+ "approvedBy": null,
292
+ "approvedAt": null
293
+ },
294
+ "recording": {
295
+ "provider": "local-placeholder",
296
+ "recordedAt": "2026-06-02T00:00:00.000Z",
297
+ "mimeType": "image/png",
298
+ "durationSec": 0.92,
299
+ "fps": 0,
300
+ "media": {
301
+ "previewVideo": null,
302
+ "previewWebm": null,
303
+ "previewMp4": null,
304
+ "previewGif": null,
305
+ "thumbnail": "media/thumbnail.png",
306
+ "contactSheet": "media/contact-sheet.png",
307
+ "gcsUri": null
308
+ }
309
+ },
310
+ "search": {
311
+ "tags": [
312
+ "babylon",
313
+ "solid particle",
314
+ "3d wood chips",
315
+ "lumber vehicle",
316
+ "tree cutting",
317
+ "casual game",
318
+ "ua game"
319
+ ],
320
+ "descriptionEn": "A single-emitter burst of non-billboard 3D wood chips sprayed from a lumber vehicle cutter hitting a tree.",
321
+ "useCases": [
322
+ "lumber vehicle tree cutting",
323
+ "wood harvesting feedback",
324
+ "Tiles Survive playable ad"
325
+ ],
326
+ "negativeUseCases": [
327
+ "camera-facing sprite particles",
328
+ "dust cloud",
329
+ "large lumber chunks",
330
+ "fire",
331
+ "magic"
332
+ ]
333
+ },
334
+ "legacyIds": []
335
+ }
@@ -0,0 +1,11 @@
1
+ {
2
+ "lumber_vehicle_wood_chips_main.count": 5,
3
+ "lumber_vehicle_wood_chips_main.effectScale": 3.4,
4
+ "lumber_vehicle_wood_chips_main.resourceScale": 1,
5
+ "lumber_vehicle_wood_chips_main.spread": 0.5,
6
+ "lumber_vehicle_wood_chips_main.speedScale": 1.42,
7
+ "lumber_vehicle_wood_chips_main.duration": 0.7,
8
+ "lumber_vehicle_wood_chips_main.scatterGravity": 1.28,
9
+ "lumber_vehicle_wood_chips_main.outwardAngleDegrees": 360,
10
+ "lumber_vehicle_wood_chips_main.rotationStrength": 1.43
11
+ }
@@ -0,0 +1,128 @@
1
+ // 怪物受击(移植自 axe_and_bear enemyHitBurst:闪光光条 + 红血粒子两套合一)。一次性 burst。
2
+ // 闪光:BILLBOARDMODE_STRETCHED 拉伸光条 + ADD 加色(HDR 黄白→橙)。血:球体红粒子 + 标准混合 + 下落。
3
+ // 贴图程序化生成(放射辉光 128 + 实心白圆 64),按场景缓存,无外部资产。参数分两段(闪光/血)。
4
+ import { TransformNode } from '@babylonjs/core/Meshes/transformNode';
5
+ import { ParticleSystem } from '@babylonjs/core/Particles/particleSystem';
6
+ import { DynamicTexture } from '@babylonjs/core/Materials/Textures/dynamicTexture';
7
+ import { Color4 } from '@babylonjs/core/Maths/math.color';
8
+ import { Vector3 } from '@babylonjs/core/Maths/math.vector';
9
+ import type { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh';
10
+ import type { Scene } from '@babylonjs/core/scene';
11
+ import type { VfxColorValue, VfxEffectPackage, VfxParamValues } from '../../types';
12
+
13
+ interface MonsterHitParams extends VfxParamValues {
14
+ // 段1 闪光
15
+ flashCount: number; flashSize: number; flashLength: number; flashBright: number; flashColor: VfxColorValue;
16
+ // 段2 血
17
+ bloodCount: number; bloodSize: number; bloodGravity: number; bloodColor: VfxColorValue;
18
+ height: number;
19
+ }
20
+
21
+ const DEFAULT_PARAMS: MonsterHitParams = {
22
+ flashCount: 16, flashSize: 1, flashLength: 1, flashBright: 2, flashColor: { r: 1, g: 0.92, b: 0.5 },
23
+ bloodCount: 20, bloodSize: 0.3, bloodGravity: 6, bloodColor: { r: 1, g: 0, b: 0 },
24
+ height: 1.4,
25
+ };
26
+
27
