@fps-games/vfx 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (375) hide show
  1. package/CHANGELOG.md +34 -0
  2. package/dist/EffectPackageService.d.ts +26 -0
  3. package/dist/SceneVfxService.d.ts +27 -0
  4. package/dist/chunks/legacy-particle-runtime-CbJYVxdd.js +75 -0
  5. package/dist/chunks/manifestRuntimePackage-CXQFSTo2.js +356 -0
  6. package/dist/chunks/rendering-CV3nhygX.js +13 -0
  7. package/dist/chunks/space-shared-BXV1hc0k.js +124 -0
  8. package/dist/chunks/wood-sawdust-effect-factory-DlETNaBn.js +129 -0
  9. package/dist/effects/building-upgrade/effect.json.d.ts +9 -0
  10. package/dist/effects/building-upgrade/index.d.ts +20 -0
  11. package/dist/effects/building-upgrade/index.js +337 -0
  12. package/dist/effects/character-entrance/effect.json.d.ts +9 -0
  13. package/dist/effects/character-entrance/index.d.ts +18 -0
  14. package/dist/effects/character-entrance/index.js +271 -0
  15. package/dist/effects/coin-burst/index.d.ts +6 -0
  16. package/dist/effects/coin-burst/index.js +45 -0
  17. package/dist/effects/comet-trail-flame/index.d.ts +11 -0
  18. package/dist/effects/comet-trail-flame/index.js +103 -0
  19. package/dist/effects/conveyor-upgrade/effect.json.d.ts +9 -0
  20. package/dist/effects/conveyor-upgrade/index.d.ts +20 -0
  21. package/dist/effects/conveyor-upgrade/index.js +349 -0
  22. package/dist/effects/debris-smoke/index.d.ts +10 -0
  23. package/dist/effects/debris-smoke/index.js +108 -0
  24. package/dist/effects/door_open_gold_flakes/door_open_gold_flakes.json.d.ts +501 -0
  25. package/dist/effects/door_open_gold_flakes/index.d.ts +1 -0
  26. package/dist/effects/door_open_gold_flakes/index.js +524 -0
  27. package/dist/effects/electric-arc/index.d.ts +8 -0
  28. package/dist/effects/electric-arc/index.js +71 -0
  29. package/dist/effects/energy-shield/index.d.ts +46 -0
  30. package/dist/effects/energy-shield/index.js +365 -0
  31. package/dist/effects/explosion/index.d.ts +11 -0
  32. package/dist/effects/explosion/index.js +129 -0
  33. package/dist/effects/ground-tile-upgrade/effect.json.d.ts +9 -0
  34. package/dist/effects/ground-tile-upgrade/index.d.ts +20 -0
  35. package/dist/effects/ground-tile-upgrade/index.js +357 -0
  36. package/dist/effects/hit-flash/index.d.ts +8 -0
  37. package/dist/effects/hit-flash/index.js +71 -0
  38. package/dist/effects/laser-beam/index.d.ts +1 -0
  39. package/dist/effects/laser-beam/index.js +152 -0
  40. package/dist/effects/laser-beam-factory.d.ts +12 -0
  41. package/dist/effects/lumber-cart-suction/effect.json.d.ts +9 -0
  42. package/dist/effects/lumber-cart-suction/index.d.ts +26 -0
  43. package/dist/effects/lumber-cart-suction/index.js +322 -0
  44. package/dist/effects/lumber-debris-scatter/effect.json.d.ts +231 -0
  45. package/dist/effects/lumber-debris-scatter/index.d.ts +20 -0
  46. package/dist/effects/lumber-debris-scatter/index.js +637 -0
  47. package/dist/effects/lumber_vehicle_gear_spin/index.d.ts +1 -0
  48. package/dist/effects/lumber_vehicle_gear_spin/index.js +363 -0
  49. package/dist/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json.d.ts +341 -0
  50. package/dist/effects/lumber_vehicle_upgrade_aura/index.d.ts +1 -0
  51. package/dist/effects/lumber_vehicle_upgrade_aura/index.js +391 -0
  52. package/dist/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json.d.ts +368 -0
  53. package/dist/effects/lumber_vehicle_wood_chips/index.d.ts +1 -0
  54. package/dist/effects/lumber_vehicle_wood_chips/index.js +360 -0
  55. package/dist/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json.d.ts +338 -0
  56. package/dist/effects/monster-hit/index.d.ts +15 -0
  57. package/dist/effects/monster-hit/index.js +156 -0
  58. package/dist/effects/player-upgrade/effect.json.d.ts +9 -0
  59. package/dist/effects/player-upgrade/index.d.ts +24 -0
  60. package/dist/effects/player-upgrade/index.js +539 -0
  61. package/dist/effects/pulse-laser-volley/index.d.ts +17 -0
  62. package/dist/effects/pulse-laser-volley/index.js +173 -0
  63. package/dist/effects/resource-collect-sparkles/effect.json.d.ts +9 -0
  64. package/dist/effects/resource-collect-sparkles/index.d.ts +21 -0
  65. package/dist/effects/resource-collect-sparkles/index.js +222 -0
  66. package/dist/effects/run-footstep-dust/effect.json.d.ts +186 -0
  67. package/dist/effects/run-footstep-dust/index.d.ts +23 -0
  68. package/dist/effects/run-footstep-dust/index.js +343 -0
  69. package/dist/effects/space-shared.d.ts +44 -0
  70. package/dist/effects/thruster-flame/index.d.ts +15 -0
  71. package/dist/effects/thruster-flame/index.js +301 -0
  72. package/dist/effects/tree-chop-dust/effect.json.d.ts +11 -0
  73. package/dist/effects/tree-chop-dust/index.d.ts +17 -0
  74. package/dist/effects/tree-chop-dust/index.js +165 -0
  75. package/dist/effects/tree-leaf-chop-burst/index.d.ts +19 -0
  76. package/dist/effects/tree-leaf-chop-burst/index.js +219 -0
  77. package/dist/effects/tree_chop_dust_burst/index.d.ts +1 -0
  78. package/dist/effects/tree_chop_dust_burst/index.js +443 -0
  79. package/dist/effects/tree_chop_dust_burst/tree_chop_dust_burst.json.d.ts +415 -0
  80. package/dist/effects/ufo-thread-flame/index.d.ts +21 -0
  81. package/dist/effects/ufo-thread-flame/index.js +140 -0
  82. package/dist/effects/vehicle-exhaust-smoke/effect.json.d.ts +11 -0
  83. package/dist/effects/vehicle-exhaust-smoke/index.d.ts +19 -0
  84. package/dist/effects/vehicle-exhaust-smoke/index.js +242 -0
  85. package/dist/effects/vehicle-upgrade/effect.json.d.ts +9 -0
  86. package/dist/effects/vehicle-upgrade/index.d.ts +20 -0
  87. package/dist/effects/vehicle-upgrade/index.js +349 -0
  88. package/dist/effects/weapon-trail/index.d.ts +26 -0
  89. package/dist/effects/weapon-trail/index.js +351 -0
  90. package/dist/effects/wood-crusher-sawdust/index.d.ts +2 -0
  91. package/dist/effects/wood-crusher-sawdust/index.js +648 -0
  92. package/dist/effects/wood-crusher-sawdust/wood_crusher_sawdust.json.d.ts +595 -0
  93. package/dist/effects/wood-cutter-sawdust/index.d.ts +2 -0
  94. package/dist/effects/wood-cutter-sawdust/index.js +648 -0
  95. package/dist/effects/wood-cutter-sawdust/wood_cutter_sawdust.json.d.ts +595 -0
  96. package/dist/effects/wood-sawdust-effect-factory.d.ts +36 -0
  97. package/dist/effects/wood_crusher_sawdust/index.d.ts +16 -0
  98. package/dist/effects/wood_crusher_sawdust/index.js +634 -0
  99. package/dist/effects/wood_crusher_sawdust/wood_crusher_sawdust.json.d.ts +595 -0
  100. package/dist/effects/wood_cutter_sawdust/index.d.ts +16 -0
  101. package/dist/effects/wood_cutter_sawdust/index.js +634 -0
  102. package/dist/effects/wood_cutter_sawdust/wood_cutter_sawdust.json.d.ts +595 -0
  103. package/dist/effects/wood_peel_material_test/index.d.ts +1 -0
  104. package/dist/effects/wood_peel_material_test/index.js +157 -0
