@fps-games/vfx 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +34 -0
- package/dist/EffectPackageService.d.ts +26 -0
- package/dist/SceneVfxService.d.ts +27 -0
- package/dist/chunks/legacy-particle-runtime-CbJYVxdd.js +75 -0
- package/dist/chunks/manifestRuntimePackage-CXQFSTo2.js +356 -0
- package/dist/chunks/rendering-CV3nhygX.js +13 -0
- package/dist/chunks/space-shared-BXV1hc0k.js +124 -0
- package/dist/chunks/wood-sawdust-effect-factory-DlETNaBn.js +129 -0
- package/dist/effects/building-upgrade/effect.json.d.ts +9 -0
- package/dist/effects/building-upgrade/index.d.ts +20 -0
- package/dist/effects/building-upgrade/index.js +337 -0
- package/dist/effects/character-entrance/effect.json.d.ts +9 -0
- package/dist/effects/character-entrance/index.d.ts +18 -0
- package/dist/effects/character-entrance/index.js +271 -0
- package/dist/effects/coin-burst/index.d.ts +6 -0
- package/dist/effects/coin-burst/index.js +45 -0
- package/dist/effects/comet-trail-flame/index.d.ts +11 -0
- package/dist/effects/comet-trail-flame/index.js +103 -0
- package/dist/effects/conveyor-upgrade/effect.json.d.ts +9 -0
- package/dist/effects/conveyor-upgrade/index.d.ts +20 -0
- package/dist/effects/conveyor-upgrade/index.js +349 -0
- package/dist/effects/debris-smoke/index.d.ts +10 -0
- package/dist/effects/debris-smoke/index.js +108 -0
- package/dist/effects/door_open_gold_flakes/door_open_gold_flakes.json.d.ts +501 -0
- package/dist/effects/door_open_gold_flakes/index.d.ts +1 -0
- package/dist/effects/door_open_gold_flakes/index.js +524 -0
- package/dist/effects/electric-arc/index.d.ts +8 -0
- package/dist/effects/electric-arc/index.js +71 -0
- package/dist/effects/energy-shield/index.d.ts +46 -0
- package/dist/effects/energy-shield/index.js +365 -0
- package/dist/effects/explosion/index.d.ts +11 -0
- package/dist/effects/explosion/index.js +129 -0
- package/dist/effects/ground-tile-upgrade/effect.json.d.ts +9 -0
- package/dist/effects/ground-tile-upgrade/index.d.ts +20 -0
- package/dist/effects/ground-tile-upgrade/index.js +357 -0
- package/dist/effects/hit-flash/index.d.ts +8 -0
- package/dist/effects/hit-flash/index.js +71 -0
- package/dist/effects/laser-beam/index.d.ts +1 -0
- package/dist/effects/laser-beam/index.js +152 -0
- package/dist/effects/laser-beam-factory.d.ts +12 -0
- package/dist/effects/lumber-cart-suction/effect.json.d.ts +9 -0
- package/dist/effects/lumber-cart-suction/index.d.ts +26 -0
- package/dist/effects/lumber-cart-suction/index.js +322 -0
- package/dist/effects/lumber-debris-scatter/effect.json.d.ts +231 -0
- package/dist/effects/lumber-debris-scatter/index.d.ts +20 -0
- package/dist/effects/lumber-debris-scatter/index.js +637 -0
- package/dist/effects/lumber_vehicle_gear_spin/index.d.ts +1 -0
- package/dist/effects/lumber_vehicle_gear_spin/index.js +363 -0
- package/dist/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json.d.ts +341 -0
- package/dist/effects/lumber_vehicle_upgrade_aura/index.d.ts +1 -0
- package/dist/effects/lumber_vehicle_upgrade_aura/index.js +391 -0
- package/dist/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json.d.ts +368 -0
- package/dist/effects/lumber_vehicle_wood_chips/index.d.ts +1 -0
- package/dist/effects/lumber_vehicle_wood_chips/index.js +360 -0
- package/dist/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json.d.ts +338 -0
- package/dist/effects/monster-hit/index.d.ts +15 -0
- package/dist/effects/monster-hit/index.js +156 -0
- package/dist/effects/player-upgrade/effect.json.d.ts +9 -0
- package/dist/effects/player-upgrade/index.d.ts +24 -0
- package/dist/effects/player-upgrade/index.js +539 -0
- package/dist/effects/pulse-laser-volley/index.d.ts +17 -0
- package/dist/effects/pulse-laser-volley/index.js +173 -0
- package/dist/effects/resource-collect-sparkles/effect.json.d.ts +9 -0
- package/dist/effects/resource-collect-sparkles/index.d.ts +21 -0
- package/dist/effects/resource-collect-sparkles/index.js +222 -0
- package/dist/effects/run-footstep-dust/effect.json.d.ts +186 -0
- package/dist/effects/run-footstep-dust/index.d.ts +23 -0
- package/dist/effects/run-footstep-dust/index.js +343 -0
- package/dist/effects/space-shared.d.ts +44 -0
- package/dist/effects/thruster-flame/index.d.ts +15 -0
- package/dist/effects/thruster-flame/index.js +301 -0
- package/dist/effects/tree-chop-dust/effect.json.d.ts +11 -0
- package/dist/effects/tree-chop-dust/index.d.ts +17 -0
- package/dist/effects/tree-chop-dust/index.js +165 -0
- package/dist/effects/tree-leaf-chop-burst/index.d.ts +19 -0
- package/dist/effects/tree-leaf-chop-burst/index.js +219 -0
- package/dist/effects/tree_chop_dust_burst/index.d.ts +1 -0
- package/dist/effects/tree_chop_dust_burst/index.js +443 -0
- package/dist/effects/tree_chop_dust_burst/tree_chop_dust_burst.json.d.ts +415 -0
- package/dist/effects/ufo-thread-flame/index.d.ts +21 -0
- package/dist/effects/ufo-thread-flame/index.js +140 -0
- package/dist/effects/vehicle-exhaust-smoke/effect.json.d.ts +11 -0
- package/dist/effects/vehicle-exhaust-smoke/index.d.ts +19 -0
- package/dist/effects/vehicle-exhaust-smoke/index.js +242 -0
- package/dist/effects/vehicle-upgrade/effect.json.d.ts +9 -0
- package/dist/effects/vehicle-upgrade/index.d.ts +20 -0
- package/dist/effects/vehicle-upgrade/index.js +349 -0
- package/dist/effects/weapon-trail/index.d.ts +26 -0
- package/dist/effects/weapon-trail/index.js +351 -0
- package/dist/effects/wood-crusher-sawdust/index.d.ts +2 -0
- package/dist/effects/wood-crusher-sawdust/index.js +648 -0
- package/dist/effects/wood-crusher-sawdust/wood_crusher_sawdust.json.d.ts +595 -0
- package/dist/effects/wood-cutter-sawdust/index.d.ts +2 -0
- package/dist/effects/wood-cutter-sawdust/index.js +648 -0
- package/dist/effects/wood-cutter-sawdust/wood_cutter_sawdust.json.d.ts +595 -0
- package/dist/effects/wood-sawdust-effect-factory.d.ts +36 -0
- package/dist/effects/wood_crusher_sawdust/index.d.ts +16 -0
- package/dist/effects/wood_crusher_sawdust/index.js +634 -0
- package/dist/effects/wood_crusher_sawdust/wood_crusher_sawdust.json.d.ts +595 -0
- package/dist/effects/wood_cutter_sawdust/index.d.ts +16 -0
- package/dist/effects/wood_cutter_sawdust/index.js +634 -0
- package/dist/effects/wood_cutter_sawdust/wood_cutter_sawdust.json.d.ts +595 -0
- package/dist/effects/wood_peel_material_test/index.d.ts +1 -0
- package/dist/effects/wood_peel_material_test/index.js +157 -0
- package/dist/effects/wood_peel_material_test/wood_peel_material_test.json.d.ts +139 -0
- package/dist/generation.d.ts +7 -0
- package/dist/index.d.ts +8 -0
- package/dist/index.js +309 -0
- package/dist/legacy-particle-runtime.d.ts +30 -0
- package/dist/manifestRuntimePackage.d.ts +68 -0
- package/dist/registry.d.ts +20 -0
- package/dist/rendering.d.ts +5 -0
- package/dist/types.d.ts +83 -0
- package/docs/AUTHORING_EFFECTS.md +297 -0
- package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +1580 -0
- package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +229 -0
- package/docs/VFX_LIBRARY_PLAN.md +546 -0
- package/docs/vfx-ab/RESULTS.md +35 -0
- package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
- package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
- package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
- package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
- package/docs/vfx-integration_chatgpt.md +462 -0
- package/docs/weapon-trail-visualization.html +241 -0
- package/index.json +381 -0
- package/package.json +51 -0
- package/packages/EffectPackageService.ts +240 -0
- package/packages/SceneVfxService.ts +96 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +333 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +25 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +11 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +927 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +197 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +895 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +241 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +542 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +69 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +125 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +44 -0
- package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +210 -0
- package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/effect.json +880 -0
