@fps-games/vfx 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +34 -0
- package/dist/EffectPackageService.d.ts +26 -0
- package/dist/SceneVfxService.d.ts +27 -0
- package/dist/chunks/legacy-particle-runtime-CbJYVxdd.js +75 -0
- package/dist/chunks/manifestRuntimePackage-CXQFSTo2.js +356 -0
- package/dist/chunks/rendering-CV3nhygX.js +13 -0
- package/dist/chunks/space-shared-BXV1hc0k.js +124 -0
- package/dist/chunks/wood-sawdust-effect-factory-DlETNaBn.js +129 -0
- package/dist/effects/building-upgrade/effect.json.d.ts +9 -0
- package/dist/effects/building-upgrade/index.d.ts +20 -0
- package/dist/effects/building-upgrade/index.js +337 -0
- package/dist/effects/character-entrance/effect.json.d.ts +9 -0
- package/dist/effects/character-entrance/index.d.ts +18 -0
- package/dist/effects/character-entrance/index.js +271 -0
- package/dist/effects/coin-burst/index.d.ts +6 -0
- package/dist/effects/coin-burst/index.js +45 -0
- package/dist/effects/comet-trail-flame/index.d.ts +11 -0
- package/dist/effects/comet-trail-flame/index.js +103 -0
- package/dist/effects/conveyor-upgrade/effect.json.d.ts +9 -0
- package/dist/effects/conveyor-upgrade/index.d.ts +20 -0
- package/dist/effects/conveyor-upgrade/index.js +349 -0
- package/dist/effects/debris-smoke/index.d.ts +10 -0
- package/dist/effects/debris-smoke/index.js +108 -0
- package/dist/effects/door_open_gold_flakes/door_open_gold_flakes.json.d.ts +501 -0
- package/dist/effects/door_open_gold_flakes/index.d.ts +1 -0
- package/dist/effects/door_open_gold_flakes/index.js +524 -0
- package/dist/effects/electric-arc/index.d.ts +8 -0
- package/dist/effects/electric-arc/index.js +71 -0
- package/dist/effects/energy-shield/index.d.ts +46 -0
- package/dist/effects/energy-shield/index.js +365 -0
- package/dist/effects/explosion/index.d.ts +11 -0
- package/dist/effects/explosion/index.js +129 -0
- package/dist/effects/ground-tile-upgrade/effect.json.d.ts +9 -0
- package/dist/effects/ground-tile-upgrade/index.d.ts +20 -0
- package/dist/effects/ground-tile-upgrade/index.js +357 -0
- package/dist/effects/hit-flash/index.d.ts +8 -0
- package/dist/effects/hit-flash/index.js +71 -0
- package/dist/effects/laser-beam/index.d.ts +1 -0
- package/dist/effects/laser-beam/index.js +152 -0
- package/dist/effects/laser-beam-factory.d.ts +12 -0
- package/dist/effects/lumber-cart-suction/effect.json.d.ts +9 -0
- package/dist/effects/lumber-cart-suction/index.d.ts +26 -0
- package/dist/effects/lumber-cart-suction/index.js +322 -0
- package/dist/effects/lumber-debris-scatter/effect.json.d.ts +231 -0
- package/dist/effects/lumber-debris-scatter/index.d.ts +20 -0
- package/dist/effects/lumber-debris-scatter/index.js +637 -0
- package/dist/effects/lumber_vehicle_gear_spin/index.d.ts +1 -0
- package/dist/effects/lumber_vehicle_gear_spin/index.js +363 -0
- package/dist/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json.d.ts +341 -0
- package/dist/effects/lumber_vehicle_upgrade_aura/index.d.ts +1 -0
- package/dist/effects/lumber_vehicle_upgrade_aura/index.js +391 -0
- package/dist/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json.d.ts +368 -0
- package/dist/effects/lumber_vehicle_wood_chips/index.d.ts +1 -0
- package/dist/effects/lumber_vehicle_wood_chips/index.js +360 -0
- package/dist/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json.d.ts +338 -0
- package/dist/effects/monster-hit/index.d.ts +15 -0
- package/dist/effects/monster-hit/index.js +156 -0
- package/dist/effects/player-upgrade/effect.json.d.ts +9 -0
- package/dist/effects/player-upgrade/index.d.ts +24 -0
- package/dist/effects/player-upgrade/index.js +539 -0
- package/dist/effects/pulse-laser-volley/index.d.ts +17 -0
- package/dist/effects/pulse-laser-volley/index.js +173 -0
- package/dist/effects/resource-collect-sparkles/effect.json.d.ts +9 -0
- package/dist/effects/resource-collect-sparkles/index.d.ts +21 -0
- package/dist/effects/resource-collect-sparkles/index.js +222 -0
- package/dist/effects/run-footstep-dust/effect.json.d.ts +186 -0
- package/dist/effects/run-footstep-dust/index.d.ts +23 -0
- package/dist/effects/run-footstep-dust/index.js +343 -0
- package/dist/effects/space-shared.d.ts +44 -0
- package/dist/effects/thruster-flame/index.d.ts +15 -0
- package/dist/effects/thruster-flame/index.js +301 -0
- package/dist/effects/tree-chop-dust/effect.json.d.ts +11 -0
- package/dist/effects/tree-chop-dust/index.d.ts +17 -0
- package/dist/effects/tree-chop-dust/index.js +165 -0
- package/dist/effects/tree-leaf-chop-burst/index.d.ts +19 -0
- package/dist/effects/tree-leaf-chop-burst/index.js +219 -0
- package/dist/effects/tree_chop_dust_burst/index.d.ts +1 -0
- package/dist/effects/tree_chop_dust_burst/index.js +443 -0
- package/dist/effects/tree_chop_dust_burst/tree_chop_dust_burst.json.d.ts +415 -0
- package/dist/effects/ufo-thread-flame/index.d.ts +21 -0
- package/dist/effects/ufo-thread-flame/index.js +140 -0
- package/dist/effects/vehicle-exhaust-smoke/effect.json.d.ts +11 -0
- package/dist/effects/vehicle-exhaust-smoke/index.d.ts +19 -0
- package/dist/effects/vehicle-exhaust-smoke/index.js +242 -0
- package/dist/effects/vehicle-upgrade/effect.json.d.ts +9 -0
- package/dist/effects/vehicle-upgrade/index.d.ts +20 -0
- package/dist/effects/vehicle-upgrade/index.js +349 -0
- package/dist/effects/weapon-trail/index.d.ts +26 -0
- package/dist/effects/weapon-trail/index.js +351 -0
- package/dist/effects/wood-crusher-sawdust/index.d.ts +2 -0
- package/dist/effects/wood-crusher-sawdust/index.js +648 -0
- package/dist/effects/wood-crusher-sawdust/wood_crusher_sawdust.json.d.ts +595 -0
- package/dist/effects/wood-cutter-sawdust/index.d.ts +2 -0
- package/dist/effects/wood-cutter-sawdust/index.js +648 -0
- package/dist/effects/wood-cutter-sawdust/wood_cutter_sawdust.json.d.ts +595 -0
- package/dist/effects/wood-sawdust-effect-factory.d.ts +36 -0
- package/dist/effects/wood_crusher_sawdust/index.d.ts +16 -0
- package/dist/effects/wood_crusher_sawdust/index.js +634 -0
- package/dist/effects/wood_crusher_sawdust/wood_crusher_sawdust.json.d.ts +595 -0
- package/dist/effects/wood_cutter_sawdust/index.d.ts +16 -0
- package/dist/effects/wood_cutter_sawdust/index.js +634 -0
- package/dist/effects/wood_cutter_sawdust/wood_cutter_sawdust.json.d.ts +595 -0
