@fps-games/vfx 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (375) hide show
  1. package/CHANGELOG.md +34 -0
  2. package/dist/EffectPackageService.d.ts +26 -0
  3. package/dist/SceneVfxService.d.ts +27 -0
  4. package/dist/chunks/legacy-particle-runtime-CbJYVxdd.js +75 -0
  5. package/dist/chunks/manifestRuntimePackage-CXQFSTo2.js +356 -0
  6. package/dist/chunks/rendering-CV3nhygX.js +13 -0
  7. package/dist/chunks/space-shared-BXV1hc0k.js +124 -0
  8. package/dist/chunks/wood-sawdust-effect-factory-DlETNaBn.js +129 -0
  9. package/dist/effects/building-upgrade/effect.json.d.ts +9 -0
  10. package/dist/effects/building-upgrade/index.d.ts +20 -0
  11. package/dist/effects/building-upgrade/index.js +337 -0
  12. package/dist/effects/character-entrance/effect.json.d.ts +9 -0
  13. package/dist/effects/character-entrance/index.d.ts +18 -0
  14. package/dist/effects/character-entrance/index.js +271 -0
  15. package/dist/effects/coin-burst/index.d.ts +6 -0
  16. package/dist/effects/coin-burst/index.js +45 -0
  17. package/dist/effects/comet-trail-flame/index.d.ts +11 -0
  18. package/dist/effects/comet-trail-flame/index.js +103 -0
  19. package/dist/effects/conveyor-upgrade/effect.json.d.ts +9 -0
  20. package/dist/effects/conveyor-upgrade/index.d.ts +20 -0
  21. package/dist/effects/conveyor-upgrade/index.js +349 -0
  22. package/dist/effects/debris-smoke/index.d.ts +10 -0
  23. package/dist/effects/debris-smoke/index.js +108 -0
  24. package/dist/effects/door_open_gold_flakes/door_open_gold_flakes.json.d.ts +501 -0
  25. package/dist/effects/door_open_gold_flakes/index.d.ts +1 -0
  26. package/dist/effects/door_open_gold_flakes/index.js +524 -0
  27. package/dist/effects/electric-arc/index.d.ts +8 -0
  28. package/dist/effects/electric-arc/index.js +71 -0
  29. package/dist/effects/energy-shield/index.d.ts +46 -0
  30. package/dist/effects/energy-shield/index.js +365 -0
  31. package/dist/effects/explosion/index.d.ts +11 -0
  32. package/dist/effects/explosion/index.js +129 -0
  33. package/dist/effects/ground-tile-upgrade/effect.json.d.ts +9 -0
  34. package/dist/effects/ground-tile-upgrade/index.d.ts +20 -0
  35. package/dist/effects/ground-tile-upgrade/index.js +357 -0
  36. package/dist/effects/hit-flash/index.d.ts +8 -0
  37. package/dist/effects/hit-flash/index.js +71 -0
  38. package/dist/effects/laser-beam/index.d.ts +1 -0
  39. package/dist/effects/laser-beam/index.js +152 -0
  40. package/dist/effects/laser-beam-factory.d.ts +12 -0
  41. package/dist/effects/lumber-cart-suction/effect.json.d.ts +9 -0
  42. package/dist/effects/lumber-cart-suction/index.d.ts +26 -0
  43. package/dist/effects/lumber-cart-suction/index.js +322 -0
  44. package/dist/effects/lumber-debris-scatter/effect.json.d.ts +231 -0
  45. package/dist/effects/lumber-debris-scatter/index.d.ts +20 -0
  46. package/dist/effects/lumber-debris-scatter/index.js +637 -0
  47. package/dist/effects/lumber_vehicle_gear_spin/index.d.ts +1 -0
  48. package/dist/effects/lumber_vehicle_gear_spin/index.js +363 -0
  49. package/dist/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json.d.ts +341 -0
  50. package/dist/effects/lumber_vehicle_upgrade_aura/index.d.ts +1 -0
  51. package/dist/effects/lumber_vehicle_upgrade_aura/index.js +391 -0
  52. package/dist/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json.d.ts +368 -0
  53. package/dist/effects/lumber_vehicle_wood_chips/index.d.ts +1 -0
  54. package/dist/effects/lumber_vehicle_wood_chips/index.js +360 -0
  55. package/dist/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json.d.ts +338 -0
  56. package/dist/effects/monster-hit/index.d.ts +15 -0
  57. package/dist/effects/monster-hit/index.js +156 -0
  58. package/dist/effects/player-upgrade/effect.json.d.ts +9 -0
  59. package/dist/effects/player-upgrade/index.d.ts +24 -0
  60. package/dist/effects/player-upgrade/index.js +539 -0
  61. package/dist/effects/pulse-laser-volley/index.d.ts +17 -0
  62. package/dist/effects/pulse-laser-volley/index.js +173 -0
  63. package/dist/effects/resource-collect-sparkles/effect.json.d.ts +9 -0
  64. package/dist/effects/resource-collect-sparkles/index.d.ts +21 -0
  65. package/dist/effects/resource-collect-sparkles/index.js +222 -0
  66. package/dist/effects/run-footstep-dust/effect.json.d.ts +186 -0
  67. package/dist/effects/run-footstep-dust/index.d.ts +23 -0
  68. package/dist/effects/run-footstep-dust/index.js +343 -0
  69. package/dist/effects/space-shared.d.ts +44 -0
  70. package/dist/effects/thruster-flame/index.d.ts +15 -0
  71. package/dist/effects/thruster-flame/index.js +301 -0
  72. package/dist/effects/tree-chop-dust/effect.json.d.ts +11 -0
  73. package/dist/effects/tree-chop-dust/index.d.ts +17 -0
  74. package/dist/effects/tree-chop-dust/index.js +165 -0
  75. package/dist/effects/tree-leaf-chop-burst/index.d.ts +19 -0
  76. package/dist/effects/tree-leaf-chop-burst/index.js +219 -0
  77. package/dist/effects/tree_chop_dust_burst/index.d.ts +1 -0
  78. package/dist/effects/tree_chop_dust_burst/index.js +443 -0
  79. package/dist/effects/tree_chop_dust_burst/tree_chop_dust_burst.json.d.ts +415 -0
  80. package/dist/effects/ufo-thread-flame/index.d.ts +21 -0
  81. package/dist/effects/ufo-thread-flame/index.js +140 -0
  82. package/dist/effects/vehicle-exhaust-smoke/effect.json.d.ts +11 -0
  83. package/dist/effects/vehicle-exhaust-smoke/index.d.ts +19 -0
  84. package/dist/effects/vehicle-exhaust-smoke/index.js +242 -0
  85. package/dist/effects/vehicle-upgrade/effect.json.d.ts +9 -0
  86. package/dist/effects/vehicle-upgrade/index.d.ts +20 -0
  87. package/dist/effects/vehicle-upgrade/index.js +349 -0
  88. package/dist/effects/weapon-trail/index.d.ts +26 -0
  89. package/dist/effects/weapon-trail/index.js +351 -0
  90. package/dist/effects/wood-crusher-sawdust/index.d.ts +2 -0
  91. package/dist/effects/wood-crusher-sawdust/index.js +648 -0
  92. package/dist/effects/wood-crusher-sawdust/wood_crusher_sawdust.json.d.ts +595 -0
  93. package/dist/effects/wood-cutter-sawdust/index.d.ts +2 -0
  94. package/dist/effects/wood-cutter-sawdust/index.js +648 -0
  95. package/dist/effects/wood-cutter-sawdust/wood_cutter_sawdust.json.d.ts +595 -0
  96. package/dist/effects/wood-sawdust-effect-factory.d.ts +36 -0
  97. package/dist/effects/wood_crusher_sawdust/index.d.ts +16 -0
  98. package/dist/effects/wood_crusher_sawdust/index.js +634 -0
  99. package/dist/effects/wood_crusher_sawdust/wood_crusher_sawdust.json.d.ts +595 -0
  100. package/dist/effects/wood_cutter_sawdust/index.d.ts +16 -0
  101. package/dist/effects/wood_cutter_sawdust/index.js +634 -0
  102. package/dist/effects/wood_cutter_sawdust/wood_cutter_sawdust.json.d.ts +595 -0
  103. package/dist/effects/wood_peel_material_test/index.d.ts +1 -0
