@fps-games/vfx 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (375) hide show
  1. package/CHANGELOG.md +34 -0
  2. package/dist/EffectPackageService.d.ts +26 -0
  3. package/dist/SceneVfxService.d.ts +27 -0
  4. package/dist/chunks/legacy-particle-runtime-CbJYVxdd.js +75 -0
  5. package/dist/chunks/manifestRuntimePackage-CXQFSTo2.js +356 -0
  6. package/dist/chunks/rendering-CV3nhygX.js +13 -0
  7. package/dist/chunks/space-shared-BXV1hc0k.js +124 -0
  8. package/dist/chunks/wood-sawdust-effect-factory-DlETNaBn.js +129 -0
  9. package/dist/effects/building-upgrade/effect.json.d.ts +9 -0
  10. package/dist/effects/building-upgrade/index.d.ts +20 -0
  11. package/dist/effects/building-upgrade/index.js +337 -0
  12. package/dist/effects/character-entrance/effect.json.d.ts +9 -0
  13. package/dist/effects/character-entrance/index.d.ts +18 -0
  14. package/dist/effects/character-entrance/index.js +271 -0
  15. package/dist/effects/coin-burst/index.d.ts +6 -0
  16. package/dist/effects/coin-burst/index.js +45 -0
  17. package/dist/effects/comet-trail-flame/index.d.ts +11 -0
  18. package/dist/effects/comet-trail-flame/index.js +103 -0
  19. package/dist/effects/conveyor-upgrade/effect.json.d.ts +9 -0
  20. package/dist/effects/conveyor-upgrade/index.d.ts +20 -0
  21. package/dist/effects/conveyor-upgrade/index.js +349 -0
  22. package/dist/effects/debris-smoke/index.d.ts +10 -0
  23. package/dist/effects/debris-smoke/index.js +108 -0
  24. package/dist/effects/door_open_gold_flakes/door_open_gold_flakes.json.d.ts +501 -0
  25. package/dist/effects/door_open_gold_flakes/index.d.ts +1 -0
  26. package/dist/effects/door_open_gold_flakes/index.js +524 -0
  27. package/dist/effects/electric-arc/index.d.ts +8 -0
  28. package/dist/effects/electric-arc/index.js +71 -0
  29. package/dist/effects/energy-shield/index.d.ts +46 -0
  30. package/dist/effects/energy-shield/index.js +365 -0
  31. package/dist/effects/explosion/index.d.ts +11 -0
  32. package/dist/effects/explosion/index.js +129 -0
  33. package/dist/effects/ground-tile-upgrade/effect.json.d.ts +9 -0
  34. package/dist/effects/ground-tile-upgrade/index.d.ts +20 -0
  35. package/dist/effects/ground-tile-upgrade/index.js +357 -0
  36. package/dist/effects/hit-flash/index.d.ts +8 -0
  37. package/dist/effects/hit-flash/index.js +71 -0
  38. package/dist/effects/laser-beam/index.d.ts +1 -0
  39. package/dist/effects/laser-beam/index.js +152 -0
  40. package/dist/effects/laser-beam-factory.d.ts +12 -0
  41. package/dist/effects/lumber-cart-suction/effect.json.d.ts +9 -0
  42. package/dist/effects/lumber-cart-suction/index.d.ts +26 -0
  43. package/dist/effects/lumber-cart-suction/index.js +322 -0
  44. package/dist/effects/lumber-debris-scatter/effect.json.d.ts +231 -0
  45. package/dist/effects/lumber-debris-scatter/index.d.ts +20 -0
  46. package/dist/effects/lumber-debris-scatter/index.js +637 -0
  47. package/dist/effects/lumber_vehicle_gear_spin/index.d.ts +1 -0
  48. package/dist/effects/lumber_vehicle_gear_spin/index.js +363 -0
  49. package/dist/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json.d.ts +341 -0
  50. package/dist/effects/lumber_vehicle_upgrade_aura/index.d.ts +1 -0
  51. package/dist/effects/lumber_vehicle_upgrade_aura/index.js +391 -0
  52. package/dist/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json.d.ts +368 -0
  53. package/dist/effects/lumber_vehicle_wood_chips/index.d.ts +1 -0
  54. package/dist/effects/lumber_vehicle_wood_chips/index.js +360 -0
  55. package/dist/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json.d.ts +338 -0
  56. package/dist/effects/monster-hit/index.d.ts +15 -0
  57. package/dist/effects/monster-hit/index.js +156 -0
  58. package/dist/effects/player-upgrade/effect.json.d.ts +9 -0
  59. package/dist/effects/player-upgrade/index.d.ts +24 -0
  60. package/dist/effects/player-upgrade/index.js +539 -0
  61. package/dist/effects/pulse-laser-volley/index.d.ts +17 -0
  62. package/dist/effects/pulse-laser-volley/index.js +173 -0
  63. package/dist/effects/resource-collect-sparkles/effect.json.d.ts +9 -0
  64. package/dist/effects/resource-collect-sparkles/index.d.ts +21 -0
  65. package/dist/effects/resource-collect-sparkles/index.js +222 -0
  66. package/dist/effects/run-footstep-dust/effect.json.d.ts +186 -0
  67. package/dist/effects/run-footstep-dust/index.d.ts +23 -0
  68. package/dist/effects/run-footstep-dust/index.js +343 -0
  69. package/dist/effects/space-shared.d.ts +44 -0
  70. package/dist/effects/thruster-flame/index.d.ts +15 -0
  71. package/dist/effects/thruster-flame/index.js +301 -0
  72. package/dist/effects/tree-chop-dust/effect.json.d.ts +11 -0
  73. package/dist/effects/tree-chop-dust/index.d.ts +17 -0
  74. package/dist/effects/tree-chop-dust/index.js +165 -0
  75. package/dist/effects/tree-leaf-chop-burst/index.d.ts +19 -0
  76. package/dist/effects/tree-leaf-chop-burst/index.js +219 -0
  77. package/dist/effects/tree_chop_dust_burst/index.d.ts +1 -0
  78. package/dist/effects/tree_chop_dust_burst/index.js +443 -0
  79. package/dist/effects/tree_chop_dust_burst/tree_chop_dust_burst.json.d.ts +415 -0
  80. package/dist/effects/ufo-thread-flame/index.d.ts +21 -0
  81. package/dist/effects/ufo-thread-flame/index.js +140 -0
  82. package/dist/effects/vehicle-exhaust-smoke/effect.json.d.ts +11 -0
  83. package/dist/effects/vehicle-exhaust-smoke/index.d.ts +19 -0
  84. package/dist/effects/vehicle-exhaust-smoke/index.js +242 -0
  85. package/dist/effects/vehicle-upgrade/effect.json.d.ts +9 -0
  86. package/dist/effects/vehicle-upgrade/index.d.ts +20 -0
  87. package/dist/effects/vehicle-upgrade/index.js +349 -0
  88. package/dist/effects/weapon-trail/index.d.ts +26 -0
  89. package/dist/effects/weapon-trail/index.js +351 -0
  90. package/dist/effects/wood-crusher-sawdust/index.d.ts +2 -0
  91. package/dist/effects/wood-crusher-sawdust/index.js +648 -0
  92. package/dist/effects/wood-crusher-sawdust/wood_crusher_sawdust.json.d.ts +595 -0
  93. package/dist/effects/wood-cutter-sawdust/index.d.ts +2 -0