- package/dist/effects/wood_peel_material_test/index.d.ts +1 -0
- package/dist/effects/wood_peel_material_test/index.js +157 -0
- package/dist/effects/wood_peel_material_test/wood_peel_material_test.json.d.ts +139 -0
- package/dist/generation.d.ts +7 -0
- package/dist/index.d.ts +8 -0
- package/dist/index.js +309 -0
- package/dist/legacy-particle-runtime.d.ts +30 -0
- package/dist/manifestRuntimePackage.d.ts +68 -0
- package/dist/registry.d.ts +20 -0
- package/dist/rendering.d.ts +5 -0
- package/dist/types.d.ts +83 -0
- package/docs/AUTHORING_EFFECTS.md +297 -0
- package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +1580 -0
- package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +229 -0
- package/docs/VFX_LIBRARY_PLAN.md +546 -0
- package/docs/vfx-ab/RESULTS.md +35 -0
- package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
- package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
- package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
- package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
- package/docs/vfx-integration_chatgpt.md +462 -0
- package/docs/weapon-trail-visualization.html +241 -0
- package/index.json +381 -0
- package/package.json +51 -0
- package/packages/EffectPackageService.ts +240 -0
- package/packages/SceneVfxService.ts +96 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +333 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +25 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +11 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +927 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +197 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +895 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +241 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +542 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +69 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +125 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +44 -0
- package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +210 -0
- package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/effect.json +880 -0
- package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +161 -0
- package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +762 -0
- package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
- package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +436 -0
- package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +40 -0
- package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +115 -0
- package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +40 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +210 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +887 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +179 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +859 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +478 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +40 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +114 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +41 -0
- package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +210 -0
- package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/effect.json +1400 -0
- package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +173 -0
- package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +1277 -0
- package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +329 -0
- package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +749 -0
- package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +60 -0
- package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +146 -0
- package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +69 -0
- package/packages/effects/building-upgrade/effect.json +6 -0
- package/packages/effects/building-upgrade/index.ts +387 -0
- package/packages/effects/building-upgrade/vfx-params.json +24 -0
- package/packages/effects/character-entrance/effect.json +6 -0
- package/packages/effects/character-entrance/index.ts +308 -0
- package/packages/effects/character-entrance/vfx-params.json +24 -0
- package/packages/effects/coin-burst/index.ts +43 -0
- package/packages/effects/coin-burst/vfx-params.json +5 -0
- package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
- package/packages/effects/comet-trail-flame/index.ts +106 -0
- package/packages/effects/comet-trail-flame/vfx-params.json +5 -0
- package/packages/effects/conveyor-upgrade/effect.json +6 -0
- package/packages/effects/conveyor-upgrade/index.ts +401 -0
- package/packages/effects/conveyor-upgrade/vfx-params.json +21 -0
- package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
- package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
- package/packages/effects/debris-smoke/index.ts +101 -0
- package/packages/effects/debris-smoke/vfx-params.json +5 -0
- package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +397 -0
- package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +498 -0
- package/packages/effects/door_open_gold_flakes/index.ts +11 -0
- package/packages/effects/door_open_gold_flakes/vfx-params.json +23 -0
- package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
- package/packages/effects/electric-arc/index.ts +62 -0
- package/packages/effects/electric-arc/vfx-params.json +5 -0
- package/packages/effects/energy-shield/effect.json +7 -0
- package/packages/effects/energy-shield/index.ts +431 -0
- package/packages/effects/energy-shield/vfx-params.json +29 -0
- package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
- package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
- package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
- package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
- package/packages/effects/explosion/index.ts +114 -0
- package/packages/effects/explosion/vfx-params.json +5 -0
- package/packages/effects/ground-tile-upgrade/effect.json +6 -0
- package/packages/effects/ground-tile-upgrade/index.ts +410 -0
- package/packages/effects/ground-tile-upgrade/vfx-params.json +21 -0
- package/packages/effects/hit-flash/index.ts +69 -0
- package/packages/effects/hit-flash/vfx-params.json +5 -0
- package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
