@fps-games/vfx 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (375) hide show
  1. package/CHANGELOG.md +34 -0
  2. package/dist/EffectPackageService.d.ts +26 -0
  3. package/dist/SceneVfxService.d.ts +27 -0
  4. package/dist/chunks/legacy-particle-runtime-CbJYVxdd.js +75 -0
  5. package/dist/chunks/manifestRuntimePackage-CXQFSTo2.js +356 -0
  6. package/dist/chunks/rendering-CV3nhygX.js +13 -0
  7. package/dist/chunks/space-shared-BXV1hc0k.js +124 -0
  8. package/dist/chunks/wood-sawdust-effect-factory-DlETNaBn.js +129 -0
  9. package/dist/effects/building-upgrade/effect.json.d.ts +9 -0
  10. package/dist/effects/building-upgrade/index.d.ts +20 -0
  11. package/dist/effects/building-upgrade/index.js +337 -0
  12. package/dist/effects/character-entrance/effect.json.d.ts +9 -0
  13. package/dist/effects/character-entrance/index.d.ts +18 -0
  14. package/dist/effects/character-entrance/index.js +271 -0
  15. package/dist/effects/coin-burst/index.d.ts +6 -0
  16. package/dist/effects/coin-burst/index.js +45 -0
  17. package/dist/effects/comet-trail-flame/index.d.ts +11 -0
  18. package/dist/effects/comet-trail-flame/index.js +103 -0
  19. package/dist/effects/conveyor-upgrade/effect.json.d.ts +9 -0
  20. package/dist/effects/conveyor-upgrade/index.d.ts +20 -0
  21. package/dist/effects/conveyor-upgrade/index.js +349 -0
  22. package/dist/effects/debris-smoke/index.d.ts +10 -0
  23. package/dist/effects/debris-smoke/index.js +108 -0
  24. package/dist/effects/door_open_gold_flakes/door_open_gold_flakes.json.d.ts +501 -0
  25. package/dist/effects/door_open_gold_flakes/index.d.ts +1 -0
  26. package/dist/effects/door_open_gold_flakes/index.js +524 -0
  27. package/dist/effects/electric-arc/index.d.ts +8 -0
  28. package/dist/effects/electric-arc/index.js +71 -0
  29. package/dist/effects/energy-shield/index.d.ts +46 -0
  30. package/dist/effects/energy-shield/index.js +365 -0
  31. package/dist/effects/explosion/index.d.ts +11 -0
  32. package/dist/effects/explosion/index.js +129 -0
  33. package/dist/effects/ground-tile-upgrade/effect.json.d.ts +9 -0
  34. package/dist/effects/ground-tile-upgrade/index.d.ts +20 -0
  35. package/dist/effects/ground-tile-upgrade/index.js +357 -0
  36. package/dist/effects/hit-flash/index.d.ts +8 -0
  37. package/dist/effects/hit-flash/index.js +71 -0
  38. package/dist/effects/laser-beam/index.d.ts +1 -0
  39. package/dist/effects/laser-beam/index.js +152 -0
  40. package/dist/effects/laser-beam-factory.d.ts +12 -0
  41. package/dist/effects/lumber-cart-suction/effect.json.d.ts +9 -0
  42. package/dist/effects/lumber-cart-suction/index.d.ts +26 -0
  43. package/dist/effects/lumber-cart-suction/index.js +322 -0
  44. package/dist/effects/lumber-debris-scatter/effect.json.d.ts +231 -0
  45. package/dist/effects/lumber-debris-scatter/index.d.ts +20 -0
  46. package/dist/effects/lumber-debris-scatter/index.js +637 -0
  47. package/dist/effects/lumber_vehicle_gear_spin/index.d.ts +1 -0
  48. package/dist/effects/lumber_vehicle_gear_spin/index.js +363 -0
  49. package/dist/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json.d.ts +341 -0
  50. package/dist/effects/lumber_vehicle_upgrade_aura/index.d.ts +1 -0
  51. package/dist/effects/lumber_vehicle_upgrade_aura/index.js +391 -0
  52. package/dist/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json.d.ts +368 -0
  53. package/dist/effects/lumber_vehicle_wood_chips/index.d.ts +1 -0
  54. package/dist/effects/lumber_vehicle_wood_chips/index.js +360 -0
  55. package/dist/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json.d.ts +338 -0
  56. package/dist/effects/monster-hit/index.d.ts +15 -0
  57. package/dist/effects/monster-hit/index.js +156 -0
  58. package/dist/effects/player-upgrade/effect.json.d.ts +9 -0
  59. package/dist/effects/player-upgrade/index.d.ts +24 -0
  60. package/dist/effects/player-upgrade/index.js +539 -0
  61. package/dist/effects/pulse-laser-volley/index.d.ts +17 -0
  62. package/dist/effects/pulse-laser-volley/index.js +173 -0
  63. package/dist/effects/resource-collect-sparkles/effect.json.d.ts +9 -0
  64. package/dist/effects/resource-collect-sparkles/index.d.ts +21 -0
  65. package/dist/effects/resource-collect-sparkles/index.js +222 -0
  66. package/dist/effects/run-footstep-dust/effect.json.d.ts +186 -0
  67. package/dist/effects/run-footstep-dust/index.d.ts +23 -0
  68. package/dist/effects/run-footstep-dust/index.js +343 -0
  69. package/dist/effects/space-shared.d.ts +44 -0
  70. package/dist/effects/thruster-flame/index.d.ts +15 -0
  71. package/dist/effects/thruster-flame/index.js +301 -0
  72. package/dist/effects/tree-chop-dust/effect.json.d.ts +11 -0
  73. package/dist/effects/tree-chop-dust/index.d.ts +17 -0
  74. package/dist/effects/tree-chop-dust/index.js +165 -0
  75. package/dist/effects/tree-leaf-chop-burst/index.d.ts +19 -0
  76. package/dist/effects/tree-leaf-chop-burst/index.js +219 -0
  77. package/dist/effects/tree_chop_dust_burst/index.d.ts +1 -0
  78. package/dist/effects/tree_chop_dust_burst/index.js +443 -0
  79. package/dist/effects/tree_chop_dust_burst/tree_chop_dust_burst.json.d.ts +415 -0
  80. package/dist/effects/ufo-thread-flame/index.d.ts +21 -0
  81. package/dist/effects/ufo-thread-flame/index.js +140 -0
  82. package/dist/effects/vehicle-exhaust-smoke/effect.json.d.ts +11 -0
  83. package/dist/effects/vehicle-exhaust-smoke/index.d.ts +19 -0
  84. package/dist/effects/vehicle-exhaust-smoke/index.js +242 -0
  85. package/dist/effects/vehicle-upgrade/effect.json.d.ts +9 -0
  86. package/dist/effects/vehicle-upgrade/index.d.ts +20 -0
  87. package/dist/effects/vehicle-upgrade/index.js +349 -0
  88. package/dist/effects/weapon-trail/index.d.ts +26 -0
  89. package/dist/effects/weapon-trail/index.js +351 -0
  90. package/dist/effects/wood-crusher-sawdust/index.d.ts +2 -0
  91. package/dist/effects/wood-crusher-sawdust/index.js +648 -0
  92. package/dist/effects/wood-crusher-sawdust/wood_crusher_sawdust.json.d.ts +595 -0
  93. package/dist/effects/wood-cutter-sawdust/index.d.ts +2 -0