  94. package/dist/effects/wood-cutter-sawdust/index.js +648 -0
  95. package/dist/effects/wood-cutter-sawdust/wood_cutter_sawdust.json.d.ts +595 -0
  96. package/dist/effects/wood-sawdust-effect-factory.d.ts +36 -0
  97. package/dist/effects/wood_crusher_sawdust/index.d.ts +16 -0
  98. package/dist/effects/wood_crusher_sawdust/index.js +634 -0
  99. package/dist/effects/wood_crusher_sawdust/wood_crusher_sawdust.json.d.ts +595 -0
  100. package/dist/effects/wood_cutter_sawdust/index.d.ts +16 -0
  101. package/dist/effects/wood_cutter_sawdust/index.js +634 -0
  102. package/dist/effects/wood_cutter_sawdust/wood_cutter_sawdust.json.d.ts +595 -0
  103. package/dist/effects/wood_peel_material_test/index.d.ts +1 -0
  104. package/dist/effects/wood_peel_material_test/index.js +157 -0
  105. package/dist/effects/wood_peel_material_test/wood_peel_material_test.json.d.ts +139 -0
  106. package/dist/generation.d.ts +7 -0
  107. package/dist/index.d.ts +8 -0
  108. package/dist/index.js +309 -0
  109. package/dist/legacy-particle-runtime.d.ts +30 -0
  110. package/dist/manifestRuntimePackage.d.ts +68 -0
  111. package/dist/registry.d.ts +20 -0
  112. package/dist/rendering.d.ts +5 -0
  113. package/dist/types.d.ts +83 -0
  114. package/docs/AUTHORING_EFFECTS.md +297 -0
  115. package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +1580 -0
  116. package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +229 -0
  117. package/docs/VFX_LIBRARY_PLAN.md +546 -0
  118. package/docs/vfx-ab/RESULTS.md +35 -0
  119. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
  120. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
  121. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
  122. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
  123. package/docs/vfx-integration_chatgpt.md +462 -0
  124. package/docs/weapon-trail-visualization.html +241 -0
  125. package/index.json +381 -0
  126. package/package.json +51 -0
  127. package/packages/EffectPackageService.ts +240 -0
  128. package/packages/SceneVfxService.ts +96 -0
  129. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +333 -0
  130. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +25 -0
  131. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +11 -0
  132. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
  133. package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +927 -0
  134. package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
  135. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
  136. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
  137. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
  138. package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
  139. package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +197 -0
  140. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +895 -0
  141. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +241 -0
  142. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +542 -0
  143. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +69 -0
  144. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +125 -0
  145. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +44 -0
  146. package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +210 -0
  147. package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
  148. package/packages/build.particle.golden_upgrade_starburst/effect.json +880 -0
  149. package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
  150. package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
  151. package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
  152. package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
  153. package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
  154. package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +161 -0
  155. package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +762 -0
  156. package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
  157. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +436 -0
  158. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +40 -0
  159. package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +115 -0
  160. package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +40 -0
  161. package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +210 -0
  162. package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
  163. package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +887 -0
  164. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
  165. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
  166. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
  167. package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
  168. package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +179 -0
  169. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +859 -0
  170. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
  171. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +478 -0
  172. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +40 -0
  173. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +114 -0
  174. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +41 -0
  175. package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +210 -0
  176. package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
  177. package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
  178. package/packages/build.particle.wood_chip_dust_burst/effect.json +1400 -0
  179. package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
  180. package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
  181. package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
  182. package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
  183. package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
  184. package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +173 -0
  185. package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +1277 -0
