@fps-games/vfx 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (375) hide show
  1. package/CHANGELOG.md +34 -0
  2. package/dist/EffectPackageService.d.ts +26 -0
  3. package/dist/SceneVfxService.d.ts +27 -0
  4. package/dist/chunks/legacy-particle-runtime-CbJYVxdd.js +75 -0
  5. package/dist/chunks/manifestRuntimePackage-CXQFSTo2.js +356 -0
  6. package/dist/chunks/rendering-CV3nhygX.js +13 -0
  7. package/dist/chunks/space-shared-BXV1hc0k.js +124 -0
  8. package/dist/chunks/wood-sawdust-effect-factory-DlETNaBn.js +129 -0
  9. package/dist/effects/building-upgrade/effect.json.d.ts +9 -0
  10. package/dist/effects/building-upgrade/index.d.ts +20 -0
  11. package/dist/effects/building-upgrade/index.js +337 -0
  12. package/dist/effects/character-entrance/effect.json.d.ts +9 -0
  13. package/dist/effects/character-entrance/index.d.ts +18 -0
  14. package/dist/effects/character-entrance/index.js +271 -0
  15. package/dist/effects/coin-burst/index.d.ts +6 -0
  16. package/dist/effects/coin-burst/index.js +45 -0
  17. package/dist/effects/comet-trail-flame/index.d.ts +11 -0
  18. package/dist/effects/comet-trail-flame/index.js +103 -0
  19. package/dist/effects/conveyor-upgrade/effect.json.d.ts +9 -0
  20. package/dist/effects/conveyor-upgrade/index.d.ts +20 -0
  21. package/dist/effects/conveyor-upgrade/index.js +349 -0
  22. package/dist/effects/debris-smoke/index.d.ts +10 -0
  23. package/dist/effects/debris-smoke/index.js +108 -0
  24. package/dist/effects/door_open_gold_flakes/door_open_gold_flakes.json.d.ts +501 -0
  25. package/dist/effects/door_open_gold_flakes/index.d.ts +1 -0
  26. package/dist/effects/door_open_gold_flakes/index.js +524 -0
  27. package/dist/effects/electric-arc/index.d.ts +8 -0
  28. package/dist/effects/electric-arc/index.js +71 -0
  29. package/dist/effects/energy-shield/index.d.ts +46 -0
  30. package/dist/effects/energy-shield/index.js +365 -0
  31. package/dist/effects/explosion/index.d.ts +11 -0
  32. package/dist/effects/explosion/index.js +129 -0
  33. package/dist/effects/ground-tile-upgrade/effect.json.d.ts +9 -0
  34. package/dist/effects/ground-tile-upgrade/index.d.ts +20 -0
  35. package/dist/effects/ground-tile-upgrade/index.js +357 -0
  36. package/dist/effects/hit-flash/index.d.ts +8 -0
  37. package/dist/effects/hit-flash/index.js +71 -0
  38. package/dist/effects/laser-beam/index.d.ts +1 -0
  39. package/dist/effects/laser-beam/index.js +152 -0
  40. package/dist/effects/laser-beam-factory.d.ts +12 -0
  41. package/dist/effects/lumber-cart-suction/effect.json.d.ts +9 -0
  42. package/dist/effects/lumber-cart-suction/index.d.ts +26 -0
  43. package/dist/effects/lumber-cart-suction/index.js +322 -0
  44. package/dist/effects/lumber-debris-scatter/effect.json.d.ts +231 -0
  45. package/dist/effects/lumber-debris-scatter/index.d.ts +20 -0
  46. package/dist/effects/lumber-debris-scatter/index.js +637 -0
  47. package/dist/effects/lumber_vehicle_gear_spin/index.d.ts +1 -0
  48. package/dist/effects/lumber_vehicle_gear_spin/index.js +363 -0
  49. package/dist/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json.d.ts +341 -0
  50. package/dist/effects/lumber_vehicle_upgrade_aura/index.d.ts +1 -0
  51. package/dist/effects/lumber_vehicle_upgrade_aura/index.js +391 -0
  52. package/dist/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json.d.ts +368 -0
  53. package/dist/effects/lumber_vehicle_wood_chips/index.d.ts +1 -0
  54. package/dist/effects/lumber_vehicle_wood_chips/index.js +360 -0
  55. package/dist/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json.d.ts +338 -0
  56. package/dist/effects/monster-hit/index.d.ts +15 -0
  57. package/dist/effects/monster-hit/index.js +156 -0
  58. package/dist/effects/player-upgrade/effect.json.d.ts +9 -0
  59. package/dist/effects/player-upgrade/index.d.ts +24 -0
  60. package/dist/effects/player-upgrade/index.js +539 -0
  61. package/dist/effects/pulse-laser-volley/index.d.ts +17 -0
  62. package/dist/effects/pulse-laser-volley/index.js +173 -0
  63. package/dist/effects/resource-collect-sparkles/effect.json.d.ts +9 -0
  64. package/dist/effects/resource-collect-sparkles/index.d.ts +21 -0
  65. package/dist/effects/resource-collect-sparkles/index.js +222 -0
  66. package/dist/effects/run-footstep-dust/effect.json.d.ts +186 -0
  67. package/dist/effects/run-footstep-dust/index.d.ts +23 -0
  68. package/dist/effects/run-footstep-dust/index.js +343 -0
  69. package/dist/effects/space-shared.d.ts +44 -0
  70. package/dist/effects/thruster-flame/index.d.ts +15 -0
  71. package/dist/effects/thruster-flame/index.js +301 -0
  72. package/dist/effects/tree-chop-dust/effect.json.d.ts +11 -0
  73. package/dist/effects/tree-chop-dust/index.d.ts +17 -0
  74. package/dist/effects/tree-chop-dust/index.js +165 -0
  75. package/dist/effects/tree-leaf-chop-burst/index.d.ts +19 -0
  76. package/dist/effects/tree-leaf-chop-burst/index.js +219 -0
  77. package/dist/effects/tree_chop_dust_burst/index.d.ts +1 -0
  78. package/dist/effects/tree_chop_dust_burst/index.js +443 -0
  79. package/dist/effects/tree_chop_dust_burst/tree_chop_dust_burst.json.d.ts +415 -0
  80. package/dist/effects/ufo-thread-flame/index.d.ts +21 -0
  81. package/dist/effects/ufo-thread-flame/index.js +140 -0
  82. package/dist/effects/vehicle-exhaust-smoke/effect.json.d.ts +11 -0
  83. package/dist/effects/vehicle-exhaust-smoke/index.d.ts +19 -0
  84. package/dist/effects/vehicle-exhaust-smoke/index.js +242 -0
  85. package/dist/effects/vehicle-upgrade/effect.json.d.ts +9 -0
  86. package/dist/effects/vehicle-upgrade/index.d.ts +20 -0
  87. package/dist/effects/vehicle-upgrade/index.js +349 -0
  88. package/dist/effects/weapon-trail/index.d.ts +26 -0
  89. package/dist/effects/weapon-trail/index.js +351 -0
  90. package/dist/effects/wood-crusher-sawdust/index.d.ts +2 -0
  91. package/dist/effects/wood-crusher-sawdust/index.js +648 -0
  92. package/dist/effects/wood-crusher-sawdust/wood_crusher_sawdust.json.d.ts +595 -0
  93. package/dist/effects/wood-cutter-sawdust/index.d.ts +2 -0
  94. package/dist/effects/wood-cutter-sawdust/index.js +648 -0
  95. package/dist/effects/wood-cutter-sawdust/wood_cutter_sawdust.json.d.ts +595 -0
  96. package/dist/effects/wood-sawdust-effect-factory.d.ts +36 -0
  97. package/dist/effects/wood_crusher_sawdust/index.d.ts +16 -0
  98. package/dist/effects/wood_crusher_sawdust/index.js +634 -0
  99. package/dist/effects/wood_crusher_sawdust/wood_crusher_sawdust.json.d.ts +595 -0
  100. package/dist/effects/wood_cutter_sawdust/index.d.ts +16 -0
  101. package/dist/effects/wood_cutter_sawdust/index.js +634 -0
  102. package/dist/effects/wood_cutter_sawdust/wood_cutter_sawdust.json.d.ts +595 -0
  103. package/dist/effects/wood_peel_material_test/index.d.ts +1 -0
  104. package/dist/effects/wood_peel_material_test/index.js +157 -0
  105. package/dist/effects/wood_peel_material_test/wood_peel_material_test.json.d.ts +139 -0
  106. package/dist/generation.d.ts +7 -0
  107. package/dist/index.d.ts +8 -0
  108. package/dist/index.js +309 -0
  109. package/dist/legacy-particle-runtime.d.ts +30 -0
  110. package/dist/manifestRuntimePackage.d.ts +68 -0
  111. package/dist/registry.d.ts +20 -0
