@fps-games/vfx 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +34 -0
- package/dist/EffectPackageService.d.ts +26 -0
- package/dist/SceneVfxService.d.ts +27 -0
- package/dist/chunks/legacy-particle-runtime-CbJYVxdd.js +75 -0
- package/dist/chunks/manifestRuntimePackage-CXQFSTo2.js +356 -0
- package/dist/chunks/rendering-CV3nhygX.js +13 -0
- package/dist/chunks/space-shared-BXV1hc0k.js +124 -0
- package/dist/chunks/wood-sawdust-effect-factory-DlETNaBn.js +129 -0
- package/dist/effects/building-upgrade/effect.json.d.ts +9 -0
- package/dist/effects/building-upgrade/index.d.ts +20 -0
- package/dist/effects/building-upgrade/index.js +337 -0
- package/dist/effects/character-entrance/effect.json.d.ts +9 -0
- package/dist/effects/character-entrance/index.d.ts +18 -0
- package/dist/effects/character-entrance/index.js +271 -0
- package/dist/effects/coin-burst/index.d.ts +6 -0
- package/dist/effects/coin-burst/index.js +45 -0
- package/dist/effects/comet-trail-flame/index.d.ts +11 -0
- package/dist/effects/comet-trail-flame/index.js +103 -0
- package/dist/effects/conveyor-upgrade/effect.json.d.ts +9 -0
- package/dist/effects/conveyor-upgrade/index.d.ts +20 -0
- package/dist/effects/conveyor-upgrade/index.js +349 -0
- package/dist/effects/debris-smoke/index.d.ts +10 -0
- package/dist/effects/debris-smoke/index.js +108 -0
- package/dist/effects/door_open_gold_flakes/door_open_gold_flakes.json.d.ts +501 -0
- package/dist/effects/door_open_gold_flakes/index.d.ts +1 -0
- package/dist/effects/door_open_gold_flakes/index.js +524 -0
- package/dist/effects/electric-arc/index.d.ts +8 -0
- package/dist/effects/electric-arc/index.js +71 -0
- package/dist/effects/energy-shield/index.d.ts +46 -0
- package/dist/effects/energy-shield/index.js +365 -0
- package/dist/effects/explosion/index.d.ts +11 -0
- package/dist/effects/explosion/index.js +129 -0
- package/dist/effects/ground-tile-upgrade/effect.json.d.ts +9 -0
- package/dist/effects/ground-tile-upgrade/index.d.ts +20 -0
- package/dist/effects/ground-tile-upgrade/index.js +357 -0
- package/dist/effects/hit-flash/index.d.ts +8 -0
- package/dist/effects/hit-flash/index.js +71 -0
- package/dist/effects/laser-beam/index.d.ts +1 -0
- package/dist/effects/laser-beam/index.js +152 -0
- package/dist/effects/laser-beam-factory.d.ts +12 -0
- package/dist/effects/lumber-cart-suction/effect.json.d.ts +9 -0
- package/dist/effects/lumber-cart-suction/index.d.ts +26 -0
- package/dist/effects/lumber-cart-suction/index.js +322 -0
- package/dist/effects/lumber-debris-scatter/effect.json.d.ts +231 -0
- package/dist/effects/lumber-debris-scatter/index.d.ts +20 -0
- package/dist/effects/lumber-debris-scatter/index.js +637 -0
- package/dist/effects/lumber_vehicle_gear_spin/index.d.ts +1 -0
- package/dist/effects/lumber_vehicle_gear_spin/index.js +363 -0
- package/dist/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json.d.ts +341 -0
- package/dist/effects/lumber_vehicle_upgrade_aura/index.d.ts +1 -0
- package/dist/effects/lumber_vehicle_upgrade_aura/index.js +391 -0
- package/dist/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json.d.ts +368 -0
- package/dist/effects/lumber_vehicle_wood_chips/index.d.ts +1 -0
- package/dist/effects/lumber_vehicle_wood_chips/index.js +360 -0
- package/dist/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json.d.ts +338 -0
- package/dist/effects/monster-hit/index.d.ts +15 -0
- package/dist/effects/monster-hit/index.js +156 -0
- package/dist/effects/player-upgrade/effect.json.d.ts +9 -0
- package/dist/effects/player-upgrade/index.d.ts +24 -0
- package/dist/effects/player-upgrade/index.js +539 -0
- package/dist/effects/pulse-laser-volley/index.d.ts +17 -0
- package/dist/effects/pulse-laser-volley/index.js +173 -0
- package/dist/effects/resource-collect-sparkles/effect.json.d.ts +9 -0
- package/dist/effects/resource-collect-sparkles/index.d.ts +21 -0
- package/dist/effects/resource-collect-sparkles/index.js +222 -0
- package/dist/effects/run-footstep-dust/effect.json.d.ts +186 -0
- package/dist/effects/run-footstep-dust/index.d.ts +23 -0
- package/dist/effects/run-footstep-dust/index.js +343 -0
- package/dist/effects/space-shared.d.ts +44 -0
- package/dist/effects/thruster-flame/index.d.ts +15 -0
- package/dist/effects/thruster-flame/index.js +301 -0
- package/dist/effects/tree-chop-dust/effect.json.d.ts +11 -0
- package/dist/effects/tree-chop-dust/index.d.ts +17 -0
- package/dist/effects/tree-chop-dust/index.js +165 -0
- package/dist/effects/tree-leaf-chop-burst/index.d.ts +19 -0
- package/dist/effects/tree-leaf-chop-burst/index.js +219 -0
- package/dist/effects/tree_chop_dust_burst/index.d.ts +1 -0
- package/dist/effects/tree_chop_dust_burst/index.js +443 -0
- package/dist/effects/tree_chop_dust_burst/tree_chop_dust_burst.json.d.ts +415 -0
- package/dist/effects/ufo-thread-flame/index.d.ts +21 -0
- package/dist/effects/ufo-thread-flame/index.js +140 -0
- package/dist/effects/vehicle-exhaust-smoke/effect.json.d.ts +11 -0
- package/dist/effects/vehicle-exhaust-smoke/index.d.ts +19 -0
- package/dist/effects/vehicle-exhaust-smoke/index.js +242 -0
- package/dist/effects/vehicle-upgrade/effect.json.d.ts +9 -0
- package/dist/effects/vehicle-upgrade/index.d.ts +20 -0
- package/dist/effects/vehicle-upgrade/index.js +349 -0
- package/dist/effects/weapon-trail/index.d.ts +26 -0
- package/dist/effects/weapon-trail/index.js +351 -0
- package/dist/effects/wood-crusher-sawdust/index.d.ts +2 -0
- package/dist/effects/wood-crusher-sawdust/index.js +648 -0
- package/dist/effects/wood-crusher-sawdust/wood_crusher_sawdust.json.d.ts +595 -0
- package/dist/effects/wood-cutter-sawdust/index.d.ts +2 -0
- package/dist/effects/wood-cutter-sawdust/index.js +648 -0
- package/dist/effects/wood-cutter-sawdust/wood_cutter_sawdust.json.d.ts +595 -0
- package/dist/effects/wood-sawdust-effect-factory.d.ts +36 -0
- package/dist/effects/wood_crusher_sawdust/index.d.ts +16 -0
- package/dist/effects/wood_crusher_sawdust/index.js +634 -0
- package/dist/effects/wood_crusher_sawdust/wood_crusher_sawdust.json.d.ts +595 -0
- package/dist/effects/wood_cutter_sawdust/index.d.ts +16 -0
- package/dist/effects/wood_cutter_sawdust/index.js +634 -0
- package/dist/effects/wood_cutter_sawdust/wood_cutter_sawdust.json.d.ts +595 -0
- package/dist/effects/wood_peel_material_test/index.d.ts +1 -0
- package/dist/effects/wood_peel_material_test/index.js +157 -0
- package/dist/effects/wood_peel_material_test/wood_peel_material_test.json.d.ts +139 -0
