@fps-games/vfx 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (375) hide show
  1. package/CHANGELOG.md +34 -0
  2. package/dist/EffectPackageService.d.ts +26 -0
  3. package/dist/SceneVfxService.d.ts +27 -0
  4. package/dist/chunks/legacy-particle-runtime-CbJYVxdd.js +75 -0
  5. package/dist/chunks/manifestRuntimePackage-CXQFSTo2.js +356 -0
  6. package/dist/chunks/rendering-CV3nhygX.js +13 -0
  7. package/dist/chunks/space-shared-BXV1hc0k.js +124 -0
  8. package/dist/chunks/wood-sawdust-effect-factory-DlETNaBn.js +129 -0
  9. package/dist/effects/building-upgrade/effect.json.d.ts +9 -0
  10. package/dist/effects/building-upgrade/index.d.ts +20 -0
  11. package/dist/effects/building-upgrade/index.js +337 -0
  12. package/dist/effects/character-entrance/effect.json.d.ts +9 -0
  13. package/dist/effects/character-entrance/index.d.ts +18 -0
  14. package/dist/effects/character-entrance/index.js +271 -0
  15. package/dist/effects/coin-burst/index.d.ts +6 -0
  16. package/dist/effects/coin-burst/index.js +45 -0
  17. package/dist/effects/comet-trail-flame/index.d.ts +11 -0
  18. package/dist/effects/comet-trail-flame/index.js +103 -0
  19. package/dist/effects/conveyor-upgrade/effect.json.d.ts +9 -0
  20. package/dist/effects/conveyor-upgrade/index.d.ts +20 -0
  21. package/dist/effects/conveyor-upgrade/index.js +349 -0
  22. package/dist/effects/debris-smoke/index.d.ts +10 -0
  23. package/dist/effects/debris-smoke/index.js +108 -0
  24. package/dist/effects/door_open_gold_flakes/door_open_gold_flakes.json.d.ts +501 -0
  25. package/dist/effects/door_open_gold_flakes/index.d.ts +1 -0
  26. package/dist/effects/door_open_gold_flakes/index.js +524 -0
  27. package/dist/effects/electric-arc/index.d.ts +8 -0
  28. package/dist/effects/electric-arc/index.js +71 -0
  29. package/dist/effects/energy-shield/index.d.ts +46 -0
  30. package/dist/effects/energy-shield/index.js +365 -0
  31. package/dist/effects/explosion/index.d.ts +11 -0
  32. package/dist/effects/explosion/index.js +129 -0
  33. package/dist/effects/ground-tile-upgrade/effect.json.d.ts +9 -0
  34. package/dist/effects/ground-tile-upgrade/index.d.ts +20 -0
  35. package/dist/effects/ground-tile-upgrade/index.js +357 -0
  36. package/dist/effects/hit-flash/index.d.ts +8 -0
  37. package/dist/effects/hit-flash/index.js +71 -0
  38. package/dist/effects/laser-beam/index.d.ts +1 -0
  39. package/dist/effects/laser-beam/index.js +152 -0
  40. package/dist/effects/laser-beam-factory.d.ts +12 -0
  41. package/dist/effects/lumber-cart-suction/effect.json.d.ts +9 -0
  42. package/dist/effects/lumber-cart-suction/index.d.ts +26 -0
  43. package/dist/effects/lumber-cart-suction/index.js +322 -0
  44. package/dist/effects/lumber-debris-scatter/effect.json.d.ts +231 -0
  45. package/dist/effects/lumber-debris-scatter/index.d.ts +20 -0
  46. package/dist/effects/lumber-debris-scatter/index.js +637 -0
  47. package/dist/effects/lumber_vehicle_gear_spin/index.d.ts +1 -0
  48. package/dist/effects/lumber_vehicle_gear_spin/index.js +363 -0
  49. package/dist/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json.d.ts +341 -0
  50. package/dist/effects/lumber_vehicle_upgrade_aura/index.d.ts +1 -0
  51. package/dist/effects/lumber_vehicle_upgrade_aura/index.js +391 -0
  52. package/dist/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json.d.ts +368 -0
  53. package/dist/effects/lumber_vehicle_wood_chips/index.d.ts +1 -0
  54. package/dist/effects/lumber_vehicle_wood_chips/index.js +360 -0
  55. package/dist/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json.d.ts +338 -0
  56. package/dist/effects/monster-hit/index.d.ts +15 -0
  57. package/dist/effects/monster-hit/index.js +156 -0
  58. package/dist/effects/player-upgrade/effect.json.d.ts +9 -0
  59. package/dist/effects/player-upgrade/index.d.ts +24 -0
  60. package/dist/effects/player-upgrade/index.js +539 -0
  61. package/dist/effects/pulse-laser-volley/index.d.ts +17 -0
  62. package/dist/effects/pulse-laser-volley/index.js +173 -0
  63. package/dist/effects/resource-collect-sparkles/effect.json.d.ts +9 -0
  64. package/dist/effects/resource-collect-sparkles/index.d.ts +21 -0
  65. package/dist/effects/resource-collect-sparkles/index.js +222 -0
  66. package/dist/effects/run-footstep-dust/effect.json.d.ts +186 -0
  67. package/dist/effects/run-footstep-dust/index.d.ts +23 -0
  68. package/dist/effects/run-footstep-dust/index.js +343 -0
  69. package/dist/effects/space-shared.d.ts +44 -0
  70. package/dist/effects/thruster-flame/index.d.ts +15 -0
  71. package/dist/effects/thruster-flame/index.js +301 -0
  72. package/dist/effects/tree-chop-dust/effect.json.d.ts +11 -0
  73. package/dist/effects/tree-chop-dust/index.d.ts +17 -0
  74. package/dist/effects/tree-chop-dust/index.js +165 -0
  75. package/dist/effects/tree-leaf-chop-burst/index.d.ts +19 -0
  76. package/dist/effects/tree-leaf-chop-burst/index.js +219 -0
  77. package/dist/effects/tree_chop_dust_burst/index.d.ts +1 -0
  78. package/dist/effects/tree_chop_dust_burst/index.js +443 -0
  79. package/dist/effects/tree_chop_dust_burst/tree_chop_dust_burst.json.d.ts +415 -0
  80. package/dist/effects/ufo-thread-flame/index.d.ts +21 -0
  81. package/dist/effects/ufo-thread-flame/index.js +140 -0
  82. package/dist/effects/vehicle-exhaust-smoke/effect.json.d.ts +11 -0
  83. package/dist/effects/vehicle-exhaust-smoke/index.d.ts +19 -0
  84. package/dist/effects/vehicle-exhaust-smoke/index.js +242 -0
  85. package/dist/effects/vehicle-upgrade/effect.json.d.ts +9 -0
  86. package/dist/effects/vehicle-upgrade/index.d.ts +20 -0
