@fps-games/vfx 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (375) hide show
  1. package/CHANGELOG.md +34 -0
  2. package/dist/EffectPackageService.d.ts +26 -0
  3. package/dist/SceneVfxService.d.ts +27 -0
  4. package/dist/chunks/legacy-particle-runtime-CbJYVxdd.js +75 -0
  5. package/dist/chunks/manifestRuntimePackage-CXQFSTo2.js +356 -0
  6. package/dist/chunks/rendering-CV3nhygX.js +13 -0
  7. package/dist/chunks/space-shared-BXV1hc0k.js +124 -0
  8. package/dist/chunks/wood-sawdust-effect-factory-DlETNaBn.js +129 -0
  9. package/dist/effects/building-upgrade/effect.json.d.ts +9 -0
  10. package/dist/effects/building-upgrade/index.d.ts +20 -0
  11. package/dist/effects/building-upgrade/index.js +337 -0
  12. package/dist/effects/character-entrance/effect.json.d.ts +9 -0
  13. package/dist/effects/character-entrance/index.d.ts +18 -0
  14. package/dist/effects/character-entrance/index.js +271 -0
  15. package/dist/effects/coin-burst/index.d.ts +6 -0
  16. package/dist/effects/coin-burst/index.js +45 -0
  17. package/dist/effects/comet-trail-flame/index.d.ts +11 -0
  18. package/dist/effects/comet-trail-flame/index.js +103 -0
  19. package/dist/effects/conveyor-upgrade/effect.json.d.ts +9 -0
  20. package/dist/effects/conveyor-upgrade/index.d.ts +20 -0
  21. package/dist/effects/conveyor-upgrade/index.js +349 -0
  22. package/dist/effects/debris-smoke/index.d.ts +10 -0
  23. package/dist/effects/debris-smoke/index.js +108 -0
  24. package/dist/effects/door_open_gold_flakes/door_open_gold_flakes.json.d.ts +501 -0
  25. package/dist/effects/door_open_gold_flakes/index.d.ts +1 -0
  26. package/dist/effects/door_open_gold_flakes/index.js +524 -0
  27. package/dist/effects/electric-arc/index.d.ts +8 -0
  28. package/dist/effects/electric-arc/index.js +71 -0
  29. package/dist/effects/energy-shield/index.d.ts +46 -0
  30. package/dist/effects/energy-shield/index.js +365 -0
  31. package/dist/effects/explosion/index.d.ts +11 -0
  32. package/dist/effects/explosion/index.js +129 -0
  33. package/dist/effects/ground-tile-upgrade/effect.json.d.ts +9 -0
  34. package/dist/effects/ground-tile-upgrade/index.d.ts +20 -0
  35. package/dist/effects/ground-tile-upgrade/index.js +357 -0
  36. package/dist/effects/hit-flash/index.d.ts +8 -0
  37. package/dist/effects/hit-flash/index.js +71 -0
  38. package/dist/effects/laser-beam/index.d.ts +1 -0
  39. package/dist/effects/laser-beam/index.js +152 -0
  40. package/dist/effects/laser-beam-factory.d.ts +12 -0
  41. package/dist/effects/lumber-cart-suction/effect.json.d.ts +9 -0
  42. package/dist/effects/lumber-cart-suction/index.d.ts +26 -0
  43. package/dist/effects/lumber-cart-suction/index.js +322 -0
  44. package/dist/effects/lumber-debris-scatter/effect.json.d.ts +231 -0
  45. package/dist/effects/lumber-debris-scatter/index.d.ts +20 -0
  46. package/dist/effects/lumber-debris-scatter/index.js +637 -0
  47. package/dist/effects/lumber_vehicle_gear_spin/index.d.ts +1 -0
  48. package/dist/effects/lumber_vehicle_gear_spin/index.js +363 -0
  49. package/dist/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json.d.ts +341 -0
  50. package/dist/effects/lumber_vehicle_upgrade_aura/index.d.ts +1 -0
  51. package/dist/effects/lumber_vehicle_upgrade_aura/index.js +391 -0
  52. package/dist/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json.d.ts +368 -0
  53. package/dist/effects/lumber_vehicle_wood_chips/index.d.ts +1 -0
  54. package/dist/effects/lumber_vehicle_wood_chips/index.js +360 -0
  55. package/dist/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json.d.ts +338 -0
  56. package/dist/effects/monster-hit/index.d.ts +15 -0
  57. package/dist/effects/monster-hit/index.js +156 -0
  58. package/dist/effects/player-upgrade/effect.json.d.ts +9 -0
  59. package/dist/effects/player-upgrade/index.d.ts +24 -0
  60. package/dist/effects/player-upgrade/index.js +539 -0
  61. package/dist/effects/pulse-laser-volley/index.d.ts +17 -0
  62. package/dist/effects/pulse-laser-volley/index.js +173 -0
  63. package/dist/effects/resource-collect-sparkles/effect.json.d.ts +9 -0
  64. package/dist/effects/resource-collect-sparkles/index.d.ts +21 -0
  65. package/dist/effects/resource-collect-sparkles/index.js +222 -0
  66. package/dist/effects/run-footstep-dust/effect.json.d.ts +186 -0
  67. package/dist/effects/run-footstep-dust/index.d.ts +23 -0
  68. package/dist/effects/run-footstep-dust/index.js +343 -0
  69. package/dist/effects/space-shared.d.ts +44 -0
  70. package/dist/effects/thruster-flame/index.d.ts +15 -0
  71. package/dist/effects/thruster-flame/index.js +301 -0
  72. package/dist/effects/tree-chop-dust/effect.json.d.ts +11 -0
  73. package/dist/effects/tree-chop-dust/index.d.ts +17 -0
  74. package/dist/effects/tree-chop-dust/index.js +165 -0
  75. package/dist/effects/tree-leaf-chop-burst/index.d.ts +19 -0
  76. package/dist/effects/tree-leaf-chop-burst/index.js +219 -0
  77. package/dist/effects/tree_chop_dust_burst/index.d.ts +1 -0
  78. package/dist/effects/tree_chop_dust_burst/index.js +443 -0
  79. package/dist/effects/tree_chop_dust_burst/tree_chop_dust_burst.json.d.ts +415 -0
  80. package/dist/effects/ufo-thread-flame/index.d.ts +21 -0
  81. package/dist/effects/ufo-thread-flame/index.js +140 -0
  82. package/dist/effects/vehicle-exhaust-smoke/effect.json.d.ts +11 -0
  83. package/dist/effects/vehicle-exhaust-smoke/index.d.ts +19 -0
  84. package/dist/effects/vehicle-exhaust-smoke/index.js +242 -0
  85. package/dist/effects/vehicle-upgrade/effect.json.d.ts +9 -0
  86. package/dist/effects/vehicle-upgrade/index.d.ts +20 -0
  87. package/dist/effects/vehicle-upgrade/index.js +349 -0