- package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +161 -0
- package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +762 -0
- package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
- package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +436 -0
- package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +40 -0
- package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +115 -0
- package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +40 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +210 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +887 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +179 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +859 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +478 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +40 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +114 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +41 -0
- package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +210 -0
- package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/effect.json +1400 -0
- package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +173 -0
- package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +1277 -0
- package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +329 -0
- package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +749 -0
- package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +60 -0
- package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +146 -0
- package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +69 -0
- package/packages/effects/building-upgrade/effect.json +6 -0
- package/packages/effects/building-upgrade/index.ts +387 -0
- package/packages/effects/building-upgrade/vfx-params.json +24 -0
- package/packages/effects/character-entrance/effect.json +6 -0
- package/packages/effects/character-entrance/index.ts +308 -0
- package/packages/effects/character-entrance/vfx-params.json +24 -0
- package/packages/effects/coin-burst/index.ts +43 -0
- package/packages/effects/coin-burst/vfx-params.json +5 -0
- package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
- package/packages/effects/comet-trail-flame/index.ts +106 -0
- package/packages/effects/comet-trail-flame/vfx-params.json +5 -0
- package/packages/effects/conveyor-upgrade/effect.json +6 -0
- package/packages/effects/conveyor-upgrade/index.ts +401 -0
- package/packages/effects/conveyor-upgrade/vfx-params.json +21 -0
- package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
- package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
- package/packages/effects/debris-smoke/index.ts +101 -0
- package/packages/effects/debris-smoke/vfx-params.json +5 -0
- package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +397 -0
- package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +498 -0
- package/packages/effects/door_open_gold_flakes/index.ts +11 -0
- package/packages/effects/door_open_gold_flakes/vfx-params.json +23 -0
- package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
- package/packages/effects/electric-arc/index.ts +62 -0
- package/packages/effects/electric-arc/vfx-params.json +5 -0
- package/packages/effects/energy-shield/effect.json +7 -0
- package/packages/effects/energy-shield/index.ts +431 -0
- package/packages/effects/energy-shield/vfx-params.json +29 -0
- package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
- package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
- package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
- package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
- package/packages/effects/explosion/index.ts +114 -0
- package/packages/effects/explosion/vfx-params.json +5 -0
- package/packages/effects/ground-tile-upgrade/effect.json +6 -0
- package/packages/effects/ground-tile-upgrade/index.ts +410 -0
- package/packages/effects/ground-tile-upgrade/vfx-params.json +21 -0
- package/packages/effects/hit-flash/index.ts +69 -0
- package/packages/effects/hit-flash/vfx-params.json +5 -0
- package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
- package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
- package/packages/effects/laser-beam/index.ts +6 -0
- package/packages/effects/laser-beam/vfx-params.json +5 -0
- package/packages/effects/laser-beam-factory.ts +135 -0
- package/packages/effects/lumber-cart-suction/effect.json +6 -0
- package/packages/effects/lumber-cart-suction/index.ts +399 -0
- package/packages/effects/lumber-cart-suction/vfx-params.json +30 -0
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +1 -0
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
- package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +236 -0
- package/packages/effects/lumber-debris-scatter/effect.json +228 -0
- package/packages/effects/lumber-debris-scatter/index.ts +780 -0
- package/packages/effects/lumber-debris-scatter/vfx-params.json +19 -0
- package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +202 -0
- package/packages/effects/lumber_vehicle_gear_spin/index.ts +11 -0
- package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +338 -0
- package/packages/effects/lumber_vehicle_gear_spin/vfx-params.json +21 -0
- package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +353 -0
- package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +11 -0
- package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +365 -0
- package/packages/effects/lumber_vehicle_upgrade_aura/vfx-params.json +15 -0
- package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +310 -0
- package/packages/effects/lumber_vehicle_wood_chips/index.ts +11 -0
- package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +335 -0
- package/packages/effects/lumber_vehicle_wood_chips/vfx-params.json +11 -0
- package/packages/effects/monster-hit/index.ts +128 -0
- package/packages/effects/monster-hit/vfx-params.json +5 -0
- package/packages/effects/player-upgrade/effect.json +6 -0
- package/packages/effects/player-upgrade/index.ts +635 -0
- package/packages/effects/player-upgrade/vfx-params.json +28 -0
- package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
- package/packages/effects/pulse-laser-volley/index.ts +204 -0
- package/packages/effects/pulse-laser-volley/vfx-params.json +5 -0
- package/packages/effects/resource-collect-sparkles/effect.json +6 -0
- package/packages/effects/resource-collect-sparkles/index.ts +254 -0
- package/packages/effects/resource-collect-sparkles/vfx-params.json +25 -0
- package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +215 -0
- package/packages/effects/run-footstep-dust/effect.json +183 -0
- package/packages/effects/run-footstep-dust/index.ts +377 -0
- package/packages/effects/run-footstep-dust/vfx-params.json +27 -0
- package/packages/effects/space-shared.ts +120 -0
- package/packages/effects/thruster-flame/index.ts +305 -0
- package/packages/effects/thruster-flame/vfx-params.json +5 -0
- package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
- package/packages/effects/tree-chop-dust/effect.json +8 -0
- package/packages/effects/tree-chop-dust/index.ts +202 -0
- package/packages/effects/tree-chop-dust/vfx-params.json +21 -0
- package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +303 -0
- package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
- package/packages/effects/tree-leaf-chop-burst/effect.json +498 -0
- package/packages/effects/tree-leaf-chop-burst/index.ts +294 -0
- package/packages/effects/tree-leaf-chop-burst/vfx-params.json +27 -0
- package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +318 -0
- package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
- package/packages/effects/tree_chop_dust_burst/index.ts +13 -0
- package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +412 -0
- package/packages/effects/tree_chop_dust_burst/vfx-params.json +9 -0
- package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
- package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
- package/packages/effects/ufo-thread-flame/index.ts +152 -0
- package/packages/effects/ufo-thread-flame/vfx-params.json +5 -0
- package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
- package/packages/effects/vehicle-exhaust-smoke/effect.json +8 -0
- package/packages/effects/vehicle-exhaust-smoke/index.ts +298 -0
- package/packages/effects/vehicle-exhaust-smoke/vfx-params.json +23 -0
