@fps-games/vfx 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (375) hide show
  1. package/CHANGELOG.md +34 -0
  2. package/dist/EffectPackageService.d.ts +26 -0
  3. package/dist/SceneVfxService.d.ts +27 -0
  4. package/dist/chunks/legacy-particle-runtime-CbJYVxdd.js +75 -0
  5. package/dist/chunks/manifestRuntimePackage-CXQFSTo2.js +356 -0
  6. package/dist/chunks/rendering-CV3nhygX.js +13 -0
  7. package/dist/chunks/space-shared-BXV1hc0k.js +124 -0
  8. package/dist/chunks/wood-sawdust-effect-factory-DlETNaBn.js +129 -0
  9. package/dist/effects/building-upgrade/effect.json.d.ts +9 -0
  10. package/dist/effects/building-upgrade/index.d.ts +20 -0
  11. package/dist/effects/building-upgrade/index.js +337 -0
  12. package/dist/effects/character-entrance/effect.json.d.ts +9 -0
  13. package/dist/effects/character-entrance/index.d.ts +18 -0
  14. package/dist/effects/character-entrance/index.js +271 -0
  15. package/dist/effects/coin-burst/index.d.ts +6 -0
  16. package/dist/effects/coin-burst/index.js +45 -0
  17. package/dist/effects/comet-trail-flame/index.d.ts +11 -0
  18. package/dist/effects/comet-trail-flame/index.js +103 -0
  19. package/dist/effects/conveyor-upgrade/effect.json.d.ts +9 -0
  20. package/dist/effects/conveyor-upgrade/index.d.ts +20 -0
  21. package/dist/effects/conveyor-upgrade/index.js +349 -0
  22. package/dist/effects/debris-smoke/index.d.ts +10 -0
  23. package/dist/effects/debris-smoke/index.js +108 -0
  24. package/dist/effects/door_open_gold_flakes/door_open_gold_flakes.json.d.ts +501 -0
  25. package/dist/effects/door_open_gold_flakes/index.d.ts +1 -0
  26. package/dist/effects/door_open_gold_flakes/index.js +524 -0
  27. package/dist/effects/electric-arc/index.d.ts +8 -0
  28. package/dist/effects/electric-arc/index.js +71 -0
  29. package/dist/effects/energy-shield/index.d.ts +46 -0
  30. package/dist/effects/energy-shield/index.js +365 -0
  31. package/dist/effects/explosion/index.d.ts +11 -0
  32. package/dist/effects/explosion/index.js +129 -0
  33. package/dist/effects/ground-tile-upgrade/effect.json.d.ts +9 -0
  34. package/dist/effects/ground-tile-upgrade/index.d.ts +20 -0
  35. package/dist/effects/ground-tile-upgrade/index.js +357 -0
  36. package/dist/effects/hit-flash/index.d.ts +8 -0
  37. package/dist/effects/hit-flash/index.js +71 -0
  38. package/dist/effects/laser-beam/index.d.ts +1 -0
  39. package/dist/effects/laser-beam/index.js +152 -0
  40. package/dist/effects/laser-beam-factory.d.ts +12 -0
  41. package/dist/effects/lumber-cart-suction/effect.json.d.ts +9 -0
  42. package/dist/effects/lumber-cart-suction/index.d.ts +26 -0
  43. package/dist/effects/lumber-cart-suction/index.js +322 -0
  44. package/dist/effects/lumber-debris-scatter/effect.json.d.ts +231 -0
  45. package/dist/effects/lumber-debris-scatter/index.d.ts +20 -0
  46. package/dist/effects/lumber-debris-scatter/index.js +637 -0
  47. package/dist/effects/lumber_vehicle_gear_spin/index.d.ts +1 -0
  48. package/dist/effects/lumber_vehicle_gear_spin/index.js +363 -0
  49. package/dist/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json.d.ts +341 -0
  50. package/dist/effects/lumber_vehicle_upgrade_aura/index.d.ts +1 -0
  51. package/dist/effects/lumber_vehicle_upgrade_aura/index.js +391 -0
  52. package/dist/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json.d.ts +368 -0
  53. package/dist/effects/lumber_vehicle_wood_chips/index.d.ts +1 -0
  54. package/dist/effects/lumber_vehicle_wood_chips/index.js +360 -0
  55. package/dist/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json.d.ts +338 -0
  56. package/dist/effects/monster-hit/index.d.ts +15 -0
  57. package/dist/effects/monster-hit/index.js +156 -0
  58. package/dist/effects/player-upgrade/effect.json.d.ts +9 -0
  59. package/dist/effects/player-upgrade/index.d.ts +24 -0
  60. package/dist/effects/player-upgrade/index.js +539 -0
  61. package/dist/effects/pulse-laser-volley/index.d.ts +17 -0
  62. package/dist/effects/pulse-laser-volley/index.js +173 -0
  63. package/dist/effects/resource-collect-sparkles/effect.json.d.ts +9 -0
  64. package/dist/effects/resource-collect-sparkles/index.d.ts +21 -0
  65. package/dist/effects/resource-collect-sparkles/index.js +222 -0
  66. package/dist/effects/run-footstep-dust/effect.json.d.ts +186 -0
  67. package/dist/effects/run-footstep-dust/index.d.ts +23 -0
  68. package/dist/effects/run-footstep-dust/index.js +343 -0
  69. package/dist/effects/space-shared.d.ts +44 -0
  70. package/dist/effects/thruster-flame/index.d.ts +15 -0
  71. package/dist/effects/thruster-flame/index.js +301 -0
  72. package/dist/effects/tree-chop-dust/effect.json.d.ts +11 -0
  73. package/dist/effects/tree-chop-dust/index.d.ts +17 -0
  74. package/dist/effects/tree-chop-dust/index.js +165 -0
  75. package/dist/effects/tree-leaf-chop-burst/index.d.ts +19 -0
  76. package/dist/effects/tree-leaf-chop-burst/index.js +219 -0
  77. package/dist/effects/tree_chop_dust_burst/index.d.ts +1 -0
  78. package/dist/effects/tree_chop_dust_burst/index.js +443 -0
  79. package/dist/effects/tree_chop_dust_burst/tree_chop_dust_burst.json.d.ts +415 -0
  80. package/dist/effects/ufo-thread-flame/index.d.ts +21 -0
  81. package/dist/effects/ufo-thread-flame/index.js +140 -0
  82. package/dist/effects/vehicle-exhaust-smoke/effect.json.d.ts +11 -0
  83. package/dist/effects/vehicle-exhaust-smoke/index.d.ts +19 -0
  84. package/dist/effects/vehicle-exhaust-smoke/index.js +242 -0
  85. package/dist/effects/vehicle-upgrade/effect.json.d.ts +9 -0
  86. package/dist/effects/vehicle-upgrade/index.d.ts +20 -0
  87. package/dist/effects/vehicle-upgrade/index.js +349 -0
  88. package/dist/effects/weapon-trail/index.d.ts +26 -0
  89. package/dist/effects/weapon-trail/index.js +351 -0
  90. package/dist/effects/wood-crusher-sawdust/index.d.ts +2 -0
  91. package/dist/effects/wood-crusher-sawdust/index.js +648 -0
  92. package/dist/effects/wood-crusher-sawdust/wood_crusher_sawdust.json.d.ts +595 -0
  93. package/dist/effects/wood-cutter-sawdust/index.d.ts +2 -0
  94. package/dist/effects/wood-cutter-sawdust/index.js +648 -0
  95. package/dist/effects/wood-cutter-sawdust/wood_cutter_sawdust.json.d.ts +595 -0