  94. package/dist/effects/wood-cutter-sawdust/index.js +648 -0
  95. package/dist/effects/wood-cutter-sawdust/wood_cutter_sawdust.json.d.ts +595 -0
  96. package/dist/effects/wood-sawdust-effect-factory.d.ts +36 -0
  97. package/dist/effects/wood_crusher_sawdust/index.d.ts +16 -0
  98. package/dist/effects/wood_crusher_sawdust/index.js +634 -0
  99. package/dist/effects/wood_crusher_sawdust/wood_crusher_sawdust.json.d.ts +595 -0
  100. package/dist/effects/wood_cutter_sawdust/index.d.ts +16 -0
  101. package/dist/effects/wood_cutter_sawdust/index.js +634 -0
  102. package/dist/effects/wood_cutter_sawdust/wood_cutter_sawdust.json.d.ts +595 -0
  103. package/dist/effects/wood_peel_material_test/index.d.ts +1 -0
  104. package/dist/effects/wood_peel_material_test/index.js +157 -0
  105. package/dist/effects/wood_peel_material_test/wood_peel_material_test.json.d.ts +139 -0
  106. package/dist/generation.d.ts +7 -0
  107. package/dist/index.d.ts +8 -0
  108. package/dist/index.js +309 -0
  109. package/dist/legacy-particle-runtime.d.ts +30 -0
  110. package/dist/manifestRuntimePackage.d.ts +68 -0
  111. package/dist/registry.d.ts +20 -0
  112. package/dist/rendering.d.ts +5 -0
  113. package/dist/types.d.ts +83 -0
  114. package/docs/AUTHORING_EFFECTS.md +297 -0
  115. package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +1580 -0
  116. package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +229 -0
  117. package/docs/VFX_LIBRARY_PLAN.md +546 -0
  118. package/docs/vfx-ab/RESULTS.md +35 -0
  119. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
  120. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
  121. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
  122. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
  123. package/docs/vfx-integration_chatgpt.md +462 -0
  124. package/docs/weapon-trail-visualization.html +241 -0
  125. package/index.json +381 -0
  126. package/package.json +51 -0
  127. package/packages/EffectPackageService.ts +240 -0
  128. package/packages/SceneVfxService.ts +96 -0
  129. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +333 -0
  130. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +25 -0
  131. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +11 -0
  132. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
  133. package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +927 -0
  134. package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
  135. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
  136. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
  137. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
  138. package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
  139. package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +197 -0
  140. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +895 -0
  141. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +241 -0
  142. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +542 -0
  143. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +69 -0
  144. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +125 -0
  145. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +44 -0
  146. package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +210 -0
  147. package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
  148. package/packages/build.particle.golden_upgrade_starburst/effect.json +880 -0
  149. package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
  150. package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
  151. package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
  152. package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
  153. package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
  154. package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +161 -0
  155. package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +762 -0
  156. package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
  157. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +436 -0
  158. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +40 -0
  159. package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +115 -0
  160. package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +40 -0
  161. package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +210 -0
  162. package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
  163. package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +887 -0
  164. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
  165. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
  166. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
  167. package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
  168. package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +179 -0
  169. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +859 -0
  170. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
  171. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +478 -0
  172. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +40 -0
  173. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +114 -0
  174. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +41 -0
  175. package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +210 -0
  176. package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
  177. package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
  178. package/packages/build.particle.wood_chip_dust_burst/effect.json +1400 -0
  179. package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
  180. package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
  181. package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
  182. package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
  183. package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
  184. package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +173 -0
  185. package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +1277 -0