  105. package/dist/effects/wood_peel_material_test/wood_peel_material_test.json.d.ts +139 -0
  106. package/dist/generation.d.ts +7 -0
  107. package/dist/index.d.ts +8 -0
  108. package/dist/index.js +309 -0
  109. package/dist/legacy-particle-runtime.d.ts +30 -0
  110. package/dist/manifestRuntimePackage.d.ts +68 -0
  111. package/dist/registry.d.ts +20 -0
  112. package/dist/rendering.d.ts +5 -0
  113. package/dist/types.d.ts +83 -0
  114. package/docs/AUTHORING_EFFECTS.md +297 -0
  115. package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +1580 -0
  116. package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +229 -0
  117. package/docs/VFX_LIBRARY_PLAN.md +546 -0
  118. package/docs/vfx-ab/RESULTS.md +35 -0
  119. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
  120. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
  121. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
  122. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
  123. package/docs/vfx-integration_chatgpt.md +462 -0
  124. package/docs/weapon-trail-visualization.html +241 -0
  125. package/index.json +381 -0
  126. package/package.json +51 -0
  127. package/packages/EffectPackageService.ts +240 -0
  128. package/packages/SceneVfxService.ts +96 -0
  129. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +333 -0
  130. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +25 -0
  131. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +11 -0
  132. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
  133. package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +927 -0
  134. package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
  135. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
  136. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
  137. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
  138. package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
  139. package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +197 -0
  140. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +895 -0
  141. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +241 -0
  142. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +542 -0
  143. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +69 -0
  144. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +125 -0
  145. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +44 -0
  146. package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +210 -0
  147. package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
  148. package/packages/build.particle.golden_upgrade_starburst/effect.json +880 -0
  149. package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
  150. package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
  151. package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
  152. package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
  153. package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
  154. package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +161 -0
  155. package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +762 -0
  156. package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
  157. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +436 -0
  158. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +40 -0
  159. package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +115 -0
  160. package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +40 -0
  161. package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +210 -0
  162. package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
  163. package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +887 -0
  164. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
  165. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
  166. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
  167. package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
  168. package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +179 -0
  169. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +859 -0
  170. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +260 -0
  171. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +478 -0
  172. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +40 -0
  173. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +114 -0
  174. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +41 -0
  175. package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +210 -0
  176. package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
  177. package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
  178. package/packages/build.particle.wood_chip_dust_burst/effect.json +1400 -0
  179. package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
  180. package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
  181. package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
  182. package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
  183. package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
  184. package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +173 -0
  185. package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +1277 -0
  186. package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +329 -0
  187. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +749 -0
  188. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +60 -0
  189. package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +146 -0
  190. package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +69 -0
  191. package/packages/effects/building-upgrade/effect.json +6 -0
  192. package/packages/effects/building-upgrade/index.ts +387 -0
  193. package/packages/effects/building-upgrade/vfx-params.json +24 -0
  194. package/packages/effects/character-entrance/effect.json +6 -0
  195. package/packages/effects/character-entrance/index.ts +308 -0
  196. package/packages/effects/character-entrance/vfx-params.json +24 -0
  197. package/packages/effects/coin-burst/index.ts +43 -0
  198. package/packages/effects/coin-burst/vfx-params.json +5 -0
  199. package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
  200. package/packages/effects/comet-trail-flame/index.ts +106 -0
  201. package/packages/effects/comet-trail-flame/vfx-params.json +5 -0
  202. package/packages/effects/conveyor-upgrade/effect.json +6 -0
  203. package/packages/effects/conveyor-upgrade/index.ts +401 -0
  204. package/packages/effects/conveyor-upgrade/vfx-params.json +21 -0
  205. package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
  206. package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
  207. package/packages/effects/debris-smoke/index.ts +101 -0
  208. package/packages/effects/debris-smoke/vfx-params.json +5 -0
  209. package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +397 -0