  96. package/dist/effects/wood-sawdust-effect-factory.d.ts +36 -0
  97. package/dist/effects/wood_crusher_sawdust/index.d.ts +16 -0
  98. package/dist/effects/wood_crusher_sawdust/index.js +634 -0
  99. package/dist/effects/wood_crusher_sawdust/wood_crusher_sawdust.json.d.ts +595 -0
  100. package/dist/effects/wood_cutter_sawdust/index.d.ts +16 -0
  101. package/dist/effects/wood_cutter_sawdust/index.js +634 -0
  102. package/dist/effects/wood_cutter_sawdust/wood_cutter_sawdust.json.d.ts +595 -0
  103. package/dist/effects/wood_peel_material_test/index.d.ts +1 -0
  104. package/dist/effects/wood_peel_material_test/index.js +157 -0
  105. package/dist/effects/wood_peel_material_test/wood_peel_material_test.json.d.ts +139 -0
  106. package/dist/generation.d.ts +7 -0
  107. package/dist/index.d.ts +8 -0
  108. package/dist/index.js +309 -0
  109. package/dist/legacy-particle-runtime.d.ts +30 -0
  110. package/dist/manifestRuntimePackage.d.ts +68 -0
  111. package/dist/registry.d.ts +20 -0
  112. package/dist/rendering.d.ts +5 -0
  113. package/dist/types.d.ts +83 -0
  114. package/docs/AUTHORING_EFFECTS.md +297 -0
  115. package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +1580 -0
  116. package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +229 -0
  117. package/docs/VFX_LIBRARY_PLAN.md +546 -0
  118. package/docs/vfx-ab/RESULTS.md +35 -0
  119. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
  120. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
  121. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
  122. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
  123. package/docs/vfx-integration_chatgpt.md +462 -0
  124. package/docs/weapon-trail-visualization.html +241 -0
  125. package/index.json +381 -0
  126. package/package.json +51 -0
  127. package/packages/EffectPackageService.ts +240 -0
  128. package/packages/SceneVfxService.ts +96 -0
  129. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +333 -0
  130. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +25 -0
  131. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +11 -0
  132. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
  133. package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +927 -0
  134. package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
  135. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
  136. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
  137. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
  138. package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
  139. package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +197 -0
  140. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +895 -0
  141. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +241 -0
  142. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +542 -0
  143. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +69 -0
  144. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +125 -0
  145. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +44 -0
  146. package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +210 -0
  147. package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
  148. package/packages/build.particle.golden_upgrade_starburst/effect.json +880 -0
  149. package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
  150. package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
  151. package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
  152. package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
  153. package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
  154. package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +161 -0
  155. package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +762 -0
  156. package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
  157. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +436 -0
  158. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +40 -0
  159. package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +115 -0
  160. package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +40 -0
  161. package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +210 -0
  162. package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
  163. package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +887 -0
  164. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
  165. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
  166. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
  167. package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
  168. package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +179 -0
  169. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +859 -0
  170. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
  171. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +478 -0
  172. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +40 -0
  173. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +114 -0
  174. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +41 -0
  175. package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +210 -0
  176. package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
  177. package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
  178. package/packages/build.particle.wood_chip_dust_burst/effect.json +1400 -0
  179. package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
  180. package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
  181. package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
  182. package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
  183. package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
  184. package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +173 -0
  185. package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +1277 -0
  186. package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +329 -0
  187. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +749 -0
  188. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +60 -0
  189. package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +146 -0
  190. package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +69 -0