  186. package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +329 -0
  187. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +749 -0
  188. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +60 -0
  189. package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +146 -0
  190. package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +69 -0
  191. package/packages/effects/building-upgrade/effect.json +6 -0
  192. package/packages/effects/building-upgrade/index.ts +387 -0
  193. package/packages/effects/building-upgrade/vfx-params.json +24 -0
  194. package/packages/effects/character-entrance/effect.json +6 -0
  195. package/packages/effects/character-entrance/index.ts +308 -0
  196. package/packages/effects/character-entrance/vfx-params.json +24 -0
  197. package/packages/effects/coin-burst/index.ts +43 -0
  198. package/packages/effects/coin-burst/vfx-params.json +5 -0
  199. package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
  200. package/packages/effects/comet-trail-flame/index.ts +106 -0
  201. package/packages/effects/comet-trail-flame/vfx-params.json +5 -0
  202. package/packages/effects/conveyor-upgrade/effect.json +6 -0
  203. package/packages/effects/conveyor-upgrade/index.ts +401 -0
  204. package/packages/effects/conveyor-upgrade/vfx-params.json +21 -0
  205. package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
  206. package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
  207. package/packages/effects/debris-smoke/index.ts +101 -0
  208. package/packages/effects/debris-smoke/vfx-params.json +5 -0
  209. package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +397 -0
  210. package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +498 -0
  211. package/packages/effects/door_open_gold_flakes/index.ts +11 -0
  212. package/packages/effects/door_open_gold_flakes/vfx-params.json +23 -0
  213. package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
  214. package/packages/effects/electric-arc/index.ts +62 -0
  215. package/packages/effects/electric-arc/vfx-params.json +5 -0
  216. package/packages/effects/energy-shield/effect.json +7 -0
  217. package/packages/effects/energy-shield/index.ts +431 -0
  218. package/packages/effects/energy-shield/vfx-params.json +29 -0
  219. package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
  220. package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
  221. package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
  222. package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
  223. package/packages/effects/explosion/index.ts +114 -0
  224. package/packages/effects/explosion/vfx-params.json +5 -0
  225. package/packages/effects/ground-tile-upgrade/effect.json +6 -0
  226. package/packages/effects/ground-tile-upgrade/index.ts +410 -0
  227. package/packages/effects/ground-tile-upgrade/vfx-params.json +21 -0
  228. package/packages/effects/hit-flash/index.ts +69 -0
  229. package/packages/effects/hit-flash/vfx-params.json +5 -0
  230. package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
  231. package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
  232. package/packages/effects/laser-beam/index.ts +6 -0
  233. package/packages/effects/laser-beam/vfx-params.json +5 -0
  234. package/packages/effects/laser-beam-factory.ts +135 -0
  235. package/packages/effects/lumber-cart-suction/effect.json +6 -0
  236. package/packages/effects/lumber-cart-suction/index.ts +399 -0
  237. package/packages/effects/lumber-cart-suction/vfx-params.json +30 -0
  238. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
  239. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +1 -0
  240. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
  241. package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +236 -0
  242. package/packages/effects/lumber-debris-scatter/effect.json +228 -0
  243. package/packages/effects/lumber-debris-scatter/index.ts +780 -0
  244. package/packages/effects/lumber-debris-scatter/vfx-params.json +19 -0
  245. package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +202 -0
  246. package/packages/effects/lumber_vehicle_gear_spin/index.ts +11 -0
  247. package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +338 -0
  248. package/packages/effects/lumber_vehicle_gear_spin/vfx-params.json +21 -0
  249. package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +353 -0
  250. package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +11 -0
  251. package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +365 -0
  252. package/packages/effects/lumber_vehicle_upgrade_aura/vfx-params.json +15 -0
  253. package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +310 -0
  254. package/packages/effects/lumber_vehicle_wood_chips/index.ts +11 -0
  255. package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +335 -0
  256. package/packages/effects/lumber_vehicle_wood_chips/vfx-params.json +11 -0
  257. package/packages/effects/monster-hit/index.ts +128 -0
  258. package/packages/effects/monster-hit/vfx-params.json +5 -0
  259. package/packages/effects/player-upgrade/effect.json +6 -0
  260. package/packages/effects/player-upgrade/index.ts +635 -0
  261. package/packages/effects/player-upgrade/vfx-params.json +28 -0
  262. package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
  263. package/packages/effects/pulse-laser-volley/index.ts +204 -0
  264. package/packages/effects/pulse-laser-volley/vfx-params.json +5 -0
  265. package/packages/effects/resource-collect-sparkles/effect.json +6 -0
  266. package/packages/effects/resource-collect-sparkles/index.ts +254 -0
  267. package/packages/effects/resource-collect-sparkles/vfx-params.json +25 -0
  268. package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +215 -0
  269. package/packages/effects/run-footstep-dust/effect.json +183 -0
  270. package/packages/effects/run-footstep-dust/index.ts +377 -0
  271. package/packages/effects/run-footstep-dust/vfx-params.json +27 -0
  272. package/packages/effects/space-shared.ts +120 -0