  87. package/dist/effects/vehicle-upgrade/index.js +349 -0
  88. package/dist/effects/weapon-trail/index.d.ts +26 -0
  89. package/dist/effects/weapon-trail/index.js +351 -0
  90. package/dist/effects/wood-crusher-sawdust/index.d.ts +2 -0
  91. package/dist/effects/wood-crusher-sawdust/index.js +648 -0
  92. package/dist/effects/wood-crusher-sawdust/wood_crusher_sawdust.json.d.ts +595 -0
  93. package/dist/effects/wood-cutter-sawdust/index.d.ts +2 -0
  94. package/dist/effects/wood-cutter-sawdust/index.js +648 -0
  95. package/dist/effects/wood-cutter-sawdust/wood_cutter_sawdust.json.d.ts +595 -0
  96. package/dist/effects/wood-sawdust-effect-factory.d.ts +36 -0
  97. package/dist/effects/wood_crusher_sawdust/index.d.ts +16 -0
  98. package/dist/effects/wood_crusher_sawdust/index.js +634 -0
  99. package/dist/effects/wood_crusher_sawdust/wood_crusher_sawdust.json.d.ts +595 -0
  100. package/dist/effects/wood_cutter_sawdust/index.d.ts +16 -0
  101. package/dist/effects/wood_cutter_sawdust/index.js +634 -0
  102. package/dist/effects/wood_cutter_sawdust/wood_cutter_sawdust.json.d.ts +595 -0
  103. package/dist/effects/wood_peel_material_test/index.d.ts +1 -0
  104. package/dist/effects/wood_peel_material_test/index.js +157 -0
  105. package/dist/effects/wood_peel_material_test/wood_peel_material_test.json.d.ts +139 -0
  106. package/dist/generation.d.ts +7 -0
  107. package/dist/index.d.ts +8 -0
  108. package/dist/index.js +309 -0
  109. package/dist/legacy-particle-runtime.d.ts +30 -0
  110. package/dist/manifestRuntimePackage.d.ts +68 -0
  111. package/dist/registry.d.ts +20 -0
  112. package/dist/rendering.d.ts +5 -0
  113. package/dist/types.d.ts +83 -0
  114. package/docs/AUTHORING_EFFECTS.md +297 -0
  115. package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +1580 -0
  116. package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +229 -0
  117. package/docs/VFX_LIBRARY_PLAN.md +546 -0
  118. package/docs/vfx-ab/RESULTS.md +35 -0
  119. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
  120. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
  121. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
  122. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
  123. package/docs/vfx-integration_chatgpt.md +462 -0
  124. package/docs/weapon-trail-visualization.html +241 -0
  125. package/index.json +381 -0
  126. package/package.json +51 -0
  127. package/packages/EffectPackageService.ts +240 -0
  128. package/packages/SceneVfxService.ts +96 -0
  129. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +333 -0
  130. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +25 -0
  131. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +11 -0
  132. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
  133. package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +927 -0
  134. package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
  135. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
  136. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
  137. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
  138. package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
  139. package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +197 -0
  140. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +895 -0
  141. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +241 -0
  142. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +542 -0
  143. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +69 -0
  144. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +125 -0
  145. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +44 -0
  146. package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +210 -0
  147. package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
  148. package/packages/build.particle.golden_upgrade_starburst/effect.json +880 -0
  149. package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
  150. package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
  151. package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
  152. package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
  153. package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
  154. package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +161 -0
  155. package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +762 -0
  156. package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
  157. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +436 -0
  158. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +40 -0
  159. package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +115 -0
  160. package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +40 -0
  161. package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +210 -0
  162. package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
  163. package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +887 -0
  164. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
  165. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
  166. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
  167. package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
  168. package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +179 -0
  169. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +859 -0
  170. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
  171. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +478 -0
  172. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +40 -0
  173. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +114 -0