- package/dist/generation.d.ts +7 -0
- package/dist/index.d.ts +8 -0
- package/dist/index.js +309 -0
- package/dist/legacy-particle-runtime.d.ts +30 -0
- package/dist/manifestRuntimePackage.d.ts +68 -0
- package/dist/registry.d.ts +20 -0
- package/dist/rendering.d.ts +5 -0
- package/dist/types.d.ts +83 -0
- package/docs/AUTHORING_EFFECTS.md +297 -0
- package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +1580 -0
- package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +229 -0
- package/docs/VFX_LIBRARY_PLAN.md +546 -0
- package/docs/vfx-ab/RESULTS.md +35 -0
- package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
- package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
- package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
- package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
- package/docs/vfx-integration_chatgpt.md +462 -0
- package/docs/weapon-trail-visualization.html +241 -0
- package/index.json +381 -0
- package/package.json +51 -0
- package/packages/EffectPackageService.ts +240 -0
- package/packages/SceneVfxService.ts +96 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +333 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +25 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +11 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +927 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +197 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +895 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +241 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +542 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +69 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +125 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +44 -0
- package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +210 -0
- package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/effect.json +880 -0
- package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +161 -0
- package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +762 -0
- package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
- package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +436 -0
- package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +40 -0
- package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +115 -0
- package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +40 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +210 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +887 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +179 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +859 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +478 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +40 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +114 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +41 -0
- package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +210 -0
- package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/effect.json +1400 -0
- package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +173 -0
- package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +1277 -0
- package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +329 -0
- package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +749 -0
- package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +60 -0
- package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +146 -0
- package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +69 -0
- package/packages/effects/building-upgrade/effect.json +6 -0
- package/packages/effects/building-upgrade/index.ts +387 -0
- package/packages/effects/building-upgrade/vfx-params.json +24 -0
- package/packages/effects/character-entrance/effect.json +6 -0
- package/packages/effects/character-entrance/index.ts +308 -0
- package/packages/effects/character-entrance/vfx-params.json +24 -0
- package/packages/effects/coin-burst/index.ts +43 -0
- package/packages/effects/coin-burst/vfx-params.json +5 -0
- package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
- package/packages/effects/comet-trail-flame/index.ts +106 -0
- package/packages/effects/comet-trail-flame/vfx-params.json +5 -0
- package/packages/effects/conveyor-upgrade/effect.json +6 -0
- package/packages/effects/conveyor-upgrade/index.ts +401 -0
- package/packages/effects/conveyor-upgrade/vfx-params.json +21 -0
- package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
- package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
- package/packages/effects/debris-smoke/index.ts +101 -0
- package/packages/effects/debris-smoke/vfx-params.json +5 -0
- package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +397 -0
- package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +498 -0
- package/packages/effects/door_open_gold_flakes/index.ts +11 -0
- package/packages/effects/door_open_gold_flakes/vfx-params.json +23 -0
- package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
- package/packages/effects/electric-arc/index.ts +62 -0
- package/packages/effects/electric-arc/vfx-params.json +5 -0
- package/packages/effects/energy-shield/effect.json +7 -0
- package/packages/effects/energy-shield/index.ts +431 -0
- package/packages/effects/energy-shield/vfx-params.json +29 -0
- package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
- package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
- package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
- package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
- package/packages/effects/explosion/index.ts +114 -0
- package/packages/effects/explosion/vfx-params.json +5 -0
- package/packages/effects/ground-tile-upgrade/effect.json +6 -0
- package/packages/effects/ground-tile-upgrade/index.ts +410 -0
- package/packages/effects/ground-tile-upgrade/vfx-params.json +21 -0
- package/packages/effects/hit-flash/index.ts +69 -0
- package/packages/effects/hit-flash/vfx-params.json +5 -0
- package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
- package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
- package/packages/effects/laser-beam/index.ts +6 -0
- package/packages/effects/laser-beam/vfx-params.json +5 -0
- package/packages/effects/laser-beam-factory.ts +135 -0
- package/packages/effects/lumber-cart-suction/effect.json +6 -0
- package/packages/effects/lumber-cart-suction/index.ts +399 -0
- package/packages/effects/lumber-cart-suction/vfx-params.json +30 -0
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +1 -0
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