  273. package/packages/effects/thruster-flame/index.ts +305 -0
  274. package/packages/effects/thruster-flame/vfx-params.json +5 -0
  275. package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
  276. package/packages/effects/tree-chop-dust/effect.json +8 -0
  277. package/packages/effects/tree-chop-dust/index.ts +202 -0
  278. package/packages/effects/tree-chop-dust/vfx-params.json +21 -0
  279. package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +303 -0
  280. package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
  281. package/packages/effects/tree-leaf-chop-burst/effect.json +498 -0
  282. package/packages/effects/tree-leaf-chop-burst/index.ts +294 -0
  283. package/packages/effects/tree-leaf-chop-burst/vfx-params.json +27 -0
  284. package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +318 -0
  285. package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
  286. package/packages/effects/tree_chop_dust_burst/index.ts +13 -0
  287. package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +412 -0
  288. package/packages/effects/tree_chop_dust_burst/vfx-params.json +9 -0
  289. package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
  290. package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
  291. package/packages/effects/ufo-thread-flame/index.ts +152 -0
  292. package/packages/effects/ufo-thread-flame/vfx-params.json +5 -0
  293. package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
  294. package/packages/effects/vehicle-exhaust-smoke/effect.json +8 -0
  295. package/packages/effects/vehicle-exhaust-smoke/index.ts +298 -0
  296. package/packages/effects/vehicle-exhaust-smoke/vfx-params.json +23 -0
  297. package/packages/effects/vehicle-upgrade/effect.json +6 -0
  298. package/packages/effects/vehicle-upgrade/index.ts +401 -0
  299. package/packages/effects/vehicle-upgrade/vfx-params.json +21 -0
  300. package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
  301. package/packages/effects/weapon-trail/index.ts +313 -0
  302. package/packages/effects/weapon-trail/vfx-params.json +5 -0
  303. package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
  304. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  305. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  306. package/packages/effects/wood-crusher-sawdust/index.ts +43 -0
  307. package/packages/effects/wood-crusher-sawdust/vfx-params.json +24 -0
  308. package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +592 -0
  309. package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
  310. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  311. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  312. package/packages/effects/wood-cutter-sawdust/index.ts +43 -0
  313. package/packages/effects/wood-cutter-sawdust/vfx-params.json +24 -0
  314. package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +592 -0
  315. package/packages/effects/wood-sawdust-effect-factory.ts +194 -0
  316. package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
  317. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  318. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  319. package/packages/effects/wood_crusher_sawdust/index.ts +29 -0
  320. package/packages/effects/wood_crusher_sawdust/vfx-params.json +14 -0
  321. package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +592 -0
  322. package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
  323. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  324. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  325. package/packages/effects/wood_cutter_sawdust/index.ts +29 -0
  326. package/packages/effects/wood_cutter_sawdust/vfx-params.json +14 -0
  327. package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +592 -0
  328. package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +196 -0
  329. package/packages/effects/wood_peel_material_test/index.ts +11 -0
  330. package/packages/effects/wood_peel_material_test/vfx-params.json +9 -0
  331. package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +136 -0
  332. package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +210 -0
  333. package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
  334. package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
  335. package/packages/env.particle.forest_edge_fog/effect.json +854 -0
  336. package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
  337. package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
  338. package/packages/env.particle.forest_edge_fog/media/preview.webm +0 -0
  339. package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
  340. package/packages/env.particle.forest_edge_fog/metadata/description.json +148 -0
  341. package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +827 -0
  342. package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +196 -0
  343. package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +432 -0
  344. package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +28 -0
  345. package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +124 -0
  346. package/packages/env.particle.forest_edge_fog/provenance/lineage.json +41 -0
  347. package/packages/generation.ts +14 -0
  348. package/packages/index.ts +14 -0
  349. package/packages/legacy-particle-runtime.ts +113 -0
  350. package/packages/manifestRuntimePackage.ts +519 -0
  351. package/packages/registry.ts +85 -0
  352. package/packages/rendering.ts +13 -0
  353. package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +424 -0
  354. package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
  355. package/packages/resource.particle.viscous_oil_suction/effect.json +1254 -0
  356. package/packages/resource.particle.viscous_oil_suction/media/preview.gif +0 -0
  357. package/packages/resource.particle.viscous_oil_suction/media/preview.mp4 +0 -0
  358. package/packages/resource.particle.viscous_oil_suction/media/preview.webm +0 -0
  359. package/packages/resource.particle.viscous_oil_suction/media/thumbnail.png +0 -0
