@fps-games/vfx 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (375) hide show
  1. package/CHANGELOG.md +34 -0
  2. package/dist/EffectPackageService.d.ts +26 -0
  3. package/dist/SceneVfxService.d.ts +27 -0
  4. package/dist/chunks/legacy-particle-runtime-CbJYVxdd.js +75 -0
  5. package/dist/chunks/manifestRuntimePackage-CXQFSTo2.js +356 -0
  6. package/dist/chunks/rendering-CV3nhygX.js +13 -0
  7. package/dist/chunks/space-shared-BXV1hc0k.js +124 -0
  8. package/dist/chunks/wood-sawdust-effect-factory-DlETNaBn.js +129 -0
  9. package/dist/effects/building-upgrade/effect.json.d.ts +9 -0
  10. package/dist/effects/building-upgrade/index.d.ts +20 -0
  11. package/dist/effects/building-upgrade/index.js +337 -0
  12. package/dist/effects/character-entrance/effect.json.d.ts +9 -0
  13. package/dist/effects/character-entrance/index.d.ts +18 -0
  14. package/dist/effects/character-entrance/index.js +271 -0
  15. package/dist/effects/coin-burst/index.d.ts +6 -0
  16. package/dist/effects/coin-burst/index.js +45 -0
  17. package/dist/effects/comet-trail-flame/index.d.ts +11 -0
  18. package/dist/effects/comet-trail-flame/index.js +103 -0
  19. package/dist/effects/conveyor-upgrade/effect.json.d.ts +9 -0
  20. package/dist/effects/conveyor-upgrade/index.d.ts +20 -0
  21. package/dist/effects/conveyor-upgrade/index.js +349 -0
  22. package/dist/effects/debris-smoke/index.d.ts +10 -0
  23. package/dist/effects/debris-smoke/index.js +108 -0
  24. package/dist/effects/door_open_gold_flakes/door_open_gold_flakes.json.d.ts +501 -0
  25. package/dist/effects/door_open_gold_flakes/index.d.ts +1 -0
  26. package/dist/effects/door_open_gold_flakes/index.js +524 -0
  27. package/dist/effects/electric-arc/index.d.ts +8 -0
  28. package/dist/effects/electric-arc/index.js +71 -0
  29. package/dist/effects/energy-shield/index.d.ts +46 -0
  30. package/dist/effects/energy-shield/index.js +365 -0
  31. package/dist/effects/explosion/index.d.ts +11 -0
  32. package/dist/effects/explosion/index.js +129 -0
  33. package/dist/effects/ground-tile-upgrade/effect.json.d.ts +9 -0
  34. package/dist/effects/ground-tile-upgrade/index.d.ts +20 -0
  35. package/dist/effects/ground-tile-upgrade/index.js +357 -0
  36. package/dist/effects/hit-flash/index.d.ts +8 -0
  37. package/dist/effects/hit-flash/index.js +71 -0
  38. package/dist/effects/laser-beam/index.d.ts +1 -0
  39. package/dist/effects/laser-beam/index.js +152 -0
  40. package/dist/effects/laser-beam-factory.d.ts +12 -0
  41. package/dist/effects/lumber-cart-suction/effect.json.d.ts +9 -0
  42. package/dist/effects/lumber-cart-suction/index.d.ts +26 -0
  43. package/dist/effects/lumber-cart-suction/index.js +322 -0
  44. package/dist/effects/lumber-debris-scatter/effect.json.d.ts +231 -0
  45. package/dist/effects/lumber-debris-scatter/index.d.ts +20 -0
  46. package/dist/effects/lumber-debris-scatter/index.js +637 -0
  47. package/dist/effects/lumber_vehicle_gear_spin/index.d.ts +1 -0
  48. package/dist/effects/lumber_vehicle_gear_spin/index.js +363 -0
  49. package/dist/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json.d.ts +341 -0
  50. package/dist/effects/lumber_vehicle_upgrade_aura/index.d.ts +1 -0
  51. package/dist/effects/lumber_vehicle_upgrade_aura/index.js +391 -0
  52. package/dist/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json.d.ts +368 -0
  53. package/dist/effects/lumber_vehicle_wood_chips/index.d.ts +1 -0
  54. package/dist/effects/lumber_vehicle_wood_chips/index.js +360 -0
  55. package/dist/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json.d.ts +338 -0
  56. package/dist/effects/monster-hit/index.d.ts +15 -0
  57. package/dist/effects/monster-hit/index.js +156 -0
  58. package/dist/effects/player-upgrade/effect.json.d.ts +9 -0
  59. package/dist/effects/player-upgrade/index.d.ts +24 -0
  60. package/dist/effects/player-upgrade/index.js +539 -0
  61. package/dist/effects/pulse-laser-volley/index.d.ts +17 -0
  62. package/dist/effects/pulse-laser-volley/index.js +173 -0
  63. package/dist/effects/resource-collect-sparkles/effect.json.d.ts +9 -0
  64. package/dist/effects/resource-collect-sparkles/index.d.ts +21 -0
  65. package/dist/effects/resource-collect-sparkles/index.js +222 -0
  66. package/dist/effects/run-footstep-dust/effect.json.d.ts +186 -0
  67. package/dist/effects/run-footstep-dust/index.d.ts +23 -0
  68. package/dist/effects/run-footstep-dust/index.js +343 -0
  69. package/dist/effects/space-shared.d.ts +44 -0
  70. package/dist/effects/thruster-flame/index.d.ts +15 -0
  71. package/dist/effects/thruster-flame/index.js +301 -0
  72. package/dist/effects/tree-chop-dust/effect.json.d.ts +11 -0
  73. package/dist/effects/tree-chop-dust/index.d.ts +17 -0
  74. package/dist/effects/tree-chop-dust/index.js +165 -0
  75. package/dist/effects/tree-leaf-chop-burst/index.d.ts +19 -0
  76. package/dist/effects/tree-leaf-chop-burst/index.js +219 -0
  77. package/dist/effects/tree_chop_dust_burst/index.d.ts +1 -0
  78. package/dist/effects/tree_chop_dust_burst/index.js +443 -0
  79. package/dist/effects/tree_chop_dust_burst/tree_chop_dust_burst.json.d.ts +415 -0
  80. package/dist/effects/ufo-thread-flame/index.d.ts +21 -0
  81. package/dist/effects/ufo-thread-flame/index.js +140 -0
  82. package/dist/effects/vehicle-exhaust-smoke/effect.json.d.ts +11 -0
  83. package/dist/effects/vehicle-exhaust-smoke/index.d.ts +19 -0
  84. package/dist/effects/vehicle-exhaust-smoke/index.js +242 -0
  85. package/dist/effects/vehicle-upgrade/effect.json.d.ts +9 -0
  86. package/dist/effects/vehicle-upgrade/index.d.ts +20 -0
  87. package/dist/effects/vehicle-upgrade/index.js +349 -0
  88. package/dist/effects/weapon-trail/index.d.ts +26 -0
  89. package/dist/effects/weapon-trail/index.js +351 -0
  90. package/dist/effects/wood-crusher-sawdust/index.d.ts +2 -0
  91. package/dist/effects/wood-crusher-sawdust/index.js +648 -0
  92. package/dist/effects/wood-crusher-sawdust/wood_crusher_sawdust.json.d.ts +595 -0
  93. package/dist/effects/wood-cutter-sawdust/index.d.ts +2 -0
  94. package/dist/effects/wood-cutter-sawdust/index.js +648 -0
  95. package/dist/effects/wood-cutter-sawdust/wood_cutter_sawdust.json.d.ts +595 -0
  96. package/dist/effects/wood-sawdust-effect-factory.d.ts +36 -0
  97. package/dist/effects/wood_crusher_sawdust/index.d.ts +16 -0
  98. package/dist/effects/wood_crusher_sawdust/index.js +634 -0
  99. package/dist/effects/wood_crusher_sawdust/wood_crusher_sawdust.json.d.ts +595 -0