  112. package/dist/rendering.d.ts +5 -0
  113. package/dist/types.d.ts +83 -0
  114. package/docs/AUTHORING_EFFECTS.md +297 -0
  115. package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +1580 -0
  116. package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +229 -0
  117. package/docs/VFX_LIBRARY_PLAN.md +546 -0
  118. package/docs/vfx-ab/RESULTS.md +35 -0
  119. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
  120. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
  121. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
  122. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
  123. package/docs/vfx-integration_chatgpt.md +462 -0
  124. package/docs/weapon-trail-visualization.html +241 -0
  125. package/index.json +381 -0
  126. package/package.json +51 -0
  127. package/packages/EffectPackageService.ts +240 -0
  128. package/packages/SceneVfxService.ts +96 -0
  129. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +333 -0
  130. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +25 -0
  131. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +11 -0
  132. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
  133. package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +927 -0
  134. package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
  135. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
  136. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
  137. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
  138. package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
  139. package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +197 -0
  140. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +895 -0
  141. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +241 -0
  142. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +542 -0
  143. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +69 -0
  144. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +125 -0
  145. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +44 -0
  146. package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +210 -0
  147. package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
  148. package/packages/build.particle.golden_upgrade_starburst/effect.json +880 -0
  149. package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
  150. package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
  151. package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
  152. package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
  153. package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
  154. package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +161 -0
  155. package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +762 -0
  156. package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
  157. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +436 -0
  158. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +40 -0
  159. package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +115 -0
  160. package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +40 -0
  161. package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +210 -0
  162. package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
  163. package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +887 -0
  164. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
  165. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
  166. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
  167. package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
  168. package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +179 -0
  169. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +859 -0
  170. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
  171. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +478 -0
  172. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +40 -0
  173. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +114 -0
  174. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +41 -0
  175. package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +210 -0
  176. package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
  177. package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
  178. package/packages/build.particle.wood_chip_dust_burst/effect.json +1400 -0
  179. package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
  180. package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
  181. package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
  182. package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
  183. package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
  184. package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +173 -0
  185. package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +1277 -0
  186. package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +329 -0
  187. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +749 -0
  188. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +60 -0
  189. package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +146 -0
  190. package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +69 -0
  191. package/packages/effects/building-upgrade/effect.json +6 -0
  192. package/packages/effects/building-upgrade/index.ts +387 -0
  193. package/packages/effects/building-upgrade/vfx-params.json +24 -0
  194. package/packages/effects/character-entrance/effect.json +6 -0
  195. package/packages/effects/character-entrance/index.ts +308 -0
  196. package/packages/effects/character-entrance/vfx-params.json +24 -0
  197. package/packages/effects/coin-burst/index.ts +43 -0
  198. package/packages/effects/coin-burst/vfx-params.json +5 -0
  199. package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
  200. package/packages/effects/comet-trail-flame/index.ts +106 -0
  201. package/packages/effects/comet-trail-flame/vfx-params.json +5 -0
  202. package/packages/effects/conveyor-upgrade/effect.json +6 -0
  203. package/packages/effects/conveyor-upgrade/index.ts +401 -0
  204. package/packages/effects/conveyor-upgrade/vfx-params.json +21 -0
  205. package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
  206. package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
  207. package/packages/effects/debris-smoke/index.ts +101 -0
  208. package/packages/effects/debris-smoke/vfx-params.json +5 -0
  209. package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +397 -0
  210. package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +498 -0
  211. package/packages/effects/door_open_gold_flakes/index.ts +11 -0
  212. package/packages/effects/door_open_gold_flakes/vfx-params.json +23 -0
  213. package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
  214. package/packages/effects/electric-arc/index.ts +62 -0
  215. package/packages/effects/electric-arc/vfx-params.json +5 -0
  216. package/packages/effects/energy-shield/effect.json +7 -0
  217. package/packages/effects/energy-shield/index.ts +431 -0
  218. package/packages/effects/energy-shield/vfx-params.json +29 -0
  219. package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
  220. package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
