@fps-games/vfx 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (375) hide show
  1. package/CHANGELOG.md +34 -0
  2. package/dist/EffectPackageService.d.ts +26 -0
  3. package/dist/SceneVfxService.d.ts +27 -0
  4. package/dist/chunks/legacy-particle-runtime-CbJYVxdd.js +75 -0
  5. package/dist/chunks/manifestRuntimePackage-CXQFSTo2.js +356 -0
  6. package/dist/chunks/rendering-CV3nhygX.js +13 -0
  7. package/dist/chunks/space-shared-BXV1hc0k.js +124 -0
  8. package/dist/chunks/wood-sawdust-effect-factory-DlETNaBn.js +129 -0
  9. package/dist/effects/building-upgrade/effect.json.d.ts +9 -0
  10. package/dist/effects/building-upgrade/index.d.ts +20 -0
  11. package/dist/effects/building-upgrade/index.js +337 -0
  12. package/dist/effects/character-entrance/effect.json.d.ts +9 -0
  13. package/dist/effects/character-entrance/index.d.ts +18 -0
  14. package/dist/effects/character-entrance/index.js +271 -0
  15. package/dist/effects/coin-burst/index.d.ts +6 -0
  16. package/dist/effects/coin-burst/index.js +45 -0
  17. package/dist/effects/comet-trail-flame/index.d.ts +11 -0
  18. package/dist/effects/comet-trail-flame/index.js +103 -0
  19. package/dist/effects/conveyor-upgrade/effect.json.d.ts +9 -0
  20. package/dist/effects/conveyor-upgrade/index.d.ts +20 -0
  21. package/dist/effects/conveyor-upgrade/index.js +349 -0
  22. package/dist/effects/debris-smoke/index.d.ts +10 -0
  23. package/dist/effects/debris-smoke/index.js +108 -0
  24. package/dist/effects/door_open_gold_flakes/door_open_gold_flakes.json.d.ts +501 -0
  25. package/dist/effects/door_open_gold_flakes/index.d.ts +1 -0
  26. package/dist/effects/door_open_gold_flakes/index.js +524 -0
  27. package/dist/effects/electric-arc/index.d.ts +8 -0
  28. package/dist/effects/electric-arc/index.js +71 -0
  29. package/dist/effects/energy-shield/index.d.ts +46 -0
  30. package/dist/effects/energy-shield/index.js +365 -0
  31. package/dist/effects/explosion/index.d.ts +11 -0
  32. package/dist/effects/explosion/index.js +129 -0
  33. package/dist/effects/ground-tile-upgrade/effect.json.d.ts +9 -0
  34. package/dist/effects/ground-tile-upgrade/index.d.ts +20 -0
  35. package/dist/effects/ground-tile-upgrade/index.js +357 -0
  36. package/dist/effects/hit-flash/index.d.ts +8 -0
  37. package/dist/effects/hit-flash/index.js +71 -0
  38. package/dist/effects/laser-beam/index.d.ts +1 -0
  39. package/dist/effects/laser-beam/index.js +152 -0
  40. package/dist/effects/laser-beam-factory.d.ts +12 -0
  41. package/dist/effects/lumber-cart-suction/effect.json.d.ts +9 -0
  42. package/dist/effects/lumber-cart-suction/index.d.ts +26 -0
  43. package/dist/effects/lumber-cart-suction/index.js +322 -0
  44. package/dist/effects/lumber-debris-scatter/effect.json.d.ts +231 -0
  45. package/dist/effects/lumber-debris-scatter/index.d.ts +20 -0
  46. package/dist/effects/lumber-debris-scatter/index.js +637 -0
  47. package/dist/effects/lumber_vehicle_gear_spin/index.d.ts +1 -0
  48. package/dist/effects/lumber_vehicle_gear_spin/index.js +363 -0
  49. package/dist/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json.d.ts +341 -0
  50. package/dist/effects/lumber_vehicle_upgrade_aura/index.d.ts +1 -0
  51. package/dist/effects/lumber_vehicle_upgrade_aura/index.js +391 -0
  52. package/dist/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json.d.ts +368 -0
  53. package/dist/effects/lumber_vehicle_wood_chips/index.d.ts +1 -0
  54. package/dist/effects/lumber_vehicle_wood_chips/index.js +360 -0
  55. package/dist/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json.d.ts +338 -0
  56. package/dist/effects/monster-hit/index.d.ts +15 -0
  57. package/dist/effects/monster-hit/index.js +156 -0
  58. package/dist/effects/player-upgrade/effect.json.d.ts +9 -0
  59. package/dist/effects/player-upgrade/index.d.ts +24 -0
  60. package/dist/effects/player-upgrade/index.js +539 -0
  61. package/dist/effects/pulse-laser-volley/index.d.ts +17 -0
  62. package/dist/effects/pulse-laser-volley/index.js +173 -0
  63. package/dist/effects/resource-collect-sparkles/effect.json.d.ts +9 -0
  64. package/dist/effects/resource-collect-sparkles/index.d.ts +21 -0
  65. package/dist/effects/resource-collect-sparkles/index.js +222 -0
  66. package/dist/effects/run-footstep-dust/effect.json.d.ts +186 -0
  67. package/dist/effects/run-footstep-dust/index.d.ts +23 -0
  68. package/dist/effects/run-footstep-dust/index.js +343 -0
  69. package/dist/effects/space-shared.d.ts +44 -0
  70. package/dist/effects/thruster-flame/index.d.ts +15 -0
  71. package/dist/effects/thruster-flame/index.js +301 -0
  72. package/dist/effects/tree-chop-dust/effect.json.d.ts +11 -0
  73. package/dist/effects/tree-chop-dust/index.d.ts +17 -0
  74. package/dist/effects/tree-chop-dust/index.js +165 -0
  75. package/dist/effects/tree-leaf-chop-burst/index.d.ts +19 -0
  76. package/dist/effects/tree-leaf-chop-burst/index.js +219 -0
  77. package/dist/effects/tree_chop_dust_burst/index.d.ts +1 -0
  78. package/dist/effects/tree_chop_dust_burst/index.js +443 -0
  79. package/dist/effects/tree_chop_dust_burst/tree_chop_dust_burst.json.d.ts +415 -0