  100. package/dist/effects/wood_cutter_sawdust/index.d.ts +16 -0
  101. package/dist/effects/wood_cutter_sawdust/index.js +634 -0
  102. package/dist/effects/wood_cutter_sawdust/wood_cutter_sawdust.json.d.ts +595 -0
  103. package/dist/effects/wood_peel_material_test/index.d.ts +1 -0
  104. package/dist/effects/wood_peel_material_test/index.js +157 -0
  105. package/dist/effects/wood_peel_material_test/wood_peel_material_test.json.d.ts +139 -0
  106. package/dist/generation.d.ts +7 -0
  107. package/dist/index.d.ts +8 -0
  108. package/dist/index.js +309 -0
  109. package/dist/legacy-particle-runtime.d.ts +30 -0
  110. package/dist/manifestRuntimePackage.d.ts +68 -0
  111. package/dist/registry.d.ts +20 -0
  112. package/dist/rendering.d.ts +5 -0
  113. package/dist/types.d.ts +83 -0
  114. package/docs/AUTHORING_EFFECTS.md +297 -0
  115. package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +1580 -0
  116. package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +229 -0
  117. package/docs/VFX_LIBRARY_PLAN.md +546 -0
  118. package/docs/vfx-ab/RESULTS.md +35 -0
  119. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
  120. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
  121. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
  122. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
  123. package/docs/vfx-integration_chatgpt.md +462 -0
  124. package/docs/weapon-trail-visualization.html +241 -0
  125. package/index.json +381 -0
  126. package/package.json +51 -0
  127. package/packages/EffectPackageService.ts +240 -0
  128. package/packages/SceneVfxService.ts +96 -0
  129. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +333 -0
  130. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +25 -0
  131. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +11 -0
  132. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
  133. package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +927 -0
  134. package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
  135. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
  136. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
  137. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
  138. package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
  139. package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +197 -0
  140. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +895 -0
  141. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +241 -0
  142. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +542 -0
  143. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +69 -0
  144. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +125 -0
  145. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +44 -0
  146. package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +210 -0
  147. package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
  148. package/packages/build.particle.golden_upgrade_starburst/effect.json +880 -0
  149. package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
  150. package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
  151. package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
  152. package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
  153. package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
  154. package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +161 -0
  155. package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +762 -0
  156. package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
  157. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +436 -0
  158. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +40 -0
  159. package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +115 -0
  160. package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +40 -0
  161. package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +210 -0
  162. package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
  163. package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +887 -0
  164. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
  165. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
  166. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
  167. package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
  168. package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +179 -0
  169. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +859 -0
  170. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
  171. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +478 -0
  172. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +40 -0
  173. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +114 -0
  174. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +41 -0
  175. package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +210 -0
  176. package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
  177. package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
  178. package/packages/build.particle.wood_chip_dust_burst/effect.json +1400 -0
  179. package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
  180. package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
  181. package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
  182. package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
  183. package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
  184. package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +173 -0
  185. package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +1277 -0
  186. package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +329 -0
  187. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +749 -0
  188. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +60 -0
  189. package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +146 -0
  190. package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +69 -0
  191. package/packages/effects/building-upgrade/effect.json +6 -0
  192. package/packages/effects/building-upgrade/index.ts +387 -0
  193. package/packages/effects/building-upgrade/vfx-params.json +24 -0
  194. package/packages/effects/character-entrance/effect.json +6 -0
  195. package/packages/effects/character-entrance/index.ts +308 -0
  196. package/packages/effects/character-entrance/vfx-params.json +24 -0
  197. package/packages/effects/coin-burst/index.ts +43 -0
  198. package/packages/effects/coin-burst/vfx-params.json +5 -0
  199. package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