- package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
- package/packages/effects/laser-beam/index.ts +6 -0
- package/packages/effects/laser-beam/vfx-params.json +5 -0
- package/packages/effects/laser-beam-factory.ts +135 -0
- package/packages/effects/lumber-cart-suction/effect.json +6 -0
- package/packages/effects/lumber-cart-suction/index.ts +399 -0
- package/packages/effects/lumber-cart-suction/vfx-params.json +30 -0
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +1 -0
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
- package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +236 -0
- package/packages/effects/lumber-debris-scatter/effect.json +228 -0
- package/packages/effects/lumber-debris-scatter/index.ts +780 -0
- package/packages/effects/lumber-debris-scatter/vfx-params.json +19 -0
- package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +202 -0
- package/packages/effects/lumber_vehicle_gear_spin/index.ts +11 -0
- package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +338 -0
- package/packages/effects/lumber_vehicle_gear_spin/vfx-params.json +21 -0
- package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +353 -0
- package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +11 -0
- package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +365 -0
- package/packages/effects/lumber_vehicle_upgrade_aura/vfx-params.json +15 -0
- package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +310 -0
- package/packages/effects/lumber_vehicle_wood_chips/index.ts +11 -0
- package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +335 -0
- package/packages/effects/lumber_vehicle_wood_chips/vfx-params.json +11 -0
- package/packages/effects/monster-hit/index.ts +128 -0
- package/packages/effects/monster-hit/vfx-params.json +5 -0
- package/packages/effects/player-upgrade/effect.json +6 -0
- package/packages/effects/player-upgrade/index.ts +635 -0
- package/packages/effects/player-upgrade/vfx-params.json +28 -0
- package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
- package/packages/effects/pulse-laser-volley/index.ts +204 -0
- package/packages/effects/pulse-laser-volley/vfx-params.json +5 -0
- package/packages/effects/resource-collect-sparkles/effect.json +6 -0
- package/packages/effects/resource-collect-sparkles/index.ts +254 -0
- package/packages/effects/resource-collect-sparkles/vfx-params.json +25 -0
- package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +215 -0
- package/packages/effects/run-footstep-dust/effect.json +183 -0
- package/packages/effects/run-footstep-dust/index.ts +377 -0
- package/packages/effects/run-footstep-dust/vfx-params.json +27 -0
- package/packages/effects/space-shared.ts +120 -0
- package/packages/effects/thruster-flame/index.ts +305 -0
- package/packages/effects/thruster-flame/vfx-params.json +5 -0
- package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
- package/packages/effects/tree-chop-dust/effect.json +8 -0
- package/packages/effects/tree-chop-dust/index.ts +202 -0
- package/packages/effects/tree-chop-dust/vfx-params.json +21 -0
- package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +303 -0
- package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
- package/packages/effects/tree-leaf-chop-burst/effect.json +498 -0
- package/packages/effects/tree-leaf-chop-burst/index.ts +294 -0
- package/packages/effects/tree-leaf-chop-burst/vfx-params.json +27 -0
- package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +318 -0
- package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
- package/packages/effects/tree_chop_dust_burst/index.ts +13 -0
- package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +412 -0
- package/packages/effects/tree_chop_dust_burst/vfx-params.json +9 -0
- package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
- package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
- package/packages/effects/ufo-thread-flame/index.ts +152 -0
- package/packages/effects/ufo-thread-flame/vfx-params.json +5 -0
- package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
- package/packages/effects/vehicle-exhaust-smoke/effect.json +8 -0
- package/packages/effects/vehicle-exhaust-smoke/index.ts +298 -0
- package/packages/effects/vehicle-exhaust-smoke/vfx-params.json +23 -0
- package/packages/effects/vehicle-upgrade/effect.json +6 -0
- package/packages/effects/vehicle-upgrade/index.ts +401 -0
- package/packages/effects/vehicle-upgrade/vfx-params.json +21 -0
- package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
- package/packages/effects/weapon-trail/index.ts +313 -0
- package/packages/effects/weapon-trail/vfx-params.json +5 -0
- package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
- package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
- package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
- package/packages/effects/wood-crusher-sawdust/index.ts +43 -0
- package/packages/effects/wood-crusher-sawdust/vfx-params.json +24 -0
- package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +592 -0
- package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
- package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
- package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
- package/packages/effects/wood-cutter-sawdust/index.ts +43 -0
- package/packages/effects/wood-cutter-sawdust/vfx-params.json +24 -0
- package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +592 -0
- package/packages/effects/wood-sawdust-effect-factory.ts +194 -0
- package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
- package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
- package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
- package/packages/effects/wood_crusher_sawdust/index.ts +29 -0
- package/packages/effects/wood_crusher_sawdust/vfx-params.json +14 -0
- package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +592 -0
- package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
- package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
- package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
- package/packages/effects/wood_cutter_sawdust/index.ts +29 -0
- package/packages/effects/wood_cutter_sawdust/vfx-params.json +14 -0