  80. package/dist/effects/ufo-thread-flame/index.d.ts +21 -0
  81. package/dist/effects/ufo-thread-flame/index.js +140 -0
  82. package/dist/effects/vehicle-exhaust-smoke/effect.json.d.ts +11 -0
  83. package/dist/effects/vehicle-exhaust-smoke/index.d.ts +19 -0
  84. package/dist/effects/vehicle-exhaust-smoke/index.js +242 -0
  85. package/dist/effects/vehicle-upgrade/effect.json.d.ts +9 -0
  86. package/dist/effects/vehicle-upgrade/index.d.ts +20 -0
  87. package/dist/effects/vehicle-upgrade/index.js +349 -0
  88. package/dist/effects/weapon-trail/index.d.ts +26 -0
  89. package/dist/effects/weapon-trail/index.js +351 -0
  90. package/dist/effects/wood-crusher-sawdust/index.d.ts +2 -0
  91. package/dist/effects/wood-crusher-sawdust/index.js +648 -0
  92. package/dist/effects/wood-crusher-sawdust/wood_crusher_sawdust.json.d.ts +595 -0
  93. package/dist/effects/wood-cutter-sawdust/index.d.ts +2 -0
  94. package/dist/effects/wood-cutter-sawdust/index.js +648 -0
  95. package/dist/effects/wood-cutter-sawdust/wood_cutter_sawdust.json.d.ts +595 -0
  96. package/dist/effects/wood-sawdust-effect-factory.d.ts +36 -0
  97. package/dist/effects/wood_crusher_sawdust/index.d.ts +16 -0
  98. package/dist/effects/wood_crusher_sawdust/index.js +634 -0
  99. package/dist/effects/wood_crusher_sawdust/wood_crusher_sawdust.json.d.ts +595 -0
  100. package/dist/effects/wood_cutter_sawdust/index.d.ts +16 -0
  101. package/dist/effects/wood_cutter_sawdust/index.js +634 -0
  102. package/dist/effects/wood_cutter_sawdust/wood_cutter_sawdust.json.d.ts +595 -0
  103. package/dist/effects/wood_peel_material_test/index.d.ts +1 -0
  104. package/dist/effects/wood_peel_material_test/index.js +157 -0
  105. package/dist/effects/wood_peel_material_test/wood_peel_material_test.json.d.ts +139 -0
  106. package/dist/generation.d.ts +7 -0
  107. package/dist/index.d.ts +8 -0
  108. package/dist/index.js +309 -0
  109. package/dist/legacy-particle-runtime.d.ts +30 -0
  110. package/dist/manifestRuntimePackage.d.ts +68 -0
  111. package/dist/registry.d.ts +20 -0
  112. package/dist/rendering.d.ts +5 -0
  113. package/dist/types.d.ts +83 -0
  114. package/docs/AUTHORING_EFFECTS.md +297 -0
  115. package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +1580 -0
  116. package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +229 -0
  117. package/docs/VFX_LIBRARY_PLAN.md +546 -0
  118. package/docs/vfx-ab/RESULTS.md +35 -0
  119. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
  120. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
  121. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
  122. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
  123. package/docs/vfx-integration_chatgpt.md +462 -0
  124. package/docs/weapon-trail-visualization.html +241 -0
  125. package/index.json +381 -0
  126. package/package.json +51 -0
  127. package/packages/EffectPackageService.ts +240 -0
  128. package/packages/SceneVfxService.ts +96 -0
  129. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +333 -0
  130. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +25 -0
  131. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +11 -0
  132. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
  133. package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +927 -0
  134. package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
  135. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
  136. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
  137. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
  138. package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
  139. package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +197 -0
  140. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +895 -0
  141. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +241 -0
  142. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +542 -0
  143. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +69 -0
  144. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +125 -0
  145. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +44 -0
  146. package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +210 -0
  147. package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
  148. package/packages/build.particle.golden_upgrade_starburst/effect.json +880 -0
  149. package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
  150. package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
  151. package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
  152. package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
  153. package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
  154. package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +161 -0
  155. package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +762 -0
  156. package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
  157. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +436 -0
  158. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +40 -0
  159. package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +115 -0