  104. package/dist/effects/wood_peel_material_test/index.js +157 -0
  105. package/dist/effects/wood_peel_material_test/wood_peel_material_test.json.d.ts +139 -0
  106. package/dist/generation.d.ts +7 -0
  107. package/dist/index.d.ts +8 -0
  108. package/dist/index.js +309 -0
  109. package/dist/legacy-particle-runtime.d.ts +30 -0
  110. package/dist/manifestRuntimePackage.d.ts +68 -0
  111. package/dist/registry.d.ts +20 -0
  112. package/dist/rendering.d.ts +5 -0
  113. package/dist/types.d.ts +83 -0
  114. package/docs/AUTHORING_EFFECTS.md +297 -0
  115. package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +1580 -0
  116. package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +229 -0
  117. package/docs/VFX_LIBRARY_PLAN.md +546 -0
  118. package/docs/vfx-ab/RESULTS.md +35 -0
  119. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
  120. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
  121. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
  122. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
  123. package/docs/vfx-integration_chatgpt.md +462 -0
  124. package/docs/weapon-trail-visualization.html +241 -0
  125. package/index.json +381 -0
  126. package/package.json +51 -0
  127. package/packages/EffectPackageService.ts +240 -0
  128. package/packages/SceneVfxService.ts +96 -0
  129. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +333 -0
  130. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +25 -0
  131. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +11 -0
  132. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
  133. package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +927 -0
  134. package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
  135. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
  136. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
  137. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
  138. package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
  139. package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +197 -0
  140. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +895 -0
  141. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +241 -0
  142. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +542 -0
  143. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +69 -0
  144. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +125 -0
  145. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +44 -0
  146. package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +210 -0
  147. package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
  148. package/packages/build.particle.golden_upgrade_starburst/effect.json +880 -0
  149. package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
  150. package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
  151. package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
  152. package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
  153. package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
  154. package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +161 -0
  155. package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +762 -0
  156. package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
  157. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +436 -0
  158. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +40 -0
  159. package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +115 -0
  160. package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +40 -0
  161. package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +210 -0
  162. package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
  163. package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +887 -0
  164. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
  165. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
  166. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
  167. package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
  168. package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +179 -0
  169. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +859 -0
  170. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
  171. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +478 -0
  172. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +40 -0
  173. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +114 -0
  174. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +41 -0
  175. package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +210 -0
  176. package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
  177. package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
  178. package/packages/build.particle.wood_chip_dust_burst/effect.json +1400 -0
  179. package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
  180. package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
  181. package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
  182. package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
  183. package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
  184. package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +173 -0
  185. package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +1277 -0
  186. package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +329 -0
  187. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +749 -0
  188. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +60 -0
  189. package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +146 -0
  190. package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +69 -0
  191. package/packages/effects/building-upgrade/effect.json +6 -0
  192. package/packages/effects/building-upgrade/index.ts +387 -0
  193. package/packages/effects/building-upgrade/vfx-params.json +24 -0
  194. package/packages/effects/character-entrance/effect.json +6 -0
  195. package/packages/effects/character-entrance/index.ts +308 -0
  196. package/packages/effects/character-entrance/vfx-params.json +24 -0
  197. package/packages/effects/coin-burst/index.ts +43 -0
  198. package/packages/effects/coin-burst/vfx-params.json +5 -0
  199. package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
  200. package/packages/effects/comet-trail-flame/index.ts +106 -0
  201. package/packages/effects/comet-trail-flame/vfx-params.json +5 -0
  202. package/packages/effects/conveyor-upgrade/effect.json +6 -0
  203. package/packages/effects/conveyor-upgrade/index.ts +401 -0
  204. package/packages/effects/conveyor-upgrade/vfx-params.json +21 -0
  205. package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
  206. package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