  221. package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
  222. package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
  223. package/packages/effects/explosion/index.ts +114 -0
  224. package/packages/effects/explosion/vfx-params.json +5 -0
  225. package/packages/effects/ground-tile-upgrade/effect.json +6 -0
  226. package/packages/effects/ground-tile-upgrade/index.ts +410 -0
  227. package/packages/effects/ground-tile-upgrade/vfx-params.json +21 -0
  228. package/packages/effects/hit-flash/index.ts +69 -0
  229. package/packages/effects/hit-flash/vfx-params.json +5 -0
  230. package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
  231. package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
  232. package/packages/effects/laser-beam/index.ts +6 -0
  233. package/packages/effects/laser-beam/vfx-params.json +5 -0
  234. package/packages/effects/laser-beam-factory.ts +135 -0
  235. package/packages/effects/lumber-cart-suction/effect.json +6 -0
  236. package/packages/effects/lumber-cart-suction/index.ts +399 -0
  237. package/packages/effects/lumber-cart-suction/vfx-params.json +30 -0
  238. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
  239. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +1 -0
  240. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
  241. package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +236 -0
  242. package/packages/effects/lumber-debris-scatter/effect.json +228 -0
  243. package/packages/effects/lumber-debris-scatter/index.ts +780 -0
  244. package/packages/effects/lumber-debris-scatter/vfx-params.json +19 -0
  245. package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +202 -0
  246. package/packages/effects/lumber_vehicle_gear_spin/index.ts +11 -0
  247. package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +338 -0
  248. package/packages/effects/lumber_vehicle_gear_spin/vfx-params.json +21 -0
  249. package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +353 -0
  250. package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +11 -0
  251. package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +365 -0
  252. package/packages/effects/lumber_vehicle_upgrade_aura/vfx-params.json +15 -0
  253. package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +310 -0
  254. package/packages/effects/lumber_vehicle_wood_chips/index.ts +11 -0
  255. package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +335 -0
  256. package/packages/effects/lumber_vehicle_wood_chips/vfx-params.json +11 -0
  257. package/packages/effects/monster-hit/index.ts +128 -0
  258. package/packages/effects/monster-hit/vfx-params.json +5 -0
  259. package/packages/effects/player-upgrade/effect.json +6 -0
  260. package/packages/effects/player-upgrade/index.ts +635 -0
  261. package/packages/effects/player-upgrade/vfx-params.json +28 -0
  262. package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
  263. package/packages/effects/pulse-laser-volley/index.ts +204 -0
  264. package/packages/effects/pulse-laser-volley/vfx-params.json +5 -0
  265. package/packages/effects/resource-collect-sparkles/effect.json +6 -0
  266. package/packages/effects/resource-collect-sparkles/index.ts +254 -0
  267. package/packages/effects/resource-collect-sparkles/vfx-params.json +25 -0
  268. package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +215 -0
  269. package/packages/effects/run-footstep-dust/effect.json +183 -0
  270. package/packages/effects/run-footstep-dust/index.ts +377 -0
  271. package/packages/effects/run-footstep-dust/vfx-params.json +27 -0
  272. package/packages/effects/space-shared.ts +120 -0
  273. package/packages/effects/thruster-flame/index.ts +305 -0
  274. package/packages/effects/thruster-flame/vfx-params.json +5 -0
  275. package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
  276. package/packages/effects/tree-chop-dust/effect.json +8 -0
  277. package/packages/effects/tree-chop-dust/index.ts +202 -0
  278. package/packages/effects/tree-chop-dust/vfx-params.json +21 -0
  279. package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +303 -0
  280. package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
  281. package/packages/effects/tree-leaf-chop-burst/effect.json +498 -0
  282. package/packages/effects/tree-leaf-chop-burst/index.ts +294 -0
  283. package/packages/effects/tree-leaf-chop-burst/vfx-params.json +27 -0
  284. package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +318 -0
  285. package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
  286. package/packages/effects/tree_chop_dust_burst/index.ts +13 -0
  287. package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +412 -0
  288. package/packages/effects/tree_chop_dust_burst/vfx-params.json +9 -0
  289. package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
  290. package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
  291. package/packages/effects/ufo-thread-flame/index.ts +152 -0
  292. package/packages/effects/ufo-thread-flame/vfx-params.json +5 -0
  293. package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
  294. package/packages/effects/vehicle-exhaust-smoke/effect.json +8 -0
  295. package/packages/effects/vehicle-exhaust-smoke/index.ts +298 -0
  296. package/packages/effects/vehicle-exhaust-smoke/vfx-params.json +23 -0
  297. package/packages/effects/vehicle-upgrade/effect.json +6 -0
  298. package/packages/effects/vehicle-upgrade/index.ts +401 -0
  299. package/packages/effects/vehicle-upgrade/vfx-params.json +21 -0
  300. package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
  301. package/packages/effects/weapon-trail/index.ts +313 -0
  302. package/packages/effects/weapon-trail/vfx-params.json +5 -0
  303. package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
  304. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  305. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  306. package/packages/effects/wood-crusher-sawdust/index.ts +43 -0
  307. package/packages/effects/wood-crusher-sawdust/vfx-params.json +24 -0
  308. package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +592 -0
  309. package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
  310. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  311. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  312. package/packages/effects/wood-cutter-sawdust/index.ts +43 -0
  313. package/packages/effects/wood-cutter-sawdust/vfx-params.json +24 -0
  314. package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +592 -0
  315. package/packages/effects/wood-sawdust-effect-factory.ts +194 -0
  316. package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
  317. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  318. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  319. package/packages/effects/wood_crusher_sawdust/index.ts +29 -0
  320. package/packages/effects/wood_crusher_sawdust/vfx-params.json +14 -0
  321. package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +592 -0
  322. package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
  323. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  324. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  325. package/packages/effects/wood_cutter_sawdust/index.ts +29 -0