- package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +592 -0
- package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +196 -0
- package/packages/effects/wood_peel_material_test/index.ts +11 -0
- package/packages/effects/wood_peel_material_test/vfx-params.json +9 -0
- package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +136 -0
- package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +210 -0
- package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
- package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
- package/packages/env.particle.forest_edge_fog/effect.json +854 -0
- package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
- package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
- package/packages/env.particle.forest_edge_fog/media/preview.webm +0 -0
- package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
- package/packages/env.particle.forest_edge_fog/metadata/description.json +148 -0
- package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +827 -0
- package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +196 -0
- package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +432 -0
- package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +28 -0
- package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +124 -0
- package/packages/env.particle.forest_edge_fog/provenance/lineage.json +41 -0
- package/packages/generation.ts +14 -0
- package/packages/index.ts +14 -0
- package/packages/legacy-particle-runtime.ts +113 -0
- package/packages/manifestRuntimePackage.ts +519 -0
- package/packages/registry.ts +85 -0
- package/packages/rendering.ts +13 -0
- package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +424 -0
- package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
- package/packages/resource.particle.viscous_oil_suction/effect.json +1254 -0
- package/packages/resource.particle.viscous_oil_suction/media/preview.gif +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/preview.mp4 +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/preview.webm +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/thumbnail.png +0 -0
- package/packages/resource.particle.viscous_oil_suction/metadata/description.json +122 -0
- package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +1051 -0
- package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +200 -0
- package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +581 -0
- package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +28 -0
- package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +111 -0
- package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +45 -0
- package/packages/types.ts +107 -0
- package/tooling/check-dist-runtime.mjs +166 -0
- package/tooling/generate-index.mjs +55 -0
- package/tooling/test-guardrails.mjs +157 -0
- package/tooling/validate-boundary.mjs +92 -0
- package/tooling/validate-effects.mjs +304 -0
- package/tooling/validate.mjs +53 -0
- package/tooling/vfx-cli.mjs +232 -0
- package/tooling/vfx-package-resolution.mjs +28 -0
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# 特效系统集成文档(VFX Integration)
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本文档面向无法直接访问代码库的工程师,描述项目中视觉特效(VFX)系统的整体架构、核心接口、完整调用链路,以及新增特效的标准步骤。渲染基于 Babylon.js(`SpriteManager` / `ParticleSystem`)。文中代码片段均摘自真实代码(个别处为突出主干有删减)。
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## 1. 架构总览
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特效系统分为四层:**特效包定义 → 服务层 → 触发层 → 驱动与销毁**。
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```
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┌─────────────────────────────────────────────────────────┐
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│ 特效包定义层 src/assets/vfx/ │
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│ 每个特效一个自包含目录:实现 + 参数 + 贴图 │
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│ 在注册表中登记后即可被全局按 ID 调用 │
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└─────────────────────────────────────────────────────────┘
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↓ 注册(编译期)
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┌─────────────────────────────────────────────────────────┐
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│ 服务层 src/services/ │
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│ SceneVfxService(门面) → EffectPackageService(核心) │
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│ 负责:查包、参数合并、建 root 节点、追踪活跃 handle │
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└─────────────────────────────────────────────────────────┘
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↓ 依赖注入(Game.init → gameplay)
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┌─────────────────────────────────────────────────────────┐
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│ 触发层 src/systems/ │
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│ 各 gameplay System 在 update() 中调用 │
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│ sceneVfxService.playEffectPackage(id, params, spawn) │
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└─────────────────────────────────────────────────────────┘
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↓ 返回 VfxEffectHandle
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┌─────────────────────────────────────────────────────────┐
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│ 驱动与销毁 │
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│ 每帧:scene.onBeforeRenderObservable(特效内部自驱动) │
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│ 销毁:handle.dispose() / 超时定时器 / 场景卸载兜底 │
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└─────────────────────────────────────────────────────────┘
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```
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数据流:**配置(json/tuning) → 加载(注册表) → 触发(System) → 更新(Babylon 帧回调) → 销毁(handle.dispose)**。
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设计上的两个核心约定:
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- **特效包对宿主零感知**:特效只拿到一个 `root: TransformNode`,不知道也不关心自己挂在谁身上;跟随、定位全靠调用方操作 root。
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- **统一参数模型**:所有特效参数是一个扁平字典,支持五层来源合并(默认值 → 落盘参数 → 调试覆盖 → 运行时传参),同一套参数同时服务于运行时调用和调试面板调参。
