@fps-games/vfx 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +34 -0
- package/dist/EffectPackageService.d.ts +26 -0
- package/dist/SceneVfxService.d.ts +27 -0
- package/dist/chunks/legacy-particle-runtime-CbJYVxdd.js +75 -0
- package/dist/chunks/manifestRuntimePackage-CXQFSTo2.js +356 -0
- package/dist/chunks/rendering-CV3nhygX.js +13 -0
- package/dist/chunks/space-shared-BXV1hc0k.js +124 -0
- package/dist/chunks/wood-sawdust-effect-factory-DlETNaBn.js +129 -0
- package/dist/effects/building-upgrade/effect.json.d.ts +9 -0
- package/dist/effects/building-upgrade/index.d.ts +20 -0
- package/dist/effects/building-upgrade/index.js +337 -0
- package/dist/effects/character-entrance/effect.json.d.ts +9 -0
- package/dist/effects/character-entrance/index.d.ts +18 -0
- package/dist/effects/character-entrance/index.js +271 -0
- package/dist/effects/coin-burst/index.d.ts +6 -0
- package/dist/effects/coin-burst/index.js +45 -0
- package/dist/effects/comet-trail-flame/index.d.ts +11 -0
- package/dist/effects/comet-trail-flame/index.js +103 -0
- package/dist/effects/conveyor-upgrade/effect.json.d.ts +9 -0
- package/dist/effects/conveyor-upgrade/index.d.ts +20 -0
- package/dist/effects/conveyor-upgrade/index.js +349 -0
- package/dist/effects/debris-smoke/index.d.ts +10 -0
- package/dist/effects/debris-smoke/index.js +108 -0
- package/dist/effects/door_open_gold_flakes/door_open_gold_flakes.json.d.ts +501 -0
- package/dist/effects/door_open_gold_flakes/index.d.ts +1 -0
- package/dist/effects/door_open_gold_flakes/index.js +524 -0
- package/dist/effects/electric-arc/index.d.ts +8 -0
- package/dist/effects/electric-arc/index.js +71 -0
- package/dist/effects/energy-shield/index.d.ts +46 -0
- package/dist/effects/energy-shield/index.js +365 -0
- package/dist/effects/explosion/index.d.ts +11 -0
- package/dist/effects/explosion/index.js +129 -0
- package/dist/effects/ground-tile-upgrade/effect.json.d.ts +9 -0
- package/dist/effects/ground-tile-upgrade/index.d.ts +20 -0
- package/dist/effects/ground-tile-upgrade/index.js +357 -0
- package/dist/effects/hit-flash/index.d.ts +8 -0
- package/dist/effects/hit-flash/index.js +71 -0
- package/dist/effects/laser-beam/index.d.ts +1 -0
- package/dist/effects/laser-beam/index.js +152 -0
- package/dist/effects/laser-beam-factory.d.ts +12 -0
- package/dist/effects/lumber-cart-suction/effect.json.d.ts +9 -0
- package/dist/effects/lumber-cart-suction/index.d.ts +26 -0
- package/dist/effects/lumber-cart-suction/index.js +322 -0
- package/dist/effects/lumber-debris-scatter/effect.json.d.ts +231 -0
- package/dist/effects/lumber-debris-scatter/index.d.ts +20 -0
- package/dist/effects/lumber-debris-scatter/index.js +637 -0
- package/dist/effects/lumber_vehicle_gear_spin/index.d.ts +1 -0
- package/dist/effects/lumber_vehicle_gear_spin/index.js +363 -0
- package/dist/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json.d.ts +341 -0
- package/dist/effects/lumber_vehicle_upgrade_aura/index.d.ts +1 -0
- package/dist/effects/lumber_vehicle_upgrade_aura/index.js +391 -0
- package/dist/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json.d.ts +368 -0
- package/dist/effects/lumber_vehicle_wood_chips/index.d.ts +1 -0
- package/dist/effects/lumber_vehicle_wood_chips/index.js +360 -0
- package/dist/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json.d.ts +338 -0
- package/dist/effects/monster-hit/index.d.ts +15 -0
- package/dist/effects/monster-hit/index.js +156 -0
- package/dist/effects/player-upgrade/effect.json.d.ts +9 -0
- package/dist/effects/player-upgrade/index.d.ts +24 -0
- package/dist/effects/player-upgrade/index.js +539 -0
- package/dist/effects/pulse-laser-volley/index.d.ts +17 -0
- package/dist/effects/pulse-laser-volley/index.js +173 -0
- package/dist/effects/resource-collect-sparkles/effect.json.d.ts +9 -0
- package/dist/effects/resource-collect-sparkles/index.d.ts +21 -0
- package/dist/effects/resource-collect-sparkles/index.js +222 -0
- package/dist/effects/run-footstep-dust/effect.json.d.ts +186 -0
- package/dist/effects/run-footstep-dust/index.d.ts +23 -0
- package/dist/effects/run-footstep-dust/index.js +343 -0
- package/dist/effects/space-shared.d.ts +44 -0
- package/dist/effects/thruster-flame/index.d.ts +15 -0
- package/dist/effects/thruster-flame/index.js +301 -0
- package/dist/effects/tree-chop-dust/effect.json.d.ts +11 -0
- package/dist/effects/tree-chop-dust/index.d.ts +17 -0
- package/dist/effects/tree-chop-dust/index.js +165 -0
- package/dist/effects/tree-leaf-chop-burst/index.d.ts +19 -0
- package/dist/effects/tree-leaf-chop-burst/index.js +219 -0
- package/dist/effects/tree_chop_dust_burst/index.d.ts +1 -0
- package/dist/effects/tree_chop_dust_burst/index.js +443 -0
- package/dist/effects/tree_chop_dust_burst/tree_chop_dust_burst.json.d.ts +415 -0
- package/dist/effects/ufo-thread-flame/index.d.ts +21 -0
- package/dist/effects/ufo-thread-flame/index.js +140 -0
- package/dist/effects/vehicle-exhaust-smoke/effect.json.d.ts +11 -0
- package/dist/effects/vehicle-exhaust-smoke/index.d.ts +19 -0
- package/dist/effects/vehicle-exhaust-smoke/index.js +242 -0
- package/dist/effects/vehicle-upgrade/effect.json.d.ts +9 -0
- package/dist/effects/vehicle-upgrade/index.d.ts +20 -0
- package/dist/effects/vehicle-upgrade/index.js +349 -0
- package/dist/effects/weapon-trail/index.d.ts +26 -0
- package/dist/effects/weapon-trail/index.js +351 -0
- package/dist/effects/wood-crusher-sawdust/index.d.ts +2 -0
- package/dist/effects/wood-crusher-sawdust/index.js +648 -0
- package/dist/effects/wood-crusher-sawdust/wood_crusher_sawdust.json.d.ts +595 -0