  160. package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +40 -0
  161. package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +210 -0
  162. package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
  163. package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +887 -0
  164. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
  165. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
  166. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
  167. package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
  168. package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +179 -0
  169. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +859 -0
  170. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
  171. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +478 -0
  172. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +40 -0
  173. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +114 -0
  174. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +41 -0
  175. package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +210 -0
  176. package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
  177. package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
  178. package/packages/build.particle.wood_chip_dust_burst/effect.json +1400 -0
  179. package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
  180. package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
  181. package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
  182. package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
  183. package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
  184. package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +173 -0
  185. package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +1277 -0
  186. package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +329 -0
  187. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +749 -0
  188. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +60 -0
  189. package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +146 -0
  190. package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +69 -0
  191. package/packages/effects/building-upgrade/effect.json +6 -0
  192. package/packages/effects/building-upgrade/index.ts +387 -0
  193. package/packages/effects/building-upgrade/vfx-params.json +24 -0
  194. package/packages/effects/character-entrance/effect.json +6 -0
  195. package/packages/effects/character-entrance/index.ts +308 -0
  196. package/packages/effects/character-entrance/vfx-params.json +24 -0
  197. package/packages/effects/coin-burst/index.ts +43 -0
  198. package/packages/effects/coin-burst/vfx-params.json +5 -0
  199. package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
  200. package/packages/effects/comet-trail-flame/index.ts +106 -0
  201. package/packages/effects/comet-trail-flame/vfx-params.json +5 -0
  202. package/packages/effects/conveyor-upgrade/effect.json +6 -0
  203. package/packages/effects/conveyor-upgrade/index.ts +401 -0
  204. package/packages/effects/conveyor-upgrade/vfx-params.json +21 -0
  205. package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
  206. package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
  207. package/packages/effects/debris-smoke/index.ts +101 -0
  208. package/packages/effects/debris-smoke/vfx-params.json +5 -0
  209. package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +397 -0
  210. package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +498 -0
  211. package/packages/effects/door_open_gold_flakes/index.ts +11 -0
  212. package/packages/effects/door_open_gold_flakes/vfx-params.json +23 -0
  213. package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
  214. package/packages/effects/electric-arc/index.ts +62 -0
  215. package/packages/effects/electric-arc/vfx-params.json +5 -0
  216. package/packages/effects/energy-shield/effect.json +7 -0
  217. package/packages/effects/energy-shield/index.ts +431 -0
  218. package/packages/effects/energy-shield/vfx-params.json +29 -0
  219. package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
  220. package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
  221. package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
  222. package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
  223. package/packages/effects/explosion/index.ts +114 -0
  224. package/packages/effects/explosion/vfx-params.json +5 -0
  225. package/packages/effects/ground-tile-upgrade/effect.json +6 -0
  226. package/packages/effects/ground-tile-upgrade/index.ts +410 -0
  227. package/packages/effects/ground-tile-upgrade/vfx-params.json +21 -0
  228. package/packages/effects/hit-flash/index.ts +69 -0
  229. package/packages/effects/hit-flash/vfx-params.json +5 -0
  230. package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
  231. package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
  232. package/packages/effects/laser-beam/index.ts +6 -0
  233. package/packages/effects/laser-beam/vfx-params.json +5 -0
  234. package/packages/effects/laser-beam-factory.ts +135 -0