- package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +236 -0
- package/packages/effects/lumber-debris-scatter/effect.json +228 -0
- package/packages/effects/lumber-debris-scatter/index.ts +780 -0
- package/packages/effects/lumber-debris-scatter/vfx-params.json +19 -0
- package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +202 -0
- package/packages/effects/lumber_vehicle_gear_spin/index.ts +11 -0
- package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +338 -0
- package/packages/effects/lumber_vehicle_gear_spin/vfx-params.json +21 -0
- package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +353 -0
- package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +11 -0
- package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +365 -0
- package/packages/effects/lumber_vehicle_upgrade_aura/vfx-params.json +15 -0
- package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +310 -0
- package/packages/effects/lumber_vehicle_wood_chips/index.ts +11 -0
- package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +335 -0
- package/packages/effects/lumber_vehicle_wood_chips/vfx-params.json +11 -0
- package/packages/effects/monster-hit/index.ts +128 -0
- package/packages/effects/monster-hit/vfx-params.json +5 -0
- package/packages/effects/player-upgrade/effect.json +6 -0
- package/packages/effects/player-upgrade/index.ts +635 -0
- package/packages/effects/player-upgrade/vfx-params.json +28 -0
- package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
- package/packages/effects/pulse-laser-volley/index.ts +204 -0
- package/packages/effects/pulse-laser-volley/vfx-params.json +5 -0
- package/packages/effects/resource-collect-sparkles/effect.json +6 -0
- package/packages/effects/resource-collect-sparkles/index.ts +254 -0
- package/packages/effects/resource-collect-sparkles/vfx-params.json +25 -0
- package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +215 -0
- package/packages/effects/run-footstep-dust/effect.json +183 -0
- package/packages/effects/run-footstep-dust/index.ts +377 -0
- package/packages/effects/run-footstep-dust/vfx-params.json +27 -0
- package/packages/effects/space-shared.ts +120 -0
- package/packages/effects/thruster-flame/index.ts +305 -0
- package/packages/effects/thruster-flame/vfx-params.json +5 -0
- package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
- package/packages/effects/tree-chop-dust/effect.json +8 -0
- package/packages/effects/tree-chop-dust/index.ts +202 -0
- package/packages/effects/tree-chop-dust/vfx-params.json +21 -0
- package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +303 -0
- package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
- package/packages/effects/tree-leaf-chop-burst/effect.json +498 -0
- package/packages/effects/tree-leaf-chop-burst/index.ts +294 -0
- package/packages/effects/tree-leaf-chop-burst/vfx-params.json +27 -0
- package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +318 -0
- package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
- package/packages/effects/tree_chop_dust_burst/index.ts +13 -0
- package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +412 -0
- package/packages/effects/tree_chop_dust_burst/vfx-params.json +9 -0
- package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
- package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
- package/packages/effects/ufo-thread-flame/index.ts +152 -0
- package/packages/effects/ufo-thread-flame/vfx-params.json +5 -0
- package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
- package/packages/effects/vehicle-exhaust-smoke/effect.json +8 -0
- package/packages/effects/vehicle-exhaust-smoke/index.ts +298 -0
- package/packages/effects/vehicle-exhaust-smoke/vfx-params.json +23 -0
- package/packages/effects/vehicle-upgrade/effect.json +6 -0
- package/packages/effects/vehicle-upgrade/index.ts +401 -0
- package/packages/effects/vehicle-upgrade/vfx-params.json +21 -0
- package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
- package/packages/effects/weapon-trail/index.ts +313 -0
- package/packages/effects/weapon-trail/vfx-params.json +5 -0
- package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
- package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
- package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
- package/packages/effects/wood-crusher-sawdust/index.ts +43 -0
- package/packages/effects/wood-crusher-sawdust/vfx-params.json +24 -0
- package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +592 -0
- package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
- package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
- package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
- package/packages/effects/wood-cutter-sawdust/index.ts +43 -0
- package/packages/effects/wood-cutter-sawdust/vfx-params.json +24 -0
- package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +592 -0
- package/packages/effects/wood-sawdust-effect-factory.ts +194 -0
- package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
- package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
- package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
- package/packages/effects/wood_crusher_sawdust/index.ts +29 -0
- package/packages/effects/wood_crusher_sawdust/vfx-params.json +14 -0
- package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +592 -0
- package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
- package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
- package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
- package/packages/effects/wood_cutter_sawdust/index.ts +29 -0
- package/packages/effects/wood_cutter_sawdust/vfx-params.json +14 -0
- package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +592 -0
- package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +196 -0
- package/packages/effects/wood_peel_material_test/index.ts +11 -0
- package/packages/effects/wood_peel_material_test/vfx-params.json +9 -0
- package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +136 -0
- package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +210 -0
- package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
- package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
- package/packages/env.particle.forest_edge_fog/effect.json +854 -0
- package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
- package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
- package/packages/env.particle.forest_edge_fog/media/preview.webm +0 -0