- package/dist/effects/wood-cutter-sawdust/index.d.ts +2 -0
- package/dist/effects/wood-cutter-sawdust/index.js +648 -0
- package/dist/effects/wood-cutter-sawdust/wood_cutter_sawdust.json.d.ts +595 -0
- package/dist/effects/wood-sawdust-effect-factory.d.ts +36 -0
- package/dist/effects/wood_crusher_sawdust/index.d.ts +16 -0
- package/dist/effects/wood_crusher_sawdust/index.js +634 -0
- package/dist/effects/wood_crusher_sawdust/wood_crusher_sawdust.json.d.ts +595 -0
- package/dist/effects/wood_cutter_sawdust/index.d.ts +16 -0
- package/dist/effects/wood_cutter_sawdust/index.js +634 -0
- package/dist/effects/wood_cutter_sawdust/wood_cutter_sawdust.json.d.ts +595 -0
- package/dist/effects/wood_peel_material_test/index.d.ts +1 -0
- package/dist/effects/wood_peel_material_test/index.js +157 -0
- package/dist/effects/wood_peel_material_test/wood_peel_material_test.json.d.ts +139 -0
- package/dist/generation.d.ts +7 -0
- package/dist/index.d.ts +8 -0
- package/dist/index.js +309 -0
- package/dist/legacy-particle-runtime.d.ts +30 -0
- package/dist/manifestRuntimePackage.d.ts +68 -0
- package/dist/registry.d.ts +20 -0
- package/dist/rendering.d.ts +5 -0
- package/dist/types.d.ts +83 -0
- package/docs/AUTHORING_EFFECTS.md +297 -0
- package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +1580 -0
- package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +229 -0
- package/docs/VFX_LIBRARY_PLAN.md +546 -0
- package/docs/vfx-ab/RESULTS.md +35 -0
- package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
- package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
- package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
- package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
- package/docs/vfx-integration_chatgpt.md +462 -0
- package/docs/weapon-trail-visualization.html +241 -0
- package/index.json +381 -0
- package/package.json +51 -0
- package/packages/EffectPackageService.ts +240 -0
- package/packages/SceneVfxService.ts +96 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +333 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +25 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +11 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +927 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +197 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +895 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +241 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +542 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +69 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +125 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +44 -0
- package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +210 -0
- package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/effect.json +880 -0
- package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +161 -0
- package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +762 -0
- package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
- package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +436 -0
- package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +40 -0
- package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +115 -0
- package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +40 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +210 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +887 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +179 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +859 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +478 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +40 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +114 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +41 -0
- package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +210 -0
- package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/effect.json +1400 -0
- package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +173 -0
- package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +1277 -0
- package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +329 -0
- package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +749 -0
- package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +60 -0
- package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +146 -0
- package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +69 -0
- package/packages/effects/building-upgrade/effect.json +6 -0
- package/packages/effects/building-upgrade/index.ts +387 -0
- package/packages/effects/building-upgrade/vfx-params.json +24 -0
- package/packages/effects/character-entrance/effect.json +6 -0
- package/packages/effects/character-entrance/index.ts +308 -0
- package/packages/effects/character-entrance/vfx-params.json +24 -0
- package/packages/effects/coin-burst/index.ts +43 -0
- package/packages/effects/coin-burst/vfx-params.json +5 -0
- package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
- package/packages/effects/comet-trail-flame/index.ts +106 -0
- package/packages/effects/comet-trail-flame/vfx-params.json +5 -0
- package/packages/effects/conveyor-upgrade/effect.json +6 -0
- package/packages/effects/conveyor-upgrade/index.ts +401 -0
- package/packages/effects/conveyor-upgrade/vfx-params.json +21 -0
- package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
- package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
- package/packages/effects/debris-smoke/index.ts +101 -0
- package/packages/effects/debris-smoke/vfx-params.json +5 -0
- package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +397 -0