  88. package/dist/effects/weapon-trail/index.d.ts +26 -0
  89. package/dist/effects/weapon-trail/index.js +351 -0
  90. package/dist/effects/wood-crusher-sawdust/index.d.ts +2 -0
  91. package/dist/effects/wood-crusher-sawdust/index.js +648 -0
  92. package/dist/effects/wood-crusher-sawdust/wood_crusher_sawdust.json.d.ts +595 -0
  93. package/dist/effects/wood-cutter-sawdust/index.d.ts +2 -0
  94. package/dist/effects/wood-cutter-sawdust/index.js +648 -0
  95. package/dist/effects/wood-cutter-sawdust/wood_cutter_sawdust.json.d.ts +595 -0
  96. package/dist/effects/wood-sawdust-effect-factory.d.ts +36 -0
  97. package/dist/effects/wood_crusher_sawdust/index.d.ts +16 -0
  98. package/dist/effects/wood_crusher_sawdust/index.js +634 -0
  99. package/dist/effects/wood_crusher_sawdust/wood_crusher_sawdust.json.d.ts +595 -0
  100. package/dist/effects/wood_cutter_sawdust/index.d.ts +16 -0
  101. package/dist/effects/wood_cutter_sawdust/index.js +634 -0
  102. package/dist/effects/wood_cutter_sawdust/wood_cutter_sawdust.json.d.ts +595 -0
  103. package/dist/effects/wood_peel_material_test/index.d.ts +1 -0
  104. package/dist/effects/wood_peel_material_test/index.js +157 -0
  105. package/dist/effects/wood_peel_material_test/wood_peel_material_test.json.d.ts +139 -0
  106. package/dist/generation.d.ts +7 -0
  107. package/dist/index.d.ts +8 -0
  108. package/dist/index.js +309 -0
  109. package/dist/legacy-particle-runtime.d.ts +30 -0
  110. package/dist/manifestRuntimePackage.d.ts +68 -0
  111. package/dist/registry.d.ts +20 -0
  112. package/dist/rendering.d.ts +5 -0
  113. package/dist/types.d.ts +83 -0
  114. package/docs/AUTHORING_EFFECTS.md +297 -0
  115. package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +1580 -0
  116. package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +229 -0
  117. package/docs/VFX_LIBRARY_PLAN.md +546 -0
  118. package/docs/vfx-ab/RESULTS.md +35 -0
  119. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
  120. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
  121. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
  122. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
  123. package/docs/vfx-integration_chatgpt.md +462 -0
  124. package/docs/weapon-trail-visualization.html +241 -0
  125. package/index.json +381 -0
  126. package/package.json +51 -0
  127. package/packages/EffectPackageService.ts +240 -0
  128. package/packages/SceneVfxService.ts +96 -0
  129. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +333 -0
  130. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +25 -0
  131. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +11 -0
  132. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
  133. package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +927 -0
  134. package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
  135. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
  136. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
  137. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
  138. package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
  139. package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +197 -0
  140. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +895 -0
  141. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +241 -0
  142. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +542 -0
  143. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +69 -0
  144. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +125 -0
  145. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +44 -0
  146. package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +210 -0
  147. package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
  148. package/packages/build.particle.golden_upgrade_starburst/effect.json +880 -0
  149. package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
  150. package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
  151. package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
  152. package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
  153. package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
  154. package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +161 -0
  155. package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +762 -0
  156. package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
  157. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +436 -0
  158. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +40 -0
  159. package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +115 -0
  160. package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +40 -0
  161. package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +210 -0
  162. package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
  163. package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +887 -0
  164. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
  165. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
  166. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
  167. package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
  168. package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +179 -0
  169. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +859 -0
  170. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
  171. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +478 -0
  172. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +40 -0
  173. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +114 -0
  174. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +41 -0
  175. package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +210 -0