  200. package/packages/effects/comet-trail-flame/index.ts +106 -0
  201. package/packages/effects/comet-trail-flame/vfx-params.json +5 -0
  202. package/packages/effects/conveyor-upgrade/effect.json +6 -0
  203. package/packages/effects/conveyor-upgrade/index.ts +401 -0
  204. package/packages/effects/conveyor-upgrade/vfx-params.json +21 -0
  205. package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
  206. package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
  207. package/packages/effects/debris-smoke/index.ts +101 -0
  208. package/packages/effects/debris-smoke/vfx-params.json +5 -0
  209. package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +397 -0
  210. package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +498 -0
  211. package/packages/effects/door_open_gold_flakes/index.ts +11 -0
  212. package/packages/effects/door_open_gold_flakes/vfx-params.json +23 -0
  213. package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
  214. package/packages/effects/electric-arc/index.ts +62 -0
  215. package/packages/effects/electric-arc/vfx-params.json +5 -0
  216. package/packages/effects/energy-shield/effect.json +7 -0
  217. package/packages/effects/energy-shield/index.ts +431 -0
  218. package/packages/effects/energy-shield/vfx-params.json +29 -0
  219. package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
  220. package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
  221. package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
  222. package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
  223. package/packages/effects/explosion/index.ts +114 -0
  224. package/packages/effects/explosion/vfx-params.json +5 -0
  225. package/packages/effects/ground-tile-upgrade/effect.json +6 -0
  226. package/packages/effects/ground-tile-upgrade/index.ts +410 -0
  227. package/packages/effects/ground-tile-upgrade/vfx-params.json +21 -0
  228. package/packages/effects/hit-flash/index.ts +69 -0
  229. package/packages/effects/hit-flash/vfx-params.json +5 -0
  230. package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
  231. package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
  232. package/packages/effects/laser-beam/index.ts +6 -0
  233. package/packages/effects/laser-beam/vfx-params.json +5 -0
  234. package/packages/effects/laser-beam-factory.ts +135 -0
  235. package/packages/effects/lumber-cart-suction/effect.json +6 -0
  236. package/packages/effects/lumber-cart-suction/index.ts +399 -0
  237. package/packages/effects/lumber-cart-suction/vfx-params.json +30 -0
  238. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
  239. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +1 -0
  240. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
  241. package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +236 -0
  242. package/packages/effects/lumber-debris-scatter/effect.json +228 -0
  243. package/packages/effects/lumber-debris-scatter/index.ts +780 -0
  244. package/packages/effects/lumber-debris-scatter/vfx-params.json +19 -0
  245. package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +202 -0
  246. package/packages/effects/lumber_vehicle_gear_spin/index.ts +11 -0
  247. package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +338 -0
  248. package/packages/effects/lumber_vehicle_gear_spin/vfx-params.json +21 -0
  249. package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +353 -0
  250. package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +11 -0
  251. package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +365 -0
  252. package/packages/effects/lumber_vehicle_upgrade_aura/vfx-params.json +15 -0
  253. package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +310 -0
  254. package/packages/effects/lumber_vehicle_wood_chips/index.ts +11 -0
  255. package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +335 -0
  256. package/packages/effects/lumber_vehicle_wood_chips/vfx-params.json +11 -0
  257. package/packages/effects/monster-hit/index.ts +128 -0
  258. package/packages/effects/monster-hit/vfx-params.json +5 -0
  259. package/packages/effects/player-upgrade/effect.json +6 -0
  260. package/packages/effects/player-upgrade/index.ts +635 -0
  261. package/packages/effects/player-upgrade/vfx-params.json +28 -0
  262. package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
  263. package/packages/effects/pulse-laser-volley/index.ts +204 -0
  264. package/packages/effects/pulse-laser-volley/vfx-params.json +5 -0
  265. package/packages/effects/resource-collect-sparkles/effect.json +6 -0
  266. package/packages/effects/resource-collect-sparkles/index.ts +254 -0
  267. package/packages/effects/resource-collect-sparkles/vfx-params.json +25 -0
  268. package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +215 -0
  269. package/packages/effects/run-footstep-dust/effect.json +183 -0
  270. package/packages/effects/run-footstep-dust/index.ts +377 -0
  271. package/packages/effects/run-footstep-dust/vfx-params.json +27 -0
  272. package/packages/effects/space-shared.ts +120 -0
  273. package/packages/effects/thruster-flame/index.ts +305 -0
  274. package/packages/effects/thruster-flame/vfx-params.json +5 -0
  275. package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
  276. package/packages/effects/tree-chop-dust/effect.json +8 -0
  277. package/packages/effects/tree-chop-dust/index.ts +202 -0
  278. package/packages/effects/tree-chop-dust/vfx-params.json +21 -0
  279. package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +303 -0
  280. package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
  281. package/packages/effects/tree-leaf-chop-burst/effect.json +498 -0
  282. package/packages/effects/tree-leaf-chop-burst/index.ts +294 -0
  283. package/packages/effects/tree-leaf-chop-burst/vfx-params.json +27 -0
  284. package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +318 -0
  285. package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
  286. package/packages/effects/tree_chop_dust_burst/index.ts +13 -0
  287. package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +412 -0
  288. package/packages/effects/tree_chop_dust_burst/vfx-params.json +9 -0
  289. package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
  290. package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
  291. package/packages/effects/ufo-thread-flame/index.ts +152 -0
  292. package/packages/effects/ufo-thread-flame/vfx-params.json +5 -0
  293. package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