  326. package/packages/effects/wood_cutter_sawdust/vfx-params.json +14 -0
  327. package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +592 -0
  328. package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +196 -0
  329. package/packages/effects/wood_peel_material_test/index.ts +11 -0
  330. package/packages/effects/wood_peel_material_test/vfx-params.json +9 -0
  331. package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +136 -0
  332. package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +210 -0
  333. package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
  334. package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
  335. package/packages/env.particle.forest_edge_fog/effect.json +854 -0
  336. package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
  337. package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
  338. package/packages/env.particle.forest_edge_fog/media/preview.webm +0 -0
  339. package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
  340. package/packages/env.particle.forest_edge_fog/metadata/description.json +148 -0
  341. package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +827 -0
  342. package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +196 -0
  343. package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +432 -0
  344. package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +28 -0
  345. package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +124 -0
  346. package/packages/env.particle.forest_edge_fog/provenance/lineage.json +41 -0
  347. package/packages/generation.ts +14 -0
  348. package/packages/index.ts +14 -0
  349. package/packages/legacy-particle-runtime.ts +113 -0
  350. package/packages/manifestRuntimePackage.ts +519 -0
  351. package/packages/registry.ts +85 -0
  352. package/packages/rendering.ts +13 -0
  353. package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +424 -0
  354. package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
  355. package/packages/resource.particle.viscous_oil_suction/effect.json +1254 -0
  356. package/packages/resource.particle.viscous_oil_suction/media/preview.gif +0 -0
  357. package/packages/resource.particle.viscous_oil_suction/media/preview.mp4 +0 -0
  358. package/packages/resource.particle.viscous_oil_suction/media/preview.webm +0 -0
  359. package/packages/resource.particle.viscous_oil_suction/media/thumbnail.png +0 -0
  360. package/packages/resource.particle.viscous_oil_suction/metadata/description.json +122 -0
  361. package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +1051 -0
  362. package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +200 -0
  363. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +581 -0
  364. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +28 -0
  365. package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +111 -0
  366. package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +45 -0
  367. package/packages/types.ts +107 -0
  368. package/tooling/check-dist-runtime.mjs +166 -0
  369. package/tooling/generate-index.mjs +55 -0
  370. package/tooling/test-guardrails.mjs +157 -0
  371. package/tooling/validate-boundary.mjs +92 -0
  372. package/tooling/validate-effects.mjs +304 -0
  373. package/tooling/validate.mjs +53 -0
  374. package/tooling/vfx-cli.mjs +232 -0
  375. package/tooling/vfx-package-resolution.mjs +28 -0
@@ -0,0 +1,780 @@
1
+ import { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh';
2
+ import { Color3 } from '@babylonjs/core/Maths/math.color';
3
+ import { PBRMaterial } from '@babylonjs/core/Materials/PBR/pbrMaterial';
4
+ import type { BaseTexture } from '@babylonjs/core/Materials/Textures/baseTexture';
5
+ import type { Material } from '@babylonjs/core/Materials/material';
6
+ import { Mesh } from '@babylonjs/core/Meshes/mesh';
7
+ import { CreateBox } from '@babylonjs/core/Meshes/Builders/boxBuilder';
8
+ import { SceneLoader } from '@babylonjs/core/Loading/sceneLoader';
9
+ import { Vector3 } from '@babylonjs/core/Maths/math.vector';
10
+ import type { Scene } from '@babylonjs/core/scene';
11
+ // 精简 glTF loader:只注册 2.0 核心加载器,不引入扩展(尤其避免 EXT_meshopt_compression
12
+ // 把 MeshoptDecoder 拉进包——本特效的 GLB 是 plain、零扩展,核心加载器即可)。
13
+ import '@babylonjs/loaders/glTF/2.0/glTFLoader';
14
+ import type { VfxEffectPackage, VfxParamValues } from '../../types';
15
+ import { VFX_RENDERING_GROUP_ID } from '../../rendering';
16
+ import sourceManifest from './effect.json';
17
+
18
+ type LumberDebrisScatterMode = 'vertical' | 'radial';
19
+
20
+ const USE_SHARED_SCENE_MATERIAL_FOR_DEBRIS = 'useSharedSceneMaterialForDebris';
21
+ // 模型自带在包内 assets/models/(库纯净契约:不依赖项目资产注册)
22
+
23
+ interface LumberDebrisScatterParams extends VfxParamValues {
24
+ lifetime: number;
25
+ scale: number;
26
+ initialHeight: number;
27
+ count: number;
28
+ spread: number;
29
+ speed: number;
30
+ size: number;
31
+ sizeX: number;
32
+ sizeY: number;
33
+ sizeZ: number;
34
+ scatterShape: LumberDebrisScatterMode;
35
+ outwardAngle: number;
36
+ scatterGravity: number;
37
+ rotationStrength: number;
38
+ }
39
+
40
+ interface LumberDebrisPieceState {
41
+ active: boolean;
42
+ startPos: Vector3;
43
+ targetPos: Vector3;
44
+ startRotation: Vector3;
45
+ rotationDelta: Vector3;
46
+ duration: number;
47
+ elapsed: number;
48
+ gravity: number;
49
+ scale: number;
50
+ scaleAxes: Vector3;
51
+ }
52
+
53
+ interface LumberDebrisScatterOptions {
54
+ count: number;
55
+ capacity: number;
56
+ effectScale: number;
57
+ resourceScale: number;
58
+ resourceScaleAxes: Vector3;
59
+ initialHeight: number;
60
+ spread: number;
61
+ duration: number;
62
+ speedScale: number;
63
+ intervalMs: number;
64
+ emissionDirection: Vector3;
65
+ scatterMode: LumberDebrisScatterMode;
66
+ scatterGravity: number;
67
+ rotationStrength: number;
68
+ outwardAngleDegrees: number;
69
+ renderingGroupId?: number;
70
+ }
71
+
72
+ import MODEL_URL from './assets/models/lumber_prop_model.glb?url';
73
+ const SOURCE_EMITTER = readSourceEmitter();
74
+ const cachedModelSourceByScene = new WeakMap<Scene, Promise<Mesh>>();
75
+
76
+ const DEFAULT_PARAMS: LumberDebrisScatterParams = {
77
+ lifetime: readNumber(SOURCE_EMITTER.duration, 0.86),
78
+ scale: readNumber(SOURCE_EMITTER.effectScale, 1),
79
+ initialHeight: 0.42,
80
+ count: readNumber(SOURCE_EMITTER.count, 18),
81
+ spread: readNumber(SOURCE_EMITTER.spread, 0.78),
82
+ speed: readNumber(SOURCE_EMITTER.speedScale, 1),
83
+ size: readNumber(SOURCE_EMITTER.resourceScale, 1),
84
+ sizeX: 1,
85
+ sizeY: 1,
86
+ sizeZ: 1,
87
+ scatterShape: SOURCE_EMITTER.scatterMode === 'vertical' ? 'vertical' : 'radial',
88
+ outwardAngle: readNumber(SOURCE_EMITTER.outwardAngleDegrees, 240),
89
+ scatterGravity: readNumber(SOURCE_EMITTER.scatterGravity, 1),
90
+ rotationStrength: readNumber(SOURCE_EMITTER.rotationStrength, 0.85),
91
+ };
92
+
93
+ export const lumberDebrisScatterEffectPackage: VfxEffectPackage<LumberDebrisScatterParams> = {
94
+ id: 'lumber-debris-scatter',
95
+ nameZh: '木材碎块散落',
96
+ manifest: {
97
+ id: 'build.particle.lumber_debris_scatter',
98
+ nameZh: '木材碎块散落',
99
+ assets: ['imported/asset_0ec63a18aa2d4b12a9b4ca5dff6416e7.glb'],