  176. package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
  177. package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
  178. package/packages/build.particle.wood_chip_dust_burst/effect.json +1400 -0
  179. package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
  180. package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
  181. package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
  182. package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
  183. package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
  184. package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +173 -0
  185. package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +1277 -0
  186. package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +329 -0
  187. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +749 -0
  188. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +60 -0
  189. package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +146 -0
  190. package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +69 -0
  191. package/packages/effects/building-upgrade/effect.json +6 -0
  192. package/packages/effects/building-upgrade/index.ts +387 -0
  193. package/packages/effects/building-upgrade/vfx-params.json +24 -0
  194. package/packages/effects/character-entrance/effect.json +6 -0
  195. package/packages/effects/character-entrance/index.ts +308 -0
  196. package/packages/effects/character-entrance/vfx-params.json +24 -0
  197. package/packages/effects/coin-burst/index.ts +43 -0
  198. package/packages/effects/coin-burst/vfx-params.json +5 -0
  199. package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
  200. package/packages/effects/comet-trail-flame/index.ts +106 -0
  201. package/packages/effects/comet-trail-flame/vfx-params.json +5 -0
  202. package/packages/effects/conveyor-upgrade/effect.json +6 -0
  203. package/packages/effects/conveyor-upgrade/index.ts +401 -0
  204. package/packages/effects/conveyor-upgrade/vfx-params.json +21 -0
  205. package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
  206. package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
  207. package/packages/effects/debris-smoke/index.ts +101 -0
  208. package/packages/effects/debris-smoke/vfx-params.json +5 -0
  209. package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +397 -0
  210. package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +498 -0
  211. package/packages/effects/door_open_gold_flakes/index.ts +11 -0
  212. package/packages/effects/door_open_gold_flakes/vfx-params.json +23 -0
  213. package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
  214. package/packages/effects/electric-arc/index.ts +62 -0
  215. package/packages/effects/electric-arc/vfx-params.json +5 -0
  216. package/packages/effects/energy-shield/effect.json +7 -0
  217. package/packages/effects/energy-shield/index.ts +431 -0
  218. package/packages/effects/energy-shield/vfx-params.json +29 -0
  219. package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
  220. package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
  221. package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
  222. package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
  223. package/packages/effects/explosion/index.ts +114 -0
  224. package/packages/effects/explosion/vfx-params.json +5 -0
  225. package/packages/effects/ground-tile-upgrade/effect.json +6 -0
  226. package/packages/effects/ground-tile-upgrade/index.ts +410 -0
  227. package/packages/effects/ground-tile-upgrade/vfx-params.json +21 -0
  228. package/packages/effects/hit-flash/index.ts +69 -0
  229. package/packages/effects/hit-flash/vfx-params.json +5 -0
  230. package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
  231. package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
  232. package/packages/effects/laser-beam/index.ts +6 -0
  233. package/packages/effects/laser-beam/vfx-params.json +5 -0
  234. package/packages/effects/laser-beam-factory.ts +135 -0
  235. package/packages/effects/lumber-cart-suction/effect.json +6 -0
  236. package/packages/effects/lumber-cart-suction/index.ts +399 -0
  237. package/packages/effects/lumber-cart-suction/vfx-params.json +30 -0
  238. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
  239. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +1 -0
  240. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
  241. package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +236 -0
  242. package/packages/effects/lumber-debris-scatter/effect.json +228 -0
  243. package/packages/effects/lumber-debris-scatter/index.ts +780 -0
  244. package/packages/effects/lumber-debris-scatter/vfx-params.json +19 -0
  245. package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +202 -0
  246. package/packages/effects/lumber_vehicle_gear_spin/index.ts +11 -0
  247. package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +338 -0
  248. package/packages/effects/lumber_vehicle_gear_spin/vfx-params.json +21 -0
  249. package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +353 -0
  250. package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +11 -0
  251. package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +365 -0
  252. package/packages/effects/lumber_vehicle_upgrade_aura/vfx-params.json +15 -0
  253. package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +310 -0
  254. package/packages/effects/lumber_vehicle_wood_chips/index.ts +11 -0
  255. package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +335 -0
  256. package/packages/effects/lumber_vehicle_wood_chips/vfx-params.json +11 -0