  191. package/packages/effects/building-upgrade/effect.json +6 -0
  192. package/packages/effects/building-upgrade/index.ts +387 -0
  193. package/packages/effects/building-upgrade/vfx-params.json +24 -0
  194. package/packages/effects/character-entrance/effect.json +6 -0
  195. package/packages/effects/character-entrance/index.ts +308 -0
  196. package/packages/effects/character-entrance/vfx-params.json +24 -0
  197. package/packages/effects/coin-burst/index.ts +43 -0
  198. package/packages/effects/coin-burst/vfx-params.json +5 -0
  199. package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
  200. package/packages/effects/comet-trail-flame/index.ts +106 -0
  201. package/packages/effects/comet-trail-flame/vfx-params.json +5 -0
  202. package/packages/effects/conveyor-upgrade/effect.json +6 -0
  203. package/packages/effects/conveyor-upgrade/index.ts +401 -0
  204. package/packages/effects/conveyor-upgrade/vfx-params.json +21 -0
  205. package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
  206. package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
  207. package/packages/effects/debris-smoke/index.ts +101 -0
  208. package/packages/effects/debris-smoke/vfx-params.json +5 -0
  209. package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +397 -0
  210. package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +498 -0
  211. package/packages/effects/door_open_gold_flakes/index.ts +11 -0
  212. package/packages/effects/door_open_gold_flakes/vfx-params.json +23 -0
  213. package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
  214. package/packages/effects/electric-arc/index.ts +62 -0
  215. package/packages/effects/electric-arc/vfx-params.json +5 -0
  216. package/packages/effects/energy-shield/effect.json +7 -0
  217. package/packages/effects/energy-shield/index.ts +431 -0
  218. package/packages/effects/energy-shield/vfx-params.json +29 -0
  219. package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
  220. package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
  221. package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
  222. package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
  223. package/packages/effects/explosion/index.ts +114 -0
  224. package/packages/effects/explosion/vfx-params.json +5 -0
  225. package/packages/effects/ground-tile-upgrade/effect.json +6 -0
  226. package/packages/effects/ground-tile-upgrade/index.ts +410 -0
  227. package/packages/effects/ground-tile-upgrade/vfx-params.json +21 -0
  228. package/packages/effects/hit-flash/index.ts +69 -0
  229. package/packages/effects/hit-flash/vfx-params.json +5 -0
  230. package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
  231. package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
  232. package/packages/effects/laser-beam/index.ts +6 -0
  233. package/packages/effects/laser-beam/vfx-params.json +5 -0
  234. package/packages/effects/laser-beam-factory.ts +135 -0
  235. package/packages/effects/lumber-cart-suction/effect.json +6 -0
  236. package/packages/effects/lumber-cart-suction/index.ts +399 -0
  237. package/packages/effects/lumber-cart-suction/vfx-params.json +30 -0
  238. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
  239. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +1 -0
  240. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
  241. package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +236 -0
  242. package/packages/effects/lumber-debris-scatter/effect.json +228 -0
  243. package/packages/effects/lumber-debris-scatter/index.ts +780 -0
  244. package/packages/effects/lumber-debris-scatter/vfx-params.json +19 -0
  245. package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +202 -0
  246. package/packages/effects/lumber_vehicle_gear_spin/index.ts +11 -0
  247. package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +338 -0
  248. package/packages/effects/lumber_vehicle_gear_spin/vfx-params.json +21 -0
  249. package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +353 -0
  250. package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +11 -0
  251. package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +365 -0
  252. package/packages/effects/lumber_vehicle_upgrade_aura/vfx-params.json +15 -0
  253. package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +310 -0
  254. package/packages/effects/lumber_vehicle_wood_chips/index.ts +11 -0
  255. package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +335 -0
  256. package/packages/effects/lumber_vehicle_wood_chips/vfx-params.json +11 -0
  257. package/packages/effects/monster-hit/index.ts +128 -0
  258. package/packages/effects/monster-hit/vfx-params.json +5 -0
  259. package/packages/effects/player-upgrade/effect.json +6 -0
  260. package/packages/effects/player-upgrade/index.ts +635 -0
  261. package/packages/effects/player-upgrade/vfx-params.json +28 -0
  262. package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
  263. package/packages/effects/pulse-laser-volley/index.ts +204 -0
  264. package/packages/effects/pulse-laser-volley/vfx-params.json +5 -0
  265. package/packages/effects/resource-collect-sparkles/effect.json +6 -0
  266. package/packages/effects/resource-collect-sparkles/index.ts +254 -0
  267. package/packages/effects/resource-collect-sparkles/vfx-params.json +25 -0
  268. package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +215 -0
  269. package/packages/effects/run-footstep-dust/effect.json +183 -0
  270. package/packages/effects/run-footstep-dust/index.ts +377 -0
  271. package/packages/effects/run-footstep-dust/vfx-params.json +27 -0
  272. package/packages/effects/space-shared.ts +120 -0
  273. package/packages/effects/thruster-flame/index.ts +305 -0
  274. package/packages/effects/thruster-flame/vfx-params.json +5 -0
  275. package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
  276. package/packages/effects/tree-chop-dust/effect.json +8 -0
  277. package/packages/effects/tree-chop-dust/index.ts +202 -0
  278. package/packages/effects/tree-chop-dust/vfx-params.json +21 -0
  279. package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +303 -0
  280. package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