- package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +498 -0
- package/packages/effects/door_open_gold_flakes/index.ts +11 -0
- package/packages/effects/door_open_gold_flakes/vfx-params.json +23 -0
- package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
- package/packages/effects/electric-arc/index.ts +62 -0
- package/packages/effects/electric-arc/vfx-params.json +5 -0
- package/packages/effects/energy-shield/effect.json +7 -0
- package/packages/effects/energy-shield/index.ts +431 -0
- package/packages/effects/energy-shield/vfx-params.json +29 -0
- package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
- package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
- package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
- package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
- package/packages/effects/explosion/index.ts +114 -0
- package/packages/effects/explosion/vfx-params.json +5 -0
- package/packages/effects/ground-tile-upgrade/effect.json +6 -0
- package/packages/effects/ground-tile-upgrade/index.ts +410 -0
- package/packages/effects/ground-tile-upgrade/vfx-params.json +21 -0
- package/packages/effects/hit-flash/index.ts +69 -0
- package/packages/effects/hit-flash/vfx-params.json +5 -0
- package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
- package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
- package/packages/effects/laser-beam/index.ts +6 -0
- package/packages/effects/laser-beam/vfx-params.json +5 -0
- package/packages/effects/laser-beam-factory.ts +135 -0
- package/packages/effects/lumber-cart-suction/effect.json +6 -0
- package/packages/effects/lumber-cart-suction/index.ts +399 -0
- package/packages/effects/lumber-cart-suction/vfx-params.json +30 -0
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +1 -0
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
- package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +236 -0
- package/packages/effects/lumber-debris-scatter/effect.json +228 -0
- package/packages/effects/lumber-debris-scatter/index.ts +780 -0
- package/packages/effects/lumber-debris-scatter/vfx-params.json +19 -0
- package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +202 -0
- package/packages/effects/lumber_vehicle_gear_spin/index.ts +11 -0
- package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +338 -0
- package/packages/effects/lumber_vehicle_gear_spin/vfx-params.json +21 -0
- package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +353 -0
- package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +11 -0
- package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +365 -0
- package/packages/effects/lumber_vehicle_upgrade_aura/vfx-params.json +15 -0
- package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +310 -0
- package/packages/effects/lumber_vehicle_wood_chips/index.ts +11 -0
- package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +335 -0
- package/packages/effects/lumber_vehicle_wood_chips/vfx-params.json +11 -0
- package/packages/effects/monster-hit/index.ts +128 -0
- package/packages/effects/monster-hit/vfx-params.json +5 -0
- package/packages/effects/player-upgrade/effect.json +6 -0
- package/packages/effects/player-upgrade/index.ts +635 -0
- package/packages/effects/player-upgrade/vfx-params.json +28 -0
- package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
- package/packages/effects/pulse-laser-volley/index.ts +204 -0
- package/packages/effects/pulse-laser-volley/vfx-params.json +5 -0
- package/packages/effects/resource-collect-sparkles/effect.json +6 -0
- package/packages/effects/resource-collect-sparkles/index.ts +254 -0
- package/packages/effects/resource-collect-sparkles/vfx-params.json +25 -0
- package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +215 -0
- package/packages/effects/run-footstep-dust/effect.json +183 -0
- package/packages/effects/run-footstep-dust/index.ts +377 -0
- package/packages/effects/run-footstep-dust/vfx-params.json +27 -0
- package/packages/effects/space-shared.ts +120 -0
- package/packages/effects/thruster-flame/index.ts +305 -0
- package/packages/effects/thruster-flame/vfx-params.json +5 -0
- package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
- package/packages/effects/tree-chop-dust/effect.json +8 -0
- package/packages/effects/tree-chop-dust/index.ts +202 -0
- package/packages/effects/tree-chop-dust/vfx-params.json +21 -0
- package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +303 -0
- package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
- package/packages/effects/tree-leaf-chop-burst/effect.json +498 -0
- package/packages/effects/tree-leaf-chop-burst/index.ts +294 -0
- package/packages/effects/tree-leaf-chop-burst/vfx-params.json +27 -0
- package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +318 -0
- package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
- package/packages/effects/tree_chop_dust_burst/index.ts +13 -0
- package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +412 -0
- package/packages/effects/tree_chop_dust_burst/vfx-params.json +9 -0
- package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
- package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
- package/packages/effects/ufo-thread-flame/index.ts +152 -0
- package/packages/effects/ufo-thread-flame/vfx-params.json +5 -0
- package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
- package/packages/effects/vehicle-exhaust-smoke/effect.json +8 -0
- package/packages/effects/vehicle-exhaust-smoke/index.ts +298 -0
- package/packages/effects/vehicle-exhaust-smoke/vfx-params.json +23 -0