  210. package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +498 -0
  211. package/packages/effects/door_open_gold_flakes/index.ts +11 -0
  212. package/packages/effects/door_open_gold_flakes/vfx-params.json +23 -0
  213. package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
  214. package/packages/effects/electric-arc/index.ts +62 -0
  215. package/packages/effects/electric-arc/vfx-params.json +5 -0
  216. package/packages/effects/energy-shield/effect.json +7 -0
  217. package/packages/effects/energy-shield/index.ts +431 -0
  218. package/packages/effects/energy-shield/vfx-params.json +29 -0
  219. package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
  220. package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
  221. package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
  222. package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
  223. package/packages/effects/explosion/index.ts +114 -0
  224. package/packages/effects/explosion/vfx-params.json +5 -0
  225. package/packages/effects/ground-tile-upgrade/effect.json +6 -0
  226. package/packages/effects/ground-tile-upgrade/index.ts +410 -0
  227. package/packages/effects/ground-tile-upgrade/vfx-params.json +21 -0
  228. package/packages/effects/hit-flash/index.ts +69 -0
  229. package/packages/effects/hit-flash/vfx-params.json +5 -0
  230. package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
  231. package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
  232. package/packages/effects/laser-beam/index.ts +6 -0
  233. package/packages/effects/laser-beam/vfx-params.json +5 -0
  234. package/packages/effects/laser-beam-factory.ts +135 -0
  235. package/packages/effects/lumber-cart-suction/effect.json +6 -0
  236. package/packages/effects/lumber-cart-suction/index.ts +399 -0
  237. package/packages/effects/lumber-cart-suction/vfx-params.json +30 -0
  238. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
  239. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +1 -0
  240. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
  241. package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +236 -0
  242. package/packages/effects/lumber-debris-scatter/effect.json +228 -0
  243. package/packages/effects/lumber-debris-scatter/index.ts +780 -0
  244. package/packages/effects/lumber-debris-scatter/vfx-params.json +19 -0
  245. package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +202 -0
  246. package/packages/effects/lumber_vehicle_gear_spin/index.ts +11 -0
  247. package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +338 -0
  248. package/packages/effects/lumber_vehicle_gear_spin/vfx-params.json +21 -0
  249. package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +353 -0
  250. package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +11 -0
  251. package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +365 -0
  252. package/packages/effects/lumber_vehicle_upgrade_aura/vfx-params.json +15 -0
  253. package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +310 -0
  254. package/packages/effects/lumber_vehicle_wood_chips/index.ts +11 -0
  255. package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +335 -0
  256. package/packages/effects/lumber_vehicle_wood_chips/vfx-params.json +11 -0
  257. package/packages/effects/monster-hit/index.ts +128 -0
  258. package/packages/effects/monster-hit/vfx-params.json +5 -0
  259. package/packages/effects/player-upgrade/effect.json +6 -0
  260. package/packages/effects/player-upgrade/index.ts +635 -0
  261. package/packages/effects/player-upgrade/vfx-params.json +28 -0
  262. package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
  263. package/packages/effects/pulse-laser-volley/index.ts +204 -0
  264. package/packages/effects/pulse-laser-volley/vfx-params.json +5 -0
  265. package/packages/effects/resource-collect-sparkles/effect.json +6 -0
  266. package/packages/effects/resource-collect-sparkles/index.ts +254 -0
  267. package/packages/effects/resource-collect-sparkles/vfx-params.json +25 -0
  268. package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +215 -0
  269. package/packages/effects/run-footstep-dust/effect.json +183 -0
  270. package/packages/effects/run-footstep-dust/index.ts +377 -0
  271. package/packages/effects/run-footstep-dust/vfx-params.json +27 -0
  272. package/packages/effects/space-shared.ts +120 -0
  273. package/packages/effects/thruster-flame/index.ts +305 -0
  274. package/packages/effects/thruster-flame/vfx-params.json +5 -0
  275. package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
  276. package/packages/effects/tree-chop-dust/effect.json +8 -0
  277. package/packages/effects/tree-chop-dust/index.ts +202 -0
  278. package/packages/effects/tree-chop-dust/vfx-params.json +21 -0
  279. package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +303 -0
  280. package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
  281. package/packages/effects/tree-leaf-chop-burst/effect.json +498 -0
  282. package/packages/effects/tree-leaf-chop-burst/index.ts +294 -0
  283. package/packages/effects/tree-leaf-chop-burst/vfx-params.json +27 -0
  284. package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +318 -0
  285. package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
  286. package/packages/effects/tree_chop_dust_burst/index.ts +13 -0
  287. package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +412 -0
  288. package/packages/effects/tree_chop_dust_burst/vfx-params.json +9 -0
  289. package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
  290. package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
  291. package/packages/effects/ufo-thread-flame/index.ts +152 -0
  292. package/packages/effects/ufo-thread-flame/vfx-params.json +5 -0
  293. package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
  294. package/packages/effects/vehicle-exhaust-smoke/effect.json +8 -0
  295. package/packages/effects/vehicle-exhaust-smoke/index.ts +298 -0
  296. package/packages/effects/vehicle-exhaust-smoke/vfx-params.json +23 -0
  297. package/packages/effects/vehicle-upgrade/effect.json +6 -0
  298. package/packages/effects/vehicle-upgrade/index.ts +401 -0
  299. package/packages/effects/vehicle-upgrade/vfx-params.json +21 -0
  300. package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
  301. package/packages/effects/weapon-trail/index.ts +313 -0
  302. package/packages/effects/weapon-trail/vfx-params.json +5 -0
  303. package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
  304. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  305. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  306. package/packages/effects/wood-crusher-sawdust/index.ts +43 -0
  307. package/packages/effects/wood-crusher-sawdust/vfx-params.json +24 -0