  257. package/packages/effects/monster-hit/index.ts +128 -0
  258. package/packages/effects/monster-hit/vfx-params.json +5 -0
  259. package/packages/effects/player-upgrade/effect.json +6 -0
  260. package/packages/effects/player-upgrade/index.ts +635 -0
  261. package/packages/effects/player-upgrade/vfx-params.json +28 -0
  262. package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
  263. package/packages/effects/pulse-laser-volley/index.ts +204 -0
  264. package/packages/effects/pulse-laser-volley/vfx-params.json +5 -0
  265. package/packages/effects/resource-collect-sparkles/effect.json +6 -0
  266. package/packages/effects/resource-collect-sparkles/index.ts +254 -0
  267. package/packages/effects/resource-collect-sparkles/vfx-params.json +25 -0
  268. package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +215 -0
  269. package/packages/effects/run-footstep-dust/effect.json +183 -0
  270. package/packages/effects/run-footstep-dust/index.ts +377 -0
  271. package/packages/effects/run-footstep-dust/vfx-params.json +27 -0
  272. package/packages/effects/space-shared.ts +120 -0
  273. package/packages/effects/thruster-flame/index.ts +305 -0
  274. package/packages/effects/thruster-flame/vfx-params.json +5 -0
  275. package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
  276. package/packages/effects/tree-chop-dust/effect.json +8 -0
  277. package/packages/effects/tree-chop-dust/index.ts +202 -0
  278. package/packages/effects/tree-chop-dust/vfx-params.json +21 -0
  279. package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +303 -0
  280. package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
  281. package/packages/effects/tree-leaf-chop-burst/effect.json +498 -0
  282. package/packages/effects/tree-leaf-chop-burst/index.ts +294 -0
  283. package/packages/effects/tree-leaf-chop-burst/vfx-params.json +27 -0
  284. package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +318 -0
  285. package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
  286. package/packages/effects/tree_chop_dust_burst/index.ts +13 -0
  287. package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +412 -0
  288. package/packages/effects/tree_chop_dust_burst/vfx-params.json +9 -0
  289. package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
  290. package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
  291. package/packages/effects/ufo-thread-flame/index.ts +152 -0
  292. package/packages/effects/ufo-thread-flame/vfx-params.json +5 -0
  293. package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
  294. package/packages/effects/vehicle-exhaust-smoke/effect.json +8 -0
  295. package/packages/effects/vehicle-exhaust-smoke/index.ts +298 -0
  296. package/packages/effects/vehicle-exhaust-smoke/vfx-params.json +23 -0
  297. package/packages/effects/vehicle-upgrade/effect.json +6 -0
  298. package/packages/effects/vehicle-upgrade/index.ts +401 -0
  299. package/packages/effects/vehicle-upgrade/vfx-params.json +21 -0
  300. package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
  301. package/packages/effects/weapon-trail/index.ts +313 -0
  302. package/packages/effects/weapon-trail/vfx-params.json +5 -0
  303. package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
  304. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  305. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  306. package/packages/effects/wood-crusher-sawdust/index.ts +43 -0
  307. package/packages/effects/wood-crusher-sawdust/vfx-params.json +24 -0
  308. package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +592 -0
  309. package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
  310. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  311. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  312. package/packages/effects/wood-cutter-sawdust/index.ts +43 -0
  313. package/packages/effects/wood-cutter-sawdust/vfx-params.json +24 -0
  314. package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +592 -0
  315. package/packages/effects/wood-sawdust-effect-factory.ts +194 -0
  316. package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
  317. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  318. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  319. package/packages/effects/wood_crusher_sawdust/index.ts +29 -0
  320. package/packages/effects/wood_crusher_sawdust/vfx-params.json +14 -0
  321. package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +592 -0
  322. package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
  323. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  324. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  325. package/packages/effects/wood_cutter_sawdust/index.ts +29 -0
  326. package/packages/effects/wood_cutter_sawdust/vfx-params.json +14 -0
  327. package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +592 -0
  328. package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +196 -0
  329. package/packages/effects/wood_peel_material_test/index.ts +11 -0
  330. package/packages/effects/wood_peel_material_test/vfx-params.json +9 -0
  331. package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +136 -0
  332. package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +210 -0
  333. package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
  334. package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
  335. package/packages/env.particle.forest_edge_fog/effect.json +854 -0
  336. package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
  337. package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