  281. package/packages/effects/tree-leaf-chop-burst/effect.json +498 -0
  282. package/packages/effects/tree-leaf-chop-burst/index.ts +294 -0
  283. package/packages/effects/tree-leaf-chop-burst/vfx-params.json +27 -0
  284. package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +318 -0
  285. package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
  286. package/packages/effects/tree_chop_dust_burst/index.ts +13 -0
  287. package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +412 -0
  288. package/packages/effects/tree_chop_dust_burst/vfx-params.json +9 -0
  289. package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
  290. package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
  291. package/packages/effects/ufo-thread-flame/index.ts +152 -0
  292. package/packages/effects/ufo-thread-flame/vfx-params.json +5 -0
  293. package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
  294. package/packages/effects/vehicle-exhaust-smoke/effect.json +8 -0
  295. package/packages/effects/vehicle-exhaust-smoke/index.ts +298 -0
  296. package/packages/effects/vehicle-exhaust-smoke/vfx-params.json +23 -0
  297. package/packages/effects/vehicle-upgrade/effect.json +6 -0
  298. package/packages/effects/vehicle-upgrade/index.ts +401 -0
  299. package/packages/effects/vehicle-upgrade/vfx-params.json +21 -0
  300. package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
  301. package/packages/effects/weapon-trail/index.ts +313 -0
  302. package/packages/effects/weapon-trail/vfx-params.json +5 -0
  303. package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
  304. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  305. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  306. package/packages/effects/wood-crusher-sawdust/index.ts +43 -0
  307. package/packages/effects/wood-crusher-sawdust/vfx-params.json +24 -0
  308. package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +592 -0
  309. package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
  310. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  311. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  312. package/packages/effects/wood-cutter-sawdust/index.ts +43 -0
  313. package/packages/effects/wood-cutter-sawdust/vfx-params.json +24 -0
  314. package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +592 -0
  315. package/packages/effects/wood-sawdust-effect-factory.ts +194 -0
  316. package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
  317. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  318. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  319. package/packages/effects/wood_crusher_sawdust/index.ts +29 -0
  320. package/packages/effects/wood_crusher_sawdust/vfx-params.json +14 -0
  321. package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +592 -0
  322. package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
  323. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  324. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  325. package/packages/effects/wood_cutter_sawdust/index.ts +29 -0
  326. package/packages/effects/wood_cutter_sawdust/vfx-params.json +14 -0
  327. package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +592 -0
  328. package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +196 -0
  329. package/packages/effects/wood_peel_material_test/index.ts +11 -0
  330. package/packages/effects/wood_peel_material_test/vfx-params.json +9 -0
  331. package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +136 -0
  332. package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +210 -0
  333. package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
  334. package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
  335. package/packages/env.particle.forest_edge_fog/effect.json +854 -0
  336. package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
  337. package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
  338. package/packages/env.particle.forest_edge_fog/media/preview.webm +0 -0
  339. package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
  340. package/packages/env.particle.forest_edge_fog/metadata/description.json +148 -0
  341. package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +827 -0
  342. package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +196 -0
  343. package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +432 -0
  344. package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +28 -0
  345. package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +124 -0
  346. package/packages/env.particle.forest_edge_fog/provenance/lineage.json +41 -0
  347. package/packages/generation.ts +14 -0
  348. package/packages/index.ts +14 -0
  349. package/packages/legacy-particle-runtime.ts +113 -0
  350. package/packages/manifestRuntimePackage.ts +519 -0
  351. package/packages/registry.ts +85 -0
  352. package/packages/rendering.ts +13 -0
  353. package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +424 -0
  354. package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
  355. package/packages/resource.particle.viscous_oil_suction/effect.json +1254 -0
  356. package/packages/resource.particle.viscous_oil_suction/media/preview.gif +0 -0
  357. package/packages/resource.particle.viscous_oil_suction/media/preview.mp4 +0 -0
  358. package/packages/resource.particle.viscous_oil_suction/media/preview.webm +0 -0
  359. package/packages/resource.particle.viscous_oil_suction/media/thumbnail.png +0 -0
  360. package/packages/resource.particle.viscous_oil_suction/metadata/description.json +122 -0
  361. package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +1051 -0
  362. package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +200 -0
  363. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +581 -0
  364. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +28 -0
  365. package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +111 -0
  366. package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +45 -0
  367. package/packages/types.ts +107 -0
  368. package/tooling/check-dist-runtime.mjs +166 -0