- package/packages/effects/vehicle-upgrade/effect.json +6 -0
- package/packages/effects/vehicle-upgrade/index.ts +401 -0
- package/packages/effects/vehicle-upgrade/vfx-params.json +21 -0
- package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
- package/packages/effects/weapon-trail/index.ts +313 -0
- package/packages/effects/weapon-trail/vfx-params.json +5 -0
- package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
- package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
- package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
- package/packages/effects/wood-crusher-sawdust/index.ts +43 -0
- package/packages/effects/wood-crusher-sawdust/vfx-params.json +24 -0
- package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +592 -0
- package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
- package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
- package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
- package/packages/effects/wood-cutter-sawdust/index.ts +43 -0
- package/packages/effects/wood-cutter-sawdust/vfx-params.json +24 -0
- package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +592 -0
- package/packages/effects/wood-sawdust-effect-factory.ts +194 -0
- package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
- package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
- package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
- package/packages/effects/wood_crusher_sawdust/index.ts +29 -0
- package/packages/effects/wood_crusher_sawdust/vfx-params.json +14 -0
- package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +592 -0
- package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
- package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
- package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
- package/packages/effects/wood_cutter_sawdust/index.ts +29 -0
- package/packages/effects/wood_cutter_sawdust/vfx-params.json +14 -0
- package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +592 -0
- package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +196 -0
- package/packages/effects/wood_peel_material_test/index.ts +11 -0
- package/packages/effects/wood_peel_material_test/vfx-params.json +9 -0
- package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +136 -0
- package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +210 -0
- package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
- package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
- package/packages/env.particle.forest_edge_fog/effect.json +854 -0
- package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
- package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
- package/packages/env.particle.forest_edge_fog/media/preview.webm +0 -0
- package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
- package/packages/env.particle.forest_edge_fog/metadata/description.json +148 -0
- package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +827 -0
- package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +196 -0
- package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +432 -0
- package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +28 -0
- package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +124 -0
- package/packages/env.particle.forest_edge_fog/provenance/lineage.json +41 -0
- package/packages/generation.ts +14 -0
- package/packages/index.ts +14 -0
- package/packages/legacy-particle-runtime.ts +113 -0
- package/packages/manifestRuntimePackage.ts +519 -0
- package/packages/registry.ts +85 -0
- package/packages/rendering.ts +13 -0
- package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +424 -0
- package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
- package/packages/resource.particle.viscous_oil_suction/effect.json +1254 -0
- package/packages/resource.particle.viscous_oil_suction/media/preview.gif +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/preview.mp4 +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/preview.webm +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/thumbnail.png +0 -0
- package/packages/resource.particle.viscous_oil_suction/metadata/description.json +122 -0
- package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +1051 -0
- package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +200 -0
- package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +581 -0
- package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +28 -0
- package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +111 -0
- package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +45 -0
- package/packages/types.ts +107 -0
- package/tooling/check-dist-runtime.mjs +166 -0
- package/tooling/generate-index.mjs +55 -0
- package/tooling/test-guardrails.mjs +157 -0
- package/tooling/validate-boundary.mjs +92 -0
- package/tooling/validate-effects.mjs +304 -0
- package/tooling/validate.mjs +53 -0
- package/tooling/vfx-cli.mjs +232 -0
- package/tooling/vfx-package-resolution.mjs +28 -0
|
@@ -0,0 +1,204 @@
|
|
|
1
|
+
// 脉冲激光齐射(移植自 babylon-laser pulseSystem, 特效#12)。
|
|
2
|
+
// ShaderMaterial 乘色范式(复刻 Unity Particle Add):贴图中性白+alpha,颜色全由 shader tint 决定。
|
|
3
|
+
// 自包含库版:沿 root 局部 +Z 朝距离 targetDistance 的虚拟目标自动整排齐射光弹池 + 发射点白球。
|
|
4
|
+
import { TransformNode } from '@babylonjs/core/Meshes/transformNode';
|
|
5
|
+
import { CreatePlane } from '@babylonjs/core/Meshes/Builders/planeBuilder';
|
|
6
|
+
import { CreateSphere } from '@babylonjs/core/Meshes/Builders/sphereBuilder';
|
|
7
|
+
import { ShaderMaterial } from '@babylonjs/core/Materials/shaderMaterial';