  308. package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +592 -0
  309. package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +312 -0
  310. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  311. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  312. package/packages/effects/wood-cutter-sawdust/index.ts +43 -0
  313. package/packages/effects/wood-cutter-sawdust/vfx-params.json +24 -0
  314. package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +592 -0
  315. package/packages/effects/wood-sawdust-effect-factory.ts +194 -0
  316. package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
  317. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  318. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  319. package/packages/effects/wood_crusher_sawdust/index.ts +29 -0
  320. package/packages/effects/wood_crusher_sawdust/vfx-params.json +14 -0
  321. package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +592 -0
  322. package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +318 -0
  323. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  324. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  325. package/packages/effects/wood_cutter_sawdust/index.ts +29 -0
  326. package/packages/effects/wood_cutter_sawdust/vfx-params.json +14 -0
  327. package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +592 -0
  328. package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +196 -0
  329. package/packages/effects/wood_peel_material_test/index.ts +11 -0
  330. package/packages/effects/wood_peel_material_test/vfx-params.json +9 -0
  331. package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +136 -0
  332. package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +210 -0
  333. package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
  334. package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
  335. package/packages/env.particle.forest_edge_fog/effect.json +854 -0
  336. package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
  337. package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
  338. package/packages/env.particle.forest_edge_fog/media/preview.webm +0 -0
  339. package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
  340. package/packages/env.particle.forest_edge_fog/metadata/description.json +148 -0
  341. package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +827 -0
  342. package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +196 -0
  343. package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +432 -0
  344. package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +28 -0
  345. package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +124 -0
  346. package/packages/env.particle.forest_edge_fog/provenance/lineage.json +41 -0
  347. package/packages/generation.ts +14 -0
  348. package/packages/index.ts +14 -0
  349. package/packages/legacy-particle-runtime.ts +113 -0
  350. package/packages/manifestRuntimePackage.ts +519 -0
  351. package/packages/registry.ts +85 -0
  352. package/packages/rendering.ts +13 -0
  353. package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +424 -0
  354. package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
  355. package/packages/resource.particle.viscous_oil_suction/effect.json +1254 -0
  356. package/packages/resource.particle.viscous_oil_suction/media/preview.gif +0 -0
  357. package/packages/resource.particle.viscous_oil_suction/media/preview.mp4 +0 -0
  358. package/packages/resource.particle.viscous_oil_suction/media/preview.webm +0 -0
  359. package/packages/resource.particle.viscous_oil_suction/media/thumbnail.png +0 -0
  360. package/packages/resource.particle.viscous_oil_suction/metadata/description.json +122 -0
  361. package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +1051 -0
  362. package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +200 -0
  363. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +581 -0
  364. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +28 -0
  365. package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +111 -0
  366. package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +45 -0
  367. package/packages/types.ts +107 -0
  368. package/tooling/check-dist-runtime.mjs +166 -0
  369. package/tooling/generate-index.mjs +55 -0
  370. package/tooling/test-guardrails.mjs +157 -0
  371. package/tooling/validate-boundary.mjs +92 -0
  372. package/tooling/validate-effects.mjs +304 -0
  373. package/tooling/validate.mjs +53 -0
  374. package/tooling/vfx-cli.mjs +232 -0
  375. package/tooling/vfx-package-resolution.mjs +28 -0
@@ -0,0 +1,294 @@
1
+ import { Color4 } from '@babylonjs/core/Maths/math.color';
2
+ import { Vector3 } from '@babylonjs/core/Maths/math.vector';
3
+ import { Sprite } from '@babylonjs/core/Sprites/sprite';
4
+ import { SpriteManager } from '@babylonjs/core/Sprites/spriteManager';
5
+ import type { Scene } from '@babylonjs/core/scene';
6
+ import type { TransformNode } from '@babylonjs/core/Meshes/transformNode';
7
+ import type { VfxColorValue, VfxEffectPackage, VfxParamValues } from '../../types';
8
+ import { configureVfxSpriteManager } from '../../rendering';
9
+
10
+ interface TreeLeafChopBurstParams extends VfxParamValues {
11
+ lifetime: number;
12
+ scale: number;
13
+ initialHeight: number;
14
+ leafColor: VfxColorValue;
15
+ deadColor: VfxColorValue;
16
+ opacity: number;
17
+ particleCount: number;
18
+ emitRange: number;
19
+ riseHeight: number;
20
+ spread: number;
21
+ minSpeed: number;
22
+ maxSpeed: number;
23
+ leafSize: number;
24
+ gravity: number;
25
+ }
26
+
27
+ interface SourceEmitter {
28
+ capacity?: unknown;
29
+ manualEmitCount?: unknown;
30
+ effectScale?: unknown;
31
+ minSize?: unknown;
32
+ maxSize?: unknown;
33
+ minLifeTime?: unknown;
34
+ maxLifeTime?: unknown;
35
+ minEmitPower?: unknown;
36
+ maxEmitPower?: unknown;
37
+ updateSpeed?: unknown;
38
+ gravity?: { y?: unknown };
39
+ shape?: {
40
+ direction1?: { x?: unknown; y?: unknown; z?: unknown };
41
+ direction2?: { x?: unknown; y?: unknown; z?: unknown };
42
+ minEmitBox?: { x?: unknown; y?: unknown; z?: unknown };
43
+ maxEmitBox?: { x?: unknown; y?: unknown; z?: unknown };
44
+ };
45
+ runtime?: {
46
+ stopAfterSeconds?: unknown;
47
+ };
48
+ }
49
+
50
+ interface LeafSpriteState {
51
+ sprite: Sprite;
52
+ velocity: Vector3;
53
+ spin: number;
54
+ width: number;
55
+ height: number;
56
+ lifetime: number;
57
+ }
58
+
59
+ import LEAF_TEXTURE_URL from './assets/textures/tree_leaf_chop_burst_leaf_atlas.png?url';
60
+ const SOURCE_EMITTER: SourceEmitter = {
61
+ manualEmitCount: 42,
62
+ effectScale: 1,
63
+ maxSize: 0.21,
64
+ maxLifeTime: 0.775,
65
+ minEmitPower: 3.125,
66
+ maxEmitPower: 3.125,
67
+ gravity: { y: -3.8 },
68
+ shape: {
69
+ direction1: { x: -1.103, y: 0.55, z: -0.62 },
70
