@fps-games/vfx 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (375) hide show
  1. package/CHANGELOG.md +34 -0
  2. package/dist/EffectPackageService.d.ts +26 -0
  3. package/dist/SceneVfxService.d.ts +27 -0
  4. package/dist/chunks/legacy-particle-runtime-CbJYVxdd.js +75 -0
  5. package/dist/chunks/manifestRuntimePackage-CXQFSTo2.js +356 -0
  6. package/dist/chunks/rendering-CV3nhygX.js +13 -0
  7. package/dist/chunks/space-shared-BXV1hc0k.js +124 -0
  8. package/dist/chunks/wood-sawdust-effect-factory-DlETNaBn.js +129 -0
  9. package/dist/effects/building-upgrade/effect.json.d.ts +9 -0
  10. package/dist/effects/building-upgrade/index.d.ts +20 -0
  11. package/dist/effects/building-upgrade/index.js +337 -0
  12. package/dist/effects/character-entrance/effect.json.d.ts +9 -0
  13. package/dist/effects/character-entrance/index.d.ts +18 -0
  14. package/dist/effects/character-entrance/index.js +271 -0
  15. package/dist/effects/coin-burst/index.d.ts +6 -0
  16. package/dist/effects/coin-burst/index.js +45 -0
  17. package/dist/effects/comet-trail-flame/index.d.ts +11 -0
  18. package/dist/effects/comet-trail-flame/index.js +103 -0
  19. package/dist/effects/conveyor-upgrade/effect.json.d.ts +9 -0
  20. package/dist/effects/conveyor-upgrade/index.d.ts +20 -0
  21. package/dist/effects/conveyor-upgrade/index.js +349 -0
  22. package/dist/effects/debris-smoke/index.d.ts +10 -0
  23. package/dist/effects/debris-smoke/index.js +108 -0
  24. package/dist/effects/door_open_gold_flakes/door_open_gold_flakes.json.d.ts +501 -0
  25. package/dist/effects/door_open_gold_flakes/index.d.ts +1 -0
  26. package/dist/effects/door_open_gold_flakes/index.js +524 -0
  27. package/dist/effects/electric-arc/index.d.ts +8 -0
  28. package/dist/effects/electric-arc/index.js +71 -0
  29. package/dist/effects/energy-shield/index.d.ts +46 -0
  30. package/dist/effects/energy-shield/index.js +365 -0
  31. package/dist/effects/explosion/index.d.ts +11 -0
  32. package/dist/effects/explosion/index.js +129 -0
  33. package/dist/effects/ground-tile-upgrade/effect.json.d.ts +9 -0
  34. package/dist/effects/ground-tile-upgrade/index.d.ts +20 -0
  35. package/dist/effects/ground-tile-upgrade/index.js +357 -0
  36. package/dist/effects/hit-flash/index.d.ts +8 -0
  37. package/dist/effects/hit-flash/index.js +71 -0
  38. package/dist/effects/laser-beam/index.d.ts +1 -0
  39. package/dist/effects/laser-beam/index.js +152 -0
  40. package/dist/effects/laser-beam-factory.d.ts +12 -0
  41. package/dist/effects/lumber-cart-suction/effect.json.d.ts +9 -0
  42. package/dist/effects/lumber-cart-suction/index.d.ts +26 -0
  43. package/dist/effects/lumber-cart-suction/index.js +322 -0
  44. package/dist/effects/lumber-debris-scatter/effect.json.d.ts +231 -0
  45. package/dist/effects/lumber-debris-scatter/index.d.ts +20 -0
  46. package/dist/effects/lumber-debris-scatter/index.js +637 -0
  47. package/dist/effects/lumber_vehicle_gear_spin/index.d.ts +1 -0
  48. package/dist/effects/lumber_vehicle_gear_spin/index.js +363 -0
  49. package/dist/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json.d.ts +341 -0
  50. package/dist/effects/lumber_vehicle_upgrade_aura/index.d.ts +1 -0
  51. package/dist/effects/lumber_vehicle_upgrade_aura/index.js +391 -0
  52. package/dist/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json.d.ts +368 -0
  53. package/dist/effects/lumber_vehicle_wood_chips/index.d.ts +1 -0
  54. package/dist/effects/lumber_vehicle_wood_chips/index.js +360 -0
  55. package/dist/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json.d.ts +338 -0
  56. package/dist/effects/monster-hit/index.d.ts +15 -0
  57. package/dist/effects/monster-hit/index.js +156 -0
  58. package/dist/effects/player-upgrade/effect.json.d.ts +9 -0
  59. package/dist/effects/player-upgrade/index.d.ts +24 -0
  60. package/dist/effects/player-upgrade/index.js +539 -0
  61. package/dist/effects/pulse-laser-volley/index.d.ts +17 -0
  62. package/dist/effects/pulse-laser-volley/index.js +173 -0
  63. package/dist/effects/resource-collect-sparkles/effect.json.d.ts +9 -0
  64. package/dist/effects/resource-collect-sparkles/index.d.ts +21 -0
  65. package/dist/effects/resource-collect-sparkles/index.js +222 -0
  66. package/dist/effects/run-footstep-dust/effect.json.d.ts +186 -0
  67. package/dist/effects/run-footstep-dust/index.d.ts +23 -0
  68. package/dist/effects/run-footstep-dust/index.js +343 -0
  69. package/dist/effects/space-shared.d.ts +44 -0
  70. package/dist/effects/thruster-flame/index.d.ts +15 -0
  71. package/dist/effects/thruster-flame/index.js +301 -0
  72. package/dist/effects/tree-chop-dust/effect.json.d.ts +11 -0
  73. package/dist/effects/tree-chop-dust/index.d.ts +17 -0
  74. package/dist/effects/tree-chop-dust/index.js +165 -0
  75. package/dist/effects/tree-leaf-chop-burst/index.d.ts +19 -0
  76. package/dist/effects/tree-leaf-chop-burst/index.js +219 -0
  77. package/dist/effects/tree_chop_dust_burst/index.d.ts +1 -0
  78. package/dist/effects/tree_chop_dust_burst/index.js +443 -0
  79. package/dist/effects/tree_chop_dust_burst/tree_chop_dust_burst.json.d.ts +415 -0
  80. package/dist/effects/ufo-thread-flame/index.d.ts +21 -0
  81. package/dist/effects/ufo-thread-flame/index.js +140 -0
  82. package/dist/effects/vehicle-exhaust-smoke/effect.json.d.ts +11 -0
  83. package/dist/effects/vehicle-exhaust-smoke/index.d.ts +19 -0
  84. package/dist/effects/vehicle-exhaust-smoke/index.js +242 -0
  85. package/dist/effects/vehicle-upgrade/effect.json.d.ts +9 -0
  86. package/dist/effects/vehicle-upgrade/index.d.ts +20 -0
  87. package/dist/effects/vehicle-upgrade/index.js +349 -0
  88. package/dist/effects/weapon-trail/index.d.ts +26 -0
  89. package/dist/effects/weapon-trail/index.js +351 -0
  90. package/dist/effects/wood-crusher-sawdust/index.d.ts +2 -0
  91. package/dist/effects/wood-crusher-sawdust/index.js +648 -0
  92. package/dist/effects/wood-crusher-sawdust/wood_crusher_sawdust.json.d.ts +595 -0
  93. package/dist/effects/wood-cutter-sawdust/index.d.ts +2 -0