|
|
8
|
+
import { StandardMaterial } from '@babylonjs/core/Materials/standardMaterial';
|
|
9
|
+
import { Effect } from '@babylonjs/core/Materials/effect';
|
|
10
|
+
import { Texture } from '@babylonjs/core/Materials/Textures/texture';
|
|
11
|
+
import { Color3 } from '@babylonjs/core/Maths/math.color';
|
|
12
|
+
import { Constants } from '@babylonjs/core/Engines/constants';
|
|
13
|
+
import type { Mesh } from '@babylonjs/core/Meshes/mesh';
|
|
14
|
+
import type { Scene } from '@babylonjs/core/scene';
|
|
15
|
+
import type { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh';
|
|
16
|
+
import type { VfxColorValue, VfxEffectPackage, VfxParamValues } from '../../types';
|
|
17
|
+
import boltTextureUrl from './assets/textures/bolt_guangshu.webp?url';
|
|
18
|
+
import { LIFETIME_DEBUG_PARAMS, LIFETIME_DEFAULTS, scheduleLifetime } from '../space-shared';
|
|
19
|
+
|
|
20
|
+
interface PulseLaserParams extends VfxParamValues {
|
|
21
|
+
lifetimeMode: string; lifetime: number;
|
|
22
|
+
targetDistance: number;
|
|
23
|
+
volleyInterval: number;
|
|
24
|
+
boltSpeed: number;
|
|
25
|
+
boltsPerVolley: number;
|
|
26
|
+
boltSpacing: number;
|
|
27
|
+
boltLen: number;
|
|
28
|
+
boltColor: VfxColorValue;
|
|
29
|
+
boltCore: number;
|
|
30
|
+
boltCorePow: number;
|
|
31
|
+
boltBright: number;
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
const DEFAULT_PARAMS: PulseLaserParams = {
|
|
35
|
+
...LIFETIME_DEFAULTS,
|
|
36
|
+
targetDistance: 12,
|
|
37
|
+
volleyInterval: 0.22,
|
|
38
|
+
boltSpeed: 26,
|
|
39
|
+
boltsPerVolley: 6,
|
|
40
|
+
boltSpacing: 0.5,
|
|
41
|
+
boltLen: 1.0,
|
|
42
|
+
boltColor: { r: 0.071, g: 0.408, b: 1.0 }, // #1268ff
|
|
43
|
+
boltCore: 0.3,
|
|
44
|
+
boltCorePow: 3.0,
|
|
45
|
+
boltBright: 1.3,
|
|
46
|
+
};
|
|
47
|
+
|
|
48
|
+
const BOLT_LEN = 2.0, BOLT_W = 0.34, POOL_SIZE = 60;
|
|
49
|
+
|
|
50
|
+
const BOLT_VERTEX = `precision highp float;
|
|
51
|
+
attribute vec3 position; attribute vec2 uv;
|
|
52
|
+
uniform mat4 worldViewProjection;
|
|
53
|
+
varying vec2 vUV;
|
|
54
|
+
void main() { vUV = uv; gl_Position = worldViewProjection * vec4(position, 1.0); }`;
|
|
55
|
+
|
|
56
|
+
// 乘色:col = mix(tint, white, pow(a,corePow)*coreStr) * bright; 配 ALPHA_ADD
|
|
57
|
+
const BOLT_FRAGMENT = `precision highp float;
|
|
58
|
+
varying vec2 vUV;
|
|
59
|
+
uniform sampler2D tex;
|
|
60
|
+
uniform vec3 tint;
|
|
61
|
+
uniform float coreStr; uniform float corePow; uniform float bright;
|
|
62
|
+
void main() {
|
|
63
|
+
vec4 t = texture2D(tex, vUV);
|
|
64
|
+
float core = pow(t.a, corePow) * coreStr;
|
|
65
|
+
vec3 col = mix(tint, vec3(1.0), core) * bright;
|
|
66
|
+
gl_FragColor = vec4(col, t.a);
|
|
67
|
+
}`;
|
|
68
|
+
|
|
69
|
+
let shadersRegistered = false;
|
|
70
|
+
function registerShaders(): void {
|
|
71
|
+
if (shadersRegistered) return;
|
|
72
|
+
Effect.ShadersStore['vfxPulseBoltVertexShader'] = BOLT_VERTEX;
|
|
73
|
+
Effect.ShadersStore['vfxPulseBoltFragmentShader'] = BOLT_FRAGMENT;
|
|
74
|
+
shadersRegistered = true;
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
function colorVec(c: VfxColorValue): Color3 { return new Color3(c.r, c.g, c.b); }
|
|
78
|
+
|
|
79
|
+
function excludeFromGlow(scene: Scene, mesh: AbstractMesh): void {
|
|
80
|
+
for (const layer of scene.effectLayers ?? []) {
|
|
81
|
+
const add = (layer as unknown as { addExcludedMesh?: (m: AbstractMesh) => void }).addExcludedMesh;
|
|
82
|
+
if (typeof add === 'function') add.call(layer, mesh);
|
|
83
|
+
}
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
interface Bolt { mesh: Mesh; left: number; }
|
|
87
|
+
|
|
88
|
+
export const pulseLaserVolleyEffectPackage: VfxEffectPackage<PulseLaserParams> = {
|
|
89
|
+
id: 'pulse-laser-volley',
|
|
90
|
+
nameZh: '脉冲激光',
|
|
91
|
+
defaultParams: DEFAULT_PARAMS,
|
|
92
|
+
debugAnchor: 'playerRight',
|
|
93
|
+
debugParams: [
|
|
94
|
+
...LIFETIME_DEBUG_PARAMS,
|
|
95
|
+
{ key: 'targetDistance', label: '目标距离', kind: 'number', min: 2, max: 40, step: 0.5 },
|
|
96
|
+
{ key: 'volleyInterval', label: '齐射间隔(s)', kind: 'number', min: 0.08, max: 1, step: 0.01 },
|
|
97
|
+
{ key: 'boltSpeed', label: '光弹速度', kind: 'number', min: 5, max: 60, step: 1 },
|
|
98
|
+
{ key: 'boltsPerVolley', label: '每排弹数', kind: 'number', min: 1, max: 12, step: 1 },
|
|
99
|
+
{ key: 'boltSpacing', label: '排内间距', kind: 'number', min: 0.2, max: 1.5, step: 0.05 },
|
|
100
|
+
{ key: 'boltLen', label: '光弹长度', kind: 'number', min: 0.3, max: 4, step: 0.05 },
|
|
101
|
+
{ key: 'boltColor', label: '光弹颜色', kind: 'color' },
|
|
102
|
+
{ key: 'boltCore', label: '白芯强度', kind: 'number', min: 0, max: 1, step: 0.01 },
|
|
103
|
+
{ key: 'boltCorePow', label: '白芯收窄', kind: 'number', min: 0.5, max: 8, step: 0.1 },
|
|
104
|
+
{ key: 'boltBright', label: '光弹亮度', kind: 'number', min: 0.2, max: 3, step: 0.05 },
|
|
105
|
+
],
|
|
106
|
+
|
|
107
|
+
create({ scene, root, position, rotationY, params }) {
|
|
108
|
+
root.position.copyFrom(position);
|
|
109
|
+
root.rotation.y = rotationY;
|
|
110
|
+
registerShaders();
|
|
111
|
+
|
|
112
|
+
const boltTex = new Texture(boltTextureUrl, scene);
|
|
113
|
+
boltTex.hasAlpha = true;
|
|
114
|
+
const boltMat = new ShaderMaterial('vfx_pulse_boltMat', scene, { vertex: 'vfxPulseBolt', fragment: 'vfxPulseBolt' }, {
|
|
115
|
+
attributes: ['position', 'uv'],
|
|
116
|
+
uniforms: ['worldViewProjection', 'tint', 'coreStr', 'corePow', 'bright'],
|
|
117
|
+
samplers: ['tex'], needAlphaBlending: true,
|
|
118
|
+
});
|
|
119
|
+
boltMat.setTexture('tex', boltTex);