  360. package/packages/resource.particle.viscous_oil_suction/metadata/description.json +122 -0
  361. package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +1051 -0
  362. package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +200 -0
  363. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +581 -0
  364. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +28 -0
  365. package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +111 -0
  366. package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +45 -0
  367. package/packages/types.ts +107 -0
  368. package/tooling/check-dist-runtime.mjs +166 -0
  369. package/tooling/generate-index.mjs +55 -0
  370. package/tooling/test-guardrails.mjs +157 -0
  371. package/tooling/validate-boundary.mjs +92 -0
  372. package/tooling/validate-effects.mjs +304 -0
  373. package/tooling/validate.mjs +53 -0
  374. package/tooling/vfx-cli.mjs +232 -0
  375. package/tooling/vfx-package-resolution.mjs +28 -0
@@ -0,0 +1,431 @@
1
+ import { Constants } from '@babylonjs/core/Engines/constants';
2
+ import { GlowLayer } from '@babylonjs/core/Layers/glowLayer';
3
+ import { Effect } from '@babylonjs/core/Materials/effect';
4
+ import { ShaderMaterial } from '@babylonjs/core/Materials/shaderMaterial';
5
+ import { Color3 } from '@babylonjs/core/Maths/math.color';
6
+ import { Vector3 } from '@babylonjs/core/Maths/math.vector';
7
+ import type { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh';
8
+ import { Mesh } from '@babylonjs/core/Meshes/mesh';
9
+ import { MeshBuilder } from '@babylonjs/core/Meshes/meshBuilder';
10
+ import { TransformNode } from '@babylonjs/core/Meshes/transformNode';
11
+ import type { Scene } from '@babylonjs/core/scene';
12
+ import { VFX_RENDERING_GROUP_ID } from '../../rendering';
13
+ import type { VfxColorValue, VfxEffectHandle, VfxEffectPackage, VfxParamValues } from '../../types';
14
+
15
+ export interface EnergyShieldParams extends VfxParamValues {
16
+ radius: number;
17
+ verticalScale: number;
18
+ color: VfxColorValue;
19
+ opacity: number;
20
+ fresnelPower: number;
21
+ fresnelStrength: number;
22
+ rimIntensity: number;
23
+ surfaceIntensity: number;
24
+ noiseScale: number;
25
+ noiseEdgeWidth: number;
26
+ noiseEdgeIntensity: number;
27
+ noiseEdgeSmoothness: number;
28
+ flowScale: number;
29
+ flowSpeed: number;
30
+ flowIntensity: number;
31
+ marbleContrast: number;
32
+ bloomIntensity: number;
33
+ bloomKernelSize: number;
34
+ segments: number;
35
+ }
36
+
37
+ export interface CreateEnergyShieldOptions {
38
+ root?: TransformNode;
39
+ target?: TransformNode | AbstractMesh;
40
+ position?: Vector3;
41
+ params?: Partial<EnergyShieldParams>;
42
+ renderingGroupId?: number;
43
+ disposeRoot?: boolean;
44
+ }
45
+
46
+ export interface EnergyShieldHandle extends VfxEffectHandle {
47
+ shield: Mesh;
48
+ material: ShaderMaterial;
49
+ glowLayer: GlowLayer | null;
50
+ update(params: Partial<EnergyShieldParams>): void;
51
+ }
52
+
53
+ const SHADER_NAME = 'vfxEnergyShield';
54
+
55
+ const DEFAULT_PARAMS: EnergyShieldParams = {
56
+ radius: 3.18,
57
+ verticalScale: 1.02,
58
+ color: { r: 0.34902, g: 0.568627, b: 0.968627 },
59
+ opacity: 0.2,
60
+ fresnelPower: 1.8,
61
+ fresnelStrength: 0.66,
62
+ rimIntensity: 0.4,
63
+ surfaceIntensity: 0.3,
64
+ noiseScale: 1,
65
+ noiseEdgeWidth: 0.1,
66
+ noiseEdgeIntensity: 0.42,
67
+ noiseEdgeSmoothness: 0.5,
68
+ flowScale: 0.36,
69
+ flowSpeed: 0.25,
70
+ flowIntensity: 1.15,
71
+ marbleContrast: 0.67,
72
+ bloomIntensity: 0.45,
73
+ bloomKernelSize: 36,
74
+ segments: 64,
75
+ };
76
+
77
+ const VERTEX_SHADER = `
78
+ precision highp float;
79
+
80
+ attribute vec3 position;
81
+ attribute vec3 normal;
82
+
83
+ uniform mat4 world;
84
+ uniform mat4 worldViewProjection;
85
+
86
+ varying vec3 vObjPos;
87
+ varying vec3 vWorldPos;
88
+ varying vec3 vNormalW;
89
+
90
+ void main(void) {
91
+ vObjPos = position;
92
+ vec4 worldPos = world * vec4(position, 1.0);
93
+ vWorldPos = worldPos.xyz;
94
+ vNormalW = normalize(mat3(world) * normal);
95
+ gl_Position = worldViewProjection * vec4(position, 1.0);
96
+ }
97
+ `;
98
+
99
+ const FRAGMENT_SHADER = `
100
+ precision highp float;
101
+
102
+ uniform float uTime;
103
+ uniform vec3 cameraPosition;
104
+ uniform vec3 uColor;
105
+ uniform float uOpacity;
106
+ uniform float uFresnelPower;
107
+ uniform float uFresnelStrength;
108
+ uniform float uRimIntensity;
109
+ uniform float uSurfaceIntensity;
110
+ uniform float uNoiseScale;
111
+ uniform float uNoiseEdgeWidth;
112
+ uniform float uNoiseEdgeIntensity;
113
+ uniform float uNoiseEdgeSmoothness;
114
+ uniform float uFlowScale;
115
+ uniform float uFlowSpeed;
116
+ uniform float uFlowIntensity;
117
+ uniform float uMarbleContrast;
118
+
119
+ varying vec3 vObjPos;
120
+ varying vec3 vWorldPos;
121
+ varying vec3 vNormalW;
122
+
123
+ vec3 mod289v3(vec3 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
124
+ vec4 mod289v4(vec4 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
125
+ vec4 permute(vec4 x) { return mod289v4(((x * 34.0) + 1.0) * x); }
126
+ vec4 taylorInvSqrt(vec4 r) { return 1.79284291400159 - 0.85373472095314 * r; }
127
+
128
+ float saturate(float v) { return clamp(v, 0.0, 1.0); }
129
+
130
+ float snoise(vec3 v) {
131
+ const vec2 C = vec2(1.0 / 6.0, 1.0 / 3.0);
132
+ const vec4 D = vec4(0.0, 0.5, 1.0, 2.0);
133
+ vec3 i = floor(v + dot(v, C.yyy));
134
+ vec3 x0 = v - i + dot(i, C.xxx);
135
+ vec3 g = step(x0.yzx, x0.xyz);
136
+ vec3 l = 1.0 - g;
137
+ vec3 i1 = min(g.xyz, l.zxy);
138
+ vec3 i2 = max(g.xyz, l.zxy);
139
+ vec3 x1 = x0 - i1 + C.xxx;
140
+ vec3 x2 = x0 - i2 + C.yyy;
141
+ vec3 x3 = x0 - D.yyy;
142
+ i = mod289v3(i);
143
+ vec4 p = permute(permute(permute(
144
+ i.z + vec4(0.0, i1.z, i2.z, 1.0))
145
+ + i.y + vec4(0.0, i1.y, i2.y, 1.0))
146
+ + i.x + vec4(0.0, i1.x, i2.x, 1.0));
147
+ float n_ = 0.142857142857;
148
+ vec3 ns = n_ * D.wyz - D.xzx;
149
+ vec4 j = p - 49.0 * floor(p * ns.z * ns.z);
150