  186. package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +329 -0
  187. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +749 -0
  188. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +60 -0
  189. package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +146 -0
  190. package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +69 -0
  191. package/packages/effects/building-upgrade/effect.json +6 -0
  192. package/packages/effects/building-upgrade/index.ts +387 -0
  193. package/packages/effects/building-upgrade/vfx-params.json +24 -0
  194. package/packages/effects/character-entrance/effect.json +6 -0
  195. package/packages/effects/character-entrance/index.ts +308 -0
  196. package/packages/effects/character-entrance/vfx-params.json +24 -0
  197. package/packages/effects/coin-burst/index.ts +43 -0
  198. package/packages/effects/coin-burst/vfx-params.json +5 -0
  199. package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
  200. package/packages/effects/comet-trail-flame/index.ts +106 -0
  201. package/packages/effects/comet-trail-flame/vfx-params.json +5 -0
  202. package/packages/effects/conveyor-upgrade/effect.json +6 -0
  203. package/packages/effects/conveyor-upgrade/index.ts +401 -0
  204. package/packages/effects/conveyor-upgrade/vfx-params.json +21 -0
  205. package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
  206. package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
  207. package/packages/effects/debris-smoke/index.ts +101 -0
  208. package/packages/effects/debris-smoke/vfx-params.json +5 -0
  209. package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +397 -0
  210. package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +498 -0
  211. package/packages/effects/door_open_gold_flakes/index.ts +11 -0
  212. package/packages/effects/door_open_gold_flakes/vfx-params.json +23 -0
  213. package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
  214. package/packages/effects/electric-arc/index.ts +62 -0
  215. package/packages/effects/electric-arc/vfx-params.json +5 -0
  216. package/packages/effects/energy-shield/effect.json +7 -0
  217. package/packages/effects/energy-shield/index.ts +431 -0
  218. package/packages/effects/energy-shield/vfx-params.json +29 -0
  219. package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
  220. package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
  221. package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
  222. package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
  223. package/packages/effects/explosion/index.ts +114 -0
  224. package/packages/effects/explosion/vfx-params.json +5 -0
  225. package/packages/effects/ground-tile-upgrade/effect.json +6 -0
  226. package/packages/effects/ground-tile-upgrade/index.ts +410 -0
  227. package/packages/effects/ground-tile-upgrade/vfx-params.json +21 -0
  228. package/packages/effects/hit-flash/index.ts +69 -0
  229. package/packages/effects/hit-flash/vfx-params.json +5 -0
  230. package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
  231. package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
  232. package/packages/effects/laser-beam/index.ts +6 -0
  233. package/packages/effects/laser-beam/vfx-params.json +5 -0
  234. package/packages/effects/laser-beam-factory.ts +135 -0
  235. package/packages/effects/lumber-cart-suction/effect.json +6 -0
  236. package/packages/effects/lumber-cart-suction/index.ts +399 -0
  237. package/packages/effects/lumber-cart-suction/vfx-params.json +30 -0
  238. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
  239. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +1 -0
  240. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
  241. package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +236 -0
  242. package/packages/effects/lumber-debris-scatter/effect.json +228 -0
  243. package/packages/effects/lumber-debris-scatter/index.ts +780 -0
  244. package/packages/effects/lumber-debris-scatter/vfx-params.json +19 -0
  245. package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +202 -0
  246. package/packages/effects/lumber_vehicle_gear_spin/index.ts +11 -0
  247. package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +338 -0
  248. package/packages/effects/lumber_vehicle_gear_spin/vfx-params.json +21 -0
  249. package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +353 -0
  250. package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +11 -0
  251. package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +365 -0
  252. package/packages/effects/lumber_vehicle_upgrade_aura/vfx-params.json +15 -0
  253. package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +310 -0
  254. package/packages/effects/lumber_vehicle_wood_chips/index.ts +11 -0
  255. package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +335 -0
  256. package/packages/effects/lumber_vehicle_wood_chips/vfx-params.json +11 -0
  257. package/packages/effects/monster-hit/index.ts +128 -0
  258. package/packages/effects/monster-hit/vfx-params.json +5 -0
  259. package/packages/effects/player-upgrade/effect.json +6 -0
  260. package/packages/effects/player-upgrade/index.ts +635 -0
  261. package/packages/effects/player-upgrade/vfx-params.json +28 -0
  262. package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
  263. package/packages/effects/pulse-laser-volley/index.ts +204 -0
  264. package/packages/effects/pulse-laser-volley/vfx-params.json +5 -0
  265. package/packages/effects/resource-collect-sparkles/effect.json +6 -0
  266. package/packages/effects/resource-collect-sparkles/index.ts +254 -0
  267. package/packages/effects/resource-collect-sparkles/vfx-params.json +25 -0
  268. package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +215 -0
  269. package/packages/effects/run-footstep-dust/effect.json +183 -0
  270. package/packages/effects/run-footstep-dust/index.ts +377 -0
  271. package/packages/effects/run-footstep-dust/vfx-params.json +27 -0
  272. package/packages/effects/space-shared.ts +120 -0