- package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
- package/packages/env.particle.forest_edge_fog/metadata/description.json +148 -0
- package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +827 -0
- package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +196 -0
- package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +432 -0
- package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +28 -0
- package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +124 -0
- package/packages/env.particle.forest_edge_fog/provenance/lineage.json +41 -0
- package/packages/generation.ts +14 -0
- package/packages/index.ts +14 -0
- package/packages/legacy-particle-runtime.ts +113 -0
- package/packages/manifestRuntimePackage.ts +519 -0
- package/packages/registry.ts +85 -0
- package/packages/rendering.ts +13 -0
- package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +424 -0
- package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
- package/packages/resource.particle.viscous_oil_suction/effect.json +1254 -0
- package/packages/resource.particle.viscous_oil_suction/media/preview.gif +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/preview.mp4 +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/preview.webm +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/thumbnail.png +0 -0
- package/packages/resource.particle.viscous_oil_suction/metadata/description.json +122 -0
- package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +1051 -0
- package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +200 -0
- package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +581 -0
- package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +28 -0
- package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +111 -0
- package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +45 -0
- package/packages/types.ts +107 -0
- package/tooling/check-dist-runtime.mjs +166 -0
- package/tooling/generate-index.mjs +55 -0
- package/tooling/test-guardrails.mjs +157 -0
- package/tooling/validate-boundary.mjs +92 -0
- package/tooling/validate-effects.mjs +304 -0
- package/tooling/validate.mjs +53 -0
- package/tooling/vfx-cli.mjs +232 -0
- package/tooling/vfx-package-resolution.mjs +28 -0
|
@@ -0,0 +1,96 @@
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/**
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* SceneVfxService —— 特效播放门面(库纯净版)
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*
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* 只委托 EffectPackageService:播放 / 预热 / 销毁。注册表经 options.registry 注入。
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* 注:旧版的 `initFromConfig`/`createParticleSystem`(读 scene.json + UIImages 的常驻场景粒子路径)
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* 属项目耦合,已从库剥离(契约 §17)。场景常驻粒子应建模为普通特效包,由项目在 init 时触发。
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*/
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import { Scene } from '@babylonjs/core/scene';
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import { Vector3 } from '@babylonjs/core/Maths/math.vector';
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import type { VfxRegistry } from './registry';
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import type {
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VfxDebugAnchor,
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VfxEffectHandle,
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VfxEffectPackage,
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VfxParamValues,
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VfxSpawnTransform,
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} from './types';
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import { EffectPackageService } from './EffectPackageService';
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export interface SceneVfxWarmupEntry {
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effectId: string;
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params?: Partial<VfxParamValues>;
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spawnTransform?: VfxSpawnTransform | Vector3;
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}
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export interface SceneVfxServiceOptions {
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/** 注入的注册表(项目侧 glob + buildRegistry 构建) */
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registry: VfxRegistry;
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getDebugAnchorPosition?: (anchor: VfxDebugAnchor) => Vector3 | null;
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}
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export class SceneVfxService {
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private effectPackageService: EffectPackageService;
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constructor(scene: Scene, options: SceneVfxServiceOptions) {
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this.effectPackageService = new EffectPackageService(scene, {
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registry: options.registry,
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getDebugAnchorPosition: options.getDebugAnchorPosition,
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});
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}
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getEffectPackageService(): EffectPackageService {
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return this.effectPackageService;
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}
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getEffectPackages(): VfxEffectPackage[] {
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return this.effectPackageService.getEffectPackages();
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}
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getMergedParams(effectId: string, explicitParams?: Partial<VfxParamValues>): VfxParamValues | null {
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return this.effectPackageService.getMergedParams(effectId, explicitParams);
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}
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playEffectPackage(
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effectId: string,
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params: Partial<VfxParamValues> = {},
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spawnTransform?: VfxSpawnTransform | Vector3,