  94. package/dist/effects/wood-cutter-sawdust/index.js +648 -0
  95. package/dist/effects/wood-cutter-sawdust/wood_cutter_sawdust.json.d.ts +595 -0
  96. package/dist/effects/wood-sawdust-effect-factory.d.ts +36 -0
  97. package/dist/effects/wood_crusher_sawdust/index.d.ts +16 -0
  98. package/dist/effects/wood_crusher_sawdust/index.js +634 -0
  99. package/dist/effects/wood_crusher_sawdust/wood_crusher_sawdust.json.d.ts +595 -0
  100. package/dist/effects/wood_cutter_sawdust/index.d.ts +16 -0
  101. package/dist/effects/wood_cutter_sawdust/index.js +634 -0
  102. package/dist/effects/wood_cutter_sawdust/wood_cutter_sawdust.json.d.ts +595 -0
  103. package/dist/effects/wood_peel_material_test/index.d.ts +1 -0
  104. package/dist/effects/wood_peel_material_test/index.js +157 -0
  105. package/dist/effects/wood_peel_material_test/wood_peel_material_test.json.d.ts +139 -0
  106. package/dist/generation.d.ts +7 -0
  107. package/dist/index.d.ts +8 -0
  108. package/dist/index.js +309 -0
  109. package/dist/legacy-particle-runtime.d.ts +30 -0
  110. package/dist/manifestRuntimePackage.d.ts +68 -0
  111. package/dist/registry.d.ts +20 -0
  112. package/dist/rendering.d.ts +5 -0
  113. package/dist/types.d.ts +83 -0
  114. package/docs/AUTHORING_EFFECTS.md +297 -0
  115. package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +1580 -0
  116. package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +229 -0
  117. package/docs/VFX_LIBRARY_PLAN.md +546 -0
  118. package/docs/vfx-ab/RESULTS.md +35 -0
  119. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
  120. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
  121. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
  122. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
  123. package/docs/vfx-integration_chatgpt.md +462 -0
  124. package/docs/weapon-trail-visualization.html +241 -0
  125. package/index.json +381 -0
  126. package/package.json +51 -0
  127. package/packages/EffectPackageService.ts +240 -0
  128. package/packages/SceneVfxService.ts +96 -0
  129. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +333 -0
  130. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +25 -0
  131. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +11 -0
  132. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
  133. package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +927 -0
  134. package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
  135. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
  136. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
  137. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
  138. package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
  139. package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +197 -0
  140. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +895 -0
  141. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +241 -0
  142. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +542 -0
  143. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +69 -0
  144. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +125 -0
  145. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +44 -0
  146. package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +210 -0
  147. package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
  148. package/packages/build.particle.golden_upgrade_starburst/effect.json +880 -0
  149. package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
  150. package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
  151. package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
  152. package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
  153. package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
  154. package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +161 -0
  155. package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +762 -0
  156. package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
  157. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +436 -0
  158. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +40 -0
  159. package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +115 -0
  160. package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +40 -0
  161. package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +210 -0
  162. package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
  163. package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +887 -0
  164. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
  165. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
  166. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
  167. package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
  168. package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +179 -0
  169. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +859 -0
  170. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
  171. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +478 -0
  172. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +40 -0
  173. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +114 -0
  174. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +41 -0
  175. package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +210 -0
  176. package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
  177. package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
  178. package/packages/build.particle.wood_chip_dust_burst/effect.json +1400 -0
  179. package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
  180. package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
  181. package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
  182. package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
  183. package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
  184. package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +173 -0
  185. package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +1277 -0
  186. package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +329 -0
  187. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +749 -0