  273. package/packages/effects/thruster-flame/index.ts +305 -0
  274. package/packages/effects/thruster-flame/vfx-params.json +5 -0
  275. package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
  276. package/packages/effects/tree-chop-dust/effect.json +8 -0
  277. package/packages/effects/tree-chop-dust/index.ts +202 -0
  278. package/packages/effects/tree-chop-dust/vfx-params.json +21 -0
  279. package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +303 -0
  280. package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
  281. package/packages/effects/tree-leaf-chop-burst/effect.json +498 -0
  282. package/packages/effects/tree-leaf-chop-burst/index.ts +294 -0
  283. package/packages/effects/tree-leaf-chop-burst/vfx-params.json +27 -0
  284. package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +318 -0
  285. package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
  286. package/packages/effects/tree_chop_dust_burst/index.ts +13 -0
  287. package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +412 -0
  288. package/packages/effects/tree_chop_dust_burst/vfx-params.json +9 -0
  289. package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
  290. package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
  291. package/packages/effects/ufo-thread-flame/index.ts +152 -0
  292. package/packages/effects/ufo-thread-flame/vfx-params.json +5 -0
  293. package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
  294. package/packages/effects/vehicle-exhaust-smoke/effect.json +8 -0
  295. package/packages/effects/vehicle-exhaust-smoke/index.ts +298 -0
  296. package/packages/effects/vehicle-exhaust-smoke/vfx-params.json +23 -0
  297. package/packages/effects/vehicle-upgrade/effect.json +6 -0
  298. package/packages/effects/vehicle-upgrade/index.ts +401 -0
  299. package/packages/effects/vehicle-upgrade/vfx-params.json +21 -0
  300. package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
  301. package/packages/effects/weapon-trail/index.ts +313 -0
  302. package/packages/effects/weapon-trail/vfx-params.json +5 -0
  303. package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
  304. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  305. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  306. package/packages/effects/wood-crusher-sawdust/index.ts +43 -0
  307. package/packages/effects/wood-crusher-sawdust/vfx-params.json +24 -0
  308. package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +592 -0
  309. package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
  310. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  311. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  312. package/packages/effects/wood-cutter-sawdust/index.ts +43 -0
  313. package/packages/effects/wood-cutter-sawdust/vfx-params.json +24 -0
  314. package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +592 -0
  315. package/packages/effects/wood-sawdust-effect-factory.ts +194 -0
  316. package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
  317. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  318. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  319. package/packages/effects/wood_crusher_sawdust/index.ts +29 -0
  320. package/packages/effects/wood_crusher_sawdust/vfx-params.json +14 -0
  321. package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +592 -0
  322. package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
  323. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  324. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  325. package/packages/effects/wood_cutter_sawdust/index.ts +29 -0
  326. package/packages/effects/wood_cutter_sawdust/vfx-params.json +14 -0
  327. package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +592 -0
  328. package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +196 -0
  329. package/packages/effects/wood_peel_material_test/index.ts +11 -0
  330. package/packages/effects/wood_peel_material_test/vfx-params.json +9 -0
  331. package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +136 -0
  332. package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +210 -0
  333. package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
  334. package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
  335. package/packages/env.particle.forest_edge_fog/effect.json +854 -0
  336. package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
  337. package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
  338. package/packages/env.particle.forest_edge_fog/media/preview.webm +0 -0
  339. package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
  340. package/packages/env.particle.forest_edge_fog/metadata/description.json +148 -0
  341. package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +827 -0
  342. package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +196 -0
  343. package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +432 -0
  344. package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +28 -0
  345. package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +124 -0
  346. package/packages/env.particle.forest_edge_fog/provenance/lineage.json +41 -0
  347. package/packages/generation.ts +14 -0
  348. package/packages/index.ts +14 -0
  349. package/packages/legacy-particle-runtime.ts +113 -0
  350. package/packages/manifestRuntimePackage.ts +519 -0
  351. package/packages/registry.ts +85 -0
  352. package/packages/rendering.ts +13 -0
  353. package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +424 -0
  354. package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
  355. package/packages/resource.particle.viscous_oil_suction/effect.json +1254 -0
  356. package/packages/resource.particle.viscous_oil_suction/media/preview.gif +0 -0
  357. package/packages/resource.particle.viscous_oil_suction/media/preview.mp4 +0 -0
  358. package/packages/resource.particle.viscous_oil_suction/media/preview.webm +0 -0
  359. package/packages/resource.particle.viscous_oil_suction/media/thumbnail.png +0 -0