  207. package/packages/effects/debris-smoke/index.ts +101 -0
  208. package/packages/effects/debris-smoke/vfx-params.json +5 -0
  209. package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +397 -0
  210. package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +498 -0
  211. package/packages/effects/door_open_gold_flakes/index.ts +11 -0
  212. package/packages/effects/door_open_gold_flakes/vfx-params.json +23 -0
  213. package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
  214. package/packages/effects/electric-arc/index.ts +62 -0
  215. package/packages/effects/electric-arc/vfx-params.json +5 -0
  216. package/packages/effects/energy-shield/effect.json +7 -0
  217. package/packages/effects/energy-shield/index.ts +431 -0
  218. package/packages/effects/energy-shield/vfx-params.json +29 -0
  219. package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
  220. package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
  221. package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
  222. package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
  223. package/packages/effects/explosion/index.ts +114 -0
  224. package/packages/effects/explosion/vfx-params.json +5 -0
  225. package/packages/effects/ground-tile-upgrade/effect.json +6 -0
  226. package/packages/effects/ground-tile-upgrade/index.ts +410 -0
  227. package/packages/effects/ground-tile-upgrade/vfx-params.json +21 -0
  228. package/packages/effects/hit-flash/index.ts +69 -0
  229. package/packages/effects/hit-flash/vfx-params.json +5 -0
  230. package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
  231. package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
  232. package/packages/effects/laser-beam/index.ts +6 -0
  233. package/packages/effects/laser-beam/vfx-params.json +5 -0
  234. package/packages/effects/laser-beam-factory.ts +135 -0
  235. package/packages/effects/lumber-cart-suction/effect.json +6 -0
  236. package/packages/effects/lumber-cart-suction/index.ts +399 -0
  237. package/packages/effects/lumber-cart-suction/vfx-params.json +30 -0
  238. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
  239. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +1 -0
  240. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
  241. package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +236 -0
  242. package/packages/effects/lumber-debris-scatter/effect.json +228 -0
  243. package/packages/effects/lumber-debris-scatter/index.ts +780 -0
  244. package/packages/effects/lumber-debris-scatter/vfx-params.json +19 -0
  245. package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +202 -0
  246. package/packages/effects/lumber_vehicle_gear_spin/index.ts +11 -0
  247. package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +338 -0
  248. package/packages/effects/lumber_vehicle_gear_spin/vfx-params.json +21 -0
  249. package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +353 -0
  250. package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +11 -0
  251. package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +365 -0
  252. package/packages/effects/lumber_vehicle_upgrade_aura/vfx-params.json +15 -0
  253. package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +310 -0
  254. package/packages/effects/lumber_vehicle_wood_chips/index.ts +11 -0
  255. package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +335 -0
  256. package/packages/effects/lumber_vehicle_wood_chips/vfx-params.json +11 -0
  257. package/packages/effects/monster-hit/index.ts +128 -0
  258. package/packages/effects/monster-hit/vfx-params.json +5 -0
  259. package/packages/effects/player-upgrade/effect.json +6 -0
  260. package/packages/effects/player-upgrade/index.ts +635 -0
  261. package/packages/effects/player-upgrade/vfx-params.json +28 -0
  262. package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
  263. package/packages/effects/pulse-laser-volley/index.ts +204 -0
  264. package/packages/effects/pulse-laser-volley/vfx-params.json +5 -0
  265. package/packages/effects/resource-collect-sparkles/effect.json +6 -0
  266. package/packages/effects/resource-collect-sparkles/index.ts +254 -0
  267. package/packages/effects/resource-collect-sparkles/vfx-params.json +25 -0
  268. package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +215 -0
  269. package/packages/effects/run-footstep-dust/effect.json +183 -0
  270. package/packages/effects/run-footstep-dust/index.ts +377 -0
  271. package/packages/effects/run-footstep-dust/vfx-params.json +27 -0
  272. package/packages/effects/space-shared.ts +120 -0
  273. package/packages/effects/thruster-flame/index.ts +305 -0
  274. package/packages/effects/thruster-flame/vfx-params.json +5 -0
  275. package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
  276. package/packages/effects/tree-chop-dust/effect.json +8 -0
  277. package/packages/effects/tree-chop-dust/index.ts +202 -0
  278. package/packages/effects/tree-chop-dust/vfx-params.json +21 -0
  279. package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +303 -0
  280. package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
  281. package/packages/effects/tree-leaf-chop-burst/effect.json +498 -0
  282. package/packages/effects/tree-leaf-chop-burst/index.ts +294 -0
  283. package/packages/effects/tree-leaf-chop-burst/vfx-params.json +27 -0
  284. package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +318 -0
  285. package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
  286. package/packages/effects/tree_chop_dust_burst/index.ts +13 -0
  287. package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +412 -0
  288. package/packages/effects/tree_chop_dust_burst/vfx-params.json +9 -0
  289. package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
  290. package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
  291. package/packages/effects/ufo-thread-flame/index.ts +152 -0
  292. package/packages/effects/ufo-thread-flame/vfx-params.json +5 -0
  293. package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
  294. package/packages/effects/vehicle-exhaust-smoke/effect.json +8 -0
  295. package/packages/effects/vehicle-exhaust-smoke/index.ts +298 -0
  296. package/packages/effects/vehicle-exhaust-smoke/vfx-params.json +23 -0
  297. package/packages/effects/vehicle-upgrade/effect.json +6 -0
  298. package/packages/effects/vehicle-upgrade/index.ts +401 -0
  299. package/packages/effects/vehicle-upgrade/vfx-params.json +21 -0
  300. package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
  301. package/packages/effects/weapon-trail/index.ts +313 -0
  302. package/packages/effects/weapon-trail/vfx-params.json +5 -0
  303. package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