  174. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +41 -0
  175. package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +210 -0
  176. package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
  177. package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
  178. package/packages/build.particle.wood_chip_dust_burst/effect.json +1400 -0
  179. package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
  180. package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
  181. package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
  182. package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
  183. package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
  184. package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +173 -0
  185. package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +1277 -0
  186. package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +329 -0
  187. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +749 -0
  188. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +60 -0
  189. package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +146 -0
  190. package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +69 -0
  191. package/packages/effects/building-upgrade/effect.json +6 -0
  192. package/packages/effects/building-upgrade/index.ts +387 -0
  193. package/packages/effects/building-upgrade/vfx-params.json +24 -0
  194. package/packages/effects/character-entrance/effect.json +6 -0
  195. package/packages/effects/character-entrance/index.ts +308 -0
  196. package/packages/effects/character-entrance/vfx-params.json +24 -0
  197. package/packages/effects/coin-burst/index.ts +43 -0
  198. package/packages/effects/coin-burst/vfx-params.json +5 -0
  199. package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
  200. package/packages/effects/comet-trail-flame/index.ts +106 -0
  201. package/packages/effects/comet-trail-flame/vfx-params.json +5 -0
  202. package/packages/effects/conveyor-upgrade/effect.json +6 -0
  203. package/packages/effects/conveyor-upgrade/index.ts +401 -0
  204. package/packages/effects/conveyor-upgrade/vfx-params.json +21 -0
  205. package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
  206. package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
  207. package/packages/effects/debris-smoke/index.ts +101 -0
  208. package/packages/effects/debris-smoke/vfx-params.json +5 -0
  209. package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +397 -0
  210. package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +498 -0
  211. package/packages/effects/door_open_gold_flakes/index.ts +11 -0
  212. package/packages/effects/door_open_gold_flakes/vfx-params.json +23 -0
  213. package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
  214. package/packages/effects/electric-arc/index.ts +62 -0
  215. package/packages/effects/electric-arc/vfx-params.json +5 -0
  216. package/packages/effects/energy-shield/effect.json +7 -0
  217. package/packages/effects/energy-shield/index.ts +431 -0
  218. package/packages/effects/energy-shield/vfx-params.json +29 -0
  219. package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
  220. package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
  221. package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
  222. package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
  223. package/packages/effects/explosion/index.ts +114 -0
  224. package/packages/effects/explosion/vfx-params.json +5 -0
  225. package/packages/effects/ground-tile-upgrade/effect.json +6 -0
  226. package/packages/effects/ground-tile-upgrade/index.ts +410 -0
  227. package/packages/effects/ground-tile-upgrade/vfx-params.json +21 -0
  228. package/packages/effects/hit-flash/index.ts +69 -0
  229. package/packages/effects/hit-flash/vfx-params.json +5 -0
  230. package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
  231. package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
  232. package/packages/effects/laser-beam/index.ts +6 -0
  233. package/packages/effects/laser-beam/vfx-params.json +5 -0
  234. package/packages/effects/laser-beam-factory.ts +135 -0
  235. package/packages/effects/lumber-cart-suction/effect.json +6 -0
  236. package/packages/effects/lumber-cart-suction/index.ts +399 -0
  237. package/packages/effects/lumber-cart-suction/vfx-params.json +30 -0
  238. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
  239. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +1 -0
  240. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
  241. package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +236 -0
  242. package/packages/effects/lumber-debris-scatter/effect.json +228 -0
  243. package/packages/effects/lumber-debris-scatter/index.ts +780 -0
  244. package/packages/effects/lumber-debris-scatter/vfx-params.json +19 -0
  245. package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +202 -0
  246. package/packages/effects/lumber_vehicle_gear_spin/index.ts +11 -0
  247. package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +338 -0
  248. package/packages/effects/lumber_vehicle_gear_spin/vfx-params.json +21 -0
  249. package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +353 -0
  250. package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +11 -0
  251. package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +365 -0
  252. package/packages/effects/lumber_vehicle_upgrade_aura/vfx-params.json +15 -0
  253. package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +310 -0
  254. package/packages/effects/lumber_vehicle_wood_chips/index.ts +11 -0