  235. package/packages/effects/lumber-cart-suction/effect.json +6 -0
  236. package/packages/effects/lumber-cart-suction/index.ts +399 -0
  237. package/packages/effects/lumber-cart-suction/vfx-params.json +30 -0
  238. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
  239. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +1 -0
  240. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
  241. package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +236 -0
  242. package/packages/effects/lumber-debris-scatter/effect.json +228 -0
  243. package/packages/effects/lumber-debris-scatter/index.ts +780 -0
  244. package/packages/effects/lumber-debris-scatter/vfx-params.json +19 -0
  245. package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +202 -0
  246. package/packages/effects/lumber_vehicle_gear_spin/index.ts +11 -0
  247. package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +338 -0
  248. package/packages/effects/lumber_vehicle_gear_spin/vfx-params.json +21 -0
  249. package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +353 -0
  250. package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +11 -0
  251. package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +365 -0
  252. package/packages/effects/lumber_vehicle_upgrade_aura/vfx-params.json +15 -0
  253. package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +310 -0
  254. package/packages/effects/lumber_vehicle_wood_chips/index.ts +11 -0
  255. package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +335 -0
  256. package/packages/effects/lumber_vehicle_wood_chips/vfx-params.json +11 -0
  257. package/packages/effects/monster-hit/index.ts +128 -0
  258. package/packages/effects/monster-hit/vfx-params.json +5 -0
  259. package/packages/effects/player-upgrade/effect.json +6 -0
  260. package/packages/effects/player-upgrade/index.ts +635 -0
  261. package/packages/effects/player-upgrade/vfx-params.json +28 -0
  262. package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
  263. package/packages/effects/pulse-laser-volley/index.ts +204 -0
  264. package/packages/effects/pulse-laser-volley/vfx-params.json +5 -0
  265. package/packages/effects/resource-collect-sparkles/effect.json +6 -0
  266. package/packages/effects/resource-collect-sparkles/index.ts +254 -0
  267. package/packages/effects/resource-collect-sparkles/vfx-params.json +25 -0
  268. package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +215 -0
  269. package/packages/effects/run-footstep-dust/effect.json +183 -0
  270. package/packages/effects/run-footstep-dust/index.ts +377 -0
  271. package/packages/effects/run-footstep-dust/vfx-params.json +27 -0
  272. package/packages/effects/space-shared.ts +120 -0
  273. package/packages/effects/thruster-flame/index.ts +305 -0
  274. package/packages/effects/thruster-flame/vfx-params.json +5 -0
  275. package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
  276. package/packages/effects/tree-chop-dust/effect.json +8 -0
  277. package/packages/effects/tree-chop-dust/index.ts +202 -0
  278. package/packages/effects/tree-chop-dust/vfx-params.json +21 -0
  279. package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +303 -0
  280. package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
  281. package/packages/effects/tree-leaf-chop-burst/effect.json +498 -0
  282. package/packages/effects/tree-leaf-chop-burst/index.ts +294 -0
  283. package/packages/effects/tree-leaf-chop-burst/vfx-params.json +27 -0
  284. package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +318 -0
  285. package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
  286. package/packages/effects/tree_chop_dust_burst/index.ts +13 -0
  287. package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +412 -0
  288. package/packages/effects/tree_chop_dust_burst/vfx-params.json +9 -0
  289. package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
  290. package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
  291. package/packages/effects/ufo-thread-flame/index.ts +152 -0
  292. package/packages/effects/ufo-thread-flame/vfx-params.json +5 -0
  293. package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
  294. package/packages/effects/vehicle-exhaust-smoke/effect.json +8 -0
  295. package/packages/effects/vehicle-exhaust-smoke/index.ts +298 -0
  296. package/packages/effects/vehicle-exhaust-smoke/vfx-params.json +23 -0
  297. package/packages/effects/vehicle-upgrade/effect.json +6 -0
  298. package/packages/effects/vehicle-upgrade/index.ts +401 -0
  299. package/packages/effects/vehicle-upgrade/vfx-params.json +21 -0
  300. package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
  301. package/packages/effects/weapon-trail/index.ts +313 -0
  302. package/packages/effects/weapon-trail/vfx-params.json +5 -0
  303. package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
  304. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  305. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  306. package/packages/effects/wood-crusher-sawdust/index.ts +43 -0
  307. package/packages/effects/wood-crusher-sawdust/vfx-params.json +24 -0