  188. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +60 -0
  189. package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +146 -0
  190. package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +69 -0
  191. package/packages/effects/building-upgrade/effect.json +6 -0
  192. package/packages/effects/building-upgrade/index.ts +387 -0
  193. package/packages/effects/building-upgrade/vfx-params.json +24 -0
  194. package/packages/effects/character-entrance/effect.json +6 -0
  195. package/packages/effects/character-entrance/index.ts +308 -0
  196. package/packages/effects/character-entrance/vfx-params.json +24 -0
  197. package/packages/effects/coin-burst/index.ts +43 -0
  198. package/packages/effects/coin-burst/vfx-params.json +5 -0
  199. package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
  200. package/packages/effects/comet-trail-flame/index.ts +106 -0
  201. package/packages/effects/comet-trail-flame/vfx-params.json +5 -0
  202. package/packages/effects/conveyor-upgrade/effect.json +6 -0
  203. package/packages/effects/conveyor-upgrade/index.ts +401 -0
  204. package/packages/effects/conveyor-upgrade/vfx-params.json +21 -0
  205. package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
  206. package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
  207. package/packages/effects/debris-smoke/index.ts +101 -0
  208. package/packages/effects/debris-smoke/vfx-params.json +5 -0
  209. package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +397 -0
  210. package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +498 -0
  211. package/packages/effects/door_open_gold_flakes/index.ts +11 -0
  212. package/packages/effects/door_open_gold_flakes/vfx-params.json +23 -0
  213. package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
  214. package/packages/effects/electric-arc/index.ts +62 -0
  215. package/packages/effects/electric-arc/vfx-params.json +5 -0
  216. package/packages/effects/energy-shield/effect.json +7 -0
  217. package/packages/effects/energy-shield/index.ts +431 -0
  218. package/packages/effects/energy-shield/vfx-params.json +29 -0
  219. package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
  220. package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
  221. package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
  222. package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
  223. package/packages/effects/explosion/index.ts +114 -0
  224. package/packages/effects/explosion/vfx-params.json +5 -0
  225. package/packages/effects/ground-tile-upgrade/effect.json +6 -0
  226. package/packages/effects/ground-tile-upgrade/index.ts +410 -0
  227. package/packages/effects/ground-tile-upgrade/vfx-params.json +21 -0
  228. package/packages/effects/hit-flash/index.ts +69 -0
  229. package/packages/effects/hit-flash/vfx-params.json +5 -0
  230. package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
  231. package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
  232. package/packages/effects/laser-beam/index.ts +6 -0
  233. package/packages/effects/laser-beam/vfx-params.json +5 -0
  234. package/packages/effects/laser-beam-factory.ts +135 -0
  235. package/packages/effects/lumber-cart-suction/effect.json +6 -0
  236. package/packages/effects/lumber-cart-suction/index.ts +399 -0
  237. package/packages/effects/lumber-cart-suction/vfx-params.json +30 -0
  238. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
  239. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +1 -0
  240. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
  241. package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +236 -0
  242. package/packages/effects/lumber-debris-scatter/effect.json +228 -0
  243. package/packages/effects/lumber-debris-scatter/index.ts +780 -0
  244. package/packages/effects/lumber-debris-scatter/vfx-params.json +19 -0
  245. package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +202 -0
  246. package/packages/effects/lumber_vehicle_gear_spin/index.ts +11 -0
  247. package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +338 -0
  248. package/packages/effects/lumber_vehicle_gear_spin/vfx-params.json +21 -0
  249. package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +353 -0
  250. package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +11 -0
  251. package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +365 -0
  252. package/packages/effects/lumber_vehicle_upgrade_aura/vfx-params.json +15 -0
  253. package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +310 -0
  254. package/packages/effects/lumber_vehicle_wood_chips/index.ts +11 -0
  255. package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +335 -0
  256. package/packages/effects/lumber_vehicle_wood_chips/vfx-params.json +11 -0
  257. package/packages/effects/monster-hit/index.ts +128 -0
  258. package/packages/effects/monster-hit/vfx-params.json +5 -0
  259. package/packages/effects/player-upgrade/effect.json +6 -0
  260. package/packages/effects/player-upgrade/index.ts +635 -0
  261. package/packages/effects/player-upgrade/vfx-params.json +28 -0
  262. package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
  263. package/packages/effects/pulse-laser-volley/index.ts +204 -0
  264. package/packages/effects/pulse-laser-volley/vfx-params.json +5 -0
  265. package/packages/effects/resource-collect-sparkles/effect.json +6 -0
  266. package/packages/effects/resource-collect-sparkles/index.ts +254 -0
  267. package/packages/effects/resource-collect-sparkles/vfx-params.json +25 -0
  268. package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +215 -0
  269. package/packages/effects/run-footstep-dust/effect.json +183 -0
  270. package/packages/effects/run-footstep-dust/index.ts +377 -0
  271. package/packages/effects/run-footstep-dust/vfx-params.json +27 -0
  272. package/packages/effects/space-shared.ts +120 -0
  273. package/packages/effects/thruster-flame/index.ts +305 -0
  274. package/packages/effects/thruster-flame/vfx-params.json +5 -0