  255. package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +335 -0
  256. package/packages/effects/lumber_vehicle_wood_chips/vfx-params.json +11 -0
  257. package/packages/effects/monster-hit/index.ts +128 -0
  258. package/packages/effects/monster-hit/vfx-params.json +5 -0
  259. package/packages/effects/player-upgrade/effect.json +6 -0
  260. package/packages/effects/player-upgrade/index.ts +635 -0
  261. package/packages/effects/player-upgrade/vfx-params.json +28 -0
  262. package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
  263. package/packages/effects/pulse-laser-volley/index.ts +204 -0
  264. package/packages/effects/pulse-laser-volley/vfx-params.json +5 -0
  265. package/packages/effects/resource-collect-sparkles/effect.json +6 -0
  266. package/packages/effects/resource-collect-sparkles/index.ts +254 -0
  267. package/packages/effects/resource-collect-sparkles/vfx-params.json +25 -0
  268. package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +215 -0
  269. package/packages/effects/run-footstep-dust/effect.json +183 -0
  270. package/packages/effects/run-footstep-dust/index.ts +377 -0
  271. package/packages/effects/run-footstep-dust/vfx-params.json +27 -0
  272. package/packages/effects/space-shared.ts +120 -0
  273. package/packages/effects/thruster-flame/index.ts +305 -0
  274. package/packages/effects/thruster-flame/vfx-params.json +5 -0
  275. package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
  276. package/packages/effects/tree-chop-dust/effect.json +8 -0
  277. package/packages/effects/tree-chop-dust/index.ts +202 -0
  278. package/packages/effects/tree-chop-dust/vfx-params.json +21 -0
  279. package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +303 -0
  280. package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
  281. package/packages/effects/tree-leaf-chop-burst/effect.json +498 -0
  282. package/packages/effects/tree-leaf-chop-burst/index.ts +294 -0
  283. package/packages/effects/tree-leaf-chop-burst/vfx-params.json +27 -0
  284. package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +318 -0
  285. package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
  286. package/packages/effects/tree_chop_dust_burst/index.ts +13 -0
  287. package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +412 -0
  288. package/packages/effects/tree_chop_dust_burst/vfx-params.json +9 -0
  289. package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
  290. package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
  291. package/packages/effects/ufo-thread-flame/index.ts +152 -0
  292. package/packages/effects/ufo-thread-flame/vfx-params.json +5 -0
  293. package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
  294. package/packages/effects/vehicle-exhaust-smoke/effect.json +8 -0
  295. package/packages/effects/vehicle-exhaust-smoke/index.ts +298 -0
  296. package/packages/effects/vehicle-exhaust-smoke/vfx-params.json +23 -0
  297. package/packages/effects/vehicle-upgrade/effect.json +6 -0
  298. package/packages/effects/vehicle-upgrade/index.ts +401 -0
  299. package/packages/effects/vehicle-upgrade/vfx-params.json +21 -0
  300. package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
  301. package/packages/effects/weapon-trail/index.ts +313 -0
  302. package/packages/effects/weapon-trail/vfx-params.json +5 -0
  303. package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
  304. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  305. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  306. package/packages/effects/wood-crusher-sawdust/index.ts +43 -0
  307. package/packages/effects/wood-crusher-sawdust/vfx-params.json +24 -0
  308. package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +592 -0
  309. package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
  310. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  311. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  312. package/packages/effects/wood-cutter-sawdust/index.ts +43 -0
  313. package/packages/effects/wood-cutter-sawdust/vfx-params.json +24 -0
  314. package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +592 -0
  315. package/packages/effects/wood-sawdust-effect-factory.ts +194 -0
  316. package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
  317. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  318. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  319. package/packages/effects/wood_crusher_sawdust/index.ts +29 -0
  320. package/packages/effects/wood_crusher_sawdust/vfx-params.json +14 -0
  321. package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +592 -0
  322. package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
  323. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  324. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  325. package/packages/effects/wood_cutter_sawdust/index.ts +29 -0
  326. package/packages/effects/wood_cutter_sawdust/vfx-params.json +14 -0
  327. package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +592 -0
  328. package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +196 -0
  329. package/packages/effects/wood_peel_material_test/index.ts +11 -0
  330. package/packages/effects/wood_peel_material_test/vfx-params.json +9 -0
  331. package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +136 -0
  332. package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +210 -0
  333. package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
  334. package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