+ vec4 x_ = floor(j * ns.z);
151
+ vec4 y_ = floor(j - 7.0 * x_);
152
+ vec4 x = x_ * ns.x + ns.yyyy;
153
+ vec4 y = y_ * ns.x + ns.yyyy;
154
+ vec4 h = 1.0 - abs(x) - abs(y);
155
+ vec4 b0 = vec4(x.xy, y.xy);
156
+ vec4 b1 = vec4(x.zw, y.zw);
157
+ vec4 s0 = floor(b0) * 2.0 + 1.0;
158
+ vec4 s1 = floor(b1) * 2.0 + 1.0;
159
+ vec4 sh = -step(h, vec4(0.0));
160
+ vec4 a0 = b0.xzyw + s0.xzyw * sh.xxyy;
161
+ vec4 a1 = b1.xzyw + s1.xzyw * sh.zzww;
162
+ vec3 p0 = vec3(a0.xy, h.x);
163
+ vec3 p1 = vec3(a0.zw, h.y);
164
+ vec3 p2 = vec3(a1.xy, h.z);
165
+ vec3 p3 = vec3(a1.zw, h.w);
166
+ vec4 norm = taylorInvSqrt(vec4(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
167
+ p0 *= norm.x;
168
+ p1 *= norm.y;
169
+ p2 *= norm.z;
170
+ p3 *= norm.w;
171
+ vec4 m = max(0.6 - vec4(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), 0.0);
172
+ m = m * m;
173
+ return 42.0 * dot(m * m, vec4(dot(p0, x0), dot(p1, x1), dot(p2, x2), dot(p3, x3)));
174
+ }
175
+
176
+ float fbm(vec3 p) {
177
+ float total = 0.0;
178
+ float amp = 0.55;
179
+ total += snoise(p) * amp;
180
+ p = p * 2.03 + vec3(17.1, 3.7, 9.2);
181
+ amp *= 0.52;
182
+ total += snoise(p) * amp;
183
+ p = p * 2.11 + vec3(4.3, 13.9, 6.4);
184
+ amp *= 0.5;
185
+ total += snoise(p) * amp;
186
+ return total;
187
+ }
188
+
189
+ void main(void) {
190
+ vec3 normalW = normalize(vNormalW);
191
+ vec3 viewDir = normalize(cameraPosition - vWorldPos);
192
+ float ndv = saturate(dot(normalW, viewDir));
193
+ float fresnel = pow(1.0 - ndv, max(0.05, uFresnelPower)) * uFresnelStrength;
194
+
195
+ float t = uTime * uFlowSpeed;
196
+ vec3 spherePos = normalize(vObjPos + vec3(0.0001)) * max(0.05, uNoiseScale);
197
+ vec3 flowA = spherePos * uFlowScale + vec3(t, t * 0.62, t * 0.38);
198
+ vec3 flowB = spherePos * (uFlowScale * 1.91) + vec3(-t * 0.46, t * 0.82, -t * 0.27);
199
+ float n1 = fbm(flowA);
200
+ float n2 = fbm(flowB);
201
+ float cloud = saturate((n1 * 0.58 + n2 * 0.42) * 0.5 + 0.5);
202
+
203
+ float veinInput = spherePos.y * 0.92 + n1 * 1.65 + n2 * 0.74 + t * 0.13;
204
+ float ribbon = abs(sin(veinInput * 3.14159265));
205
+ float marble = pow(1.0 - ribbon, max(0.25, uMarbleContrast));
206
+ float nebula = saturate(mix(cloud, marble, 0.58) * uFlowIntensity * 0.34);
207
+
208
+ float edgeWidth = max(0.01, uNoiseEdgeWidth);
209
+ float edgeSoft = max(0.01, uNoiseEdgeSmoothness) * 0.22;
210
+ float noiseEdge = smoothstep(1.0 - edgeWidth - edgeSoft, 1.0 - edgeWidth * 0.22, nebula);
211
+
212
+ vec3 deepBlue = uColor * (0.12 + 0.42 * cloud);
213
+ vec3 marbleBlue = uColor * (0.34 + 0.9 * marble) * uSurfaceIntensity;
214
+ vec3 rimBlue = uColor * fresnel * uRimIntensity;
215
+ vec3 edgeBlue = uColor * noiseEdge * uNoiseEdgeIntensity;
216
+ vec3 color = min((deepBlue + marbleBlue + rimBlue + edgeBlue) * 0.72, vec3(1.12));
217
+
218
+ float alpha = uOpacity * (0.16 + 0.34 * cloud + 0.24 * marble);
219
+ alpha += fresnel * uOpacity * 0.58;
220
+ alpha += noiseEdge * uNoiseEdgeIntensity * 0.05;
221
+
222
+ gl_FragColor = vec4(color, saturate(alpha));
223
+ }
224
+ `;
225
+
226
+ export const energyShieldEffectPackage: VfxEffectPackage<EnergyShieldParams> = {
227
+ id: 'energy-shield',
228
+ nameZh: '半球玻璃罩',
229
+ defaultParams: DEFAULT_PARAMS,
230
+ debugAnchor: 'player',
231
+ manifest: {
232
+ id: 'energy-shield',
233
+ nameZh: '半球玻璃罩',
234
+ source: 'https://github.com/cortiz2894/flow-shield-effect',
235
+ },
236
+ debugParams: [
237
+ { key: 'radius', label: '玻璃罩半径', kind: 'scale', min: 0.4, max: 10, step: 0.01 },
238
+ { key: 'verticalScale', label: '纵向缩放', kind: 'scale', min: 0.5, max: 1.8, step: 0.01 },
239
+ { key: 'color', label: '主体颜色', kind: 'color' },
240
+ { key: 'opacity', label: '透明度', kind: 'opacity', min: 0.02, max: 1, step: 0.01 },
241
+ { key: 'fresnelPower', label: '边缘曲线', kind: 'number', min: 0.2, max: 6, step: 0.01 },
242
+ { key: 'fresnelStrength', label: '边缘强度', kind: 'number', min: 0, max: 6, step: 0.01 },
243
+ { key: 'rimIntensity', label: '轮廓亮度', kind: 'number', min: 0, max: 4, step: 0.01 },
244
+ { key: 'surfaceIntensity', label: '表面亮度', kind: 'number', min: 0, max: 3, step: 0.01 },
245
+ { key: 'noiseScale', label: '噪声缩放', kind: 'number', min: 0.2, max: 5, step: 0.01 },
246
+ { key: 'noiseEdgeWidth', label: '噪声亮边宽度', kind: 'number', min: 0.01, max: 0.5, step: 0.01 },
247
+ { key: 'noiseEdgeIntensity', label: '噪声亮边强度', kind: 'number', min: 0, max: 4, step: 0.01 },
248
+ { key: 'noiseEdgeSmoothness', label: '噪声亮边柔和度', kind: 'number', min: 0.02, max: 1, step: 0.01 },
249
+ { key: 'flowScale', label: '纹路密度', kind: 'number', min: 0, max: 3, step: 0.01 },
250
+ { key: 'flowSpeed', label: '流动速度', kind: 'number', min: 0, max: 5, step: 0.01 },
251
+ { key: 'flowIntensity', label: '流动强度', kind: 'number', min: 0, max: 8, step: 0.01 },
252
+ { key: 'marbleContrast', label: '纹路锐度', kind: 'number', min: 0.25, max: 4, step: 0.01 },
253
+ { key: 'bloomIntensity', label: 'Bloom 强度', kind: 'number', min: 0, max: 4, step: 0.01 },
254
+ { key: 'bloomKernelSize', label: 'Bloom 半径', kind: 'number', min: 8, max: 128, step: 1 },
255
+ ],
256
+ create({ scene, root, position, renderingGroupId, params }) {
257
+ return createEnergyShield(scene, { root, position, renderingGroupId, params });
258
+ },
259
+ };
260
+
261
+ export default energyShieldEffectPackage;
262
+
263
+ export function createEnergyShield(scene: Scene, options: CreateEnergyShieldOptions = {}): EnergyShieldHandle {
264
+ registerShaders();
265
+
266
+ let params = mergeParams(options.params);
267
+ const root = options.root ?? new TransformNode('vfx_energyShield_root', scene);
268
+ const disposeRoot = options.disposeRoot ?? true;
269
+ if (options.target) {
270
+ root.parent = options.target;
271
+ root.position.set(0, 0, 0);
272
+ } else {
273
+ root.position.copyFrom(options.position ?? Vector3.ZeroReadOnly);
274
+ }
275
+
276
+ const shield = MeshBuilder.CreateSphere(
277
+ 'vfx_energyShield_hemisphere',
278
+ {
279
+ diameter: 2,
280
+ segments: Math.max(16, Math.round(params.segments)),