  275. package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
  276. package/packages/effects/tree-chop-dust/effect.json +8 -0
  277. package/packages/effects/tree-chop-dust/index.ts +202 -0
  278. package/packages/effects/tree-chop-dust/vfx-params.json +21 -0
  279. package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +303 -0
  280. package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
  281. package/packages/effects/tree-leaf-chop-burst/effect.json +498 -0
  282. package/packages/effects/tree-leaf-chop-burst/index.ts +294 -0
  283. package/packages/effects/tree-leaf-chop-burst/vfx-params.json +27 -0
  284. package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +318 -0
  285. package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
  286. package/packages/effects/tree_chop_dust_burst/index.ts +13 -0
  287. package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +412 -0
  288. package/packages/effects/tree_chop_dust_burst/vfx-params.json +9 -0
  289. package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
  290. package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
  291. package/packages/effects/ufo-thread-flame/index.ts +152 -0
  292. package/packages/effects/ufo-thread-flame/vfx-params.json +5 -0
  293. package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
  294. package/packages/effects/vehicle-exhaust-smoke/effect.json +8 -0
  295. package/packages/effects/vehicle-exhaust-smoke/index.ts +298 -0
  296. package/packages/effects/vehicle-exhaust-smoke/vfx-params.json +23 -0
  297. package/packages/effects/vehicle-upgrade/effect.json +6 -0
  298. package/packages/effects/vehicle-upgrade/index.ts +401 -0
  299. package/packages/effects/vehicle-upgrade/vfx-params.json +21 -0
  300. package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
  301. package/packages/effects/weapon-trail/index.ts +313 -0
  302. package/packages/effects/weapon-trail/vfx-params.json +5 -0
  303. package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
  304. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  305. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  306. package/packages/effects/wood-crusher-sawdust/index.ts +43 -0
  307. package/packages/effects/wood-crusher-sawdust/vfx-params.json +24 -0
  308. package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +592 -0
  309. package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
  310. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  311. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  312. package/packages/effects/wood-cutter-sawdust/index.ts +43 -0
  313. package/packages/effects/wood-cutter-sawdust/vfx-params.json +24 -0
  314. package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +592 -0
  315. package/packages/effects/wood-sawdust-effect-factory.ts +194 -0
  316. package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
  317. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  318. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  319. package/packages/effects/wood_crusher_sawdust/index.ts +29 -0
  320. package/packages/effects/wood_crusher_sawdust/vfx-params.json +14 -0
  321. package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +592 -0
  322. package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
  323. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  324. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  325. package/packages/effects/wood_cutter_sawdust/index.ts +29 -0
  326. package/packages/effects/wood_cutter_sawdust/vfx-params.json +14 -0
  327. package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +592 -0
  328. package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +196 -0
  329. package/packages/effects/wood_peel_material_test/index.ts +11 -0
  330. package/packages/effects/wood_peel_material_test/vfx-params.json +9 -0
  331. package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +136 -0
  332. package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +210 -0
  333. package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
  334. package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
  335. package/packages/env.particle.forest_edge_fog/effect.json +854 -0
  336. package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
  337. package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
  338. package/packages/env.particle.forest_edge_fog/media/preview.webm +0 -0
  339. package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
  340. package/packages/env.particle.forest_edge_fog/metadata/description.json +148 -0
  341. package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +827 -0
  342. package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +196 -0
  343. package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +432 -0
  344. package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +28 -0
  345. package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +124 -0
  346. package/packages/env.particle.forest_edge_fog/provenance/lineage.json +41 -0
  347. package/packages/generation.ts +14 -0
  348. package/packages/index.ts +14 -0
  349. package/packages/legacy-particle-runtime.ts +113 -0
  350. package/packages/manifestRuntimePackage.ts +519 -0
  351. package/packages/registry.ts +85 -0
  352. package/packages/rendering.ts +13 -0
  353. package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +424 -0
  354. package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
  355. package/packages/resource.particle.viscous_oil_suction/effect.json +1254 -0
  356. package/packages/resource.particle.viscous_oil_suction/media/preview.gif +0 -0
  357. package/packages/resource.particle.viscous_oil_suction/media/preview.mp4 +0 -0
  358. package/packages/resource.particle.viscous_oil_suction/media/preview.webm +0 -0
  359. package/packages/resource.particle.viscous_oil_suction/media/thumbnail.png +0 -0
  360. package/packages/resource.particle.viscous_oil_suction/metadata/description.json +122 -0
  361. package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +1051 -0