  360. package/packages/resource.particle.viscous_oil_suction/metadata/description.json +122 -0
  361. package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +1051 -0
  362. package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +200 -0
  363. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +581 -0
  364. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +28 -0
  365. package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +111 -0
  366. package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +45 -0
  367. package/packages/types.ts +107 -0
  368. package/tooling/check-dist-runtime.mjs +166 -0
  369. package/tooling/generate-index.mjs +55 -0
  370. package/tooling/test-guardrails.mjs +157 -0
  371. package/tooling/validate-boundary.mjs +92 -0
  372. package/tooling/validate-effects.mjs +304 -0
  373. package/tooling/validate.mjs +53 -0
  374. package/tooling/vfx-cli.mjs +232 -0
  375. package/tooling/vfx-package-resolution.mjs +28 -0
@@ -0,0 +1,377 @@
1
+ import { Color4 } from '@babylonjs/core/Maths/math.color';
2
+ import { Matrix, Vector3 } from '@babylonjs/core/Maths/math.vector';
3
+ import { DynamicTexture } from '@babylonjs/core/Materials/Textures/dynamicTexture';
4
+ import { ParticleSystem } from '@babylonjs/core/Particles/particleSystem';
5
+ import type { Particle } from '@babylonjs/core/Particles/particle';
6
+ import type { Scene } from '@babylonjs/core/scene';
7
+ import type { TransformNode } from '@babylonjs/core/Meshes/transformNode';
8
+ import type { VfxColorValue, VfxEffectPackage, VfxParamValues } from '../../types';
9
+ import { VFX_RENDERING_GROUP_ID } from '../../rendering';
10
+ import sourceManifest from './effect.json';
11
+
12
+ const RUN_FOOTSTEP_DUST_RENDERING_GROUP_ID = VFX_RENDERING_GROUP_ID;
13
+
14
+ interface RunFootstepDustParams extends VfxParamValues {
15
+ emitMode: string;
16
+ lifetime: number;
17
+ scale: number;
18
+ initialHeight: number;
19
+ color: VfxColorValue;
20
+ opacity: number;
21
+ count: number;
22
+ frequency: number;
23
+ emitInterval: number;
24
+ spread: number;
25
+ particleLife: number;
26
+ speed: number;
27
+ size: number;
28
+ trailOffset: number;
29
+ directionX: number;
30
+ directionZ: number;
31
+ lift: number;
32
+ gravity: number;
33
+ }
34
+
35
+ interface SourceEmitter {
36
+ capacity?: unknown;
37
+ count?: unknown;
38
+ frequency?: unknown;
39
+ particleColor?: unknown;
40
+ spread?: unknown;
41
+ lifeTime?: unknown;
42
+ speed?: unknown;
43
+ particleSize?: unknown;
44
+ effectScale?: unknown;
45
+ trailOffset?: unknown;
46
+ emissionDirection?: { x?: unknown; y?: unknown; z?: unknown };
47
+ gravity?: { y?: unknown };
48
+ }
49
+
50
+ const SOURCE_EMITTER = readSourceEmitter();
51
+ const BASE_PARTICLE_SIZE = readNumber(SOURCE_EMITTER.particleSize, 0.18);
52
+ const EFFECT_MANIFEST = {
53
+ id: 'build.particle.run_footstep_dust',
54
+ nameZh: '跑动脚步烟尘',
55
+ assets: [
56
+ 'assets/runtime/runFootstepDust.v1.js',
57
+ ],
58
+ source: 'run_footstep_dust.json',
59
+ };
60
+
61
+ const DEFAULT_PARAMS: RunFootstepDustParams = {
62
+ emitMode: 'timed',
63
+ lifetime: 1.35,
64
+ scale: readNumber(SOURCE_EMITTER.effectScale, 1),
65
+ initialHeight: 0.04,
66
+ color: readColor(SOURCE_EMITTER.particleColor, { r: 1, g: 1, b: 1 }),
67
+ opacity: 1,
68
+ count: readNumber(SOURCE_EMITTER.count, 6),
69
+ frequency: readNumber(SOURCE_EMITTER.frequency, 4.5),
70
+ emitInterval: 1 / Math.max(0.01, readNumber(SOURCE_EMITTER.frequency, 4.5)),
71
+ spread: readNumber(SOURCE_EMITTER.spread, 0.3),
72
+ particleLife: readNumber(SOURCE_EMITTER.lifeTime, 0.42),
73
+ speed: readNumber(SOURCE_EMITTER.speed, 0.56),
74
+ size: 1,
75
+ trailOffset: readNumber(SOURCE_EMITTER.trailOffset, 0.22),
76
+ directionX: readNumber(SOURCE_EMITTER.emissionDirection?.x, 1),
77
+ directionZ: readNumber(SOURCE_EMITTER.emissionDirection?.z, 0),
78
+ lift: readNumber(SOURCE_EMITTER.emissionDirection?.y, 0.2),
79
+ gravity: Math.abs(readNumber(SOURCE_EMITTER.gravity?.y, -0.08)),
80
+ };
81
+
82
+ export const runFootstepDustEffectPackage: VfxEffectPackage<RunFootstepDustParams> = {
83
+ id: 'run-footstep-dust',
84
+ nameZh: '跑动脚步烟尘',
85
+ manifest: EFFECT_MANIFEST,
86
+ defaultParams: DEFAULT_PARAMS,
87
+ debugAnchor: 'player',
88
+ debugParams: [
89
+ {
90
+ key: 'emitMode',
91
+ label: '发射模式',
92
+ kind: 'enum',
93
+ options: [
94
+ { value: 'loop', label: '持续发射' },
95
+ { value: 'timed', label: '自定义时间' },
96
+ ],
97
+ },
98
+ { key: 'lifetime', label: '生命周期', kind: 'lifetime', min: 0.08, max: 6, step: 0.01 },
99
+ { key: 'emitInterval', label: '发射间隔', kind: 'number', min: 0.01, max: 5, step: 0.01 },
100
+ { key: 'scale', label: '整体缩放', kind: 'scale', min: 0.05, max: 6, step: 0.01 },
101
+ { key: 'initialHeight', label: '初始高度', kind: 'number', min: -0.5, max: 2, step: 0.01 },
102
+ { key: 'color', label: '烟尘颜色', kind: 'color' },
103
+ { key: 'opacity', label: '透明度', kind: 'opacity', min: 0, max: 1, step: 0.01 },
104
+ { key: 'count', label: '每步粒子数', kind: 'number', min: 0, max: 80, step: 1 },
105
+ { key: 'frequency', label: '脚步频率', kind: 'number', min: 0, max: 20, step: 0.01 },
106
+ { key: 'spread', label: '散开范围', kind: 'number', min: 0, max: 4, step: 0.01 },
107
+ { key: 'particleLife', label: '单粒生命周期', kind: 'number', min: 0.04, max: 3, step: 0.01 },
108
+ { key: 'speed', label: '飘散速度', kind: 'number', min: 0, max: 5, step: 0.01 },
109
+ { key: 'size', label: '烟尘大小', kind: 'number', min: 0.05, max: 6, step: 0.01 },
110
+ { key: 'trailOffset', label: '身后偏移', kind: 'number', min: 0, max: 2, step: 0.01 },
111
+ { key: 'directionX', label: '方向 X', kind: 'number', min: -1, max: 1, step: 0.01 },
112
+ { key: 'directionZ', label: '方向 Z', kind: 'number', min: -1, max: 1, step: 0.01 },
113
+ { key: 'lift', label: '上扬力度', kind: 'number', min: 0, max: 2, step: 0.01 },
114
+ { key: 'gravity', label: '下沉重力', kind: 'number', min: 0, max: 3, step: 0.01 },
115
+ ],
116
+ create({ scene, root, position, renderingGroupId, params }) {
117