  308. package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +592 -0
  309. package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
  310. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  311. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  312. package/packages/effects/wood-cutter-sawdust/index.ts +43 -0
  313. package/packages/effects/wood-cutter-sawdust/vfx-params.json +24 -0
  314. package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +592 -0
  315. package/packages/effects/wood-sawdust-effect-factory.ts +194 -0
  316. package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
  317. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  318. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  319. package/packages/effects/wood_crusher_sawdust/index.ts +29 -0
  320. package/packages/effects/wood_crusher_sawdust/vfx-params.json +14 -0
  321. package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +592 -0
  322. package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
  323. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  324. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  325. package/packages/effects/wood_cutter_sawdust/index.ts +29 -0
  326. package/packages/effects/wood_cutter_sawdust/vfx-params.json +14 -0
  327. package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +592 -0
  328. package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +196 -0
  329. package/packages/effects/wood_peel_material_test/index.ts +11 -0
  330. package/packages/effects/wood_peel_material_test/vfx-params.json +9 -0
  331. package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +136 -0
  332. package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +210 -0
  333. package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
  334. package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
  335. package/packages/env.particle.forest_edge_fog/effect.json +854 -0
  336. package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
  337. package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
  338. package/packages/env.particle.forest_edge_fog/media/preview.webm +0 -0
  339. package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
  340. package/packages/env.particle.forest_edge_fog/metadata/description.json +148 -0
  341. package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +827 -0
  342. package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +196 -0
  343. package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +432 -0
  344. package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +28 -0
  345. package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +124 -0
  346. package/packages/env.particle.forest_edge_fog/provenance/lineage.json +41 -0
  347. package/packages/generation.ts +14 -0
  348. package/packages/index.ts +14 -0
  349. package/packages/legacy-particle-runtime.ts +113 -0
  350. package/packages/manifestRuntimePackage.ts +519 -0
  351. package/packages/registry.ts +85 -0
  352. package/packages/rendering.ts +13 -0
  353. package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +424 -0
  354. package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
  355. package/packages/resource.particle.viscous_oil_suction/effect.json +1254 -0
  356. package/packages/resource.particle.viscous_oil_suction/media/preview.gif +0 -0
  357. package/packages/resource.particle.viscous_oil_suction/media/preview.mp4 +0 -0
  358. package/packages/resource.particle.viscous_oil_suction/media/preview.webm +0 -0
  359. package/packages/resource.particle.viscous_oil_suction/media/thumbnail.png +0 -0
  360. package/packages/resource.particle.viscous_oil_suction/metadata/description.json +122 -0
  361. package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +1051 -0
  362. package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +200 -0
  363. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +581 -0
  364. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +28 -0
  365. package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +111 -0
  366. package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +45 -0
  367. package/packages/types.ts +107 -0
  368. package/tooling/check-dist-runtime.mjs +166 -0
  369. package/tooling/generate-index.mjs +55 -0
  370. package/tooling/test-guardrails.mjs +157 -0
  371. package/tooling/validate-boundary.mjs +92 -0
  372. package/tooling/validate-effects.mjs +304 -0
  373. package/tooling/validate.mjs +53 -0
  374. package/tooling/vfx-cli.mjs +232 -0
  375. package/tooling/vfx-package-resolution.mjs +28 -0
@@ -0,0 +1,397 @@
1
+ export const runtimeId = "goldFlakes/v1";
2
+
3
+ export const runtimeContract = {
4
+ runtimeId,
5
+ kind: "goldFlakes",
6
+ emitterFields: {
7
+ origin: "World-space center of the gold flake field.",
8
+ duration: "Total effect lifetime in seconds.",
9
+ flakeCount: "Number of rising gold flakes.",
10
+ areaRadius: "Horizontal distribution radius.",
11
+ riseHeight: "Vertical travel height during lifetime.",
12
+ flakeColor: "Gold flake color.",
13
+ lightRayCount: "Number of rising light sheets.",