  338. package/packages/env.particle.forest_edge_fog/media/preview.webm +0 -0
  339. package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
  340. package/packages/env.particle.forest_edge_fog/metadata/description.json +148 -0
  341. package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +827 -0
  342. package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +196 -0
  343. package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +432 -0
  344. package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +28 -0
  345. package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +124 -0
  346. package/packages/env.particle.forest_edge_fog/provenance/lineage.json +41 -0
  347. package/packages/generation.ts +14 -0
  348. package/packages/index.ts +14 -0
  349. package/packages/legacy-particle-runtime.ts +113 -0
  350. package/packages/manifestRuntimePackage.ts +519 -0
  351. package/packages/registry.ts +85 -0
  352. package/packages/rendering.ts +13 -0
  353. package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +424 -0
  354. package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
  355. package/packages/resource.particle.viscous_oil_suction/effect.json +1254 -0
  356. package/packages/resource.particle.viscous_oil_suction/media/preview.gif +0 -0
  357. package/packages/resource.particle.viscous_oil_suction/media/preview.mp4 +0 -0
  358. package/packages/resource.particle.viscous_oil_suction/media/preview.webm +0 -0
  359. package/packages/resource.particle.viscous_oil_suction/media/thumbnail.png +0 -0
  360. package/packages/resource.particle.viscous_oil_suction/metadata/description.json +122 -0
  361. package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +1051 -0
  362. package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +200 -0
  363. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +581 -0
  364. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +28 -0
  365. package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +111 -0
  366. package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +45 -0
  367. package/packages/types.ts +107 -0
  368. package/tooling/check-dist-runtime.mjs +166 -0
  369. package/tooling/generate-index.mjs +55 -0
  370. package/tooling/test-guardrails.mjs +157 -0
  371. package/tooling/validate-boundary.mjs +92 -0
  372. package/tooling/validate-effects.mjs +304 -0
  373. package/tooling/validate.mjs +53 -0
  374. package/tooling/vfx-cli.mjs +232 -0
  375. package/tooling/vfx-package-resolution.mjs +28 -0
@@ -0,0 +1,204 @@
1
+ // 脉冲激光齐射(移植自 babylon-laser pulseSystem, 特效#12)。
2
+ // ShaderMaterial 乘色范式(复刻 Unity Particle Add):贴图中性白+alpha,颜色全由 shader tint 决定。
3
+ // 自包含库版:沿 root 局部 +Z 朝距离 targetDistance 的虚拟目标自动整排齐射光弹池 + 发射点白球。
4
+ import { TransformNode } from '@babylonjs/core/Meshes/transformNode';
5
+ import { CreatePlane } from '@babylonjs/core/Meshes/Builders/planeBuilder';
6
+ import { CreateSphere } from '@babylonjs/core/Meshes/Builders/sphereBuilder';
7
+ import { ShaderMaterial } from '@babylonjs/core/Materials/shaderMaterial';
8
+ import { StandardMaterial } from '@babylonjs/core/Materials/standardMaterial';
9
+ import { Effect } from '@babylonjs/core/Materials/effect';
10
+ import { Texture } from '@babylonjs/core/Materials/Textures/texture';
11
+ import { Color3 } from '@babylonjs/core/Maths/math.color';
12
+ import { Constants } from '@babylonjs/core/Engines/constants';
13
+ import type { Mesh } from '@babylonjs/core/Meshes/mesh';
14
+ import type { Scene } from '@babylonjs/core/scene';
15
+ import type { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh';
16
+ import type { VfxColorValue, VfxEffectPackage, VfxParamValues } from '../../types';
17
+ import boltTextureUrl from './assets/textures/bolt_guangshu.webp?url';
18
+ import { LIFETIME_DEBUG_PARAMS, LIFETIME_DEFAULTS, scheduleLifetime } from '../space-shared';
19
+
20
+ interface PulseLaserParams extends VfxParamValues {
21
+ lifetimeMode: string; lifetime: number;
22
+ targetDistance: number;
23
+ volleyInterval: number;
24
+ boltSpeed: number;
25
+ boltsPerVolley: number;
26
+ boltSpacing: number;
27
+ boltLen: number;
28
+ boltColor: VfxColorValue;
29
+ boltCore: number;
30
+ boltCorePow: number;
31
+ boltBright: number;
32
+ }
33
+
34
+ const DEFAULT_PARAMS: PulseLaserParams = {
35
+ ...LIFETIME_DEFAULTS,
36
+ targetDistance: 12,
37
+ volleyInterval: 0.22,
38
+ boltSpeed: 26,
39
+ boltsPerVolley: 6,
40
+ boltSpacing: 0.5,
41
+ boltLen: 1.0,
42
+ boltColor: { r: 0.071, g: 0.408, b: 1.0 }, // #1268ff
43
+ boltCore: 0.3,
44
+ boltCorePow: 3.0,
45
+ boltBright: 1.3,
46
+ };
47
+
48
+ const BOLT_LEN = 2.0, BOLT_W = 0.34, POOL_SIZE = 60;
49
+
50
+ const BOLT_VERTEX = `precision highp float;
51
+ attribute vec3 position; attribute vec2 uv;
52
+ uniform mat4 worldViewProjection;
53
+ varying vec2 vUV;
54
+ void main() { vUV = uv; gl_Position = worldViewProjection * vec4(position, 1.0); }`;
55
+
56
+ // 乘色:col = mix(tint, white, pow(a,corePow)*coreStr) * bright; 配 ALPHA_ADD
57
+ const BOLT_FRAGMENT = `precision highp float;
58
+ varying vec2 vUV;
59
+ uniform sampler2D tex;
60
+ uniform vec3 tint;
61
+ uniform float coreStr; uniform float corePow; uniform float bright;
62
+ void main() {
63
+ vec4 t = texture2D(tex, vUV);
64
+ float core = pow(t.a, corePow) * coreStr;
65
+ vec3 col = mix(tint, vec3(1.0), core) * bright;
66
+ gl_FragColor = vec4(col, t.a);
67
+ }`;
68
+
69
+ let shadersRegistered = false;
70
+ function registerShaders(): void {
71
+ if (shadersRegistered) return;
72
+ Effect.ShadersStore['vfxPulseBoltVertexShader'] = BOLT_VERTEX;
73
+ Effect.ShadersStore['vfxPulseBoltFragmentShader'] = BOLT_FRAGMENT;
74