  294. package/packages/effects/vehicle-exhaust-smoke/effect.json +8 -0
  295. package/packages/effects/vehicle-exhaust-smoke/index.ts +298 -0
  296. package/packages/effects/vehicle-exhaust-smoke/vfx-params.json +23 -0
  297. package/packages/effects/vehicle-upgrade/effect.json +6 -0
  298. package/packages/effects/vehicle-upgrade/index.ts +401 -0
  299. package/packages/effects/vehicle-upgrade/vfx-params.json +21 -0
  300. package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
  301. package/packages/effects/weapon-trail/index.ts +313 -0
  302. package/packages/effects/weapon-trail/vfx-params.json +5 -0
  303. package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
  304. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  305. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  306. package/packages/effects/wood-crusher-sawdust/index.ts +43 -0
  307. package/packages/effects/wood-crusher-sawdust/vfx-params.json +24 -0
  308. package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +592 -0
  309. package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
  310. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  311. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  312. package/packages/effects/wood-cutter-sawdust/index.ts +43 -0
  313. package/packages/effects/wood-cutter-sawdust/vfx-params.json +24 -0
  314. package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +592 -0
  315. package/packages/effects/wood-sawdust-effect-factory.ts +194 -0
  316. package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
  317. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  318. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  319. package/packages/effects/wood_crusher_sawdust/index.ts +29 -0
  320. package/packages/effects/wood_crusher_sawdust/vfx-params.json +14 -0
  321. package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +592 -0
  322. package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
  323. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  324. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  325. package/packages/effects/wood_cutter_sawdust/index.ts +29 -0
  326. package/packages/effects/wood_cutter_sawdust/vfx-params.json +14 -0
  327. package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +592 -0
  328. package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +196 -0
  329. package/packages/effects/wood_peel_material_test/index.ts +11 -0
  330. package/packages/effects/wood_peel_material_test/vfx-params.json +9 -0
  331. package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +136 -0
  332. package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +210 -0
  333. package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
  334. package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
  335. package/packages/env.particle.forest_edge_fog/effect.json +854 -0
  336. package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
  337. package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
  338. package/packages/env.particle.forest_edge_fog/media/preview.webm +0 -0
  339. package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
  340. package/packages/env.particle.forest_edge_fog/metadata/description.json +148 -0
  341. package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +827 -0
  342. package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +196 -0
  343. package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +432 -0
  344. package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +28 -0
  345. package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +124 -0
  346. package/packages/env.particle.forest_edge_fog/provenance/lineage.json +41 -0
  347. package/packages/generation.ts +14 -0
  348. package/packages/index.ts +14 -0
  349. package/packages/legacy-particle-runtime.ts +113 -0
  350. package/packages/manifestRuntimePackage.ts +519 -0
  351. package/packages/registry.ts +85 -0
  352. package/packages/rendering.ts +13 -0
  353. package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +424 -0
  354. package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
  355. package/packages/resource.particle.viscous_oil_suction/effect.json +1254 -0
  356. package/packages/resource.particle.viscous_oil_suction/media/preview.gif +0 -0
  357. package/packages/resource.particle.viscous_oil_suction/media/preview.mp4 +0 -0
  358. package/packages/resource.particle.viscous_oil_suction/media/preview.webm +0 -0
  359. package/packages/resource.particle.viscous_oil_suction/media/thumbnail.png +0 -0
  360. package/packages/resource.particle.viscous_oil_suction/metadata/description.json +122 -0
  361. package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +1051 -0
  362. package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +200 -0
  363. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +581 -0
  364. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +28 -0
  365. package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +111 -0
  366. package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +45 -0
  367. package/packages/types.ts +107 -0
  368. package/tooling/check-dist-runtime.mjs +166 -0
  369. package/tooling/generate-index.mjs +55 -0
  370. package/tooling/test-guardrails.mjs +157 -0
  371. package/tooling/validate-boundary.mjs +92 -0
  372. package/tooling/validate-effects.mjs +304 -0
  373. package/tooling/validate.mjs +53 -0
  374. package/tooling/vfx-cli.mjs +232 -0
  375. package/tooling/vfx-package-resolution.mjs +28 -0
@@ -0,0 +1,635 @@
1
+ import { Color3, Color4 } from '@babylonjs/core/Maths/math.color';
2
+ import { Vector3 } from '@babylonjs/core/Maths/math.vector';
3
+ import { Constants } from '@babylonjs/core/Engines/constants';
4
+ import { DynamicTexture } from '@babylonjs/core/Materials/Textures/dynamicTexture';
5
+ import { StandardMaterial } from '@babylonjs/core/Materials/standardMaterial';
6
+ import { CreateCylinder } from '@babylonjs/core/Meshes/Builders/cylinderBuilder';
7
+ import { CreateDisc } from '@babylonjs/core/Meshes/Builders/discBuilder';
8
+ import { CreatePlane } from '@babylonjs/core/Meshes/Builders/planeBuilder';
9
+ import { CreateTorus } from '@babylonjs/core/Meshes/Builders/torusBuilder';
10
+ import type { Mesh } from '@babylonjs/core/Meshes/mesh';
11
+ import { ParticleSystem } from '@babylonjs/core/Particles/particleSystem';
12
+ import type { Scene } from '@babylonjs/core/scene';
13