+ root.position.copyFrom(position).addInPlace(new Vector3(0, params.initialHeight, 0));
118
+ const system = createFootstepDustSystem(scene, root, params, renderingGroupId);
119
+ const runner = createStepEmitter(scene, system, params);
120
+ let disposed = false;
121
+ let stopTimer: number | null = null;
122
+ let disposeTimer: number | null = null;
123
+
124
+ system.start();
125
+ runner.start();
126
+
127
+ if (readEmitMode(params.emitMode) === 'timed') {
128
+ stopTimer = window.setTimeout(() => runner.stop(), Math.max(0.01, params.lifetime) * 1000);
129
+ disposeTimer = window.setTimeout(
130
+ () => disposeAll(),
131
+ Math.max(0.05, params.lifetime + params.particleLife + 0.25) * 1000,
132
+ );
133
+ }
134
+
135
+ return {
136
+ root,
137
+ dispose() {
138
+ disposeAll();
139
+ },
140
+ };
141
+
142
+ function disposeAll(): void {
143
+ if (disposed) return;
144
+ disposed = true;
145
+ if (stopTimer !== null) window.clearTimeout(stopTimer);
146
+ if (disposeTimer !== null) window.clearTimeout(disposeTimer);
147
+ runner.dispose();
148
+ system.dispose(false);
149
+ root.dispose();
150
+ }
151
+ },
152
+ };
153
+
154
+ function createFootstepDustSystem(
155
+ scene: Scene,
156
+ root: TransformNode,
157
+ params: RunFootstepDustParams,
158
+ renderingGroupId?: number,
159
+ ): ParticleSystem {
160
+ const count = Math.max(0, Math.round(params.count));
161
+ const capacity = Math.max(48, Math.round(readNumber(SOURCE_EMITTER.capacity, count * Math.max(6, params.frequency * params.particleLife * 3))));
162
+ const system = new ParticleSystem('run-footstep-dust', capacity, scene);
163
+ const effectScale = Math.max(0.01, params.scale);
164
+ const particleSize = Math.max(0.001, BASE_PARTICLE_SIZE * params.size * effectScale);
165
+ const dustColor = params.color;
166
+ const movementDirection = new Vector3(params.directionX, 0, params.directionZ);
167
+
168
+ if (movementDirection.lengthSquared() < 0.0001) movementDirection.set(1, 0, 0);
169
+ movementDirection.normalize();
170
+
171
+ const sideDirection = new Vector3(-movementDirection.z, 0, movementDirection.x);
172
+ const backwardDirection = movementDirection.scale(-1);
173
+ const spread = Math.max(0, params.spread) * effectScale;
174
+ const speed = Math.max(0, params.speed) * effectScale;
175
+ const trailOffset = Math.max(0, params.trailOffset) * effectScale;
176
+
177
+ system.renderingGroupId = renderingGroupId ?? RUN_FOOTSTEP_DUST_RENDERING_GROUP_ID;
178
+ system.particleTexture = getFootstepDustTexture(scene);
179
+ system.emitter = root as any;
180
+ system.emitRate = 0;
181
+ system.manualEmitCount = 0;
182
+ system.updateSpeed = 1 / 60;
183
+ system.minLifeTime = Math.max(0.03, params.particleLife);
184
+ system.maxLifeTime = Math.max(system.minLifeTime, params.particleLife);
185
+ system.minSize = particleSize;
186
+ system.maxSize = particleSize;
187
+ system.minEmitPower = speed;
188
+ system.maxEmitPower = speed;
189
+ system.minAngularSpeed = 0;
190
+ system.maxAngularSpeed = 0;
191
+ system.gravity = new Vector3(0, -Math.max(0, params.gravity) * effectScale, 0);
192
+ system.blendMode = ParticleSystem.BLENDMODE_STANDARD;
193
+ system.color1 = tintColor(dustColor, 1.04, 0.58 * params.opacity);
194
+ system.color2 = tintColor(dustColor, 0.78, 0.4 * params.opacity);
195
+ system.colorDead = tintColor(dustColor, 0.52, 0);
196
+ system.addColorGradient(0, tintColor(dustColor, 1.04, 0));
197
+ system.addColorGradient(0.12, tintColor(dustColor, 1.04, 0.6 * params.opacity));
198
+ system.addColorGradient(0.58, tintColor(dustColor, 0.86, 0.42 * params.opacity));
199
+ system.addColorGradient(1, tintColor(dustColor, 0.58, 0));
200
+ system.addSizeGradient(0, particleSize * 0.5);
201
+ system.addSizeGradient(0.28, particleSize * 1.18);
202
+ system.addSizeGradient(0.72, particleSize * 1.65);
203
+ system.addSizeGradient(1, particleSize * 1.95);
204
+ system.addVelocityGradient(0, 1);
205
+ system.addVelocityGradient(0.35, 0.34);
206
+ system.addVelocityGradient(1, 0.03);
207
+ system.addDragGradient(0, 0.85);
208
+ system.addDragGradient(1, 1.9);
209
+
210
+ let positionIndex = 0;
211
+ let directionIndex = 0;
212
+ system.startPositionFunction = (worldMatrix: Matrix, positionToUpdate: Vector3, _particle: Particle, isLocal: boolean) => {
213
+ const index = positionIndex;
214
+ positionIndex += 1;
215
+ const sideJitter = (sequence01(index, 1) - 0.5) * spread * 0.55;
216
+ const backwardJitter = sequence01(index, 2) * spread * 0.75;
217
+ const lift = sequence01(index, 3) * 0.012 * effectScale;
218
+ const x = backwardDirection.x * (trailOffset + backwardJitter) + sideDirection.x * sideJitter;
219
+ const z = backwardDirection.z * (trailOffset + backwardJitter) + sideDirection.z * sideJitter;
220
+ if (isLocal) positionToUpdate.set(x, lift, z);
221
+ else Vector3.TransformCoordinatesFromFloatsToRef(x, lift, z, worldMatrix, positionToUpdate);
222
+ };
223
+ system.startDirectionFunction = (worldMatrix: Matrix, directionToUpdate: Vector3, _particle: Particle, isLocal: boolean) => {
224
+ const index = directionIndex;
225
+ directionIndex += 1;
226
+ const backward = backwardDirection.scale(0.28 + sequence01(index, 4) * 0.26);
227
+ const sideways = sideDirection.scale((sequence01(index, 5) - 0.5) * 0.28);
228
+ const x = backward.x + sideways.x;
229
+ const y = Math.max(0, params.lift) * (0.4 + sequence01(index, 6) * 0.5);
230
+ const z = backward.z + sideways.z;
231
+ if (isLocal) directionToUpdate.set(x, y, z);
232
+ else Vector3.TransformNormalFromFloatsToRef(x, y, z, worldMatrix, directionToUpdate);
233
+ };
234
+
235
+ return system;
236
+ }
237
+
238
+ function createStepEmitter(scene: Scene, system: ParticleSystem, params: RunFootstepDustParams): { start(): void; stop(): void; dispose(): void } {
239
+ let observer: ReturnType<Scene['onBeforeRenderObservable']['add']> | null = null;
240
+ let timeToNextStep = 0;
241
+ const particlesPerStep = Math.max(0, Math.round(params.count));
242
+ const emitMode = readEmitMode(params.emitMode);
243