- package/packages/effects/vehicle-upgrade/effect.json +6 -0
- package/packages/effects/vehicle-upgrade/index.ts +401 -0
- package/packages/effects/vehicle-upgrade/vfx-params.json +21 -0
- package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
- package/packages/effects/weapon-trail/index.ts +313 -0
- package/packages/effects/weapon-trail/vfx-params.json +5 -0
- package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
- package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
- package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
- package/packages/effects/wood-crusher-sawdust/index.ts +43 -0
- package/packages/effects/wood-crusher-sawdust/vfx-params.json +24 -0
- package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +592 -0
- package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
- package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
- package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
- package/packages/effects/wood-cutter-sawdust/index.ts +43 -0
- package/packages/effects/wood-cutter-sawdust/vfx-params.json +24 -0
- package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +592 -0
- package/packages/effects/wood-sawdust-effect-factory.ts +194 -0
- package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
- package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
- package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
- package/packages/effects/wood_crusher_sawdust/index.ts +29 -0
- package/packages/effects/wood_crusher_sawdust/vfx-params.json +14 -0
- package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +592 -0
- package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
- package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
- package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
- package/packages/effects/wood_cutter_sawdust/index.ts +29 -0
- package/packages/effects/wood_cutter_sawdust/vfx-params.json +14 -0
- package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +592 -0
- package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +196 -0
- package/packages/effects/wood_peel_material_test/index.ts +11 -0
- package/packages/effects/wood_peel_material_test/vfx-params.json +9 -0
- package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +136 -0
- package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +210 -0
- package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
- package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
- package/packages/env.particle.forest_edge_fog/effect.json +854 -0
- package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
- package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
- package/packages/env.particle.forest_edge_fog/media/preview.webm +0 -0
- package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
- package/packages/env.particle.forest_edge_fog/metadata/description.json +148 -0
- package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +827 -0
- package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +196 -0
- package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +432 -0
- package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +28 -0
- package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +124 -0
- package/packages/env.particle.forest_edge_fog/provenance/lineage.json +41 -0
- package/packages/generation.ts +14 -0
- package/packages/index.ts +14 -0
- package/packages/legacy-particle-runtime.ts +113 -0
- package/packages/manifestRuntimePackage.ts +519 -0
- package/packages/registry.ts +85 -0
- package/packages/rendering.ts +13 -0
- package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +424 -0
- package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
- package/packages/resource.particle.viscous_oil_suction/effect.json +1254 -0
- package/packages/resource.particle.viscous_oil_suction/media/preview.gif +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/preview.mp4 +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/preview.webm +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/thumbnail.png +0 -0
- package/packages/resource.particle.viscous_oil_suction/metadata/description.json +122 -0
- package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +1051 -0
- package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +200 -0
- package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +581 -0
- package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +28 -0
- package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +111 -0
- package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +45 -0
- package/packages/types.ts +107 -0
- package/tooling/check-dist-runtime.mjs +166 -0
- package/tooling/generate-index.mjs +55 -0
- package/tooling/test-guardrails.mjs +157 -0
- package/tooling/validate-boundary.mjs +92 -0
- package/tooling/validate-effects.mjs +304 -0
- package/tooling/validate.mjs +53 -0
- package/tooling/vfx-cli.mjs +232 -0
- package/tooling/vfx-package-resolution.mjs +28 -0
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import { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh';
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import { Color3 } from '@babylonjs/core/Maths/math.color';
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import { PBRMaterial } from '@babylonjs/core/Materials/PBR/pbrMaterial';
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import type { BaseTexture } from '@babylonjs/core/Materials/Textures/baseTexture';
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import type { Material } from '@babylonjs/core/Materials/material';
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import { Mesh } from '@babylonjs/core/Meshes/mesh';
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import { CreateBox } from '@babylonjs/core/Meshes/Builders/boxBuilder';
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import { SceneLoader } from '@babylonjs/core/Loading/sceneLoader';
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import { Vector3 } from '@babylonjs/core/Maths/math.vector';
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import type { Scene } from '@babylonjs/core/scene';
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// 精简 glTF loader:只注册 2.0 核心加载器,不引入扩展(尤其避免 EXT_meshopt_compression
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// 把 MeshoptDecoder 拉进包——本特效的 GLB 是 plain、零扩展,核心加载器即可)。
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import '@babylonjs/loaders/glTF/2.0/glTFLoader';
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import type { VfxEffectPackage, VfxParamValues } from '../../types';
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import { VFX_RENDERING_GROUP_ID } from '../../rendering';
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import sourceManifest from './effect.json';
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type LumberDebrisScatterMode = 'vertical' | 'radial';
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const USE_SHARED_SCENE_MATERIAL_FOR_DEBRIS = 'useSharedSceneMaterialForDebris';
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// 模型自带在包内 assets/models/(库纯净契约:不依赖项目资产注册)
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interface LumberDebrisScatterParams extends VfxParamValues {
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lifetime: number;
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scale: number;
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initialHeight: number;
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count: number;
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spread: number;
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speed: number;
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size: number;
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sizeX: number;
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sizeY: number;
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sizeZ: number;
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scatterShape: LumberDebrisScatterMode;
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outwardAngle: number;
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scatterGravity: number;
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rotationStrength: number;
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}