  362. package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +200 -0
  363. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +581 -0
  364. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +28 -0
  365. package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +111 -0
  366. package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +45 -0
  367. package/packages/types.ts +107 -0
  368. package/tooling/check-dist-runtime.mjs +166 -0
  369. package/tooling/generate-index.mjs +55 -0
  370. package/tooling/test-guardrails.mjs +157 -0
  371. package/tooling/validate-boundary.mjs +92 -0
  372. package/tooling/validate-effects.mjs +304 -0
  373. package/tooling/validate.mjs +53 -0
  374. package/tooling/vfx-cli.mjs +232 -0
  375. package/tooling/vfx-package-resolution.mjs +28 -0
@@ -0,0 +1,305 @@
1
+ // 战机 shader 推进焰(移植自 babylon-laser index.html thrusterJet, 特效#14)。
2
+ // 程序锥管 + 三段 GLSL(顶点径向舔动 + 片元 fBM 侵蚀/三段色温/马赫环 + 旋涡薄壳)+ 程序噪声纹理。
3
+ // 纯自给:无外部贴图/glb。沿 root 局部 +Z 喷出(z=0 喷口、z=length 尾尖)。
4
+ import { Mesh } from '@babylonjs/core/Meshes/mesh';
5
+ import { VertexData } from '@babylonjs/core/Meshes/mesh.vertexData';
6
+ import { ShaderMaterial } from '@babylonjs/core/Materials/shaderMaterial';
7
+ import { Effect } from '@babylonjs/core/Materials/effect';
8
+ import { RawTexture } from '@babylonjs/core/Materials/Textures/rawTexture';
9
+ import { Texture } from '@babylonjs/core/Materials/Textures/texture';
10
+ import { Constants } from '@babylonjs/core/Engines/constants';
11
+ import { Vector3 } from '@babylonjs/core/Maths/math.vector';
12
+ import type { Scene } from '@babylonjs/core/scene';
13
+ import type { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh';
14
+ import type { VfxColorValue, VfxEffectPackage, VfxParamValues } from '../../types';
15
+ import { LIFETIME_DEBUG_PARAMS, LIFETIME_DEFAULTS, scheduleLifetime } from '../space-shared';
16
+
17
+ type EngineMode = 'ion' | 'chem' | 'plasma';
18
+
19
+ interface ThrusterFlameParams extends VfxParamValues {
20
+ lifetimeMode: string; lifetime: number;
21
+ throttle: number; // 推力 %(0..100)
22
+ flow: number; // 流速 %(0..100)
23
+ afterburner: number; // 加力 %(0..100)
24
+ mode: EngineMode; // 引擎模式(运动预设:离子/化燃/等离子)
25
+ rootColor: VfxColorValue;
26
+ tipColor: VfxColorValue;
27
+ coreColor: VfxColorValue;
28
+ }
29
+
30
+ // ── 引擎模式预设(运动/形状;颜色由 *Color 参数控制,默认取 ion) ──────────────────
31
+ interface Preset { diamonds: number; diamondCount: number; lenMul: number; widthMul: number; speed: number; wobble: number; intensity: number; }
32
+ const PRESETS: Record<EngineMode, Preset> = {
33
+ ion: { diamonds: 0.18, diamondCount: 6.0, lenMul: 1.15, widthMul: 0.92, speed: 1.25, wobble: 0.055, intensity: 1.0 },
34
+ chem: { diamonds: 0.95, diamondCount: 5.0, lenMul: 0.85, widthMul: 1.12, speed: 1.0, wobble: 0.075, intensity: 1.05 },
35
+ plasma: { diamonds: 0.45, diamondCount: 7.0, lenMul: 1.0, widthMul: 1.0, speed: 1.5, wobble: 0.065, intensity: 1.05 },
36
+ };
37
+
38
+ const FLAME_LEN = 3.3;
39
+ const FLAME_R = 0.235;
40
+
41
+ const DEFAULT_PARAMS: ThrusterFlameParams = {
42
+ ...LIFETIME_DEFAULTS,
43
+ throttle: 60, flow: 50, afterburner: 0, mode: 'ion',
44
+ rootColor: { r: 0.42, g: 0.80, b: 1.0 },
45
+ tipColor: { r: 0.10, g: 0.30, b: 1.0 },
46
+ coreColor: { r: 1.0, g: 1.0, b: 1.0 },
47
+ };
48
+
49
+ // ── GLSL(从 babylon-laser 原样移植,一字未改)──────────────────────────────────
50
+ const FLAME_VERTEX = `precision highp float;
51
+ attribute vec3 position;
52
+ attribute vec2 uv;
53
+ uniform mat4 worldViewProjection;
54
+ uniform float time;
55
+ uniform float uSpeed;
56
+ uniform float uWobble;
57
+ varying vec2 vUV;
58
+ void main(){
59
+ vUV = uv;
60
+ float v = uv.y;
61
+ float ang = uv.x * 6.2831853;
62
+ vec3 p = position;
63
+ float w = sin(v * 9.0 - time * uSpeed * 9.5 + sin(ang * 3.0 + time * 1.3) * 1.6)
64
+ + 0.5 * sin(v * 17.0 - time * uSpeed * 14.5 + ang * 2.0);
65
+ float amp = pow(v, 1.6) * uWobble;
66
+ p.xy += vec2(cos(ang), sin(ang)) * w * amp;
67
+ float sway = pow(v, 2.0) * uWobble * 1.3;
68
+ p.x += sin(time * 2.1) * sway;
69
+ p.y += cos(time * 1.6) * sway;
70
+ p.z *= 1.0 + 0.05 * sin(time * 13.0 + ang) * v;
71
+ gl_Position = worldViewProjection * vec4(p, 1.0);
72
+ }`;
73
+
74
+ const FLAME_FRAGMENT = `precision highp float;
75
+ varying vec2 vUV;
76
+ uniform sampler2D noiseTex;
77
+ uniform float time;
78
+ uniform float uSpeed;
79
+ uniform float uIntensity;
80
+ uniform vec3 uColorCore;
81
+ uniform vec3 uColorRoot;
82
+ uniform vec3 uColorTip;
83
+ uniform float uDiamonds;
84
+ uniform float uDiamondCount;
85
+ void main(){
86
+ float v = vUV.y;
87
+ float u = vUV.x;
88
+ float n1 = texture2D(noiseTex, vec2(u * 2.0, v * 1.8 - time * uSpeed * 2.8)).r;
89
+ float n2 = texture2D(noiseTex, vec2(u * 4.0 + 0.37, v * 3.6 - time * uSpeed * 5.2)).g;
90
+ float n = n1 * 0.62 + n2 * 0.38;
91
+ float th = mix(0.13, 0.80, pow(v, 1.15));
92
+ float body = smoothstep(th, th + 0.22, n);
93
+ float tipFade = 1.0 - smoothstep(0.62, 1.0, v);
94
+ float rootCore = pow(1.0 - v, 2.2);
95
+ float dm = pow(abs(sin(v * uDiamondCount * 3.14159)), 16.0)
96
+ * (1.0 - smoothstep(0.45, 0.78, v)) * uDiamonds;
97
+ float heat = clamp(rootCore * 1.45 + n * 0.25 + dm * 0.85, 0.0, 1.0);
98
+ vec3 col = mix(uColorRoot, uColorTip, smoothstep(0.18, 0.92, v));
99
+ col = mix(col, uColorCore, smoothstep(0.65, 1.0, heat));
100
+ float a = body * tipFade;
101
+ a = max(a, rootCore * 0.92);
102
+ float strength = (a + dm * 0.9) * uIntensity;
103
+ gl_FragColor = vec4(col * strength, 1.0);
104
+ }`;
105
+
106
+ const SWIRL_FRAGMENT = `precision highp float;
107
+ varying vec2 vUV;
108
+ uniform sampler2D noiseTex;
109
+ uniform float time;
110
+ uniform float uSpeed;
111
+ uniform float uIntensity;
112
+ uniform vec3 uColorRoot;
113
+ void main(){
114
+ float v = vUV.y;
115
+ float u = vUV.x;
116
+ float n = texture2D(noiseTex,
117
+ vec2(u * 1.5 + v * 1.4 - time * uSpeed * 2.0, v * 1.2 - time * uSpeed * 3.8)).r;
118
+ float streak = smoothstep(0.55, 0.82, n);
119