  335. package/packages/env.particle.forest_edge_fog/effect.json +854 -0
  336. package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
  337. package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
  338. package/packages/env.particle.forest_edge_fog/media/preview.webm +0 -0
  339. package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
  340. package/packages/env.particle.forest_edge_fog/metadata/description.json +148 -0
  341. package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +827 -0
  342. package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +196 -0
  343. package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +432 -0
  344. package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +28 -0
  345. package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +124 -0
  346. package/packages/env.particle.forest_edge_fog/provenance/lineage.json +41 -0
  347. package/packages/generation.ts +14 -0
  348. package/packages/index.ts +14 -0
  349. package/packages/legacy-particle-runtime.ts +113 -0
  350. package/packages/manifestRuntimePackage.ts +519 -0
  351. package/packages/registry.ts +85 -0
  352. package/packages/rendering.ts +13 -0
  353. package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +424 -0
  354. package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
  355. package/packages/resource.particle.viscous_oil_suction/effect.json +1254 -0
  356. package/packages/resource.particle.viscous_oil_suction/media/preview.gif +0 -0
  357. package/packages/resource.particle.viscous_oil_suction/media/preview.mp4 +0 -0
  358. package/packages/resource.particle.viscous_oil_suction/media/preview.webm +0 -0
  359. package/packages/resource.particle.viscous_oil_suction/media/thumbnail.png +0 -0
  360. package/packages/resource.particle.viscous_oil_suction/metadata/description.json +122 -0
  361. package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +1051 -0
  362. package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +200 -0
  363. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +581 -0
  364. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +28 -0
  365. package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +111 -0
  366. package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +45 -0
  367. package/packages/types.ts +107 -0
  368. package/tooling/check-dist-runtime.mjs +166 -0
  369. package/tooling/generate-index.mjs +55 -0
  370. package/tooling/test-guardrails.mjs +157 -0
  371. package/tooling/validate-boundary.mjs +92 -0
  372. package/tooling/validate-effects.mjs +304 -0
  373. package/tooling/validate.mjs +53 -0
  374. package/tooling/vfx-cli.mjs +232 -0
  375. package/tooling/vfx-package-resolution.mjs +28 -0
@@ -0,0 +1,96 @@
1
+ /**
2
+ * SceneVfxService —— 特效播放门面(库纯净版)
3
+ *
4
+ * 只委托 EffectPackageService:播放 / 预热 / 销毁。注册表经 options.registry 注入。
5
+ * 注:旧版的 `initFromConfig`/`createParticleSystem`(读 scene.json + UIImages 的常驻场景粒子路径)
6
+ * 属项目耦合,已从库剥离(契约 §17)。场景常驻粒子应建模为普通特效包,由项目在 init 时触发。
7
+ */
8
+ import { Scene } from '@babylonjs/core/scene';
9
+ import { Vector3 } from '@babylonjs/core/Maths/math.vector';
10
+
11
+ import type { VfxRegistry } from './registry';
12
+ import type {
13
+ VfxDebugAnchor,
14
+ VfxEffectHandle,
15
+ VfxEffectPackage,
16
+ VfxParamValues,
17
+ VfxSpawnTransform,
18
+ } from './types';
19
+ import { EffectPackageService } from './EffectPackageService';
20
+
21
+ export interface SceneVfxWarmupEntry {
22
+ effectId: string;
23
+ params?: Partial<VfxParamValues>;
24
+ spawnTransform?: VfxSpawnTransform | Vector3;
25
+ }
26
+
27
+ export interface SceneVfxServiceOptions {
28
+ /** 注入的注册表(项目侧 glob + buildRegistry 构建) */
29
+ registry: VfxRegistry;
30
+ getDebugAnchorPosition?: (anchor: VfxDebugAnchor) => Vector3 | null;
31
+ }
32
+
33
+ export class SceneVfxService {
34
+ private effectPackageService: EffectPackageService;
35
+
36
+ constructor(scene: Scene, options: SceneVfxServiceOptions) {
37
+ this.effectPackageService = new EffectPackageService(scene, {
38
+ registry: options.registry,
39
+ getDebugAnchorPosition: options.getDebugAnchorPosition,
40
+ });
41
+ }
42
+
43
+ getEffectPackageService(): EffectPackageService {
44
+ return this.effectPackageService;
45
+ }
46
+
47
+ getEffectPackages(): VfxEffectPackage[] {
48
+ return this.effectPackageService.getEffectPackages();
49
+ }
50
+
51
+ getMergedParams(effectId: string, explicitParams?: Partial<VfxParamValues>): VfxParamValues | null {
52
+ return this.effectPackageService.getMergedParams(effectId, explicitParams);
53
+ }
54
+
55
+ playEffectPackage(
56
+ effectId: string,
57
+ params: Partial<VfxParamValues> = {},
58
+ spawnTransform?: VfxSpawnTransform | Vector3,
59
+ ): VfxEffectHandle | null {
60
+ return this.effectPackageService.playEffectPackage(effectId, params, spawnTransform);
61
+ }
62
+
63
+ async warmupEffectPackages(entries: SceneVfxWarmupEntry[]): Promise<void> {
64
+ await Promise.all(entries.map((entry) => this.warmupEffectPackage(entry)));
65
+ }
66
+
67
+ private async warmupEffectPackage(entry: SceneVfxWarmupEntry): Promise<void> {
68
+ let handle: VfxEffectHandle | null = null;
69
+ try {
70
+ handle = this.playEffectPackage(entry.effectId, entry.params ?? {}, entry.spawnTransform);
71
+ if (!handle) return;
72
+ await handle.ready;
73
+ await this.waitForAnimationFrames(2);
74
+ } catch (error) {
75
+ console.warn(`[SceneVfxService] Failed to warm up effect package "${entry.effectId}".`, error);
76
+ } finally {
77
+ handle?.dispose();
78
+ }
79
+ }
80
+
81