+ direction2: { x: 0.943, y: 1.85, z: 0.62 },
71
+ minEmitBox: { x: -0.08, y: 0.05, z: -0.08 },
72
+ maxEmitBox: { x: 0.08, y: 0.18, z: 0.08 },
73
+ },
74
+ runtime: { stopAfterSeconds: 1.25 },
75
+ };
76
+ const SOURCE_SHAPE = SOURCE_EMITTER.shape ?? {};
77
+
78
+ const DEFAULT_PARAMS: TreeLeafChopBurstParams = {
79
+ lifetime: readNumber(SOURCE_EMITTER.maxLifeTime, 0.775),
80
+ scale: readNumber(SOURCE_EMITTER.effectScale, 1),
81
+ initialHeight: 1.4,
82
+ leafColor: { r: 0.82, g: 1, b: 0.32 },
83
+ deadColor: { r: 0.54, g: 0.43, b: 0.12 },
84
+ opacity: 1,
85
+ particleCount: readNumber(SOURCE_EMITTER.manualEmitCount, 42),
86
+ emitRange: Math.max(
87
+ Math.abs(readNumber(SOURCE_SHAPE.minEmitBox?.x, -0.08)),
88
+ Math.abs(readNumber(SOURCE_SHAPE.maxEmitBox?.x, 0.08)),
89
+ 0.08,
90
+ ),
91
+ riseHeight: Math.max(
92
+ readNumber(SOURCE_SHAPE.direction1?.y, 0.55),
93
+ readNumber(SOURCE_SHAPE.direction2?.y, 1.85),
94
+ ),
95
+ spread: Math.max(
96
+ Math.abs(readNumber(SOURCE_SHAPE.direction1?.x, -1.103)),
97
+ Math.abs(readNumber(SOURCE_SHAPE.direction2?.x, 0.943)),
98
+ Math.abs(readNumber(SOURCE_SHAPE.direction1?.z, -0.62)),
99
+ Math.abs(readNumber(SOURCE_SHAPE.direction2?.z, 0.62)),
100
+ ),
101
+ minSpeed: readNumber(SOURCE_EMITTER.minEmitPower, 3.125),
102
+ maxSpeed: readNumber(SOURCE_EMITTER.maxEmitPower, 3.125),
103
+ leafSize: readNumber(SOURCE_EMITTER.maxSize, 0.21),
104
+ gravity: Math.abs(readNumber(SOURCE_EMITTER.gravity?.y, -3.8)),
105
+ };
106
+
107
+ export const treeLeafChopBurstEffectPackage: VfxEffectPackage<TreeLeafChopBurstParams> = {
108
+ id: 'tree-leaf-chop-burst',
109
+ nameZh: '砍树树叶溅射',
110
+ manifest: {
111
+ id: 'build.particle.tree_leaf_chop_burst',
112
+ nameZh: '砍树树叶溅射',
113
+ assets: [
114
+ 'assets/textures/tree_leaf_chop_burst_leaf_atlas.png',
115
+ ],
116
+ source: 'tree_leaf_chop_burst.json',
117
+ },
118
+ defaultParams: DEFAULT_PARAMS,
119
+ debugAnchor: 'player',
120
+ debugParams: [
121
+ { key: 'lifetime', label: '生命周期', kind: 'lifetime', min: 0.08, max: 4, step: 0.01 },
122
+ { key: 'scale', label: '整体缩放', kind: 'scale', min: 0.1, max: 8, step: 0.01 },
123
+ { key: 'initialHeight', label: '初始高度', kind: 'number', min: 0, max: 5, step: 0.01 },
124
+ { key: 'leafColor', label: '叶子颜色', kind: 'color' },
125
+ { key: 'deadColor', label: '消失颜色', kind: 'color' },
126
+ { key: 'opacity', label: '透明度', kind: 'opacity', min: 0, max: 1, step: 0.01 },
127
+ { key: 'particleCount', label: '粒子数量', kind: 'number', min: 1, max: 160, step: 1 },
128
+ { key: 'emitRange', label: '发射范围', kind: 'number', min: 0, max: 2, step: 0.01 },
129
+ { key: 'riseHeight', label: '上升高度', kind: 'number', min: 0, max: 6, step: 0.01 },
130
+ { key: 'spread', label: '扩散幅度', kind: 'number', min: 0, max: 8, step: 0.01 },
131
+ { key: 'minSpeed', label: '最小速度', kind: 'number', min: 0, max: 20, step: 0.01 },
132
+ { key: 'maxSpeed', label: '最大速度', kind: 'number', min: 0, max: 30, step: 0.01 },
133
+ { key: 'leafSize', label: '叶片大小', kind: 'number', min: 0.01, max: 3, step: 0.01 },
134
+ { key: 'gravity', label: '下落重力', kind: 'number', min: 0, max: 16, step: 0.01 },
135
+ ],
136
+ create({ scene, root, position, renderingGroupId, params }) {
137
+ root.position.copyFrom(position).addInPlace(new Vector3(0, params.initialHeight, 0));
138
+ const leaves = createLeafSpriteBurst(scene, root, params, renderingGroupId);
139
+ let disposed = false;
140
+
141
+ const disposeDelay = getDisposeDelaySeconds(params);
142
+ const disposeTimer = window.setTimeout(() => disposeAll(), disposeDelay * 1000);
143
+
144
+ return {
145
+ root,
146
+ dispose() {
147
+ disposeAll();
148
+ },
149
+ };
150
+
151
+ function disposeAll(): void {
152
+ if (disposed) return;
153
+ disposed = true;
154
+ window.clearTimeout(disposeTimer);
155
+ leaves.dispose();
156
+ root.dispose();
157
+ }
158
+ },
159
+ };
160
+
161
+ function createLeafSpriteBurst(
162
+ scene: Scene,
163
+ root: TransformNode,
164
+ params: TreeLeafChopBurstParams,
165
+ renderingGroupId?: number,
166
+ ): { dispose(): void } {
167
+ const count = Math.max(1, Math.round(params.particleCount));
168
+ const spatialScale = Math.sqrt(Math.max(0.1, params.scale));
169
+ const manager = new SpriteManager('tree-leaf-chop-burst.leaves', LEAF_TEXTURE_URL, count, { width: 128, height: 128 }, scene);
170
+ configureVfxSpriteManager(manager);
171
+ if (renderingGroupId !== undefined) manager.renderingGroupId = renderingGroupId;
172
+ manager.texture.hasAlpha = true;
173
+ manager.texture.getAlphaFromRGB = false;
174
+ manager.fogEnabled = false;
175
+
176
+ const minSpeed = Math.max(0, Math.min(params.minSpeed, params.maxSpeed));
177
+ const maxSpeed = Math.max(minSpeed, params.maxSpeed);
178
+ const minLife = Math.max(0.03, params.lifetime * 0.72);
179
+ const maxLife = Math.max(minLife, params.lifetime);
180
+ const origin = root.getAbsolutePosition().clone();
181
+ const states: LeafSpriteState[] = [];
182
+
183
+ for (let index = 0; index < count; index += 1) {
184
+ const sprite = new Sprite(`tree-leaf-chop-burst.leaf.${index}`, manager);
185
+ const localPosition = new Vector3(
186
+ lerp(-params.emitRange * spatialScale, params.emitRange * spatialScale, sequence01(index, 0)),
187
+ lerp(0.05 * spatialScale, 0.18 * spatialScale, sequence01(index, 1)),
188
+ lerp(-params.emitRange * spatialScale, params.emitRange * spatialScale, sequence01(index, 2)),
189
+ );
190
+ const direction = new Vector3(
191
+ lerp(-params.spread * spatialScale, params.spread * 0.85 * spatialScale, sequence01(index, 3)),
192
+ lerp(params.riseHeight * 0.3 * spatialScale, params.riseHeight * spatialScale, sequence01(index, 4)),
193
+ lerp(-params.spread * 0.56 * spatialScale, params.spread * 0.56 * spatialScale, sequence01(index, 5)),
194
+ );
195
+ const speed = lerp(minSpeed, maxSpeed, sequence01(index, 6));
196
+ if (direction.lengthSquared() > 0.0001) direction.normalize().scaleInPlace(speed);
197
+
198
+ const size = Math.max(0.01, params.leafSize * params.scale * lerp(0.72, 1.24, sequence01(index, 7)));
199
+ sprite.position = origin.add(localPosition);
200
+ sprite.cellIndex = Math.floor(sequence01(index, 8) * 16) % 16;
201
+ sprite.width = size * lerp(0.82, 1.28, sequence01(index, 9));
202
+ sprite.height = size * lerp(0.72, 1.08, sequence01(index, 10));
203
+ sprite.angle = sequence01(index, 11) * Math.PI * 2;
204
+ sprite.color = toColor4(params.leafColor, params.opacity);
205
+ states.push({
206
+ sprite,
207
+ velocity: direction,
208
+ spin: lerp(-8, 8, sequence01(index, 12)),
209
+ width: sprite.width,
210
+ height: sprite.height,
211
+ lifetime: lerp(minLife, maxLife, sequence01(index, 13)),
212
+ });
213
+ }
214
+
215
+ let age = 0;
216
+ let disposed = false;
217
+ const observer = scene.onBeforeRenderObservable.add(() => {
218
+ if (disposed) return;
219