14
+ glowColor: "Door opening light sheet color.",
15
+ },
16
+ };
17
+
18
+ function num(value, fallback = 0) {
19
+ const next = Number(value);
20
+ return Number.isFinite(next) ? next : fallback;
21
+ }
22
+
23
+ function readVec(BABYLON, value, fallback = new BABYLON.Vector3(0, 0, 0)) {
24
+ if (!value) return fallback.clone ? fallback.clone() : fallback;
25
+ return new BABYLON.Vector3(num(value.x, fallback.x), num(value.y, fallback.y), num(value.z, fallback.z));
26
+ }
27
+
28
+ function readColor3(BABYLON, value, fallback = new BABYLON.Color3(1, 0.78, 0.18)) {
29
+ if (typeof value === "string" && /^#[0-9a-f]{6}$/i.test(value)) {
30
+ return new BABYLON.Color3(
31
+ parseInt(value.slice(1, 3), 16) / 255,
32
+ parseInt(value.slice(3, 5), 16) / 255,
33
+ parseInt(value.slice(5, 7), 16) / 255
34
+ );
35
+ }
36
+ if (!value) return fallback;
37
+ return new BABYLON.Color3(num(value.r, fallback.r), num(value.g, fallback.g), num(value.b, fallback.b));
38
+ }
39
+
40
+ function colorByte(value) {
41
+ return Math.max(0, Math.min(255, Math.round(num(value, 1) * 255)));
42
+ }
43
+
44
+ function scaleColor(BABYLON, color, intensity) {
45
+ const next = color.clone ? color.clone() : new BABYLON.Color3(color.r, color.g, color.b);
46
+ return next.scale(Math.max(0, num(intensity, 1)));
47
+ }
48
+
49
+ function sequence01(index, axis) {
50
+ const strides = [0.618033988749895, 0.414213562373095, 0.732050807568877, 0.324717957244746];
51
+ return (0.5 + index * strides[axis % strides.length] + axis * 0.173205080756888) % 1;
52
+ }
53
+
54
+ function createFlakeTexture(BABYLON, scene) {
55
+ const width = 48;
56
+ const height = 96;
57
+ const texture = new BABYLON.DynamicTexture("vfx_door_gold_flake_texture", { width, height }, scene, false);
58
+ texture.hasAlpha = true;
59
+ const ctx = texture.getContext();
60
+ const image = ctx.createImageData(width, height);
61
+ const data = image.data;
62
+
63
+ for (let y = 0; y < height; y += 1) {
64
+ const v = y / Math.max(1, height - 1);
65
+ for (let x = 0; x < width; x += 1) {
66
+ const u = x / Math.max(1, width - 1);
67
+ const edgeX = Math.min(u, 1 - u) * 2;
68
+ const edgeY = Math.min(v, 1 - v) * 2;
69
+ const alpha = Math.pow(Math.max(0, Math.min(edgeX * 1.4, edgeY * 1.7, 1)), 0.7);
70
+ const center = 0.72 + Math.max(0, 1 - Math.abs(u - 0.5) * 2) * 0.28;
71
+ const offset = (y * width + x) * 4;
72
+ data[offset] = Math.round(255 * center);
73
+ data[offset + 1] = Math.round(255 * center);
74
+ data[offset + 2] = Math.round(255 * center);
75
+ data[offset + 3] = Math.round(alpha * 255);
76
+ }
77
+ }
78
+
79
+ ctx.putImageData(image, 0, 0);
80
+ texture.update(false);
81
+ return texture;
82
+ }
83
+
84
+ function createLightRayTexture(BABYLON, scene, color) {
85
+ const width = 96;
86
+ const height = 256;
87
+ const texture = new BABYLON.DynamicTexture("vfx_door_light_ray_texture", { width, height }, scene, false);
88
+ texture.hasAlpha = true;
89
+ const ctx = texture.getContext();
90
+ const image = ctx.createImageData(width, height);
91
+ const data = image.data;
92
+
93
+ for (let y = 0; y < height; y += 1) {
94
+ const v = y / Math.max(1, height - 1);
95
+ for (let x = 0; x < width; x += 1) {
96
+ const u = x / Math.max(1, width - 1);
97
+ const center = Math.max(0, 1 - Math.abs(u - 0.5) * 2);
98
+ const vertical = Math.sin(Math.PI * Math.min(1, Math.max(0, v)));
99
+ const base = Math.pow(center, 2.4) * Math.pow(vertical, 0.58);
100
+ const edgeFade = Math.min(1, Math.max(0, (1 - v) * 1.45));
101
+ const alpha = Math.min(1, base * edgeFade);
102
+ const offset = (y * width + x) * 4;
103
+ data[offset] = colorByte(color.r);
104
+ data[offset + 1] = colorByte(color.g);
105
+ data[offset + 2] = colorByte(color.b);
106
+ data[offset + 3] = Math.round(alpha * 255);
107
+ }
108
+ }
109
+
110
+ ctx.putImageData(image, 0, 0);
111
+ texture.update(false);
112
+ return texture;
113
+ }
114
+
115
+ function createRadialGlowTexture(BABYLON, scene, color) {
116
+ const size = 192;
117
+ const texture = new BABYLON.DynamicTexture("vfx_door_radial_glow_texture", { width: size, height: size }, scene, false);
118
+ texture.hasAlpha = true;
119
+ const ctx = texture.getContext();
120
+ const image = ctx.createImageData(size, size);
121
+ const data = image.data;
122
+
123
+ for (let y = 0; y < size; y += 1) {
124
+ const v = y / Math.max(1, size - 1);
125
+ for (let x = 0; x < size; x += 1) {
126
+ const u = x / Math.max(1, size - 1);
127
+ const dx = (u - 0.5) * 2;
128
+ const dy = (v - 0.5) * 2;
129
+ const distance = Math.sqrt(dx * dx + dy * dy);
130
+ const alpha = Math.pow(Math.max(0, 1 - distance), 2.15);
131
+ const offset = (y * size + x) * 4;
132
+ data[offset] = colorByte(color.r);
133
+ data[offset + 1] = colorByte(color.g);
134
+ data[offset + 2] = colorByte(color.b);
135
+ data[offset + 3] = Math.round(alpha * 255);
136
+ }
137
+ }
138
+
139
+ ctx.putImageData(image, 0, 0);
140
+ texture.update(false);
141
+ return texture;
142
+ }
143
+
144
+ function applyRenderOrder(mesh, alphaIndex = 110) {
145
+ mesh.renderingGroupId = 2;
146
+ mesh.alphaIndex = alphaIndex;