  304. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  305. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  306. package/packages/effects/wood-crusher-sawdust/index.ts +43 -0
  307. package/packages/effects/wood-crusher-sawdust/vfx-params.json +24 -0
  308. package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +592 -0
  309. package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
  310. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  311. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  312. package/packages/effects/wood-cutter-sawdust/index.ts +43 -0
  313. package/packages/effects/wood-cutter-sawdust/vfx-params.json +24 -0
  314. package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +592 -0
  315. package/packages/effects/wood-sawdust-effect-factory.ts +194 -0
  316. package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
  317. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  318. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  319. package/packages/effects/wood_crusher_sawdust/index.ts +29 -0
  320. package/packages/effects/wood_crusher_sawdust/vfx-params.json +14 -0
  321. package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +592 -0
  322. package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
  323. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  324. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  325. package/packages/effects/wood_cutter_sawdust/index.ts +29 -0
  326. package/packages/effects/wood_cutter_sawdust/vfx-params.json +14 -0
  327. package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +592 -0
  328. package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +196 -0
  329. package/packages/effects/wood_peel_material_test/index.ts +11 -0
  330. package/packages/effects/wood_peel_material_test/vfx-params.json +9 -0
  331. package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +136 -0
  332. package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +210 -0
  333. package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
  334. package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
  335. package/packages/env.particle.forest_edge_fog/effect.json +854 -0
  336. package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
  337. package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
  338. package/packages/env.particle.forest_edge_fog/media/preview.webm +0 -0
  339. package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
  340. package/packages/env.particle.forest_edge_fog/metadata/description.json +148 -0
  341. package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +827 -0
  342. package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +196 -0
  343. package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +432 -0
  344. package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +28 -0
  345. package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +124 -0
  346. package/packages/env.particle.forest_edge_fog/provenance/lineage.json +41 -0
  347. package/packages/generation.ts +14 -0
  348. package/packages/index.ts +14 -0
  349. package/packages/legacy-particle-runtime.ts +113 -0
  350. package/packages/manifestRuntimePackage.ts +519 -0
  351. package/packages/registry.ts +85 -0
  352. package/packages/rendering.ts +13 -0
  353. package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +424 -0
  354. package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
  355. package/packages/resource.particle.viscous_oil_suction/effect.json +1254 -0
  356. package/packages/resource.particle.viscous_oil_suction/media/preview.gif +0 -0
  357. package/packages/resource.particle.viscous_oil_suction/media/preview.mp4 +0 -0
  358. package/packages/resource.particle.viscous_oil_suction/media/preview.webm +0 -0
  359. package/packages/resource.particle.viscous_oil_suction/media/thumbnail.png +0 -0
  360. package/packages/resource.particle.viscous_oil_suction/metadata/description.json +122 -0
  361. package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +1051 -0
  362. package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +200 -0
  363. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +581 -0
  364. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +28 -0
  365. package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +111 -0
  366. package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +45 -0
  367. package/packages/types.ts +107 -0
  368. package/tooling/check-dist-runtime.mjs +166 -0
  369. package/tooling/generate-index.mjs +55 -0
  370. package/tooling/test-guardrails.mjs +157 -0
  371. package/tooling/validate-boundary.mjs +92 -0
  372. package/tooling/validate-effects.mjs +304 -0
  373. package/tooling/validate.mjs +53 -0
  374. package/tooling/vfx-cli.mjs +232 -0
  375. package/tooling/vfx-package-resolution.mjs +28 -0
@@ -0,0 +1,399 @@
1
+ import { Color3, Color4 } from '@babylonjs/core/Maths/math.color';
2
+ import { Matrix, Vector3 } from '@babylonjs/core/Maths/math.vector';
3
+ import { Constants } from '@babylonjs/core/Engines/constants';
4
+ import { DynamicTexture } from '@babylonjs/core/Materials/Textures/dynamicTexture';
5
+ import { StandardMaterial } from '@babylonjs/core/Materials/standardMaterial';
6
+ import { CreateTube } from '@babylonjs/core/Meshes/Builders/tubeBuilder';
7
+ import { ParticleSystem } from '@babylonjs/core/Particles/particleSystem';
8
+ import type { Mesh } from '@babylonjs/core/Meshes/mesh';
9
+ import type { Particle } from '@babylonjs/core/Particles/particle';
10
+ import type { Scene } from '@babylonjs/core/scene';
11
+ import type { TransformNode } from '@babylonjs/core/Meshes/transformNode';
12
+ import type { VfxColorValue, VfxEffectPackage, VfxParamValues } from '../../types';
13
+ import manifest from './effect.json';
14
+
15
+ const LUMBER_CART_SUCTION_RENDERING_GROUP_ID = 0;
16
+
17
+ interface LumberCartSuctionParams extends VfxParamValues {
18
+ lifetime: number;
19
+ scale: number;
20
+ initialHeight: number;
21
+ color: VfxColorValue;
22
+ opacity: number;
23
+ ringCount: number;
24
+ forwardOffset: number;
25
+ suctionLength: number;
26
+ startRadius: number;
27
+ endRadius: number;
28
+ ringWidth: number;
29
+ suctionSpeed: number;
30
+ pulse: number;
31
+ flyingParticleCount: number;
32
+ flyingParticleSize: number;
33
+ flyingParticleSpeed: number;
34
+ flyingParticleDrift: number;
35
+ flyingParticleOuterOffset: number;
36
+ flyingParticleOpacity: number;
37
+ directionX: number;
38
+ directionZ: number;
39
+ }
40
+
41
+ interface RingBasis {
42
+ forward: Vector3;
43
+ side: Vector3;
44
+ up: Vector3;
45
+ mouth: Vector3;
46
+ length: number;
47
+ startRadius: number;
48
+ endRadius: number;
49
+ ringWidth: number;