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## 2. 核心接口
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整个系统围绕三个接口运转(定义于 `src/assets/vfx/types.ts`):
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```typescript
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/** 一个特效包:自包含、可注册、可参数化 */
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export interface VfxEffectPackage<PParams extends VfxParamValues = VfxParamValues> {
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id: string; // 全局唯一 ID,如 'vehicle-exhaust-smoke'
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nameZh: string; // 中文名,如 '小车尾气'
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manifest?: VfxEffectManifest; // 元数据(来自 effect.json)
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defaultParams: PParams; // 代码内默认参数(全量)
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savedParams?: Partial<VfxParamValues>; // 编辑器保存参数(来自 vfx-params.json)
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debugParams: VfxParamDefinition[]; // 调试面板控件定义(滑杆/颜色/枚举)
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debugAnchor?: VfxDebugAnchor; // 调试预览时的锚点('player' 等)
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spawnParams?: VfxSpawnParamKeys; // 生成偏移参数的 key 映射(可选)
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create(context: VfxEffectPackageContext<PParams>): VfxEffectHandle; // 工厂方法
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}
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/** create() 收到的上下文 */
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export interface VfxEffectPackageContext<PParams> {
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scene: Scene; // Babylon 场景
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root: TransformNode; // 服务层已建好的根节点(位置/朝向已设置)
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position: Vector3; // 世界坐标生成位置
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rotationY: number; // Y 轴朝向
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renderingGroupId?: number; // 渲染组(不传则用 VFX 默认组)
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params: PParams; // 合并完成的最终参数
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}
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/** create() 的返回值:调用方拿到的控制句柄 */
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export interface VfxEffectHandle {
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root: TransformNode; // 可被 reparent 实现跟随
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dispose(): void; // 销毁特效及其全部资源
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}
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```
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参数值类型刻意收窄为三种,保证能被 JSON 落盘和调试面板编辑:
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```typescript
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export type VfxParamValue = number | string | VfxColorValue; // VfxColorValue = { r, g, b }
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export type VfxParamValues = Record<string, VfxParamValue>;
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```
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`create()` 返回 `{ root, dispose }` 是整个系统的核心契约:调用方**只能**通过这两个成员与特效交互——用 root 控制空间关系,用 dispose 结束生命周期,没有第三种通道。
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## 3. 特效包定义层(`src/assets/vfx/`)
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### 3.1 目录结构
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每个特效是一个自包含目录,以卡车尾气为例:
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```
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src/assets/vfx/effects/vehicle-exhaust-smoke/
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├── index.ts # 特效实现:导出一个 VfxEffectPackage 对象
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├── vfx-params.json # 调试面板调好后保存的参数(覆盖代码默认值)
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├── effect.json # 元数据 manifest(id / 中文名 / 资源清单)
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└── assets/textures/ # 贴图资源(如 128x128 x 4 帧的烟雾图集)
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```
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### 3.2 注册表(`src/assets/vfx/index.ts`)
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新特效必须在注册表登记三处,之后即可在全项目按 ID 调用:
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```typescript
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// ① import 特效包对象和它的参数文件
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import { vehicleExhaustSmokeEffectPackage } from './effects/vehicle-exhaust-smoke';
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import vehicleExhaustSmokeParams from './effects/vehicle-exhaust-smoke/vfx-params.json';
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// ② 加入特效包数组
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export const VFX_EFFECT_PACKAGES: VfxEffectPackage[] = [
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/* ... 其他特效 ... */
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vehicleExhaustSmokeEffectPackage,
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];
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// ③ 登记落盘参数(key 为特效 ID)
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export const VFX_EFFECT_SAVED_PARAMS: VfxDebugOverrides = {
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/* ... */
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'vehicle-exhaust-smoke': sanitizeParamsFile(vehicleExhaustSmokeParams),
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};
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```
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模块加载时注册表自动把 `savedParams` 回写到每个包对象上,并生成按 ID 索引的 `VFX_EFFECT_PACKAGE_MAP`。
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### 3.3 统一渲染配置(`src/assets/vfx/rendering.ts`)
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- `VFX_RENDERING_GROUP_ID = 2`:所有特效默认走独立渲染组,与场景物体分层。
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- `configureVfxSpriteManager()` / `configureVfxParticleSystem()`:统一关闭深度写入等设置。特效实现内创建 SpriteManager / ParticleSystem 后必须调用,保证全部特效渲染行为一致。
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## 4. 服务层(`src/services/`)