+ float fade = sin(v * 3.14159);
120
+ float strength = streak * fade * uIntensity * 0.30;
121
+ gl_FragColor = vec4(uColorRoot * strength, 1.0);
122
+ }`;
123
+
124
+ let shadersRegistered = false;
125
+ function registerShaders(): void {
126
+ if (shadersRegistered) return;
127
+ Effect.ShadersStore['vfxThrusterFlameVertexShader'] = FLAME_VERTEX;
128
+ Effect.ShadersStore['vfxThrusterFlameFragmentShader'] = FLAME_FRAGMENT;
129
+ Effect.ShadersStore['vfxThrusterSwirlFragmentShader'] = SWIRL_FRAGMENT;
130
+ shadersRegistered = true;
131
+ }
132
+
133
+ // ── 程序噪声纹理(可平铺 fBM,R/G 两套八度)──────────────────────────────────────
134
+ function makeNoiseTexture(scene: Scene): RawTexture {
135
+ const S = 256;
136
+ const data = new Uint8Array(S * S * 4);
137
+ type Lat = { vals: Float32Array; g: number };
138
+ function lattice(seed: number, g: number): Lat {
139
+ const vals = new Float32Array(g * g);
140
+ let s = seed;
141
+ for (let i = 0; i < vals.length; i++) { s = (s * 16807) % 2147483647; vals[i] = (s - 1) / 2147483646; }
142
+ return { vals, g };
143
+ }
144
+ function sample(L: Lat, x: number, y: number): number {
145
+ const g = L.g; const fx = x * g, fy = y * g;
146
+ let x0 = Math.floor(fx), y0 = Math.floor(fy);
147
+ const tx = fx - x0, ty = fy - y0;
148
+ const sx = tx * tx * (3 - 2 * tx), sy = ty * ty * (3 - 2 * ty);
149
+ const x1 = (x0 + 1) % g, y1 = (y0 + 1) % g; x0 = ((x0 % g) + g) % g; y0 = ((y0 % g) + g) % g;
150
+ const a = L.vals[y0 * g + x0], b = L.vals[y0 * g + x1], c = L.vals[y1 * g + x0], d = L.vals[y1 * g + x1];
151
+ return a + (b - a) * sx + (c - a) * sy + (a - b - c + d) * sx * sy;
152
+ }
153
+ function fbm(layers: Lat[], x: number, y: number): number {
154
+ let v = 0, amp = 0.5, tot = 0;
155
+ for (const L of layers) { v += sample(L, x, y) * amp; tot += amp; amp *= 0.5; }
156
+ return v / tot;
157
+ }
158
+ const R = [lattice(1234, 4), lattice(5678, 8), lattice(91011, 16), lattice(1213, 32)];
159
+ const G = [lattice(4321, 8), lattice(8765, 16), lattice(1110, 32), lattice(3141, 64)];
160
+ for (let y = 0; y < S; y++) for (let x = 0; x < S; x++) {
161
+ const u = x / S, vv = y / S; const o = (y * S + x) * 4;
162
+ data[o] = (fbm(R, u, vv) * 255) | 0;
163
+ data[o + 1] = (fbm(G, u, vv) * 255) | 0;
164
+ data[o + 2] = 0; data[o + 3] = 255;
165
+ }
166
+ const tex = new RawTexture(data, S, S, Constants.TEXTUREFORMAT_RGBA, scene, false, false, Texture.BILINEAR_SAMPLINGMODE);
167
+ tex.wrapU = tex.wrapV = Texture.WRAP_ADDRESSMODE;
168
+ return tex;
169
+ }
170
+
171
+ // ── 喇叭锥管几何(沿 +Z,z=0 喷口、z=length 尾尖,无端盖)──────────────────────────
172
+ function buildFlameMesh(name: string, scene: Scene, length: number, radius: number, rings: number, sides: number): Mesh {
173
+ const positions: number[] = [], uvs: number[] = [], indices: number[] = [];
174
+ for (let i = 0; i <= rings; i++) {
175
+ const t = i / rings;
176
+ const bulge = 1 + 0.30 * Math.sin(Math.PI * Math.min(t / 0.55, 1));
177
+ const taper = t < 0.25 ? 1 : Math.pow(1 - (t - 0.25) / 0.75, 0.78);
178
+ const r = radius * bulge * taper + 0.0005;
179
+ for (let j = 0; j <= sides; j++) {
180
+ const a = (j / sides) * 2 * Math.PI;
181
+ positions.push(Math.cos(a) * r, Math.sin(a) * r, t * length);
182
+ uvs.push(j / sides, t);
183
+ }
184
+ }
185
+ for (let i = 0; i < rings; i++) for (let j = 0; j < sides; j++) {
186
+ const a = i * (sides + 1) + j, b = a + 1, c = a + sides + 1, d = c + 1;
187
+ indices.push(a, c, b, b, c, d);
188
+ }
189
+ const mesh = new Mesh(name, scene);
190
+ const vd = new VertexData(); vd.positions = positions; vd.uvs = uvs; vd.indices = indices;
191
+ vd.applyToMesh(mesh);
192
+ mesh.alwaysSelectAsActiveMesh = true; // 顶点位移超出包围盒,关视锥剔除
193
+ mesh.isPickable = false;
194
+ return mesh;
195
+ }
196
+
197
+ function makeFXMaterial(name: string, scene: Scene, fragment: 'vfxThrusterFlame' | 'vfxThrusterSwirl', noiseTex: RawTexture): ShaderMaterial {
198
+ const mat = new ShaderMaterial(name, scene, { vertex: 'vfxThrusterFlame', fragment }, {
199
+ attributes: ['position', 'uv'],
200
+ uniforms: ['worldViewProjection', 'time', 'uSpeed', 'uWobble', 'uIntensity', 'uColorCore', 'uColorRoot', 'uColorTip', 'uDiamonds', 'uDiamondCount'],
201
+ samplers: ['noiseTex'],
202
+ needAlphaBlending: true,
203
+ });
204
+ mat.setTexture('noiseTex', noiseTex);
205
+ mat.alphaMode = Constants.ALPHA_ADD;
206
+ mat.backFaceCulling = false;
207
+ mat.disableDepthWrite = true;
208
+ return mat;
209
+ }
210
+
211
+ function v3(c: VfxColorValue): Vector3 { return new Vector3(c.r, c.g, c.b); }
212
+
213
+ // 把网格从场景里任何 GlowLayer 排除(ctx 不带 glow 引用,自查 scene.effectLayers)
214
+ function excludeFromGlow(scene: Scene, mesh: AbstractMesh): void {
215
+ for (const layer of scene.effectLayers ?? []) {
216
+ const add = (layer as unknown as { addExcludedMesh?: (m: AbstractMesh) => void }).addExcludedMesh;
217
+ if (typeof add === 'function') add.call(layer, mesh);
218
+ }
219
+ }
220
+
221
+ export const thrusterFlameEffectPackage: VfxEffectPackage<ThrusterFlameParams> = {
222
+ id: 'thruster-flame',
223
+ nameZh: '战机尾焰',
224
+ defaultParams: DEFAULT_PARAMS,
225
+ debugAnchor: 'playerRight',
226
+ debugParams: [
227
+ ...LIFETIME_DEBUG_PARAMS,
228
+ { key: 'throttle', label: '推力 %', kind: 'number', min: 0, max: 100, step: 1 },
229
+ { key: 'flow', label: '流速 %', kind: 'number', min: 0, max: 100, step: 1 },
230
+ { key: 'afterburner', label: '加力 %', kind: 'number', min: 0, max: 100, step: 1 },
231
+ { key: 'mode', label: '引擎模式', kind: 'enum', options: [
232
+ { value: 'ion', label: '离子(蓝)' }, { value: 'chem', label: '化燃(橙)' }, { value: 'plasma', label: '等离子(紫)' },
233
+ ] },
234
+ { key: 'rootColor', label: '根部色', kind: 'color' },
235
+ { key: 'tipColor', label: '尾端色', kind: 'color' },
236
+ { key: 'coreColor', label: '内核色', kind: 'color' },
237
+ ],
238
+
239
+ create({ scene, root, position, params }) {
240
+ root.position.copyFrom(position);
241
+ registerShaders();
242
+ const preset = PRESETS[(params.mode as EngineMode)] ?? PRESETS.ion;
243
+ const noiseTex = makeNoiseTexture(scene);
244
+
245