50
+ }
51
+
52
+ const DEFAULT_PARAMS: LumberCartSuctionParams = {
53
+ lifetime: 1.8,
54
+ scale: 1,
55
+ initialHeight: 0.18,
56
+ color: { r: 1, g: 0.86, b: 0.42 },
57
+ opacity: 0.95,
58
+ ringCount: 5,
59
+ forwardOffset: 0.4,
60
+ suctionLength: 2.1,
61
+ startRadius: 0.62,
62
+ endRadius: 0.08,
63
+ ringWidth: 0.035,
64
+ suctionSpeed: 1.45,
65
+ pulse: 0.18,
66
+ flyingParticleCount: 42,
67
+ flyingParticleSize: 0.045,
68
+ flyingParticleSpeed: 4.2,
69
+ flyingParticleDrift: 0.22,
70
+ flyingParticleOuterOffset: 0.28,
71
+ flyingParticleOpacity: 0.74,
72
+ directionX: 1,
73
+ directionZ: 0,
74
+ };
75
+
76
+ export const lumberCartSuctionEffectPackage: VfxEffectPackage<LumberCartSuctionParams> = {
77
+ id: 'lumber-cart-suction',
78
+ nameZh: '收集车吸入圆环',
79
+ manifest,
80
+ defaultParams: DEFAULT_PARAMS,
81
+ debugAnchor: 'playerRight',
82
+ debugParams: [
83
+ { key: 'lifetime', label: '生命周期', kind: 'lifetime', min: 0.08, step: 0.01 },
84
+ { key: 'scale', label: '整体缩放', kind: 'scale', min: 0.05, max: 6, step: 0.01 },
85
+ { key: 'initialHeight', label: '初始高度', kind: 'number', min: -0.5, max: 3, step: 0.01 },
86
+ { key: 'color', label: '圆环颜色', kind: 'color' },
87
+ { key: 'opacity', label: '透明度', kind: 'opacity', min: 0, max: 1, step: 0.01 },
88
+ { key: 'ringCount', label: '圆环数量', kind: 'number', min: 1, max: 16, step: 1 },
89
+ { key: 'forwardOffset', label: '车前偏移', kind: 'number', min: -1, max: 4, step: 0.01 },
90
+ { key: 'suctionLength', label: '吸入长度', kind: 'number', min: 0.1, max: 8, step: 0.01 },
91
+ { key: 'startRadius', label: '外圈半径', kind: 'number', min: 0.02, max: 4, step: 0.01 },
92
+ { key: 'endRadius', label: '入口半径', kind: 'number', min: 0.01, max: 2, step: 0.01 },
93
+ { key: 'ringWidth', label: '圆环粗细', kind: 'number', min: 0.005, max: 0.25, step: 0.001 },
94
+ { key: 'suctionSpeed', label: '吸入速度', kind: 'number', min: 0, max: 8, step: 0.01 },
95
+ { key: 'pulse', label: '收缩脉冲', kind: 'number', min: 0, max: 1, step: 0.01 },
96
+ { key: 'flyingParticleCount', label: '飞行粒子数量', kind: 'number', min: 0, max: 180, step: 1 },
97
+ { key: 'flyingParticleSize', label: '飞行粒子大小', kind: 'number', min: 0.005, max: 0.3, step: 0.001 },
98
+ { key: 'flyingParticleSpeed', label: '飞行粒子速度', kind: 'number', min: 0, max: 16, step: 0.01 },
99
+ { key: 'flyingParticleDrift', label: '飞行粒子散布', kind: 'number', min: 0, max: 1.5, step: 0.01 },
100
+ { key: 'flyingParticleOuterOffset', label: '飞行粒子外偏移', kind: 'number', min: -1, max: 2, step: 0.01 },
101
+ { key: 'flyingParticleOpacity', label: '飞行粒子透明度', kind: 'opacity', min: 0, max: 1, step: 0.01 },
102
+ { key: 'directionX', label: '方向 X', kind: 'number', min: -1, max: 1, step: 0.01 },
103
+ { key: 'directionZ', label: '方向 Z', kind: 'number', min: -1, max: 1, step: 0.01 },
104
+ ],
105
+ create({ scene, root, position, params }) {
106
+ root.position.copyFrom(position).addInPlace(new Vector3(0, params.initialHeight, 0));
107
+ const rings = createSuctionRings(scene, root, params);
108
+ let disposed = false;
109
+
110
+ rings.start();
111
+
112
+ return {
113
+ root,
114
+ dispose() {
115
+ disposeAll();
116
+ },
117
+ };
118
+
119
+ function disposeAll(): void {
120
+ if (disposed) return;
121
+ disposed = true;
122
+ rings.dispose();
123
+ root.dispose();
124
+ }
125
+ },
126
+ };
127
+
128
+ function createSuctionRings(scene: Scene, root: TransformNode, params: LumberCartSuctionParams): { start(): void; dispose(): void } {
129
+ const basis = createRingBasis(params);
130
+ const ringCount = Math.max(1, Math.round(params.ringCount));
131
+ const material = createRingMaterial(scene, params);
132
+ const particles = createFlyingParticleSystem(scene, root, params, basis);
133
+ const rings: Mesh[] = [];
134
+ let age = 0;
135
+ let observer: ReturnType<Scene['onBeforeRenderObservable']['add']> | null = null;
136
+ let disposed = false;
137
+
138
+ for (let index = 0; index < ringCount; index += 1) {
139
+ const progress = index / ringCount;
140
+ const ring = CreateTube(`lumber-cart-suction.ring.${index}`, {
141
+ path: buildRingPath(basis, progress, params.pulse),
142
+ radius: basis.ringWidth,
143
+ tessellation: 8,
144
+ updatable: true,
145
+ }, scene);
146
+ ring.parent = root;
147
+ ring.material = material;
148
+ ring.renderingGroupId = LUMBER_CART_SUCTION_RENDERING_GROUP_ID;
149
+ ring.isPickable = false;
150
+ rings.push(ring);
151
+ }
152
+
153
+ return { start, dispose };
154
+
155
+ function start(): void {
156
+ if (observer) return;
157
+ particles.start();
158
+ observer = scene.onBeforeRenderObservable.add(() => {
159
+ if (disposed) return;
160
+ const deltaSeconds = Math.min(0.05, scene.getEngine().getDeltaTime() / 1000);
161
+ age += deltaSeconds;
162
+
163
+ for (let index = 0; index < rings.length; index += 1) {
164
+ const progress = fract(age * Math.max(0, params.suctionSpeed) + index / rings.length);
165
+ CreateTube(`lumber-cart-suction.ring.${index}`, {
166
+ path: buildRingPath(basis, progress, params.pulse),
167
+ radius: basis.ringWidth,
168
+ tessellation: 8,
169
+ instance: rings[index],
170
+ }, scene);
171
+ }
172
+
173
+ const pulse = Math.sin(age * Math.max(0.1, params.suctionSpeed) * Math.PI * 2) * Math.max(0, params.pulse);
174
+ material.alpha = clamp01(params.opacity * (0.88 + pulse * 0.12));
175
+ });
176
+ }
177
+
178
+ function dispose(): void {
179
+ if (disposed) return;
180
+ disposed = true;
181
+ if (observer) scene.onBeforeRenderObservable.remove(observer);
182
+ observer = null;
183
+ for (const ring of rings) ring.dispose();
184
+ particles.stop();
185
+ particles.dispose(false);
186
+ material.dispose();
187
+ }
188
+ }
189
+
190
+ function createRingBasis(params: LumberCartSuctionParams): RingBasis {
191
+ const scale = Math.max(0.01, params.scale);
192
+ const forward = new Vector3(params.directionX, 0, params.directionZ);
193
+ if (forward.lengthSquared() < 0.0001) forward.set(1, 0, 0);
194
+ forward.normalize();
195
+
196
+ return {
197
+ forward,
198
+ side: new Vector3(-forward.z, 0, forward.x),
199
+ up: Vector3.Up(),
200
+ mouth: forward.scale(params.forwardOffset * scale),
201
+ length: Math.max(0.01, params.suctionLength * scale),
202
+ startRadius: Math.max(0.001, params.startRadius * scale),
203
+ endRadius: Math.max(0.001, params.endRadius * scale),
204
+ ringWidth: Math.max(0.002, params.ringWidth * scale),
205
+ };
206
+ }
207
+
208
+ function buildRingPath(basis: RingBasis, progress: number, pulse: number): Vector3[] {
209
+ const points: Vector3[] = [];
210
+ const segments = 72;
211
+ const eased = easeInCubic(clamp01(progress));
212
+ const distance = basis.length * (1 - eased);
213
+ const pulseScale = 1 + Math.sin(progress * Math.PI * 2) * Math.max(0, pulse) * 0.12;
214