+ const deltaSeconds = Math.min(0.05, scene.getEngine().getDeltaTime() / 1000);
220
+ age += deltaSeconds;
221
+ for (const state of states) {
222
+ const t = Math.min(1, age / state.lifetime);
223
+ const fade = t < 0.72 ? 1 : Math.max(0, 1 - (t - 0.72) / 0.28);
224
+ const color = mixColor(params.leafColor, params.deadColor, Math.max(0, (t - 0.55) / 0.45));
225
+ state.velocity.y -= Math.max(0, params.gravity) * deltaSeconds;
226
+ state.sprite.position.addInPlace(state.velocity.scale(deltaSeconds));
227
+ state.sprite.angle += state.spin * deltaSeconds;
228
+ state.sprite.color = toColor4(color, params.opacity * fade);
229
+ const shrink = 1 - Math.max(0, t - 0.78) / 0.22 * 0.65;
230
+ state.sprite.width = state.width * shrink;
231
+ state.sprite.height = state.height * shrink;
232
+ state.sprite.isVisible = fade > 0.01;
233
+ }
234
+ if (age >= maxLife + 0.08) dispose();
235
+ });
236
+
237
+ function dispose(): void {
238
+ if (disposed) return;
239
+ disposed = true;
240
+ scene.onBeforeRenderObservable.remove(observer);
241
+ for (const state of states) state.sprite.dispose();
242
+ manager.dispose();
243
+ }
244
+
245
+ return { dispose };
246
+ }
247
+
248
+ function getDisposeDelaySeconds(params: TreeLeafChopBurstParams): number {
249
+ return Math.max(
250
+ readNumber(SOURCE_EMITTER.runtime?.stopAfterSeconds, 1.25),
251
+ params.lifetime + 0.45,
252
+ );
253
+ }
254
+
255
+ function toColor4(color: VfxColorValue, alpha: number): Color4 {
256
+ return new Color4(
257
+ clamp01(color.r),
258
+ clamp01(color.g),
259
+ clamp01(color.b),
260
+ clamp01(alpha),
261
+ );
262
+ }
263
+
264
+ function mixColor(from: VfxColorValue, to: VfxColorValue, amount: number): VfxColorValue {
265
+ const t = clamp01(amount);
266
+ return {
267
+ r: from.r + (to.r - from.r) * t,
268
+ g: from.g + (to.g - from.g) * t,
269
+ b: from.b + (to.b - from.b) * t,
270
+ };
271
+ }
272
+
273
+ function readNumber(value: unknown, fallback: number): number {
274
+ const next = Number(value);
275
+ return Number.isFinite(next) ? next : fallback;
276
+ }
277
+
278
+ function clamp01(value: number): number {
279
+ return Math.min(1, Math.max(0, value));
280
+ }
281
+
282
+ function lerp(min: number, max: number, t: number): number {
283
+ return min + (max - min) * t;
284
+ }
285
+
286
+ function fract(value: number): number {
287
+ return value - Math.floor(value);
288
+ }
289
+
290
+ function sequence01(index: number, axis: number): number {
291
+ if (index === 0) return 0.5;
292
+ const strides = [0.618033988749895, 0.414213562373095, 0.732050807568877, 0.324717957244746, 0.754877666246693, 0.569840290998053];
293
+ return fract(0.5 + index * strides[axis % strides.length] + axis * 0.173205080756888);
294
+ }
@@ -0,0 +1,27 @@
1
+ {
2
+ "__generation.offsetX": 0,
3
+ "__generation.offsetY": 1,
4
+ "__generation.offsetZ": 0,
5
+ "lifetime": 0.775,
6
+ "scale": 2,
7
+ "initialHeight": 1.4,
8
+ "leafColor": {
9
+ "r": 0.26666666666666666,
10
+ "g": 1,
11
+ "b": 0
12
+ },
13
+ "deadColor": {
14
+ "r": 0.5411764705882353,
15
+ "g": 0.43137254901960786,
16
+ "b": 0.12156862745098039
17
+ },
18
+ "opacity": 0.5,
19
+ "particleCount": 20,
20
+ "emitRange": 0.2,
21
+ "riseHeight": 0,
22
+ "spread": 6,
23
+ "minSpeed": 2,
24
+ "maxSpeed": 3,
25
+ "leafSize": 0.3,
26
+ "gravity": 3.8
27
+ }
@@ -0,0 +1,318 @@
1
+ export const runtimeId = "particleEmitter/v1";
2
+
3
+ export const runtimeContract = {
4
+ runtimeId,
5
+ kind: "particleEmitter",
6
+ emitterFields: {
7
+ capacity: "Maximum Babylon particle capacity.",
8
+ particleTexturePath: "Package-relative particle texture path used to load the Babylon ParticleSystem.particleTexture.",
9
+ blendMode: "Babylon particle blend mode label: ADD, STANDARD, MULTIPLY, or ONEONE.",
10
+ shape: "Emitter shape definition generated by the package build stage.",
11
+ spriteSheet: "Optional Babylon particle spritesheet settings for atlas-based particle textures.",
12
+ effectScale: "Spatial scale for the whole effect; scales emitter volume, particle size, velocity, and gravity together.",
13
+ renderColor: "Converted particle color inputs: one base color plus RGB/alpha intensity before writing Babylon color1/color2/colorDead.",
14
+ alphaKeys: "Color alpha gradients sampled over normalized particle lifetime.",
15
+ sizeKeys: "Size gradients sampled over normalized particle lifetime.",
16
+ },
17
+ runtimeBindings: {
18
+ "ParticleSystem.particleTexture": "Texture loaded from emitter.particleTexturePath through urlForPackagePath.",
19
+ "ParticleSystem.blendMode": "Mapped from emitter.blendMode.",
20
+ "ParticleSystem.manualEmitCount": "emitter.manualEmitCount when emitRate is 0.",
21
+ "ParticleSystem.emitRate": "emitter.emitRate for sustained emitters.",
22
+ "ParticleSystem.shape": "Mapped from emitter.shape.type and shape parameters, then scaled by emitter.effectScale.",
23
+ "ParticleSystem.spriteSheet": "Applied from emitter.spriteSheet when enabled.",
24
+ "ParticleSystem.colorGradient": "emitter.alphaKeys applied to the final ParticleSystem.color1.",
25
+ "ParticleSystem.sizeGradient": "emitter.sizeKeys multiplied by emitter.maxSize and emitter.effectScale.",
26
+ },
27
+ };
28
+
29
+ const BABYLON_PARTICLE_UPDATE_SPEED_UNIT = 0.01;
30
+
31
+ function num(value, fallback = 0) {
32
+ const next = Number(value);
33
+ return Number.isFinite(next) ? next : fallback;
34
+ }
35
+
36
+ function readColor(BABYLON, value, fallback = new BABYLON.Color4(1, 1, 1, 1)) {
37
+ if (!value) return fallback;
38
+ return new BABYLON.Color4(num(value.r, fallback.r), num(value.g, fallback.g), num(value.b, fallback.b), num(value.a, fallback.a));
39
+ }
40
+
41
+ function applyRenderColorIntensity(BABYLON, color, renderColor = {}) {
42
+ const colorIntensity = Math.max(0, num(renderColor.colorIntensity, 1));
43
+ const alphaIntensity = Math.max(0, num(renderColor.alphaIntensity, colorIntensity));
44
+ return new BABYLON.Color4(
45
+ color.r * colorIntensity,
46
+ color.g * colorIntensity,
47
+ color.b * colorIntensity,
48
+ Math.min(1, color.a * alphaIntensity)
49
+ );
50
+ }
51
+
52
+ function particleColors(BABYLON, emitter) {
53
+ const renderColor = emitter.renderColor;
54
+ const baseColor = readColor(BABYLON, renderColor?.color, new BABYLON.Color4(1, 1, 1, 1));
55
+ const color1 = applyRenderColorIntensity(BABYLON, baseColor, renderColor);
56
+ return {
57
+ color1,
58
+ color2: color1,
59
+ colorDead: new BABYLON.Color4(color1.r, color1.g, color1.b, 0),
60
+ };
61
+ }
62
+
63
+ function readVec(BABYLON, value, fallback = new BABYLON.Vector3(0, 0, 0)) {
64
+ if (!value) return fallback;
65
+ return new BABYLON.Vector3(num(value.x, fallback.x), num(value.y, fallback.y), num(value.z, fallback.z));
66
+ }
67
+
68
+ function blendMode(BABYLON, value) {
69
+ if (value === "STANDARD") return BABYLON.ParticleSystem.BLENDMODE_STANDARD;