281
+ slice: 0.5,
282
+ updatable: false,
283
+ },
284
+ scene,
285
+ );
286
+ shield.parent = root;
287
+ shield.isPickable = false;
288
+ shield.alwaysSelectAsActiveMesh = true;
289
+ shield.renderingGroupId = options.renderingGroupId ?? VFX_RENDERING_GROUP_ID;
290
+ shield.alphaIndex = 20;
291
+
292
+ const material = createShieldMaterial(scene);
293
+ shield.material = material;
294
+
295
+ let glowLayer: GlowLayer | null = null;
296
+ if (params.bloomIntensity > 0) {
297
+ glowLayer = new GlowLayer(`vfx_energyShield_glow_${shield.uniqueId}`, scene, {
298
+ blurKernelSize: params.bloomKernelSize,
299
+ mainTextureRatio: 0.35,
300
+ });
301
+ glowLayer.intensity = params.bloomIntensity;
302
+ glowLayer.addIncludedOnlyMesh(shield);
303
+ glowLayer.referenceMeshToUseItsOwnMaterial(shield);
304
+ }
305
+
306
+ applyParams(material, shield, glowLayer, params);
307
+
308
+ let elapsed = 0;
309
+ const observer = scene.onBeforeRenderObservable.add(() => {
310
+ elapsed += Math.min(scene.getEngine().getDeltaTime() / 1000, 0.05);
311
+ material.setFloat('uTime', elapsed);
312
+ });
313
+
314
+ let disposed = false;
315
+ const dispose = (): void => {
316
+ if (disposed) return;
317
+ disposed = true;
318
+ scene.onBeforeRenderObservable.remove(observer);
319
+ glowLayer?.dispose();
320
+ shield.dispose(false, false);
321
+ material.dispose();
322
+ if (disposeRoot) root.dispose();
323
+ };
324
+
325
+ return {
326
+ root,
327
+ shield,
328
+ material,
329
+ glowLayer,
330
+ update(partial: Partial<EnergyShieldParams>) {
331
+ params = mergeParams(partial, params);
332
+ applyParams(material, shield, glowLayer, params);
333
+ if (!glowLayer && params.bloomIntensity > 0) {
334
+ glowLayer = new GlowLayer(`vfx_energyShield_glow_${shield.uniqueId}`, scene, {
335
+ blurKernelSize: params.bloomKernelSize,
336
+ mainTextureRatio: 0.35,
337
+ });
338
+ glowLayer.addIncludedOnlyMesh(shield);
339
+ glowLayer.referenceMeshToUseItsOwnMaterial(shield);
340
+ glowLayer.intensity = params.bloomIntensity;
341
+ applyParams(material, shield, glowLayer, params);
342
+ this.glowLayer = glowLayer;
343
+ }
344
+ },
345
+ dispose,
346
+ };
347
+ }
348
+
349
+ function createShieldMaterial(scene: Scene): ShaderMaterial {
350
+ const material = new ShaderMaterial(
351
+ 'vfx_energyShield_material',
352
+ scene,
353
+ { vertex: SHADER_NAME, fragment: SHADER_NAME },
354
+ {
355
+ attributes: ['position', 'normal'],
356
+ uniforms: [
357
+ 'world',
358
+ 'worldViewProjection',
359
+ 'cameraPosition',
360
+ 'uTime',
361
+ 'uColor',
362
+ 'uOpacity',
363
+ 'uFresnelPower',
364
+ 'uFresnelStrength',
365
+ 'uRimIntensity',
366
+ 'uSurfaceIntensity',
367
+ 'uNoiseScale',
368
+ 'uNoiseEdgeWidth',
369
+ 'uNoiseEdgeIntensity',
370
+ 'uNoiseEdgeSmoothness',
371
+ 'uFlowScale',
372
+ 'uFlowSpeed',
373
+ 'uFlowIntensity',
374
+ 'uMarbleContrast',
375
+ ],
376
+ needAlphaBlending: true,
377
+ },
378
+ );
379
+ material.alphaMode = Constants.ALPHA_COMBINE;
380
+ material.backFaceCulling = false;
381
+ material.disableDepthWrite = true;
382
+ material.fogEnabled = false;
383
+ return material;
384
+ }
385
+
386
+ function applyParams(
387
+ material: ShaderMaterial,
388
+ shield: Mesh,
389
+ glowLayer: GlowLayer | null,
390
+ params: EnergyShieldParams,
391
+ ): void {
392
+ shield.scaling.set(params.radius, params.radius * params.verticalScale, params.radius);
393
+ material.setColor3('uColor', toColor3(params.color));
394
+ material.setFloat('uOpacity', params.opacity);
395
+ material.setFloat('uFresnelPower', params.fresnelPower);
396
+ material.setFloat('uFresnelStrength', params.fresnelStrength);
397
+ material.setFloat('uRimIntensity', params.rimIntensity);
398
+ material.setFloat('uSurfaceIntensity', params.surfaceIntensity);
399
+ material.setFloat('uNoiseScale', params.noiseScale);
400
+ material.setFloat('uNoiseEdgeWidth', params.noiseEdgeWidth);
401
+ material.setFloat('uNoiseEdgeIntensity', params.noiseEdgeIntensity);
402
+ material.setFloat('uNoiseEdgeSmoothness', params.noiseEdgeSmoothness);
403
+ material.setFloat('uFlowScale', params.flowScale);
404
+ material.setFloat('uFlowSpeed', params.flowSpeed);
405
+ material.setFloat('uFlowIntensity', params.flowIntensity);
406
+ material.setFloat('uMarbleContrast', params.marbleContrast);
407
+ if (glowLayer) {
408
+ glowLayer.intensity = params.bloomIntensity;
409
+ glowLayer.blurKernelSize = params.bloomKernelSize;
410
+ }
411
+ }
412
+
413
+ function mergeParams(
414
+ patch: Partial<EnergyShieldParams> | undefined,
415
+ base: EnergyShieldParams = DEFAULT_PARAMS,
416
+ ): EnergyShieldParams {
417
+ return {
418
+ ...base,
419
+ ...patch,
420
+ color: patch?.color ? { ...patch.color } : { ...base.color },
421
+ };
422
+ }
423
+
424
+ function toColor3(color: VfxColorValue): Color3 {
425
+ return new Color3(color.r, color.g, color.b);
426
+ }
427
+
428
+ function registerShaders(): void {
429
+ Effect.ShadersStore[`${SHADER_NAME}VertexShader`] = VERTEX_SHADER;
430
+ Effect.ShadersStore[`${SHADER_NAME}FragmentShader`] = FRAGMENT_SHADER;
431
+ }
@@ -0,0 +1,29 @@
1
+ {
2
+ "schemaVersion": "vfx-params/1.0",
3
+ "effectId": "energy-shield",
4
+ "params": {
5
+ "radius": 3.18,
6
+ "verticalScale": 1.02,
7
+ "color": {
8
+ "r": 0.34902,
9
+ "g": 0.568627,
10
+ "b": 0.968627
11
+ },
12
+ "opacity": 0.2,
13
+ "fresnelPower": 1.8,
14
+ "fresnelStrength": 0.66,
15
+ "rimIntensity": 0.4,
16
+ "surfaceIntensity": 0.3,
17
+ "noiseScale": 1,
18
+ "noiseEdgeWidth": 0.1,
19
+ "noiseEdgeIntensity": 0.42,
20
+ "noiseEdgeSmoothness": 0.5,
21
+ "flowScale": 0.36,
22
+ "flowSpeed": 0.25,
23
+ "flowIntensity": 1.15,
24
+ "marbleContrast": 0.67,
25
+ "bloomIntensity": 0.45,
26
+ "bloomKernelSize": 36,
27
+ "segments": 64
28
+ }
29
+ }
@@ -0,0 +1,114 @@
1
+ // 爆炸(组合:闪光/光晕 #6 + 序列帧火花 #7 + 火花点 #9)。一次性爆点,参数分三段独立调。
2
+ // 闪光段:2 billboard 面片 sqrt 缩放+淡出;序列帧段:5x5 火花 ADD;火花点段:lizi ADD 下落火星。
3
+ import { Mesh } from '@babylonjs/core/Meshes/mesh';
4
+ import { CreatePlane } from '@babylonjs/core/Meshes/Builders/planeBuilder';