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### 4.1 两个类的分工
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- **SceneVfxService**(门面,`src/services/SceneVfxService.ts`):对外统一入口。构造时内部创建 EffectPackageService 并转发 `playEffectPackage()`。另外支持从 `scene.json` 的 `tuning.sceneVfx` 配置创建**场景级常驻粒子**(环境氛围类,与特效包系统并行存在,走 `initFromConfig()`)。
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- **EffectPackageService**(核心,`src/services/EffectPackageService.ts`):真正执行查包、参数合并、创建、追踪、销毁。
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### 4.2 播放一个特效时发生了什么
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调用方只看到一个方法:
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```typescript
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playEffectPackage(
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effectId: string, // 特效 ID
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explicitParams?: Partial<VfxParamValues>, // 运行时参数覆盖(只传需要改的)
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spawnTransform?: VfxSpawnTransform | Vector3, // 位置;或 { position, rotationY?, renderingGroupId? }
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): VfxEffectHandle | null
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```
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内部执行五步(摘自 EffectPackageService,有删减):
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```typescript
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playEffectPackage(effectId, explicitParams?, spawnTransform?) {
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// ① 查包:查不到打 warn 返回 null,不崩溃
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const effectPackage = this.getEffectPackage(effectId);
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if (!effectPackage) { console.warn(`Unknown VFX effect package: ${effectId}`); return null; }
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// ② 参数合并(五层,后者覆盖前者,见 4.3)
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const params = this.getMergedParams(effectId, explicitParams);
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// ③ 建 root 节点,应用位置/朝向/生成偏移
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const spawn = this.resolveSpawnTransform(effectPackage, params, spawnTransform);
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const root = new TransformNode(`vfx_package_${effectId}`, this.scene);
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root.position.copyFrom(spawn.position);
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root.rotation.y = spawn.rotationY;
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// ④ 调特效包的工厂方法
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const handle = effectPackage.create({ scene: this.scene, root, /* position, rotationY, renderingGroupId, params */ });
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// ⑤ 追踪 handle,并包装 dispose 使销毁时自动从追踪集合移除
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this.activeHandles.add(handle);
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const originalDispose = handle.dispose.bind(handle);
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handle.dispose = () => {
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this.activeHandles.delete(handle);
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originalDispose();
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};
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return handle;
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}
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```
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`activeHandles: Set<VfxEffectHandle>` 是场景卸载时兜底清理的依据——`dispose()` 遍历销毁所有还活着的特效,杜绝泄漏。
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### 4.3 参数合并的五层优先级
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`getMergedParams()` 按以下顺序 `Object.assign`,**后者覆盖前者**:
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```
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① VFX_DEFAULT_GENERATION_PARAMS 生成偏移参数(__generation.offsetX/Y/Z,默认 0)
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② effectPackage.defaultParams 代码内默认值(全量兜底)
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③ effectPackage.savedParams vfx-params.json(调试面板落盘的"美术定稿")
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④ 运行时调试面板覆盖 本次会话内临时调参
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⑤ explicitParams 调用方传入(最高优先级)
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```
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实际效果:美术在调试面板里调好的参数自动生效(③),游戏逻辑只需要覆盖与上下文相关的少数参数(⑤,如喷烟方向),互不干扰。
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### 4.4 接线:服务的创建与注入
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启动链路(`src/core/Game.ts` → `src/gameplay/createProjectGameplay.ts`):
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1. `Game.init()` 创建 `SceneVfxService` 并调 `initFromConfig()`;
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2. 服务实例放进 gameplay context;
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3. `createProjectGameplay.ts` 构造各 System 时以构造参数注入(CustomerTruckQueueSystem、UnlockSystem、WorkerAutomationSystem、PlayerFootstepDustSystem 等);
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4. Game 对外也暴露一个 `playEffectPackage()` 便捷入口;
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5. `Game.dispose()` 时调用 `sceneVfxService.dispose()` 兜底清理。
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System 一律持有注入的服务实例,不自己 import 单例——便于测试和场景切换。
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## 5. 触发层:游戏逻辑如何播特效
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### 5.1 典型触发点
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| 特效 | 触发方(src/systems/ 下) | 模式 |
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|---|---|---|
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| `run-footstep-dust` 脚步灰尘 | PlayerFootstepDustSystem | 移速超阈值时周期触发 |
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| `vehicle-exhaust-smoke` 卡车尾气 | CustomerTruckQueueSystem | 持续型,挂载跟随 |
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|
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| `player-upgrade` NPC 升级金光 | WorkerAutomationSystem | 一次性,参数来自 tuning 文件 |
|