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interface LumberDebrisPieceState {
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active: boolean;
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startPos: Vector3;
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targetPos: Vector3;
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startRotation: Vector3;
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rotationDelta: Vector3;
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duration: number;
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elapsed: number;
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gravity: number;
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scale: number;
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scaleAxes: Vector3;
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}
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interface LumberDebrisScatterOptions {
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count: number;
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capacity: number;
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effectScale: number;
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resourceScale: number;
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resourceScaleAxes: Vector3;
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initialHeight: number;
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spread: number;
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duration: number;
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speedScale: number;
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intervalMs: number;
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emissionDirection: Vector3;
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scatterMode: LumberDebrisScatterMode;
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scatterGravity: number;
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rotationStrength: number;
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outwardAngleDegrees: number;
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renderingGroupId?: number;
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}
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import MODEL_URL from './assets/models/lumber_prop_model.glb?url';
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const SOURCE_EMITTER = readSourceEmitter();
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const cachedModelSourceByScene = new WeakMap<Scene, Promise<Mesh>>();
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const DEFAULT_PARAMS: LumberDebrisScatterParams = {
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lifetime: readNumber(SOURCE_EMITTER.duration, 0.86),
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scale: readNumber(SOURCE_EMITTER.effectScale, 1),
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initialHeight: 0.42,
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count: readNumber(SOURCE_EMITTER.count, 18),
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spread: readNumber(SOURCE_EMITTER.spread, 0.78),
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speed: readNumber(SOURCE_EMITTER.speedScale, 1),
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size: readNumber(SOURCE_EMITTER.resourceScale, 1),
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sizeX: 1,
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sizeY: 1,
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sizeZ: 1,
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scatterShape: SOURCE_EMITTER.scatterMode === 'vertical' ? 'vertical' : 'radial',
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outwardAngle: readNumber(SOURCE_EMITTER.outwardAngleDegrees, 240),
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scatterGravity: readNumber(SOURCE_EMITTER.scatterGravity, 1),
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rotationStrength: readNumber(SOURCE_EMITTER.rotationStrength, 0.85),
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};
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export const lumberDebrisScatterEffectPackage: VfxEffectPackage<LumberDebrisScatterParams> = {
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id: 'lumber-debris-scatter',
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nameZh: '木材碎块散落',
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manifest: {
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id: 'build.particle.lumber_debris_scatter',
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nameZh: '木材碎块散落',
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assets: ['imported/asset_0ec63a18aa2d4b12a9b4ca5dff6416e7.glb'],
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source: 'lumber_debris_scatter.json',
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},
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defaultParams: DEFAULT_PARAMS,
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debugAnchor: 'playerRight',
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debugParams: [
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{ key: 'lifetime', label: '生命周期', kind: 'lifetime', min: 0.08, max: 6, step: 0.01 },
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{ key: 'scale', label: '整体缩放', kind: 'scale', min: 0.01, max: 20, step: 0.01 },
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{ key: 'initialHeight', label: '初始高度', kind: 'number', min: 0, max: 6, step: 0.01 },
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{ key: 'count', label: '碎块数量', kind: 'number', min: 1, max: 90, step: 1 },
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{ key: 'spread', label: '扩散幅度', kind: 'number', min: 0, max: 20, step: 0.01 },
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{ key: 'speed', label: '播放速度', kind: 'number', min: 0.1, max: 20, step: 0.01 },
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{ key: 'size', label: '碎块大小', kind: 'number', min: 0.01, max: 20, step: 0.01 },
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{ key: 'sizeX', label: '木头X缩放', kind: 'number', min: 0.01, max: 20, step: 0.01 },
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{ key: 'sizeY', label: '木头Y缩放', kind: 'number', min: 0.01, max: 20, step: 0.01 },
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{ key: 'sizeZ', label: '木头Z缩放', kind: 'number', min: 0.01, max: 20, step: 0.01 },
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{
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key: 'scatterShape',
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label: '散落形态',
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kind: 'enum',
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options: [
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{ value: 'radial', label: '中心外扩' },
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{ value: 'vertical', label: '垂直下落' },
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],
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},
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{ key: 'outwardAngle', label: '外扩角度', kind: 'number', min: 0, max: 360, step: 0.1 },
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{ key: 'scatterGravity', label: '下落重力', kind: 'number', min: 0.01, max: 20, step: 0.01 },
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{ key: 'rotationStrength', label: '旋转强度', kind: 'number', min: 0, max: 20, step: 0.01 },
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],
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create({ scene, root, position, renderingGroupId, params }) {
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root.position.copyFrom(position);
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let disposed = false;
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let effect: LumberDebrisScatterEffect | null = null;
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const disposeTimer = window.setTimeout(() => disposeAll(), getDisposeDelaySeconds(params) * 1000);
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const ready = emitLumberDebrisScatterFromModel(scene, position, toScatterOptions(params, renderingGroupId))
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.then((createdEffect) => {