+ const outer = buildFlameMesh('vfx_thruster_outer', scene, FLAME_LEN, FLAME_R, 30, 24);
246
+ const core = buildFlameMesh('vfx_thruster_core', scene, FLAME_LEN * 0.68, FLAME_R * 0.5, 24, 18);
247
+ const swirl = buildFlameMesh('vfx_thruster_swirl', scene, FLAME_LEN * 0.42, FLAME_R * 1.3, 14, 24);
248
+ for (const m of [outer, core, swirl]) { m.parent = root; excludeFromGlow(scene, m); }
249
+
250
+ const outerMat = makeFXMaterial('vfx_thruster_outerMat', scene, 'vfxThrusterFlame', noiseTex);
251
+ const coreMat = makeFXMaterial('vfx_thruster_coreMat', scene, 'vfxThrusterFlame', noiseTex);
252
+ const swirlMat = makeFXMaterial('vfx_thruster_swirlMat', scene, 'vfxThrusterSwirl', noiseTex);
253
+ outer.material = outerMat; core.material = coreMat; swirl.material = swirlMat;
254
+
255
+ // 颜色分配(coreMat 整体更靠 core/root;swirl 只用 root)
256
+ const coreCol = v3(params.coreColor), rootCol = v3(params.rootColor), tipCol = v3(params.tipColor);
257
+ outerMat.setVector3('uColorCore', coreCol); outerMat.setVector3('uColorRoot', rootCol); outerMat.setVector3('uColorTip', tipCol);
258
+ coreMat.setVector3('uColorCore', coreCol); coreMat.setVector3('uColorRoot', coreCol); coreMat.setVector3('uColorTip', rootCol);
259
+ swirlMat.setVector3('uColorRoot', rootCol);
260
+ for (const mat of [outerMat, coreMat, swirlMat]) { mat.setFloat('uDiamondCount', preset.diamondCount); mat.setFloat('uDiamonds', 0); }
261
+
262
+ // 缓动状态
263
+ let t = 0, throttle = 0, flow = 0, abVis = 0;
264
+ const targetThrottle = params.throttle / 100, targetFlow = params.flow / 100, targetAb = params.afterburner / 100;
265
+
266
+ const observer = scene.onBeforeRenderObservable.add(() => {
267
+ const dt = Math.min(scene.getEngine().getDeltaTime() / 1000, 0.05); t += dt;
268
+ const k = 1 - Math.exp(-dt * 5);
269
+ throttle += (targetThrottle - throttle) * k;
270
+ flow += (targetFlow - flow) * k;
271
+ abVis += (targetAb - abVis) * (1 - Math.exp(-dt * 7));
272
+ const eff = throttle * (1 + abVis * 0.45);
273
+ const flowMul = 0.2 + flow * 4.8;
274
+
275
+ const lenS = (0.3 + eff * 1.0) * preset.lenMul;
276
+ const widS = (0.8 + eff * 0.32) * preset.widthMul;
277
+ const flick = 1 + 0.04 * Math.sin(t * 17.0) + 0.03 * Math.sin(t * 29.3);
278
+ outer.scaling.set(widS, widS, lenS * flick);
279
+ core.scaling.set(widS, widS, lenS * (1 + abVis * 0.25) * flick);
280
+ swirl.scaling.set(widS * 1.05, widS * 1.05, Math.max(lenS * 0.85, 0.25));
281
+
282
+ const inten = preset.intensity * (0.12 + eff * 1.05);
283
+ const speed = preset.speed * flowMul;
284
+ const wob = preset.wobble * (0.7 + eff * 0.6);
285
+ for (const mat of [outerMat, coreMat, swirlMat]) {
286
+ mat.setFloat('time', t); mat.setFloat('uSpeed', speed); mat.setFloat('uWobble', wob); mat.setFloat('uIntensity', inten);
287
+ }
288
+ outerMat.setFloat('uDiamonds', preset.diamonds * Math.min(1, eff * 1.2) * (1 + abVis * 0.8));
289
+ });
290
+
291
+ let disposed = false;
292
+ let ltTimer = 0;
293
+ const dispose = (): void => {
294
+ if (disposed) return; disposed = true;
295
+ if (ltTimer) window.clearTimeout(ltTimer);
296
+ scene.onBeforeRenderObservable.remove(observer);
297
+ outer.dispose(); core.dispose(); swirl.dispose();
298
+ outerMat.dispose(); coreMat.dispose(); swirlMat.dispose();
299
+ noiseTex.dispose();
300
+ root.dispose();
301
+ };
302
+ ltTimer = scheduleLifetime(params, dispose);
303
+ return { root, dispose };
304
+ },
305
+ };
@@ -0,0 +1,5 @@
1
+ {
2
+ "schemaVersion": "vfx-params/1.0",
3
+ "effectId": "thruster-flame",
4
+ "params": {}
5
+ }
@@ -0,0 +1,8 @@
1
+ {
2
+ "id": "tree-chop-dust",
3
+ "nameZh": "砍树烟尘",
4
+ "source": "runtime-generated",
5
+ "assets": [
6
+ "assets/textures/tree_chop_dust_atlas.png"
7
+ ]
8
+ }
@@ -0,0 +1,202 @@
1
+ import { Color4 } from '@babylonjs/core/Maths/math.color';
2
+ import { Vector3 } from '@babylonjs/core/Maths/math.vector';
3
+ import { Sprite } from '@babylonjs/core/Sprites/sprite';
4
+ import { SpriteManager } from '@babylonjs/core/Sprites/spriteManager';
5
+ import type { Scene } from '@babylonjs/core/scene';
6
+ import type { TransformNode } from '@babylonjs/core/Meshes/transformNode';
7
+ import type { VfxColorValue, VfxEffectPackage, VfxParamValues } from '../../types';
8
+ import { configureVfxSpriteManager } from '../../rendering';
9
+ import manifest from './effect.json';
10
+
11
+ interface TreeChopDustParams extends VfxParamValues {
12
+ lifetime: number;
13
+ scale: number;
14
+ initialHeight: number;
15
+ color: VfxColorValue;
16
+ opacity: number;
17
+ particleCount: number;
18
+ emitRange: number;
19
+ riseHeight: number;
20
+ spread: number;
21
+ dustSize: number;
22
+ driftSpeed: number;
23
+ gravity: number;
24
+ }
25
+
26
+ interface DustSpriteState {
27
+ sprite: Sprite;
28
+ velocity: Vector3;
29
+ spin: number;
30
+ width: number;
31
+ height: number;
32
+ lifetime: number;
33
+ startDelay: number;
34
+ }
35
+
36
+ import DUST_TEXTURE_URL from './assets/textures/tree_chop_dust_atlas.png?url';
37
+
38
+ const DEFAULT_PARAMS: TreeChopDustParams = {
39
+ lifetime: 0.95,
40
+ scale: 1,
41
+ initialHeight: 1.05,
42
+ color: { r: 0.33, g: 0.31, b: 0.28 },
43
+ opacity: 0.82,
44
+ particleCount: 28,
45
+ emitRange: 0.3,
46
+ riseHeight: 0.72,
47
+ spread: 0.62,
48
+ dustSize: 0.92,
49
+ driftSpeed: 0.9,
50
+ gravity: 0.18,
51
+ };
52
+
53
+ export const treeChopDustEffectPackage: VfxEffectPackage<TreeChopDustParams> = {
54
+ id: 'tree-chop-dust',
55
+ nameZh: '砍树烟尘',
56
+ manifest,
57
+ defaultParams: DEFAULT_PARAMS,
58
+ debugAnchor: 'player',
59
+ debugParams: [
60
+ { key: 'lifetime', label: '生命周期', kind: 'lifetime', min: 0.08, max: 3, step: 0.01 },
61
+ { key: 'scale', label: '整体缩放', kind: 'scale', min: 0.1, max: 6, step: 0.01 },
62
+ { key: 'initialHeight', label: '初始高度', kind: 'number', min: 0, max: 3, step: 0.01 },
63
+ { key: 'color', label: '烟尘颜色', kind: 'color' },
64
+ { key: 'opacity', label: '透明度', kind: 'opacity', min: 0, max: 1, step: 0.01 },
65
+ { key: 'particleCount', label: '粒子数量', kind: 'number', min: 1, max: 80, step: 1 },
66