+ import type { VfxColorValue, VfxEffectPackage, VfxParamValues } from '../../types';
14
+ import { configureVfxParticleSystem, VFX_RENDERING_GROUP_ID } from '../../rendering';
15
+ import manifest from './effect.json';
16
+
17
+ interface PlayerUpgradeParams extends VfxParamValues {
18
+ lifetime: number;
19
+ scale: number;
20
+ initialHeight: number;
21
+ color: VfxColorValue;
22
+ opacity: number;
23
+ strandCount: number;
24
+ strandLength: number;
25
+ strandHeight: number;
26
+ strandRadius: number;
27
+ strandWidth: number;
28
+ riseSpeed: number;
29
+ ringCount: number;
30
+ ringMaxRadius: number;
31
+ ringThickness: number;
32
+ ringInterval: number;
33
+ ringOpacity: number;
34
+ glowIntensity: number;
35
+ glowHeight: number;
36
+ glowWidth: number;
37
+ }
38
+
39
+ interface RingState {
40
+ mesh: Mesh;
41
+ material: StandardMaterial;
42
+ startDelay: number;
43
+ duration: number;
44
+ }
45
+
46
+ interface StrandMeshState {
47
+ mesh: Mesh;
48
+ material: StandardMaterial;
49
+ height: number;
50
+ startDelay: number;
51
+ duration: number;
52
+ }
53
+
54
+ const strandTextureByScene = new WeakMap<Scene, DynamicTexture>();
55
+ const glowTextureByScene = new WeakMap<Scene, DynamicTexture>();
56
+ const haloTextureByScene = new WeakMap<Scene, DynamicTexture>();
57
+
58
+ const DEFAULT_PARAMS: PlayerUpgradeParams = {
59
+ lifetime: 2.4,
60
+ scale: 1,
61
+ initialHeight: 0.02,
62
+ color: { r: 1, g: 0.78, b: 0.08 },
63
+ opacity: 1,
64
+ strandCount: 120,
65
+ strandLength: 0.72,
66
+ strandHeight: 1.55,
67
+ strandRadius: 0.58,
68
+ strandWidth: 0.075,
69
+ riseSpeed: 1.45,
70
+ ringCount: 4,
71
+ ringMaxRadius: 2.15,
72
+ ringThickness: 0.09,
73
+ ringInterval: 0.28,
74
+ ringOpacity: 1,
75
+ glowIntensity: 1.85,
76
+ glowHeight: 2.15,
77
+ glowWidth: 1.08,
78
+ };
79
+
80
+ export const playerUpgradeEffectPackage: VfxEffectPackage<PlayerUpgradeParams> = {
81
+ id: 'player-upgrade',
82
+ nameZh: '人物&NPC升级',
83
+ manifest,
84
+ defaultParams: DEFAULT_PARAMS,
85
+ debugAnchor: 'player',
86
+ debugParams: [
87
+ { key: 'lifetime', label: '生命周期', kind: 'lifetime', min: 0.2, max: 6, step: 0.01 },
88
+ { key: 'scale', label: '整体缩放', kind: 'scale', min: 0.1, max: 5, step: 0.01 },
89
+ { key: 'initialHeight', label: '初始高度', kind: 'number', min: -1, max: 3, step: 0.01 },
90
+ { key: 'color', label: '金光颜色', kind: 'color' },
91
+ { key: 'opacity', label: '金丝透明度', kind: 'opacity', min: 0, max: 1, step: 0.01 },
92
+ { key: 'strandCount', label: '金丝数量', kind: 'number', min: 0, max: 240, step: 1 },
93
+ { key: 'strandLength', label: '金丝长度', kind: 'number', min: 0.05, max: 3, step: 0.01 },
94
+ { key: 'strandHeight', label: '金丝上升高度', kind: 'number', min: 0.2, max: 5, step: 0.01 },
95
+ { key: 'strandRadius', label: '金丝包围半径', kind: 'number', min: 0.05, max: 2, step: 0.01 },
96
+ { key: 'strandWidth', label: '金丝粗细', kind: 'number', min: 0.005, max: 0.2, step: 0.001 },
97
+ { key: 'riseSpeed', label: '金丝上升速度', kind: 'number', min: 0.05, max: 6, step: 0.01 },
98
+ { key: 'ringCount', label: '亮环次数', kind: 'number', min: 0, max: 10, step: 1 },
99
+ { key: 'ringMaxRadius', label: '亮环最大半径', kind: 'number', min: 0.1, max: 5, step: 0.01 },
100
+ { key: 'ringThickness', label: '亮环粗细', kind: 'number', min: 0.005, max: 0.3, step: 0.001 },
101
+ { key: 'ringInterval', label: '亮环间隔', kind: 'number', min: 0.02, max: 1.2, step: 0.01 },
102
+ { key: 'ringOpacity', label: '亮环透明度', kind: 'opacity', min: 0, max: 1, step: 0.01 },
103
+ { key: 'glowIntensity', label: '光芒强度', kind: 'number', min: 0, max: 3, step: 0.01 },
104
+ { key: 'glowHeight', label: '光柱高度', kind: 'number', min: 0.2, max: 5, step: 0.01 },
105
+ { key: 'glowWidth', label: '光柱宽度', kind: 'number', min: 0.1, max: 4, step: 0.01 },
106
+ ],
107
+ create({ scene, root, position, params }) {
108
+ const effectScale = Math.max(0.05, params.scale);
109
+ markVfxRoot(root);
110
+ root.position.copyFrom(position).addInPlace(new Vector3(0, params.initialHeight * effectScale, 0));
111
+ const strands = createStrandSystem(scene, root, params);
112
+ const strandMeshes = createStrandMeshes(scene, root, params);
113
+ const rings = createExpandingRings(scene, root, params);
114
+ const glowAura = createGlowAura(scene, root, params);
115
+ let disposed = false;
116
+ const disposeTimer = window.setTimeout(() => disposeAll(), getDisposeDelaySeconds(params) * 1000);
117
+
118
+ strands.start();
119
+
120
+ return {
121
+ root,
122
+ dispose() {
123
+ disposeAll();
124
+ },
125
+ };
126
+
127
+ function disposeAll(): void {
128
+ if (disposed) return;
129
+ disposed = true;
130
+ window.clearTimeout(disposeTimer);
131
+ strands.stop();
132
+ strands.dispose();
133
+ strandMeshes.dispose();
134
+ rings.dispose();
135
+ glowAura.dispose();
136
+ cleanupPlanarShadowArtifacts(scene);
137
+ root.dispose();
138
+ }
139
+ },
140
+ };
141
+
142
+ function markVfxRoot(root: unknown): void {
143
+ const target = root as { metadata?: Record<string, unknown> | null };
144
+ target.metadata = {
145
+ ...(target.metadata ?? {}),
146
+ disablePlanarShadow: true,
147
+ disablePostOutlineDepth: true,
148
+ };
149
+ }
150
+
151
+ function prepareVfxMesh(mesh: Mesh): void {
152
+ mesh.isPickable = false;
153
+ mesh.checkCollisions = false;
154
+ mesh.receiveShadows = false;
155
+ mesh.metadata = {
156
+ ...((mesh.metadata as Record<string, unknown> | null) ?? {}),
157
+ disablePlanarShadow: true,
158
+ disablePostOutlineDepth: true,
159
+ };
160
+ }
161
+
162
+ function cleanupPlanarShadowArtifacts(scene: Scene): void {
163
+ for (const mesh of [...scene.meshes]) {
164
+ if (mesh.name.startsWith('player-upgrade.') && mesh.name.includes('_planarShadow')) {
165
+ mesh.dispose();
166
+ }
167
+ }
168
+
169
+ for (const node of [...scene.transformNodes]) {
170
+ if (node.name.startsWith('player-upgrade.') && node.name.includes('_shadow_root')) {
171
+ node.dispose();
172
+ }
173
+ }
174
+ }
175
+
176
+ function createGlowAura(scene: Scene, root: { getAbsolutePosition(): Vector3 }, params: PlayerUpgradeParams): { dispose(): void } {
177
+ const effectScale = Math.max(0.05, params.scale);
178
+ const color = params.color;
179
+ const glowHeight = Math.max(0.1, params.glowHeight) * effectScale;
180
+ const glowWidth = Math.max(0.05, params.glowWidth) * effectScale;
181
+ const glowIntensity = Math.max(0, params.glowIntensity);
182
+ const meshes: Mesh[] = [];
183
+ const materials: StandardMaterial[] = [];
184
+
185
+ for (let index = 0; index < 3; index += 1) {
186