  369. package/tooling/generate-index.mjs +55 -0
  370. package/tooling/test-guardrails.mjs +157 -0
  371. package/tooling/validate-boundary.mjs +92 -0
  372. package/tooling/validate-effects.mjs +304 -0
  373. package/tooling/validate.mjs +53 -0
  374. package/tooling/vfx-cli.mjs +232 -0
  375. package/tooling/vfx-package-resolution.mjs +28 -0
@@ -0,0 +1,539 @@
1
+ import { Color4, Color3 } from "@babylonjs/core/Maths/math.color";
2
+ import { Vector3 } from "@babylonjs/core/Maths/math.vector";
3
+ import { Constants } from "@babylonjs/core/Engines/constants";
4
+ import { DynamicTexture } from "@babylonjs/core/Materials/Textures/dynamicTexture";
5
+ import { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial";
6
+ import { CreateCylinder } from "@babylonjs/core/Meshes/Builders/cylinderBuilder";
7
+ import { CreateDisc } from "@babylonjs/core/Meshes/Builders/discBuilder";
8
+ import { CreatePlane } from "@babylonjs/core/Meshes/Builders/planeBuilder";
9
+ import { CreateTorus } from "@babylonjs/core/Meshes/Builders/torusBuilder";
10
+ import { ParticleSystem } from "@babylonjs/core/Particles/particleSystem";
11
+ import { c as configureVfxParticleSystem, V as VFX_RENDERING_GROUP_ID } from "../../chunks/rendering-CV3nhygX.js";
12
+ const id = "player-upgrade";
13
+ const nameZh = "人物升级光效";
14
+ const source = "runtime-generated";
15
+ const assets = [];
16
+ const manifest = {
17
+ id,
18
+ nameZh,
19
+ source,
20
+ assets
21
+ };
22
+ const strandTextureByScene = /* @__PURE__ */ new WeakMap();
23
+ const glowTextureByScene = /* @__PURE__ */ new WeakMap();
24
+ const haloTextureByScene = /* @__PURE__ */ new WeakMap();
25
+ const DEFAULT_PARAMS = {
26
+ lifetime: 2.4,
27
+ scale: 1,
28
+ initialHeight: 0.02,
29
+ color: { r: 1, g: 0.78, b: 0.08 },
30
+ opacity: 1,
31
+ strandCount: 120,
32
+ strandLength: 0.72,
33
+ strandHeight: 1.55,
34
+ strandRadius: 0.58,
35
+ strandWidth: 0.075,
36
+ riseSpeed: 1.45,
37
+ ringCount: 4,
38
+ ringMaxRadius: 2.15,
39
+ ringThickness: 0.09,
40
+ ringInterval: 0.28,
41
+ ringOpacity: 1,
42
+ glowIntensity: 1.85,
43
+ glowHeight: 2.15,
44
+ glowWidth: 1.08
45
+ };
46
+ const playerUpgradeEffectPackage = {
47
+ id: "player-upgrade",
48
+ nameZh: "人物&NPC升级",
49
+ manifest,
50
+ defaultParams: DEFAULT_PARAMS,
51
+ debugAnchor: "player",
52
+ debugParams: [
53
+ { key: "lifetime", label: "生命周期", kind: "lifetime", min: 0.2, max: 6, step: 0.01 },
54
+ { key: "scale", label: "整体缩放", kind: "scale", min: 0.1, max: 5, step: 0.01 },
55
+ { key: "initialHeight", label: "初始高度", kind: "number", min: -1, max: 3, step: 0.01 },
56
+ { key: "color", label: "金光颜色", kind: "color" },
57
+ { key: "opacity", label: "金丝透明度", kind: "opacity", min: 0, max: 1, step: 0.01 },
58
+ { key: "strandCount", label: "金丝数量", kind: "number", min: 0, max: 240, step: 1 },
59
+ { key: "strandLength", label: "金丝长度", kind: "number", min: 0.05, max: 3, step: 0.01 },
60
+ { key: "strandHeight", label: "金丝上升高度", kind: "number", min: 0.2, max: 5, step: 0.01 },
61
+ { key: "strandRadius", label: "金丝包围半径", kind: "number", min: 0.05, max: 2, step: 0.01 },
62
+ { key: "strandWidth", label: "金丝粗细", kind: "number", min: 5e-3, max: 0.2, step: 1e-3 },
63
+ { key: "riseSpeed", label: "金丝上升速度", kind: "number", min: 0.05, max: 6, step: 0.01 },
64
+ { key: "ringCount", label: "亮环次数", kind: "number", min: 0, max: 10, step: 1 },
65
+ { key: "ringMaxRadius", label: "亮环最大半径", kind: "number", min: 0.1, max: 5, step: 0.01 },
66
+ { key: "ringThickness", label: "亮环粗细", kind: "number", min: 5e-3, max: 0.3, step: 1e-3 },
67
+ { key: "ringInterval", label: "亮环间隔", kind: "number", min: 0.02, max: 1.2, step: 0.01 },
68
+ { key: "ringOpacity", label: "亮环透明度", kind: "opacity", min: 0, max: 1, step: 0.01 },
69
+ { key: "glowIntensity", label: "光芒强度", kind: "number", min: 0, max: 3, step: 0.01 },
70
+ { key: "glowHeight", label: "光柱高度", kind: "number", min: 0.2, max: 5, step: 0.01 },
71
+ { key: "glowWidth", label: "光柱宽度", kind: "number", min: 0.1, max: 4, step: 0.01 }
72
+ ],
73
+ create({ scene, root, position, params }) {
74
+ const effectScale = Math.max(0.05, params.scale);
75
+ markVfxRoot(root);
76
+ root.position.copyFrom(position).addInPlace(new Vector3(0, params.initialHeight * effectScale, 0));
77
+ const strands = createStrandSystem(scene, root, params);
78
+ const strandMeshes = createStrandMeshes(scene, root, params);
79
+ const rings = createExpandingRings(scene, root, params);
80
+ const glowAura = createGlowAura(scene, root, params);
81
+ let disposed = false;
82
+ const disposeTimer = window.setTimeout(() => disposeAll(), getDisposeDelaySeconds(params) * 1e3);
83
+ strands.start();
84
+ return {
85
+ root,
86
+ dispose() {
87
+ disposeAll();
88
+ }
89
+ };
90
+ function disposeAll() {
91
+ if (disposed) return;
92
+ disposed = true;
93
+ window.clearTimeout(disposeTimer);
94
+ strands.stop();
95
+ strands.dispose();
96
+ strandMeshes.dispose();
97
+ rings.dispose();
98
+ glowAura.dispose();
99
+ cleanupPlanarShadowArtifacts(scene);
100
+ root.dispose();
101
+ }
102
+ }
103
+ };
104
+ function markVfxRoot(root) {
105
+ const target = root;
106
+ target.metadata = {
107
+ ...target.metadata ?? {},
108
+ disablePlanarShadow: true,
109
+ disablePostOutlineDepth: true
110
+ };
111
+ }
112
+ function prepareVfxMesh(mesh) {
113
+ mesh.isPickable = false;
114
+ mesh.checkCollisions = false;
115
+ mesh.receiveShadows = false;
116
+ mesh.metadata = {
117
+ ...mesh.metadata ?? {},
118
+ disablePlanarShadow: true,
119
+ disablePostOutlineDepth: true
120
+ };
121
+ }
122
+ function cleanupPlanarShadowArtifacts(scene) {
123
+ for (const mesh of [...scene.meshes]) {
124
+ if (mesh.name.startsWith("player-upgrade.") && mesh.name.includes("_planarShadow")) {
125
+ mesh.dispose();
126
+ }
127
+ }
128
+ for (const node of [...scene.transformNodes]) {
129
+ if (node.name.startsWith("player-upgrade.") && node.name.includes("_shadow_root")) {
130
+ node.dispose();
131
+ }
132
+ }
133
+ }
134
+ function createGlowAura(scene, root, params) {
135
+ const effectScale = Math.max(0.05, params.scale);
136
+ const color = params.color;
137
+ const glowHeight = Math.max(0.1, params.glowHeight) * effectScale;
138