|
|
120
|
+
boltMat.backFaceCulling = false;
|
|
121
|
+
boltMat.disableDepthWrite = true;
|
|
122
|
+
boltMat.alphaMode = Constants.ALPHA_ADD;
|
|
123
|
+
boltMat.setColor3('tint', colorVec(params.boltColor));
|
|
124
|
+
boltMat.setFloat('coreStr', params.boltCore);
|
|
125
|
+
boltMat.setFloat('corePow', params.boltCorePow);
|
|
126
|
+
boltMat.setFloat('bright', params.boltBright);
|
|
127
|
+
|
|
128
|
+
// 对象池:单面片,长轴沿局部 +Z,均为 root 子节点(在 root 局部空间飞行)
|
|
129
|
+
const pool: Bolt[] = [];
|
|
130
|
+
for (let i = 0; i < POOL_SIZE; i++) {
|
|
131
|
+
const mesh = CreatePlane(`vfx_pulse_bolt${i}`, { width: BOLT_W, height: BOLT_LEN }, scene);
|
|
132
|
+
mesh.rotation.x = Math.PI / 2;
|
|
133
|
+
mesh.material = boltMat;
|
|
134
|
+
mesh.isPickable = false;
|
|
135
|
+
mesh.parent = root;
|
|
136
|
+
mesh.setEnabled(false);
|
|
137
|
+
excludeFromGlow(scene, mesh);
|
|
138
|
+
pool.push({ mesh, left: 0 });
|
|
139
|
+
}
|
|
140
|
+
|
|
141
|
+
// 发射点白球(不排除辉光,吃 bloom)
|
|
142
|
+
const muzzle = CreateSphere('vfx_pulse_muzzle', { diameter: 0.85, segments: 16 }, scene);
|
|
143
|
+
const muzzleMat = new StandardMaterial('vfx_pulse_muzzleMat', scene);
|
|
144
|
+
muzzleMat.emissiveColor = new Color3(1, 1, 1);
|
|
145
|
+
muzzleMat.diffuseColor = Color3.Black();
|
|
146
|
+
muzzleMat.disableLighting = true;
|
|
147
|
+
muzzleMat.alpha = 0.95;
|
|
148
|
+
muzzle.material = muzzleMat;
|
|
149
|
+
muzzle.isPickable = false;
|
|
150
|
+
muzzle.parent = root;
|
|
151
|
+
muzzle.position.set(0, 0, 0);
|
|
152
|
+
let muzzleFlash = 0;
|
|
153
|
+
|
|
154
|
+
function fireVolley(): void {
|
|
155
|
+
const n = Math.max(1, Math.round(params.boltsPerVolley));
|
|
156
|
+
const dist = params.targetDistance;
|
|
157
|
+
let fired = 0;
|
|
158
|
+
for (const b of pool) {
|
|
159
|
+
if (fired >= n) break;
|
|
160
|
+
if (b.left > 0) continue;
|
|
161
|
+
const off = (fired - (n - 1) / 2) * params.boltSpacing;
|
|
162
|
+
b.mesh.position.set(off, 0, 0); // 沿局部 X 横向排开,从根部出发
|
|
163
|
+
b.mesh.scaling.z = params.boltLen / BOLT_LEN;
|
|
164
|
+
b.left = dist / params.boltSpeed;
|
|
165
|
+
b.mesh.setEnabled(true);
|
|
166
|
+
fired += 1;
|
|
167
|
+
}
|
|
168
|
+
muzzleFlash = 1;
|
|
169
|
+
}
|
|
170
|
+
|
|
171
|
+
let volleyTimer = 0;
|
|
172
|
+
const observer = scene.onBeforeRenderObservable.add(() => {
|
|
173
|
+
const dt = Math.min(scene.getEngine().getDeltaTime() / 1000, 0.05);
|
|
174
|
+
volleyTimer += dt;
|
|
175
|
+
if (volleyTimer >= params.volleyInterval) { volleyTimer = 0; fireVolley(); }
|
|
176
|
+
|
|
177
|
+
muzzleFlash = Math.max(0, muzzleFlash - dt * 6);
|
|
178
|
+
const s = 1 + muzzleFlash * 0.6;
|
|
179
|
+
muzzle.scaling.set(s, s, s);
|
|
180
|
+
|
|
181
|
+
const step = params.boltSpeed * dt;
|
|
182
|
+
for (const b of pool) {
|
|
183
|
+
if (b.left <= 0) continue;
|
|
184
|
+
b.left -= dt;
|
|
185
|
+
b.mesh.position.z += step; // 沿局部 +Z 匀速飞行
|
|
186
|
+
if (b.left <= 0) b.mesh.setEnabled(false);
|
|
187
|
+
}
|
|
188
|
+
});
|
|
189
|
+
|
|
190
|
+
let disposed = false;
|
|
191
|
+
let ltTimer = 0;
|
|
192
|
+
const dispose = (): void => {
|
|
193
|
+
if (disposed) return; disposed = true;
|
|
194
|
+
if (ltTimer) window.clearTimeout(ltTimer);
|
|
195
|
+
scene.onBeforeRenderObservable.remove(observer);
|
|
196
|
+
for (const b of pool) b.mesh.dispose();
|
|
197
|
+
muzzle.dispose(); muzzleMat.dispose();
|
|
198
|
+
boltMat.dispose(); boltTex.dispose();
|
|
199
|
+
root.dispose();
|
|
200
|
+
};
|
|
201
|
+
ltTimer = scheduleLifetime(params, dispose);
|
|
202
|
+
return { root, dispose };
|
|
203
|
+
},
|
|
204
|
+
};
|
|
@@ -0,0 +1,254 @@
|
|
|
1
|
+
import { Color4 } from '@babylonjs/core/Maths/math.color';
|
|
2
|
+
import { Matrix, Vector3 } from '@babylonjs/core/Maths/math.vector';
|
|
3
|
+
import { DynamicTexture } from '@babylonjs/core/Materials/Textures/dynamicTexture';
|
|
4
|
+
import { ParticleSystem } from '@babylonjs/core/Particles/particleSystem';
|
|
5
|
+
import type { Particle } from '@babylonjs/core/Particles/particle';
|
|
6
|
+
import type { Scene } from '@babylonjs/core/scene';
|
|
7
|
+
import type { TransformNode } from '@babylonjs/core/Meshes/transformNode';
|
|
8
|
+
import type { VfxColorValue, VfxEffectPackage, VfxParamValues } from '../../types';
|
|
9
|
+
import { configureVfxParticleSystem } from '../../rendering';
|
|
10
|
+
import manifest from './effect.json';
|
|
11
|
+
|
|
12
|
+
interface ResourceCollectSparklesParams extends VfxParamValues {
|
|
13
|
+
lifetime: number;
|
|
14
|
+
emitMode: string;
|
|
15
|
+
scale: number;
|
|
16
|
+
initialHeight: number;
|
|
17
|
+
color: VfxColorValue;
|
|
18
|
+
opacity: number;
|
|
19
|
+
particleCount: number;
|
|
20
|
+
particleLife: number;
|
|
21
|
+
minSize: number;
|
|
22
|
+
maxSize: number;
|
|
23
|
+
directionX: number;
|
|
24
|
+
directionY: number;
|
|
25
|
+
directionZ: number;
|
|
26
|
+
riseSpeed: number;
|
|
27
|
+
drift: number;
|
|
28
|
+
glowStrength: number;
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
const DEFAULT_PARAMS: ResourceCollectSparklesParams = {
|
|
32
|
+
lifetime: 1,
|
|
33
|
+
emitMode: 'loop',
|
|
34
|
+
scale: 1,
|
|
35
|
+
initialHeight: 0.035,
|
|
36
|
+
color: { r: 1, g: 0.82, b: 0.38 },
|
|
37
|
+
opacity: 0.88,
|
|
38
|
+
particleCount: 26,
|
|
39
|
+
particleLife: 0.86,
|
|
40
|
+
minSize: 0.045,
|
|
41
|
+
maxSize: 0.12,
|
|
42
|
+
directionX: 0,
|
|
43
|
+
directionY: 1,
|
|
44
|
+
directionZ: 0,
|
|
45
|
+
riseSpeed: 0.58,
|
|
46
|
+
drift: 0.08,
|
|
47
|
+
glowStrength: 2.4,
|
|
48
|
+
};
|
|
49
|
+
|
|
50
|
+