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): VfxEffectHandle | null {
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return this.effectPackageService.playEffectPackage(effectId, params, spawnTransform);
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}
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async warmupEffectPackages(entries: SceneVfxWarmupEntry[]): Promise<void> {
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await Promise.all(entries.map((entry) => this.warmupEffectPackage(entry)));
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}
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private async warmupEffectPackage(entry: SceneVfxWarmupEntry): Promise<void> {
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let handle: VfxEffectHandle | null = null;
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try {
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handle = this.playEffectPackage(entry.effectId, entry.params ?? {}, entry.spawnTransform);
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if (!handle) return;
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await handle.ready;
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await this.waitForAnimationFrames(2);
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} catch (error) {
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console.warn(`[SceneVfxService] Failed to warm up effect package "${entry.effectId}".`, error);
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} finally {
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handle?.dispose();
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}
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}
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private async waitForAnimationFrames(frameCount: number): Promise<void> {
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for (let i = 0; i < frameCount; i += 1) {
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await new Promise<void>((resolve) => {
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if (typeof requestAnimationFrame === 'function') {
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requestAnimationFrame(() => resolve());
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return;
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}
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window.setTimeout(resolve, 0);
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});
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}
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}
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dispose(): void {
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this.effectPackageService.dispose();
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}
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}
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package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js
ADDED
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@@ -0,0 +1,333 @@
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export const runtimeId = "simpleMeshEffect/v1";
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export const runtimeContract = {
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runtimeId,
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kind: "meshEffect",
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meshEffectFields: {
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shape: "Mesh primitive to create. Supported values: box, cylinder.",
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size: "Absolute mesh dimensions in Babylon local x/y/z units.",
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offset: "Babylon TransformNode position offset in x/y/z units.",
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tintColor: "Base shader tint color in 0-1 RGBA space. RGB is multiplied by tintColorIntensity; alpha is not.",
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tintColorIntensity: "Brightness multiplier applied only to shader tintColor.rgb.",
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fadeSoftness: "Softness of the upward reveal edge in normalized local-Y space.",
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boundsAxis: "Axis used by the shader for height fade and reveal. simpleMeshEffect/v1 uses localY.",
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},
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shaderUniforms: {
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diffuseSampler: "Emitter texture sampled by UV.",
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tintColor: "Final vec4 tint passed to shader after runtime keyframe sampling.",
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globalAlpha: "Final alpha multiplier sampled from emitter.alphaKeys.",
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revealY: "Normalized upward reveal progress from 0 to 1.",
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20
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fadeSoftness: "Soft reveal edge width.",
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meshMinY: "Minimum local mesh Y used to normalize vertical gradients.",
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22
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meshMaxY: "Maximum local mesh Y used to normalize vertical gradients.",
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23
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},
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24
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runtimeBindings: {
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25
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"shader.tintColor.rgb": "meshEffect.tintColor.rgb * meshEffect.tintColorIntensity * sample(colorKeys, t).rgb",
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26
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"shader.tintColor.a": "meshEffect.tintColor.a * sample(colorKeys, t).a",
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27
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"shader.globalAlpha": "sample(alphaKeys, t).alpha",
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28
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"root.scaling.y": "sample(meshScaleKeys.y, t) / finalMeshScaleKeysY",