+ const radius = lerp(basis.endRadius, basis.startRadius, 1 - eased) * pulseScale;
215
+ const center = basis.mouth.add(basis.forward.scale(distance));
216
+
217
+ for (let index = 0; index <= segments; index += 1) {
218
+ const angle = (index / segments) * Math.PI * 2;
219
+ points.push(
220
+ center
221
+ .add(basis.side.scale(Math.cos(angle) * radius))
222
+ .add(basis.up.scale(Math.sin(angle) * radius)),
223
+ );
224
+ }
225
+
226
+ return points;
227
+ }
228
+
229
+ function createRingMaterial(scene: Scene, params: LumberCartSuctionParams): StandardMaterial {
230
+ const material = new StandardMaterial('lumber-cart-suction.ring.material', scene);
231
+ const color = toColor3(params.color);
232
+ material.diffuseColor = color;
233
+ material.emissiveColor = color.scale(1.35);
234
+ material.alpha = params.opacity;
235
+ material.disableLighting = true;
236
+ material.backFaceCulling = false;
237
+ material.alphaMode = Constants.ALPHA_ADD;
238
+ return material;
239
+ }
240
+
241
+ function createFlyingParticleSystem(
242
+ scene: Scene,
243
+ root: TransformNode,
244
+ params: LumberCartSuctionParams,
245
+ basis: RingBasis,
246
+ ): ParticleSystem {
247
+ const scale = Math.max(0.01, params.scale);
248
+ const count = Math.max(0, Math.round(params.flyingParticleCount));
249
+ const speed = Math.max(0.01, params.flyingParticleSpeed * scale);
250
+ const particleLife = clampNumber(basis.length / speed, 0.18, 0.85);
251
+ const system = new ParticleSystem('lumber-cart-suction.flying-particles', Math.max(8, count * 2), scene);
252
+ const size = Math.max(0.001, params.flyingParticleSize * scale);
253
+ const color = params.color;
254
+ const opacity = clamp01(params.flyingParticleOpacity * params.opacity);
255
+
256
+ system.isLocal = false;
257
+ system.renderingGroupId = LUMBER_CART_SUCTION_RENDERING_GROUP_ID;
258
+ system.particleTexture = getFlyingParticleTexture(scene);
259
+ system.emitter = root as any;
260
+ system.emitRate = count / particleLife;
261
+ system.updateSpeed = 1 / 60;
262
+ system.minLifeTime = particleLife * 0.72;
263
+ system.maxLifeTime = particleLife * 1.12;
264
+ system.minSize = size * 0.72;
265
+ system.maxSize = size * 1.28;
266
+ system.minAngularSpeed = -4;
267
+ system.maxAngularSpeed = 4;
268
+ system.minEmitPower = 1;
269
+ system.maxEmitPower = 1;
270
+ system.gravity = Vector3.Zero();
271
+ system.blendMode = ParticleSystem.BLENDMODE_ADD;
272
+ system.color1 = tintColor(color, 1.5, opacity * 0.78);
273
+ system.color2 = tintColor(color, 2.1, opacity);
274
+ system.colorDead = tintColor(color, 0.8, 0);
275
+ system.addColorGradient(0, tintColor(color, 1.1, 0));
276
+ system.addColorGradient(0.2, tintColor(color, 2.2, opacity));
277
+ system.addColorGradient(0.72, tintColor(color, 1.55, opacity * 0.68));
278
+ system.addColorGradient(1, tintColor(color, 0.8, 0));
279
+ system.addSizeGradient(0, size * 0.46, size * 0.72);
280
+ system.addSizeGradient(0.22, size * 0.9, size * 1.28);
281
+ system.addSizeGradient(1, size * 0.18, size * 0.36);
282
+
283
+ system.startPositionFunction = (worldMatrix: Matrix, positionToUpdate: Vector3, _particle: Particle, isLocal: boolean) => {
284
+ const local = sampleFlyingParticlePosition(basis, params);
285
+ if (isLocal) positionToUpdate.copyFrom(local);
286
+ else Vector3.TransformCoordinatesToRef(local, worldMatrix, positionToUpdate);
287
+ };
288
+ system.startDirectionFunction = (worldMatrix: Matrix, directionToUpdate: Vector3, particle: Particle, isLocal: boolean) => {
289
+ const id = flyingParticleDirectionSequenceIndex;
290
+ flyingParticleDirectionSequenceIndex += 1;
291
+ const localPosition = particle.position.clone();
292
+ const localTarget = basis.mouth.add(
293
+ basis.side.scale((sequence01(id, 3) - 0.5) * basis.endRadius * 0.6),
294
+ ).addInPlace(
295
+ basis.up.scale((sequence01(id, 4) - 0.5) * basis.endRadius * 0.5),
296
+ );
297
+ const target = isLocal ? localTarget : Vector3.TransformCoordinates(localTarget, worldMatrix);
298
+ const direction = target.subtract(localPosition);
299
+ if (direction.lengthSquared() < 0.0001) {
300
+ const fallback = basis.forward.scale(-1);
301
+ if (isLocal) direction.copyFrom(fallback);
302
+ else Vector3.TransformNormalToRef(fallback, worldMatrix, direction);
303
+ }
304
+ else direction.normalize();
305
+
306
+ const drift = Math.max(0, params.flyingParticleDrift) * scale;
307
+ const localTangent = basis.side
308
+ .scale((sequence01(id, 5) - 0.5) * drift)
309
+ .addInPlace(basis.up.scale((sequence01(id, 6) - 0.5) * drift * 0.65));
310
+ const tangent = isLocal ? localTangent : Vector3.TransformNormal(localTangent, worldMatrix);
311
+ direction.scaleInPlace(speed * lerp(0.78, 1.28, sequence01(id, 7))).addInPlace(tangent);
312
+ directionToUpdate.copyFrom(direction);
313
+ };
314
+
315
+ return system;
316
+ }
317
+
318
+ function sampleFlyingParticlePosition(basis: RingBasis, params: LumberCartSuctionParams): Vector3 {
319
+ const id = flyingParticleSequenceIndex;
320
+ flyingParticleSequenceIndex += 1;
321
+ const scale = Math.max(0.01, params.scale);
322
+ const outerOffset = params.flyingParticleOuterOffset * scale;
323
+ const distanceRatio = lerp(0.68, 1.02, sequence01(id, 0));
324
+ const radiusRatio = lerp(0.38, 0.92, Math.sqrt(sequence01(id, 1)));
325
+ const angle = sequence01(id, 2) * Math.PI * 2;
326
+ const radius = lerp(basis.endRadius, basis.startRadius, clamp01(distanceRatio)) * radiusRatio;
327
+ return basis.mouth
328
+ .add(basis.forward.scale(basis.length * distanceRatio + outerOffset))
329
+ .addInPlace(basis.side.scale(Math.cos(angle) * radius))
330
+ .addInPlace(basis.up.scale(Math.sin(angle) * radius));
331
+ }
332
+
333
+ function getFlyingParticleTexture(scene: Scene): DynamicTexture {
334
+ const key = '__vfx_lumber_cart_suction_particle_texture';
335
+ const metadata = scene.metadata && typeof scene.metadata === 'object' ? scene.metadata as Record<string, unknown> : {};
336
+ scene.metadata = metadata;
337
+ const existing = metadata[key] as DynamicTexture | undefined;
338
+ if (existing) return existing;
339
+
340
+ const texture = new DynamicTexture('lumber_cart_suction_particle_texture', { width: 64, height: 64 }, scene, true);
341
+ const context = texture.getContext() as unknown as CanvasRenderingContext2D;
342
+ context.clearRect(0, 0, 64, 64);
343
+ const dot = context.createRadialGradient(32, 32, 1, 32, 32, 30);
344
+ dot.addColorStop(0, 'rgba(255, 255, 255, 1)');
345
+ dot.addColorStop(0.48, 'rgba(255, 255, 255, 0.92)');
346
+ dot.addColorStop(0.78, 'rgba(255, 255, 255, 0.42)');
347
+ dot.addColorStop(1, 'rgba(255, 255, 255, 0)');
348
+ context.fillStyle = dot;
349
+ context.beginPath();
350
+ context.arc(32, 32, 30, 0, Math.PI * 2);
351
+ context.fill();