5
+ import { StandardMaterial } from '@babylonjs/core/Materials/standardMaterial';
6
+ import { Texture } from '@babylonjs/core/Materials/Textures/texture';
7
+ import { ParticleSystem } from '@babylonjs/core/Particles/particleSystem';
8
+ import { Color3, Color4 } from '@babylonjs/core/Maths/math.color';
9
+ import { Vector3 } from '@babylonjs/core/Maths/math.vector';
10
+ import { Constants } from '@babylonjs/core/Engines/constants';
11
+ import type { Scene } from '@babylonjs/core/scene';
12
+ import type { Observer } from '@babylonjs/core/Misc/observable';
13
+ import type { VfxEffectPackage, VfxParamValues } from '../../types';
14
+ import { makeBurstPS } from '../space-shared';
15
+ import baozhaUrl from './assets/textures/baozha29.webp?url';
16
+ import glowUrl from './assets/textures/glow01.webp?url';
17
+ import bombUrl from './assets/textures/xulie_lizibaozha02_5x5.webp?url';
18
+ import liziUrl from './assets/textures/lizi01.webp?url';
19
+
20
+ interface ExplosionParams extends VfxParamValues {
21
+ // 段1 闪光/光晕
22
+ flashRadius: number; flashBrightness: number;
23
+ // 段2 序列帧火花
24
+ sparksCount: number; sparksSize: number;
25
+ // 段3 火花点
26
+ embersCount: number; embersPower: number;
27
+ }
28
+
29
+ const DEFAULT_PARAMS: ExplosionParams = {
30
+ flashRadius: 1.8, flashBrightness: 1.0,
31
+ sparksCount: 4, sparksSize: 1,
32
+ embersCount: 24, embersPower: 14,
33
+ };
34
+
35
+ interface Flash { mesh: Mesh; mat: StandardMaterial; from: number; to: number; life: number; maxLife: number; }
36
+
37
+ export const explosionEffectPackage: VfxEffectPackage<ExplosionParams> = {
38
+ id: 'explosion',
39
+ nameZh: '爆炸',
40
+ debugAnchor: 'playerRight',
41
+ defaultParams: DEFAULT_PARAMS,
42
+ debugParams: [
43
+ // 段1 · 闪光/光晕
44
+ { key: 'flashRadius', label: '闪光·半径', kind: 'scale', min: 0.5, max: 5, step: 0.1 },
45
+ { key: 'flashBrightness', label: '闪光·亮度', kind: 'number', min: 0.2, max: 3, step: 0.05 },
46
+ // 段2 · 序列帧火花
47
+ { key: 'sparksCount', label: '序列帧·数量', kind: 'number', min: 0, max: 30, step: 1 },
48
+ { key: 'sparksSize', label: '序列帧·尺寸', kind: 'scale', min: 0.2, max: 3, step: 0.05 },
49
+ // 段3 · 火花点
50
+ { key: 'embersCount', label: '火花点·数量', kind: 'number', min: 0, max: 80, step: 1 },
51
+ { key: 'embersPower', label: '火花点·速度', kind: 'number', min: 2, max: 30, step: 0.5 },
52
+ ],
53
+
54
+ create({ scene, root, position, params }) {
55
+ root.position.copyFrom(position);
56
+
57
+ // ── 段1 闪光/光晕 ──────────────────────────────────────────────────────────
58
+ const r = params.flashRadius, b = params.flashBrightness;
59
+ const flashes: Flash[] = [];
60
+ function flashPlane(url: string, from: number, to: number, maxLife: number, color: Color3, alphaFromRGB: boolean): void {
61
+ const m = CreatePlane('vfx_exp_flash', { size: 1 }, scene);
62
+ m.billboardMode = Mesh.BILLBOARDMODE_ALL; m.position.copyFrom(position); m.isPickable = false;
63
+ const tex = new Texture(url, scene); tex.hasAlpha = true; if (alphaFromRGB) tex.getAlphaFromRGB = true;
64
+ const mat = new StandardMaterial('vfx_exp_flashMat', scene);
65
+ mat.emissiveTexture = tex; mat.opacityTexture = tex; mat.emissiveColor = color.scale(b);
66
+ mat.disableLighting = true; mat.alphaMode = Constants.ALPHA_ADD;
67
+ m.material = mat; m.scaling.setAll(from);
68
+ flashes.push({ mesh: m, mat, from, to, life: 0, maxLife });
69
+ }
70
+ flashPlane(baozhaUrl, r * 1.5, r * 5.2, 0.4, new Color3(1.6, 1.2, 0.8), true);
71
+ flashPlane(glowUrl, r * 2, r * 7, 0.3, new Color3(1.2, 0.75, 0.35), false);
72
+
73
+ // ── 段2 序列帧火花 ─────────────────────────────────────────────────────────
74
+ const sparksPs = makeBurstPS('vfx_exp_sparks', scene, bombUrl, {
75
+ cap: 120, sheet: [75, 75, 25], size: [4.5, 7], life: [0.55, 0.7], power: [0, 0.6], gravity: new Vector3(0, 0, 0),
76
+ blend: ParticleSystem.BLENDMODE_ADD, c1: new Color4(1, 0.95, 0.85, 1), c2: new Color4(1, 0.8, 0.55, 1), cd: new Color4(1, 0.5, 0.2, 0),
77
+ });
78
+ sparksPs.minSize *= params.sparksSize; sparksPs.maxSize *= params.sparksSize;
79
+ (sparksPs.emitter as Vector3).copyFrom(position);
80
+ sparksPs.manualEmitCount += Math.round(params.sparksCount);
81
+
82
+ // ── 段3 火花点 ─────────────────────────────────────────────────────────────
83
+ const embersPs = makeBurstPS('vfx_exp_embers', scene, liziUrl, {
84
+ cap: 120, size: [0.25, 0.7], life: [0.3, 0.8], power: [params.embersPower * 0.43, params.embersPower], gravity: new Vector3(0, -9, 0),
85
+ blend: ParticleSystem.BLENDMODE_ADD, c1: new Color4(1, 0.85, 0.5, 1), c2: new Color4(1, 0.6, 0.25, 1), cd: new Color4(0.8, 0.3, 0.1, 0),
86
+ });
87
+ (embersPs.emitter as Vector3).copyFrom(position);
88
+ embersPs.manualEmitCount += Math.round(params.embersCount);
89
+
90
+ // 闪光 tween 每帧
91
+ const observer = scene.onBeforeRenderObservable.add(() => {
92
+ const dt = Math.min(scene.getEngine().getDeltaTime() / 1000, 0.05);
93
+ for (let i = flashes.length - 1; i >= 0; i--) {
94
+ const f = flashes[i]; f.life += dt; const k = Math.min(1, f.life / f.maxLife);
95
+ f.mesh.scaling.setAll(f.from + (f.to - f.from) * Math.sqrt(k));
96
+ f.mat.alpha = 1 - k;
97
+ if (k >= 1) { f.mesh.dispose(); f.mat.dispose(); flashes.splice(i, 1); }
98
+ }
99
+ });
100
+
101
+ let disposed = false;
102
+ const disposeTimer = window.setTimeout(() => disposeAll(), 1400);
103
+ function disposeAll(): void {
104
+ if (disposed) return; disposed = true;
105
+ window.clearTimeout(disposeTimer);
106
+ scene.onBeforeRenderObservable.remove(observer as Observer<Scene>);
107
+ for (const f of flashes) { f.mesh.dispose(); f.mat.dispose(); }
108
+ flashes.length = 0;
109
+ sparksPs.dispose(); embersPs.dispose();
110
+ root.dispose();
111
+ }
112
+ return { root, dispose() { disposeAll(); } };
113
+ },
114
+ };
@@ -0,0 +1,5 @@
1
+ {
2
+ "schemaVersion": "vfx-params/1.0",
3
+ "effectId": "explosion",
4
+ "params": {}
5
+ }
@@ -0,0 +1,6 @@
1
+ {
2
+ "id": "ground-tile-upgrade",
3
+ "nameZh": "地块升级光效",
4
+ "source": "runtime-generated",
5
+ "assets": []
6
+ }