147
+ }
148
+
149
+ function makeMaterial(BABYLON, scene, name, color, alpha, hdrIntensity, texture) {
150
+ const material = new BABYLON.StandardMaterial(name, scene);
151
+ material.diffuseColor = color;
152
+ material.emissiveColor = scaleColor(BABYLON, color, hdrIntensity);
153
+ material.diffuseTexture = texture;
154
+ material.emissiveTexture = texture;
155
+ material.opacityTexture = texture;
156
+ material.alpha = alpha;
157
+ material.backFaceCulling = false;
158
+ material.disableLighting = true;
159
+ material.disableDepthWrite = true;
160
+ material.disableDepthTest = true;
161
+ material.forceDepthWrite = false;
162
+ material.useAlphaFromDiffuseTexture = true;
163
+ material.transparencyMode = BABYLON.Material.MATERIAL_ALPHABLEND;
164
+ if (BABYLON.Engine?.ALPHA_ADD !== undefined) {
165
+ material.alphaMode = BABYLON.Engine.ALPHA_ADD;
166
+ }
167
+ return material;
168
+ }
169
+
170
+ function createFlake(BABYLON, scene, root, material, index, config) {
171
+ const flake = BABYLON.MeshBuilder.CreatePlane(
172
+ `vfx_door_gold_flake_${index}`,
173
+ {
174
+ width: num(config.width, 0.055),
175
+ height: num(config.height, 0.18),
176
+ },
177
+ scene
178
+ );
179
+ flake.parent = root;
180
+ flake.material = material;
181
+ flake.billboardMode = BABYLON.Mesh.BILLBOARDMODE_ALL;
182
+ applyRenderOrder(flake, 120);
183
+
184
+ const areaRadius = Math.max(0.01, num(config.areaRadius, 0.7));
185
+ const angle = sequence01(index, 0) * Math.PI * 2;
186
+ const radius = Math.sqrt(sequence01(index, 1)) * areaRadius;
187
+ flake.metadata = {
188
+ x: Math.cos(angle) * radius,
189
+ z: Math.sin(angle) * radius,
190
+ delay: sequence01(index, 2) * num(config.staggerTime, 0.34),
191
+ phase: sequence01(index, 3) * Math.PI * 2,
192
+ };
193
+ return flake;
194
+ }
195
+
196
+ function createLightRay(BABYLON, scene, root, material, index, config) {
197
+ const ray = BABYLON.MeshBuilder.CreatePlane(
198
+ `vfx_door_light_ray_${index}`,
199
+ {
200
+ width: num(config.width, 0.22),
201
+ height: num(config.height, 1.45),
202
+ },
203
+ scene
204
+ );
205
+ ray.parent = root;
206
+ ray.material = material;
207
+ ray.billboardMode = BABYLON.Mesh.BILLBOARDMODE_Y;
208
+ ray.alwaysSelectAsActiveMesh = true;
209
+ applyRenderOrder(ray, 112);
210
+
211
+ const count = Math.max(1, Math.round(num(config.count, 5)));
212
+ const spread = Math.max(0.01, num(config.spread, 0.74));
213
+ const t = count <= 1 ? 0.5 : index / (count - 1);
214
+ ray.metadata = {
215
+ x: (t - 0.5) * spread,
216
+ y: num(config.y, 0.52),
217
+ delay: sequence01(index, 1) * num(config.staggerTime, 0.16),
218
+ phase: sequence01(index, 2) * Math.PI * 2,
219
+ heightScale: 0.82 + sequence01(index, 3) * 0.34,
220
+ };
221
+ return ray;
222
+ }
223
+
224
+ function createCenterGlow(BABYLON, scene, root, material, config) {
225
+ const glow = BABYLON.MeshBuilder.CreatePlane(
226
+ "vfx_door_center_glow",
227
+ {
228
+ width: num(config.width, 1.35),
229
+ height: num(config.height, 1.05),
230
+ },
231
+ scene
232
+ );
233
+ glow.parent = root;
234
+ glow.material = material;
235
+ glow.billboardMode = BABYLON.Mesh.BILLBOARDMODE_ALL;
236
+ glow.alwaysSelectAsActiveMesh = true;
237
+ glow.position.y = num(config.y, 0.42);
238
+ applyRenderOrder(glow, 108);
239
+ return glow;
240
+ }
241
+
242
+ export async function createGoldFlakesRuntime({ BABYLON, scene, emitter, shouldStart = false }) {
243
+ if (!BABYLON) throw new Error("createGoldFlakesRuntime requires BABYLON.");
244
+ if (!scene) throw new Error("createGoldFlakesRuntime requires scene.");
245
+ if (!emitter) throw new Error("createGoldFlakesRuntime requires emitter.");
246
+
247
+ const origin = readVec(BABYLON, emitter.origin, BABYLON.Vector3.Zero());
248
+ const duration = Math.max(0.1, num(emitter.duration, 1.2));
249
+ const effectScale = Math.max(0.05, num(emitter.effectScale, 1));
250
+ const flakeCount = Math.max(1, Math.round(num(emitter.flakeCount, 28)));
251
+ const areaRadius = Math.max(0.01, num(emitter.areaRadius, 0.7) * effectScale);
252
+ const riseHeight = Math.max(0.01, num(emitter.riseHeight, 1.35) * effectScale);
253
+ const flakeAlpha = Math.max(0, num(emitter.flakeAlpha, 0.9));
254
+ const hdrIntensity = Math.max(0, num(emitter.hdrIntensity, 1.8));
255
+ const flakeColor = readColor3(BABYLON, emitter.flakeColor, new BABYLON.Color3(1, 0.78, 0.18));
256
+ const lightRayCount = Math.max(0, Math.round(num(emitter.lightRayCount, 5)));
257
+ const lightRayAlpha = Math.max(0, num(emitter.lightRayAlpha, 0.92));
258
+ const lightRayScaleX = Math.max(0.01, num(emitter.lightRayScaleX, 1));
259
+ const lightRayScaleY = Math.max(0.01, num(emitter.lightRayScaleY, 1));
260
+ const lightRayScaleZ = Math.max(0.01, num(emitter.lightRayScaleZ, 1));
261
+ const glowAlpha = Math.max(0, num(emitter.glowAlpha, 0.72));
262
+ const glowIntensity = Math.max(0, num(emitter.glowIntensity, 4.2));
263
+ const glowColor = readColor3(BABYLON, emitter.glowColor, new BABYLON.Color3(1, 0.9, 0.42));
264
+
265
+ const root = new BABYLON.TransformNode(`vfx_door_gold_flakes_${Date.now()}`, scene);
266