+ private async waitForAnimationFrames(frameCount: number): Promise<void> {
82
+ for (let i = 0; i < frameCount; i += 1) {
83
+ await new Promise<void>((resolve) => {
84
+ if (typeof requestAnimationFrame === 'function') {
85
+ requestAnimationFrame(() => resolve());
86
+ return;
87
+ }
88
+ window.setTimeout(resolve, 0);
89
+ });
90
+ }
91
+ }
92
+
93
+ dispose(): void {
94
+ this.effectPackageService.dispose();
95
+ }
96
+ }
@@ -0,0 +1,333 @@
1
+ export const runtimeId = "simpleMeshEffect/v1";
2
+
3
+ export const runtimeContract = {
4
+ runtimeId,
5
+ kind: "meshEffect",
6
+ meshEffectFields: {
7
+ shape: "Mesh primitive to create. Supported values: box, cylinder.",
8
+ size: "Absolute mesh dimensions in Babylon local x/y/z units.",
9
+ offset: "Babylon TransformNode position offset in x/y/z units.",
10
+ tintColor: "Base shader tint color in 0-1 RGBA space. RGB is multiplied by tintColorIntensity; alpha is not.",
11
+ tintColorIntensity: "Brightness multiplier applied only to shader tintColor.rgb.",
12
+ fadeSoftness: "Softness of the upward reveal edge in normalized local-Y space.",
13
+ boundsAxis: "Axis used by the shader for height fade and reveal. simpleMeshEffect/v1 uses localY.",
14
+ },
15
+ shaderUniforms: {
16
+ diffuseSampler: "Emitter texture sampled by UV.",
17
+ tintColor: "Final vec4 tint passed to shader after runtime keyframe sampling.",
18
+ globalAlpha: "Final alpha multiplier sampled from emitter.alphaKeys.",
19
+ revealY: "Normalized upward reveal progress from 0 to 1.",
20
+ fadeSoftness: "Soft reveal edge width.",
21
+ meshMinY: "Minimum local mesh Y used to normalize vertical gradients.",
22
+ meshMaxY: "Maximum local mesh Y used to normalize vertical gradients.",
23
+ },
24
+ runtimeBindings: {
25
+ "shader.tintColor.rgb": "meshEffect.tintColor.rgb * meshEffect.tintColorIntensity * sample(colorKeys, t).rgb",
26
+ "shader.tintColor.a": "meshEffect.tintColor.a * sample(colorKeys, t).a",
27
+ "shader.globalAlpha": "sample(alphaKeys, t).alpha",
28
+ "root.scaling.y": "sample(meshScaleKeys.y, t) / finalMeshScaleKeysY",
29
+ "shader.revealY": "elapsed / duration",
30
+ },
31
+ };
32
+
33
+ function num(value, fallback = 0) {
34
+ const next = Number(value);
35
+ return Number.isFinite(next) ? next : fallback;
36
+ }
37
+
38
+ function readColor(BABYLON, value, fallback = new BABYLON.Color4(1, 1, 1, 1)) {
39
+ if (!value) return fallback;
40
+ return new BABYLON.Color4(num(value.r, fallback.r), num(value.g, fallback.g), num(value.b, fallback.b), num(value.a, fallback.a));
41
+ }
42
+
43
+ function sampleKeyframes(keys, valueKey, t, fallback = 1) {
44
+ if (!Array.isArray(keys) || keys.length === 0) return fallback;
45
+ const points = keys
46
+ .map((key) => ({ time: Math.min(1, Math.max(0, num(key.time, 0))), value: num(key[valueKey], fallback) }))
47
+ .sort((a, b) => a.time - b.time);
48
+ if (t <= points[0].time) return points[0].value;
49
+ for (let index = 1; index < points.length; index += 1) {
50
+ const prev = points[index - 1];
51
+ const next = points[index];
52
+ if (t <= next.time) {
53
+ const span = Math.max(0.0001, next.time - prev.time);
54
+ const local = (t - prev.time) / span;
55
+ return prev.value + (next.value - prev.value) * local;
56
+ }
57
+ }
58
+ return points.at(-1).value;
59
+ }
60
+
61
+ function sampleColorKeyframes(BABYLON, keys, t, fallback = new BABYLON.Color4(1, 1, 1, 1)) {
62
+ if (!Array.isArray(keys) || keys.length === 0) return fallback;
63
+ const points = keys
64
+ .map((key) => ({
65
+ time: Math.min(1, Math.max(0, num(key.time, 0))),
66
+ color: readColor(BABYLON, key.color, fallback),
67
+ }))
68
+ .sort((a, b) => a.time - b.time);
69
+ if (t <= points[0].time) return points[0].color;
70
+ for (let index = 1; index < points.length; index += 1) {
71
+ const prev = points[index - 1];
72
+ const next = points[index];
73
+ if (t <= next.time) {
74
+ const span = Math.max(0.0001, next.time - prev.time);
75
+ const local = (t - prev.time) / span;
76
+ return new BABYLON.Color4(
77
+ prev.color.r + (next.color.r - prev.color.r) * local,
78
+ prev.color.g + (next.color.g - prev.color.g) * local,
79
+ prev.color.b + (next.color.b - prev.color.b) * local,
80
+ prev.color.a + (next.color.a - prev.color.a) * local,
81
+ );
82
+ }
83
+ }
84
+ return points.at(-1).color;
85
+ }
86
+
87
+ function shaderMaterialAlphaMode(BABYLON, value) {
88
+ if (value === "STANDARD") return BABYLON.Engine.ALPHA_COMBINE;
89
+ if (value === "MULTIPLY") return BABYLON.Engine.ALPHA_MULTIPLY ?? BABYLON.Engine.ALPHA_COMBINE;
90
+ return BABYLON.Engine.ALPHA_ADD;
91
+ }
92
+
93
+ function shaderStoreName(emitter, index) {
94
+ const id = String(emitter?.shader?.id || emitter?.meshEffect?.shaderId || `simpleMeshEffectV1_${index}`)
95
+ .replace(/[^a-zA-Z0-9_]/g, "_")
96
+ .replace(/^([^a-zA-Z_])/, "_$1");
97
+ return id || `simpleMeshEffectV1_${index}`;
98
+ }
99
+
100
+ async function fetchShaderSource({ packagePath, label, urlForPackagePath }) {
101
+ if (!packagePath) throw new Error(`Missing ${label} shader path.`);
102
+ const url = urlForPackagePath ? urlForPackagePath(packagePath) : packagePath;
103
+ const response = await fetch(url, { cache: "no-store" });
104
+ if (!response.ok) throw new Error(`Failed to load ${label} shader ${packagePath}: HTTP ${response.status}.`);
105
+ const source = await response.text();
106
+ if (!source.trim()) throw new Error(`Loaded empty ${label} shader ${packagePath}.`);
107
+ return source;
108
+ }
109
+
110
+ async function loadShaders({ BABYLON, emitter, index, urlForPackagePath }) {
111
+ const name = shaderStoreName(emitter, index);