+ // 程序化贴图(按场景缓存,随场景存活,不在 effect dispose 里销毁)
28
+ interface HitTex { glow: DynamicTexture; circle: DynamicTexture; }
29
+ const texCache = new WeakMap<Scene, HitTex>();
30
+ function getTextures(scene: Scene): HitTex {
31
+ const cached = texCache.get(scene);
32
+ if (cached) return cached;
33
+ const glow = new DynamicTexture('vfx_mhit_glow', 128, scene, false); glow.hasAlpha = true;
34
+ const gc = glow.getContext(); gc.clearRect(0, 0, 128, 128);
35
+ const gg = gc.createRadialGradient(64, 64, 0, 64, 64, 64);
36
+ gg.addColorStop(0, 'rgba(255,255,255,1)'); gg.addColorStop(0.85, 'rgba(255,255,255,0.9)'); gg.addColorStop(1, 'rgba(255,255,255,0)');
37
+ gc.fillStyle = gg; gc.beginPath(); gc.arc(64, 64, 64, 0, Math.PI * 2); gc.fill(); glow.update();
38
+ const circle = new DynamicTexture('vfx_mhit_circle', 64, scene, false); circle.hasAlpha = true;
39
+ const cc = circle.getContext(); cc.clearRect(0, 0, 64, 64); cc.fillStyle = 'white'; cc.beginPath(); cc.arc(32, 32, 30, 0, Math.PI * 2); cc.fill(); circle.update();
40
+ const tex: HitTex = { glow, circle }; texCache.set(scene, tex); return tex;
41
+ }
42
+
43
+ function c4(c: VfxColorValue, m = 1, a = 1): Color4 { return new Color4(c.r * m, c.g * m, c.b * m, a); }
44
+
45
+ export const monsterHitEffectPackage: VfxEffectPackage<MonsterHitParams> = {
46
+ id: 'monster-hit',
47
+ nameZh: '怪物受击',
48
+ debugAnchor: 'playerRight',
49
+ defaultParams: DEFAULT_PARAMS,
50
+ debugParams: [
51
+ // 段1 · 闪光
52
+ { key: 'flashCount', label: '闪光·数量', kind: 'number', min: 0, max: 40, step: 1 },
53
+ { key: 'flashSize', label: '闪光·尺寸', kind: 'scale', min: 0.2, max: 3, step: 0.05 },
54
+ { key: 'flashLength', label: '闪光·拉伸', kind: 'scale', min: 0.2, max: 3, step: 0.05 },
55
+ { key: 'flashBright', label: '闪光·亮度', kind: 'number', min: 0.5, max: 5, step: 0.05 },
56
+ { key: 'flashColor', label: '闪光·颜色', kind: 'color' },
57
+ // 段2 · 血
58
+ { key: 'bloodCount', label: '血·数量', kind: 'number', min: 0, max: 80, step: 1 },
59
+ { key: 'bloodSize', label: '血·大小', kind: 'number', min: 0.05, max: 1, step: 0.01 },
60
+ { key: 'bloodGravity', label: '血·重力', kind: 'number', min: 0, max: 20, step: 0.5 },
61
+ { key: 'bloodColor', label: '血·颜色', kind: 'color' },
62
+ // 通用
63
+ { key: 'height', label: '高度', kind: 'number', min: 0, max: 3, step: 0.1 },
64
+ ],
65
+
66
+ create({ scene, root, position, params }) {
67
+ root.position.copyFrom(position);
68
+ const { glow, circle } = getTextures(scene);
69
+ const emitter = new TransformNode('vfx_mhit_emitter', scene);
70
+ emitter.parent = root; emitter.position.set(0, params.height, 0);
71
+
72
+ // ── 段1 闪光:拉伸加色光条向外爆 ──────────────────────────────────────────────
73
+ const line = new ParticleSystem('vfx_mhit_lines', 120, scene);
74
+ line.emitter = emitter as unknown as AbstractMesh; line.minEmitBox = new Vector3(0, 0, 0); line.maxEmitBox = new Vector3(0, 0, 0);
75
+ line.billboardMode = ParticleSystem.BILLBOARDMODE_STRETCHED;
76
+ line.minLifeTime = 0.12; line.maxLifeTime = 0.25;
77
+ line.minEmitPower = 9.1; line.maxEmitPower = 15.6;
78