+ const mesh = CreatePlane(`player-upgrade.soft-glow-column.${index}`, { size: 1 }, scene);
187
+ prepareVfxMesh(mesh);
188
+ mesh.parent = root as any;
189
+ mesh.position.y = glowHeight * 0.48;
190
+ mesh.rotation.y = (index * Math.PI) / 3;
191
+ mesh.scaling.set(glowWidth, glowHeight, 1);
192
+ mesh.renderingGroupId = VFX_RENDERING_GROUP_ID;
193
+
194
+ const material = new StandardMaterial(`player-upgrade.soft-glow-column-material.${index}`, scene);
195
+ configureTexturedGlowMaterial(material, color, getGlowTexture(scene), 2.8);
196
+ material.alpha = 0;
197
+ mesh.material = material;
198
+
199
+ meshes.push(mesh);
200
+ materials.push(material);
201
+ }
202
+
203
+ const halo = CreateDisc('player-upgrade.ground-halo', { radius: 1, tessellation: 96 }, scene);
204
+ prepareVfxMesh(halo);
205
+ halo.parent = root as any;
206
+ halo.position.y = 0.025 * effectScale;
207
+ halo.rotation.x = Math.PI / 2;
208
+ halo.scaling.set(glowWidth * 1.12, glowWidth * 1.12, 1);
209
+ halo.renderingGroupId = VFX_RENDERING_GROUP_ID;
210
+
211
+ const haloMaterial = new StandardMaterial('player-upgrade.ground-halo-material', scene);
212
+ configureTexturedGlowMaterial(haloMaterial, color, getHaloTexture(scene), 2.4);
213
+ haloMaterial.alpha = 0;
214
+ halo.material = haloMaterial;
215
+ meshes.push(halo);
216
+ materials.push(haloMaterial);
217
+
218
+ let age = 0;
219
+ let disposed = false;
220
+ const observer = scene.onBeforeRenderObservable.add(() => {
221
+ if (disposed) return;
222
+ const deltaSeconds = Math.min(0.05, scene.getEngine().getDeltaTime() / 1000);
223
+ age += deltaSeconds;
224
+ const lifetime = Math.max(0.2, params.lifetime);
225
+ const t = Math.min(1, age / lifetime);
226
+ const fadeIn = Math.min(1, t / 0.12);
227
+ const fadeOut = Math.max(0, 1 - Math.max(0, t - 0.72) / 0.28);
228
+ const pulse = 0.86 + Math.sin(age * 13) * 0.1 + Math.sin(age * 23) * 0.04;
229
+ const columnAlpha = Math.min(1, glowIntensity * params.opacity * 0.56 * fadeIn * fadeOut * pulse);
230
+ const haloAlpha = Math.min(1, glowIntensity * params.ringOpacity * 0.68 * fadeIn * fadeOut);
231
+
232
+ for (let index = 0; index < materials.length; index += 1) {
233
+ materials[index].alpha = index === materials.length - 1 ? haloAlpha : columnAlpha;
234
+ }
235
+
236
+ const haloRadius = glowWidth * 1.12 * (1 + easeOutCubic(t) * 0.34);
237
+ halo.scaling.set(haloRadius, haloRadius, 1);
238
+
239
+ if (age >= lifetime + 0.35) dispose();
240
+ });
241
+
242
+ function dispose(): void {
243
+ if (disposed) return;
244
+ disposed = true;
245
+ scene.onBeforeRenderObservable.remove(observer);
246
+ for (const mesh of meshes) mesh.dispose();
247
+ for (const material of materials) material.dispose();
248
+ }
249
+
250
+ return { dispose };
251
+ }
252
+
253
+ function createStrandSystem(scene: Scene, root: { getAbsolutePosition(): Vector3 }, params: PlayerUpgradeParams): ParticleSystem {
254
+ const effectScale = Math.max(0.05, params.scale);
255
+ const count = Math.max(0, Math.round(params.strandCount));
256
+ const color = params.color;
257
+ const bright = brighten(color, 0.72);
258
+ const strandLength = Math.max(0.05, params.strandLength) * effectScale;
259
+ const strandRadius = Math.max(0, params.strandRadius) * effectScale;
260
+ const strandWidth = Math.max(0.001, params.strandWidth) * effectScale;
261
+
262
+ const system = new ParticleSystem('player-upgrade.gold-strands', Math.max(1, count), scene);
263
+ configureVfxParticleSystem(system);
264
+ system.particleTexture = getStrandTexture(scene);
265
+ system.particleTexture.hasAlpha = true;
266
+ system.emitter = root as any;
267
+ system.manualEmitCount = count;
268
+ system.emitRate = count * 60;
269
+ system.targetStopDuration = 0.05;
270
+ system.disposeOnStop = false;
271
+ system.blendMode = ParticleSystem.BLENDMODE_ADD;
272
+ system.minLifeTime = Math.max(0.12, params.lifetime * 0.52);
273
+ system.maxLifeTime = Math.max(system.minLifeTime + 0.01, params.lifetime * 0.95);
274
+ system.minSize = Math.max(0.04, strandLength * 0.42);
275
+ system.maxSize = Math.max(system.minSize, strandLength * 0.9);
276
+ system.minScaleX = strandWidth;
277
+ system.maxScaleX = strandWidth * 1.8;
278
+ system.minScaleY = 1;
279
+ system.maxScaleY = 1.6;
280
+ system.minEmitPower = Math.max(0.01, params.riseSpeed * effectScale * 0.55);
281
+ system.maxEmitPower = Math.max(system.minEmitPower, params.riseSpeed * effectScale * 1.28);
282
+ system.gravity = new Vector3(0, 0.34 * effectScale, 0);
283
+ system.updateSpeed = 1 / 60;
284
+ system.color1 = toColor4(color, params.opacity * 0.72);
285
+ system.color2 = toColor4(bright, params.opacity);
286
+ system.colorDead = toColor4(color, 0);
287
+ system.addColorGradient(0, toColor4(color, 0));
288
+ system.addColorGradient(0.13, toColor4(bright, params.opacity));
289
+ system.addColorGradient(0.72, toColor4(color, params.opacity * 0.58));
290
+ system.addColorGradient(1, toColor4(color, 0));
291
+ system.addVelocityGradient(0, 1);
292
+ system.addVelocityGradient(0.66, 0.62);
293
+ system.addVelocityGradient(1, 0.16);
294
+
295
+ let positionIndex = 0;
296
+ let directionIndex = 0;
297
+ system.startPositionFunction = (worldMatrix, positionToUpdate, particle, isLocal) => {
298
+ const index = particle.id + positionIndex;
299
+ positionIndex += 1;
300
+ const angle = sequence01(index, 0) * Math.PI * 2;
301
+ const radius = Math.sqrt(sequence01(index, 1)) * strandRadius;
302
+ const local = new Vector3(
303
+ Math.cos(angle) * radius,
304
+ sequence01(index, 2) * 0.08 * effectScale,
305
+ Math.sin(angle) * radius,
306
+ );
307
+ if (isLocal) positionToUpdate.copyFrom(local);
308
+ else Vector3.TransformCoordinatesToRef(local, worldMatrix, positionToUpdate);
309
+ };
310
+ system.startDirectionFunction = (worldMatrix, directionToUpdate, particle, isLocal) => {
311
+ const index = particle.id + directionIndex;
312
+ directionIndex += 1;
313
+ const sway = strandRadius * 0.16;
314
+ const local = new Vector3(
315
+ (sequence01(index, 3) - 0.5) * sway,
316
+ 0.86 + sequence01(index, 4) * 0.52,
317
+ (sequence01(index, 5) - 0.5) * sway,
318
+ );
319
+ if (isLocal) directionToUpdate.copyFrom(local);
320
+ else Vector3.TransformNormalToRef(local, worldMatrix, directionToUpdate);
321
+ };
322
+
323
+ return system;
324
+ }
325
+
326
+ function createStrandMeshes(scene: Scene, root: { getAbsolutePosition(): Vector3 }, params: PlayerUpgradeParams): { dispose(): void } {
327
+ const effectScale = Math.max(0.05, params.scale);
328