+ { key: 'emitRange', label: '发射范围', kind: 'number', min: 0, max: 2, step: 0.01 },
67
+ { key: 'riseHeight', label: '上升高度', kind: 'number', min: 0, max: 3, step: 0.01 },
68
+ { key: 'spread', label: '扩散幅度', kind: 'number', min: 0, max: 4, step: 0.01 },
69
+ { key: 'dustSize', label: '烟尘大小', kind: 'number', min: 0.02, max: 2, step: 0.01 },
70
+ { key: 'driftSpeed', label: '飘散速度', kind: 'number', min: 0, max: 4, step: 0.01 },
71
+ { key: 'gravity', label: '下沉重力', kind: 'number', min: 0, max: 4, step: 0.01 },
72
+ ],
73
+ create({ scene, root, position, renderingGroupId, params }) {
74
+ root.position.copyFrom(position).addInPlace(new Vector3(0, params.initialHeight, 0));
75
+ const dust = createDustBurst(scene, root, params, renderingGroupId);
76
+ let disposed = false;
77
+ const disposeTimer = window.setTimeout(() => disposeAll(), (params.lifetime + 0.35) * 1000);
78
+
79
+ return {
80
+ root,
81
+ dispose() {
82
+ disposeAll();
83
+ },
84
+ };
85
+
86
+ function disposeAll(): void {
87
+ if (disposed) return;
88
+ disposed = true;
89
+ window.clearTimeout(disposeTimer);
90
+ dust.dispose();
91
+ root.dispose();
92
+ }
93
+ },
94
+ };
95
+
96
+ function createDustBurst(
97
+ scene: Scene,
98
+ root: TransformNode,
99
+ params: TreeChopDustParams,
100
+ renderingGroupId?: number,
101
+ ): { dispose(): void } {
102
+ const count = Math.max(1, Math.round(params.particleCount));
103
+ const manager = new SpriteManager('tree-chop-dust.smoke', DUST_TEXTURE_URL, count, { width: 128, height: 128 }, scene);
104
+ configureVfxSpriteManager(manager);
105
+ if (renderingGroupId !== undefined) manager.renderingGroupId = renderingGroupId;
106
+ manager.texture.hasAlpha = true;
107
+ manager.fogEnabled = false;
108
+
109
+ const effectScale = Math.max(0.05, params.scale);
110
+ const origin = root.getAbsolutePosition().clone();
111
+ const states: DustSpriteState[] = [];
112
+
113
+ for (let index = 0; index < count; index += 1) {
114
+ const sprite = new Sprite(`tree-chop-dust.puff.${index}`, manager);
115
+ const angle = sequence01(index, 0) * Math.PI * 2;
116
+ const radius = params.emitRange * effectScale * Math.sqrt(sequence01(index, 1));
117
+ const startY = (sequence01(index, 2) - 0.5) * 0.08 * effectScale;
118
+ const speed = params.driftSpeed * effectScale * lerp(0.55, 1.15, sequence01(index, 3));
119
+ const size = Math.max(0.01, params.dustSize * effectScale * lerp(0.72, 1.35, sequence01(index, 4)));
120
+
121
+ sprite.position = origin.add(new Vector3(Math.cos(angle) * radius, startY, Math.sin(angle) * radius));
122
+ sprite.width = size;
123
+ sprite.height = size * lerp(0.82, 1.16, sequence01(index, 5));
124
+ sprite.angle = sequence01(index, 6) * Math.PI * 2;
125
+ sprite.cellIndex = Math.floor(sequence01(index, 7) * 4) % 4;
126
+ sprite.color = toColor4(params.color, 0);
127
+
128
+ states.push({
129
+ sprite,
130
+ velocity: new Vector3(
131
+ Math.cos(angle) * params.spread * speed,
132
+ params.riseHeight * effectScale * lerp(0.18, 0.46, sequence01(index, 8)),
133
+ Math.sin(angle) * params.spread * speed,
134
+ ),
135
+ spin: lerp(-1.4, 1.4, sequence01(index, 9)),
136
+ width: sprite.width,
137
+ height: sprite.height,
138
+ lifetime: Math.max(0.05, params.lifetime * lerp(0.82, 1.14, sequence01(index, 10))),
139
+ startDelay: index * 0.006,
140
+ });
141
+ }
142
+
143
+ let age = 0;
144
+ let disposed = false;
145
+ const observer = scene.onBeforeRenderObservable.add(() => {
146
+ if (disposed) return;
147
+ const deltaSeconds = Math.min(0.05, scene.getEngine().getDeltaTime() / 1000);
148
+ age += deltaSeconds;
149
+ for (const state of states) {
150
+ const localAge = age - state.startDelay;
151
+ if (localAge < 0) {
152
+ state.sprite.isVisible = false;
153
+ continue;
154
+ }
155
+ const t = Math.min(1, localAge / state.lifetime);
156
+ const fadeIn = Math.min(1, t / 0.12);
157
+ const fadeOut = Math.max(0, 1 - Math.max(0, t - 0.38) / 0.62);
158
+ const alpha = params.opacity * fadeIn * fadeOut;
159
+ state.velocity.y -= params.gravity * deltaSeconds;
160
+ state.sprite.position.addInPlace(state.velocity.scale(deltaSeconds));
161
+ state.sprite.angle += state.spin * deltaSeconds;
162
+ const grow = 1 + t * 1.55;
163
+ state.sprite.width = state.width * grow;
164
+ state.sprite.height = state.height * grow;
165
+ state.sprite.color = toColor4(params.color, alpha);
166
+ state.sprite.isVisible = alpha > 0.01;
167
+ }
168
+ if (age >= params.lifetime + 0.18) dispose();
169
+ });
170
+
171
+ function dispose(): void {
172
+ if (disposed) return;
173
+ disposed = true;
174
+ scene.onBeforeRenderObservable.remove(observer);
175
+ for (const state of states) state.sprite.dispose();
176
+ manager.dispose();
177
+ }
178
+
179
+ return { dispose };
180
+ }
181
+
182
+ function toColor4(color: VfxColorValue, alpha: number): Color4 {
183
+ return new Color4(clamp01(color.r), clamp01(color.g), clamp01(color.b), clamp01(alpha));
184
+ }
185
+
186
+ function lerp(min: number, max: number, t: number): number {
187
+ return min + (max - min) * t;
188
+ }
189
+
190
+ function clamp01(value: number): number {
191
+ return Math.min(1, Math.max(0, value));
192
+ }
193
+
194
+ function fract(value: number): number {
195
+ return value - Math.floor(value);
196
+ }
197
+
198
+ function sequence01(index: number, axis: number): number {
199
+ if (index === 0) return 0.5;
200
+ const strides = [0.618033988749895, 0.414213562373095, 0.732050807568877, 0.324717957244746, 0.754877666246693, 0.569840290998053];
201
+ return fract(0.5 + index * strides[axis % strides.length] + axis * 0.173205080756888);
202
+ }
@@ -0,0 +1,21 @@
1
+ {
2
+ "__generation.offsetX": 0,
3
+ "__generation.offsetY": 0,
4
+ "__generation.offsetZ": 0,
5
+ "lifetime": 0.5,
6
+ "scale": 1,
7
+ "initialHeight": 1.05,
8
+ "color": {
9
+ "r": 0.8352941176470589,
10
+ "g": 0.6980392156862745,
11
+ "b": 0.5058823529411764
12
+ },
13
+ "opacity": 0.82,
14
+ "particleCount": 28,
15
+ "emitRange": 0.3,
16
+ "riseHeight": 0.72,
17
+ "spread": 0.62,
18
+ "dustSize": 0.92,
19
+ "driftSpeed": 0.9,
20
+ "gravity": 0.18
21
+ }