70
+ if (value === "MULTIPLY") return BABYLON.ParticleSystem.BLENDMODE_MULTIPLY;
71
+ if (value === "ONEONE") return BABYLON.ParticleSystem.BLENDMODE_ONEONE;
72
+ return BABYLON.ParticleSystem.BLENDMODE_ADD;
73
+ }
74
+
75
+ function billboardMode(BABYLON, value) {
76
+ if (!value || BABYLON.ParticleSystem[value] === undefined) return undefined;
77
+ return BABYLON.ParticleSystem[value];
78
+ }
79
+
80
+ function effectScale(emitter) {
81
+ return Math.max(0.0001, num(emitter.effectScale, 1));
82
+ }
83
+
84
+ function applyRenderOrder(system, emitter) {
85
+ system.renderingGroupId = Math.max(0, Math.round(num(emitter.renderingGroupId, 2)));
86
+ system.alphaIndex = num(emitter.alphaIndex, 100);
87
+ if ("forceDepthWrite" in system) {
88
+ system.forceDepthWrite = false;
89
+ }
90
+ }
91
+
92
+ function isDeterministic(emitter) {
93
+ return emitter?.deterministic !== false && emitter?.randomize !== true;
94
+ }
95
+
96
+ function midpoint(min, max) {
97
+ return (min + max) * 0.5;
98
+ }
99
+
100
+ function fract(value) {
101
+ return value - Math.floor(value);
102
+ }
103
+
104
+ function sequence01(index, axis) {
105
+ if (index === 0) return 0.5;
106
+ const strides = [0.618033988749895, 0.414213562373095, 0.732050807568877, 0.324717957244746, 0.754877666246693, 0.569840290998053];
107
+ return fract(0.5 + index * strides[axis % strides.length] + axis * 0.173205080756888);
108
+ }
109
+
110
+ function lerp(min, max, t) {
111
+ return min + (max - min) * t;
112
+ }
113
+
114
+ function applyDeterministicBoxEmitter(BABYLON, system, direction1, direction2, boxMin, boxMax) {
115
+ system.minEmitBox = boxMin;
116
+ system.maxEmitBox = boxMax;
117
+ system.direction1 = direction1;
118
+ system.direction2 = direction2;
119
+
120
+ let positionIndex = 0;
121
+ let directionIndex = 0;
122
+
123
+ system.startPositionFunction = (worldMatrix, positionToUpdate, _particle, isLocal) => {
124
+ const index = positionIndex;
125
+ positionIndex += 1;
126
+ const x = lerp(boxMin.x, boxMax.x, sequence01(index, 0));
127
+ const y = lerp(boxMin.y, boxMax.y, sequence01(index, 1));
128
+ const z = lerp(boxMin.z, boxMax.z, sequence01(index, 2));
129
+ if (isLocal) positionToUpdate.set(x, y, z);
130
+ else BABYLON.Vector3.TransformCoordinatesFromFloatsToRef(x, y, z, worldMatrix, positionToUpdate);
131
+ };
132
+
133
+ system.startDirectionFunction = (worldMatrix, directionToUpdate, _particle, isLocal) => {
134
+ const index = directionIndex;
135
+ directionIndex += 1;
136
+ const x = lerp(direction1.x, direction2.x, sequence01(index, 3));
137
+ const y = lerp(direction1.y, direction2.y, sequence01(index, 4));
138
+ const z = lerp(direction1.z, direction2.z, sequence01(index, 5));
139
+ if (isLocal) directionToUpdate.set(x, y, z);
140
+ else BABYLON.Vector3.TransformNormalFromFloatsToRef(x, y, z, worldMatrix, directionToUpdate);
141
+ };
142
+ }
143
+
144
+ function applyCocosConeEmitFunctions(BABYLON, system, radius, angle, radiusRange, scale) {
145
+ const safeRadius = Math.max(0, radius * scale);
146
+ const innerSq = (safeRadius * Math.max(0, 1 - radiusRange)) ** 2;
147
+ const outerSq = safeRadius * safeRadius;
148
+ const halfAngle = Math.min(Math.PI, Math.max(0, angle));
149
+ const cosAngle = Math.cos(halfAngle);
150
+
151
+ system.startPositionFunction = (worldMatrix, positionToUpdate, _particle, isLocal) => {
152
+ const s = Math.random() * Math.PI * 2;
153
+ const r2 = innerSq + Math.random() * (outerSq - innerSq);
154
+ const r = Math.sqrt(Math.max(0, r2));
155
+ const lx = r * Math.cos(s);
156
+ const lz = r * Math.sin(s);
157
+ if (isLocal) positionToUpdate.set(lx, 0, lz);
158
+ else BABYLON.Vector3.TransformCoordinatesFromFloatsToRef(lx, 0, lz, worldMatrix, positionToUpdate);
159
+ };
160
+
161
+ system.startDirectionFunction = (worldMatrix, directionToUpdate, _particle, isLocal) => {
162
+ const phi = Math.random() * Math.PI * 2;
163
+ const cosTheta = 1 - Math.random() * (1 - cosAngle);
164
+ const sinTheta = Math.sqrt(Math.max(0, 1 - cosTheta * cosTheta));
165
+ const dx = sinTheta * Math.cos(phi);
166
+ const dy = cosTheta;
167
+ const dz = sinTheta * Math.sin(phi);
168
+ if (isLocal) directionToUpdate.set(dx, dy, dz);
169
+ else BABYLON.Vector3.TransformNormalFromFloatsToRef(dx, dy, dz, worldMatrix, directionToUpdate);
170
+ };
171
+ }
172
+
173
+ function applyEmitterShape(BABYLON, system, emitter) {
174
+ const scale = effectScale(emitter);
175
+ const shape = emitter.shape || {};
176
+ const type = shape.type;
177
+ const radius = num(shape.radius, 1);
178
+ const radiusRange = Math.min(1, Math.max(0, num(shape.radiusRange, 1)));
179
+ const angle = num(shape.angle, Math.PI / 4);
180
+ const direction1 = readVec(BABYLON, shape.direction1, new BABYLON.Vector3(0, 1, 0));
181
+ const direction2 = readVec(BABYLON, shape.direction2, new BABYLON.Vector3(0, 1, 0));
182
+ const boxMin = readVec(BABYLON, shape.minEmitBox, new BABYLON.Vector3(-radius * 0.5, -radius * 0.5, -radius * 0.5)).scale(scale);
183
+ const boxMax = readVec(BABYLON, shape.maxEmitBox, new BABYLON.Vector3(radius * 0.5, radius * 0.5, radius * 0.5)).scale(scale);
184
+
185
+ if (type === "Box") {
186
+ if (isDeterministic(emitter)) applyDeterministicBoxEmitter(BABYLON, system, direction1, direction2, boxMin, boxMax);
187
+ else system.createBoxEmitter(direction1, direction2, boxMin, boxMax);
188
+ } else if (type === "SphereDirected") {
189
+ system.createDirectedSphereEmitter(radius * scale, direction1, direction2);
190
+ } else if (type === "Sphere") {
191
+ system.createSphereEmitter(radius * scale, radiusRange);
192
+ } else if (type === "Hemisphere") {
193
+ system.createHemisphericEmitter(radius * scale, radiusRange);
194
+ } else if (type === "Cone") {
195
+ const dirSpread = direction1.subtract(direction2).lengthSquared();
196
+ if (dirSpread < 1e-4) {
197
+ system.createConeEmitter(Math.max(0.001, radius * scale), angle);
198
+ applyCocosConeEmitFunctions(BABYLON, system, radius, angle, radiusRange, scale);
199
+ } else {
200
+ system.createDirectedConeEmitter(Math.max(0.001, radius * scale), angle, direction1, direction2);
201
+ }
202
+ }
203
+ }
204
+
205
+ function applySpriteSheet(system, emitter) {
206
+ const spriteSheet = emitter.spriteSheet || {};
207
+ if (!spriteSheet.enabled) return;
208
+ const deterministic = isDeterministic(emitter);
209
+
210
+ system.isAnimationSheetEnabled = true;
211
+ system.spriteCellWidth = Math.max(1, Math.round(num(spriteSheet.cellWidth, 256)));
212
+ system.spriteCellHeight = Math.max(1, Math.round(num(spriteSheet.cellHeight, 256)));
213
+ system.startSpriteCellID = Math.max(0, Math.round(num(spriteSheet.startCellID, 0)));
214
+ system.endSpriteCellID = Math.max(system.startSpriteCellID, Math.round(num(spriteSheet.endCellID, system.startSpriteCellID)));
215