+ const count = Math.min(90, Math.max(0, Math.round(params.strandCount * 0.62)));
329
+ const color = params.color;
330
+ const radius = Math.max(0.04, params.strandRadius * effectScale);
331
+ const strandLength = Math.max(0.05, params.strandLength * effectScale);
332
+ const riseHeight = Math.max(0.1, params.strandHeight * effectScale);
333
+ const width = Math.max(0.005, params.strandWidth * effectScale * 1.25);
334
+ const speedScale = Math.max(0.2, params.riseSpeed / DEFAULT_PARAMS.riseSpeed);
335
+ const duration = Math.max(0.22, params.lifetime * 0.72 / speedScale);
336
+ const states: StrandMeshState[] = [];
337
+
338
+ for (let index = 0; index < count; index += 1) {
339
+ const angle = sequence01(index, 0) * Math.PI * 2;
340
+ const localRadius = radius * lerp(0.42, 1.08, sequence01(index, 1));
341
+ const mesh = CreateCylinder(
342
+ `player-upgrade.gold-strand-mesh.${index}`,
343
+ { height: 1, diameter: width, tessellation: 6 },
344
+ scene,
345
+ );
346
+ prepareVfxMesh(mesh);
347
+ mesh.parent = root as any;
348
+ mesh.position.x = Math.cos(angle) * localRadius;
349
+ mesh.position.z = Math.sin(angle) * localRadius;
350
+ mesh.position.y = 0;
351
+ mesh.renderingGroupId = VFX_RENDERING_GROUP_ID;
352
+ mesh.isVisible = false;
353
+
354
+ const material = new StandardMaterial(`player-upgrade.gold-strand-mesh-material.${index}`, scene);
355
+ configureGlowMaterial(material, color, 2.8);
356
+ material.alpha = 0;
357
+ mesh.material = material;
358
+
359
+ states.push({
360
+ mesh,
361
+ material,
362
+ height: strandLength * lerp(0.68, 1.18, sequence01(index, 2)),
363
+ startDelay: sequence01(index, 3) * Math.min(0.34, params.lifetime * 0.18),
364
+ duration: duration * lerp(0.78, 1.12, sequence01(index, 4)),
365
+ });
366
+ }
367
+
368
+ let age = 0;
369
+ let disposed = false;
370
+ const observer = scene.onBeforeRenderObservable.add(() => {
371
+ if (disposed) return;
372
+ const deltaSeconds = Math.min(0.05, scene.getEngine().getDeltaTime() / 1000);
373
+ age += deltaSeconds;
374
+ for (const state of states) {
375
+ const localAge = age - state.startDelay;
376
+ if (localAge < 0 || localAge > state.duration) {
377
+ state.mesh.isVisible = false;
378
+ state.material.alpha = 0;
379
+ continue;
380
+ }
381
+ const t = Math.min(1, localAge / state.duration);
382
+ const grow = Math.min(1, t / 0.32);
383
+ const fadeOut = Math.max(0, 1 - Math.max(0, t - 0.66) / 0.34);
384
+ const alpha = params.opacity * fadeOut * Math.min(1, t / 0.12);
385
+ const currentHeight = state.height * grow;
386
+ state.mesh.isVisible = alpha > 0.01;
387
+ state.mesh.scaling.set(1, currentHeight, 1);
388
+ state.mesh.position.y = currentHeight * 0.5 + riseHeight * easeOutCubic(t);
389
+ state.material.alpha = Math.min(1, alpha * 1.35);
390
+ }
391
+ if (age >= params.lifetime + 0.45) dispose();
392
+ });
393
+
394
+ function dispose(): void {
395
+ if (disposed) return;
396
+ disposed = true;
397
+ scene.onBeforeRenderObservable.remove(observer);
398
+ for (const state of states) {
399
+ state.mesh.dispose();
400
+ state.material.dispose();
401
+ }
402
+ }
403
+
404
+ return { dispose };
405
+ }
406
+
407
+ function createExpandingRings(scene: Scene, root: { getAbsolutePosition(): Vector3 }, params: PlayerUpgradeParams): { dispose(): void } {
408
+ const effectScale = Math.max(0.05, params.scale);
409
+ const ringCount = Math.max(0, Math.round(params.ringCount));
410
+ const ringDuration = Math.max(0.18, Math.min(0.9, params.lifetime * 0.38));
411
+ const minRadius = 0.14 * effectScale;
412
+ const maxRadius = Math.max(minRadius + 0.01, params.ringMaxRadius * effectScale);
413
+ const thickness = Math.max(0.002, params.ringThickness * effectScale);
414
+ const color = params.color;
415
+ const states: RingState[] = [];
416
+
417
+ for (let index = 0; index < ringCount; index += 1) {
418
+ const mesh = CreateTorus(
419
+ `player-upgrade.expanding-ring.${index}`,
420
+ { diameter: 1, thickness, tessellation: 96 },
421
+ scene,
422
+ );
423
+ prepareVfxMesh(mesh);
424
+ mesh.parent = root as any;
425
+ mesh.position.y = 0.03 * effectScale + index * 0.012 * effectScale;
426
+ mesh.renderingGroupId = VFX_RENDERING_GROUP_ID;
427
+ mesh.isVisible = false;
428
+
429
+ const material = new StandardMaterial(`player-upgrade.ring-material.${index}`, scene);
430
+ configureGlowMaterial(material, color, 2.4);
431
+ material.alpha = 0;
432
+ mesh.material = material;
433
+
434
+ states.push({
435
+ mesh,
436
+ material,
437
+ startDelay: index * Math.max(0.02, params.ringInterval),
438
+ duration: ringDuration,
439
+ });
440
+ }
441
+
442
+ let age = 0;
443
+ let disposed = false;
444
+ const observer = scene.onBeforeRenderObservable.add(() => {
445
+ if (disposed) return;
446
+ const deltaSeconds = Math.min(0.05, scene.getEngine().getDeltaTime() / 1000);
447
+ age += deltaSeconds;
448
+ for (const state of states) {
449
+ const localAge = age - state.startDelay;
450
+ if (localAge < 0 || localAge > state.duration) {
451
+ state.mesh.isVisible = false;
452
+ state.material.alpha = 0;
453
+ continue;
454
+ }
455
+ const t = Math.min(1, localAge / state.duration);
456
+ const eased = easeOutCubic(t);
457
+ const radius = lerp(minRadius, maxRadius, eased);
458
+ const alpha = params.ringOpacity * (1 - t) * Math.min(1, t / 0.12);
459
+ state.mesh.isVisible = alpha > 0.01;
460
+ state.mesh.scaling.set(radius, radius, radius);
461
+ const ringColor = brighten(color, 0.1 + 0.08 * (1 - t));
462
+ state.material.diffuseColor = toColor3(ringColor);
463
+ state.material.emissiveColor = toGlowColor3(ringColor, 3.4);
464
+ state.material.alpha = Math.min(1, alpha * 1.45);
465
+ }
466
+ if (age >= getLastRingEndTime(params, ringDuration) + 0.1) dispose();
467
+ });
468
+
469
+ function dispose(): void {
470
+ if (disposed) return;
471
+ disposed = true;
472
+ scene.onBeforeRenderObservable.remove(observer);
473
+ for (const state of states) {
474
+ state.mesh.dispose();
475
+ state.material.dispose();
476
+ }
477
+ }
478
+
479
+ return { dispose };
480
+ }
481
+
482
+ function getStrandTexture(scene: Scene): DynamicTexture {
483
+ const existing = strandTextureByScene.get(scene);
484
+ if (existing) return existing;
485
+ const texture = new DynamicTexture('player_upgrade_gold_strand_texture', { width: 48, height: 192 }, scene, true);
486
+ const context = texture.getContext();
487
+ context.clearRect(0, 0, 48, 192);
488
+ const glow = context.createLinearGradient(0, 0, 0, 192);
489
+ glow.addColorStop(0, 'rgba(255,255,255,0)');
490