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if (disposed) {
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createdEffect.dispose();
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return;
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}
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effect = createdEffect;
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})
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.catch((error) => {
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console.warn('[VFX] Failed to warm lumber debris scatter.', error);
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});
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return {
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root,
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ready,
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dispose() {
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disposeAll();
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},
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};
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function disposeAll(): void {
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if (disposed) return;
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disposed = true;
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window.clearTimeout(disposeTimer);
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effect?.dispose();
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effect = null;
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root.dispose();
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}
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},
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};
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class LumberDebrisScatterEffect {
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private readonly sourceTemplate: Mesh;
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private readonly debrisMeshes: Mesh[] = [];
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private readonly material: Material;
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private readonly ownsMaterial: boolean;
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private readonly ownsSourceTemplate: boolean;
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private readonly baseScaling: Vector3;
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private readonly states: LumberDebrisPieceState[] = [];
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private readonly observer;
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private elapsed = 0;
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private activeCount = 0;
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private disposed = false;
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private readonly disposeAfter: number;
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constructor(
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private readonly scene: Scene,
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origin: Vector3,
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options: LumberDebrisScatterOptions,
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sourceMesh?: Mesh,
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ownsSourceTemplate = true,
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) {
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const count = Math.max(0, Math.round(options.count));
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const capacity = Math.max(8, Math.round(options.capacity));
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const effectScale = Math.max(0.01, options.effectScale);
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const resourceScale = Math.max(0.01, options.resourceScale);
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const resourceScaleAxes = new Vector3(
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Math.max(0.01, options.resourceScaleAxes.x),
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Math.max(0.01, options.resourceScaleAxes.y),
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Math.max(0.01, options.resourceScaleAxes.z),
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);
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const duration = Math.max(0.08, options.duration) / Math.max(0.1, options.speedScale);
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const interval = Math.max(0, options.intervalMs) / 1000;
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const spread = Math.max(0, options.spread) * effectScale;
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const initialHeight = Math.max(0, options.initialHeight) * effectScale;
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const gravity = Math.max(0.05, options.scatterGravity);
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const rotationStrength = Math.max(0, options.rotationStrength);
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const outwardAngleRadians = clamp(options.outwardAngleDegrees, 0, 360) * (Math.PI / 180);
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const source = sourceMesh ?? createFallbackSourceMesh(scene, 'lumber_debris_scatter_source');
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const sourceMaterial = source.material;
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const materialBinding = createDebrisMaterialBinding(scene, sourceMaterial, shouldUseSharedSceneMaterial(source));
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this.material = materialBinding.material;
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this.ownsMaterial = materialBinding.ownsMaterial;
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this.sourceTemplate = source;
|
|
209
|
+
this.ownsSourceTemplate = ownsSourceTemplate;
|
|
210
|
+
this.baseScaling = source.scaling.clone();
|
|
211
|
+
|
|
212
|
+
for (let index = 0; index < capacity; index += 1) {
|
|
213
|
+
const mesh = createDebrisPieceMesh(source, this.material, index, options.renderingGroupId);
|
|
214
|
+
if (!mesh) continue;
|
|
215
|
+
this.debrisMeshes.push(mesh);
|
|
216
|
+
this.states.push(createDebrisPieceState(index, count, origin, {
|
|
217
|
+
duration,
|
|
218
|
+
effectScale,
|
|
219
|
+
gravity,
|
|
220
|
+
initialHeight,
|
|
221
|
+
interval,
|
|
222
|
+
mode: options.scatterMode,
|
|
223
|
+
resourceScale,
|
|
224
|
+
resourceScaleAxes,
|
|
225
|
+
rotationStrength,
|
|
226
|
+
spread,
|
|
227
|
+
outwardAngleRadians,
|
|
228
|
+
emissionDirection: options.emissionDirection,
|
|
229
|
+
}));
|
|
230
|
+
}
|
|
231
|
+
|
|
232
|
+
this.activeCount = this.states.filter((state) => state.active).length;
|
|
233
|
+
this.disposeAfter = duration + interval * Math.max(0, count - 1) + 0.35;
|
|
234
|
+
this.updateDebrisMeshes();
|
|
235
|
+
this.observer = scene.onBeforeRenderObservable.add(() => this.update());
|
|
236
|
+
}
|
|
237
|
+
|
|
238
|
+
dispose(): void {
|
|
239
|
+
if (this.disposed) return;
|
|
240
|
+
this.disposed = true;
|
|
241
|
+
this.scene.onBeforeRenderObservable.remove(this.observer);
|
|
242
|
+
for (const mesh of this.debrisMeshes) mesh.dispose();
|
|
243
|
+
this.debrisMeshes.length = 0;
|
|
244
|
+
if (this.ownsSourceTemplate) this.sourceTemplate.dispose();
|
|
245
|
+
if (this.ownsMaterial) this.material.dispose();
|
|
246
|
+
}
|
|
247
|
+
|
|
248
|
+
private update(): void {
|
|
249
|
+
if (this.disposed) return;
|
|
250
|
+
const deltaTime = this.scene.getEngine().getDeltaTime() / 1000;
|
|
251
|
+
this.elapsed += deltaTime;
|
|
252
|
+
for (const state of this.states) {
|
|
253
|
+
if (!state.active) continue;
|
|
254
|
+
state.elapsed += deltaTime;
|
|
255
|
+
if (state.elapsed >= state.duration) {
|
|
256
|
+
state.active = false;
|
|
257
|
+
this.activeCount = Math.max(0, this.activeCount - 1);
|
|
258
|
+
}
|
|
259
|
+
}
|
|
260
|
+
this.updateDebrisMeshes();
|
|
261
|
+
if (this.activeCount <= 0 && this.elapsed >= this.disposeAfter) this.dispose();
|
|
262
|
+
}
|
|
263
|
+
|
|
264
|
+
private updateDebrisMeshes(): void {
|
|
265
|
+
for (let index = 0; index < this.debrisMeshes.length; index += 1) {
|
|
266
|
+
const mesh = this.debrisMeshes[index];
|
|
267
|
+
const state = this.states[index];
|
|
268
|
+