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| `resource-collect-sparkles` 收集火花 | MoneyDropSystem | 一次性,全默认参数 |
|
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| `ground-tile-upgrade` 区域解锁 | UnlockSystem | 一次性,参数按区域尺寸动态计算 |
|
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+
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### 5.2 一次性特效:最简调用
|
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+
|
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+
钱币到达支付区时播收集火花(摘自 MoneyDropSystem):
|
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|
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```typescript
|
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this.sceneVfxService?.playEffectPackage(
|
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'resource-collect-sparkles',
|
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undefined, // 不覆盖任何参数,全部用默认/落盘值
|
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|
+
arrivalPosition, // 直接传 Vector3 作为生成位置
|
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);
|
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// 不保留 handle:特效播完自动 dispose 自己
|
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|
+
```
|
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231
|
+
|
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232
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带参数覆盖的版本(摘自 PlayerFootstepDustSystem,玩家奔跑时的灰尘):
|
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|
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```typescript
|
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const handle = this.sceneVfxService.playEffectPackage(
|
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'run-footstep-dust',
|
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{
|
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|
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emitMode: 'timed',
|
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|
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lifetime: 0.18,
|
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|
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directionX, directionZ, // 与移动方向相关,只能运行时算
|
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+
},
|
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|
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{ position, renderingGroupId },
|
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|
+
);
|
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|
+
```
|
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|
+
|
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246
|
+
### 5.3 持续跟随型特效:reparent 模式
|
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247
|
+
|
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248
|
+
这是持续型特效的标准写法,以卡车尾气为范例(摘自 CustomerTruckQueueSystem)。要点:先按世界坐标播放,再把返回的 `handle.root` 重新挂到目标节点下、改为局部偏移:
|
|
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|
+
|
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250
|
+
```typescript
|
|
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|
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private startExhaustSmoke(node: TransformNode): VfxEffectHandle | null {
|
|
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|
+
const handle = this.sceneVfxService?.playEffectPackage(
|
|
253
|
+
'vehicle-exhaust-smoke',
|
|
254
|
+
{ directionX: 0, directionZ: -1 }, // 只覆盖喷烟方向
|
|
255
|
+
{
|
|
256
|
+
position: node.getAbsolutePosition().add(EXHAUST_LOCAL_OFFSET),
|
|
257
|
+
rotationY: node.rotation.y,
|
|
258
|
+
renderingGroupId: resolveNodeRenderingGroupId(node, OFFSET),
|
|
259
|
+
},
|
|
260
|
+
) ?? null;
|
|
261
|
+
if (!handle?.root) return handle;
|
|
262
|
+
|
|
263
|
+
handle.root.parent = node; // 关键:挂到卡车节点下
|
|
264
|
+
handle.root.position.copyFrom(EXHAUST_LOCAL_OFFSET); // 世界坐标 → 局部偏移
|
|
265
|
+
handle.root.rotation.y = 0;
|
|
266
|
+
return handle;
|
|
267
|
+
}
|
|
268
|
+
```
|
|
269
|
+
|
|
270
|
+
之后卡车移动/转向,尾气自动跟随——特效内部每次发射烟团时用 `root.getWorldMatrix()` 把局部方向变换到世界空间,所以卡车转弯时喷烟方向也自动正确。特效完全不知道宿主的存在,这就是第 1 节说的"对宿主零感知"。
|
|
271
|
+
|
|
272
|
+
调用方保留 handle,在宿主回收时负责销毁:
|
|
273
|
+
|
|
274
|
+
```typescript
|
|
275
|
+
private recycleTruck(truck: TruckRecord): void {
|
|
276
|
+
truck.exhaustHandle?.dispose();
|
|
277
|
+
truck.exhaustHandle = null;
|
|
278
|
+
/* ... 其他回收逻辑 ... */
|
|
279
|
+
}
|
|
280
|
+
```
|
|
281
|
+
|
|
282
|
+
## 6. 特效内部实现模式
|
|
283
|
+
|
|
284
|
+
以尾气(`src/assets/vfx/effects/vehicle-exhaust-smoke/index.ts`)为代表,一个特效包实现包含五个部分:
|
|
285
|
+
|
|
286
|
+
### 6.1 参数接口与默认值
|
|
287
|
+
|
|
288
|
+
```typescript
|
|
289
|
+
interface VehicleExhaustSmokeParams extends VfxParamValues {
|
|
290
|
+
lifetimeMode: string; // 'infinite' | 'duration'
|
|
291
|
+
scale: number;
|
|
292
|
+
color: VfxColorValue;
|
|
293
|
+
particleCount: number;
|
|
294
|
+
driftSpeed: number;
|
|
295
|
+
directionX: number;
|
|
296
|
+
directionZ: number;
|
|
297
|
+
/* ... 共 14 个参数 ... */
|
|
298
|
+
}
|
|
299
|
+
|
|
300
|
+
const DEFAULT_PARAMS: VehicleExhaustSmokeParams = {
|
|
301
|
+
lifetimeMode: 'infinite',
|
|
302
|
+
scale: 1.35,
|
|
303
|
+
particleCount: 82,
|
|
304
|
+
/* ... 全量默认值 ... */
|
|
305
|
+
};
|
|
306
|
+
```
|
|
307
|
+
|
|
308
|
+
### 6.2 debugParams:调试面板控件即代码
|
|
309
|
+
|
|
310
|
+
每个参数声明一个控件定义,调试面板据此自动生成 UI:
|
|
311
|
+
|
|
312
|
+
```typescript
|
|
313
|
+
debugParams: [
|
|
314
|
+
{ key: 'lifetimeMode', label: '生命周期模式', kind: 'enum',
|
|
315
|
+
options: [{ value: 'infinite', label: '无限' }, { value: 'duration', label: '自定义时间' }] },
|
|
316
|
+
{ key: 'scale', label: '整体缩放', kind: 'scale', min: 0.05, max: 8, step: 0.01 },
|
|
317
|
+
{ key: 'color', label: '尾气颜色', kind: 'color' },
|
|
318
|
+
{ key: 'particleCount', label: '粒子数量', kind: 'number', min: 1, max: 180, step: 1 },
|
|
319
|
+
/* ... */
|
|
320
|
+
],
|
|
321
|
+
```
|
|
322
|
+
|
|
323
|
+
调完保存即落盘到该特效的 `vfx-params.json`,下次启动自动生效(参数合并第 ③ 层)。
|
|
324
|
+
|
|
325
|
+
### 6.3 create():工厂方法骨架
|
|
326
|
+
|
|
327
|
+
```typescript
|
|
328
|
+
create({ scene, root, position, renderingGroupId, params }) {
|
|
329
|
+
root.position.copyFrom(position).addInPlace(/* 初始高度偏移 */);
|
|
330
|
+