352
+ texture.hasAlpha = true;
353
+ texture.update(false);
354
+ metadata[key] = texture;
355
+ return texture;
356
+ }
357
+
358
+ function toColor3(color: VfxColorValue): Color3 {
359
+ return new Color3(clamp01(color.r), clamp01(color.g), clamp01(color.b));
360
+ }
361
+
362
+ function tintColor(color: VfxColorValue, brightness: number, alpha: number): Color4 {
363
+ return new Color4(
364
+ Math.max(0, color.r * brightness),
365
+ Math.max(0, color.g * brightness),
366
+ Math.max(0, color.b * brightness),
367
+ clamp01(alpha),
368
+ );
369
+ }
370
+
371
+ function lerp(min: number, max: number, t: number): number {
372
+ return min + (max - min) * t;
373
+ }
374
+
375
+ function clamp01(value: number): number {
376
+ return Math.min(1, Math.max(0, value));
377
+ }
378
+
379
+ function clampNumber(value: number, min: number, max: number): number {
380
+ return Math.min(max, Math.max(min, value));
381
+ }
382
+
383
+ function fract(value: number): number {
384
+ return value - Math.floor(value);
385
+ }
386
+
387
+ function easeInCubic(value: number): number {
388
+ const t = clamp01(value);
389
+ return t * t * t;
390
+ }
391
+
392
+ function sequence01(index: number, axis: number): number {
393
+ if (index === 0) return 0.5;
394
+ const strides = [0.618033988749895, 0.414213562373095, 0.732050807568877, 0.324717957244746, 0.754877666246693, 0.569840290998053];
395
+ return fract(0.5 + index * strides[axis % strides.length] + axis * 0.173205080756888);
396
+ }
397
+
398
+ let flyingParticleSequenceIndex = 0;
399
+ let flyingParticleDirectionSequenceIndex = 2048;
@@ -0,0 +1,30 @@
1
+ {
2
+ "__generation.offsetX": 0,
3
+ "__generation.offsetY": 0,
4
+ "__generation.offsetZ": 0,
5
+ "lifetime": 999,
6
+ "scale": 2,
7
+ "initialHeight": 0.25,
8
+ "color": {
9
+ "r": 1,
10
+ "g": 1,
11
+ "b": 1
12
+ },
13
+ "opacity": 0.88,
14
+ "ringCount": 5,
15
+ "forwardOffset": 0.72,
16
+ "suctionLength": 1.65,
17
+ "startRadius": 0.72,
18
+ "endRadius": 0.08,
19
+ "ringWidth": 0.01,
20
+ "suctionSpeed": 1.45,
21
+ "pulse": 0.16,
22
+ "flyingParticleCount": 20,
23
+ "flyingParticleSize": 0.1,
24
+ "flyingParticleSpeed": 4.2,
25
+ "flyingParticleDrift": 0.22,
26
+ "flyingParticleOuterOffset": 0.5,
27
+ "flyingParticleOpacity": 0.74,
28
+ "directionX": 0,
29
+ "directionZ": 1
30
+ }
@@ -0,0 +1,236 @@
1
+ export const runtimeId = "solidParticleScatter/v1";
2
+
3
+ export const runtimeContract = {
4
+ runtimeId,
5
+ kind: "solidParticleScatter",
6
+ fields: {
7
+ count: "Number of lumber pieces emitted per burst.",
8
+ scatterMode: "vertical drops pieces downward; radial throws pieces from the emitter center outward.",
9
+ outwardAngleDegrees: "Radial scatter fan angle in degrees, used only when scatterMode is radial.",
10
+ scatterGravity: "Higher values pull pieces down sooner and reduce hang time.",
11
+ rotationStrength: "Deterministic random rotation around each lumber piece center, not around the emitter.",
12
+ effectScale: "Overall spatial scale for piece size, travel distance, and spawn height.",
13
+ },
14
+ };
15
+
16
+ function num(value, fallback = 0) {
17
+ const next = Number(value);
18
+ return Number.isFinite(next) ? next : fallback;
19
+ }
20
+
21
+ function clamp(value, min, max) {
22
+ return Math.min(max, Math.max(min, value));
23
+ }
24
+
25
+ function fract(value) {
26
+ return value - Math.floor(value);
27
+ }
28
+
29
+ function sequence01(index, axis) {
30
+ if (index === 0) return 0.5;
31
+ const strides = [0.618033988749895, 0.414213562373095, 0.732050807568877, 0.324717957244746, 0.754877666246693, 0.569840290998053];
32
+ return fract(0.5 + index * strides[axis % strides.length] + axis * 0.173205080756888);
33
+ }
34
+
35
+ function bounceOut(t) {
36
+ const n1 = 7.5625;
37
+ const d1 = 2.75;
38
+ if (t < 1 / d1) return n1 * t * t;
39
+ if (t < 2 / d1) {
40
+ const next = t - 1.5 / d1;
41
+ return n1 * next * next + 0.75;
42
+ }
43
+ if (t < 2.5 / d1) {
44
+ const next = t - 2.25 / d1;
45
+ return n1 * next * next + 0.9375;
46
+ }
47
+ const next = t - 2.625 / d1;
48
+ return n1 * next * next + 0.984375;
49
+ }
50
+
51
+ function lerp(start, end, t) {
52
+ return start + (end - start) * t;
53
+ }
54
+
55
+ function readVec(BABYLON, value, fallback = new BABYLON.Vector3(0, 0, 0)) {
56
+ if (!value) return fallback;
57
+ return new BABYLON.Vector3(num(value.x, fallback.x), num(value.y, fallback.y), num(value.z, fallback.z));
58
+ }
59
+
60
+ function splitUrl(url) {
61
+ const slashIndex = url.lastIndexOf("/");
62
+ if (slashIndex < 0) return { rootUrl: "", fileName: url };
63
+ return { rootUrl: url.slice(0, slashIndex + 1), fileName: url.slice(slashIndex + 1) };
64
+ }
65
+
66
+ function createFallbackSourceMesh(BABYLON, scene, name) {
67
+ const source = BABYLON.MeshBuilder.CreateBox(name, { width: 0.22, height: 0.16, depth: 0.82 }, scene);
68
+ source.isVisible = false;
69
+ source.setEnabled(false);
70
+ return source;
71
+ }
72
+
73
+ async function loadSourceMesh(BABYLON, scene, emitter, urlForPackagePath) {
74
+ const modelPath = emitter.modelPath;
75
+ if (!modelPath || !BABYLON.SceneLoader) {
76
+ return createFallbackSourceMesh(BABYLON, scene, `${emitter.name || "lumber_debris_scatter"}Source`);
77
+ }
78
+
79
+ try {
80
+ const modelUrl = urlForPackagePath ? urlForPackagePath(modelPath) : modelPath;
81
+ const { rootUrl, fileName } = splitUrl(modelUrl);
82
+ const result = await BABYLON.SceneLoader.ImportMeshAsync("", rootUrl, fileName, scene);
83
+ const meshes = result.meshes.filter((mesh) => mesh instanceof BABYLON.Mesh && mesh.getTotalVertices() > 0);
84
+ if (!meshes.length) throw new Error(`No mesh was found in ${modelPath}.`);
85
+ const source = meshes.length === 1 ? meshes[0] : BABYLON.Mesh.MergeMeshes(meshes, true, true, undefined, false, true);
86
+ if (!source) throw new Error(`Unable to merge meshes from ${modelPath}.`);
87
+ source.name = `${emitter.name || "lumber_debris_scatter"}ModelSource`;
88
+ source.isVisible = false;
89
+ source.setEnabled(false);
90
+ source.refreshBoundingInfo();
91
+ const size = source.getBoundingInfo().boundingBox.extendSize.scale(2);
92
+ const maxDimension = Math.max(size.x, size.y, size.z, 0.0001);
93
+ source.scaling.scaleInPlace(0.82 / maxDimension);
94
+ source.rotationQuaternion = null;
95
+ source.refreshBoundingInfo();
96
+ return source;
97
+ } catch (error) {
98
+ console.warn("Unable to load lumber debris model; using box fallback.", error);
99
+ return createFallbackSourceMesh(BABYLON, scene, `${emitter.name || "lumber_debris_scatter"}Source`);
100
+ }
101
+ }
102
+
103
+ function createState(BABYLON, index, count, origin, emitter) {
104
+ const effectScale = Math.max(0.01, num(emitter.effectScale, 1));
105