100
+ source: 'lumber_debris_scatter.json',
101
+ },
102
+ defaultParams: DEFAULT_PARAMS,
103
+ debugAnchor: 'playerRight',
104
+ debugParams: [
105
+ { key: 'lifetime', label: '生命周期', kind: 'lifetime', min: 0.08, max: 6, step: 0.01 },
106
+ { key: 'scale', label: '整体缩放', kind: 'scale', min: 0.01, max: 20, step: 0.01 },
107
+ { key: 'initialHeight', label: '初始高度', kind: 'number', min: 0, max: 6, step: 0.01 },
108
+ { key: 'count', label: '碎块数量', kind: 'number', min: 1, max: 90, step: 1 },
109
+ { key: 'spread', label: '扩散幅度', kind: 'number', min: 0, max: 20, step: 0.01 },
110
+ { key: 'speed', label: '播放速度', kind: 'number', min: 0.1, max: 20, step: 0.01 },
111
+ { key: 'size', label: '碎块大小', kind: 'number', min: 0.01, max: 20, step: 0.01 },
112
+ { key: 'sizeX', label: '木头X缩放', kind: 'number', min: 0.01, max: 20, step: 0.01 },
113
+ { key: 'sizeY', label: '木头Y缩放', kind: 'number', min: 0.01, max: 20, step: 0.01 },
114
+ { key: 'sizeZ', label: '木头Z缩放', kind: 'number', min: 0.01, max: 20, step: 0.01 },
115
+ {
116
+ key: 'scatterShape',
117
+ label: '散落形态',
118
+ kind: 'enum',
119
+ options: [
120
+ { value: 'radial', label: '中心外扩' },
121
+ { value: 'vertical', label: '垂直下落' },
122
+ ],
123
+ },
124
+ { key: 'outwardAngle', label: '外扩角度', kind: 'number', min: 0, max: 360, step: 0.1 },
125
+ { key: 'scatterGravity', label: '下落重力', kind: 'number', min: 0.01, max: 20, step: 0.01 },
126
+ { key: 'rotationStrength', label: '旋转强度', kind: 'number', min: 0, max: 20, step: 0.01 },
127
+ ],
128
+ create({ scene, root, position, renderingGroupId, params }) {
129
+ root.position.copyFrom(position);
130
+ let disposed = false;
131
+ let effect: LumberDebrisScatterEffect | null = null;
132
+ const disposeTimer = window.setTimeout(() => disposeAll(), getDisposeDelaySeconds(params) * 1000);
133
+
134
+ const ready = emitLumberDebrisScatterFromModel(scene, position, toScatterOptions(params, renderingGroupId))
135
+ .then((createdEffect) => {
136
+ if (disposed) {
137
+ createdEffect.dispose();
138
+ return;
139
+ }
140
+ effect = createdEffect;
141
+ })
142
+ .catch((error) => {
143
+ console.warn('[VFX] Failed to warm lumber debris scatter.', error);
144
+ });
145
+
146
+ return {
147
+ root,
148
+ ready,
149
+ dispose() {
150
+ disposeAll();
151
+ },
152
+ };
153
+
154
+ function disposeAll(): void {
155
+ if (disposed) return;
156
+ disposed = true;
157
+ window.clearTimeout(disposeTimer);
158
+ effect?.dispose();
159
+ effect = null;
160
+ root.dispose();
161
+ }
162
+ },
163
+ };
164
+
165
+ class LumberDebrisScatterEffect {
166
+ private readonly sourceTemplate: Mesh;
167
+ private readonly debrisMeshes: Mesh[] = [];
168
+ private readonly material: Material;
169
+ private readonly ownsMaterial: boolean;
170
+ private readonly ownsSourceTemplate: boolean;
171
+ private readonly baseScaling: Vector3;
172
+ private readonly states: LumberDebrisPieceState[] = [];
173
+ private readonly observer;
174
+ private elapsed = 0;
175
+ private activeCount = 0;
176
+ private disposed = false;
177
+ private readonly disposeAfter: number;
178
+
179
+ constructor(
180
+ private readonly scene: Scene,
181
+ origin: Vector3,
182
+ options: LumberDebrisScatterOptions,
183
+ sourceMesh?: Mesh,
184
+ ownsSourceTemplate = true,
185
+ ) {
186
+ const count = Math.max(0, Math.round(options.count));
187
+ const capacity = Math.max(8, Math.round(options.capacity));
188
+ const effectScale = Math.max(0.01, options.effectScale);
189
+ const resourceScale = Math.max(0.01, options.resourceScale);
190
+ const resourceScaleAxes = new Vector3(
191
+ Math.max(0.01, options.resourceScaleAxes.x),
192
+ Math.max(0.01, options.resourceScaleAxes.y),
193
+ Math.max(0.01, options.resourceScaleAxes.z),
194
+ );
195
+ const duration = Math.max(0.08, options.duration) / Math.max(0.1, options.speedScale);
196
+ const interval = Math.max(0, options.intervalMs) / 1000;
197
+ const spread = Math.max(0, options.spread) * effectScale;
198
+ const initialHeight = Math.max(0, options.initialHeight) * effectScale;
199
+ const gravity = Math.max(0.05, options.scatterGravity);
200
+ const rotationStrength = Math.max(0, options.rotationStrength);
201
+ const outwardAngleRadians = clamp(options.outwardAngleDegrees, 0, 360) * (Math.PI / 180);
202
+
203
+ const source = sourceMesh ?? createFallbackSourceMesh(scene, 'lumber_debris_scatter_source');
204
+ const sourceMaterial = source.material;
205
+ const materialBinding = createDebrisMaterialBinding(scene, sourceMaterial, shouldUseSharedSceneMaterial(source));
206
+ this.material = materialBinding.material;
207
+ this.ownsMaterial = materialBinding.ownsMaterial;
208
+ this.sourceTemplate = source;
209
+ this.ownsSourceTemplate = ownsSourceTemplate;
210
+ this.baseScaling = source.scaling.clone();
211
+
212
+ for (let index = 0; index < capacity; index += 1) {
213
+ const mesh = createDebrisPieceMesh(source, this.material, index, options.renderingGroupId);
214
+ if (!mesh) continue;
215
+ this.debrisMeshes.push(mesh);
216
+ this.states.push(createDebrisPieceState(index, count, origin, {
217
+ duration,
218
+ effectScale,
219
+ gravity,
220
+ initialHeight,
221
+ interval,
222
+ mode: options.scatterMode,
223
+ resourceScale,
224
+ resourceScaleAxes,
225
+ rotationStrength,
226
+ spread,
227
+ outwardAngleRadians,
228
+ emissionDirection: options.emissionDirection,
229
+ }));
230
+ }
231
+
232
+ this.activeCount = this.states.filter((state) => state.active).length;
233
+ this.disposeAfter = duration + interval * Math.max(0, count - 1) + 0.35;
234
+ this.updateDebrisMeshes();
235
+ this.observer = scene.onBeforeRenderObservable.add(() => this.update());
236
+ }
237
+
238
+ dispose(): void {
239
+ if (this.disposed) return;
240
+ this.disposed = true;
241
+ this.scene.onBeforeRenderObservable.remove(this.observer);
242
+ for (const mesh of this.debrisMeshes) mesh.dispose();
243
+ this.debrisMeshes.length = 0;
244
+ if (this.ownsSourceTemplate) this.sourceTemplate.dispose();
245
+ if (this.ownsMaterial) this.material.dispose();
246
+ }
247
+
248
+ private update(): void {
249
+ if (this.disposed) return;
250
+ const deltaTime = this.scene.getEngine().getDeltaTime() / 1000;
251
+ this.elapsed += deltaTime;
252
+ for (const state of this.states) {
253
+ if (!state.active) continue;
254
+ state.elapsed += deltaTime;
255
+ if (state.elapsed >= state.duration) {
256
+ state.active = false;
257
+ this.activeCount = Math.max(0, this.activeCount - 1);
258
+ }
259
+ }
260
+ this.updateDebrisMeshes();
261
+ if (this.activeCount <= 0 && this.elapsed >= this.disposeAfter) this.dispose();
262
+ }
263
+
264
+ private updateDebrisMeshes(): void {
265
+ for (let index = 0; index < this.debrisMeshes.length; index += 1) {
266
+ const mesh = this.debrisMeshes[index];
267
+ const state = this.states[index];
268
+ if (!state?.active || state.elapsed < 0) {
269
+ mesh.isVisible = false;
270
+ mesh.scaling.set(0, 0, 0);
271
+ continue;
272
+ }
273
+
274
+ const t = clamp(state.elapsed / state.duration, 0, 1);
275
+ const horizontalT = bounceOut(t);
276
+ const gravityT = 1 - Math.pow(1 - t, 1 + state.gravity * 1.15);
277
+ const lift = Math.sin(Math.PI * t) * (0.32 / Math.max(0.25, state.gravity));