+ const glowWidth = Math.max(0.05, params.glowWidth) * effectScale;
139
+ const glowIntensity = Math.max(0, params.glowIntensity);
140
+ const meshes = [];
141
+ const materials = [];
142
+ for (let index = 0; index < 3; index += 1) {
143
+ const mesh = CreatePlane(`player-upgrade.soft-glow-column.${index}`, { size: 1 }, scene);
144
+ prepareVfxMesh(mesh);
145
+ mesh.parent = root;
146
+ mesh.position.y = glowHeight * 0.48;
147
+ mesh.rotation.y = index * Math.PI / 3;
148
+ mesh.scaling.set(glowWidth, glowHeight, 1);
149
+ mesh.renderingGroupId = VFX_RENDERING_GROUP_ID;
150
+ const material = new StandardMaterial(`player-upgrade.soft-glow-column-material.${index}`, scene);
151
+ configureTexturedGlowMaterial(material, color, getGlowTexture(scene), 2.8);
152
+ material.alpha = 0;
153
+ mesh.material = material;
154
+ meshes.push(mesh);
155
+ materials.push(material);
156
+ }
157
+ const halo = CreateDisc("player-upgrade.ground-halo", { radius: 1, tessellation: 96 }, scene);
158
+ prepareVfxMesh(halo);
159
+ halo.parent = root;
160
+ halo.position.y = 0.025 * effectScale;
161
+ halo.rotation.x = Math.PI / 2;
162
+ halo.scaling.set(glowWidth * 1.12, glowWidth * 1.12, 1);
163
+ halo.renderingGroupId = VFX_RENDERING_GROUP_ID;
164
+ const haloMaterial = new StandardMaterial("player-upgrade.ground-halo-material", scene);
165
+ configureTexturedGlowMaterial(haloMaterial, color, getHaloTexture(scene), 2.4);
166
+ haloMaterial.alpha = 0;
167
+ halo.material = haloMaterial;
168
+ meshes.push(halo);
169
+ materials.push(haloMaterial);
170
+ let age = 0;
171
+ let disposed = false;
172
+ const observer = scene.onBeforeRenderObservable.add(() => {
173
+ if (disposed) return;
174
+ const deltaSeconds = Math.min(0.05, scene.getEngine().getDeltaTime() / 1e3);
175
+ age += deltaSeconds;
176
+ const lifetime = Math.max(0.2, params.lifetime);
177
+ const t = Math.min(1, age / lifetime);
178
+ const fadeIn = Math.min(1, t / 0.12);
179
+ const fadeOut = Math.max(0, 1 - Math.max(0, t - 0.72) / 0.28);
180
+ const pulse = 0.86 + Math.sin(age * 13) * 0.1 + Math.sin(age * 23) * 0.04;
181
+ const columnAlpha = Math.min(1, glowIntensity * params.opacity * 0.56 * fadeIn * fadeOut * pulse);
182
+ const haloAlpha = Math.min(1, glowIntensity * params.ringOpacity * 0.68 * fadeIn * fadeOut);
183
+ for (let index = 0; index < materials.length; index += 1) {
184
+ materials[index].alpha = index === materials.length - 1 ? haloAlpha : columnAlpha;
185
+ }
186
+ const haloRadius = glowWidth * 1.12 * (1 + easeOutCubic(t) * 0.34);
187
+ halo.scaling.set(haloRadius, haloRadius, 1);
188
+ if (age >= lifetime + 0.35) dispose();
189
+ });
190
+ function dispose() {
191
+ if (disposed) return;
192
+ disposed = true;
193
+ scene.onBeforeRenderObservable.remove(observer);
194
+ for (const mesh of meshes) mesh.dispose();
195
+ for (const material of materials) material.dispose();
196
+ }
197
+ return { dispose };
198
+ }
199
+ function createStrandSystem(scene, root, params) {
200
+ const effectScale = Math.max(0.05, params.scale);
201
+ const count = Math.max(0, Math.round(params.strandCount));
202
+ const color = params.color;
203
+ const bright = brighten(color, 0.72);
204
+ const strandLength = Math.max(0.05, params.strandLength) * effectScale;
205
+ const strandRadius = Math.max(0, params.strandRadius) * effectScale;
206
+ const strandWidth = Math.max(1e-3, params.strandWidth) * effectScale;
207
+ const system = new ParticleSystem("player-upgrade.gold-strands", Math.max(1, count), scene);
208
+ configureVfxParticleSystem(system);
209
+ system.particleTexture = getStrandTexture(scene);
210
+ system.particleTexture.hasAlpha = true;
211
+ system.emitter = root;
212
+ system.manualEmitCount = count;
213
+ system.emitRate = count * 60;
214
+ system.targetStopDuration = 0.05;
215
+ system.disposeOnStop = false;
216
+ system.blendMode = ParticleSystem.BLENDMODE_ADD;
217
+ system.minLifeTime = Math.max(0.12, params.lifetime * 0.52);
218
+ system.maxLifeTime = Math.max(system.minLifeTime + 0.01, params.lifetime * 0.95);
219
+ system.minSize = Math.max(0.04, strandLength * 0.42);
220
+ system.maxSize = Math.max(system.minSize, strandLength * 0.9);
221
+ system.minScaleX = strandWidth;
222
+ system.maxScaleX = strandWidth * 1.8;
223
+ system.minScaleY = 1;
224
+ system.maxScaleY = 1.6;
225
+ system.minEmitPower = Math.max(0.01, params.riseSpeed * effectScale * 0.55);
226
+ system.maxEmitPower = Math.max(system.minEmitPower, params.riseSpeed * effectScale * 1.28);
227
+ system.gravity = new Vector3(0, 0.34 * effectScale, 0);
228
+ system.updateSpeed = 1 / 60;
229
+ system.color1 = toColor4(color, params.opacity * 0.72);
230
+ system.color2 = toColor4(bright, params.opacity);
231
+ system.colorDead = toColor4(color, 0);
232
+ system.addColorGradient(0, toColor4(color, 0));
233
+ system.addColorGradient(0.13, toColor4(bright, params.opacity));
234
+ system.addColorGradient(0.72, toColor4(color, params.opacity * 0.58));
235
+ system.addColorGradient(1, toColor4(color, 0));
236
+ system.addVelocityGradient(0, 1);
237
+ system.addVelocityGradient(0.66, 0.62);
238
+ system.addVelocityGradient(1, 0.16);
239
+ let positionIndex = 0;
240
+ let directionIndex = 0;
241
+ system.startPositionFunction = (worldMatrix, positionToUpdate, particle, isLocal) => {
242
+ const index = particle.id + positionIndex;
243
+ positionIndex += 1;
244
+ const angle = sequence01(index, 0) * Math.PI * 2;
245
+ const radius = Math.sqrt(sequence01(index, 1)) * strandRadius;
246
+ const local = new Vector3(
247
+ Math.cos(angle) * radius,
248
+ sequence01(index, 2) * 0.08 * effectScale,
249
+ Math.sin(angle) * radius
250
+ );
251
+ if (isLocal) positionToUpdate.copyFrom(local);
252
+ else Vector3.TransformCoordinatesToRef(local, worldMatrix, positionToUpdate);
253
+ };
254
+ system.startDirectionFunction = (worldMatrix, directionToUpdate, particle, isLocal) => {
255
+ const index = particle.id + directionIndex;
256
+ directionIndex += 1;
257
+ const sway = strandRadius * 0.16;
258
+ const local = new Vector3(
259
+ (sequence01(index, 3) - 0.5) * sway,
260
+ 0.86 + sequence01(index, 4) * 0.52,
261
+ (sequence01(index, 5) - 0.5) * sway
262
+ );
263
+ if (isLocal) directionToUpdate.copyFrom(local);