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29
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"shader.revealY": "elapsed / duration",
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30
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},
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31
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};
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32
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33
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function num(value, fallback = 0) {
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34
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const next = Number(value);
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return Number.isFinite(next) ? next : fallback;
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}
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38
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function readColor(BABYLON, value, fallback = new BABYLON.Color4(1, 1, 1, 1)) {
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if (!value) return fallback;
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40
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return new BABYLON.Color4(num(value.r, fallback.r), num(value.g, fallback.g), num(value.b, fallback.b), num(value.a, fallback.a));
|
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41
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}
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42
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+
|
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43
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+
function sampleKeyframes(keys, valueKey, t, fallback = 1) {
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44
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if (!Array.isArray(keys) || keys.length === 0) return fallback;
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45
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const points = keys
|
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46
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.map((key) => ({ time: Math.min(1, Math.max(0, num(key.time, 0))), value: num(key[valueKey], fallback) }))
|
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47
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+
.sort((a, b) => a.time - b.time);
|
|
48
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+
if (t <= points[0].time) return points[0].value;
|
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49
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+
for (let index = 1; index < points.length; index += 1) {
|
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50
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+
const prev = points[index - 1];
|
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51
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const next = points[index];
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52
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if (t <= next.time) {
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53
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const span = Math.max(0.0001, next.time - prev.time);
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54
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+
const local = (t - prev.time) / span;
|
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55
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+
return prev.value + (next.value - prev.value) * local;
|
|
56
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+
}
|
|
57
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+
}
|
|
58
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+
return points.at(-1).value;
|
|
59
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+
}
|
|
60
|
+
|
|
61
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+
function sampleColorKeyframes(BABYLON, keys, t, fallback = new BABYLON.Color4(1, 1, 1, 1)) {
|
|
62
|
+
if (!Array.isArray(keys) || keys.length === 0) return fallback;
|
|
63
|
+
const points = keys
|
|
64
|
+
.map((key) => ({
|
|
65
|
+
time: Math.min(1, Math.max(0, num(key.time, 0))),
|
|
66
|
+
color: readColor(BABYLON, key.color, fallback),
|
|
67
|
+
}))
|
|
68
|
+
.sort((a, b) => a.time - b.time);
|
|
69
|
+
if (t <= points[0].time) return points[0].color;
|
|
70
|
+
for (let index = 1; index < points.length; index += 1) {
|
|
71
|
+
const prev = points[index - 1];
|
|
72
|
+
const next = points[index];
|
|
73
|
+
if (t <= next.time) {
|
|
74
|
+
const span = Math.max(0.0001, next.time - prev.time);
|
|
75
|
+
const local = (t - prev.time) / span;
|
|
76
|
+
return new BABYLON.Color4(
|
|
77
|
+
prev.color.r + (next.color.r - prev.color.r) * local,
|
|
78
|
+
prev.color.g + (next.color.g - prev.color.g) * local,
|
|
79
|
+
prev.color.b + (next.color.b - prev.color.b) * local,
|
|
80
|
+
prev.color.a + (next.color.a - prev.color.a) * local,
|
|
81
|
+
);
|
|
82
|
+
}
|
|
83
|
+
}
|
|
84
|
+
return points.at(-1).color;
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
function shaderMaterialAlphaMode(BABYLON, value) {
|
|
88
|
+
if (value === "STANDARD") return BABYLON.Engine.ALPHA_COMBINE;
|
|
89
|
+
if (value === "MULTIPLY") return BABYLON.Engine.ALPHA_MULTIPLY ?? BABYLON.Engine.ALPHA_COMBINE;
|
|
90
|
+
return BABYLON.Engine.ALPHA_ADD;
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
function shaderStoreName(emitter, index) {
|
|
94
|
+
const id = String(emitter?.shader?.id || emitter?.meshEffect?.shaderId || `simpleMeshEffectV1_${index}`)
|
|
95
|
+
.replace(/[^a-zA-Z0-9_]/g, "_")
|
|
96
|
+
.replace(/^([^a-zA-Z_])/, "_$1");
|
|
97
|
+
return id || `simpleMeshEffectV1_${index}`;
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
async function fetchShaderSource({ packagePath, label, urlForPackagePath }) {
|
|
101
|
+
if (!packagePath) throw new Error(`Missing ${label} shader path.`);
|
|
102
|
+
const url = urlForPackagePath ? urlForPackagePath(packagePath) : packagePath;
|
|
103
|
+
const response = await fetch(url, { cache: "no-store" });
|
|
104
|
+
if (!response.ok) throw new Error(`Failed to load ${label} shader ${packagePath}: HTTP ${response.status}.`);
|
|
105
|
+
const source = await response.text();
|
|
106
|
+
if (!source.trim()) throw new Error(`Loaded empty ${label} shader ${packagePath}.`);
|
|
107
|
+
return source;