+ shadersRegistered = true;
75
+ }
76
+
77
+ function colorVec(c: VfxColorValue): Color3 { return new Color3(c.r, c.g, c.b); }
78
+
79
+ function excludeFromGlow(scene: Scene, mesh: AbstractMesh): void {
80
+ for (const layer of scene.effectLayers ?? []) {
81
+ const add = (layer as unknown as { addExcludedMesh?: (m: AbstractMesh) => void }).addExcludedMesh;
82
+ if (typeof add === 'function') add.call(layer, mesh);
83
+ }
84
+ }
85
+
86
+ interface Bolt { mesh: Mesh; left: number; }
87
+
88
+ export const pulseLaserVolleyEffectPackage: VfxEffectPackage<PulseLaserParams> = {
89
+ id: 'pulse-laser-volley',
90
+ nameZh: '脉冲激光',
91
+ defaultParams: DEFAULT_PARAMS,
92
+ debugAnchor: 'playerRight',
93
+ debugParams: [
94
+ ...LIFETIME_DEBUG_PARAMS,
95
+ { key: 'targetDistance', label: '目标距离', kind: 'number', min: 2, max: 40, step: 0.5 },
96
+ { key: 'volleyInterval', label: '齐射间隔(s)', kind: 'number', min: 0.08, max: 1, step: 0.01 },
97
+ { key: 'boltSpeed', label: '光弹速度', kind: 'number', min: 5, max: 60, step: 1 },
98
+ { key: 'boltsPerVolley', label: '每排弹数', kind: 'number', min: 1, max: 12, step: 1 },
99
+ { key: 'boltSpacing', label: '排内间距', kind: 'number', min: 0.2, max: 1.5, step: 0.05 },
100
+ { key: 'boltLen', label: '光弹长度', kind: 'number', min: 0.3, max: 4, step: 0.05 },
101
+ { key: 'boltColor', label: '光弹颜色', kind: 'color' },
102
+ { key: 'boltCore', label: '白芯强度', kind: 'number', min: 0, max: 1, step: 0.01 },
103
+ { key: 'boltCorePow', label: '白芯收窄', kind: 'number', min: 0.5, max: 8, step: 0.1 },
104
+ { key: 'boltBright', label: '光弹亮度', kind: 'number', min: 0.2, max: 3, step: 0.05 },
105
+ ],
106
+
107
+ create({ scene, root, position, rotationY, params }) {
108
+ root.position.copyFrom(position);
109
+ root.rotation.y = rotationY;
110
+ registerShaders();
111
+
112
+ const boltTex = new Texture(boltTextureUrl, scene);
113
+ boltTex.hasAlpha = true;
114
+ const boltMat = new ShaderMaterial('vfx_pulse_boltMat', scene, { vertex: 'vfxPulseBolt', fragment: 'vfxPulseBolt' }, {
115
+ attributes: ['position', 'uv'],
116
+ uniforms: ['worldViewProjection', 'tint', 'coreStr', 'corePow', 'bright'],
117
+ samplers: ['tex'], needAlphaBlending: true,
118
+ });
119
+ boltMat.setTexture('tex', boltTex);
120
+ boltMat.backFaceCulling = false;
121
+ boltMat.disableDepthWrite = true;
122
+ boltMat.alphaMode = Constants.ALPHA_ADD;
123
+ boltMat.setColor3('tint', colorVec(params.boltColor));
124
+ boltMat.setFloat('coreStr', params.boltCore);
125
+ boltMat.setFloat('corePow', params.boltCorePow);
126
+ boltMat.setFloat('bright', params.boltBright);
127
+
128
+ // 对象池:单面片,长轴沿局部 +Z,均为 root 子节点(在 root 局部空间飞行)
129
+ const pool: Bolt[] = [];
130
+ for (let i = 0; i < POOL_SIZE; i++) {
131
+ const mesh = CreatePlane(`vfx_pulse_bolt${i}`, { width: BOLT_W, height: BOLT_LEN }, scene);
132
+ mesh.rotation.x = Math.PI / 2;
133
+ mesh.material = boltMat;
134
+ mesh.isPickable = false;
135
+ mesh.parent = root;
136
+ mesh.setEnabled(false);
137
+ excludeFromGlow(scene, mesh);
138
+ pool.push({ mesh, left: 0 });
139
+ }
140
+
141
+ // 发射点白球(不排除辉光,吃 bloom)
142
+ const muzzle = CreateSphere('vfx_pulse_muzzle', { diameter: 0.85, segments: 16 }, scene);
143
+ const muzzleMat = new StandardMaterial('vfx_pulse_muzzleMat', scene);
144
+ muzzleMat.emissiveColor = new Color3(1, 1, 1);
145
+ muzzleMat.diffuseColor = Color3.Black();
146
+ muzzleMat.disableLighting = true;
147
+ muzzleMat.alpha = 0.95;
148
+ muzzle.material = muzzleMat;
149
+ muzzle.isPickable = false;
150
+ muzzle.parent = root;
151
+ muzzle.position.set(0, 0, 0);
152
+ let muzzleFlash = 0;
153
+
154
+ function fireVolley(): void {
155
+ const n = Math.max(1, Math.round(params.boltsPerVolley));
156
+ const dist = params.targetDistance;
157
+ let fired = 0;
158
+ for (const b of pool) {
159
+ if (fired >= n) break;
160
+ if (b.left > 0) continue;
161
+ const off = (fired - (n - 1) / 2) * params.boltSpacing;
162
+ b.mesh.position.set(off, 0, 0); // 沿局部 X 横向排开,从根部出发
163
+ b.mesh.scaling.z = params.boltLen / BOLT_LEN;
164
+ b.left = dist / params.boltSpeed;
165
+ b.mesh.setEnabled(true);
166
+ fired += 1;
167
+ }
168
+ muzzleFlash = 1;
169
+ }
170
+
171
+ let volleyTimer = 0;
172
+ const observer = scene.onBeforeRenderObservable.add(() => {
173
+ const dt = Math.min(scene.getEngine().getDeltaTime() / 1000, 0.05);
174
+ volleyTimer += dt;
175
+ if (volleyTimer >= params.volleyInterval) { volleyTimer = 0; fireVolley(); }
176
+
177
+ muzzleFlash = Math.max(0, muzzleFlash - dt * 6);
178
+ const s = 1 + muzzleFlash * 0.6;
179
+ muzzle.scaling.set(s, s, s);
180
+
181
+ const step = params.boltSpeed * dt;
182
+ for (const b of pool) {
183
+ if (b.left <= 0) continue;
184
+ b.left -= dt;
185
+ b.mesh.position.z += step; // 沿局部 +Z 匀速飞行
186
+ if (b.left <= 0) b.mesh.setEnabled(false);
187
+ }
188
+ });
189
+
190
+ let disposed = false;
191
+ let ltTimer = 0;
192
+ const dispose = (): void => {
193
+ if (disposed) return; disposed = true;
194
+ if (ltTimer) window.clearTimeout(ltTimer);
195
+ scene.onBeforeRenderObservable.remove(observer);
196
+ for (const b of pool) b.mesh.dispose();
197
+ muzzle.dispose(); muzzleMat.dispose();
198
+ boltMat.dispose(); boltTex.dispose();
199
+ root.dispose();
200
+ };
201
+ ltTimer = scheduleLifetime(params, dispose);
202
+ return { root, dispose };
203
+ },
204
+ };
@@ -0,0 +1,5 @@
1
+ {
2
+ "schemaVersion": "vfx-params/1.0",
3
+ "effectId": "pulse-laser-volley",
4
+ "params": {}
5
+ }
@@ -0,0 +1,6 @@
1
+ {
2
+ "id": "resource-collect-sparkles",
3
+ "nameZh": "资源持续收集圆点",
4
+ "assets": [],
5
+ "source": "procedural"
6
+ }
@@ -0,0 +1,254 @@
1
+ import { Color4 } from '@babylonjs/core/Maths/math.color';