if (!state?.active || state.elapsed < 0) {
|
|
269
|
+
mesh.isVisible = false;
|
|
270
|
+
mesh.scaling.set(0, 0, 0);
|
|
271
|
+
continue;
|
|
272
|
+
}
|
|
273
|
+
|
|
274
|
+
const t = clamp(state.elapsed / state.duration, 0, 1);
|
|
275
|
+
const horizontalT = bounceOut(t);
|
|
276
|
+
const gravityT = 1 - Math.pow(1 - t, 1 + state.gravity * 1.15);
|
|
277
|
+
const lift = Math.sin(Math.PI * t) * (0.32 / Math.max(0.25, state.gravity));
|
|
278
|
+
|
|
279
|
+
mesh.isVisible = true;
|
|
280
|
+
mesh.position.set(
|
|
281
|
+
lerp(state.startPos.x, state.targetPos.x, horizontalT),
|
|
282
|
+
lerp(state.startPos.y, state.targetPos.y, gravityT) + lift,
|
|
283
|
+
lerp(state.startPos.z, state.targetPos.z, horizontalT),
|
|
284
|
+
);
|
|
285
|
+
mesh.rotation.set(
|
|
286
|
+
state.startRotation.x + state.rotationDelta.x * t,
|
|
287
|
+
state.startRotation.y + state.rotationDelta.y * t,
|
|
288
|
+
state.startRotation.z + state.rotationDelta.z * t,
|
|
289
|
+
);
|
|
290
|
+
mesh.scaling.set(
|
|
291
|
+
this.baseScaling.x * state.scale * state.scaleAxes.x,
|
|
292
|
+
this.baseScaling.y * state.scale * state.scaleAxes.y,
|
|
293
|
+
this.baseScaling.z * state.scale * state.scaleAxes.z,
|
|
294
|
+
);
|
|
295
|
+
}
|
|
296
|
+
}
|
|
297
|
+
}
|
|
298
|
+
|
|
299
|
+
function createDebrisPieceMesh(source: Mesh, material: Material, index: number, renderingGroupId?: number): Mesh | null {
|
|
300
|
+
const mesh = source.clone(`lumber_debris_scatter_piece_${index}`, null, false);
|
|
301
|
+
if (!mesh) return null;
|
|
302
|
+
mesh.parent = null;
|
|
303
|
+
mesh.rotationQuaternion = null;
|
|
304
|
+
mesh.material = material;
|
|
305
|
+
mesh.isPickable = false;
|
|
306
|
+
mesh.alwaysSelectAsActiveMesh = true;
|
|
307
|
+
mesh.isVisible = false;
|
|
308
|
+
mesh.setEnabled(true);
|
|
309
|
+
copyDebrisMeshRenderState(mesh, source, renderingGroupId);
|
|
310
|
+
mesh.metadata = {
|
|
311
|
+
...((mesh.metadata as Record<string, unknown> | null) ?? {}),
|
|
312
|
+
disablePlanarShadow: true,
|
|
313
|
+
disablePostOutlineDepth: true,
|
|
314
|
+
};
|
|
315
|
+
return mesh;
|
|
316
|
+
}
|
|
317
|
+
|
|
318
|
+
async function emitLumberDebrisScatterFromModel(
|
|
319
|
+
scene: Scene,
|
|
320
|
+
origin: Vector3,
|
|
321
|
+
options: LumberDebrisScatterOptions,
|
|
322
|
+
): Promise<LumberDebrisScatterEffect> {
|
|
323
|
+
try {
|
|
324
|
+
const source = await getCachedLumberSourceMesh(scene);
|
|
325
|
+
return new LumberDebrisScatterEffect(scene, origin, options, source, false);
|
|
326
|
+
} catch (error) {
|
|
327
|
+
console.warn('[VFX] Unable to load lumber debris model; trying scene wood source.', error);
|
|
328
|
+
const sceneSource = createSceneWoodSourceMesh(scene);
|
|
329
|
+
if (sceneSource) return new LumberDebrisScatterEffect(scene, origin, options, sceneSource);
|
|
330
|
+
|
|
331
|
+
console.warn('[VFX] Unable to find scene wood source; using box fallback.');
|
|
332
|
+
return new LumberDebrisScatterEffect(scene, origin, options);
|
|
333
|
+
}
|
|
334
|
+
}
|
|
335
|
+
|
|
336
|
+
function getCachedLumberSourceMesh(scene: Scene): Promise<Mesh> {
|
|
337
|
+
const existing = cachedModelSourceByScene.get(scene);
|
|
338
|
+
if (existing) return existing;
|
|
339
|
+
const promise = loadLumberSourceMesh(scene, MODEL_URL, 'lumber_debris_scatter_model_source')
|
|
340
|
+
.catch((error) => {
|
|
341
|
+
cachedModelSourceByScene.delete(scene);
|
|
342
|
+
throw error;
|
|
343
|
+
});
|
|
344
|
+
cachedModelSourceByScene.set(scene, promise);
|
|
345
|
+
return promise;
|
|
346
|
+
}
|
|
347
|
+
|
|
348
|
+
function createSceneWoodSourceMesh(scene: Scene): Mesh | null {
|
|
349
|
+
const sourceMesh = findSceneWoodMesh(scene);
|
|
350
|
+
if (!sourceMesh) return null;
|
|
351
|
+
const clone = sourceMesh.clone('lumber_debris_scatter_scene_source', null, false);
|
|
352
|
+
if (!clone) return null;
|
|
353
|
+
clone.parent = null;
|
|
354
|
+
clone.position.set(0, 0, 0);
|
|
355
|
+
clone.rotation.set(0, 0, 0);
|
|
356
|
+
clone.rotationQuaternion = null;
|
|
357
|
+
clone.material = sourceMesh.material;
|
|
358
|
+
clone.metadata = {
|
|
359
|
+
...((clone.metadata as Record<string, unknown> | null) ?? {}),
|
|
360
|
+
[USE_SHARED_SCENE_MATERIAL_FOR_DEBRIS]: true,
|
|
361
|
+
};
|
|
362
|
+
normalizeLumberSourceMesh(clone);
|
|
363
|
+
clone.isVisible = false;
|
|
364
|
+
clone.setEnabled(false);
|
|
365
|
+
return clone;
|
|
366
|
+
}
|
|
367
|
+
|
|
368
|
+
function findSceneWoodMesh(scene: Scene): Mesh | null {
|
|
369
|
+
const sceneWoodCandidates = scene.meshes.filter((mesh) => !isVfxGeneratedMesh(mesh));
|
|
370
|
+
const namedWoodMesh = findPreferredRenderableMesh(sceneWoodCandidates.filter((mesh) => isSceneSingleWoodMesh(mesh)));
|
|
371
|
+
if (namedWoodMesh) return namedWoodMesh;
|
|
372
|
+
|
|
373
|
+
// 库纯净契约:不引用项目 gameplay 配置的节点 id;退化为按名称启发式查找(见下方 woodFallback)。
|
|
374
|
+
const ids: string[] = [];
|
|
375
|
+
for (const id of ids) {
|
|
376
|
+
const root = scene.transformNodes.find((node) => isExactAssetNodeMatch(node.id, id) || isExactAssetNodeMatch(node.name, id));
|
|
377
|
+
const mesh = root ? findPreferredRenderableMesh(root.getChildMeshes(false).filter((item) => !isVfxGeneratedMesh(item))) : findPreferredRenderableMesh(
|
|
378
|
+
sceneWoodCandidates.filter((item) => isExactAssetNodeMatch(item.id, id) || isExactAssetNodeMatch(item.name, id)),
|
|
379
|
+
);
|
|
380
|
+
if (mesh) return mesh;
|
|
381
|
+
}
|
|
382
|
+
const woodFallback = findPreferredRenderableMesh(sceneWoodCandidates.filter((mesh) => /wood|lumber|\u6728\u6750|\u6574\u6346/i.test(`${mesh.name} ${mesh.id}`)));
|
|
383
|
+
if (woodFallback) return woodFallback;
|
|
384
|
+
return findPreferredRenderableMesh(sceneWoodCandidates.filter((mesh) => /wood|lumber|木材|整捆/i.test(`${mesh.name} ${mesh.id}`)));
|
|
385
|
+
}
|
|
386
|
+
|
|
387
|
+
function isExactAssetNodeMatch(value: string, assetId: string): boolean {
|
|
388
|
+
return value === assetId || value.startsWith(`${assetId}_`) || value.startsWith(`${assetId}:`);
|
|
389
|
+
}
|
|
390
|
+
|
|
391
|
+
function findPreferredRenderableMesh(meshes: AbstractMesh[]): Mesh | null {
|
|
392
|
+
const renderableMeshes = meshes.filter(isRenderableMesh);
|
|
393
|
+
const rankedWoodMeshes = renderableMeshes
|
|
394
|
+
.map((mesh) => ({ mesh, score: getSceneWoodMeshScore(mesh) }))
|
|
395
|
+
.filter((item) => item.score > 0)
|
|
396
|
+
.sort((a, b) => b.score - a.score);
|
|
397
|
+
|
|
398
|
+
return rankedWoodMeshes.find(({ mesh }) => Boolean(mesh.material) && mesh.isEnabled() && mesh.isVisible)?.mesh
|
|
399
|
+
?? rankedWoodMeshes.find(({ mesh }) => Boolean(mesh.material))?.mesh
|
|
400
|
+
?? renderableMeshes.find((mesh) => Boolean(mesh.material) && mesh.isEnabled() && mesh.isVisible)
|
|
401
|
+
?? renderableMeshes.find((mesh) => Boolean(mesh.material))
|
|
402
|
+
?? renderableMeshes[0]
|
|
403
|
+
?? null;
|
|
404
|
+
}
|
|
405
|
+
|
|
406
|
+
function getSceneWoodMeshScore(mesh: AbstractMesh): number {
|
|
407
|
+
const meshText = `${mesh.name} ${mesh.id}`;
|
|
408
|
+
const material = mesh.material;
|
|
409
|
+
const materialText = `${material?.name ?? ''} ${material?.id ?? ''}`;
|
|
410
|
+
const textureText = [
|
|
411
|
+
readMaterialTexture(material, 'albedoTexture'),
|
|
412
|
+
readMaterialTexture(material, 'diffuseTexture'),
|
|
413
|
+
].map(readTextureSearchText).join(' ');
|
|
414
|
+
const combinedText = `${meshText} ${materialText} ${textureText}`;
|
|
415
|
+
|
|
416
|
+
let score = 0;
|
|
417
|
+
if (isSceneSingleWoodMesh(mesh)) score += 10;
|
|
418
|
+
if (/单根|單根|single/i.test(combinedText)) score += 8;
|
|
419
|
+
if (/木材|wood|lumber/i.test(combinedText)) score += 4;
|
|
420
|
+
if (/pipe|stack|整捆|bundle/i.test(materialText)) score -= 6;
|
|
421
|
+
if (material) score += 2;
|
|
422
|
+
if (mesh.isEnabled() && mesh.isVisible) score += 1;
|
|
423
|
+
return score;
|
|
424
|
+
}
|
|
425
|
+
|
|
426
|
+
function readTextureSearchText(texture: BaseTexture | null): string {
|
|
427
|
+
const textureData = texture as (BaseTexture & { url?: string }) | null;
|
|
428
|
+
return `${textureData?.name ?? ''} ${textureData?.url ?? ''}`;
|
|
429
|
+
}
|
|
430
|
+
|
|
431
|
+
function isSceneSingleWoodMesh(mesh: AbstractMesh): boolean {
|
|
432
|
+
if (/wood|lumber|\u6728\u6750|\u5355\u6839/i.test(`${mesh.name} ${mesh.id}`)) return true;
|
|
433
|