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
async function loadShaders({ BABYLON, emitter, index, urlForPackagePath }) {
|
|
111
|
+
const name = shaderStoreName(emitter, index);
|
|
112
|
+
const vertexSource = await fetchShaderSource({
|
|
113
|
+
packagePath: emitter?.shader?.vertexShaderPath,
|
|
114
|
+
label: "vertex",
|
|
115
|
+
urlForPackagePath,
|
|
116
|
+
});
|
|
117
|
+
const fragmentSource = await fetchShaderSource({
|
|
118
|
+
packagePath: emitter?.shader?.fragmentShaderPath,
|
|
119
|
+
label: "fragment",
|
|
120
|
+
urlForPackagePath,
|
|
121
|
+
});
|
|
122
|
+
BABYLON.Effect.ShadersStore[`${name}VertexShader`] = vertexSource;
|
|
123
|
+
BABYLON.Effect.ShadersStore[`${name}FragmentShader`] = fragmentSource;
|
|
124
|
+
return name;
|
|
125
|
+
}
|
|
126
|
+
|
|
127
|
+
function createMaterial({ BABYLON, scene, name, texture, alphaMode, shaderName }) {
|
|
128
|
+
const material = new BABYLON.ShaderMaterial(name, scene, {
|
|
129
|
+
vertex: shaderName,
|
|
130
|
+
fragment: shaderName,
|
|
131
|
+
}, {
|
|
132
|
+
attributes: ["position", "uv"],
|
|
133
|
+
uniforms: ["worldViewProjection", "tintColor", "meshMinY", "meshMaxY", "revealY", "fadeSoftness", "globalAlpha"],
|
|
134
|
+
samplers: ["diffuseSampler"],
|
|
135
|
+
needAlphaBlending: true,
|
|
136
|
+
});
|
|
137
|
+
material.setTexture("diffuseSampler", texture);
|
|
138
|
+
material.setFloat("meshMinY", -1);
|
|
139
|
+
material.setFloat("meshMaxY", 1);
|
|
140
|
+
material.setFloat("revealY", 0);
|
|
141
|
+
material.setFloat("fadeSoftness", 0.24);
|
|
142
|
+
material.setFloat("globalAlpha", 1);
|
|
143
|
+
material.backFaceCulling = false;
|
|
144
|
+
material.alphaMode = shaderMaterialAlphaMode(BABYLON, alphaMode);
|
|
145
|
+
return material;
|
|
146
|
+
}
|
|
147
|
+
|
|
148
|
+
function meshLocalYBounds(BABYLON, meshes) {
|
|
149
|
+
let minY = Number.POSITIVE_INFINITY;
|
|
150
|
+
let maxY = Number.NEGATIVE_INFINITY;
|
|
151
|
+
for (const mesh of meshes) {
|
|
152
|
+
const positions = mesh.getVerticesData?.(BABYLON.VertexBuffer.PositionKind) || [];
|
|
153
|
+
for (let index = 1; index < positions.length; index += 3) {
|
|
154
|
+
minY = Math.min(minY, positions[index]);
|
|
155
|
+
maxY = Math.max(maxY, positions[index]);
|
|
156
|
+
}
|
|
157
|
+
}
|
|
158
|
+
if (!Number.isFinite(minY) || !Number.isFinite(maxY)) return { minY: -1, maxY: 1 };
|
|
159
|
+
return { minY, maxY: Math.max(maxY, minY + 0.0001) };
|
|
160
|
+
}
|
|
161
|
+
|
|
162
|
+
function shapeType(emitter) {
|
|
163
|
+
const shape = emitter?.meshEffect?.shape || "box";
|
|
164
|
+
return ["box", "cylinder"].includes(shape) ? shape : "box";
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
function createBoxMeshes({ BABYLON, scene, emitter, index, root, material, width, depth, height }) {
|
|
168
|
+
const sides = [
|
|
169
|
+
{ name: "front", sideWidth: width, position: new BABYLON.Vector3(0, 0, depth * 0.5), rotationY: 0 },
|
|
170
|
+
{ name: "back", sideWidth: width, position: new BABYLON.Vector3(0, 0, -depth * 0.5), rotationY: Math.PI },
|
|
171
|
+
{ name: "right", sideWidth: depth, position: new BABYLON.Vector3(width * 0.5, 0, 0), rotationY: Math.PI * 0.5 },
|
|
172
|
+
{ name: "left", sideWidth: depth, position: new BABYLON.Vector3(-width * 0.5, 0, 0), rotationY: -Math.PI * 0.5 },
|
|
173
|
+
];
|
|
174
|
+
return sides.map((side) => {
|
|
175
|
+
const mesh = BABYLON.MeshBuilder.CreatePlane(`simple-mesh-effect-${emitter.name || index}-${side.name}`, { width: side.sideWidth, height }, scene);
|
|
176
|
+
mesh.material = material;
|
|
177
|
+
mesh.parent = root;
|
|
178
|
+
mesh.position = side.position;
|
|
179
|
+
mesh.rotation.y = side.rotationY;
|
|
180
|
+
mesh.renderingGroupId = 2;
|
|
181
|
+
mesh.metadata = { ...(mesh.metadata || {}), emitterIndex: index, meshEffectMode: "simple", meshEffectShape: "box" };
|
|
182
|
+
return mesh;
|
|
183
|
+
});
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
function createCylinderMeshes({ BABYLON, scene, emitter, index, root, material, width, depth, height }) {
|
|
187
|
+
const mesh = BABYLON.MeshBuilder.CreateCylinder(`simple-mesh-effect-${emitter.name || index}-cylinder`, {
|
|
188
|
+
height,
|
|
189
|
+
diameter: 1,
|
|
190
|
+
tessellation: 48,
|
|
191
|
+
cap: BABYLON.Mesh.NO_CAP,
|
|
192
|
+
}, scene);
|
|
193
|
+
mesh.material = material;
|
|
194
|
+
mesh.parent = root;
|
|
195
|
+
mesh.scaling.x = width;
|
|
196
|
+
mesh.scaling.z = depth;
|
|
197
|
+
mesh.renderingGroupId = 2;
|
|
198
|
+
mesh.metadata = { ...(mesh.metadata || {}), emitterIndex: index, meshEffectMode: "simple", meshEffectShape: "cylinder" };
|
|
199
|
+
return [mesh];
|
|
200
|
+
}
|
|
201
|
+
|
|
202
|
+
function createMeshes({ BABYLON, scene, emitter, index, root, material, size }) {
|
|
203
|
+
if (shapeType(emitter) === "cylinder") {
|
|
204
|
+
return createCylinderMeshes({ BABYLON, scene, emitter, index, root, material, width: size.x, depth: size.z, height: size.y });
|
|
205
|
+
}
|
|
206
|
+
return createBoxMeshes({ BABYLON, scene, emitter, index, root, material, width: size.x, depth: size.z, height: size.y });
|
|
207
|
+
}
|
|
208
|
+
|
|
209
|
+
function defaultSize(emitter) {
|
|
210
|
+
const finalMeshScaleY = Math.max(0.001, num(emitter.meshScaleKeys?.y?.at?.(-1)?.scale, 8));
|
|
211
|
+
return {
|
|
212
|
+
x: Math.max(0.1, num(emitter.meshScaleKeys?.x?.[0]?.scale, 7.125) * 1.016),
|
|
213
|
+
y: Math.max(0.1, finalMeshScaleY * 1.016),
|
|
214
|
+
z: Math.max(0.1, num(emitter.meshScaleKeys?.z?.[0]?.scale, 4.125) * 1.016),
|
|
215
|
+
};
|
|
216
|
+
}
|
|
217
|
+
|
|
218
|
+
function meshEffectSize(emitter) {
|
|
219
|
+
const fallback = defaultSize(emitter);
|
|
220
|
+
return {
|
|
221
|
+
x: Math.max(0.1, num(emitter.meshEffect?.size?.x, fallback.x)),
|
|
222
|
+
y: Math.max(0.1, num(emitter.meshEffect?.size?.y, fallback.y)),
|
|
223
|
+
z: Math.max(0.1, num(emitter.meshEffect?.size?.z, fallback.z)),
|
|
224
|
+
};
|
|
225
|
+
}
|
|
226
|
+
|
|
227
|
+
function meshEffectOffset(emitter) {
|
|
228
|
+
return {
|
|
229
|
+
x: num(emitter.meshEffect?.offset?.x, 0),
|
|
230
|
+
y: num(emitter.meshEffect?.offset?.y, 0.65),
|
|
231
|
+
z: num(emitter.meshEffect?.offset?.z, 0),
|
|
232
|
+
};
|
|
233
|
+
}
|
|
234
|
+
|
|
235
|
+
function playbackSpeed(emitter) {
|
|
236
|
+
return Math.max(0.001, num(emitter.updateSpeed, 0.01) / 0.01);
|
|
237
|
+
}
|
|
238
|
+
|
|
239
|
+
function stopAfterSeconds(emitter, fallback = 1) {
|
|
240
|
+