112
+ const vertexSource = await fetchShaderSource({
113
+ packagePath: emitter?.shader?.vertexShaderPath,
114
+ label: "vertex",
115
+ urlForPackagePath,
116
+ });
117
+ const fragmentSource = await fetchShaderSource({
118
+ packagePath: emitter?.shader?.fragmentShaderPath,
119
+ label: "fragment",
120
+ urlForPackagePath,
121
+ });
122
+ BABYLON.Effect.ShadersStore[`${name}VertexShader`] = vertexSource;
123
+ BABYLON.Effect.ShadersStore[`${name}FragmentShader`] = fragmentSource;
124
+ return name;
125
+ }
126
+
127
+ function createMaterial({ BABYLON, scene, name, texture, alphaMode, shaderName }) {
128
+ const material = new BABYLON.ShaderMaterial(name, scene, {
129
+ vertex: shaderName,
130
+ fragment: shaderName,
131
+ }, {
132
+ attributes: ["position", "uv"],
133
+ uniforms: ["worldViewProjection", "tintColor", "meshMinY", "meshMaxY", "revealY", "fadeSoftness", "globalAlpha"],
134
+ samplers: ["diffuseSampler"],
135
+ needAlphaBlending: true,
136
+ });
137
+ material.setTexture("diffuseSampler", texture);
138
+ material.setFloat("meshMinY", -1);
139
+ material.setFloat("meshMaxY", 1);
140
+ material.setFloat("revealY", 0);
141
+ material.setFloat("fadeSoftness", 0.24);
142
+ material.setFloat("globalAlpha", 1);
143
+ material.backFaceCulling = false;
144
+ material.alphaMode = shaderMaterialAlphaMode(BABYLON, alphaMode);
145
+ return material;
146
+ }
147
+
148
+ function meshLocalYBounds(BABYLON, meshes) {
149
+ let minY = Number.POSITIVE_INFINITY;
150
+ let maxY = Number.NEGATIVE_INFINITY;
151
+ for (const mesh of meshes) {
152
+ const positions = mesh.getVerticesData?.(BABYLON.VertexBuffer.PositionKind) || [];
153
+ for (let index = 1; index < positions.length; index += 3) {
154
+ minY = Math.min(minY, positions[index]);
155
+ maxY = Math.max(maxY, positions[index]);
156
+ }
157
+ }
158
+ if (!Number.isFinite(minY) || !Number.isFinite(maxY)) return { minY: -1, maxY: 1 };
159
+ return { minY, maxY: Math.max(maxY, minY + 0.0001) };
160
+ }
161
+
162
+ function shapeType(emitter) {
163
+ const shape = emitter?.meshEffect?.shape || "box";
164
+ return ["box", "cylinder"].includes(shape) ? shape : "box";
165
+ }
166
+
167
+ function createBoxMeshes({ BABYLON, scene, emitter, index, root, material, width, depth, height }) {
168
+ const sides = [
169
+ { name: "front", sideWidth: width, position: new BABYLON.Vector3(0, 0, depth * 0.5), rotationY: 0 },
170
+ { name: "back", sideWidth: width, position: new BABYLON.Vector3(0, 0, -depth * 0.5), rotationY: Math.PI },
171
+ { name: "right", sideWidth: depth, position: new BABYLON.Vector3(width * 0.5, 0, 0), rotationY: Math.PI * 0.5 },
172
+ { name: "left", sideWidth: depth, position: new BABYLON.Vector3(-width * 0.5, 0, 0), rotationY: -Math.PI * 0.5 },
173
+ ];
174
+ return sides.map((side) => {
175
+ const mesh = BABYLON.MeshBuilder.CreatePlane(`simple-mesh-effect-${emitter.name || index}-${side.name}`, { width: side.sideWidth, height }, scene);
176
+ mesh.material = material;
177
+ mesh.parent = root;
178
+ mesh.position = side.position;
179
+ mesh.rotation.y = side.rotationY;
180
+ mesh.renderingGroupId = 2;
181
+ mesh.metadata = { ...(mesh.metadata || {}), emitterIndex: index, meshEffectMode: "simple", meshEffectShape: "box" };
182
+ return mesh;
183
+ });
184
+ }
185
+
186
+ function createCylinderMeshes({ BABYLON, scene, emitter, index, root, material, width, depth, height }) {
187
+ const mesh = BABYLON.MeshBuilder.CreateCylinder(`simple-mesh-effect-${emitter.name || index}-cylinder`, {
188
+ height,
189
+ diameter: 1,
190
+ tessellation: 48,
191
+ cap: BABYLON.Mesh.NO_CAP,
192
+ }, scene);
193
+ mesh.material = material;
194
+ mesh.parent = root;
195
+ mesh.scaling.x = width;
196
+ mesh.scaling.z = depth;
197
+ mesh.renderingGroupId = 2;
198
+ mesh.metadata = { ...(mesh.metadata || {}), emitterIndex: index, meshEffectMode: "simple", meshEffectShape: "cylinder" };
199
+ return [mesh];
200
+ }
201
+
202
+ function createMeshes({ BABYLON, scene, emitter, index, root, material, size }) {
203
+ if (shapeType(emitter) === "cylinder") {
204
+ return createCylinderMeshes({ BABYLON, scene, emitter, index, root, material, width: size.x, depth: size.z, height: size.y });
205
+ }
206
+ return createBoxMeshes({ BABYLON, scene, emitter, index, root, material, width: size.x, depth: size.z, height: size.y });
207
+ }
208
+
209
+ function defaultSize(emitter) {
210
+ const finalMeshScaleY = Math.max(0.001, num(emitter.meshScaleKeys?.y?.at?.(-1)?.scale, 8));
211
+ return {
212
+ x: Math.max(0.1, num(emitter.meshScaleKeys?.x?.[0]?.scale, 7.125) * 1.016),
213
+ y: Math.max(0.1, finalMeshScaleY * 1.016),
214
+ z: Math.max(0.1, num(emitter.meshScaleKeys?.z?.[0]?.scale, 4.125) * 1.016),
215
+ };
216
+ }
217
+
218
+ function meshEffectSize(emitter) {
219
+ const fallback = defaultSize(emitter);
220
+ return {
221
+ x: Math.max(0.1, num(emitter.meshEffect?.size?.x, fallback.x)),
222
+ y: Math.max(0.1, num(emitter.meshEffect?.size?.y, fallback.y)),
223
+ z: Math.max(0.1, num(emitter.meshEffect?.size?.z, fallback.z)),
224
+ };
225
+ }
226
+
227
+ function meshEffectOffset(emitter) {
228
+ return {
229
+ x: num(emitter.meshEffect?.offset?.x, 0),
230
+ y: num(emitter.meshEffect?.offset?.y, 0.65),
231
+ z: num(emitter.meshEffect?.offset?.z, 0),
232
+ };
233
+ }
234
+
235
+ function playbackSpeed(emitter) {
236
+ return Math.max(0.001, num(emitter.updateSpeed, 0.01) / 0.01);
237
+ }
238
+
239
+ function stopAfterSeconds(emitter, fallback = 1) {
240
+ return num(emitter.runtime?.stopAfterSeconds, fallback);
241
+ }
242
+
243