264
+ else Vector3.TransformNormalToRef(local, worldMatrix, directionToUpdate);
265
+ };
266
+ return system;
267
+ }
268
+ function createStrandMeshes(scene, root, params) {
269
+ const effectScale = Math.max(0.05, params.scale);
270
+ const count = Math.min(90, Math.max(0, Math.round(params.strandCount * 0.62)));
271
+ const color = params.color;
272
+ const radius = Math.max(0.04, params.strandRadius * effectScale);
273
+ const strandLength = Math.max(0.05, params.strandLength * effectScale);
274
+ const riseHeight = Math.max(0.1, params.strandHeight * effectScale);
275
+ const width = Math.max(5e-3, params.strandWidth * effectScale * 1.25);
276
+ const speedScale = Math.max(0.2, params.riseSpeed / DEFAULT_PARAMS.riseSpeed);
277
+ const duration = Math.max(0.22, params.lifetime * 0.72 / speedScale);
278
+ const states = [];
279
+ for (let index = 0; index < count; index += 1) {
280
+ const angle = sequence01(index, 0) * Math.PI * 2;
281
+ const localRadius = radius * lerp(0.42, 1.08, sequence01(index, 1));
282
+ const mesh = CreateCylinder(
283
+ `player-upgrade.gold-strand-mesh.${index}`,
284
+ { height: 1, diameter: width, tessellation: 6 },
285
+ scene
286
+ );
287
+ prepareVfxMesh(mesh);
288
+ mesh.parent = root;
289
+ mesh.position.x = Math.cos(angle) * localRadius;
290
+ mesh.position.z = Math.sin(angle) * localRadius;
291
+ mesh.position.y = 0;
292
+ mesh.renderingGroupId = VFX_RENDERING_GROUP_ID;
293
+ mesh.isVisible = false;
294
+ const material = new StandardMaterial(`player-upgrade.gold-strand-mesh-material.${index}`, scene);
295
+ configureGlowMaterial(material, color, 2.8);
296
+ material.alpha = 0;
297
+ mesh.material = material;
298
+ states.push({
299
+ mesh,
300
+ material,
301
+ height: strandLength * lerp(0.68, 1.18, sequence01(index, 2)),
302
+ startDelay: sequence01(index, 3) * Math.min(0.34, params.lifetime * 0.18),
303
+ duration: duration * lerp(0.78, 1.12, sequence01(index, 4))
304
+ });
305
+ }
306
+ let age = 0;
307
+ let disposed = false;
308
+ const observer = scene.onBeforeRenderObservable.add(() => {
309
+ if (disposed) return;
310
+ const deltaSeconds = Math.min(0.05, scene.getEngine().getDeltaTime() / 1e3);
311
+ age += deltaSeconds;
312
+ for (const state of states) {
313
+ const localAge = age - state.startDelay;
314
+ if (localAge < 0 || localAge > state.duration) {
315
+ state.mesh.isVisible = false;
316
+ state.material.alpha = 0;
317
+ continue;
318
+ }
319
+ const t = Math.min(1, localAge / state.duration);
320
+ const grow = Math.min(1, t / 0.32);
321
+ const fadeOut = Math.max(0, 1 - Math.max(0, t - 0.66) / 0.34);
322
+ const alpha = params.opacity * fadeOut * Math.min(1, t / 0.12);
323
+ const currentHeight = state.height * grow;
324
+ state.mesh.isVisible = alpha > 0.01;
325
+ state.mesh.scaling.set(1, currentHeight, 1);
326
+ state.mesh.position.y = currentHeight * 0.5 + riseHeight * easeOutCubic(t);
327
+ state.material.alpha = Math.min(1, alpha * 1.35);
328
+ }
329
+ if (age >= params.lifetime + 0.45) dispose();
330
+ });
331
+ function dispose() {
332
+ if (disposed) return;
333
+ disposed = true;
334
+ scene.onBeforeRenderObservable.remove(observer);
335
+ for (const state of states) {
336
+ state.mesh.dispose();
337
+ state.material.dispose();
338
+ }
339
+ }
340
+ return { dispose };
341
+ }
342
+ function createExpandingRings(scene, root, params) {
343
+ const effectScale = Math.max(0.05, params.scale);
344
+ const ringCount = Math.max(0, Math.round(params.ringCount));
345
+ const ringDuration = Math.max(0.18, Math.min(0.9, params.lifetime * 0.38));
346
+ const minRadius = 0.14 * effectScale;
347
+ const maxRadius = Math.max(minRadius + 0.01, params.ringMaxRadius * effectScale);
348
+ const thickness = Math.max(2e-3, params.ringThickness * effectScale);
349
+ const color = params.color;
350
+ const states = [];
351
+ for (let index = 0; index < ringCount; index += 1) {
352
+ const mesh = CreateTorus(
353
+ `player-upgrade.expanding-ring.${index}`,
354
+ { diameter: 1, thickness, tessellation: 96 },
355
+ scene
356
+ );
357
+ prepareVfxMesh(mesh);
358
+ mesh.parent = root;
359
+ mesh.position.y = 0.03 * effectScale + index * 0.012 * effectScale;
360
+ mesh.renderingGroupId = VFX_RENDERING_GROUP_ID;
361
+ mesh.isVisible = false;
362
+ const material = new StandardMaterial(`player-upgrade.ring-material.${index}`, scene);
363
+ configureGlowMaterial(material, color, 2.4);
364
+ material.alpha = 0;
365
+ mesh.material = material;
366
+ states.push({
367
+ mesh,
368
+ material,
369
+ startDelay: index * Math.max(0.02, params.ringInterval),
370
+ duration: ringDuration
371
+ });
372
+ }
373
+ let age = 0;
374
+ let disposed = false;
375
+ const observer = scene.onBeforeRenderObservable.add(() => {
376
+ if (disposed) return;
377
+ const deltaSeconds = Math.min(0.05, scene.getEngine().getDeltaTime() / 1e3);
378
+ age += deltaSeconds;
379
+ for (const state of states) {
380
+ const localAge = age - state.startDelay;
381
+ if (localAge < 0 || localAge > state.duration) {
382
+ state.mesh.isVisible = false;
383
+ state.material.alpha = 0;
384
+ continue;
385
+ }
386
+ const t = Math.min(1, localAge / state.duration);
387
+ const eased = easeOutCubic(t);
388
+ const radius = lerp(minRadius, maxRadius, eased);
389
+ const alpha = params.ringOpacity * (1 - t) * Math.min(1, t / 0.12);
390
+ state.mesh.isVisible = alpha > 0.01;
391
+ state.mesh.scaling.set(radius, radius, radius);
392
+ const ringColor = brighten(color, 0.1 + 0.08 * (1 - t));
393
+ state.material.diffuseColor = toColor3(ringColor);
394
+ state.material.emissiveColor = toGlowColor3(ringColor, 3.4);
395
+ state.material.alpha = Math.min(1, alpha * 1.45);
396
+ }
397
+ if (age >= getLastRingEndTime(params, ringDuration) + 0.1) dispose();
398
+ });
399
+ function dispose() {
400
+ if (disposed) return;
401
+ disposed = true;
402
+ scene.onBeforeRenderObservable.remove(observer);
403
+ for (const state of states) {
404
+ state.mesh.dispose();
405
+ state.material.dispose();
406
+ }
407
+ }
408
+ return { dispose };
409
+ }
410
+ function getStrandTexture(scene) {
411
+ const existing = strandTextureByScene.get(scene);
412
+ if (existing) return existing;