+
return /wood|lumber|木材|單根|单根/i.test(`${mesh.name} ${mesh.id}`);
|
|
434
|
+
}
|
|
435
|
+
|
|
436
|
+
function isVfxGeneratedMesh(mesh: AbstractMesh): boolean {
|
|
437
|
+
let current: { name?: string; id?: string; parent?: unknown } | null = mesh;
|
|
438
|
+
while (current) {
|
|
439
|
+
const name = `${current.name} ${current.id}`;
|
|
440
|
+
if (
|
|
441
|
+
name.includes('vfx_package_')
|
|
442
|
+
|| name.includes('lumber-cart-suction')
|
|
443
|
+
|| name.includes('lumber_debris_scatter')
|
|
444
|
+
) {
|
|
445
|
+
return true;
|
|
446
|
+
}
|
|
447
|
+
current = current.parent && typeof current.parent === 'object'
|
|
448
|
+
? current.parent as { name?: string; id?: string; parent?: unknown }
|
|
449
|
+
: null;
|
|
450
|
+
}
|
|
451
|
+
return false;
|
|
452
|
+
}
|
|
453
|
+
|
|
454
|
+
async function loadLumberSourceMesh(scene: Scene, modelUrl: string, name: string): Promise<Mesh> {
|
|
455
|
+
// 内联后 modelUrl 可能是 base64 data URI(含 '/',不可按斜杠切分):整串作 fileName + 显式 .glb 插件
|
|
456
|
+
const isDataUri = modelUrl.startsWith('data:');
|
|
457
|
+
const lastSlash = isDataUri ? -1 : modelUrl.lastIndexOf('/');
|
|
458
|
+
const rootUrl = lastSlash >= 0 ? modelUrl.slice(0, lastSlash + 1) : '';
|
|
459
|
+
const fileName = lastSlash >= 0 ? modelUrl.slice(lastSlash + 1) : modelUrl;
|
|
460
|
+
const result = await SceneLoader.ImportMeshAsync('', rootUrl, fileName, scene, undefined, '.glb');
|
|
461
|
+
const meshes = result.meshes.filter(isRenderableMesh);
|
|
462
|
+
if (meshes.length === 0) throw new Error(`No mesh was found in ${modelUrl}.`);
|
|
463
|
+
|
|
464
|
+
const source = meshes.length === 1
|
|
465
|
+
? meshes[0]
|
|
466
|
+
: Mesh.MergeMeshes(meshes, true, true, undefined, false, true);
|
|
467
|
+
if (!source) throw new Error(`Unable to merge meshes from ${modelUrl}.`);
|
|
468
|
+
|
|
469
|
+
source.name = name;
|
|
470
|
+
source.isVisible = false;
|
|
471
|
+
source.setEnabled(false);
|
|
472
|
+
source.rotationQuaternion = null;
|
|
473
|
+
source.metadata = {
|
|
474
|
+
...((source.metadata as Record<string, unknown> | null) ?? {}),
|
|
475
|
+
[USE_SHARED_SCENE_MATERIAL_FOR_DEBRIS]: true,
|
|
476
|
+
};
|
|
477
|
+
normalizeLumberSourceMesh(source);
|
|
478
|
+
return source;
|
|
479
|
+
}
|
|
480
|
+
|
|
481
|
+
function normalizeLumberSourceMesh(source: Mesh): void {
|
|
482
|
+
source.refreshBoundingInfo(true);
|
|
483
|
+
const size = source.getBoundingInfo().boundingBox.extendSize.scale(2);
|
|
484
|
+
const maxDimension = Math.max(size.x, size.y, size.z, 0.0001);
|
|
485
|
+
source.scaling.scaleInPlace(0.82 / maxDimension);
|
|
486
|
+
source.refreshBoundingInfo(true);
|
|
487
|
+
}
|
|
488
|
+
|
|
489
|
+
function createFallbackSourceMesh(scene: Scene, name: string): Mesh {
|
|
490
|
+
const source = CreateBox(name, {
|
|
491
|
+
width: 0.22,
|
|
492
|
+
height: 0.16,
|
|
493
|
+
depth: 0.82,
|
|
494
|
+
}, scene);
|
|
495
|
+
source.isVisible = false;
|
|
496
|
+
source.setEnabled(false);
|
|
497
|
+
return source;
|
|
498
|
+
}
|
|
499
|
+
|
|
500
|
+
function createFallbackMaterial(scene: Scene): PBRMaterial {
|
|
501
|
+
const material = new PBRMaterial('lumber_debris_scatter_material', scene);
|
|
502
|
+
material.albedoColor = new Color3(0.52, 0.31, 0.13);
|
|
503
|
+
material.emissiveColor = Color3.Black();
|
|
504
|
+
material.metallic = 0;
|
|
505
|
+
material.roughness = 0.92;
|
|
506
|
+
material.environmentIntensity = 1.15;
|
|
507
|
+
material.directIntensity = 1;
|
|
508
|
+
material.unlit = false;
|
|
509
|
+
return material;
|
|
510
|
+
}
|
|
511
|
+
|
|
512
|
+
interface DebrisMaterialBinding {
|
|
513
|
+
material: Material;
|
|
514
|
+
ownsMaterial: boolean;
|
|
515
|
+
}
|
|
516
|
+
|
|
517
|
+
function createDebrisMaterialBinding(
|
|
518
|
+
scene: Scene,
|
|
519
|
+
sourceMaterial: Material | null,
|
|
520
|
+
useSharedSceneMaterial: boolean,
|
|
521
|
+
): DebrisMaterialBinding {
|
|
522
|
+
if (useSharedSceneMaterial && sourceMaterial) {
|
|
523
|
+
return { material: sourceMaterial, ownsMaterial: false };
|
|
524
|
+
}
|
|
525
|
+
|
|
526
|
+
return {
|
|
527
|
+
material: createDebrisMaterialFromSceneMaterial(scene, sourceMaterial),
|
|
528
|
+
ownsMaterial: true,
|
|
529
|
+
};
|
|
530
|
+
}
|
|
531
|
+
|
|
532
|
+
function shouldUseSharedSceneMaterial(mesh: Mesh): boolean {
|
|
533
|
+
return Boolean((mesh.metadata as Record<string, unknown> | null)?.[USE_SHARED_SCENE_MATERIAL_FOR_DEBRIS]);
|
|
534
|
+
}
|
|
535
|
+
|
|
536
|
+
function createDebrisMaterialFromSceneMaterial(scene: Scene, sourceMaterial: Material | null): Material {
|
|
537
|
+
if (sourceMaterial instanceof PBRMaterial) {
|
|
538
|
+
const cloned = sourceMaterial.clone(`lumber_debris_scatter_material_from_${sourceMaterial.name || sourceMaterial.id}`);
|
|
539
|
+
if (cloned instanceof PBRMaterial) {
|
|
540
|
+
configureDebrisPbrMaterial(cloned, sourceMaterial);
|
|
541
|
+
return cloned;
|
|
542
|
+
}
|
|
543
|
+
}
|
|
544
|
+
|
|
545
|
+
const material = createFallbackMaterial(scene);
|
|
546
|
+
if (sourceMaterial) material.name = `lumber_debris_scatter_material_from_${sourceMaterial.name || sourceMaterial.id}`;
|
|
547
|
+
configureDebrisPbrMaterial(material, sourceMaterial);
|
|
548
|
+
return material;
|
|
549
|
+
}
|
|
550
|
+
|
|
551
|
+
function readMaterialColor(material: Material | null, key: string): Color3 | null {
|
|
552
|
+
const value = readMaterialProperty(material, key);
|
|
553
|
+
if (value instanceof Color3) return value;
|
|
554
|
+
if (!value || typeof value !== 'object') return null;
|
|
555
|
+
const colorLike = value as Record<string, unknown>;
|
|
556
|
+
const r = readFiniteNumber(colorLike.r) ?? readFiniteNumber(colorLike._r);
|
|
557
|
+
const g = readFiniteNumber(colorLike.g) ?? readFiniteNumber(colorLike._g);
|
|
558
|
+
const b = readFiniteNumber(colorLike.b) ?? readFiniteNumber(colorLike._b);
|
|
559
|
+
return r == null || g == null || b == null ? null : new Color3(r, g, b);
|
|
560
|
+
}
|
|
561
|
+
|
|
562
|
+
function readMaterialTexture(material: Material | null, key: string): BaseTexture | null {
|
|
563
|
+
const value = readMaterialProperty(material, key);
|
|
564
|
+
return value && typeof value === 'object' ? value as BaseTexture : null;
|
|
565
|
+
}
|
|
566
|
+
|
|
567
|
+
function readMaterialNumber(material: Material | null, key: string, fallback: number): number {
|
|
568
|
+
const value = readMaterialProperty(material, key);
|
|
569
|
+
return typeof value === 'number' && Number.isFinite(value) ? value : fallback;
|
|
570
|
+
}
|
|
571
|
+
|
|
572
|
+
function readMaterialProperty(material: Material | null, key: string): unknown {
|
|
573
|
+
return material && key in material ? (material as unknown as Record<string, unknown>)[key] : undefined;
|
|
574
|
+
}
|
|
575
|
+
|
|
576
|
+
function configureDebrisPbrMaterial(material: PBRMaterial, sourceMaterial: Material | null): void {
|
|
577
|
+
const albedoTexture = readMaterialTexture(sourceMaterial, 'albedoTexture')
|
|
578
|
+
?? readMaterialTexture(sourceMaterial, 'diffuseTexture');
|
|
579
|
+
if (albedoTexture && 'gammaSpace' in albedoTexture) albedoTexture.gammaSpace = true;
|
|
580
|
+
const albedoColor = readMaterialColor(sourceMaterial, 'albedoColor')
|
|
581
|
+
?? readMaterialColor(sourceMaterial, 'diffuseColor');
|
|
582
|
+
material.albedoTexture = albedoTexture;
|
|
583
|
+
material.albedoColor = albedoTexture
|
|
584
|
+
? (albedoColor && !isNearlyBlack(albedoColor) ? albedoColor.clone() : Color3.White())
|
|
585
|
+
: (albedoColor && !isNearlyBlack(albedoColor) ? albedoColor.clone() : new Color3(0.52, 0.31, 0.13));
|
|
586
|
+
|
|
587
|
+
material.emissiveTexture = null;
|
|
588
|
+
material.emissiveColor = material.albedoColor.clone();
|
|
589
|
+
|
|
590
|
+
material.alpha = readMaterialNumber(sourceMaterial, 'alpha', 1);
|
|
591
|
+
material.backFaceCulling = sourceMaterial?.backFaceCulling ?? false;
|
|
592
|
+
material.metallic = readMaterialNumber(sourceMaterial, 'metallic', 0);
|
|
593
|
+
material.roughness = readMaterialNumber(sourceMaterial, 'roughness', 0.92);
|
|
594
|
+
material.environmentIntensity = 0;
|
|
595
|
+
material.directIntensity = 0;
|
|
596
|
+
disableMaterialVertexColor(material);
|
|
597
|
+
material.unlit = true;
|
|
598
|
+
}
|
|
599
|
+
|
|
600
|
+
function readFiniteNumber(value: unknown): number | null {
|
|
601
|
+