export const resourceCollectSparklesEffectPackage: VfxEffectPackage<ResourceCollectSparklesParams> = {
|
|
51
|
+
id: 'resource-collect-sparkles',
|
|
52
|
+
nameZh: '资源持续收集圆点',
|
|
53
|
+
manifest,
|
|
54
|
+
defaultParams: DEFAULT_PARAMS,
|
|
55
|
+
debugAnchor: 'playerRight',
|
|
56
|
+
debugParams: [
|
|
57
|
+
{
|
|
58
|
+
key: 'emitMode',
|
|
59
|
+
label: '发射模式',
|
|
60
|
+
kind: 'enum',
|
|
61
|
+
options: [
|
|
62
|
+
{ value: 'loop', label: '一直发射' },
|
|
63
|
+
{ value: 'timed', label: '自定义时间' },
|
|
64
|
+
],
|
|
65
|
+
},
|
|
66
|
+
{ key: 'lifetime', label: '生命周期', kind: 'lifetime', min: 0.08, max: 8, step: 0.01 },
|
|
67
|
+
{ key: 'scale', label: '整体缩放', kind: 'scale', min: 0.05, max: 6, step: 0.01 },
|
|
68
|
+
{ key: 'initialHeight', label: '初始高度', kind: 'number', min: -0.5, max: 2, step: 0.01 },
|
|
69
|
+
{ key: 'color', label: '圆点颜色', kind: 'color' },
|
|
70
|
+
{ key: 'opacity', label: '透明度', kind: 'opacity', min: 0, max: 1, step: 0.01 },
|
|
71
|
+
{ key: 'particleCount', label: '粒子数量', kind: 'number', min: 0, max: 240, step: 1 },
|
|
72
|
+
{ key: 'particleLife', label: '单点生命', kind: 'number', min: 0.08, max: 4, step: 0.01 },
|
|
73
|
+
{ key: 'minSize', label: '最小大小', kind: 'number', min: 0.005, max: 1, step: 0.001 },
|
|
74
|
+
{ key: 'maxSize', label: '最大大小', kind: 'number', min: 0.005, max: 1, step: 0.001 },
|
|
75
|
+
{ key: 'directionX', label: '方向 X', kind: 'number', min: -1, max: 1, step: 0.01 },
|
|
76
|
+
{ key: 'directionY', label: '方向 Y', kind: 'number', min: -1, max: 1, step: 0.01 },
|
|
77
|
+
{ key: 'directionZ', label: '方向 Z', kind: 'number', min: -1, max: 1, step: 0.01 },
|
|
78
|
+
{ key: 'riseSpeed', label: '发射速度', kind: 'number', min: 0, max: 5, step: 0.01 },
|
|
79
|
+
{ key: 'drift', label: '方向扰动', kind: 'number', min: 0, max: 2, step: 0.01 },
|
|
80
|
+
{ key: 'glowStrength', label: '光芒强度', kind: 'number', min: 0.1, max: 8, step: 0.05 },
|
|
81
|
+
],
|
|
82
|
+
create({ scene, root, position, params }) {
|
|
83
|
+
root.position.copyFrom(position).addInPlace(new Vector3(0, params.initialHeight, 0));
|
|
84
|
+
const system = createDotSystem(scene, root, params);
|
|
85
|
+
let disposed = false;
|
|
86
|
+
let stopTimer: number | null = null;
|
|
87
|
+
let disposeTimer: number | null = null;
|
|
88
|
+
|
|
89
|
+
system.start();
|
|
90
|
+
if (readEmitMode(params.emitMode) === 'timed') {
|
|
91
|
+
stopTimer = window.setTimeout(() => system.stop(), Math.max(0.01, params.lifetime) * 1000);
|
|
92
|
+
disposeTimer = window.setTimeout(
|
|
93
|
+
() => disposeAll(),
|
|
94
|
+
Math.max(0.05, params.lifetime + params.particleLife + 0.12) * 1000,
|
|
95
|
+
);
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
return {
|
|
99
|
+
root,
|
|
100
|
+
dispose() {
|
|
101
|
+
disposeAll();
|
|
102
|
+
},
|
|
103
|
+
};
|
|
104
|
+
|
|
105
|
+
function disposeAll(): void {
|
|
106
|
+
if (disposed) return;
|
|
107
|
+
disposed = true;
|
|
108
|
+
if (stopTimer !== null) window.clearTimeout(stopTimer);
|
|
109
|
+
if (disposeTimer !== null) window.clearTimeout(disposeTimer);
|
|
110
|
+
system.stop();
|
|
111
|
+
system.dispose(false);
|
|
112
|
+
root.dispose();
|
|
113
|
+
}
|
|
114
|
+
},
|
|
115
|
+
};
|
|
116
|
+
|
|
117
|
+
function createDotSystem(scene: Scene, root: TransformNode, params: ResourceCollectSparklesParams): ParticleSystem {
|
|
118
|
+
const scale = Math.max(0.01, params.scale);
|
|
119
|
+
const particleCount = Math.max(0, Math.round(params.particleCount));
|
|
120
|
+
const particleLife = Math.max(0.04, params.particleLife);
|
|
121
|
+
const emitRate = particleCount / particleLife;
|
|
122
|
+
const capacity = Math.max(16, Math.ceil(particleCount * 2.4 + 16));
|
|
123
|
+
const system = new ParticleSystem('resource-collect-dots', capacity, scene);
|
|
124
|
+
const minSize = Math.max(0.001, Math.min(params.minSize, params.maxSize) * scale);
|
|
125
|
+
const maxSize = Math.max(minSize, Math.max(params.minSize, params.maxSize) * scale);
|
|
126
|
+
|
|
127
|
+
configureVfxParticleSystem(system);
|
|
128
|
+
system.particleTexture = getDotTexture(scene);
|
|
129
|
+
system.emitter = root as any;
|
|
130
|
+
system.emitRate = emitRate;
|
|
131
|
+
system.updateSpeed = 1 / 60;
|
|
132
|
+
system.minLifeTime = particleLife * 0.9;
|
|
133
|
+
system.maxLifeTime = particleLife * 1.14;
|
|
134
|
+
system.minSize = minSize;
|
|
135
|
+
system.maxSize = maxSize;
|
|
136
|
+
system.minAngularSpeed = 0;
|
|
137
|
+
system.maxAngularSpeed = 0;
|
|
138
|
+
system.minEmitPower = 1;
|
|
139
|
+
system.maxEmitPower = 1;
|
|
140
|
+
system.gravity = Vector3.Zero();
|
|
141
|
+
system.blendMode = ParticleSystem.BLENDMODE_ADD;
|
|
142
|
+
const glow = Math.max(0.1, params.glowStrength);
|
|
143
|
+
system.color1 = tintColor(params.color, glow, 0.72 * params.opacity);
|
|
144
|
+
system.color2 = tintColor(params.color, glow * 1.18, 0.9 * params.opacity);
|
|
145
|
+
system.colorDead = tintColor(params.color, glow, 0);
|
|
146
|
+
system.addColorGradient(0, tintColor(params.color, glow * 0.65, 0));
|
|
147
|
+
system.addColorGradient(0.18, tintColor(params.color, glow * 1.28, 0.82 * params.opacity));
|
|
148
|
+
system.addColorGradient(0.72, tintColor(params.color, glow, 0.68 * params.opacity));
|
|
149
|
+
system.addColorGradient(1, tintColor(params.color, glow * 0.5, 0));
|
|
150
|
+
system.addVelocityGradient(0, 0.92);
|
|
151
|
+
system.addVelocityGradient(0.72, 1);
|
|
152
|
+
system.addVelocityGradient(1, 0.42);
|
|
153
|
+
system.addDragGradient(0, 0.08);
|
|
154
|
+
system.addDragGradient(1, 0.45);
|
|
155
|
+
|
|
156
|
+