+ const interval = emitMode === 'loop'
244
+ ? Math.max(0.01, readNumber(params.emitInterval, DEFAULT_PARAMS.emitInterval))
245
+ : params.frequency > 0 ? 1 / params.frequency : Number.POSITIVE_INFINITY;
246
+
247
+ return { start, stop, dispose: stop };
248
+
249
+ function start(): void {
250
+ if (observer) return;
251
+ observer = scene.onBeforeRenderObservable.add(() => {
252
+ if (particlesPerStep <= 0 || !Number.isFinite(interval)) return;
253
+ timeToNextStep -= scene.getEngine().getDeltaTime() / 1000;
254
+ while (timeToNextStep <= 0) {
255
+ system.manualEmitCount += particlesPerStep;
256
+ timeToNextStep += interval;
257
+ }
258
+ });
259
+ }
260
+
261
+ function stop(): void {
262
+ if (observer) scene.onBeforeRenderObservable.remove(observer);
263
+ observer = null;
264
+ system.stop();
265
+ }
266
+ }
267
+
268
+ function readEmitMode(value: string): 'loop' | 'timed' {
269
+ return value === 'loop' || value === '持续发射' ? 'loop' : 'timed';
270
+ }
271
+
272
+ function getFootstepDustTexture(scene: Scene): DynamicTexture {
273
+ const key = '__vfx_run_footstep_dust_texture';
274
+ const metadata = scene.metadata && typeof scene.metadata === 'object' ? scene.metadata as Record<string, unknown> : {};
275
+ scene.metadata = metadata;
276
+ const existing = metadata[key] as DynamicTexture | undefined;
277
+ if (existing && !isTextureDisposed(existing)) return existing;
278
+ if (existing && isTextureDisposed(existing)) delete metadata[key];
279
+
280
+ const texture = new DynamicTexture('run_footstep_dust_texture', { width: 128, height: 128 }, scene, true);
281
+ const context = texture.getContext();
282
+ context.clearRect(0, 0, 128, 128);
283
+ for (const puff of [
284
+ { x: 48, y: 69, radius: 34, alpha: 0.72 },
285
+ { x: 70, y: 60, radius: 31, alpha: 0.64 },
286
+ { x: 86, y: 76, radius: 27, alpha: 0.5 },
287
+ ]) {
288
+ const shadow = context.createRadialGradient(puff.x, puff.y + 2, puff.radius * 0.22, puff.x, puff.y + 2, puff.radius + 5);
289
+ shadow.addColorStop(0, `rgba(86, 78, 64, ${puff.alpha * 0.22})`);
290
+ shadow.addColorStop(1, 'rgba(86, 78, 64, 0)');
291
+ context.fillStyle = shadow;
292
+ context.beginPath();
293
+ context.arc(puff.x, puff.y + 2, puff.radius + 5, 0, Math.PI * 2);
294
+ context.fill();
295
+ }
296
+ for (const puff of [
297
+ { x: 48, y: 69, radius: 34, alpha: 0.72 },
298
+ { x: 70, y: 60, radius: 31, alpha: 0.64 },
299
+ { x: 86, y: 76, radius: 27, alpha: 0.5 },
300
+ ]) {
301
+ const core = context.createRadialGradient(puff.x, puff.y, puff.radius * 0.12, puff.x, puff.y, puff.radius);
302
+ core.addColorStop(0, `rgba(255, 255, 255, ${puff.alpha})`);
303
+ core.addColorStop(0.58, `rgba(235, 229, 210, ${puff.alpha * 0.52})`);
304
+ core.addColorStop(1, 'rgba(220, 212, 188, 0)');
305
+ context.fillStyle = core;
306
+ context.beginPath();
307
+ context.arc(puff.x, puff.y, puff.radius, 0, Math.PI * 2);
308
+ context.fill();
309
+ }
310
+ texture.hasAlpha = true;
311
+ texture.update(false);
312
+ metadata[key] = texture;
313
+ texture.onDisposeObservable.addOnce(() => {
314
+ if (metadata[key] === texture) delete metadata[key];
315
+ });
316
+ return texture;
317
+ }
318
+
319
+ function readSourceEmitter(): SourceEmitter {
320
+ const source = sourceManifest as { emitters?: SourceEmitter[] };
321
+ return source.emitters?.[0] ?? {};
322
+ }
323
+
324
+ function isTextureDisposed(texture: DynamicTexture): boolean {
325
+ return Boolean((texture as { isDisposed?: () => boolean }).isDisposed?.());
326
+ }
327
+
328
+ function readColor(value: unknown, fallback: VfxColorValue): VfxColorValue {
329
+ if (typeof value === 'string') {
330
+ const match = /^#?([0-9a-f]{6})$/i.exec(value);
331
+ if (match) {
332
+ const hex = match[1];
333
+ return {
334
+ r: parseInt(hex.slice(0, 2), 16) / 255,
335
+ g: parseInt(hex.slice(2, 4), 16) / 255,
336
+ b: parseInt(hex.slice(4, 6), 16) / 255,
337
+ };
338
+ }
339
+ }
340
+ if (value && typeof value === 'object' && !Array.isArray(value)) {
341
+ const color = value as Partial<VfxColorValue>;
342
+ return {
343
+ r: readNumber(color.r, fallback.r),
344
+ g: readNumber(color.g, fallback.g),
345
+ b: readNumber(color.b, fallback.b),
346
+ };
347
+ }
348
+ return fallback;
349
+ }
350
+
351
+ function tintColor(color: VfxColorValue, brightness: number, alpha: number): Color4 {
352
+ return new Color4(
353
+ clamp01(color.r * brightness),
354
+ clamp01(color.g * brightness),
355
+ clamp01(color.b * brightness),
356
+ clamp01(alpha),
357
+ );
358
+ }
359
+
360
+ function readNumber(value: unknown, fallback: number): number {
361
+ const next = Number(value);
362
+ return Number.isFinite(next) ? next : fallback;
363
+ }
364
+
365
+ function clamp01(value: number): number {
366
+ return Math.min(1, Math.max(0, value));
367
+ }
368
+
369
+ function fract(value: number): number {
370
+ return value - Math.floor(value);
371
+ }
372
+
373
+ function sequence01(index: number, axis: number): number {
374
+ if (index === 0) return 0.5;
375
+ const strides = [0.618033988749895, 0.414213562373095, 0.732050807568877, 0.324717957244746, 0.754877666246693, 0.569840290998053];
376
+ return fract(0.5 + index * strides[axis % strides.length] + axis * 0.173205080756888);
377
+ }
@@ -0,0 +1,27 @@
1
+ {
2
+ "__generation.offsetX": 0,
3
+ "__generation.offsetY": 0,
4
+ "__generation.offsetZ": 0,
5
+ "emitMode": "loop",
6
+ "lifetime": 2,
7
+ "emitInterval": 1,
8
+ "scale": 6,
9
+ "initialHeight": 1,
10
+ "color": {
11
+ "r": 0.9764705882352941,
12
+ "g": 0.9647058823529412,
13
+ "b": 0.8666666666666667
14
+ },
15
+ "opacity": 1,
16
+ "count": 9,
17
+ "frequency": 1,
18
+ "spread": 1,
19
+ "particleLife": 0.2,
20
+ "speed": 1,
21
+ "size": 1,
22
+ "trailOffset": 0,
23
+ "directionX": 1,
24
+ "directionZ": 0,
25
+ "lift": 0.2,
26
+ "gravity": 0.08
27
+ }
@@ -0,0 +1,120 @@
1
+ // babylon-laser 移植系列的共享工具(被拆分后的各 space 特效复用)。
2
+ // 非 effect(无 index.ts,glob `*/index.ts` 不会当特效加载);各特效 index.ts 经 `../space-shared` 引用。
3
+ import { ParticleSystem } from '@babylonjs/core/Particles/particleSystem';