413
+ const texture = new DynamicTexture("player_upgrade_gold_strand_texture", { width: 48, height: 192 }, scene, true);
414
+ const context = texture.getContext();
415
+ context.clearRect(0, 0, 48, 192);
416
+ const glow = context.createLinearGradient(0, 0, 0, 192);
417
+ glow.addColorStop(0, "rgba(255,255,255,0)");
418
+ glow.addColorStop(0.18, "rgba(255,255,255,0.9)");
419
+ glow.addColorStop(0.62, "rgba(255,255,255,0.5)");
420
+ glow.addColorStop(1, "rgba(255,255,255,0)");
421
+ context.fillStyle = glow;
422
+ context.fillRect(19, 0, 10, 192);
423
+ context.fillStyle = "rgba(255,255,255,0.95)";
424
+ context.fillRect(23, 8, 2, 168);
425
+ texture.hasAlpha = true;
426
+ texture.update(false);
427
+ strandTextureByScene.set(scene, texture);
428
+ return texture;
429
+ }
430
+ function getGlowTexture(scene) {
431
+ const existing = glowTextureByScene.get(scene);
432
+ if (existing) return existing;
433
+ const texture = new DynamicTexture("player_upgrade_soft_glow_texture", { width: 256, height: 512 }, scene, true);
434
+ const context = texture.getContext();
435
+ context.clearRect(0, 0, 256, 512);
436
+ const vertical = context.createLinearGradient(0, 0, 0, 512);
437
+ vertical.addColorStop(0, "rgba(255,255,255,0)");
438
+ vertical.addColorStop(0.16, "rgba(255,255,255,0.28)");
439
+ vertical.addColorStop(0.46, "rgba(255,255,255,0.72)");
440
+ vertical.addColorStop(0.78, "rgba(255,255,255,0.22)");
441
+ vertical.addColorStop(1, "rgba(255,255,255,0)");
442
+ context.fillStyle = vertical;
443
+ context.fillRect(0, 0, 256, 512);
444
+ const radial = context.createRadialGradient(128, 262, 6, 128, 262, 120);
445
+ radial.addColorStop(0, "rgba(255,255,255,1)");
446
+ radial.addColorStop(0.18, "rgba(255,255,255,0.76)");
447
+ radial.addColorStop(0.48, "rgba(255,255,255,0.22)");
448
+ radial.addColorStop(1, "rgba(255,255,255,0)");
449
+ const compositeContext = context;
450
+ compositeContext.globalCompositeOperation = "destination-in";
451
+ context.fillStyle = radial;
452
+ context.fillRect(0, 0, 256, 512);
453
+ compositeContext.globalCompositeOperation = "source-over";
454
+ texture.hasAlpha = true;
455
+ texture.update(false);
456
+ glowTextureByScene.set(scene, texture);
457
+ return texture;
458
+ }
459
+ function getHaloTexture(scene) {
460
+ const existing = haloTextureByScene.get(scene);
461
+ if (existing) return existing;
462
+ const texture = new DynamicTexture("player_upgrade_ground_halo_texture", { width: 256, height: 256 }, scene, true);
463
+ const context = texture.getContext();
464
+ context.clearRect(0, 0, 256, 256);
465
+ const halo = context.createRadialGradient(128, 128, 18, 128, 128, 128);
466
+ halo.addColorStop(0, "rgba(255,255,255,0.74)");
467
+ halo.addColorStop(0.34, "rgba(255,255,255,0.42)");
468
+ halo.addColorStop(0.58, "rgba(255,255,255,0.16)");
469
+ halo.addColorStop(0.76, "rgba(255,255,255,0.04)");
470
+ halo.addColorStop(1, "rgba(255,255,255,0)");
471
+ context.fillStyle = halo;
472
+ context.fillRect(0, 0, 256, 256);
473
+ texture.hasAlpha = true;
474
+ texture.update(false);
475
+ haloTextureByScene.set(scene, texture);
476
+ return texture;
477
+ }
478
+ function getDisposeDelaySeconds(params) {
479
+ const ringDuration = Math.max(0.18, Math.min(0.9, params.lifetime * 0.38));
480
+ return Math.max(0.2, params.lifetime) + getLastRingEndTime(params, ringDuration) + 0.35;
481
+ }
482
+ function getLastRingEndTime(params, ringDuration) {
483
+ return Math.max(0, Math.round(params.ringCount) - 1) * Math.max(0.02, params.ringInterval) + ringDuration;
484
+ }
485
+ function toColor4(color, alpha) {
486
+ return new Color4(clamp01(color.r), clamp01(color.g), clamp01(color.b), clamp01(alpha));
487
+ }
488
+ function toColor3(color) {
489
+ return new Color3(clamp01(color.r), clamp01(color.g), clamp01(color.b));
490
+ }
491
+ function toGlowColor3(color, intensity) {
492
+ return new Color3(
493
+ Math.max(0, color.r * intensity),
494
+ Math.max(0, color.g * intensity),
495
+ Math.max(0, color.b * intensity)
496
+ );
497
+ }
498
+ function configureGlowMaterial(material, color, intensity) {
499
+ material.disableLighting = true;
500
+ material.backFaceCulling = false;
501
+ material.diffuseColor = toColor3(color);
502
+ material.emissiveColor = toGlowColor3(color, intensity);
503
+ material.specularColor = Color3.Black();
504
+ material.alphaMode = Constants.ALPHA_ADD;
505
+ material.transparencyMode = StandardMaterial.MATERIAL_ALPHABLEND;
506
+ }
507
+ function configureTexturedGlowMaterial(material, color, texture, intensity) {
508
+ configureGlowMaterial(material, color, intensity);
509
+ material.diffuseTexture = texture;
510
+ material.opacityTexture = texture;
511
+ material.useAlphaFromDiffuseTexture = true;
512
+ }
513
+ function brighten(color, amount) {
514
+ return {
515
+ r: lerp(color.r, 1, amount),
516
+ g: lerp(color.g, 1, amount),
517
+ b: lerp(color.b, 1, amount)
518
+ };
519
+ }
520
+ function easeOutCubic(t) {
521
+ return 1 - (1 - t) ** 3;
522
+ }
523
+ function lerp(min, max, t) {
524
+ return min + (max - min) * t;
525
+ }
526
+ function clamp01(value) {
527
+ return Math.min(1, Math.max(0, value));
528
+ }
529
+ function fract(value) {
530
+ return value - Math.floor(value);
531
+ }
532
+ function sequence01(index, axis) {
533
+ if (index === 0) return 0.5;
534
+ const strides = [0.618033988749895, 0.414213562373095, 0.732050807568877, 0.324717957244746, 0.754877666246693, 0.569840290998053];
535
+ return fract(0.5 + index * strides[axis % strides.length] + axis * 0.173205080756888);
536
+ }
537
+ export {
538
+ playerUpgradeEffectPackage
539
+ };
@@ -0,0 +1,17 @@
1
+ import { VfxColorValue, VfxEffectPackage, VfxParamValues } from '../../types';
2
+ interface PulseLaserParams extends VfxParamValues {
3
+ lifetimeMode: string;
4
+ lifetime: number;
5
+ targetDistance: number;
6
+ volleyInterval: number;
7
+ boltSpeed: number;
8
+ boltsPerVolley: number;
9
+ boltSpacing: number;
10
+ boltLen: number;
11
+ boltColor: VfxColorValue;
12
+ boltCore: number;
13
+ boltCorePow: number;
14
+ boltBright: number;
15
+ }
16
+ export declare const pulseLaserVolleyEffectPackage: VfxEffectPackage<PulseLaserParams>;
17
+ export {};