278
+
279
+ mesh.isVisible = true;
280
+ mesh.position.set(
281
+ lerp(state.startPos.x, state.targetPos.x, horizontalT),
282
+ lerp(state.startPos.y, state.targetPos.y, gravityT) + lift,
283
+ lerp(state.startPos.z, state.targetPos.z, horizontalT),
284
+ );
285
+ mesh.rotation.set(
286
+ state.startRotation.x + state.rotationDelta.x * t,
287
+ state.startRotation.y + state.rotationDelta.y * t,
288
+ state.startRotation.z + state.rotationDelta.z * t,
289
+ );
290
+ mesh.scaling.set(
291
+ this.baseScaling.x * state.scale * state.scaleAxes.x,
292
+ this.baseScaling.y * state.scale * state.scaleAxes.y,
293
+ this.baseScaling.z * state.scale * state.scaleAxes.z,
294
+ );
295
+ }
296
+ }
297
+ }
298
+
299
+ function createDebrisPieceMesh(source: Mesh, material: Material, index: number, renderingGroupId?: number): Mesh | null {
300
+ const mesh = source.clone(`lumber_debris_scatter_piece_${index}`, null, false);
301
+ if (!mesh) return null;
302
+ mesh.parent = null;
303
+ mesh.rotationQuaternion = null;
304
+ mesh.material = material;
305
+ mesh.isPickable = false;
306
+ mesh.alwaysSelectAsActiveMesh = true;
307
+ mesh.isVisible = false;
308
+ mesh.setEnabled(true);
309
+ copyDebrisMeshRenderState(mesh, source, renderingGroupId);
310
+ mesh.metadata = {
311
+ ...((mesh.metadata as Record<string, unknown> | null) ?? {}),
312
+ disablePlanarShadow: true,
313
+ disablePostOutlineDepth: true,
314
+ };
315
+ return mesh;
316
+ }
317
+
318
+ async function emitLumberDebrisScatterFromModel(
319
+ scene: Scene,
320
+ origin: Vector3,
321
+ options: LumberDebrisScatterOptions,
322
+ ): Promise<LumberDebrisScatterEffect> {
323
+ try {
324
+ const source = await getCachedLumberSourceMesh(scene);
325
+ return new LumberDebrisScatterEffect(scene, origin, options, source, false);
326
+ } catch (error) {
327
+ console.warn('[VFX] Unable to load lumber debris model; trying scene wood source.', error);
328
+ const sceneSource = createSceneWoodSourceMesh(scene);
329
+ if (sceneSource) return new LumberDebrisScatterEffect(scene, origin, options, sceneSource);
330
+
331
+ console.warn('[VFX] Unable to find scene wood source; using box fallback.');
332
+ return new LumberDebrisScatterEffect(scene, origin, options);
333
+ }
334
+ }
335
+
336
+ function getCachedLumberSourceMesh(scene: Scene): Promise<Mesh> {
337
+ const existing = cachedModelSourceByScene.get(scene);
338
+ if (existing) return existing;
339
+ const promise = loadLumberSourceMesh(scene, MODEL_URL, 'lumber_debris_scatter_model_source')
340
+ .catch((error) => {
341
+ cachedModelSourceByScene.delete(scene);
342
+ throw error;
343
+ });
344
+ cachedModelSourceByScene.set(scene, promise);
345
+ return promise;
346
+ }
347
+
348
+ function createSceneWoodSourceMesh(scene: Scene): Mesh | null {
349
+ const sourceMesh = findSceneWoodMesh(scene);
350
+ if (!sourceMesh) return null;
351
+ const clone = sourceMesh.clone('lumber_debris_scatter_scene_source', null, false);
352
+ if (!clone) return null;
353
+ clone.parent = null;
354
+ clone.position.set(0, 0, 0);
355
+ clone.rotation.set(0, 0, 0);
356
+ clone.rotationQuaternion = null;
357
+ clone.material = sourceMesh.material;
358
+ clone.metadata = {
359
+ ...((clone.metadata as Record<string, unknown> | null) ?? {}),
360
+ [USE_SHARED_SCENE_MATERIAL_FOR_DEBRIS]: true,
361
+ };
362
+ normalizeLumberSourceMesh(clone);
363
+ clone.isVisible = false;
364
+ clone.setEnabled(false);
365
+ return clone;
366
+ }
367
+
368
+ function findSceneWoodMesh(scene: Scene): Mesh | null {
369
+ const sceneWoodCandidates = scene.meshes.filter((mesh) => !isVfxGeneratedMesh(mesh));
370
+ const namedWoodMesh = findPreferredRenderableMesh(sceneWoodCandidates.filter((mesh) => isSceneSingleWoodMesh(mesh)));
371
+ if (namedWoodMesh) return namedWoodMesh;
372
+
373
+ // 库纯净契约:不引用项目 gameplay 配置的节点 id;退化为按名称启发式查找(见下方 woodFallback)。
374
+ const ids: string[] = [];
375
+ for (const id of ids) {
376
+ const root = scene.transformNodes.find((node) => isExactAssetNodeMatch(node.id, id) || isExactAssetNodeMatch(node.name, id));
377
+ const mesh = root ? findPreferredRenderableMesh(root.getChildMeshes(false).filter((item) => !isVfxGeneratedMesh(item))) : findPreferredRenderableMesh(
378
+ sceneWoodCandidates.filter((item) => isExactAssetNodeMatch(item.id, id) || isExactAssetNodeMatch(item.name, id)),
379
+ );
380
+ if (mesh) return mesh;
381
+ }
382
+ const woodFallback = findPreferredRenderableMesh(sceneWoodCandidates.filter((mesh) => /wood|lumber|\u6728\u6750|\u6574\u6346/i.test(`${mesh.name} ${mesh.id}`)));
383
+ if (woodFallback) return woodFallback;
384
+ return findPreferredRenderableMesh(sceneWoodCandidates.filter((mesh) => /wood|lumber|木材|整捆/i.test(`${mesh.name} ${mesh.id}`)));
385
+ }
386
+
387
+ function isExactAssetNodeMatch(value: string, assetId: string): boolean {
388
+ return value === assetId || value.startsWith(`${assetId}_`) || value.startsWith(`${assetId}:`);
389
+ }
390
+
391
+ function findPreferredRenderableMesh(meshes: AbstractMesh[]): Mesh | null {
392
+ const renderableMeshes = meshes.filter(isRenderableMesh);
393
+ const rankedWoodMeshes = renderableMeshes
394
+ .map((mesh) => ({ mesh, score: getSceneWoodMeshScore(mesh) }))
395
+ .filter((item) => item.score > 0)
396
+ .sort((a, b) => b.score - a.score);
397
+
398
+ return rankedWoodMeshes.find(({ mesh }) => Boolean(mesh.material) && mesh.isEnabled() && mesh.isVisible)?.mesh
399
+ ?? rankedWoodMeshes.find(({ mesh }) => Boolean(mesh.material))?.mesh
400
+ ?? renderableMeshes.find((mesh) => Boolean(mesh.material) && mesh.isEnabled() && mesh.isVisible)
401
+ ?? renderableMeshes.find((mesh) => Boolean(mesh.material))
402
+ ?? renderableMeshes[0]
403
+ ?? null;
404
+ }
405
+
406
+ function getSceneWoodMeshScore(mesh: AbstractMesh): number {
407
+ const meshText = `${mesh.name} ${mesh.id}`;
408
+ const material = mesh.material;
409
+ const materialText = `${material?.name ?? ''} ${material?.id ?? ''}`;
410
+ const textureText = [
411
+ readMaterialTexture(material, 'albedoTexture'),
412
+ readMaterialTexture(material, 'diffuseTexture'),
413
+ ].map(readTextureSearchText).join(' ');
414
+ const combinedText = `${meshText} ${materialText} ${textureText}`;
415
+
416
+ let score = 0;
417
+ if (isSceneSingleWoodMesh(mesh)) score += 10;
418
+ if (/单根|單根|single/i.test(combinedText)) score += 8;
419
+ if (/木材|wood|lumber/i.test(combinedText)) score += 4;
420
+ if (/pipe|stack|整捆|bundle/i.test(materialText)) score -= 6;
421
+ if (material) score += 2;
422
+ if (mesh.isEnabled() && mesh.isVisible) score += 1;
423
+ return score;
424
+ }
425
+
426
+ function readTextureSearchText(texture: BaseTexture | null): string {
427
+ const textureData = texture as (BaseTexture & { url?: string }) | null;
428
+ return `${textureData?.name ?? ''} ${textureData?.url ?? ''}`;
429
+ }
430
+
431
+ function isSceneSingleWoodMesh(mesh: AbstractMesh): boolean {
432
+ if (/wood|lumber|\u6728\u6750|\u5355\u6839/i.test(`${mesh.name} ${mesh.id}`)) return true;
433
+ return /wood|lumber|木材|單根|单根/i.test(`${mesh.name} ${mesh.id}`);
434
+ }
435
+
436
+ function isVfxGeneratedMesh(mesh: AbstractMesh): boolean {
437
+ let current: { name?: string; id?: string; parent?: unknown } | null = mesh;