+ line.direction1 = new Vector3(-1, 0.05, -1); line.direction2 = new Vector3(1, 0.15, 1);
79
+ // 不要 isLocal=true:配 TransformNode 发射器时会发不出粒子(世界空间一次性 burst 即可)
80
+ line.gravity = new Vector3(0, 0, 0); line.emitRate = 0;
81
+ line.blendMode = ParticleSystem.BLENDMODE_ADD; line.particleTexture = glow;
82
+ line.minSize = 0.78 * params.flashSize; line.maxSize = 1.3 * params.flashSize;
83
+ line.minScaleY = 3.38 * params.flashLength; line.maxScaleY = 5.46 * params.flashLength;
84
+ line.minScaleX = 0.18 * params.flashSize; line.maxScaleX = 0.36 * params.flashSize;
85
+ const fb = params.flashBright;
86
+ line.addColorGradient(0.0, c4(params.flashColor, fb, 1));
87
+ line.addColorGradient(0.5, c4(params.flashColor, fb * 0.75, 1));
88
+ line.addColorGradient(1.0, c4(params.flashColor, fb * 0.5, 0));
89
+ line.manualEmitCount = Math.round(params.flashCount);
90
+
91
+ // ── 段2 血:球体红粒子向外溅 + 下落 ──────────────────────────────────────────
92
+ const blood = new ParticleSystem('vfx_mhit_blood', 220, scene);
93
+ blood.emitter = emitter as unknown as AbstractMesh; blood.minEmitBox = new Vector3(-0.05, -0.05, -0.05); blood.maxEmitBox = new Vector3(0.05, 0.05, 0.05);
94
+ blood.createSphereEmitter(0.2);
95
+ blood.billboardMode = ParticleSystem.BILLBOARDMODE_ALL;
96
+ blood.minLifeTime = 0.35; blood.maxLifeTime = 0.6;
97
+ blood.minEmitPower = 6; blood.maxEmitPower = 14;
98
+ blood.gravity = new Vector3(0, -params.bloodGravity, 0);
99
+ blood.emitRate = 0; blood.particleTexture = circle;
100
+ blood.blendMode = ParticleSystem.BLENDMODE_STANDARD;
101
+ blood.color1 = c4(params.bloodColor, 1, 1);
102
+ blood.color2 = new Color4(params.bloodColor.r * 0.8, params.bloodColor.g * 0.8 + 0.1, params.bloodColor.b * 0.8 + 0.1, 1);
103
+ blood.colorDead = c4(params.bloodColor, 0.3, 0.2);
104
+ blood.minSize = params.bloodSize * 1.5; blood.maxSize = params.bloodSize * 2.5;
105
+ blood.manualEmitCount = Math.round(params.bloodCount) + 10;
106
+
107
+ line.start(); blood.start();
108
+
109
+ let elapsed = 0, lineStopped = false, redStopped = false;
110
+ const observer = scene.onBeforeRenderObservable.add(() => {
111
+ elapsed += scene.getEngine().getDeltaTime();
112
+ if (!lineStopped && elapsed >= 180) { line.stop(); lineStopped = true; }
113
+ if (!redStopped && elapsed >= 200) { blood.stop(); redStopped = true; }
114
+ });
115
+
116
+ let disposed = false;
117
+ const disposeTimer = window.setTimeout(() => disposeAll(), 1000);
118
+ function disposeAll(): void {
119
+ if (disposed) return; disposed = true;
120
+ window.clearTimeout(disposeTimer);
121
+ scene.onBeforeRenderObservable.remove(observer);
122
+ // dispose(false):不销毁贴图!glow/circle 是场景级缓存的共享纹理,
123
+ // 默认 dispose() 会连贴图一起销毁,导致下次播放拿到死贴图 → 不显示。
124
+ line.dispose(false); blood.dispose(false); emitter.dispose(); root.dispose();
125
+ }
126
+ return { root, dispose() { disposeAll(); } };
127
+ },
128
+ };
@@ -0,0 +1,5 @@
1
+ {
2
+ "schemaVersion": "vfx-params/1.0",
3
+ "effectId": "monster-hit",
4
+ "params": {}
5
+ }
@@ -0,0 +1,6 @@
1
+ {
2
+ "id": "player-upgrade",
3
+ "nameZh": "人物升级光效",
4
+ "source": "runtime-generated",
5
+ "assets": []
6
+ }