+ export async function createSimpleMeshEffectRuntime({ BABYLON, scene, emitter, index = 0, urlForPackagePath, shouldStart = false }) {
244
+ if (!BABYLON) throw new Error("createSimpleMeshEffectRuntime requires BABYLON.");
245
+ if (!scene) throw new Error("createSimpleMeshEffectRuntime requires scene.");
246
+ if (!emitter) throw new Error("createSimpleMeshEffectRuntime requires emitter.");
247
+ const shaderName = await loadShaders({ BABYLON, emitter, index, urlForPackagePath });
248
+ const textureUrl = urlForPackagePath ? urlForPackagePath(emitter.particleTexturePath) : emitter.particleTexturePath;
249
+ const texture = new BABYLON.Texture(textureUrl, scene);
250
+ texture.hasAlpha = true;
251
+ texture.getAlphaFromRGB = true;
252
+
253
+ const material = createMaterial({
254
+ BABYLON,
255
+ scene,
256
+ name: `simple-mesh-effect-material-${emitter.name || index}`,
257
+ texture,
258
+ alphaMode: emitter.blendMode,
259
+ shaderName,
260
+ });
261
+ const size = meshEffectSize(emitter);
262
+ const offset = meshEffectOffset(emitter);
263
+ const root = new BABYLON.TransformNode(`simple-mesh-effect-${emitter.name || index}`, scene);
264
+ root.position = new BABYLON.Vector3(offset.x, offset.y, offset.z);
265
+ root.metadata = { ...(root.metadata || {}), emitterIndex: index, meshEffectMode: "simple", meshEffectShape: shapeType(emitter) };
266
+ const meshes = createMeshes({ BABYLON, scene, emitter, index, root, material, size });
267
+ root.setEnabled(false);
268
+
269
+ const bounds = meshLocalYBounds(BABYLON, meshes);
270
+ material.setFloat("meshMinY", bounds.minY);
271
+ material.setFloat("meshMaxY", bounds.maxY);
272
+
273
+ const finalMeshScaleY = Math.max(0.001, num(emitter.meshScaleKeys?.y?.at?.(-1)?.scale, 1));
274
+ const duration = Math.max(0.1, stopAfterSeconds(emitter) / playbackSpeed(emitter));
275
+ const baseTint = readColor(BABYLON, emitter.meshEffect?.tintColor, new BABYLON.Color4(1, 1, 1, 1));
276
+ const tintColorIntensity = Math.max(0, num(emitter.meshEffect?.tintColorIntensity, 1));
277
+ const fadeSoftness = Math.max(0.03, num(emitter.meshEffect?.fadeSoftness, 0.24));
278
+ const colorKeys = emitter.colorKeys || [];
279
+ const meshScaleKeys = emitter.meshScaleKeys || null;
280
+ let startedAt = 0;
281
+ let observer = null;
282
+ let running = false;
283
+
284
+ const update = () => {
285
+ const elapsed = (performance.now() - startedAt) / 1000;
286
+ const t = Math.min(1, elapsed / duration);
287
+ const sizeFactor = Math.max(0.001, sampleKeyframes(emitter.sizeKeys, "size", t, 1));
288
+ const alphaFactor = Math.min(1, Math.max(0, sampleKeyframes(emitter.alphaKeys, "alpha", t, 1)));
289
+ const colorFactor = sampleColorKeyframes(BABYLON, colorKeys, t);
290
+ const rawScaleY = Math.max(0.001, sampleKeyframes(meshScaleKeys?.y, "scale", t, sizeFactor));
291
+ const scaleY = Math.max(0.001, rawScaleY / finalMeshScaleY);
292
+ root.scaling.set(1, scaleY, 1);
293
+ root.position.set(offset.x, offset.y - bounds.minY * scaleY, offset.z);
294
+ material.setFloat("revealY", Math.min(1, Math.max(0.001, t)));
295
+ material.setFloat("fadeSoftness", fadeSoftness);
296
+ material.setFloat("globalAlpha", alphaFactor);
297
+ material.setVector4("tintColor", new BABYLON.Vector4(
298
+ baseTint.r * tintColorIntensity * colorFactor.r,
299
+ baseTint.g * tintColorIntensity * colorFactor.g,
300
+ baseTint.b * tintColorIntensity * colorFactor.b,
301
+ baseTint.a * colorFactor.a,
302
+ ));
303
+ if (t >= 1) stop();
304
+ };
305
+
306
+ function start() {
307
+ stop();
308
+ running = true;
309
+ startedAt = performance.now();
310
+ root.setEnabled(true);
311
+ update();
312
+ observer = scene.onBeforeRenderObservable.add(update);
313
+ }
314
+
315
+ function stop() {
316
+ if (observer) scene.onBeforeRenderObservable.remove(observer);
317
+ observer = null;
318
+ running = false;
319
+ root.setEnabled(false);
320
+ }
321
+
322
+ function dispose() {
323
+ stop();
324
+ for (const mesh of meshes) mesh.dispose();
325
+ root.dispose();
326
+ material.dispose();
327
+ texture.dispose();
328
+ }
329
+
330
+ const preview = { start, stop, dispose, isStarted: () => running, root, meshes, material };
331
+ if (shouldStart) preview.start();
332
+ return preview;
333
+ }
@@ -0,0 +1,25 @@
1
+ precision highp float;
2
+ varying vec2 vUV;
3
+ varying float vLocalY;
4
+ uniform sampler2D diffuseSampler;
5
+ uniform vec4 tintColor;
6
+ uniform float meshMinY;
7
+ uniform float meshMaxY;
8
+ uniform float revealY;
9
+ uniform float fadeSoftness;
10
+ uniform float globalAlpha;
11
+ float saturate(float value) {
12
+ return clamp(value, 0.0, 1.0);
13
+ }
14
+ void main(void) {
15
+ vec4 tex = texture2D(diffuseSampler, vUV);
16
+ float height = max(meshMaxY - meshMinY, 0.0001);
17
+ float y01 = saturate((vLocalY - meshMinY) / height);
18
+ float revealMask = saturate((revealY - y01) / max(fadeSoftness, 0.0001));
19
+ float bottomSoft = smoothstep(0.0, 0.06, y01);
20
+ float verticalFade = pow(saturate(1.0 - y01), 1.35);
21
+ float textureGlow = mix(0.65, 1.15, max(max(tex.r, tex.g), tex.b));
22
+ float alpha = tintColor.a * globalAlpha * revealMask * bottomSoft * verticalFade * textureGlow;
23
+ vec3 color = tintColor.rgb * mix(vec3(0.72), vec3(1.18), tex.rgb);
24
+ gl_FragColor = vec4(color, alpha);
25
+ }
@@ -0,0 +1,11 @@
1
+ precision highp float;
2
+ attribute vec3 position;
3
+ attribute vec2 uv;
4
+ uniform mat4 worldViewProjection;
5
+ varying vec2 vUV;
6
+ varying float vLocalY;
7
+ void main(void) {
8
+ vUV = uv;
9
+ vLocalY = position.y;
10
+ gl_Position = worldViewProjection * vec4(position, 1.0);
11
+ }