438
+ while (current) {
439
+ const name = `${current.name} ${current.id}`;
440
+ if (
441
+ name.includes('vfx_package_')
442
+ || name.includes('lumber-cart-suction')
443
+ || name.includes('lumber_debris_scatter')
444
+ ) {
445
+ return true;
446
+ }
447
+ current = current.parent && typeof current.parent === 'object'
448
+ ? current.parent as { name?: string; id?: string; parent?: unknown }
449
+ : null;
450
+ }
451
+ return false;
452
+ }
453
+
454
+ async function loadLumberSourceMesh(scene: Scene, modelUrl: string, name: string): Promise<Mesh> {
455
+ // 内联后 modelUrl 可能是 base64 data URI(含 '/',不可按斜杠切分):整串作 fileName + 显式 .glb 插件
456
+ const isDataUri = modelUrl.startsWith('data:');
457
+ const lastSlash = isDataUri ? -1 : modelUrl.lastIndexOf('/');
458
+ const rootUrl = lastSlash >= 0 ? modelUrl.slice(0, lastSlash + 1) : '';
459
+ const fileName = lastSlash >= 0 ? modelUrl.slice(lastSlash + 1) : modelUrl;
460
+ const result = await SceneLoader.ImportMeshAsync('', rootUrl, fileName, scene, undefined, '.glb');
461
+ const meshes = result.meshes.filter(isRenderableMesh);
462
+ if (meshes.length === 0) throw new Error(`No mesh was found in ${modelUrl}.`);
463
+
464
+ const source = meshes.length === 1
465
+ ? meshes[0]
466
+ : Mesh.MergeMeshes(meshes, true, true, undefined, false, true);
467
+ if (!source) throw new Error(`Unable to merge meshes from ${modelUrl}.`);
468
+
469
+ source.name = name;
470
+ source.isVisible = false;
471
+ source.setEnabled(false);
472
+ source.rotationQuaternion = null;
473
+ source.metadata = {
474
+ ...((source.metadata as Record<string, unknown> | null) ?? {}),
475
+ [USE_SHARED_SCENE_MATERIAL_FOR_DEBRIS]: true,
476
+ };
477
+ normalizeLumberSourceMesh(source);
478
+ return source;
479
+ }
480
+
481
+ function normalizeLumberSourceMesh(source: Mesh): void {
482
+ source.refreshBoundingInfo(true);
483
+ const size = source.getBoundingInfo().boundingBox.extendSize.scale(2);
484
+ const maxDimension = Math.max(size.x, size.y, size.z, 0.0001);
485
+ source.scaling.scaleInPlace(0.82 / maxDimension);
486
+ source.refreshBoundingInfo(true);
487
+ }
488
+
489
+ function createFallbackSourceMesh(scene: Scene, name: string): Mesh {
490
+ const source = CreateBox(name, {
491
+ width: 0.22,
492
+ height: 0.16,
493
+ depth: 0.82,
494
+ }, scene);
495
+ source.isVisible = false;
496
+ source.setEnabled(false);
497
+ return source;
498
+ }
499
+
500
+ function createFallbackMaterial(scene: Scene): PBRMaterial {
501
+ const material = new PBRMaterial('lumber_debris_scatter_material', scene);
502
+ material.albedoColor = new Color3(0.52, 0.31, 0.13);
503
+ material.emissiveColor = Color3.Black();
504
+ material.metallic = 0;
505
+ material.roughness = 0.92;
506
+ material.environmentIntensity = 1.15;
507
+ material.directIntensity = 1;
508
+ material.unlit = false;
509
+ return material;
510
+ }
511
+
512
+ interface DebrisMaterialBinding {
513
+ material: Material;
514
+ ownsMaterial: boolean;
515
+ }
516
+
517
+ function createDebrisMaterialBinding(
518
+ scene: Scene,
519
+ sourceMaterial: Material | null,
520
+ useSharedSceneMaterial: boolean,
521
+ ): DebrisMaterialBinding {
522
+ if (useSharedSceneMaterial && sourceMaterial) {
523
+ return { material: sourceMaterial, ownsMaterial: false };
524
+ }
525
+
526
+ return {
527
+ material: createDebrisMaterialFromSceneMaterial(scene, sourceMaterial),
528
+ ownsMaterial: true,
529
+ };
530
+ }
531
+
532
+ function shouldUseSharedSceneMaterial(mesh: Mesh): boolean {
533
+ return Boolean((mesh.metadata as Record<string, unknown> | null)?.[USE_SHARED_SCENE_MATERIAL_FOR_DEBRIS]);
534
+ }
535
+
536
+ function createDebrisMaterialFromSceneMaterial(scene: Scene, sourceMaterial: Material | null): Material {
537
+ if (sourceMaterial instanceof PBRMaterial) {
538
+ const cloned = sourceMaterial.clone(`lumber_debris_scatter_material_from_${sourceMaterial.name || sourceMaterial.id}`);
539
+ if (cloned instanceof PBRMaterial) {
540
+ configureDebrisPbrMaterial(cloned, sourceMaterial);
541
+ return cloned;
542
+ }
543
+ }
544
+
545
+ const material = createFallbackMaterial(scene);
546
+ if (sourceMaterial) material.name = `lumber_debris_scatter_material_from_${sourceMaterial.name || sourceMaterial.id}`;
547
+ configureDebrisPbrMaterial(material, sourceMaterial);
548
+ return material;
549
+ }
550
+
551
+ function readMaterialColor(material: Material | null, key: string): Color3 | null {
552
+ const value = readMaterialProperty(material, key);
553
+ if (value instanceof Color3) return value;
554
+ if (!value || typeof value !== 'object') return null;
555
+ const colorLike = value as Record<string, unknown>;
556
+ const r = readFiniteNumber(colorLike.r) ?? readFiniteNumber(colorLike._r);
557
+ const g = readFiniteNumber(colorLike.g) ?? readFiniteNumber(colorLike._g);
558
+ const b = readFiniteNumber(colorLike.b) ?? readFiniteNumber(colorLike._b);
559
+ return r == null || g == null || b == null ? null : new Color3(r, g, b);
560
+ }
561
+
562
+ function readMaterialTexture(material: Material | null, key: string): BaseTexture | null {
563
+ const value = readMaterialProperty(material, key);
564
+ return value && typeof value === 'object' ? value as BaseTexture : null;
565
+ }
566
+
567
+ function readMaterialNumber(material: Material | null, key: string, fallback: number): number {
568
+ const value = readMaterialProperty(material, key);
569
+ return typeof value === 'number' && Number.isFinite(value) ? value : fallback;
570
+ }
571
+
572
+ function readMaterialProperty(material: Material | null, key: string): unknown {
573
+ return material && key in material ? (material as unknown as Record<string, unknown>)[key] : undefined;
574
+ }
575
+
576
+ function configureDebrisPbrMaterial(material: PBRMaterial, sourceMaterial: Material | null): void {
577
+ const albedoTexture = readMaterialTexture(sourceMaterial, 'albedoTexture')
578
+ ?? readMaterialTexture(sourceMaterial, 'diffuseTexture');
579
+ if (albedoTexture && 'gammaSpace' in albedoTexture) albedoTexture.gammaSpace = true;
580
+ const albedoColor = readMaterialColor(sourceMaterial, 'albedoColor')
581
+ ?? readMaterialColor(sourceMaterial, 'diffuseColor');
582
+ material.albedoTexture = albedoTexture;
583
+ material.albedoColor = albedoTexture
584
+ ? (albedoColor && !isNearlyBlack(albedoColor) ? albedoColor.clone() : Color3.White())
585
+ : (albedoColor && !isNearlyBlack(albedoColor) ? albedoColor.clone() : new Color3(0.52, 0.31, 0.13));
586
+
587
+ material.emissiveTexture = null;
588
+ material.emissiveColor = material.albedoColor.clone();
589
+
590
+ material.alpha = readMaterialNumber(sourceMaterial, 'alpha', 1);
591
+ material.backFaceCulling = sourceMaterial?.backFaceCulling ?? false;
592
+ material.metallic = readMaterialNumber(sourceMaterial, 'metallic', 0);
593
+ material.roughness = readMaterialNumber(sourceMaterial, 'roughness', 0.92);
594
+ material.environmentIntensity = 0;
595
+ material.directIntensity = 0;
596
+ disableMaterialVertexColor(material);
597
+ material.unlit = true;
598
+ }
599
+
600
+ function readFiniteNumber(value: unknown): number | null {
601
+ return typeof value === 'number' && Number.isFinite(value) ? value : null;
602