+ root.position.copyFrom(origin);
267
+ root.position.y += Math.max(0.01, num(emitter.groundOffsetY, 0.06) * effectScale);
268
+ root.scaling.set(
269
+ Math.max(0.01, num(emitter.scaleX, 1)),
270
+ Math.max(0.01, num(emitter.scaleY, 1)),
271
+ Math.max(0.01, num(emitter.scaleZ, 1))
272
+ );
273
+
274
+ const texture = createFlakeTexture(BABYLON, scene);
275
+ const rayTexture = createLightRayTexture(BABYLON, scene, glowColor);
276
+ const radialTexture = createRadialGlowTexture(BABYLON, scene, glowColor);
277
+ const material = makeMaterial(BABYLON, scene, "vfx_door_gold_flake_mat", flakeColor, 1, hdrIntensity, texture);
278
+ const rayMaterial = makeMaterial(BABYLON, scene, "vfx_door_light_ray_mat", glowColor, 1, glowIntensity, rayTexture);
279
+ const glowMaterial = makeMaterial(BABYLON, scene, "vfx_door_center_glow_mat", glowColor, 1, glowIntensity, radialTexture);
280
+ const flakes = Array.from({ length: flakeCount }, (_, index) => createFlake(BABYLON, scene, root, material, index, {
281
+ areaRadius,
282
+ staggerTime: emitter.staggerTime,
283
+ width: num(emitter.flakeWidth, 0.055) * effectScale,
284
+ height: num(emitter.flakeHeight, 0.18) * effectScale,
285
+ }));
286
+ const lightRays = Array.from({ length: lightRayCount }, (_, index) => createLightRay(BABYLON, scene, root, rayMaterial, index, {
287
+ count: lightRayCount,
288
+ spread: num(emitter.lightRaySpread, 0.82) * effectScale,
289
+ staggerTime: emitter.lightRayStaggerTime,
290
+ width: num(emitter.lightRayWidth, 0.22) * effectScale,
291
+ height: num(emitter.lightRayHeight, 1.45) * effectScale,
292
+ y: num(emitter.lightRayOffsetY, 0.62) * effectScale,
293
+ }));
294
+ const centerGlow = createCenterGlow(BABYLON, scene, root, glowMaterial, {
295
+ width: num(emitter.glowWidth, 1.28) * effectScale,
296
+ height: num(emitter.glowHeight, 0.92) * effectScale,
297
+ y: num(emitter.glowOffsetY, 0.42) * effectScale,
298
+ });
299
+
300
+ let startedAt = 0;
301
+ let observer = null;
302
+ let running = false;
303
+ let disposed = false;
304
+
305
+ const update = () => {
306
+ const elapsed = (performance.now() - startedAt) / 1000;
307
+ const globalT = Math.min(1, elapsed / duration);
308
+
309
+ for (const flake of flakes) {
310
+ const meta = flake.metadata || {};
311
+ const delay = num(meta.delay, 0);
312
+ const local = Math.min(1, Math.max(0, (elapsed - delay) / Math.max(0.01, duration - delay)));
313
+ const fadeIn = Math.min(1, local / 0.12);
314
+ const fadeOut = Math.min(1, (1 - local) / 0.28);
315
+ const alpha = flakeAlpha * Math.max(0, Math.min(fadeIn, fadeOut));
316
+ flake.position.x = num(meta.x, 0);
317
+ flake.position.z = num(meta.z, 0);
318
+ flake.position.y = local * riseHeight;
319
+ flake.visibility = alpha;
320
+ flake.scaling.setAll(0.86 + Math.sin(local * Math.PI) * 0.18);
321
+ }
322
+
323
+ for (const ray of lightRays) {
324
+ const meta = ray.metadata || {};
325
+ const delay = num(meta.delay, 0);
326
+ const local = Math.min(1, Math.max(0, (elapsed - delay) / Math.max(0.01, duration - delay)));
327
+ const fadeIn = Math.min(1, local / 0.18);
328
+ const fadeOut = Math.min(1, (1 - local) / 0.34);
329
+ const pulse = 0.82 + Math.sin(local * Math.PI * 2 + num(meta.phase, 0)) * 0.18;
330
+ ray.position.x = num(meta.x, 0);
331
+ ray.position.y = num(meta.y, 0.62) + local * riseHeight * 0.15;
332
+ ray.position.z = 0;
333
+ ray.visibility = lightRayAlpha * Math.max(0, Math.min(fadeIn, fadeOut)) * pulse;
334
+ const pulseScale = 0.84 + Math.sin(local * Math.PI) * 0.22;
335
+ ray.scaling.set(
336
+ pulseScale * lightRayScaleX,
337
+ num(meta.heightScale, 1) * lightRayScaleY,
338
+ lightRayScaleZ
339
+ );
340
+ }
341
+
342
+ centerGlow.visibility = glowAlpha * Math.sin(globalT * Math.PI);
343
+ centerGlow.scaling.setAll(0.86 + Math.sin(globalT * Math.PI) * 0.24);
344
+ material.alpha = flakeAlpha * Math.sin(globalT * Math.PI);
345
+ rayMaterial.alpha = 1;
346
+ glowMaterial.alpha = 1;
347
+
348
+ if (elapsed >= duration) {
349
+ stop();
350
+ }
351
+ };
352
+
353
+ function start() {
354
+ if (running || disposed) return;
355
+ running = true;
356
+ startedAt = performance.now();
357
+ root.setEnabled(true);
358
+ observer = scene.onBeforeRenderObservable.add(update);
359
+ }
360
+
361
+ function stop() {
362
+ if (!running) return;
363
+ running = false;
364
+ if (observer) {
365
+ scene.onBeforeRenderObservable.remove(observer);
366
+ observer = null;
367
+ }
368
+ dispose();
369
+ }
370
+
371
+ function dispose() {
372
+ if (disposed) return;
373
+ disposed = true;
374
+ for (const flake of flakes) flake.dispose(false, true);
375
+ for (const ray of lightRays) ray.dispose(false, true);
376
+ centerGlow.dispose(false, true);
377
+ root.dispose();
378
+ material.dispose();
379
+ rayMaterial.dispose();
380
+ glowMaterial.dispose();
381
+ texture.dispose();
382
+ rayTexture.dispose();
383
+ radialTexture.dispose();
384
+ }
385
+
386
+ root.setEnabled(false);
387
+ const preview = {
388
+ start,
389
+ stop,
390
+ dispose,
391
+ isStarted: () => running,
392
+ duration,
393
+ };
394
+
395
+ if (shouldStart) start();
396
+ return preview;
397
+ }