2
+ import { Matrix, Vector3 } from '@babylonjs/core/Maths/math.vector';
3
+ import { DynamicTexture } from '@babylonjs/core/Materials/Textures/dynamicTexture';
4
+ import { ParticleSystem } from '@babylonjs/core/Particles/particleSystem';
5
+ import type { Particle } from '@babylonjs/core/Particles/particle';
6
+ import type { Scene } from '@babylonjs/core/scene';
7
+ import type { TransformNode } from '@babylonjs/core/Meshes/transformNode';
8
+ import type { VfxColorValue, VfxEffectPackage, VfxParamValues } from '../../types';
9
+ import { configureVfxParticleSystem } from '../../rendering';
10
+ import manifest from './effect.json';
11
+
12
+ interface ResourceCollectSparklesParams extends VfxParamValues {
13
+ lifetime: number;
14
+ emitMode: string;
15
+ scale: number;
16
+ initialHeight: number;
17
+ color: VfxColorValue;
18
+ opacity: number;
19
+ particleCount: number;
20
+ particleLife: number;
21
+ minSize: number;
22
+ maxSize: number;
23
+ directionX: number;
24
+ directionY: number;
25
+ directionZ: number;
26
+ riseSpeed: number;
27
+ drift: number;
28
+ glowStrength: number;
29
+ }
30
+
31
+ const DEFAULT_PARAMS: ResourceCollectSparklesParams = {
32
+ lifetime: 1,
33
+ emitMode: 'loop',
34
+ scale: 1,
35
+ initialHeight: 0.035,
36
+ color: { r: 1, g: 0.82, b: 0.38 },
37
+ opacity: 0.88,
38
+ particleCount: 26,
39
+ particleLife: 0.86,
40
+ minSize: 0.045,
41
+ maxSize: 0.12,
42
+ directionX: 0,
43
+ directionY: 1,
44
+ directionZ: 0,
45
+ riseSpeed: 0.58,
46
+ drift: 0.08,
47
+ glowStrength: 2.4,
48
+ };
49
+
50
+ export const resourceCollectSparklesEffectPackage: VfxEffectPackage<ResourceCollectSparklesParams> = {
51
+ id: 'resource-collect-sparkles',
52
+ nameZh: '资源持续收集圆点',
53
+ manifest,
54
+ defaultParams: DEFAULT_PARAMS,
55
+ debugAnchor: 'playerRight',
56
+ debugParams: [
57
+ {
58
+ key: 'emitMode',
59
+ label: '发射模式',
60
+ kind: 'enum',
61
+ options: [
62
+ { value: 'loop', label: '一直发射' },
63
+ { value: 'timed', label: '自定义时间' },
64
+ ],
65
+ },
66
+ { key: 'lifetime', label: '生命周期', kind: 'lifetime', min: 0.08, max: 8, step: 0.01 },
67
+ { key: 'scale', label: '整体缩放', kind: 'scale', min: 0.05, max: 6, step: 0.01 },
68
+ { key: 'initialHeight', label: '初始高度', kind: 'number', min: -0.5, max: 2, step: 0.01 },
69
+ { key: 'color', label: '圆点颜色', kind: 'color' },
70
+ { key: 'opacity', label: '透明度', kind: 'opacity', min: 0, max: 1, step: 0.01 },
71
+ { key: 'particleCount', label: '粒子数量', kind: 'number', min: 0, max: 240, step: 1 },
72
+ { key: 'particleLife', label: '单点生命', kind: 'number', min: 0.08, max: 4, step: 0.01 },
73
+ { key: 'minSize', label: '最小大小', kind: 'number', min: 0.005, max: 1, step: 0.001 },
74
+ { key: 'maxSize', label: '最大大小', kind: 'number', min: 0.005, max: 1, step: 0.001 },
75
+ { key: 'directionX', label: '方向 X', kind: 'number', min: -1, max: 1, step: 0.01 },
76
+ { key: 'directionY', label: '方向 Y', kind: 'number', min: -1, max: 1, step: 0.01 },
77
+ { key: 'directionZ', label: '方向 Z', kind: 'number', min: -1, max: 1, step: 0.01 },
78
+ { key: 'riseSpeed', label: '发射速度', kind: 'number', min: 0, max: 5, step: 0.01 },
79
+ { key: 'drift', label: '方向扰动', kind: 'number', min: 0, max: 2, step: 0.01 },
80
+ { key: 'glowStrength', label: '光芒强度', kind: 'number', min: 0.1, max: 8, step: 0.05 },
81
+ ],
82
+ create({ scene, root, position, params }) {
83
+ root.position.copyFrom(position).addInPlace(new Vector3(0, params.initialHeight, 0));
84
+ const system = createDotSystem(scene, root, params);
85
+ let disposed = false;
86
+ let stopTimer: number | null = null;
87
+ let disposeTimer: number | null = null;
88
+
89
+ system.start();
90
+ if (readEmitMode(params.emitMode) === 'timed') {
91
+ stopTimer = window.setTimeout(() => system.stop(), Math.max(0.01, params.lifetime) * 1000);
92
+ disposeTimer = window.setTimeout(
93
+ () => disposeAll(),
94
+ Math.max(0.05, params.lifetime + params.particleLife + 0.12) * 1000,
95
+ );
96
+ }
97
+
98
+ return {
99
+ root,
100
+ dispose() {
101
+ disposeAll();
102
+ },
103
+ };
104
+
105
+ function disposeAll(): void {
106
+ if (disposed) return;
107
+ disposed = true;
108
+ if (stopTimer !== null) window.clearTimeout(stopTimer);
109
+ if (disposeTimer !== null) window.clearTimeout(disposeTimer);
110
+ system.stop();
111
+ system.dispose(false);
112
+ root.dispose();
113
+ }
114
+ },
115
+ };
116
+
117
+ function createDotSystem(scene: Scene, root: TransformNode, params: ResourceCollectSparklesParams): ParticleSystem {
118
+ const scale = Math.max(0.01, params.scale);
119
+ const particleCount = Math.max(0, Math.round(params.particleCount));
120
+ const particleLife = Math.max(0.04, params.particleLife);
121
+ const emitRate = particleCount / particleLife;
122
+ const capacity = Math.max(16, Math.ceil(particleCount * 2.4 + 16));
123
+ const system = new ParticleSystem('resource-collect-dots', capacity, scene);
124
+ const minSize = Math.max(0.001, Math.min(params.minSize, params.maxSize) * scale);
125
+ const maxSize = Math.max(minSize, Math.max(params.minSize, params.maxSize) * scale);
126
+
127
+ configureVfxParticleSystem(system);
128
+ system.particleTexture = getDotTexture(scene);
129
+ system.emitter = root as any;
130
+ system.emitRate = emitRate;
131
+ system.updateSpeed = 1 / 60;
132
+ system.minLifeTime = particleLife * 0.9;
133
+ system.maxLifeTime = particleLife * 1.14;
134
+ system.minSize = minSize;
135
+ system.maxSize = maxSize;
136
+ system.minAngularSpeed = 0;
137
+ system.maxAngularSpeed = 0;
138
+ system.minEmitPower = 1;
139
+ system.maxEmitPower = 1;
140
+ system.gravity = Vector3.Zero();
141
+ system.blendMode = ParticleSystem.BLENDMODE_ADD;