return typeof value === 'number' && Number.isFinite(value) ? value : null;
|
|
602
|
+
}
|
|
603
|
+
|
|
604
|
+
function disableMaterialVertexColor(material: Material): void {
|
|
605
|
+
const materialFlags = material as unknown as Record<string, unknown>;
|
|
606
|
+
materialFlags.useVertexColor = false;
|
|
607
|
+
materialFlags.useVertexColors = false;
|
|
608
|
+
materialFlags.useVertexAlpha = false;
|
|
609
|
+
materialFlags.useVertexAlphas = false;
|
|
610
|
+
}
|
|
611
|
+
|
|
612
|
+
function copyDebrisMeshRenderState(mesh: Mesh, source: Mesh, renderingGroupId?: number): void {
|
|
613
|
+
mesh.layerMask = source.layerMask;
|
|
614
|
+
mesh.renderingGroupId = renderingGroupId ?? Math.max(source.renderingGroupId, VFX_RENDERING_GROUP_ID);
|
|
615
|
+
}
|
|
616
|
+
|
|
617
|
+
function isNearlyBlack(color: Color3): boolean {
|
|
618
|
+
return color.r + color.g + color.b < 0.045;
|
|
619
|
+
}
|
|
620
|
+
|
|
621
|
+
function createDebrisPieceState(
|
|
622
|
+
index: number,
|
|
623
|
+
count: number,
|
|
624
|
+
origin: Vector3,
|
|
625
|
+
options: {
|
|
626
|
+
duration: number;
|
|
627
|
+
effectScale: number;
|
|
628
|
+
gravity: number;
|
|
629
|
+
initialHeight: number;
|
|
630
|
+
interval: number;
|
|
631
|
+
mode: LumberDebrisScatterMode;
|
|
632
|
+
resourceScale: number;
|
|
633
|
+
resourceScaleAxes: Vector3;
|
|
634
|
+
rotationStrength: number;
|
|
635
|
+
spread: number;
|
|
636
|
+
outwardAngleRadians: number;
|
|
637
|
+
emissionDirection: Vector3;
|
|
638
|
+
},
|
|
639
|
+
): LumberDebrisPieceState {
|
|
640
|
+
const active = index < count;
|
|
641
|
+
const angleSeed = sequence01(index, 0);
|
|
642
|
+
const radiusSeed = Math.sqrt(sequence01(index, 1));
|
|
643
|
+
const sideSeed = sequence01(index, 2) < 0.5 ? -1 : 1;
|
|
644
|
+
const normalizedDirection = options.emissionDirection.clone();
|
|
645
|
+
normalizedDirection.y = 0;
|
|
646
|
+
if (normalizedDirection.lengthSquared() < 0.0001) normalizedDirection.set(1, 0, 0);
|
|
647
|
+
normalizedDirection.normalize();
|
|
648
|
+
|
|
649
|
+
const baseAngle = Math.atan2(normalizedDirection.z, normalizedDirection.x);
|
|
650
|
+
const radialAngle = options.mode === 'radial'
|
|
651
|
+
? baseAngle + (angleSeed - 0.5) * options.outwardAngleRadians
|
|
652
|
+
: angleSeed * Math.PI * 2;
|
|
653
|
+
const scatterRadius = options.spread * (0.35 + radiusSeed * 0.65);
|
|
654
|
+
const localX = Math.cos(radialAngle) * scatterRadius;
|
|
655
|
+
const localZ = Math.sin(radialAngle) * scatterRadius;
|
|
656
|
+
|
|
657
|
+
const startPos = options.mode === 'radial'
|
|
658
|
+
? new Vector3(
|
|
659
|
+
origin.x + normalizedDirection.x * options.spread * 0.08,
|
|
660
|
+
origin.y + options.initialHeight,
|
|
661
|
+
origin.z + normalizedDirection.z * options.spread * 0.08,
|
|
662
|
+
)
|
|
663
|
+
: new Vector3(
|
|
664
|
+
origin.x + localX * 0.52,
|
|
665
|
+
origin.y + options.initialHeight + sequence01(index, 3) * 0.24 * options.effectScale,
|
|
666
|
+
origin.z + localZ * 0.52,
|
|
667
|
+
);
|
|
668
|
+
const targetPos = options.mode === 'radial'
|
|
669
|
+
? new Vector3(origin.x + localX, origin.y, origin.z + localZ)
|
|
670
|
+
: new Vector3(origin.x + localX * 0.52, origin.y, origin.z + localZ * 0.52);
|
|
671
|
+
const rotationBase = Math.PI * 2 * options.rotationStrength;
|
|
672
|
+
|
|
673
|
+
return {
|
|
674
|
+
active,
|
|
675
|
+
startPos,
|
|
676
|
+
targetPos,
|
|
677
|
+
startRotation: new Vector3(
|
|
678
|
+
(sequence01(index, 4) - 0.5) * rotationBase,
|
|
679
|
+
(sequence01(index, 5) - 0.5) * rotationBase,
|
|
680
|
+
(sequence01(index, 6) - 0.5) * rotationBase,
|
|
681
|
+
),
|
|
682
|
+
rotationDelta: new Vector3(
|
|
683
|
+
sideSeed * (2.6 + sequence01(index, 7) * 2.2) * options.rotationStrength,
|
|
684
|
+
(sequence01(index, 8) - 0.5) * 7.2 * options.rotationStrength,
|
|
685
|
+
sideSeed * (1.7 + sequence01(index, 9) * 2.8) * options.rotationStrength,
|
|
686
|
+
),
|
|
687
|
+
duration: options.duration * (0.88 + sequence01(index, 10) * 0.18),
|
|
688
|
+
elapsed: -index * options.interval,
|
|
689
|
+
gravity: options.gravity,
|
|
690
|
+
scale: options.resourceScale * options.effectScale * (0.68 + sequence01(index, 11) * 0.24),
|
|
691
|
+
scaleAxes: options.resourceScaleAxes.clone(),
|
|
692
|
+
};
|
|
693
|
+
}
|
|
694
|
+
|
|
695
|
+
function toScatterOptions(params: LumberDebrisScatterParams, renderingGroupId?: number): LumberDebrisScatterOptions {
|
|
696
|
+
return {
|
|
697
|
+
count: params.count,
|
|
698
|
+
capacity: Math.max(readNumber(SOURCE_EMITTER.capacity, params.count), params.count),
|
|
699
|
+
effectScale: params.scale,
|
|
700
|
+
resourceScale: params.size,
|
|
701
|
+
resourceScaleAxes: new Vector3(
|
|
702
|
+
readNumber(params.sizeX, 1),
|
|
703
|
+
readNumber(params.sizeY, 1),
|
|
704
|
+
readNumber(params.sizeZ, 1),
|
|
705
|
+
),
|
|
706
|
+
initialHeight: params.initialHeight,
|
|
707
|
+
spread: params.spread,
|
|
708
|
+
duration: params.lifetime,
|
|
709
|
+
speedScale: params.speed,
|
|
710
|
+
intervalMs: readNumber(SOURCE_EMITTER.intervalMs, 18),
|
|
711
|
+
emissionDirection: new Vector3(1, 0.35, 0),
|
|
712
|
+
scatterMode: params.scatterShape === 'vertical' ? 'vertical' : 'radial',
|
|
713
|
+
scatterGravity: params.scatterGravity,
|
|
714
|
+
rotationStrength: params.rotationStrength,
|
|
715
|
+
outwardAngleDegrees: params.outwardAngle,
|
|
716
|
+
renderingGroupId,
|
|
717
|
+
};
|
|
718
|
+
}
|
|
719
|
+
|
|
720
|
+
function getDisposeDelaySeconds(params: LumberDebrisScatterParams): number {
|
|
721
|
+
const duration = Math.max(0.08, params.lifetime) / Math.max(0.1, params.speed);
|
|
722
|
+
const interval = Math.max(0, readNumber(SOURCE_EMITTER.intervalMs, 18)) / 1000;
|
|
723
|
+
return duration + interval * Math.max(0, Math.round(params.count) - 1) + 0.55;
|
|
724
|
+
}
|
|
725
|
+
|
|
726
|
+
function readSourceEmitter(): Record<string, unknown> {
|
|
727
|
+
const manifest = sourceManifest as { emitters?: Array<Record<string, unknown>> };
|
|
728
|
+
return manifest.emitters?.[0] ?? {};
|
|
729
|
+
}
|
|
730
|
+
|
|
731
|
+
function isRenderableMesh(mesh: AbstractMesh): mesh is Mesh {
|
|
732
|
+
return mesh instanceof Mesh && mesh.getTotalVertices() > 0 && !isPlanarShadowMesh(mesh);
|
|
733
|
+
}
|
|
734
|
+
|
|
735
|
+
function isPlanarShadowMesh(mesh: AbstractMesh): boolean {
|
|
736
|
+
const metadata = mesh.metadata as { planarShadowInternal?: unknown; disablePlanarShadow?: unknown } | null;
|
|
737
|
+
if (metadata?.planarShadowInternal === true) return true;
|
|
738
|
+
if (mesh.name.includes('_planarShadow') || mesh.id.includes('_planarShadow')) return true;
|
|
739
|
+
const materialName = `${mesh.material?.name ?? ''} ${mesh.material?.id ?? ''}`;
|
|
740
|
+
return /fps\.planarShadow/i.test(materialName);
|
|
741
|
+
}
|
|
742
|
+
|
|
743
|
+
function readNumber(value: unknown, fallback: number): number {
|
|
744
|
+
const next = Number(value);
|
|
745
|
+
return Number.isFinite(next) ? next : fallback;
|
|
746
|
+
}
|
|
747
|
+
|
|
748
|
+
function clamp(value: number, min: number, max: number): number {
|
|
749
|
+
return Math.min(max, Math.max(min, value));
|
|
750
|
+
}
|
|
751
|
+
|
|
752
|
+
function fract(value: number): number {
|
|
753
|
+
return value - Math.floor(value);
|
|
754
|
+
}
|
|
755
|
+
|
|
756
|
+
function sequence01(index: number, axis: number): number {
|
|
757
|
+
if (index === 0) return 0.5;
|
|
758
|
+
const strides = [0.618033988749895, 0.414213562373095, 0.732050807568877, 0.324717957244746, 0.754877666246693, 0.569840290998053];
|
|
759
|
+
return fract(0.5 + index * strides[axis % strides.length] + axis * 0.173205080756888);
|
|
760
|
+
}
|
|
761
|
+
|
|
762
|
+
function bounceOut(t: number): number {
|
|
763
|
+
const n1 = 7.5625;
|
|
764
|
+
const d1 = 2.75;
|
|
765
|
+
if (t < 1 / d1) return n1 * t * t;
|
|
766
|
+
if (t < 2 / d1) {
|
|
767
|
+
const next = t - 1.5 / d1;
|
|
768
|
+
return n1 * next * next + 0.75;
|
|
769
|
+
}
|
|
770
|
+
if (t < 2.5 / d1) {
|
|
771
|
+
const next = t - 2.25 / d1;
|
|
772
|
+
return n1 * next * next + 0.9375;
|
|
773
|
+
}
|
|
774
|
+
const next = t - 2.625 / d1;
|
|
775
|
+
return n1 * next * next + 0.984375;
|
|
776
|
+
}
|
|
777
|
+
|
|
778
|
+
function lerp(start: number, end: number, t: number): number {
|
|
779
|
+
return start + (end - start) * t;
|
|
780
|
+
}
|