+ const resourceScale = Math.max(0.01, num(emitter.resourceScale, 1));
106
+ const speedScale = Math.max(0.1, num(emitter.speedScale, 1));
107
+ const duration = Math.max(0.08, num(emitter.duration, 0.74)) / speedScale;
108
+ const interval = Math.max(0, num(emitter.intervalMs, 18)) / 1000;
109
+ const mode = emitter.scatterMode === "vertical" ? "vertical" : "radial";
110
+ const spread = Math.max(0, num(emitter.spread, 0.88)) * effectScale;
111
+ const gravity = Math.max(0.05, num(emitter.scatterGravity, 1));
112
+ const rotationStrength = Math.max(0, num(emitter.rotationStrength, 1));
113
+ const outwardAngleRadians = clamp(num(emitter.outwardAngleDegrees, 240), 0, 360) * (Math.PI / 180);
114
+ const emissionDirection = readVec(BABYLON, emitter.emissionDirection, new BABYLON.Vector3(1, 0, 0));
115
+
116
+ const angleSeed = sequence01(index, 0);
117
+ const radiusSeed = Math.sqrt(sequence01(index, 1));
118
+ const sideSeed = sequence01(index, 2) < 0.5 ? -1 : 1;
119
+ emissionDirection.y = 0;
120
+ if (emissionDirection.lengthSquared() < 0.0001) emissionDirection.set(1, 0, 0);
121
+ emissionDirection.normalize();
122
+
123
+ const baseAngle = Math.atan2(emissionDirection.z, emissionDirection.x);
124
+ const radialAngle = mode === "radial" ? baseAngle + (angleSeed - 0.5) * outwardAngleRadians : angleSeed * Math.PI * 2;
125
+ const scatterRadius = spread * (0.35 + radiusSeed * 0.65);
126
+ const localX = Math.cos(radialAngle) * scatterRadius;
127
+ const localZ = Math.sin(radialAngle) * scatterRadius;
128
+ const startPos = mode === "radial"
129
+ ? new BABYLON.Vector3(origin.x + emissionDirection.x * spread * 0.08, origin.y + 0.34 * effectScale, origin.z + emissionDirection.z * spread * 0.08)
130
+ : new BABYLON.Vector3(origin.x + localX * 0.52, origin.y + (0.72 + sequence01(index, 3) * 0.24) * effectScale, origin.z + localZ * 0.52);
131
+ const targetPos = mode === "radial"
132
+ ? new BABYLON.Vector3(origin.x + localX, origin.y, origin.z + localZ)
133
+ : new BABYLON.Vector3(origin.x + localX * 0.52, origin.y, origin.z + localZ * 0.52);
134
+ const rotationBase = Math.PI * 2 * rotationStrength;
135
+
136
+ return {
137
+ active: index < count,
138
+ startPos,
139
+ targetPos,
140
+ startRotation: new BABYLON.Vector3((sequence01(index, 4) - 0.5) * rotationBase, (sequence01(index, 5) - 0.5) * rotationBase, (sequence01(index, 6) - 0.5) * rotationBase),
141
+ rotationDelta: new BABYLON.Vector3(sideSeed * (2.6 + sequence01(index, 7) * 2.2) * rotationStrength, (sequence01(index, 8) - 0.5) * 7.2 * rotationStrength, sideSeed * (1.7 + sequence01(index, 9) * 2.8) * rotationStrength),
142
+ duration: duration * (0.88 + sequence01(index, 10) * 0.18),
143
+ elapsed: -index * interval,
144
+ gravity,
145
+ scale: resourceScale * effectScale * (0.68 + sequence01(index, 11) * 0.24),
146
+ };
147
+ }
148
+
149
+ export async function createSolidParticleScatterRuntime({ BABYLON, scene, emitter, urlForPackagePath, shouldStart = false }) {
150
+ if (!BABYLON) throw new Error("createSolidParticleScatterRuntime requires BABYLON.");
151
+ if (!scene) throw new Error("createSolidParticleScatterRuntime requires scene.");
152
+ if (!emitter) throw new Error("createSolidParticleScatterRuntime requires emitter.");
153
+
154
+ const count = Math.max(0, Math.round(num(emitter.count ?? emitter.particleCount, 18)));
155
+ const capacity = Math.max(8, Math.round(num(emitter.capacity, count)));
156
+ const origin = readVec(BABYLON, emitter.origin, BABYLON.Vector3.Zero());
157
+ const sps = new BABYLON.SolidParticleSystem(emitter.name || "lumber_debris_scatter", scene, { updatable: true, isPickable: false });
158
+ const source = await loadSourceMesh(BABYLON, scene, emitter, urlForPackagePath);
159
+ sps.addShape(source, capacity);
160
+ source.dispose();
161
+
162
+ const mesh = sps.buildMesh();
163
+ mesh.isPickable = false;
164
+ mesh.alwaysSelectAsActiveMesh = true;
165
+ const material = new BABYLON.StandardMaterial(`${emitter.name || "lumber_debris_scatter"}Material`, scene);
166
+ material.diffuseColor = new BABYLON.Color3(0.52, 0.31, 0.13);
167
+ material.emissiveColor = new BABYLON.Color3(0.08, 0.045, 0.02);
168
+ material.specularColor = BABYLON.Color3.Black();
169
+ mesh.material = material;
170
+
171
+ const states = Array.from({ length: capacity }, (_, index) => createState(BABYLON, index, count, origin, emitter));
172
+ let activeCount = Math.min(count, capacity);
173
+ let elapsed = 0;
174
+ let started = false;
175
+ const disposeAfter = Math.max(...states.map((state) => Math.max(0, -state.elapsed) + state.duration), 0) + 0.35;
176
+
177
+ sps.updateParticle = (particle) => {
178
+ const state = states[particle.idx];
179
+ if (!state?.active || state.elapsed < 0) {
180
+ particle.position.set(0, -9999, 0);
181
+ particle.scaling.set(0, 0, 0);
182
+ return particle;
183
+ }
184
+ const t = clamp(state.elapsed / state.duration, 0, 1);
185
+ const horizontalT = bounceOut(t);
186
+ const gravityT = 1 - Math.pow(1 - t, 1 + state.gravity * 1.15);
187
+ const lift = Math.sin(Math.PI * t) * (0.32 / Math.max(0.25, state.gravity));
188
+ particle.position.set(lerp(state.startPos.x, state.targetPos.x, horizontalT), lerp(state.startPos.y, state.targetPos.y, gravityT) + lift, lerp(state.startPos.z, state.targetPos.z, horizontalT));
189
+ particle.rotation.set(state.startRotation.x + state.rotationDelta.x * t, state.startRotation.y + state.rotationDelta.y * t, state.startRotation.z + state.rotationDelta.z * t);
190
+ particle.scaling.set(state.scale, state.scale, state.scale);
191
+ return particle;
192
+ };
193
+ sps.setParticles();
194
+
195
+ let observer = null;
196
+ const start = () => {
197
+ if (started) return;
198
+ started = true;
199
+ observer = scene.onBeforeRenderObservable.add(() => {
200
+ const deltaTime = scene.getEngine().getDeltaTime() / 1000;
201
+ elapsed += deltaTime;
202
+ for (const state of states) {
203
+ if (!state.active) continue;
204
+ state.elapsed += deltaTime;
205
+ if (state.elapsed >= state.duration) {
206
+ state.active = false;
207
+ activeCount = Math.max(0, activeCount - 1);
208
+ }
209
+ }
210
+ sps.setParticles();
211
+ if (activeCount <= 0 && elapsed >= disposeAfter) preview.dispose();
212
+ });
213
+ };
214
+
215
+ const preview = {
216
+ start,
217
+ stop: () => {
218
+ if (observer) scene.onBeforeRenderObservable.remove(observer);
219
+ observer = null;
220
+ started = false;
221
+ },
222
+ dispose: () => {
223
+ if (observer) scene.onBeforeRenderObservable.remove(observer);
224
+ observer = null;
225
+ sps.dispose();
226
+ material.dispose();
227
+ },
228
+ isStarted: () => started,
229
+ duration: disposeAfter,
230
+ mesh,
231
+ sps,
232
+ };
233
+
234
+ if (shouldStart) start();
235
+ return preview;
236
+ }