+ }
603
+
604
+ function disableMaterialVertexColor(material: Material): void {
605
+ const materialFlags = material as unknown as Record<string, unknown>;
606
+ materialFlags.useVertexColor = false;
607
+ materialFlags.useVertexColors = false;
608
+ materialFlags.useVertexAlpha = false;
609
+ materialFlags.useVertexAlphas = false;
610
+ }
611
+
612
+ function copyDebrisMeshRenderState(mesh: Mesh, source: Mesh, renderingGroupId?: number): void {
613
+ mesh.layerMask = source.layerMask;
614
+ mesh.renderingGroupId = renderingGroupId ?? Math.max(source.renderingGroupId, VFX_RENDERING_GROUP_ID);
615
+ }
616
+
617
+ function isNearlyBlack(color: Color3): boolean {
618
+ return color.r + color.g + color.b < 0.045;
619
+ }
620
+
621
+ function createDebrisPieceState(
622
+ index: number,
623
+ count: number,
624
+ origin: Vector3,
625
+ options: {
626
+ duration: number;
627
+ effectScale: number;
628
+ gravity: number;
629
+ initialHeight: number;
630
+ interval: number;
631
+ mode: LumberDebrisScatterMode;
632
+ resourceScale: number;
633
+ resourceScaleAxes: Vector3;
634
+ rotationStrength: number;
635
+ spread: number;
636
+ outwardAngleRadians: number;
637
+ emissionDirection: Vector3;
638
+ },
639
+ ): LumberDebrisPieceState {
640
+ const active = index < count;
641
+ const angleSeed = sequence01(index, 0);
642
+ const radiusSeed = Math.sqrt(sequence01(index, 1));
643
+ const sideSeed = sequence01(index, 2) < 0.5 ? -1 : 1;
644
+ const normalizedDirection = options.emissionDirection.clone();
645
+ normalizedDirection.y = 0;
646
+ if (normalizedDirection.lengthSquared() < 0.0001) normalizedDirection.set(1, 0, 0);
647
+ normalizedDirection.normalize();
648
+
649
+ const baseAngle = Math.atan2(normalizedDirection.z, normalizedDirection.x);
650
+ const radialAngle = options.mode === 'radial'
651
+ ? baseAngle + (angleSeed - 0.5) * options.outwardAngleRadians
652
+ : angleSeed * Math.PI * 2;
653
+ const scatterRadius = options.spread * (0.35 + radiusSeed * 0.65);
654
+ const localX = Math.cos(radialAngle) * scatterRadius;
655
+ const localZ = Math.sin(radialAngle) * scatterRadius;
656
+
657
+ const startPos = options.mode === 'radial'
658
+ ? new Vector3(
659
+ origin.x + normalizedDirection.x * options.spread * 0.08,
660
+ origin.y + options.initialHeight,
661
+ origin.z + normalizedDirection.z * options.spread * 0.08,
662
+ )
663
+ : new Vector3(
664
+ origin.x + localX * 0.52,
665
+ origin.y + options.initialHeight + sequence01(index, 3) * 0.24 * options.effectScale,
666
+ origin.z + localZ * 0.52,
667
+ );
668
+ const targetPos = options.mode === 'radial'
669
+ ? new Vector3(origin.x + localX, origin.y, origin.z + localZ)
670
+ : new Vector3(origin.x + localX * 0.52, origin.y, origin.z + localZ * 0.52);
671
+ const rotationBase = Math.PI * 2 * options.rotationStrength;
672
+
673
+ return {
674
+ active,
675
+ startPos,
676
+ targetPos,
677
+ startRotation: new Vector3(
678
+ (sequence01(index, 4) - 0.5) * rotationBase,
679
+ (sequence01(index, 5) - 0.5) * rotationBase,
680
+ (sequence01(index, 6) - 0.5) * rotationBase,
681
+ ),
682
+ rotationDelta: new Vector3(
683
+ sideSeed * (2.6 + sequence01(index, 7) * 2.2) * options.rotationStrength,
684
+ (sequence01(index, 8) - 0.5) * 7.2 * options.rotationStrength,
685
+ sideSeed * (1.7 + sequence01(index, 9) * 2.8) * options.rotationStrength,
686
+ ),
687
+ duration: options.duration * (0.88 + sequence01(index, 10) * 0.18),
688
+ elapsed: -index * options.interval,
689
+ gravity: options.gravity,
690
+ scale: options.resourceScale * options.effectScale * (0.68 + sequence01(index, 11) * 0.24),
691
+ scaleAxes: options.resourceScaleAxes.clone(),
692
+ };
693
+ }
694
+
695
+ function toScatterOptions(params: LumberDebrisScatterParams, renderingGroupId?: number): LumberDebrisScatterOptions {
696
+ return {
697
+ count: params.count,
698
+ capacity: Math.max(readNumber(SOURCE_EMITTER.capacity, params.count), params.count),
699
+ effectScale: params.scale,
700
+ resourceScale: params.size,
701
+ resourceScaleAxes: new Vector3(
702
+ readNumber(params.sizeX, 1),
703
+ readNumber(params.sizeY, 1),
704
+ readNumber(params.sizeZ, 1),
705
+ ),
706
+ initialHeight: params.initialHeight,
707
+ spread: params.spread,
708
+ duration: params.lifetime,
709
+ speedScale: params.speed,
710
+ intervalMs: readNumber(SOURCE_EMITTER.intervalMs, 18),
711
+ emissionDirection: new Vector3(1, 0.35, 0),
712
+ scatterMode: params.scatterShape === 'vertical' ? 'vertical' : 'radial',
713
+ scatterGravity: params.scatterGravity,
714
+ rotationStrength: params.rotationStrength,
715
+ outwardAngleDegrees: params.outwardAngle,
716
+ renderingGroupId,
717
+ };
718
+ }
719
+
720
+ function getDisposeDelaySeconds(params: LumberDebrisScatterParams): number {
721
+ const duration = Math.max(0.08, params.lifetime) / Math.max(0.1, params.speed);
722
+ const interval = Math.max(0, readNumber(SOURCE_EMITTER.intervalMs, 18)) / 1000;
723
+ return duration + interval * Math.max(0, Math.round(params.count) - 1) + 0.55;
724
+ }
725
+
726
+ function readSourceEmitter(): Record<string, unknown> {
727
+ const manifest = sourceManifest as { emitters?: Array<Record<string, unknown>> };
728
+ return manifest.emitters?.[0] ?? {};
729
+ }
730
+
731
+ function isRenderableMesh(mesh: AbstractMesh): mesh is Mesh {
732
+ return mesh instanceof Mesh && mesh.getTotalVertices() > 0 && !isPlanarShadowMesh(mesh);
733
+ }
734
+
735
+ function isPlanarShadowMesh(mesh: AbstractMesh): boolean {
736
+ const metadata = mesh.metadata as { planarShadowInternal?: unknown; disablePlanarShadow?: unknown } | null;
737
+ if (metadata?.planarShadowInternal === true) return true;
738
+ if (mesh.name.includes('_planarShadow') || mesh.id.includes('_planarShadow')) return true;
739
+ const materialName = `${mesh.material?.name ?? ''} ${mesh.material?.id ?? ''}`;
740
+ return /fps\.planarShadow/i.test(materialName);
741
+ }
742
+
743
+ function readNumber(value: unknown, fallback: number): number {
744
+ const next = Number(value);
745
+ return Number.isFinite(next) ? next : fallback;
746
+ }
747
+
748
+ function clamp(value: number, min: number, max: number): number {
749
+ return Math.min(max, Math.max(min, value));
750
+ }
751
+
752
+ function fract(value: number): number {
753
+ return value - Math.floor(value);
754
+ }
755
+
756
+ function sequence01(index: number, axis: number): number {
757
+ if (index === 0) return 0.5;
758
+ const strides = [0.618033988749895, 0.414213562373095, 0.732050807568877, 0.324717957244746, 0.754877666246693, 0.569840290998053];
759
+ return fract(0.5 + index * strides[axis % strides.length] + axis * 0.173205080756888);
760
+ }
761
+
762
+ function bounceOut(t: number): number {
763
+ const n1 = 7.5625;
764
+ const d1 = 2.75;
765
+ if (t < 1 / d1) return n1 * t * t;
766
+ if (t < 2 / d1) {
767
+ const next = t - 1.5 / d1;
768
+ return n1 * next * next + 0.75;
769
+ }
770
+ if (t < 2.5 / d1) {
771
+ const next = t - 2.25 / d1;
772
+ return n1 * next * next + 0.9375;
773
+ }
774
+ const next = t - 2.625 / d1;
775
+ return n1 * next * next + 0.984375;
776
+ }
777
+
778
+ function lerp(start: number, end: number, t: number): number {
779
+ return start + (end - start) * t;
780
+ }