+ glow.addColorStop(0.18, 'rgba(255,255,255,0.9)');
491
+ glow.addColorStop(0.62, 'rgba(255,255,255,0.5)');
492
+ glow.addColorStop(1, 'rgba(255,255,255,0)');
493
+ context.fillStyle = glow;
494
+ context.fillRect(19, 0, 10, 192);
495
+ context.fillStyle = 'rgba(255,255,255,0.95)';
496
+ context.fillRect(23, 8, 2, 168);
497
+ texture.hasAlpha = true;
498
+ texture.update(false);
499
+ strandTextureByScene.set(scene, texture);
500
+ return texture;
501
+ }
502
+
503
+ function getGlowTexture(scene: Scene): DynamicTexture {
504
+ const existing = glowTextureByScene.get(scene);
505
+ if (existing) return existing;
506
+
507
+ const texture = new DynamicTexture('player_upgrade_soft_glow_texture', { width: 256, height: 512 }, scene, true);
508
+ const context = texture.getContext();
509
+ context.clearRect(0, 0, 256, 512);
510
+
511
+ const vertical = context.createLinearGradient(0, 0, 0, 512);
512
+ vertical.addColorStop(0, 'rgba(255,255,255,0)');
513
+ vertical.addColorStop(0.16, 'rgba(255,255,255,0.28)');
514
+ vertical.addColorStop(0.46, 'rgba(255,255,255,0.72)');
515
+ vertical.addColorStop(0.78, 'rgba(255,255,255,0.22)');
516
+ vertical.addColorStop(1, 'rgba(255,255,255,0)');
517
+ context.fillStyle = vertical;
518
+ context.fillRect(0, 0, 256, 512);
519
+
520
+ const radial = context.createRadialGradient(128, 262, 6, 128, 262, 120);
521
+ radial.addColorStop(0, 'rgba(255,255,255,1)');
522
+ radial.addColorStop(0.18, 'rgba(255,255,255,0.76)');
523
+ radial.addColorStop(0.48, 'rgba(255,255,255,0.22)');
524
+ radial.addColorStop(1, 'rgba(255,255,255,0)');
525
+ const compositeContext = context as unknown as CanvasRenderingContext2D;
526
+ compositeContext.globalCompositeOperation = 'destination-in';
527
+ context.fillStyle = radial;
528
+ context.fillRect(0, 0, 256, 512);
529
+ compositeContext.globalCompositeOperation = 'source-over';
530
+
531
+ texture.hasAlpha = true;
532
+ texture.update(false);
533
+ glowTextureByScene.set(scene, texture);
534
+ return texture;
535
+ }
536
+
537
+ function getHaloTexture(scene: Scene): DynamicTexture {
538
+ const existing = haloTextureByScene.get(scene);
539
+ if (existing) return existing;
540
+
541
+ const texture = new DynamicTexture('player_upgrade_ground_halo_texture', { width: 256, height: 256 }, scene, true);
542
+ const context = texture.getContext();
543
+ context.clearRect(0, 0, 256, 256);
544
+
545
+ const halo = context.createRadialGradient(128, 128, 18, 128, 128, 128);
546
+ halo.addColorStop(0, 'rgba(255,255,255,0.74)');
547
+ halo.addColorStop(0.34, 'rgba(255,255,255,0.42)');
548
+ halo.addColorStop(0.58, 'rgba(255,255,255,0.16)');
549
+ halo.addColorStop(0.76, 'rgba(255,255,255,0.04)');
550
+ halo.addColorStop(1, 'rgba(255,255,255,0)');
551
+ context.fillStyle = halo;
552
+ context.fillRect(0, 0, 256, 256);
553
+
554
+ texture.hasAlpha = true;
555
+ texture.update(false);
556
+ haloTextureByScene.set(scene, texture);
557
+ return texture;
558
+ }
559
+
560
+ function getDisposeDelaySeconds(params: PlayerUpgradeParams): number {
561
+ const ringDuration = Math.max(0.18, Math.min(0.9, params.lifetime * 0.38));
562
+ return Math.max(0.2, params.lifetime) + getLastRingEndTime(params, ringDuration) + 0.35;
563
+ }
564
+
565
+ function getLastRingEndTime(params: PlayerUpgradeParams, ringDuration: number): number {
566
+ return Math.max(0, Math.round(params.ringCount) - 1) * Math.max(0.02, params.ringInterval) + ringDuration;
567
+ }
568
+
569
+ function toColor4(color: VfxColorValue, alpha: number): Color4 {
570
+ return new Color4(clamp01(color.r), clamp01(color.g), clamp01(color.b), clamp01(alpha));
571
+ }
572
+
573
+ function toColor3(color: VfxColorValue): Color3 {
574
+ return new Color3(clamp01(color.r), clamp01(color.g), clamp01(color.b));
575
+ }
576
+
577
+ function toGlowColor3(color: VfxColorValue, intensity: number): Color3 {
578
+ return new Color3(
579
+ Math.max(0, color.r * intensity),
580
+ Math.max(0, color.g * intensity),
581
+ Math.max(0, color.b * intensity),
582
+ );
583
+ }
584
+
585
+ function configureGlowMaterial(material: StandardMaterial, color: VfxColorValue, intensity: number): void {
586
+ material.disableLighting = true;
587
+ material.backFaceCulling = false;
588
+ material.diffuseColor = toColor3(color);
589
+ material.emissiveColor = toGlowColor3(color, intensity);
590
+ material.specularColor = Color3.Black();
591
+ material.alphaMode = Constants.ALPHA_ADD;
592
+ material.transparencyMode = StandardMaterial.MATERIAL_ALPHABLEND;
593
+ }
594
+
595
+ function configureTexturedGlowMaterial(
596
+ material: StandardMaterial,
597
+ color: VfxColorValue,
598
+ texture: DynamicTexture,
599
+ intensity: number,
600
+ ): void {
601
+ configureGlowMaterial(material, color, intensity);
602
+ material.diffuseTexture = texture;
603
+ material.opacityTexture = texture;
604
+ material.useAlphaFromDiffuseTexture = true;
605
+ }
606
+
607
+ function brighten(color: VfxColorValue, amount: number): VfxColorValue {
608
+ return {
609
+ r: lerp(color.r, 1, amount),
610
+ g: lerp(color.g, 1, amount),
611
+ b: lerp(color.b, 1, amount),
612
+ };
613
+ }
614
+
615
+ function easeOutCubic(t: number): number {
616
+ return 1 - (1 - t) ** 3;
617
+ }
618
+
619
+ function lerp(min: number, max: number, t: number): number {
620
+ return min + (max - min) * t;
621
+ }
622
+
623
+ function clamp01(value: number): number {
624
+ return Math.min(1, Math.max(0, value));
625
+ }
626
+
627
+ function fract(value: number): number {
628
+ return value - Math.floor(value);
629
+ }
630
+
631
+ function sequence01(index: number, axis: number): number {
632
+ if (index === 0) return 0.5;
633
+ const strides = [0.618033988749895, 0.414213562373095, 0.732050807568877, 0.324717957244746, 0.754877666246693, 0.569840290998053];
634
+ return fract(0.5 + index * strides[axis % strides.length] + axis * 0.173205080756888);
635
+ }
@@ -0,0 +1,28 @@
1
+ {
2
+ "__generation.offsetX": 0,
3
+ "__generation.offsetY": 0,
4
+ "__generation.offsetZ": 0,
5
+ "lifetime": 1,
6
+ "scale": 1,
7
+ "initialHeight": 0.02,
8
+ "color": {
9
+ "r": 1,
10
+ "g": 0.7803921568627451,
11
+ "b": 0.0784313725490196
12
+ },
13
+ "opacity": 1,
14
+ "strandCount": 120,
15
+ "strandLength": 1,
16
+ "strandHeight": 1.55,
17
+ "strandRadius": 0.58,
18
+ "strandWidth": 0.03,
19
+ "riseSpeed": 5,
20
+ "ringCount": 2,
21
+ "ringMaxRadius": 2.15,
22
+ "ringThickness": 0.05,
23
+ "ringInterval": 0.28,
24
+ "ringOpacity": 1,
25
+ "glowIntensity": 1.85,
26
+ "glowHeight": 2.15,
27
+ "glowWidth": 2
28
+ }