const smokeTrail = createExhaustSpriteTrail(scene, root, params, renderingGroupId);
|
|
331
|
+
|
|
332
|
+
// 'infinite' 模式不设定时器,依赖外部 dispose;'duration' 模式超时自动清理
|
|
333
|
+
const durationSeconds = readDurationSeconds(params); // infinite → null
|
|
334
|
+
const disposeTimer = durationSeconds == null
|
|
335
|
+
? 0
|
|
336
|
+
: window.setTimeout(() => disposeAll(), getDisposeDelaySeconds(params) * 1000);
|
|
337
|
+
|
|
338
|
+
return {
|
|
339
|
+
root,
|
|
340
|
+
dispose() { disposeAll(); },
|
|
341
|
+
};
|
|
342
|
+
|
|
343
|
+
function disposeAll() {
|
|
344
|
+
if (disposed) return;
|
|
345
|
+
disposed = true;
|
|
346
|
+
if (disposeTimer) window.clearTimeout(disposeTimer);
|
|
347
|
+
smokeTrail.dispose(); // 摘帧观察器、销毁全部 sprite 和 SpriteManager
|
|
348
|
+
root.dispose();
|
|
349
|
+
}
|
|
350
|
+
}
|
|
351
|
+
```
|
|
352
|
+
|
|
353
|
+
### 6.4 每帧驱动与内部精灵池
|
|
354
|
+
|
|
355
|
+
特效不依赖游戏的 tick,直接挂 Babylon 的帧回调自驱动:
|
|
356
|
+
|
|
357
|
+
```typescript
|
|
358
|
+
const observer = scene.onBeforeRenderObservable.add(() => {
|
|
359
|
+
const deltaSeconds = Math.min(0.05, scene.getEngine().getDeltaTime() / 1000);
|
|
360
|
+
|
|
361
|
+
// 按发射间隔从池里取空闲 sprite 生成新烟团
|
|
362
|
+
emitAccumulator += deltaSeconds;
|
|
363
|
+
while (emitAccumulator >= emitInterval) {
|
|
364
|
+
emitAccumulator -= emitInterval;
|
|
365
|
+
const state = findAvailableState(states); // 找 active === false 的复用
|
|
366
|
+
if (!state) break;
|
|
367
|
+
spawnPuff(state, emissionIndex++);
|
|
368
|
+
}
|
|
369
|
+
|
|
370
|
+
// 更新所有活跃烟团:位移、旋转、放大、淡入淡出
|
|
371
|
+
for (const state of states) {
|
|
372
|
+
if (!state.active) continue;
|
|
373
|
+
state.age += deltaSeconds;
|
|
374
|
+
const t = Math.min(1, state.age / state.lifetime);
|
|
375
|
+
/* ... alpha = 淡入 × 淡出, size = base × (1 + t × 1.45) ... */
|
|
376
|
+
if (t >= 1) state.active = false; // 寿命结束归还池子
|
|
377
|
+
}
|
|
378
|
+
});
|
|
379
|
+
```
|
|
380
|
+
|
|
381
|
+
两个值得注意的实现约定:
|
|
382
|
+
|
|
383
|
+
- **内部精灵池**:持续型特效一次性创建 `particleCount` 个 Sprite,用 `active` 标志循环复用,运行期间零分配。handle 层面没有池化(每次 play 都新建),但特效内部应当池化。另有 warm start:创建时先点燃几团烟,避免宿主出场瞬间特效是空的。
|
|
384
|
+
- **确定性随机**:不用 `Math.random()`,用黄金分割步进序列 `sequence01(seed, axis)` 生成抖动,同样的输入产生同样的画面,便于回归对比。
|
|
385
|
+
|
|
386
|
+
### 6.5 dispose:必须释放的清单
|
|
387
|
+
|
|
388
|
+
```typescript
|
|
389
|
+
function dispose(): void {
|
|
390
|
+
scene.onBeforeRenderObservable.remove(observer); // ① 帧观察器
|
|
391
|
+
for (const state of states) state.sprite.dispose(); // ② 全部 sprite
|
|
392
|
+
manager.dispose(); // ③ SpriteManager(含贴图)
|
|
393
|
+
}
|
|
394
|
+
// 外层 disposeAll 再清掉定时器并 root.dispose() // ④⑤
|
|
395
|
+
```
|
|
396
|
+
|
|
397
|
+
帧观察器、Sprite/ParticleSystem、SpriteManager、贴图、root 节点,五样缺一不可,否则泄漏。
|
|
398
|
+
|
|
399
|
+
## 7. 生命周期:三条销毁路径
|
|
400
|
+
|
|
401
|
+
1. **手动**:调用方持有 handle,宿主结束时 `handle.dispose()`(如卡车驶出地图回收时销毁尾气)。
|
|
402
|
+
2. **超时**:一次性特效内部 `setTimeout` 自动清理;或调用方侧定时(如区域解锁特效 3.6 秒后清理)。
|
|
403
|
+
3. **兜底**:`Game.dispose()` → `SceneVfxService.dispose()` → `EffectPackageService.dispose()` 遍历 `activeHandles` 全部销毁。
|
|
404
|
+
|
|
405
|
+
由于服务层包装过 dispose(见 4.2 第⑤步),任何一条路径触发后 handle 都会从追踪集合自动移除,重复调用 dispose 也安全(特效内部有 `disposed` 标志防重入)。
|
|
406
|
+
|
|
407
|
+
## 8. 配置与调参工作流
|
|
408
|
+
|
|
409
|
+
- **专项 tuning 文件**(`src/config/` 下):复杂特效的参数集中在独立配置文件,带默认值与 sanitize 校验函数,游戏逻辑取参后传入 `playEffectPackage()`。例如 NPC 升级特效(19 个参数)、区域解锁特效、生成缩放动画、资源收集特效各有一个 tuning 文件。
|
|
410
|
+
- **场景级配置**:`scene.json` 的 `tuning.sceneVfx` 用于常驻环境粒子,由 `SceneVfxService.initFromConfig()` 加载,按 `effects → systems` 两级结构定义发射器位置与粒子系统。
|
|
411
|
+
- **调试面板**(`src/debug/` 下):
|
|
412
|
+
- 通用 VFX 面板:选任意特效包预览,按 `debugParams` 生成滑杆实时调参;
|
|
413
|
+
- 另有 NPC 升级、区域解锁两个专用面板;
|
|
414
|
+
- 会话内调参属于参数合并第 ④ 层;确认后落盘到特效包的 `vfx-params.json`(第 ③ 层),随代码提交。
|
|
415
|
+
- **编辑器适配层**(`src/fps-game-editor-adapter/`)与特效系统基本解耦,无直接集成。
|
|
416
|
+
|
|
417
|
+
## 9. 新增特效的标准步骤
|
|
418
|
+
|
|
419
|
+
1. 在 `src/assets/vfx/effects/<effect-id>/` 创建目录:
|
|
420
|
+
- `index.ts` — 导出 `VfxEffectPackage` 对象:定义参数接口、`DEFAULT_PARAMS`、`debugParams`,实现 `create(context)` 返回 `{ root, dispose }`;
|
|
421
|
+
- `vfx-params.json` — 初始可只含生成偏移,后续由调试面板写入;
|
|
422
|
+
- `effect.json` — manifest 元数据;
|
|
423
|
+
- `assets/textures/` — 贴图。
|
|
424
|
+
2. 在 `src/assets/vfx/index.ts` 登记三处:import、`VFX_EFFECT_PACKAGES`、`VFX_EFFECT_SAVED_PARAMS`(见 3.2 的代码示例)。
|
|
425
|
+
3. 实现注意事项:
|
|
426
|
+
- SpriteManager / ParticleSystem 创建后调 `configureVfxSpriteManager` / `configureVfxParticleSystem`,渲染组用 `renderingGroupId ?? VFX_RENDERING_GROUP_ID`;
|
|
427
|
+
- 每帧逻辑挂 `scene.onBeforeRenderObservable`,dispose 时务必 remove;
|
|
428
|
+
- 持续型特效内部池化精灵;方向类参数用 `root.getWorldMatrix()` 变换,以支持 reparent 跟随;
|
|
429
|
+
- 随机数用确定性序列,不用 `Math.random()`;
|
|
430
|
+
- dispose 按 6.5 的清单释放全部资源,并加 `disposed` 标志防重入。
|
|
431
|
+
4. 在目标 System 中通过注入的 `sceneVfxService.playEffectPackage()` 触发;持续跟随型按 5.3 的 reparent 模式写。
|
|
432
|
+
5. 用通用 VFX 调试面板调参,确认后保存到 `vfx-params.json` 随代码提交。
|
|
433
|
+
|
|
434
|
+
## 10. 已集成特效清单
|
|
435
|
+
|
|
436
|
+
注册顺序见 `src/assets/vfx/index.ts` 的 `VFX_EFFECT_PACKAGES`:
|
|
437
|
+
|
|
438
|
+
| 特效 ID | 说明 |
|
|
439
|
+
|---|---|
|
|
440
|
+
| `lumber-debris-scatter` | 木材碎片散落 |
|
|
441
|
+
| `player-upgrade` | 玩家/NPC 升级金光 |
|
|
442
|
+
| `run-footstep-dust` | 奔跑脚步灰尘 |
|
|
443
|
+
| `tree-leaf-chop-burst` | 砍树叶子飞散 |
|
|
444
|
+
| `tree-chop-dust` | 砍树烟尘 |
|
|
445
|
+
| `building-upgrade` | 建筑升级 |
|
|
446
|
+
| `character-entrance` | 角色入场 |
|
|
447
|
+
| `lumber-cart-suction` | 木材车吸取 |
|
|
448
|
+
| `resource-collect-sparkles` | 资源收集火花 |
|
|
449
|
+
| `lumber_vehicle_wood_chips` | 运木车木屑 |
|
|
450
|
+
| `tree_chop_dust_burst` | 砍树尘埃爆发 |
|
|
451
|
+
| `wood_crusher_sawdust` | 粉碎机锯屑(manifest 版) |
|
|
452
|
+
| `wood_cutter_sawdust` | 切割机锯屑(manifest 版) |
|
|
453
|
+
| `lumber_vehicle_upgrade_aura` | 运木车升级光环 |
|
|
454
|
+
| `lumber_vehicle_gear_spin` | 运木车齿轮旋转 |
|
|
455
|
+
| `door_open_gold_flakes` | 开门金色碎片 |
|
|
456
|
+
| `wood_peel_material_test` | 木材剥离材质测试 |
|
|
457
|
+
| `vehicle-exhaust-smoke` | 小车尾气 |
|
|
458
|
+
| `vehicle-upgrade` | 车辆升级 |
|
|
459
|
+
| `conveyor-upgrade` | 传送带升级 |
|
|
460
|
+
| `ground-tile-upgrade` | 地砖升级(区域解锁) |
|
|
461
|
+
| `wood-crusher-sawdust` | 粉碎机锯屑 |
|
|
462
|
+
| `wood-cutter-sawdust` | 切割机锯屑 |
|