4
+ import { Texture } from '@babylonjs/core/Materials/Textures/texture';
5
+ import { DynamicTexture } from '@babylonjs/core/Materials/Textures/dynamicTexture';
6
+ import { Color4 } from '@babylonjs/core/Maths/math.color';
7
+ import { Vector3 } from '@babylonjs/core/Maths/math.vector';
8
+ import type { Mesh } from '@babylonjs/core/Meshes/mesh';
9
+ import type { Scene } from '@babylonjs/core/scene';
10
+ import type { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh';
11
+ import type { Observer } from '@babylonjs/core/Misc/observable';
12
+ import type { VfxColorValue, VfxParamDefinition } from '../types';
13
+
14
+ // ── 通用「生命周期模式」(无限循环 / 自定义时长),对齐 lumber 系列的约定 ──────────
15
+ export const LIFETIME_DEBUG_PARAMS: VfxParamDefinition[] = [
16
+ { key: 'lifetimeMode', label: '生命周期模式', kind: 'enum', options: [
17
+ { value: 'infinite', label: '无限' }, { value: 'duration', label: '自定义时间' },
18
+ ] },
19
+ { key: 'lifetime', label: '自定义时长', kind: 'lifetime', min: 0.1, max: 30, step: 0.01 },
20
+ ];
21
+ export const LIFETIME_DEFAULTS: { lifetimeMode: string; lifetime: number } = { lifetimeMode: 'infinite', lifetime: 2 };
22
+ // mode='duration' 时 N 秒后调 dispose;返回定时器 id(0=未排程),由 dispose 里 clearTimeout。
23
+ export function scheduleLifetime(params: { lifetimeMode?: string; lifetime?: number }, dispose: () => void): number {
24
+ if (params.lifetimeMode === 'duration') return window.setTimeout(dispose, Math.max(0.05, params.lifetime ?? 2) * 1000);
25
+ return 0;
26
+ }
27
+
28
+ // 把网格从场景里任何 GlowLayer 排除(ctx 不带 glow 引用,自查 scene.effectLayers)
29
+ export function excludeFromGlow(scene: Scene, mesh: AbstractMesh): void {
30
+ for (const layer of scene.effectLayers ?? []) {
31
+ const add = (layer as unknown as { addExcludedMesh?: (m: AbstractMesh) => void }).addExcludedMesh;
32
+ if (typeof add === 'function') add.call(layer, mesh);
33
+ }
34
+ }
35
+
36
+ // 程序径向光斑(命中爆闪 / 激光两端光球用)
37
+ export function makeFlareTexture(scene: Scene, name = 'vfx_flare', inner = '255,255,255', outer = '90,160,255'): DynamicTexture {
38
+ const dt = new DynamicTexture(name, 128, scene, false);
39
+ const ctx = dt.getContext();
40
+ const g = ctx.createRadialGradient(64, 64, 0, 64, 64, 64);
41
+ g.addColorStop(0, `rgba(${inner},1)`);
42
+ g.addColorStop(0.35, `rgba(${outer},0.55)`);
43
+ g.addColorStop(1, `rgba(${outer},0)`);
44
+ ctx.clearRect(0, 0, 128, 128);
45
+ ctx.fillStyle = g; ctx.fillRect(0, 0, 128, 128);
46
+ dt.update(); dt.hasAlpha = true;
47
+ return dt;
48
+ }
49
+
50
+ // 爆发型粒子工厂(emitRate=0 常驻,靠 manualEmitCount 单帧脉冲)
51
+ export interface BurstPSOptions {
52
+ cap: number; sheet?: [number, number, number];
53
+ size: [number, number]; life: [number, number]; power: [number, number];
54
+ gravity: Vector3; blend: number; c1: Color4; c2: Color4; cd: Color4;
55
+ }
56
+ export function makeBurstPS(name: string, scene: Scene, texUrl: string, opts: BurstPSOptions): ParticleSystem {
57
+ const ps = new ParticleSystem(name, opts.cap, scene, null, !!opts.sheet);
58
+ ps.particleTexture = new Texture(texUrl, scene);
59
+ ps.particleTexture.hasAlpha = true;
60
+ ps.emitter = new Vector3(0, 0, 0);
61
+ ps.minEmitBox = new Vector3(0, 0, 0); ps.maxEmitBox = new Vector3(0, 0, 0);
62
+ ps.direction1 = new Vector3(-1, -1, -1); ps.direction2 = new Vector3(1, 1, 1);
63
+ ps.minInitialRotation = -Math.PI; ps.maxInitialRotation = Math.PI;
64
+ ps.minSize = opts.size[0]; ps.maxSize = opts.size[1];
65
+ ps.minLifeTime = opts.life[0]; ps.maxLifeTime = opts.life[1];
66
+ ps.minEmitPower = opts.power[0]; ps.maxEmitPower = opts.power[1];
67
+ ps.gravity = opts.gravity;
68
+ ps.color1 = opts.c1; ps.color2 = opts.c2; ps.colorDead = opts.cd;
69
+ ps.blendMode = opts.blend;
70
+ ps.emitRate = 0;
71
+ if (opts.sheet) {
72
+ ps.spriteCellWidth = opts.sheet[0]; ps.spriteCellHeight = opts.sheet[1];
73
+ ps.startSpriteCellID = 0; ps.endSpriteCellID = opts.sheet[2] - 1; ps.spriteCellChangeSpeed = 1;
74
+ }
75
+ ps.start();
76
+ return ps;
77
+ }
78
+
79
+ // 抛物 flyer 池(碎石/金币):重力抛物 + 随机自转 + 末段缩小 + 寿命到回收。自维护 onBeforeRender。
80
+ interface Flyer { mesh: Mesh; vel: Vector3; spin: Vector3; life: number; maxLife: number; gravity: number; base: number; }
81
+ export class FlyerPool {
82
+ private readonly flyers: Flyer[] = [];
83
+ private readonly observer: Observer<Scene>;
84
+ private disposed = false;
85
+ constructor(private readonly scene: Scene) {
86
+ this.observer = scene.onBeforeRenderObservable.add(() => this.update()) as Observer<Scene>;
87
+ }
88
+ spawn(mesh: Mesh, origin: Vector3, vel: Vector3, gravity: number, maxLife: number): void {
89
+ mesh.position.copyFrom(origin);
90
+ mesh.isPickable = false;
91
+ this.flyers.push({
92
+ mesh, vel, gravity, maxLife, life: 0, base: mesh.scaling.x || 1,
93
+ spin: new Vector3((Math.random() - 0.5) * 8, (Math.random() - 0.5) * 8, (Math.random() - 0.5) * 8),
94
+ });
95
+ }
96
+ get activeCount(): number { return this.flyers.length; }
97
+ private update(): void {
98
+ if (this.disposed) return;
99
+ const dt = Math.min(this.scene.getEngine().getDeltaTime() / 1000, 0.05);
100
+ for (let i = this.flyers.length - 1; i >= 0; i--) {
101
+ const f = this.flyers[i]; f.life += dt;
102
+ f.vel.y -= f.gravity * dt;
103
+ f.mesh.position.addInPlace(f.vel.scale(dt));
104
+ f.mesh.rotation.x += f.spin.x * dt; f.mesh.rotation.y += f.spin.y * dt; f.mesh.rotation.z += f.spin.z * dt;
105
+ if (f.life > f.maxLife * 0.7) {
106
+ const k = Math.max(0.001, 1 - (f.life - f.maxLife * 0.7) / (f.maxLife * 0.3));
107
+ f.mesh.scaling.setAll(f.base * k);
108
+ }
109
+ if (f.life >= f.maxLife) { f.mesh.dispose(); this.flyers.splice(i, 1); }
110
+ }
111
+ }
112
+ dispose(): void {
113
+ if (this.disposed) return; this.disposed = true;
114
+ this.scene.onBeforeRenderObservable.remove(this.observer);
115
+ for (const f of this.flyers) f.mesh.dispose();
116
+ this.flyers.length = 0;
117
+ }
118
+ }
119
+
120
+ export function colorVec4(c: VfxColorValue, a = 1): Color4 { return new Color4(c.r, c.g, c.b, a); }