let positionIndex = 0;
|
|
157
|
+
let directionIndex = 4096;
|
|
158
|
+
system.startPositionFunction = (worldMatrix: Matrix, positionToUpdate: Vector3, _particle: Particle, isLocal: boolean) => {
|
|
159
|
+
const index = positionIndex;
|
|
160
|
+
positionIndex += 1;
|
|
161
|
+
const local = sampleDotPosition(index, scale);
|
|
162
|
+
if (isLocal) positionToUpdate.copyFrom(local);
|
|
163
|
+
else Vector3.TransformCoordinatesToRef(local, worldMatrix, positionToUpdate);
|
|
164
|
+
};
|
|
165
|
+
system.startDirectionFunction = (worldMatrix: Matrix, directionToUpdate: Vector3, _particle: Particle, isLocal: boolean) => {
|
|
166
|
+
const index = directionIndex;
|
|
167
|
+
directionIndex += 1;
|
|
168
|
+
const baseDirection = getEmitDirection(params);
|
|
169
|
+
const drift = Math.max(0, params.drift) * scale;
|
|
170
|
+
const speed = Math.max(0, params.riseSpeed) * scale * lerp(0.78, 1.18, sequence01(index, 1));
|
|
171
|
+
const direction = baseDirection
|
|
172
|
+
.scale(speed)
|
|
173
|
+
.addInPlace(new Vector3(
|
|
174
|
+
(sequence01(index, 0) - 0.5) * drift,
|
|
175
|
+
(sequence01(index, 3) - 0.5) * drift * 0.35,
|
|
176
|
+
(sequence01(index, 2) - 0.5) * drift,
|
|
177
|
+
));
|
|
178
|
+
if (isLocal) directionToUpdate.copyFrom(direction);
|
|
179
|
+
else Vector3.TransformNormalToRef(direction, worldMatrix, directionToUpdate);
|
|
180
|
+
};
|
|
181
|
+
|
|
182
|
+
return system;
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
function readEmitMode(value: string): 'loop' | 'timed' {
|
|
186
|
+
return value === 'timed' || value === '自定义时间' ? 'timed' : 'loop';
|
|
187
|
+
}
|
|
188
|
+
|
|
189
|
+
function getEmitDirection(params: ResourceCollectSparklesParams): Vector3 {
|
|
190
|
+
const direction = new Vector3(params.directionX, params.directionY, params.directionZ);
|
|
191
|
+
if (direction.lengthSquared() < 0.0001) direction.set(0, 1, 0);
|
|
192
|
+
direction.normalize();
|
|
193
|
+
return direction;
|
|
194
|
+
}
|
|
195
|
+
|
|
196
|
+
function sampleDotPosition(index: number, scale: number): Vector3 {
|
|
197
|
+
const radius = Math.sqrt(sequence01(index, 0)) * 0.34 * scale;
|
|
198
|
+
const angle = sequence01(index, 1) * Math.PI * 2;
|
|
199
|
+
const y = sequence01(index, 2) * 0.018 * scale;
|
|
200
|
+
return new Vector3(Math.cos(angle) * radius, y, Math.sin(angle) * radius);
|
|
201
|
+
}
|
|
202
|
+
|
|
203
|
+
function getDotTexture(scene: Scene): DynamicTexture {
|
|
204
|
+
const key = '__vfx_resource_collect_dot_texture';
|
|
205
|
+
const metadata = scene.metadata && typeof scene.metadata === 'object' ? scene.metadata as Record<string, unknown> : {};
|
|
206
|
+
scene.metadata = metadata;
|
|
207
|
+
const existing = metadata[key] as DynamicTexture | undefined;
|
|
208
|
+
if (existing) return existing;
|
|
209
|
+
|
|
210
|
+
const texture = new DynamicTexture('resource_collect_dot_texture', { width: 64, height: 64 }, scene, true);
|
|
211
|
+
const context = texture.getContext() as unknown as CanvasRenderingContext2D;
|
|
212
|
+
context.fillStyle = 'rgba(255, 255, 255, 0)';
|
|
213
|
+
context.fillRect(0, 0, 64, 64);
|
|
214
|
+
const dot = context.createRadialGradient(32, 32, 1, 32, 32, 30);
|
|
215
|
+
dot.addColorStop(0, 'rgba(255, 255, 255, 1)');
|
|
216
|
+
dot.addColorStop(0.64, 'rgba(255, 255, 255, 1)');
|
|
217
|
+
dot.addColorStop(0.84, 'rgba(255, 255, 255, 0.82)');
|
|
218
|
+
dot.addColorStop(1, 'rgba(255, 255, 255, 0)');
|
|
219
|
+
context.fillStyle = dot;
|
|
220
|
+
context.beginPath();
|
|
221
|
+
context.arc(32, 32, 30, 0, Math.PI * 2);
|
|
222
|
+
context.fill();
|
|
223
|
+
texture.hasAlpha = true;
|
|
224
|
+
texture.update(false);
|
|
225
|
+
metadata[key] = texture;
|
|
226
|
+
return texture;
|
|
227
|
+
}
|
|
228
|
+
|
|
229
|
+
function tintColor(color: VfxColorValue, brightness: number, alpha: number): Color4 {
|
|
230
|
+
return new Color4(
|
|
231
|
+
Math.max(0, color.r * brightness),
|
|
232
|
+
Math.max(0, color.g * brightness),
|
|
233
|
+
Math.max(0, color.b * brightness),
|
|
234
|
+
clamp01(alpha),
|
|
235
|
+
);
|
|
236
|
+
}
|
|
237
|
+
|
|
238
|
+
function lerp(min: number, max: number, t: number): number {
|
|
239
|
+
return min + (max - min) * t;
|
|
240
|
+
}
|
|
241
|
+
|
|
242
|
+
function clamp01(value: number): number {
|
|
243
|
+
return Math.min(1, Math.max(0, value));
|
|
244
|
+
}
|
|
245
|
+
|
|
246
|
+
function fract(value: number): number {
|
|
247
|
+
return value - Math.floor(value);
|
|
248
|
+
}
|
|
249
|
+
|
|
250
|
+
function sequence01(index: number, axis: number): number {
|
|
251
|
+
if (index === 0) return 0.5;
|
|
252
|
+
const strides = [0.618033988749895, 0.414213562373095, 0.732050807568877, 0.324717957244746, 0.754877666246693, 0.569840290998053];
|
|
253
|
+
return fract(0.5 + index * strides[axis % strides.length] + axis * 0.173205080756888);
|
|
254
|
+
}
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
{
|
|
2
|
+
"__generation.offsetX": 0,
|
|
3
|
+
"__generation.offsetY": 0,
|
|
4
|
+
"__generation.offsetZ": 0,
|
|
5
|
+
"emitMode": "timed",
|
|
6
|
+
"lifetime": 0.1,
|
|
7
|
+
"scale": 3,
|
|
8
|
+
"initialHeight": 0.035,
|
|
9
|
+
"color": {
|
|
10
|
+
"r": 0.984313725490196,
|
|
11
|
+
"g": 1,
|
|
12
|
+
"b": 0
|
|
13
|
+
},
|
|
14
|
+
"opacity": 1,
|
|
15
|
+
"particleCount": 10,
|
|
16
|
+
"particleLife": 0.3,
|
|
17
|
+
"minSize": 0.045,
|
|
18
|
+
"maxSize": 0.06,
|
|
19
|
+
"directionX": 0,
|
|
20
|
+
"directionY": 1,
|
|
21
|
+
"directionZ": 0,
|
|
22
|
+
"riseSpeed": 2,
|
|
23
|
+
"drift": 1,
|
|
24
|
+
"glowStrength": 6
|
|
25
|
+
}
|