142
+ const glow = Math.max(0.1, params.glowStrength);
143
+ system.color1 = tintColor(params.color, glow, 0.72 * params.opacity);
144
+ system.color2 = tintColor(params.color, glow * 1.18, 0.9 * params.opacity);
145
+ system.colorDead = tintColor(params.color, glow, 0);
146
+ system.addColorGradient(0, tintColor(params.color, glow * 0.65, 0));
147
+ system.addColorGradient(0.18, tintColor(params.color, glow * 1.28, 0.82 * params.opacity));
148
+ system.addColorGradient(0.72, tintColor(params.color, glow, 0.68 * params.opacity));
149
+ system.addColorGradient(1, tintColor(params.color, glow * 0.5, 0));
150
+ system.addVelocityGradient(0, 0.92);
151
+ system.addVelocityGradient(0.72, 1);
152
+ system.addVelocityGradient(1, 0.42);
153
+ system.addDragGradient(0, 0.08);
154
+ system.addDragGradient(1, 0.45);
155
+
156
+ let positionIndex = 0;
157
+ let directionIndex = 4096;
158
+ system.startPositionFunction = (worldMatrix: Matrix, positionToUpdate: Vector3, _particle: Particle, isLocal: boolean) => {
159
+ const index = positionIndex;
160
+ positionIndex += 1;
161
+ const local = sampleDotPosition(index, scale);
162
+ if (isLocal) positionToUpdate.copyFrom(local);
163
+ else Vector3.TransformCoordinatesToRef(local, worldMatrix, positionToUpdate);
164
+ };
165
+ system.startDirectionFunction = (worldMatrix: Matrix, directionToUpdate: Vector3, _particle: Particle, isLocal: boolean) => {
166
+ const index = directionIndex;
167
+ directionIndex += 1;
168
+ const baseDirection = getEmitDirection(params);
169
+ const drift = Math.max(0, params.drift) * scale;
170
+ const speed = Math.max(0, params.riseSpeed) * scale * lerp(0.78, 1.18, sequence01(index, 1));
171
+ const direction = baseDirection
172
+ .scale(speed)
173
+ .addInPlace(new Vector3(
174
+ (sequence01(index, 0) - 0.5) * drift,
175
+ (sequence01(index, 3) - 0.5) * drift * 0.35,
176
+ (sequence01(index, 2) - 0.5) * drift,
177
+ ));
178
+ if (isLocal) directionToUpdate.copyFrom(direction);
179
+ else Vector3.TransformNormalToRef(direction, worldMatrix, directionToUpdate);
180
+ };
181
+
182
+ return system;
183
+ }
184
+
185
+ function readEmitMode(value: string): 'loop' | 'timed' {
186
+ return value === 'timed' || value === '自定义时间' ? 'timed' : 'loop';
187
+ }
188
+
189
+ function getEmitDirection(params: ResourceCollectSparklesParams): Vector3 {
190
+ const direction = new Vector3(params.directionX, params.directionY, params.directionZ);
191
+ if (direction.lengthSquared() < 0.0001) direction.set(0, 1, 0);
192
+ direction.normalize();
193
+ return direction;
194
+ }
195
+
196
+ function sampleDotPosition(index: number, scale: number): Vector3 {
197
+ const radius = Math.sqrt(sequence01(index, 0)) * 0.34 * scale;
198
+ const angle = sequence01(index, 1) * Math.PI * 2;
199
+ const y = sequence01(index, 2) * 0.018 * scale;
200
+ return new Vector3(Math.cos(angle) * radius, y, Math.sin(angle) * radius);
201
+ }
202
+
203
+ function getDotTexture(scene: Scene): DynamicTexture {
204
+ const key = '__vfx_resource_collect_dot_texture';
205
+ const metadata = scene.metadata && typeof scene.metadata === 'object' ? scene.metadata as Record<string, unknown> : {};
206
+ scene.metadata = metadata;
207
+ const existing = metadata[key] as DynamicTexture | undefined;
208
+ if (existing) return existing;
209
+
210
+ const texture = new DynamicTexture('resource_collect_dot_texture', { width: 64, height: 64 }, scene, true);
211
+ const context = texture.getContext() as unknown as CanvasRenderingContext2D;
212
+ context.fillStyle = 'rgba(255, 255, 255, 0)';
213
+ context.fillRect(0, 0, 64, 64);
214
+ const dot = context.createRadialGradient(32, 32, 1, 32, 32, 30);
215
+ dot.addColorStop(0, 'rgba(255, 255, 255, 1)');
216
+ dot.addColorStop(0.64, 'rgba(255, 255, 255, 1)');
217
+ dot.addColorStop(0.84, 'rgba(255, 255, 255, 0.82)');
218
+ dot.addColorStop(1, 'rgba(255, 255, 255, 0)');
219
+ context.fillStyle = dot;
220
+ context.beginPath();
221
+ context.arc(32, 32, 30, 0, Math.PI * 2);
222
+ context.fill();
223
+ texture.hasAlpha = true;
224
+ texture.update(false);
225
+ metadata[key] = texture;
226
+ return texture;
227
+ }
228
+
229
+ function tintColor(color: VfxColorValue, brightness: number, alpha: number): Color4 {
230
+ return new Color4(
231
+ Math.max(0, color.r * brightness),
232
+ Math.max(0, color.g * brightness),
233
+ Math.max(0, color.b * brightness),
234
+ clamp01(alpha),
235
+ );
236
+ }
237
+
238
+ function lerp(min: number, max: number, t: number): number {
239
+ return min + (max - min) * t;
240
+ }
241
+
242
+ function clamp01(value: number): number {
243
+ return Math.min(1, Math.max(0, value));
244
+ }
245
+
246
+ function fract(value: number): number {
247
+ return value - Math.floor(value);
248
+ }
249
+
250
+ function sequence01(index: number, axis: number): number {
251
+ if (index === 0) return 0.5;
252
+ const strides = [0.618033988749895, 0.414213562373095, 0.732050807568877, 0.324717957244746, 0.754877666246693, 0.569840290998053];
253
+ return fract(0.5 + index * strides[axis % strides.length] + axis * 0.173205080756888);
254
+ }
@@ -0,0 +1,25 @@
1
+ {
2
+ "__generation.offsetX": 0,
3
+ "__generation.offsetY": 0,
4
+ "__generation.offsetZ": 0,
5
+ "emitMode": "timed",
6
+ "lifetime": 0.1,
7
+ "scale": 3,
8
+ "initialHeight": 0.035,
9
+ "color": {
10
+ "r": 0.984313725490196,
11
+ "g": 1,
12
+ "b": 0
13
+ },
14
+ "opacity": 1,
15
+ "particleCount": 10,
16
+ "particleLife": 0.3,
17
+ "minSize": 0.045,
18
+ "maxSize": 0.06,
19
+ "directionX": 0,
20
+ "directionY": 1,
21
+ "directionZ": 0,
22
+ "riseSpeed": 2,
23
+ "drift": 1,
24
+ "glowStrength": 6
25
+ }