return num(emitter.runtime?.stopAfterSeconds, fallback);
|
|
241
|
+
}
|
|
242
|
+
|
|
243
|
+
export async function createSimpleMeshEffectRuntime({ BABYLON, scene, emitter, index = 0, urlForPackagePath, shouldStart = false }) {
|
|
244
|
+
if (!BABYLON) throw new Error("createSimpleMeshEffectRuntime requires BABYLON.");
|
|
245
|
+
if (!scene) throw new Error("createSimpleMeshEffectRuntime requires scene.");
|
|
246
|
+
if (!emitter) throw new Error("createSimpleMeshEffectRuntime requires emitter.");
|
|
247
|
+
const shaderName = await loadShaders({ BABYLON, emitter, index, urlForPackagePath });
|
|
248
|
+
const textureUrl = urlForPackagePath ? urlForPackagePath(emitter.particleTexturePath) : emitter.particleTexturePath;
|
|
249
|
+
const texture = new BABYLON.Texture(textureUrl, scene);
|
|
250
|
+
texture.hasAlpha = true;
|
|
251
|
+
texture.getAlphaFromRGB = true;
|
|
252
|
+
|
|
253
|
+
const material = createMaterial({
|
|
254
|
+
BABYLON,
|
|
255
|
+
scene,
|
|
256
|
+
name: `simple-mesh-effect-material-${emitter.name || index}`,
|
|
257
|
+
texture,
|
|
258
|
+
alphaMode: emitter.blendMode,
|
|
259
|
+
shaderName,
|
|
260
|
+
});
|
|
261
|
+
const size = meshEffectSize(emitter);
|
|
262
|
+
const offset = meshEffectOffset(emitter);
|
|
263
|
+
const root = new BABYLON.TransformNode(`simple-mesh-effect-${emitter.name || index}`, scene);
|
|
264
|
+
root.position = new BABYLON.Vector3(offset.x, offset.y, offset.z);
|
|
265
|
+
root.metadata = { ...(root.metadata || {}), emitterIndex: index, meshEffectMode: "simple", meshEffectShape: shapeType(emitter) };
|
|
266
|
+
const meshes = createMeshes({ BABYLON, scene, emitter, index, root, material, size });
|
|
267
|
+
root.setEnabled(false);
|
|
268
|
+
|
|
269
|
+
const bounds = meshLocalYBounds(BABYLON, meshes);
|
|
270
|
+
material.setFloat("meshMinY", bounds.minY);
|
|
271
|
+
material.setFloat("meshMaxY", bounds.maxY);
|
|
272
|
+
|
|
273
|
+
const finalMeshScaleY = Math.max(0.001, num(emitter.meshScaleKeys?.y?.at?.(-1)?.scale, 1));
|
|
274
|
+
const duration = Math.max(0.1, stopAfterSeconds(emitter) / playbackSpeed(emitter));
|
|
275
|
+
const baseTint = readColor(BABYLON, emitter.meshEffect?.tintColor, new BABYLON.Color4(1, 1, 1, 1));
|
|
276
|
+
const tintColorIntensity = Math.max(0, num(emitter.meshEffect?.tintColorIntensity, 1));
|
|
277
|
+
const fadeSoftness = Math.max(0.03, num(emitter.meshEffect?.fadeSoftness, 0.24));
|
|
278
|
+
const colorKeys = emitter.colorKeys || [];
|
|
279
|
+
const meshScaleKeys = emitter.meshScaleKeys || null;
|
|
280
|
+
let startedAt = 0;
|
|
281
|
+
let observer = null;
|
|
282
|
+
let running = false;
|
|
283
|
+
|
|
284
|
+
const update = () => {
|
|
285
|
+
const elapsed = (performance.now() - startedAt) / 1000;
|
|
286
|
+
const t = Math.min(1, elapsed / duration);
|
|
287
|
+
const sizeFactor = Math.max(0.001, sampleKeyframes(emitter.sizeKeys, "size", t, 1));
|
|
288
|
+
const alphaFactor = Math.min(1, Math.max(0, sampleKeyframes(emitter.alphaKeys, "alpha", t, 1)));
|
|
289
|
+
const colorFactor = sampleColorKeyframes(BABYLON, colorKeys, t);
|
|
290
|
+
const rawScaleY = Math.max(0.001, sampleKeyframes(meshScaleKeys?.y, "scale", t, sizeFactor));
|
|
291
|
+
const scaleY = Math.max(0.001, rawScaleY / finalMeshScaleY);
|
|
292
|
+
root.scaling.set(1, scaleY, 1);
|
|
293
|
+
root.position.set(offset.x, offset.y - bounds.minY * scaleY, offset.z);
|
|
294
|
+
material.setFloat("revealY", Math.min(1, Math.max(0.001, t)));
|
|
295
|
+
material.setFloat("fadeSoftness", fadeSoftness);
|
|
296
|
+
material.setFloat("globalAlpha", alphaFactor);
|
|
297
|
+
material.setVector4("tintColor", new BABYLON.Vector4(
|
|
298
|
+
baseTint.r * tintColorIntensity * colorFactor.r,
|
|
299
|
+
baseTint.g * tintColorIntensity * colorFactor.g,
|
|
300
|
+
baseTint.b * tintColorIntensity * colorFactor.b,
|
|
301
|
+
baseTint.a * colorFactor.a,
|
|
302
|
+
));
|
|
303
|
+
if (t >= 1) stop();
|
|
304
|
+
};
|
|
305
|
+
|
|
306
|
+
function start() {
|
|
307
|
+
stop();
|
|
308
|
+
running = true;
|
|
309
|
+
startedAt = performance.now();
|
|
310
|
+
root.setEnabled(true);
|
|
311
|
+
update();
|
|
312
|
+
observer = scene.onBeforeRenderObservable.add(update);
|
|
313
|
+
}
|
|
314
|
+
|
|
315
|
+
function stop() {
|
|
316
|
+
if (observer) scene.onBeforeRenderObservable.remove(observer);
|
|
317
|
+
observer = null;
|
|
318
|
+
running = false;
|
|
319
|
+
root.setEnabled(false);
|
|
320
|
+
}
|
|
321
|
+
|
|
322
|
+
function dispose() {
|
|
323
|
+
stop();
|
|
324
|
+
for (const mesh of meshes) mesh.dispose();
|
|
325
|
+
root.dispose();
|
|
326
|
+
material.dispose();
|
|
327
|
+
texture.dispose();
|
|
328
|
+
}
|
|
329
|
+
|
|
330
|
+
const preview = { start, stop, dispose, isStarted: () => running, root, meshes, material };
|
|
331
|
+
if (shouldStart) preview.start();
|
|
332
|
+
return preview;
|
|
333
|
+
}
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
precision highp float;
|
|
2
|
+
varying vec2 vUV;
|
|
3
|
+
varying float vLocalY;
|
|
4
|
+
uniform sampler2D diffuseSampler;
|
|
5
|
+
uniform vec4 tintColor;
|
|
6
|
+
uniform float meshMinY;
|
|
7
|
+
uniform float meshMaxY;
|
|
8
|
+
uniform float revealY;
|
|
9
|
+
uniform float fadeSoftness;
|
|
10
|
+
uniform float globalAlpha;
|
|
11
|
+
float saturate(float value) {
|
|
12
|
+
return clamp(value, 0.0, 1.0);
|
|
13
|
+
}
|
|
14
|
+
void main(void) {
|
|
15
|
+
vec4 tex = texture2D(diffuseSampler, vUV);
|
|
16
|
+
float height = max(meshMaxY - meshMinY, 0.0001);
|
|
17
|
+
float y01 = saturate((vLocalY - meshMinY) / height);
|
|
18
|
+
float revealMask = saturate((revealY - y01) / max(fadeSoftness, 0.0001));
|
|
19
|
+
float bottomSoft = smoothstep(0.0, 0.06, y01);
|
|
20
|
+
float verticalFade = pow(saturate(1.0 - y01), 1.35);
|
|
21
|
+
float textureGlow = mix(0.65, 1.15, max(max(tex.r, tex.g), tex.b));
|
|
22
|
+
float alpha = tintColor.a * globalAlpha * revealMask * bottomSoft * verticalFade * textureGlow;
|
|
23
|
+
vec3 color = tintColor.rgb * mix(vec3(0.72), vec3(1.18), tex.rgb);
|
|
24
|
+
gl_FragColor = vec4(color, alpha);
|
|
25
|
+
}
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
precision highp float;
|
|
2
|
+
attribute vec3 position;
|
|
3
|
+
attribute vec2 uv;
|
|
4
|
+
uniform mat4 worldViewProjection;
|
|
5
|
+
varying vec2 vUV;
|
|
6
|
+
varying float vLocalY;
|
|
7
|
+
void main(void) {
|
|
8
|
+
vUV = uv;
|
|
9
|
+
vLocalY = position.y;
|
|
10
|
+
gl_Position = worldViewProjection * vec4(position, 1.0);
|
|
11
|
+
}
|