+ system.spriteCellChangeSpeed = Math.max(0, num(spriteSheet.cellChangeSpeed, 0));
216
+ system.spriteRandomStartCell = deterministic ? spriteSheet.randomStartCell === true && emitter.randomize === true : spriteSheet.randomStartCell !== false;
217
+ }
218
+
219
+ function addGradients(BABYLON, system, emitter, color1) {
220
+ const scale = effectScale(emitter);
221
+ for (const key of emitter.alphaKeys || []) {
222
+ const time = Math.min(1, Math.max(0, num(key.time, 0)));
223
+ const alpha = Math.min(1, Math.max(0, num(key.alpha, 1)));
224
+ system.addColorGradient?.(time, new BABYLON.Color4(color1.r, color1.g, color1.b, Math.min(1, color1.a * alpha)));
225
+ }
226
+ for (const key of emitter.sizeKeys || []) {
227
+ const time = Math.min(1, Math.max(0, num(key.time, 0)));
228
+ const size = Math.max(0.001, num(key.size, 1) * num(emitter.maxSize, 1) * scale);
229
+ system.addSizeGradient?.(time, size);
230
+ }
231
+ }
232
+
233
+ function playbackSpeed(emitter) {
234
+ return Math.max(0.001, num(emitter.updateSpeed, BABYLON_PARTICLE_UPDATE_SPEED_UNIT) / BABYLON_PARTICLE_UPDATE_SPEED_UNIT);
235
+ }
236
+
237
+ function runtimeDuration(emitter) {
238
+ return Math.max(0.1, num(emitter.runtime?.stopAfterSeconds, 3) / playbackSpeed(emitter));
239
+ }
240
+
241
+ export async function createParticleEmitterRuntime({ BABYLON, scene, emitter, index = 0, urlForPackagePath, shouldStart = false }) {
242
+ if (!BABYLON) throw new Error("createParticleEmitterRuntime requires BABYLON.");
243
+ if (!scene) throw new Error("createParticleEmitterRuntime requires scene.");
244
+ if (!emitter) throw new Error("createParticleEmitterRuntime requires emitter.");
245
+
246
+ const scale = effectScale(emitter);
247
+ const deterministic = isDeterministic(emitter);
248
+ const capacity = Math.max(1, Math.round(num(emitter.capacity, 100)));
249
+ const system = new BABYLON.ParticleSystem(`particle-emitter-${emitter.name || index}`, capacity, scene);
250
+ const root = new BABYLON.TransformNode(`particle-emitter-root-${emitter.name || index}`, scene);
251
+ root.position.copyFrom(readVec(BABYLON, emitter.origin, BABYLON.Vector3.Zero()));
252
+ root.rotation.y = num(emitter.rotationY, 0);
253
+ applyRenderOrder(system, emitter);
254
+ const textureUrl = urlForPackagePath ? urlForPackagePath(emitter.particleTexturePath) : emitter.particleTexturePath;
255
+ system.particleTexture = new BABYLON.Texture(textureUrl, scene);
256
+ system.particleTexture.hasAlpha = true;
257
+ system.emitter = root;
258
+ system.blendMode = blendMode(BABYLON, emitter.blendMode);
259
+ system.isLocal = emitter.isLocal === true;
260
+ const minSize = Math.max(0.001, num(emitter.minSize, 1) * scale);
261
+ const maxSize = Math.max(minSize, num(emitter.maxSize, minSize) * scale);
262
+ system.minSize = deterministic ? midpoint(minSize, maxSize) : minSize;
263
+ system.maxSize = deterministic ? system.minSize : maxSize;
264
+ const minScaleX = Math.max(0.001, num(emitter.minScaleX, 1));
265
+ const maxScaleX = Math.max(minScaleX, num(emitter.maxScaleX, minScaleX));
266
+ system.minScaleX = deterministic ? midpoint(minScaleX, maxScaleX) : minScaleX;
267
+ system.maxScaleX = deterministic ? system.minScaleX : maxScaleX;
268
+ const minScaleY = Math.max(0.001, num(emitter.minScaleY, 1));
269
+ const maxScaleY = Math.max(minScaleY, num(emitter.maxScaleY, minScaleY));
270
+ system.minScaleY = deterministic ? midpoint(minScaleY, maxScaleY) : minScaleY;
271
+ system.maxScaleY = deterministic ? system.minScaleY : maxScaleY;
272
+ const minLifeTime = Math.max(0.02, num(emitter.minLifeTime, 0.55));
273
+ const maxLifeTime = Math.max(minLifeTime, num(emitter.maxLifeTime, minLifeTime));
274
+ system.minLifeTime = deterministic ? midpoint(minLifeTime, maxLifeTime) : minLifeTime;
275
+ system.maxLifeTime = deterministic ? system.minLifeTime : maxLifeTime;
276
+ const minEmitPower = Math.max(0, num(emitter.minEmitPower, 1) * scale);
277
+ const maxEmitPower = Math.max(minEmitPower, num(emitter.maxEmitPower, minEmitPower) * scale);
278
+ system.minEmitPower = deterministic ? midpoint(minEmitPower, maxEmitPower) : minEmitPower;
279
+ system.maxEmitPower = deterministic ? system.minEmitPower : maxEmitPower;
280
+ system.updateSpeed = Math.max(0.00001, num(emitter.updateSpeed, BABYLON_PARTICLE_UPDATE_SPEED_UNIT));
281
+ system.gravity = readVec(BABYLON, emitter.gravity, new BABYLON.Vector3(0, -6, 0)).scale(scale);
282
+ system.emitRate = Math.max(0, num(emitter.emitRate, 0));
283
+ if (system.emitRate <= 0) system.manualEmitCount = Math.max(0, Math.round(num(emitter.manualEmitCount, 0)));
284
+
285
+ const colors = particleColors(BABYLON, emitter);
286
+ system.color1 = colors.color1;
287
+ system.color2 = colors.color2;
288
+ system.colorDead = colors.colorDead;
289
+ const minInitialRotation = num(emitter.minInitialRotation, 0);
290
+ const maxInitialRotation = Math.max(minInitialRotation, num(emitter.maxInitialRotation, minInitialRotation));
291
+ system.minInitialRotation = deterministic ? midpoint(minInitialRotation, maxInitialRotation) : minInitialRotation;
292
+ system.maxInitialRotation = deterministic ? system.minInitialRotation : maxInitialRotation;
293
+ const minAngularSpeed = num(emitter.minAngularSpeed, 0);
294
+ const maxAngularSpeed = Math.max(minAngularSpeed, num(emitter.maxAngularSpeed, minAngularSpeed));
295
+ system.minAngularSpeed = deterministic ? midpoint(minAngularSpeed, maxAngularSpeed) : minAngularSpeed;
296
+ system.maxAngularSpeed = deterministic ? system.minAngularSpeed : maxAngularSpeed;
297
+
298
+ const nextBillboardMode = billboardMode(BABYLON, emitter.billboardMode);
299
+ if (nextBillboardMode !== undefined) system.billboardMode = nextBillboardMode;
300
+
301
+ applyEmitterShape(BABYLON, system, emitter);
302
+ applySpriteSheet(system, emitter);
303
+ addGradients(BABYLON, system, emitter, system.color1);
304
+
305
+ const preview = {
306
+ start: () => system.start(),
307
+ stop: () => system.stop(),
308
+ dispose: () => {
309
+ system.dispose();
310
+ root.dispose();
311
+ },
312
+ isStarted: () => system.isStarted(),
313
+ duration: runtimeDuration(emitter),
314
+ system,
315
+ };
316
+ if (shouldStart) preview.start();
317
+ return preview;
318
+ }
@@ -0,0 +1,13 @@
1
+ import manifest from './tree_chop_dust_burst.json';
2
+ import runtimeUrl from './assets/runtime/particleEmitter.v1.js?url';
3
+ import dustTextureUrl from './assets/textures/tree_chop_dust_burst_dust.png?url';
4
+ import { createManifestRuntimeEffectPackage } from '../../manifestRuntimePackage';
5
+
6
+ export const treeChopDustBurstEffectPackage = createManifestRuntimeEffectPackage({
7
+ id: 'tree_chop_dust_burst',
8
+ manifest,
9
+ assetUrls: {
10
+ 'assets/runtime/particleEmitter.v1.js': runtimeUrl,
11
+ 'assets/textures/tree_chop_dust_burst_dust.png': dustTextureUrl,
12
+ },
13
+ });